#FUSSAREA
#AREADATA
Version 1
Name Miden'nir~
Author Copper~
WeatherX 0
WeatherY 0
Ranges 5 15 0 60
Economy 0 35006290
#ENDAREADATA
#MOBILE
Vnum 3500
Keywords gypsy~
Short a Black Forest gypsy~
Long A swift little creature scrounges for nifty items.
~
Desc She looks like a sneaky little creature. Don't take your eyes off of her for
toooooo long.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Specfun spec_thief~
Gender female~
Actflags npc scavenger stayarea~
Affected detect_invis infrared sneak hide~
Stats1 -570 8 10 1 600 3575
Stats2 8 10 80
Stats3 2 6 1
Stats4 0 0 1 0 0
Attribs 10 13 13 18 13 13 18
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head legs heart guts ear eye claws~
Attacks claws~
Defenses disarm~
#ENDMOBILE
#MOBILE
Vnum 3501
Keywords mountain goblin spy inhabitant~
Short a goblin spy~
Long An inhabitant of the forest prowls about, protecting his mountain.
~
Desc Prowling the Black Forest, this predator represents the initial line of
defense against those who might try to infiltrate the mighty mountain.
~
Race goblin~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc aggressive stayarea~
Stats1 -500 6 15 6 30 800
Stats2 5 7 55
Stats3 1 10 4
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart guts hands feet ear eye~
#ENDMOBILE
#MOBILE
Vnum 3502
Keywords jacob finn elf~
Short Jacob, the young Finn elf~
Long A young, shivering elf quietly drops tears onto the dirt below.
~
Desc Jacob looks as though he narrowly missed the evildoings of the dark
goblins of Miden'nir. It looks, sadly, as though his brethren did not
share his good fortune.
~
Race human~
Class warrior~
Position sitting~
DefPos sitting~
Gender male~
Actflags npc sentinel r2 wimpy~
Affected hide~
Stats1 500 7 17 6 0 600
Stats2 1 12 47
Stats3 1 8 0
Stats4 0 0 1 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs hands feet ear eye~
Attacks trip~
Defenses dodge~
#ENDMOBILE
#MOBILE
Vnum 3503
Keywords black jack bartender man~
Short Jack~
Long A tall, chubby man focuses on making the best drinks possible for his patrons.
~
Desc "Black" Jack's been employed here for much longer than he can remember. He
drinks as much profit as he makes. Standing 6'4" and weighing about 310
lbs., though, who's going to tell him different?
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc sentinel stayarea~
Stats1 400 10 8 1 1500 7000
Stats2 1 12 200
Stats3 2 8 1
Stats4 0 0 1 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart guts hands feet ear eye~
Attacks trip~
Defenses parry dodge~
ShopData 17 0 0 0 0 130 90 7 21
#MUDPROG
Progtype greet_prog~
Arglist 100~
Comlist tell $n Have ye tasted my specialized green beverage, $n?
~
#ENDPROG
#MUDPROG
Progtype speech_prog~
Arglist nope no~
Comlist tell $n Really? Disgraceful...
shake
tell $n Ye must try it, 'tis the best green winter ale in these parts...
~
#ENDPROG
#MUDPROG
Progtype speech_prog~
Arglist yup yes uh-huh yawp yesireebob~
Comlist tell $n Aye? Did ya find it to yer likin'?
wink $n
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 3504
Keywords dave bard soul man~
Short Dave the introspective bard~
Long A pensive soul sits at a table, randomly questioning his liquor bottle.
~
Desc Dave doesn't get out too often. Actually, he has not left his seat other
than to sleep or relieve himself. He seems pretty content, though, for a
person with no social life.
~
Race elf~
Class thief~
Position aggressive~
DefPos aggressive~
Gender male~
Actflags npc sentinel stayarea~
Affected detect_invis~
Stats1 600 8 13 3 10 3750
Stats2 2 6 92
Stats3 2 6 3
Stats4 0 0 1 0 0
Attribs 12 18 18 10 10 10 10
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart guts hands feet ear eye~
Resist poison~
Suscept magic~
Attacks punch trip~
#MUDPROG
Progtype greet_prog~
Arglist 57~
Comlist if isnpc($n)
else
emote looks up from his sorry condition for a moment.
grumble
tell $n What do ye want with me, peasant?!
emote lowers his weary head down to the warmth of the table.
snore
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 3505
Keywords doom elite goblin figure~
Short A Doom elite~
Long A massive goblin prowls the Circle of Doom, protecting his king.
~
Desc Created from Brajtkomu's own magic, this predator's duty is to rid the
nucleus of Mount Doom of unwanted visitors. He kills on sight.
