#FUSSAREA
#AREADATA
Version      1
Name         Darkhaven Academy~
Author       Scarab~
WeatherX     0
WeatherY     0
Ranges       1 5 0 60
Economy      0 497818680
ResetMsg     You hear the patter of little feet as the battleground teems with life...~
ResetFreq    3
Flags        nopkill~
#ENDAREADATA

#MOBILE
Vnum       10300
Keywords   wolf arena~
Short      the dread wolf~
Long       A dread wolf is hunting here
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc stayarea prototype~
Stats1     0 4 0 35 500 0
Stats2     44 0 1
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  legs feet eye tail~
Immune     charm~
#ENDMOBILE

#MOBILE
Vnum       10301
Keywords   slug arena~
Short      a slimy slug~
Long       A slimy slug is here scrounging up a meal
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc stayarea~
Stats1     0 4 0 45 500 0
Stats2     44 0 1
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  eye tail~
Immune     charm~
#ENDMOBILE

#MOBILE
Vnum       10302
Keywords   naga arena~
Short      the bone naga~
Long       A bone naga rears up on its tail, ready to strike at you.
~
Desc       Possessing the lower body of a snake and the upper body of a skeleton,
this creature is something to be careful of.
~
Race       human~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc stayarea~
Stats1     -200 5 0 88 100 0
Stats2     55 0 1
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 62
Speaks     common halfling~
Speaking   common halfling~
Bodyparts  head eye tail~
Immune     charm~
#ENDMOBILE

#MOBILE
Vnum       10303
Keywords   crawler arena~
Short      a carrion crawler~
Long       A carrion crawler growls at you.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc stayarea~
Affected   detect_invis detect_magic detect_hidden~
Stats1     0 5 0 -1 1000 0
Stats2     55 0 1
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs feet eye~
Immune     charm~
#ENDMOBILE

#MOBILE
Vnum       10304
Keywords   ~
Short      the naga~
Long       A naga is here, eyes narrowed in anger.
~
Desc       Not the prettiest creature you have evere seen. This beast's entire lower
half is that of a snake, while the upper part of it's body is that of a
woman, and she doesn't look happy to see you.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel stayarea prototype~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       10305
Keywords   naga cage~
Short      the naga~
Long       A naga is here, eyes narrowed in anger
~
Desc       Not the prettiest creature you have ever seen. This beasts entire lower
half is that of a snake. The upper part of its body is that of a woman.
She does not look happy to see you.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel stayarea prototype~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs feet eye~
#ENDMOBILE

#MOBILE
Vnum       10306
Keywords   naga cage~
Short      the naga~
Long       A naga is here, eyes narrowed in anger
~
Desc       Not the prettiest creature you have ever seen. This beasts entire lower
half is that of a snake. The upper part of its body is that of a woman.
She does not look happy to see you.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel stayarea~
Stats1     0 1 0 -92 0 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs feet eye~
#ENDMOBILE

#MOBILE
Vnum       10307
Keywords   naga cage~
Short      the naga~
Long       A naga is here, eyes narrowed in anger
~
Desc       Not the prettiest creature you have ever seen. This beasts entire lower
half is that of a snake. The upper part of its body is that of a woman.
She does not look happy to see you.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel stayarea~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs feet eye~
#ENDMOBILE

#MOBILE
Vnum       10308
Keywords   naga cage~
Short      the naga~
Long       A naga is here, eyes narrowed in anger
~
Desc       Not the prettiest creature you have ever seen. This beasts entire lower
half is that of a snake. The upper part of its body is that of a woman.
She does not look happy to see you.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel stayarea~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs feet eye~
#ENDMOBILE

#MOBILE
Vnum       10309
Keywords   naga cage~
Short      the naga~
Long       A naga is here, eyes narrowed in anger
~
Desc       Not the prettiest creature you have ever seen. This beasts entire lower
half is that of a snake. The upper part of its body is that of a woman.
She does not look happy to see you.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel stayarea~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs feet eye~
#ENDMOBILE

#MOBILE
Vnum       10310
Keywords   naga cage~
Short      the naga~
Long       A naga is here, eyes narrowed in anger
~
Desc       Not the prettiest creature you have ever seen. This beasts entire lower
half is that of a snake. The upper part of its body is that of a woman.
She does not look happy to see you.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel stayarea~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs feet eye~
#ENDMOBILE

#MOBILE
Vnum       10311
Keywords   naga cage~
Short      the naga~
Long       A naga is here, eyes narrowed in anger
~
Desc       Not the prettiest creature you have ever seen. This beasts entire lower
half is that of a snake. The upper part of its body is that of a woman.
She does not look happy to see you.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel stayarea~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs feet eye~
#ENDMOBILE

#MOBILE
Vnum       10312
Keywords   gnoll cage~
Short      the gnoll~
Long       A young gnoll is here ready to attack you.
~
Desc       Eager to test his prowess in battle, this young gnoll bares his fangs at you.
He is trying to strike fear in your heart.
~
Race       human~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel aggressive~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs eye~
#MUDPROG
Progtype  death_prog~
Arglist   90~
Comlist   if level($n) >= 4
if mobinroom(10312) <= 1
mpmload 10357
mpat 10333 mpecho _yel A small creature appears out of nowhere!
mpforce $n glance pixie
endif
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10313
Keywords   gnoll cage~
Short      the gnoll~
Long       A young gnoll is here ready to attack you.
~
Desc       Eager to test his prowess in battle, this young gnoll bares his fangs at you.
He is trying to strike fear in your heart.
~
Race       human~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel aggressive~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs eye~
#MUDPROG
Progtype  death_prog~
Arglist   90~
Comlist   if level($n) >= 4
if mobinroom(10313) <= 1
mpmload 10357
mpat 10336 mpecho _yel A small creature appears out of nowhere!
mpforce $n glance pixie
endif
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10314
Keywords   gnoll cage~
Short      the gnoll~
Long       A young gnoll is here ready to attack you.
~
Desc       Eager to test his prowess in battle, this young gnoll bares his fangs at you.
He is trying to strike fear in your heart.
~
Race       human~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel aggressive~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs eye~
#MUDPROG
Progtype  death_prog~
Arglist   90~
Comlist   if level($n) >= 4
if mobinroom(10314) <= 1
mpmload 10357
mpat 10340 mpecho _yel A small creature appears out of nowhere!
mpforce $n glance pixie
endif
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10315
Keywords   gnoll cage~
Short      the gnoll~
Long       A young gnoll is here ready to attack you.
~
Desc       Eager to test his prowess in battle, this young gnoll bares his fangs at you.
He is trying to strike fear in your heart.
~
Race       human~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel aggressive~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs eye~
#MUDPROG
Progtype  death_prog~
Arglist   90~
Comlist   if level($n) >= 4
if mobinroom(10315) <= 1
mpmload 10357
mpat 10344 mpecho _yel A small creature appears out of nowhere!
mpforce $n glance pixie
endif
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10316
Keywords   gnoll cage~
Short      the gnoll~
Long       A young gnoll is here ready to attack you.
~
Desc       Eager to test his prowess in battle, this young gnoll bares his fangs at you.
He is trying to strike fear in your heart.
~
Race       human~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel aggressive~
Affected   detect_invis~
Stats1     0 1 0 69 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 83
Speaks     common halfling~
Speaking   common halfling~
Bodyparts  head arms legs eye~
#MUDPROG
Progtype  death_prog~
Arglist   90~
Comlist   if level($n) >= 4
if mobinroom(10316) <= 1
mpmload 10357
mpat 10348 mpecho _yel A small creature appears out of nowhere!
mpforce $n glance pixie
endif
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10317
Keywords   gnoll cage~
Short      the gnoll~
Long       A young gnoll is here ready to attack you
~
Desc       Eager to test his prowess in battle, this young gnoll bares his fangs at you.
He is trying to strike fear in your heart.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel aggressive~
Stats1     0 1 0 0 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs eye~
#MUDPROG
Progtype  death_prog~
Arglist   90~
Comlist   if level($n) >= 4
if mobinroom(10317) <= 1
mpmload 10357
mpat 10352 mpecho _yel A small creature appears out of nowhere!
mpforce $n glance pixie
endif
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10318
Keywords   gnoll cage~
Short      the gnoll~
Long       A young gnoll is here ready to attack you.
~
Desc       Eager to test his prowess in battle, this young gnoll bares his fangs at you.
He is trying to strike fear in your heart.
~
Race       human~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel aggressive~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs eye~
#MUDPROG
Progtype  death_prog~
Arglist   90~
Comlist   if level($n) >= 4
if mobinroom(10318) <= 1
mpmload 10357
mpat 10387 mpecho _yel A small creature appears out of nowhere!
mpforce $n glance pixie
endif
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10319
Keywords   kobold cage~
Short      the kobold~
Long       A kobold with a sickly grin on its face is here.
~
Desc       He looks back at you with his beady little eyes. With a snarl he attacks.
You are sure you can beat in combat.
~
Race       halfling~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel aggressive~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common halfling~
Speaking   halfling~
Bodyparts  head arms~
#ENDMOBILE

#MOBILE
Vnum       10320
Keywords   kobold cage~
Short      the kobold~
Long       A kobold with a sickly grin on its face is here.
~
Desc       He looks back at you with his beady little eyes. With a snarl he attacks.
You are sure you can beat in combat.
~
Race       halfling~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel aggressive~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common halfling~
Speaking   halfling~
Bodyparts  head arms~
#ENDMOBILE

#MOBILE
Vnum       10321
Keywords   kobold cage~
Short      the kobold~
Long       A kobold with a sickly grin on its face is here.
~
Desc       He looks back at you with his beady little eyes. With a snarl he attacks.
You are sure you can beat in combat.
~
Race       halfling~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel aggressive~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common halfling~
Speaking   halfling~
Bodyparts  head arms~
#ENDMOBILE

#MOBILE
Vnum       10322
Keywords   kobold cage~
Short      the kobold~
Long       A kobold with a sickly grin on its face is here.
~
Desc       He looks back at you with his beady little eyes. With a snarl he attacks.
You are sure you can beat in combat.
~
Race       halfling~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel aggressive~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common halfling~
Speaking   halfling~
Bodyparts  head arms~
#ENDMOBILE

#MOBILE
Vnum       10323
Keywords   kobold cage~
Short      the kobold~
Long       A kobold with a sickly grin on its face is here.
~
Desc       He looks back at you with his beady little eyes. With a snarl he attacks.
You are sure you can beat in combat.
~
Race       halfling~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel aggressive~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common halfling~
Speaking   halfling~
Bodyparts  head arms~
#ENDMOBILE

#MOBILE
Vnum       10324
Keywords   kobold cage~
Short      the kobold~
Long       A kobold with a sickly grin on its face is here.
~
Desc       He looks back at you with his beady little eyes. With a snarl he attacks.
You are sure you can beat in combat.
~
Race       halfling~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel aggressive~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common halfling~
Speaking   halfling~
Bodyparts  head arms~
#ENDMOBILE

#MOBILE
Vnum       10325
Keywords   kobold cage~
Short      the kobold~
Long       A kobold with a sickly grin on its face is here.
~
Desc       You can't really make out any physical details of the guardian. The form
of the spectre is constantly shifting in and out of existence, what you
can see of it is more like a transparent mist.
~
Race       halfling~
Class      mage~
Position   standing~
DefPos     standing~
Specfun    spec_guard~
Gender     neuter~
Actflags   npc sentinel aggressive~
Stats1     1000 1 0 90 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 84
Speaks     common elvish~
Speaking   elvish~
Bodyparts  head arms~
#ENDMOBILE

#MOBILE
Vnum       10326
Keywords   minotaur cage~
Short      the minotaur~
Long       A minotaur is here snorting at your intrusion.
~
Desc       Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the others of its kind that you have seen.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel stayarea~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       10327
Keywords   minotaur cage~
Short      the minotaur~
Long       A minotaur is here snorting at your intrusion.
~
Desc       Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the others of its kind that you have seen.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel stayarea~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       10328
Keywords   minotaur cage~
Short      the minotaur~
Long       A minotaur is here snorting at your intrusion.
~
Desc       Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the others of its kind that you have seen.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel stayarea~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       10329
Keywords   minotaur cage~
Short      the minotaur~
Long       A minotaur is here snorting at your intrusion.
~
Desc       Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the others of its kind that you have seen.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel stayarea~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       10330
Keywords   minotaur cage~
Short      the minotaur~
Long       A minotaur is here snorting at your intrusion.
~
Desc       Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the others of its kind that you have seen.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel stayarea~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       10331
Keywords   minotaur cage~
Short      the minotaur~
Long       A minotaur is here snorting at your intrusion.
~
Desc       Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the others of its kind that you have seen.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel stayarea~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       10332
Keywords   minotaur cage~
Short      the minotaur~
Long       A minotaur is here snorting at your intrusion.
~
Desc       Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the others of its kind that you have seen.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel stayarea~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       10333
Keywords   healer spectre cage~
Short      the spectre~
Long       A spectral guardian of the academy is here watching your progress.
~
Desc       You can't really make out any physical details of the guardian. The form
of the spectre is constantly shifting in and out of existence, what you
can see of it is more like a transparent mist.
~
Race       elf~
Class      mage~
Position   standing~
DefPos     standing~
Specfun    spec_cast_adept~
Gender     neuter~
Actflags   npc sentinel~
Affected   detect_invis detect_magic detect_hidden sanctuary~
Stats1     1000 50 0 0 0 0
Stats2     20000 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    18 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     elvish~
Speaking   common elvish~
Immune     paralysis~
#MUDPROG
Progtype  act_prog~
Arglist   p is dying~
Comlist   mpforce 0.$n drink
mpechoat $n Drinking fluid will help your thirst and improve your mental state.
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p is starved~
Comlist   mpoload 20
give mushroom $n
mpforce $n eat mushroom
mpechoat $n Eating food will help your hunger and improve your mental state.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10334
Keywords   healer spectre cage~
Short      the spectre~
Long       A spectral guardian of the academy is here watching your progress.
~
Desc       You can't really make out any physical details of the guardian. The form
of the spectre is constantly shifting in and out of existence, what you
can see of it is more like a transparent mist.
~
Race       elf~
Class      mage~
Position   standing~
DefPos     standing~
Specfun    spec_cast_adept~
Gender     neuter~
Actflags   npc sentinel prototype~
Affected   detect_invis detect_magic detect_hidden sanctuary~
Stats1     1000 50 0 0 0 0
Stats2     20000 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    18 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common elvish~
Speaking   common elvish~
Immune     paralysis~
#MUDPROG
Progtype  act_prog~
Arglist   p is dying~
Comlist   mpforce 0.$n drink
mpechoat $n Drinking fluid will help your thirst and improve your mental state.
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p is starved~
Comlist   mpoload 20
give mushroom $n
mpforce $n eat mushroom
mpechoat $n Eating food will help your hunger and improve your mental state.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10335
Keywords   healer spectre cage~
Short      the spectre~
Long       A spectral guardian of the academy is here watching your progress.
~
Desc       You can't really make out any physical details of the guardian. The form
of the spectre is constantly shifting in and out of existence, what you
can see of it is more like a transparent mist.
~
Race       elf~
Class      mage~
Position   standing~
DefPos     standing~
Specfun    spec_cast_adept~
Gender     neuter~
Actflags   npc sentinel~
Affected   detect_invis detect_magic detect_hidden sanctuary~
Stats1     1000 50 0 0 0 0
Stats2     20000 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    18 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     elvish~
Speaking   common elvish~
Immune     paralysis~
#MUDPROG
Progtype  act_prog~
Arglist   p is dying~
Comlist   mpforce 0.$n drink
mpechoat $n Drinking fluid will help your thirst and improve your mental state.
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p is starved~
Comlist   mpoload 20
give mushroom $n
mpforce $n eat mushroom
mpechoat $n Eating food will help your hunger and improve your mental state.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10336
Keywords   healer spectre cage~
Short      the spectre~
Long       A spectral guardian of the academy is here watching your progress.
~
Desc       You can't really make out any physical details of the guardian. The form
of the spectre is constantly shifting in and out of existence, what you
can see of it is more like a transparent mist.
~
Race       elf~
Class      mage~
Position   standing~
DefPos     standing~
Specfun    spec_cast_adept~
Gender     neuter~
Actflags   npc sentinel~
Affected   detect_invis detect_magic detect_hidden sanctuary~
Stats1     1000 50 0 0 0 0
Stats2     20000 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    18 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     elvish~
Speaking   common elvish~
Immune     paralysis~
#MUDPROG
Progtype  act_prog~
Arglist   p is dying~
Comlist   mpforce 0.$n drink
mpechoat $n Drinking fluid will help your thirst and improve your mental state.
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p is starved~
Comlist   mpoload 20
give mushroom $n
mpforce $n eat mushroom
mpechoat $n Eating food will help your hunger and improve your mental state.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10337
Keywords   healer spectre cage~
Short      the spectre~
Long       A spectral guardian of the academy is here watching your progress.
~
Desc       You can't really make out any physical details of the guardian. The form
of the spectre is constantly shifting in and out of existence, what you
can see of it is more like a transparent mist.
~
Race       elf~
Class      mage~
Position   standing~
DefPos     standing~
Specfun    spec_cast_adept~
Gender     neuter~
Actflags   npc sentinel~
Affected   detect_invis detect_magic detect_hidden sanctuary~
Stats1     1000 50 0 0 0 0
Stats2     20000 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    18 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     elvish~
Speaking   common elvish~
Immune     paralysis~
#MUDPROG
Progtype  act_prog~
Arglist   p is dying~
Comlist   mpforce 0.$n drink
mpechoat $n Drinking fluid will help your thirst and improve your mental state.
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p is starved~
Comlist   mpoload 20
give mushroom $n
mpforce $n eat mushroom
mpechoat $n Eating food will help your hunger and improve your mental state.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10338
Keywords   healer spectre cage~
Short      the spectre~
Long       A spectral guardian of the academy is here watching your progress.
~
Desc       You can't really make out any physical details of the guardian. The form
of the spectre is constantly shifting in and out of existence, what you
can see of it is more like a transparent mist.
~
Race       elf~
Class      mage~
Position   standing~
DefPos     standing~
Specfun    spec_cast_adept~
Gender     neuter~
Actflags   npc sentinel~
Affected   detect_invis detect_magic detect_hidden sanctuary~
Stats1     1000 50 0 0 0 0
Stats2     20000 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    18 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     elvish~
Speaking   common elvish~
Immune     paralysis~
#MUDPROG
Progtype  act_prog~
Arglist   p is dying~
Comlist   mpforce 0.$n drink
mpechoat $n Drinking fluid will help your thirst and improve your mental state.
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p is starved~
Comlist   mpoload 20
give mushroom $n
mpforce $n eat mushroom
mpechoat $n Eating food will help your hunger and improve your mental state.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10339
Keywords   healer spectre cage~
Short      the spectre~
Long       A spectral guardian of the academy is here watching your progress.
~
Desc       Not the prettiest creature you have evere seen. This beast's entire lower
half is that of a snake, while the upper part of it's body is that of a
woman, and she doesn't look happy to see you.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Specfun    spec_cast_adept~
Gender     neuter~
Actflags   npc sentinel stayarea~
Affected   detect_invis detect_magic detect_hidden sanctuary~
Stats1     0 50 0 94 100 0
Stats2     20000 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    18 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#MUDPROG
Progtype  act_prog~
Arglist   p is dying~
Comlist   mpforce 0.$n drink
mpechoat $n Drinking fluid will help your thirst and improve your mental state.
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p is starved~
Comlist   mpoload 20
give mushroom $n
mpforce $n eat mushroom
mpechoat $n Eating food will help your hunger and improve your mental state.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10340
Keywords   Domick Dom teacher~
Short      Domick~
Long       Domick, Lord of Knowledge, sits here reading, waiting for students.
~
Desc       Domick carries himself with a grace and confidence born from his
long life and many experiences in these Realms. He is looked on
with awe and unquestioned respect. That respect is well deserved.
Do not attempt to kill him, for you shall surely die.
~
Race       human~
Class      vampire~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel practice~
Affected   detect_invis detect_hidden sanctuary truesight~
Stats1     1000 1 0 94 100 0
Stats2     1 1 1000
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 37
Speaks     halfling~
Speaking   common halfling~
Immune     sleep charm nonmagic magic~
#MUDPROG
Progtype  all_greet_prog~
Arglist   100~
Comlist   tell $n Are you ready for your lessons?
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10342
Keywords   Toric lord healer~
Short      Lord Toric~
Long       A Lord of Healing stands here, overseeing your progress.
~
Desc       This is Toric, a Lord of Healing.  If you grovel before him, you might
receive extra assistance.  Groveling before the Lords will not get you
very far in the game, but honest play, helping others and strategy will.
~
Race       human~
Class      ranger~
Position   standing~
DefPos     standing~
Specfun    spec_cast_adept~
Gender     male~
Actflags   npc sentinel prototype~
Affected   detect_invis detect_hidden sanctuary truesight~
Stats1     1000 25 0 94 100 0
Stats2     30000 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 -30
Speaks     halfling~
Speaking   common halfling~
Immune     charm nonmagic magic~
#MUDPROG
Progtype  all_greet_prog~
Arglist   100~
Comlist   if isnpc($n)
if ischarmed($n)
  or isfollow($n)
else
  if isnpc($n)
    mppurge $n
  else
    if level($n) > 10
    else
      if sex($n) == 2
        mpforce $n curtsey
        mpechoat $n Only go north if you are ready to enter combat.
        mpechoat $n Remember to look at me, you will be pleasantly surprised.
        smile $n
      else
        mpforce $n bow
        mpechoat $n Only go north if you are ready to enter combat.
        mpechoat $n Remember to look at me, you will be pleasantly surprised.
        smile $n
      endif
    endif
  endif
endif
endif
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p looks at you.~
Comlist   if isnpc($n)
else
  if level($n) > 10
    smile $n
  else
    pat $n
    mpechoat $n You are definitely learning!
    mpechoat $n Now find the word in my description that will earn you a spell.
    cast shield $n
  endif
endif
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p grovels in the~
Comlist   if isnpc($n)
else
  if level($n) > 10
    smile $n
    say You are too experienced to have need of my assistance, $n.
  else
    clap $n 
    say Well done, $n.
    c fly $n
    tell $n that will help you with your movements.
  endif
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10343
Keywords   Zurg sage storekeeper~
Short      Zurg~
Long       A sage storekeeper is here, selling his wares.
~
Desc       This is a friendly shopkeeper. His eyes sparkle with amusement. He seems
patient with those still learning to use the shop. 
~
Race       halfling~
Class      mage~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     0 1 0 94 100 0
Stats2     1000 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    18 13 13 13 13 13 0
Saves      0 0 0 0 44
Speaks     halfling~
Speaking   common halfling~
Bodyparts  head arms~
Immune     magic~
ShopData   0 0 0 0 0 120 90 0 23
#MUDPROG
Progtype  all_greet_prog~
Arglist   100~
Comlist   smile $n
say Welcome to my store!
~
#ENDPROG

