#FUSSAREA #AREADATA Version 1 Name Shattered Refuge~ Author Seccunda~ WeatherX 0 WeatherY 0 Ranges 5 20 0 60 Economy 0 22706892 ResetMsg The earth rumbles with the after-affects of another experiment gone awry...~ ResetFreq 10 #ENDAREADATA #MOBILE Vnum 1500 Keywords child gnome~ Short a gnome child~ Long A gnome child is here, deep in thought. ~ Desc The little tyke looks so innocent sitting here studying. You almost want to pick him up and hug him. ~ Race gnome~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel~ Affected detect_invis detect_hidden infrared truesight~ Stats1 600 7 18 7 300 400 Stats2 3 7 70 Stats3 2 4 0 Stats4 0 0 1 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head legs heart guts feet ear eye~ Suscept fire energy~ Attacks trip~ Defenses dodge~ #MUDPROG Progtype rand_prog~ Arglist 5~ Comlist ponder ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 1501 Keywords woman gnome~ Short a gnome woman~ Long A gnome woman is standing here, trying to look beautiful. ~ Desc The woman is short and gnarled, but acts like a woman several times her beauty. She's starting to look pretty attractive to you ... ~ Race gnome~ Class warrior~ Position standing~ DefPos standing~ Gender female~ Actflags npc~ Stats1 600 10 16 5 500 700 Stats2 5 10 100 Stats3 1 8 0 Stats4 0 0 1 0 0 Attribs 18 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart guts hands feet ear eye~ Resist cold~ Attacks trip~ Defenses dodge~ #ENDMOBILE #MOBILE Vnum 1502 Keywords man gnome~ Short a gnome man~ Long A gnome man is walking here, on his way to work. ~ Desc This is a prime example of a gnome. He looks short and weak, but at the same time an intelligent creature who could outsmart you. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc~ Affected detect_invis detect_hidden infrared truesight~ Stats1 500 12 15 4 450 900 Stats2 1 12 100 Stats3 1 8 1 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Resist cold~ Attacks trip~ Defenses dodge~ #MUDPROG Progtype rand_prog~ Arglist 5~ Comlist sing ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 2~ Comlist shake $r ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 1503 Keywords scientist gnome~ Short a gnome scientist~ Long A scientist wanders around deep in thought. ~ Desc You see a gnome who is lost deep into some invention that he is about to make. His hair is white, but he looks fairly strong. ~ Race gnome~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc~ Affected detect_invis detect_hidden infrared truesight~ Stats1 500 12 14 4 1000 1300 Stats2 5 10 100 Stats3 1 8 3 Stats4 0 0 1 0 0 Attribs 18 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart guts hands feet ear eye~ Attacks trip~ Defenses dodge~ #ENDMOBILE #MOBILE Vnum 1504 Keywords gnome assistant~ Short an assistant~ Long An assistant scientist is here, juggling beakers and vials. ~ Desc This is a well trained gnome. He might not have a lot of strength but he makes up for it with his scientific skills. ~ Race gnome~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc~ Stats1 400 10 13 3 100 2000 Stats2 5 5 90 Stats3 1 7 2 Stats4 0 0 1 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart guts hands feet ear eye~ Resist cold~ Suscept fire~ Attacks trip~ Defenses dodge~ #MUDPROG Progtype rand_prog~ Arglist 3~ Comlist emote catches a vial just as it falls loose from his hands. sigh say If only we could create extra limbs! ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 1505 Keywords chief gnome~ Short the chief gnome~ Long A powerful looking gnome stands here wearing ornate clothes. ~ Desc The Chief looks like he could whap you hard. He looks not only powerful but wise and resourceful. You better not mess with him. ~ Race gnome~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel~ Stats1 550 15 6 -1 8000 15000 Stats2 5 10 200 Stats3 1 15 2 Stats4 0 0 2 0 0 Attribs 18 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart guts hands feet ear eye~ Attacks trip weaken~ Defenses dodge disarm~ #MUDPROG Progtype rand_prog~ Arglist 10~ Comlist wield electrum ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 1507 Keywords troll large bridge bridgetrolla~ Short a large troll~ Long A large troll stands here, guarding the bridge. ~ Desc The small troll is a short and stocky beast with a human-like face but with the eyes and fangs of a wild beast. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel scavenger prototype~ Affected detect_invis detect_hidden infrared truesight~ Stats1 -900 20 12 3 200 2000 Stats2 1 50 350 Stats3 2 5 1 Stats4 0 0 0 0 0 Attribs 16 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart guts hands feet ear eye claws horns~ Attacks claws~ Defenses dodge~ #MUDPROG Progtype all_greet_prog~ Arglist 100~ Comlist say Who goes there? mpechoat $n The troll says 'No one crosses my bridge without paying! mpechoat $n The fee is 500 in gold! Only by my death may you pass for free! mpechoat $n The troll pushes you backwards. ~ #ENDPROG #MUDPROG Progtype bribe_prog~ Arglist 500~ Comlist if isfight($n) say I am no fool! You now must pass over my dead body! else smile $n mpechoat $n You are wise not to try me in battle, for I would eat your corpse! mpechoaround $n $n leaves over the bridge to the west. mpschoaround $n The large troll tucks away his new gold. mpechoat $n The troll moves and you walk west across the bridge. mptransfer $n 1547 mpjunk coins endif ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 1508 Keywords mouse field~ Short a field mouse~ Long A small mouse runs across your foot. ~ Desc The Mouse is a cute little creature. ~ Race rodent~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc scavenger~ Stats1 0 5 19 9 0 100 Stats2 1 5 50 Stats3 1 4 0 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks mammal~ Speaking common mammal~ Bodyparts head legs heart guts ear eye tail~ Defenses dodge~ #ENDMOBILE #MOBILE Vnum 1509 Keywords rat small~ Short a rat~ Long A small rat shrieks and runs around. ~ Desc The rat is a little evil creature that deserves death. ~ Race rodent~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc scavenger~ Stats1 -200 6 19 8 0 200 Stats2 1 1 66 Stats3 1 5 1 Stats4 0 0 1 0 0 Attribs 18 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks mammal~ Speaking common mammal~ Bodyparts head legs feet ear eye tail claws~ Suscept energy~ Defenses dodge~ #ENDMOBILE #MOBILE Vnum 1510 Keywords rat large~ Short a large rat~ Long A large rat runs up to you and nibbles on your boots. ~ Desc You have the urge to kill this vile creature. ~ Race rodent~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc scavenger~ Stats1 -200 8 17 6 0 400 Stats2 1 1 88 Stats3 1 8 0 Stats4 0 0 1 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks mammal~ Speaking common mammal~ Bodyparts head legs heart guts ear eye tail claws~ Suscept energy~ Defenses dodge~ #ENDMOBILE #MOBILE Vnum 1511 Keywords rat giant~ Short a giant rat~ Long A giant rat growls at you and prepares to attack. ~ Desc This rat has grown up to be the size of an average dog. ~ Race rodent~ Class warrior~ Position standing~ DefPos standing~ Specfun spec_poison~ Gender male~ Actflags npc scavenger aggressive~ Stats1 -200 10 15 4 0 800 Stats2 1 1 111 Stats3 1 8 1 Stats4 0 0 1 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks mammal~ Speaking common mammal~ Bodyparts head legs heart guts feet ear eye claws~ Suscept energy~ Defenses dodge~ #ENDMOBILE #MOBILE Vnum 1512 Keywords troll~ Short the troll~ Long A giant troll lumbers around. ~ Desc You see before you a huge mass of living flesh. You cringe in fear as he lifts his powerful arm to bludgeon you. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel aggressive~ Stats1 -800 14 7 0 100 10000 Stats2 3 5 160 Stats3 2 8 1 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common trollese~ Speaking common trollese~ Bodyparts head arms legs heart guts hands feet ear eye~ Attacks claws~ Defenses dodge disarm~ #ENDMOBILE #MOBILE Vnum 1513 Keywords bat black~ Short a black bat~ Long A black bat hangs from the ceiling. ~ Desc The bat is a grotesque little creature with large wings and fangs. ~ Race bat~ Class warrior~ Position standing~ DefPos standing~ Gender neuter~ Actflags npc aggressive~ Affected detect_invis detect_hidden infrared flying truesight~ Stats1 -500 5 16 5 1 1000 Stats2 3 4 70 Stats3 1 8 0 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common mammal~ Speaking common mammal~ Bodyparts head legs heart guts ear eye wings~ Defenses dodge~ #ENDMOBILE #MOBILE Vnum 1514 Keywords gnome scientist traitor~ Short the traitor~ Long A gnome scientist wanders about the room, nervous at your intrusion. ~ Desc This gnome won't meet your eyes at all. He is different from the rest found here, he is shifty and secretive. He moves across the room, seeming to stop always over the same place on the floor. ~ Race gnome~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel~ Affected detect_invis detect_hidden infrared truesight~ Stats1 -700 12 14 3 696 2300 Stats2 4 12 110 Stats3 1 8 3 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart guts hands feet ear eye~ Resist cold~ Attacks trip~ Defenses dodge~ #ENDMOBILE #MOBILE Vnum 1515 Keywords bat fire~ Short the fire bat~ Long The fire bat flames brightly and prepares to attack. ~ Desc You see a huge flame which resembles the shape of a bat. The creature hangs from the ceiling and bites at you. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc scavenger aggressive~ Affected detect_invis~ Stats1 -900 12 9 2 6000 6000 Stats2 1 10 60 Stats3 3 5 0 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Attacks trip~ Defenses dodge~ #ENDMOBILE #MOBILE Vnum 1516 Keywords guard hobgoblin~ Short the hobgoblin guard~ Long The hobgoblin guard attacks first, thinks later. ~ Desc This is an extra large, extra ugly goblin like creature. He grins evilly as he attempts to brain you. ~ Race hobgoblin~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel aggressive~ Affected detect_invis detect_hidden infrared truesight~ Stats1 -700 10 15 4 75 1000 Stats2 2 15 100 Stats3 1 8 1 Stats4 0 0 1 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks goblin~ Speaking common goblin~ Bodyparts head arms legs heart guts hands feet ear eye~ Attacks trip~ Defenses dodge disarm~ #MUDPROG Progtype rand_prog~ Arglist 5~ Comlist get fungus helmet mpecho The hobgoblin munches on a nasty looking piece of fungus. put fungus helmet ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 1517 Keywords soldier hobgoblin~ Short the hobgoblin soldier~ Long A hobgoblin soldier stands here. ~ Desc This is just a low life hobgoblin, who couldn't make it to the ranks of the elite guards. He looks pissed. ~ Race hobgoblin~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel aggressive~ Affected detect_invis detect_hidden infrared truesight~ Stats1 -600 7 18 7 50 300 Stats2 1 7 70 Stats3 1 7 0 Stats4 0 0 1 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks goblin~ Speaking common goblin~ Bodyparts head arms legs heart guts hands feet ear eye~ Attacks trip~ Defenses dodge disarm~ #MUDPROG Progtype rand_prog~ Arglist 2~ Comlist grunt ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 1~ Comlist drool ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 1518 Keywords bodyguard hobgoblin guard~ Short the hobgoblin bodyguard~ Long A hobgoblin bodyguard guards the king with his life. ~ Desc This is one of the elite hobgoblin guards. He stands tall for his short stature. He grins a toothy grin as he prepares to attack. ~ Race hobgoblin~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel~ Affected detect_invis detect_hidden infrared truesight~ Stats1 -500 10 14 4 100 2000 Stats2 2 15 105 Stats3 1 7 2 Stats4 0 0 1 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart guts hands feet ear eye~ Attacks trip~ Defenses parry dodge~ #ENDMOBILE #MOBILE Vnum 1519 Keywords king hobgoblin~ Short the king of the hobgoblins~ Long There is a great king here, sitting in his throne. ~ Desc The king is a silly looking hobgoblin whose muscles bulge out of his robes, destroying the sophisticated effect he was trying to create. ~ Race hobgoblin~ Class warrior~ Position aggressive~ DefPos standing~ Gender male~ Actflags npc sentinel~ Affected detect_invis detect_hidden infrared truesight~ Stats1 -500 18 9 2 500 6000 Stats2 5 20 150 Stats3 2 7 1 Stats4 0 0 2 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common goblin~ Speaking common goblin~ Bodyparts head arms legs heart guts hands feet ear eye~ Attacks trip weaken~ Defenses parry dodge disarm~ #ENDMOBILE #MOBILE Vnum 1520 Keywords miner hobgoblin~ Short a hobgoblin miner~ Long A hobgoblin miner stands here looking for gold. ~ Desc The miner is totally covered in dust. ~ Race hobgoblin~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc scavenger~ Stats1 -400 5 16 5 700 500 Stats2 1 12 60 Stats3 1 8 0 Stats4 0 0 1 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks goblin~ Speaking goblin~ Bodyparts head legs heart guts hands feet ear eye~ Attacks trip~ Defenses dodge~ #MUDPROG Progtype rand_prog~ Arglist 5~ Comlist grumble ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 2~ Comlist curse ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 1521 Keywords treasurer hobgoblin tt~ Short the treasurer~ Long A treasurer is here counting out money. ~ Desc The hobgoblin treasurer is an old goblin with glasses. It appears that he can only see a couple feet in front of him. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel scavenger~ Affected detect_invis detect_hidden infrared truesight~ Stats1 -200 13 11 2 5000 2500 Stats2 3 15 115 Stats3 2 6 1 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart guts hands feet ear eye~ Attacks poison blindness~ Defenses dodge~ #ENDMOBILE #MOBILE Vnum 1522 Keywords prisoner gnome~ Short a gnome prisoner~ Long A gnome prisoner is here resting in the straw. ~ Desc The prisoner is just barely alive. ~ Race gnome~ Class warrior~ Position sitting~ DefPos standing~ Gender male~ Actflags npc sentinel scavenger~ Affected detect_invis detect_hidden infrared truesight~ Stats1 1000 6 17 8 0 50 Stats2 5 3 50 Stats3 2 3 1 Stats4 0 0 1 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart guts hands feet ear eye~ #MUDPROG Progtype rand_prog~ Arglist 2~ Comlist sulk ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 1523 Keywords prisoner human~ Short a human prisoner~ Long A human prisoner is here resting in the straw. ~ Desc The prisoner is just barely alive. ~ Race human~ Class warrior~ Position sitting~ DefPos standing~ Gender female~ Actflags npc sentinel scavenger~ Stats1 100 5 17 8 0 50 Stats2 3 5 35 Stats3 2 3 1 Stats4 0 0 1 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart guts hands feet ear eye~ #MUDPROG Progtype rand_prog~ Arglist 3~ Comlist groan ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 1524 Keywords man old hermit~ Short the hermit~ Long An old man wanders about this underground home. ~ Desc This man is very old, and appears to love his solitude. This home though underground, is fairly well kept. The cluttered items are from years and years of collecting. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc scavenger~ Stats1 -10 12 16 5 2500 600 Stats2 5 10 120 Stats3 1 8 0 Stats4 0 0 1 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head legs guts eye claws~ Attacks claws~ Defenses dodge~ #ENDMOBILE #MOBILE Vnum 1526 Keywords cook hobgoblin~ Short the cook~ Long A hobgoblin cook stands here, harvesting fungus. ~ Desc This cook is a dirty and fat hobgoblin. She burps as and farts as she goes about her work. ~ Race hobgoblin~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel~ Affected detect_invis detect_hidden infrared truesight~ Stats1 -500 15 14 4 26 900 Stats2 150 1 1 Stats3 1 7 1 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks goblin~ Speaking common goblin~ Bodyparts head arms legs heart guts hands feet ear eye~ Attacks kick~ Defenses dodge~ #MUDPROG Progtype rand_prog~ Arglist 4~ Comlist burp ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 2~ Comlist fart ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 1527 Keywords gnome guard~ Short a gnome guard~ Long A particularly mean looking gnome guards the path north. ~ Desc This is a well trained gnome. He might not have a lot of strength but he makes up for it with his weapons skill. ~ Race gnome~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel~ Stats1 500 13 13 3 1500 2000 Stats2 2 6 120 Stats3 3 3 2 Stats4 0 0 1 0 0 Attribs 18 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart guts hands feet ear eye~ Attacks trip~ Defenses dodge disarm~ #MUDPROG Progtype death_prog~ Arglist 100~ Comlist if level($n) == 50 mpecho The savagery of the attack leaves the guard's inventory in scraps. mpjunk all.fizz endif ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 1528 Keywords tester mobbie~ Short a newly created tester mobbie~ Long Some god abandoned a newly created tester mobbie here. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender neuter~ Actflags npc prototype~ Stats1 0 1 0 0 0 0 Stats2 0 0 0 Stats3 0 0 0 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ #MUDPROG Progtype speech_prog~ Arglist xxxxx~ Comlist n s ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 1529 Keywords canary cc~ Short a canary~ Long A bright yellow canary rests upon her perch here. ~ Desc This bright yellow canary looks quite at home here. Obviously the pet of the person who lives here, it is well cared for. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender neuter~ Actflags npc sentinel~ Stats1 0 5 0 0 0 0 Stats2 1 1 40 Stats3 1 1 2 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Defenses dodge~ #ENDMOBILE #MOBILE Vnum 1530 Keywords gnome receptionist woman~ Short the receptionist~ Long A gnome woman is here, busy filing notes. ~ Desc This woman merely looks up at your intrusion, and then returns to her filing. She is about the oldest female Gnome you have yet run across, perhaps the wife of the Chief. ~ Race gnome~ Class warrior~ Position standing~ DefPos standing~ Gender female~ Actflags npc sentinel~ Affected detect_invis detect_hidden infrared truesight~ Stats1 500 13 14 4 1000 1300 Stats2 3 13 130 Stats3 1 13 0 Stats4 0 0 1 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common insectoid reptile dragon spiritual halfling clan~ Speaking common insectoid reptile dragon spiritual halfling clan~ Bodyparts head arms legs heart guts hands feet ear eye~ Resist cold~ Attacks trip~ Defenses dodge~ #MUDPROG Progtype rand_prog~ Arglist 4~ Comlist say Filing, filing, and more filing. Must they keep notes on everything? mpecho You hear the parchments crumple as the reception continues to file. ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 8~ Comlist grumble say I shall never keep up with this paperwork. ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 1531 Keywords gnome assistant~ Short an assistant~ Long An assistant scientist is here, juggling beakers and vials. ~ Desc This is a well trained gnome. He might not have a lot of strength but he makes up for it with his scientific skills. ~ Race gnome~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc~ Stats1 500 10 13 3 100 2000 Stats2 5 5 90 Stats3 1 7 2 Stats4 0 0 1 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common insectoid reptile dragon spiritual halfling clan~ Speaking common insectoid reptile dragon spiritual halfling clan~ Bodyparts head arms legs heart guts hands feet ear eye~ Resist cold~ Suscept fire~ Attacks trip~ Defenses dodge~ #MUDPROG Progtype rand_prog~ Arglist 3~ Comlist whistle ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 3~ Comlist smile ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 1532 Keywords scientist gnome~ Short a gnome scientist~ Long A scientist wanders around deep in thought. ~ Desc You see a gnome who is lost deep into some invention that he is about to make. His hair is white, but he looks fairly strong. ~ Race gnome~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc~ Affected detect_invis detect_hidden infrared truesight~ Stats1 500 12 14 4 1000 1300 Stats2 5 10 100 Stats3 1 8 3 Stats4 0 0 1 0 0 Attribs 18 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common insectoid reptile dragon spiritual halfling clan~ Speaking common insectoid reptile dragon spiritual halfling clan~ Bodyparts head arms legs heart guts hands feet ear eye~ Attacks trip~ Defenses dodge~ #MUDPROG Progtype rand_prog~ Arglist 3~ Comlist emote scratches his head in deep thought. say Ah yes, that has to be it. ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 1533 Keywords child gnome~ Short a gnome child~ Long A gnome child is here, tossing around a toy boomerang. ~ Desc This little tyke looks so innocent, playing here with his toys. You almost want to join in the play. ~ Race gnome~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc scavenger~ Affected detect_invis detect_hidden infrared truesight~ Stats1 600 8 18 7 300 400 Stats2 3 7 80 Stats3 1 6 2 Stats4 0 0 1 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common ogre orcish mammal reptile dragon spiritual halfling clan~ Speaking common ogre orcish mammal reptile dragon spiritual halfling clan~ Bodyparts head legs heart guts feet ear eye~ Suscept fire energy~ Attacks trip~ Defenses dodge~ #ENDMOBILE #MOBILE Vnum 1534 Keywords teacher woman gnome~ Short the teacher~ Long An old gnome woman stands here, teaching the class. ~ Desc The woman is short and gnarled, and she looks ancient! She is busy teaching the children about physics it appears. ~ Race gnome~ Class warrior~ Position standing~ DefPos standing~ Gender female~ Actflags npc sentinel~ Affected detect_invis detect_hidden infrared truesight~ Stats1 600 10 16 5 500 700 Stats2 5 10 100 Stats3 1 8 0 Stats4 0 0 1 0 0 Attribs 18 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common ogre orcish mammal reptile dragon spiritual halfling clan~ Speaking common ogre orcish mammal reptile dragon spiritual halfling clan~ Bodyparts head arms legs heart guts hands feet ear eye~ Resist cold~ Attacks trip~ Defenses dodge~ #MUDPROG Progtype rand_prog~ Arglist 3~ Comlist snap ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 2~ Comlist say Even at your young age, you should be planning future creations. ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 1535 Keywords teacher man gnome~ Short the teacher~ Long This teacher commands attention from his students merely by his presence. ~ Desc This is a prime example of a gnome. He looks short and weak, but at the same time an intelligent creature who could outsmart you. ~ Race gnome~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel prototype~ Affected detect_invis detect_hidden infrared truesight~ Stats1 500 6 15 4 450 900 Stats2 1 12 100 Stats3 1 8 1 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common ogre orcish mammal reptile dragon spiritual halfling clan~ Speaking common ogre orcish mammal reptile dragon spiritual halfling clan~ Resist cold~ Attacks trip~ Defenses dodge~ #MUDPROG Progtype rand_prog~ Arglist 5~ Comlist emote points to a few items on a table. say To create is the goal of all our lives. To die creating is a blessing. ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 1536 Keywords child gnome~ Short a gnome child~ Long A gnome child is here, tossing around a toy boomerang. ~ Desc This little tyke looks so innocent, playing here with his toys. You almost want to join in the play. ~ Race gnome~ Class warrior~ Position standing~ DefPos standing~ Gender female~ Actflags npc scavenger~ Affected detect_invis detect_hidden infrared truesight~ Stats1 600 8 18 7 300 400 Stats2 3 7 80 Stats3 1 6 2 Stats4 0 0 1 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common ogre orcish trollese mammal reptile dragon spiritual halfling clan~ Speaking common ogre orcish trollese mammal reptile dragon spiritual halfling clan~ Bodyparts head legs heart guts feet ear eye~ Suscept fire energy~ Attacks trip~ Defenses dodge~ #MUDPROG Progtype rand_prog~ Arglist 5~ Comlist giggle ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 2~ Comlist wink $r ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 1537 Keywords child gnome~ Short a gnome child~ Long A gnome child is here, skipping rocks. ~ Desc This little tyke looks so innocent, playing here with his rocks. You almost want to join in the play. ~ Race gnome~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc~ Stats1 500 6 0 0 0 0 Stats2 2 6 60 Stats3 1 4 2 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common ogre orcish trollese mammal reptile dragon spiritual halfling clan~ Speaking common ogre orcish trollese mammal reptile dragon spiritual halfling clan~ Bodyparts head arms legs heart guts hands feet ear eye~ Suscept fire~ Attacks trip~ Defenses dodge~ #MUDPROG Progtype rand_prog~ Arglist 5~ Comlist smile $r ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 2~ Comlist bounce ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 1538 Keywords woman gnome~ Short a gnome woman~ Long A gnome woman is standing here, trying to look beautiful. ~ Desc The woman is short and gnarled, but acts like a woman several times her beauty. She's starting to look pretty attractive to you ... ~ Race gnome~ Class warrior~ Position standing~ DefPos standing~ Gender female~ Actflags npc~ Stats1 600 10 16 5 500 700 Stats2 5 10 100 Stats3 1 8 0 Stats4 0 0 1 0 0 Attribs 18 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common ogre orcish trollese mammal reptile dragon spiritual halfling clan~ Speaking common ogre orcish trollese mammal reptile dragon spiritual halfling clan~ Bodyparts head arms legs heart guts hands feet ear eye~ Resist cold~ Attacks trip~ Defenses dodge~ #ENDMOBILE #MOBILE Vnum 1539 Keywords patch darkness shadow~ Short an infant shadow~ Long A whispy, indistinct patch of darkness shifts amongst the shadows here. ~ Desc This is a shadow, a baby one at that. You have heard tales of their existence, but have never met a person who has seen one an lived. This shadow is already almost the size of the room, it seems to move and mold around you. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender neuter~ Actflags npc sentinel~ Affected detect_invis detect_hidden infrared truesight~ Stats1 0 15 0 0 0 0 Stats2 2 30 150 Stats3 2 7 0 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Attacks feed~ Defenses dodge~ #MUDPROG Progtype death_prog~ Arglist 100~ Comlist mpecho Thank you $n, you have freed me from this prison. mpecho The shadow becomes clear, then is gone! mpgoto 199 ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 3~ Comlist mpecho You feel an odd chill run down your spine. say One day my darkness will not be contained in this small room. ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 1545 Keywords troll large bridge bridgetrolla~ Short a large troll~ Long A large troll stands here, guarding the bridge. ~ Desc The small troll is a short and stocky beast with a human-like face but with the eyes and fangs of a wild beast. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel scavenger~ Affected detect_invis detect_hidden infrared truesight~ Stats1 -900 20 12 3 200 2000 Stats2 1 50 350 Stats3 5 3 4 Stats4 0 0 0 0 0 Attribs 16 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart guts hands feet ear eye claws horns~ Immune sleep charm~ Attacks claws~ Defenses dodge~ #MUDPROG Progtype all_greet_prog~ Arglist 100~ Comlist say Who goes there? mpechoat $n The troll says 'No one crosses my bridge without paying! mpechoat $n The fee is 500 in gold! Only by my death may you pass for free! mpechoat $n The troll pushes you backwards. ~ #ENDPROG #MUDPROG Progtype fight_prog~ Arglist 100~ Comlist if isnpc($n) mer $n The troll sneers in contempt and takes a mighty swing. mpdamage $n 30000 endif ~ #ENDPROG #MUDPROG Progtype bribe_prog~ Arglist 500~ Comlist if isfight($n) say I am no fool! You now must pass over my dead body! else smile $n mpechoat $n You are wise not to try me in battle, for I would eat your corpse! mpecho The air ripples over the bridge, causing the missing section to appear. mpechoaround $n $n leaves over the bridge to the east. mpechoaround $n The large troll tucks away his new gold. mpechoat $n The troll moves and you walk east across the bridge. mpechoat $n The air ripples behind you, obscuring the bridge again. mpechoaround $n The air ripples behind $n, obscuring the bridge again. mptransfer $n 1547 put coins basket endif ~ #ENDPROG #MUDPROG Progtype death_prog~ Arglist 100~ Comlist mpecho The troll falls to the ground, mortally hit. mpecho Gasping, he says, "This ends nothing. I will have final victory." mpecho With a shudder, the troll expires in death. mpoload 1546 1 ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 1546 Keywords troll large bridge bridgetrollb~ Short a large troll~ Long A large troll stands here, guarding the bridge. ~ Desc The small troll is a short and stocky beast with a human-like face but with the eyes and fangs of a wild beast. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel scavenger~ Affected detect_invis detect_hidden infrared truesight~ Stats1 -900 20 12 3 200 2000 Stats2 1 50 350 Stats3 5 3 4 Stats4 0 0 0 0 0 Attribs 16 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart guts hands feet ear eye claws horns~ Immune sleep charm~ Attacks claws~ Defenses dodge~ #MUDPROG Progtype all_greet_prog~ Arglist 100~ Comlist say Who goes there? mpechoat $n The troll says 'No one crosses my bridge without paying! mpechoat $n The fee is 500 in gold! Only by my death may you pass for free! mpechoat $n The troll pushes you backwards. ~ #ENDPROG #MUDPROG Progtype fight_prog~ Arglist 100~ Comlist if isnpc($n) mer $n The troll sneers in contempt and takes a mighty swing. mpdamage $n 30000 endif ~ #ENDPROG #MUDPROG Progtype bribe_prog~ Arglist 500~ Comlist if isfight($n) say I am no fool! You now must pass over my dead body! else smile $n mpechoat $n You are wise not to try me in battle, for I would eat your corpse! mpecho The air ripples over the bridge, causing the missing section to appear. mpechoaround $n $n leaves over the bridge to the west. mpechoat $n The troll moves and you walk west across the bridge. mpechoat $n The air ripples behind you, obscuring the bridge again. mpechoaround $n The air ripples behind $n, obscuring the bridge again. mptransfer $n 1546 put coins basket endif ~ #ENDPROG #MUDPROG Progtype death_prog~ Arglist 100~ Comlist mpecho The troll falls to the ground, mortally hit. mpecho Gasping, he says, "This ends nothing. I will have final victory." mpecho With a shudder, the troll expires in death. mpoload 1547 1 ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 1547 Keywords snake adder~ Short the adder~ Long An adder snake slithers through the grass, hunting rodents for food. ~ Desc This snake is about two feet long, a velvety black with shiny zigzag markings along its length. He appears to be watching your every move. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender neuter~ Actflags npc~ Affected detect_invis detect_hidden infrared truesight~ Stats1 -400 6 0 25 0 0 Stats2 2 5 55 Stats3 1 4 2 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head eye tail~ Attacks trip~ Defenses dodge~ #MUDPROG Progtype fight_prog~ Arglist 33~ Comlist mpechoat $n The snake strikes and bites you! Ouch that hurt. mpechoaround $n The snake bit $n, and it looked painful! mpdamage $n 3 ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 1548 Keywords guard hobgoblin~ Short the hobgoblin guard~ Long The hobgoblin guard attacks first, thinks later. ~ Desc This is an extra large, extra ugly goblin like creature. He grins evilly as he attempts to brain you. ~ Race hobgoblin~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel aggressive~ Affected detect_invis detect_hidden infrared truesight~ Stats1 -700 10 15 4 75 1000 Stats2 2 15 100 Stats3 1 8 1 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common elvish dwarven pixie orcish trollese rodent insectoid dragon spiritual halfling clan~ Speaking elvish dwarven pixie orcish trollese rodent insectoid dragon spiritual halfling clan~ Bodyparts head arms legs heart guts hands feet ear eye~ Defenses dodge disarm~ #MUDPROG Progtype rand_prog~ Arglist 2~ Comlist burp ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 1~ Comlist grope self ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 1549 Keywords guard hobgoblin~ Short the hobgoblin guard~ Long The hobgoblin guard attacks first, thinks later. ~ Desc This is an extra large, extra ugly goblin like creature. He grins evilly as he attempts to brain you. ~ Race hobgoblin~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc aggressive~ Affected detect_invis detect_hidden infrared truesight~ Stats1 -700 10 15 4 75 1000 Stats2 2 15 100 Stats3 1 8 1 Stats4 0 0 1 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common elvish dwarven pixie ogre rodent mammal dragon spiritual halfling clan~ Speaking elvish dwarven pixie ogre rodent mammal dragon spiritual halfling clan~ Bodyparts head arms legs heart guts hands feet ear eye~ Attacks trip~ Defenses dodge~ #ENDMOBILE #MOBILE Vnum 1550 Keywords hobgoblin tinker~ Short a tinker~ Long A hobgoblin is here, tinkering on an odd invention. ~ Desc You see a hobgoblin who is trying so hard to concentrate, so much as not to notice your intrusion. The projects here are far less complex than those the Gnomes were working on. Even though this is obviously a smarter specimen than the average hobgoblin, he really does not appear too intelligent. ~ Race hobgoblin~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel~ Affected detect_invis detect_hidden infrared truesight~ Stats1 -700 12 14 4 1000 1300 Stats2 5 10 100 Stats3 1 8 3 Stats4 0 0 1 0 0 Attribs 18 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common elvish dwarven pixie ogre rodent mammal dragon spiritual halfling clan~ Speaking elvish dwarven pixie ogre rodent mammal dragon spiritual halfling clan~ Bodyparts head arms legs heart guts hands feet ear eye~ Attacks trip~ Defenses dodge~ #MUDPROG Progtype rand_prog~ Arglist 5~ Comlist fart mpecho The tinker scratches a scab on his behind. mpecho Examining his finger, he licks it clean and goes back to work. ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 1551 Keywords miner hobgoblin~ Short a hobgoblin miner~ Long A hobgoblin miner walks around here, barely doing any actual work. ~ Desc The miner is totally covered in dust. ~ Race hobgoblin~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel scavenger~ Stats1 -400 5 16 5 700 500 Stats2 1 12 60 Stats3 1 8 0 Stats4 0 0 1 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common elvish dwarven pixie ogre rodent mammal dragon spiritual halfling clan~ Speaking elvish dwarven pixie ogre rodent mammal dragon spiritual halfling clan~ Bodyparts head legs heart guts hands feet ear eye~ Attacks trip~ Defenses dodge~ #ENDMOBILE #MOBILE Vnum 1552 Keywords guard hobgoblin~ Short the hobgoblin guard~ Long The hobgoblin guard attacks first, thinks later. ~ Desc This is an extra large, extra ugly goblin like creature. He grins evilly as he attempts to brain you. ~ Race hobgoblin~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel~ Affected detect_invis detect_hidden infrared truesight~ Stats1 -700 10 15 4 75 1000 Stats2 2 15 100 Stats3 1 8 1 Stats4 0 0 1 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common elvish dwarven pixie ogre rodent mammal dragon spiritual halfling clan~ Speaking elvish dwarven pixie ogre rodent mammal dragon spiritual halfling clan~ Bodyparts head arms legs heart guts hands feet ear eye~ Attacks trip~ Defenses dodge disarm~ #ENDMOBILE #MOBILE Vnum 1565 Keywords new mob~ Short a newly created new mob~ Long Some god abandoned a newly created new mob here. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender neuter~ Actflags npc prototype~ Stats1 0 1 0 0 0 0 Stats2 0 0 0 Stats3 0 0 0 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ #ENDMOBILE #MOBILE Vnum 1566 Keywords child gnome~ Short a gnome child~ Long A gnome child is here, deep in thought. ~ Desc The little tyke looks so innocent sitting here studying. You almost want to pick him up and hug him. ~ Race gnome~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel~ Affected detect_invis detect_hidden infrared truesight~ Stats1 600 7 18 7 300 400 Stats2 3 7 70 Stats3 2 4 0 Stats4 0 0 1 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common insectoid reptile dragon spiritual halfling clan~ Speaking common insectoid reptile dragon spiritual halfling clan~ Bodyparts head legs heart guts feet ear eye~ Suscept fire energy~ Attacks trip~ Defenses dodge~ #MUDPROG Progtype rand_prog~ Arglist 3~ Comlist nod teacher ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 1599 Keywords aset spacer mob~ Short a newly created new mob~ Long Some god abandoned a newly created new mob here. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender neuter~ Actflags npc prototype~ Stats1 0 1 0 0 0 0 Stats2 0 0 0 Stats3 0 0 0 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ #ENDMOBILE #OBJECT Vnum 1500 Keywords key bloody~ Type key~ Short a bloody key~ Long A bloody key is stuck to the floor.~ WFlags take~ Values 2 0 0 0 0 0 Stats 1 1000 100 0 0 #ENDOBJECT #OBJECT Vnum 1501 Keywords key dirty~ Type key~ Short a dirty key~ Long A dirty key lies here.~ WFlags take~ Values 2 0 0 0 0 0 Stats 1 1050 105 0 0 #ENDOBJECT #OBJECT Vnum 1502 Keywords boomerang~ Type weapon~ Short a boomerang~ Long A toy boomerang wants to be picked up.~ Flags organic~ WFlags take wield~ Values 0 2 4 7 0 0 Stats 5 5 0 0 0 #ENDOBJECT #OBJECT Vnum 1503 Keywords staff gnarled~ Type weapon~ Short a gnarled staff~ Long A gnarled staff is here.~ WFlags take wield~ Values 0 1 9 7 0 0 Stats 15 600 60 0 0 #ENDOBJECT #OBJECT Vnum 1504 Keywords sword gnome~ Type weapon~ Short a gnome sword~ Long A gnome sword catches your eye.~ WFlags take wield~ Values 0 3 3 3 0 0 Stats 15 4000 400 0 0 #EXDESC ExDescKey gnome sword~ ExDesc This weapon was not made to withstand very many battles. It is more for show then to actually be drawn on a fight. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 1505 Keywords shield studded~ Type armor~ Short a studded shield~ Long A studded wooden shield lies here.~ WFlags take shield~ Values 4 0 0 0 0 0 Stats 16 3000 300 0 0 #ENDOBJECT #OBJECT Vnum 1506 Keywords potion bloody~ Type potion~ Short a bloody potion~ Long A bloody potion lies here.~ WFlags take~ Values 15 -1 -1 -1 0 0 Stats 22 1500 150 0 0 Spells 'cure critical' 'cure critical' 'kindred strength' #ENDOBJECT #OBJECT Vnum 1507 Keywords cloak bloody~ Type armor~ Short a bloody cloak~ Long A bloody cloak lies in a corner.~ Flags magic~ WFlags take neck~ Values 4 0 0 0 0 0 Stats 15 2000 200 0 0 Affect -1 -1 -5 17 0 Affect -1 -1 5 13 0 Affect -1 -1 -1 25 0 #ENDOBJECT #OBJECT Vnum 1508 Keywords ring bat~ Type armor~ Short a bat ring~ Long A ring in the shape of a bat lies here.~ Flags magic~ WFlags take finger~ Values 3 0 0 0 0 0 Stats 2 2500 250 0 0 Affect -1 -1 15 14 0 #ENDOBJECT #OBJECT Vnum 1509 Keywords necklace bead~ Type armor~ Short a bead necklace~ Long A string of beads is here.~ WFlags take neck~ Values 3 0 0 0 0 0 Stats 8 4000 400 0 0 Affect -1 -1 2 18 0 #ENDOBJECT #OBJECT Vnum 1510 Keywords sword electrum~ Type weapon~ Short an electrum sword~ Long An electrum sword lies here.~ Flags glow magic~ WFlags take wield~ Values 0 4 3 3 0 0 Stats 20 100000 10000 0 0 #ENDOBJECT #OBJECT Vnum 1511 Keywords basket wicker~ Type container~ Short a wicker basket~ Long A wicker basket sits here.~ WFlags take hold~ Values 150 0 -1 0 0 0 Stats 5 45 4 0 0 #ENDOBJECT #OBJECT Vnum 1512 Keywords peanuts~ Type food~ Short some peanuts~ Long Some peanuts lie here.~ Flags organic~ WFlags take~ Values 16 0 0 0 0 0 Stats 9 25 2 0 0 #ENDOBJECT #OBJECT Vnum 1513 Keywords grain~ Type food~ Short some grain~ Long There is some grain here.~ WFlags take~ Values 15 0 0 0 0 0 Stats 8 22 2 0 0 #ENDOBJECT #OBJECT Vnum 1514 Keywords skiff~ Type boat~ Short a skiff~ Long A small skiff is here.~ WFlags take~ Values 0 0 0 0 0 0 Stats 24 1500 150 0 0 #ENDOBJECT #OBJECT Vnum 1515 Keywords boots gnome~ Type armor~ Short a pair of gnome boots~ Long You notice a pair of gnomish boots.~ WFlags take feet~ Values 4 0 0 0 0 0 Stats 12 12000 1200 0 0 Affect -1 -1 40 14 0 #ENDOBJECT #OBJECT Vnum 1516 Keywords coins~ Type money~ Short a pile of coins~ Long A pile of coins.~ WFlags take~ Values 1000 0 0 0 0 0 Stats 1 1 0 0 0 #ENDOBJECT #OBJECT Vnum 1517 Keywords coins~ Type money~ Short a pile of coins~ Long A pile of coins.~ WFlags take~ Values 5000 0 0 0 0 0 Stats 1 1 0 0 0 #ENDOBJECT #OBJECT Vnum 1518 Keywords coins~ Type money~ Short a pile of coins~ Long A pile of coins.~ WFlags take~ Values 100000 0 0 0 0 0 Stats 1 1 0 0 0 #ENDOBJECT #OBJECT Vnum 1519 Keywords shield stone~ Type armor~ Short a stone shield~ Long A stone slab lies here.~ WFlags take shield~ Values 4 0 0 0 0 0 Stats 35 9000 900 0 0 Affect -1 -1 2 1 0 #ENDOBJECT #OBJECT Vnum 1520 Keywords mail heavy banded~ Type armor~ Short heavy banded mail~ Long A large suit of heavy banded mail is here~ WFlags take body~ Values 6 0 0 0 0 0 Stats 30 35000 3500 0 0 #ENDOBJECT #OBJECT Vnum 1521 Keywords club large~ Type weapon~ Short a large club~ Long A large club sits here.~ WFlags take wield~ Values 0 4 3 7 0 0 Stats 22 20000 2000 0 0 #ENDOBJECT #OBJECT Vnum 1522 Keywords banana~ Type food~ Short a banana~ Long There is a banana here.~ WFlags take~ Values 6 0 0 0 0 0 Stats 5 9 0 0 0 #ENDOBJECT #OBJECT Vnum 1523 Keywords life potion~ Type potion~ Short a potion of life healing~ Long A potion of life healing has left here.~ Flags glow nodrop~ WFlags take~ Values 32 -1 -1 -1 0 0 Stats 1 1 0 0 0 Spells 'heal' 'bless' 'refresh' #ENDOBJECT #OBJECT Vnum 1524 Keywords lever~ Type lever~ Short a lever inside the object~ Long A small lever rests within the object along the wall.~ Flags hidden~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #EXDESC ExDescKey lever~ ExDesc This tiny lever seems to be made of some shiny red material. Slick to the touch, you have never seen anything quite like it. ~ #ENDEXDESC #MUDPROG Progtype use_prog~ Arglist 100~ Comlist mpecho As the lever is moved, a strange voice fills the room. mpecho "Working late again are we boss? You really should get more rest. mpecho I'll save you the walk again. Next time go home earlier." mpechoat $n You feel as if you were being pulled in every direction at once. mpecho A strange mist envelops the area about the object. mpechoat $n Everything fades from view, only to be replaced by another view. mpechoaround $n $n disappears from view within the mists. mpechoaround $n When the mist clears, only the object remains. mptransfer $n 1534 mppurge lever mpoload 1524 ~ #ENDPROG #ENDOBJECT #OBJECT Vnum 1525 Keywords object~ Type trash~ Short object~ Long A large, strange object hums quietly here.~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #EXDESC ExDescKey object~ ExDesc Looking like an ornate box with fluted tubes sticking out at odd angles, this quietly humming object is strange indeed. A small door is situated on the front panel, demanding further examination. ~ #ENDEXDESC #EXDESC ExDescKey door~ ExDesc Small gears and springs abound inside this object. A whirring and humming flows forth like waves off the ocean. As you check inside, your fingers run over something. You can't seem to quite find it though. Some more careful searching would seem to be required if you want to solve this. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 1526 Keywords Box~ Type container~ Short The box~ Long A sturdy box rests securely on the ground here.~ Values 1 5 0 0 0 0 Stats 1 0 0 0 0 #EXDESC ExDescKey box~ ExDesc Large and sturdy, this box is made of solid iron. Careful examination shows almost seemless joints. If not for the handle, the door would be impossible to find. Either designed to protect something valuable, or to protect others from something dangerous, this box is a wonder in strength and design. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 1527 Keywords packet~ Type trash~ Short an odd slick packet~ Long An odd slick packet rests in a special cradle here.~ WFlags take~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #EXDESC ExDescKey packet~ ExDesc Made of some shiny slick material, this dark colored object has been tightly sealed. Great care seems to have been taken to protect it. It rests comfortably in a specially designed clamp. ~ #ENDEXDESC #MUDPROG Progtype get_prog~ Arglist 100~ Comlist mpechoat $n You feel a sudden flash of heat flow through your hands. mpechoat $n You are knocked backwards by a small explosion. mpechoaround $n $n is knocked backwards by a small explosion. mpdamage $n 30 mpechoat $n Gingerly, you put the packet back before it sets off again. mpechoaround $n $n gently returns the packet back, with a worried expression. mpforce $n put packet box mpforce $n close box ~ #ENDPROG #ENDOBJECT #OBJECT Vnum 1528 Keywords crack~ Type container~ Short a crack in the wall~ Long A small crack in the wall has been found here.~ Flags hidden~ Values 10 0 0 0 0 0 Stats 1 0 0 0 0 #EXDESC ExDescKey crack~ ExDesc After careful searching, you find a small crack in the northern wall. Though natural seeming, it would appear someone has taken advantage of its presence. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 1529 Keywords quill black light~ Type light~ Short a small quill~ Long A small, oddly shaped black quill lies on the ground here.~ Flags glow antievil~ WFlags take hold~ Values 0 0 7200 0 0 0 Stats 1 0 0 0 0 Affect -1 -1 1 3 0 Affect -1 -1 30 14 0 Affect -1 -1 256 27 0 #EXDESC ExDescKey quill~ ExDesc Made of some black crystaline material, this quill is oddly shaped indeed. No feathers are attached. The tip of the quill is not the standard sharp dipping tip. It is, instead, a sort of rounded off tube. The other end of the quill is a cut piece of clear crystal. The quill looks dry and unused. ~ #ENDEXDESC #MUDPROG Progtype get_prog~ Arglist 100~ Comlist mpechoat $n A small flash of light sparks forth as you touch the pen. mpechoaround $n A small flash of light sparks forth as $n touches the pen. ~ #ENDPROG #MUDPROG Progtype use_prog~ Arglist 100~ Comlist mpechoat $n You wince as the pen tip springs out pricking your hand. mpechoaround $n $n winces as the pen tip pricks $s hand. mpechoat $n A small amount of your blood is drawn up into the pen. mpechoat $n The pen lights with a spectral fire, fed by your blood. mpechoaround $n The pen lights with a spectral fire as blood courses inside. mpdamage $n 10 ~ #ENDPROG #ENDOBJECT #OBJECT Vnum 1530 Keywords statue stone granite plaque~ Type furniture~ Short a stone plaque~ Long A large gnome carved from granite stands here, holding a bronze plaque.~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #EXDESC ExDescKey granite~ ExDesc As you gaze upon this large piece of granite, you see a tall plaque of burnished bronze. Many names are inscribed upon it's surface. ~ #ENDEXDESC #EXDESC ExDescKey plaque~ ExDesc The bronze plaque stands several feet high and wide. Every inch of its surface is covered with names. The title at the top says, "Our fallen heroes". Knowing a little of gnomish culture, you realize this is the list of those scientists who have died in experiments. The highest honour a gnome can have is to die young while inventing something stupendous. ~ #ENDEXDESC #EXDESC ExDescKey stone gnome carved~ ExDesc As you gaze upon this large piece of granite, you see a tall plaque of burnished bronze. Many names are inscribed upon it's surface. ~ #ENDEXDESC #EXDESC ExDescKey statue~ ExDesc As you gaze upon this large piece of granite, you see a tall plaque of burnished bronze. Many names are inscribed upon its surface. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 1531 Keywords Oaken shelf shelves~ Type container~ Short a tall oak shelf~ Long A tall oaken shelf stands here.~ Values 20 0 0 0 0 0 Stats 1 0 0 0 0 #EXDESC ExDescKey shelf shelves~ ExDesc Hand made, from pieces of locally cut oak, these shelves show the pride and caring of a relatively gifted amateur. Each piece has been hand carved, obviously using whatever tools the owner had on hand. No matter the tools used, the effort has resulted in a beautiful piece of work. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 1532 Keywords battered vellum scroll~ Type scroll~ Short a battered scroll~ Long A weathered vellum scroll rests here.~ WFlags take~ Values 25 -1 -1 -1 0 0 Stats 1 0 0 0 0 Spells 'dispel magic' 'bless' 'protection' #EXDESC ExDescKey scroll~ ExDesc This battered length of vellum has a faded, arcane script upon it. Examining the script is difficult, but you can make out the following: This will recant all magiks upon thee, replacing it with the blessings and protections of thy Gods. ~ #ENDEXDESC #MUDPROG Progtype get_prog~ Arglist 100~ Comlist mpechoat $n A spectral voice echoes in your mind. mpechoat $n "If you choose to keep me, take note: mpechoat $n I am for your use only. Do not recite this upon another. mpechoat $n The results will be unpredictable, and may gain the mpechoat $n unwanted attention of the Immortals." ~ #ENDPROG #ENDOBJECT #OBJECT Vnum 1533 Keywords fungus glob~ Type food~ Short an odd fungus~ Long A glob of strangely glowing fungus pulses on the ground.~ Action $n pinch$q $s nose as $e gag$q down this fuzzy fungoid lump.~ WFlags take~ Values 5 0 0 0 0 0 Stats 3 0 0 0 0 #MUDPROG Progtype sac_prog~ Arglist 75~ Comlist mpecho A layer of scum is left on the floor where the fungus had lain. mpecho As you watch, the scum flows together, reforming into a lozenge. mpoload 1534 mpat $n drop losenge ~ #ENDPROG #ENDOBJECT #OBJECT Vnum 1534 Keywords fungoid losenge~ Type pill~ Short a fungoid losenge~ Long A slimy little losenge sticks to the floor here.~ Action $n hold$q back a gag as $e slip$q the losenge down $s throat~ WFlags take~ Values 20 -1 -1 -1 0 0 Stats 5 550 55 0 0 Spells 'infravision' 'slink' 'valiance' #ENDOBJECT #OBJECT Vnum 1535 Keywords sword electrum~ Type weapon~ Short an electrum sword~ Long An electrum sword lies here.~ Flags glow magic~ WFlags take wield~ Values 0 4 3 3 0 0 Stats 20 100000 10000 0 0 Affect -1 -1 25 12 0 Affect -1 -1 15 13 0 Affect -1 -1 3 18 0 #ENDOBJECT #OBJECT Vnum 1536 Keywords reading glasses~ Type armor~ Short a pair of reading glasses~ Long A pair of wire rimmed glasses lie here, complete with thick lenses~ Flags glow magic metal~ WFlags take eyes~ Values 6 9 0 0 0 0 Stats 4 0 0 0 0 Affect -1 -1 1 4 0 Affect -1 -1 2 3 0 #ENDOBJECT #OBJECT Vnum 1537 Keywords beaker glowing liquid~ Type potion~ Short a glowing beaker of liquid~ Long A beaker full of a glowing liquid sits here, brewing and boilding.