~
Race goblin~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc aggressive stayarea~
Affected detect_invis detect_hidden sanctuary infrared sneak~
Stats1 -1000 16 12 4 10 4000
Stats2 5 7 190
Stats3 5 7 4
Stats4 0 0 1 0 0
Attribs 18 10 10 16 16 8 10
Saves -5 0 0 -3 0
Speaks common~
Speaking common~
Bodyparts head legs guts feet~
Resist nonmagic~
Immune poison~
Suscept fire magic~
Attacks kick trip~
Defenses parry dodge disarm~
#MUDPROG
Progtype greet_prog~
Arglist 100~
Comlist if ispc ($n)
tell $n You have not been invited to this place by my king, $n
growl $n
else
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 3506
Keywords goblin doom protector~
Short a Doom goblin~
Long A protector of the mountain is here, foaming at the mouth.
~
Desc Sworn to protect Mount Doom from invaders, this fierce warrior would do
whatever he could to destroy all who sought to infiltrate his home.
~
Race goblin~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc aggressive stayarea~
Affected detect_invis infrared~
Stats1 -1000 10 15 3 2000 2000
Stats2 2 6 130
Stats3 2 6 2
Stats4 0 0 0 0 0
Attribs 16 13 13 13 13 8 13
Saves 0 0 0 0 0
Speaks goblin~
Speaking goblin~
Bodyparts head arms legs heart guts hands feet ear eye~
#MUDPROG
Progtype all_greet_prog~
Arglist 100~
Comlist if ispc ($n)
snarl
yell Children of Doom, the enemy is upon us!! To your weapons!!
else
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 3507
Keywords goblin dark king figure brajtkomu~
Short Brajtkomu, the Goblin King~
Long A lone, dark figure growls at himself from his black, decaying throne.
~
Desc The shadows somehow seem to converge upon themselves, creating this horrid,
though wondrous, creature. Brajtkomu did not gain his position and status
only by looking so mean...
~
Race goblin~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc sentinel aggressive~
Affected detect_evil detect_invis detect_hidden sanctuary infrared~
Stats1 -1000 15 10 1 3500 8000
Stats2 6 4 170
Stats3 4 7 4
Stats4 0 0 1 0 0
Attribs 18 10 16 16 13 10 16
Saves 0 0 0 0 0
Speaks common~
Speaking common goblin~
Bodyparts head legs heart~
Attacks kick~
Defenses dodge~
#MUDPROG
Progtype greet_prog~
Arglist 100~
Comlist tell $n Welcome, $n...
grin
tell $n Have you come to meet your DOOM?!?!
muhaha
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 3508
Keywords jed innkeeper proprietor man~
Short Innkeeper Jed~
Long The proprietor sits at his desk, slowly paging through his favorite book.
~
Desc Jed makes you feel right at home in this strange place. His bushy, brown
beard is, remarkably, groomed to near perfection. He peers up at you with
warm blue eyes, and you feel a sudden urge to rent a room. What a suave
businessman, eh?
~
Race human~
Class thief~
Position standing~
DefPos standing~
Gender male~
Actflags npc sentinel scavenger prototype~
Stats1 0 10 0 0 50 0
Stats2 1 1 88
Stats3 2 6 2
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head legs heart feet~
Suscept magic~
Defenses dodge~
#ENDMOBILE
#MOBILE
Vnum 3550
Keywords final mob~
Short a newly created final mob~
Long Some god abandoned a newly created final mob here.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc prototype~
Stats1 0 1 0 0 0 0
Stats2 0 0 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
#ENDMOBILE
#OBJECT
Vnum 3500
Keywords crescent white deerbone~
Type armor~
Short a white deerbone crescent~
Long An earring of the purest white rests in the dirt.~
Flags dark magic metal~
WFlags take ears~
Values 4 6 0 0 0 0
Stats 1 10 1 0 0
Affect -1 -1 1 2 0
#ENDOBJECT
#OBJECT
Vnum 3501
Keywords green beer winter ale~
Type drinkcon~
Short "Black" Jack's Green Winter Ale~
Long A big bottle of green ooze has been wisely discarded on the ground.~
WFlags take hold~
Values 10 10 4 0 0 0
Stats 1 10 1 0 0
#ENDOBJECT
#OBJECT
Vnum 3502
Keywords book~
Type furniture~
Short Jed's favorite book of tales~
Long An old, worn book rests quietly on the ground, pages intact.~
WFlags take hold~
Values 0 0 0 0 0 0
Stats 3 35 3 0 0
Affect -1 -1 2 3 0
Affect -1 -1 10 12 0
#ENDOBJECT
#OBJECT
Vnum 3503
Keywords black key~
Type key~
Short a strange black key~
Long An old, black key draws your attention.~
Flags dark metal~
WFlags take hold~
Values 0 0 0 0 0 0
Stats 2 0 0 0 0
#EXDESC
ExDescKey key~
ExDesc The key is obviously quite old. Upon it have been inscribed some arcane
scribblings.