#MUDPROG
Progtype  death_prog~
Arglist   100~
Comlist   mpgoto 10399
drop all
mpmload 10343
mpforce 2.sage get torch
mpforce 2.sage get meat
mpforce 2.sage get dragonskin
mpforce 2.sage mpgoto 10357
mpat 10357 mpecho The corpse of the sage disappears in a flash!
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10344
Keywords   dragonsnake dragon snake cage~
Short      the dragonsnake~
Long       A dragonsnake is here, venomous saliva dripping from its jaws.
~
Desc       This is a small, but vicious dragon. His body is long and serpentine.
This will be quite a battle, but the prize is well worth the effort.
~
Race       halfling~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel~
Stats1     0 4 0 35 1000 0
Stats2     50 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 44
Speaks     halfling~
Speaking   common halfling~
Bodyparts  head arms~
Immune     charm~
#MUDPROG
Progtype  death_prog~
Arglist   100~
Comlist   mpoload 10307 2
mpoload 10309 2
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10345
Keywords   chadoyn cage~
Short      the chadoyn~
Long       The chadoyn is straining its leash, attempting to attack you.
~
Desc       He looks back at you with his beady little eyes and a snarl on his face.
You are pretty sure you can best him in regards to combat.
~
Race       magical~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel prototype~
Stats1     0 4 0 25 100 0
Stats2     44 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 44
Speaks     halfling~
Speaking   common halfling~
Bodyparts  head arms~
Immune     charm~
#MUDPROG
Progtype  death_prog~
Arglist   85~
Comlist   if level($n) >= 6
if rand(50)
mpechoat $n You feel an overwhelming desire for greater challenge.
else
mpechoat $n The chadoyn is far too easy for you to kill.
endif
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10346
Keywords   Silvina receptionist woman~
Short      Silvina~
Long       An aged woman sits here, assisting Adventurers into the proper portals.
~
Desc       This is a woman of average beauty, her face is wrinkled from both time
and laughter.  She enjoys her duties in the Academy, aiding the new
adventurers to the training area of their chosen class.
~
Race       human~
Class      mage~
Position   standing~
DefPos     standing~
Gender     female~
Actflags   npc sentinel~
Affected   detect_invis detect_hidden sanctuary infrared~
Stats1     1000 50 0 94 100 0
Stats2     15000 1 0
Stats3     5 5 5
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 44
Speaks     halfling~
Speaking   common halfling~
Bodyparts  head arms~
#MUDPROG
Progtype  all_greet_prog~
Arglist   100~
Comlist   mpechoat $n Silvina looks up from her filing and appraises your needs.
say Hello there, $n.
if class ($n) == Mage
mpechoat $n I will direct you to the mage portal momentarily.
endif
if class ($n) == Cleric
mpechoat $n I will direct you to the cleric portal momentarily.
endif
if class ($n) == Warrior
mpechoat $n I will direct you to the warrior portal momentarily.
endif
if class ($n) == Vampire
mpechoat $n I will direct you to the vampire portal momentarily.
endif
if class ($n) == Druid
mpechoat $n I will direct you to the druid portal momentarily.
endif
if class ($n) == Ranger
mpechoat $n I will direct you to the ranger portal momentarily.
endif
if class ($n) == Thief
mpechoat $n I will direct you to the thief portal momentarily.
endif
if class ($n) == Augurer
mpechoat $n I will direct you to the augurer portal momentarily.
endif
mpechoat $n Please, read the certificate on the wall as you wait.
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   33~
Comlist   if class ($r) == Mage
mpechoat $r The ground opens beneath you!  You drop into the Mages portal.
mpechoat $r You land in the Mages Hall with a bounce.
mpechoaround $r $r disappears down a portal marked:  Mages Only!
mptransfer $r 10323
mpat $r mpforce $r bounce
endif
if class ($r) == Cleric
mpechoat $r The ground opens beneath you!  You drop into the Clerics portal.
mpechoat $r You land in the Clerics Hall with a bounce.
mpechoaround $r $r disappears down a portal marked:  Clerics Only!
mptransfer $r 10324
mpat $r mpforce $r bounce
endif
if class ($r) == Warrior
mpechoat $r The ground opens beneath you!  You drop into the Warriors portal.
mpechoat $r You land in the Warriors Hall with a bounce.
mpechoaround $r $r disappears down a portal marked:  Warriors Only!
mptransfer $r 10318
mpat $r mpforce $r bounce
endif
if class ($r) == Vampire
mpechoat $r The ground opens beneath you!  You drop into the Vampires portal.
mpechoat $r You land in the Vampires Hall with a bounce.
mpechoaround $r $r disappears down a portal marked:  Vampires Only!
mptransfer $r 10321
mpat $r mpforce $r bounce
endif
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   32~
Comlist   if class ($r) == Ranger
mpechoat $r The ground opens beneath you!  You drop into the Rangers portal.
mpechoat $r You land in the Rangers Hall with a bounce.
mpechoaround $r $r disappears down a portal marked:  Rangers Only!
mptransfer $r 10391
mpat $r mpforce $r bounce
endif
if class ($r) == Druid
mpechoat $r The ground opens beneath you!  You drop into the Druids portal.
mpechoat $r You land in the Druids Hall with a bounce.
mpechoaround $r $r disappears down a portal marked:  Druids Only!
mptransfer $r 10320
mpat $r mpforce $r bounce
endif
if class ($r) == Thief
mpechoat $r The ground opens beneath you!  You drop into the Thieves portal.
mpechoat $r You land in the Thieves Hall with a bounce.
mpechoaround $r $r disappears down a portal marked:  Thieves Only!
mptransfer $r 10322
mpat $r mpforce $r bounce
endif
if class ($r) == Augurer
mpechoat $r The ground opens beneath you!  You drop into the Augurers portal.
mpechoat $r You land in the Augurers Hall with a bounce.
mpechoaround $r $r disappears down a portal marked:  Augurers Only!
mptransfer $r 10400
mpat $r mpforce $r bounce
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10347
Keywords   None~
Short      this is a none~
Long       This is a nones long
~
Desc       He looks back at you with his beady little eyes and a snarl on his face.
You are pretty sure you can best him in regards to combat
~
Race       halfling~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel aggressive prototype~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 44
Speaks     common halfling~
Speaking   halfling~
Bodyparts  head arms~
#ENDMOBILE

#MOBILE
Vnum       10348
Keywords   None~
Short      this is a none~
Long       This is a nones long
~
Desc       He looks back at you with his beady little eyes and a snarl on his face.
You are pretty sure you can best him in regards to combat
~
Race       halfling~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel aggressive prototype~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 44
Speaks     common halfling~
Speaking   halfling~
Bodyparts  head arms~
#ENDMOBILE

#MOBILE
Vnum       10349
Keywords   statue mage cage~
Short      the statue~
Long       A marble statue of an ancient mage
~
Desc       This is a statue of an wizened old mage. Made of fine marble that is magical
and contains the spirit of the subject after which it was fashioned.
~
Race       human~
Class      mage~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel~
Affected   detect_invis detect_hidden sanctuary infrared~
Stats1     1000 50 0 35 100 0
Stats2     40 1 0
Stats3     5 5 5
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms~
Immune     sleep charm~
#MUDPROG
Progtype  act_prog~
Arglist   p bounces around.~
Comlist   mpforce $n look
mpecho The statue begins to move, marble transforming to flesh.
emote looks at you.
smile $n
mpecho The statue once again returns to its solid marble form.
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p looks at you.~
Comlist   if class($n) == Mage
mpechoat $n Hello $n, I am a fellow mage who is here to tell you a little
mpechoat $n about the mage class. For instance, our prime stat is intelligence.
cast 'dragon wit' $n
mpechoat $n That spell will raise your int by 3 for a while, the spell is
mpechoat $n called dragon wit. To find out all the spells, skills, weapon
mpechoat $n types and languages available to you, type SLIST. To find out
mpechoat $n information on the mage class, type HELP MAGE.
mpechoat $n Good luck $n!
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpechoat $n I have a gift for you, type SAY BESTOW to receive it.
endif
endif
~
#ENDPROG

#MUDPROG
Progtype  speech_prog~
Arglist   bestow~
Comlist   if class($n) == Mage
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpoload 10320 1
mpoload 10330 1
mpoload 10330 1
mpoload 10331 1
put potion bag
put potion bag
put scroll bag
give bag $n
mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR.
mpechoat $n To use the scroll, type RECITE SCROLL.
mpechoat $n Type exam bag to see what is inside, and get <item> bag or
mpechoat $n put <item> bag to get and remove items.
mpechoat $n Use these items wisely, as they may save your life.
mpforce $n config +brief
mpforce $n wake
mpforce $n down
mpat $n mpforce $n config -brief
else
smile $n
mpechoat $n You are too high a level to need my assistance now.
endif
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10350
Keywords   statue cleric cage~
Short      the statue~
Long       A marble statue of an ancient cleric
~
Desc       This is a statue made of fine marble, depicting a cleric. She is done
in a lifelike manner, like she was a real person dipped in the marble.
~
Race       human~
Class      cleric~
Position   standing~
DefPos     standing~
Gender     female~
Actflags   npc sentinel~
Affected   detect_invis detect_hidden sanctuary infrared~
Stats1     1000 50 0 35 100 0
Stats2     40 1 0
Stats3     5 5 5
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms~
Immune     sleep charm~
#MUDPROG
Progtype  act_prog~
Arglist   p bounces around.~
Comlist   mpforce $n look
mpecho The statue begins to move, marble transforming to flesh.
emote looks at you.
smile $n
mpecho The statue once again returns to its solid marble form.
~
#ENDPROG

#MUDPROG
Progtype  speech_prog~
Arglist   bestow~
Comlist   if class($n) == Cleric
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpoload 10321 1
mpoload 10330 1
mpoload 10330 1
mpoload 10331 1
put potion bag
put potion bag
put scroll bag
give bag $n
mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR.
mpechoat $n To use the scroll, type RECITE SCROLL.
mpechoat $n Type exam bag to see what is inside, and get <item> bag or
mpechoat $n put <item> bag to get and remove items.
mpechoat $n Use these items wisely, as they may save your life.
mpforce $n config +brief
mpforce $n wake
mpforce $n down
mpat $n mpforce $n config -brief
else
smile $n
mpechoat $n You are too high a level to need my assistance now.
endif
endif
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p looks at you.~
Comlist   if class($n) == Cleric
mpechoat $n Hello $n, I am a fellow cleric who is here to tell you a little
mpechoat $n about the cleric class. For instance, our prime stat is wisdom.
cast sagacity $n
mpechoat $n That spell will raise your wis by 3 for a while, the spell is
mpechoat $n called sagacity. To find out all the spells, skills, weapon
mpechoat $n types and languages available to you, type SLIST. To find out
mpechoat $n information on the cleric class, type HELP CLERIC.
mpechoat $n Good luck $n!
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpechoat $n I have a gift for you, type SAY BESTOW to receive it.
endif
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10351
Keywords   statue thief cage~
Short      the statue~
Long       A marble statue of an ancient thief.
~
Desc       This statue is made from the darkest black marble you have ever seen.
It depicts a shadowy cloaked thief. You feel his eyes on you, like it is
a living person and not a statue at all.
~
Race       human~
Class      thief~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel~
Affected   detect_invis detect_hidden sanctuary infrared~
Stats1     1000 50 0 35 100 0
Stats2     40 1 0
Stats3     5 5 5
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms~
Immune     sleep charm~
#MUDPROG
Progtype  act_prog~
Arglist   p looks at you.~
Comlist   if class($n) == Thief
mpechoat $n Hello $n, I am a fellow thief who is here to tell you a little
mpechoat $n about the thief class. For instance, our prime stat is dexterity.
cast slink $n
mpechoat $n That spell will raise your dex by 3 for a while, the spell is
mpechoat $n called slink. To find out all the spells, skills, weapon
mpechoat $n types and languages available to you, type SLIST. To find out
mpechoat $n information on the thief class, type HELP THIEF.
mpechoat $n Good luck $n!
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpechoat $n I have a gift for you, type SAY BESTOW to receive it.
endif
endif
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p bounces around.~
Comlist   mpforce $n look
mpecho The statue begins to move, marble transforming to flesh.
emote looks at you.
smile $n
mpecho The statue once again returns to its solid marble form.
~
#ENDPROG

#MUDPROG
Progtype  speech_prog~
Arglist   bestow~
Comlist   if class($n) == Thief
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpoload 10322 1
mpoload 10330 1
mpoload 10330 1
mpoload 10331 1
put potion bag
put potion bag
put scroll bag
give bag $n
mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR.
mpechoat $n To use the scroll, type RECITE SCROLL.
mpechoat $n Type exam bag to see what is inside, and get <item> bag or
mpechoat $n put <item> bag to get and remove items.
mpechoat $n Use these items wisely, as they may save your life.
mpforce $n config +brief
mpforce $n wake
mpforce $n down
mpat $n mpforce $n config -brief
else
smile $n
mpechoat $n You are too high a level to need my assistance now.
endif
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10352
Keywords   statue warrior cage~
Short      the statue~
Long       A marble statue of an ancient warrior
~
Desc       This warrior is carved from the finest of marbles. The artist seems to
have caught the vitality of his subject, so much so that the statue seems
alive.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel~
Affected   detect_invis detect_hidden sanctuary infrared~
Stats1     1000 50 0 35 100 0
Stats2     40 1 0
Stats3     5 5 5
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms~
Immune     sleep charm~
#MUDPROG
Progtype  act_prog~
Arglist   p looks at you.~
Comlist   if class($n) == Warrior
mpechoat $n Hello $n, I am a fellow warrior who is here to tell you a little
mpechoat $n about the warrior class. For instance, our prime stat is strength.
cast 'kindred strength' $n
mpechoat $n That spell will raise your str by 3 for a while, the spell is
mpechoat $n called kindred strength. To find out all the skills, weapon
mpechoat $n types and languages available to you, type SLIST. To find out
mpechoat $n information on the warrior class, type HELP WARRIOR.
mpechoat $n Good luck $n!
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpechoat $n I have a gift for you, type SAY BESTOW to receive it.
endif
endif
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p bounces around.~
Comlist   mpforce $n look
mpecho The statue begins to move, marble transforming to flesh.
emote looks at you.
smile $n
mpecho The statue once again returns to its solid marble form.
~
#ENDPROG

#MUDPROG
Progtype  speech_prog~
Arglist   bestow~
Comlist   if class($n) == Warrior
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpoload 10323 1
mpoload 10330 1
mpoload 10330 1
mpoload 10331 1
put potion bag
put potion bag
put scroll bag
give bag $n
mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR.
mpechoat $n To use the scroll, type RECITE SCROLL.
mpechoat $n Type exam bag to see what is inside, and get <item> bag or
mpechoat $n put <item> bag to get and remove items.
mpechoat $n Use these items wisely, as they may save your life.
mpforce $n config +brief
mpforce $n wake
mpforce $n down
mpat $n mpforce $n config -brief
else
smile $n
mpechoat $n You are too high a level to need my assistance now.
endif
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10353
Keywords   statue vampire cage~
Short      the statue~
Long       A marble statue of an ancient vampire
~
Desc       This is a marble carving of a seductress, only the fangs give away her
vampiric nature. Her eyes are hypnotic, making you feel like she is 
looking deep into your soul.
~
Race       human~
Class      vampire~
Position   standing~
DefPos     standing~
Gender     female~
Actflags   npc sentinel~
Affected   detect_invis detect_hidden sanctuary infrared~
Stats1     1000 50 0 35 100 0
Stats2     40 1 0
Stats3     5 5 5
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms~
Immune     sleep charm~
#MUDPROG
Progtype  act_prog~
Arglist   p looks at you.~
Comlist   if class($n) == Vampire
mpechoat $n Hello $n, I am a fellow vampire who is here to tell you a little
mpechoat $n about the vampire class. For instance, our prime stat is dexterity.
cast slink $n
mpechoat $n That spell will raise your dex by 3 for a while, the spell is
mpechoat $n called slink. To find out all the spells, skills, weapon
mpechoat $n types and languages available to you, type SLIST. To find out
mpechoat $n information on the vampire class, type HELP VAMPIRE.
mpechoat $n Good luck $n!
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpechoat $n I have a gift for you, type SAY BESTOW to receive it.
endif
endif
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p bounces around.~
Comlist   mpforce $n look
mpecho The statue begins to move, marble transforming to flesh.
emote looks at you.
smile $n
mpecho The statue once again returns to its solid marble form.
~
#ENDPROG

#MUDPROG
Progtype  speech_prog~
Arglist   bestow~
Comlist   if class($n) == Vampire
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpoload 10324 1
mpoload 10330 1
mpoload 10330 1
mpoload 10331 1
put potion bag
put potion bag
put scroll bag
give bag $n
mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR.
mpechoat $n To use the scroll, type RECITE SCROLL.
mpechoat $n Type exam bag to see what is inside, and get <item> bag or
mpechoat $n put <item> bag to get and remove items.
mpechoat $n Use these items wisely, as they may save your life.
mpforce $n config +brief
mpforce $n wake
mpforce $n down
mpat $n mpforce $n config -brief
else
mpechoat $n You are too high a level to need my assistance now.
smile $n
endif
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10354
Keywords   statue druid cage~
Short      the statue~
Long       A marble statue of an ancient druid.
~
Desc       This is a finely carved statue of an old druidess in ceremonial white
robes. She is made to look so natural, you are sure she is alive.
~
Race       human~
Class      druid~
Position   standing~
DefPos     standing~
Gender     female~
Actflags   npc sentinel~
Affected   detect_invis detect_hidden sanctuary infrared~
Stats1     1000 50 0 35 100 0
Stats2     40 1 0
Stats3     5 5 5
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms~
Immune     sleep charm~
#MUDPROG
Progtype  act_prog~
Arglist   p looks at you.~
Comlist   if class($n) == Druid
mpechoat $n Hello $n, I am a fellow druid who is here to tell you a little
mpechoat $n about the druid class. For instance, our prime stat is wisdom.
cast 'sagacity' $n
mpechoat $n That spell will raise your wis by 3 for a while, the spell is
mpechoat $n called sagacity. To find out all the spells, skills, weapon
mpechoat $n types and languages available to you, type SLIST. To find out
mpechoat $n information on the druid class, type HELP DRUID.
mpechoat $n Good luck $n!
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpechoat $n I have a gift for you, type SAY BESTOW to receive it.
endif
endif
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p bounces around.~
Comlist   mpforce $n look
mpecho The statue begins to move, marble transforming to flesh.
emote looks at you.
smile $n
mpecho The statue once again returns to its solid marble form.
~
#ENDPROG

#MUDPROG
Progtype  speech_prog~
Arglist   bestow~
Comlist   if class($n) == druid
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpoload 10325 1
mpoload 10330 1
mpoload 10330 1
mpoload 10331 1
put potion bag
put potion bag
put scroll bag
give bag $n
mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR.
mpechoat $n To use the scroll, type RECITE SCROLL.
mpechoat $n Type exam bag to see what is inside, and get <item> bag or
mpechoat $n put <item> bag to get and remove items.
mpechoat $n Use these items wisely, as they may save your life.
mpforce $n config +brief
mpforce $n wake
mpforce $n down
mpat $n mpforce $n config -brief
else
smile $n
mpechoat $n You are too high a level to need my assistance now.
endif
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10355
Keywords   statue ranger cage~
Short      the statue~
Long       A marble statue of an ancient ranger.
~
Desc       This statue was made with excellent details. This ranger stands proud.
Then you notice a movement, you are sure it is alive.
~
Race       human~
Class      ranger~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel~
Affected   detect_invis detect_hidden sanctuary infrared~
Stats1     1000 50 0 35 100 0
Stats2     40 1 0
Stats3     5 5 5
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms~
Immune     sleep charm~
#MUDPROG
Progtype  act_prog~
Arglist   p bounces around.~
Comlist   mpforce $n look
mpecho The statue begins to move, marble transforming to flesh.
emote looks at you.
smile $n
mpecho The statue once again returns to its solid marble form.
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p looks at you.~
Comlist   if class($n) == Ranger
mpechoat $n Hello $n, I am a fellow ranger who is here to tell you a little
mpechoat $n about the ranger class. For instance, our prime stat is strength.
cast 'kindred strength' $n
mpechoat $n That spell will raise your str by 3 for a while, the spell is
mpechoat $n called kindred strength. To find out all the spells, skills, weapon
mpechoat $n types and languages available to you, type SLIST. To find out
mpechoat $n information on the ranger class, type HELP RANGER.
mpechoat $n Good luck $n!
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpechoat $n I have a gift for you, type SAY BESTOW to receive it.
endif
endif
~
#ENDPROG

#MUDPROG
Progtype  speech_prog~
Arglist   bestow~
Comlist   if class($n) == Ranger
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpoload 10326 1
mpoload 10330 1
mpoload 10330 1
mpoload 10331 1
put potion bag
put potion bag
put scroll bag
give bag $n
mpechoat $n To use the potions, type QUAFF POTION or QUAFF ELIXIR.
mpechoat $n To use the scroll, type RECITE SCROLL.
mpechoat $n Type exam bag to see what is inside, and get <item> bag or
mpechoat $n put <item> bag to get and remove items.
mpechoat $n Use these items wisely, as they may save your life.
mpforce $n config +brief
mpforce $n wake
mpforce $n down
mpat $n mpforce $n config -brief
else
smile $n
mpechoat $n You are too high a level to need my assistance now.
endif
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10357
Keywords   pixie tiny~
Short      a tiny pixie~
Long       A tiny pixie floats about you.
~
Race       magical~
Class      mage~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel~
Affected   detect_invis detect_hidden flying truesight~
Stats1     0 4 0 -100 0 0
Stats2     1 1 300
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 25 13 13 25
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
ShopData   0 0 0 0 0 120 90 0 23
#MUDPROG
Progtype  act_prog~
Arglist   p glances at you.~
Comlist   nudge $n
if class ($n) == Cleric
  say This place is far too easy for a cleric of your power!
endif
if class($n) == Mage
  say Look at you!  Such a strong mage, and you're massacring gnolls?
endif
if class($n) == Thief
  say Look at you!  A stealthy thief, murdering gnolls?
endif
if class($n) == Warrior
  say Such a strong warrior, and you're killing gnolls?
endif
if class($n) == Vampire
  say Do you not thirst for more blood?  A greater challenge?
endif
if class($n) == Druid
  say Do you not feel nature calling you to a greater challenge?
endif
if class($n) == Ranger
  say Such a strong ranger!  These gnolls are far too simple for you!
endif
if class($n) == Augurer
  say Do you not crave a greater challenge?
endif
shake
mea $n The small pixie pulls you close to her and whispers into your ear...
mer $n $I pulls $n close and whispers into $s ear...
mea $n $I says, "Why don't you go visit my friend Deren?"
mea $n $I says, "He runs a supply store at the entrance to the Academy."
mea $n $I says, "Give him this, and he will be happy to help you..."
if rand(50)
  mpoload 10370 1 10
  mpecho _blu $I utters the words 'eacret fafst'.
  mpoload 10370 1 10
  give staff $n
else
  mpoload 10371 1 10
  mpecho _blu $I utters the words 'eacret ildhse'.
  give shield $n
endif
tell $n You must hurry!  What I gave you is magical, and will disappear soon!
mpecho _yel The pixie vanishes in a flash of light!
mpgoto 10399
mpat 10399 mpecho purge
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10358
Keywords   mob~
Short      a test mob~
Long       This is a test mob.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc prototype~
Stats1     0 1 0 0 0 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       10359
Keywords   None~
Short      this is a none~
Long       This is a nones long
~
Desc       Eager to test hit prowess in battle this young gnoll bares his fangs at you
in an attempt to strike fear into your heart.
~
Race       halfling~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel aggressive prototype~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 37
Speaks     common halfling~
Speaking   halfling~
#ENDMOBILE

#MOBILE
Vnum       10360
Keywords   None~
Short      this is a none~
Long       This is a nones long
~
Desc       Eager to test hit prowess in battle this young gnoll bares his fangs at you
in an attempt to strike fear into your heart.
~
Race       halfling~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel aggressive prototype~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 37
Speaks     common halfling~
Speaking   halfling~
#ENDMOBILE

#MOBILE
Vnum       10361
Keywords   None~
Short      this is a none~
Long       This is a nones long
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel prototype~
Stats1     -400 1 0 0 300 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       10362
Keywords   None~
Short      this is a none~
Long       This is a nones long
~
Desc       Eager to test hit prowess in battle this young gnoll bares his fangs at you
in an attempt to strike fear into your heart.
~
Race       halfling~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel aggressive prototype~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 37
Speaks     common halfling~
Speaking   halfling~
#ENDMOBILE

#MOBILE
Vnum       10363
Keywords   None~
Short      this is a none~
Long       This is a nones long
~
Desc       Eager to test hit prowess in battle this young gnoll bares his fangs at you
in an attempt to strike fear into your heart.
~
Race       halfling~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel aggressive prototype~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 37
Speaks     common halfling~
Speaking   halfling~
#ENDMOBILE

#MOBILE
Vnum       10364
Keywords   None~
Short      this is a none~
Long       This is a nones long
~
Desc       No fur covers the body of this beast, only a pastey white skin. So thin
is the skin on this beast that you can see the organs working to keep
this thing alive. Even from a distance you can smell it's fetid breath.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc stayarea prototype~
Stats1     -1000 1 0 90 0 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       10365
Keywords   None~
Short      this is a none~
Long       This is a nones long
~
Desc       Eager to test hit prowess in battle, this young gnoll bares his fangs at you.
He is trying to strike fear in your heart.
~
Race       human~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel aggressive prototype~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 37
Speaks     common halfling~
Speaking   halfling~
Bodyparts  head arms legs eye~
#ENDMOBILE

#MOBILE
Vnum       10366
Keywords   None~
Short      this is a none~
Long       This is a nones long
~
Desc       Eager to test hit prowess in battle this young gnoll bares his fangs at you
in an attempt to strike fear into your heart.
~
Race       halfling~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel aggressive prototype~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 37
Speaks     common halfling~
Speaking   halfling~
#ENDMOBILE

#MOBILE
Vnum       10367
Keywords   None~
Short      this is a none~
Long       This is a nones long
~
Desc       Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the other's of it's kind that you have
heard about.
~
Race       halfling~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel prototype~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 48
Speaks     common halfling~
Speaking   halfling~
#ENDMOBILE

#MOBILE
Vnum       10368
Keywords   None~
Short      this is a none~
Long       This is a nones long
~
Desc       Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the other's of it's kind that you have
heard about.
~
Race       halfling~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel prototype~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 48
Speaks     common halfling~
Speaking   halfling~
#ENDMOBILE

#MOBILE
Vnum       10369
Keywords   None~
Short      this is a none~
Long       This is a nones long
~
Desc       Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the other's of it's kind that you have
heard about.
~
Race       halfling~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel prototype~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 48
Speaks     common halfling~
Speaking   halfling~
#ENDMOBILE

#MOBILE
Vnum       10370
Keywords   None~
Short      this is a none~
Long       This is a nones long
~
Desc       Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the other's of it's kind that you have
heard about.
~
Race       halfling~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel prototype~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 48
Speaks     common halfling~
Speaking   halfling~
#ENDMOBILE

#MOBILE
Vnum       10371
Keywords   None~
Short      this is a none~
Long       This is a nones long
~
Desc       Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the other's of it's kind that you have
heard about.
~
Race       halfling~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel prototype~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 48
Speaks     common halfling~
Speaking   halfling~
#ENDMOBILE

#MOBILE
Vnum       10372
Keywords   None~
Short      this is a none~
Long       This is a nones long
~
Desc       Not the largest of the species you have ever seen. Actually this minotaur
looks pretty small compared to the other's of it's kind that you have
heard about.
~
Race       halfling~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel prototype~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 48
Speaks     common halfling~
Speaking   halfling~
#ENDMOBILE

