#FUSSAREA
#AREADATA
Version      1
Name         Shattered Refuge~
Author       Seccunda~
WeatherX     0
WeatherY     0
Ranges       5 20 0 60
Economy      0 22706892
ResetMsg     The earth rumbles with the after-affects of another experiment gone awry...~
ResetFreq    10
#ENDAREADATA

#MOBILE
Vnum       1500
Keywords   child gnome~
Short      a gnome child~
Long       A gnome child is here, deep in thought.
~
Desc       The little tyke looks so innocent sitting here studying. You almost want
to pick him up and hug him.
~
Race       gnome~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     600 7 18 7 300 400
Stats2     3 7 70
Stats3     2 4 0
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head legs heart guts feet ear eye~
Suscept    fire energy~
Attacks    trip~
Defenses   dodge~
#MUDPROG
Progtype  rand_prog~
Arglist   5~
Comlist   ponder
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       1501
Keywords   woman gnome~
Short      a gnome woman~
Long       A gnome woman is standing here, trying to look beautiful.
~
Desc       The woman is short and gnarled, but acts like a woman several times her beauty.
She's starting to look pretty attractive to you ...
~
Race       gnome~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     female~
Actflags   npc~
Stats1     600 10 16 5 500 700
Stats2     5 10 100
Stats3     1 8 0
Stats4     0 0 1 0 0
Attribs    18 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Resist     cold~
Attacks    trip~
Defenses   dodge~
#ENDMOBILE

#MOBILE
Vnum       1502
Keywords   man gnome~
Short      a gnome man~
Long       A gnome man is walking here, on his way to work.
~
Desc       This is a prime example of a gnome.  He looks short and weak, but at the
same time an intelligent creature who could outsmart you.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     500 12 15 4 450 900
Stats2     1 12 100
Stats3     1 8 1
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Resist     cold~
Attacks    trip~
Defenses   dodge~
#MUDPROG
Progtype  rand_prog~
Arglist   5~
Comlist   sing
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   2~
Comlist   shake $r
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       1503
Keywords   scientist gnome~
Short      a gnome scientist~
Long       A scientist wanders around deep in thought.
~
Desc       You see a gnome who is lost deep into some invention that he is about
to make.  His hair is white, but he looks fairly strong.
~
Race       gnome~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     500 12 14 4 1000 1300
Stats2     5 10 100
Stats3     1 8 3
Stats4     0 0 1 0 0
Attribs    18 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Attacks    trip~
Defenses   dodge~
#ENDMOBILE

#MOBILE
Vnum       1504
Keywords   gnome assistant~
Short      an assistant~
Long       An assistant scientist is here, juggling beakers and vials.
~
Desc       This is a well trained gnome.  He might not have a lot of strength but
he makes up for it with his scientific skills.
~
Race       gnome~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc~
Stats1     400 10 13 3 100 2000
Stats2     5 5 90
Stats3     1 7 2
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Resist     cold~
Suscept    fire~
Attacks    trip~
Defenses   dodge~
#MUDPROG
Progtype  rand_prog~
Arglist   3~
Comlist   emote catches a vial just as it falls loose from his hands.
sigh
say If only we could create extra limbs!
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       1505
Keywords   chief gnome~
Short      the chief gnome~
Long       A powerful looking gnome stands here wearing ornate clothes.
~
Desc       The Chief looks like he could whap you hard.  He looks not only powerful
but wise and resourceful.  You better not mess with him.
~
Race       gnome~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel~
Stats1     550 15 6 -1 8000 15000
Stats2     5 10 200
Stats3     1 15 2
Stats4     0 0 2 0 0
Attribs    18 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Attacks    trip weaken~
Defenses   dodge disarm~
#MUDPROG
Progtype  rand_prog~
Arglist   10~
Comlist   wield electrum
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       1507
Keywords   troll large bridge bridgetrolla~
Short      a large troll~
Long       A large troll stands here, guarding the bridge.
~
Desc       The small troll is a short and stocky beast with a human-like face
but with the eyes and fangs of a wild beast.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel scavenger prototype~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     -900 20 12 3 200 2000
Stats2     1 50 350
Stats3     2 5 1
Stats4     0 0 0 0 0
Attribs    16 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye claws horns~
Attacks    claws~
Defenses   dodge~
#MUDPROG
Progtype  all_greet_prog~
Arglist   100~
Comlist   say Who goes there?
mpechoat $n The troll says 'No one crosses my bridge without paying!
mpechoat $n The fee is 500 in gold! Only by my death may you pass for free!
mpechoat $n The troll pushes you backwards.
~
#ENDPROG

#MUDPROG
Progtype  bribe_prog~
Arglist   500~
Comlist   if isfight($n)
say I am no fool! You now must pass over my dead body!
else
smile $n
mpechoat $n You are wise not to try me in battle, for I would eat your corpse!
mpechoaround $n $n leaves over the bridge to the west.
mpschoaround $n The large troll tucks away his new gold.
mpechoat $n The troll moves and you walk west across the bridge.
mptransfer $n 1547
mpjunk coins
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       1508
Keywords   mouse field~
Short      a field mouse~
Long       A small mouse runs across your foot.
~
Desc       The Mouse is a cute little creature.
~
Race       rodent~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc scavenger~
Stats1     0 5 19 9 0 100
Stats2     1 5 50
Stats3     1 4 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     mammal~
Speaking   common mammal~
Bodyparts  head legs heart guts ear eye tail~
Defenses   dodge~
#ENDMOBILE

#MOBILE
Vnum       1509
Keywords   rat small~
Short      a rat~
Long       A small rat shrieks and runs around.
~
Desc       The rat is a little evil creature that deserves death.
~
Race       rodent~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc scavenger~
Stats1     -200 6 19 8 0 200
Stats2     1 1 66
Stats3     1 5 1
Stats4     0 0 1 0 0
Attribs    18 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     mammal~
Speaking   common mammal~
Bodyparts  head legs feet ear eye tail claws~
Suscept    energy~
Defenses   dodge~
#ENDMOBILE

#MOBILE
Vnum       1510
Keywords   rat large~
Short      a large rat~
Long       A large rat runs up to you and nibbles on your boots.
~
Desc       You have the urge to kill this vile creature.
~
Race       rodent~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc scavenger~
Stats1     -200 8 17 6 0 400
Stats2     1 1 88
Stats3     1 8 0
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     mammal~
Speaking   common mammal~
Bodyparts  head legs heart guts ear eye tail claws~
Suscept    energy~
Defenses   dodge~
#ENDMOBILE

#MOBILE
Vnum       1511
Keywords   rat giant~
Short      a giant rat~
Long       A giant rat growls at you and prepares to attack.
~
Desc       This rat has grown up to be the size of an average dog.
~
Race       rodent~
Class      warrior~
Position   standing~
DefPos     standing~
Specfun    spec_poison~
Gender     male~
Actflags   npc scavenger aggressive~
Stats1     -200 10 15 4 0 800
Stats2     1 1 111
Stats3     1 8 1
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     mammal~
Speaking   common mammal~
Bodyparts  head legs heart guts feet ear eye claws~
Suscept    energy~
Defenses   dodge~
#ENDMOBILE

#MOBILE
Vnum       1512
Keywords   troll~
Short      the troll~
Long       A giant troll lumbers around.
~
Desc       You see before you a huge mass of living flesh.  You cringe in fear as
he lifts his powerful arm to bludgeon you.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel aggressive~
Stats1     -800 14 7 0 100 10000
Stats2     3 5 160
Stats3     2 8 1
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common trollese~
Speaking   common trollese~
Bodyparts  head arms legs heart guts hands feet ear eye~
Attacks    claws~
Defenses   dodge disarm~
#ENDMOBILE

#MOBILE
Vnum       1513
Keywords   bat black~
Short      a black bat~
Long       A black bat hangs from the ceiling.
~
Desc       The bat is a grotesque little creature with large wings and fangs.
~
Race       bat~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc aggressive~
Affected   detect_invis detect_hidden infrared flying truesight~
Stats1     -500 5 16 5 1 1000
Stats2     3 4 70
Stats3     1 8 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common mammal~
Speaking   common mammal~
Bodyparts  head legs heart guts ear eye wings~
Defenses   dodge~
#ENDMOBILE

#MOBILE
Vnum       1514
Keywords   gnome scientist traitor~
Short      the traitor~
Long       A gnome scientist wanders about the room, nervous at your intrusion.
~
Desc       This gnome won't meet your eyes at all. He is different from the rest found
here, he is shifty and secretive. He moves across the room, seeming to stop
always over the same place on the floor. 
~
Race       gnome~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     -700 12 14 3 696 2300
Stats2     4 12 110
Stats3     1 8 3
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Resist     cold~
Attacks    trip~
Defenses   dodge~
#ENDMOBILE

#MOBILE
Vnum       1515
Keywords   bat fire~
Short      the fire bat~
Long       The fire bat flames brightly and prepares to attack.
~
Desc       You see a huge flame which resembles the shape of a bat.  The creature
hangs from the ceiling and bites at you.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc scavenger aggressive~
Affected   detect_invis~
Stats1     -900 12 9 2 6000 6000
Stats2     1 10 60
Stats3     3 5 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Attacks    trip~
Defenses   dodge~
#ENDMOBILE

#MOBILE
Vnum       1516
Keywords   guard hobgoblin~
Short      the hobgoblin guard~
Long       The hobgoblin guard attacks first, thinks later.
~
Desc       This is an extra large, extra ugly goblin like creature.  He grins evilly
as he attempts to brain you.
~
Race       hobgoblin~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel aggressive~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     -700 10 15 4 75 1000
Stats2     2 15 100
Stats3     1 8 1
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     goblin~
Speaking   common goblin~
Bodyparts  head arms legs heart guts hands feet ear eye~
Attacks    trip~
Defenses   dodge disarm~
#MUDPROG
Progtype  rand_prog~
Arglist   5~
Comlist   get fungus helmet
mpecho The hobgoblin munches on a nasty looking piece of fungus.
put fungus helmet
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       1517
Keywords   soldier hobgoblin~
Short      the hobgoblin soldier~
Long       A hobgoblin soldier stands here.
~
Desc       This is just a low life hobgoblin, who couldn't make it to the ranks
of the elite guards.  He looks pissed.
~
Race       hobgoblin~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel aggressive~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     -600 7 18 7 50 300
Stats2     1 7 70
Stats3     1 7 0
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     goblin~
Speaking   common goblin~
Bodyparts  head arms legs heart guts hands feet ear eye~
Attacks    trip~
Defenses   dodge disarm~
#MUDPROG
Progtype  rand_prog~
Arglist   2~
Comlist   grunt
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   1~
Comlist   drool
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       1518
Keywords   bodyguard hobgoblin guard~
Short      the hobgoblin bodyguard~
Long       A hobgoblin bodyguard guards the king with his life.
~
Desc       This is one of the elite hobgoblin guards.  He stands tall for his short
stature.  He grins a toothy grin as he prepares to attack.
~
Race       hobgoblin~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     -500 10 14 4 100 2000
Stats2     2 15 105
Stats3     1 7 2
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Attacks    trip~
Defenses   parry dodge~
#ENDMOBILE

#MOBILE
Vnum       1519
Keywords   king hobgoblin~
Short      the king of the hobgoblins~
Long       There is a great king here, sitting in his throne.
~
Desc       The king is a silly looking hobgoblin whose muscles bulge out of his robes,
destroying the sophisticated effect he was trying to create.
~
Race       hobgoblin~
Class      warrior~
Position   aggressive~
DefPos     standing~
Gender     male~
Actflags   npc sentinel~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     -500 18 9 2 500 6000
Stats2     5 20 150
Stats3     2 7 1
Stats4     0 0 2 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common goblin~
Speaking   common goblin~
Bodyparts  head arms legs heart guts hands feet ear eye~
Attacks    trip weaken~
Defenses   parry dodge disarm~
#ENDMOBILE

#MOBILE
Vnum       1520
Keywords   miner hobgoblin~
Short      a hobgoblin miner~
Long       A hobgoblin miner stands here looking for gold.
~
Desc       The miner is totally covered in dust.
~
Race       hobgoblin~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc scavenger~
Stats1     -400 5 16 5 700 500
Stats2     1 12 60
Stats3     1 8 0
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     goblin~
Speaking   goblin~
Bodyparts  head legs heart guts hands feet ear eye~
Attacks    trip~
Defenses   dodge~
#MUDPROG
Progtype  rand_prog~
Arglist   5~
Comlist   grumble
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   2~
Comlist   curse
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       1521
Keywords   treasurer hobgoblin tt~
Short      the treasurer~
Long       A treasurer is here counting out money.
~
Desc       The hobgoblin treasurer is an old goblin with glasses.  It appears that he
can only see a couple feet in front of him.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel scavenger~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     -200 13 11 2 5000 2500
Stats2     3 15 115
Stats3     2 6 1
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Attacks    poison blindness~
Defenses   dodge~
#ENDMOBILE

#MOBILE
Vnum       1522
Keywords   prisoner gnome~
Short      a gnome prisoner~
Long       A gnome prisoner is here resting in the straw.
~
Desc       The prisoner is just barely alive.
~
Race       gnome~
Class      warrior~
Position   sitting~
DefPos     standing~
Gender     male~
Actflags   npc sentinel scavenger~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     1000 6 17 8 0 50
Stats2     5 3 50
Stats3     2 3 1
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
#MUDPROG
Progtype  rand_prog~
Arglist   2~
Comlist   sulk
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       1523
Keywords   prisoner human~
Short      a human prisoner~
Long       A human prisoner is here resting in the straw.
~
Desc       The prisoner is just barely alive.
~
Race       human~
Class      warrior~
Position   sitting~
DefPos     standing~
Gender     female~
Actflags   npc sentinel scavenger~
Stats1     100 5 17 8 0 50
Stats2     3 5 35
Stats3     2 3 1
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
#MUDPROG
Progtype  rand_prog~
Arglist   3~
Comlist   groan
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       1524
Keywords   man old hermit~
Short      the hermit~
Long       An old man wanders about this underground home.
~
Desc       This man is very old, and appears to love his solitude. This home
though underground, is fairly well kept. The cluttered items are
from years and years of collecting.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc scavenger~
Stats1     -10 12 16 5 2500 600
Stats2     5 10 120
Stats3     1 8 0
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head legs guts eye claws~
Attacks    claws~
Defenses   dodge~
#ENDMOBILE

#MOBILE
Vnum       1526
Keywords   cook hobgoblin~
Short      the cook~
Long       A hobgoblin cook stands here, harvesting fungus.
~
Desc       This cook is a dirty and fat hobgoblin. She burps as and farts as she
goes about her work.
~
Race       hobgoblin~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     -500 15 14 4 26 900
Stats2     150 1 1
Stats3     1 7 1
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     goblin~
Speaking   common goblin~
Bodyparts  head arms legs heart guts hands feet ear eye~
Attacks    kick~
Defenses   dodge~
#MUDPROG
Progtype  rand_prog~
Arglist   4~
Comlist   burp
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   2~
Comlist   fart
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       1527
Keywords   gnome guard~
Short      a gnome guard~
Long       A particularly mean looking gnome guards the path north.
~
Desc       This is a well trained gnome.  He might not have a lot of strength but
he makes up for it with his weapons skill.
~
Race       gnome~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel~
Stats1     500 13 13 3 1500 2000
Stats2     2 6 120
Stats3     3 3 2
Stats4     0 0 1 0 0
Attribs    18 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Attacks    trip~
Defenses   dodge disarm~
#MUDPROG
Progtype  death_prog~
Arglist   100~
Comlist   if level($n) == 50
  mpecho The savagery of the attack leaves the guard's inventory in scraps.
  mpjunk all.fizz
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       1528
Keywords   tester mobbie~
Short      a newly created tester mobbie~
Long       Some god abandoned a newly created tester mobbie here.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc prototype~
Stats1     0 1 0 0 0 0
Stats2     0 0 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#MUDPROG
Progtype  speech_prog~
Arglist   xxxxx~
Comlist   n
s
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       1529
Keywords   canary cc~
Short      a canary~
Long       A bright yellow canary rests upon her perch here.
~
Desc       This bright yellow canary looks quite at home here. Obviously the pet
of the person who lives here, it is well cared for.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel~
Stats1     0 5 0 0 0 0
Stats2     1 1 40
Stats3     1 1 2
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Defenses   dodge~
#ENDMOBILE