~
#ENDEXDESC
#EXDESC
ExDescKey scribblings~
ExDesc You cannot seem to decipher the strange runes.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 3504
Keywords vat~
Type container~
Short Jack's brewing vat~
Long A big vat sits majestically in the middle of the room.~
Flags metal~
Values 190 0 0 0 0 0
Stats 90 0 0 0 0
#EXDESC
ExDescKey vat~
ExDesc The vat gets put to good use whenever Jack actually has to make a fresh batch
of his Green Winter Ale. In other words, not too often.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 3505
Keywords doom skeleton key~
Type key~
Short the key of Doom~
Long A shadowy skeleton key darkens the ground below.~
Flags hum dark metal~
WFlags take hold~
Values 0 0 0 0 0 0
Stats 2 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 3506
Keywords doom cape~
Type armor~
Short a long, black Doom insignia cape~
Long A long, dark cape casts strange shadows upon the ground.~
Flags hum dark magic~
WFlags take about~
Values 10 4 0 0 0 0
Stats 3 3000 300 0 0
Affect -1 -1 -2 3 0
Affect -1 -1 2 1 0
Affect -1 -1 3 18 0
Affect -1 -1 1 19 0
#MUDPROG
Progtype wear_prog~
Arglist 100~
Comlist mpforce $n muhaha
~
#ENDPROG
#ENDOBJECT
#OBJECT
Vnum 3507
Keywords doom visor~
Type armor~
Short a black Doom insignia visor~
Long A dark visor casts strange shadows on the ground.~
Flags hum dark metal~
WFlags take eyes~
Values 10 3 0 0 0 0
Stats 2 5700 570 0 0
Affect -1 -1 1 19 0
Affect -1 -1 1 18 0
Affect -1 -1 -2 1 0
Affect -1 -1 -2 31 0
Affect -1 -1 -2 25 0
Affect -1 -1 -2 3 0
Affect -1 -1 10 13 0
#ENDOBJECT
#OBJECT
Vnum 3508
Keywords doom sceptre~
Type armor~
Short Brajtkomu's sceptre of Doom~
Long A darkened sceptre envelopes the ground in an evil mist.~
Flags glow hum dark evil metal~
WFlags take hold~
Values 8 10 0 0 0 0
Stats 6 190000 19000 0 0
Affect -1 -1 30 12 0
Affect -1 -1 10 13 0
Affect -1 -1 2 19 0
#ENDOBJECT
#OBJECT
Vnum 3509
Keywords clogs~
Type armor~
Short a pair of clogs made of Black Forest bark~
Long Some black clogs have been discarded on the ground.~
Flags organic~
WFlags take feet~
Values 8 6 0 0 0 0
Stats 6 10 1 0 0
Affect -1 -1 2 2 0
Affect -1 -1 10 13 0
#ENDOBJECT
#OBJECT
Vnum 3510
Keywords doom arm armguards guards black~
Type armor~
Short a pair of black Doom insignia armguards~
Long A pair of dark metal armguards casts strange shadows onto the ground.~
Flags dark evil metal~
WFlags take arms~
Values 8 8 0 0 0 0
Stats 4 6000 600 0 0
Affect -1 -1 1 19 0
Affect -1 -1 1 18 0
#ENDOBJECT
#OBJECT
Vnum 3511
Keywords signobj~
Type furniture~
Short the sign~
Long An old sign made of wood tilts a bit to the left.~
Values 0 0 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 3550
Keywords final object~
Type trash~
Short a newly created final object~
Long Some god dropped a newly created final object here.~
Flags prototype~
Values 0 0 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#ROOM
Vnum 3500
Name The Plains~
Sector city~
Desc You are standing on the plains. This is a vast desolate place where the
wind can howl undisturbed since nothing but you bars its way. However you
are not the first to wander here. Before you somebody has left a small path.
The path looks rather bewildered and is not the kind of path to lead to
anywhere significant or important but it seems to have made up its mind to
enter the hills far away north.
~
#EXIT
Direction south~
ToRoom 3501
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3501
Name The Lane~
Sector city~
Desc You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity. You can follow the road north or south.
~
#EXIT
Direction north~
ToRoom 3500
#ENDEXIT
#EXIT
Direction south~
ToRoom 3502
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3502
Name The Cross Roads on the Hilltop~
Sector city~
Desc You stand atop a hill upon which several roads cross. The great city of
Darkhaven can be seen a short distance to the west, while to the east the
stately oaks and poplars of the holy grove wave slowly in the wind. A
wide, flat path leads due south through the stark landscape of the dwarven
forest, while the tree-line lane to the north is rumoured to rapidly give
way to desolate, open plains. An small path leads northeast to the base
of the hill and the mouth of a small tunnel, which you can only assume to
be the engineering of dwarves.