~ Flags glow magic~ WFlags take~ Values 20 -1 -1 -1 0 0 Stats 1 0 0 0 0 Spells 'bless' 'cure critical' 'refresh' #ENDOBJECT #OBJECT Vnum 1538 Keywords grey ratty labcoat~ Type armor~ Short a ratty grey labcoat~ Long A pile of ratty grey material lies here in a heap.~ WFlags take about~ Values 2 4 0 0 0 0 Stats 3 1200 120 0 0 Affect -1 -1 1 2 0 Affect -1 -1 1 3 0 #ENDOBJECT #OBJECT Vnum 1539 Keywords round flat stone rock~ Type wand~ Short a rounded, flat stone~ Long A oddly glowing rock lies here.~ Flags glow magic~ WFlags take hold~ Values 15 1 1 -1 0 0 Stats 5 300 30 0 0 Spells 'stone skin' #ENDOBJECT #OBJECT Vnum 1540 Keywords apron plaid cotton~ Type armor~ Short a plaid cotton apron~ Long An old pile of plaid cotton lies here, dotted with stains.~ WFlags take waist~ Values 1 3 0 0 0 0 Stats 3 0 0 0 0 Affect -1 -1 1 1 0 #EXDESC ExDescKey apron~ ExDesc This apron is not warn for fashion. There are several large stains mingled with the green and blue plaid. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 1541 Keywords handkerchief cotton~ Type armor~ Short a plaid cotton handkerchief~ Long A cotton handkerchief lays here, crumpled in a ball.~ WFlags take head~ Values 2 2 0 0 0 0 Stats 1 100 10 0 0 Affect -1 -1 1 25 0 #EXDESC ExDescKey cotton handkerchief~ ExDesc This handkerchief is very beautiful, made of a fine cotton weave. The blue and green plaid compliments your coloring. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 1542 Keywords vial fizz~ Type potion~ Short a vial of fizz~ Long A fizzing vial was left here.~ WFlags take~ Values 15 -1 -1 -1 0 0 Stats 22 1500 150 0 0 Spells 'cure critical' 'cure critical' 'kindred strength' #ENDOBJECT #OBJECT Vnum 1543 Keywords cloak plaid cotton~ Type armor~ Short a tattered plaid cloak~ Long A frayed cotton plaid cloak lies here in a heap.~ Flags magic~ WFlags take neck~ Values 4 0 0 0 0 0 Stats 15 2000 200 0 0 Affect -1 -1 -5 17 0 Affect -1 -1 5 13 0 Affect -1 -1 -1 25 0 #ENDOBJECT #OBJECT Vnum 1544 Keywords fur robe~ Type armor~ Short a patchwork fur robe~ Long An odd pile of bits of fur resembling a robe lies here in disarray.~ Flags glow evil magic antigood antithief antivampire~ WFlags take about~ Values 2 4 0 0 0 0 Stats 8 15000 1500 0 0 Affect -1 -1 10 13 0 Affect -1 -1 10 12 0 Affect -1 -1 1 18 0 Affect -1 -1 1 19 0 #EXDESC ExDescKey fur robe~ ExDesc This robe will serve you well, unless a vampire or thief. The smell of it would drive a vampire mad and would cause a thief to be detected. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 1545 Keywords sceptre~ Type weapon~ Short a gnarled sceptre~ Long A huge gnarled sceptre encrusted with shards of raw crystal rests here.~ Flags dark evil magic~ WFlags take wield~ Values 0 0 0 8 0 0 Stats 7 14200 1420 0 0 Affect -1 -1 3 19 0 Affect -1 -1 3 18 0 Affect -1 -1 1 2 0 #EXDESC ExDescKey sceptre~ ExDesc This sceptre looks like an enlarged spiked mace blending with a club. The crystal shards piercing from the end look sharp and dangerous. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 1546 Keywords disk~ Type trash~ Short A golden disk~ Long A dusky golden disk rests on the ground here.~ WFlags take~ Values 0 0 0 0 0 0 Stats 1 500 50 0 0 #EXDESC ExDescKey disk~ ExDesc Made of some soft golden material, this is a strange object indeed. Odd runes and arcane symbols swirl about the surface in a hypnotic pattern. As you look upon it, a strange impression comes upon your mind. ~ #ENDEXDESC #MUDPROG Progtype get_prog~ Arglist 100~ Comlist if inroom($n) == 1546 if ispc($n) mpforce $n look disk mea $n A spectral voice fills your mind. mea $n "You have defeated my master, winning free passage. mea $n However, be warned. He is not gone forever. mea $n When next you come this way, you will face his challenge again." mpe The air ripples over the bridge, causing the missing section to appear. mea $n A strange force pushes you across the bridge. mer $n A strange force pushes you across the bridge. mpe The air ripples over the bridge obscuring things again. mea $n The disk glows red hot, causing you to drop it from your fingers. mptransfer all 1547 mpat 1547 mpforce $n drop disk mpe The disk crumbles to dust on the ground. mpat 1547 mppurge disk else mpforce $n drop disk mpe The disk crumbles to dust on the ground. mppurge disk endif endif ~ #ENDPROG #ENDOBJECT #OBJECT Vnum 1547 Keywords disk~ Type trash~ Short A golden disk~ Long A dusky golden disk rests on the ground here.~ WFlags take~ Values 0 0 0 0 0 0 Stats 1 500 50 0 0 #EXDESC ExDescKey disk~ ExDesc Made of some soft golden material, this is a strange object indeed. Odd runes and arcane symbols swirl about the surface in a hypnotic pattern. As you look upon it, a strange impression comes upon your mind. ~ #ENDEXDESC #MUDPROG Progtype get_prog~ Arglist 100~ Comlist if inroom($n) == 1547 if ispc($n) mpforce $n look disk mea $n A spectral voice fills your mind. mea $n "You have defeated my master, winning free passage. mea $n However, be warned. He is not gone forever. mea $n When next you come this way, you will face his challenge again." mpe The air ripples over the bridge, causing the missing section to appear. mea $n A strange force pushes you across the bridge. mer $n A strange force pushes you across the bridge. mpe The air ripples over the bridge obscuring things again. mea $n The disk glows red hot, causing you to drop it from your fingers. mptransfer all 1546 mpat 1546 mpforce $n drop disk mpe The disk crumbles to dust on the ground. mpat 1546 mppurge disk else mpforce $n drop disk mpe The disk crumbles to dust on the ground. mppurge disk endif endif ~ #ENDPROG #ENDOBJECT #OBJECT Vnum 1548 Keywords helmet~ Type container~ Short a grime covered helmet~ Long This is a grime covered helmet, dented and battered.~ WFlags take head~ Values 20 0 0 0 0 0 Stats 4 1234 123 0 0 Affect -1 -1 -7 17 0 Affect -1 -1 -1 25 0 Affect -1 -1 2 31 0 #ENDOBJECT #OBJECT Vnum 1550 Keywords aset spacer object~ Type trash~ Short a newly created aset spacer object~ Long Some god dropped a newly created aset spacer object here.~ Flags prototype~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 1573 Keywords foul spring pool~ Type fountain~ Short a foul spring and pool~ Long A foul smelling spring trickles down to a small pool here.~ Values 0 0 0 1 0 0 Stats 1 0 0 0 0 #EXDESC ExDescKey spring~ ExDesc A small crack in the wall of the cave has let a stream of water trickle in to fall to the cave floor. Foul smelling, it has the look of something that has been influenced by the evil about it. ~ #ENDEXDESC #EXDESC ExDescKey foul~ ExDesc A small crack in the wall of the cave has let a stream of water trickle in to fall to the cave floor. Foul smelling, it has the look of something that has been influenced by the evil about it. ~ #ENDEXDESC #EXDESC ExDescKey pool~ ExDesc Small in size, this pool is murky and fetid. You wonder how anyone could possibly want to drink from this. However, as this seems to be the only source of water for the hobgoblins, they obviously have no compunctions about drinking the water. ~ #ENDEXDESC #MUDPROG Progtype use_prog~ Arglist 100~ Comlist if isnpc($n) mpecho $n gags and coughs as $e stumbles screaming from the spring! mppurge $n else mpechoat $n The water flows like a glob of putrid slime down your throat. mpechoat $n Gagging and coughing, you wonder if that was really smart. mpechoaround $n $n gags and coughs as $e stumbles away from the spring. mpdamage $n 10 mpechoat $n You wince as the water falls like a lead ball into your stomach. mpechoaround $n $n winces in pain and turns a little green around the gills. endif ~ #ENDPROG #ENDOBJECT #OBJECT Vnum 1597 Keywords mining shovel~ Type shovel~ Short a dirty shovel~ Long A dirty mining shovel has been left here on the ground.~ WFlags take hold~ Values 0 0 0 0 0 0 Stats 5 1200 120 0 0 Affect -1 -1 1 5 0 #EXDESC ExDescKey shovel~ ExDesc This shovel looks like it would be good for mining and digging. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 1598 Keywords sign signpost~ Type furniture~ Short a signpost~ Long A strange glowing sign is imbedded in the earth by the roadside.~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #EXDESC ExDescKey sign~ ExDesc Ages ago, in a far off place, there existed a great nation of gnomes. Builders, tinkers, scientists, they created great and wondrous things. With their inventive minds and quirky sense of humor, they made their lands into a marvel of sight and delight. Travellers, coming to this land would, oft-times be baffled by the odd and sometimes mysterious inventions that abounded. During their expansions, the gnomes at one time came upon a tribe of hobgoblins. Slovenly and somewhat dull, the hobgoblins still somehow won the hearts of the gnomes. Taking them in, the gnomes began trying to better the lot of the hobgoblins by teaching them the many ways of building and invention. The hobgoblins took a great interest in these things and strove to make the skills their own. Cunning and sneaky though they are, the hobgoblins nonetheless lacked the intelligence to truly grasp the finer points of what the gnomes were teaching. Finally, one day, the hobgoblins came to decide that the gnomes must be hiding some vital knowledge from them - that the gnomes just wanted control over them. This they could understand, it being their nature to understand things from this point of view. They rebelled. Taking up arms, they attacked and tried to overthrow their benefactors. The resulting war shattered the gnome nation, driving pockets of gnomes to the far reaches of the realms. (A glowing line appears here, stating "LOOK sign2" for further details) ~ #ENDEXDESC #EXDESC ExDescKey sign2~ ExDesc To the east is a small gnome village. A fragment of the once great nation of gnomes. Quiet and peaceful, they have made their home here in an attempt to find rest at last. However, a recent development has shattered that dream. An advance group of hobgoblins has set up camp in the caves further to the east. They are extending the system of caves there to make space for the rest of their tribe, which is still some months away. Contact has only recently been made between the hobgoblins and the gnomes here. An unsteady peace currently exists, but may end at any moment. Several gnomes have already gone missing. Explore here cautiously, there are many things to discover. Remember to use the LOOK comand often. You never know what you may find. This area is designed for levels 5 through 20 approximately. Written by: Witherin Seccunda-DethBlayde, the Badger Brittany Seccunda-DethBlayde, Godmother of the Realms ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 1599 Keywords aset spacer object~ Type trash~ Short a newly created aset spacer object~ Long Some god dropped a newly created aset spacer object here.~ Flags prototype~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #ROOM Vnum 1500 Name The chief guard~ Sector underground~ Desc Large slabs of granite have been haphazardly assembled into a huge desk of sorts. Several pieces of rusted weaponry occupy places of honour behind the desk. A large, thick slab of granite forms a door to the north. ~ #EXIT Direction north~ ToRoom 1576 Desc The king's chamber ~ Keywords Door granite~ Flags isdoor closed~ #ENDEXIT #EXIT Direction south~ ToRoom 1575 Desc A guard room ~ #ENDEXIT Reset M 0 1517 7 1500 Reset M 0 1517 7 1500 Reset M 0 1517 7 1500 Reset M 0 1517 7 1500 Reset M 0 1517 7 1500 Reset M 0 1517 7 1500 Reset M 0 1517 7 1500 Reset D 0 1500 0 1 #ENDROOM #ROOM Vnum 1501 Name A bend in the trail~ Sector forest~ Flags nomob~ Desc The trail widens here, becoming more a roadway than a mere simple path. Signs of civilization begin to assail your senses. The road continues to the east, while the path fades into the trees off to the north. ~ #EXIT Direction east~ ToRoom 1502 Desc The path continues ~ #ENDEXIT #EXIT Direction northwest~ ToRoom 3588 Desc The trail meanders off into the forest... ~ #ENDEXIT Reset O 0 1598 1 1501 #EXDESC ExDescKey signature~ ExDesc The area to the east is populated with two distinct groups. Gnomes, who are tinkerers, scientists, cheerful, meticulous, and good natured, occupy the village just to the east. The Hobgoblins, who are sneaky, coniving, envious, slovenly, and have an evil temperment, have been mining and extending their influence within caves further to the east. A long standing rivalry has existed between these two societies. To date, it remains unresolved. The level range for this area is from level 5 to approximately level 20. Use caution and care when exploring. Make use of the LOOK command to find many hidden details of these two groups. Area rewritten by: Witherin Seccunda-DethBlayde, the Badger Brittany Seccunda-DethBlayde, Godmother of the Realms Rewrite Completed: Tuesday May 7, 1996 ~ #ENDEXDESC #ENDROOM #ROOM Vnum 1502 Name A distant sound~ Sector forest~ Flags nomob~ Desc It is so quiet and peaceful here that you find it difficult to resist the urge to just sit back against a tree and relax for a while. The only sound that breaks the peace is a soft hint of metal upon metal. The pathway splits here. Continuing east and west, with a trail leading off to the north. ~ #EXIT Direction north~ ToRoom 1503 Desc Another pathway ~ #ENDEXIT #EXIT Direction east~ ToRoom 1520 Desc A forest pathway ~ #ENDEXIT #EXIT Direction west~ ToRoom 1501 Desc A bend in the trail ~ #ENDEXIT Reset M 0 1527 2 1502 Reset E 1 1504 2 16 Reset E 1 1505 2 11 Reset G 1 1542 2 Reset E 1 1543 2 3 Reset M 0 1527 2 1502 Reset G 1 1542 2 Reset E 1 1543 2 3 Reset E 1 1504 2 16 Reset E 1 1505 2 11 #ENDROOM #ROOM Vnum 1503 Name Breaks in the trees~ Sector forest~ Desc The pathway continues to the north and south. Breaks in the trees to the east and west show buildings of an odd design. Large and squat, they seem quite sturdily built. Low in height, their creators must not be altogether too tall. ~ #EXIT Direction north~ ToRoom 1510 Desc The trail continues ~ #ENDEXIT #EXIT Direction east~ ToRoom 1506 Desc A squat building ~ #ENDEXIT #EXIT Direction south~ ToRoom 1502 Desc Connecting to another pathway ~ #ENDEXIT #EXIT Direction west~ ToRoom 1505 Desc A squat building ~ #ENDEXIT #ENDROOM #ROOM Vnum 1504 Name Storage~ Sector inside~ Flags indoors~ Desc Tiny and overflowing, this room contains oddments of every sort and stripe. Small, carefully labelled boxes line the walls. One set of shelves is dedicated to loose items. Each one is carefully tagged. ~ #EXIT Direction east~ ToRoom 1505 Desc The lab ~ #ENDEXIT #EXDESC ExDescKey items~ ExDesc Much of what you see here is difficult, if not impossible to identify. Being able to read the labels does not help matters. One particularly strange item has the tag of: Bodntronic socket whittle. ~ #ENDEXDESC #EXDESC ExDescKey loose~ ExDesc Much of what you see here is difficult, if not impossible to identify. Being able to read the labels does not help matters. One particularly strange item has the tag of: Bodntronic socket whittle. ~ #ENDEXDESC #EXDESC ExDescKey boxes~ ExDesc Meticulous in the extreme, whoever is in charge of this room has taken great care to miss nothing. As you scan through the items, you open up a box of nails. Not only is the box labelled, but each and every nail has it's own tiny tag stating simply: Nail, quantity = 1. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 1505 Name A small lab~ Sector inside~ Flags indoors~ Desc The moment you walk through this door, your ears are assaulted with a cacophony of sound. Hundreds of small devices litter the tables around the lab. Ticking, clicking, scraping, scrunching, you wonder how anyone can possibly get any work done in such a racket. ~ #EXIT Direction east~ ToRoom 1503 Desc A quiet trail ~ #ENDEXIT #EXIT Direction west~ ToRoom 1504 Desc A storage room ~ #ENDEXIT Reset M 0 1504 2 1505 Reset G 1 1537 4 Reset M 0 1532 2 1505 Reset E 1 1511 4 17 #ENDROOM #ROOM Vnum 1506 Name A small lab~ Sector inside~ Flags indoors~ Desc As you walk through the doors, an unnatural quiet envelops you. The sounds outside disappear as suddenly as if a knife had cut through them. As your ears adjust to the quiet, you begin to realize that it's not totally silent. A low, almost inaudible hum permeates the room. As you focus on it, you see it comes from a strange object set along the south wall. ~ #EXIT Direction east~ ToRoom 1507 Desc A storage room ~ #ENDEXIT #EXIT Direction west~ ToRoom 1503 Desc A quiet trail ~ #ENDEXIT Reset M 0 1504 2 1506 Reset G 1 1537 4 Reset O 0 1525 1 1506 Reset O 0 1524 1 1506 #ENDROOM #ROOM Vnum 1507 Name Gears galore~ Sector inside~ Flags indoors~ Desc This storage room is chock full of every gear and spring imaginable. Racks and racks of them. From the teak to oak, from brass to gold, they seem to be made of a myriad of materials. Each and every one has been carefully labelled and placed. ~ #EXIT Direction west~ ToRoom 1506 Desc The lab ~ #ENDEXIT Reset M 0 1532 2 1507 Reset E 1 1511 4 17 #ENDROOM #ROOM Vnum 1508 Name Careful storage~ Sector inside~ Flags indoors~ Desc A blast, like a wall of air washes over you as you enter this room. Crisp and somewhat sterile, it is a welcome relief from the smells that assailed you in the other room. Hundreds of tiny white boxes line the shelves here, each one meticulously labeled. ~ #EXIT Direction east~ ToRoom 1509 Desc A aweful smell ~ #ENDEXIT Reset M 0 1503 2 1508 Reset E 1 1511 4 17 #ENDROOM #ROOM Vnum 1509 Name Bubbling beakers~ Sector inside~ Flags indoors~ Desc The smell in this place is awful, so much so that you can almost feel your hair curling up on end. Beakers and decanters bubble and steam. One table is covered with small dishes, each containing a different mix of multicolored powder. ~ #EXIT Direction east~ ToRoom 1510 #ENDEXIT #EXIT Direction west~ ToRoom 1508 Desc Careful storage ~ #ENDEXIT #ENDROOM #ROOM Vnum 1510 Name End of the path~ Sector forest~ Desc You've reached the end of the path. Through breaks in the trees, you can see three buildings. To the east and west are more of the squat buildings that you noticed earlier. To the north however, there is a much nicer building. Smaller than the others, it is grander in design. ~ #EXIT Direction north~ ToRoom 1513 Desc A bright building ~ #ENDEXIT #EXIT Direction east~ ToRoom 1511 Desc A squat building ~ #ENDEXIT #EXIT Direction south~ ToRoom 1503 Desc The path continues ~ #ENDEXIT #EXIT Direction west~ ToRoom 1509 Desc A squat building ~ #ENDEXIT Reset M 0 1531 2 1510 Reset G 1 1537 4 #ENDROOM #ROOM Vnum 1511 Name A strange garden~ Sector inside~ Flags indoors~ Desc This building seems to be an odd mix of indoor garden and mechanical laboratory. Rows of hanging plants are being constantly looked over, primped, and fed, by strange pieces of machinery. Little floating balls hover and float along the pathways. Their tiny arms extending, tweeking, and hiding away again. You find you have to keep your head low, lest you run afoul of the strange objects. ~ #EXIT Direction east~ ToRoom 1512 Desc The storage room ~ #ENDEXIT #EXIT Direction west~ ToRoom 1510 Desc The path begins ~ #ENDEXIT Reset M 0 1531 2 1511 Reset G 1 1537 4 Reset M 0 1503 2 1511 Reset E 1 1511 4 17 #ENDROOM #ROOM Vnum 1512 Name Cluttered storage~ Sector inside~ Flags indoors~ Desc The best way to describe this room is organized chaos. Things are stacked everywhere. Pots are stacked on top of boxes of metal casings. Pouches of soil are laid alongside intricate tools of the finest workmanship. The clutter comes from a lack of space, rather than a general disorderly nature. You can gather this by the fact that everything has a label, and that while cluttered, all items seem to have been placed with care. ~ #EXIT Direction west~ ToRoom 1511 Desc A garden lab ~ #ENDEXIT #ENDROOM #ROOM Vnum 1513 Name A large office~ Sector inside~ Flags indoors~ Desc Obviously the office of the chief Gnome, it is well appointed in elegant, if tiny, furniture. Several large paintings adorn the walls. One table along the western wall holds several odd objects. The floor is done in a complex parquet pattern. ~ #EXIT Direction north~ ToRoom 1514 Desc The chief's lab ~ #ENDEXIT #EXIT Direction south~ ToRoom 1510 Desc The path begins ~ #ENDEXIT #EXIT Direction down~ ToRoom 1515 Key 1501 Desc A dank, dark place ~ Keywords trapdoor trap~ Flags isdoor closed locked hidden~ #ENDEXIT Reset M 0 1530 1 1513 Reset G 1 1501 1 Reset E 1 1536 2 20 Reset D 0 1513 5 2 #EXDESC ExDescKey paintings~ ExDesc The paintings show displays of strange and fantastical inventions. One in particular shows a metal ball flying over the tip of a mountain, barely clearing it. Beside the painting is a schematic showing the interior of the ball, and the Gnome travellor gently wedged into the padding. ~ #ENDEXDESC #EXDESC ExDescKey objects~ ExDesc Tiny and intricate, these objects show an exquisite attention to detail. One in particular looks like some mad spider with long delicate legs that end in tiny blades. A schematic beside the spider shows a demonstration of it peeling an apple. ~ #ENDEXDESC #EXDESC ExDescKey floor~ ExDesc Done in a beautiful parquet pattern, the tiny blocks of wood form a convoluted pattern of swirls and whorls. They draw your eyes to them, pulling you in. There seems to be something strange about the design. Something that tugs at your mind. ~ #ENDEXDESC #EXDESC ExDescKey pattern~ ExDesc Done in a beautiful parquet pattern, the tiny blocks of wood form a convoluted pattern of swirls and whorls. They draw your eyes to them, pulling you in. There seems to be something strange about the design. Something that tugs at your mind. ~ #ENDEXDESC #EXDESC ExDescKey parquet~ ExDesc Done in a beautiful parquet pattern, the tiny blocks of wood form a convoluted pattern of swirls and whorls. They draw your eyes to them, pulling you in. There seems to be something strange about the design. Something that tugs at your mind. ~ #ENDEXDESC #EXDESC ExDescKey table~ ExDesc The table has several objects placed with care upon it. Tiny and intricate, these objects show an exquisite attention to detail. One in particular looks like some mad spider with long delicate legs that end in tiny blades. A schematic beside the spider shows a demonstration of it peeling an apple. ~ #ENDEXDESC #EXDESC ExDescKey painting~ ExDesc All these paintings show displays of strange and fantastical inventions. One in particular shows a metal ball flying over the tip of a mountain, barely clearing it. Beside the painting is a schematic showing the interior of the ball, and the Gnome travellor gently wedged into the padding. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 1514 Name The chief's lab~ Sector inside~ Flags indoors~ Desc The room is divided into two distinct sections. One side has a large basin made of a solid piece of malachite. Resting in the basin is a convoluted construct of cut crystal. Fully 30 feet in diameter, this object resembles a world shattered and remade. A tiny section of the room has been set aside for a small table. ~ #EXIT Direction south~ ToRoom 1513 Desc Back to the office ~ #ENDEXIT Reset M 0 1505 1 1514 Reset E 1 1508 1 1 Reset E 1 1509 1 3 Reset E 1 1535 1 16 #EXDESC ExDescKey construct~ ExDesc Smooth on the outside, the cracks and fissures running through its depths show this to be a fragile object. While appearing to have been dropped from some great height and then carefully reconstructed, a closer examination tells a different tale. Each piece seems to have been specifically constructed to its shape. Baffled, you have no idea what this things function might be. ~ #ENDEXDESC #EXDESC ExDescKey crystal~ ExDesc Smooth on the outside, the cracks and fissures running through its depths show this to be a fragile object. While appearing to have been dropped from some great height and then carefully reconstructed, a closer examination tells a different tale. Each piece seems to have been specifically constructed to its shape. Baffled, you have no idea what this things function might be. ~ #ENDEXDESC #EXDESC ExDescKey table~ ExDesc Tiny tools of the most exquisite detail are carefully arrayed on the table. A small box of ebony rests upon the table, open to your view. Inside, you can see miniscule figurines of exacting detail. As you reach out to pick one up, a sharp shock tingles your finger tips. Some protective field prevents you from touching anything on the table. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 1515 Name A dank cellar~ Sector inside~ Flags indoors~ Desc You find yourself in a dark, dank cellar. The wooden walls here show signs of rot along the edges. Traces of spider webs tangle in the corners of the ceiling. Either this room see little traffic, or the gnomes have less concern for such places than they do for their labs. ~ #EXIT Direction north~ ToRoom 1519 Keywords wall~ Flags isdoor closed secret nopassdoor~ #ENDEXIT #EXIT Direction east~ ToRoom 1516 Desc A secure lab ~ #ENDEXIT #EXIT Direction south~ ToRoom 1517 Desc A secure lab ~ #ENDEXIT #EXIT Direction west~ ToRoom 1518 Desc A secure lab ~ #ENDEXIT #EXIT Direction up~ ToRoom 1513 Desc An ornate office ~ Keywords trapdoor trap~ Flags isdoor closed~ #ENDEXIT Reset M 0 1510 2 1515 Reset M 0 1511 1 1515 Reset D 0 1515 0 1 Reset D 0 1515 4 1 #EXDESC ExDescKey wall~ ExDesc You see a crack in the wall here, almost as if it will open to your touch. ~ #ENDEXDESC #EXDESC ExDescKey walls~ ExDesc On all sides are doors save north, this is a sturdy looking wall. You can see scrappings on the floor, like maybe the wall moves. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 1516 Name A dark, cold lab~ Sector inside~ Flags indoors~ Desc For some reason, light has difficulty penetrating this room. It is more than the mere fact of dark walls and no light source. Something in the very air seems to draw and pull at the light. As you move through the room. you notice small tables with tiny, intricate tools upon them. One table has a small, brightly glowing disk upon it. ~ #EXIT Direction west~ ToRoom 1515 Desc The cellar entrance ~ #ENDEXIT Reset M 0 1509 3 1516 #EXDESC ExDescKey disk~ ExDesc As you move towards the disk to examine it further, the disk seems to darken for an instant. With a sudden buzzing in the air, the disk flares in a brilliant flash of light. Wincing in pain, you attempt to pick up the object. The heat as it touches your skin though, causes you to quickly drop it and move back. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 1517 Name A brightly lit lab~ Sector inside~ Flags indoors~ Desc Clean and stark, this room has a cold, sterile feel to it. The walls are of a light, grey granite, with a brushed metal floor. A large, bare metal table occupies the southern wall. An alcove inset into the eastern wall contains a glass enclosed object. ~ #EXIT Direction north~ ToRoom 1515 Desc Back to the darkness of the main cellar ~ #ENDEXIT Reset M 0 1510 2 1517 #EXDESC ExDescKey stream~ ExDesc The stream is pretty small, but it looks too cold to swim. ~ #ENDEXDESC #EXDESC ExDescKey glass~ ExDesc As you peer inside the glass enclosure, you see a small, roughly oval shaped object. Made of many materials, and done in intricate detail, this is an amazing construct. Somehow, it reminds you of something. As you look at it once again, you realize what it is. It is some kind of mechanical model of a heart. Amazing. You wonder why it is so carefully protected. ~ #ENDEXDESC #EXDESC ExDescKey object~ ExDesc As you peer inside the glass enclosure, you see a small, roughly oval shaped object. Made of many materials, and done in intricate detail, this is an amazing construct. Somehow, it reminds you of something. As you look at it once again, you realize what it is. It is some kind of mechanical model of a heart. Amazing. You wonder why it is so carefully protected. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 1518 Name A large, private lab~ Sector inside~ Flags indoors~ Desc Although meticulously cleaned, the walls of this room have seen much abuse. Cracks and fissures, scarring and charring, all show the signs of violence done in great measure. Faint traces of some magical powder can be seen imbedded into the face of the walls. ~ #EXIT Direction east~ ToRoom 1515 Desc A dank cellar ~ #ENDEXIT #EXIT Direction south~ ToRoom 1515 Flags isdoor closed secret hidden searchable~ #ENDEXIT Reset M 0 1509 3 1518 Reset M 0 1509 3 1518 Reset O 0 1526 1 1518 Reset P 0 1527 1 1526 Reset D 0 1518 2 1 #EXDESC ExDescKey powder~ ExDesc Dusty traces of some faint red powder can been seen on the walls. Closer inspection shows that the powder has been imbedded into the wall face, as if it struck the wall with incredible force. There is a dim magical glow emanating from the powder. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 1519 Name A secret lab~ Sector inside~ Flags indoors~ Desc This room is small and somewhat musty. While living up to the usual Gnomish standard of a clean lab, this place still has the air of disuse. As you gaze about you, you wonder if maybe they had forgotten its existance. The tables are bare and clean. Looking about you, a small glint of light catches your eye. ~ #EXIT Direction south~ ToRoom 1515 Desc A dank cellar ~ Keywords wall~ Flags isdoor closed secret nopassdoor~ #ENDEXIT Reset O 0 1528 1 1519 Reset P 0 1529 1 1528 Reset D 0 1519 2 1 #EXDESC ExDescKey light~ ExDesc As you look towards the light that caught your eye, it disappears. For some reason your eyes linger upon that part of the room. Patient waiting, however, does not cause the light to reappear. Mayhap this puzzle requires a more detailed search. ~ #ENDEXDESC #EXDESC ExDescKey glint~ ExDesc As you look towards the light that caught your eye, it disappears. For some reason your eyes linger upon that part of the room. Patient waiting, however, does not cause the light to reappear. Mayhap this puzzle requires a more detailed search. ~ #ENDEXDESC #MUDPROG Progtype leave_prog~ Arglist 100~ Comlist mppurge crack mpoload 1528 mpoload 1529 6 put quill crack ~ #ENDPROG #ENDROOM #ROOM Vnum 1520 Name Forest pathway~ Sector forest~ Desc As you walk along the trail the forest wraps itself about you. The trees overhead relegating overhead light to thin beams. The sounds of the forest are all about you. ~ #EXIT Direction east~ ToRoom 1537 Desc A less travelled path ~ #ENDEXIT #EXIT Direction south~ ToRoom 1521 Desc A thinning in the trees ~ #ENDEXIT #EXIT Direction west~ ToRoom 1502 Desc A quiet pathway ~ #ENDEXIT Reset M 0 1537 5 1520 Reset E 1 1539 5 17 Reset M 0 1537 5 1520 Reset E 1 1539 5 17 #ENDROOM #ROOM Vnum 1521 Name A thinning in the trees~ Sector forest~ Desc The trees thin out here and more buildings are beginning to pop up. It would appear that you are moving into a small village. Small buildings are visible to the east and west. The path continues to the north and south. ~ #EXIT Direction north~ ToRoom 1520 Desc Deeper into the forest ~ #ENDEXIT #EXIT Direction east~ ToRoom 1523 Desc A small building ~ #ENDEXIT #EXIT Direction south~ ToRoom 1527 Desc The path opens up ~ #ENDEXIT #EXIT Direction west~ ToRoom 1522 Desc A small building ~ #ENDEXIT Reset M 0 1502 4 1521 Reset E 1 1515 4 8 Reset M 0 1502 4 1521 Reset E 1 1515 4 8 #ENDROOM #ROOM Vnum 1522 Name A small classroom~ Sector inside~ Flags nomob indoors~ Desc This classroom is set up in an open style. Small desks are set in a semicircle about the room. Toys litter the floor like yesterday's castoffs. A table at the far wall occupies a place of importance. Several puzzle toys rest upon this table. Simple drawings of gears, levers and the like line the walls. ~ #EXIT Direction east~ ToRoom 1521 Desc A forest pathway ~ #ENDEXIT Reset M 0 1534 1 1522 Reset E 1 1536 2 20 Reset M 0 1500 2 1522 Reset M 0 1500 2 1522 #EXDESC ExDescKey table puzzles~ ExDesc There are several puzzles arrayed upon the table. They seem quite complex in detail. Looking at them, you marvel at their intricacy and complexity. ~ #ENDEXDESC #EXDESC ExDescKey drawings~ ExDesc Simple in their aspect, these drawing nonetheless give one a complete understanding of how each item works and what its purpose may be. ~ #ENDEXDESC #EXDESC ExDescKey desks~ ExDesc The desks are simple affairs made of pine. Designed more as a chair with a writing surface attached, they are effective in their simplicity. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 1523 Name A large classroom~ Sector inside~ Flags nomob indoors~ Desc This classroom is much larger than the one across the path. Designed for the older children, much more space has been set aside for experiments, studies, and the histories. Huge tables contain myriad gears, joints, springs and such. A large painting along the eastern wall depicts a carving of a large gnome, resting in the center of town. ~ #EXIT Direction west~ ToRoom 1521 Desc A forest pathway ~ #ENDEXIT Reset M 0 1535 1 1523 Reset E 1 1503 1 16 Reset M 0 1566 3 1523 Reset M 0 1566 3 1523 Reset M 0 1566 3 1523 #EXDESC ExDescKey gears joints springs~ ExDesc All of these items have a larger than life feel to them. Made of some resilient slick substance, they are colored in bright pastel tones. ~ #ENDEXDESC #EXDESC ExDescKey painting~ ExDesc The painting depicts the center of the village. A tall figure of a gnome carved in granite. An image of a plaque can be seen at the base. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 1524 Name An austere abode~ Sector inside~ Flags indoors~ Desc Everything here is crisp, clean and orderly. So much so that it reaches the point of severity. Not one thing is out of place. Not one soft line. Whoever lives here is just too focused for their own good. ~ #EXIT Direction south~ ToRoom 1526 Desc On to the road ~ #ENDEXIT #ENDROOM #ROOM Vnum 1525 Name A draggle-tailed jumble~ Sector inside~ Flags indoors~ Desc Littered with the detritus of a lifetime of collecting, you can hardly move as you look about this hut. Definitely the home of a pack-rat extraordinaire, there seems to be at least one of each and every useless item you've ever run across in your life. ~ #EXIT Direction east~ ToRoom 1526 Desc On to the road ~ #ENDEXIT Reset M 0 1538 4 1525 Reset E 1 1541 4 6 Reset M 0 1538 4 1525 Reset E 1 1541 4 6 #ENDROOM #ROOM Vnum 1526 Name A small cul-de-sac~ Sector forest~ Desc The road ends here in a small cul-de-sac. Three small huts are found to the north, west, and south. Quaint in design, they look like they have seen a lot of use. ~ #EXIT Direction north~ ToRoom 1524 Desc A small hut ~ #ENDEXIT #EXIT Direction east~ ToRoom 1527 Desc The road splits ~ #ENDEXIT #EXIT Direction south~ ToRoom 1530 Desc A small hut ~ #ENDEXIT #EXIT Direction west~ ToRoom 1525 Desc A small hut ~ #ENDEXIT #ENDROOM #ROOM Vnum 1527 Name The path widens~ Sector forest~ Desc Everything is wide and open here. The path opens up to a true road, and splits to the west and south. A small hut can be seen off to the east. Several other buildings can be seen on in the distance along both splits in the road. ~ #EXIT Direction north~ ToRoom 1521 Desc The trail continues ~ #ENDEXIT #EXIT Direction east~ ToRoom 1528 Desc A small hut ~ #ENDEXIT #EXIT Direction south~ ToRoom 1532 Desc The road continues ~ #ENDEXIT #EXIT Direction west~ ToRoom 1526 Desc The road continues ~ #ENDEXIT Reset M 0 1536 3 1527 Reset E 1 1502 6 16 Reset O 0 1530 1 1527 #ENDROOM #ROOM Vnum 1528 Name Pandemonium~ Sector inside~ Flags indoors~ Desc Toys, clothes and baby bottles all litter the floor of this room. Children in abundance must reside here. Judging by the chaos present, the parents are having difficulty dealing with them. Possibly their work is interfering. ~ #EXIT Direction west~ ToRoom 1527 Desc Back to the road ~ #ENDEXIT Reset M 0 1538 4 1528 Reset E 1 1541 4 6 Reset M 0 1538 4 1528 Reset E 1 1541 4 6 #ENDROOM #ROOM Vnum 1529 Name Workshop~ Sector inside~ Flags nomob indoors~ Desc More a workshop than a home, this gnome obviously prefers to stay at home to work than to work in the labs. Several tables line the walls of this large hut. A leather chair with small wheels attached to it rests near one table. Something odd strikes you about the physical make up of the room. Something in the way the furniture is arranged. You can't quite put your finger on it. ~ #EXIT Direction south~ ToRoom 1533 Desc On to the road ~ #ENDEXIT #EXIT Direction down~ ToRoom 1585 Desc A shimmering portal beckons to you ~ Keywords trap floor trapdoor~ Flags isdoor closed secret hidden can_enter can_leave auto searchable~ #ENDEXIT Reset M 0 1514 1 1529 Reset E 1 1538 1 12 Reset D 0 1529 5 1 #EXDESC ExDescKey floor~ ExDesc As you scan about the room, your eyes alight on the floor. Careful examination shows a thin outline in the floor. Almost as if there were a hidden door of some kind. ~ #ENDEXDESC #EXDESC ExDescKey furniture~ ExDesc The furniture seems artfully placed to leave a space open near the center of the room, without broadly pointing out that fact. Careful examination shows a thin outline in the floor. Almost as if there were a hidden door of some kind. ~ #ENDEXDESC #EXDESC ExDescKey chair~ ExDesc Fine leather has been further softened through a great deal of use. This chair has been set with wheels attached to give it the ability to move back and forth between the various tables. ~ #ENDEXDESC #MUDPROG Progtype leave_prog~ Arglist 100~ Comlist close floor ~ #ENDPROG #ENDROOM #ROOM Vnum 1530 Name Green thumb~ Sector inside~ Flags indoors~ Desc Plants abound in this bright, airy home. More a structure of glass than a hut with windows, this home was built with plants in mind. The smell of saffron mixes with that of other spices and flowers to produce a heady blend. You could spend hours in here, just relaxing, and enjoying the feel of this place. ~ #EXIT Direction north~ ToRoom 1526 Desc On to the road ~ #ENDEXIT #EXDESC ExDescKey spices~ ExDesc The spices are spread about the entire dwelling, intermixed with the flowers to give the room a nice balanced feel. ~ #ENDEXDESC #EXDESC ExDescKey flowers~ ExDesc The flowers are spread about the entire dwelling, intermixed with the spices to give the room a nice balanced feel. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 1531 Name An ill kept home~ Sector inside~ Flags indoors~ Desc Barren and bereft of most furnishings, this place has the bare minimum one would need for basic comforts. The bed, the single chair, the almost empty shelves show a home that is either not in use, or is the home of a workaholic. ~ #EXIT Direction east~ ToRoom 1532 Desc Onto the road ~ #ENDEXIT Reset M 0 1536 3 1531 Reset E 1 1502 6 16 Reset M 0 1536 3 1531 Reset E 1 1502 6 16 #EXDESC ExDescKey bed shelves chair~ ExDesc All the furnishings here are basic in the extreme and look to have little or no regular use. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 1532 Name A bend in the road~ Sector forest~ Desc The road bends around a gentle curve, continuing to the east and north. Two more huts can be seen to the south and west. The road looks to be well travelled. Several pot holes can be seen along sections of the roadway. ~ #EXIT Direction north~ ToRoom 1527 Desc A split in the road ~ #ENDEXIT #EXIT Direction east~ ToRoom 1533 Desc A small cul-de-sac lies to the east. ~ #ENDEXIT #EXIT Direction south~ ToRoom 1535 Desc To the south is a startling smell. A small house stands in that direction. ~ #ENDEXIT #EXIT Direction west~ ToRoom 1531 Desc To the west is a small, unkept home. ~ #ENDEXIT Reset M 0 1533 3 1532 Reset E 1 1502 6 16 Reset M 0 1502 4 1532 Reset E 1 1515 4 8 Reset M 0 1502 4 1532 Reset E 1 1515 4 8 #ENDROOM #ROOM Vnum 1533 Name A small cul-de-sac~ Sector forest~ Desc The road ends here in a small cul-de-sac. Three small huts are found to the north, east, and south. Quaint in design, they look like they have seen a lot of use. ~ #EXIT Direction north~ ToRoom 1529 Desc A small hut ~ #ENDEXIT #EXIT Direction east~ ToRoom 1534 Desc A small hut ~ #ENDEXIT #EXIT Direction south~ ToRoom 1536 Desc A small hut ~ #ENDEXIT #EXIT Direction west~ ToRoom 1532 Desc A bend in the road ~ #ENDEXIT #ENDROOM #ROOM Vnum 1534 Name A well kept home~ Sector inside~ Flags indoors~ Desc For a small hut, this place has remarkable class and quality in its furnishings. All betoken comfort and relaxation. Gazing about the room, you get the definite impression that the owner of this house takes as much effort in relaxing as he does in working. ~ #EXIT Direction west~ ToRoom 1533 Desc On to the road ~ #ENDEXIT Reset M 0 1533 3 1534 Reset E 1 1502 6 16 Reset M 0 1533 3 1534 Reset E 1 1502 6 16 #ENDROOM #ROOM Vnum 1535 Name A sloven hut~ Sector inside~ Flags indoors~ Desc Half finished plates of food compete on an equal footing with patches of dust and the odd spider web. Everything about this place is unkempt. Whoever owns this home has no respect for their own abode. It makes you wonder if the inventions this gnome creates are any better cared for. ~ #EXIT Direction north~ ToRoom 1532 Desc Onto the road ~ #ENDEXIT Reset M 0 1501 3 1535 Reset E 1 1540 3 13 Reset M 0 1501 3 1535 Reset E 1 1540 3 13 #ENDROOM #ROOM Vnum 1536 Name Light and color~ Sector inside~ Flags indoors~ Desc A sea of glass and crystal greet your eyes as you walk into this small hut. Carvings, lanterns, slats of stained glass, dinnerwear, all litter the room in a display of organized clutter. One table shows miniature gears, and even springs made of glass. You marvel at the talent that such a display represents. ~ #EXIT Direction north~ ToRoom 1533 Desc On to the road ~ #ENDEXIT Reset M 0 1501 3 1536 Reset E 1 1540 3 13 #EXDESC ExDescKey glass crystal~ ExDesc Almost everything in this room is made of glass or crystal. What is not purely made of these substances, has accents and major portions of the two. ~ #ENDEXDESC #EXDESC ExDescKey carvings~ ExDesc The carvings run the range from sharp edged samples of cut crystal to the soft smooth tones of colored glass. Focussed mainly on images of fantastic mythical creatures, the carvings run the gamut from pixies to dragons. ~ #ENDEXDESC #EXDESC ExDescKey lanterns stained~ ExDesc Much of the stained glass is displayed in lanterns, hanging from the ceiling, resting upon the tables, attached to the walls. Other examples are still unfinished, and lie about in neat stacks in and around the furnishings. The myriad colors shining forth from the lamps lend a sparkling rainbowed hue to the room. ~ #ENDEXDESC #EXDESC ExDescKey dinnerwear~ ExDesc Hand blown, these are some of the finest examples of the crafters art you have ever seen. Artful use of colors lend each plate and dish its own unique stamp. ~ #ENDEXDESC #EXDESC ExDescKey table gears springs~ ExDesc This table holds the most interesting items. Tiny, intricate examples of gears, joints and springs are carefully arrayed on the table's surface. As you examine these, some of which at smaller than your thumbnail, you sigh in wonder at the skill used to create such items. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 1537 Name The road less travelled~ Sector forest~ Desc The trees wrap about you like a warm blanket. The trail is little more than a broken line in the foliage. You can barely make it out as you move along. The trail wends its way to the west and southeast. ~ #EXIT Direction west~ ToRoom 1520 Desc A wider path ~ #ENDEXIT #EXIT Direction southeast~ ToRoom 1538 Desc A bend in the trail ~ #ENDEXIT Reset M 0 1537 5 1537 Reset E 1 1539 5 17 #ENDROOM #ROOM Vnum 1538 Name A thin trail~ Sector forest~ Desc The trail is so thin here, you almost lose sight of the path altogether. Ferns and small bushes push their way onto the path, obscuring the trail further. ~ #EXIT Direction east~ ToRoom 1539 Desc A thin trail ~ #ENDEXIT #EXIT Direction northwest~ ToRoom 1537 Desc A thin trail ~ #ENDEXIT Reset M 0 1537 5 1538 Reset E 1 1539 5 17 Reset M 0 1537 5 1538 Reset E 1 1539 5 17 #ENDROOM #ROOM Vnum 1539 Name The trail ends~ Sector forest~ Flags nomob~ Desc The trails comes to an end here, the foliage opening up onto grassy fields. The trees reluctantly giving way to open skies and a cooling breeze. While the trail was beautiful, it was also cloying. You breath better knowing it is behind you. ~ #EXIT Direction east~ ToRoom 1540 Desc Open fields ~ #ENDEXIT #EXIT Direction west~ ToRoom 1538 Desc A thinning trail ~ #ENDEXIT #ENDROOM #ROOM Vnum 1540 Name An overgrown field~ Sector field~ Desc A sea of amber and teal greet your eyes as you stride through this overgrown field. The grasses wave and swirl about you, like children capering to a song on the wind. ~ #EXIT Direction east~ ToRoom 1541 Desc Walking the fields ~ #ENDEXIT #EXIT Direction south~ ToRoom 1542 Desc Walking the fields ~ #ENDEXIT #EXIT Direction west~ ToRoom 1539 Desc A thin trail through the trees ~ #ENDEXIT Reset M 0 1508 4 1540 Reset G 1 1512 2 Reset M 0 1508 4 1540 Reset G 1 1512 2 #ENDROOM #ROOM Vnum 1541 Name A field by the river~ Sector field~ Desc This field wends its way down to the river's edge. Grasses slowly changing over to reeds and cattails. The river itself is a gentle, wide band of gurgling depths and dark mysteries. It is too active and too deep to cross here. The northeast is covered in a thick reed forest, that seems to block all passage in that direction. ~ #EXIT Direction south~ ToRoom 1543 Desc Along to river bank ~ #ENDEXIT #EXIT Direction west~ ToRoom 1540 Desc Back towards to path ~ #ENDEXIT Reset M 0 1547 2 1541 #ENDROOM #ROOM Vnum 1542 Name A sea of clover~ Sector field~ Desc The entire field is covered with the speckling of tiny white flowers. The gentle scent of clover fills your nostrils as you stroll along the path. The soft buzzing of bees tickles at your ears as you see them flitter about, alighting upon flower after flower. ~ #EXIT Direction north~ ToRoom 1540 Desc Entrance to the field ~ #ENDEXIT #EXIT Direction east~ ToRoom 1543 Desc A riverside path ~ #ENDEXIT #ENDROOM #ROOM Vnum 1543 Name Skirting the river edge~ Sector field~ Desc The trail winds much closer to the river here. The gurgling and shushing sounds of the rivers flow washing over you like a breath of fresh air. Cattails rule the land in this area of the fields. The sway of their bulbous heads adding to the unique concert of sound. ~ #EXIT Direction north~ ToRoom 1541 Desc Following along the river ~ #ENDEXIT #EXIT Direction south~ ToRoom 1544 Desc Before a small hill ~ #ENDEXIT #EXIT Direction west~ ToRoom 1542 Desc An overgrown field ~ #ENDEXIT Reset M 0 1508 4 1543 Reset G 1 1513 2 Reset M 0 1508 4 1543 Reset G 1 1513 2 #ENDROOM #ROOM Vnum 1544 Name The bottom of a small hill~ Sector field~ Desc The river wanders about the eastern edge of a small hill here. As you peer about, you see the pathway wending its way up towards the top. Looking further on, you think you can just make out the makings of a bridge. ~ #EXIT Direction north~ ToRoom 1543 Desc Back along the river ~ #ENDEXIT #EXIT Direction up~ ToRoom 1545 Desc Walking up a hill ~ Flags can_climb~ #ENDEXIT #ENDROOM #ROOM Vnum 1545 Name The hillside~ Sector field~ Desc Oddly, the verdant vegetation fades away as you climb the hill. It is almost as if some malignant presence was nearby. As if something, or someone, were stifling the growth. ~ #EXIT Direction north~ ToRoom 1546 Desc At the bridge ~ #ENDEXIT #EXIT Direction down~ ToRoom 1544 Desc Back to the bottom of the hill ~ Flags can_climb~ #ENDEXIT #ENDROOM #ROOM Vnum 1546 Name A bridge over the river~ Sector field~ Flags nomob nosummon~ Desc A large wooden bridge spans the river here. A section in the middle seems to be missing for some reason though. As you look carefully at the bridge, the edge of the missing section seems to shift and flow. Almost as if the missing piece were magically obscured in some form or another. ~ #EXIT Direction south~ ToRoom 1545 Desc Back down the side of the hill ~ #ENDEXIT Reset M 0 1545 1 1546 #ENDROOM #ROOM Vnum 1547 Name A bridge over the river~ Sector field~ Flags nomob nosummon~ Desc A large wooden bridge spans the river here. A section in the middle seems to be missing for some reason though. As you look carefully at the bridge, the edge of the missing section seems to shift and flow. Almost as if the missing piece were magically obscured in some form or other. ~ #EXIT Direction south~ ToRoom 1548 Desc Back down the side of the hill ~ #ENDEXIT Reset M 0 1546 1 1547 #ENDROOM #ROOM Vnum 1548 Name The hillside~ Sector field~ Flags nomob~ Desc Oddly, the verdant vegetation fades away as you climb the hill. It is almost as if some malignant presence was nearby. As if something, or someone, were stifling the growth. ~ #EXIT Direction north~ ToRoom 1547 Desc At the bridge ~ #ENDEXIT #EXIT Direction down~ ToRoom 1549 Desc Back to the bottom of the hill ~ Flags can_climb~ #ENDEXIT #ENDROOM #ROOM Vnum 1549 Name The bottom of a small hill~ Sector forest~ Flags nomob~ Desc The river wanders about the western edge of a small hill here. As you peer about, you see the pathway wending its way up towards the top. Looking further on, you think you can just make out the makings of bridge. ~ #EXIT Direction east~ ToRoom 1550 Desc Moving away from the river ~ #ENDEXIT #EXIT Direction up~ ToRoom 1548 Desc Walking up a hill ~ Flags can_climb~ #ENDEXIT #ENDROOM #ROOM Vnum 1550 Name A dark path~ Sector forest~ Flags nomob~ Desc The open field about the hill is barely visible through the trees. Somehow, the forest seems darker on this side of the river. A feeling of hushed expectation permeates the trees. ~ #EXIT Direction west~ ToRoom 1549 Desc Towards a hill ~ #ENDEXIT #EXIT Direction northeast~ ToRoom 1551 Desc The trees surround you ~ #ENDEXIT Reset M 0 1547 2 1550 #ENDROOM #ROOM Vnum 1551 Name A darkened path~ Sector forest~ Flags nomob~ Desc The trees overhang the pathway. Cloying and musty, the trees seem twisted, almost diseased. It's as if some presence nearby were affecting them. Slowly, inexorably changing them with its dark influence. ~ #EXIT Direction up~ ToRoom 1552 Desc A wide plateau ~ Flags can_climb~ #ENDEXIT #EXIT Direction southwest~ ToRoom 1550 Desc A break in the trees ~ #ENDEXIT #ENDROOM #ROOM Vnum 1552 Name A wide plateau~ Sector forest~ Flags nomob~ Desc The path crests up onto a wide plateau. Trees still dot the area, but are more widespread than at lower altitudes. The path continues to the east along the crest of the hill. Off to the south, across a bend in the river, you can make out oily streams of smoke winding up from the forest. ~ #EXIT Direction east~ ToRoom 1553 Desc The plateau continues ~ #ENDEXIT #EXIT Direction down~ ToRoom 1551 Desc A darkened path ~ Flags can_climb~ #ENDEXIT #ENDROOM #ROOM Vnum 1553 Name A wide plateau~ Sector forest~ Desc The plateau continues here to the east and west. Wide, but shallow, its edge is a precipitous drop to the river below. On the northern face of the hill, a dark cave opening can be seen. ~ #EXIT Direction north~ ToRoom 1554 Desc A dark cave ~ #ENDEXIT #EXIT Direction east~ ToRoom 1557 Desc The plateau ends ~ #ENDEXIT #EXIT Direction west~ ToRoom 1552 Desc The plateau continues ~ #ENDEXIT #ENDROOM #ROOM Vnum 1554 Name A dark cavern~ Sector inside~ Flags indoors~ Desc Dark but airy, this cavern appears to be well used. Debris has been carefully accumulated and placed in a pile near the entrance. A gentle winding decline leads down deeper into the cavern. ~ #EXIT Direction south~ ToRoom 1553 Desc A wide plateau ~ #ENDEXIT #EXIT Direction down~ ToRoom 1555 Desc A narrow decline ~ Flags can_climb~ #ENDEXIT #ENDROOM #ROOM Vnum 1555 Name A quiet home~ Sector inside~ Flags indoors~ Desc An organized jumble meets your eyes as you scan about this home. A lifetime of nicknacks line the shelves and stand in unsteady piles along the floor. Quiet and comfortable, this place has the feel of great use and solitude. ~ #EXIT Direction west~ ToRoom 1556 Desc A comfortable bed ~ #ENDEXIT #EXIT Direction up~ ToRoom 1554 Desc Up to the cave entrance ~ Flags can_climb~ #ENDEXIT Reset M 0 1524 1 1555 #EXDESC ExDescKey shelves nicknacks piles~ ExDesc As your eyes scan over the posessions arrayed throughout the room, you see that the collection runs the gamut from a childs dusty old toy to several tomes richly tooled in new leather. More a collection of memories than an assortment of items, the objects reflect a great and deep soul. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 1556 Name A comfortable bedchamber~ Sector inside~ Flags indoors~ Desc Free of the detritus of the previous room, this chamber is nonetheless well packed. Shelves of books line both the north and south walls. A small bed has been gently squeezed in between the shelves, giving the owner a place to sleep and to ponder the wisdoms held within these tomes. ~ #EXIT Direction east~ ToRoom 1555 Desc A quiet home ~ #ENDEXIT Reset M 0 1529 1 1556 Reset O 0 1531 1 1556 Reset P 0 1532 1 1531 #ENDROOM #ROOM Vnum 1557 Name An abrupt end~ Sector forest~ Flags nomob~ Desc The plateau comes to an abrupt end here. The edge has been sheered off, leaving a thin bridge of land trailing down to the forest below. Looking down, you see the cause of the destruction. Long years of erosion has caused the river to break through the hill, turning this portion of hill into a thin, tricky bridge. ~ #EXIT Direction west~ ToRoom 1553 Desc The plateau continues ~ #ENDEXIT #EXIT Direction southeast~ ToRoom 1558 Desc A gentle grade ~ #ENDEXIT #ENDROOM #ROOM Vnum 1558 Name A sharp decline~ Sector forest~ Flags nomob~ Desc The hill drops sharply here, extending over the river toward the forest below. Sharp rocks and slick sections of sandy ground make the path difficult to traverse. ~ #EXIT Direction down~ ToRoom 1559 Desc A dark path ~ #ENDEXIT #EXIT Direction northwest~ ToRoom 1557 Desc The beginnings of a long plateau ~ #ENDEXIT #ENDROOM #ROOM Vnum 1559 Name A break in the path~ Sector forest~ Flags nomob~ Desc The pathway splits in three directions here. One path extends up a precarious climb along the edge of a hill over the river. The other two paths are lost in gloom to the east and west. ~ #EXIT Direction east~ ToRoom 1560 Desc Lost in the shadows ~ #ENDEXIT #EXIT Direction west~ ToRoom 1561 Desc Near the rivers edge ~ #ENDEXIT #EXIT Direction up~ ToRoom 1558 Desc A difficult path ~ #ENDEXIT #ENDROOM #ROOM Vnum 1560 Name A dark pathway~ Sector forest~ Flags nomob~ Desc The gloom of the pathway darkens perceptively as it moves within the shadow of a large hill. The path ends just to the south, where a dark cave entrance can be seen. Looking more closely, you can just make out a narrow pathway climbing up the hill alongside the cave entrance. ~ #EXIT Direction south~ ToRoom 1578 Desc A dark end ~ #ENDEXIT #EXIT Direction west~ ToRoom 1559 Desc A split in the path ~ #ENDEXIT #ENDROOM #ROOM Vnum 1561 Name Near the river edge~ Sector forest~ Flags nomob~ Desc The gloom of this darkened path is broken momentarily as the path wends past the river. A break in the trees allows a welcome wash of clean air to enter onto the pathway. A path can be seen winding up a hill on the other side of the river. ~ #EXIT Direction east~ ToRoom 1559 Desc A split in the trail ~ #ENDEXIT #EXIT Direction southwest~ ToRoom 1562 Desc Further into the gloom ~ #ENDEXIT #ENDROOM #ROOM Vnum 1562 Name Enveloped in gloom~ Sector forest~ Flags nomob~ Desc The trees overhang the path like dark souls waiting upon ill luck to bring them their next victim. Long trailers of moss hang from the branches distorting their already bent and twisted forms. The bushes along the trail seem to reach towards you as you wend your way through. Looking southward, the trail can be seen ending in a dark cave entrance. ~ #EXIT Direction south~ ToRoom 1563 Desc A dank cavern ~ #ENDEXIT #EXIT Direction northeast~ ToRoom 1561 Desc A break in the trees ~ #ENDEXIT #ENDROOM #ROOM Vnum 1563 Name A dark cave~ Sector underground~ Flags indoors~ Desc Covered in a slimy sweat, those rough hewn walls close in about you like a wet blanket. Rotting garbage litters the ground, adding a distinct odor to the cave. Holding your nose against the smell and decay, you wonder if you should explore deeper. ~ #EXIT Direction north~ ToRoom 1562 Desc The beginnings of a gloomy pathway ~ #ENDEXIT #EXIT Direction east~ ToRoom 1564 Desc A dank passage ~ #ENDEXIT #EXIT Direction southwest~ ToRoom 1568 Desc A dank passage ~ #ENDEXIT Reset M 0 1513 3 1563 Reset M 0 1513 3 1563 Reset M 0 1513 3 1563 Reset M 0 1520 6 1563 Reset E 1 1597 1 17 #ENDROOM #ROOM Vnum 1564 Name A dank passage~ Sector underground~ Flags indoors~ Desc Dank, putrid air hangs heavily along this passage. Offal and waste splatter the walls in in a random patterning of decay and abandon. Whoever lives here has no respect for the homes or themselves. ~ #EXIT Direction north~ ToRoom 1565 Desc A dusty home ~ #ENDEXIT #EXIT Direction east~ ToRoom 1566 Desc A rancid pile ~ #ENDEXIT #EXIT Direction south~ ToRoom 1567 Desc A tiny home ~ #ENDEXIT #EXIT Direction west~ ToRoom 1563 Desc A way out ~ #ENDEXIT Reset M 0 1520 6 1564 #ENDROOM #ROOM Vnum 1565 Name Dust and decay~ Sector underground~ Flags indoors~ Desc A cloud of dust rises at your entrance, obscuring the room momentarily, and sending you into a coughing fit. Old, ratty piles of furs dot the floor of this home. The layers of dust show that this home has not been used in quite some time. ~ #EXIT Direction south~ ToRoom 1564 Desc A dank passageway ~ #ENDEXIT #ENDROOM #ROOM Vnum 1566 Name A rancid pile~ Sector underground~ Flags nomob indoors~ Desc A huge pile of offal and bones occupies almost this entire chamber. Fumes and colorful gases can be seen rising up from this putrescense, causing your eyes to water. A strange fungus grows along the walls of this room. ~ #EXIT Direction west~ ToRoom 1564 Desc A dank passage ~ #ENDEXIT Reset M 0 1526 1 1566 Reset G 1 1534 1 Reset O 0 1533 2 1566 #MUDPROG Progtype entry_prog~ Arglist 100~ Comlist if race ($n) == half-ogre or race ($n) == half-orc or race ($n) == half-troll or isnpc ($n) mpechoat $n There's a foul stench here, but you seem able to handle it. else mpechoat $n There's a foul stench here, causing you to gag and choke. mpechoaround $n $n coughs and gags at the stench in the room. mpdamage $n 5 mpechoat $n Your lungs hurt a bit from the coughing. mpechoat $n Hopefully there's no permanent damage. endif ~ #ENDPROG #ENDROOM #ROOM Vnum 1567 Name A tiny home~ Sector underground~ Flags indoors~ Desc Tiny and cramped, this is home to several individuals. At least a dozen rotting piles of furs line the floor, leaving little room to maneuver. A small pile of rotting food takes up the southeast corner. ~ #EXIT Direction north~ ToRoom 1564 Desc A dank passageway ~ #ENDEXIT #ENDROOM #ROOM Vnum 1568 Name A dank passage~ Sector underground~ Flags indoors~ Desc Dank, putrid air hangs heavily along this passage. Offal and waste splatter the walls in a random patterning of decay and abandon. Whoever lives here has no respect for their homes or themselves. ~ #EXIT Direction north~ ToRoom 1570 Desc A bend in the passage ~ #ENDEXIT #EXIT Direction south~ ToRoom 1569 Desc Bones everywhere ~ #ENDEXIT #EXIT Direction northeast~ ToRoom 1563 Desc A way out ~ #ENDEXIT Reset M 0 1520 6 1568 #ENDROOM #ROOM Vnum 1569 Name A home of bones~ Sector underground~ Flags indoors~ Desc Bones litter the floor here forming piles and heaps about the room. Like the forgotten castoffs of a child, these bones are the remains of many a forgotten meal. Like all other hobgoblin homes, this one has never been cleaned. ~ #EXIT Direction north~ ToRoom 1568 Desc A dank passage ~ #ENDEXIT #ENDROOM #ROOM Vnum 1570 Name A turn in the passageway~ Sector underground~ Flags indoors~ Desc The passage turns here, moving in to the west and south. As with other sections of this tunnel, garbage lines the walls like the putrid remains of some ghastly parade. ~ #EXIT Direction north~ ToRoom 1571 Desc An empty space ~ #ENDEXIT #EXIT Direction south~ ToRoom 1568 Desc A dank passageway ~ #ENDEXIT #EXIT Direction west~ ToRoom 1572 Desc The end of the tunnel ~ #ENDEXIT Reset M 0 1520 6 1570 Reset E 1 1597 1 17 Reset M 0 1520 6 1570 Reset E 1 1597 1 17 Reset M 0 1520 6 1570 #ENDROOM #ROOM Vnum 1571 Name An empty space~ Sector underground~ Flags indoors~ Desc A layer of dust, inches thick, sheets the ground here. Huge cobwebs cover the corners, lending this room a more rounded look. Judging by the amount of dust and the state of decay amongst the bits and pieces of garbage, this room has not seen use in quite some time. ~ #EXIT Direction south~ ToRoom 1570 Desc A bend in the passage ~ #ENDEXIT #ENDROOM #ROOM Vnum 1572 Name The end of the tunnel~ Sector underground~ Flags indoors~ Desc The passageway comes to an end here. Three chambers can be seen leading off to the north, south and west. The chamber to the west seems much larger than any others you have seen so far. The sound of grunts and shuffling feet can be heard to the west. ~ #EXIT Direction north~ ToRoom 1573 Desc A polluted spring ~ #ENDEXIT #EXIT Direction east~ ToRoom 1570 Desc A bend in the passage ~ #ENDEXIT #EXIT Direction south~ ToRoom 1574 Desc A reasonably neat chamber ~ #ENDEXIT #EXIT Direction west~ ToRoom 1575 Desc The guard room ~ #ENDEXIT #ENDROOM #ROOM Vnum 1573 Name A foul spring~ Sector underground~ Flags indoors~ Desc A small pool of water rests along the northern wall of this small chamber. The source of the water is a spring bubbling forth from a crack in the north wall. Another crack in the floor seems to siphon off the excess water. This seems to be the main source of water for the hobgoblins. ~ #EXIT Direction south~ ToRoom 1572 Desc The beginnings of a passageway ~ #ENDEXIT Reset O 0 1573 1 1573 #ENDROOM #ROOM Vnum 1574 Name Almost neat~ Sector underground~ Flags indoors~ Desc While cluttered and cramped, this room looks almost neat compared to others found within these passageways. The piles of furs look almost nice enough to sleep on. No hint of rot or putrescence can be found. This must be the home of a truly remarkable hobgoblin. ~ #EXIT Direction north~ ToRoom 1572 Desc The beginnings of a passageway ~ #ENDEXIT #ENDROOM #ROOM Vnum 1575 Name The guard room~ Sector underground~ Flags nomob indoors~ Desc Several rancid piles of fur dot the floor in this chamber. Rusted pieces of weaponry and rotting armor line the walls in a sad imitation of military order. Whatever chambers lie to the north are obviously important enough to have warranted a guard chamber here. ~ #EXIT Direction north~ ToRoom 1500 Desc The chief guard ~ #ENDEXIT #EXIT Direction east~ ToRoom 1572 Desc The beginnings of a passageway ~ #ENDEXIT Reset M 0 1548 5 1575 Reset E 1 1521 10 16 Reset M 0 1548 5 1575 Reset E 1 1521 10 16 Reset M 0 1548 5 1575 Reset E 1 1521 10 16 Reset M 0 1548 5 1575 Reset E 1 1521 10 16 Reset M 0 1548 5 1575 Reset E 1 1521 10 16 #ENDROOM #ROOM Vnum 1576 Name The King's chamber~ Sector underground~ Flags nomob indoors~ Desc Large, almost fresh hides and furs hang along the walls of this huge chamber. As you look at them, there is barely a hint of rot about them. A tall throne of roughly cut granite stands at the end of the chamber. Several torches along the walls give this chamber a brighter look than any other chamber you have found. There is a large throne blocking the travel west. ~ #EXIT Direction south~ ToRoom 1500 Desc The chief guard ~ Keywords Door granite~ Flags isdoor closed~ #ENDEXIT #EXIT Direction west~ ToRoom 1577 Key 1500 Keywords throne~ Flags isdoor closed locked secret pickproof nopassdoor searchable~ #ENDEXIT Reset M 0 1519 1 1576 Reset G 1 1500 1 Reset E 1 1544 1 12 Reset E 1 1545 2 16 Reset M 0 1518 2 1576 Reset E 1 1520 3 5 Reset E 1 1521 10 16 Reset M 0 1518 2 1576 Reset E 1 1520 3 5 Reset E 1 1521 10 16 Reset D 0 1576 2 1 Reset D 0 1576 3 2 #EXDESC ExDescKey throne~ ExDesc There is a huge, stone throne here, blocking travel to the west. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 1577 Name The treasure room~ Sector underground~ Flags nomob indoors~ Desc This is the treasure room of the hobgoblins. Not much is actually here. Sneaky and nasty as hobgoblins are, they lack the resources to have much of an effect on those around them. A large pile of gold rests on the ground here, along with other small trinkets. ~ #EXIT Direction east~ ToRoom 1576 Desc The king's chamber ~ Keywords throne door~ Flags isdoor closed pickproof~ #ENDEXIT Reset M 0 1521 1 1577 Reset G 1 1523 2 Reset O 0 1518 2 1577 Reset D 0 1577 1 1 #ENDROOM #ROOM Vnum 1578 Name An end to a dark path~ Sector forest~ Flags nomob~ Desc The pathway ends here at the edge of a steep hill. A large cave mouth opens up into murky darkness. Strange sounds can be heard from within its depths. A thin trail can be leading off up the hill alongside the cave mouth. While a difficult climb, it looks as if it can be made. ~ #EXIT Direction north~ ToRoom 1560 Desc A dark passage ~ #ENDEXIT #EXIT Direction east~ ToRoom 1581 Desc A murky cavern ~ #ENDEXIT #EXIT Direction up~ ToRoom 1579 Desc A difficult climb ~ Flags climb~ #ENDEXIT #ENDROOM #ROOM Vnum 1579 Name A precarious climb~ Sector forest~ Flags nomob~ Desc The trail wends its way along the edge of the hill, climbing at a steep angle towards crest of the hill. Thin and rocky, traversing this trail is careful going. Looking out about you, you find you are just above the trees. Dark and gloomy, they do not look inviting at all. The hill above you is barren and scarred, giving you pause as to which direction is more or less appealing. ~ #EXIT Direction up~ ToRoom 1580 Desc A desolate guard post ~ Flags climb~ #ENDEXIT #EXIT Direction down~ ToRoom 1578 Desc A dark and murky forest ~ Flags climb~ #ENDEXIT #ENDROOM #ROOM Vnum 1580 Name A desolate guard post~ Sector forest~ Flags nomob~ Desc As you climb up the last few feet, you come upon a desolate spot. A small lean-to has been built here as a measure of protection against the elements. But, beyond that, there is nothing here to make a body feel welcome or safe. This is where the hobgoblins keep a watch post. From here, they can scan across the entire forest, keeping an eye on the pesky gnomes with whom they reluctantly share this area. ~ #EXIT Direction down~ ToRoom 1579 Desc A precarious descent ~ Flags climb~ #ENDEXIT Reset M 0 1516 2 1580 Reset E 1 1521 10 16 Reset E 1 1519 3 11 Reset E 1 1548 3 6 Reset G 1 1533 2 Reset M 0 1516 2 1580 Reset E 1 1521 10 16 Reset E 1 1519 3 11 Reset E 1 1548 3 6 Reset G 1 1533 1516 #ENDROOM #ROOM Vnum 1581 Name Strange echos~ Sector underground~ Flags dark indoors~ Desc Walking into this cavern, you quickly find yourself enveloped in gloom. Your footfalls echo off the walls, reverberating all about you like the trundling of some spectral army. The cave is larger than it first appeared, and extends much further off to the east. ~ #EXIT Direction east~ ToRoom 1582 Desc The cave continues ~ #ENDEXIT #EXIT Direction west~ ToRoom 1578 Desc The beginnings of a forest pathway ~ #ENDEXIT Reset M 0 1515 4 1581 Reset M 0 1515 4 1581 #ENDROOM #ROOM Vnum 1582 Name A darkened turn~ Sector underground~ Flags dark indoors~ Desc You can barely make out the fact that this cave turns here moving off to the west and north. The echos persist and cause you to turn about in confusion. It is more than simply the sound of your shuffling feet. Other sounds can barely be heard amongst the jumble. Searching about, you see a passageway leading off to the west. ~ #EXIT Direction north~ ToRoom 1593 Desc The cave continues ~ #ENDEXIT #EXIT Direction east~ ToRoom 1583 Desc A dank passage ~ #ENDEXIT #EXIT Direction west~ ToRoom 1581 Desc The cave continues ~ #ENDEXIT #ENDROOM #ROOM Vnum 1583 Name A dank passageway~ Sector underground~ Flags dark nomob indoors~ Desc Rough hewn walls curve to meet a muddy floor in this damp passageway. Cut from the raw stone, this passage still shows the marks of the simple tools used in its shaping. The passageway splits to the north and southeast. A large dark cavern can be seen to the west. ~ #EXIT Direction north~ ToRoom 1584 Desc The passageway continues ~ #ENDEXIT #EXIT Direction west~ ToRoom 1582 Desc A huge dark cavern ~ #ENDEXIT #EXIT Direction southeast~ ToRoom 1587 Desc A small guard room ~ #ENDEXIT #ENDROOM #ROOM Vnum 1584 Name The end of a dank passageway~ Sector underground~ Flags dark nomob indoors~ Desc The passage ends here with a door to the east. Looking at the door, you notice that it is a cell door, made of green hardwood and strips of bark. Strangely though, there is no lock on the door, and no guard post has been established here. ~ #EXIT Direction east~ ToRoom 1585 Desc An odd cell ~ Flags isdoor closed~ #ENDEXIT #EXIT Direction south~ ToRoom 1583 Desc The passageway continues ~ #ENDEXIT Reset D 0 1584 1 1 Reset M 0 1552 1 1584 Reset E 1 1521 1552 16 #EXDESC ExDescKey door~ ExDesc The door at first glance appears to be very fragile. Simply made of long pieces of green hardwood and strips of bark, it is cunningly made. A careful examination shows it to be quite sturdy. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 1585 Name A cell of a different ilk~ Sector underground~ Flags dark nomob indoors~ Desc As cells go, this one is quite well appointed. An actual bed, four posters and all, has been set within. A fine oak table and three chairs take up the southeast corner. Several neat piles of notes rest atop the desk. There is even a nice throw rug upon the floor here. The pristine nature of this cell, and its distance from the rest of the cells makes you wonder about its occupant. ~ #EXIT Direction west~ ToRoom 1584 Desc The beginnings of a passageway ~ Flags isdoor closed~ #ENDEXIT #EXIT Direction down~ ToRoom 1529 Desc A shimmering portal beckons to you ~ Keywords floor trap door~ Flags isdoor closed secret hidden can_enter can_leave auto searchable~ #ENDEXIT Reset D 0 1585 3 1 Reset D 0 1585 5 1 #EXDESC ExDescKey rug~ ExDesc Strangely patterned, this rug depicts some sort of abstract scene involving gears, struts and other mechanical esoterica. As you look at it, wondering at the taste of its owner, you realize there is something unusual in its placement. Looking further, you catch the unmistakeable signs of a hidden trap door. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 1586 Name A storage room~ Sector underground~ Flags dark nomob indoors~ Desc This is a small storage room that has been set aside for the mining equipment being used to clear out this area. The room seems to be set up in a temporary state. The north wall shows signs of recent work to continue the passages further northward. ~ #EXIT Direction south~ ToRoom 1597 Desc A passageway begins ~ #ENDEXIT Reset M 0 1551 2 1586 #ENDROOM #ROOM Vnum 1587 Name A guard post~ Sector underground~ Flags dark indoors~ Desc A rough, careworn table with two small stools takes up the center of this room. Oily guttering torches add an indistinct weavy light to the chamber. A narrow entryway leads to another guard room to the east. Two doors made of strips of green hardwood and strands of bark block entry to the cells on the north and south walls. ~ #EXIT Direction north~ ToRoom 1591 Desc A barred door ~ Flags isdoor closed~ #ENDEXIT #EXIT Direction east~ ToRoom 1588 #ENDEXIT #EXIT Direction south~ ToRoom 1592 Desc A barred door ~ Flags isdoor closed~ #ENDEXIT #EXIT Direction northwest~ ToRoom 1583 Desc The dank passage ~ #ENDEXIT Reset M 0 1549 4 1587 Reset M 0 1549 4 1587 Reset D 0 1587 0 1 Reset D 0 1587 2 1 #EXDESC ExDescKey doors~ ExDesc The doors at first glance appear to be very fragile. Simply made of long pieces of green hardwood and strips of bark, they are cunningly made. A careful examination shows them to be quite sturdy. ~ #ENDEXDESC #EXDESC ExDescKey door~ ExDesc The door at first glance appears to be very fragile. Simply made of long pieces of green hardwood and strips of bark, it is cunningly made. A careful examination shows it to be quite sturdy. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 1588 Name A guard room~ Sector underground~ Flags dark indoors~ Desc One rickety stool occupies this otherwise barren room. Resting against the eastern wall, it has obviously seen extensive use. Two more cells can be seen to the north and south. The only exit available is back to the west. ~ #EXIT Direction north~ ToRoom 1589 Desc A barred door ~ Flags isdoor closed~ #ENDEXIT #EXIT Direction south~ ToRoom 1590 Desc A barred door ~ Flags isdoor closed~ #ENDEXIT #EXIT Direction west~ ToRoom 1587 Desc Another guard room ~ #ENDEXIT Reset M 0 1549 4 1588 Reset M 0 1549 4 1588 Reset D 0 1588 0 1 Reset D 0 1588 2 1 #EXDESC ExDescKey door~ ExDesc The door at first glance appears to be very fragile. Simply made of long pieces of green hardwood and strips of bark, it is cunningly made. A careful examination shows it to be quite sturdy. ~ #ENDEXDESC #EXDESC ExDescKey doors~ ExDesc The doors at first glance appear to be very fragile. Simply made of long pieces of green hardwood and strips of bark, they are cunningly made. A careful examination shows them to be quite sturdy. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 1589 Name An empty cell~ Sector underground~ Flags dark indoors~ Desc Barren and empty, this cell is not currently in use. The level of dust within the room shows that it has been unused for quite some time. The only evidence of the previous occupant are a few bits of rotted straw, and some odd scratchings on the walls. ~ #EXIT Direction south~ ToRoom 1588 Desc A guard room ~ Flags isdoor closed~ #ENDEXIT Reset D 0 1589 2 1 #EXDESC ExDescKey scratchings~ ExDesc Looking carefully at the walls, you can barely make out some strange writings. They seem to be portions of arcane symbols and formulae. Unfortunately, wear and tear on the walls has obscured portions of the writings. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 1590 Name A well kept cell~ Sector underground~ Flags dark indoors~ Desc There is little within this room to make one feel homey. A mildewed pile of straw acts as a bed, while a simple stool and small table make up the rest of the furnishings. Remarkeably, although every item within the room is suffering from the effects or dampness and rot, the room is quite neat. Whichever poor soul has been forced to make this his home has taken great care to keep the place liveable. ~ #EXIT Direction north~ ToRoom 1588 Desc A guard room ~ Flags isdoor closed~ #ENDEXIT Reset M 0 1522 3 1590 Reset M 0 1522 3 1590 Reset M 0 1522 3 1590 Reset D 0 1590 0 1 #ENDROOM #ROOM Vnum 1591 Name A dark cell~ Sector underground~ Flags dark indoors~ Desc There's an unusual darkness to this cell. Your light seems to fight against the gloom, pushing it back with effort. As you struggle to look about through the murky darkness, you see that the cell is otherwise unremarkable. The standard musty straw bed and small stool being the only furnishings. ~ #EXIT Direction south~ ToRoom 1587 Desc A dirty guard room ~ Flags isdoor closed~ #ENDEXIT Reset M 0 1539 1 1591 Reset D 0 1591 2 1 #ENDROOM #ROOM Vnum 1592 Name A cluttered cell~ Sector underground~ Flags dark indoors~ Desc This cell is filled with odd bits and pieces. Wooden gears compete with springs and odd sections of metal and wood. Boxes line the walls, leaving little space for the straw pallet along the south wall. The room is otherwise bare of furnishings. ~ #EXIT Direction north~ ToRoom 1587 Desc A dusty guard room ~ Flags isdoor closed~ #ENDEXIT Reset M 0 1523 4 1592 Reset M 0 1523 4 1592 Reset M 0 1523 4 1592 Reset M 0 1523 4 1592 Reset D 0 1592 0 1 #ENDROOM #ROOM Vnum 1593 Name A sharp end~ Sector underground~ Flags dark indoors~ Desc The cavern comes to a sharp abrupt end here. Some shifting of the earth as some point has caused a shaft of rock to spike down here, bringing the ceiling from towering darkness to something visible and reachable. Off to the north, a small passageway can be seen. It appears to have been cut straight out of the rock face. Rough and careworn, it is not a natural occurence. ~ #EXIT Direction north~ ToRoom 1594 Desc A dank passage ~ #ENDEXIT #EXIT Direction south~ ToRoom 1582 Desc The cave continues ~ #ENDEXIT #ENDROOM #ROOM Vnum 1594 Name A dank passageway~ Sector underground~ Flags dark indoors~ Desc Rough cut from the surrounding stone, this passageway looks fairly new. Dust and small bits of stone along the walls give evidence to the recent work. Given the untidy nature of hobgoblins though, it is difficult to tell if has been days or weeks since the work was done. ~ #EXIT Direction east~ ToRoom 1596 Desc A conference room ~ #ENDEXIT #EXIT Direction south~ ToRoom 1593 Desc A huge dark cavern ~ #ENDEXIT #EXIT Direction west~ ToRoom 1595 Desc An assembly room ~ #ENDEXIT #EXIT Direction northeast~ ToRoom 1597 Desc The passage continues ~ #ENDEXIT Reset M 0 1515 4 1594 Reset M 0 1515 4 1594 #ENDROOM #ROOM Vnum 1595 Name An assembly room~ Sector underground~ Flags dark indoors~ Desc Boxes and cartons line the walls of this cramped room. Several odd mechanical assemblages are arrayed about the three tables in this chamber. Judging by the manacles and chains extending from the walls, whoever works here is a reluctant participant, at best. ~ #EXIT Direction east~ ToRoom 1594 Desc A dank passageway ~ #ENDEXIT Reset M 0 1551 2 1595 #EXDESC ExDescKey boxes~ ExDesc The boxes are full of odd bits and pieces. Everything from gears and springs to sections of metal and wood panels. ~ #ENDEXDESC #EXDESC ExDescKey cartons~ ExDesc The cartons are full of odd bits and pieces. Everything from gears and springs to sections of metal and wood panels. ~ #ENDEXDESC #EXDESC ExDescKey assemblages~ ExDesc Odd in the extreme, these conglomerations are a strange mixture of gears, springs, buttons, and panels. Looking them over and over, you find you still canoot fathom what their use or purpose may be. ~ #ENDEXDESC #EXDESC ExDescKey chains~ ExDesc Rusted, but well cared for, these chains have seen recent use. By the size of the manacles, you would guess the victim to be roughly man sized, although the actual race cannot be determined from so little evidence. ~ #ENDEXDESC #EXDESC ExDescKey manacles~ ExDesc Rusted, but well cared for, these manacles have seen recent use. By the size of them, you would guess the victim to be roughly man sized, although the actual race cannot be determined from so little evidence. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 1596 Name A conference room~ Sector underground~ Flags dark indoors~ Desc This room is clean and well kept. Fine oak desks, arrayed about the room, are covered with neat stacks of paper. Several long sheets have been strategically placed about the room. Each sheet depicting diagrams, notes, and formulae of an unusual nature. As the oddity of such a room as this flashes through your mind, your eyes fall upon the manacles and chains bolted to the walls. Mayhap, this room has a place within these caves after all. ~ #EXIT Direction west~ ToRoom 1594 Desc A dank passageway ~ #ENDEXIT #EXDESC ExDescKey manacles~ ExDesc Rusted, but well cared for, these manacles have seen recent use. By the size of them, you would guess the victim to be roughly gnome sized, although the actual race cannot be determined from so little evidence. ~ #ENDEXDESC #EXDESC ExDescKey chains~ ExDesc Rusted, but well cared for, these chains have seen recent use. By the size of the manacles, you would guess the victim to be roughly gnome sized, although the actual race cannot be determined from so little evidence. ~ #ENDEXDESC #EXDESC ExDescKey stacks~ ExDesc Riffling through the stacks, you find they are full of incomprehensible diagrams, formulae and the odd bit of arcane symbology. Try as you might, you cannot make out what any of it means. ~ #ENDEXDESC #EXDESC ExDescKey paper~ ExDesc Riffling through the stacks, you find they are full of incomprehensible diagrams, formulae and the odd bit of arcane symbology. Try as you might, you cannot make out what any of it means. ~ #ENDEXDESC #EXDESC ExDescKey Sheets~ ExDesc Huge diagrams are scrawled over the sheets. Minor notations and additions have been made here and there. However, no matter how clear the diagrams are, you cannot fathom their purpose, or what, if any, fantastic devices may be the end result. ~ #ENDEXDESC #EXDESC ExDescKey oak~ ExDesc While made of the finest material, as you look closer, you see that the desks have sufered some damage along the way. It is almost as if they had travelled far to get here and were worse the wear for their journeying. ~ #ENDEXDESC #EXDESC ExDescKey desks~ ExDesc While made of the finest material, as you look closer, you see that the desks have sufered some damage along the way. It is almost as if they had travelled far to get here and were worse the wear for their journeying. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 1597 Name An end to the passage~ Sector underground~ Flags dark indoors~ Desc The passageway comes to an end here. The walls are even more raw than further down the passageway. This is definately recent work. Chunks and bits of stone and rubble litter the floor all about. An almost completed entryway to the north shows the most recent work. ~ #EXIT Direction north~ ToRoom 1586 Desc A storage room ~ #ENDEXIT #EXIT Direction east~ ToRoom 1599 Desc A decrepit lab ~ #ENDEXIT #EXIT Direction west~ ToRoom 1598 Desc A foul stench ~ #ENDEXIT #EXIT Direction southwest~ ToRoom 1594 Desc The passage continues ~ #ENDEXIT #EXDESC ExDescKey rubble~ ExDesc Looking at the rubble, you can see the markings from the tools used to chip away at the surrounding stone. WHoever has been doing this work is strong indeed. The length of some marks upon the wall show a great deal of force behind the blows. ~ #ENDEXDESC #EXDESC ExDescKey stone~ ExDesc Looking at the rubble, you can see the markings from the tools used to chip away at the surrounding stone. WHoever has been doing this work is strong indeed. The length of some marks upon the wall show a great deal of force behind the blows. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 1598 Name A foul stench~ Sector underground~ Flags dark indoors~ Desc The air is thick here with the residue of many a failed experiment. Beakers and bottles litter the floor and the single table. Rotting ingredients and dried remains cake the table in an exotic patterning. Several half filled bottles are stacked in one corner in the table. Evidence of the last batch of experiments. ~ #EXIT Direction east~ ToRoom 1597 Desc A dank passageway ~ #ENDEXIT Reset M 0 1550 3 1598 #EXDESC ExDescKey beakers bottles~ ExDesc Caked, crusted, cracked, crazed, every one of these containers has seen the use and abuse of many a failed experiment. As your eyes scan over them, you cannot find even one that is clean and pristine. ~ #ENDEXDESC #EXDESC ExDescKey table~ ExDesc Rickety in the extreme, this table looks to be on its last legs. The scarring and caking of its surface adds to its aged appearance. ~ #ENDEXDESC #MUDPROG Progtype entry_prog~ Arglist 100~ Comlist if race ($n) == half-ogre or race ($n) == half-orc or race ($n) == half-troll or isnpc ($n) mpechoat $n There's a foul stench here, but you seem able to handle it. else mpechoat $n There's a foul stench here, causing you to gag and choke. mpechoaround $n $n coughs and gags at the stench in the room. mpdamage $n 5 mpechoat $n Your lungs hurt a bit from the coughing. mpechoat $n Hopefully there's no permanent damage. endif ~ #ENDPROG #ENDROOM #ROOM Vnum 1599 Name A decrepit lab~ Sector underground~ Flags dark indoors~ Desc As labs go, this is a sad example. One rickety table occupies the eastern wall. Stacks of junk and oddments litter the floor. Scrawlings on the wall show sad attempts at design work. Several smashed pieces of machinery lie on the table, like half forgotten toys. ~ #EXIT Direction west~ ToRoom 1597 Desc A dank passageway ~ #ENDEXIT Reset M 0 1550 3 1599 Reset M 0 1550 3 1599 #EXDESC ExDescKey junk oddments stacks~ ExDesc Piled high about the room, these piles are a sad mix of poorly constructed bits of machinery, and pieces of rotting food. It would seem the hobgoblins take as much care of their experiments as they do of their homes. ~ #ENDEXDESC #EXDESC ExDescKey scrawlings~ ExDesc While at first glance these scrawlings look like diagrams and arcana notations, closer examination shows it to seem more the playful scratchings of a group of children. ~ #ENDEXDESC #EXDESC ExDescKey smashed pieces machinery~ ExDesc Looking at the pieces littered over the table, it is difficult to see how any of it could possibly have once been something worthwile. While relatively complex in spots, the mechanisms are badly assembled with poor parts. ~ #ENDEXDESC #EXDESC ExDescKey table~ ExDesc Rickety in the extreme, this table looks to be on its last legs. The stacks of junk seem to be pushed against the legs, as if offering support to them. ~ #ENDEXDESC #ENDROOM #ENDAREA