#MOBILE
Vnum       1530
Keywords   gnome receptionist woman~
Short      the receptionist~
Long       A gnome woman is here, busy filing notes.
~
Desc       This woman merely looks up at your intrusion, and then returns to her
filing. She is about the oldest female Gnome you have yet run across, 
perhaps the wife of the Chief.
~
Race       gnome~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     female~
Actflags   npc sentinel~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     500 13 14 4 1000 1300
Stats2     3 13 130
Stats3     1 13 0
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common insectoid reptile dragon spiritual halfling clan~
Speaking   common insectoid reptile dragon spiritual halfling clan~
Bodyparts  head arms legs heart guts hands feet ear eye~
Resist     cold~
Attacks    trip~
Defenses   dodge~
#MUDPROG
Progtype  rand_prog~
Arglist   4~
Comlist   say Filing, filing, and more filing. Must they keep notes on everything?
mpecho You hear the parchments crumple as the reception continues to file.
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   8~
Comlist   grumble
say I shall never keep up with this paperwork.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       1531
Keywords   gnome assistant~
Short      an assistant~
Long       An assistant scientist is here, juggling beakers and vials.
~
Desc       This is a well trained gnome.  He might not have a lot of strength but
he makes up for it with his scientific skills.
~
Race       gnome~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc~
Stats1     500 10 13 3 100 2000
Stats2     5 5 90
Stats3     1 7 2
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common insectoid reptile dragon spiritual halfling clan~
Speaking   common insectoid reptile dragon spiritual halfling clan~
Bodyparts  head arms legs heart guts hands feet ear eye~
Resist     cold~
Suscept    fire~
Attacks    trip~
Defenses   dodge~
#MUDPROG
Progtype  rand_prog~
Arglist   3~
Comlist   whistle
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   3~
Comlist   smile
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       1532
Keywords   scientist gnome~
Short      a gnome scientist~
Long       A scientist wanders around deep in thought.
~
Desc       You see a gnome who is lost deep into some invention that he is about
to make.  His hair is white, but he looks fairly strong.
~
Race       gnome~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     500 12 14 4 1000 1300
Stats2     5 10 100
Stats3     1 8 3
Stats4     0 0 1 0 0
Attribs    18 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common insectoid reptile dragon spiritual halfling clan~
Speaking   common insectoid reptile dragon spiritual halfling clan~
Bodyparts  head arms legs heart guts hands feet ear eye~
Attacks    trip~
Defenses   dodge~
#MUDPROG
Progtype  rand_prog~
Arglist   3~
Comlist   emote scratches his head in deep thought.
say Ah yes, that has to be it.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       1533
Keywords   child gnome~
Short      a gnome child~
Long       A gnome child is here, tossing around a toy boomerang.
~
Desc       This little tyke looks so innocent, playing here with his toys. You
almost want to join in the play.
~
Race       gnome~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc scavenger~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     600 8 18 7 300 400
Stats2     3 7 80
Stats3     1 6 2
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common ogre orcish mammal reptile dragon spiritual halfling clan~
Speaking   common ogre orcish mammal reptile dragon spiritual halfling clan~
Bodyparts  head legs heart guts feet ear eye~
Suscept    fire energy~
Attacks    trip~
Defenses   dodge~
#ENDMOBILE

#MOBILE
Vnum       1534
Keywords   teacher woman gnome~
Short      the teacher~
Long       An old gnome woman stands here, teaching the class.
~
Desc       The woman is short and gnarled, and she looks ancient! She is busy teaching
the children about physics it appears.
~
Race       gnome~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     female~
Actflags   npc sentinel~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     600 10 16 5 500 700
Stats2     5 10 100
Stats3     1 8 0
Stats4     0 0 1 0 0
Attribs    18 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common ogre orcish mammal reptile dragon spiritual halfling clan~
Speaking   common ogre orcish mammal reptile dragon spiritual halfling clan~
Bodyparts  head arms legs heart guts hands feet ear eye~
Resist     cold~
Attacks    trip~
Defenses   dodge~
#MUDPROG
Progtype  rand_prog~
Arglist   3~
Comlist   snap
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   2~
Comlist   say Even at your young age, you should be planning future creations.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       1535
Keywords   teacher man gnome~
Short      the teacher~
Long       This teacher commands attention from his students merely by his presence.
~
Desc       This is a prime example of a gnome.  He looks short and weak, but at the
same time an intelligent creature who could outsmart you.
~
Race       gnome~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel prototype~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     500 6 15 4 450 900
Stats2     1 12 100
Stats3     1 8 1
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common ogre orcish mammal reptile dragon spiritual halfling clan~
Speaking   common ogre orcish mammal reptile dragon spiritual halfling clan~
Resist     cold~
Attacks    trip~
Defenses   dodge~
#MUDPROG
Progtype  rand_prog~
Arglist   5~
Comlist   emote points to a few items on a table.
say To create is the goal of all our lives. To die creating is a blessing.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       1536
Keywords   child gnome~
Short      a gnome child~
Long       A gnome child is here, tossing around a toy boomerang.
~
Desc       This little tyke looks so innocent, playing here with his toys. You
almost want to join in the play.
~
Race       gnome~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     female~
Actflags   npc scavenger~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     600 8 18 7 300 400
Stats2     3 7 80
Stats3     1 6 2
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common ogre orcish trollese mammal reptile dragon spiritual halfling clan~
Speaking   common ogre orcish trollese mammal reptile dragon spiritual halfling clan~
Bodyparts  head legs heart guts feet ear eye~
Suscept    fire energy~
Attacks    trip~
Defenses   dodge~
#MUDPROG
Progtype  rand_prog~
Arglist   5~
Comlist   giggle
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   2~
Comlist   wink $r
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       1537
Keywords   child gnome~
Short      a gnome child~
Long       A gnome child is here, skipping rocks.
~
Desc       This little tyke looks so innocent, playing here with his rocks. You
almost want to join in the play.
~
Race       gnome~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc~
Stats1     500 6 0 0 0 0
Stats2     2 6 60
Stats3     1 4 2
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common ogre orcish trollese mammal reptile dragon spiritual halfling clan~
Speaking   common ogre orcish trollese mammal reptile dragon spiritual halfling clan~
Bodyparts  head arms legs heart guts hands feet ear eye~
Suscept    fire~
Attacks    trip~
Defenses   dodge~
#MUDPROG
Progtype  rand_prog~
Arglist   5~
Comlist   smile $r
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   2~
Comlist   bounce
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       1538
Keywords   woman gnome~
Short      a gnome woman~
Long       A gnome woman is standing here, trying to look beautiful.
~
Desc       The woman is short and gnarled, but acts like a woman several times her beauty.
She's starting to look pretty attractive to you ...
~
Race       gnome~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     female~
Actflags   npc~
Stats1     600 10 16 5 500 700
Stats2     5 10 100
Stats3     1 8 0
Stats4     0 0 1 0 0
Attribs    18 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common ogre orcish trollese mammal reptile dragon spiritual halfling clan~
Speaking   common ogre orcish trollese mammal reptile dragon spiritual halfling clan~
Bodyparts  head arms legs heart guts hands feet ear eye~
Resist     cold~
Attacks    trip~
Defenses   dodge~
#ENDMOBILE

#MOBILE
Vnum       1539
Keywords   patch darkness shadow~
Short      an infant shadow~
Long       A whispy, indistinct patch of darkness shifts amongst the shadows here.
~
Desc       This is a shadow, a baby one at that.  You have heard tales of
their existence, but have never met a person who has seen one
an lived.  This shadow is already almost the size of the room,
it seems to move and mold around you.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     0 15 0 0 0 0
Stats2     2 30 150
Stats3     2 7 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Attacks    feed~
Defenses   dodge~
#MUDPROG
Progtype  death_prog~
Arglist   100~
Comlist   mpecho Thank you $n, you have freed me from this prison.
mpecho The shadow becomes clear, then is gone!
mpgoto 199
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   3~
Comlist   mpecho You feel an odd chill run down your spine.
say One day my darkness will not be contained in this small room.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       1545
Keywords   troll large bridge bridgetrolla~
Short      a large troll~
Long       A large troll stands here, guarding the bridge.
~
Desc       The small troll is a short and stocky beast with a human-like face
but with the eyes and fangs of a wild beast.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel scavenger~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     -900 20 12 3 200 2000
Stats2     1 50 350
Stats3     5 3 4
Stats4     0 0 0 0 0
Attribs    16 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye claws horns~
Immune     sleep charm~
Attacks    claws~
Defenses   dodge~
#MUDPROG
Progtype  all_greet_prog~
Arglist   100~
Comlist   say Who goes there?
mpechoat $n The troll says 'No one crosses my bridge without paying!
mpechoat $n The fee is 500 in gold! Only by my death may you pass for free!
mpechoat $n The troll pushes you backwards.
~
#ENDPROG

#MUDPROG
Progtype  fight_prog~
Arglist   100~
Comlist   if isnpc($n)
 mer $n The troll sneers in contempt and takes a mighty swing.
 mpdamage $n 30000
endif
~
#ENDPROG

#MUDPROG
Progtype  bribe_prog~
Arglist   500~
Comlist   if isfight($n)
say I am no fool! You now must pass over my dead body!
else
smile $n
mpechoat $n You are wise not to try me in battle, for I would eat your corpse!
mpecho The air ripples over the bridge, causing the missing section to appear.
mpechoaround $n $n leaves over the bridge to the east.
mpechoaround $n The large troll tucks away his new gold.
mpechoat $n The troll moves and you walk east across the bridge.
mpechoat $n The air ripples behind you, obscuring the bridge again.
mpechoaround $n The air ripples behind $n, obscuring the bridge again.
mptransfer $n 1547
put coins basket
endif
~
#ENDPROG

#MUDPROG
Progtype  death_prog~
Arglist   100~
Comlist   mpecho The troll falls to the ground, mortally hit.
mpecho Gasping, he says, "This ends nothing. I will have final victory."
mpecho With a shudder, the troll expires in death.
mpoload 1546 1
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       1546
Keywords   troll large bridge bridgetrollb~
Short      a large troll~
Long       A large troll stands here, guarding the bridge.
~
Desc       The small troll is a short and stocky beast with a human-like face
but with the eyes and fangs of a wild beast.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel scavenger~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     -900 20 12 3 200 2000
Stats2     1 50 350
Stats3     5 3 4
Stats4     0 0 0 0 0
Attribs    16 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye claws horns~
Immune     sleep charm~
Attacks    claws~
Defenses   dodge~
#MUDPROG
Progtype  all_greet_prog~
Arglist   100~
Comlist   say Who goes there?
mpechoat $n The troll says 'No one crosses my bridge without paying!
mpechoat $n The fee is 500 in gold! Only by my death may you pass for free!
mpechoat $n The troll pushes you backwards.
~
#ENDPROG

#MUDPROG
Progtype  fight_prog~
Arglist   100~
Comlist   if isnpc($n)
 mer $n The troll sneers in contempt and takes a mighty swing.
 mpdamage $n 30000
endif
~
#ENDPROG

#MUDPROG
Progtype  bribe_prog~
Arglist   500~
Comlist   if isfight($n)
say I am no fool! You now must pass over my dead body!
else
smile $n
mpechoat $n You are wise not to try me in battle, for I would eat your corpse!
mpecho The air ripples over the bridge, causing the missing section to appear.
mpechoaround $n $n leaves over the bridge to the west.
mpechoat $n The troll moves and you walk west across the bridge.
mpechoat $n The air ripples behind you, obscuring the bridge again.
mpechoaround $n The air ripples behind $n, obscuring the bridge again.
mptransfer $n 1546
put coins basket
endif
~
#ENDPROG

#MUDPROG
Progtype  death_prog~
Arglist   100~
Comlist   mpecho The troll falls to the ground, mortally hit.
mpecho Gasping, he says, "This ends nothing. I will have final victory."
mpecho With a shudder, the troll expires in death.
mpoload 1547 1
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       1547
Keywords   snake adder~
Short      the adder~
Long       An adder snake slithers through the grass, hunting rodents for food.
~
Desc       This snake is about two feet long, a velvety black with shiny zigzag
markings along its length. He appears to be watching your every move.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     -400 6 0 25 0 0
Stats2     2 5 55
Stats3     1 4 2
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head eye tail~
Attacks    trip~
Defenses   dodge~
#MUDPROG
Progtype  fight_prog~
Arglist   33~
Comlist   mpechoat $n The snake strikes and bites you! Ouch that hurt.
mpechoaround $n The snake bit $n, and it looked painful!
mpdamage $n 3
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       1548
Keywords   guard hobgoblin~
Short      the hobgoblin guard~
Long       The hobgoblin guard attacks first, thinks later.
~
Desc       This is an extra large, extra ugly goblin like creature.  He grins evilly
as he attempts to brain you.
~
Race       hobgoblin~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel aggressive~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     -700 10 15 4 75 1000
Stats2     2 15 100
Stats3     1 8 1
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common elvish dwarven pixie orcish trollese rodent insectoid dragon spiritual halfling clan~
Speaking   elvish dwarven pixie orcish trollese rodent insectoid dragon spiritual halfling clan~
Bodyparts  head arms legs heart guts hands feet ear eye~
Defenses   dodge disarm~
#MUDPROG
Progtype  rand_prog~
Arglist   2~
Comlist   burp
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   1~
Comlist   grope self
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       1549
Keywords   guard hobgoblin~
Short      the hobgoblin guard~
Long       The hobgoblin guard attacks first, thinks later.
~
Desc       This is an extra large, extra ugly goblin like creature.  He grins evilly
as he attempts to brain you.
~
Race       hobgoblin~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc aggressive~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     -700 10 15 4 75 1000
Stats2     2 15 100
Stats3     1 8 1
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common elvish dwarven pixie ogre rodent mammal dragon spiritual halfling clan~
Speaking   elvish dwarven pixie ogre rodent mammal dragon spiritual halfling clan~
Bodyparts  head arms legs heart guts hands feet ear eye~
Attacks    trip~
Defenses   dodge~
#ENDMOBILE

#MOBILE
Vnum       1550
Keywords   hobgoblin tinker~
Short      a tinker~
Long       A hobgoblin is here, tinkering on an odd invention.
~
Desc       You see a hobgoblin who is trying so hard to concentrate, so much as
not to notice your intrusion. The projects here are far less complex
than those the Gnomes were working on. Even though this is obviously
a smarter specimen than the average hobgoblin, he really does not
appear too intelligent.
~
Race       hobgoblin~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     -700 12 14 4 1000 1300
Stats2     5 10 100
Stats3     1 8 3
Stats4     0 0 1 0 0
Attribs    18 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common elvish dwarven pixie ogre rodent mammal dragon spiritual halfling clan~
Speaking   elvish dwarven pixie ogre rodent mammal dragon spiritual halfling clan~
Bodyparts  head arms legs heart guts hands feet ear eye~
Attacks    trip~
Defenses   dodge~
#MUDPROG
Progtype  rand_prog~
Arglist   5~
Comlist   fart
mpecho The tinker scratches a scab on his behind. 
mpecho Examining his finger, he licks it clean and goes back to work.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       1551
Keywords   miner hobgoblin~
Short      a hobgoblin miner~
Long       A hobgoblin miner walks around here, barely doing any actual work.
~
Desc       The miner is totally covered in dust.
~
Race       hobgoblin~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel scavenger~
Stats1     -400 5 16 5 700 500
Stats2     1 12 60
Stats3     1 8 0
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common elvish dwarven pixie ogre rodent mammal dragon spiritual halfling clan~
Speaking   elvish dwarven pixie ogre rodent mammal dragon spiritual halfling clan~
Bodyparts  head legs heart guts hands feet ear eye~
Attacks    trip~
Defenses   dodge~
#ENDMOBILE

#MOBILE
Vnum       1552
Keywords   guard hobgoblin~
Short      the hobgoblin guard~
Long       The hobgoblin guard attacks first, thinks later.
~
Desc       This is an extra large, extra ugly goblin like creature.  He grins evilly
as he attempts to brain you.
~
Race       hobgoblin~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     -700 10 15 4 75 1000
Stats2     2 15 100
Stats3     1 8 1
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common elvish dwarven pixie ogre rodent mammal dragon spiritual halfling clan~
Speaking   elvish dwarven pixie ogre rodent mammal dragon spiritual halfling clan~
Bodyparts  head arms legs heart guts hands feet ear eye~
Attacks    trip~
Defenses   dodge disarm~
#ENDMOBILE

#MOBILE
Vnum       1565
Keywords   new mob~
Short      a newly created new mob~
Long       Some god abandoned a newly created new mob here.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc prototype~
Stats1     0 1 0 0 0 0
Stats2     0 0 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       1566
Keywords   child gnome~
Short      a gnome child~
Long       A gnome child is here, deep in thought.
~
Desc       The little tyke looks so innocent sitting here studying. You almost want
to pick him up and hug him.
~
Race       gnome~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     600 7 18 7 300 400
Stats2     3 7 70
Stats3     2 4 0
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common insectoid reptile dragon spiritual halfling clan~
Speaking   common insectoid reptile dragon spiritual halfling clan~
Bodyparts  head legs heart guts feet ear eye~
Suscept    fire energy~
Attacks    trip~
Defenses   dodge~
#MUDPROG
Progtype  rand_prog~
Arglist   3~
Comlist   nod teacher
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       1599
Keywords   aset spacer mob~
Short      a newly created new mob~
Long       Some god abandoned a newly created new mob here.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc prototype~
Stats1     0 1 0 0 0 0
Stats2     0 0 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#OBJECT
Vnum     1500
Keywords key bloody~
Type     key~
Short    a bloody key~
Long     A bloody key is stuck to the floor.~
WFlags   take~
Values   2 0 0 0 0 0
Stats    1 1000 100 0 0
#ENDOBJECT

#OBJECT
Vnum     1501
Keywords key dirty~
Type     key~
Short    a dirty key~
Long     A dirty key lies here.~
WFlags   take~
Values   2 0 0 0 0 0
Stats    1 1050 105 0 0
#ENDOBJECT

