#FUSSAREA
#AREADATA
Version 1
Name Darkhaven Academy~
Author Scarab~
WeatherX 0
WeatherY 0
Ranges 1 5 0 60
Economy 0 497818680
ResetMsg You hear the patter of little feet as the battleground teems with life...~
ResetFreq 3
Flags nopkill~
#ENDAREADATA
#MOBILE
Vnum 10300
Keywords wolf arena~
Short the dread wolf~
Long A dread wolf is hunting here
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc stayarea prototype~
Stats1 0 4 0 35 500 0
Stats2 44 0 1
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts legs feet eye tail~
Immune charm~
#ENDMOBILE
#MOBILE
Vnum 10301
Keywords slug arena~
Short a slimy slug~
Long A slimy slug is here scrounging up a meal
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc stayarea~
Stats1 0 4 0 45 500 0
Stats2 44 0 1
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts eye tail~
Immune charm~
#ENDMOBILE
#MOBILE
Vnum 10302
Keywords naga arena~
Short the bone naga~
Long A bone naga rears up on its tail, ready to strike at you.
~
Desc Possessing the lower body of a snake and the upper body of a skeleton,
this creature is something to be careful of.
~
Race human~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc stayarea~
Stats1 -200 5 0 88 100 0
Stats2 55 0 1
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 62
Speaks common halfling~
Speaking common halfling~
Bodyparts head eye tail~
Immune charm~
#ENDMOBILE
#MOBILE
Vnum 10303
Keywords crawler arena~
Short a carrion crawler~
Long A carrion crawler growls at you.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc stayarea~
Affected detect_invis detect_magic detect_hidden~
Stats1 0 5 0 -1 1000 0
Stats2 55 0 1
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs feet eye~
Immune charm~
#ENDMOBILE
#MOBILE
Vnum 10304
Keywords ~
Short the naga~
Long A naga is here, eyes narrowed in anger.
~
Desc Not the prettiest creature you have evere seen. This beast's entire lower
half is that of a snake, while the upper part of it's body is that of a
woman, and she doesn't look happy to see you.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel stayarea prototype~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
#ENDMOBILE
#MOBILE
Vnum 10305
Keywords naga cage~
Short the naga~
Long A naga is here, eyes narrowed in anger
~
Desc Not the prettiest creature you have ever seen. This beasts entire lower
half is that of a snake. The upper part of its body is that of a woman.
She does not look happy to see you.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel stayarea prototype~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs feet eye~
#ENDMOBILE
#MOBILE
Vnum 10306
Keywords naga cage~
Short the naga~
Long A naga is here, eyes narrowed in anger
~
Desc Not the prettiest creature you have ever seen. This beasts entire lower
half is that of a snake. The upper part of its body is that of a woman.
She does not look happy to see you.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc sentinel stayarea~
Stats1 0 1 0 -92 0 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs feet eye~
#ENDMOBILE
#MOBILE
Vnum 10307
Keywords naga cage~
Short the naga~
Long A naga is here, eyes narrowed in anger
~
Desc Not the prettiest creature you have ever seen. This beasts entire lower
half is that of a snake. The upper part of its body is that of a woman.
She does not look happy to see you.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel stayarea~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs feet eye~
#ENDMOBILE
#MOBILE
Vnum 10308
Keywords naga cage~
Short the naga~
Long A naga is here, eyes narrowed in anger
~
Desc Not the prettiest creature you have ever seen. This beasts entire lower
half is that of a snake. The upper part of its body is that of a woman.
She does not look happy to see you.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel stayarea~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs feet eye~
#ENDMOBILE
#MOBILE
Vnum 10309
Keywords naga cage~
Short the naga~
Long A naga is here, eyes narrowed in anger
~
Desc Not the prettiest creature you have ever seen. This beasts entire lower
half is that of a snake. The upper part of its body is that of a woman.
She does not look happy to see you.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel stayarea~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs feet eye~
#ENDMOBILE
#MOBILE
Vnum 10310
Keywords naga cage~
Short the naga~
Long A naga is here, eyes narrowed in anger
~
Desc Not the prettiest creature you have ever seen. This beasts entire lower
half is that of a snake. The upper part of its body is that of a woman.
She does not look happy to see you.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel stayarea~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs feet eye~
#ENDMOBILE
#MOBILE
Vnum 10311
Keywords naga cage~
Short the naga~
Long A naga is here, eyes narrowed in anger
~
Desc Not the prettiest creature you have ever seen. This beasts entire lower
half is that of a snake. The upper part of its body is that of a woman.
She does not look happy to see you.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel stayarea~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs feet eye~
#ENDMOBILE
#MOBILE
Vnum 10312
Keywords gnoll cage~
Short the gnoll~
Long A young gnoll is here ready to attack you.
~
Desc Eager to test his prowess in battle, this young gnoll bares his fangs at you.
He is trying to strike fear in your heart.
~
Race human~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel aggressive~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs eye~
#MUDPROG
Progtype death_prog~
Arglist 90~
Comlist if level($n) >= 4
if mobinroom(10312) <= 1
mpmload 10357
mpat 10333 mpecho _yel A small creature appears out of nowhere!
mpforce $n glance pixie
endif
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10313
Keywords gnoll cage~
Short the gnoll~
Long A young gnoll is here ready to attack you.
~
Desc Eager to test his prowess in battle, this young gnoll bares his fangs at you.
He is trying to strike fear in your heart.
~
Race human~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel aggressive~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs eye~
#MUDPROG
Progtype death_prog~
Arglist 90~
Comlist if level($n) >= 4
if mobinroom(10313) <= 1
mpmload 10357
mpat 10336 mpecho _yel A small creature appears out of nowhere!
mpforce $n glance pixie
endif
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10314
Keywords gnoll cage~
Short the gnoll~
Long A young gnoll is here ready to attack you.
~
Desc Eager to test his prowess in battle, this young gnoll bares his fangs at you.
He is trying to strike fear in your heart.
~
Race human~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel aggressive~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs eye~
#MUDPROG
Progtype death_prog~
Arglist 90~
Comlist if level($n) >= 4
if mobinroom(10314) <= 1
mpmload 10357
mpat 10340 mpecho _yel A small creature appears out of nowhere!
mpforce $n glance pixie
endif
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10315
Keywords gnoll cage~
Short the gnoll~
Long A young gnoll is here ready to attack you.
~
Desc Eager to test his prowess in battle, this young gnoll bares his fangs at you.
He is trying to strike fear in your heart.
~
Race human~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel aggressive~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs eye~
#MUDPROG
Progtype death_prog~
Arglist 90~
Comlist if level($n) >= 4
if mobinroom(10315) <= 1
mpmload 10357
mpat 10344 mpecho _yel A small creature appears out of nowhere!
mpforce $n glance pixie
endif
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10316
Keywords gnoll cage~
Short the gnoll~
Long A young gnoll is here ready to attack you.
~
Desc Eager to test his prowess in battle, this young gnoll bares his fangs at you.
He is trying to strike fear in your heart.
~
Race human~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel aggressive~
Affected detect_invis~
Stats1 0 1 0 69 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 83
Speaks common halfling~
Speaking common halfling~
Bodyparts head arms legs eye~
#MUDPROG
Progtype death_prog~
Arglist 90~
Comlist if level($n) >= 4
if mobinroom(10316) <= 1
mpmload 10357
mpat 10348 mpecho _yel A small creature appears out of nowhere!
mpforce $n glance pixie
endif
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10317
Keywords gnoll cage~
Short the gnoll~
Long A young gnoll is here ready to attack you
~
Desc Eager to test his prowess in battle, this young gnoll bares his fangs at you.
He is trying to strike fear in your heart.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc sentinel aggressive~
Stats1 0 1 0 0 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs eye~
#MUDPROG
Progtype death_prog~
Arglist 90~
Comlist if level($n) >= 4
if mobinroom(10317) <= 1
mpmload 10357
mpat 10352 mpecho _yel A small creature appears out of nowhere!
mpforce $n glance pixie
endif
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10318
Keywords gnoll cage~
Short the gnoll~
Long A young gnoll is here ready to attack you.
~
Desc Eager to test his prowess in battle, this young gnoll bares his fangs at you.
He is trying to strike fear in your heart.
~
Race human~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel aggressive~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs eye~
#MUDPROG
Progtype death_prog~
Arglist 90~
Comlist if level($n) >= 4
if mobinroom(10318) <= 1
mpmload 10357
mpat 10387 mpecho _yel A small creature appears out of nowhere!
mpforce $n glance pixie
endif
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10319
Keywords kobold cage~
Short the kobold~
Long A kobold with a sickly grin on its face is here.
~
Desc He looks back at you with his beady little eyes. With a snarl he attacks.
You are sure you can beat in combat.
~
Race halfling~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel aggressive~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks common halfling~
Speaking halfling~
Bodyparts head arms~
#ENDMOBILE
#MOBILE
Vnum 10320
Keywords kobold cage~
Short the kobold~
Long A kobold with a sickly grin on its face is here.
~
Desc He looks back at you with his beady little eyes. With a snarl he attacks.
You are sure you can beat in combat.
~
Race halfling~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel aggressive~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks common halfling~
Speaking halfling~
Bodyparts head arms~
#ENDMOBILE
#MOBILE
Vnum 10321
Keywords kobold cage~
Short the kobold~
Long A kobold with a sickly grin on its face is here.
~
Desc He looks back at you with his beady little eyes. With a snarl he attacks.
You are sure you can beat in combat.
~
Race halfling~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel aggressive~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks common halfling~
Speaking halfling~
Bodyparts head arms~
#ENDMOBILE
#MOBILE
Vnum 10322
Keywords kobold cage~
Short the kobold~
Long A kobold with a sickly grin on its face is here.
~
Desc He looks back at you with his beady little eyes. With a snarl he attacks.
You are sure you can beat in combat.
~
Race halfling~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel aggressive~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks common halfling~
Speaking halfling~
Bodyparts head arms~
#ENDMOBILE
#MOBILE
Vnum 10323
Keywords kobold cage~
Short the kobold~
Long A kobold with a sickly grin on its face is here.
~
Desc He looks back at you with his beady little eyes. With a snarl he attacks.
You are sure you can beat in combat.
~
Race halfling~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel aggressive~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks common halfling~
Speaking halfling~
Bodyparts head arms~
#ENDMOBILE
#MOBILE
Vnum 10324
Keywords kobold cage~
Short the kobold~
Long A kobold with a sickly grin on its face is here.
~
Desc He looks back at you with his beady little eyes. With a snarl he attacks.
You are sure you can beat in combat.
~
Race halfling~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel aggressive~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks common halfling~
Speaking halfling~
Bodyparts head arms~
#ENDMOBILE
#MOBILE
Vnum 10325
Keywords kobold cage~
Short the kobold~
Long A kobold with a sickly grin on its face is here.
~
Desc You can't really make out any physical details of the guardian. The form
of the spectre is constantly shifting in and out of existence, what you
can see of it is more like a transparent mist.
~
Race halfling~
Class mage~
Position standing~
DefPos standing~
Specfun spec_guard~
Gender neuter~
Actflags npc sentinel aggressive~
Stats1 1000 1 0 90 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 84
Speaks common elvish~
Speaking elvish~
Bodyparts head arms~
#ENDMOBILE
#MOBILE
Vnum 10326
Keywords minotaur cage~
Short the minotaur~
Long A minotaur is here snorting at your intrusion.
~
Desc Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the others of its kind that you have seen.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel stayarea~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
#ENDMOBILE
#MOBILE
Vnum 10327
Keywords minotaur cage~
Short the minotaur~
Long A minotaur is here snorting at your intrusion.
~
Desc Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the others of its kind that you have seen.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel stayarea~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
#ENDMOBILE
#MOBILE
Vnum 10328
Keywords minotaur cage~
Short the minotaur~
Long A minotaur is here snorting at your intrusion.
~
Desc Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the others of its kind that you have seen.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel stayarea~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
#ENDMOBILE
#MOBILE
Vnum 10329
Keywords minotaur cage~
Short the minotaur~
Long A minotaur is here snorting at your intrusion.
~
Desc Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the others of its kind that you have seen.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel stayarea~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
#ENDMOBILE
#MOBILE
Vnum 10330
Keywords minotaur cage~
Short the minotaur~
Long A minotaur is here snorting at your intrusion.
~
Desc Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the others of its kind that you have seen.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel stayarea~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
#ENDMOBILE
#MOBILE
Vnum 10331
Keywords minotaur cage~
Short the minotaur~
Long A minotaur is here snorting at your intrusion.
~
Desc Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the others of its kind that you have seen.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel stayarea~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
#ENDMOBILE
#MOBILE
Vnum 10332
Keywords minotaur cage~
Short the minotaur~
Long A minotaur is here snorting at your intrusion.
~
Desc Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the others of its kind that you have seen.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel stayarea~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
#ENDMOBILE
#MOBILE
Vnum 10333
Keywords healer spectre cage~
Short the spectre~
Long A spectral guardian of the academy is here watching your progress.
~
Desc You can't really make out any physical details of the guardian. The form
of the spectre is constantly shifting in and out of existence, what you
can see of it is more like a transparent mist.
~
Race elf~
Class mage~
Position standing~
DefPos standing~
Specfun spec_cast_adept~
Gender neuter~
Actflags npc sentinel~
Affected detect_invis detect_magic detect_hidden sanctuary~
Stats1 1000 50 0 0 0 0
Stats2 20000 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 18 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks elvish~
Speaking common elvish~
Immune paralysis~
#MUDPROG
Progtype act_prog~
Arglist p is dying~
Comlist mpforce 0.$n drink
mpechoat $n Drinking fluid will help your thirst and improve your mental state.
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p is starved~
Comlist mpoload 20
give mushroom $n
mpforce $n eat mushroom
mpechoat $n Eating food will help your hunger and improve your mental state.
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10334
Keywords healer spectre cage~
Short the spectre~
Long A spectral guardian of the academy is here watching your progress.
~
Desc You can't really make out any physical details of the guardian. The form
of the spectre is constantly shifting in and out of existence, what you
can see of it is more like a transparent mist.
~
Race elf~
Class mage~
Position standing~
DefPos standing~
Specfun spec_cast_adept~
Gender neuter~
Actflags npc sentinel prototype~
Affected detect_invis detect_magic detect_hidden sanctuary~
Stats1 1000 50 0 0 0 0
Stats2 20000 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 18 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks common elvish~
Speaking common elvish~
Immune paralysis~
#MUDPROG
Progtype act_prog~
Arglist p is dying~
Comlist mpforce 0.$n drink
mpechoat $n Drinking fluid will help your thirst and improve your mental state.
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p is starved~
Comlist mpoload 20
give mushroom $n
mpforce $n eat mushroom
mpechoat $n Eating food will help your hunger and improve your mental state.
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10335
Keywords healer spectre cage~
Short the spectre~
Long A spectral guardian of the academy is here watching your progress.
~
Desc You can't really make out any physical details of the guardian. The form
of the spectre is constantly shifting in and out of existence, what you
can see of it is more like a transparent mist.
~
Race elf~
Class mage~
Position standing~
DefPos standing~
Specfun spec_cast_adept~
Gender neuter~
Actflags npc sentinel~
Affected detect_invis detect_magic detect_hidden sanctuary~
Stats1 1000 50 0 0 0 0
Stats2 20000 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 18 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks elvish~
Speaking common elvish~
Immune paralysis~
#MUDPROG
Progtype act_prog~
Arglist p is dying~
Comlist mpforce 0.$n drink
mpechoat $n Drinking fluid will help your thirst and improve your mental state.
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p is starved~
Comlist mpoload 20
give mushroom $n
mpforce $n eat mushroom
mpechoat $n Eating food will help your hunger and improve your mental state.
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10336
Keywords healer spectre cage~
Short the spectre~
Long A spectral guardian of the academy is here watching your progress.
~
Desc You can't really make out any physical details of the guardian. The form
of the spectre is constantly shifting in and out of existence, what you
can see of it is more like a transparent mist.
~
Race elf~
Class mage~
Position standing~
DefPos standing~
Specfun spec_cast_adept~
Gender neuter~
Actflags npc sentinel~
Affected detect_invis detect_magic detect_hidden sanctuary~
Stats1 1000 50 0 0 0 0
Stats2 20000 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 18 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks elvish~
Speaking common elvish~
Immune paralysis~
#MUDPROG
Progtype act_prog~
Arglist p is dying~
Comlist mpforce 0.$n drink
mpechoat $n Drinking fluid will help your thirst and improve your mental state.
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p is starved~
Comlist mpoload 20
give mushroom $n
mpforce $n eat mushroom
mpechoat $n Eating food will help your hunger and improve your mental state.
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10337
Keywords healer spectre cage~
Short the spectre~
Long A spectral guardian of the academy is here watching your progress.
~
Desc You can't really make out any physical details of the guardian. The form
of the spectre is constantly shifting in and out of existence, what you
can see of it is more like a transparent mist.
~
Race elf~
Class mage~
Position standing~
DefPos standing~
Specfun spec_cast_adept~
Gender neuter~
Actflags npc sentinel~
Affected detect_invis detect_magic detect_hidden sanctuary~
Stats1 1000 50 0 0 0 0
Stats2 20000 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 18 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks elvish~
Speaking common elvish~
Immune paralysis~
#MUDPROG
Progtype act_prog~
Arglist p is dying~
Comlist mpforce 0.$n drink
mpechoat $n Drinking fluid will help your thirst and improve your mental state.
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p is starved~
Comlist mpoload 20
give mushroom $n
mpforce $n eat mushroom
mpechoat $n Eating food will help your hunger and improve your mental state.
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10338
Keywords healer spectre cage~
Short the spectre~
Long A spectral guardian of the academy is here watching your progress.
~
Desc You can't really make out any physical details of the guardian. The form
of the spectre is constantly shifting in and out of existence, what you
can see of it is more like a transparent mist.
~
Race elf~
Class mage~
Position standing~
DefPos standing~
Specfun spec_cast_adept~
Gender neuter~
Actflags npc sentinel~
Affected detect_invis detect_magic detect_hidden sanctuary~
Stats1 1000 50 0 0 0 0
Stats2 20000 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 18 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks elvish~
Speaking common elvish~
Immune paralysis~
#MUDPROG
Progtype act_prog~
Arglist p is dying~
Comlist mpforce 0.$n drink
mpechoat $n Drinking fluid will help your thirst and improve your mental state.
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p is starved~
Comlist mpoload 20
give mushroom $n
mpforce $n eat mushroom
mpechoat $n Eating food will help your hunger and improve your mental state.
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10339
Keywords healer spectre cage~
Short the spectre~
Long A spectral guardian of the academy is here watching your progress.
~
Desc Not the prettiest creature you have evere seen. This beast's entire lower
half is that of a snake, while the upper part of it's body is that of a
woman, and she doesn't look happy to see you.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Specfun spec_cast_adept~
Gender neuter~
Actflags npc sentinel stayarea~
Affected detect_invis detect_magic detect_hidden sanctuary~
Stats1 0 50 0 94 100 0
Stats2 20000 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 18 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
#MUDPROG
Progtype act_prog~
Arglist p is dying~
Comlist mpforce 0.$n drink
mpechoat $n Drinking fluid will help your thirst and improve your mental state.
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p is starved~
Comlist mpoload 20
give mushroom $n
mpforce $n eat mushroom
mpechoat $n Eating food will help your hunger and improve your mental state.
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10340
Keywords Domick Dom teacher~
Short Domick~
Long Domick, Lord of Knowledge, sits here reading, waiting for students.
~
Desc Domick carries himself with a grace and confidence born from his
long life and many experiences in these Realms. He is looked on
with awe and unquestioned respect. That respect is well deserved.
Do not attempt to kill him, for you shall surely die.
~
Race human~
Class vampire~
Position standing~
DefPos standing~
Gender male~
Actflags npc sentinel practice~
Affected detect_invis detect_hidden sanctuary truesight~
Stats1 1000 1 0 94 100 0
Stats2 1 1 1000
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 37
Speaks halfling~
Speaking common halfling~
Immune sleep charm nonmagic magic~
#MUDPROG
Progtype all_greet_prog~
Arglist 100~
Comlist tell $n Are you ready for your lessons?
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10342
Keywords Toric lord healer~
Short Lord Toric~
Long A Lord of Healing stands here, overseeing your progress.
~
Desc This is Toric, a Lord of Healing. If you grovel before him, you might
receive extra assistance. Groveling before the Lords will not get you
very far in the game, but honest play, helping others and strategy will.
~
Race human~
Class ranger~
Position standing~
DefPos standing~
Specfun spec_cast_adept~
Gender male~
Actflags npc sentinel prototype~
Affected detect_invis detect_hidden sanctuary truesight~
Stats1 1000 25 0 94 100 0
Stats2 30000 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 -30
Speaks halfling~
Speaking common halfling~
Immune charm nonmagic magic~
#MUDPROG
Progtype all_greet_prog~
Arglist 100~
Comlist if isnpc($n)
if ischarmed($n)
or isfollow($n)
else
if isnpc($n)
mppurge $n
else
if level($n) > 10
else
if sex($n) == 2
mpforce $n curtsey
mpechoat $n Only go north if you are ready to enter combat.
mpechoat $n Remember to look at me, you will be pleasantly surprised.
smile $n
else
mpforce $n bow
mpechoat $n Only go north if you are ready to enter combat.
mpechoat $n Remember to look at me, you will be pleasantly surprised.
smile $n
endif
endif
endif
endif
endif
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p looks at you.~
Comlist if isnpc($n)
else
if level($n) > 10
smile $n
else
pat $n
mpechoat $n You are definitely learning!
mpechoat $n Now find the word in my description that will earn you a spell.
cast shield $n
endif
endif
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p grovels in the~
Comlist if isnpc($n)
else
if level($n) > 10
smile $n
say You are too experienced to have need of my assistance, $n.
else
clap $n
say Well done, $n.
c fly $n
tell $n that will help you with your movements.
endif
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10343
Keywords Zurg sage storekeeper~
Short Zurg~
Long A sage storekeeper is here, selling his wares.
~
Desc This is a friendly shopkeeper. His eyes sparkle with amusement. He seems
patient with those still learning to use the shop.
~
Race halfling~
Class mage~
Position standing~
DefPos standing~
Gender male~
Actflags npc sentinel~
Affected detect_invis detect_hidden infrared truesight~
Stats1 0 1 0 94 100 0
Stats2 1000 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 18 13 13 13 13 13 0
Saves 0 0 0 0 44
Speaks halfling~
Speaking common halfling~
Bodyparts head arms~
Immune magic~
ShopData 0 0 0 0 0 120 90 0 23
#MUDPROG
Progtype all_greet_prog~
Arglist 100~
Comlist smile $n
say Welcome to my store!
~
#ENDPROG
#MUDPROG
Progtype death_prog~
Arglist 100~
Comlist mpgoto 10399
drop all
mpmload 10343
mpforce 2.sage get torch
mpforce 2.sage get meat
mpforce 2.sage get dragonskin
mpforce 2.sage mpgoto 10357
mpat 10357 mpecho The corpse of the sage disappears in a flash!
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10344
Keywords dragonsnake dragon snake cage~
Short the dragonsnake~
Long A dragonsnake is here, venomous saliva dripping from its jaws.
~
Desc This is a small, but vicious dragon. His body is long and serpentine.
This will be quite a battle, but the prize is well worth the effort.
~
Race halfling~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel~
Stats1 0 4 0 35 1000 0
Stats2 50 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 44
Speaks halfling~
Speaking common halfling~
Bodyparts head arms~
Immune charm~
#MUDPROG
Progtype death_prog~
Arglist 100~
Comlist mpoload 10307 2
mpoload 10309 2
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10345
Keywords chadoyn cage~
Short the chadoyn~
Long The chadoyn is straining its leash, attempting to attack you.
~
Desc He looks back at you with his beady little eyes and a snarl on his face.
You are pretty sure you can best him in regards to combat.
~
Race magical~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel prototype~
Stats1 0 4 0 25 100 0
Stats2 44 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 44
Speaks halfling~
Speaking common halfling~
Bodyparts head arms~
Immune charm~
#MUDPROG
Progtype death_prog~
Arglist 85~
Comlist if level($n) >= 6
if rand(50)
mpechoat $n You feel an overwhelming desire for greater challenge.
else
mpechoat $n The chadoyn is far too easy for you to kill.
endif
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10346
Keywords Silvina receptionist woman~
Short Silvina~
Long An aged woman sits here, assisting Adventurers into the proper portals.
~
Desc This is a woman of average beauty, her face is wrinkled from both time
and laughter. She enjoys her duties in the Academy, aiding the new
adventurers to the training area of their chosen class.
~
Race human~
Class mage~
Position standing~
DefPos standing~
Gender female~
Actflags npc sentinel~
Affected detect_invis detect_hidden sanctuary infrared~
Stats1 1000 50 0 94 100 0
Stats2 15000 1 0
Stats3 5 5 5
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 44
Speaks halfling~
Speaking common halfling~
Bodyparts head arms~
#MUDPROG
Progtype all_greet_prog~
Arglist 100~
Comlist mpechoat $n Silvina looks up from her filing and appraises your needs.
say Hello there, $n.
if class ($n) == Mage
mpechoat $n I will direct you to the mage portal momentarily.
endif
if class ($n) == Cleric
mpechoat $n I will direct you to the cleric portal momentarily.
endif
if class ($n) == Warrior
mpechoat $n I will direct you to the warrior portal momentarily.
endif
if class ($n) == Vampire
mpechoat $n I will direct you to the vampire portal momentarily.
endif
if class ($n) == Druid
mpechoat $n I will direct you to the druid portal momentarily.
endif
if class ($n) == Ranger
mpechoat $n I will direct you to the ranger portal momentarily.
endif
if class ($n) == Thief
mpechoat $n I will direct you to the thief portal momentarily.
endif
if class ($n) == Augurer
mpechoat $n I will direct you to the augurer portal momentarily.
endif
mpechoat $n Please, read the certificate on the wall as you wait.