~
#EXIT
Direction north~
ToRoom 3501
#ENDEXIT
#EXIT
Direction east~
ToRoom 8904
#ENDEXIT
#EXIT
Direction west~
ToRoom 3503
#ENDEXIT
#EXIT
Direction northeast~
ToRoom 6500
Desc A small path leads to the base of the hill and a dwarven village.
~
#ENDEXIT
#MUDPROG
Progtype speech_prog~
Arglist p I seek the ruins~
Comlist if ispc($n)
if ispkill($n)
mea 0.$n _red A shiver rushes through your body as you return to the ruins.
mer 0.$n _red A chill washes over you as $n fades into nothingness...
mptrans 0.$n 3053
mpat 0.$n mpforce 0.$n look
else
mea 0.$n _red The Umbrageous Ruins is a place for murderers and thieves!
mea 0.$n _red It is surely a realm in which you would perish...
endif
endif
~
#ENDPROG
#ENDROOM
#ROOM
Vnum 3503
Name Outskirts of Darkhaven~
Sector city~
Flags nomob~
Desc You stand on the outskirts of the city of Darkhaven; the primary city of
this land. The road leads east into the peace and quiet of the forest;
while to the west comes to the western gate of the city, surrounded by a
confusion of shops, bars, and market places. Another path meanders off
through the forest to the southeast.
~
#EXIT
Direction east~
ToRoom 3502
Desc Several roads crest atop a hill...
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 21112
Desc The great eastern gate of Darkhaven...
~
#ENDEXIT
#EXIT
Direction southeast~
ToRoom 3586
Desc A pathway meaders into the forest...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3504
Name On a Long, Rusted Bridge~
Sector city~
Desc Much reluctance plagues your thoughts as you stumble onto the old bridge
leading south into the Black Forest, in which there is rumored to be an
ancient mountain, within which lies a labyrinth of untold riches. None
who have ever gone looking for the treasure, though, have returned
to verify the rumors (or perhaps chose for some reason to be silent).
~
#EXIT
Direction north~
ToRoom 21075
#ENDEXIT
#EXIT
Direction south~
ToRoom 3505
Desc The dark forest beckons...
~
#ENDEXIT
#EXIT
Direction down~
ToRoom 3590
Desc A crag can be seen below, but getting there from here would be impossible.
~
Flags window~
#ENDEXIT
Reset O 0 3511 1 3504
#EXDESC
ExDescKey sign~
ExDesc The sign, covered with a strange green substance, reads:
B E W A R E ! ! !
THERE BE MEAN, VICIOUS GOBLINS CLOSE BY IN THE SOUTH!
PROCEED AT OWN RISK
~
#ENDEXDESC
#MUDPROG
Progtype rand_prog~
Arglist 3~
Comlist mpecho The wind whistles through the unstable planks of the rickety bridge.
~
#ENDPROG
#MUDPROG
Progtype speech_prog~
Arglist p I seek the ruins~
Comlist if ispc($n)
if ispkill($n)
mea 0.$n _red A shiver rushes through your body as you return to the ruins.
mer 0.$n _red A chill washes over you as $n fades into nothingness...
mptrans 0.$n 3030
mpat 0.$n mpforce 0.$n look
else
mea 0.$n _red The Umbrageous Ruins is a place for murderers and thieves!
mea 0.$n _red It is surely a realm in which you would perish...
endif
endif
~
#ENDPROG
#ENDROOM
#ROOM
Vnum 3505
Name Before the Black Forest~
Sector forest~
Desc Looking back, the sanctuary of New Darkhaven seems to beckon you now more
than ever before. The woods to the south project feelings of despair and
misery. The bards used to tell you stories of horror about mighty
adventurers who would traverse into the heart of the Black Forest, never
to return. And who knows how long the old, rusted bridge to the north
will hold out? Better to not take that chance, perhaps.
~
#EXIT
Direction north~
ToRoom 3504
Desc The sanctity of New Darkhaven beckons...
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 3507
Desc The darkness slowly creeps in...
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 3570
Desc A strange building lies to the west...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3506
Name Within the Black Forest~
Sector forest~
Flags dark~
Desc Even the breeze flowing through the treetops is dark and gloomy. Strange
noises come at you from each direction. The leaves on the ground might make
rustling sounds if they were not soaked down with blood. In each direction,
the forest seems to grow darker and darker.
~
#EXIT
Direction east~
ToRoom 3550
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 3509
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
Reset M 0 3501 8 3506
#ENDROOM
#ROOM
Vnum 3507
Name Within the Black Forest~
Sector forest~
Flags dark~
Desc Even the breeze flowing through the treetops is dark and gloomy. Strange
noises come at you from each direction. The leaves on the ground might make
rustling sounds if they were not soaked down with blood. In each direction,
the forest seems to grow darker and darker.