#OBJECT
Vnum     1502
Keywords boomerang~
Type     weapon~
Short    a boomerang~
Long     A toy boomerang wants to be picked up.~
Flags    organic~
WFlags   take wield~
Values   0 2 4 7 0 0
Stats    5 5 0 0 0
#ENDOBJECT

#OBJECT
Vnum     1503
Keywords staff gnarled~
Type     weapon~
Short    a gnarled staff~
Long     A gnarled staff is here.~
WFlags   take wield~
Values   0 1 9 7 0 0
Stats    15 600 60 0 0
#ENDOBJECT

#OBJECT
Vnum     1504
Keywords sword gnome~
Type     weapon~
Short    a gnome sword~
Long     A gnome sword catches your eye.~
WFlags   take wield~
Values   0 3 3 3 0 0
Stats    15 4000 400 0 0
#EXDESC
ExDescKey    gnome sword~
ExDesc       This weapon was not made to withstand very many battles. It is more for
show then to actually be drawn on a fight.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     1505
Keywords shield studded~
Type     armor~
Short    a studded shield~
Long     A studded wooden shield lies here.~
WFlags   take shield~
Values   4 0 0 0 0 0
Stats    16 3000 300 0 0
#ENDOBJECT

#OBJECT
Vnum     1506
Keywords potion bloody~
Type     potion~
Short    a bloody potion~
Long     A bloody potion lies here.~
WFlags   take~
Values   15 -1 -1 -1 0 0
Stats    22 1500 150 0 0
Spells   'cure critical' 'cure critical' 'kindred strength'
#ENDOBJECT

#OBJECT
Vnum     1507
Keywords cloak bloody~
Type     armor~
Short    a bloody cloak~
Long     A bloody cloak lies in a corner.~
Flags    magic~
WFlags   take neck~
Values   4 0 0 0 0 0
Stats    15 2000 200 0 0
Affect       -1 -1 -5 17 0
Affect       -1 -1 5 13 0
Affect       -1 -1 -1 25 0
#ENDOBJECT

#OBJECT
Vnum     1508
Keywords ring bat~
Type     armor~
Short    a bat ring~
Long     A ring in the shape of a bat lies here.~
Flags    magic~
WFlags   take finger~
Values   3 0 0 0 0 0
Stats    2 2500 250 0 0
Affect       -1 -1 15 14 0
#ENDOBJECT

#OBJECT
Vnum     1509
Keywords necklace bead~
Type     armor~
Short    a bead necklace~
Long     A string of beads is here.~
WFlags   take neck~
Values   3 0 0 0 0 0
Stats    8 4000 400 0 0
Affect       -1 -1 2 18 0
#ENDOBJECT

#OBJECT
Vnum     1510
Keywords sword electrum~
Type     weapon~
Short    an electrum sword~
Long     An electrum sword lies here.~
Flags    glow magic~
WFlags   take wield~
Values   0 4 3 3 0 0
Stats    20 100000 10000 0 0
#ENDOBJECT

#OBJECT
Vnum     1511
Keywords basket wicker~
Type     container~
Short    a wicker basket~
Long     A wicker basket sits here.~
WFlags   take hold~
Values   150 0 -1 0 0 0
Stats    5 45 4 0 0
#ENDOBJECT

#OBJECT
Vnum     1512
Keywords peanuts~
Type     food~
Short    some peanuts~
Long     Some peanuts lie here.~
Flags    organic~
WFlags   take~
Values   16 0 0 0 0 0
Stats    9 25 2 0 0
#ENDOBJECT

#OBJECT
Vnum     1513
Keywords grain~
Type     food~
Short    some grain~
Long     There is some grain here.~
WFlags   take~
Values   15 0 0 0 0 0
Stats    8 22 2 0 0
#ENDOBJECT

#OBJECT
Vnum     1514
Keywords skiff~
Type     boat~
Short    a skiff~
Long     A small skiff is here.~
WFlags   take~
Values   0 0 0 0 0 0
Stats    24 1500 150 0 0
#ENDOBJECT

#OBJECT
Vnum     1515
Keywords boots gnome~
Type     armor~
Short    a pair of gnome boots~
Long     You notice a pair of gnomish boots.~
WFlags   take feet~
Values   4 0 0 0 0 0
Stats    12 12000 1200 0 0
Affect       -1 -1 40 14 0
#ENDOBJECT

#OBJECT
Vnum     1516
Keywords coins~
Type     money~
Short    a pile of coins~
Long     A pile of coins.~
WFlags   take~
Values   1000 0 0 0 0 0
Stats    1 1 0 0 0
#ENDOBJECT

#OBJECT
Vnum     1517
Keywords coins~
Type     money~
Short    a pile of coins~
Long     A pile of coins.~
WFlags   take~
Values   5000 0 0 0 0 0
Stats    1 1 0 0 0
#ENDOBJECT

#OBJECT
Vnum     1518
Keywords coins~
Type     money~
Short    a pile of coins~
Long     A pile of coins.~
WFlags   take~
Values   100000 0 0 0 0 0
Stats    1 1 0 0 0
#ENDOBJECT

#OBJECT
Vnum     1519
Keywords shield stone~
Type     armor~
Short    a stone shield~
Long     A stone slab lies here.~
WFlags   take shield~
Values   4 0 0 0 0 0
Stats    35 9000 900 0 0
Affect       -1 -1 2 1 0
#ENDOBJECT

#OBJECT
Vnum     1520
Keywords mail heavy banded~
Type     armor~
Short    heavy banded mail~
Long     A large suit of heavy banded mail is here~
WFlags   take body~
Values   6 0 0 0 0 0
Stats    30 35000 3500 0 0
#ENDOBJECT

#OBJECT
Vnum     1521
Keywords club large~
Type     weapon~
Short    a large club~
Long     A large club sits here.~
WFlags   take wield~
Values   0 4 3 7 0 0
Stats    22 20000 2000 0 0
#ENDOBJECT

#OBJECT
Vnum     1522
Keywords banana~
Type     food~
Short    a banana~
Long     There is a banana here.~
WFlags   take~
Values   6 0 0 0 0 0
Stats    5 9 0 0 0
#ENDOBJECT

#OBJECT
Vnum     1523
Keywords life potion~
Type     potion~
Short    a potion of life healing~
Long     A potion of life healing has left here.~
Flags    glow nodrop~
WFlags   take~
Values   32 -1 -1 -1 0 0
Stats    1 1 0 0 0
Spells   'heal' 'bless' 'refresh'
#ENDOBJECT

#OBJECT
Vnum     1524
Keywords lever~
Type     lever~
Short    a lever inside the object~
Long     A small lever rests within the object along the wall.~
Flags    hidden~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#EXDESC
ExDescKey    lever~
ExDesc       This tiny lever seems to be made of some shiny red material. Slick
to the touch, you have never seen anything quite like it.
~
#ENDEXDESC

#MUDPROG
Progtype  use_prog~
Arglist   100~
Comlist   mpecho As the lever is moved, a strange voice fills the room.
mpecho "Working late again are we boss? You really should get more rest.
mpecho I'll save you the walk again. Next time go home earlier."
mpechoat $n You feel as if you were being pulled in every direction at once.
mpecho A strange mist envelops the area about the object.
mpechoat $n Everything fades from view, only to be replaced by another view.
mpechoaround $n $n disappears from view within the mists.
mpechoaround $n When the mist clears, only the object remains.
mptransfer $n 1534
mppurge lever
mpoload 1524
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     1525
Keywords object~
Type     trash~
Short    object~
Long     A large, strange object hums quietly here.~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#EXDESC
ExDescKey    object~
ExDesc       Looking like an ornate box with fluted tubes sticking out at odd angles,
this quietly humming object is strange indeed. A small door is situated
on the front panel, demanding further examination.
~
#ENDEXDESC

#EXDESC
ExDescKey    door~
ExDesc       Small gears and springs abound inside this object. A whirring and humming
flows forth like waves off the ocean. As you check inside, your fingers 
run over something. You can't seem to quite find it though. Some more
careful searching would seem to be required if you want to solve this.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     1526
Keywords Box~
Type     container~
Short    The box~
Long     A sturdy box rests securely on the ground here.~
Values   1 5 0 0 0 0
Stats    1 0 0 0 0
#EXDESC
ExDescKey    box~
ExDesc       Large and sturdy, this box is made of solid iron. Careful examination
shows almost seemless joints. If not for the handle, the door would be
impossible to find. Either designed to protect something valuable, or
to protect others from something dangerous, this box is a wonder in
strength and design.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     1527
Keywords packet~
Type     trash~
Short    an odd slick packet~
Long     An odd slick packet rests in a special cradle here.~
WFlags   take~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#EXDESC
ExDescKey    packet~
ExDesc       Made of some shiny slick material, this dark colored object has been
tightly sealed. Great care seems to have been taken to protect it.
It rests comfortably in a specially designed clamp.
~
#ENDEXDESC

#MUDPROG
Progtype  get_prog~
Arglist   100~
Comlist   mpechoat $n You feel a sudden flash of heat flow through your hands.
mpechoat $n You are knocked backwards by a small explosion.
mpechoaround $n $n is knocked backwards by a small explosion.
mpdamage $n 30
mpechoat $n Gingerly, you put the packet back before it sets off again.
mpechoaround $n $n gently returns the packet back, with a worried expression.
mpforce $n put packet box
mpforce $n close box
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     1528
Keywords crack~
Type     container~
Short    a crack in the wall~
Long     A small crack in the wall has been found here.~
Flags    hidden~
Values   10 0 0 0 0 0
Stats    1 0 0 0 0
#EXDESC
ExDescKey    crack~
ExDesc       After careful searching, you find a small crack in the northern wall.
Though natural seeming, it would appear someone has taken advantage of
its presence.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     1529
Keywords quill black light~
Type     light~
Short    a small quill~
Long     A small, oddly shaped black quill lies on the ground here.~
Flags    glow antievil~
WFlags   take hold~
Values   0 0 7200 0 0 0
Stats    1 0 0 0 0
Affect       -1 -1 1 3 0
Affect       -1 -1 30 14 0
Affect       -1 -1 256 27 0
#EXDESC
ExDescKey    quill~
ExDesc       Made of some black crystaline material, this quill is oddly shaped indeed.
No feathers are attached. The tip of the quill is not the standard sharp
dipping tip. It is, instead, a sort of rounded off tube. The other end of
the quill is a cut piece of clear crystal. The quill looks dry and unused.
~
#ENDEXDESC

#MUDPROG
Progtype  get_prog~
Arglist   100~
Comlist   mpechoat $n A small flash of light sparks forth as you touch the pen.
mpechoaround $n A small flash of light sparks forth as $n touches the pen.
~
#ENDPROG

#MUDPROG
Progtype  use_prog~
Arglist   100~
Comlist   mpechoat $n You wince as the pen tip springs out pricking your hand.
mpechoaround $n $n winces as the pen tip pricks $s hand.
mpechoat $n A small amount of your blood is drawn up into the pen.
mpechoat $n The pen lights with a spectral fire, fed by your blood.
mpechoaround $n The pen lights with a spectral fire as blood courses inside.
mpdamage $n 10
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     1530
Keywords statue stone granite plaque~
Type     furniture~
Short    a stone plaque~
Long     A large gnome carved from granite stands here, holding a bronze plaque.~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#EXDESC
ExDescKey    granite~
ExDesc       As you gaze upon this large piece of granite, you see a tall plaque
of burnished bronze. Many names are inscribed upon it's surface.
~
#ENDEXDESC

#EXDESC
ExDescKey    plaque~
ExDesc       The bronze plaque stands several feet high and  wide. Every inch of its
surface is covered with names.  The title at the top says, "Our fallen
heroes".  Knowing a little of gnomish culture, you realize this is the
list of those scientists who have died in experiments.  The highest
honour a gnome can have is to die young while inventing something
stupendous.
~
#ENDEXDESC

#EXDESC
ExDescKey    stone gnome carved~
ExDesc       As you gaze upon this large piece of granite, you see a tall plaque
of burnished bronze. Many names are inscribed upon it's surface.
~
#ENDEXDESC

#EXDESC
ExDescKey    statue~
ExDesc       As you gaze upon this large piece of granite, you see a tall plaque
of burnished bronze.  Many names are inscribed upon its surface.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     1531
Keywords Oaken shelf shelves~
Type     container~
Short    a tall oak shelf~
Long     A tall oaken shelf stands here.~
Values   20 0 0 0 0 0
Stats    1 0 0 0 0
#EXDESC
ExDescKey    shelf shelves~
ExDesc       Hand made, from pieces of locally cut oak, these shelves show the
pride and caring of a relatively gifted amateur.  Each piece has
been hand carved, obviously using whatever tools the owner had on
hand.  No matter the tools used, the effort has resulted in a
beautiful piece of work.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     1532
Keywords battered vellum scroll~
Type     scroll~
Short    a battered scroll~
Long     A weathered vellum scroll rests here.~
WFlags   take~
Values   25 -1 -1 -1 0 0
Stats    1 0 0 0 0
Spells   'dispel magic' 'bless' 'protection'
#EXDESC
ExDescKey    scroll~
ExDesc       This battered length of vellum has a faded, arcane script upon it.
Examining the script is difficult, but you can make out the following:
This will recant all magiks upon thee, replacing it with the blessings
and protections of thy Gods.
~
#ENDEXDESC

#MUDPROG
Progtype  get_prog~
Arglist   100~
Comlist   mpechoat $n A spectral voice echoes in your mind.
mpechoat $n "If you choose to keep me, take note:
mpechoat $n I am for your use only. Do not recite this upon another.
mpechoat $n The results will be unpredictable, and may gain the
mpechoat $n unwanted attention of the Immortals."
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     1533
Keywords fungus glob~
Type     food~
Short    an odd fungus~
Long     A glob of strangely glowing fungus pulses on the ground.~
Action   $n pinch$q $s nose as $e gag$q down this fuzzy fungoid lump.~
WFlags   take~
Values   5 0 0 0 0 0
Stats    3 0 0 0 0
#MUDPROG
Progtype  sac_prog~
Arglist   75~
Comlist   mpecho A layer of scum is left on the floor where the fungus had lain.
mpecho As you watch, the scum flows together, reforming into a lozenge.
mpoload 1534
mpat $n drop losenge
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     1534
Keywords fungoid losenge~
Type     pill~
Short    a fungoid losenge~
Long     A slimy little losenge sticks to the floor here.~
Action   $n hold$q back a gag as $e slip$q the losenge down $s throat~
WFlags   take~
Values   20 -1 -1 -1 0 0
Stats    5 550 55 0 0
Spells   'infravision' 'slink' 'valiance'
#ENDOBJECT

#OBJECT
Vnum     1535
Keywords sword electrum~
Type     weapon~
Short    an electrum sword~
Long     An electrum sword lies here.~
Flags    glow magic~
WFlags   take wield~
Values   0 4 3 3 0 0
Stats    20 100000 10000 0 0
Affect       -1 -1 25 12 0
Affect       -1 -1 15 13 0
Affect       -1 -1 3 18 0
#ENDOBJECT

#OBJECT
Vnum     1536
Keywords reading glasses~
Type     armor~
Short    a pair of reading glasses~
Long     A pair of wire rimmed glasses lie here, complete with thick lenses~
Flags    glow magic metal~
WFlags   take eyes~
Values   6 9 0 0 0 0
Stats    4 0 0 0 0
Affect       -1 -1 1 4 0
Affect       -1 -1 2 3 0
#ENDOBJECT

#OBJECT
Vnum     1537
Keywords beaker glowing liquid~
Type     potion~
Short    a glowing beaker of liquid~
Long     A beaker full of a glowing liquid sits here, brewing and boilding.~
Flags    glow magic~
WFlags   take~
Values   20 -1 -1 -1 0 0
Stats    1 0 0 0 0
Spells   'bless' 'cure critical' 'refresh'
#ENDOBJECT

#OBJECT
Vnum     1538
Keywords grey ratty labcoat~
Type     armor~
Short    a ratty grey labcoat~
Long     A pile of ratty grey material lies here in a heap.~
WFlags   take about~
Values   2 4 0 0 0 0
Stats    3 1200 120 0 0
Affect       -1 -1 1 2 0
Affect       -1 -1 1 3 0
#ENDOBJECT

#OBJECT
Vnum     1539
Keywords round flat stone rock~
Type     wand~
Short    a rounded, flat stone~
Long     A oddly glowing rock lies here.~
Flags    glow magic~
WFlags   take hold~
Values   15 1 1 -1 0 0
Stats    5 300 30 0 0
Spells   'stone skin'
#ENDOBJECT

#OBJECT
Vnum     1540
Keywords apron plaid cotton~
Type     armor~
Short    a plaid cotton apron~
Long     An old pile of plaid cotton lies here, dotted with stains.~
WFlags   take waist~
Values   1 3 0 0 0 0
Stats    3 0 0 0 0
Affect       -1 -1 1 1 0
#EXDESC
ExDescKey    apron~
ExDesc       This apron is not warn for fashion. There are several large stains
mingled with the green and blue plaid.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     1541
Keywords handkerchief cotton~
Type     armor~
Short    a plaid cotton handkerchief~
Long     A cotton handkerchief lays here, crumpled in a ball.~
WFlags   take head~
Values   2 2 0 0 0 0
Stats    1 100 10 0 0
Affect       -1 -1 1 25 0
#EXDESC
ExDescKey    cotton handkerchief~
ExDesc       This handkerchief is very beautiful, made of a fine cotton weave. The
blue and green plaid compliments your coloring.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     1542
Keywords vial fizz~
Type     potion~
Short    a vial of fizz~
Long     A fizzing vial was left here.~
WFlags   take~
Values   15 -1 -1 -1 0 0
Stats    22 1500 150 0 0
Spells   'cure critical' 'cure critical' 'kindred strength'
#ENDOBJECT