~
#ENDPROG
#MUDPROG
Progtype rand_prog~
Arglist 33~
Comlist if class ($r) == Mage
mpechoat $r The ground opens beneath you! You drop into the Mages portal.
mpechoat $r You land in the Mages Hall with a bounce.
mpechoaround $r $r disappears down a portal marked: Mages Only!
mptransfer $r 10323
mpat $r mpforce $r bounce
endif
if class ($r) == Cleric
mpechoat $r The ground opens beneath you! You drop into the Clerics portal.
mpechoat $r You land in the Clerics Hall with a bounce.
mpechoaround $r $r disappears down a portal marked: Clerics Only!
mptransfer $r 10324
mpat $r mpforce $r bounce
endif
if class ($r) == Warrior
mpechoat $r The ground opens beneath you! You drop into the Warriors portal.
mpechoat $r You land in the Warriors Hall with a bounce.
mpechoaround $r $r disappears down a portal marked: Warriors Only!
mptransfer $r 10318
mpat $r mpforce $r bounce
endif
if class ($r) == Vampire
mpechoat $r The ground opens beneath you! You drop into the Vampires portal.
mpechoat $r You land in the Vampires Hall with a bounce.
mpechoaround $r $r disappears down a portal marked: Vampires Only!
mptransfer $r 10321
mpat $r mpforce $r bounce
endif
~
#ENDPROG
#MUDPROG
Progtype rand_prog~
Arglist 32~
Comlist if class ($r) == Ranger
mpechoat $r The ground opens beneath you! You drop into the Rangers portal.
mpechoat $r You land in the Rangers Hall with a bounce.
mpechoaround $r $r disappears down a portal marked: Rangers Only!
mptransfer $r 10391
mpat $r mpforce $r bounce
endif
if class ($r) == Druid
mpechoat $r The ground opens beneath you! You drop into the Druids portal.
mpechoat $r You land in the Druids Hall with a bounce.
mpechoaround $r $r disappears down a portal marked: Druids Only!
mptransfer $r 10320
mpat $r mpforce $r bounce
endif
if class ($r) == Thief
mpechoat $r The ground opens beneath you! You drop into the Thieves portal.
mpechoat $r You land in the Thieves Hall with a bounce.
mpechoaround $r $r disappears down a portal marked: Thieves Only!
mptransfer $r 10322
mpat $r mpforce $r bounce
endif
if class ($r) == Augurer
mpechoat $r The ground opens beneath you! You drop into the Augurers portal.
mpechoat $r You land in the Augurers Hall with a bounce.
mpechoaround $r $r disappears down a portal marked: Augurers Only!
mptransfer $r 10400
mpat $r mpforce $r bounce
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10347
Keywords None~
Short this is a none~
Long This is a nones long
~
Desc He looks back at you with his beady little eyes and a snarl on his face.
You are pretty sure you can best him in regards to combat
~
Race halfling~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel aggressive prototype~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 44
Speaks common halfling~
Speaking halfling~
Bodyparts head arms~
#ENDMOBILE
#MOBILE
Vnum 10348
Keywords None~
Short this is a none~
Long This is a nones long
~
Desc He looks back at you with his beady little eyes and a snarl on his face.
You are pretty sure you can best him in regards to combat
~
Race halfling~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel aggressive prototype~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 44
Speaks common halfling~
Speaking halfling~
Bodyparts head arms~
#ENDMOBILE
#MOBILE
Vnum 10349
Keywords statue mage cage~
Short the statue~
Long A marble statue of an ancient mage
~
Desc This is a statue of an wizened old mage. Made of fine marble that is magical
and contains the spirit of the subject after which it was fashioned.
~
Race human~
Class mage~
Position standing~
DefPos standing~
Gender male~
Actflags npc sentinel~
Affected detect_invis detect_hidden sanctuary infrared~
Stats1 1000 50 0 35 100 0
Stats2 40 1 0
Stats3 5 5 5
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms~
Immune sleep charm~
#MUDPROG
Progtype act_prog~
Arglist p bounces around.~
Comlist mpforce $n look
mpecho The statue begins to move, marble transforming to flesh.
emote looks at you.
smile $n
mpecho The statue once again returns to its solid marble form.
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p looks at you.~
Comlist if class($n) == Mage
mpechoat $n Hello $n, I am a fellow mage who is here to tell you a little
mpechoat $n about the mage class. For instance, our prime stat is intelligence.
cast 'dragon wit' $n
mpechoat $n That spell will raise your int by 3 for a while, the spell is
mpechoat $n called dragon wit. To find out all the spells, skills, weapon
mpechoat $n types and languages available to you, type SLIST. To find out
mpechoat $n information on the mage class, type HELP MAGE.
mpechoat $n Good luck $n!
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpechoat $n I have a gift for you, type SAY BESTOW to receive it.
endif
endif
~
#ENDPROG
#MUDPROG
Progtype speech_prog~
Arglist bestow~
Comlist if class($n) == Mage
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpoload 10320 1
mpoload 10330 1
mpoload 10330 1
mpoload 10331 1
put potion bag
put potion bag
put scroll bag
give bag $n
mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR.
mpechoat $n To use the scroll, type RECITE SCROLL.
mpechoat $n Type exam bag to see what is inside, and get <item> bag or
mpechoat $n put <item> bag to get and remove items.
mpechoat $n Use these items wisely, as they may save your life.
mpforce $n config +brief
mpforce $n wake
mpforce $n down
mpat $n mpforce $n config -brief
else
smile $n
mpechoat $n You are too high a level to need my assistance now.
endif
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10350
Keywords statue cleric cage~
Short the statue~
Long A marble statue of an ancient cleric
~
Desc This is a statue made of fine marble, depicting a cleric. She is done
in a lifelike manner, like she was a real person dipped in the marble.
~
Race human~
Class cleric~
Position standing~
DefPos standing~
Gender female~
Actflags npc sentinel~
Affected detect_invis detect_hidden sanctuary infrared~
Stats1 1000 50 0 35 100 0
Stats2 40 1 0
Stats3 5 5 5
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms~
Immune sleep charm~
#MUDPROG
Progtype act_prog~
Arglist p bounces around.~
Comlist mpforce $n look
mpecho The statue begins to move, marble transforming to flesh.
emote looks at you.
smile $n
mpecho The statue once again returns to its solid marble form.
~
#ENDPROG
#MUDPROG
Progtype speech_prog~
Arglist bestow~
Comlist if class($n) == Cleric
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpoload 10321 1
mpoload 10330 1
mpoload 10330 1
mpoload 10331 1
put potion bag
put potion bag
put scroll bag
give bag $n
mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR.
mpechoat $n To use the scroll, type RECITE SCROLL.
mpechoat $n Type exam bag to see what is inside, and get <item> bag or
mpechoat $n put <item> bag to get and remove items.
mpechoat $n Use these items wisely, as they may save your life.
mpforce $n config +brief
mpforce $n wake
mpforce $n down
mpat $n mpforce $n config -brief
else
smile $n
mpechoat $n You are too high a level to need my assistance now.
endif
endif
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p looks at you.~
Comlist if class($n) == Cleric
mpechoat $n Hello $n, I am a fellow cleric who is here to tell you a little
mpechoat $n about the cleric class. For instance, our prime stat is wisdom.
cast sagacity $n
mpechoat $n That spell will raise your wis by 3 for a while, the spell is
mpechoat $n called sagacity. To find out all the spells, skills, weapon
mpechoat $n types and languages available to you, type SLIST. To find out
mpechoat $n information on the cleric class, type HELP CLERIC.
mpechoat $n Good luck $n!
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpechoat $n I have a gift for you, type SAY BESTOW to receive it.
endif
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10351
Keywords statue thief cage~
Short the statue~
Long A marble statue of an ancient thief.
~
Desc This statue is made from the darkest black marble you have ever seen.
It depicts a shadowy cloaked thief. You feel his eyes on you, like it is
a living person and not a statue at all.
~
Race human~
Class thief~
Position standing~
DefPos standing~
Gender male~
Actflags npc sentinel~
Affected detect_invis detect_hidden sanctuary infrared~
Stats1 1000 50 0 35 100 0
Stats2 40 1 0
Stats3 5 5 5
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms~
Immune sleep charm~
#MUDPROG
Progtype act_prog~
Arglist p looks at you.~
Comlist if class($n) == Thief
mpechoat $n Hello $n, I am a fellow thief who is here to tell you a little
mpechoat $n about the thief class. For instance, our prime stat is dexterity.
cast slink $n
mpechoat $n That spell will raise your dex by 3 for a while, the spell is
mpechoat $n called slink. To find out all the spells, skills, weapon
mpechoat $n types and languages available to you, type SLIST. To find out
mpechoat $n information on the thief class, type HELP THIEF.
mpechoat $n Good luck $n!
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpechoat $n I have a gift for you, type SAY BESTOW to receive it.
endif
endif
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p bounces around.~
Comlist mpforce $n look
mpecho The statue begins to move, marble transforming to flesh.
emote looks at you.
smile $n
mpecho The statue once again returns to its solid marble form.
~
#ENDPROG
#MUDPROG
Progtype speech_prog~
Arglist bestow~
Comlist if class($n) == Thief
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpoload 10322 1
mpoload 10330 1
mpoload 10330 1
mpoload 10331 1
put potion bag
put potion bag
put scroll bag
give bag $n
mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR.
mpechoat $n To use the scroll, type RECITE SCROLL.
mpechoat $n Type exam bag to see what is inside, and get <item> bag or
mpechoat $n put <item> bag to get and remove items.
mpechoat $n Use these items wisely, as they may save your life.
mpforce $n config +brief
mpforce $n wake
mpforce $n down
mpat $n mpforce $n config -brief
else
smile $n
mpechoat $n You are too high a level to need my assistance now.
endif
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10352
Keywords statue warrior cage~
Short the statue~
Long A marble statue of an ancient warrior
~
Desc This warrior is carved from the finest of marbles. The artist seems to
have caught the vitality of his subject, so much so that the statue seems
alive.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc sentinel~
Affected detect_invis detect_hidden sanctuary infrared~
Stats1 1000 50 0 35 100 0
Stats2 40 1 0
Stats3 5 5 5
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms~
Immune sleep charm~
#MUDPROG
Progtype act_prog~
Arglist p looks at you.~
Comlist if class($n) == Warrior
mpechoat $n Hello $n, I am a fellow warrior who is here to tell you a little
mpechoat $n about the warrior class. For instance, our prime stat is strength.
cast 'kindred strength' $n
mpechoat $n That spell will raise your str by 3 for a while, the spell is
mpechoat $n called kindred strength. To find out all the skills, weapon
mpechoat $n types and languages available to you, type SLIST. To find out
mpechoat $n information on the warrior class, type HELP WARRIOR.
mpechoat $n Good luck $n!
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpechoat $n I have a gift for you, type SAY BESTOW to receive it.
endif
endif
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p bounces around.~
Comlist mpforce $n look
mpecho The statue begins to move, marble transforming to flesh.
emote looks at you.
smile $n
mpecho The statue once again returns to its solid marble form.
~
#ENDPROG
#MUDPROG
Progtype speech_prog~
Arglist bestow~
Comlist if class($n) == Warrior
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpoload 10323 1
mpoload 10330 1
mpoload 10330 1
mpoload 10331 1
put potion bag
put potion bag
put scroll bag
give bag $n
mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR.
mpechoat $n To use the scroll, type RECITE SCROLL.
mpechoat $n Type exam bag to see what is inside, and get <item> bag or
mpechoat $n put <item> bag to get and remove items.
mpechoat $n Use these items wisely, as they may save your life.
mpforce $n config +brief
mpforce $n wake
mpforce $n down
mpat $n mpforce $n config -brief
else
smile $n
mpechoat $n You are too high a level to need my assistance now.
endif
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10353
Keywords statue vampire cage~
Short the statue~
Long A marble statue of an ancient vampire
~
Desc This is a marble carving of a seductress, only the fangs give away her
vampiric nature. Her eyes are hypnotic, making you feel like she is
looking deep into your soul.
~
Race human~
Class vampire~
Position standing~
DefPos standing~
Gender female~
Actflags npc sentinel~
Affected detect_invis detect_hidden sanctuary infrared~
Stats1 1000 50 0 35 100 0
Stats2 40 1 0
Stats3 5 5 5
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms~
Immune sleep charm~
#MUDPROG
Progtype act_prog~
Arglist p looks at you.~
Comlist if class($n) == Vampire
mpechoat $n Hello $n, I am a fellow vampire who is here to tell you a little
mpechoat $n about the vampire class. For instance, our prime stat is dexterity.
cast slink $n
mpechoat $n That spell will raise your dex by 3 for a while, the spell is
mpechoat $n called slink. To find out all the spells, skills, weapon
mpechoat $n types and languages available to you, type SLIST. To find out
mpechoat $n information on the vampire class, type HELP VAMPIRE.
mpechoat $n Good luck $n!
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpechoat $n I have a gift for you, type SAY BESTOW to receive it.
endif
endif
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p bounces around.~
Comlist mpforce $n look
mpecho The statue begins to move, marble transforming to flesh.
emote looks at you.
smile $n
mpecho The statue once again returns to its solid marble form.
~
#ENDPROG
#MUDPROG
Progtype speech_prog~
Arglist bestow~
Comlist if class($n) == Vampire
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpoload 10324 1
mpoload 10330 1
mpoload 10330 1
mpoload 10331 1
put potion bag
put potion bag
put scroll bag
give bag $n
mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR.
mpechoat $n To use the scroll, type RECITE SCROLL.
mpechoat $n Type exam bag to see what is inside, and get <item> bag or
mpechoat $n put <item> bag to get and remove items.
mpechoat $n Use these items wisely, as they may save your life.
mpforce $n config +brief
mpforce $n wake
mpforce $n down
mpat $n mpforce $n config -brief
else
mpechoat $n You are too high a level to need my assistance now.
smile $n
endif
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10354
Keywords statue druid cage~
Short the statue~
Long A marble statue of an ancient druid.
~
Desc This is a finely carved statue of an old druidess in ceremonial white
robes. She is made to look so natural, you are sure she is alive.
~
Race human~
Class druid~
Position standing~
DefPos standing~
Gender female~
Actflags npc sentinel~
Affected detect_invis detect_hidden sanctuary infrared~
Stats1 1000 50 0 35 100 0
Stats2 40 1 0
Stats3 5 5 5
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms~
Immune sleep charm~
#MUDPROG
Progtype act_prog~
Arglist p looks at you.~
Comlist if class($n) == Druid
mpechoat $n Hello $n, I am a fellow druid who is here to tell you a little
mpechoat $n about the druid class. For instance, our prime stat is wisdom.
cast 'sagacity' $n
mpechoat $n That spell will raise your wis by 3 for a while, the spell is
mpechoat $n called sagacity. To find out all the spells, skills, weapon
mpechoat $n types and languages available to you, type SLIST. To find out
mpechoat $n information on the druid class, type HELP DRUID.
mpechoat $n Good luck $n!
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpechoat $n I have a gift for you, type SAY BESTOW to receive it.
endif
endif
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p bounces around.~
Comlist mpforce $n look
mpecho The statue begins to move, marble transforming to flesh.
emote looks at you.
smile $n
mpecho The statue once again returns to its solid marble form.
~
#ENDPROG
#MUDPROG
Progtype speech_prog~
Arglist bestow~
Comlist if class($n) == druid
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpoload 10325 1
mpoload 10330 1
mpoload 10330 1
mpoload 10331 1
put potion bag
put potion bag
put scroll bag
give bag $n
mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR.
mpechoat $n To use the scroll, type RECITE SCROLL.
mpechoat $n Type exam bag to see what is inside, and get <item> bag or
mpechoat $n put <item> bag to get and remove items.
mpechoat $n Use these items wisely, as they may save your life.
mpforce $n config +brief
mpforce $n wake
mpforce $n down
mpat $n mpforce $n config -brief
else
smile $n
mpechoat $n You are too high a level to need my assistance now.
endif
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10355
Keywords statue ranger cage~
Short the statue~
Long A marble statue of an ancient ranger.
~
Desc This statue was made with excellent details. This ranger stands proud.
Then you notice a movement, you are sure it is alive.
~
Race human~
Class ranger~
Position standing~
DefPos standing~
Gender male~
Actflags npc sentinel~
Affected detect_invis detect_hidden sanctuary infrared~
Stats1 1000 50 0 35 100 0
Stats2 40 1 0
Stats3 5 5 5
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms~
Immune sleep charm~
#MUDPROG
Progtype act_prog~
Arglist p bounces around.~
Comlist mpforce $n look
mpecho The statue begins to move, marble transforming to flesh.
emote looks at you.
smile $n
mpecho The statue once again returns to its solid marble form.
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p looks at you.~
Comlist if class($n) == Ranger
mpechoat $n Hello $n, I am a fellow ranger who is here to tell you a little
mpechoat $n about the ranger class. For instance, our prime stat is strength.
cast 'kindred strength' $n
mpechoat $n That spell will raise your str by 3 for a while, the spell is
mpechoat $n called kindred strength. To find out all the spells, skills, weapon
mpechoat $n types and languages available to you, type SLIST. To find out
mpechoat $n information on the ranger class, type HELP RANGER.
mpechoat $n Good luck $n!
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpechoat $n I have a gift for you, type SAY BESTOW to receive it.
endif
endif
~
#ENDPROG
#MUDPROG
Progtype speech_prog~
Arglist bestow~
Comlist if class($n) == Ranger
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpoload 10326 1
mpoload 10330 1
mpoload 10330 1
mpoload 10331 1
put potion bag
put potion bag
put scroll bag
give bag $n
mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR.
mpechoat $n To use the scroll, type RECITE SCROLL.
mpechoat $n Type exam bag to see what is inside, and get <item> bag or
mpechoat $n put <item> bag to get and remove items.
mpechoat $n Use these items wisely, as they may save your life.
mpforce $n config +brief
mpforce $n wake
mpforce $n down
mpat $n mpforce $n config -brief
else
smile $n
mpechoat $n You are too high a level to need my assistance now.
endif
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10357
Keywords pixie tiny~
Short a tiny pixie~
Long A tiny pixie floats about you.
~
Race magical~
Class mage~
Position standing~
DefPos standing~
Gender male~
Actflags npc sentinel~
Affected detect_invis detect_hidden flying truesight~
Stats1 0 4 0 -100 0 0
Stats2 1 1 300
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 25 13 13 25
Saves 0 0 0 0 0
Speaks common~
Speaking common~
ShopData 0 0 0 0 0 120 90 0 23
#MUDPROG
Progtype act_prog~
Arglist p glances at you.~
Comlist nudge $n
if class ($n) == Cleric
say This place is far too easy for a cleric of your power!
endif
if class($n) == Mage
say Look at you! Such a strong mage, and you're massacring gnolls?
endif
if class($n) == Thief
say Look at you! A stealthy thief, murdering gnolls?
endif
if class($n) == Warrior
say Such a strong warrior, and you're killing gnolls?
endif
if class($n) == Vampire
say Do you not thirst for more blood? A greater challenge?
endif
if class($n) == Druid
say Do you not feel nature calling you to a greater challenge?
endif
if class($n) == Ranger
say Such a strong ranger! These gnolls are far too simple for you!
endif
if class($n) == Augurer
say Do you not crave a greater challenge?
endif
shake
mea $n The small pixie pulls you close to her and whispers into your ear...
mer $n $I pulls $n close and whispers into $s ear...
mea $n $I says, "Why don't you go visit my friend Deren?"
mea $n $I says, "He runs a supply store at the entrance to the Academy."
mea $n $I says, "Give him this, and he will be happy to help you..."
if rand(50)
mpoload 10370 1 10
mpecho _blu $I utters the words 'eacret fafst'.
mpoload 10370 1 10
give staff $n
else
mpoload 10371 1 10
mpecho _blu $I utters the words 'eacret ildhse'.
give shield $n
endif
tell $n You must hurry! What I gave you is magical, and will disappear soon!
mpecho _yel The pixie vanishes in a flash of light!
mpgoto 10399
mpat 10399 mpecho purge
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10358
Keywords mob~
Short a test mob~
Long This is a test mob.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc prototype~
Stats1 0 1 0 0 0 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
#ENDMOBILE
#MOBILE
Vnum 10359
Keywords None~
Short this is a none~
Long This is a nones long
~
Desc Eager to test hit prowess in battle this young gnoll bares his fangs at you
in an attempt to strike fear into your heart.
~
Race halfling~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel aggressive prototype~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 37
Speaks common halfling~
Speaking halfling~
#ENDMOBILE
#MOBILE
Vnum 10360
Keywords None~
Short this is a none~
Long This is a nones long
~
Desc Eager to test hit prowess in battle this young gnoll bares his fangs at you
in an attempt to strike fear into your heart.
~
Race halfling~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel aggressive prototype~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 37
Speaks common halfling~
Speaking halfling~
#ENDMOBILE
#MOBILE
Vnum 10361
Keywords None~
Short this is a none~
Long This is a nones long
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel prototype~
Stats1 -400 1 0 0 300 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
#ENDMOBILE
#MOBILE
Vnum 10362
Keywords None~
Short this is a none~
Long This is a nones long
~
Desc Eager to test hit prowess in battle this young gnoll bares his fangs at you
in an attempt to strike fear into your heart.
~
Race halfling~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel aggressive prototype~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 37
Speaks common halfling~
Speaking halfling~
#ENDMOBILE
#MOBILE
Vnum 10363
Keywords None~
Short this is a none~
Long This is a nones long
~
Desc Eager to test hit prowess in battle this young gnoll bares his fangs at you
in an attempt to strike fear into your heart.
~
Race halfling~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel aggressive prototype~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 37
Speaks common halfling~
Speaking halfling~
#ENDMOBILE
#MOBILE
Vnum 10364
Keywords None~
Short this is a none~
Long This is a nones long
~
Desc No fur covers the body of this beast, only a pastey white skin. So thin
is the skin on this beast that you can see the organs working to keep
this thing alive. Even from a distance you can smell it's fetid breath.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc stayarea prototype~
Stats1 -1000 1 0 90 0 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
#ENDMOBILE
#MOBILE
Vnum 10365
Keywords None~
Short this is a none~
Long This is a nones long
~
Desc Eager to test hit prowess in battle, this young gnoll bares his fangs at you.
He is trying to strike fear in your heart.
~
Race human~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel aggressive prototype~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 37
Speaks common halfling~
Speaking halfling~
Bodyparts head arms legs eye~
#ENDMOBILE
#MOBILE
Vnum 10366
Keywords None~
Short this is a none~
Long This is a nones long
~
Desc Eager to test hit prowess in battle this young gnoll bares his fangs at you
in an attempt to strike fear into your heart.
~
Race halfling~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel aggressive prototype~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 37
Speaks common halfling~
Speaking halfling~
#ENDMOBILE
#MOBILE
Vnum 10367
Keywords None~
Short this is a none~
Long This is a nones long
~
Desc Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the other's of it's kind that you have
heard about.
~
Race halfling~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel prototype~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 48
Speaks common halfling~
Speaking halfling~
#ENDMOBILE
#MOBILE
Vnum 10368
Keywords None~
Short this is a none~
Long This is a nones long
~
Desc Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the other's of it's kind that you have
heard about.
~
Race halfling~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel prototype~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 48
Speaks common halfling~
Speaking halfling~
#ENDMOBILE
#MOBILE
Vnum 10369
Keywords None~
Short this is a none~
Long This is a nones long
~
Desc Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the other's of it's kind that you have
heard about.
~
Race halfling~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel prototype~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 48
Speaks common halfling~
Speaking halfling~
#ENDMOBILE
#MOBILE
Vnum 10370
Keywords None~
Short this is a none~
Long This is a nones long
~
Desc Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the other's of it's kind that you have
heard about.
~
Race halfling~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel prototype~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 48
Speaks common halfling~
Speaking halfling~
#ENDMOBILE
#MOBILE
Vnum 10371
Keywords None~
Short this is a none~
Long This is a nones long
~
Desc Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the other's of it's kind that you have
heard about.
~
Race halfling~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel prototype~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 48
Speaks common halfling~
Speaking halfling~
#ENDMOBILE
#MOBILE
Vnum 10372
Keywords None~
Short this is a none~
Long This is a nones long
~
Desc Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the other's of it's kind that you have
heard about.
~
Race halfling~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel prototype~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 48
Speaks common halfling~
Speaking halfling~
#ENDMOBILE
#MOBILE
Vnum 10382
Keywords None~
Short this is a none~
Long This is a nones long
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc stayarea wimpy prototype~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
#ENDMOBILE
#MOBILE
Vnum 10386
Keywords None~
Short this is a none~
Long This is a nones long
~
Desc Wallowing in a pool of it's own slime, this slug turns sightless eyes
towards you thinking you may make a good meal.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc stayarea wimpy prototype~
Stats1 0 1 0 94 100 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
#ENDMOBILE
#MOBILE
Vnum 10393
Keywords None~
Short this is a none~
Long This is a nones long
~
Desc Dragged back from thier eternal rest these nagas were Queen Asp's personal
bodyguards. Known to be fierce fighters in thier past lifetime they now
possess an "undying" loyalty to thier Queen.
~
Race halfling~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc aggressive prototype~
Stats1 0 1 0 60 300 0
Stats2 11 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 67
Speaks common halfling~
Speaking halfling~
#ENDMOBILE
#MOBILE
Vnum 10394
Keywords Abbigayle language teacher~
Short abbigayle~
Long A beautiful lady stands here, waiting for her students.