#MOBILE
Vnum       10382
Keywords   None~
Short      this is a none~
Long       This is a nones long
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc stayarea wimpy prototype~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       10386
Keywords   None~
Short      this is a none~
Long       This is a nones long
~
Desc       Wallowing in a pool of it's own slime, this slug turns sightless eyes
towards you thinking you may make a good meal.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc stayarea wimpy prototype~
Stats1     0 1 0 94 100 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       10393
Keywords   None~
Short      this is a none~
Long       This is a nones long
~
Desc       Dragged back from thier eternal rest these nagas were Queen Asp's personal
bodyguards. Known to be fierce fighters in thier past lifetime they now
possess an "undying" loyalty to thier Queen.
~
Race       halfling~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc aggressive prototype~
Stats1     0 1 0 60 300 0
Stats2     11 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 67
Speaks     common halfling~
Speaking   halfling~
#ENDMOBILE

#MOBILE
Vnum       10394
Keywords   Abbigayle language teacher~
Short      abbigayle~
Long       A beautiful lady stands here, waiting for her students.
~
Desc       This has to be one of the most beautiful women in these Realms, both inside
and out. Her eyes have a sparkle of amusement and her face an easy smile.
She knows you are admiring her, and she does not seem to mind. She is
comfortable and confident that the picture she makes is breath taking. Her
voice at last breaks the spell. Her voice is like satin, you can hardly
wait for your lessons to begin. Any reason to hear her speak the tongues
foreign to your ears.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     female~
Actflags   npc sentinel scholar~
Affected   detect_invis detect_hidden sanctuary truesight~
Stats1     0 5 16 5 50 450
Stats2     1000 1 0
Stats3     1 6 3
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common elvish dwarven pixie ogre orcish trollese goblin halfling gith~
Speaking   common elvish dwarven pixie ogre orcish trollese goblin halfling gith~
Bodyparts  head arms~
Immune     sleep charm nonmagic magic~
#MUDPROG
Progtype  all_greet_prog~
Arglist   100~
Comlist   if ispc($n)
wink $n
if level($n) < 20
tell $n My lessons start when you reach level 20. Have fun until then.
else
tell $n I am ready to teach you, are you prepared for the lessons?
endif
grin $n
endif
~
#ENDPROG

#MUDPROG
Progtype  death_prog~
Arglist   100~
Comlist   say You know, I am really a lover, not a fighter ...
mpslay $n
mpat $n mpechoat $n But alas, killing me was a slaying offense.
mpgoto 10399
mpat 10306 mpmload 10394
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p flees head over heels!~
Comlist   mptrans 0.$n
mpechoat $n Abbigayle says, 'You fled, so I shall spare your life!'
mpgoto 10399
mpat 10306 mpmload 10394
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10396
Keywords   naga spirit arena~
Short      the spirit naga~
Long       A spirit naga glides towards you and attacks!
~
Desc       Dragged back from their eternal rest, these nagas were Queen Asp's personal
bodyguards.  Known to be fierce fighters in their past lifetime, they now
possess an "undying" loyalty to their Queen.
~
Race       spirit~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc aggressive~
Stats1     0 7 0 60 300 0
Stats2     1 1 50
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common spiritual~
Speaking   common spiritual halfling~
#MUDPROG
Progtype  death_prog~
Arglist   78~
Comlist   if level($n) >= 9
if rand(50)
mpechoat $n The ease of this kill seems humorous.  Greater adventure awaits.
mpforce $n laugh
else
mpechoat $n You feel infinite boredom as you easily slay another naga.
mpforce $n sigh
mpechoat $n You know somewhere, greater adventure awaits you.
endif
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10397
Keywords   queen naga asp~
Short      Asp~
Long       Asp, Queen of the Nagas, bares her fangs at your intrusion.
~
Desc       Standing before you is a woman of flawless beauty, looking down you gasp in
shock horror. From the waist down Asp has the form of a snake! Skilled with
a sword and possession of a keen intellect are but a few of the traits that
have allowed her to rise in power among her people.
~
Race       halfling~
Class      mage~
Position   standing~
DefPos     standing~
Gender     female~
Actflags   npc sentinel aggressive~
Stats1     0 7 0 80 500 0
Stats2     60 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 62
Speaks     common halfling~
Speaking   halfling~
#ENDMOBILE

#MOBILE
Vnum       10398
Keywords   apprentice scvital~
Short      an apprentice of Scarab~
Long       An apprentice of Scarab is here studying his spellbook.
~
Desc       Don't let appearances fool you, this young one possesses great magical
skill beyond his years. He one days hopes to fill the position of his
master Scarab in his role as Archmage of the Realm's.
~
Race       human~
Class      mage~
Position   standing~
DefPos     standing~
Specfun    spec_cast_undead~
Gender     male~
Actflags   npc~
Affected   detect_invis shockshield~
Stats1     0 50 0 -200 0 0
Stats2     9000 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   dwarven~
Attacks    blindness~
Defenses   fireshield~
#ENDMOBILE

#MOBILE
Vnum       10399
Keywords   Tsythia Mistress Headmistress~
Short      Mistress Tsythia~
Long       The illustrious Darkhaven Academy Headmistress stands here to greet you.
~
Desc       This is a woman of great beauty.  Because of her health, she almost glows.
You can barely take your eyes from her, she is hypnotizing.  She smiles at
you, knowing you are appreciating her beauty.  You bet she is as deadly as
she is beautiful to gain the position of headmistress of this Academy.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel~
Affected   detect_invis detect_hidden sanctuary truesight~
Stats1     0 1 0 0 0 0
Stats2     1000 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#MUDPROG
Progtype  death_prog~
Arglist   100~
Comlist   mpmload 10399
say You may kill this body, but my spirit will not die!
smile 2.tsythia
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p from the south.~
Comlist   mpechoat $n Mistress Tsythia says 'Hello, $n.  How was the battlegrounds?'
mpechoat $n Please take the time to visit the note room to the east.
mpechoat $n When done here, leave up to explore Darkhaven.
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p from the north.~
Comlist   mpechoat $n Mistress Tsythia says 'Hello, $n.  How was the Academy?'
mpechoat $n Please take the time to visit the note room to the east.
mpechoat $n When done here, leave up to explore Darkhaven.
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p from the east.~
Comlist   mpechoat $n Mistress Tsythia says 'Hello, $n.  Did you enjoy the reading?'
mpechoat $n To the north is the Academy, and south is the Battlegrounds.
mpechoat $n When done here, leave up to explore Darkhaven.
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p from above.~
Comlist   mpechoat $n Mistress Tsythia says 'Hello, $n. How was your trip to Darkhaven?'
mpechoat $n To the north is the Academy, and south is the Battlegrounds.
mpechoat $n Please take the time to visit the note room to the east.
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p from somewhere.~
Comlist   mpechoat $n Mistress Tsythia says 'Hello, $n. I see you have met Tagetarle.'
mpechoat $n Please take the time to visit the note room to the east.
mpechoat $n To the north is the Academy, and south is the Battlegrounds.
mpechoat $n When done here, leave up to explore Darkhaven.
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   100~
Comlist   if level($r) == 1
 mpechoat 0.$r Well done, $r!
mpechoat 0.$r You have passed the Spectral Gates, and have entered the game.
 mpechoat 0.$r Your accomplishment has earned you level two...
 mpat 'hvak1 advancer' mpforce 'hvak1 advancer' mpat 0.$r mpadvance 0.$r 2
mpat hvak1 mpfor hvak1 ask What soul passes the gateway into this dominion?
 if class($r) == mage
   mpat hvak2 mpfor hvak2 answer The acolyte Mage, $r ...
  endif
  if class($r) == cleric
    mpat hvak2 mpfor hvak2 answer $r, a Cleric prentice ...
  endif
  if class($r) == thief
    mpat hvak2 mpfor hvak2 answer The fledgling thief, $r ...
  endif
  if class($r) == warrior
    mpat hvak2 mpfor hvak2 answer A Warrior initiate called $r ...
  endif
  if class($r) == vampire
    mpat hvak2 mpfor hvak2 answer A neophyte Vampire known as $r ...
  endif
  if class($r) == druid
    mpat hvak2 mpfor hvak2 answer A postulant Druid named $r ...
  endif
  if class($r) == ranger
    mpat hvak2 mpfor hvak2 answer $r, an intrepid Ranger ...
  endif
  if class($r) == augurer
    mpat hvak2 mpfor hvak2 answer $r, a novitiate Augurer ...
  endif
  mpechoat $r ... Please leave north to experience the Darkhaven Academy.
  mpechoat $r ... You may now "save" to make your character permanent.
endif
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p is starved~
Comlist   mpoload 20
give mushroom $n
mpforce 0.$n eat mushroom
mpechoat $n This will help your hunger, and your mental state.  Enjoy $n.
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p is dying~
Comlist   mpforce $n drink
mpechoat $n A drink from this fountain will quench your thirst and improve your
mpechoat $n mental state.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10400
Keywords   statue Augurer cage~
Short      The statue~
Long       A marble statue of an ancient Augurer stands here.
~
Desc       This Augurer is carved from the finest of marbles.  The artist seems to have
caught the vitality of his subject, so much so that the statue seems alive.
~
Race       human~
Class      augurer~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel prototype~
Affected   detect_invis detect_hidden sanctuary infrared~
Stats1     1000 50 0 35 100 0
Stats2     40 1 0
Stats3     5 5 5
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms~
Immune     sleep charm~
#MUDPROG
Progtype  act_prog~
Arglist   p looks at you.~
Comlist   if class($n) == Augurer
mpechoat $n Hello $n, I am a fellow Augurer who is here to tell you a little
mpechoat $n about the Augurer class.  For instance, our prime stat is wisdom.
cast 'sagacity' $n
mpechoat $n That spell will raise your wisdom by 3 for a while, the spell is
mpechoat $n called Sagacity.  To find out all the spells, skills, weapon types
mpechoat $n and languages available to you, type 'slist'.  To see additional
mpechoat $n information on the Augurer class, type 'help augurer'.
mpechoat $n Good luck $n!
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpechoat $n I have a gift for you, say the word 'bestow' to receive it...
endif
endif
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p bounces around.~
Comlist   mpforce $n look
mpecho The statue begins to move, marble transforming to flesh.
emote looks at you.
smile $n
mpecho The statue once again returns to its solid marble form.
~
#ENDPROG

#MUDPROG
Progtype  speech_prog~
Arglist   bestow~
Comlist   if class($n) == Augurer
if level($n) == 1
or level($n) == 2
or level($n) == 3
mpoload 10330 1
mpoload 10330 1
mpoload 10331 1
mpoload 10400 1
put potion bag
put potion bag
put escape bag
give bag $n
mpechoat $n To use the potions, type 'quaff potion' or 'quaff elixir'.
mpechoat $n To use the scroll, type 'recite scroll'.
mpechoat $n Type 'exam bag' to see what is inside, and 'get <item> bag' or
mpechoat $n 'put <item> bag' to get and remove items.
mpechoat $n Use these items wisely, as they may save your life...
mpforce $n config +brief
mpforce $n wake
mpforce $n down
mpat $n mpforce $n config -brief
else
smile $n
mpechoat $n You are too high a level to need my assistance now.
endif
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10401
Keywords   healer spectre cage~
Short      The spectre~
Long       A spectral guardian watches the progress of young Augurers.
~
Desc       You can't really make out any physical details of the guardian. The form
of the spectre is constantly shifting in and out of existence, what you
can see of it is more like a transparent mist.
~
Race       elf~
Class      mage~
Position   standing~
DefPos     standing~
Specfun    spec_cast_adept~
Gender     neuter~
Actflags   npc sentinel~
Affected   detect_invis detect_magic detect_hidden sanctuary~
Stats1     1000 50 0 0 0 0
Stats2     20000 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    18 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common elvish~
Speaking   elvish~
Immune     paralysis~
#MUDPROG
Progtype  act_prog~
Arglist   p is dying~
Comlist   mpforce 0.$n drink
mpechoat $n Drinking fluid will help your thirst and improve your mental state.
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p is starved~
Comlist   mpoload 20
give mushroom $n
mpforce $n eat mushroom
mpechoat $n Eating food will help your hunger and improve your mental state.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10402
Keywords   naga cage~
Short      the naga~
Long       A naga is here, eyes narrowed in anger
~
Desc       Not the prettiest creature you have ever seen, this beast's entire
lower half is that of a snake, while the upper part is that of a
woman.  She does not look happy to see you.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel stayarea~
Stats1     0 1 0 94 100 0
Stats2     9 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs feet eye~
#ENDMOBILE

#MOBILE
Vnum       10403
Keywords   minotaur cage~
Short      the minotaur~
Long       A minotaur is here snorting at your intrusion.
~
Desc       Not the largest of the species you have ever seen.  Actually, this minotaur
looks rather small compared to others of its kind you have encountered.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel stayarea~
Stats1     0 1 0 94 100 0
Stats2     8 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       10404
Keywords   gnoll cage~
Short      the gnoll~
Long       A young gnoll is here ready to attack you.
~
Desc       Eager to test his prowess in battle, this young gnoll bares his fangs at you
as he tries to strike fear in your heart.
~
Race       human~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel aggressive~
Stats1     0 1 0 94 100 0
Stats2     9 1 9
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs eye~
#MUDPROG
Progtype  death_prog~
Arglist   90~
Comlist   if level($n) >= 4
if mobinroom(10404) <= 1
mpmload 10357
mpat 10404 mpecho _yel A small creature appears out of nowhere!
mpforce $n glance pixie
endif
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       10405
Keywords   kobold cage~
Short      the kobold~
Long       A kobold with a sickly grin on its face is here.
~
Desc       It looks back at you with beady little eyes.  With a snarl he attacks, but
you are sure you can beat in combat.
~
Race       halfling~
Class      mage~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel aggressive~
Stats1     0 1 0 94 100 0
Stats2     8 1 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 0
Saves      0 0 0 0 0
Speaks     common halfling~
Speaking   halfling~
Bodyparts  head arms~
#ENDMOBILE

#MOBILE
Vnum       10406
Keywords   fire ant arena~
Short      a Fire Ant~
Long       A large fire ant wanders here, cautious of your intrusion.
~
Desc       This ant is almost as tall as you are!  You cannot believe you are looking
at a insect of this size.  His body is tense with aggrevation as he
ponders your intrusion.  You have interrupted his food collecting, perhaps
you will now be his next meal.
~
Race       insect~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc scavenger aggressive stayarea~
Affected   infrared sneak~
Stats1     0 7 11 25 340 2000
Stats2     1 10 120
Stats3     1 4 6
Stats4     0 0 0 0 0
Attribs    15 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Immune     charm~
#ENDMOBILE

#MOBILE
Vnum       10407
Keywords   ant fire arena~
Short      a Fire Ant~
Long       A large fire ant wanders here, cautious of your intrusion.
~
Desc       This ant is almost as tall as you are!  You cannot believe you are looking
at a insect of this size.  His body is tense with aggrevation as he
ponders your intrusion.  You have interrupted his food collecting, perhaps
you will now be his next meal.
~
Race       insect~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc scavenger aggressive stayarea~
Affected   infrared sneak~
Stats1     0 7 11 25 340 2000
Stats2     1 10 120
Stats3     1 4 6
Stats4     0 0 0 0 0
Attribs    15 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Immune     charm~
#ENDMOBILE

#MOBILE
Vnum       10408
Keywords   ant fire arena~
Short      a Fire Ant~
Long       A large fire ant wanders here, cautious of your intrusion.
~
Desc       This ant is almost as tall as you are!  You cannot believe you are looking
at a insect of this size.  His body is tense with aggrevation as he
ponders your intrusion.  You have interrupted his food collecting, perhaps
you will now be his next meal.
~
Race       insect~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc scavenger aggressive stayarea~
Affected   infrared sneak~
Stats1     0 7 11 25 340 2000
Stats2     1 10 120
Stats3     1 4 6
Stats4     0 0 0 0 0
Attribs    15 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Immune     charm~
#ENDMOBILE

#MOBILE
Vnum       10409
Keywords   ant fire arena~
Short      a Fire Ant~
Long       A large fire ant wanders here, cautious of your intrusion.
~
Desc       This ant is almost as tall as you are!  You cannot believe you are looking
at a insect of this size.  His body is tense with aggrevation as he
ponders your intrusion.  You have interrupted his food collecting, perhaps
you will now be his next meal.
~
Race       insect~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc scavenger aggressive stayarea~
Affected   infrared sneak~
Stats1     0 7 11 25 340 2000
Stats2     1 10 120
Stats3     1 4 6
Stats4     0 0 0 0 0
Attribs    15 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Immune     charm~
#ENDMOBILE

#MOBILE
Vnum       10410
Keywords   centipede arena~
Short      a centipede~
Long       A centipede parades across your feet, causing a chill to crawl up your spine.
~
Desc       This centipede is half the length of a grown human male is tall.  It has
the nerve to walk across your feet as if you existance means nothing to
it. You watch in awe as those one hundred legs move in rhythm.
~
Race       insect~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc stayarea~
Affected   infrared truesight~
Stats1     0 8 11 25 1000 2000
Stats2     2 7 130
Stats3     1 4 6
Stats4     0 0 0 0 0
Attribs    15 13 13 17 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Immune     charm~
#ENDMOBILE

#MOBILE
Vnum       10411
Keywords   centipede arena~
Short      a centipede~
Long       A centipede parades across your feet, causing a chill to crawl up your spine.
~
Desc       This centipede is half the length of a grown human male is tall.  It has
the nerve to walk across your feet as if you existance means nothing to
it. You watch in awe as those one hundred legs move in rhythm.
~
Race       insect~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc stayarea~
Affected   infrared truesight~
Stats1     0 8 11 25 1000 2000
Stats2     2 7 130
Stats3     1 4 6
Stats4     0 0 0 0 0
Attribs    15 13 13 17 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Immune     charm~
#ENDMOBILE

#MOBILE
Vnum       10412
Keywords   centipede arena~
Short      a centipede~
Long       A centipede parades across your feet, causing a chill to crawl up your spine.
~
Desc       This centipede is half the length of a grown human male is tall.  It has
the nerve to walk across your feet as if you existance means nothing to
it. You watch in awe as those one hundred legs move in rhythm.
~
Race       insect~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc stayarea~
Affected   infrared truesight~
Stats1     0 8 11 25 1000 2000
Stats2     2 7 130
Stats3     1 4 6
Stats4     0 0 0 0 0
Attribs    15 13 13 17 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Immune     charm~
#ENDMOBILE

#MOBILE
Vnum       10413
Keywords   centipede arena~
Short      a centipede~
Long       A centipede parades across your feet, causing a chill to crawl up your spine.
~
Desc       This centipede is half the length of a grown human male is tall.  It has
the nerve to walk across your feet as if you existance means nothing to
it. You watch in awe as those one hundred legs move in rhythm.
~
Race       insect~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc stayarea~
Affected   infrared truesight~
Stats1     0 8 11 25 1000 2000
Stats2     2 7 130
Stats3     1 4 6
Stats4     0 0 0 0 0
Attribs    15 13 13 17 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Immune     charm~
#ENDMOBILE

#MOBILE
Vnum       10414
Keywords   rat grey arena~
Short      a large grey rat~
Long       A large rat scuttles across your path, eyes glowing in the dark.
~
Desc       This is one large rat.  You would not want to allow him to bite you.
His grey fur is matted from blood and dirt, and his eyes seem to
watch your every movement.
~
Race       rodent~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc stayarea~
Affected   infrared truesight~
Stats1     0 6 11 25 500 2000
Stats2     1 10 75
Stats3     1 4 3
Stats4     0 0 0 0 0
Attribs    15 13 13 14 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Immune     charm~
Attacks    bite~
#ENDMOBILE

#MOBILE
Vnum       10415
Keywords   rat grey arena~
Short      a large grey rat~
Long       A large rat scuttles across your path, eyes glowing in the dark.
~
Desc       This is one large rat.  You would not want to allow him to bite you.
His grey fur is matted from blood and dirt, and his eyes seem to
watch your every movement.
~
Race       rodent~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc stayarea~
Affected   infrared truesight~
Stats1     0 6 11 25 500 2000
Stats2     1 10 75
Stats3     1 4 3
Stats4     0 0 0 0 0
Attribs    15 13 13 14 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Immune     charm~
Attacks    bite~
#ENDMOBILE

#MOBILE
Vnum       10416
Keywords   rat grey arena~
Short      a large grey rat~
Long       A large rat scuttles across your path, eyes glowing in the dark.
~
Desc       This is one large rat.  You would not want to allow him to bite you.
His grey fur is matted from blood and dirt, and his eyes seem to
watch your every movement.
~
Race       rodent~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc stayarea~
Affected   infrared truesight~
Stats1     0 6 11 25 500 2000
Stats2     1 10 75
Stats3     1 4 3
Stats4     0 0 0 0 0
Attribs    15 13 13 14 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Immune     charm~
Attacks    bite~
#ENDMOBILE

#MOBILE
Vnum       10417
Keywords   rat grey arena~
Short      a large grey rat~
Long       A large rat scuttles across your path, eyes glowing in the dark.
~
Desc       This is one large rat.  You would not want to allow him to bite you.
His grey fur is matted from blood and dirt, and his eyes seem to
watch your every movement.
~
Race       rodent~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc stayarea~
Affected   infrared truesight~
Stats1     0 6 11 25 500 2000
Stats2     1 10 75
Stats3     1 4 3
Stats4     0 0 0 0 0
Attribs    15 13 13 14 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Immune     charm~
Attacks    bite~
#ENDMOBILE

#MOBILE
Vnum       10418
Keywords   mole arena~
Short      a mole~
Long       A dirty mole appears from a hole in the ground.
~
Desc       This mole is covered in mud!  His body is plump and his movements
are slow.  You can see his small, beady eyes, but doubt that he
can really see you.
~
Race       mammal~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc stayarea~
Affected   infrared~
Stats1     0 6 11 25 500 2000
Stats2     1 10 99
Stats3     1 4 3
Stats4     0 0 0 0 0
Attribs    15 13 13 14 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Immune     charm~
#ENDMOBILE

#MOBILE
Vnum       10419
Keywords   mole arena~
Short      a mole~
Long       A dirty mole appears from a hole in the ground.
~
Desc       This mole is covered in mud!  His body is plump and his movements
are slow.  You can see his small, beady eyes, but doubt that he
can really see you.
~
Race       mammal~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc stayarea~
Affected   infrared~
Stats1     0 6 11 25 500 2000
Stats2     1 10 99
Stats3     1 4 3
Stats4     0 0 0 0 0
Attribs    15 13 13 14 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Immune     charm~
#ENDMOBILE

#MOBILE
Vnum       10420
Keywords   mole arena~
Short      a mole~
Long       A dirty mole appears from a hole in the ground.
~
Desc       This mole is covered in mud!  His body is plump and his movements
are slow.  You can see his small, beady eyes, but doubt that he
can really see you.
~
Race       mammal~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc stayarea~
Affected   infrared~
Stats1     0 6 11 25 500 2000
Stats2     1 10 99
Stats3     1 4 3
Stats4     0 0 0 0 0
Attribs    15 13 13 14 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Immune     charm~
#ENDMOBILE

#MOBILE
Vnum       10421
Keywords   mole arena~
Short      a mole~
Long       A dirty mole appears from a hole in the ground.
~
Desc       This mole is covered in mud!  His body is plump and his movements
are slow.  You can see his small, beady eyes, but doubt that he
can really see you.
~
Race       mammal~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc stayarea~
Affected   infrared~
Stats1     0 6 11 25 500 2000
Stats2     1 10 99
Stats3     1 4 3
Stats4     0 0 0 0 0
Attribs    15 13 13 14 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Immune     charm~
#ENDMOBILE

#MOBILE
Vnum       10497
Keywords   hvak1 advancer~
Short      Hungrily, a hollow voice~
Long       Hvak1 Advancer is here (should always be in 10499)
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc prototype~
Affected   detect_invis detect_hidden truesight~
Stats1     0 50 0 0 0 0
Stats2     0 0 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       10498
Keywords   hvak2 advancer~
Short      A rasping voice~
Long       Hvak2 Advancer is here (should always be in 10499)
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc prototype~
Affected   detect_invis detect_hidden truesight~
Stats1     0 50 0 0 0 0
Stats2     0 0 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       10499
Keywords   final mob~
Short      a newly created final mob~
Long       Some god abandoned a newly created final mob here.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc prototype~
Stats1     0 1 0 0 0 0
Stats2     0 0 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#OBJECT
Vnum     10300
Keywords bracelet charm academy~
Type     armor~
Short    a charm bracelet~
Long     A charm bracelet from the academy lies here~
WFlags   take wrist~
Values   2 2 0 0 0 0
Stats    2 0 0 0 0
Affect       -1 -1 1 31 0
#EXDESC
ExDescKey    bracelet charm~
ExDesc       This is a bracelet that will bring you luck in your travels. It can
be found at the Darkhaven Acamdemy
~
#ENDEXDESC

#MUDPROG
Progtype  drop_prog~
Arglist   100~
Comlist   mpforce $n sac $o
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     10301
Keywords combat boots academy~
Type     armor~
Short    a pair of black combat boots~
Long     A pair of black combat boots from the Academy lies here~
WFlags   take feet~
Values   3 3 0 0 0 0
Stats    3 0 0 0 0
Affect       -1 -1 100 14 0
#EXDESC
ExDescKey    combat boots~
ExDesc       This boots are so comfortable and light, you feel you can walk a lot
farther. The can be found at the Darkhaven Academy.
~
#ENDEXDESC

#MUDPROG
Progtype  drop_prog~
Arglist   100~
Comlist   mpforce $n sac $o
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     10302
Keywords belt leather academy~
Type     armor~
Short    a braided leather belt~
Long     A braided leather belt from the Academy lies here~
WFlags   take waist~
Values   2 2 0 0 0 0
Stats    2 0 0 0 0
Affect       -1 -1 1 5 0
#EXDESC
ExDescKey    belt leather~
ExDesc       This belt is made of a fine leather, braided for strength. You can get
it at the Darkhaven Academy.
~
#ENDEXDESC