#OBJECT
Vnum     1543
Keywords cloak plaid cotton~
Type     armor~
Short    a tattered plaid cloak~
Long     A frayed cotton plaid cloak lies here in a heap.~
Flags    magic~
WFlags   take neck~
Values   4 0 0 0 0 0
Stats    15 2000 200 0 0
Affect       -1 -1 -5 17 0
Affect       -1 -1 5 13 0
Affect       -1 -1 -1 25 0
#ENDOBJECT

#OBJECT
Vnum     1544
Keywords fur robe~
Type     armor~
Short    a patchwork fur robe~
Long     An odd pile of bits of fur resembling a robe lies here in disarray.~
Flags    glow evil magic antigood antithief antivampire~
WFlags   take about~
Values   2 4 0 0 0 0
Stats    8 15000 1500 0 0
Affect       -1 -1 10 13 0
Affect       -1 -1 10 12 0
Affect       -1 -1 1 18 0
Affect       -1 -1 1 19 0
#EXDESC
ExDescKey    fur robe~
ExDesc       This robe will serve you well, unless a vampire or thief.  The smell of
it would drive a vampire mad and would cause a thief to be detected.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     1545
Keywords sceptre~
Type     weapon~
Short    a gnarled sceptre~
Long     A huge gnarled sceptre encrusted with shards of raw crystal rests here.~
Flags    dark evil magic~
WFlags   take wield~
Values   0 0 0 8 0 0
Stats    7 14200 1420 0 0
Affect       -1 -1 3 19 0
Affect       -1 -1 3 18 0
Affect       -1 -1 1 2 0
#EXDESC
ExDescKey    sceptre~
ExDesc       This sceptre looks like an enlarged spiked mace blending with a club.
The crystal shards piercing from the end look sharp and dangerous.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     1546
Keywords disk~
Type     trash~
Short    A golden disk~
Long     A dusky golden disk rests on the ground here.~
WFlags   take~
Values   0 0 0 0 0 0
Stats    1 500 50 0 0
#EXDESC
ExDescKey    disk~
ExDesc       Made of some soft golden material, this is a strange object indeed.  Odd
runes and arcane symbols swirl about the surface in a hypnotic pattern.
As you look upon it, a strange impression comes upon your mind.
~
#ENDEXDESC

#MUDPROG
Progtype  get_prog~
Arglist   100~
Comlist   if inroom($n) == 1546
 if ispc($n)
  mpforce $n look disk
  mea $n A spectral voice fills your mind.
  mea $n "You have defeated my master, winning free passage.
  mea $n However, be warned. He is not gone forever.
  mea $n When next you come this way, you will face his challenge again."
  mpe The air ripples over the bridge, causing the missing section to appear.
  mea $n A strange force pushes you across the bridge.
  mer $n A strange force pushes you across the bridge.
  mpe The air ripples over the bridge obscuring things again.
  mea $n The disk glows red hot, causing you to drop it from your fingers.
  mptransfer all 1547
  mpat 1547 mpforce $n drop disk
  mpe The disk crumbles to dust on the ground.
  mpat 1547 mppurge disk
 else
  mpforce $n drop disk
  mpe The disk crumbles to dust on the ground.
  mppurge disk
 endif
endif
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     1547
Keywords disk~
Type     trash~
Short    A golden disk~
Long     A dusky golden disk rests on the ground here.~
WFlags   take~
Values   0 0 0 0 0 0
Stats    1 500 50 0 0
#EXDESC
ExDescKey    disk~
ExDesc       Made of some soft golden material, this is a strange object indeed.  Odd
runes and arcane symbols swirl about the surface in a hypnotic pattern.
As you look upon it, a strange impression comes upon your mind.
 
~
#ENDEXDESC

#MUDPROG
Progtype  get_prog~
Arglist   100~
Comlist   if inroom($n) == 1547
 if ispc($n)
  mpforce $n look disk
  mea $n A spectral voice fills your mind.
  mea $n "You have defeated my master, winning free passage.
  mea $n However, be warned. He is not gone forever.
  mea $n When next you come this way, you will face his challenge again."
  mpe The air ripples over the bridge, causing the missing section to appear.
  mea $n A strange force pushes you across the bridge.
  mer $n A strange force pushes you across the bridge.
  mpe The air ripples over the bridge obscuring things again.
  mea $n The disk glows red hot, causing you to drop it from your fingers.
  mptransfer all 1546
  mpat 1546 mpforce $n drop disk
  mpe The disk crumbles to dust on the ground.
  mpat 1546 mppurge disk
 else
  mpforce $n drop disk
  mpe The disk crumbles to dust on the ground.
  mppurge disk
 endif
endif
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     1548
Keywords helmet~
Type     container~
Short    a grime covered helmet~
Long     This is a grime covered helmet, dented and battered.~
WFlags   take head~
Values   20 0 0 0 0 0
Stats    4 1234 123 0 0
Affect       -1 -1 -7 17 0
Affect       -1 -1 -1 25 0
Affect       -1 -1 2 31 0
#ENDOBJECT

#OBJECT
Vnum     1550
Keywords aset spacer object~
Type     trash~
Short    a newly created aset spacer object~
Long     Some god dropped a newly created aset spacer object here.~
Flags    prototype~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     1573
Keywords foul spring pool~
Type     fountain~
Short    a foul spring and pool~
Long     A foul smelling spring trickles down to a small pool here.~
Values   0 0 0 1 0 0
Stats    1 0 0 0 0
#EXDESC
ExDescKey    spring~
ExDesc       A small crack in the wall of the cave has let a stream of water 
trickle in to fall to the cave floor. Foul smelling, it has the
look of something that has been influenced by the evil about it.
~
#ENDEXDESC

#EXDESC
ExDescKey    foul~
ExDesc       A small crack in the wall of the cave has let a stream of water
trickle in to fall to the cave floor. Foul smelling, it has the
look of something that has been influenced by the evil about it.
~
#ENDEXDESC

#EXDESC
ExDescKey    pool~
ExDesc       Small in size, this pool is murky and fetid. You wonder how
anyone could possibly want to drink from this. However, as 
this seems to be the only source of water for the hobgoblins,
they obviously have no compunctions about drinking the water.
~
#ENDEXDESC

#MUDPROG
Progtype  use_prog~
Arglist   100~
Comlist   if isnpc($n)
  mpecho $n gags and coughs as $e stumbles screaming from the spring!
  mppurge $n
else
  mpechoat $n The water flows like a glob of putrid slime down your throat.
  mpechoat $n Gagging and coughing, you wonder if that was really smart.
  mpechoaround $n $n gags and coughs as $e stumbles away from the spring.
  mpdamage $n 10
  mpechoat $n You wince as the water falls like a lead ball into your stomach.
  mpechoaround $n $n winces in pain and turns a little green around the gills.
endif
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     1597
Keywords mining shovel~
Type     shovel~
Short    a dirty shovel~
Long     A dirty mining shovel has been left here on the ground.~
WFlags   take hold~
Values   0 0 0 0 0 0
Stats    5 1200 120 0 0
Affect       -1 -1 1 5 0
#EXDESC
ExDescKey    shovel~
ExDesc       This shovel looks like it would be good for mining and digging.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     1598
Keywords sign signpost~
Type     furniture~
Short    a signpost~
Long     A strange glowing sign is imbedded in the earth by the roadside.~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#EXDESC
ExDescKey    sign~
ExDesc       Ages ago, in a far off place, there existed a great nation of gnomes.
Builders, tinkers, scientists, they created great and wondrous things.
With their inventive minds and quirky sense of humor, they made their
lands into a marvel of sight and delight.  Travellers, coming to this
land would, oft-times be baffled by the odd and sometimes mysterious
inventions that abounded.
 
During their expansions, the gnomes at one time came upon a tribe of
hobgoblins.  Slovenly and somewhat dull, the hobgoblins still somehow
won the hearts of the gnomes.  Taking them in, the gnomes began trying
to better the lot of the hobgoblins by teaching them the many ways of
building and invention.  The hobgoblins took a great interest in these
things and strove to make the skills their own.  Cunning and sneaky
though they are, the hobgoblins nonetheless lacked the intelligence to
truly grasp the finer points of what the gnomes were teaching.
 
Finally, one day, the hobgoblins came to decide that the gnomes must
be hiding some vital knowledge from them - that the gnomes just wanted
control over them.  This they could understand, it being their nature
to understand things from this point of view.  They rebelled.  Taking
up arms, they attacked and tried to overthrow their benefactors.  The
resulting war shattered the gnome nation, driving pockets of gnomes
to the far reaches of the realms.
(A glowing line appears here, stating "LOOK sign2" for further details)
~
#ENDEXDESC

#EXDESC
ExDescKey    sign2~
ExDesc       To the east is a small gnome village.  A fragment of the once great
nation of gnomes.  Quiet and peaceful, they have made their home here
in an attempt to find rest at last.  However, a recent development has
shattered that dream.  An advance group of hobgoblins has set up camp
in the caves further to the east.  They are extending the system of
caves there to make space for the rest of their tribe, which is
still some months away.
 
Contact has only recently been made between the hobgoblins and the
gnomes here.  An unsteady peace currently exists, but may end at any
moment.  Several gnomes have already gone missing.
 
Explore here cautiously, there are many things to discover.  Remember
to use the LOOK comand often.  You never know what you may find.
 
This area is designed for levels 5 through 20 approximately.
 
Written by:
 
Witherin Seccunda-DethBlayde, the Badger
Brittany Seccunda-DethBlayde, Godmother of the Realms
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     1599
Keywords aset spacer object~
Type     trash~
Short    a newly created aset spacer object~
Long     Some god dropped a newly created aset spacer object here.~
Flags    prototype~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#ROOM
Vnum     1500
Name     The chief guard~
Sector   underground~
Desc     Large slabs of granite have been haphazardly assembled into a huge desk
of sorts.  Several pieces of rusted weaponry occupy places of honour 
behind the desk.  A large, thick slab of granite forms a door to the north.
~
#EXIT
Direction north~
ToRoom    1576
Desc      The king's chamber
~
Keywords  Door granite~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction south~
ToRoom    1575
Desc      A guard room
~
#ENDEXIT

Reset M 0 1517 7 1500
Reset M 0 1517 7 1500
Reset M 0 1517 7 1500
Reset M 0 1517 7 1500
Reset M 0 1517 7 1500
Reset M 0 1517 7 1500
Reset M 0 1517 7 1500
Reset D 0 1500 0 1
#ENDROOM

#ROOM
Vnum     1501
Name     A bend in the trail~
Sector   forest~
Flags    nomob~
Desc     The trail widens here, becoming more a roadway than a mere simple
path. Signs of civilization begin to assail your senses.  The road
continues to the east, while the path fades into the trees off to
the north.
~
#EXIT
Direction east~
ToRoom    1502
Desc      The path continues
~
#ENDEXIT

#EXIT
Direction northwest~
ToRoom    3588
Desc      The trail meanders off into the forest...
~
#ENDEXIT

Reset O 0 1598 1 1501
#EXDESC
ExDescKey    signature~
ExDesc       The area to the east is populated with two distinct groups.
Gnomes, who are tinkerers, scientists, cheerful, meticulous,
and good natured, occupy the village just to the east. The
Hobgoblins, who are sneaky, coniving, envious, slovenly, and
have an evil temperment, have been mining and extending their
influence within caves further to the east. A long standing
rivalry has existed between these two societies. To date, it
remains unresolved.
 
The level range for this area is from level 5 to approximately
level 20. Use caution and care when exploring. Make use of the
LOOK command to find many hidden details of these two groups.
 
Area rewritten by:
Witherin Seccunda-DethBlayde, the Badger
Brittany Seccunda-DethBlayde, Godmother of the Realms
Rewrite Completed: Tuesday May 7, 1996
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     1502
Name     A distant sound~
Sector   forest~
Flags    nomob~
Desc     It is so quiet and peaceful here that you find it difficult to resist
the urge to just sit back against a tree and relax for a while. The
only sound that breaks the peace is a soft hint of metal upon metal.
The pathway splits here. Continuing east and west, with a trail leading
off to the north.
~
#EXIT
Direction north~
ToRoom    1503
Desc      Another pathway
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    1520
Desc      A forest pathway
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1501
Desc      A bend in the trail
~
#ENDEXIT

Reset M 0 1527 2 1502
  Reset E 1 1504 2 16
  Reset E 1 1505 2 11
  Reset G 1 1542 2
  Reset E 1 1543 2 3
Reset M 0 1527 2 1502
  Reset G 1 1542 2
  Reset E 1 1543 2 3
  Reset E 1 1504 2 16
  Reset E 1 1505 2 11
#ENDROOM

#ROOM
Vnum     1503
Name     Breaks in the trees~
Sector   forest~
Desc     The pathway continues to the north and south. Breaks in the trees to
the east and west show buildings of an odd design. Large and squat, 
they seem quite sturdily built. Low in height, their creators must not
be altogether too tall.
~
#EXIT
Direction north~
ToRoom    1510
Desc      The trail continues
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    1506
Desc      A squat building
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    1502
Desc      Connecting to another pathway
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1505
Desc      A squat building
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1504
Name     Storage~
Sector   inside~
Flags    indoors~
Desc     Tiny and overflowing, this room contains oddments of every sort and stripe.
Small, carefully labelled boxes line the walls.  One set of shelves is
dedicated to loose items.  Each one is carefully tagged.
~
#EXIT
Direction east~
ToRoom    1505
Desc      The lab
~
#ENDEXIT

#EXDESC
ExDescKey    items~
ExDesc       Much of what you see here is difficult, if not impossible to
identify. Being able to read the labels does not help matters. One
particularly strange item has the tag of:  Bodntronic socket whittle.
~
#ENDEXDESC

#EXDESC
ExDescKey    loose~
ExDesc       Much of what you see here is difficult, if not impossible to
identify. Being able to read the labels does not help matters. One
particularly strange item has the tag of:  Bodntronic socket whittle.
~
#ENDEXDESC

#EXDESC
ExDescKey    boxes~
ExDesc       Meticulous in the extreme, whoever is in charge of this room has
taken great care to miss nothing. As you scan through the items, 
you open up a box of nails. Not only is the box labelled, but each and
every nail has it's own tiny tag stating simply: Nail, quantity = 1.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     1505
Name     A small lab~
Sector   inside~
Flags    indoors~
Desc     The moment you walk through this door, your ears are assaulted with a
cacophony of sound. Hundreds of small devices litter the tables around
the lab. Ticking, clicking, scraping, scrunching, you wonder how anyone
can possibly get any work done in such a racket.
~
#EXIT
Direction east~
ToRoom    1503
Desc      A quiet trail
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1504
Desc      A storage room
~
#ENDEXIT

Reset M 0 1504 2 1505
  Reset G 1 1537 4
Reset M 0 1532 2 1505
  Reset E 1 1511 4 17
#ENDROOM

#ROOM
Vnum     1506
Name     A small lab~
Sector   inside~
Flags    indoors~
Desc     As you walk through the doors, an unnatural quiet envelops you. The
sounds outside disappear as suddenly as if a knife had cut through them.
As your ears adjust to the quiet, you begin to realize that it's not
totally silent. A low, almost inaudible hum permeates the room. As
you focus on it, you see it comes from a strange object set along
the south wall.
~
#EXIT
Direction east~
ToRoom    1507
Desc      A storage room
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1503
Desc      A quiet trail
~
#ENDEXIT

Reset M 0 1504 2 1506
  Reset G 1 1537 4
Reset O 0 1525 1 1506
Reset O 0 1524 1 1506
#ENDROOM

#ROOM
Vnum     1507
Name     Gears galore~
Sector   inside~
Flags    indoors~
Desc     This storage room is chock full of every gear and spring imaginable.
Racks and racks of them. From the teak to oak, from brass to gold, 
they seem to be made of a myriad of materials. Each and every one
has been carefully labelled and placed.
~
#EXIT
Direction west~
ToRoom    1506
Desc      The lab
~
#ENDEXIT

Reset M 0 1532 2 1507
  Reset E 1 1511 4 17
#ENDROOM

#ROOM
Vnum     1508
Name     Careful storage~
Sector   inside~
Flags    indoors~
Desc     A blast, like a wall of air washes over you as you enter this room. Crisp
and somewhat sterile, it is a welcome relief from the smells that assailed
you in the other room. Hundreds of tiny white boxes line the shelves here,
each one meticulously labeled.
~
#EXIT
Direction east~
ToRoom    1509
Desc      A aweful smell
~
#ENDEXIT