~
Desc This has to be one of the most beautiful women in these Realms, both inside
and out. Her eyes have a sparkle of amusement and her face an easy smile.
She knows you are admiring her, and she does not seem to mind. She is
comfortable and confident that the picture she makes is breath taking. Her
voice at last breaks the spell. Her voice is like satin, you can hardly
wait for your lessons to begin. Any reason to hear her speak the tongues
foreign to your ears.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender female~
Actflags npc sentinel scholar~
Affected detect_invis detect_hidden sanctuary truesight~
Stats1 0 5 16 5 50 450
Stats2 1000 1 0
Stats3 1 6 3
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common elvish dwarven pixie ogre orcish trollese goblin halfling gith~
Speaking common elvish dwarven pixie ogre orcish trollese goblin halfling gith~
Bodyparts head arms~
Immune sleep charm nonmagic magic~
#MUDPROG
Progtype all_greet_prog~
Arglist 100~
Comlist if ispc($n)
wink $n
if level($n) < 20
tell $n My lessons start when you reach level 20. Have fun until then.
else
tell $n I am ready to teach you, are you prepared for the lessons?
endif
grin $n
endif
~
#ENDPROG
#MUDPROG
Progtype death_prog~
Arglist 100~
Comlist say You know, I am really a lover, not a fighter ...
mpslay $n
mpat $n mpechoat $n But alas, killing me was a slaying offense.
mpgoto 10399
mpat 10306 mpmload 10394
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p flees head over heels!~
Comlist mptrans 0.$n
mpechoat $n Abbigayle says, 'You fled, so I shall spare your life!'
mpgoto 10399
mpat 10306 mpmload 10394
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10396
Keywords naga spirit arena~
Short the spirit naga~
Long A spirit naga glides towards you and attacks!
~
Desc Dragged back from their eternal rest, these nagas were Queen Asp's personal
bodyguards. Known to be fierce fighters in their past lifetime, they now
possess an "undying" loyalty to their Queen.
~
Race spirit~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc aggressive~
Stats1 0 7 0 60 300 0
Stats2 1 1 50
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks common spiritual~
Speaking common spiritual halfling~
#MUDPROG
Progtype death_prog~
Arglist 78~
Comlist if level($n) >= 9
if rand(50)
mpechoat $n The ease of this kill seems humorous. Greater adventure awaits.
mpforce $n laugh
else
mpechoat $n You feel infinite boredom as you easily slay another naga.
mpforce $n sigh
mpechoat $n You know somewhere, greater adventure awaits you.
endif
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10397
Keywords queen naga asp~
Short Asp~
Long Asp, Queen of the Nagas, bares her fangs at your intrusion.
~
Desc Standing before you is a woman of flawless beauty, looking down you gasp in
shock horror. From the waist down Asp has the form of a snake! Skilled with
a sword and possession of a keen intellect are but a few of the traits that
have allowed her to rise in power among her people.
~
Race halfling~
Class mage~
Position standing~
DefPos standing~
Gender female~
Actflags npc sentinel aggressive~
Stats1 0 7 0 80 500 0
Stats2 60 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 62
Speaks common halfling~
Speaking halfling~
#ENDMOBILE
#MOBILE
Vnum 10398
Keywords apprentice scvital~
Short an apprentice of Scarab~
Long An apprentice of Scarab is here studying his spellbook.
~
Desc Don't let appearances fool you, this young one possesses great magical
skill beyond his years. He one days hopes to fill the position of his
master Scarab in his role as Archmage of the Realm's.
~
Race human~
Class mage~
Position standing~
DefPos standing~
Specfun spec_cast_undead~
Gender male~
Actflags npc~
Affected detect_invis shockshield~
Stats1 0 50 0 -200 0 0
Stats2 9000 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks common~
Speaking dwarven~
Attacks blindness~
Defenses fireshield~
#ENDMOBILE
#MOBILE
Vnum 10399
Keywords Tsythia Mistress Headmistress~
Short Mistress Tsythia~
Long The illustrious Darkhaven Academy Headmistress stands here to greet you.
~
Desc This is a woman of great beauty. Because of her health, she almost glows.
You can barely take your eyes from her, she is hypnotizing. She smiles at
you, knowing you are appreciating her beauty. You bet she is as deadly as
she is beautiful to gain the position of headmistress of this Academy.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel~
Affected detect_invis detect_hidden sanctuary truesight~
Stats1 0 1 0 0 0 0
Stats2 1000 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
#MUDPROG
Progtype death_prog~
Arglist 100~
Comlist mpmload 10399
say You may kill this body, but my spirit will not die!
smile 2.tsythia
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p from the south.~
Comlist mpechoat $n Mistress Tsythia says 'Hello, $n. How was the battlegrounds?'
mpechoat $n Please take the time to visit the note room to the east.
mpechoat $n When done here, leave up to explore Darkhaven.
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p from the north.~
Comlist mpechoat $n Mistress Tsythia says 'Hello, $n. How was the Academy?'
mpechoat $n Please take the time to visit the note room to the east.
mpechoat $n When done here, leave up to explore Darkhaven.
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p from the east.~
Comlist mpechoat $n Mistress Tsythia says 'Hello, $n. Did you enjoy the reading?'
mpechoat $n To the north is the Academy, and south is the Battlegrounds.
mpechoat $n When done here, leave up to explore Darkhaven.
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p from above.~
Comlist mpechoat $n Mistress Tsythia says 'Hello, $n. How was your trip to Darkhaven?'
mpechoat $n To the north is the Academy, and south is the Battlegrounds.
mpechoat $n Please take the time to visit the note room to the east.
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p from somewhere.~
Comlist mpechoat $n Mistress Tsythia says 'Hello, $n. I see you have met Tagetarle.'
mpechoat $n Please take the time to visit the note room to the east.
mpechoat $n To the north is the Academy, and south is the Battlegrounds.
mpechoat $n When done here, leave up to explore Darkhaven.
~
#ENDPROG
#MUDPROG
Progtype rand_prog~
Arglist 100~
Comlist if level($r) == 1
mpechoat 0.$r Well done, $r!
mpechoat 0.$r You have passed the Spectral Gates, and have entered the game.
mpechoat 0.$r Your accomplishment has earned you level two...
mpat 'hvak1 advancer' mpforce 'hvak1 advancer' mpat 0.$r mpadvance 0.$r 2
mpat hvak1 mpfor hvak1 ask What soul passes the gateway into this dominion?
if class($r) == mage
mpat hvak2 mpfor hvak2 answer The acolyte Mage, $r ...
endif
if class($r) == cleric
mpat hvak2 mpfor hvak2 answer $r, a Cleric prentice ...
endif
if class($r) == thief
mpat hvak2 mpfor hvak2 answer The fledgling thief, $r ...
endif
if class($r) == warrior
mpat hvak2 mpfor hvak2 answer A Warrior initiate called $r ...
endif
if class($r) == vampire
mpat hvak2 mpfor hvak2 answer A neophyte Vampire known as $r ...
endif
if class($r) == druid
mpat hvak2 mpfor hvak2 answer A postulant Druid named $r ...
endif
if class($r) == ranger
mpat hvak2 mpfor hvak2 answer $r, an intrepid Ranger ...
endif
if class($r) == augurer
mpat hvak2 mpfor hvak2 answer $r, a novitiate Augurer ...
endif
mpechoat $r ... Please leave north to experience the Darkhaven Academy.
mpechoat $r ... You may now "save" to make your character permanent.
endif
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p is starved~
Comlist mpoload 20
give mushroom $n
mpforce 0.$n eat mushroom
mpechoat $n This will help your hunger, and your mental state. Enjoy $n.
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p is dying~
Comlist mpforce $n drink
mpechoat $n A drink from this fountain will quench your thirst and improve your
mpechoat $n mental state.
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10400
Keywords statue Augurer cage~
Short The statue~
Long A marble statue of an ancient Augurer stands here.
~
Desc This Augurer is carved from the finest of marbles. The artist seems to have
caught the vitality of his subject, so much so that the statue seems alive.
~
Race human~
Class augurer~
Position standing~
DefPos standing~
Gender male~
Actflags npc sentinel prototype~
Affected detect_invis detect_hidden sanctuary infrared~
Stats1 1000 50 0 35 100 0
Stats2 40 1 0
Stats3 5 5 5
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms~
Immune sleep charm~
#MUDPROG
Progtype act_prog~
Arglist p looks at you.~
Comlist if class($n) == Augurer
mpechoat $n Hello $n, I am a fellow Augurer who is here to tell you a little
mpechoat $n about the Augurer class. For instance, our prime stat is wisdom.
cast 'sagacity' $n
mpechoat $n That spell will raise your wisdom by 3 for a while, the spell is
mpechoat $n called Sagacity. To find out all the spells, skills, weapon types
mpechoat $n and languages available to you, type 'slist'. To see additional
mpechoat $n information on the Augurer class, type 'help augurer'.
mpechoat $n Good luck $n!
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpechoat $n I have a gift for you, say the word 'bestow' to receive it...
endif
endif
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p bounces around.~
Comlist mpforce $n look
mpecho The statue begins to move, marble transforming to flesh.
emote looks at you.
smile $n
mpecho The statue once again returns to its solid marble form.
~
#ENDPROG
#MUDPROG
Progtype speech_prog~
Arglist bestow~
Comlist if class($n) == Augurer
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpoload 10330 1
mpoload 10330 1
mpoload 10331 1
mpoload 10400 1
put potion bag
put potion bag
put escape bag
give bag $n
mpechoat $n To use the potions, type 'quaff potion' or 'quaff elixir'.
mpechoat $n To use the scroll, type 'recite scroll'.
mpechoat $n Type 'exam bag' to see what is inside, and 'get <item> bag' or
mpechoat $n 'put <item> bag' to get and remove items.
mpechoat $n Use these items wisely, as they may save your life...
mpforce $n config +brief
mpforce $n wake
mpforce $n down
mpat $n mpforce $n config -brief
else
smile $n
mpechoat $n You are too high a level to need my assistance now.
endif
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10401
Keywords healer spectre cage~
Short The spectre~
Long A spectral guardian watches the progress of young Augurers.
~
Desc You can't really make out any physical details of the guardian. The form
of the spectre is constantly shifting in and out of existence, what you
can see of it is more like a transparent mist.
~
Race elf~
Class mage~
Position standing~
DefPos standing~
Specfun spec_cast_adept~
Gender neuter~
Actflags npc sentinel~
Affected detect_invis detect_magic detect_hidden sanctuary~
Stats1 1000 50 0 0 0 0
Stats2 20000 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 18 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks common elvish~
Speaking elvish~
Immune paralysis~
#MUDPROG
Progtype act_prog~
Arglist p is dying~
Comlist mpforce 0.$n drink
mpechoat $n Drinking fluid will help your thirst and improve your mental state.
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p is starved~
Comlist mpoload 20
give mushroom $n
mpforce $n eat mushroom
mpechoat $n Eating food will help your hunger and improve your mental state.
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10402
Keywords naga cage~
Short the naga~
Long A naga is here, eyes narrowed in anger
~
Desc Not the prettiest creature you have ever seen, this beast's entire
lower half is that of a snake, while the upper part is that of a
woman. She does not look happy to see you.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel stayarea~
Stats1 0 1 0 94 100 0
Stats2 9 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs feet eye~
#ENDMOBILE
#MOBILE
Vnum 10403
Keywords minotaur cage~
Short the minotaur~
Long A minotaur is here snorting at your intrusion.
~
Desc Not the largest of the species you have ever seen. Actually, this minotaur
looks rather small compared to others of its kind you have encountered.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel stayarea~
Stats1 0 1 0 94 100 0
Stats2 8 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
#ENDMOBILE
#MOBILE
Vnum 10404
Keywords gnoll cage~
Short the gnoll~
Long A young gnoll is here ready to attack you.
~
Desc Eager to test his prowess in battle, this young gnoll bares his fangs at you
as he tries to strike fear in your heart.
~
Race human~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel aggressive~
Stats1 0 1 0 94 100 0
Stats2 9 1 9
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs eye~
#MUDPROG
Progtype death_prog~
Arglist 90~
Comlist if level($n) >= 4
if mobinroom(10404) <= 1
mpmload 10357
mpat 10404 mpecho _yel A small creature appears out of nowhere!
mpforce $n glance pixie
endif
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 10405
Keywords kobold cage~
Short the kobold~
Long A kobold with a sickly grin on its face is here.
~
Desc It looks back at you with beady little eyes. With a snarl he attacks, but
you are sure you can beat in combat.
~
Race halfling~
Class mage~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel aggressive~
Stats1 0 1 0 94 100 0
Stats2 8 1 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 0
Saves 0 0 0 0 0
Speaks common halfling~
Speaking halfling~
Bodyparts head arms~
#ENDMOBILE
#MOBILE
Vnum 10406
Keywords fire ant arena~
Short a Fire Ant~
Long A large fire ant wanders here, cautious of your intrusion.
~
Desc This ant is almost as tall as you are! You cannot believe you are looking
at a insect of this size. His body is tense with aggrevation as he
ponders your intrusion. You have interrupted his food collecting, perhaps
you will now be his next meal.
~
Race insect~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc scavenger aggressive stayarea~
Affected infrared sneak~
Stats1 0 7 11 25 340 2000
Stats2 1 10 120
Stats3 1 4 6
Stats4 0 0 0 0 0
Attribs 15 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart guts hands feet ear eye~
Immune charm~
#ENDMOBILE
#MOBILE
Vnum 10407
Keywords ant fire arena~
Short a Fire Ant~
Long A large fire ant wanders here, cautious of your intrusion.
~
Desc This ant is almost as tall as you are! You cannot believe you are looking
at a insect of this size. His body is tense with aggrevation as he
ponders your intrusion. You have interrupted his food collecting, perhaps
you will now be his next meal.
~
Race insect~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc scavenger aggressive stayarea~
Affected infrared sneak~
Stats1 0 7 11 25 340 2000
Stats2 1 10 120
Stats3 1 4 6
Stats4 0 0 0 0 0
Attribs 15 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart guts hands feet ear eye~
Immune charm~
#ENDMOBILE
#MOBILE
Vnum 10408
Keywords ant fire arena~
Short a Fire Ant~
Long A large fire ant wanders here, cautious of your intrusion.
~
Desc This ant is almost as tall as you are! You cannot believe you are looking
at a insect of this size. His body is tense with aggrevation as he
ponders your intrusion. You have interrupted his food collecting, perhaps
you will now be his next meal.
~
Race insect~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc scavenger aggressive stayarea~
Affected infrared sneak~
Stats1 0 7 11 25 340 2000
Stats2 1 10 120
Stats3 1 4 6
Stats4 0 0 0 0 0
Attribs 15 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart guts hands feet ear eye~
Immune charm~
#ENDMOBILE
#MOBILE
Vnum 10409
Keywords ant fire arena~
Short a Fire Ant~
Long A large fire ant wanders here, cautious of your intrusion.
~
Desc This ant is almost as tall as you are! You cannot believe you are looking
at a insect of this size. His body is tense with aggrevation as he
ponders your intrusion. You have interrupted his food collecting, perhaps
you will now be his next meal.
~
Race insect~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc scavenger aggressive stayarea~
Affected infrared sneak~
Stats1 0 7 11 25 340 2000
Stats2 1 10 120
Stats3 1 4 6
Stats4 0 0 0 0 0
Attribs 15 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart guts hands feet ear eye~
Immune charm~
#ENDMOBILE
#MOBILE
Vnum 10410
Keywords centipede arena~
Short a centipede~
Long A centipede parades across your feet, causing a chill to crawl up your spine.
~
Desc This centipede is half the length of a grown human male is tall. It has
the nerve to walk across your feet as if you existance means nothing to
it. You watch in awe as those one hundred legs move in rhythm.
~
Race insect~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc stayarea~
Affected infrared truesight~
Stats1 0 8 11 25 1000 2000
Stats2 2 7 130
Stats3 1 4 6
Stats4 0 0 0 0 0
Attribs 15 13 13 17 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart guts hands feet ear eye~
Immune charm~
#ENDMOBILE
#MOBILE
Vnum 10411
Keywords centipede arena~
Short a centipede~
Long A centipede parades across your feet, causing a chill to crawl up your spine.
~
Desc This centipede is half the length of a grown human male is tall. It has
the nerve to walk across your feet as if you existance means nothing to
it. You watch in awe as those one hundred legs move in rhythm.
~
Race insect~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc stayarea~
Affected infrared truesight~
Stats1 0 8 11 25 1000 2000
Stats2 2 7 130
Stats3 1 4 6
Stats4 0 0 0 0 0
Attribs 15 13 13 17 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart guts hands feet ear eye~
Immune charm~
#ENDMOBILE
#MOBILE
Vnum 10412
Keywords centipede arena~
Short a centipede~
Long A centipede parades across your feet, causing a chill to crawl up your spine.
~
Desc This centipede is half the length of a grown human male is tall. It has
the nerve to walk across your feet as if you existance means nothing to
it. You watch in awe as those one hundred legs move in rhythm.
~
Race insect~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc stayarea~
Affected infrared truesight~
Stats1 0 8 11 25 1000 2000
Stats2 2 7 130
Stats3 1 4 6
Stats4 0 0 0 0 0
Attribs 15 13 13 17 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart guts hands feet ear eye~
Immune charm~
#ENDMOBILE
#MOBILE
Vnum 10413
Keywords centipede arena~
Short a centipede~
Long A centipede parades across your feet, causing a chill to crawl up your spine.
~
Desc This centipede is half the length of a grown human male is tall. It has
the nerve to walk across your feet as if you existance means nothing to
it. You watch in awe as those one hundred legs move in rhythm.
~
Race insect~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc stayarea~
Affected infrared truesight~
Stats1 0 8 11 25 1000 2000
Stats2 2 7 130
Stats3 1 4 6
Stats4 0 0 0 0 0
Attribs 15 13 13 17 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart guts hands feet ear eye~
Immune charm~
#ENDMOBILE
#MOBILE
Vnum 10414
Keywords rat grey arena~
Short a large grey rat~
Long A large rat scuttles across your path, eyes glowing in the dark.
~
Desc This is one large rat. You would not want to allow him to bite you.
His grey fur is matted from blood and dirt, and his eyes seem to
watch your every movement.
~
Race rodent~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc stayarea~
Affected infrared truesight~
Stats1 0 6 11 25 500 2000
Stats2 1 10 75
Stats3 1 4 3
Stats4 0 0 0 0 0
Attribs 15 13 13 14 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart guts hands feet ear eye~
Immune charm~
Attacks bite~
#ENDMOBILE
#MOBILE
Vnum 10415
Keywords rat grey arena~
Short a large grey rat~
Long A large rat scuttles across your path, eyes glowing in the dark.
~
Desc This is one large rat. You would not want to allow him to bite you.
His grey fur is matted from blood and dirt, and his eyes seem to
watch your every movement.
~
Race rodent~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc stayarea~
Affected infrared truesight~
Stats1 0 6 11 25 500 2000
Stats2 1 10 75
Stats3 1 4 3
Stats4 0 0 0 0 0
Attribs 15 13 13 14 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart guts hands feet ear eye~
Immune charm~
Attacks bite~
#ENDMOBILE
#MOBILE
Vnum 10416
Keywords rat grey arena~
Short a large grey rat~
Long A large rat scuttles across your path, eyes glowing in the dark.
~
Desc This is one large rat. You would not want to allow him to bite you.
His grey fur is matted from blood and dirt, and his eyes seem to
watch your every movement.
~
Race rodent~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc stayarea~
Affected infrared truesight~
Stats1 0 6 11 25 500 2000
Stats2 1 10 75
Stats3 1 4 3
Stats4 0 0 0 0 0
Attribs 15 13 13 14 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart guts hands feet ear eye~
Immune charm~
Attacks bite~
#ENDMOBILE
#MOBILE
Vnum 10417
Keywords rat grey arena~
Short a large grey rat~
Long A large rat scuttles across your path, eyes glowing in the dark.
~
Desc This is one large rat. You would not want to allow him to bite you.
His grey fur is matted from blood and dirt, and his eyes seem to
watch your every movement.
~
Race rodent~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc stayarea~
Affected infrared truesight~
Stats1 0 6 11 25 500 2000
Stats2 1 10 75
Stats3 1 4 3
Stats4 0 0 0 0 0
Attribs 15 13 13 14 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart guts hands feet ear eye~
Immune charm~
Attacks bite~
#ENDMOBILE
#MOBILE
Vnum 10418
Keywords mole arena~
Short a mole~
Long A dirty mole appears from a hole in the ground.
~
Desc This mole is covered in mud! His body is plump and his movements
are slow. You can see his small, beady eyes, but doubt that he
can really see you.
~
Race mammal~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc stayarea~
Affected infrared~
Stats1 0 6 11 25 500 2000
Stats2 1 10 99
Stats3 1 4 3
Stats4 0 0 0 0 0
Attribs 15 13 13 14 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart guts hands feet ear eye~
Immune charm~
#ENDMOBILE
#MOBILE
Vnum 10419
Keywords mole arena~
Short a mole~
Long A dirty mole appears from a hole in the ground.
~
Desc This mole is covered in mud! His body is plump and his movements
are slow. You can see his small, beady eyes, but doubt that he
can really see you.
~
Race mammal~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc stayarea~
Affected infrared~
Stats1 0 6 11 25 500 2000
Stats2 1 10 99
Stats3 1 4 3
Stats4 0 0 0 0 0
Attribs 15 13 13 14 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart guts hands feet ear eye~
Immune charm~
#ENDMOBILE
#MOBILE
Vnum 10420
Keywords mole arena~
Short a mole~
Long A dirty mole appears from a hole in the ground.
~
Desc This mole is covered in mud! His body is plump and his movements
are slow. You can see his small, beady eyes, but doubt that he
can really see you.
~
Race mammal~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc stayarea~
Affected infrared~
Stats1 0 6 11 25 500 2000
Stats2 1 10 99
Stats3 1 4 3
Stats4 0 0 0 0 0
Attribs 15 13 13 14 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart guts hands feet ear eye~
Immune charm~
#ENDMOBILE
#MOBILE
Vnum 10421
Keywords mole arena~
Short a mole~
Long A dirty mole appears from a hole in the ground.
~
Desc This mole is covered in mud! His body is plump and his movements
are slow. You can see his small, beady eyes, but doubt that he
can really see you.
~
Race mammal~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc stayarea~
Affected infrared~
Stats1 0 6 11 25 500 2000
Stats2 1 10 99
Stats3 1 4 3
Stats4 0 0 0 0 0
Attribs 15 13 13 14 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart guts hands feet ear eye~
Immune charm~
#ENDMOBILE
#MOBILE
Vnum 10497
Keywords hvak1 advancer~
Short Hungrily, a hollow voice~
Long Hvak1 Advancer is here (should always be in 10499)
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc prototype~
Affected detect_invis detect_hidden truesight~
Stats1 0 50 0 0 0 0
Stats2 0 0 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
#ENDMOBILE
#MOBILE
Vnum 10498
Keywords hvak2 advancer~
Short A rasping voice~
Long Hvak2 Advancer is here (should always be in 10499)
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc prototype~
Affected detect_invis detect_hidden truesight~
Stats1 0 50 0 0 0 0
Stats2 0 0 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
#ENDMOBILE
#MOBILE
Vnum 10499
Keywords final mob~
Short a newly created final mob~
Long Some god abandoned a newly created final mob here.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc prototype~
Stats1 0 1 0 0 0 0
Stats2 0 0 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
#ENDMOBILE
#OBJECT
Vnum 10300
Keywords bracelet charm academy~
Type armor~
Short a charm bracelet~
Long A charm bracelet from the academy lies here~
WFlags take wrist~
Values 2 2 0 0 0 0
Stats 2 0 0 0 0
Affect -1 -1 1 31 0
#EXDESC
ExDescKey bracelet charm~
ExDesc This is a bracelet that will bring you luck in your travels. It can
be found at the Darkhaven Acamdemy
~
#ENDEXDESC
#MUDPROG
Progtype drop_prog~
Arglist 100~
Comlist mpforce $n sac $o
~
#ENDPROG
#ENDOBJECT
#OBJECT
Vnum 10301
Keywords combat boots academy~
Type armor~
Short a pair of black combat boots~
Long A pair of black combat boots from the Academy lies here~
WFlags take feet~
Values 3 3 0 0 0 0
Stats 3 0 0 0 0
Affect -1 -1 100 14 0
#EXDESC
ExDescKey combat boots~
ExDesc This boots are so comfortable and light, you feel you can walk a lot
farther. The can be found at the Darkhaven Academy.
~
#ENDEXDESC
#MUDPROG
Progtype drop_prog~
Arglist 100~
Comlist mpforce $n sac $o
~
#ENDPROG
#ENDOBJECT
#OBJECT
Vnum 10302
Keywords belt leather academy~
Type armor~
Short a braided leather belt~
Long A braided leather belt from the Academy lies here~
WFlags take waist~
Values 2 2 0 0 0 0
Stats 2 0 0 0 0
Affect -1 -1 1 5 0
#EXDESC
ExDescKey belt leather~
ExDesc This belt is made of a fine leather, braided for strength. You can get
it at the Darkhaven Academy.
~
#ENDEXDESC
#MUDPROG
Progtype drop_prog~
Arglist 100~
Comlist mpforce $n sac $o
~
#ENDPROG
#ENDOBJECT
#OBJECT
Vnum 10303
Keywords leggings mail academy~
Type armor~
Short heavy mail leggings~
Long Heavy mail leggings from the Academy lie here~
WFlags take legs~
Values 2 2 0 0 0 0
Stats 3 0 0 0 0
#EXDESC
ExDescKey leggings~
ExDesc These leggings will offer good protection until you can get better. They
can be found at the Darkhaven Academy.