#MUDPROG
Progtype  drop_prog~
Arglist   100~
Comlist   mpforce $n sac $o
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     10303
Keywords leggings mail academy~
Type     armor~
Short    heavy mail leggings~
Long     Heavy mail leggings from the Academy lie here~
WFlags   take legs~
Values   2 2 0 0 0 0
Stats    3 0 0 0 0
#EXDESC
ExDescKey    leggings~
ExDesc       These leggings will offer good protection until you can get better. They
can be found at the Darkhaven Academy.
~
#ENDEXDESC

#MUDPROG
Progtype  drop_prog~
Arglist   100~
Comlist   mpforce $n sac $o
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     10304
Keywords helmet iron academy~
Type     armor~
Short    a wrought iron helmet~
Long     A wrought iron helmet from the Academy~
WFlags   take head~
Values   3 3 0 0 0 0
Stats    2 0 0 0 0
Affect       -1 -1 1 3 0
#EXDESC
ExDescKey    helmet iron~
ExDesc       This is a helmet made of fine iron, from the Darkhaven Academy.  It will
protect you until you can find better.
~
#ENDEXDESC

#MUDPROG
Progtype  drop_prog~
Arglist   100~
Comlist   mpforce $n sac $o
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     10305
Keywords cape brocade academy~
Type     armor~
Short    a black brocade cape~
Long     A black brocade cape from the academy~
WFlags   take about~
Values   2 2 0 0 0 0
Stats    3 0 0 0 0
#EXDESC
ExDescKey    cape brocade~
ExDesc       This cape is made from a heavy brocade. It will offer you warmth and
protection until you can find something better. You can find it at the
Darkhave Academy.
~
#ENDEXDESC

#MUDPROG
Progtype  drop_prog~
Arglist   100~
Comlist   mpforce $n sac $o
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     10306
Keywords collar metal academy~
Type     armor~
Short    a strong metal collar~
Long     A strong metal collar from the academy~
WFlags   take neck~
Values   3 2 0 0 0 0
Stats    5 0 0 0 0
#EXDESC
ExDescKey    collar metal ~
ExDesc       This collar fits closely around your neck. It is thick with spikes to
protect you in battle. You can find it in the Darkhaven Academy
~
#ENDEXDESC

#MUDPROG
Progtype  drop_prog~
Arglist   100~
Comlist   mpforce $n sac $o
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     10307
Keywords visor completion academy~
Type     armor~
Short    a visor of completion~
Long     A visor of completion is here, emitting a faint glow.~
Flags    magic~
WFlags   take eyes~
Values   2 0 0 0 0 0
Stats    1 0 0 0 0
Affect       -1 -1 1 4 0
Affect       -1 -1 1 3 0
#EXDESC
ExDescKey    visor completion~
ExDesc       Congratulations! You have completed the Darkhaven Academy and can now
wear this visor with pride! It is magic too, type WEAR VISOR to use.
~
#ENDEXDESC

#MUDPROG
Progtype  wear_prog~
Arglist   100~
Comlist   mpechoat $n As you wear this visor, you feel more intelligent and wise!
mpechoaround $n As $n wears the visor of completion, $e looks more complete!
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     10308
Keywords plate armour academy~
Type     armor~
Short    a plate of armour~
Long     A plate of armour from the Academy lies here~
WFlags   take body~
Values   2 2 0 0 0 0
Stats    5 0 0 0 0
#EXDESC
ExDescKey    plate armour~
ExDesc       This plate of armour will give you protection until you can find
something better. 
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     10309
Keywords sleeves tin academy~
Type     armor~
Short    lightweight tin sleeves~
Long     Lightweight tin sleeves from the academy~
WFlags   take arms~
Values   3 3 0 0 0 0
Stats    1 0 0 0 0
Affect       -1 -1 1 1 0
#EXDESC
ExDescKey    sleeves tin~
ExDesc       This sleeves will protect your arms until you can find something better.
You can find them in the Darkhaven Academy.
~
#ENDEXDESC

#MUDPROG
Progtype  drop_prog~
Arglist   100~
Comlist   mpforce $n sac $o
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     10310
Keywords shield crest academy~
Type     armor~
Short    a shield with the Darkhaven Academy crest~
Long     A shield with the Darkhaven Academy crest lies here~
WFlags   take shield~
Values   2 2 0 0 0 0
Stats    5 0 0 0 0
#EXDESC
ExDescKey    shield crest~
ExDesc       This is your first shield, it will help keep you safe until you can
find something better.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     10311
Keywords orb eye enlightenment academy.~
Type     light~
Short    an eye of enlightenment~
Long     A glistening orbs shines as a guiding light to new adventurers.~
Flags    glow magic~
WFlags   take~
Values   0 0 -1 0 0 0
Stats    1 0 0 0 0
Affect       -1 -1 -1 24 0
#ENDOBJECT

#OBJECT
Vnum     10312
Keywords academy dagger~
Type     weapon~
Short    a finely honed dagger~
Long     You see a finely honed dagger here.~
Flags    magic~
WFlags   take wield~
Values   12 1 6 11 0 0
Stats    2 0 0 0 0
Affect       -1 -1 2 18 0
Affect       -1 -1 1 19 0
#ENDOBJECT

#OBJECT
Vnum     10313
Keywords sword academy~
Type     weapon~
Short    a finely honed sword~
Long     You see a finely honed sword here.~
Flags    magic~
WFlags   take wield~
Values   12 0 0 3 0 0
Stats    2 0 0 0 0
Affect       -1 -1 2 18 0
Affect       -1 -1 1 19 0
#EXDESC
ExDescKey    sword~
ExDesc       Made of decent quality, this sword should serve you well in your battles
to come.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     10314
Keywords dragonskin skin water~
Type     drinkcon~
Short    a dragonskin~
Long     You see a dragonskin water container here.~
WFlags   take~
Values   15 15 0 0 0 0
Stats    1 30 3 0 0
#ENDOBJECT

#OBJECT
Vnum     10315
Keywords mace academy~
Type     weapon~
Short    a finely wrought mace~
Long     You see a finely wrought mace here.~
Flags    magic~
WFlags   take wield~
Values   12 3 6 7 0 0
Stats    2 0 0 0 0
Affect       -1 -1 2 18 0
Affect       -1 -1 1 19 0
#EXDESC
ExDescKey    mace~
ExDesc       Made of decent quality this weapon shall servre you well in the battles
to come.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     10316
Keywords torch~
Type     light~
Short    a torch~
Long     A piece of wood, partly wrapped in cloth is here.~
WFlags   take ears~
Values   0 0 24 0 0 0
Stats    1 20 2 0 0
#ENDOBJECT

#OBJECT
Vnum     10317
Keywords dried rabbit meat~
Type     food~
Short    dried rabbit meat~
Long     Some sort of dried meat is on the ground here.~
WFlags   take~
Values   24 0 0 0 0 0
Stats    1 40 4 0 0
#ENDOBJECT

#OBJECT
Vnum     10318
Keywords shortsword sword snakebite~
Type     weapon~
Short    a shortsword named "Snakebite"~
Long     A sword lies here, twitching on its own.~
Flags    magic antigood antivampire~
WFlags   take wield~
Values   12 0 0 3 0 0
Stats    3 0 0 0 0
Affect       -1 -1 3 19 0
Affect       -1 -1 -1 1 0
#ENDOBJECT

#OBJECT
Vnum     10319
Keywords gloves kid academy~
Type     armor~
Short    kid gloves~
Long     A pair of kid gloves from the Academy lie here~
WFlags   take hands~
Values   3 0 0 0 0 0
Stats    2 0 0 0 0
Affect       -1 -1 1 2 0
#MUDPROG
Progtype  drop_prog~
Arglist   100~
Comlist   mpforce $n sac $o
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     10320
Keywords bag tricks~
Type     container~
Short    a bag of tricks~
Long     A mage seems to have left their bag here.~
WFlags   take~
Values   75 1 0 0 0 0
Stats    5 0 0 0 0
#EXDESC
ExDescKey    bag tricks~
ExDesc       This bag of tricks belongs to a member of the mage class.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     10321
Keywords bag healing~
Type     container~
Short    a bag of healing~
Long     A cleric seems to have left their bag here.~
WFlags   take~
Values   75 1 0 0 0 0
Stats    5 0 0 0 0
#EXDESC
ExDescKey    bag healing~
ExDesc       This bag of healing belongs to a member of the clerics class.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     10322
Keywords bag stealth~
Type     container~
Short    a bag of stealth~
Long     A thief seems to have left their bag here.~
WFlags   take~
Values   75 1 0 0 0 0
Stats    5 0 0 0 0
#EXDESC
ExDescKey    bag stealth~
ExDesc       This bag of stealth belongs to a member of the thief class.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     10323
Keywords bag war~
Type     container~
Short    a bag of war~
Long     A warrior seems to have left their bag here.~
WFlags   take~
Values   75 1 0 0 0 0
Stats    5 0 0 0 0
#EXDESC
ExDescKey    bag war~
ExDesc       This bag of war belongs to a member of the warrior class.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     10324
Keywords bag darkness~
Type     container~
Short    a bag of darkness~
Long     A vampire seems to have left their bag here.~
WFlags   take~
Values   75 1 0 0 0 0
Stats    5 0 0 0 0
#EXDESC
ExDescKey    bag darkness~
ExDesc       This bag of darkness belongs to a member of the vampire class.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     10325
Keywords bag nature~
Type     container~
Short    a bag of nature~
Long     A druid seems to have left their bag here.~
WFlags   take~
Values   75 1 0 0 0 0
Stats    5 0 0 0 0
#EXDESC
ExDescKey    bag nature~
ExDesc       This bag of nature belongs to a member of the druid class.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     10326
Keywords bag freedom~
Type     container~
Short    a bag of freedom~
Long     A ranger seems to have left their bag here.~
WFlags   take~
Values   75 1 0 0 0 0
Stats    5 0 0 0 0
#EXDESC
ExDescKey    bag freedom~
ExDesc       This bag of freedom belongs to a member of the ranger class.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     10330
Keywords anti-death antideath elixir potion~
Type     potion~
Short    an anti-death elixir~
Long     An odd, glowing potion lays here.~
Flags    glow~
WFlags   take~
Values   20 -1 -1 -1 0 0
Stats    2 0 0 0 0
Spells   'cure light' 'cure serious' 'refresh'
#EXDESC
ExDescKey    anti-death antideath elixir potion~
ExDesc       This potion was made to help heal you and restore your movements points.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     10331
Keywords scroll escape recall~
Type     scroll~
Short    a scroll of escape~
Long     A dark paper covered in arcane writing lies here.~
WFlags   take~
Values   10 -1 -1 -1 0 0
Stats    5 0 0 0 0
Spells   'remove curse' 'cure poison' 'word of recall'
#ENDOBJECT

#OBJECT
Vnum     10333
Keywords adventurer's guide book academy~
Type     armor~
Short    The Adventurer's Guide~
Long     A book with "DON'T PANIC, LOOK AT ME!" written on the cover lies here.~
Flags    metal~
WFlags   take hold~
Values   5 5 0 0 0 0
Stats    1 1234 123 0 0
Affect       -1 -1 1 3 0
Affect       -1 -1 1 5 0
Affect       -1 -1 1 4 0
#EXDESC
ExDescKey    sets~
ExDesc       Regular equipment setup:              Equipment setup during dual wield:
-----------------------------------------------------------------------------
<used as light>                       <used as light>
<worn on finger>                      <worn on finger>
<worn on finger>                      <worn on finger>
<worn around neck>                    <worn around neck>
<worn around neck>                    <worn around neck>
<worn on body>                        <worn on body>
<worn on head>                        <worn on head>
<worn on legs>                        <worn on legs>
<worn on feet>                        <worn on feet>
<worn on hands>                       <worn on hands>
<worn on arms>                        <worn on arms>
<worn as shield>                      <worn about body>
<worn about body>                     <worn about waist>
<worn about waist>                    <worn around wrist>
<worn around wrist>                   <worn around wrist>
<worn around wrist>                   <wielded>
<wielded>                             <dual wielded>
<held>                                <worn on ears>
<worn on ears>                        <worn on eyes>
<worn on eyes>
~
#ENDEXDESC

#EXDESC
ExDescKey    guide book~
ExDesc       Some helpful files for those new to mudding:
 
SPAM -        Will explain what spam is, and why you should not do it.
CONFIG -      Will teach you about our configuration menu.
SCORE -       Will tell you about your characters personal score sheet.
MOVEMENT -    Will teach you various commands for moving about the game.
OBJECTS -     Will teach you various commands to use your equipment.
CONTAINER -   Will teach you about using containers to holdblongings.
CHANNELS -    Will teach you about communication with other players.
GROUP -       Will help you with grouping with other adventurers.
COMBAT -      Will teach you how to choose, start and stop a fight.
DEATH -       Will tell you about the death experience in the game.
PRACTICE -    Will teach you about training spells, skills, and weapons.
INFORMATION - Will cover ways to find certain types of information.
 
To use these help files, type HELP <topic> from the topics listed in
capital letters above.
~
#ENDEXDESC

#MUDPROG
Progtype  get_prog~
Arglist   100~
Comlist   if ispc($n)
mea $n _whi Your intelligence is increased by reading and learning from this
mea $n _whi Adventurer's Guide book.  Take the time to "look book' and read!
endif
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     10343
Keywords kobold~
Type     trash~
Short    a newly created kobold~
Long     Some god dropped a newly created kobold here.~
Flags    prototype~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     10345
Keywords chains Chadoyn bindings~
Type     armor~
Short    the chadoyn's bindings~
Long     A set of of sturdy chains attached to a collar splays over the floor.~
Flags    metal~
WFlags   take neck~
Values   0 3 0 0 0 0
Stats    2 1 0 0 0
Affect       -1 -1 -3 17 0
#ENDOBJECT

#OBJECT
Vnum     10359
Keywords gnoll~
Type     trash~
Short    a newly created gnoll~
Long     Some god dropped a newly created gnoll here.~
Flags    prototype~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     10360
Keywords gnoll~
Type     trash~
Short    a newly created gnoll~
Long     Some god dropped a newly created gnoll here.~
Flags    prototype~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     10362
Keywords gnoll~
Type     trash~
Short    a newly created gnoll~
Long     Some god dropped a newly created gnoll here.~
Flags    prototype~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     10363
Keywords gnoll~
Type     trash~
Short    a newly created gnoll~
Long     Some god dropped a newly created gnoll here.~
Flags    prototype~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     10365
Keywords gnoll~
Type     trash~
Short    a newly created gnoll~
Long     Some god dropped a newly created gnoll here.~
Flags    prototype~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     10366
Keywords gnoll~
Type     trash~
Short    a newly created gnoll~
Long     Some god dropped a newly created gnoll here.~
Flags    prototype~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     10367
Keywords board academy~
Type     trash~
Short    the Newbie Council Noteboard~
Long     A board stands here, ready for your posts.~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#EXDESC
ExDescKey    board newbie~
ExDesc       This board can be read by typing NOTE LIST and then NOTE READ <#>.
Type HELP NOTE for instructions on how to post a note here.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     10370
Keywords staff shimmering magical~
Type     staff~
Short    a shimmering, magical staff~
Long     A magical staff shimmers on the ground.~
Flags    glow magic bless~
WFlags   take hold~
Values   5 1 1 -1 0 0
Stats    1 60 6 0 0
Spells   'sanctuary'
#ENDOBJECT

#OBJECT
Vnum     10371
Keywords shield shiny~
Type     armor~
Short    a shiny shield~
Long     A shiny shield lies here, surrounded by an aura of magic.~
Flags    glow magic bless~
WFlags   take hold~
Values   2 2 0 0 0 0
Stats    1 200 20 0 0
#ENDOBJECT

#OBJECT
Vnum     10372
Keywords map hand-drawn~
Type     book~
Short    a hand-drawn map~
Long     A hand-drawn map has been carelessly forgotten.~
Flags    glow magic bless~
WFlags   take~
Values   0 0 0 0 0 0
Stats    1 100 10 0 0
#EXDESC
ExDescKey    map~
ExDesc       Instructions for use:
 
This map will magically point you in the right direction.  To invoke its
magical powers, you must examine it.  Remember, this map will only work
on a roadway or path.  It will not work within the Academy, and this map
will _not_ direct you back to Darkhaven.
 
Be warned that this map's power will eventually wane.  When this happens,
it will vanish...
 
~
#ENDEXDESC

#MUDPROG
Progtype  exa_prog~
Arglist   100~
Comlist   mea $n _yel The map radiates pulsating blasts of energy!
mpecho _red $O glows red before your eyes!
if isimmort($n)
or level($n) <= 12
  if inroom($n) == 21038
  or inroom($n) == 21037
  or inroom($n) == 21036
    mea $n _cha The map draws you to the west.
  else
  if inroom($n) == 21000
  or inroom($n) == 21042
  or inroom($n) == 21043
  or inroom($n) == 21044
    mea $n _cha The map draws you to the south.
  else
  if inroom($n) == 21020
    mea $n _cha The map draws you to the east.
  else
  if inroom($n) == 21019 
    mea $n _cha The map draws you to the north.
  else
  if inroom($n) < 21000
  or inroom($n) > 21407
    mea $n The map spins and glows, but is too far from Darkhaven to function.
  else
    mea $n The map seems unable to direct you.
  endif
endif
endif
endif
endif
else
  mea $n You are far too experienced to use this map!
  mea $n The Gods force you to sacrifice the map!
  mpforce 0.$n drop map
  mpforce 0.$n sac map
endif
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     10373
Keywords map magic~
Type     book~
Short    a magical map~
Long     A map glows with a magical blessing.~
Flags    glow magic bless~
WFlags   take~
Values   0 0 0 0 0 0
Stats    1 100 10 0 0
#EXDESC
ExDescKey    map~
ExDesc       Instructions for use:
 
This map will magically point you in the right direction.  To invoke its
magical powers, you must examine it.  Remember, this map will only work
on a roadway or path.  It will not work within the Academy, and this map
will _not_ direct you back to Darkhaven.
 
Be warned that this map's power will eventually wane.  When this happens,
it will vanish...
 
~
#ENDEXDESC

#MUDPROG
Progtype  exa_prog~
Arglist   100~
Comlist   mea $n _yel The map showers you with pulses of energy!
mpecho _red $O glows red before your eyes!
if isimmort($n)
or level($n) <= 12
  if inroom($n) == 21038
  or inroom($n) == 21012
  or inroom($n) == 21113
  or inroom($n) == 21112
  or inroom($n) == 3503
    mea $n _cha The map draws you to the east.
  else
  if inroom($n) == 3502
    mea $n _cha The map draws you to the northeast.
  else
  if inroom($n) == 6500
  else
  if inroom($n) < 21000
  or inroom($n) > 21407
    mea $n The map spins and glows, but is too far from Darkhaven to function.
  else
    mea $n The map seems unable to direct you.
  endif
endif
endif
endif
else
  mea $n You are far too experienced to use this map!
  mea $n The Gods force you to sacrifice the map.
  mpforce 0.$n drop map
  mpforce 0.$n sac map
endif
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     10374
Keywords map old decaying~
Type     scroll~
Short    an old, decaying map~
Long     An old map lies here, crushed and decaying.~
Flags    glow magic bless~
WFlags   take~
Values   50 -1 -1 -1 0 0
Stats    1 1 0 0 0
Spells   'word of recall' 'NONE' 'NONE'
#EXDESC
ExDescKey    map~
ExDesc       Instructions for use:
 
This map will lead you to a room of magic, from which you can be transported
out of the city of Darkhaven.  The map will point you in the right direction
when you examine it...
 
The map is magical, and will eventually disappear from your inventory.  If
you want to return to the city, you can "recite map" and you will recall.
 
~
#ENDEXDESC

#MUDPROG
Progtype  exa_prog~
Arglist   100~
Comlist   mpecho _whi $O glows with a blinding white light!
if isimmort($n)
or level($n) <= 12
  if inroom($n) == 21038
  or inroom($n) == 21037
  or inroom($n) == 21036
  or inroom($n) == 21163
  or inroom($n) == 21165
  or inroom($n) == 21182
    mea $n _cha The map draws you to the west.
  else
  if inroom($n) == 21000
    mea $n _cha The map draws you to the northwest.
  else
  if inroom($n) == 21166
  or inroom($n) == 21167
  or inroom($n) == 21168
  or inroom($n) == 21181
    mea $n _cha The map draws you to the north.
  else
  if inroom($n) < 21000
  or inroom($n) > 21407
    mea $n The map spins and glows, but is too far from Darkhaven to function.
  else 
    mea $n The map seems unable to direct you.
  endif
endif
endif
endif
else
  mea $n You are far too experienced to be using this map!
  mer $n The Gods do not allow $n to use $O.
  mpforce 0.$n drop map
  mpforce 0.$n sac map
endif
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     10375
Keywords map wizard's wizard~
Type     scroll~
Short    a wizard's map~
Long     An absent-minded wizard dropped a map here.~
Flags    glow magic bless~
WFlags   take~
Values   51 -1 -1 -1 0 0
Stats    1 100 10 0 0
Spells   'word of recall' 'NONE' 'NONE'
#EXDESC
ExDescKey    map~
ExDesc       This map will lead you to a room of magic, from which you can be transported
out of the city of Darkhaven.  The map will point you in the right direction
when you examine it...
 
This map is magical, and will eventually disappear from your inventory.  If
you want to return to the city, you can "recite map" and you will recall.
 
~
#ENDEXDESC

#MUDPROG
Progtype  exa_prog~
Arglist   100~
Comlist   mpecho _dbl $O glows with an aura of magic.
if isimmort($n) 
or level($n) <= 12
  if inroom($n) == 21038
  or inroom($n) == 21037
  or inroom($n) == 21036
  or inroom($n) == 21163
  or inroom($n) == 21165
    mea $n _cha The map draws you to the west.
  else
  if inroom($n) == 21000
    mea $n _cha The map draws you to the northwest.
  else
  if inroom($n) == 21166
  or inroom($n) == 21167
  or inroom($n) == 21168
  or inroom($n) == 21181
    mea $n _cha The map draws you to the north.
  else
  if inroom($n) == 21182
    mea $n The map draws you to the east.
  else
  if inroom($n) < 21000
  or inroom($n) > 21407
    mea $n The map spins and glows, but is too far from Darkhaven to function.
  else
    mea $n The map seems unable to direct you.
  endif
endif
endif
endif
endif
else
  mea $n You are far too experienced to use this map!
  mea $n Thoric forces you to sacrifice $O
  mer $n The Gods force $n to sacrifice $O
  mpforce 0.$n drop map
  mpforce 0.$n sac map
endif
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     10397
Keywords scboots~
Type     armor~
Short    black deerskin boots~
Long     A pair of black boots lies here.~
WFlags   take feet~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     10398
Keywords scrobes~
Type     armor~
Short    midnight black robes~
Long     A pile of dark cloth is lieing here.~
WFlags   take about~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     10399
Keywords scstaff~
Type     staff~
Short    staff of the Arcane~
Long     A staff is here, standing by itself~
Flags    evil magic~
WFlags   take hold~
Values   54 100 100 -1 0 0
Stats    1 0 0 0 0
Spells   'lightning bolt'
#ENDOBJECT

#OBJECT
Vnum     10400
Keywords bag wit~
Type     container~
Short    a bag of wit~
Long     An augurer seems to have left their bag here.~
WFlags   take~
Values   75 1 0 0 0 0
Stats    5 0 0 0 0
#EXDESC
ExDescKey    bag wit~
ExDesc       This bag of tricks belongs to a member of the augurer class.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     10401
Keywords fountain~
Type     fountain~
Short    a fountain~
Long     A large marble fountain gushes forth here.~
Values   50 50 0 0 0 0
Stats    500 3000 300 0 0
#EXDESC
ExDescKey    fountain~
ExDesc       It is very nice.  Made from fine white marble.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     10410
Keywords menacing granitic blade~
Type     weapon~
Short    a menacing granitic blade~
Long     A blade of metallic stone protrudes from a leather-wrapped hilt.~
Flags    dark magic~
WFlags   take wield~
Values   12 1 6 11 0 0
Stats    2 0 0 0 0
Affect       -1 -1 2 18 0
Affect       -1 -1 1 19 0
#EXDESC
ExDescKey    menacing granitic blade~
ExDesc       Of rough but usable quality, it should serve you well in your early years.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     10411
Keywords adamantium mace~
Type     weapon~
Short    a gleaming adamantium mace~
Long     A mace of brightly gleaming metal hums with inner power.~
Flags    hum magic bless metal~
WFlags   take wield~
Values   12 0 0 7 0 0
Stats    2 0 0 0 0
Affect       -1 -1 2 18 0
Affect       -1 -1 1 19 0
#EXDESC
ExDescKey    adamantium mace~
ExDesc       Forged of a gleaming metal, this mace will serve you well in your early years.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     10412
Keywords heavy broadsword broad sword~
Type     weapon~
Short    a heavy, iron-forged broadsword~
Long     Light glints from the blade of a heavy, iron-forged broadsword.~
Flags    magic metal~
WFlags   take wield~
Values   12 0 0 3 0 0
Stats    2 0 0 0 0
Affect       -1 -1 2 18 0
Affect       -1 -1 1 19 0
#EXDESC
ExDescKey    broadsword broad sword~
ExDesc       Made of a heavy iron alloy, it will serve you well in your early years.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     10413
Keywords root dirty arena~
Type     pill~
Short    a dirty root~
Long     A root, covered in dirt, lies here on the ground.~
Flags    organic buried~
WFlags   take hold~
Values   20 -1 -1 -1 0 0
Stats    3 1200 120 0 0
Affect       -1 -1 1 5 0
Affect       -1 -1 1 4 0
Spells   'cure critical' 'restore mana' 'NONE'
#ENDOBJECT

#OBJECT
Vnum     10499
Keywords final object~
Type     trash~
Short    a newly created final object~
Long     Some god dropped a newly created final object here.~
Flags    prototype~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#ROOM
Vnum     10300
Name     Darkhaven Academy~
Sector   forest~
Flags    indoors safe nosummon~
Desc     You stand inside the Darkhaven Academy, an establishment designed to teach
the basics of play inside this game.  Each room has a specific purpose and
contains information on the various commands to maneuver around and interact 
with the players.  We recommend you explore the Academy in full, taking the 
time to read the instructions in each room.
 