Reset M 0 1503 2 1508
  Reset E 1 1511 4 17
#ENDROOM

#ROOM
Vnum     1509
Name     Bubbling beakers~
Sector   inside~
Flags    indoors~
Desc     The smell in this place is awful, so much so that you can almost feel
your hair curling up on  end. Beakers and decanters bubble and steam.
One table is covered with small dishes, each containing a different
mix of multicolored powder.
~
#EXIT
Direction east~
ToRoom    1510
#ENDEXIT

#EXIT
Direction west~
ToRoom    1508
Desc      Careful storage
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1510
Name     End of the path~
Sector   forest~
Desc     You've reached the end of the path. Through breaks in the trees, you 
can see three buildings. To the east and west are more of the squat
buildings that you noticed earlier. To the north however, there is
a much nicer building. Smaller than the others, it is grander in 
design.
~
#EXIT
Direction north~
ToRoom    1513
Desc      A bright building
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    1511
Desc      A squat building
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    1503
Desc      The path continues
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1509
Desc      A squat building
~
#ENDEXIT

Reset M 0 1531 2 1510
  Reset G 1 1537 4
#ENDROOM

#ROOM
Vnum     1511
Name     A strange garden~
Sector   inside~
Flags    indoors~
Desc     This building seems to be an odd mix of indoor garden and mechanical
laboratory. Rows of hanging plants are being constantly looked over,
primped, and fed, by strange pieces of machinery. Little floating
balls hover and float along the pathways. Their tiny arms extending,
tweeking, and hiding away again. You find you have to keep your head
low, lest you run afoul of the strange objects.
~
#EXIT
Direction east~
ToRoom    1512
Desc      The storage room
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1510
Desc      The path begins
~
#ENDEXIT

Reset M 0 1531 2 1511
  Reset G 1 1537 4
Reset M 0 1503 2 1511
  Reset E 1 1511 4 17
#ENDROOM

#ROOM
Vnum     1512
Name     Cluttered storage~
Sector   inside~
Flags    indoors~
Desc     The best way to describe this room is organized chaos. Things are stacked
everywhere. Pots are stacked on top of boxes of metal casings. Pouches of
soil are laid alongside intricate tools of the finest workmanship. The
clutter comes from a lack of space, rather than a general disorderly
nature. You can gather this by the fact that everything has a label, and
that while cluttered, all items seem to have been placed with care.
~
#EXIT
Direction west~
ToRoom    1511
Desc      A garden lab
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1513
Name     A large office~
Sector   inside~
Flags    indoors~
Desc     Obviously the office of the chief Gnome, it is well appointed in 
elegant, if tiny, furniture. Several large paintings adorn the walls.
One table along the western wall holds several odd objects. The floor 
is done in a complex parquet pattern.
~
#EXIT
Direction north~
ToRoom    1514
Desc      The chief's lab
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    1510
Desc      The path begins
~
#ENDEXIT

#EXIT
Direction down~
ToRoom    1515
Key       1501
Desc      A dank, dark place
~
Keywords  trapdoor trap~
Flags     isdoor closed locked hidden~
#ENDEXIT

Reset M 0 1530 1 1513
  Reset G 1 1501 1
  Reset E 1 1536 2 20
Reset D 0 1513 5 2
#EXDESC
ExDescKey    paintings~
ExDesc       The paintings show displays of strange and fantastical inventions. One in
particular shows a metal ball flying over the tip of a mountain, barely
clearing it. Beside the painting is a schematic showing the interior of 
the ball, and the Gnome travellor gently wedged into the padding.
~
#ENDEXDESC

#EXDESC
ExDescKey    objects~
ExDesc       Tiny and intricate, these objects show an exquisite attention to 
detail. One in particular looks like some mad spider with long 
delicate legs that end in tiny blades. A schematic beside the spider
shows a demonstration of it peeling an apple.
~
#ENDEXDESC

#EXDESC
ExDescKey    floor~
ExDesc       Done in a beautiful parquet pattern, the tiny blocks of wood form a
convoluted pattern of swirls and whorls. They draw your eyes to them,
pulling you in. There seems to be something strange about the design.
Something that tugs at your mind.
~
#ENDEXDESC

#EXDESC
ExDescKey    pattern~
ExDesc       Done in a beautiful parquet pattern, the tiny blocks of wood form a
convoluted pattern of swirls and whorls. They draw your eyes to them,
pulling you in. There seems to be something strange about the design.
Something that tugs at your mind.
~
#ENDEXDESC

#EXDESC
ExDescKey    parquet~
ExDesc       Done in a beautiful parquet pattern, the tiny blocks of wood form a
convoluted pattern of swirls and whorls. They draw your eyes to them,
pulling you in. There seems to be something strange about the design.
Something that tugs at your mind.
~
#ENDEXDESC

#EXDESC
ExDescKey    table~
ExDesc       The table has several objects placed with care upon it. Tiny and
intricate, these objects show an exquisite attention to detail.
One in particular looks like some mad spider with long delicate
legs that end in tiny blades. A schematic beside the spider shows
a demonstration of it peeling an apple.
~
#ENDEXDESC

#EXDESC
ExDescKey    painting~
ExDesc       All these paintings show displays of strange and fantastical inventions.
One in particular shows a metal ball flying over the tip of a mountain,
barely clearing it. Beside the painting is a schematic showing the
interior of the ball, and the Gnome travellor gently wedged into the
padding.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     1514
Name     The chief's lab~
Sector   inside~
Flags    indoors~
Desc     The room is divided into two distinct sections. One side has a large
basin made of a solid piece of malachite. Resting in the basin is a
convoluted construct of cut crystal.  Fully 30 feet in diameter, this
object resembles a world shattered and remade. A tiny section of the 
room has been set aside for a small table. 
~
#EXIT
Direction south~
ToRoom    1513
Desc      Back to the office
~
#ENDEXIT

Reset M 0 1505 1 1514
  Reset E 1 1508 1 1
  Reset E 1 1509 1 3
  Reset E 1 1535 1 16
#EXDESC
ExDescKey    construct~
ExDesc       Smooth on the outside, the cracks and fissures running through its 
depths show this to be a fragile object. While appearing to have been 
dropped from some great height and then carefully reconstructed, a
closer examination tells a different tale. Each piece seems to have
been specifically constructed to its shape. Baffled, you have no idea
what this things function might be.
~
#ENDEXDESC

#EXDESC
ExDescKey    crystal~
ExDesc       Smooth on the outside, the cracks and fissures running through its
depths show this to be a fragile object. While appearing to have been
dropped from some great height and then carefully reconstructed, a
closer examination tells a different tale. Each piece seems to have
been specifically constructed to its shape. Baffled, you have no idea
what this things function might be.
~
#ENDEXDESC

#EXDESC
ExDescKey    table~
ExDesc       Tiny tools of the most exquisite detail are carefully arrayed on the
table. A small box of ebony rests upon the table, open to your view.
Inside, you can see miniscule figurines of exacting detail. As you
reach out to pick one up, a sharp shock tingles your finger tips. Some
protective field prevents you from touching anything on the table.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     1515
Name     A dank cellar~
Sector   inside~
Flags    indoors~
Desc     You find yourself in a dark, dank cellar.  The wooden walls here show
signs of rot along the edges.  Traces of spider webs tangle in the
corners of the ceiling.  Either this room see little traffic, or the
gnomes have less concern for such places than they do for their labs.
~
#EXIT
Direction north~
ToRoom    1519
Keywords  wall~
Flags     isdoor closed secret nopassdoor~
#ENDEXIT

#EXIT
Direction east~
ToRoom    1516
Desc      A secure lab
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    1517
Desc      A secure lab
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1518
Desc      A secure lab
~
#ENDEXIT

#EXIT
Direction up~
ToRoom    1513
Desc      An ornate office
~
Keywords  trapdoor trap~
Flags     isdoor closed~
#ENDEXIT

Reset M 0 1510 2 1515
Reset M 0 1511 1 1515
Reset D 0 1515 0 1
Reset D 0 1515 4 1
#EXDESC
ExDescKey    wall~
ExDesc       You see a crack in the wall here, almost as if it will open to your touch.
~
#ENDEXDESC

#EXDESC
ExDescKey    walls~
ExDesc       On all sides are doors save north, this is a sturdy looking wall. You can
see scrappings on the floor, like maybe the wall moves.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     1516
Name     A dark, cold lab~
Sector   inside~
Flags    indoors~
Desc     For some reason, light has difficulty penetrating this room. It is 
more than the mere fact of dark walls and no light source. Something
in the very air seems to draw and pull at the light. As you move
through the room. you notice small tables with tiny, intricate tools
upon them. One table has a small, brightly glowing disk upon it.
~
#EXIT
Direction west~
ToRoom    1515
Desc      The cellar entrance
~
#ENDEXIT

Reset M 0 1509 3 1516
#EXDESC
ExDescKey    disk~
ExDesc       As you move towards the disk to examine it further, the disk seems
to darken for an instant. With a sudden buzzing in the air, the disk
flares in a brilliant flash of light. Wincing in pain, you attempt
to pick up the object. The heat as it touches your skin though, causes
you to quickly drop it and move back.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     1517
Name     A brightly lit lab~
Sector   inside~
Flags    indoors~
Desc     Clean and stark, this room has a cold, sterile feel to it.  The walls are
of a light, grey granite, with a brushed metal floor.  A large, bare metal
table occupies the southern wall.  An alcove inset into the eastern wall 
contains a glass enclosed object.
~
#EXIT
Direction north~
ToRoom    1515
Desc      Back to the darkness of the main cellar
~
#ENDEXIT

Reset M 0 1510 2 1517
#EXDESC
ExDescKey    stream~
ExDesc       The stream is pretty small, but it looks too cold to swim.
~
#ENDEXDESC

#EXDESC
ExDescKey    glass~
ExDesc       As you peer inside the glass enclosure, you see a small, roughly oval
shaped object. Made of many materials, and done in intricate detail, 
this is an amazing construct. Somehow, it reminds you of something.
As you look at it once again, you realize what it is. It is some kind
of mechanical model of a heart. Amazing. You wonder why it is so
carefully protected.
~
#ENDEXDESC

#EXDESC
ExDescKey    object~
ExDesc       As you peer inside the glass enclosure, you see a small, roughly oval
shaped object. Made of many materials, and done in intricate detail,
this is an amazing construct. Somehow, it reminds you of something.
As you look at it once again, you realize what it is. It is some kind
of mechanical model of a heart. Amazing. You wonder why it is so
carefully protected.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     1518
Name     A large, private lab~
Sector   inside~
Flags    indoors~
Desc     Although meticulously cleaned, the walls of this room have seen much abuse.
Cracks and fissures, scarring and charring, all show the signs of violence
done in great measure.  Faint traces of some magical powder can be seen
imbedded into the face of the walls.
~
#EXIT
Direction east~
ToRoom    1515
Desc      A dank cellar
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    1515
Flags     isdoor closed secret hidden searchable~
#ENDEXIT

Reset M 0 1509 3 1518
Reset M 0 1509 3 1518
Reset O 0 1526 1 1518
  Reset P 0 1527 1 1526
Reset D 0 1518 2 1
#EXDESC
ExDescKey    powder~
ExDesc       Dusty traces of some faint red powder can been seen on the walls. 
Closer inspection shows that the powder has been imbedded into the 
wall face, as if it struck the wall with incredible force. There is
a dim magical glow emanating from the powder.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     1519
Name     A secret lab~
Sector   inside~
Flags    indoors~
Desc     This room is small and somewhat musty.  While living up to the usual Gnomish
standard of a clean lab, this place still has the air of disuse.  As you gaze
about you, you wonder if maybe they had forgotten its existance.  The tables
are bare and clean.  Looking about you, a small glint of light catches your 
eye.
~
#EXIT
Direction south~
ToRoom    1515
Desc      A dank cellar
~
Keywords  wall~
Flags     isdoor closed secret nopassdoor~
#ENDEXIT

Reset O 0 1528 1 1519
  Reset P 0 1529 1 1528
Reset D 0 1519 2 1
#EXDESC
ExDescKey    light~
ExDesc       As you look towards the light that caught your eye, it disappears.
For some reason your eyes linger upon that part of the room. Patient
waiting, however, does not cause the light to reappear. Mayhap this
puzzle requires a more detailed search.
~
#ENDEXDESC

#EXDESC
ExDescKey    glint~
ExDesc       As you look towards the light that caught your eye, it disappears.
For some reason your eyes linger upon that part of the room. Patient
waiting, however, does not cause the light to reappear. Mayhap this
puzzle requires a more detailed search.
~
#ENDEXDESC

#MUDPROG
Progtype  leave_prog~
Arglist   100~
Comlist   mppurge crack
mpoload 1528
mpoload 1529 6
put quill crack
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     1520
Name     Forest pathway~
Sector   forest~
Desc     As you walk along the trail the forest wraps itself about you. The
trees overhead relegating overhead light to thin beams. The sounds
of the forest are all about you.
~
#EXIT
Direction east~
ToRoom    1537
Desc      A less travelled path
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    1521
Desc      A thinning in the trees
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1502
Desc      A quiet pathway
~
#ENDEXIT

Reset M 0 1537 5 1520
  Reset E 1 1539 5 17
Reset M 0 1537 5 1520
  Reset E 1 1539 5 17
#ENDROOM

#ROOM
Vnum     1521
Name     A thinning in the trees~
Sector   forest~
Desc     The trees thin out here and more buildings are beginning to pop up. It
would appear that you are moving into a small village. Small buildings
are visible to the east and west. The path continues to the north and 
south.
~
#EXIT
Direction north~
ToRoom    1520
Desc      Deeper into the forest
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    1523
Desc      A small building
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    1527
Desc      The path opens up
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1522
Desc      A small building
~
#ENDEXIT

Reset M 0 1502 4 1521
  Reset E 1 1515 4 8
Reset M 0 1502 4 1521
  Reset E 1 1515 4 8
#ENDROOM

#ROOM
Vnum     1522
Name     A small classroom~
Sector   inside~
Flags    nomob indoors~
Desc     This classroom is set up in an open style.  Small desks are set in a
semicircle about the room.  Toys litter the floor like yesterday's
castoffs.  A table at the far wall occupies a place of importance.
Several puzzle toys rest upon this table.  Simple drawings of gears,
levers and the like line the walls.
~
#EXIT
Direction east~
ToRoom    1521
Desc      A forest pathway
~
#ENDEXIT

Reset M 0 1534 1 1522
  Reset E 1 1536 2 20
Reset M 0 1500 2 1522
Reset M 0 1500 2 1522
#EXDESC
ExDescKey    table puzzles~
ExDesc       There are several puzzles arrayed upon the table. They seem quite
complex in detail. Looking at them, you marvel at their intricacy
and complexity. 
~
#ENDEXDESC

#EXDESC
ExDescKey    drawings~
ExDesc       Simple in their aspect, these drawing nonetheless give one a 
complete understanding of how each item works and what its 
purpose may be.
~
#ENDEXDESC

#EXDESC
ExDescKey    desks~
ExDesc       The desks are simple affairs made of pine. Designed more as a chair
with a writing surface attached, they are effective in their simplicity.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     1523
Name     A large classroom~
Sector   inside~
Flags    nomob indoors~
Desc     This classroom is much larger than the one across the path. Designed
for the older children, much more space has been set aside for
experiments, studies, and the histories. Huge tables contain myriad
gears, joints, springs and such. A large painting along the eastern
wall depicts a carving of a large gnome, resting in the center of town.
~
#EXIT
Direction west~
ToRoom    1521
Desc      A forest pathway
~
#ENDEXIT

Reset M 0 1535 1 1523
  Reset E 1 1503 1 16
Reset M 0 1566 3 1523
Reset M 0 1566 3 1523
Reset M 0 1566 3 1523
#EXDESC
ExDescKey    gears joints springs~
ExDesc       All of these items have a larger than life feel to them. Made of some
resilient slick substance, they are colored in bright pastel tones.
~
#ENDEXDESC

#EXDESC
ExDescKey    painting~
ExDesc       The painting depicts the center of the village. A tall figure of a 
gnome carved in granite. An image of a plaque can be seen at the base.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     1524
Name     An austere abode~
Sector   inside~
Flags    indoors~
Desc     Everything here is crisp, clean and orderly.  So much so that it reaches
the point of severity.  Not one thing is out of place.  Not one soft line.
Whoever lives here is just too focused for their own good.
~
#EXIT
Direction south~
ToRoom    1526
Desc      On to the road
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1525
Name     A draggle-tailed jumble~
Sector   inside~
Flags    indoors~
Desc     Littered with the detritus of a lifetime of collecting, you can hardly move
as you look about this hut.  Definitely the home of a pack-rat extraordinaire,
there seems to be at least one of each and every useless item you've ever run
across in your life.
~
#EXIT
Direction east~
ToRoom    1526
Desc      On to the road
~
#ENDEXIT

Reset M 0 1538 4 1525
  Reset E 1 1541 4 6
Reset M 0 1538 4 1525
  Reset E 1 1541 4 6
#ENDROOM