~
#ENDEXDESC
#MUDPROG
Progtype drop_prog~
Arglist 100~
Comlist mpforce $n sac $o
~
#ENDPROG
#ENDOBJECT
#OBJECT
Vnum 10304
Keywords helmet iron academy~
Type armor~
Short a wrought iron helmet~
Long A wrought iron helmet from the Academy~
WFlags take head~
Values 3 3 0 0 0 0
Stats 2 0 0 0 0
Affect -1 -1 1 3 0
#EXDESC
ExDescKey helmet iron~
ExDesc This is a helmet made of fine iron, from the Darkhaven Academy. It will
protect you until you can find better.
~
#ENDEXDESC
#MUDPROG
Progtype drop_prog~
Arglist 100~
Comlist mpforce $n sac $o
~
#ENDPROG
#ENDOBJECT
#OBJECT
Vnum 10305
Keywords cape brocade academy~
Type armor~
Short a black brocade cape~
Long A black brocade cape from the academy~
WFlags take about~
Values 2 2 0 0 0 0
Stats 3 0 0 0 0
#EXDESC
ExDescKey cape brocade~
ExDesc This cape is made from a heavy brocade. It will offer you warmth and
protection until you can find something better. You can find it at the
Darkhave Academy.
~
#ENDEXDESC
#MUDPROG
Progtype drop_prog~
Arglist 100~
Comlist mpforce $n sac $o
~
#ENDPROG
#ENDOBJECT
#OBJECT
Vnum 10306
Keywords collar metal academy~
Type armor~
Short a strong metal collar~
Long A strong metal collar from the academy~
WFlags take neck~
Values 3 2 0 0 0 0
Stats 5 0 0 0 0
#EXDESC
ExDescKey collar metal ~
ExDesc This collar fits closely around your neck. It is thick with spikes to
protect you in battle. You can find it in the Darkhaven Academy
~
#ENDEXDESC
#MUDPROG
Progtype drop_prog~
Arglist 100~
Comlist mpforce $n sac $o
~
#ENDPROG
#ENDOBJECT
#OBJECT
Vnum 10307
Keywords visor completion academy~
Type armor~
Short a visor of completion~
Long A visor of completion is here, emitting a faint glow.~
Flags magic~
WFlags take eyes~
Values 2 0 0 0 0 0
Stats 1 0 0 0 0
Affect -1 -1 1 4 0
Affect -1 -1 1 3 0
#EXDESC
ExDescKey visor completion~
ExDesc Congratulations! You have completed the Darkhaven Academy and can now
wear this visor with pride! It is magic too, type WEAR VISOR to use.
~
#ENDEXDESC
#MUDPROG
Progtype wear_prog~
Arglist 100~
Comlist mpechoat $n As you wear this visor, you feel more intelligent and wise!
mpechoaround $n As $n wears the visor of completion, $e looks more complete!
~
#ENDPROG
#ENDOBJECT
#OBJECT
Vnum 10308
Keywords plate armour academy~
Type armor~
Short a plate of armour~
Long A plate of armour from the Academy lies here~
WFlags take body~
Values 2 2 0 0 0 0
Stats 5 0 0 0 0
#EXDESC
ExDescKey plate armour~
ExDesc This plate of armour will give you protection until you can find
something better.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 10309
Keywords sleeves tin academy~
Type armor~
Short lightweight tin sleeves~
Long Lightweight tin sleeves from the academy~
WFlags take arms~
Values 3 3 0 0 0 0
Stats 1 0 0 0 0
Affect -1 -1 1 1 0
#EXDESC
ExDescKey sleeves tin~
ExDesc This sleeves will protect your arms until you can find something better.
You can find them in the Darkhaven Academy.
~
#ENDEXDESC
#MUDPROG
Progtype drop_prog~
Arglist 100~
Comlist mpforce $n sac $o
~
#ENDPROG
#ENDOBJECT
#OBJECT
Vnum 10310
Keywords shield crest academy~
Type armor~
Short a shield with the Darkhaven Academy crest~
Long A shield with the Darkhaven Academy crest lies here~
WFlags take shield~
Values 2 2 0 0 0 0
Stats 5 0 0 0 0
#EXDESC
ExDescKey shield crest~
ExDesc This is your first shield, it will help keep you safe until you can
find something better.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 10311
Keywords orb eye enlightenment academy.~
Type light~
Short an eye of enlightenment~
Long A glistening orbs shines as a guiding light to new adventurers.~
Flags glow magic~
WFlags take~
Values 0 0 -1 0 0 0
Stats 1 0 0 0 0
Affect -1 -1 -1 24 0
#ENDOBJECT
#OBJECT
Vnum 10312
Keywords academy dagger~
Type weapon~
Short a finely honed dagger~
Long You see a finely honed dagger here.~
Flags magic~
WFlags take wield~
Values 12 1 6 11 0 0
Stats 2 0 0 0 0
Affect -1 -1 2 18 0
Affect -1 -1 1 19 0
#ENDOBJECT
#OBJECT
Vnum 10313
Keywords sword academy~
Type weapon~
Short a finely honed sword~
Long You see a finely honed sword here.~
Flags magic~
WFlags take wield~
Values 12 0 0 3 0 0
Stats 2 0 0 0 0
Affect -1 -1 2 18 0
Affect -1 -1 1 19 0
#EXDESC
ExDescKey sword~
ExDesc Made of decent quality, this sword should serve you well in your battles
to come.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 10314
Keywords dragonskin skin water~
Type drinkcon~
Short a dragonskin~
Long You see a dragonskin water container here.~
WFlags take~
Values 15 15 0 0 0 0
Stats 1 30 3 0 0
#ENDOBJECT
#OBJECT
Vnum 10315
Keywords mace academy~
Type weapon~
Short a finely wrought mace~
Long You see a finely wrought mace here.~
Flags magic~
WFlags take wield~
Values 12 3 6 7 0 0
Stats 2 0 0 0 0
Affect -1 -1 2 18 0
Affect -1 -1 1 19 0
#EXDESC
ExDescKey mace~
ExDesc Made of decent quality this weapon shall servre you well in the battles
to come.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 10316
Keywords torch~
Type light~
Short a torch~
Long A piece of wood, partly wrapped in cloth is here.~
WFlags take ears~
Values 0 0 24 0 0 0
Stats 1 20 2 0 0
#ENDOBJECT
#OBJECT
Vnum 10317
Keywords dried rabbit meat~
Type food~
Short dried rabbit meat~
Long Some sort of dried meat is on the ground here.~
WFlags take~
Values 24 0 0 0 0 0
Stats 1 40 4 0 0
#ENDOBJECT
#OBJECT
Vnum 10318
Keywords shortsword sword snakebite~
Type weapon~
Short a shortsword named "Snakebite"~
Long A sword lies here, twitching on its own.~
Flags magic antigood antivampire~
WFlags take wield~
Values 12 0 0 3 0 0
Stats 3 0 0 0 0
Affect -1 -1 3 19 0
Affect -1 -1 -1 1 0
#ENDOBJECT
#OBJECT
Vnum 10319
Keywords gloves kid academy~
Type armor~
Short kid gloves~
Long A pair of kid gloves from the Academy lie here~
WFlags take hands~
Values 3 0 0 0 0 0
Stats 2 0 0 0 0
Affect -1 -1 1 2 0
#MUDPROG
Progtype drop_prog~
Arglist 100~
Comlist mpforce $n sac $o
~
#ENDPROG
#ENDOBJECT
#OBJECT
Vnum 10320
Keywords bag tricks~
Type container~
Short a bag of tricks~
Long A mage seems to have left their bag here.~
WFlags take~
Values 75 1 0 0 0 0
Stats 5 0 0 0 0
#EXDESC
ExDescKey bag tricks~
ExDesc This bag of tricks belongs to a member of the mage class.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 10321
Keywords bag healing~
Type container~
Short a bag of healing~
Long A cleric seems to have left their bag here.~
WFlags take~
Values 75 1 0 0 0 0
Stats 5 0 0 0 0
#EXDESC
ExDescKey bag healing~
ExDesc This bag of healing belongs to a member of the clerics class.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 10322
Keywords bag stealth~
Type container~
Short a bag of stealth~
Long A thief seems to have left their bag here.~
WFlags take~
Values 75 1 0 0 0 0
Stats 5 0 0 0 0
#EXDESC
ExDescKey bag stealth~
ExDesc This bag of stealth belongs to a member of the thief class.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 10323
Keywords bag war~
Type container~
Short a bag of war~
Long A warrior seems to have left their bag here.~
WFlags take~
Values 75 1 0 0 0 0
Stats 5 0 0 0 0
#EXDESC
ExDescKey bag war~
ExDesc This bag of war belongs to a member of the warrior class.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 10324
Keywords bag darkness~
Type container~
Short a bag of darkness~
Long A vampire seems to have left their bag here.~
WFlags take~
Values 75 1 0 0 0 0
Stats 5 0 0 0 0
#EXDESC
ExDescKey bag darkness~
ExDesc This bag of darkness belongs to a member of the vampire class.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 10325
Keywords bag nature~
Type container~
Short a bag of nature~
Long A druid seems to have left their bag here.~
WFlags take~
Values 75 1 0 0 0 0
Stats 5 0 0 0 0
#EXDESC
ExDescKey bag nature~
ExDesc This bag of nature belongs to a member of the druid class.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 10326
Keywords bag freedom~
Type container~
Short a bag of freedom~
Long A ranger seems to have left their bag here.~
WFlags take~
Values 75 1 0 0 0 0
Stats 5 0 0 0 0
#EXDESC
ExDescKey bag freedom~
ExDesc This bag of freedom belongs to a member of the ranger class.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 10330
Keywords anti-death antideath elixir potion~
Type potion~
Short an anti-death elixir~
Long An odd, glowing potion lays here.~
Flags glow~
WFlags take~
Values 20 -1 -1 -1 0 0
Stats 2 0 0 0 0
Spells 'cure light' 'cure serious' 'refresh'
#EXDESC
ExDescKey anti-death antideath elixir potion~
ExDesc This potion was made to help heal you and restore your movements points.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 10331
Keywords scroll escape recall~
Type scroll~
Short a scroll of escape~
Long A dark paper covered in arcane writing lies here.~
WFlags take~
Values 10 -1 -1 -1 0 0
Stats 5 0 0 0 0
Spells 'remove curse' 'cure poison' 'word of recall'
#ENDOBJECT
#OBJECT
Vnum 10333
Keywords adventurer's guide book academy~
Type armor~
Short The Adventurer's Guide~
Long A book with "DON'T PANIC, LOOK AT ME!" written on the cover lies here.~
Flags metal~
WFlags take hold~
Values 5 5 0 0 0 0
Stats 1 1234 123 0 0
Affect -1 -1 1 3 0
Affect -1 -1 1 5 0
Affect -1 -1 1 4 0
#EXDESC
ExDescKey sets~
ExDesc Regular equipment setup: Equipment setup during dual wield:
-----------------------------------------------------------------------------
<used as light> <used as light>
<worn on finger> <worn on finger>
<worn on finger> <worn on finger>
<worn around neck> <worn around neck>
<worn around neck> <worn around neck>
<worn on body> <worn on body>
<worn on head> <worn on head>
<worn on legs> <worn on legs>
<worn on feet> <worn on feet>
<worn on hands> <worn on hands>
<worn on arms> <worn on arms>
<worn as shield> <worn about body>
<worn about body> <worn about waist>
<worn about waist> <worn around wrist>
<worn around wrist> <worn around wrist>
<worn around wrist> <wielded>
<wielded> <dual wielded>
<held> <worn on ears>
<worn on ears> <worn on eyes>
<worn on eyes>
~
#ENDEXDESC
#EXDESC
ExDescKey guide book~
ExDesc Some helpful files for those new to mudding:
SPAM - Will explain what spam is, and why you should not do it.
CONFIG - Will teach you about our configuration menu.
SCORE - Will tell you about your characters personal score sheet.
MOVEMENT - Will teach you various commands for moving about the game.
OBJECTS - Will teach you various commands to use your equipment.
CONTAINER - Will teach you about using containers to holdblongings.
CHANNELS - Will teach you about communication with other players.
GROUP - Will help you with grouping with other adventurers.
COMBAT - Will teach you how to choose, start and stop a fight.
DEATH - Will tell you about the death experience in the game.
PRACTICE - Will teach you about training spells, skills, and weapons.
INFORMATION - Will cover ways to find certain types of information.
To use these help files, type HELP <topic> from the topics listed in
capital letters above.
~
#ENDEXDESC
#MUDPROG
Progtype get_prog~
Arglist 100~
Comlist if ispc($n)
mea $n _whi Your intelligence is increased by reading and learning from this
mea $n _whi Adventurer's Guide book. Take the time to "look book' and read!
endif
~
#ENDPROG
#ENDOBJECT
#OBJECT
Vnum 10343
Keywords kobold~
Type trash~
Short a newly created kobold~
Long Some god dropped a newly created kobold here.~
Flags prototype~
Values 0 0 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 10345
Keywords chains Chadoyn bindings~
Type armor~
Short the chadoyn's bindings~
Long A set of of sturdy chains attached to a collar splays over the floor.~
Flags metal~
WFlags take neck~
Values 0 3 0 0 0 0
Stats 2 1 0 0 0
Affect -1 -1 -3 17 0
#ENDOBJECT
#OBJECT
Vnum 10359
Keywords gnoll~
Type trash~
Short a newly created gnoll~
Long Some god dropped a newly created gnoll here.~
Flags prototype~
Values 0 0 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 10360
Keywords gnoll~
Type trash~
Short a newly created gnoll~
Long Some god dropped a newly created gnoll here.~
Flags prototype~
Values 0 0 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 10362
Keywords gnoll~
Type trash~
Short a newly created gnoll~
Long Some god dropped a newly created gnoll here.~
Flags prototype~
Values 0 0 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 10363
Keywords gnoll~
Type trash~
Short a newly created gnoll~
Long Some god dropped a newly created gnoll here.~
Flags prototype~
Values 0 0 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 10365
Keywords gnoll~
Type trash~
Short a newly created gnoll~
Long Some god dropped a newly created gnoll here.~
Flags prototype~
Values 0 0 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 10366
Keywords gnoll~
Type trash~
Short a newly created gnoll~
Long Some god dropped a newly created gnoll here.~
Flags prototype~
Values 0 0 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 10367
Keywords board academy~
Type trash~
Short the Newbie Council Noteboard~
Long A board stands here, ready for your posts.~
Values 0 0 0 0 0 0
Stats 1 0 0 0 0
#EXDESC
ExDescKey board newbie~
ExDesc This board can be read by typing NOTE LIST and then NOTE READ <#>.
Type HELP NOTE for instructions on how to post a note here.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 10370
Keywords staff shimmering magical~
Type staff~
Short a shimmering, magical staff~
Long A magical staff shimmers on the ground.~
Flags glow magic bless~
WFlags take hold~
Values 5 1 1 -1 0 0
Stats 1 60 6 0 0
Spells 'sanctuary'
#ENDOBJECT
#OBJECT
Vnum 10371
Keywords shield shiny~
Type armor~
Short a shiny shield~
Long A shiny shield lies here, surrounded by an aura of magic.~
Flags glow magic bless~
WFlags take hold~
Values 2 2 0 0 0 0
Stats 1 200 20 0 0
#ENDOBJECT
#OBJECT
Vnum 10372
Keywords map hand-drawn~
Type book~
Short a hand-drawn map~
Long A hand-drawn map has been carelessly forgotten.~
Flags glow magic bless~
WFlags take~
Values 0 0 0 0 0 0
Stats 1 100 10 0 0
#EXDESC
ExDescKey map~
ExDesc Instructions for use:
This map will magically point you in the right direction. To invoke its
magical powers, you must examine it. Remember, this map will only work
on a roadway or path. It will not work within the Academy, and this map
will _not_ direct you back to Darkhaven.
Be warned that this map's power will eventually wane. When this happens,
it will vanish...
~
#ENDEXDESC
#MUDPROG
Progtype exa_prog~
Arglist 100~
Comlist mea $n _yel The map radiates pulsating blasts of energy!
mpecho _red $O glows red before your eyes!
if isimmort($n)
or level($n) <= 12
if inroom($n) == 21038
or inroom($n) == 21037
or inroom($n) == 21036
mea $n _cha The map draws you to the west.
else
if inroom($n) == 21000
or inroom($n) == 21042
or inroom($n) == 21043
or inroom($n) == 21044
mea $n _cha The map draws you to the south.
else
if inroom($n) == 21020
mea $n _cha The map draws you to the east.
else
if inroom($n) == 21019
mea $n _cha The map draws you to the north.
else
if inroom($n) < 21000
or inroom($n) > 21407
mea $n The map spins and glows, but is too far from Darkhaven to function.
else
mea $n The map seems unable to direct you.
endif
endif
endif
endif
endif
else
mea $n You are far too experienced to use this map!
mea $n The Gods force you to sacrifice the map!
mpforce 0.$n drop map
mpforce 0.$n sac map
endif
~
#ENDPROG
#ENDOBJECT
#OBJECT
Vnum 10373
Keywords map magic~
Type book~
Short a magical map~
Long A map glows with a magical blessing.~
Flags glow magic bless~
WFlags take~
Values 0 0 0 0 0 0
Stats 1 100 10 0 0
#EXDESC
ExDescKey map~
ExDesc Instructions for use:
This map will magically point you in the right direction. To invoke its
magical powers, you must examine it. Remember, this map will only work
on a roadway or path. It will not work within the Academy, and this map
will _not_ direct you back to Darkhaven.
Be warned that this map's power will eventually wane. When this happens,
it will vanish...
~
#ENDEXDESC
#MUDPROG
Progtype exa_prog~
Arglist 100~
Comlist mea $n _yel The map showers you with pulses of energy!
mpecho _red $O glows red before your eyes!
if isimmort($n)
or level($n) <= 12
if inroom($n) == 21038
or inroom($n) == 21012
or inroom($n) == 21113
or inroom($n) == 21112
or inroom($n) == 3503
mea $n _cha The map draws you to the east.
else
if inroom($n) == 3502
mea $n _cha The map draws you to the northeast.
else
if inroom($n) == 6500
else
if inroom($n) < 21000
or inroom($n) > 21407
mea $n The map spins and glows, but is too far from Darkhaven to function.
else
mea $n The map seems unable to direct you.
endif
endif
endif
endif
else
mea $n You are far too experienced to use this map!
mea $n The Gods force you to sacrifice the map.
mpforce 0.$n drop map
mpforce 0.$n sac map
endif
~
#ENDPROG
#ENDOBJECT
#OBJECT
Vnum 10374
Keywords map old decaying~
Type scroll~
Short an old, decaying map~
Long An old map lies here, crushed and decaying.~
Flags glow magic bless~
WFlags take~
Values 50 -1 -1 -1 0 0
Stats 1 1 0 0 0
Spells 'word of recall' 'NONE' 'NONE'
#EXDESC
ExDescKey map~
ExDesc Instructions for use:
This map will lead you to a room of magic, from which you can be transported
out of the city of Darkhaven. The map will point you in the right direction
when you examine it...
The map is magical, and will eventually disappear from your inventory. If
you want to return to the city, you can "recite map" and you will recall.
~
#ENDEXDESC
#MUDPROG
Progtype exa_prog~
Arglist 100~
Comlist mpecho _whi $O glows with a blinding white light!
if isimmort($n)
or level($n) <= 12
if inroom($n) == 21038
or inroom($n) == 21037
or inroom($n) == 21036
or inroom($n) == 21163
or inroom($n) == 21165
or inroom($n) == 21182
mea $n _cha The map draws you to the west.
else
if inroom($n) == 21000
mea $n _cha The map draws you to the northwest.
else
if inroom($n) == 21166
or inroom($n) == 21167
or inroom($n) == 21168
or inroom($n) == 21181
mea $n _cha The map draws you to the north.
else
if inroom($n) < 21000
or inroom($n) > 21407
mea $n The map spins and glows, but is too far from Darkhaven to function.
else
mea $n The map seems unable to direct you.
endif
endif
endif
endif
else
mea $n You are far too experienced to be using this map!
mer $n The Gods do not allow $n to use $O.
mpforce 0.$n drop map
mpforce 0.$n sac map
endif
~
#ENDPROG
#ENDOBJECT
#OBJECT
Vnum 10375
Keywords map wizard's wizard~
Type scroll~
Short a wizard's map~
Long An absent-minded wizard dropped a map here.~
Flags glow magic bless~
WFlags take~
Values 51 -1 -1 -1 0 0
Stats 1 100 10 0 0
Spells 'word of recall' 'NONE' 'NONE'
#EXDESC
ExDescKey map~
ExDesc This map will lead you to a room of magic, from which you can be transported
out of the city of Darkhaven. The map will point you in the right direction
when you examine it...
This map is magical, and will eventually disappear from your inventory. If
you want to return to the city, you can "recite map" and you will recall.
~
#ENDEXDESC
#MUDPROG
Progtype exa_prog~
Arglist 100~
Comlist mpecho _dbl $O glows with an aura of magic.
if isimmort($n)
or level($n) <= 12
if inroom($n) == 21038
or inroom($n) == 21037
or inroom($n) == 21036
or inroom($n) == 21163
or inroom($n) == 21165
mea $n _cha The map draws you to the west.
else
if inroom($n) == 21000
mea $n _cha The map draws you to the northwest.
else
if inroom($n) == 21166
or inroom($n) == 21167
or inroom($n) == 21168
or inroom($n) == 21181
mea $n _cha The map draws you to the north.
else
if inroom($n) == 21182
mea $n The map draws you to the east.
else
if inroom($n) < 21000
or inroom($n) > 21407
mea $n The map spins and glows, but is too far from Darkhaven to function.
else
mea $n The map seems unable to direct you.
endif
endif
endif
endif
endif
else
mea $n You are far too experienced to use this map!
mea $n Thoric forces you to sacrifice $O
mer $n The Gods force $n to sacrifice $O
mpforce 0.$n drop map
mpforce 0.$n sac map
endif
~
#ENDPROG
#ENDOBJECT
#OBJECT
Vnum 10397
Keywords scboots~
Type armor~
Short black deerskin boots~
Long A pair of black boots lies here.~
WFlags take feet~
Values 0 0 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 10398
Keywords scrobes~
Type armor~
Short midnight black robes~
Long A pile of dark cloth is lieing here.~
WFlags take about~
Values 0 0 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 10399
Keywords scstaff~
Type staff~
Short staff of the Arcane~
Long A staff is here, standing by itself~
Flags evil magic~
WFlags take hold~
Values 54 100 100 -1 0 0
Stats 1 0 0 0 0
Spells 'lightning bolt'
#ENDOBJECT
#OBJECT
Vnum 10400
Keywords bag wit~
Type container~
Short a bag of wit~
Long An augurer seems to have left their bag here.~
WFlags take~
Values 75 1 0 0 0 0
Stats 5 0 0 0 0
#EXDESC
ExDescKey bag wit~
ExDesc This bag of tricks belongs to a member of the augurer class.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 10401
Keywords fountain~
Type fountain~
Short a fountain~
Long A large marble fountain gushes forth here.~
Values 50 50 0 0 0 0
Stats 500 3000 300 0 0
#EXDESC
ExDescKey fountain~
ExDesc It is very nice. Made from fine white marble.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 10410
Keywords menacing granitic blade~
Type weapon~
Short a menacing granitic blade~
Long A blade of metallic stone protrudes from a leather-wrapped hilt.~
Flags dark magic~
WFlags take wield~
Values 12 1 6 11 0 0
Stats 2 0 0 0 0
Affect -1 -1 2 18 0
Affect -1 -1 1 19 0
#EXDESC
ExDescKey menacing granitic blade~
ExDesc Of rough but usable quality, it should serve you well in your early years.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 10411
Keywords adamantium mace~
Type weapon~
Short a gleaming adamantium mace~
Long A mace of brightly gleaming metal hums with inner power.~
Flags hum magic bless metal~
WFlags take wield~
Values 12 0 0 7 0 0
Stats 2 0 0 0 0
Affect -1 -1 2 18 0
Affect -1 -1 1 19 0
#EXDESC
ExDescKey adamantium mace~
ExDesc Forged of a gleaming metal, this mace will serve you well in your early years.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 10412
Keywords heavy broadsword broad sword~
Type weapon~
Short a heavy, iron-forged broadsword~
Long Light glints from the blade of a heavy, iron-forged broadsword.~
Flags magic metal~
WFlags take wield~
Values 12 0 0 3 0 0
Stats 2 0 0 0 0
Affect -1 -1 2 18 0
Affect -1 -1 1 19 0
#EXDESC
ExDescKey broadsword broad sword~
ExDesc Made of a heavy iron alloy, it will serve you well in your early years.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 10413
Keywords root dirty arena~
Type pill~
Short a dirty root~
Long A root, covered in dirt, lies here on the ground.~
Flags organic buried~
WFlags take hold~
Values 20 -1 -1 -1 0 0
Stats 3 1200 120 0 0
Affect -1 -1 1 5 0
Affect -1 -1 1 4 0
Spells 'cure critical' 'restore mana' 'NONE'
#ENDOBJECT
#OBJECT
Vnum 10499
Keywords final object~
Type trash~
Short a newly created final object~
Long Some god dropped a newly created final object here.~
Flags prototype~
Values 0 0 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#ROOM
Vnum 10300
Name Darkhaven Academy~
Sector forest~
Flags indoors safe nosummon~
Desc You stand inside the Darkhaven Academy, an establishment designed to teach
the basics of play inside this game. Each room has a specific purpose and
contains information on the various commands to maneuver around and interact
with the players. We recommend you explore the Academy in full, taking the
time to read the instructions in each room.