Type N to move north to the next room in the Academy.  If you have already
completed the rigors of the Academy and wish to test your combat mettle in
the battlegrounds, type OPEN S or OPEN DOOR, then S to enter the arena.
~
#EXIT
Direction north~
ToRoom    10301
Desc      A Stone Corridor
~
Flags     nomob~
#ENDEXIT

#EXIT
Direction south~
ToRoom    10382
Keywords  door~
Flags     isdoor closed nomob~
#ENDEXIT

#EXIT
Direction up~
ToRoom    21280
Desc      Above you is the entrance to the town of Darkhaven.
~
#ENDEXIT

Reset M 0 10399 1 10300
Reset D 0 10300 2 1
Reset O 0 10401 1 10300
#EXDESC
ExDescKey    door~
ExDesc       You see a solid oak door.
~
#ENDEXDESC

#EXDESC
ExDescKey    s~
ExDesc       You see an oak door.
~
#ENDEXDESC

#EXDESC
ExDescKey    south~
ExDesc       You see a door.
~
#ENDEXDESC

#MUDPROG
Progtype  leave_prog~
Arglist   100~
Comlist   if ispc($n)
if level($n) == 1
mpforce $n config +brief
endif
endif
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     10301
Name     A Stone Corridor~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     To the west is the language lessons room. Lady Abbigalye is there
to assist you in learning the languages of the land.  To the east
is where Domick will assist you in practicing your weapons, skills
and spells.  When you are finished with your lessons, come back
here and continue north through the Academy.
~
#EXIT
Direction north~
ToRoom    10304
Desc      Reading Room
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    10303
Desc      The Laboratory of Skills and Spells.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    10300
Desc      Entrance to Darkhaven Academy
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    10306
Desc      Abbigayle's Language Lessons.
~
#ENDEXIT

#MUDPROG
Progtype  leave_prog~
Arglist   100~
Comlist   if isimmort($n)
else
  mpforce $n vis
endif
~
#ENDPROG

#MUDPROG
Progtype  entry_prog~
Arglist   100~
Comlist   if ispc($n)
if level($n) == 1
mpechoat $n _whi You cannot proceed until you have reached level 2!
mpechoat $n _whi I shall return you to Tsythia promptly.
mptransfer 0.$n 10300
mpat 10300 mpforce 0.$n look
endif
endif
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     10302
Name     Somewhere~
Sector   inside~
Flags    nomob indoors nosummon noastral~
Desc     You did it! You are an excellent student! To continue your education,
please leave north. That will return you to the Reading room.
~
#EXIT
Direction north~
ToRoom    10304
Desc      The Reading Room
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     10303
Name     The Laboratory of Skills and Spells~
Sector   inside~
Flags    indoors safe nosummon~
Desc     This is where you will practice your arsenal of weapons, spells and skills.
Type PRACTICE to get a list of these currently available to you.  Everyone
will have sections listing skills, weapons and languages.  Spells casters
will have an additional section for spells.  To practice a spell, skill or
weapons style, type PRACTICE <full name of spell, skill or weapon style>.
 
For instance, to practice dispel magic, you would type PRAC DISPEL MAGIC.
When practicing, you start at 0% and one practice will earn you between
15% and 20% proficieny.  Additional knowledge is gained through usage of
the skill or spell until adept, which is a maximum of 30% - 95%.
 
To get see information using spells, skills or weapons, type HELP CAST or
HELP <spell, skill or weapon style>.  For general questions on practicing,
type HELP PRACTICE.  The number of practice sessions you may gain at each
level is determined by the amount of wisdom you have when you level.
~
#EXIT
Direction west~
ToRoom    10301
Desc      A Stone Corridor
~
#ENDEXIT

Reset M 0 10340 1 10303
#ENDROOM

#ROOM
Vnum     10304
Name     The Reading Room~
Sector   inside~
Flags    indoors silence nosummon noastral~
Desc     This is a silent room, which means while here you will not see any of the
channels. In fact, you can only use socials, emotes and group tell here.
The room was created to give you a quiet place to read our help files.
You can reduce your own screen scroll by reducing the number of channels 
you receive. You can get a full list of channels by typing CHAN. You may 
turn off a channel by type CHAN -<channel> and reactive a channel by 
typing CHAN +<channel>. For example, you can turn off auction channel by 
type CHAN -AUCTION and you can turn it back on by typing CHAN +AUCTION. 
You can also turn off ALL your channels by typing CHAN -ALL and turn them 
all on again by typing CHAN +ALL. Once you have finished reading, you are
ready to test your ability to negotiate your way around.
Going west will take you into another part of the Academy. The test is to
follow all the room descriptions until you can find your way back to this 
point. If at any time you become lost, type U to return to this room. Once 
you have successfully returned here, please continue to the north to
explore the rest of the Academy.
~
#EXIT
Direction north~
ToRoom    10314
Desc      A Marble Corridor
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    10301
Desc      A Stone Corridor
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    10307
Desc      Wandering the Academy
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     10305
Name     Chamber of Trials for Rangers~
Sector   inside~
Flags    indoors safe nosummon noastral~
Desc     Here you will experience your first full combat against MOBILES, also known
as MOBS. Mobile is the name used for monsters and the like in the game.
All exits, except down, lead to a CAGE mob. Some of these cage mobs may be
aggressive and will attack you upon entering their room. As you kill them, 
you will gain experience, as well as academy equipment and gold. Once you 
have defeated a mob, type GET ALL CORPSE to loot the coins and equipment.
You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take
everything from the corpse when you kill it. Autogold will take only the
gold from the corpse. When you loot a corpse of equipment, the items are
transferred to your inventory. You may suffer injury during the battle, so 
return here and type REST or SLEEP. This will speed your healing process. 
When you are finished healing, type WAKE or STAND to continue.
~
#EXIT
Direction north~
ToRoom    10389
Desc      A cage
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    10388
Desc      A cage
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    10387
Desc      A cage
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    10390
Desc      A cage
~
#ENDEXIT

#EXIT
Direction down~
ToRoom    10356
Desc      A Stone Corridor
~
#ENDEXIT

Reset M 0 10333 1 10305
Reset O 0 10401 1 10305
#ENDROOM

#ROOM
Vnum     10306
Name     Abbigayle's Language Lessons~
Sector   inside~
Flags    indoors safe nosummon~
Desc     This is where you LEARN your LANGUAGES.  Languages are learned differently
than spells, skills and weapons, as you must be adept ata language before
you may use it.  To see a list of the languages available to you, simply
type PRACTICE.  You do not need to learn the TONGUE of your race nor the
common language, as they both come naturally to you.  To learn a language,
type LANGUAGE LEARN <language type>.
 
For more information on how to learn a language, type HELP LANGUAGES.  To
learn how to use languages, type HELP SPEAK and HELP TONGUE.  It will cost
a few practice sessions each time you wish to increase your fluency in a
language.  Those who are intelligent, wise and lucky will find it takes
fewer practice sessions to become adept at a language.
~
#EXIT
Direction east~
ToRoom    10301
Desc      A Stone Corridor
~
#ENDEXIT

Reset M 0 10394 1 10306
#ENDROOM

#ROOM
Vnum     10307
Name     Wandering the Academy~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     Each player has a menu of items that the game controls automatically once
it has been configured. To get a list of this menu, type CONFIG. For this
part of your schooling, it is suggested you type CONFIG +AUTOEXIT. This
will have the mud show you all obvious exits available to you. When you
are moving around the game, EXIT is a very important command. When you
type EXIT, it shows you the room names each exit shown under obvious exits.
You can use this command to get hints of dangers and death traps that might
be close by. You may also try to LOOK in adjoining rooms. You do this by
typing LOOK <direction>. Your next move is to the west, to see what you
are walking into, try typing EXIT and L W. 
~
#EXIT
Direction east~
ToRoom    10304
Desc      The Reading Room
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    10309
Desc      Wandering Darkhaven Academy, it looks safe
~
#ENDEXIT

#EXIT
Direction up~
ToRoom    10304
Desc      Back to the beginning
~
#ENDEXIT

#EXDESC
ExDescKey    Door~
ExDesc       You see a solid oak door.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     10308
Name     A Dank Pit~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     Here stands a Chadoyn.  He was captured trying to slaughter the students
of the Academy, and the Immortals decided to spare his life and throw him
in chains for use as a teaching aid.  With him you can practice attacking
and fleeing, but hopefully not dying.  You will also want to make use of
the 'consider' command.  This command compares your level and hitpoints
to that of the creature.  To use here, type 'con chadoyn'.
 
To use the consider command elsewhere, type CON <MOBNAME>.  It is wise to
ALWAYS consider a mob before fighting it the first time.  This will many
times save your life, as mobs are often a lot more difficult then they
outwardly appear.  Be careful and enjoy your fight.
~
#EXIT
Direction west~
ToRoom    10316
Desc      A Dank Pit
~
#ENDEXIT

Reset M 0 10345 1 10308
  Reset E 1 10345 1 3
#ENDROOM

#ROOM
Vnum     10309
Name     Wandering Darkhaven Academy~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     This is where you will start learning about exits not listed under "Exits".
Doors are not seen on the game. You must read room description and LOOK
<direction> to find them. Another method of finding a door is to "bump" into
the walls. Type N. OUCH! You ran into the door. You want to be careful not
to be affected with the pass door spell while using the bump method, as you
may end up in a room you would rather not visit. Now, type OPEN N or OPEN
DOOR. Next type EXIT, you will now see the north exit listed under "Exits".
Type HELP OPEN to find out more information on doors.
~
#EXIT
Direction north~
ToRoom    10310
Desc      An Enclosed Room
~
Keywords  door~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction east~
ToRoom    10307
Desc      Wandering the Academy
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    10311
Desc      Lost in Darkhaven Academy
~
#ENDEXIT

#EXIT
Direction up~
ToRoom    10304
Desc      Back to the beginning
~
#ENDEXIT

Reset D 0 10309 0 1
#EXDESC
ExDescKey    door~
ExDesc       You see a solid oak door.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     10310
Name     An Enclosed Room~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     You did it! Well done. You will find many rooms such as this all over the
game. Some are easy to find because of hints in the room descriptions.
Some are very hard to find, as the clues could be rooms away. However, you
are now armed with the tools to locate them. You know how to use "look", 
bump, and "exit". Many classes also get a spell called "scry". This spell
will allow the person affected by it to see the into the adjoining rooms.
It is used like "look", but gives you more detailed information. To see if
you gain the scry spell at a later level, type SLIST. This will give you a
list of all spells, skills and weapon types you may practice. Slist also
gives you information on what level you may practice each, to what percent
you are currently practiced in each, and what the maximum percent that you
may practice each.
~
#EXIT
Direction south~
ToRoom    10309
Desc      Wandering Darkhaven Academy
~
Keywords  door~
Flags     isdoor closed~
#ENDEXIT

Reset D 0 10310 2 1
#ENDROOM

#ROOM
Vnum     10311
Name     Lost in Darkhaven Academy~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     There are several special exit types that you may encounter in your travels.
You have experienced open exits and closed doors to this point. There are
also hidden doors. The hidden door can not be found with the "bump" method.
Often they will not show up with the "look" method either. These exits are
found by reading room descriptions, mobiles descriptions and looking at
objects. You are looking for words that stand out, those words will be the
door name. You will also find doors that are locked. You may get past some
locked doors with the pass door spell, the pick door skill or bash door skill.
Some doors may only be passed by using the matching key. Other exits you
may find require you to be skilled in climb or affected by the fly spell.
All exits are in real directions that can be abbreviated to the following:
N, E, W, S, NE, NW, SE, SW, U, or D. There are also SOMEWHERE exits that
use "leave", "climb", "enter", or just a word to use. To the north you
will experience a hidden exit, use the room description to find the door name.
~
#EXIT
Direction north~
ToRoom    10312
Desc      Lost in Darkhaven Academy
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    10309
Desc      Wandering Darkhaven Academy
~
#ENDEXIT

#EXIT
Direction up~
ToRoom    10304
Desc      Back to the beginning
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     10312
Name     Lost in Darkhaven Academy~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     You are standing in a richly decorated room. A large oak table surrounded
by twelve chairs dominates a large portion of the area. Crystal globes with
continual light spells cast on them hover about the room, providing a soft
comfortable light. The walls are adorned with tapestries of the finest
quality. The tapestry on the west wall draws your attention more so than
the others. Now, you have many clues on the possible exit. Try to find the
right word by typing LOOK <word>. For example, try LOOK GLOBES. Sometimes
looking at other things in the rooms description will lead you to the word
that will open the exit. 
~
#EXIT
Direction south~
ToRoom    10311
Desc      Lost in Darkhaven Academy
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    10313
Desc      door
~
Keywords  tapestry door~
Flags     isdoor closed secret~
#ENDEXIT

#EXIT
Direction up~
ToRoom    10304
Desc      Back to the beginning
~
#ENDEXIT

Reset D 0 10312 3 1
#EXDESC
ExDescKey    tapestry~
ExDesc       Upon closer inspection you realise that this is not even a tapestry, but
a cunningly camouflaged wall! You can see the outline of a door as you
look closer.
~
#ENDEXDESC

#EXDESC
ExDescKey    west~
ExDesc       You see a tapestry on the wall here, something just isn't right about it.
~
#ENDEXDESC

#EXDESC
ExDescKey    w~
ExDesc       You see a tapestry on the wall.
~
#ENDEXDESC

#EXDESC
ExDescKey    door~
ExDesc       You see a cleverly disguised door.
~
#ENDEXDESC

#EXDESC
ExDescKey    Crystal globes~
ExDesc       This globes cast shadows in the corners. The shadows on the west
tapestry almost appears to be an opening.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     10313
Name     A Secret Alcove~
Sector   inside~
Flags    nomob indoors nosummon noastral~
Desc     Well Done! You have found this secret room. Sometimes these secret rooms
will contain valuable items or will lead to other parts of the area you
are exploring. Always pay close attention to room descriptions, mobiles
descriptions and items, this will many times bring profitable results.
This is a where you will experience a Somewhere exit. To find your way
out, try looking at the picture on the wall. If you can not figure it out, 
you may leave by the up exit. Good luck!
~
#EXIT
Direction east~
ToRoom    10312
Desc      Lost in Darkhaven Academy
~
Keywords  door~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction up~
ToRoom    10304
Desc      Back to the beginning
~
#ENDEXIT

#EXIT
Direction somewhere~
ToRoom    10302
Keywords  crack~
Flags     auto~
#ENDEXIT

Reset D 0 10313 1 1
#EXDESC
ExDescKey    door~
ExDesc       You see an oak door.
~
#ENDEXDESC

#EXDESC
ExDescKey    picture~
ExDesc       This is a picture of fresh cut flowers in a glass vase. It seems to
be hanging here just to cover a huge crack. That crack is so large, you
can probably squeeze through it! Perhaps you should look closer at the
crack. HINT: type CRACK. 
~
#ENDEXDESC

#EXDESC
ExDescKey    crack~
ExDesc       This is a huge CRACK, you could probably squeeze through it. 
~
#ENDEXDESC

#EXDESC
ExDescKey    wall~
ExDesc       This is a picture of fresh cut flowers in a glass vase. It seems to
be hanging here just to cover a huge crack. That crack is so large, you
can probably squeeze through it! Perhaps you should look closer at the
crack. HINT: type CRACK.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     10314
Name     A Marble Corridor~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     This room will teach you several commands to check your statistics and 
character health. These commands are SCORE, EQUIPMENT, INVENTORY, and
LEVEL. Score is used by typing SC, it tells you all the basic statistics
about your character. Equipment is used by typing EQ, this shows you all 
the items you are currently wearing. Inventory is used by typing I, and 
shows you all items you are carrying other than your worn equipment.
Level is used by typing LEVEL, it show your current level, your current
experience points, and the experience needed for the next few levels.
Use the help menu to get more information on the topics covered here,
type HELP <subject>.
~
#EXIT
Direction north~
ToRoom    10315
Desc      Preparing for combat
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    10304
Desc      The Reading Room
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     10315
Name     Preparing for combat~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     The time is drawing near to experience combat.  Directly below you now is
the Chadoyn Pit, the home of a creature which will assist you in learning
how to initiate combat.  The Chadoyn is not aggressive, which means you
must begin the fight.  There are many ways to start a fight, the quickest
way is to type KILL <mob>.  As you gain skills and spells, you may find
many of them are also capable of initiating combat.
 
Some of the more popular spells used to start an attack are DISPEL MAGIC,
SLEEP, CHARM PERSON, BLINDNESS, WEAKEN, CURSE, and FAERIE FIRE.  Some of
the most popular skills used to begin an attack are STEAL and BACKSTAB.
  ** These skills and spells WILL also begin an attack on a player **
 
Wands, staves and scrolls may also be used to start fights. 
~
#EXIT
Direction north~
ToRoom    10317
Desc      A Marble Corridor
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    10314
Desc      A Marble Corridor
~
#ENDEXIT

#EXIT
Direction down~
ToRoom    10316
Desc      A Dank Pit
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     10316
Name     A Dank Pit~
Sector   inside~
Flags    nomob indoors nosummon noastral~
Desc     This room explains about WIMPY, FLEE, and RECALL as a way to leave from
combat. Wimpy is an automatic withdrawal from a fight when your hitpoints
reach a set minimum. To set your wimpy, type WIMPY or WIMPY <number>. The
number being the amount of hitpoints you want remaining when you leave the
battle. You will lose experience for wimpying out of a fight, but the amount
of experience lost will generally be less then the amount lost from death.
You may also manually withdraw from a fight with flee. To use flee, just
type FLEE. You may flee out of the fight at any amount of hitpoints. Fleeing
will cost you loss of experience. You may also "recall" from a fight. This
is done with the spell "word of recall" or reciting a recall scroll. You 
lose more experience when you recall from a fight then when you use wimpy
or flee. Recall should be used as a last resort.
~
#EXIT
Direction east~
ToRoom    10308
Desc      A Dank Pit
~
#ENDEXIT

#EXIT
Direction up~
ToRoom    10315
Desc      Preparing for combat
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     10317
Name     A Marble Corridor~
Sector   inside~
Flags    indoors safe nosummon noastral~
Desc     Congratulations! You have come far in your training. Your next step is
getting your equipment from the cage mobs for your chosen class. North
of here is the Academy Healer, Lord Toric.  He will cast spells on you,
to help with your fights. Sit with him until you are ready to proceed in
your training.
~
#EXIT
Direction north~
ToRoom    10319
Desc      The Academy Healer
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    10315
Desc      Preparing for combat
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     10318
Name     Hall of the Warrior~
Sector   inside~
Flags    indoors safe nosummon noastral~
Desc     You see shields of every make and shape mounted on the walls here. Donated
by the warriors who have passed through these hallowed halls before you. The
clash and ring of steel can be heard coming from the floor beneath you.
~
#EXIT
Direction down~
ToRoom    10325
Desc      Chamber of Trials for Warriors
~
#ENDEXIT

Reset M 0 10352 1 10318
#ENDROOM

#ROOM
Vnum     10319
Name     The Academy Healer~
Sector   inside~
Flags    nomob indoors safe nosummon~
Desc     This is a healer. You will find many of them throughout the game. Their
purpose is to cast spells of armor, bless, cure blindness, cure poison, 
cure light, and refresh. The healer casts these spells randomly to the
characters in the room. Some healers have programs that will allow you
to purchase certain spells for coins. Others have programs that will give
you a spell when you say a certain word or phrase, or do a certain social
to them. It is important to look at mobiles to read their descriptions.
Many will have hints in their descriptions that will tell you what to
say or do to get their favor.
~
#EXIT
Direction north~
ToRoom    10355
Desc      The Room of Portals
~
Flags     nomob~
#ENDEXIT

#EXIT
Direction south~
ToRoom    10317
Desc      A Marble Corridor
~
#ENDEXIT

Reset M 0 10342 1 10319
Reset O 0 10401 1 10319
#ENDROOM

#ROOM
Vnum     10320
Name     Hall of the Druid~
Sector   inside~
Flags    safe nosummon noastral~
Desc     Walking along this hall is strangely reminiscent of a stroll through a
lush forest. A light breeze touches your cheek and you look twice to make
sure you are indeed in Darkhaven Academy. You see a soft glow coming from
the floor.
~
#EXIT
Direction down~
ToRoom    10326
Desc      Chamber of Trials for Druids
~
#ENDEXIT

Reset M 0 10354 1 10320
#ENDROOM

#ROOM
Vnum     10321
Name     Hall of the Vampire~
Sector   inside~
Flags    indoors safe nosummon noastral~
Desc     The hall is so dimly lit here that details are hard to discern. The rustle
of dead leaves, blowing in the wind, fills your ears. As you grow to realize
they are more whispers than leaves, you find yourself compelled. Willingly,
you proceed to their source.
~
#EXIT
Direction down~
ToRoom    10327
Desc      Chamber of Trials for Vampires
~
#ENDEXIT

Reset M 0 10353 1 10321
#ENDROOM

#ROOM
Vnum     10322
Name     Hall of the Thief~
Sector   inside~
Flags    indoors safe nosummon noastral~
Desc     You have the distinct feeling that you are not the only person here.
Every now and then you catch glimpses of shadows dancing across the wall.
You can feel a slight breeze, as if someone has passed close by you. Upon
searching the area, you confirm you are the only person in sight.
~
#EXIT
Direction down~
ToRoom    10328
Desc      Chamber of Trials for Thieves
~
#ENDEXIT

Reset M 0 10351 1 10322
#ENDROOM

#ROOM
Vnum     10323
Name     Hall of the Mage~
Sector   inside~
Flags    indoors safe nosummon noastral~
Desc     The pungent odour of sulphur is dominant here. Fine mists cover the floor,
and a harsh chanting seems to be coming from all around you. Thunder claps
and bursts of light can be seen and heard coming from below you.
~
#EXIT
Direction down~
ToRoom    10329
Desc      Chamber of Trials for Mages
~
#ENDEXIT

Reset M 0 10349 1 10323
#ENDROOM

#ROOM
Vnum     10324
Name     Hall of the Cleric~
Sector   inside~
Flags    indoors safe nosummon noastral~
Desc     A feeling of utter peace and tranquility fills your spirit, ahead you
see the horrors of your nightmares come to life, not giving them a second
glance you pass right through them to fulfill your destiny.
~
#EXIT
Direction down~
ToRoom    10330
Desc      Chamber of Trials for Clerics
~
#ENDEXIT

Reset M 0 10350 1 10324
#ENDROOM

#ROOM
Vnum     10325
Name     Chamber of Trials for Warriors~
Sector   inside~
Flags    indoors safe nosummon noastral~
Desc     Here you will experience your first full combat against MOBILES, also known
as MOBS. Mobile is the name used for monsters and the like in the game.
All exits, except down, lead to a CAGE mob. Some of these cage mobs may be
aggressive and will attack you upon entering their room. As you kill them,
you will gain experience, as well as academy equipment and gold. Once you
have defeated a mob, type GET ALL CORPSE to loot the coins and equipment.
You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take
everything from the corpse when you kill it. Autogold will take only the
gold from the corpse. When you loot a corpse of equipment, the items are
transferred to your inventory. You may suffer injury during the battle, so
return here and type REST or SLEEP. This will speed your healing process.
When you are finished healing, type WAKE or STAND to continue.
~
#EXIT
Direction north~
ToRoom    10339
Desc      A cage
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    10342
Desc      A cage
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    10340
Desc      A cage
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    10341
Desc      A cage
~
#ENDEXIT

#EXIT
Direction down~
ToRoom    10356
Desc      A Stone Corridor
~
#ENDEXIT

Reset M 0 10334 1 10325
Reset O 0 10401 1 10325
#ENDROOM

#ROOM
Vnum     10326
Name     Chamber of Trials for Druids~
Sector   inside~
Flags    indoors safe nosummon noastral~
Desc     Here you will experience your first full combat against MOBILES, also known
as MOBS. Mobile is the name used for monsters and the like in the game.
All exits, except down, lead to a CAGE mob. Some of these cage mobs may be
aggressive and will attack you upon entering their room. As you kill them,
you will gain experience, as well as academy equipment and gold. Once you
have defeated a mob, type GET ALL CORPSE to loot the coins and equipment.
You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take
everything from the corpse when you kill it. Autogold will take only the
gold from the corpse. When you loot a corpse of equipment, the items are
transferred to your inventory. You may suffer injury during the battle, so
return here and type REST or SLEEP. This will speed your healing process.
When you are finished healing, type WAKE or STAND to continue.
~
#EXIT
Direction north~
ToRoom    10343
Desc      A cage
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    10346
Desc      A cage
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    10344
Desc      A cage
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    10345
Desc      A cage
~
#ENDEXIT