#ROOM
Vnum     1526
Name     A small cul-de-sac~
Sector   forest~
Desc     The road ends here in a small cul-de-sac. Three small huts are found
to the north, west, and south. Quaint in design, they look like they
have seen a lot of use.
~
#EXIT
Direction north~
ToRoom    1524
Desc      A small hut
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    1527
Desc      The road splits
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    1530
Desc      A small hut
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1525
Desc      A small hut
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1527
Name     The path widens~
Sector   forest~
Desc     Everything is wide and open here. The path opens up to a true road,
and splits to the west and south. A small hut can be seen off to
the east. Several other buildings can be seen on in the distance
along both splits in the road.
~
#EXIT
Direction north~
ToRoom    1521
Desc      The trail continues
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    1528
Desc      A small hut
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    1532
Desc      The road continues
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1526
Desc      The road continues
~
#ENDEXIT

Reset M 0 1536 3 1527
  Reset E 1 1502 6 16
Reset O 0 1530 1 1527
#ENDROOM

#ROOM
Vnum     1528
Name     Pandemonium~
Sector   inside~
Flags    indoors~
Desc     Toys, clothes and baby bottles all litter the floor of this room.  Children
in abundance must reside here.  Judging by the chaos present, the parents are
having difficulty dealing with them.  Possibly their work is interfering.
~
#EXIT
Direction west~
ToRoom    1527
Desc      Back to the road
~
#ENDEXIT

Reset M 0 1538 4 1528
  Reset E 1 1541 4 6
Reset M 0 1538 4 1528
  Reset E 1 1541 4 6
#ENDROOM

#ROOM
Vnum     1529
Name     Workshop~
Sector   inside~
Flags    nomob indoors~
Desc     More a workshop than a home, this gnome obviously prefers to stay at home
to work than to work in the labs. Several tables line the walls of this
large hut. A leather chair with small wheels attached to it rests near
one table. Something odd strikes you about the physical make up of the
room. Something in the way the furniture is arranged. You can't quite put
your finger on it.
~
#EXIT
Direction south~
ToRoom    1533
Desc      On to the road
~
#ENDEXIT

#EXIT
Direction down~
ToRoom    1585
Desc      A shimmering portal beckons to you
~
Keywords  trap floor trapdoor~
Flags     isdoor closed secret hidden can_enter can_leave auto searchable~
#ENDEXIT

Reset M 0 1514 1 1529
  Reset E 1 1538 1 12
Reset D 0 1529 5 1
#EXDESC
ExDescKey    floor~
ExDesc       As you scan about the room, your eyes alight on the floor. Careful
examination shows a thin outline in the floor. Almost as if there 
were a hidden door of some kind.
~
#ENDEXDESC

#EXDESC
ExDescKey    furniture~
ExDesc       The furniture seems artfully placed to leave a space open near the 
center of the room, without broadly pointing out that fact. Careful
examination shows a thin outline in the floor. Almost as if there
were a hidden door of some kind.
~
#ENDEXDESC

#EXDESC
ExDescKey    chair~
ExDesc       Fine leather has been further softened through a great deal of use.
This chair has been set with wheels attached to give it the ability
to move back and forth between the various tables.
~
#ENDEXDESC

#MUDPROG
Progtype  leave_prog~
Arglist   100~
Comlist   close floor
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     1530
Name     Green thumb~
Sector   inside~
Flags    indoors~
Desc     Plants abound in this bright, airy home. More a structure of glass than
a hut with windows, this home was built with plants in mind. The smell 
of saffron mixes with that of other spices and flowers to produce a 
heady blend. You could spend hours in here, just relaxing, and enjoying
the feel of this place.
~
#EXIT
Direction north~
ToRoom    1526
Desc      On to the road
~
#ENDEXIT

#EXDESC
ExDescKey    spices~
ExDesc       The spices are spread about the entire dwelling, intermixed with
the flowers to give the room a nice balanced feel.
~
#ENDEXDESC

#EXDESC
ExDescKey    flowers~
ExDesc       The flowers are spread about the entire dwelling, intermixed with
the spices to give the room a nice balanced feel.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     1531
Name     An ill kept home~
Sector   inside~
Flags    indoors~
Desc     Barren and bereft of most furnishings, this place has the bare minimum
one would need for basic comforts. The bed, the single chair, the almost
empty shelves show a home that is either not in use, or is the home
of a workaholic.
~
#EXIT
Direction east~
ToRoom    1532
Desc      Onto the road
~
#ENDEXIT

Reset M 0 1536 3 1531
  Reset E 1 1502 6 16
Reset M 0 1536 3 1531
  Reset E 1 1502 6 16
#EXDESC
ExDescKey    bed shelves chair~
ExDesc       All the furnishings here are basic in the extreme and look to have
little or no regular use.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     1532
Name     A bend in the road~
Sector   forest~
Desc     The road bends around a gentle curve, continuing to the east and 
north. Two more huts can be seen to the south and west. The road looks
to be well travelled. Several pot holes can be seen along sections of
the roadway.
~
#EXIT
Direction north~
ToRoom    1527
Desc      A split in the road
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    1533
Desc      A small cul-de-sac lies to the east.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    1535
Desc      To the south is a startling smell.  A small house stands in that direction.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1531
Desc      To the west is a small, unkept home.
~
#ENDEXIT

Reset M 0 1533 3 1532
  Reset E 1 1502 6 16
Reset M 0 1502 4 1532
  Reset E 1 1515 4 8
Reset M 0 1502 4 1532
  Reset E 1 1515 4 8
#ENDROOM

#ROOM
Vnum     1533
Name     A small cul-de-sac~
Sector   forest~
Desc     The road ends here in a small cul-de-sac. Three small huts are found
to the north, east, and south. Quaint in design, they look like they
have seen a lot of use.
~
#EXIT
Direction north~
ToRoom    1529
Desc      A small hut
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    1534
Desc      A small hut
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    1536
Desc      A small hut
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1532
Desc      A bend in the road
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1534
Name     A well kept home~
Sector   inside~
Flags    indoors~
Desc     For a small hut, this place has remarkable class and quality in its
furnishings. All betoken comfort and relaxation. Gazing about the room,
you get the definite impression that the owner of this house takes as
much effort in relaxing as he does in working.
~
#EXIT
Direction west~
ToRoom    1533
Desc      On to the road
~
#ENDEXIT

Reset M 0 1533 3 1534
  Reset E 1 1502 6 16
Reset M 0 1533 3 1534
  Reset E 1 1502 6 16
#ENDROOM

#ROOM
Vnum     1535
Name     A sloven hut~
Sector   inside~
Flags    indoors~
Desc     Half finished plates of food compete on an equal footing with patches of
dust and the odd spider web. Everything about this place is unkempt.
Whoever owns this home has no respect for their own abode. It makes you
wonder if the inventions this gnome creates are any better cared for.
~
#EXIT
Direction north~
ToRoom    1532
Desc      Onto the road
~
#ENDEXIT

Reset M 0 1501 3 1535
  Reset E 1 1540 3 13
Reset M 0 1501 3 1535
  Reset E 1 1540 3 13
#ENDROOM

#ROOM
Vnum     1536
Name     Light and color~
Sector   inside~
Flags    indoors~
Desc     A sea of glass and crystal greet your eyes as you walk into this
small hut. Carvings, lanterns, slats of stained glass, dinnerwear,
all litter the room in a display of organized clutter. One table
shows miniature gears, and even springs made of glass. You marvel
at the talent that such a display represents.
~
#EXIT
Direction north~
ToRoom    1533
Desc      On to the road
~
#ENDEXIT

Reset M 0 1501 3 1536
  Reset E 1 1540 3 13
#EXDESC
ExDescKey    glass crystal~
ExDesc       Almost everything in this room is made of glass or crystal. What is 
not purely made of these substances, has accents and major portions
of the two.
~
#ENDEXDESC

#EXDESC
ExDescKey    carvings~
ExDesc       The carvings run the range from sharp edged samples of cut crystal 
to the soft smooth tones of colored glass. Focussed mainly on images
of fantastic mythical creatures, the carvings run the gamut from
pixies to dragons.
~
#ENDEXDESC

#EXDESC
ExDescKey    lanterns stained~
ExDesc       Much of the stained glass is displayed in lanterns, hanging from the
ceiling, resting upon the tables, attached to the walls. Other examples
are still unfinished, and lie about in neat stacks in and around the
furnishings. The myriad colors shining forth from the lamps lend a
sparkling rainbowed hue to the room.
~
#ENDEXDESC

#EXDESC
ExDescKey    dinnerwear~
ExDesc       Hand blown, these are some of the finest examples of the crafters
art you have ever seen. Artful use of colors lend each plate and
dish its own unique stamp.
~
#ENDEXDESC

#EXDESC
ExDescKey    table gears springs~
ExDesc       This table holds the most interesting items. Tiny, intricate examples
of gears, joints and springs are carefully arrayed on the table's
surface. As you examine these, some of which at smaller than your
thumbnail, you sigh in wonder at the skill used to create such
items.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     1537
Name     The road less travelled~
Sector   forest~
Desc     The trees wrap about you like a warm blanket. The trail is little
more than a broken line in the foliage. You can barely make it out
as you move along. The trail wends its way to the west and southeast.
~
#EXIT
Direction west~
ToRoom    1520
Desc      A wider path
~
#ENDEXIT

#EXIT
Direction southeast~
ToRoom    1538
Desc      A bend in the trail
~
#ENDEXIT

Reset M 0 1537 5 1537
  Reset E 1 1539 5 17
#ENDROOM

#ROOM
Vnum     1538
Name     A thin trail~
Sector   forest~
Desc     The trail is so thin here, you almost lose sight of the path altogether.
Ferns and small bushes push their way onto the path, obscuring the trail
further.
~
#EXIT
Direction east~
ToRoom    1539
Desc      A thin trail
~
#ENDEXIT

#EXIT
Direction northwest~
ToRoom    1537
Desc      A thin trail
~
#ENDEXIT

Reset M 0 1537 5 1538
  Reset E 1 1539 5 17
Reset M 0 1537 5 1538
  Reset E 1 1539 5 17
#ENDROOM

#ROOM
Vnum     1539
Name     The trail ends~
Sector   forest~
Flags    nomob~
Desc     The trails comes to an end here, the foliage opening up onto grassy
fields. The trees reluctantly giving way to open skies and a cooling
breeze. While the trail was beautiful, it was also cloying. You breath
better knowing it is behind you.
~
#EXIT
Direction east~
ToRoom    1540
Desc      Open fields
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1538
Desc      A thinning trail
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1540
Name     An overgrown field~
Sector   field~
Desc     A sea of amber and teal greet your eyes as you stride through this
overgrown field. The grasses wave and swirl about you, like children
capering to a song on the wind.
~
#EXIT
Direction east~
ToRoom    1541
Desc      Walking the fields
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    1542
Desc      Walking the fields
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1539
Desc      A thin trail through the trees
~
#ENDEXIT

Reset M 0 1508 4 1540
  Reset G 1 1512 2
Reset M 0 1508 4 1540
  Reset G 1 1512 2
#ENDROOM

#ROOM
Vnum     1541
Name     A field by the river~
Sector   field~
Desc     This field wends its way down to the river's edge. Grasses slowly changing
over to reeds and cattails. The river itself is a gentle, wide band of
gurgling depths and dark mysteries. It is too active and too deep to cross
here. The northeast is covered in a thick reed forest, that seems to block
all passage in that direction.
~
#EXIT
Direction south~
ToRoom    1543
Desc      Along to river bank
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1540
Desc      Back towards to path
~
#ENDEXIT

Reset M 0 1547 2 1541
#ENDROOM

#ROOM
Vnum     1542
Name     A sea of clover~
Sector   field~
Desc     The entire field is covered with the speckling of tiny white flowers.
The gentle scent of clover fills your nostrils as you stroll along the
path. The soft buzzing of bees tickles at your ears as you see them
flitter about, alighting upon flower after flower.
~
#EXIT
Direction north~
ToRoom    1540
Desc      Entrance to the field
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    1543
Desc      A riverside path
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1543
Name     Skirting the river edge~
Sector   field~
Desc     The trail winds much closer to the river here. The gurgling and shushing
sounds of the rivers flow washing over you like a breath of fresh air.
Cattails rule the land in this area of the fields. The sway of their
bulbous heads adding to the unique concert of sound.
~
#EXIT
Direction north~
ToRoom    1541
Desc      Following along the river
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    1544
Desc      Before a small hill
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1542
Desc      An overgrown field
~
#ENDEXIT

Reset M 0 1508 4 1543
  Reset G 1 1513 2
Reset M 0 1508 4 1543
  Reset G 1 1513 2
#ENDROOM

#ROOM
Vnum     1544
Name     The bottom of a small hill~
Sector   field~
Desc     The river wanders about the eastern edge of a small hill here.  As you
peer about, you see the pathway wending its way up towards the top.  
Looking further on, you think you can just make out the makings of a
bridge.
~
#EXIT
Direction north~
ToRoom    1543
Desc      Back along the river
~
#ENDEXIT

#EXIT
Direction up~
ToRoom    1545
Desc      Walking up a hill
~
Flags     can_climb~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1545
Name     The hillside~
Sector   field~
Desc     Oddly, the verdant vegetation fades away as you climb the hill.  It is 
almost as if some malignant presence was nearby.  As if something, or
someone, were stifling the growth.
~
#EXIT
Direction north~
ToRoom    1546
Desc      At the bridge
~
#ENDEXIT

#EXIT
Direction down~
ToRoom    1544
Desc      Back to the bottom of the hill
~
Flags     can_climb~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1546
Name     A bridge over the river~
Sector   field~
Flags    nomob nosummon~
Desc     A large wooden bridge spans the river here.  A section in the middle seems
to be missing for some reason though.  As you look carefully at the bridge,
the edge of the missing section seems to shift and flow.  Almost as if the
missing piece were magically obscured in some form or another.
~
#EXIT
Direction south~
ToRoom    1545
Desc      Back down the side of the hill
~
#ENDEXIT

Reset M 0 1545 1 1546
#ENDROOM

#ROOM
Vnum     1547
Name     A bridge over the river~
Sector   field~
Flags    nomob nosummon~
Desc     A large wooden bridge spans the river here. A section in the middle
seems to be missing for some reason though. As you look carefully at
the bridge, the edge of the missing section seems to shift and flow.
Almost as if the missing piece were magically obscured in some form
or other.
~
#EXIT
Direction south~
ToRoom    1548
Desc      Back down the side of the hill
~
#ENDEXIT

Reset M 0 1546 1 1547
#ENDROOM

#ROOM
Vnum     1548
Name     The hillside~
Sector   field~
Flags    nomob~
Desc     Oddly, the verdant vegetation fades away as you climb the hill. It
is almost as if some malignant presence was nearby. As if something,
or someone, were stifling the growth.
~
#EXIT
Direction north~
ToRoom    1547
Desc      At the bridge
~
#ENDEXIT

#EXIT
Direction down~
ToRoom    1549
Desc      Back to the bottom of the hill
~
Flags     can_climb~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1549
Name     The bottom of a small hill~
Sector   forest~
Flags    nomob~
Desc     The river wanders about the western edge of a small hill here.  As you
peer about, you see the pathway wending its way up towards the top. 
Looking further on, you think you can just make out the makings of 
bridge.
~
#EXIT
Direction east~
ToRoom    1550
Desc      Moving away from the river
~
#ENDEXIT

#EXIT
Direction up~
ToRoom    1548
Desc      Walking up a hill
~
Flags     can_climb~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1550
Name     A dark path~
Sector   forest~
Flags    nomob~
Desc     The open field about the hill is barely visible through the trees.
Somehow, the forest seems darker on this side of the river. A feeling
of hushed expectation permeates the trees. 
~
#EXIT
Direction west~
ToRoom    1549
Desc      Towards a hill
~
#ENDEXIT

#EXIT
Direction northeast~
ToRoom    1551
Desc      The trees surround you
~
#ENDEXIT

Reset M 0 1547 2 1550
#ENDROOM

#ROOM
Vnum     1551
Name     A darkened path~
Sector   forest~
Flags    nomob~
Desc     The trees overhang the pathway.  Cloying and musty, the trees seem twisted,
almost diseased.  It's as if some presence nearby were affecting them.
Slowly, inexorably changing them with its dark influence.
~
#EXIT
Direction up~
ToRoom    1552
Desc      A wide plateau
~
Flags     can_climb~
#ENDEXIT

#EXIT
Direction southwest~
ToRoom    1550
Desc      A break in the trees
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1552
Name     A wide plateau~
Sector   forest~
Flags    nomob~
Desc     The path crests up onto a wide plateau. Trees still dot the area,
but are more widespread than at lower altitudes. The path continues
to the east along the crest of the hill. Off to the south, across
a bend in the river, you can make out oily streams of smoke winding
up from the forest.
~
#EXIT
Direction east~
ToRoom    1553
Desc      The plateau continues
~
#ENDEXIT

#EXIT
Direction down~
ToRoom    1551
Desc      A darkened path
~
Flags     can_climb~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1553
Name     A wide plateau~
Sector   forest~
Desc     The plateau continues here to the east and west. Wide, but shallow, its
edge is a precipitous drop to the river below. On the northern face of
the hill, a dark cave opening can be seen.
~
#EXIT
Direction north~
ToRoom    1554
Desc      A dark cave
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    1557
Desc      The plateau ends
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1552
Desc      The plateau continues
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1554
Name     A dark cavern~
Sector   inside~
Flags    indoors~
Desc     Dark but airy, this cavern appears to be well used. Debris has been
carefully accumulated and placed in a pile near the entrance. A
gentle winding decline leads down deeper into the cavern.
~
#EXIT
Direction south~
ToRoom    1553
Desc      A wide plateau
~
#ENDEXIT