~
#EXIT
Direction north~
ToRoom 3505
Desc The edge of the forest might be a welcome sight...
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 3510
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 3508
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3508
Name Within the Black Forest~
Sector forest~
Flags dark~
Desc Even the breeze flowing through the treetops is dark and gloomy. Strange
noises come at you from each direction. The leaves on the ground might make
rustling sounds if they were not soaked down with blood. In each direction,
the forest seems to grow darker and darker.
~
#EXIT
Direction east~
ToRoom 3507
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 3511
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3509
Name Within the Black Forest~
Sector forest~
Flags dark~
Desc Even the breeze flowing through the treetops is dark and gloomy. Strange
noises come at you from each direction. The leaves on the ground might make
rustling sounds if they were not soaked down with blood. In each direction,
the forest seems to grow darker and darker.
~
#EXIT
Direction north~
ToRoom 3506
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 3512
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 3514
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
Reset M 0 3501 8 3509
#ENDROOM
#ROOM
Vnum 3510
Name Within the Black Forest~
Sector forest~
Flags dark~
Desc Even the breeze flowing through the treetops is dark and gloomy. Strange
noises come at you from each direction. The leaves on the ground might make
rustling sounds if they were not soaked down with blood. In each direction,
the forest seems to grow darker and darker.
~
#EXIT
Direction north~
ToRoom 3507
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 3514
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 3516
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3511
Name Within the Black Forest~
Sector forest~
Flags dark~
Desc Even the breeze flowing through the treetops is dark and gloomy. Strange
noises come at you from each direction. The leaves on the ground might make
rustling sounds if they were not soaked down with blood. In each direction,
the forest appears to grow darker and darker.
~
#EXIT
Direction north~
ToRoom 3508
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 3515
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3512
Name Within the Black Forest~
Sector forest~
Flags dark~
Desc Even the breeze flowing through the treetops is dark and gloomy. Strange
noises come at you from each direction. The leaves on the ground might make
rustling sounds if they were not soaked down with blood. In each direction,
the forest seems to grow darker and darker.
~
#EXIT
Direction south~
ToRoom 3513
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 3509
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
Reset M 0 3501 8 3512
Reset M 0 3501 8 3512
#ENDROOM
#ROOM
Vnum 3513
Name Within the Black Forest~
Sector forest~
Flags dark~
Desc Even the breeze flowing through the treetops is dark and gloomy. Strange
noises come at you from each direction. The leaves on the ground might make
rustling sounds if they were not soaked down with blood. In each direction,
the forest seems to grow darker and darker.
~
#EXIT
Direction north~
ToRoom 3512
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 3584
Desc A trail of some sort rips through the darkened trees...
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 3514
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
Reset M 0 3501 8 3513
#ENDROOM
#ROOM
Vnum 3514
Name Within the Black Forest~
Sector forest~
Flags dark~
Desc Even the breeze flowing through the treetops is dark and gloomy. Strange
noises come at you from each direction. The leaves on the ground might make
rustling sounds if they were not soaked down with blood. In each direction,
the forest seems to grow darker and darker.
~
#EXIT
Direction north~
ToRoom 3509
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 3513
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 3517
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 3510
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3515
Name Within the Black Forest~
Sector forest~
Flags dark~
Desc Even the breeze flowing through the treetops is dark and gloomy. Strange
noises come at you from each direction. The leaves on the ground might make
rustling sounds if they were not soaked down with blood. In each direction,
the forest seems to grow darker and darker.
~
#EXIT
Direction north~
ToRoom 3511
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 3516
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 3518
Desc Darkness consumes the forest in a terrifying void...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3516
Name Within the Black Forest~
Sector forest~
Flags dark~
Desc Even the breeze flowing through the treetops is dark and gloomy. Strange
noises come at you from each direction. The leaves on the ground might make
rustling sounds if they were not soaked down with blood. In each direction,
the forest seems to grow darker and darker.
~
#EXIT
Direction north~
ToRoom 3510
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 3517
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 3519
Desc Darkness consumes the forest in a terrifying void...
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 3515
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3517
Name Within the Black Forest~
Sector forest~
Flags dark~
Desc Even the breeze flowing through the treetops is dark and gloomy. Strange
noises come at you from each direction. The leaves on the ground might make
rustling sounds if they were not soaked down with blood. In each direction,
the forest seems to grow darker and darker.
~
#EXIT
Direction north~
ToRoom 3514
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 3516
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3518
Name Heart of the Black Forest~
Sector forest~
Flags dark~
Desc You now realize that the darkness and mystery of the Black Forest were not
exaggerated in tales of olde. The trees appear to reach out, as if trying
to strangle the lifeforce out of all creatures that might be foolish enough
to wander too deep into the forest. Though the blood on the ground has
practically disappeared, the auras of gloom and terror have certainly not
diminished.