#EXIT
Direction down~
ToRoom    10356
Desc      A Stone Corridor
~
#ENDEXIT

Reset M 0 10335 1 10326
Reset O 0 10401 1 10326
#ENDROOM

#ROOM
Vnum     10327
Name     Chamber of Trials for Vampires~
Sector   inside~
Flags    indoors safe nosummon noastral~
Desc     Here you will experience your first full combat against MOBILES, also known
as MOBS. Mobile is the name used for monsters and the like in the game.
All exits, except down, lead to a CAGE mob. Some of these cage mobs may be
aggressive and will attack you upon entering their room. As you kill them,
you will gain experience, as well as academy equipment and gold. Once you
have defeated a mob, type GET ALL CORPSE to loot the coins and equipment.
You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take
everything from the corpse when you kill it. Autogold will take only the
gold from the corpse. When you loot a corpse of equipment, the items are
transferred to your inventory. You may suffer injury during the battle, so
return here and type REST or SLEEP. This will speed your healing process.
When you are finished healing, type WAKE or STAND to continue.
~
#EXIT
Direction north~
ToRoom    10347
Desc      A cage
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    10350
Desc      A cage
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    10348
Desc      A cage
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    10349
Desc      A cage
~
#ENDEXIT

#EXIT
Direction down~
ToRoom    10356
Desc      A Stone Corridor
~
#ENDEXIT

Reset M 0 10336 1 10327
Reset O 0 10401 1 10327
#ENDROOM

#ROOM
Vnum     10328
Name     Chamber of Trials for Thieves~
Sector   inside~
Flags    indoors safe nosummon noastral~
Desc     Here you will experience your first full combat against MOBILES, also known
as MOBS. Mobile is the name used for monsters and the like in the game.
All exits, except down, lead to a CAGE mob. Some of these cage mobs may be
aggressive and will attack you upon entering their room. As you kill them,
you will gain experience, as well as academy equipment and gold. Once you
have defeated a mob, type GET ALL CORPSE to loot the coins and equipment.
You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take
everything from the corpse when you kill it. Autogold will take only the
gold from the corpse. When you loot a corpse of equipment, the items are
transferred to your inventory. You may suffer injury during the battle, so
return here and type REST or SLEEP. This will speed your healing process.
When you are finished healing, type WAKE or STAND to continue.
~
#EXIT
Direction north~
ToRoom    10351
Desc      A cage
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    10354
Desc      A cage
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    10352
Desc      A cage
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    10353
Desc      A cage
~
#ENDEXIT

#EXIT
Direction down~
ToRoom    10356
Desc      A Stone Corridor
~
#ENDEXIT

Reset M 0 10337 1 10328
Reset O 0 10401 1 10328
#ENDROOM

#ROOM
Vnum     10329
Name     Chamber of Trials for Mages~
Sector   inside~
Flags    indoors safe nosummon noastral~
Desc     Here you will experience your first full combat against MOBILES, also known
as MOBS. Mobile is the name used for monsters and the like in the game.
All exits, except down, lead to a CAGE mob. Some of these cage mobs may be
aggressive and will attack you upon entering their room. As you kill them,
you will gain experience, as well as academy equipment and gold. Once you
have defeated a mob, type GET ALL CORPSE to loot the coins and equipment.
You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take
everything from the corpse when you kill it. Autogold will take only the
gold from the corpse. When you loot a corpse of equipment, the items are
transferred to your inventory. You may suffer injury during the battle, so
return here and type REST or SLEEP. This will speed your healing process.
When you are finished healing, type WAKE or STAND to continue.
~
#EXIT
Direction north~
ToRoom    10335
Desc      A cage
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    10338
Desc      A cage
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    10336
Desc      A cage
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    10337
Desc      A cage
~
#ENDEXIT

#EXIT
Direction down~
ToRoom    10356
Desc      A Stone Corridor
~
#ENDEXIT

Reset M 0 10338 1 10329
Reset O 0 10401 1 10329
#ENDROOM

#ROOM
Vnum     10330
Name     Chamber of Trials for Clerics~
Sector   inside~
Flags    indoors safe nosummon noastral~
Desc     Here you will experience your first full combat against MOBILES, also known
as MOBS. Mobile is the name used for monsters and the like in the game.
All exits, except down, lead to a CAGE mob. Some of these cage mobs may be
aggressive and will attack you upon entering their room. As you kill them,
you will gain experience, as well as academy equipment and gold. Once you
have defeated a mob, type GET ALL CORPSE to loot the coins and equipment.
You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take
everything from the corpse when you kill it. Autogold will take only the
gold from the corpse. When you loot a corpse of equipment, the items are
transferred to your inventory. You may suffer injury during the battle, so
return here and type REST or SLEEP. This will speed your healing process.
When you are finished healing, type WAKE or STAND to continue.
~
#EXIT
Direction north~
ToRoom    10332
Desc      A cage
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    10334
Desc      A cage
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    10333
Desc      A cage
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    10331
Desc      A cage
~
#ENDEXIT

#EXIT
Direction down~
ToRoom    10356
Desc      A Stone Corridor
~
#ENDEXIT

Reset M 0 10339 1 10330
Reset O 0 10401 1 10330
#ENDROOM

#ROOM
Vnum     10331
Name     Clerics West Cage~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     Kill this "cage" mob, remove the "academy" equipment from the corpse, and
then sacrifice the corpse. Sacrifice is as the name states, you sacrifice
the corpse to the gods and they reward you for it. To use, type SAC CORPSE.
You may also sacrifice unwanted items, by first dropping them on the ground,
then typing SAC <item>. For more information on sacrifice, see the help.
~
#EXIT
Direction east~
ToRoom    10330
Desc      Chamber of Trials for Clerics
~
#ENDEXIT

Reset M 0 10326 2 10331
  Reset E 1 10306 14 3
  Reset E 1 10319 14 9
Reset M 0 10326 2 10331
  Reset E 1 10306 14 3
  Reset E 1 10319 14 9
#ENDROOM

#ROOM
Vnum     10332
Name     Clerics North Cage~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     As you loot the corpses you will be collecting your equipment, you need to
learn the commands for using your equipment. The commands are: GET, DROP,
WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment
from a corpse you type GET <item> CORPSE. To get an item from the ground
you type GET <item>. To drop a piece of equipment from your inventory, type
DROP <item>. To wear an item, type WEAR <item> or WEAR ALL. To wield a
weapon, type WIELD <item>. You may not wield a weapon if you are already
wielding one, you must first remove the weapon you are using. To remove a
weapon or item, type REMOVE <item>. Many pieces of equipment may be damaged
and repaired. To see the condition of a piece of equipment, type EXAM <item>.
If is it in need of repair, you need to find a blacksmith. Once in the room
with the blacksmith, remove item to inventory and type REPAIR <item>.
~
#EXIT
Direction south~
ToRoom    10330
Desc      Chamber of Trials for Clerics
~
#ENDEXIT

Reset M 0 10305 2 10332
  Reset E 1 10302 14 13
  Reset E 1 10303 14 7
Reset M 0 10305 2 10332
  Reset E 1 10302 14 13
  Reset E 1 10303 14 7
#ENDROOM

#ROOM
Vnum     10333
Name     Clerics South Cage~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     The stench of rotting corpses assaults your senses. Bits of bone and pieces
of rusted armor are strewn about the cage. Remember, kill, loot the corpse,
then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse
sacrificed automatically at the mobiles death. You must use caution when
using autosac as items still inside the corpse are also sacrificed. Even
if you have CONFIG +AUTOLOOT, there are times when your hands are full or
you have reached maximum weight and will be unable to get everything from
the corpse.
~
#EXIT
Direction north~
ToRoom    10330
Desc      Chamber of Trials for Clerics
~
#ENDEXIT

Reset M 0 10312 2 10333
  Reset E 1 10304 14 6
  Reset E 1 10305 14 12
Reset M 0 10312 2 10333
  Reset E 1 10304 14 6
  Reset E 1 10305 14 12
#ENDROOM

#ROOM
Vnum     10334
Name     Clerics East Cage~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     The cage mobs are all named "cage" in addition to their actual name. This
mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs
are similarly named. The mobs in the battlegrounds will all be referred to
as "arena" in addition to their name. Also, all equipment available in the
Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in
addition to the actual name of the item.
~
#EXIT
Direction west~
ToRoom    10330
Desc      Chamber of Trials for Clerics
~
#ENDEXIT

Reset M 0 10319 2 10334
  Reset E 1 10300 14 14
  Reset E 1 10301 14 8
Reset M 0 10319 2 10334
  Reset E 1 10300 14 14
  Reset E 1 10301 14 8
#ENDROOM

#ROOM
Vnum     10335
Name     Mages North Cage~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     As you loot the corpses you will be collecting your equipment, you need to
learn the commands for using your equipment. The commands are: GET, DROP,
WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment
from a corpse you type GET <item> CORPSE. To get an item from the ground
you type GET <item>. To drop a piece of equipment from your inventory, type
DROP <item>. To wear an item, type WEAR <item> or WEAR ALL. To wield a
weapon, type WIELD <item>. You may not wield a weapon if you are already
wielding one, you must first remove the weapon you are using. To remove a
weapon or item, type REMOVE <item>. Many pieces of equipment may be damaged
and repaired. To see the condition of a piece of equipment, type EXAM <item>.
If is it in need of repair, you need to find a blacksmith. Once in the room
with the blacksmith, remove item to inventory and type REPAIR <item>.
~
#EXIT
Direction south~
ToRoom    10329
Desc      Chamber of Trials for Mages
~
#ENDEXIT

Reset M 0 10306 2 10335
  Reset E 1 10302 14 13
  Reset E 1 10303 14 7
Reset M 0 10306 2 10335
  Reset E 1 10302 14 13
  Reset E 1 10303 14 7
#ENDROOM

#ROOM
Vnum     10336
Name     Mages South Cage~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     The stench of rotting corpses assaults your senses. Bits of bone and pieces
of rusted armor are strewn about the cage. Remember, kill, loot the corpse,
then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse
sacrificed automatically at the mobiles death. You must use caution when
using autosac as items still inside the corpse are also sacrificed. Even
if you have CONFIG +AUTOLOOT, there are times when your hands are full or
you have reached maximum weight and will be unable to get everything from
the corpse.
~
#EXIT
Direction north~
ToRoom    10329
Desc      Chamber of Trials for Mages
~
#ENDEXIT

Reset M 0 10313 2 10336
  Reset E 1 10304 14 6
  Reset E 1 10305 14 12
Reset M 0 10313 2 10336
  Reset E 1 10304 14 6
  Reset E 1 10305 14 12
#ENDROOM

#ROOM
Vnum     10337
Name     Mages West Room~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     Kill this "cage" mob, remove the "academy" equipment from the corpse, and
then sacrifice the corpse. Sacrifice is as the name states, you sacrifice
the corpse to the gods and they reward you for it. To use, type SAC CORPSE.
You may also sacrifice unwanted items, by first dropping them on the ground,
then typing SAC <item>. For more information on sacrifice, see the help.
~
#EXIT
Direction east~
ToRoom    10329
Desc      Chamber of Trials for Mages
~
#ENDEXIT

Reset M 0 10327 2 10337
  Reset E 1 10306 14 3
  Reset E 1 10319 14 9
Reset M 0 10327 2 10337
  Reset E 1 10306 14 3
  Reset E 1 10319 14 9
#ENDROOM

#ROOM
Vnum     10338
Name     Mages East Room~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     The cage mobs are all named "cage" in addition to their actual name. This
mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs
are similarly named. The mobs in the battlegrounds will all be referred to
as "arena" in addition to their name. Also, all equipment available in the
Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in
addition to the actual name of the item.
~
#EXIT
Direction west~
ToRoom    10329
Desc      Chamber of Trials for Mages
~
#ENDEXIT

Reset M 0 10320 2 10338
  Reset E 1 10300 14 14
  Reset E 1 10301 14 8
Reset M 0 10320 2 10338
  Reset E 1 10300 14 14
  Reset E 1 10301 14 8
#ENDROOM

#ROOM
Vnum     10339
Name     Warriors North Cage~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     As you loot the corpses you will be collecting your equipment, you need to
learn the commands for using your equipment. The commands are: GET, DROP,
WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment
from a corpse you type GET <item> CORPSE. To get an item from the ground
you type GET <item>. To drop a piece of equipment from your inventory, type
DROP <item>. To wear an item, type WEAR <item> or WEAR ALL. To wield a
weapon, type WIELD <item>. You may not wield a weapon if you are already
wielding one, you must first remove the weapon you are using. To remove a
weapon or item, type REMOVE <item>. Many pieces of equipment may be damaged
and repaired. To see the condition of a piece of equipment, type EXAM <item>.
If is it in need of repair, you need to find a blacksmith. Once in the room
with the blacksmith, remove item to inventory and type REPAIR <item>.
~
#EXIT
Direction south~
ToRoom    10325
Desc      Chamber of Trials for Warriors
~
#ENDEXIT

Reset M 0 10307 2 10339
  Reset E 1 10302 14 13
  Reset E 1 10303 14 7
Reset M 0 10307 2 10339
  Reset E 1 10302 14 13
  Reset E 1 10303 14 7
#ENDROOM

#ROOM
Vnum     10340
Name     Warriors South Cage~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     The stench of rotting corpses assaults your senses. Bits of bone and pieces
of rusted armor are strewn about the cage. Remember, kill, loot the corpse,
then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse
sacrificed automatically at the mobiles death. You must use caution when
using autosac as items still inside the corpse are also sacrificed. Even
if you have CONFIG +AUTOLOOT, there are times when your hands are full or
you have reached maximum weight and will be unable to get everything from
the corpse.
~
#EXIT
Direction north~
ToRoom    10325
Desc      Chamber of Trials for Warriors
~
#ENDEXIT

Reset M 0 10314 2 10340
  Reset E 1 10304 14 6
  Reset E 1 10305 14 12
Reset M 0 10314 2 10340
  Reset E 1 10304 14 6
  Reset E 1 10305 14 12
#ENDROOM

#ROOM
Vnum     10341
Name     Warriors West Cage~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     Kill this "cage" mob, remove the "academy" equipment from the corpse, and
then sacrifice the corpse. Sacrifice is as the name states, you sacrifice
the corpse to the gods and they reward you for it. To use, type SAC CORPSE.
You may also sacrifice unwanted items, by first dropping them on the ground,
then typing SAC <item>. For more information on sacrifice, see the help.
~
#EXIT
Direction east~
ToRoom    10325
Desc      Chamber of Trials for Warriors
~
#ENDEXIT

Reset M 0 10328 2 10341
  Reset E 1 10306 14 3
  Reset E 1 10319 14 9
Reset M 0 10328 2 10341
  Reset E 1 10306 14 3
  Reset E 1 10319 14 9
#ENDROOM

#ROOM
Vnum     10342
Name     Warriors East Cage~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     The cage mobs are all named "cage" in addition to their actual name. This
mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs
are similarly named. The mobs in the battlegrounds will all be referred to
as "arena" in addition to their name. Also, all equipment available in the
Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in
addition to the actual name of the item.
~
#EXIT
Direction west~
ToRoom    10325
Desc      Chamber of Trials for Warriors
~
#ENDEXIT

Reset M 0 10321 2 10342
  Reset E 1 10300 14 14
  Reset E 1 10301 14 8
Reset M 0 10321 2 10342
  Reset E 1 10300 14 14
  Reset E 1 10301 14 8
#ENDROOM

#ROOM
Vnum     10343
Name     Druids North Cage~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     As you loot the corpses you will be collecting your equipment, you need to
learn the commands for using your equipment. The commands are: GET, DROP,
WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment
from a corpse you type GET <item> CORPSE. To get an item from the ground
you type GET <item>. To drop a piece of equipment from your inventory, type
DROP <item>. To wear an item, type WEAR <item> or WEAR ALL. To wield a
weapon, type WIELD <item>. You may not wield a weapon if you are already
wielding one, you must first remove the weapon you are using. To remove a
weapon or item, type REMOVE <item>. Many pieces of equipment may be damaged
and repaired. To see the condition of a piece of equipment, type EXAM <item>.
If is it in need of repair, you need to find a blacksmith. Once in the room
with the blacksmith, remove item to inventory and type REPAIR <item>.
~
#EXIT
Direction south~
ToRoom    10326
Desc      Chamber of Trials for Druids
~
#ENDEXIT

Reset M 0 10308 2 10343
  Reset E 1 10302 14 13
  Reset E 1 10303 14 7
Reset M 0 10308 2 10343
  Reset E 1 10302 14 13
  Reset E 1 10303 14 7
#ENDROOM

#ROOM
Vnum     10344
Name     Druids South Cage~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     The stench of rotting corpses assaults your senses. Bits of bone and pieces
of rusted armor are strewn about the cage. Remember, kill, loot the corpse,
then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse
sacrificed automatically at the mobiles death. You must use caution when
using autosac as items still inside the corpse are also sacrificed. Even
if you have CONFIG +AUTOLOOT, there are times when your hands are full or
you have reached maximum weight and will be unable to get everything from
the corpse.
~
#EXIT
Direction north~
ToRoom    10326
Desc      Chamber of Trials for Druids
~
#ENDEXIT

Reset M 0 10315 2 10344
  Reset E 1 10304 14 6
  Reset E 1 10305 14 12
Reset M 0 10315 2 10344
  Reset E 1 10304 14 6
  Reset E 1 10305 14 12
#ENDROOM

#ROOM
Vnum     10345
Name     Druids West Cage~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     Kill this "cage" mob, remove the "academy" equipment from the corpse, and
then sacrifice the corpse. Sacrifice is as the name states, you sacrifice
the corpse to the gods and they reward you for it. To use, type SAC CORPSE.
You may also sacrifice unwanted items, by first dropping them on the ground,
then typing SAC <item>. For more information on sacrifice, see the help.
~
#EXIT
Direction east~
ToRoom    10326
Desc      Chamber of Trials for Druids
~
#ENDEXIT

Reset M 0 10329 2 10345
  Reset E 1 10306 14 3
  Reset E 1 10319 14 9
Reset M 0 10329 2 10345
  Reset E 1 10306 14 3
  Reset E 1 10319 14 9
#ENDROOM

#ROOM
Vnum     10346
Name     Druids East Cage~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     The cage mobs are all named "cage" in addition to their actual name. This
mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs
are similarly named. The mobs in the battlegrounds will all be referred to
as "arena" in addition to their name. Also, all equipment available in the
Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in
addition to the actual name of the item.
~
#EXIT
Direction west~
ToRoom    10326
Desc      Chamber of Trials for Druids
~
#ENDEXIT

Reset M 0 10322 2 10346
  Reset E 1 10300 14 14
  Reset E 1 10301 14 8
Reset M 0 10322 2 10346
  Reset E 1 10300 14 14
  Reset E 1 10301 14 8
#ENDROOM

#ROOM
Vnum     10347
Name     Vampires North Cage~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     As you loot the corpses you will be collecting your equipment, you need to
learn the commands for using your equipment. The commands are: GET, DROP,
WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment
from a corpse you type GET <item> CORPSE. To get an item from the ground
you type GET <item>. To drop a piece of equipment from your inventory, type
DROP <item>. To wear an item, type WEAR <item> or WEAR ALL. To wield a
weapon, type WIELD <item>. You may not wield a weapon if you are already
wielding one, you must first remove the weapon you are using. To remove a
weapon or item, type REMOVE <item>. Many pieces of equipment may be damaged
and repaired. To see the condition of a piece of equipment, type EXAM <item>.
If is it in need of repair, you need to find a blacksmith. Once in the room
with the blacksmith, remove item to inventory and type REPAIR <item>.
~
#EXIT
Direction south~
ToRoom    10327
Desc      Chamber of Trials for Vampires
~
#ENDEXIT

Reset M 0 10309 2 10347
  Reset E 1 10302 14 13
  Reset E 1 10303 14 7
Reset M 0 10309 2 10347
  Reset E 1 10302 14 13
  Reset E 1 10303 14 7
#ENDROOM

#ROOM
Vnum     10348
Name     Vampires South Cage~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     The stench of rotting corpses assaults your senses. Bits of bone and pieces
of rusted armor are strewn about the cage. Remember, kill, loot the corpse,
then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse
sacrificed automatically at the mobiles death. You must use caution when
using autosac as items still inside the corpse are also sacrificed. Even
if you have CONFIG +AUTOLOOT, there are times when your hands are full or
you have reached maximum weight and will be unable to get everything from
the corpse.
~
#EXIT
Direction north~
ToRoom    10327
Desc      Chamber of Trials for Vampires
~
#ENDEXIT

Reset M 0 10316 2 10348
  Reset E 1 10304 14 6
  Reset E 1 10305 14 12
Reset M 0 10316 2 10348
  Reset E 1 10304 14 6
  Reset E 1 10305 14 12
#ENDROOM

#ROOM
Vnum     10349
Name     Vampires West Cage~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     Kill this "cage" mob, remove the "academy" equipment from the corpse, and
then sacrifice the corpse. Sacrifice is as the name states, you sacrifice
the corpse to the gods and they reward you for it. To use, type SAC CORPSE.
You may also sacrifice unwanted items, by first dropping them on the ground,
then typing SAC <item>. For more information on sacrifice, see the help.
~
#EXIT
Direction east~
ToRoom    10327
Desc      Chamber of Trials for Vampires
~
#ENDEXIT

Reset M 0 10330 2 10349
  Reset E 1 10306 14 3
  Reset E 1 10319 14 9
Reset M 0 10330 2 10349
  Reset E 1 10306 14 3
  Reset E 1 10319 14 9
#ENDROOM

#ROOM
Vnum     10350
Name     Vampires East Cage~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     The cage mobs are all named "cage" in addition to their actual name. This
mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs
are similarly named. The mobs in the battlegrounds will all be referred to
as "arena" in addition to their name. Also, all equipment available in the
Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in
addition to the actual name of the item.
~
#EXIT
Direction west~
ToRoom    10327
Desc      Chamber of Trials for Vampires
~
#ENDEXIT

Reset M 0 10323 2 10350
  Reset E 1 10300 14 14
  Reset E 1 10301 14 8
Reset M 0 10323 2 10350
  Reset E 1 10300 14 14
  Reset E 1 10301 14 8
#ENDROOM

#ROOM
Vnum     10351
Name     Thieves North Cage~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     As you loot the corpses you will be collecting your equipment, you need to
learn the commands for using your equipment. The commands are: GET, DROP,
WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment
from a corpse you type GET <item> CORPSE. To get an item from the ground
you type GET <item>. To drop a piece of equipment from your inventory, type
DROP <item>. To wear an item, type WEAR <item> or WEAR ALL. To wield a
weapon, type WIELD <item>. You may not wield a weapon if you are already
wielding one, you must first remove the weapon you are using. To remove a
and repaired. To see the condition of a piece of equipment, type EXAM <item>.
If is it in need of repair, you need to find a blacksmith. Once in the room
with the blacksmith, remove item to inventory and type REPAIR <item>.
~
#EXIT
Direction south~
ToRoom    10328
Desc      Chamber of Trials for Thieves
~
#ENDEXIT

Reset M 0 10310 2 10351
  Reset E 1 10302 14 13
  Reset E 1 10303 14 7
Reset M 0 10310 2 10351
  Reset E 1 10302 14 13
  Reset E 1 10303 14 7
#ENDROOM

#ROOM
Vnum     10352
Name     Thieves South Cage~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     The stench of rotting corpses assaults your senses. Bits of bone and pieces
of rusted armor are strewn about the cage. Remember, kill, loot the corpse,
then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse
sacrificed automatically at the mobiles death. You must use caution when
using autosac as items still inside the corpse are also sacrificed. Even
if you have CONFIG +AUTOLOOT, there are times when your hands are full or
you have reached maximum weight and will be unable to get everything from
the corpse.
~
#EXIT
Direction north~
ToRoom    10328
Desc      Chamber of Trials for Thieves
~
#ENDEXIT

Reset M 0 10317 2 10352
  Reset E 1 10304 14 6
  Reset E 1 10305 14 12
Reset M 0 10317 2 10352
  Reset E 1 10304 14 6
  Reset E 1 10305 14 12
#ENDROOM

#ROOM
Vnum     10353
Name     Thieves West Cage~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     Kill this "cage" mob, remove the "academy" equipment from the corpse, and
then sacrifice the corpse. Sacrifice is as the name states, you sacrifice
the corpse to the gods and they reward you for it. To use, type SAC CORPSE.
You may also sacrifice unwanted items, by first dropping them on the ground,
then typing SAC <item>. For more information on sacrifice, see the help.
~
#EXIT
Direction east~
ToRoom    10328
Desc      Chamber of Trials for Thieves
~
#ENDEXIT

Reset M 0 10331 2 10353
  Reset E 1 10306 14 3
  Reset E 1 10319 14 9
Reset M 0 10331 2 10353
  Reset E 1 10306 14 3
  Reset E 1 10319 14 9
#ENDROOM

#ROOM
Vnum     10354
Name     Thieves East Cage~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     The cage mobs are all named "cage" in addition to their actual name. This
mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs
are similarly named. The mobs in the battlegrounds will all be referred to
as "arena" in addition to their name. Also, all equipment available in the
Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in
addition to the actual name of the item.
~
#EXIT
Direction west~
ToRoom    10328
Desc      Chamber of Trials for Thieves
~
#ENDEXIT

Reset M 0 10324 2 10354
  Reset E 1 10300 14 14
  Reset E 1 10301 14 8
Reset M 0 10324 2 10354
  Reset E 1 10300 14 14
  Reset E 1 10301 14 8
#ENDROOM

#ROOM
Vnum     10355
Name     The Room of Portals~
Sector   inside~
Flags    nomob indoors safe nosummon noastral~
Desc     This is the portal room which leads to the training hall for each of the
classes.  Prepare to be transferred once your presence is noticed.  It may
take a few moments, so please be patient.  Should you decide you are not
ready to face the Chamber of Trials, you can return to the south.  You
notice a large certificate on the wall; at least you have something
to read while you wait.
~
#EXIT
Direction south~
ToRoom    10319
Desc      The Academy Healer
~
#ENDEXIT

Reset M 0 10346 1 10355
#EXDESC
ExDescKey    certificate wall~
ExDesc       I have enjoyed writing the revision of the Darkhaven Academy. I wanted
the new players armed with as much information as possible before venturing
into the open game. Take your time here, learning the commands and seeing
how the programs on the mobs and items work. It will help you later in your
travels. If you have trouble understanding anything you find in the Academy,
type WHO 51 and ask an immortal for assistance. I wish you well in your
adventuring. May you enjoy many hours of joy and develop many friendships.