#EXIT
Direction down~
ToRoom    1555
Desc      A narrow decline
~
Flags     can_climb~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1555
Name     A quiet home~
Sector   inside~
Flags    indoors~
Desc     An organized jumble meets your eyes as you scan about this home. A
lifetime of nicknacks line the shelves and stand in unsteady piles
along the floor. Quiet and comfortable, this place has the feel 
of great use and solitude.
~
#EXIT
Direction west~
ToRoom    1556
Desc      A comfortable bed
~
#ENDEXIT

#EXIT
Direction up~
ToRoom    1554
Desc      Up to the cave entrance
~
Flags     can_climb~
#ENDEXIT

Reset M 0 1524 1 1555
#EXDESC
ExDescKey    shelves nicknacks piles~
ExDesc       As your eyes scan over the posessions arrayed throughout the
room, you see that the collection runs the gamut from a childs
dusty old toy to several tomes richly tooled in new leather.
More a collection of memories than an assortment of items, the
objects reflect a great and deep soul.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     1556
Name     A comfortable bedchamber~
Sector   inside~
Flags    indoors~
Desc     Free of the detritus of the previous room, this chamber is nonetheless
well packed. Shelves of books line both the north and south walls. A
small bed has been gently squeezed in between the shelves, giving the
owner a place to sleep and to ponder the wisdoms held within these tomes.
~
#EXIT
Direction east~
ToRoom    1555
Desc      A quiet home
~
#ENDEXIT

Reset M 0 1529 1 1556
Reset O 0 1531 1 1556
  Reset P 0 1532 1 1531
#ENDROOM

#ROOM
Vnum     1557
Name     An abrupt end~
Sector   forest~
Flags    nomob~
Desc     The plateau comes to an abrupt end here. The edge has been sheered off,
leaving a thin bridge of land trailing down to the forest below. Looking
down, you see the cause of the destruction. Long years of erosion has 
caused the river to break through the hill, turning this portion of hill 
into a thin, tricky bridge.
~
#EXIT
Direction west~
ToRoom    1553
Desc      The plateau continues
~
#ENDEXIT

#EXIT
Direction southeast~
ToRoom    1558
Desc      A gentle grade
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1558
Name     A sharp decline~
Sector   forest~
Flags    nomob~
Desc     The hill drops sharply here, extending over the river toward the
forest below. Sharp rocks and slick sections of sandy ground make
the path difficult to traverse.
~
#EXIT
Direction down~
ToRoom    1559
Desc      A dark path
~
#ENDEXIT

#EXIT
Direction northwest~
ToRoom    1557
Desc      The beginnings of a long plateau
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1559
Name     A break in the path~
Sector   forest~
Flags    nomob~
Desc     The pathway splits in three directions here. One path extends up a
precarious climb along the edge of a hill over the river. The other 
two paths are lost in gloom to the east and west.
~
#EXIT
Direction east~
ToRoom    1560
Desc      Lost in the shadows
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1561
Desc      Near the rivers edge
~
#ENDEXIT

#EXIT
Direction up~
ToRoom    1558
Desc      A difficult path
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1560
Name     A dark pathway~
Sector   forest~
Flags    nomob~
Desc     The gloom of the pathway darkens perceptively as it moves within the shadow
of a large hill.  The path ends just to the south, where a dark cave entrance
can be seen.  Looking more closely, you can just make out a narrow pathway
climbing up the hill alongside the cave entrance.
~
#EXIT
Direction south~
ToRoom    1578
Desc      A dark end
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1559
Desc      A split in the path
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1561
Name     Near the river edge~
Sector   forest~
Flags    nomob~
Desc     The gloom of this darkened path is broken momentarily as the path wends
past the river.  A break in the trees allows a welcome wash of clean air
to enter onto the pathway.  A path can be seen winding up a hill on the
other side of the river.
~
#EXIT
Direction east~
ToRoom    1559
Desc      A split in the trail
~
#ENDEXIT

#EXIT
Direction southwest~
ToRoom    1562
Desc      Further into the gloom
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1562
Name     Enveloped in gloom~
Sector   forest~
Flags    nomob~
Desc     The trees overhang the path like dark souls waiting upon ill luck to
bring them their next victim. Long trailers of moss hang from the
branches distorting their already bent and twisted forms. The bushes
along the trail seem to reach towards you as you wend your way through.
Looking southward, the trail can be seen ending in a dark cave entrance.
~
#EXIT
Direction south~
ToRoom    1563
Desc      A dank cavern
~
#ENDEXIT

#EXIT
Direction northeast~
ToRoom    1561
Desc      A break in the trees
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1563
Name     A dark cave~
Sector   underground~
Flags    indoors~
Desc     Covered in a slimy sweat, those rough hewn walls close in about you like
a wet blanket.  Rotting garbage litters the ground, adding a distinct odor
to the cave.  Holding your nose against the smell and decay, you wonder if
you should explore deeper.
~
#EXIT
Direction north~
ToRoom    1562
Desc      The beginnings of a gloomy pathway
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    1564
Desc      A dank passage
~
#ENDEXIT

#EXIT
Direction southwest~
ToRoom    1568
Desc      A dank passage
~
#ENDEXIT

Reset M 0 1513 3 1563
Reset M 0 1513 3 1563
Reset M 0 1513 3 1563
Reset M 0 1520 6 1563
  Reset E 1 1597 1 17
#ENDROOM

#ROOM
Vnum     1564
Name     A dank passage~
Sector   underground~
Flags    indoors~
Desc     Dank, putrid air hangs heavily along this passage.  Offal and waste splatter
the walls in in a random patterning of decay and abandon.  Whoever lives here
has no respect for the homes or themselves.
~
#EXIT
Direction north~
ToRoom    1565
Desc      A dusty home
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    1566
Desc      A rancid pile
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    1567
Desc      A tiny home
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1563
Desc      A way out
~
#ENDEXIT

Reset M 0 1520 6 1564
#ENDROOM

#ROOM
Vnum     1565
Name     Dust and decay~
Sector   underground~
Flags    indoors~
Desc     A cloud of dust rises at your entrance, obscuring the room momentarily,
and sending you into a coughing fit. Old, ratty piles of furs dot the
floor of this home. The layers of dust show that this home has not been
used in quite some time.
~
#EXIT
Direction south~
ToRoom    1564
Desc      A dank passageway
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1566
Name     A rancid pile~
Sector   underground~
Flags    nomob indoors~
Desc     A huge pile of offal and bones occupies almost this entire chamber.
Fumes and colorful gases can be seen rising up from this putrescense,
causing your eyes to water. A strange fungus grows along the walls
of this room.
~
#EXIT
Direction west~
ToRoom    1564
Desc      A dank passage
~
#ENDEXIT

Reset M 0 1526 1 1566
  Reset G 1 1534 1
Reset O 0 1533 2 1566
#MUDPROG
Progtype  entry_prog~
Arglist   100~
Comlist   if race ($n) == half-ogre
or race ($n) == half-orc
or race ($n) == half-troll
or isnpc ($n)
mpechoat $n There's a foul stench here, but you seem able to handle it.
else
mpechoat $n There's a foul stench here, causing you to gag and choke.
mpechoaround $n $n coughs and gags at the stench in the room.
mpdamage $n 5
mpechoat $n Your lungs hurt a bit from the coughing.
mpechoat $n Hopefully there's no permanent damage.
endif
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     1567
Name     A tiny home~
Sector   underground~
Flags    indoors~
Desc     Tiny and cramped, this is home to several individuals. At least a
dozen rotting piles of furs line the floor, leaving little room to
maneuver. A small pile of rotting food takes up the southeast corner.
~
#EXIT
Direction north~
ToRoom    1564
Desc      A dank passageway
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1568
Name     A dank passage~
Sector   underground~
Flags    indoors~
Desc     Dank, putrid air hangs heavily along this passage.  Offal and waste splatter
the walls in a random patterning of decay and abandon.  Whoever lives here
has no respect for their homes or themselves.
~
#EXIT
Direction north~
ToRoom    1570
Desc      A bend in the passage
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    1569
Desc      Bones everywhere
~
#ENDEXIT

#EXIT
Direction northeast~
ToRoom    1563
Desc      A way out
~
#ENDEXIT

Reset M 0 1520 6 1568
#ENDROOM

#ROOM
Vnum     1569
Name     A home of bones~
Sector   underground~
Flags    indoors~
Desc     Bones litter the floor here forming piles and heaps about the room.  Like
the forgotten castoffs of a child, these bones are the remains of many a
forgotten meal.  Like all other hobgoblin homes, this one has never been
cleaned.
~
#EXIT
Direction north~
ToRoom    1568
Desc      A dank passage
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1570
Name     A turn in the passageway~
Sector   underground~
Flags    indoors~
Desc     The passage turns here, moving in to the west and south.  As with other 
sections of this tunnel, garbage lines the walls like the putrid remains
of some ghastly parade.
~
#EXIT
Direction north~
ToRoom    1571
Desc      An empty space
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    1568
Desc      A dank passageway
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1572
Desc      The end of the tunnel
~
#ENDEXIT

Reset M 0 1520 6 1570
  Reset E 1 1597 1 17
Reset M 0 1520 6 1570
  Reset E 1 1597 1 17
Reset M 0 1520 6 1570
#ENDROOM

#ROOM
Vnum     1571
Name     An empty space~
Sector   underground~
Flags    indoors~
Desc     A layer of dust, inches thick, sheets the ground here.  Huge cobwebs cover
the corners, lending this room a more rounded look.  Judging by the amount
of dust and the state of decay amongst the bits and pieces of garbage, this
room has not seen use in quite some time.
~
#EXIT
Direction south~
ToRoom    1570
Desc      A bend in the passage
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1572
Name     The end of the tunnel~
Sector   underground~
Flags    indoors~
Desc     The passageway comes to an end here. Three chambers can be seen leading
off to the north, south and west. The chamber to the west seems much 
larger than any others you have seen so far. The sound of grunts and
shuffling feet can be heard to the west.
~
#EXIT
Direction north~
ToRoom    1573
Desc      A polluted spring
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    1570
Desc      A bend in the passage
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    1574
Desc      A reasonably neat chamber
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1575
Desc      The guard room
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1573
Name     A foul spring~
Sector   underground~
Flags    indoors~
Desc     A small pool of water rests along the northern wall of this small
chamber. The source of the water is a spring bubbling forth from
a crack in the north wall. Another crack in the floor seems to
siphon off the excess water. This seems to be the main source of
water for the hobgoblins.
~
#EXIT
Direction south~
ToRoom    1572
Desc      The beginnings of a passageway
~
#ENDEXIT

Reset O 0 1573 1 1573
#ENDROOM

#ROOM
Vnum     1574
Name     Almost neat~
Sector   underground~
Flags    indoors~
Desc     While cluttered and cramped, this room looks almost neat compared to
others found within these passageways.  The piles of furs look almost
nice enough to sleep on.  No hint of rot or putrescence can be found.
This must be the home of a truly remarkable hobgoblin.
~
#EXIT
Direction north~
ToRoom    1572
Desc      The beginnings of a passageway
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1575
Name     The guard room~
Sector   underground~
Flags    nomob indoors~
Desc     Several rancid piles of fur dot the floor in this chamber.  Rusted pieces
of weaponry and rotting armor line the walls in a sad imitation of military
order.  Whatever chambers lie to the north are obviously important enough
to have warranted a guard chamber here.
~
#EXIT
Direction north~
ToRoom    1500
Desc      The chief guard
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    1572
Desc      The beginnings of a passageway
~
#ENDEXIT

Reset M 0 1548 5 1575
  Reset E 1 1521 10 16
Reset M 0 1548 5 1575
  Reset E 1 1521 10 16
Reset M 0 1548 5 1575
  Reset E 1 1521 10 16
Reset M 0 1548 5 1575
  Reset E 1 1521 10 16
Reset M 0 1548 5 1575
  Reset E 1 1521 10 16
#ENDROOM

#ROOM
Vnum     1576
Name     The King's chamber~
Sector   underground~
Flags    nomob indoors~
Desc     Large, almost fresh hides and furs hang along the walls of this huge chamber.
As you look at them, there is barely a hint of rot about them.  A tall throne
of roughly cut granite stands at the end of the chamber.  Several torches 
along the walls give this chamber a brighter look than any other chamber you
have found. There is a large throne blocking the travel west.
~
#EXIT
Direction south~
ToRoom    1500
Desc      The chief guard
~
Keywords  Door granite~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1577
Key       1500
Keywords  throne~
Flags     isdoor closed locked secret pickproof nopassdoor searchable~
#ENDEXIT

Reset M 0 1519 1 1576
  Reset G 1 1500 1
  Reset E 1 1544 1 12
  Reset E 1 1545 2 16
Reset M 0 1518 2 1576
  Reset E 1 1520 3 5
  Reset E 1 1521 10 16
Reset M 0 1518 2 1576
  Reset E 1 1520 3 5
  Reset E 1 1521 10 16
Reset D 0 1576 2 1
Reset D 0 1576 3 2
#EXDESC
ExDescKey    throne~
ExDesc       There is a huge, stone throne here, blocking travel to the west.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     1577
Name     The treasure room~
Sector   underground~
Flags    nomob indoors~
Desc     This is the treasure room of the hobgoblins. Not much is actually
here. Sneaky and nasty as hobgoblins are, they lack the resources
to have much of an effect on those around them. A large pile of
gold rests on the ground here, along with other small trinkets.
~
#EXIT
Direction east~
ToRoom    1576
Desc      The king's chamber
~
Keywords  throne door~
Flags     isdoor closed pickproof~
#ENDEXIT

Reset M 0 1521 1 1577
  Reset G 1 1523 2
Reset O 0 1518 2 1577
Reset D 0 1577 1 1
#ENDROOM

#ROOM
Vnum     1578
Name     An end to a dark path~
Sector   forest~
Flags    nomob~
Desc     The pathway ends here at the edge of a steep hill.  A large cave mouth
opens up into murky darkness.  Strange sounds can be heard from within
its depths.  A thin trail can be leading off up the hill alongside the
cave mouth.  While a difficult climb, it looks as if it can be made.
~
#EXIT
Direction north~
ToRoom    1560
Desc      A dark passage
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    1581
Desc      A murky cavern
~
#ENDEXIT

#EXIT
Direction up~
ToRoom    1579
Desc      A difficult climb
~
Flags     climb~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1579
Name     A precarious climb~
Sector   forest~
Flags    nomob~
Desc     The trail wends its way along the edge of the hill, climbing at a 
steep angle towards crest of the hill. Thin and rocky, traversing
this trail is careful going. Looking out about you, you find you
are just above the trees. Dark and gloomy, they do not look inviting
at all. The hill above you is barren and scarred, giving you pause
as to which direction is more or less appealing.
~
#EXIT
Direction up~
ToRoom    1580
Desc      A desolate guard post
~
Flags     climb~
#ENDEXIT

#EXIT
Direction down~
ToRoom    1578
Desc      A dark and murky forest
~
Flags     climb~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1580
Name     A desolate guard post~
Sector   forest~
Flags    nomob~
Desc     As you climb up the last few feet, you come upon a desolate spot.
A small lean-to has been built here as a measure of protection
against the elements. But, beyond that, there is nothing here to
make a body feel welcome or safe. This is where the hobgoblins keep
a watch post. From here, they can scan across the entire forest, 
keeping an eye on the pesky gnomes with whom they reluctantly share
this area.
~
#EXIT
Direction down~
ToRoom    1579
Desc      A precarious descent
~
Flags     climb~
#ENDEXIT

Reset M 0 1516 2 1580
  Reset E 1 1521 10 16
  Reset E 1 1519 3 11
  Reset E 1 1548 3 6
  Reset G 1 1533 2
Reset M 0 1516 2 1580
  Reset E 1 1521 10 16
  Reset E 1 1519 3 11
  Reset E 1 1548 3 6
  Reset G 1 1533 1516
#ENDROOM

#ROOM
Vnum     1581
Name     Strange echos~
Sector   underground~
Flags    dark indoors~
Desc     Walking into this cavern, you quickly find yourself enveloped in
gloom. Your footfalls echo off the walls, reverberating all about
you like the trundling of some spectral army. The cave is larger
than it first appeared, and extends much further off to the east.
~
#EXIT
Direction east~
ToRoom    1582
Desc      The cave continues
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1578
Desc      The beginnings of a forest pathway
~
#ENDEXIT

Reset M 0 1515 4 1581
Reset M 0 1515 4 1581
#ENDROOM

#ROOM
Vnum     1582
Name     A darkened turn~
Sector   underground~
Flags    dark indoors~
Desc     You can barely make out the fact that this cave turns here moving off
to the west and north. The echos persist and cause you to turn about 
in confusion. It is more than simply the sound of your shuffling feet.
Other sounds can barely be heard amongst the jumble. Searching about,
you see a passageway leading off to the west.
~
#EXIT
Direction north~
ToRoom    1593
Desc      The cave continues
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    1583
Desc      A dank passage
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1581
Desc      The cave continues
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1583
Name     A dank passageway~
Sector   underground~
Flags    dark nomob indoors~
Desc     Rough hewn walls curve to meet a muddy floor in this damp passageway.
Cut from the raw stone, this passage still shows the marks of the 
simple tools used in its shaping. The passageway splits to the north 
and southeast. A large dark cavern can be seen to the west.
~
#EXIT
Direction north~
ToRoom    1584
Desc      The passageway continues
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1582
Desc      A huge dark cavern
~
#ENDEXIT