~
#EXIT
Direction north~
ToRoom 3515
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 3522
Desc Darkness consumes the forest in a terrifying void...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3519
Name Heart of the Black Forest~
Sector forest~
Flags dark~
Desc You now realize that the darkness and mystery of the Black Forest were not
exaggerated in tales of olde. The trees appear to reach out, as if trying
to strangle the lifeforce out of all creatures that might be foolish enough
to wander too deep into the forest. Though the blood on the ground has
practically disappeared, the auras of gloom and terror have certainly not
diminished.
~
#EXIT
Direction north~
ToRoom 3516
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 3520
Desc Darkness consumes the forest in a terrifying void...
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 3521
Desc Darkness consumes the forest in a terrifying void...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3520
Name Heart of the Black Forest~
Sector forest~
Flags dark~
Desc You now realize that the darkness and mystery of the Black Forest were not
exaggerated in tales of olde. The trees appear to reach out, as if trying
to strangle the lifeforce out of all creatures that might be foolish enough
to wander too deep into the forest. Though the blood on the ground has
practically disappeared, the auras of gloom and terror have certainly not
diminished.
~
#EXIT
Direction south~
ToRoom 3523
Desc Darkness consumes the forest in a terrifying void...
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 3519
Desc Darkness consumes the forest in a terrifying void...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3521
Name Heart of the Black Forest~
Sector forest~
Flags dark~
Desc You now realize that the darkness and mystery of the Black Forest were not
exaggerated in tales of olde. The trees appear to reach out, as if trying
to strangle the lifeforce out of all creatures that might be foolish enough
to wander too deep into the forest. Though the blood on the ground has
practically disappeared, the auras of gloom and terror have certainly not
diminished.
~
#EXIT
Direction north~
ToRoom 3519
Desc Darkness consumes the forest in a terrifying void...
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 3523
Desc Darkness consumes the forest in a terrifying void...
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 3522
Desc Darkness consumes the forest in a terrifying void...
~
#ENDEXIT
Reset M 0 3500 2 3521
Reset E 1 3509 2 8
Reset M 0 3500 2 3521
Reset E 1 3509 2 8
#ENDROOM
#ROOM
Vnum 3522
Name Heart of the Black Forest~
Sector forest~
Flags dark~
Desc You now realize that the darkness and mystery of the Black Forest were not
exaggerated in tales of olde. The trees appear to reach out, as if trying
to strangle the lifeforce out of all creatures that might be foolish enough
to wander too deep into the forest. Though the blood on the ground has
practically disappeared, the auras of gloom and terror have certainly not
diminished.
~
#EXIT
Direction north~
ToRoom 3518
Desc Darkness consumes the forest in a terrifying void...
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 3521
Desc Darkness consumes the forest in a terrifying void...
~
#ENDEXIT
Reset M 0 3501 8 3522
#ENDROOM
#ROOM
Vnum 3523
Name Heart of the Black Forest~
Sector forest~
Flags dark~
Desc You now realize that the darkness and mystery of the Black Forest were not
exaggerated in tales of olde. The trees appear to reach out, as if trying
to strangle the lifeforce out of all creatures that might be foolish enough
to wander too deep into the forest. Though the blood on the ground has
practically disappeared, the auras of gloom and terror have certainly not
diminished.
~
#EXIT
Direction north~
ToRoom 3520
Desc Darkness consumes the forest in a terrifying void...
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 3551
Desc The dark trees become less dense to the east...
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 3521
Desc Darkness consumes the forest in a terrifying void...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3524
Name Underbelly of Mount Doom~
Sector inside~
Flags dark indoors~
Desc The underground portion of Mount Doom is, unbelievably, even darker than the
ground level. Burnt-out torches line the walls of the tunnel, serving as
little more than decoration. Scarlet stains the sides of the tunnel in
several places. Something must live down here.
~
#EXIT
Direction north~
ToRoom 3525
Desc Into the darkness...
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 3533
Desc A shadowy passage...
~
#ENDEXIT
#EXIT
Direction up~
ToRoom 3531
Key 3505
Desc A strange odor emanates from this direction...
~
Keywords grate~
Flags isdoor closed locked secret~
#ENDEXIT
Reset D 0 3524 4 2
#ENDROOM
#ROOM
Vnum 3525
Name Underbelly of Mount Doom~
Sector inside~
Flags dark indoors~
Desc The underground portion of Mount Doom is, unbelievably, even darker than the
ground level. Burnt-out torches line the walls of the tunnel, serving as
little more than decoration. Scarlet stains the sides of the tunnel in
several places. Something must live down here.
~
#EXIT
Direction north~
ToRoom 3526
Desc Into the darkness...