Type N to move north to the next room in the Academy. If you have already
completed the rigors of the Academy and wish to test your combat mettle in
the battlegrounds, type OPEN S or OPEN DOOR, then S to enter the arena.
~
#EXIT
Direction north~
ToRoom 10301
Desc A Stone Corridor
~
Flags nomob~
#ENDEXIT
#EXIT
Direction south~
ToRoom 10382
Keywords door~
Flags isdoor closed nomob~
#ENDEXIT
#EXIT
Direction up~
ToRoom 21280
Desc Above you is the entrance to the town of Darkhaven.
~
#ENDEXIT
Reset M 0 10399 1 10300
Reset D 0 10300 2 1
Reset O 0 10401 1 10300
#EXDESC
ExDescKey door~
ExDesc You see a solid oak door.
~
#ENDEXDESC
#EXDESC
ExDescKey s~
ExDesc You see an oak door.
~
#ENDEXDESC
#EXDESC
ExDescKey south~
ExDesc You see a door.
~
#ENDEXDESC
#MUDPROG
Progtype leave_prog~
Arglist 100~
Comlist if ispc($n)
if level($n) == 1
mpforce $n config +brief
endif
endif
~
#ENDPROG
#ENDROOM
#ROOM
Vnum 10301
Name A Stone Corridor~
Sector inside~
Flags indoors nosummon noastral~
Desc To the west is the language lessons room. Lady Abbigalye is there
to assist you in learning the languages of the land. To the east
is where Domick will assist you in practicing your weapons, skills
and spells. When you are finished with your lessons, come back
here and continue north through the Academy.
~
#EXIT
Direction north~
ToRoom 10304
Desc Reading Room
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 10303
Desc The Laboratory of Skills and Spells.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 10300
Desc Entrance to Darkhaven Academy
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 10306
Desc Abbigayle's Language Lessons.
~
#ENDEXIT
#MUDPROG
Progtype leave_prog~
Arglist 100~
Comlist if isimmort($n)
else
mpforce $n vis
endif
~
#ENDPROG
#MUDPROG
Progtype entry_prog~
Arglist 100~
Comlist if ispc($n)
if level($n) == 1
mpechoat $n _whi You cannot proceed until you have reached level 2!
mpechoat $n _whi I shall return you to Tsythia promptly.
mptransfer 0.$n 10300
mpat 10300 mpforce 0.$n look
endif
endif
~
#ENDPROG
#ENDROOM
#ROOM
Vnum 10302
Name Somewhere~
Sector inside~
Flags nomob indoors nosummon noastral~
Desc You did it! You are an excellent student! To continue your education,
please leave north. That will return you to the Reading room.
~
#EXIT
Direction north~
ToRoom 10304
Desc The Reading Room
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 10303
Name The Laboratory of Skills and Spells~
Sector inside~
Flags indoors safe nosummon~
Desc This is where you will practice your arsenal of weapons, spells and skills.
Type PRACTICE to get a list of these currently available to you. Everyone
will have sections listing skills, weapons and languages. Spells casters
will have an additional section for spells. To practice a spell, skill or
weapons style, type PRACTICE <full name of spell, skill or weapon style>.
For instance, to practice dispel magic, you would type PRAC DISPEL MAGIC.
When practicing, you start at 0% and one practice will earn you between
15% and 20% proficieny. Additional knowledge is gained through usage of
the skill or spell until adept, which is a maximum of 30% - 95%.
To get see information using spells, skills or weapons, type HELP CAST or
HELP <spell, skill or weapon style>. For general questions on practicing,
type HELP PRACTICE. The number of practice sessions you may gain at each
level is determined by the amount of wisdom you have when you level.
~
#EXIT
Direction west~
ToRoom 10301
Desc A Stone Corridor
~
#ENDEXIT
Reset M 0 10340 1 10303
#ENDROOM
#ROOM
Vnum 10304
Name The Reading Room~
Sector inside~
Flags indoors silence nosummon noastral~
Desc This is a silent room, which means while here you will not see any of the
channels. In fact, you can only use socials, emotes and group tell here.
The room was created to give you a quiet place to read our help files.
You can reduce your own screen scroll by reducing the number of channels
you receive. You can get a full list of channels by typing CHAN. You may
turn off a channel by type CHAN -<channel> and reactive a channel by
typing CHAN +<channel>. For example, you can turn off auction channel by
type CHAN -AUCTION and you can turn it back on by typing CHAN +AUCTION.
You can also turn off ALL your channels by typing CHAN -ALL and turn them
all on again by typing CHAN +ALL. Once you have finished reading, you are
ready to test your ability to negotiate your way around.
Going west will take you into another part of the Academy. The test is to
follow all the room descriptions until you can find your way back to this
point. If at any time you become lost, type U to return to this room. Once
you have successfully returned here, please continue to the north to
explore the rest of the Academy.
~
#EXIT
Direction north~
ToRoom 10314
Desc A Marble Corridor
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 10301
Desc A Stone Corridor
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 10307
Desc Wandering the Academy
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 10305
Name Chamber of Trials for Rangers~
Sector inside~
Flags indoors safe nosummon noastral~
Desc Here you will experience your first full combat against MOBILES, also known
as MOBS. Mobile is the name used for monsters and the like in the game.
All exits, except down, lead to a CAGE mob. Some of these cage mobs may be
aggressive and will attack you upon entering their room. As you kill them,
you will gain experience, as well as academy equipment and gold. Once you
have defeated a mob, type GET ALL CORPSE to loot the coins and equipment.
You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take
everything from the corpse when you kill it. Autogold will take only the
gold from the corpse. When you loot a corpse of equipment, the items are
transferred to your inventory. You may suffer injury during the battle, so
return here and type REST or SLEEP. This will speed your healing process.
When you are finished healing, type WAKE or STAND to continue.
~
#EXIT
Direction north~
ToRoom 10389
Desc A cage
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 10388
Desc A cage
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 10387
Desc A cage
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 10390
Desc A cage
~
#ENDEXIT
#EXIT
Direction down~
ToRoom 10356
Desc A Stone Corridor
~
#ENDEXIT
Reset M 0 10333 1 10305
Reset O 0 10401 1 10305
#ENDROOM
#ROOM
Vnum 10306
Name Abbigayle's Language Lessons~
Sector inside~
Flags indoors safe nosummon~
Desc This is where you LEARN your LANGUAGES. Languages are learned differently
than spells, skills and weapons, as you must be adept ata language before
you may use it. To see a list of the languages available to you, simply
type PRACTICE. You do not need to learn the TONGUE of your race nor the
common language, as they both come naturally to you. To learn a language,
type LANGUAGE LEARN <language type>.
For more information on how to learn a language, type HELP LANGUAGES. To
learn how to use languages, type HELP SPEAK and HELP TONGUE. It will cost
a few practice sessions each time you wish to increase your fluency in a
language. Those who are intelligent, wise and lucky will find it takes
fewer practice sessions to become adept at a language.
~
#EXIT
Direction east~
ToRoom 10301
Desc A Stone Corridor
~
#ENDEXIT
Reset M 0 10394 1 10306
#ENDROOM
#ROOM
Vnum 10307
Name Wandering the Academy~
Sector inside~
Flags indoors nosummon noastral~
Desc Each player has a menu of items that the game controls automatically once
it has been configured. To get a list of this menu, type CONFIG. For this
part of your schooling, it is suggested you type CONFIG +AUTOEXIT. This
will have the mud show you all obvious exits available to you. When you
are moving around the game, EXIT is a very important command. When you
type EXIT, it shows you the room names each exit shown under obvious exits.
You can use this command to get hints of dangers and death traps that might
be close by. You may also try to LOOK in adjoining rooms. You do this by
typing LOOK <direction>. Your next move is to the west, to see what you
are walking into, try typing EXIT and L W.
~
#EXIT
Direction east~
ToRoom 10304
Desc The Reading Room
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 10309
Desc Wandering Darkhaven Academy, it looks safe
~
#ENDEXIT
#EXIT
Direction up~
ToRoom 10304
Desc Back to the beginning
~
#ENDEXIT
#EXDESC
ExDescKey Door~
ExDesc You see a solid oak door.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 10308
Name A Dank Pit~
Sector inside~
Flags indoors nosummon noastral~
Desc Here stands a Chadoyn. He was captured trying to slaughter the students
of the Academy, and the Immortals decided to spare his life and throw him
in chains for use as a teaching aid. With him you can practice attacking
and fleeing, but hopefully not dying. You will also want to make use of
the 'consider' command. This command compares your level and hitpoints
to that of the creature. To use here, type 'con chadoyn'.
To use the consider command elsewhere, type CON <MOBNAME>. It is wise to
ALWAYS consider a mob before fighting it the first time. This will many
times save your life, as mobs are often a lot more difficult then they
outwardly appear. Be careful and enjoy your fight.
~
#EXIT
Direction west~
ToRoom 10316
Desc A Dank Pit
~
#ENDEXIT
Reset M 0 10345 1 10308
Reset E 1 10345 1 3
#ENDROOM
#ROOM
Vnum 10309
Name Wandering Darkhaven Academy~
Sector inside~
Flags indoors nosummon noastral~
Desc This is where you will start learning about exits not listed under "Exits".
Doors are not seen on the game. You must read room description and LOOK
<direction> to find them. Another method of finding a door is to "bump" into
the walls. Type N. OUCH! You ran into the door. You want to be careful not
to be affected with the pass door spell while using the bump method, as you
may end up in a room you would rather not visit. Now, type OPEN N or OPEN
DOOR. Next type EXIT, you will now see the north exit listed under "Exits".
Type HELP OPEN to find out more information on doors.
~
#EXIT
Direction north~
ToRoom 10310
Desc An Enclosed Room
~
Keywords door~
Flags isdoor closed~
#ENDEXIT
#EXIT
Direction east~
ToRoom 10307
Desc Wandering the Academy
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 10311
Desc Lost in Darkhaven Academy
~
#ENDEXIT
#EXIT
Direction up~
ToRoom 10304
Desc Back to the beginning
~
#ENDEXIT
Reset D 0 10309 0 1
#EXDESC
ExDescKey door~
ExDesc You see a solid oak door.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 10310
Name An Enclosed Room~
Sector inside~
Flags indoors nosummon noastral~
Desc You did it! Well done. You will find many rooms such as this all over the
game. Some are easy to find because of hints in the room descriptions.
Some are very hard to find, as the clues could be rooms away. However, you
are now armed with the tools to locate them. You know how to use "look",
bump, and "exit". Many classes also get a spell called "scry". This spell
will allow the person affected by it to see the into the adjoining rooms.
It is used like "look", but gives you more detailed information. To see if
you gain the scry spell at a later level, type SLIST. This will give you a
list of all spells, skills and weapon types you may practice. Slist also
gives you information on what level you may practice each, to what percent
you are currently practiced in each, and what the maximum percent that you
may practice each.
~
#EXIT
Direction south~
ToRoom 10309
Desc Wandering Darkhaven Academy
~
Keywords door~
Flags isdoor closed~
#ENDEXIT
Reset D 0 10310 2 1
#ENDROOM
#ROOM
Vnum 10311
Name Lost in Darkhaven Academy~
Sector inside~
Flags indoors nosummon noastral~
Desc There are several special exit types that you may encounter in your travels.
You have experienced open exits and closed doors to this point. There are
also hidden doors. The hidden door can not be found with the "bump" method.
Often they will not show up with the "look" method either. These exits are
found by reading room descriptions, mobiles descriptions and looking at
objects. You are looking for words that stand out, those words will be the
door name. You will also find doors that are locked. You may get past some
locked doors with the pass door spell, the pick door skill or bash door skill.
Some doors may only be passed by using the matching key. Other exits you
may find require you to be skilled in climb or affected by the fly spell.
All exits are in real directions that can be abbreviated to the following:
N, E, W, S, NE, NW, SE, SW, U, or D. There are also SOMEWHERE exits that
use "leave", "climb", "enter", or just a word to use. To the north you
will experience a hidden exit, use the room description to find the door name.
~
#EXIT
Direction north~
ToRoom 10312
Desc Lost in Darkhaven Academy
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 10309
Desc Wandering Darkhaven Academy
~
#ENDEXIT
#EXIT
Direction up~
ToRoom 10304
Desc Back to the beginning
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 10312
Name Lost in Darkhaven Academy~
Sector inside~
Flags indoors nosummon noastral~
Desc You are standing in a richly decorated room. A large oak table surrounded
by twelve chairs dominates a large portion of the area. Crystal globes with
continual light spells cast on them hover about the room, providing a soft
comfortable light. The walls are adorned with tapestries of the finest
quality. The tapestry on the west wall draws your attention more so than
the others. Now, you have many clues on the possible exit. Try to find the
right word by typing LOOK <word>. For example, try LOOK GLOBES. Sometimes
looking at other things in the rooms description will lead you to the word
that will open the exit.
~
#EXIT
Direction south~
ToRoom 10311
Desc Lost in Darkhaven Academy
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 10313
Desc door
~
Keywords tapestry door~
Flags isdoor closed secret~
#ENDEXIT
#EXIT
Direction up~
ToRoom 10304
Desc Back to the beginning
~
#ENDEXIT
Reset D 0 10312 3 1
#EXDESC
ExDescKey tapestry~
ExDesc Upon closer inspection you realise that this is not even a tapestry, but
a cunningly camouflaged wall! You can see the outline of a door as you
look closer.
~
#ENDEXDESC
#EXDESC
ExDescKey west~
ExDesc You see a tapestry on the wall here, something just isn't right about it.
~
#ENDEXDESC
#EXDESC
ExDescKey w~
ExDesc You see a tapestry on the wall.
~
#ENDEXDESC
#EXDESC
ExDescKey door~
ExDesc You see a cleverly disguised door.
~
#ENDEXDESC
#EXDESC
ExDescKey Crystal globes~
ExDesc This globes cast shadows in the corners. The shadows on the west
tapestry almost appears to be an opening.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 10313
Name A Secret Alcove~
Sector inside~
Flags nomob indoors nosummon noastral~
Desc Well Done! You have found this secret room. Sometimes these secret rooms
will contain valuable items or will lead to other parts of the area you
are exploring. Always pay close attention to room descriptions, mobiles
descriptions and items, this will many times bring profitable results.
This is a where you will experience a Somewhere exit. To find your way
out, try looking at the picture on the wall. If you can not figure it out,
you may leave by the up exit. Good luck!
~
#EXIT
Direction east~
ToRoom 10312
Desc Lost in Darkhaven Academy
~
Keywords door~
Flags isdoor closed~
#ENDEXIT
#EXIT
Direction up~
ToRoom 10304
Desc Back to the beginning
~
#ENDEXIT
#EXIT
Direction somewhere~
ToRoom 10302
Keywords crack~
Flags auto~
#ENDEXIT
Reset D 0 10313 1 1
#EXDESC
ExDescKey door~
ExDesc You see an oak door.
~
#ENDEXDESC
#EXDESC
ExDescKey picture~
ExDesc This is a picture of fresh cut flowers in a glass vase. It seems to
be hanging here just to cover a huge crack. That crack is so large, you
can probably squeeze through it! Perhaps you should look closer at the
crack. HINT: type CRACK.
~
#ENDEXDESC
#EXDESC
ExDescKey crack~
ExDesc This is a huge CRACK, you could probably squeeze through it.
~
#ENDEXDESC
#EXDESC
ExDescKey wall~
ExDesc This is a picture of fresh cut flowers in a glass vase. It seems to
be hanging here just to cover a huge crack. That crack is so large, you
can probably squeeze through it! Perhaps you should look closer at the
crack. HINT: type CRACK.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 10314
Name A Marble Corridor~
Sector inside~
Flags indoors nosummon noastral~
Desc This room will teach you several commands to check your statistics and
character health. These commands are SCORE, EQUIPMENT, INVENTORY, and
LEVEL. Score is used by typing SC, it tells you all the basic statistics
about your character. Equipment is used by typing EQ, this shows you all
the items you are currently wearing. Inventory is used by typing I, and
shows you all items you are carrying other than your worn equipment.
Level is used by typing LEVEL, it show your current level, your current
experience points, and the experience needed for the next few levels.
Use the help menu to get more information on the topics covered here,
type HELP <subject>.
~
#EXIT
Direction north~
ToRoom 10315
Desc Preparing for combat
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 10304
Desc The Reading Room
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 10315
Name Preparing for combat~
Sector inside~
Flags indoors nosummon noastral~
Desc The time is drawing near to experience combat. Directly below you now is
the Chadoyn Pit, the home of a creature which will assist you in learning
how to initiate combat. The Chadoyn is not aggressive, which means you
must begin the fight. There are many ways to start a fight, the quickest
way is to type KILL <mob>. As you gain skills and spells, you may find
many of them are also capable of initiating combat.
Some of the more popular spells used to start an attack are DISPEL MAGIC,
SLEEP, CHARM PERSON, BLINDNESS, WEAKEN, CURSE, and FAERIE FIRE. Some of
the most popular skills used to begin an attack are STEAL and BACKSTAB.
** These skills and spells WILL also begin an attack on a player **
Wands, staves and scrolls may also be used to start fights.
~
#EXIT
Direction north~
ToRoom 10317
Desc A Marble Corridor
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 10314
Desc A Marble Corridor
~
#ENDEXIT
#EXIT
Direction down~
ToRoom 10316
Desc A Dank Pit
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 10316
Name A Dank Pit~
Sector inside~
Flags nomob indoors nosummon noastral~
Desc This room explains about WIMPY, FLEE, and RECALL as a way to leave from
combat. Wimpy is an automatic withdrawal from a fight when your hitpoints
reach a set minimum. To set your wimpy, type WIMPY or WIMPY <number>. The
number being the amount of hitpoints you want remaining when you leave the
battle. You will lose experience for wimpying out of a fight, but the amount
of experience lost will generally be less then the amount lost from death.
You may also manually withdraw from a fight with flee. To use flee, just
type FLEE. You may flee out of the fight at any amount of hitpoints. Fleeing
will cost you loss of experience. You may also "recall" from a fight. This
is done with the spell "word of recall" or reciting a recall scroll. You
lose more experience when you recall from a fight then when you use wimpy
or flee. Recall should be used as a last resort.
~
#EXIT
Direction east~
ToRoom 10308
Desc A Dank Pit
~
#ENDEXIT
#EXIT
Direction up~
ToRoom 10315
Desc Preparing for combat
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 10317
Name A Marble Corridor~
Sector inside~
Flags indoors safe nosummon noastral~
Desc Congratulations! You have come far in your training. Your next step is
getting your equipment from the cage mobs for your chosen class. North
of here is the Academy Healer, Lord Toric. He will cast spells on you,
to help with your fights. Sit with him until you are ready to proceed in
your training.
~
#EXIT
Direction north~
ToRoom 10319
Desc The Academy Healer
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 10315
Desc Preparing for combat
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 10318
Name Hall of the Warrior~
Sector inside~
Flags indoors safe nosummon noastral~
Desc You see shields of every make and shape mounted on the walls here. Donated
by the warriors who have passed through these hallowed halls before you. The
clash and ring of steel can be heard coming from the floor beneath you.
~
#EXIT
Direction down~
ToRoom 10325
Desc Chamber of Trials for Warriors
~
#ENDEXIT
Reset M 0 10352 1 10318
#ENDROOM
#ROOM
Vnum 10319
Name The Academy Healer~
Sector inside~
Flags nomob indoors safe nosummon~
Desc This is a healer. You will find many of them throughout the game. Their
purpose is to cast spells of armor, bless, cure blindness, cure poison,
cure light, and refresh. The healer casts these spells randomly to the
characters in the room. Some healers have programs that will allow you
to purchase certain spells for coins. Others have programs that will give
you a spell when you say a certain word or phrase, or do a certain social
to them. It is important to look at mobiles to read their descriptions.
Many will have hints in their descriptions that will tell you what to
say or do to get their favor.
~
#EXIT
Direction north~
ToRoom 10355
Desc The Room of Portals
~
Flags nomob~
#ENDEXIT
#EXIT
Direction south~
ToRoom 10317
Desc A Marble Corridor
~
#ENDEXIT
Reset M 0 10342 1 10319
Reset O 0 10401 1 10319
#ENDROOM
#ROOM
Vnum 10320
Name Hall of the Druid~
Sector inside~
Flags safe nosummon noastral~
Desc Walking along this hall is strangely reminiscent of a stroll through a
lush forest. A light breeze touches your cheek and you look twice to make
sure you are indeed in Darkhaven Academy. You see a soft glow coming from
the floor.
~
#EXIT
Direction down~
ToRoom 10326
Desc Chamber of Trials for Druids
~
#ENDEXIT
Reset M 0 10354 1 10320
#ENDROOM
#ROOM
Vnum 10321
Name Hall of the Vampire~
Sector inside~
Flags indoors safe nosummon noastral~
Desc The hall is so dimly lit here that details are hard to discern. The rustle
of dead leaves, blowing in the wind, fills your ears. As you grow to realize
they are more whispers than leaves, you find yourself compelled. Willingly,
you proceed to their source.
~
#EXIT
Direction down~
ToRoom 10327
Desc Chamber of Trials for Vampires
~
#ENDEXIT
Reset M 0 10353 1 10321
#ENDROOM
#ROOM
Vnum 10322
Name Hall of the Thief~
Sector inside~
Flags indoors safe nosummon noastral~
Desc You have the distinct feeling that you are not the only person here.
Every now and then you catch glimpses of shadows dancing across the wall.
You can feel a slight breeze, as if someone has passed close by you. Upon
searching the area, you confirm you are the only person in sight.
~
#EXIT
Direction down~
ToRoom 10328
Desc Chamber of Trials for Thieves
~
#ENDEXIT
Reset M 0 10351 1 10322
#ENDROOM
#ROOM
Vnum 10323
Name Hall of the Mage~
Sector inside~
Flags indoors safe nosummon noastral~
Desc The pungent odour of sulphur is dominant here. Fine mists cover the floor,
and a harsh chanting seems to be coming from all around you. Thunder claps
and bursts of light can be seen and heard coming from below you.
~
#EXIT
Direction down~
ToRoom 10329
Desc Chamber of Trials for Mages
~
#ENDEXIT
Reset M 0 10349 1 10323
#ENDROOM
#ROOM
Vnum 10324
Name Hall of the Cleric~
Sector inside~
Flags indoors safe nosummon noastral~
Desc A feeling of utter peace and tranquility fills your spirit, ahead you
see the horrors of your nightmares come to life, not giving them a second
glance you pass right through them to fulfill your destiny.
~
#EXIT
Direction down~
ToRoom 10330
Desc Chamber of Trials for Clerics
~
#ENDEXIT
Reset M 0 10350 1 10324
#ENDROOM
#ROOM
Vnum 10325
Name Chamber of Trials for Warriors~
Sector inside~
Flags indoors safe nosummon noastral~
Desc Here you will experience your first full combat against MOBILES, also known
as MOBS. Mobile is the name used for monsters and the like in the game.
All exits, except down, lead to a CAGE mob. Some of these cage mobs may be
aggressive and will attack you upon entering their room. As you kill them,
you will gain experience, as well as academy equipment and gold. Once you
have defeated a mob, type GET ALL CORPSE to loot the coins and equipment.
You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take
everything from the corpse when you kill it. Autogold will take only the
gold from the corpse. When you loot a corpse of equipment, the items are
transferred to your inventory. You may suffer injury during the battle, so
return here and type REST or SLEEP. This will speed your healing process.
When you are finished healing, type WAKE or STAND to continue.
~
#EXIT
Direction north~
ToRoom 10339
Desc A cage
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 10342
Desc A cage
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 10340
Desc A cage
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 10341
Desc A cage
~
#ENDEXIT
#EXIT
Direction down~
ToRoom 10356
Desc A Stone Corridor
~
#ENDEXIT
Reset M 0 10334 1 10325
Reset O 0 10401 1 10325
#ENDROOM
#ROOM
Vnum 10326
Name Chamber of Trials for Druids~
Sector inside~
Flags indoors safe nosummon noastral~
Desc Here you will experience your first full combat against MOBILES, also known
as MOBS. Mobile is the name used for monsters and the like in the game.
All exits, except down, lead to a CAGE mob. Some of these cage mobs may be
aggressive and will attack you upon entering their room. As you kill them,
you will gain experience, as well as academy equipment and gold. Once you
have defeated a mob, type GET ALL CORPSE to loot the coins and equipment.
You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take
everything from the corpse when you kill it. Autogold will take only the
gold from the corpse. When you loot a corpse of equipment, the items are
transferred to your inventory. You may suffer injury during the battle, so
return here and type REST or SLEEP. This will speed your healing process.
When you are finished healing, type WAKE or STAND to continue.
~
#EXIT
Direction north~
ToRoom 10343
Desc A cage
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 10346
Desc A cage
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 10344
Desc A cage
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 10345
Desc A cage
~
#ENDEXIT
#EXIT
Direction down~
ToRoom 10356
Desc A Stone Corridor
~
#ENDEXIT
Reset M 0 10335 1 10326
Reset O 0 10401 1 10326
#ENDROOM
#ROOM
Vnum 10327
Name Chamber of Trials for Vampires~
Sector inside~
Flags indoors safe nosummon noastral~
Desc Here you will experience your first full combat against MOBILES, also known
as MOBS. Mobile is the name used for monsters and the like in the game.
All exits, except down, lead to a CAGE mob. Some of these cage mobs may be
aggressive and will attack you upon entering their room. As you kill them,
you will gain experience, as well as academy equipment and gold. Once you
have defeated a mob, type GET ALL CORPSE to loot the coins and equipment.
You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take
everything from the corpse when you kill it. Autogold will take only the
gold from the corpse. When you loot a corpse of equipment, the items are
transferred to your inventory. You may suffer injury during the battle, so
return here and type REST or SLEEP. This will speed your healing process.