#EXIT
Direction southeast~
ToRoom    1587
Desc      A small guard room
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1584
Name     The end of a dank passageway~
Sector   underground~
Flags    dark nomob indoors~
Desc     The passage ends here with a door to the east. Looking at the door, 
you notice that it is a cell door, made of green hardwood and strips 
of bark. Strangely though, there is no lock on the door, and no
guard post has been established here.
~
#EXIT
Direction east~
ToRoom    1585
Desc      An odd cell
~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction south~
ToRoom    1583
Desc      The passageway continues
~
#ENDEXIT

Reset D 0 1584 1 1
Reset M 0 1552 1 1584
  Reset E 1 1521 1552 16
#EXDESC
ExDescKey    door~
ExDesc       The door at first glance appears to be very fragile. Simply made of
long pieces of green hardwood and strips of bark, it is cunningly
made. A careful examination shows it to be quite sturdy.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     1585
Name     A cell of a different ilk~
Sector   underground~
Flags    dark nomob indoors~
Desc     As cells go, this one is quite well appointed. An actual bed, four
posters and all, has been set within. A fine oak table and three
chairs take up the southeast corner. Several neat piles of notes 
rest atop the desk. There is even a nice throw rug upon the floor
here. The pristine nature of this cell, and its distance from the
rest of the cells makes you wonder about its occupant.
~
#EXIT
Direction west~
ToRoom    1584
Desc      The beginnings of a passageway
~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction down~
ToRoom    1529
Desc      A shimmering portal beckons to you
~
Keywords  floor trap door~
Flags     isdoor closed secret hidden can_enter can_leave auto searchable~
#ENDEXIT

Reset D 0 1585 3 1
Reset D 0 1585 5 1
#EXDESC
ExDescKey    rug~
ExDesc       Strangely patterned, this rug depicts some sort of abstract scene
involving gears, struts and other mechanical esoterica. As you
look at it, wondering at the taste of its owner, you realize
there is something unusual in its placement. Looking further,
you catch the unmistakeable signs of a hidden trap door.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     1586
Name     A storage room~
Sector   underground~
Flags    dark nomob indoors~
Desc     This is a small storage room that has been set aside for the mining
equipment being used to clear out this area.  The room seems to be
set up in a temporary state.  The north wall shows signs of recent
work to continue the passages further northward.
~
#EXIT
Direction south~
ToRoom    1597
Desc      A passageway begins
~
#ENDEXIT

Reset M 0 1551 2 1586
#ENDROOM

#ROOM
Vnum     1587
Name     A guard post~
Sector   underground~
Flags    dark indoors~
Desc     A rough, careworn table with two small stools takes up the center
of this room. Oily guttering torches add an indistinct weavy light
to the chamber. A narrow entryway leads to another guard room to
the east. Two doors made of strips of green hardwood and strands of
bark block entry to the cells on the north and south walls.
~
#EXIT
Direction north~
ToRoom    1591
Desc      A barred door
~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction east~
ToRoom    1588
#ENDEXIT

#EXIT
Direction south~
ToRoom    1592
Desc      A barred door
~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction northwest~
ToRoom    1583
Desc      The dank passage
~
#ENDEXIT

Reset M 0 1549 4 1587
Reset M 0 1549 4 1587
Reset D 0 1587 0 1
Reset D 0 1587 2 1
#EXDESC
ExDescKey    doors~
ExDesc       The doors at first glance appear to be very fragile. Simply made of 
long pieces of green hardwood and strips of bark, they are cunningly
made. A careful examination shows them to be quite sturdy.
~
#ENDEXDESC

#EXDESC
ExDescKey    door~
ExDesc       The door at first glance appears to be very fragile. Simply made of
long pieces of green hardwood and strips of bark, it is cunningly
made. A careful examination shows it to be quite sturdy.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     1588
Name     A guard room~
Sector   underground~
Flags    dark indoors~
Desc     One rickety stool occupies this otherwise barren room. Resting against
the eastern wall, it has obviously seen extensive use. Two more cells
can be seen to the north and south. The only exit available is back to
the west.
~
#EXIT
Direction north~
ToRoom    1589
Desc      A barred door
~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction south~
ToRoom    1590
Desc      A barred door
~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1587
Desc      Another guard room
~
#ENDEXIT

Reset M 0 1549 4 1588
Reset M 0 1549 4 1588
Reset D 0 1588 0 1
Reset D 0 1588 2 1
#EXDESC
ExDescKey    door~
ExDesc       The door at first glance appears to be very fragile. Simply made of
long pieces of green hardwood and strips of bark, it is cunningly
made. A careful examination shows it to be quite sturdy.
~
#ENDEXDESC

#EXDESC
ExDescKey    doors~
ExDesc       The doors at first glance appear to be very fragile. Simply made of
long pieces of green hardwood and strips of bark, they are cunningly
made. A careful examination shows them to be quite sturdy.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     1589
Name     An empty cell~
Sector   underground~
Flags    dark indoors~
Desc     Barren and empty, this cell is not currently in use. The level of dust
within the room shows that it has been unused for quite some time. The
only evidence of the previous occupant are a few bits of rotted straw,
and some odd scratchings on the walls.
~
#EXIT
Direction south~
ToRoom    1588
Desc      A guard room
~
Flags     isdoor closed~
#ENDEXIT

Reset D 0 1589 2 1
#EXDESC
ExDescKey    scratchings~
ExDesc       Looking carefully at the walls, you can barely make out some strange
writings. They seem to be portions of arcane symbols and formulae.
Unfortunately, wear and tear on the walls has obscured portions of
the writings.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     1590
Name     A well kept cell~
Sector   underground~
Flags    dark indoors~
Desc     There is little within this room to make one feel homey. A mildewed
pile of straw acts as a bed, while a simple stool and small table
make up the rest of the furnishings. Remarkeably, although every
item within the room is suffering from the effects or dampness and
rot, the room is quite neat. Whichever poor soul has been forced to
make this his home has taken great care to keep the place liveable.
~
#EXIT
Direction north~
ToRoom    1588
Desc      A guard room
~
Flags     isdoor closed~
#ENDEXIT

Reset M 0 1522 3 1590
Reset M 0 1522 3 1590
Reset M 0 1522 3 1590
Reset D 0 1590 0 1
#ENDROOM

#ROOM
Vnum     1591
Name     A dark cell~
Sector   underground~
Flags    dark indoors~
Desc     There's an unusual darkness to this cell.  Your light seems to fight
against the gloom, pushing it back with effort.  As you struggle to
look about through the murky darkness, you see that the cell is
otherwise unremarkable.  The standard musty straw bed and small stool
being the only furnishings.
~
#EXIT
Direction south~
ToRoom    1587
Desc      A dirty guard room
~
Flags     isdoor closed~
#ENDEXIT

Reset M 0 1539 1 1591
Reset D 0 1591 2 1
#ENDROOM

#ROOM
Vnum     1592
Name     A cluttered cell~
Sector   underground~
Flags    dark indoors~
Desc     This cell is filled with odd bits and pieces. Wooden gears compete
with springs and odd sections of metal and wood. Boxes line the
walls, leaving little space for the straw pallet along the south
wall. The room is otherwise bare of furnishings.
~
#EXIT
Direction north~
ToRoom    1587
Desc      A dusty guard room
~
Flags     isdoor closed~
#ENDEXIT

Reset M 0 1523 4 1592
Reset M 0 1523 4 1592
Reset M 0 1523 4 1592
Reset M 0 1523 4 1592
Reset D 0 1592 0 1
#ENDROOM

#ROOM
Vnum     1593
Name     A sharp end~
Sector   underground~
Flags    dark indoors~
Desc     The cavern comes to a sharp abrupt end here.  Some shifting of the
earth as some point has caused a shaft of rock to spike down here,
bringing the ceiling from towering darkness to something visible
and reachable.  Off to the north, a small passageway can be seen.
It appears to have been cut straight out of the rock face.  Rough
and careworn, it is not a natural occurence.
~
#EXIT
Direction north~
ToRoom    1594
Desc      A dank passage
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    1582
Desc      The cave continues
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     1594
Name     A dank passageway~
Sector   underground~
Flags    dark indoors~
Desc     Rough cut from the surrounding stone, this passageway looks fairly 
new. Dust and small bits of stone along the walls give evidence to
the recent work. Given the untidy nature of hobgoblins though, it
is difficult to tell if has been days or weeks since the work was
done.
~
#EXIT
Direction east~
ToRoom    1596
Desc      A conference room
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    1593
Desc      A huge dark cavern
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1595
Desc      An assembly room
~
#ENDEXIT

#EXIT
Direction northeast~
ToRoom    1597
Desc      The passage continues
~
#ENDEXIT

Reset M 0 1515 4 1594
Reset M 0 1515 4 1594
#ENDROOM

#ROOM
Vnum     1595
Name     An assembly room~
Sector   underground~
Flags    dark indoors~
Desc     Boxes and cartons line the walls of this cramped room. Several odd
mechanical assemblages are arrayed about the three tables in this 
chamber. Judging by the manacles and chains extending from the walls,
whoever works here is a reluctant participant, at best.
~
#EXIT
Direction east~
ToRoom    1594
Desc      A dank passageway
~
#ENDEXIT

Reset M 0 1551 2 1595
#EXDESC
ExDescKey    boxes~
ExDesc       The boxes are full of odd bits and pieces. Everything from gears and
springs to sections of metal and wood panels.
~
#ENDEXDESC

#EXDESC
ExDescKey    cartons~
ExDesc       The cartons are full of odd bits and pieces. Everything from gears and
springs to sections of metal and wood panels.
~
#ENDEXDESC

#EXDESC
ExDescKey    assemblages~
ExDesc       Odd in the extreme, these conglomerations are a strange mixture of
gears, springs, buttons, and panels. Looking them over and over,
you find you still canoot fathom what their use or purpose may be.
~
#ENDEXDESC

#EXDESC
ExDescKey    chains~
ExDesc       Rusted, but well cared for, these chains have seen recent use. By 
the size of the manacles, you would guess the victim to be roughly 
man sized, although the actual race cannot be determined from so
little evidence.
~
#ENDEXDESC

#EXDESC
ExDescKey    manacles~
ExDesc       Rusted, but well cared for, these manacles have seen recent use.
By the size of them, you would guess the victim to be roughly
man sized, although the actual race cannot be determined from
so little evidence.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     1596
Name     A conference room~
Sector   underground~
Flags    dark indoors~
Desc     This room is clean and well kept. Fine oak desks, arrayed about
the room, are covered with neat stacks of paper. Several long 
sheets have been strategically placed about the room. Each 
sheet depicting diagrams, notes, and formulae of an unusual 
nature. As the oddity of such a room as this flashes through
your mind, your eyes fall upon the manacles and chains bolted
to the walls. Mayhap, this room has a place within these caves
after all.
~
#EXIT
Direction west~
ToRoom    1594
Desc      A dank passageway
~
#ENDEXIT

#EXDESC
ExDescKey    manacles~
ExDesc       Rusted, but well cared for, these manacles have seen recent use.
By the size of them, you would guess the victim to be roughly
gnome sized, although the actual race cannot be determined from
so little evidence.
~
#ENDEXDESC

#EXDESC
ExDescKey    chains~
ExDesc       Rusted, but well cared for, these chains have seen recent use. By
the size of the manacles, you would guess the victim to be roughly
gnome sized, although the actual race cannot be determined from
so little evidence.
~
#ENDEXDESC

#EXDESC
ExDescKey    stacks~
ExDesc       Riffling through the stacks, you find they are full of incomprehensible
diagrams, formulae and the odd bit of arcane symbology. Try as you might,
you cannot make out what any of it means. 
~
#ENDEXDESC

#EXDESC
ExDescKey    paper~
ExDesc       Riffling through the stacks, you find they are full of incomprehensible
diagrams, formulae and the odd bit of arcane symbology. Try as you might,
you cannot make out what any of it means.
~
#ENDEXDESC

#EXDESC
ExDescKey    Sheets~
ExDesc       Huge diagrams are scrawled over the sheets. Minor notations and 
additions have been made here and there. However, no matter how 
clear the diagrams are, you cannot fathom their purpose, or what,
if any, fantastic devices may be the end result.
~
#ENDEXDESC

#EXDESC
ExDescKey    oak~
ExDesc       While made of the finest material, as you look closer, you see that
the desks have sufered some damage along the way. It is almost as if
they had travelled far to get here and were worse the wear for their
journeying.
~
#ENDEXDESC

#EXDESC
ExDescKey    desks~
ExDesc       While made of the finest material, as you look closer, you see that
the desks have sufered some damage along the way. It is almost as if
they had travelled far to get here and were worse the wear for their
journeying.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     1597
Name     An end to the passage~
Sector   underground~
Flags    dark indoors~
Desc     The passageway comes to an end here.  The walls are even more raw than
further down the passageway.  This is definately recent work.  Chunks
and bits of stone and rubble litter the floor all about.  An almost
completed entryway to the north shows the most recent work.
~
#EXIT
Direction north~
ToRoom    1586
Desc      A storage room
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    1599
Desc      A decrepit lab
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    1598
Desc      A foul stench
~
#ENDEXIT

#EXIT
Direction southwest~
ToRoom    1594
Desc      The passage continues
~
#ENDEXIT

#EXDESC
ExDescKey    rubble~
ExDesc       Looking at the rubble, you can see the markings from the tools used
to chip away at the surrounding stone. WHoever has been doing this 
work is strong indeed. The length of some marks upon the wall show
a great deal of force behind the blows.
~
#ENDEXDESC

#EXDESC
ExDescKey    stone~
ExDesc       Looking at the rubble, you can see the markings from the tools used
to chip away at the surrounding stone. WHoever has been doing this
work is strong indeed. The length of some marks upon the wall show
a great deal of force behind the blows.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     1598
Name     A foul stench~
Sector   underground~
Flags    dark indoors~
Desc     The air is thick here with the residue of many a failed experiment.
Beakers and bottles litter the floor and the single table. Rotting
ingredients and dried remains cake the table in an exotic patterning.
Several half filled bottles are stacked in one corner in the table.
Evidence of the last batch of experiments.
~
#EXIT
Direction east~
ToRoom    1597
Desc      A dank passageway
~
#ENDEXIT

Reset M 0 1550 3 1598
#EXDESC
ExDescKey    beakers bottles~
ExDesc       Caked, crusted, cracked, crazed, every one of these containers has
seen the use and abuse of many a failed experiment. As your eyes
scan over them, you cannot find even one that is clean and pristine.
~
#ENDEXDESC

#EXDESC
ExDescKey    table~
ExDesc       Rickety in the extreme, this table looks to be on its last legs. The
scarring and caking of its surface adds to its aged appearance.
~
#ENDEXDESC

#MUDPROG
Progtype  entry_prog~
Arglist   100~
Comlist   if race ($n) == half-ogre
or race ($n) == half-orc
or race ($n) == half-troll
or isnpc ($n)
mpechoat $n There's a foul stench here, but you seem able to handle it.
else
mpechoat $n There's a foul stench here, causing you to gag and choke.
mpechoaround $n $n coughs and gags at the stench in the room.
mpdamage $n 5
mpechoat $n Your lungs hurt a bit from the coughing.
mpechoat $n Hopefully there's no permanent damage.
endif
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     1599
Name     A decrepit lab~
Sector   underground~
Flags    dark indoors~
Desc     As labs go, this is a sad example. One rickety table occupies the
eastern wall. Stacks of junk and oddments litter the floor. Scrawlings
on the wall show sad attempts at design work. Several smashed pieces
of machinery lie on the table, like half forgotten toys.
~
#EXIT
Direction west~
ToRoom    1597
Desc      A dank passageway
~
#ENDEXIT

Reset M 0 1550 3 1599
Reset M 0 1550 3 1599
#EXDESC
ExDescKey    junk oddments stacks~
ExDesc       Piled high about the room, these piles are a sad mix of poorly
constructed bits of machinery, and pieces of rotting food. It
would seem the hobgoblins take as much care of their experiments
as they do of their homes.
~
#ENDEXDESC

#EXDESC
ExDescKey    scrawlings~
ExDesc       While at first glance these scrawlings look like diagrams and
arcana notations, closer examination shows it to seem more the
playful scratchings of a group of children.
~
#ENDEXDESC

#EXDESC
ExDescKey    smashed pieces machinery~
ExDesc       Looking at the pieces littered over the table, it is difficult to see
how any of it could possibly have once been something worthwile.  While
relatively complex in spots, the mechanisms are badly assembled with
poor parts.
~
#ENDEXDESC

#EXDESC
ExDescKey    table~
ExDesc       Rickety in the extreme, this table looks to be on its last legs.
The stacks of junk seem to be pushed against the legs, as if
offering support to them.
~
#ENDEXDESC

#ENDROOM

#ENDAREA