                     Warm Huggles,
                     Brittany Seccunda-DethBlayde
                     February 9, 1996
 
** Please be sure to read HELP RULES STAKE prior to engaging in fighting.
** Staking a mob is illegal, as is stealing a kill.
~
#ENDEXDESC

#MUDPROG
Progtype  speech_prog~
Arglist   p temporarily out of order~
Comlist   if class ($r) == Mage
  mpechoat $r The ground opens beneath you!  You drop into the Mages portal.
  mpechoat $r You land in the Mages Hall with a bounce.
  mptransfer $r 10323
  mpat $r mpforce $r bounce
endif
if class ($r) == Cleric
  mpechoat $r The ground opens beneath you!  You drop into the Clerics portal.
  mpechoat $r You land in the Clerics Hall with a bounce.
  mptransfer $r 10324
  mpat $r mpforce $r bounce
endif
if class ($r) == Warrior
  mpechoat $r The ground opens beneath you!  You drop into the Warriors portal.
  mpechoat $r You land in the Warriors Hall with a bounce.
  mptransfer $r 10318
  mpat $r mpforce $r bounce
endif
if class ($r) == Vampire
  mpechoat $r The ground opens beneath you!  You drop into the Vampires portal.
  mpechoat $r You land in the Vampires Hall with a bounce.
  mptransfer $r 10321
  mpat $r mpforce $r bounce
endif
if class ($r) == Druid
  mpechoat $r The ground opens beneath you!  You drop into the Druids portal.
  mpechoat $r You land in the Druids Hall with a bounce.
  mptransfer $r 10320
  mpat $r mpforce $r bounce
endif
if class ($r) == Ranger
  mpechoat $r The ground opens beneath you!  You drop into the Rangers portal.
  mpechoat $r You land in the Rangers Hall with a bounce.
  mptransfer $r 10391
  mpat $r mpforce $r bounce
endif
if class ($r) == Thief
  mpechoat $r The ground opens beneath you!  You drop into the Thieves portal.
  mpechoat $r You land in the Thieves Hall with a bounce.
  mptransfer $r 10322
  mpat $r mpforce $r bounce
endif
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     10356
Name     A Stone Corridor~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     This is the stage of your training where you may begin to feel pangs of
hunger and a parched throat. In other words, you need food and drink.
To the east is the Darkhaven Supply Store. You may purchase water and
some meat. Once you have eaten and drunk, you will be ready to proceed
north.
~
#EXIT
Direction north~
ToRoom    10358
Desc      A Stone Corridor
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    10357
Desc      To the east is the Darkhaven Academy Supply Store.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     10357
Name     Darkhaven Academy Supply Store~
Sector   inside~
Flags    indoors safe nosummon noastral~
Desc     This is a regular shop, you type LIST to see what you can purchase and
BUY <item> to make the purchase. Like many other places in the game,
you may bribe the storekeeper to give you an item. There are many mobs
in this world that will sell you keys, items or information in exchange
for a few gold coins. Be sure to look at the mobiles for hints on these
types of programs. 
~
#EXIT
Direction west~
ToRoom    10356
Desc      A Stone Corridor can be seen to the west.
~
#ENDEXIT

Reset M 0 10343 1 10357
  Reset G 1 10316 1
  Reset G 1 10317 1
  Reset G 1 10314 1
#ENDROOM

#ROOM
Vnum     10358
Name     A Stone Corridor~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     In this part of the academy you will learn about the Death Trap, more
commonly known as a DT. A death trap is exactly as its name states, a
room that causes your death. Unlike a regular death, you do not lose
your hitpoints and you do not leave a corpse behind. All the items you 
were wearing and carrying are destroyed. You do not leave a corpse behind.
You are then transported back to the Temple in Darkhaven. Going west will
give you more information about death traps.
~
#EXIT
Direction north~
ToRoom    10360
Desc      A Stone Corridor
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    10356
Desc      A Stone Corridor
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    10359
Desc      This is a DEATH TRAP!! The only one in the game that won't kill you!
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     10359
Name     Slow Death~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     This is what you will see if you stumble into a death trap.  As previously
stated, a DT kills instantaneously and destroys any and all equipment you
have at the time.  Hints as to the placement of a death trap are sometimes
given in the room that preceeds them.  Also remember to use "exit" and
"look" to find these deadly rooms.  Note:  no DTS are found in Darkhaven.
~
#EXIT
Direction east~
ToRoom    10358
Desc      A Stone Corridor
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     10360
Name     A Stone Corridor~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     One final challenge remains for you. Then you may enter the battlegrounds
to further hone your combat skills. To the west is a creature that holds
the visor of completion. Kill him and it is yours.
~
#EXIT
Direction south~
ToRoom    10358
Desc      A Stone Corridor
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    10361
Desc      A Final Test
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     10361
Name     A Final Test~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     You can hear the clash of steel and chanting coming from somewhere above
you. This room smells of decay. The walls are dripping with some sort of
green ichor. It looks as if it is burning right through. You see a flash
of light from the above, then it is gone.
~
#EXIT
Direction east~
ToRoom    10360
#ENDEXIT

#EXIT
Direction up~
ToRoom    10362
Desc      A door leading to the Battlegrounds
~
Flags     isdoor closed~
#ENDEXIT

Reset D 0 10361 4 1
#MUDPROG
Progtype  act_prog~
Arglist   P from the east.~
Comlist   if mobinroom(10344) < 1
mpmload 10344
endif
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   50~
Comlist   if mobinroom(10344) < 1
mpmload 10344
endif
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     10362
Name     In the middle of the eastern wall~
Sector   inside~
Flags    nomob indoors nosummon noastral~
Desc     This is the Academy entrance to the Battleground. Below here is the lower
level of the Academy. The battleground were supplied to allow you to further
hone the combat skills learned in your schooling. Kill the beasts that wander
here. If you wish to leave, exiting up will take you to Lord Toric.
~
#EXIT
Direction north~
ToRoom    10363
#ENDEXIT

#EXIT
Direction south~
ToRoom    10365
#ENDEXIT

#EXIT
Direction west~
ToRoom    10369
#ENDEXIT

#EXIT
Direction up~
ToRoom    10319
Flags     nomob~
#ENDEXIT

#EXIT
Direction down~
ToRoom    10361
Desc      A door that leads to the lower level of the Academy
~
Flags     isdoor closed~
#ENDEXIT

Reset D 0 10362 5 1
#ENDROOM

#ROOM
Vnum     10363
Name     Along the eastern wall~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
#EXIT
Direction north~
ToRoom    10364
#ENDEXIT

#EXIT
Direction south~
ToRoom    10362
#ENDEXIT

#EXIT
Direction west~
ToRoom    10370
#ENDEXIT

#EXIT
Direction up~
ToRoom    10319
Flags     nomob~
#ENDEXIT

Reset M 0 10303 4 10363
#ENDROOM

#ROOM
Vnum     10364
Name     North-East Corner~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
#EXIT
Direction south~
ToRoom    10363
#ENDEXIT

#EXIT
Direction west~
ToRoom    10371
#ENDEXIT

#EXIT
Direction up~
ToRoom    10319
Flags     nomob~
#ENDEXIT

Reset O 0 10401 1 10364
#ENDROOM

#ROOM
Vnum     10365
Name     Along the eastern wall~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
#EXIT
Direction north~
ToRoom    10362
#ENDEXIT

#EXIT
Direction south~
ToRoom    10366
#ENDEXIT

#EXIT
Direction west~
ToRoom    10368
#ENDEXIT

#EXIT
Direction up~
ToRoom    10319
Flags     nomob~
#ENDEXIT

Reset M 0 10301 4 10365
Reset M 0 10300 4 10365
#ENDROOM

#ROOM
Vnum     10366
Name     South-East Corner~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
#EXIT
Direction north~
ToRoom    10365
#ENDEXIT

#EXIT
Direction west~
ToRoom    10367
#ENDEXIT

#EXIT
Direction up~
ToRoom    10319
Flags     nomob~
#ENDEXIT

Reset O 0 10401 1 10366
#ENDROOM

#ROOM
Vnum     10367
Name     Along the southern wall~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
#EXIT
Direction north~
ToRoom    10368
#ENDEXIT

#EXIT
Direction east~
ToRoom    10366
#ENDEXIT

#EXIT
Direction west~
ToRoom    10376
#ENDEXIT

#EXIT
Direction up~
ToRoom    10319
Flags     nomob~
#ENDEXIT

Reset M 0 10301 4 10367
#ENDROOM

#ROOM
Vnum     10368
Name     Battle Grounds~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
#EXIT
Direction north~
ToRoom    10369
#ENDEXIT

#EXIT
Direction east~
ToRoom    10365
#ENDEXIT

#EXIT
Direction south~
ToRoom    10367
#ENDEXIT

#EXIT
Direction west~
ToRoom    10375
#ENDEXIT

#EXIT
Direction up~
ToRoom    10319
Flags     nomob~
#ENDEXIT

Reset M 0 10301 4 10368
#ENDROOM

#ROOM
Vnum     10369
Name     Mid-way in the Battlegrounds~
Sector   inside~
Flags    nomob indoors nosummon noastral~
Desc     You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
#EXIT
Direction north~
ToRoom    10370
#ENDEXIT

#EXIT
Direction east~
ToRoom    10362
#ENDEXIT

#EXIT
Direction south~
ToRoom    10368
#ENDEXIT

#EXIT
Direction west~
ToRoom    10374
#ENDEXIT

#EXIT
Direction up~
ToRoom    10319
Flags     nomob~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     10370
Name     Battle Grounds~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
#EXIT
Direction north~
ToRoom    10371
#ENDEXIT

#EXIT
Direction east~
ToRoom    10363
#ENDEXIT

#EXIT
Direction south~
ToRoom    10369
#ENDEXIT

#EXIT
Direction west~
ToRoom    10373
#ENDEXIT

#EXIT
Direction up~
ToRoom    10319
Flags     nomob~
#ENDEXIT

Reset M 0 10302 4 10370
Reset M 0 10302 4 10370
Reset M 0 10303 4 10370
#ENDROOM

#ROOM
Vnum     10371
Name     Along the northern wall~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
#EXIT
Direction east~
ToRoom    10364
#ENDEXIT

#EXIT
Direction south~
ToRoom    10370
#ENDEXIT

#EXIT
Direction west~
ToRoom    10372
#ENDEXIT

#EXIT
Direction up~
ToRoom    10319
Flags     nomob~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     10372
Name     In the middle of the northern wall~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
#EXIT
Direction east~
ToRoom    10371
#ENDEXIT

#EXIT
Direction south~
ToRoom    10373
#ENDEXIT

#EXIT
Direction west~
ToRoom    10381
#ENDEXIT

#EXIT
Direction up~
ToRoom    10319
Flags     nomob~
#ENDEXIT

Reset M 0 10302 4 10372
Reset M 0 10302 4 10372
#ENDROOM

#ROOM
Vnum     10373
Name     Central Battlegrounds~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?  You can hear a load wail of pain coming from
somewhere below!  Yet another sound catches your attention, as someone
succumbs to death.
~
#EXIT
Direction north~
ToRoom    10372
#ENDEXIT

#EXIT
Direction east~
ToRoom    10370
#ENDEXIT

#EXIT
Direction south~
ToRoom    10374
#ENDEXIT

#EXIT
Direction west~
ToRoom    10380
#ENDEXIT

#EXIT
Direction up~
ToRoom    10319
Flags     nomob~
#ENDEXIT

#EXIT
Direction down~
ToRoom    10406
Desc      Below is a dark, muddy tunnel, leading deep underground.
~
Flags     nomob~
#ENDEXIT

Reset M 0 10300 4 10373
#ENDROOM

#ROOM
Vnum     10374
Name     The Center of the Battlegrounds~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
#EXIT
Direction north~
ToRoom    10373
#ENDEXIT

#EXIT
Direction east~
ToRoom    10369
#ENDEXIT

#EXIT
Direction south~
ToRoom    10375
#ENDEXIT

#EXIT
Direction west~
ToRoom    10379
#ENDEXIT

#EXIT
Direction up~
ToRoom    10319
Flags     nomob~
#ENDEXIT

Reset M 0 10300 4 10374
Reset O 0 10401 1 10374
#ENDROOM

#ROOM
Vnum     10375
Name     Central Battlegrounds~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
#EXIT
Direction north~
ToRoom    10374
#ENDEXIT

#EXIT
Direction east~
ToRoom    10368
#ENDEXIT

#EXIT
Direction south~
ToRoom    10376
#ENDEXIT

#EXIT
Direction west~
ToRoom    10378
#ENDEXIT

#EXIT
Direction up~
ToRoom    10319
Flags     nomob~
#ENDEXIT

Reset M 0 10301 4 10375
#ENDROOM

#ROOM
Vnum     10376
Name     In the middle of the southern wall~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
#EXIT
Direction north~
ToRoom    10375
#ENDEXIT

#EXIT
Direction east~
ToRoom    10367
#ENDEXIT

#EXIT
Direction west~
ToRoom    10377
#ENDEXIT

#EXIT
Direction up~
ToRoom    10319
Flags     nomob~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     10377
Name     Along the southern wall~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
#EXIT
Direction north~
ToRoom    10378
#ENDEXIT

#EXIT
Direction east~
ToRoom    10376
#ENDEXIT

#EXIT
Direction west~
ToRoom    10386
#ENDEXIT

#EXIT
Direction up~
ToRoom    10319
Flags     nomob~
#ENDEXIT

Reset M 0 10303 4 10377
#ENDROOM

#ROOM
Vnum     10378
Name     Battle Grounds~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
#EXIT
Direction north~
ToRoom    10379
#ENDEXIT

#EXIT
Direction east~
ToRoom    10375
#ENDEXIT

#EXIT
Direction south~
ToRoom    10377
#ENDEXIT

#EXIT
Direction west~
ToRoom    10385
#ENDEXIT

#EXIT
Direction up~
ToRoom    10319
Flags     nomob~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     10379
Name     Mid-way in the Battlegrounds~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
#EXIT
Direction north~
ToRoom    10380
#ENDEXIT

#EXIT
Direction east~
ToRoom    10374
#ENDEXIT

#EXIT
Direction south~
ToRoom    10378
#ENDEXIT

#EXIT
Direction west~
ToRoom    10384
#ENDEXIT

#EXIT
Direction up~
ToRoom    10319
Flags     nomob~
#ENDEXIT

Reset M 0 10300 4 10379
#ENDROOM

#ROOM
Vnum     10380
Name     Battle Grounds~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
#EXIT
Direction north~
ToRoom    10381
#ENDEXIT

#EXIT
Direction east~
ToRoom    10373
#ENDEXIT

#EXIT
Direction south~
ToRoom    10379
#ENDEXIT

#EXIT
Direction west~
ToRoom    10383
#ENDEXIT

#EXIT
Direction up~
ToRoom    10319
Flags     nomob~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     10381
Name     Along the northern wall~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
#EXIT
Direction east~
ToRoom    10372
#ENDEXIT

#EXIT
Direction south~
ToRoom    10380
#ENDEXIT

#EXIT
Direction west~
ToRoom    10382
#ENDEXIT

#EXIT
Direction up~
ToRoom    10319
Flags     nomob~
#ENDEXIT

Reset M 0 10303 4 10381
#ENDROOM

#ROOM
Vnum     10382
Name     North-West Corner~
Sector   inside~
Flags    nomob indoors nosummon noastral~
Desc     This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
#EXIT
Direction north~
ToRoom    10300
Flags     isdoor closed nomob~
#ENDEXIT

#EXIT
Direction east~
ToRoom    10381
#ENDEXIT

#EXIT
Direction south~
ToRoom    10383
#ENDEXIT

#EXIT
Direction up~
ToRoom    10319
Flags     nomob~
#ENDEXIT

Reset D 0 10382 0 1
Reset O 0 10401 1 10382
#MUDPROG
Progtype  leave_prog~
Arglist   100~
Comlist   if isimmort($n)
else
  mpforce $n vis
endif
~
#ENDPROG

#MUDPROG
Progtype  entry_prog~
Arglist   100~
Comlist   if ispc($n)
if level($n) == 1
mpechoat $n _whi You cannot proceed until you have reached level 2!
mpechoat $n _whi I shall return you to Tsythia promptly.
mptransfer 0.$n 10300
mpat 10300 mpforce 0.$n look
endif
endif
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     10383
Name     Along the western wall~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
#EXIT
Direction north~
ToRoom    10382
#ENDEXIT

#EXIT
Direction east~
ToRoom    10380
#ENDEXIT

#EXIT
Direction south~
ToRoom    10384
#ENDEXIT

#EXIT
Direction up~
ToRoom    10319
Flags     nomob~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     10384
Name     In the middle of the western wall~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy.
~
#EXIT
Direction north~
ToRoom    10383
#ENDEXIT

#EXIT
Direction east~
ToRoom    10379
#ENDEXIT

#EXIT
Direction south~
ToRoom    10385
#ENDEXIT

#EXIT
Direction up~
ToRoom    10319
Flags     nomob~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     10385
Name     Along the western wall~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     You hear the howl of some unnatural beast echo off the walls. The ground
is stained with dried blood, looking closer you see tracks of some sort
of creature ... but what?
~
#EXIT
Direction north~
ToRoom    10384
#ENDEXIT

#EXIT
Direction east~
ToRoom    10378
#ENDEXIT

#EXIT
Direction south~
ToRoom    10386
#ENDEXIT

#EXIT
Direction up~
ToRoom    10319
Flags     nomob~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     10386
Name     South-West Corner~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     This area will allow you to further hone your combat skills. Kill the beasts
that wander here. If you wish to leave, exiting up will take you to the room
for Toric, the Lord of Healing, in the Darkhaven Academy. You see some strange
symbols glowing in the ground here.  They look like RUNES.
~
#EXIT
Direction north~
ToRoom    10385
Desc      West Wall
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    10377
Desc      East Wall
~
#ENDEXIT

#EXIT
Direction up~
ToRoom    10319
Desc      The Temple Of Darkhaven
~
Flags     nomob~
#ENDEXIT

#EXIT
Direction down~
ToRoom    10392
Flags     isdoor closed~
#ENDEXIT

Reset D 0 10386 5 1
Reset O 0 10401 1 10386
#EXDESC
ExDescKey    Runes~
ExDesc       Going down into this hole will take you to the domain of the Naga. Be careful
they are aggressive, proceed at your own risk!.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     10387
Name     Rangers South Cage~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     The stench of rotting corpses assaults your senses. Bits of bone and pieces
of rusted armor are strewn about the cage. Remember, kill, loot the corpse, 
then sacrifice the corpse. You may type CONFIG +AUTOSAC to have all corpse
sacrificed automatically at the mobiles death. You must use caution when
using autosac as items still inside the corpse are also sacrificed. Even 
if you have CONFIG +AUTOLOOT, there are times when your hands are full or
you have reached maximum weight and will be unable to get everything from
the corpse.
~
#EXIT
Direction north~
ToRoom    10305
Desc      Chamber of Trials
~
#ENDEXIT

Reset M 0 10318 2 10387
  Reset E 1 10304 14 6
  Reset E 1 10305 14 12
Reset M 0 10318 2 10387
  Reset E 1 10304 14 6
  Reset E 1 10305 14 12
#ENDROOM

#ROOM
Vnum     10388
Name     Rangers East Cage~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     The cage mobs are all named "cage" in addition to their actual name. This
mob can be killed using KILL CAGE or KILL KOBOLD. All the other cage mobs
are similarly named. The mobs in the battlegrounds will all be referred to
as "arena" in addition to their name. Also, all equipment available in the
Academy is named "academy". You can WEAR ACADEMY or REMOVE ACADEMY in
addition to the actual name of the item.
~
#EXIT
Direction west~
ToRoom    10305
Desc      Chamber of Trials
~
#ENDEXIT

Reset M 0 10325 2 10388
  Reset E 1 10300 14 14
  Reset E 1 10301 14 8
Reset M 0 10325 2 10388
  Reset E 1 10300 14 14
  Reset E 1 10301 14 8
#ENDROOM

#ROOM
Vnum     10389
Name     Rangers North Cage~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     As you loot the corpses you will be collecting your equipment, you need to
learn the commands for using your equipment. The commands are: GET, DROP,
WEAR, WIELD, HOLD, REMOVE, REPAIR, and EXAMINE. To get a piece of equipment
from a corpse you type GET <item> CORPSE. To get an item from the ground
you type GET <item>. To drop a piece of equipment from your inventory, type
DROP <item>. To wear an item, type WEAR <item> or WEAR ALL. To wield a
weapon, type WIELD <item>. You may not wield a weapon if you are already 
wielding one, you must first remove the weapon you are using. To remove a
weapon or item, type REMOVE <item>. Many pieces of equipment may be damaged
and repaired. To see the condition of a piece of equipment, type EXAM <item>.
If is it in need of repair, you need to find a blacksmith. Once in the room
with the blacksmith, remove item to inventory and type REPAIR <item>.
~
#EXIT
Direction south~
ToRoom    10305
Desc      Chamber of Trials
~
#ENDEXIT

Reset M 0 10311 2 10389
  Reset E 1 10302 14 13
  Reset E 1 10303 14 7
Reset M 0 10311 2 10389
  Reset E 1 10302 14 13
  Reset E 1 10303 14 7
#ENDROOM

#ROOM
Vnum     10390
Name     Rangers West Cage~
Sector   inside~
Flags    indoors nosummon noastral~
Desc     Kill this "cage" mob, remove the "academy" equipment from the corpse, and
then sacrifice the corpse. Sacrifice is as the name states, you sacrifice
the corpse to the gods and they reward you for it. To use, type SAC CORPSE.
You may also sacrifice unwanted items, by first dropping them on the ground,
then typing SAC <item>. For more information on sacrifice, see the help.
~
#EXIT
Direction east~
ToRoom    10305
Desc      Chamber of Trials
~
#ENDEXIT

Reset M 0 10332 2 10390
  Reset E 1 10306 14 3
  Reset E 1 10319 14 9
Reset M 0 10332 2 10390
  Reset E 1 10306 14 3
  Reset E 1 10319 14 9
#ENDROOM

#ROOM
Vnum     10391
Name     Hall of the Ranger~
Sector   inside~
Flags    nomob indoors safe nosummon noastral~
Desc     The freedom of the wild, always has it fascinated you. To be free in the
land, independent of cities and civilizations. These thoughts flood your
mind as you walk this hallway.
~
#EXIT
Direction down~
ToRoom    10305
Desc      Chamber of Trials for Rangers
~
#ENDEXIT

Reset M 0 10355 1 10391
#ENDROOM

#ROOM
Vnum     10392
Name     In a Humid Cavern.~
Sector   inside~
Flags    dark nomob indoors nosummon noastral~
Desc     You are standing in an underground cavern, moss is prevalent along the ceiling
and walls. A steady dripping is echoing through the area and seems to be coming
from everywhere.
~
#EXIT
Direction west~
ToRoom    10393
#ENDEXIT

#EXIT
Direction up~
ToRoom    10386
Flags     isdoor closed~
#ENDEXIT

Reset D 0 10392 4 1
#MUDPROG
Progtype  entry_prog~
Arglist   100~
Comlist   if level($n) < 4
mpechoat $n This dark cavern is full of aggressive mobs!  Perhaps you should
mpechoat $n return to the battle grounds until you are more experienced.
else
if level($n) > 10
mpechoat $n This dark cavern is meant for adventurer's less experienced than
mpechoat $n yourself.  Perhaps you should try a more challenging area.
else
endif
endif
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     10393
Name     In the Cavern~
Sector   inside~
Flags    dark indoors nosummon noastral~
Desc     The steady sound of hissing can be heard in the distance.  The air here
is extremely humid, you are finding it very difficult to breathe.
~
#EXIT
Direction east~
ToRoom    10392
#ENDEXIT

#EXIT
Direction south~
ToRoom    10394
#ENDEXIT

#ENDROOM

#ROOM
Vnum     10394
Name     In the Cavern~
Sector   inside~
Flags    dark indoors nosummon noastral~
Desc     You feel as if you are being pulled into the mire, the constant dampness
of the cavern has caused the ground to be turned into a mud bog.
~
#EXIT
Direction north~
ToRoom    10393
#ENDEXIT

#EXIT
Direction east~
ToRoom    10395
#ENDEXIT

#EXIT
Direction west~
ToRoom    10396
#ENDEXIT

#ENDROOM

#ROOM
Vnum     10395
Name     Deeper in the Cavern~
Sector   inside~
Flags    dark indoors nosummon noastral~
Desc     The steady sound of hissing can be heard in the distance, closer actually
than you would like. The air here is humid and breathing is difficult.
~
#EXIT
Direction south~
ToRoom    10397
#ENDEXIT

#EXIT
Direction west~
ToRoom    10394
#ENDEXIT

Reset M 0 10396 4 10395
Reset M 0 10396 4 10395
#ENDROOM

#ROOM
Vnum     10396
Name     In the Cavern~
Sector   inside~
Flags    dark indoors nosummon noastral~
Desc     You feel you are being pulled into the mire, the constant dampness and
humidity have caused the ground to be transformed into a mud bog.
~
#EXIT
Direction east~
ToRoom    10394
#ENDEXIT

Reset M 0 10396 4 10396
Reset M 0 10396 4 10396
#ENDROOM

#ROOM
Vnum     10397
Name     Cove of the Queen~
Sector   inside~
Flags    dark indoors nosummon noastral~
Desc     You have inadvertently stumbled upon the cove of the Queen of the Nagas.
This room is littered with bloated corpses of adventurers who have been
reported lost in the past few days.
~
#EXIT
Direction north~
ToRoom    10395
#ENDEXIT

Reset M 0 10397 1 10397
  Reset E 1 10318 2 16
#ENDROOM

#ROOM
Vnum     10398
Name     DELETE THIS ROOM~
Sector   inside~
Flags    nomob indoors silence nosummon noastral~
Desc     This room is for questions and problems you may find as a new player.
All level of players are welcome to post questions/suggestions here.
If you are between level 1 and level 10, you may receive a piece of
note paper and a quill to write with by typing:    NOD

If you are above level 10 and wish to post here, you can buy note paper
in Darkhaven. Please type HELP NOTE to learn how to write a note. There
is no use of profanity on this or any note board.