When you are finished healing, type WAKE or STAND to continue.
~
#EXIT
Direction north~
ToRoom 10347
Desc A cage
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 10350
Desc A cage
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 10348
Desc A cage
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 10349
Desc A cage
~
#ENDEXIT
#EXIT
Direction down~
ToRoom 10356
Desc A Stone Corridor
~
#ENDEXIT
Reset M 0 10336 1 10327
Reset O 0 10401 1 10327
#ENDROOM
#ROOM
Vnum 10328
Name Chamber of Trials for Thieves~
Sector inside~
Flags indoors safe nosummon noastral~
Desc Here you will experience your first full combat against MOBILES, also known
as MOBS. Mobile is the name used for monsters and the like in the game.
All exits, except down, lead to a CAGE mob. Some of these cage mobs may be
aggressive and will attack you upon entering their room. As you kill them,
you will gain experience, as well as academy equipment and gold. Once you
have defeated a mob, type GET ALL CORPSE to loot the coins and equipment.
You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take
everything from the corpse when you kill it. Autogold will take only the
gold from the corpse. When you loot a corpse of equipment, the items are
transferred to your inventory. You may suffer injury during the battle, so
return here and type REST or SLEEP. This will speed your healing process.
When you are finished healing, type WAKE or STAND to continue.
~
#EXIT
Direction north~
ToRoom 10351
Desc A cage
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 10354
Desc A cage
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 10352
Desc A cage
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 10353
Desc A cage
~
#ENDEXIT
#EXIT
Direction down~
ToRoom 10356
Desc A Stone Corridor
~
#ENDEXIT
Reset M 0 10337 1 10328
Reset O 0 10401 1 10328
#ENDROOM
#ROOM
Vnum 10329
Name Chamber of Trials for Mages~
Sector inside~
Flags indoors safe nosummon noastral~
Desc Here you will experience your first full combat against MOBILES, also known
as MOBS. Mobile is the name used for monsters and the like in the game.
All exits, except down, lead to a CAGE mob. Some of these cage mobs may be
aggressive and will attack you upon entering their room. As you kill them,
you will gain experience, as well as academy equipment and gold. Once you
have defeated a mob, type GET ALL CORPSE to loot the coins and equipment.
You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take
everything from the corpse when you kill it. Autogold will take only the
gold from the corpse. When you loot a corpse of equipment, the items are
transferred to your inventory. You may suffer injury during the battle, so
return here and type REST or SLEEP. This will speed your healing process.
When you are finished healing, type WAKE or STAND to continue.
~
#EXIT
Direction north~
ToRoom 10335
Desc A cage
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 10338
Desc A cage
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 10336
Desc A cage
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 10337
Desc A cage
~
#ENDEXIT
#EXIT
Direction down~
ToRoom 10356
Desc A Stone Corridor
~
#ENDEXIT
Reset M 0 10338 1 10329
Reset O 0 10401 1 10329
#ENDROOM
#ROOM
Vnum 10330
Name Chamber of Trials for Clerics~
Sector inside~
Flags indoors safe nosummon noastral~
Desc Here you will experience your first full combat against MOBILES, also known
as MOBS. Mobile is the name used for monsters and the like in the game.
All exits, except down, lead to a CAGE mob. Some of these cage mobs may be
aggressive and will attack you upon entering their room. As you kill them,
you will gain experience, as well as academy equipment and gold. Once you
have defeated a mob, type GET ALL CORPSE to loot the coins and equipment.
You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take
everything from the corpse when you kill it. Autogold will take only the
gold from the corpse. When you loot a corpse of equipment, the items are
transferred to your inventory. You may suffer injury during the battle, so
return here and type REST or SLEEP. This will speed your healing process.
When you are finished healing, type WAKE or STAND to continue.
~
#EXIT
Direction north~
ToRoom 10332
Desc A cage
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 10334
Desc A cage
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 10333
Desc A cage
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 10331
Desc A cage
~
#ENDEXIT
#EXIT
Direction down~
ToRoom 10356
Desc A Stone Corridor
~
#ENDEXIT
Reset M 0 10339 1 10330
Reset O 0 10401 1 10330
#ENDROOM
#ROOM
Vnum 10331
Name Clerics West Cage~
Sector inside~
Flags indoors nosummon noastral~
Desc Kill this "cage" mob, remove the "academy" equipment from the corpse, and
then sacrifice the corpse. Sacrifice is as the name states, you sacrifice
the corpse to the gods and they reward you for it. To use, type SAC CORPSE.
You may also sacrifice unwanted items, by first dropping them on the ground,
then typing SAC <item>. For more information on sacrifice, see the help.
~
#EXIT
Direction east~
ToRoom 10330
Desc Chamber of Trials for Clerics
~
#ENDEXIT
Reset M 0 10326 2 10331
Reset E 1 10306 14 3
Reset E 1 10319 14 9
Reset M 0 10326 2 10331
Reset E 1 10306 14 3
Reset E 1 10319 14 9
#ENDROOM
#ROOM
Vnum 10332
Name Clerics North Cage~
Sector inside~
Flags indoors nosummon noastral~
Desc As you loot the corpses you will be collecting your equipment, you need to
learn the commands for using your equipment. The commands are: GET, DROP,
WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment
from a corpse you type GET <item> CORPSE. To get an item from the ground
you type GET <item>. To drop a piece of equipment from your inventory, type
DROP <item>. To wear an item, type WEAR <item> or WEAR ALL. To wield a
weapon, type WIELD <item>. You may not wield a weapon if you are already
wielding one, you must first remove the weapon you are using. To remove a
weapon or item, type REMOVE <item>. Many pieces of equipment may be damaged
and repaired. To see the condition of a piece of equipment, type EXAM <item>.
If is it in need of repair, you need to find a blacksmith. Once in the room
with the blacksmith, remove item to inventory and type REPAIR <item>.
~
#EXIT
Direction south~
ToRoom 10330
Desc Chamber of Trials for Clerics
~
#ENDEXIT
Reset M 0 10305 2 10332
Reset E 1 10302 14 13
Reset E 1 10303 14 7
Reset M 0 10305 2 10332
Reset E 1 10302 14 13
Reset E 1 10303 14 7
#ENDROOM
#ROOM
Vnum 10333
Name Clerics South Cage~
Sector inside~
Flags indoors nosummon noastral~
Desc The stench of rotting corpses assaults your senses. Bits of bone and pieces
of rusted armor are strewn about the cage. Remember, kill, loot the corpse,
then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse
sacrificed automatically at the mobiles death. You must use caution when
using autosac as items still inside the corpse are also sacrificed. Even
if you have CONFIG +AUTOLOOT, there are times when your hands are full or
you have reached maximum weight and will be unable to get everything from
the corpse.
~
#EXIT
Direction north~
ToRoom 10330
Desc Chamber of Trials for Clerics
~
#ENDEXIT
Reset M 0 10312 2 10333
Reset E 1 10304 14 6
Reset E 1 10305 14 12
Reset M 0 10312 2 10333
Reset E 1 10304 14 6
Reset E 1 10305 14 12
#ENDROOM
#ROOM
Vnum 10334
Name Clerics East Cage~
Sector inside~
Flags indoors nosummon noastral~
Desc The cage mobs are all named "cage" in addition to their actual name. This
mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs
are similarly named. The mobs in the battlegrounds will all be referred to
as "arena" in addition to their name. Also, all equipment available in the
Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in
addition to the actual name of the item.
~
#EXIT
Direction west~
ToRoom 10330
Desc Chamber of Trials for Clerics
~
#ENDEXIT
Reset M 0 10319 2 10334
Reset E 1 10300 14 14
Reset E 1 10301 14 8
Reset M 0 10319 2 10334
Reset E 1 10300 14 14
Reset E 1 10301 14 8
#ENDROOM
#ROOM
Vnum 10335
Name Mages North Cage~
Sector inside~
Flags indoors nosummon noastral~
Desc As you loot the corpses you will be collecting your equipment, you need to
learn the commands for using your equipment. The commands are: GET, DROP,
WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment
from a corpse you type GET <item> CORPSE. To get an item from the ground
you type GET <item>. To drop a piece of equipment from your inventory, type
DROP <item>. To wear an item, type WEAR <item> or WEAR ALL. To wield a
weapon, type WIELD <item>. You may not wield a weapon if you are already
wielding one, you must first remove the weapon you are using. To remove a
weapon or item, type REMOVE <item>. Many pieces of equipment may be damaged
and repaired. To see the condition of a piece of equipment, type EXAM <item>.
If is it in need of repair, you need to find a blacksmith. Once in the room
with the blacksmith, remove item to inventory and type REPAIR <item>.
~
#EXIT
Direction south~
ToRoom 10329
Desc Chamber of Trials for Mages
~
#ENDEXIT
Reset M 0 10306 2 10335
Reset E 1 10302 14 13
Reset E 1 10303 14 7
Reset M 0 10306 2 10335
Reset E 1 10302 14 13
Reset E 1 10303 14 7
#ENDROOM
#ROOM
Vnum 10336
Name Mages South Cage~
Sector inside~
Flags indoors nosummon noastral~
Desc The stench of rotting corpses assaults your senses. Bits of bone and pieces
of rusted armor are strewn about the cage. Remember, kill, loot the corpse,
then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse
sacrificed automatically at the mobiles death. You must use caution when
using autosac as items still inside the corpse are also sacrificed. Even
if you have CONFIG +AUTOLOOT, there are times when your hands are full or
you have reached maximum weight and will be unable to get everything from
the corpse.
~
#EXIT
Direction north~
ToRoom 10329
Desc Chamber of Trials for Mages
~
#ENDEXIT
Reset M 0 10313 2 10336
Reset E 1 10304 14 6
Reset E 1 10305 14 12
Reset M 0 10313 2 10336
Reset E 1 10304 14 6
Reset E 1 10305 14 12
#ENDROOM
#ROOM
Vnum 10337
Name Mages West Room~
Sector inside~
Flags indoors nosummon noastral~
Desc Kill this "cage" mob, remove the "academy" equipment from the corpse, and
then sacrifice the corpse. Sacrifice is as the name states, you sacrifice
the corpse to the gods and they reward you for it. To use, type SAC CORPSE.
You may also sacrifice unwanted items, by first dropping them on the ground,
then typing SAC <item>. For more information on sacrifice, see the help.
~
#EXIT
Direction east~
ToRoom 10329
Desc Chamber of Trials for Mages
~
#ENDEXIT
Reset M 0 10327 2 10337
Reset E 1 10306 14 3
Reset E 1 10319 14 9
Reset M 0 10327 2 10337
Reset E 1 10306 14 3
Reset E 1 10319 14 9
#ENDROOM
#ROOM
Vnum 10338
Name Mages East Room~
Sector inside~
Flags indoors nosummon noastral~
Desc The cage mobs are all named "cage" in addition to their actual name. This
mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs
are similarly named. The mobs in the battlegrounds will all be referred to
as "arena" in addition to their name. Also, all equipment available in the
Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in
addition to the actual name of the item.
~
#EXIT
Direction west~
ToRoom 10329
Desc Chamber of Trials for Mages
~
#ENDEXIT
Reset M 0 10320 2 10338
Reset E 1 10300 14 14
Reset E 1 10301 14 8
Reset M 0 10320 2 10338
Reset E 1 10300 14 14
Reset E 1 10301 14 8
#ENDROOM
#ROOM
Vnum 10339
Name Warriors North Cage~
Sector inside~
Flags indoors nosummon noastral~
Desc As you loot the corpses you will be collecting your equipment, you need to
learn the commands for using your equipment. The commands are: GET, DROP,
WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment
from a corpse you type GET <item> CORPSE. To get an item from the ground
you type GET <item>. To drop a piece of equipment from your inventory, type
DROP <item>. To wear an item, type WEAR <item> or WEAR ALL. To wield a
weapon, type WIELD <item>. You may not wield a weapon if you are already
wielding one, you must first remove the weapon you are using. To remove a
weapon or item, type REMOVE <item>. Many pieces of equipment may be damaged
and repaired. To see the condition of a piece of equipment, type EXAM <item>.
If is it in need of repair, you need to find a blacksmith. Once in the room
with the blacksmith, remove item to inventory and type REPAIR <item>.
~
#EXIT
Direction south~
ToRoom 10325
Desc Chamber of Trials for Warriors
~
#ENDEXIT
Reset M 0 10307 2 10339
Reset E 1 10302 14 13
Reset E 1 10303 14 7
Reset M 0 10307 2 10339
Reset E 1 10302 14 13
Reset E 1 10303 14 7
#ENDROOM
#ROOM
Vnum 10340
Name Warriors South Cage~
Sector inside~
Flags indoors nosummon noastral~
Desc The stench of rotting corpses assaults your senses. Bits of bone and pieces
of rusted armor are strewn about the cage. Remember, kill, loot the corpse,
then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse
sacrificed automatically at the mobiles death. You must use caution when
using autosac as items still inside the corpse are also sacrificed. Even
if you have CONFIG +AUTOLOOT, there are times when your hands are full or
you have reached maximum weight and will be unable to get everything from
the corpse.
~
#EXIT
Direction north~
ToRoom 10325
Desc Chamber of Trials for Warriors
~
#ENDEXIT
Reset M 0 10314 2 10340
Reset E 1 10304 14 6
Reset E 1 10305 14 12
Reset M 0 10314 2 10340
Reset E 1 10304 14 6
Reset E 1 10305 14 12
#ENDROOM
#ROOM
Vnum 10341
Name Warriors West Cage~
Sector inside~
Flags indoors nosummon noastral~
Desc Kill this "cage" mob, remove the "academy" equipment from the corpse, and
then sacrifice the corpse. Sacrifice is as the name states, you sacrifice
the corpse to the gods and they reward you for it. To use, type SAC CORPSE.
You may also sacrifice unwanted items, by first dropping them on the ground,
then typing SAC <item>. For more information on sacrifice, see the help.
~
#EXIT
Direction east~
ToRoom 10325
Desc Chamber of Trials for Warriors
~
#ENDEXIT
Reset M 0 10328 2 10341
Reset E 1 10306 14 3
Reset E 1 10319 14 9
Reset M 0 10328 2 10341
Reset E 1 10306 14 3
Reset E 1 10319 14 9
#ENDROOM
#ROOM
Vnum 10342
Name Warriors East Cage~
Sector inside~
Flags indoors nosummon noastral~
Desc The cage mobs are all named "cage" in addition to their actual name. This
mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs
are similarly named. The mobs in the battlegrounds will all be referred to
as "arena" in addition to their name. Also, all equipment available in the
Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in
addition to the actual name of the item.
~
#EXIT
Direction west~
ToRoom 10325
Desc Chamber of Trials for Warriors
~
#ENDEXIT
Reset M 0 10321 2 10342
Reset E 1 10300 14 14
Reset E 1 10301 14 8
Reset M 0 10321 2 10342
Reset E 1 10300 14 14
Reset E 1 10301 14 8
#ENDROOM
#ROOM
Vnum 10343
Name Druids North Cage~
Sector inside~
Flags indoors nosummon noastral~
Desc As you loot the corpses you will be collecting your equipment, you need to
learn the commands for using your equipment. The commands are: GET, DROP,
WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment
from a corpse you type GET <item> CORPSE. To get an item from the ground
you type GET <item>. To drop a piece of equipment from your inventory, type
DROP <item>. To wear an item, type WEAR <item> or WEAR ALL. To wield a
weapon, type WIELD <item>. You may not wield a weapon if you are already
wielding one, you must first remove the weapon you are using. To remove a
weapon or item, type REMOVE <item>. Many pieces of equipment may be damaged
and repaired. To see the condition of a piece of equipment, type EXAM <item>.
If is it in need of repair, you need to find a blacksmith. Once in the room
with the blacksmith, remove item to inventory and type REPAIR <item>.
~
#EXIT
Direction south~
ToRoom 10326
Desc Chamber of Trials for Druids
~
#ENDEXIT
Reset M 0 10308 2 10343
Reset E 1 10302 14 13
Reset E 1 10303 14 7
Reset M 0 10308 2 10343
Reset E 1 10302 14 13
Reset E 1 10303 14 7
#ENDROOM
#ROOM
Vnum 10344
Name Druids South Cage~
Sector inside~
Flags indoors nosummon noastral~
Desc The stench of rotting corpses assaults your senses. Bits of bone and pieces
of rusted armor are strewn about the cage. Remember, kill, loot the corpse,
then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse
sacrificed automatically at the mobiles death. You must use caution when
using autosac as items still inside the corpse are also sacrificed. Even
if you have CONFIG +AUTOLOOT, there are times when your hands are full or
you have reached maximum weight and will be unable to get everything from
the corpse.
~
#EXIT
Direction north~
ToRoom 10326
Desc Chamber of Trials for Druids
~
#ENDEXIT
Reset M 0 10315 2 10344
Reset E 1 10304 14 6
Reset E 1 10305 14 12
Reset M 0 10315 2 10344
Reset E 1 10304 14 6
Reset E 1 10305 14 12
#ENDROOM
#ROOM
Vnum 10345
Name Druids West Cage~
Sector inside~
Flags indoors nosummon noastral~
Desc Kill this "cage" mob, remove the "academy" equipment from the corpse, and
then sacrifice the corpse. Sacrifice is as the name states, you sacrifice
the corpse to the gods and they reward you for it. To use, type SAC CORPSE.
You may also sacrifice unwanted items, by first dropping them on the ground,
then typing SAC <item>. For more information on sacrifice, see the help.
~
#EXIT
Direction east~
ToRoom 10326
Desc Chamber of Trials for Druids
~
#ENDEXIT
Reset M 0 10329 2 10345
Reset E 1 10306 14 3
Reset E 1 10319 14 9
Reset M 0 10329 2 10345
Reset E 1 10306 14 3
Reset E 1 10319 14 9
#ENDROOM
#ROOM
Vnum 10346
Name Druids East Cage~
Sector inside~
Flags indoors nosummon noastral~
Desc The cage mobs are all named "cage" in addition to their actual name. This
mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs
are similarly named. The mobs in the battlegrounds will all be referred to
as "arena" in addition to their name. Also, all equipment available in the
Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in
addition to the actual name of the item.
~
#EXIT
Direction west~
ToRoom 10326
Desc Chamber of Trials for Druids
~
#ENDEXIT
Reset M 0 10322 2 10346
Reset E 1 10300 14 14
Reset E 1 10301 14 8
Reset M 0 10322 2 10346
Reset E 1 10300 14 14
Reset E 1 10301 14 8
#ENDROOM
#ROOM
Vnum 10347
Name Vampires North Cage~
Sector inside~
Flags indoors nosummon noastral~
Desc As you loot the corpses you will be collecting your equipment, you need to
learn the commands for using your equipment. The commands are: GET, DROP,
WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment
from a corpse you type GET <item> CORPSE. To get an item from the ground
you type GET <item>. To drop a piece of equipment from your inventory, type
DROP <item>. To wear an item, type WEAR <item> or WEAR ALL. To wield a
weapon, type WIELD <item>. You may not wield a weapon if you are already
wielding one, you must first remove the weapon you are using. To remove a
weapon or item, type REMOVE <item>. Many pieces of equipment may be damaged
and repaired. To see the condition of a piece of equipment, type EXAM <item>.
If is it in need of repair, you need to find a blacksmith. Once in the room
with the blacksmith, remove item to inventory and type REPAIR <item>.
~
#EXIT
Direction south~
ToRoom 10327
Desc Chamber of Trials for Vampires
~
#ENDEXIT
Reset M 0 10309 2 10347
Reset E 1 10302 14 13
Reset E 1 10303 14 7
Reset M 0 10309 2 10347
Reset E 1 10302 14 13
Reset E 1 10303 14 7
#ENDROOM
#ROOM
Vnum 10348
Name Vampires South Cage~
Sector inside~
Flags indoors nosummon noastral~
Desc The stench of rotting corpses assaults your senses. Bits of bone and pieces
of rusted armor are strewn about the cage. Remember, kill, loot the corpse,
then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse
sacrificed automatically at the mobiles death. You must use caution when
using autosac as items still inside the corpse are also sacrificed. Even
if you have CONFIG +AUTOLOOT, there are times when your hands are full or
you have reached maximum weight and will be unable to get everything from
the corpse.
~
#EXIT
Direction north~
ToRoom 10327
Desc Chamber of Trials for Vampires
~
#ENDEXIT
Reset M 0 10316 2 10348
Reset E 1 10304 14 6
Reset E 1 10305 14 12
Reset M 0 10316 2 10348
Reset E 1 10304 14 6
Reset E 1 10305 14 12
#ENDROOM
#ROOM
Vnum 10349
Name Vampires West Cage~
Sector inside~
Flags indoors nosummon noastral~
Desc Kill this "cage" mob, remove the "academy" equipment from the corpse, and
then sacrifice the corpse. Sacrifice is as the name states, you sacrifice
the corpse to the gods and they reward you for it. To use, type SAC CORPSE.
You may also sacrifice unwanted items, by first dropping them on the ground,
then typing SAC <item>. For more information on sacrifice, see the help.
~
#EXIT
Direction east~
ToRoom 10327
Desc Chamber of Trials for Vampires
~
#ENDEXIT
Reset M 0 10330 2 10349
Reset E 1 10306 14 3
Reset E 1 10319 14 9
Reset M 0 10330 2 10349
Reset E 1 10306 14 3
Reset E 1 10319 14 9
#ENDROOM
#ROOM
Vnum 10350
Name Vampires East Cage~
Sector inside~
Flags indoors nosummon noastral~
Desc The cage mobs are all named "cage" in addition to their actual name. This
mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs
are similarly named. The mobs in the battlegrounds will all be referred to
as "arena" in addition to their name. Also, all equipment available in the
Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in
addition to the actual name of the item.
~
#EXIT
Direction west~
ToRoom 10327
Desc Chamber of Trials for Vampires
~
#ENDEXIT
Reset M 0 10323 2 10350
Reset E 1 10300 14 14
Reset E 1 10301 14 8
Reset M 0 10323 2 10350
Reset E 1 10300 14 14
Reset E 1 10301 14 8
#ENDROOM
#ROOM
Vnum 10351
Name Thieves North Cage~
Sector inside~
Flags indoors nosummon noastral~
Desc As you loot the corpses you will be collecting your equipment, you need to
learn the commands for using your equipment. The commands are: GET, DROP,
WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment
from a corpse you type GET <item> CORPSE. To get an item from the ground
you type GET <item>. To drop a piece of equipment from your inventory, type
DROP <item>. To wear an item, type WEAR <item> or WEAR ALL. To wield a
weapon, type WIELD <item>. You may not wield a weapon if you are already
wielding one, you must first remove the weapon you are using. To remove a
and repaired. To see the condition of a piece of equipment, type EXAM <item>.
If is it in need of repair, you need to find a blacksmith. Once in the room
with the blacksmith, remove item to inventory and type REPAIR <item>.
~
#EXIT
Direction south~
ToRoom 10328
Desc Chamber of Trials for Thieves
~
#ENDEXIT
Reset M 0 10310 2 10351
Reset E 1 10302 14 13
Reset E 1 10303 14 7
Reset M 0 10310 2 10351
Reset E 1 10302 14 13
Reset E 1 10303 14 7
#ENDROOM
#ROOM
Vnum 10352
Name Thieves South Cage~
Sector inside~
Flags indoors nosummon noastral~
Desc The stench of rotting corpses assaults your senses. Bits of bone and pieces
of rusted armor are strewn about the cage. Remember, kill, loot the corpse,
then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse
sacrificed automatically at the mobiles death. You must use caution when
using autosac as items still inside the corpse are also sacrificed. Even
if you have CONFIG +AUTOLOOT, there are times when your hands are full or
you have reached maximum weight and will be unable to get everything from
the corpse.
~
#EXIT
Direction north~
ToRoom 10328
Desc Chamber of Trials for Thieves
~
#ENDEXIT
Reset M 0 10317 2 10352
Reset E 1 10304 14 6
Reset E 1 10305 14 12
Reset M 0 10317 2 10352
Reset E 1 10304 14 6
Reset E 1 10305 14 12
#ENDROOM
#ROOM
Vnum 10353
Name Thieves West Cage~
Sector inside~
Flags indoors nosummon noastral~
Desc Kill this "cage" mob, remove the "academy" equipment from the corpse, and
then sacrifice the corpse. Sacrifice is as the name states, you sacrifice
the corpse to the gods and they reward you for it. To use, type SAC CORPSE.
You may also sacrifice unwanted items, by first dropping them on the ground,
then typing SAC <item>. For more information on sacrifice, see the help.
~
#EXIT
Direction east~
ToRoom 10328
Desc Chamber of Trials for Thieves
~
#ENDEXIT
Reset M 0 10331 2 10353
Reset E 1 10306 14 3
Reset E 1 10319 14 9
Reset M 0 10331 2 10353
Reset E 1 10306 14 3
Reset E 1 10319 14 9
#ENDROOM
#ROOM
Vnum 10354
Name Thieves East Cage~
Sector inside~
Flags indoors nosummon noastral~
Desc The cage mobs are all named "cage" in addition to their actual name. This
mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs
are similarly named. The mobs in the battlegrounds will all be referred to
as "arena" in addition to their name. Also, all equipment available in the
Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in
addition to the actual name of the item.
~
#EXIT
Direction west~
ToRoom 10328
Desc Chamber of Trials for Thieves
~
#ENDEXIT
Reset M 0 10324 2 10354
Reset E 1 10300 14 14
Reset E 1 10301 14 8
Reset M 0 10324 2 10354
Reset E 1 10300 14 14
Reset E 1 10301 14 8
#ENDROOM
#ROOM
Vnum 10355
Name The Room of Portals~
Sector inside~
Flags nomob indoors safe nosummon noastral~
Desc This is the portal room which leads to the training hall for each of the
classes. Prepare to be transferred once your presence is noticed. It may
take a few moments, so please be patient. Should you decide you are not
ready to face the Chamber of Trials, you can return to the south. You
notice a large certificate on the wall; at least you have something
to read while you wait.