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 3524
Desc Into the darkness...
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 3535
Desc A shadowy passage...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3526
Name Underbelly of Mount Doom~
Sector inside~
Flags dark indoors~
Desc The underground portion of Mount Doom is, unbelievably, even darker than the
ground level. Burnt-out torches line the walls of the tunnel, serving as
little more than decoration. Scarlet stains the sides of the tunnel in
several places. Something must live down here.
~
#EXIT
Direction north~
ToRoom 3527
Desc Into the darkness...
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 3537
Desc A shadowy passage...
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 3525
Desc Into the darkness...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3527
Name Underbelly of Mount Doom~
Sector inside~
Flags dark indoors~
Desc The underground portion of Mount Doom is, unbelievably, even darker than the
ground level. Burnt-out torches line the walls of the tunnel, serving as
little more than decoration. Scarlet stains the sides of the tunnel in
several places. Something must live down here.
~
#EXIT
Direction north~
ToRoom 3528
Desc Into the darkness...
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 3526
Desc Into the darkness...
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 3539
Desc A shadowy passage...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3528
Name Underbelly of Mount Doom~
Sector inside~
Flags dark indoors~
Desc The underground portion of Mount Doom is, unbelievably, even darker than the
ground level. Burnt-out torches line the walls of the tunnel, serving as
little more than decoration. Scarlet stains the sides of the tunnel in
several places. Something must live down here.
~
#EXIT
Direction north~
ToRoom 3529
Desc Into the darkness...
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 3541
Desc A shadowy passage...
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 3527
Desc Into the darkness...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3529
Name Underbelly of Mount Doom~
Sector inside~
Flags dark indoors~
Desc The underground portion of Mount Doom is, unbelievably, even darker than the
ground level. Burnt-out torches line the walls of the tunnel, serving as
little more than decoration. Scarlet stains the sides of the tunnel in
several places. Something must live down here.
~
#EXIT
Direction north~
ToRoom 3532
Desc A tiny spec of light slips through the dense darkness...
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 3528
#ENDEXIT
#EXIT
Direction west~
ToRoom 3543
Desc A shadowy passage...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3530
Name A Long, Cavernous Tunnel~
Sector inside~
Flags dark indoors tunnel~
Desc By now, the water has been totally drained from the tunnel. The chants have
become frighteningly close. Also of notice in this portion of the tunnel is
a repugnant stench. That is not to say that the rest of the tunnel didn't
stink, only that the smell is a bit different and the severity is much worse
here than there.
~
#EXIT
Direction north~
ToRoom 3556
Desc The dark tunnel continues...
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 3531
Desc A strange odor emanates from this direction...
~
#ENDEXIT
Reset M 0 3506 4 3530
Reset E 1 3510 4 10
#ENDROOM
#ROOM
Vnum 3531
Name A Massive Pile of Slop~
Sector inside~
Flags dark indoors tunnel~
Desc Alas, the goblins of this mountain obviously have not heard of proper waste
disposal. A gigantic pile of something has been left here for some unknown
reason. Maybe goblins just really like slop, or maybe there might be some
other reason for this hygienic atrocity. Difficult to tell.
~
#EXIT
Direction north~
ToRoom 3530
Desc Back into the dark tunnel...
~
#ENDEXIT
#EXIT
Direction down~
ToRoom 3524
Key 3505
Desc Looks pretty scary down there...
~
Keywords grate~
Flags isdoor closed locked secret searchable~
#ENDEXIT
Reset D 0 3531 5 2
#ENDROOM
#ROOM
Vnum 3532
Name Underbelly of Mount Doom~
Sector inside~
Flags indoors~
Desc The tunnel, which looked to have continued north for some time, stops
abruptly at this point. The torches on the walls are lit, highlighting the
scarlet-stained spots on the sides of the tunnel. The chant-like noises that
had disappeared momentarily have now resurfaced, louder than before. Also,
an old, faded drawing on the north wall catches your attention.
~
#EXIT
Direction north~
ToRoom 3545
Desc An old, broken ladder can be seen faintly through the darkness...
~
Keywords drawing~
Flags isdoor closed secret climb~
#ENDEXIT
#EXIT
Direction south~
ToRoom 3529
Desc Back into the darkness...
~
#ENDEXIT
Reset D 0 3532 0 1
#EXDESC
ExDescKey drawing~
ExDesc The drawing depicts an old, broken ladder. At the bottom of the ladder, a
pile of bones litters blood-soaked ground.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 3533
Name A Damp Passage~
Sector inside~
Flags dark indoors~
Desc Not even a single inch of this part of the mountain is dry. Dripping down
the sides of the room is something that is not quite water, though not quite
slime. Also, the temperature in this small passage is considerably higher
than in the main corridor of the underbelly. Possibly, this might be because
of the decreased size of this room.