**--**     Any note posted here may be removed at any time.     **--**
~
#EXIT
Direction west~
ToRoom    10300
Desc      Entrance to Darkhaven Academy
~
#ENDEXIT

Reset O 0 10367 1 10398
#MUDPROG
Progtype  leave_prog~
Arglist   100~
Comlist   if isimmort($n)
else
  mpforce $n vis
endif
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p nods solemnly.~
Comlist   if isnpc($n)
else
if level($n) > 10
mpechoat $n You are too high a level to receive supplies here.
else
mpechoat $n Here, let me set you up with supplies!
mpoload 36 1
mpoload 37 1
give note $n
give quill $n
mpforce $n hold note
mpechoat $n There, now type NOTE WRITE to get into note editor.
endif
endif
~
#ENDPROG

#MUDPROG
Progtype  entry_prog~
Arglist   100~
Comlist   if ispc($n)
if level($n) == 1
mpforce $n config -brief
endif
endif
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     10399
Name     Blazing Chamber~
Sector   inside~
Flags    nomob indoors noastral~
Desc     This chamber is covered with runes of warding and power a ball of scrying
hovers in front of Scarab's throne. The throne is made from the bones of
his mortal self before he passed onto the realm of immortality. Looking
you discover a t.v. and vcr behind the throne for use when the Realms are
not in need of the Lord of Dark Magic.
~
#MUDPROG
Progtype  act_prog~
Arglist   p purge~
Comlist   mppurge
mpecho The room is purged!
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     10400
Name     Hall of the Augurer~
Sector   inside~
Flags    nomob indoors safe nosummon noastral~
Desc     This chamber is filled with an aura of utter calmness and peace.  The
walls are painted a soft hue, adding to the affect.  Here is were the
Augurers come to meditate and reflect upon their activities of the
day.  Small, spartan cots line the walls, each well-padded to make a
comfortable resting place for an exhausted adventurer.
~
#EXIT
Direction down~
ToRoom    10401
Desc      Chamber of Trials for Augurers.
~
#ENDEXIT

Reset M 0 10400 1 10400
#EXDESC
ExDescKey    cots~
ExDesc       Several cots line each wall. They look like they are very comfortable.
~
#ENDEXDESC

#EXDESC
ExDescKey    walls~
ExDesc       The walls are painted a soft blue, adding a calm feeling to the place.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     10401
Name     Chamber of Trials for Augurers~
Sector   inside~
Flags    nomob indoors safe nosummon noastral~
Desc     Here you will experience your first full combat against MOBILES, also known
as MOBS. Mobile is the name used for monsters and the like in the game.
All exits, except down, lead to a CAGE mob. Some of these cage mobs may be
aggressive and will attack you upon entering their room. As you kill them,
you will gain experience, as well as academy equipment and gold. Once you
have defeated a mob, type GET ALL CORPSE to loot the coins and equipment.
You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take
everything from the corpse when you kill it. Autogold will take only the
gold from the corpse. When you loot a corpse of equipment, the items are
transferred to your inventory. You may suffer injury during the battle, so
return here and type REST or SLEEP. This will speed your healing process.
When you are finished healing, type WAKE or STAND to continue.
~
#EXIT
Direction north~
ToRoom    10402
Desc      A cage.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    10403
Desc      A cage.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    10404
Desc      A cage.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    10405
Desc      A cage.
~
#ENDEXIT

#EXIT
Direction down~
ToRoom    10356
Desc      A Stone Corridor.
~
#ENDEXIT

Reset M 0 10401 1 10401
Reset O 0 10401 1 10401
#ENDROOM

#ROOM
Vnum     10402
Name     Augurers North Cage~
Sector   inside~
Flags    nomob indoors nosummon noastral~
Desc     As you loot the corpses you will collect basic Academy equipment.  The
commands for using your new belongings are:  GET, DROP, WEAR, WIELD, HOLD,
REMOVE, REPAIR, and EXAMINE.  "Get <item>" or "get <item> corpse" takes an
object from the ground or from a corpse and places it into your inventory.
To wear an item from your inventory type "wear item", and to remove it and
return it to your inventory type "remove <item>".  To drop an item in your
inventory, type "drop <item>".  To wield a weapon, type "wield <weapon>".
Many items may be damaged and repaired.  To see an item's condition, type
"exam <item>".  To repair an item type "repair <item>" at a blacksmith.
~
#EXIT
Direction south~
ToRoom    10401
Desc      Chamber of Trials for Augurers.
~
#ENDEXIT

Reset M 0 10402 2 10402
  Reset E 1 10302 1 13
  Reset E 1 10303 1 7
Reset M 0 10402 2 10402
  Reset E 1 10302 1 13
  Reset E 1 10303 1 7
#ENDROOM

#ROOM
Vnum     10403
Name     Augurers East Cage~
Sector   inside~
Flags    nomob indoors nosummon noastral~
Desc     Kill this "cage" mob, remove the "academy" equipment from its corpse, and
then sacrifice the corpse.  Sacrifice is as the name states, you sacrifice
the corpse to the gods and they reward you for it (albeit minorly).  To use,
type 'sac corpse'.  You may also sacrifice unwanted items by first dropping
them and then typing 'sac <item>'.  See 'help sacrifice' for information.
~
#EXIT
Direction west~
ToRoom    10401
Desc      Chamber of Trials for Augurers.
~
#ENDEXIT

Reset M 0 10403 2 10403
  Reset E 1 10306 1 3
  Reset E 1 10319 1 9
Reset M 0 10403 2 10403
  Reset E 1 10306 1 3
  Reset E 1 10319 1 9
#ENDROOM

#ROOM
Vnum     10404
Name     Augurers South Cage~
Sector   inside~
Flags    nomob indoors nosummon noastral~
Desc     The stench of rotting corpses assaults your nostrils, while bits of bone
and pieces of rusted armor are strewn about the cage.  Remember - kill,
loot the corpse, then sacrifice the corpse.  You may type 'config +autosac'
to have all corpse sacrificed automatically when you kill the creature.
You must use caution when using autosac, as items still inside the corpse
are also sacrificed.  Even if you have 'config +autloot', there are times
when your hands are full or you have reached maximum weight and will be
unable to get everything from the corpse automatically.
~
#EXIT
Direction north~
ToRoom    10401
Desc      Chamber of Trials for Augurers.
~
#ENDEXIT

Reset M 0 10404 2 10404
  Reset E 1 10304 1 6
  Reset E 1 10305 1 12
Reset M 0 10404 2 10404
  Reset E 1 10304 1 6
  Reset E 1 10305 1 12
#ENDROOM

#ROOM
Vnum     10405
Name     Augurers West Cage~
Sector   inside~
Flags    nomob indoors nosummon noastral~
Desc     The cage mobs are all named "cage" in addition to their actual name, thus
these creatures can be killed using 'kill cage' or 'kill kobold'.  All the
other cage mobs are similarly named.  The mobs in the battlegrounds will all
be referred to as "arena" in addition to their name.  Also, all equipment
available in the Academy is named "academy".  You can 'wear academy' or
'remove academy' in addition to the actual name of the item.
~
#EXIT
Direction east~
ToRoom    10401
Desc      Chamber of Trials for Augurers.
~
#ENDEXIT

Reset M 0 10405 2 10405
  Reset E 1 10300 1 14
  Reset E 1 10301 1 8
Reset M 0 10405 2 10405
  Reset E 1 10300 1 14
  Reset E 1 10301 1 8
#ENDROOM

#ROOM
Vnum     10406
Name     A dark tunnel below the Battlegrounds~
Sector   underground~
Flags    dark indoors nosummon noastral~
Desc     You have left the relative saftey of the battlegrounds above.  A thick
stench of death, moisture, and heat mix to assault your every breath.
The walls of this tunnel are covered with a slimy layer of a liquid
similar to sweat.  Below your feet, the ground seems to sink slightly,
barely handling your weight.  Crudely carved tunnels lead deeper into
this underground chamber to the southwest and southeast.
~
#EXIT
Direction up~
ToRoom    10373
Desc      Above you is the Darkhaven Academy battlegrounds.
~
Flags     nomob~
#ENDEXIT

#EXIT
Direction southeast~
ToRoom    10407
Desc      To the southeast is a tunnel leading away from the Battlegrounds.
~
#ENDEXIT

#EXIT
Direction southwest~
ToRoom    10427
Desc      To the southwest is a tunnel leading away from the Battlegrounds.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     10407
Name     A dark tunnel below the Battlegrounds~
Sector   underground~
Flags    dark indoors nosummon noastral~
Desc     The walls of this tunnel are close, barely allowing you passage.
The earth under your feet is damp and sticking to your boots.  A
squeal can be heard coming from the south.  You may want to return
back to the safety of the Battlegrounds.
~
#EXIT
Direction south~
ToRoom    10408
#ENDEXIT

#EXIT
Direction northwest~
ToRoom    10406
#ENDEXIT

Reset M 0 10415 1 10407
#ENDROOM

#ROOM
Vnum     10408
Name     A dark tunnel below the Battlegrounds~
Sector   underground~
Flags    dark indoors nosummon noastral~
Desc     Darkness engulfs this tunnel, making it impossible to see without a 
light source.  Water drips slowly down the tunnel walls, adding to
the moisture in the soil and humidity in the air.  This place does
appear to be very welcoming.
~
#EXIT
Direction north~
ToRoom    10407
#ENDEXIT

#EXIT
Direction east~
ToRoom    10409
#ENDEXIT

Reset M 0 10409 1 10408
#ENDROOM

#ROOM
Vnum     10409
Name     A dark tunnel below the Battlegrounds~
Sector   underground~
Flags    dark indoors nosummon noastral~
Desc     The walls of this tunnel are close, barely allowing you passage.
The earth under your feet is damp and sticking to your boots.  A
squeal can be heard coming from the south.  You may want to return
back to the safety of the Battlegrounds far towards the north.
~
#EXIT
Direction south~
ToRoom    10410
#ENDEXIT

#EXIT
Direction west~
ToRoom    10408
#ENDEXIT

Reset M 0 10418 1 10409
#ENDROOM

#ROOM
Vnum     10410
Name     A dark tunnel below the Battlegrounds~
Sector   underground~
Flags    dark indoors nosummon noastral~
Desc     Darkness engulfs this tunnel, making it impossible to see without a
light source.  Water drips slowly down the tunnel walls, adding to
the moisture in the soil and humidity in the air.  This place does
appear to be very welcoming.
~
#EXIT
Direction north~
ToRoom    10409
#ENDEXIT

#EXIT
Direction south~
ToRoom    10411
#ENDEXIT

#ENDROOM

#ROOM
Vnum     10411
Name     A dark tunnel below the Battlegrounds~
Sector   underground~
Flags    dark indoors nosummon noastral~
Desc     You have entered a opening in the rock, and can see a large cavern
to the east.  Sounds echo around you, coming from everywhere and
nowhere. This place gives you a sick feeling in the pit of your
stomach.
~
#EXIT
Direction north~
ToRoom    10410
#ENDEXIT

#EXIT
Direction south~
ToRoom    10412
#ENDEXIT

#EXIT
Direction west~
ToRoom    10420
#ENDEXIT

#EXIT
Direction southwest~
ToRoom    10416
#ENDEXIT

Reset M 0 10417 1 10411
#ENDROOM

#ROOM
Vnum     10412
Name     A dark tunnel below the Battlegrounds~
Sector   underground~
Flags    dark indoors nosummon noastral~
Desc     The tunnel stops abruptly at the southern wall.  There are several 
openings leading away from the tunnel, into a large cavern.  You can
hear a lot of noise in the area, and none of it sounds pleasant.
~
#EXIT
Direction north~
ToRoom    10411
#ENDEXIT

#EXIT
Direction west~
ToRoom    10416
#ENDEXIT

#EXIT
Direction northwest~
ToRoom    10420
#ENDEXIT

#EXIT
Direction southwest~
ToRoom    10413
#ENDEXIT

Reset M 0 10411 1 10412
#ENDROOM

#ROOM
Vnum     10413
Name     A hollow cavern deep underground~
Sector   underground~
Flags    dark indoors nosummon noastral~
Desc     Booming echoes overwhelm your senses.  Loud dripping, sounding like
many large hammers crashing against the stone walls, assault your every
moment. Cries of death surround and torment you.  You get a distinct
urge to move away from here as quickly, and unnoticed, as possible.
~
#EXIT
Direction north~
ToRoom    10416
#ENDEXIT

#EXIT
Direction west~
ToRoom    10414
#ENDEXIT

#EXIT
Direction northeast~
ToRoom    10412
#ENDEXIT

#EXIT
Direction northwest~
ToRoom    10417
#ENDEXIT

Reset M 0 10406 1 10413
#ENDROOM

#ROOM
Vnum     10414
Name     A hollow cavern deep underground~
Sector   underground~
Flags    dark indoors nosummon noastral~
Desc     The sounds seem to coalesces here, making one noise indistinguishable
from the next.  The cavern wall to the south seems to be sweating, 
drips of water roll down its face, collecting in a puddle at your feet.
You have a desire to leave this place, and venture somewhere less
deafening.
~
#EXIT
Direction north~
ToRoom    10417
#ENDEXIT

#EXIT
Direction east~
ToRoom    10413
#ENDEXIT

#EXIT
Direction west~
ToRoom    10415
#ENDEXIT

#EXIT
Direction northeast~
ToRoom    10416
#ENDEXIT

#EXIT
Direction northwest~
ToRoom    10418
#ENDEXIT

Reset M 0 10416 1 10414
#ENDROOM

#ROOM
Vnum     10415
Name     A hollow cavern deep underground~
Sector   underground~
Flags    dark indoors nosummon noastral~
Desc     Booming echoes overwhelm your senses.  Loud dripping, sounding like
many large hammers crashing against the stone walls, assault your every
moment. Cries of death surround and torment you.  You get a distinct
urge to move away from here as quickly, and unnoticed, as possible.
~
#EXIT
Direction north~
ToRoom    10418
#ENDEXIT

#EXIT
Direction east~
ToRoom    10414
#ENDEXIT

#EXIT
Direction northeast~
ToRoom    10417
#ENDEXIT

#EXIT
Direction northwest~
ToRoom    10419
#ENDEXIT

Reset M 0 10412 1 10415
#ENDROOM

#ROOM
Vnum     10416
Name     A hollow cavern deep underground~
Sector   underground~
Flags    dark indoors nosummon noastral~
Desc     You sink a few inches into the mud that makes up the floor of this
cavern. Darkness and noise punctuate the devestating nothingness
that fills this space.  If there is life to be found in this place, 
you are sure you do not want to run across it.
~
#EXIT
Direction north~
ToRoom    10420
#ENDEXIT

#EXIT
Direction east~
ToRoom    10412
#ENDEXIT

#EXIT
Direction south~
ToRoom    10413
#ENDEXIT

#EXIT
Direction west~
ToRoom    10417
#ENDEXIT

#EXIT
Direction northeast~
ToRoom    10411
#ENDEXIT

#EXIT
Direction northwest~
ToRoom    10421
#ENDEXIT

#EXIT
Direction southwest~
ToRoom    10414
#ENDEXIT

#ENDROOM

#ROOM
Vnum     10417
Name     A hollow cavern deep underground~
Sector   underground~
Flags    dark indoors nosummon noastral~
Desc     As you wander through the muggy darkness, your nose detects the musty
scents of fungus and decay as your passing stirs the still air.  The
sounds of battle echo around you as you continue your journey through
the gloom, loud enough to make you believe that around the next
corner you may find two combatents struggling for life. You continue
onwards through the gloom, your senses screaming for you to flee before
it's too late.
~
#EXIT
Direction north~
ToRoom    10421
#ENDEXIT

#EXIT
Direction east~
ToRoom    10416
#ENDEXIT

#EXIT
Direction south~
ToRoom    10414
#ENDEXIT

#EXIT
Direction west~
ToRoom    10418
#ENDEXIT

#EXIT
Direction northeast~
ToRoom    10420
#ENDEXIT

#EXIT
Direction northwest~
ToRoom    10422
#ENDEXIT

#EXIT
Direction southeast~
ToRoom    10413
#ENDEXIT

#EXIT
Direction southwest~
ToRoom    10415
#ENDEXIT

#ENDROOM

#ROOM
Vnum     10418
Name     A hollow cavern deep underground~
Sector   underground~
Flags    dark indoors nosummon noastral~
Desc     Hollow and barren of color and light, this place is overwhelming with
sounds and moisture.  The sound of water dripping and wails of pain and
death can be heard all around you.  Whatever resides in this awful place
does not welcome strangers.
~
#EXIT
Direction north~
ToRoom    10422
#ENDEXIT

#EXIT
Direction east~
ToRoom    10417
#ENDEXIT

#EXIT
Direction south~
ToRoom    10415
#ENDEXIT

#EXIT
Direction west~
ToRoom    10419
#ENDEXIT

#EXIT
Direction northeast~
ToRoom    10421
#ENDEXIT

#EXIT
Direction northwest~
ToRoom    10423
#ENDEXIT

#EXIT
Direction southeast~
ToRoom    10414
#ENDEXIT

Reset M 0 10407 1 10418
#ENDROOM

#ROOM
Vnum     10419
Name     A dark tunnel below the Battlegrounds~
Sector   underground~
Flags    dark indoors nosummon noastral~
Desc     The tunnel stops abruptly at the southern wall.  There are several
openings leading away from the tunnel, into a large cavern.  You can
hear a lot of noise in the area, and none of it sounds pleasant.
~
#EXIT
Direction north~
ToRoom    10423
#ENDEXIT

#EXIT
Direction east~
ToRoom    10418
#ENDEXIT

#EXIT
Direction northeast~
ToRoom    10422
#ENDEXIT

#EXIT
Direction southeast~
ToRoom    10415
#ENDEXIT

#ENDROOM

#ROOM
Vnum     10420
Name     A hollow cavern deep underground~
Sector   underground~
Flags    dark indoors nosummon noastral~
Desc     Hollow and barren of color and light, this place is overwhelming with
sounds and moisture.  The sound of water dripping and wails of pain and
death can be heard all around you.  Whatever resides in this awful place
does not welcome strangers.
~
#EXIT
Direction east~
ToRoom    10411
#ENDEXIT

#EXIT
Direction south~
ToRoom    10416
#ENDEXIT

#EXIT
Direction west~
ToRoom    10421
#ENDEXIT

#EXIT
Direction southeast~
ToRoom    10412
#ENDEXIT

#EXIT
Direction southwest~
ToRoom    10417
#ENDEXIT

#ENDROOM

#ROOM
Vnum     10421
Name     A hollow cavern deep underground~
Sector   underground~
Flags    dark indoors nosummon noastral~
Desc     To the north is a craggy rock wall of the cavern, covered in a slimy
film of an unknown source.  From all directions you are assaulted by
howls of pain, and cries of death.  Moisture clings to your skin,
making you feel much hotter then you should for the air temperature.
~
#EXIT
Direction east~
ToRoom    10420
#ENDEXIT

#EXIT
Direction south~
ToRoom    10417
#ENDEXIT

#EXIT
Direction west~
ToRoom    10422
#ENDEXIT

#EXIT
Direction southeast~
ToRoom    10416
#ENDEXIT

#EXIT
Direction southwest~
ToRoom    10418
#ENDEXIT

Reset M 0 10413 1 10421
#ENDROOM

#ROOM
Vnum     10422
Name     A hollow cavern deep underground~
Sector   underground~
Flags    dark indoors nosummon noastral~
Desc     You sink a few inches into the mud that makes up the floor of this
cavern. Darkness and noise punctuate the devestating nothingness
that fills this space.  If there is life to be found in this place,
you are sure you do not want to run across it.
~
#EXIT
Direction east~
ToRoom    10421
#ENDEXIT

#EXIT
Direction south~
ToRoom    10418
#ENDEXIT

#EXIT
Direction west~
ToRoom    10423
#ENDEXIT

#EXIT
Direction southeast~
ToRoom    10417
#ENDEXIT

#EXIT
Direction southwest~
ToRoom    10419
#ENDEXIT

Reset M 0 10420 1 10422
#ENDROOM

#ROOM
Vnum     10423
Name     A dark tunnel below the Battlegrounds~
Sector   underground~
Flags    dark indoors nosummon noastral~
Desc     You have entered a opening in the rock, and can see a large cavern
to the west.  Sounds echo around you, coming from everywhere and
nowhere. This place gives you a sick feeling in the pit of your
stomach.
~
#EXIT
Direction north~
ToRoom    10424
#ENDEXIT

#EXIT
Direction east~
ToRoom    10422
#ENDEXIT

#EXIT
Direction south~
ToRoom    10419
#ENDEXIT

#EXIT
Direction southeast~
ToRoom    10418
#ENDEXIT

Reset M 0 10410 1 10423
#ENDROOM

#ROOM
Vnum     10424
Name     A dark tunnel below the Battlegrounds~
Sector   underground~
Flags    dark indoors nosummon noastral~
Desc     Darkness engulfs this tunnel, making it impossible to see without a
light source.  Water drips slowly down the tunnel walls, adding to
the moisture in the soil and humidity in the air.  This place does
appear to be very welcoming.
~
#EXIT
Direction north~
ToRoom    10425
#ENDEXIT

#EXIT
Direction south~
ToRoom    10423
#ENDEXIT

Reset M 0 10408 1 10424
#ENDROOM

#ROOM
Vnum     10425
Name     A dark tunnel below the Battlegrounds~
Sector   underground~
Flags    dark indoors nosummon noastral~
Desc     The walls of this tunnel are close, barely allowing you passage.
The earth under your feet is damp and sticking to your boots.  A
squeal can be heard coming from the south.  You may want to return
back to the safety of the Battlegrounds far towards the north.
~
#EXIT
Direction east~
ToRoom    10426
#ENDEXIT

#EXIT
Direction south~
ToRoom    10424
#ENDEXIT

Reset M 0 10414 1 10425
#ENDROOM

#ROOM
Vnum     10426
Name     A dark tunnel below the Battlegrounds~
Sector   underground~
Flags    dark indoors nosummon noastral~
Desc     Darkness engulfs this tunnel, making it impossible to see without a
light source.  Water drips slowly down the tunnel walls, adding to
the moisture in the soil and humidity in the air.  This place does
appear to be very welcoming.
~
#EXIT
Direction north~
ToRoom    10427
#ENDEXIT

#EXIT
Direction west~
ToRoom    10425
#ENDEXIT

Reset M 0 10419 1 10426
#ENDROOM

#ROOM
Vnum     10427
Name     A dark tunnel below the Battlegrounds~
Sector   inside~
Flags    dark indoors nosummon noastral~
Desc     The walls of this tunnel are close, barely allowing you passage.
The earth under your feet is damp and sticking to your boots.  A
squeal can be heard coming from the south.  You may want to return
back to the safety of the Battlegrounds.
~
#EXIT
Direction south~
ToRoom    10426
#ENDEXIT

#EXIT
Direction northeast~
ToRoom    10406
#ENDEXIT

Reset M 0 10421 1 10427
#ENDROOM

#ROOM
Vnum     10429
Name     Not currently used~
Sector   city~
Flags    nomob noastral~
#ENDROOM

#ROOM
Vnum     10498
Name     Floating in a void~
Sector   city~
Flags    nomob~
#ENDROOM

#ROOM
Vnum     10499
Name     Chamber of the Watch~
Sector   city~
Flags    nomob noastral~
Desc     Here reside the watchers of the gateway between the Realms and the
outside world, and from here all new adventurers are observed and
noted by the inhabitants herein.
 
** This room should *not* be used for any activities of any kind
other than those of the two mobs residing here.  Do not ever move
or purge either of these mobiles if the pre-auth system is used. **
~
Reset M 0 10497 1 10499
Reset M 0 10498 1 10499
#ENDROOM

#ENDAREA