~
#EXIT
Direction south~
ToRoom 10319
Desc The Academy Healer
~
#ENDEXIT
Reset M 0 10346 1 10355
#EXDESC
ExDescKey certificate wall~
ExDesc I have enjoyed writing the revision of the Darkhaven Academy. I wanted
the new players armed with as much information as possible before venturing
into the open game. Take your time here, learning the commands and seeing
how the programs on the mobs and items work. It will help you later in your
travels. If you have trouble understanding anything you find in the Academy,
type WHO 51 and ask an immortal for assistance. I wish you well in your
adventuring. May you enjoy many hours of joy and develop many friendships.
Warm Huggles,
Brittany Seccunda-DethBlayde
February 9, 1996
** Please be sure to read HELP RULES STAKE prior to engaging in fighting.
** Staking a mob is illegal, as is stealing a kill.
~
#ENDEXDESC
#MUDPROG
Progtype speech_prog~
Arglist p temporarily out of order~
Comlist if class ($r) == Mage
mpechoat $r The ground opens beneath you! You drop into the Mages portal.
mpechoat $r You land in the Mages Hall with a bounce.
mptransfer $r 10323
mpat $r mpforce $r bounce
endif
if class ($r) == Cleric
mpechoat $r The ground opens beneath you! You drop into the Clerics portal.
mpechoat $r You land in the Clerics Hall with a bounce.
mptransfer $r 10324
mpat $r mpforce $r bounce
endif
if class ($r) == Warrior
mpechoat $r The ground opens beneath you! You drop into the Warriors portal.
mpechoat $r You land in the Warriors Hall with a bounce.
mptransfer $r 10318
mpat $r mpforce $r bounce
endif
if class ($r) == Vampire
mpechoat $r The ground opens beneath you! You drop into the Vampires portal.
mpechoat $r You land in the Vampires Hall with a bounce.
mptransfer $r 10321
mpat $r mpforce $r bounce
endif
if class ($r) == Druid
mpechoat $r The ground opens beneath you! You drop into the Druids portal.
mpechoat $r You land in the Druids Hall with a bounce.
mptransfer $r 10320
mpat $r mpforce $r bounce
endif
if class ($r) == Ranger
mpechoat $r The ground opens beneath you! You drop into the Rangers portal.
mpechoat $r You land in the Rangers Hall with a bounce.
mptransfer $r 10391
mpat $r mpforce $r bounce
endif
if class ($r) == Thief
mpechoat $r The ground opens beneath you! You drop into the Thieves portal.
mpechoat $r You land in the Thieves Hall with a bounce.
mptransfer $r 10322
mpat $r mpforce $r bounce
endif
~
#ENDPROG
#ENDROOM
#ROOM
Vnum 10356
Name A Stone Corridor~
Sector inside~
Flags indoors nosummon noastral~
Desc This is the stage of your training where you may begin to feel pangs of
hunger and a parched throat. In other words, you need food and drink.
To the east is the Darkhaven Supply Store. You may purchase water and
some meat. Once you have eaten and drunk, you will be ready to proceed
north.
~
#EXIT
Direction north~
ToRoom 10358
Desc A Stone Corridor
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 10357
Desc To the east is the Darkhaven Academy Supply Store.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 10357
Name Darkhaven Academy Supply Store~
Sector inside~
Flags indoors safe nosummon noastral~
Desc This is a regular shop, you type LIST to see what you can purchase and
BUY <item> to make the purchase. Like many other places in the game,
you may bribe the storekeeper to give you an item. There are many mobs
in this world that will sell you keys, items or information in exchange
for a few gold coins. Be sure to look at the mobiles for hints on these
types of programs.
~
#EXIT
Direction west~
ToRoom 10356
Desc A Stone Corridor can be seen to the west.
~
#ENDEXIT
Reset M 0 10343 1 10357
Reset G 1 10316 1
Reset G 1 10317 1
Reset G 1 10314 1
#ENDROOM
#ROOM
Vnum 10358
Name A Stone Corridor~
Sector inside~
Flags indoors nosummon noastral~
Desc In this part of the academy you will learn about the Death Trap, more
commonly known as a DT. A death trap is exactly as its name states, a
room that causes your death. Unlike a regular death, you do not lose
your hitpoints and you do not leave a corpse behind. All the items you
were wearing and carrying are destroyed. You do not leave a corpse behind.
You are then transported back to the Temple in Darkhaven. Going west will
give you more information about death traps.
~
#EXIT
Direction north~
ToRoom 10360
Desc A Stone Corridor
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 10356
Desc A Stone Corridor
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 10359
Desc This is a DEATH TRAP!! The only one in the game that won't kill you!
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 10359
Name Slow Death~
Sector inside~
Flags indoors nosummon noastral~
Desc This is what you will see if you stumble into a death trap. As previously
stated, a DT kills instantaneously and destroys any and all equipment you
have at the time. Hints as to the placement of a death trap are sometimes
given in the room that preceeds them. Also remember to use "exit" and
"look" to find these deadly rooms. Note: no DTS are found in Darkhaven.
~
#EXIT
Direction east~
ToRoom 10358
Desc A Stone Corridor
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 10360
Name A Stone Corridor~
Sector inside~
Flags indoors nosummon noastral~
Desc One final challenge remains for you. Then you may enter the battlegrounds
to further hone your combat skills. To the west is a creature that holds
the visor of completion. Kill him and it is yours.
~
#EXIT
Direction south~
ToRoom 10358
Desc A Stone Corridor
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 10361
Desc A Final Test
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 10361
Name A Final Test~
Sector inside~
Flags indoors nosummon noastral~
Desc You can hear the clash of steel and chanting coming from somewhere above
you. This room smells of decay. The walls are dripping with some sort of
green ichor. It looks as if it is burning right through. You see a flash
of light from the above, then it is gone.
~
#EXIT
Direction east~
ToRoom 10360
#ENDEXIT
#EXIT
Direction up~
ToRoom 10362
Desc A door leading to the Battlegrounds
~
Flags isdoor closed~
#ENDEXIT
Reset D 0 10361 4 1
#MUDPROG
Progtype act_prog~
Arglist P from the east.~
Comlist if mobinroom(10344) < 1
mpmload 10344
endif
~
#ENDPROG
#MUDPROG
Progtype rand_prog~
Arglist 50~
Comlist if mobinroom(10344) < 1
mpmload 10344
endif
~
#ENDPROG
#ENDROOM
#ROOM
Vnum 10362
Name In the middle of the eastern wall~
Sector inside~
Flags nomob indoors nosummon noastral~
Desc This is the Academy entrance to the Battleground. Below here is the lower
level of the Academy. The battleground were supplied to allow you to further
hone the combat skills learned in your schooling. Kill the beasts that wander
here. If you wish to leave, exiting up will take you to Lord Toric.
~
#EXIT
Direction north~
ToRoom 10363
#ENDEXIT
#EXIT
Direction south~
ToRoom 10365
#ENDEXIT
#EXIT
Direction west~
ToRoom 10369
#ENDEXIT
#EXIT
Direction up~
ToRoom 10319
Flags nomob~
#ENDEXIT
#EXIT
Direction down~
ToRoom 10361
Desc A door that leads to the lower level of the Academy
~
Flags isdoor closed~
#ENDEXIT
Reset D 0 10362 5 1
#ENDROOM
#ROOM
Vnum 10363
Name Along the eastern wall~
Sector inside~
Flags indoors nosummon noastral~
Desc You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
#EXIT
Direction north~
ToRoom 10364
#ENDEXIT
#EXIT
Direction south~
ToRoom 10362
#ENDEXIT
#EXIT
Direction west~
ToRoom 10370
#ENDEXIT
#EXIT
Direction up~
ToRoom 10319
Flags nomob~
#ENDEXIT
Reset M 0 10303 4 10363
#ENDROOM
#ROOM
Vnum 10364
Name North-East Corner~
Sector inside~
Flags indoors nosummon noastral~
Desc This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
#EXIT
Direction south~
ToRoom 10363
#ENDEXIT
#EXIT
Direction west~
ToRoom 10371
#ENDEXIT
#EXIT
Direction up~
ToRoom 10319
Flags nomob~
#ENDEXIT
Reset O 0 10401 1 10364
#ENDROOM
#ROOM
Vnum 10365
Name Along the eastern wall~
Sector inside~
Flags indoors nosummon noastral~
Desc You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
#EXIT
Direction north~
ToRoom 10362
#ENDEXIT
#EXIT
Direction south~
ToRoom 10366
#ENDEXIT
#EXIT
Direction west~
ToRoom 10368
#ENDEXIT
#EXIT
Direction up~
ToRoom 10319
Flags nomob~
#ENDEXIT
Reset M 0 10301 4 10365
Reset M 0 10300 4 10365
#ENDROOM
#ROOM
Vnum 10366
Name South-East Corner~
Sector inside~
Flags indoors nosummon noastral~
Desc This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
#EXIT
Direction north~
ToRoom 10365
#ENDEXIT
#EXIT
Direction west~
ToRoom 10367
#ENDEXIT
#EXIT
Direction up~
ToRoom 10319
Flags nomob~
#ENDEXIT
Reset O 0 10401 1 10366
#ENDROOM
#ROOM
Vnum 10367
Name Along the southern wall~
Sector inside~
Flags indoors nosummon noastral~
Desc You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
#EXIT
Direction north~
ToRoom 10368
#ENDEXIT
#EXIT
Direction east~
ToRoom 10366
#ENDEXIT
#EXIT
Direction west~
ToRoom 10376
#ENDEXIT
#EXIT
Direction up~
ToRoom 10319
Flags nomob~
#ENDEXIT
Reset M 0 10301 4 10367
#ENDROOM
#ROOM
Vnum 10368
Name Battle Grounds~
Sector inside~
Flags indoors nosummon noastral~
Desc This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
#EXIT
Direction north~
ToRoom 10369
#ENDEXIT
#EXIT
Direction east~
ToRoom 10365
#ENDEXIT
#EXIT
Direction south~
ToRoom 10367
#ENDEXIT
#EXIT
Direction west~
ToRoom 10375
#ENDEXIT
#EXIT
Direction up~
ToRoom 10319
Flags nomob~
#ENDEXIT
Reset M 0 10301 4 10368
#ENDROOM
#ROOM
Vnum 10369
Name Mid-way in the Battlegrounds~
Sector inside~
Flags nomob indoors nosummon noastral~
Desc You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
#EXIT
Direction north~
ToRoom 10370
#ENDEXIT
#EXIT
Direction east~
ToRoom 10362
#ENDEXIT
#EXIT
Direction south~
ToRoom 10368
#ENDEXIT
#EXIT
Direction west~
ToRoom 10374
#ENDEXIT
#EXIT
Direction up~
ToRoom 10319
Flags nomob~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 10370
Name Battle Grounds~
Sector inside~
Flags indoors nosummon noastral~
Desc This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
#EXIT
Direction north~
ToRoom 10371
#ENDEXIT
#EXIT
Direction east~
ToRoom 10363
#ENDEXIT
#EXIT
Direction south~
ToRoom 10369
#ENDEXIT
#EXIT
Direction west~
ToRoom 10373
#ENDEXIT
#EXIT
Direction up~
ToRoom 10319
Flags nomob~
#ENDEXIT
Reset M 0 10302 4 10370
Reset M 0 10302 4 10370
Reset M 0 10303 4 10370
#ENDROOM
#ROOM
Vnum 10371
Name Along the northern wall~
Sector inside~
Flags indoors nosummon noastral~
Desc You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
#EXIT
Direction east~
ToRoom 10364
#ENDEXIT
#EXIT
Direction south~
ToRoom 10370
#ENDEXIT
#EXIT
Direction west~
ToRoom 10372
#ENDEXIT
#EXIT
Direction up~
ToRoom 10319
Flags nomob~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 10372
Name In the middle of the northern wall~
Sector inside~
Flags indoors nosummon noastral~
Desc This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
#EXIT
Direction east~
ToRoom 10371
#ENDEXIT
#EXIT
Direction south~
ToRoom 10373
#ENDEXIT
#EXIT
Direction west~
ToRoom 10381
#ENDEXIT
#EXIT
Direction up~
ToRoom 10319
Flags nomob~
#ENDEXIT
Reset M 0 10302 4 10372
Reset M 0 10302 4 10372
#ENDROOM
#ROOM
Vnum 10373
Name Central Battlegrounds~
Sector inside~
Flags indoors nosummon noastral~
Desc You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what? You can hear a load wail of pain coming from
somewhere below! Yet another sound catches your attention, as someone
succumbs to death.
~
#EXIT
Direction north~
ToRoom 10372
#ENDEXIT
#EXIT
Direction east~
ToRoom 10370
#ENDEXIT
#EXIT
Direction south~
ToRoom 10374
#ENDEXIT
#EXIT
Direction west~
ToRoom 10380
#ENDEXIT
#EXIT
Direction up~
ToRoom 10319
Flags nomob~
#ENDEXIT
#EXIT
Direction down~
ToRoom 10406
Desc Below is a dark, muddy tunnel, leading deep underground.
~
Flags nomob~
#ENDEXIT
Reset M 0 10300 4 10373
#ENDROOM
#ROOM
Vnum 10374
Name The Center of the Battlegrounds~
Sector inside~
Flags indoors nosummon noastral~
Desc This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
#EXIT
Direction north~
ToRoom 10373
#ENDEXIT
#EXIT
Direction east~
ToRoom 10369
#ENDEXIT
#EXIT
Direction south~
ToRoom 10375
#ENDEXIT
#EXIT
Direction west~
ToRoom 10379
#ENDEXIT
#EXIT
Direction up~
ToRoom 10319
Flags nomob~
#ENDEXIT
Reset M 0 10300 4 10374
Reset O 0 10401 1 10374
#ENDROOM
#ROOM
Vnum 10375
Name Central Battlegrounds~
Sector inside~
Flags indoors nosummon noastral~
Desc You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
#EXIT
Direction north~
ToRoom 10374
#ENDEXIT
#EXIT
Direction east~
ToRoom 10368
#ENDEXIT
#EXIT
Direction south~
ToRoom 10376
#ENDEXIT
#EXIT
Direction west~
ToRoom 10378
#ENDEXIT
#EXIT
Direction up~
ToRoom 10319
Flags nomob~
#ENDEXIT
Reset M 0 10301 4 10375
#ENDROOM
#ROOM
Vnum 10376
Name In the middle of the southern wall~
Sector inside~
Flags indoors nosummon noastral~
Desc This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
#EXIT
Direction north~
ToRoom 10375
#ENDEXIT
#EXIT
Direction east~
ToRoom 10367
#ENDEXIT
#EXIT
Direction west~
ToRoom 10377
#ENDEXIT
#EXIT
Direction up~
ToRoom 10319
Flags nomob~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 10377
Name Along the southern wall~
Sector inside~
Flags indoors nosummon noastral~
Desc You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
#EXIT
Direction north~
ToRoom 10378
#ENDEXIT
#EXIT
Direction east~
ToRoom 10376
#ENDEXIT
#EXIT
Direction west~
ToRoom 10386
#ENDEXIT
#EXIT
Direction up~
ToRoom 10319
Flags nomob~
#ENDEXIT
Reset M 0 10303 4 10377
#ENDROOM
#ROOM
Vnum 10378
Name Battle Grounds~
Sector inside~
Flags indoors nosummon noastral~
Desc This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
#EXIT
Direction north~
ToRoom 10379
#ENDEXIT
#EXIT
Direction east~
ToRoom 10375
#ENDEXIT
#EXIT
Direction south~
ToRoom 10377
#ENDEXIT
#EXIT
Direction west~
ToRoom 10385
#ENDEXIT
#EXIT
Direction up~
ToRoom 10319
Flags nomob~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 10379
Name Mid-way in the Battlegrounds~
Sector inside~
Flags indoors nosummon noastral~
Desc You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
#EXIT
Direction north~
ToRoom 10380
#ENDEXIT
#EXIT
Direction east~
ToRoom 10374
#ENDEXIT
#EXIT
Direction south~
ToRoom 10378
#ENDEXIT
#EXIT
Direction west~
ToRoom 10384
#ENDEXIT
#EXIT
Direction up~
ToRoom 10319
Flags nomob~
#ENDEXIT
Reset M 0 10300 4 10379
#ENDROOM
#ROOM
Vnum 10380
Name Battle Grounds~
Sector inside~
Flags indoors nosummon noastral~
Desc This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
#EXIT
Direction north~
ToRoom 10381
#ENDEXIT
#EXIT
Direction east~
ToRoom 10373
#ENDEXIT
#EXIT
Direction south~
ToRoom 10379
#ENDEXIT
#EXIT
Direction west~
ToRoom 10383
#ENDEXIT
#EXIT
Direction up~
ToRoom 10319
Flags nomob~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 10381
Name Along the northern wall~
Sector inside~
Flags indoors nosummon noastral~
Desc You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
#EXIT
Direction east~
ToRoom 10372
#ENDEXIT
#EXIT
Direction south~
ToRoom 10380
#ENDEXIT
#EXIT
Direction west~
ToRoom 10382
#ENDEXIT
#EXIT
Direction up~
ToRoom 10319
Flags nomob~
#ENDEXIT
Reset M 0 10303 4 10381
#ENDROOM
#ROOM
Vnum 10382
Name North-West Corner~
Sector inside~
Flags nomob indoors nosummon noastral~
Desc This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
#EXIT
Direction north~
ToRoom 10300
Flags isdoor closed nomob~
#ENDEXIT
#EXIT
Direction east~
ToRoom 10381
#ENDEXIT
#EXIT
Direction south~
ToRoom 10383
#ENDEXIT
#EXIT
Direction up~
ToRoom 10319
Flags nomob~
#ENDEXIT
Reset D 0 10382 0 1
Reset O 0 10401 1 10382
#MUDPROG
Progtype leave_prog~
Arglist 100~
Comlist if isimmort($n)
else
mpforce $n vis
endif
~
#ENDPROG
#MUDPROG
Progtype entry_prog~
Arglist 100~
Comlist if ispc($n)
if level($n) == 1
mpechoat $n _whi You cannot proceed until you have reached level 2!
mpechoat $n _whi I shall return you to Tsythia promptly.
mptransfer 0.$n 10300
mpat 10300 mpforce 0.$n look
endif
endif
~
#ENDPROG
#ENDROOM
#ROOM
Vnum 10383
Name Along the western wall~
Sector inside~
Flags indoors nosummon noastral~
Desc You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
#EXIT
Direction north~
ToRoom 10382
#ENDEXIT
#EXIT
Direction east~
ToRoom 10380
#ENDEXIT
#EXIT
Direction south~
ToRoom 10384
#ENDEXIT
#EXIT
Direction up~
ToRoom 10319
Flags nomob~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 10384
Name In the middle of the western wall~
Sector inside~
Flags indoors nosummon noastral~
Desc This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
#EXIT
Direction north~
ToRoom 10383
#ENDEXIT
#EXIT
Direction east~
ToRoom 10379
#ENDEXIT
#EXIT
Direction south~
ToRoom 10385
#ENDEXIT
#EXIT
Direction up~
ToRoom 10319
Flags nomob~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 10385
Name Along the western wall~
Sector inside~
Flags indoors nosummon noastral~
Desc You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
#EXIT
Direction north~
ToRoom 10384
#ENDEXIT
#EXIT
Direction east~
ToRoom 10378
#ENDEXIT
#EXIT
Direction south~
ToRoom 10386
#ENDEXIT
#EXIT
Direction up~
ToRoom 10319
Flags nomob~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 10386
Name South-West Corner~
Sector inside~
Flags indoors nosummon noastral~
Desc This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy. You see some strange
symbols glowing in the ground here. They look like RUNES.
~
#EXIT
Direction north~
ToRoom 10385
Desc West Wall
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 10377
Desc East Wall
~
#ENDEXIT
#EXIT
Direction up~
ToRoom 10319
Desc The Temple Of Darkhaven
~
Flags nomob~
#ENDEXIT
#EXIT
Direction down~
ToRoom 10392
Flags isdoor closed~
#ENDEXIT
Reset D 0 10386 5 1
Reset O 0 10401 1 10386
#EXDESC
ExDescKey Runes~
ExDesc Going down into this hole will take you to the domain of the Naga. Be careful
they are aggressive, proceed at your own risk!.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 10387
Name Rangers South Cage~
Sector inside~
Flags indoors nosummon noastral~
Desc The stench of rotting corpses assaults your senses. Bits of bone and pieces
of rusted armor are strewn about the cage. Remember, kill, loot the corpse,
then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse
sacrificed automatically at the mobiles death. You must use caution when
using autosac as items still inside the corpse are also sacrificed. Even
if you have CONFIG +AUTOLOOT, there are times when your hands are full or
you have reached maximum weight and will be unable to get everything from
the corpse.
~
#EXIT
Direction north~
ToRoom 10305
Desc Chamber of Trials
~
#ENDEXIT
Reset M 0 10318 2 10387
Reset E 1 10304 14 6
Reset E 1 10305 14 12
Reset M 0 10318 2 10387
Reset E 1 10304 14 6
Reset E 1 10305 14 12
#ENDROOM
#ROOM
Vnum 10388
Name Rangers East Cage~
Sector inside~
Flags indoors nosummon noastral~
Desc The cage mobs are all named "cage" in addition to their actual name. This
mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs
are similarly named. The mobs in the battlegrounds will all be referred to
as "arena" in addition to their name. Also, all equipment available in the
Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in
addition to the actual name of the item.
~
#EXIT
Direction west~
ToRoom 10305
Desc Chamber of Trials
~
#ENDEXIT
Reset M 0 10325 2 10388
Reset E 1 10300 14 14
Reset E 1 10301 14 8
Reset M 0 10325 2 10388
Reset E 1 10300 14 14
Reset E 1 10301 14 8
#ENDROOM
#ROOM
Vnum 10389
Name Rangers North Cage~
Sector inside~
Flags indoors nosummon noastral~
Desc As you loot the corpses you will be collecting your equipment, you need to
learn the commands for using your equipment. The commands are: GET, DROP,
WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment
from a corpse you type GET <item> CORPSE. To get an item from the ground
you type GET <item>. To drop a piece of equipment from your inventory, type
DROP <item>. To wear an item, type WEAR <item> or WEAR ALL. To wield a
weapon, type WIELD <item>. You may not wield a weapon if you are already
wielding one, you must first remove the weapon you are using. To remove a
weapon or item, type REMOVE <item>. Many pieces of equipment may be damaged
and repaired. To see the condition of a piece of equipment, type EXAM <item>.
If is it in need of repair, you need to find a blacksmith. Once in the room
with the blacksmith, remove item to inventory and type REPAIR <item>.
~
#EXIT
Direction south~
ToRoom 10305
Desc Chamber of Trials
~
#ENDEXIT
Reset M 0 10311 2 10389
Reset E 1 10302 14 13
Reset E 1 10303 14 7
Reset M 0 10311 2 10389
Reset E 1 10302 14 13
Reset E 1 10303 14 7
#ENDROOM
#ROOM
Vnum 10390
Name Rangers West Cage~
Sector inside~
Flags indoors nosummon noastral~
Desc Kill this "cage" mob, remove the "academy" equipment from the corpse, and
then sacrifice the corpse. Sacrifice is as the name states, you sacrifice
the corpse to the gods and they reward you for it. To use, type SAC CORPSE.
You may also sacrifice unwanted items, by first dropping them on the ground,
then typing SAC <item>. For more information on sacrifice, see the help.
~
#EXIT
Direction east~
ToRoom 10305
Desc Chamber of Trials
~
#ENDEXIT
Reset M 0 10332 2 10390
Reset E 1 10306 14 3
Reset E 1 10319 14 9
Reset M 0 10332 2 10390
Reset E 1 10306 14 3
Reset E 1 10319 14 9
#ENDROOM
#ROOM
Vnum 10391
Name Hall of the Ranger~
Sector inside~
Flags nomob indoors safe nosummon noastral~
Desc The freedom of the wild, always has it fascinated you. To be free in the
land, independent of cities and civilizations. These thoughts flood your
mind as you walk this hallway.
~
#EXIT
Direction down~
ToRoom 10305
Desc Chamber of Trials for Rangers
~
#ENDEXIT
Reset M 0 10355 1 10391
#ENDROOM
#ROOM
Vnum 10392
Name In a Humid Cavern.~
Sector inside~
Flags dark nomob indoors nosummon noastral~
Desc You are standing in an underground cavern, moss is prevalent along the ceiling
and walls. A steady dripping is echoing through the area and seems to be coming
from everywhere.
~
#EXIT
Direction west~
ToRoom 10393
#ENDEXIT
#EXIT
Direction up~
ToRoom 10386
Flags isdoor closed~
#ENDEXIT
Reset D 0 10392 4 1
#MUDPROG
Progtype entry_prog~
Arglist 100~
Comlist if level($n) < 4
mpechoat $n This dark cavern is full of aggressive mobs! Perhaps you should
mpechoat $n return to the battle grounds until you are more experienced.
else
if level($n) > 10
mpechoat $n This dark cavern is meant for adventurer's less experienced than
mpechoat $n yourself. Perhaps you should try a more challenging area.
else
endif
endif
~
#ENDPROG
#ENDROOM
#ROOM
Vnum 10393
Name In the Cavern~
Sector inside~
Flags dark indoors nosummon noastral~
Desc The steady sound of hissing can be heard in the distance. The air here
is extremely humid, you are finding it very difficult to breathe.
~
#EXIT
Direction east~
ToRoom 10392
#ENDEXIT
#EXIT
Direction south~
ToRoom 10394
#ENDEXIT
#ENDROOM
#ROOM
Vnum 10394
Name In the Cavern~
Sector inside~
Flags dark indoors nosummon noastral~
Desc You feel as if you are being pulled into the mire, the constant dampness
of the cavern has caused the ground to be turned into a mud bog.
~
#EXIT
Direction north~
ToRoom 10393
#ENDEXIT
#EXIT
Direction east~
ToRoom 10395
#ENDEXIT
#EXIT
Direction west~
ToRoom 10396
#ENDEXIT
#ENDROOM
#ROOM
Vnum 10395
Name Deeper in the Cavern~
Sector inside~
Flags dark indoors nosummon noastral~
Desc The steady sound of hissing can be heard in the distance, closer actually
than you would like. The air here is humid and breathing is difficult.
~
#EXIT
Direction south~
ToRoom 10397
#ENDEXIT
#EXIT
Direction west~
ToRoom 10394
#ENDEXIT
Reset M 0 10396 4 10395
Reset M 0 10396 4 10395
#ENDROOM
#ROOM
Vnum 10396
Name In the Cavern~
Sector inside~
Flags dark indoors nosummon noastral~
Desc You feel you are being pulled into the mire, the constant dampness and
humidity have caused the ground to be transformed into a mud bog.
~
#EXIT
Direction east~
ToRoom 10394
#ENDEXIT
Reset M 0 10396 4 10396
Reset M 0 10396 4 10396
#ENDROOM
#ROOM
Vnum 10397
Name Cove of the Queen~
Sector inside~
Flags dark indoors nosummon noastral~
Desc You have inadvertently stumbled upon the cove of the Queen of the Nagas.
This room is littered with bloated corpses of adventurers who have been
reported lost in the past few days.
~
#EXIT
Direction north~
ToRoom 10395
#ENDEXIT
Reset M 0 10397 1 10397
Reset E 1 10318 2 16
#ENDROOM
#ROOM
Vnum 10398
Name DELETE THIS ROOM~
Sector inside~
Flags nomob indoors silence nosummon noastral~
Desc This room is for questions and problems you may find as a new player.
All level of players are welcome to post questions/suggestions here.
If you are between level 1 and level 10, you may receive a piece of
note paper and a quill to write with by typing: NOD
If you are above level 10 and wish to post here, you can buy note paper
in Darkhaven. Please type HELP NOTE to learn how to write a note. There
is no use of profanity on this or any note board.
**--** Any note posted here may be removed at any time. **--**
~
#EXIT
Direction west~
ToRoom 10300
Desc Entrance to Darkhaven Academy
~
#ENDEXIT
Reset O 0 10367 1 10398
#MUDPROG
Progtype leave_prog~
Arglist 100~
Comlist if isimmort($n)
else
mpforce $n vis
endif
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p nods solemnly.~
Comlist if isnpc($n)
else
if level($n) > 10
mpechoat $n You are too high a level to receive supplies here.
else
mpechoat $n Here, let me set you up with supplies!
mpoload 36 1
mpoload 37 1
give note $n
give quill $n
mpforce $n hold note
mpechoat $n There, now type NOTE WRITE to get into note editor.
endif
endif
~
#ENDPROG
#MUDPROG
Progtype entry_prog~
Arglist 100~
Comlist if ispc($n)
if level($n) == 1
mpforce $n config -brief
endif
endif
~
#ENDPROG
#ENDROOM
#ROOM
Vnum 10399
Name Blazing Chamber~
Sector inside~
Flags nomob indoors noastral~
Desc This chamber is covered with runes of warding and power a ball of scrying
hovers in front of Scarab's throne. The throne is made from the bones of
his mortal self before he passed onto the realm of immortality. Looking
you discover a t.v. and vcr behind the throne for use when the Realms are
not in need of the Lord of Dark Magic.
~
#MUDPROG
Progtype act_prog~
Arglist p purge~
Comlist mppurge
mpecho The room is purged!
~
#ENDPROG
#ENDROOM
#ROOM
Vnum 10400
Name Hall of the Augurer~
Sector inside~
Flags nomob indoors safe nosummon noastral~
Desc This chamber is filled with an aura of utter calmness and peace. The
walls are painted a soft hue, adding to the affect. Here is were the
Augurers come to meditate and reflect upon their activities of the
day. Small, spartan cots line the walls, each well-padded to make a
comfortable resting place for an exhausted adventurer.
~
#EXIT
Direction down~
ToRoom 10401
Desc Chamber of Trials for Augurers.
~
#ENDEXIT
Reset M 0 10400 1 10400
#EXDESC
ExDescKey cots~
ExDesc Several cots line each wall. They look like they are very comfortable.
~
#ENDEXDESC
#EXDESC
ExDescKey walls~
ExDesc The walls are painted a soft blue, adding a calm feeling to the place.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 10401
Name Chamber of Trials for Augurers~
Sector inside~
Flags nomob indoors safe nosummon noastral~
Desc Here you will experience your first full combat against MOBILES, also known
as MOBS. Mobile is the name used for monsters and the like in the game.
All exits, except down, lead to a CAGE mob. Some of these cage mobs may be
aggressive and will attack you upon entering their room. As you kill them,
you will gain experience, as well as academy equipment and gold. Once you
have defeated a mob, type GET ALL CORPSE to loot the coins and equipment.
You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take
everything from the corpse when you kill it. Autogold will take only the
gold from the corpse. When you loot a corpse of equipment, the items are
transferred to your inventory. You may suffer injury during the battle, so
return here and type REST or SLEEP. This will speed your healing process.
When you are finished healing, type WAKE or STAND to continue.
~
#EXIT
Direction north~
ToRoom 10402
Desc A cage.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 10403
Desc A cage.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 10404
Desc A cage.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 10405
Desc A cage.
~
#ENDEXIT
#EXIT
Direction down~
ToRoom 10356
Desc A Stone Corridor.
~
#ENDEXIT
Reset M 0 10401 1 10401
Reset O 0 10401 1 10401
#ENDROOM
#ROOM
Vnum 10402
Name Augurers North Cage~
Sector inside~
Flags nomob indoors nosummon noastral~
Desc As you loot the corpses you will collect basic Academy equipment. The
commands for using your new belongings are: GET, DROP, WEAR, WIELD, HOLD,
REMOVE, REPAIR, and EXAMINE. "Get <item>" or "get <item> corpse" takes an
object from the ground or from a corpse and places it into your inventory.
To wear an item from your inventory type "wear item", and to remove it and
return it to your inventory type "remove <item>". To drop an item in your
inventory, type "drop <item>". To wield a weapon, type "wield <weapon>".
Many items may be damaged and repaired. To see an item's condition, type
"exam <item>". To repair an item type "repair <item>" at a blacksmith.
~
#EXIT
Direction south~
ToRoom 10401
Desc Chamber of Trials for Augurers.
~
#ENDEXIT
Reset M 0 10402 2 10402
Reset E 1 10302 1 13
Reset E 1 10303 1 7
Reset M 0 10402 2 10402
Reset E 1 10302 1 13
Reset E 1 10303 1 7
#ENDROOM
#ROOM
Vnum 10403
Name Augurers East Cage~
Sector inside~
Flags nomob indoors nosummon noastral~
Desc Kill this "cage" mob, remove the "academy" equipment from its corpse, and
then sacrifice the corpse. Sacrifice is as the name states, you sacrifice
the corpse to the gods and they reward you for it (albeit minorly). To use,
type 'sac corpse'. You may also sacrifice unwanted items by first dropping
them and then typing 'sac <item>'. See 'help sacrifice' for information.
~
#EXIT
Direction west~
ToRoom 10401
Desc Chamber of Trials for Augurers.
~
#ENDEXIT
Reset M 0 10403 2 10403
Reset E 1 10306 1 3
Reset E 1 10319 1 9
Reset M 0 10403 2 10403
Reset E 1 10306 1 3
Reset E 1 10319 1 9
#ENDROOM
#ROOM
Vnum 10404
Name Augurers South Cage~
Sector inside~
Flags nomob indoors nosummon noastral~
Desc The stench of rotting corpses assaults your nostrils, while bits of bone
and pieces of rusted armor are strewn about the cage. Remember - kill,
loot the corpse, then sacrifice the corpse. You may type 'config +autosac'
to have all corpse sacrificed automatically when you kill the creature.
You must use caution when using autosac, as items still inside the corpse
are also sacrificed. Even if you have 'config +autloot', there are times
when your hands are full or you have reached maximum weight and will be
unable to get everything from the corpse automatically.
~
#EXIT
Direction north~
ToRoom 10401
Desc Chamber of Trials for Augurers.
~
#ENDEXIT
Reset M 0 10404 2 10404
Reset E 1 10304 1 6
Reset E 1 10305 1 12
Reset M 0 10404 2 10404
Reset E 1 10304 1 6
Reset E 1 10305 1 12
#ENDROOM
#ROOM
Vnum 10405
Name Augurers West Cage~
Sector inside~
Flags nomob indoors nosummon noastral~
Desc The cage mobs are all named "cage" in addition to their actual name, thus
these creatures can be killed using 'kill cage' or 'kill kobold'. All the
other cage mobs are similarly named. The mobs in the battlegrounds will all
be referred to as "arena" in addition to their name. Also, all equipment
available in the Academy is named "academy". You can 'wear academy' or
'remove academy' in addition to the actual name of the item.
~
#EXIT
Direction east~
ToRoom 10401
Desc Chamber of Trials for Augurers.
~
#ENDEXIT
Reset M 0 10405 2 10405
Reset E 1 10300 1 14
Reset E 1 10301 1 8
Reset M 0 10405 2 10405
Reset E 1 10300 1 14
Reset E 1 10301 1 8
#ENDROOM
#ROOM
Vnum 10406
Name A dark tunnel below the Battlegrounds~
Sector underground~
Flags dark indoors nosummon noastral~
Desc You have left the relative saftey of the battlegrounds above. A thick
stench of death, moisture, and heat mix to assault your every breath.
The walls of this tunnel are covered with a slimy layer of a liquid
similar to sweat. Below your feet, the ground seems to sink slightly,
barely handling your weight. Crudely carved tunnels lead deeper into
this underground chamber to the southwest and southeast.
~
#EXIT
Direction up~
ToRoom 10373
Desc Above you is the Darkhaven Academy battlegrounds.
~
Flags nomob~
#ENDEXIT
#EXIT
Direction southeast~
ToRoom 10407
Desc To the southeast is a tunnel leading away from the Battlegrounds.
~
#ENDEXIT
#EXIT
Direction southwest~
ToRoom 10427
Desc To the southwest is a tunnel leading away from the Battlegrounds.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 10407
Name A dark tunnel below the Battlegrounds~
Sector underground~
Flags dark indoors nosummon noastral~
Desc The walls of this tunnel are close, barely allowing you passage.
The earth under your feet is damp and sticking to your boots. A
squeal can be heard coming from the south. You may want to return
back to the safety of the Battlegrounds.
~
#EXIT
Direction south~
ToRoom 10408
#ENDEXIT
#EXIT
Direction northwest~
ToRoom 10406
#ENDEXIT
Reset M 0 10415 1 10407
#ENDROOM
#ROOM
Vnum 10408
Name A dark tunnel below the Battlegrounds~
Sector underground~
Flags dark indoors nosummon noastral~
Desc Darkness engulfs this tunnel, making it impossible to see without a
light source. Water drips slowly down the tunnel walls, adding to
the moisture in the soil and humidity in the air. This place does
appear to be very welcoming.
~
#EXIT
Direction north~
ToRoom 10407
#ENDEXIT
#EXIT
Direction east~
ToRoom 10409
#ENDEXIT
Reset M 0 10409 1 10408
#ENDROOM
#ROOM
Vnum 10409
Name A dark tunnel below the Battlegrounds~
Sector underground~
Flags dark indoors nosummon noastral~
Desc The walls of this tunnel are close, barely allowing you passage.
The earth under your feet is damp and sticking to your boots. A
squeal can be heard coming from the south. You may want to return
back to the safety of the Battlegrounds far towards the north.
~
#EXIT
Direction south~
ToRoom 10410
#ENDEXIT
#EXIT
Direction west~
ToRoom 10408
#ENDEXIT
Reset M 0 10418 1 10409
#ENDROOM
#ROOM
Vnum 10410
Name A dark tunnel below the Battlegrounds~
Sector underground~
Flags dark indoors nosummon noastral~
Desc Darkness engulfs this tunnel, making it impossible to see without a
light source. Water drips slowly down the tunnel walls, adding to
the moisture in the soil and humidity in the air. This place does
appear to be very welcoming.
~
#EXIT
Direction north~
ToRoom 10409
#ENDEXIT
#EXIT
Direction south~
ToRoom 10411
#ENDEXIT
#ENDROOM
#ROOM
Vnum 10411
Name A dark tunnel below the Battlegrounds~
Sector underground~
Flags dark indoors nosummon noastral~
Desc You have entered a opening in the rock, and can see a large cavern
to the east. Sounds echo around you, coming from everywhere and
nowhere. This place gives you a sick feeling in the pit of your
stomach.
~
#EXIT
Direction north~
ToRoom 10410
#ENDEXIT
#EXIT
Direction south~
ToRoom 10412
#ENDEXIT
#EXIT
Direction west~
ToRoom 10420
#ENDEXIT
#EXIT
Direction southwest~
ToRoom 10416
#ENDEXIT
Reset M 0 10417 1 10411
#ENDROOM
#ROOM
Vnum 10412
Name A dark tunnel below the Battlegrounds~
Sector underground~
Flags dark indoors nosummon noastral~
Desc The tunnel stops abruptly at the southern wall. There are several
openings leading away from the tunnel, into a large cavern. You can
hear a lot of noise in the area, and none of it sounds pleasant.
~
#EXIT
Direction north~
ToRoom 10411
#ENDEXIT
#EXIT
Direction west~
ToRoom 10416
#ENDEXIT
#EXIT
Direction northwest~
ToRoom 10420
#ENDEXIT
#EXIT
Direction southwest~
ToRoom 10413
#ENDEXIT
Reset M 0 10411 1 10412
#ENDROOM
#ROOM
Vnum 10413
Name A hollow cavern deep underground~
Sector underground~
Flags dark indoors nosummon noastral~
Desc Booming echoes overwhelm your senses. Loud dripping, sounding like
many large hammers crashing against the stone walls, assault your every
moment. Cries of death surround and torment you. You get a distinct
urge to move away from here as quickly, and unnoticed, as possible.
~
#EXIT
Direction north~
ToRoom 10416
#ENDEXIT
#EXIT
Direction west~
ToRoom 10414
#ENDEXIT
#EXIT
Direction northeast~
ToRoom 10412
#ENDEXIT
#EXIT
Direction northwest~
ToRoom 10417
#ENDEXIT
Reset M 0 10406 1 10413
#ENDROOM
#ROOM
Vnum 10414
Name A hollow cavern deep underground~
Sector underground~
Flags dark indoors nosummon noastral~
Desc The sounds seem to coalesces here, making one noise indistinguishable
from the next. The cavern wall to the south seems to be sweating,
drips of water roll down its face, collecting in a puddle at your feet.
You have a desire to leave this place, and venture somewhere less
deafening.
~
#EXIT
Direction north~
ToRoom 10417
#ENDEXIT
#EXIT
Direction east~
ToRoom 10413
#ENDEXIT
#EXIT
Direction west~
ToRoom 10415
#ENDEXIT
#EXIT
Direction northeast~
ToRoom 10416
#ENDEXIT
#EXIT
Direction northwest~
ToRoom 10418
#ENDEXIT
Reset M 0 10416 1 10414
#ENDROOM
#ROOM
Vnum 10415
Name A hollow cavern deep underground~
Sector underground~
Flags dark indoors nosummon noastral~
Desc Booming echoes overwhelm your senses. Loud dripping, sounding like
many large hammers crashing against the stone walls, assault your every
moment. Cries of death surround and torment you. You get a distinct
urge to move away from here as quickly, and unnoticed, as possible.
~
#EXIT
Direction north~
ToRoom 10418
#ENDEXIT
#EXIT
Direction east~
ToRoom 10414
#ENDEXIT
#EXIT
Direction northeast~
ToRoom 10417
#ENDEXIT
#EXIT
Direction northwest~
ToRoom 10419
#ENDEXIT
Reset M 0 10412 1 10415
#ENDROOM
#ROOM
Vnum 10416
Name A hollow cavern deep underground~
Sector underground~
Flags dark indoors nosummon noastral~
Desc You sink a few inches into the mud that makes up the floor of this
cavern. Darkness and noise punctuate the devestating nothingness
that fills this space. If there is life to be found in this place,
you are sure you do not want to run across it.
~
#EXIT
Direction north~
ToRoom 10420
#ENDEXIT
#EXIT
Direction east~
ToRoom 10412
#ENDEXIT
#EXIT
Direction south~
ToRoom 10413
#ENDEXIT
#EXIT
Direction west~
ToRoom 10417
#ENDEXIT
#EXIT
Direction northeast~
ToRoom 10411
#ENDEXIT
#EXIT
Direction northwest~
ToRoom 10421
#ENDEXIT
#EXIT
Direction southwest~
ToRoom 10414
#ENDEXIT
#ENDROOM
#ROOM
Vnum 10417
Name A hollow cavern deep underground~
Sector underground~
Flags dark indoors nosummon noastral~
Desc As you wander through the muggy darkness, your nose detects the musty
scents of fungus and decay as your passing stirs the still air. The
sounds of battle echo around you as you continue your journey through
the gloom, loud enough to make you believe that around the next
corner you may find two combatents struggling for life. You continue
onwards through the gloom, your senses screaming for you to flee before
it's too late.
~
#EXIT
Direction north~
ToRoom 10421
#ENDEXIT
#EXIT
Direction east~
ToRoom 10416
#ENDEXIT
#EXIT
Direction south~
ToRoom 10414
#ENDEXIT
#EXIT
Direction west~
ToRoom 10418
#ENDEXIT
#EXIT
Direction northeast~
ToRoom 10420
#ENDEXIT
#EXIT
Direction northwest~
ToRoom 10422
#ENDEXIT
#EXIT
Direction southeast~
ToRoom 10413
#ENDEXIT
#EXIT
Direction southwest~
ToRoom 10415
#ENDEXIT
#ENDROOM
#ROOM
Vnum 10418
Name A hollow cavern deep underground~
Sector underground~
Flags dark indoors nosummon noastral~
Desc Hollow and barren of color and light, this place is overwhelming with
sounds and moisture. The sound of water dripping and wails of pain and
death can be heard all around you. Whatever resides in this awful place
does not welcome strangers.
~
#EXIT
Direction north~
ToRoom 10422
#ENDEXIT
#EXIT
Direction east~
ToRoom 10417
#ENDEXIT
#EXIT
Direction south~
ToRoom 10415
#ENDEXIT
#EXIT
Direction west~
ToRoom 10419
#ENDEXIT
#EXIT
Direction northeast~
ToRoom 10421
#ENDEXIT
#EXIT
Direction northwest~
ToRoom 10423
#ENDEXIT
#EXIT
Direction southeast~
ToRoom 10414
#ENDEXIT
Reset M 0 10407 1 10418
#ENDROOM
#ROOM
Vnum 10419
Name A dark tunnel below the Battlegrounds~
Sector underground~
Flags dark indoors nosummon noastral~
Desc The tunnel stops abruptly at the southern wall. There are several
openings leading away from the tunnel, into a large cavern. You can
hear a lot of noise in the area, and none of it sounds pleasant.
~
#EXIT
Direction north~
ToRoom 10423
#ENDEXIT
#EXIT
Direction east~
ToRoom 10418
#ENDEXIT
#EXIT
Direction northeast~
ToRoom 10422
#ENDEXIT
#EXIT
Direction southeast~
ToRoom 10415
#ENDEXIT
#ENDROOM
#ROOM
Vnum 10420
Name A hollow cavern deep underground~
Sector underground~
Flags dark indoors nosummon noastral~
Desc Hollow and barren of color and light, this place is overwhelming with
sounds and moisture. The sound of water dripping and wails of pain and
death can be heard all around you. Whatever resides in this awful place
does not welcome strangers.
~
#EXIT
Direction east~
ToRoom 10411
#ENDEXIT
#EXIT
Direction south~
ToRoom 10416
#ENDEXIT
#EXIT
Direction west~
ToRoom 10421
#ENDEXIT
#EXIT
Direction southeast~
ToRoom 10412
#ENDEXIT
#EXIT
Direction southwest~
ToRoom 10417
#ENDEXIT
#ENDROOM
#ROOM
Vnum 10421
Name A hollow cavern deep underground~
Sector underground~
Flags dark indoors nosummon noastral~
Desc To the north is a craggy rock wall of the cavern, covered in a slimy
film of an unknown source. From all directions you are assaulted by
howls of pain, and cries of death. Moisture clings to your skin,
making you feel much hotter then you should for the air temperature.
~
#EXIT
Direction east~
ToRoom 10420
#ENDEXIT
#EXIT
Direction south~
ToRoom 10417
#ENDEXIT
#EXIT
Direction west~
ToRoom 10422
#ENDEXIT
#EXIT
Direction southeast~
ToRoom 10416
#ENDEXIT
#EXIT
Direction southwest~
ToRoom 10418
#ENDEXIT
Reset M 0 10413 1 10421
#ENDROOM
#ROOM
Vnum 10422
Name A hollow cavern deep underground~
Sector underground~
Flags dark indoors nosummon noastral~
Desc You sink a few inches into the mud that makes up the floor of this
cavern. Darkness and noise punctuate the devestating nothingness
that fills this space. If there is life to be found in this place,
you are sure you do not want to run across it.
~
#EXIT
Direction east~
ToRoom 10421
#ENDEXIT
#EXIT
Direction south~
ToRoom 10418
#ENDEXIT
#EXIT
Direction west~
ToRoom 10423
#ENDEXIT
#EXIT
Direction southeast~
ToRoom 10417
#ENDEXIT
#EXIT
Direction southwest~
ToRoom 10419
#ENDEXIT
Reset M 0 10420 1 10422
#ENDROOM
#ROOM
Vnum 10423
Name A dark tunnel below the Battlegrounds~
Sector underground~
Flags dark indoors nosummon noastral~
Desc You have entered a opening in the rock, and can see a large cavern
to the west. Sounds echo around you, coming from everywhere and
nowhere. This place gives you a sick feeling in the pit of your
stomach.
~
#EXIT
Direction north~
ToRoom 10424
#ENDEXIT
#EXIT
Direction east~
ToRoom 10422
#ENDEXIT
#EXIT
Direction south~
ToRoom 10419
#ENDEXIT
#EXIT
Direction southeast~
ToRoom 10418
#ENDEXIT
Reset M 0 10410 1 10423
#ENDROOM
#ROOM
Vnum 10424
Name A dark tunnel below the Battlegrounds~
Sector underground~
Flags dark indoors nosummon noastral~
Desc Darkness engulfs this tunnel, making it impossible to see without a
light source. Water drips slowly down the tunnel walls, adding to
the moisture in the soil and humidity in the air. This place does
appear to be very welcoming.
~
#EXIT
Direction north~
ToRoom 10425
#ENDEXIT
#EXIT
Direction south~
ToRoom 10423
#ENDEXIT
Reset M 0 10408 1 10424
#ENDROOM
#ROOM
Vnum 10425
Name A dark tunnel below the Battlegrounds~
Sector underground~
Flags dark indoors nosummon noastral~
Desc The walls of this tunnel are close, barely allowing you passage.
The earth under your feet is damp and sticking to your boots. A
squeal can be heard coming from the south. You may want to return
back to the safety of the Battlegrounds far towards the north.
~
#EXIT
Direction east~
ToRoom 10426
#ENDEXIT
#EXIT
Direction south~
ToRoom 10424
#ENDEXIT
Reset M 0 10414 1 10425
#ENDROOM
#ROOM
Vnum 10426
Name A dark tunnel below the Battlegrounds~
Sector underground~
Flags dark indoors nosummon noastral~
Desc Darkness engulfs this tunnel, making it impossible to see without a
light source. Water drips slowly down the tunnel walls, adding to
the moisture in the soil and humidity in the air. This place does
appear to be very welcoming.
~
#EXIT
Direction north~
ToRoom 10427
#ENDEXIT
#EXIT
Direction west~
ToRoom 10425
#ENDEXIT
Reset M 0 10419 1 10426
#ENDROOM
#ROOM
Vnum 10427
Name A dark tunnel below the Battlegrounds~
Sector inside~
Flags dark indoors nosummon noastral~
Desc The walls of this tunnel are close, barely allowing you passage.
The earth under your feet is damp and sticking to your boots. A
squeal can be heard coming from the south. You may want to return
back to the safety of the Battlegrounds.
~
#EXIT
Direction south~
ToRoom 10426
#ENDEXIT
#EXIT
Direction northeast~
ToRoom 10406
#ENDEXIT
Reset M 0 10421 1 10427
#ENDROOM
#ROOM
Vnum 10429
Name Not currently used~
Sector city~
Flags nomob noastral~
#ENDROOM
#ROOM
Vnum 10498
Name Floating in a void~
Sector city~
Flags nomob~
#ENDROOM
#ROOM
Vnum 10499
Name Chamber of the Watch~
Sector city~
Flags nomob noastral~
Desc Here reside the watchers of the gateway between the Realms and the
outside world, and from here all new adventurers are observed and
noted by the inhabitants herein.
** This room should *not* be used for any activities of any kind
other than those of the two mobs residing here. Do not ever move
or purge either of these mobiles if the pre-auth system is used. **
~
Reset M 0 10497 1 10499
Reset M 0 10498 1 10499
#ENDROOM
#ENDAREA