~
#EXIT
Direction north~
ToRoom 3534
Desc A tiny alcove...
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 3524
Desc Back into the main tunnel of the underbelly...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3534
Name A Dark Alcove~
Sector inside~
Flags dark indoors~
Desc Darkness envelopes the room from the bottom to the top. The dim spec of light
that peeks in from the main tunnel of the underground casts strange, twisted
shapes upon the distorted walls of the umbrageous alcove.
~
#EXIT
Direction south~
ToRoom 3533
Desc Back into the shadowy passage...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3535
Name A Damp Passage~
Sector inside~
Flags dark indoors~
Desc Not even a single inch of this part of the mountain is dry. Dripping down
the sides of the room is something that is not quite water, though not quite
slime. Also, the temperature in this small passage is considerably higher
than in the main corridor of the underbelly. Possibly, this might be because
of the decreased size of this room.
~
#EXIT
Direction north~
ToRoom 3536
Desc A tiny alcove...
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 3525
Desc Back into the main tunnel of the underbelly...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3536
Name A Dark Alcove~
Sector inside~
Flags dark indoors~
Desc Darkness envelopes the room from the bottom to the top. The dim spec of light
that peeks in from the main tunnel of the underground casts strange, twisted
shapes upon the distorted walls of the umbrageous alcove.
~
#EXIT
Direction south~
ToRoom 3535
Desc Back into the shadowy passage...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3537
Name A Damp Passage~
Sector inside~
Flags dark indoors~
Desc Not even a single inch of this part of the mountain is dry. Dripping down
the sides of the room is something that is not quite water, though not quite
slime. Also, the temperature in this small passage is considerably higher
than in the main corridor of the underbelly. Possibly, this might be because
of the decreased size of this room.
~
#EXIT
Direction north~
ToRoom 3538
Desc A tiny alcove...
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 3526
Desc Back into the main tunnel of the underbelly...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3538
Name A Dark Alcove~
Sector inside~
Flags dark indoors~
Desc Darkness envelopes the room from the bottom to the top. The dim spec of light
that peeks in from the main tunnel of the underground casts strange, twisted
shapes upon the distorted walls of the umbrageous alcove.
~
#EXIT
Direction south~
ToRoom 3537
Desc Back into the shadowy passage...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3539
Name A Damp Passage~
Sector inside~
Flags dark indoors~
Desc Not even a single inch of this part of the mountain is dry. Dripping down
the sides of the room is something that is not quite water, though not quite
slime. Also, the temperature in this small passage is considerably higher
than in the main corridor of the underbelly. Possibly, this might be because
of the decreased size of this room.
~
#EXIT
Direction north~
ToRoom 3540
Desc A tiny alcove...
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 3527
Desc Back into the main tunnel of the underbelly...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3540
Name A Dark Alcove~
Sector inside~
Flags dark indoors~
Desc Darkness envelopes the room from the bottom to the top. The dim spec of light
that peeks in from the main tunnel of the underground casts strange, twisted
shapes upon the distorted walls of the umbrageous alcove.
~
#EXIT
Direction south~
ToRoom 3539
Desc Back into the shadowy passage...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3541
Name A Damp Passage~
Sector inside~
Flags dark indoors~
Desc Not even a single inch of this part of the mountain is dry. Dripping down
the sides of the room is something that is not quite water, though not quite
slime. Also, the temperature in this small passage is considerably higher
than in the main corridor of the underbelly. Possibly, this might be because
of the decreased size of this room.
~
#EXIT
Direction north~
ToRoom 3542
Desc A tiny alcove...
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 3528
Desc Back into the main tunnel of the underbelly...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3542
Name A Dark Alcove~
Sector inside~
Flags dark indoors~
Desc Darkness envelopes the room from the bottom to the top. The dim spec of light
that peeks in from the main tunnel of the underground casts strange, twisted
shapes upon the distorted walls of the umbrageous alcove.
~
#EXIT
Direction south~
ToRoom 3541
Desc Back into the shadowy passage...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3543
Name A Damp Passage~
Sector inside~
Flags dark indoors~
Desc Not even a single inch of this part of the mountain is dry. Dripping down
the sides of the room is something that is not quite water, though not quite
slime. Also, the temperature in this small passage is considerably higher
than in the main corridor of the underbelly. Possibly, this might be because
of the decreased size of this room.
~
#EXIT
Direction north~
ToRoom 3544
Desc A tiny alcove...
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 3529
Desc Back into the main tunnel of the underbelly...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3544
Name A Dark Alcove~
Sector inside~
Flags dark indoors~
Desc Darkness envelopes the room from the bottom to the top. The dim spec of light
that peeks in from the main tunnel of the underground casts strange, twisted
shapes upon the distorted walls of the umbrageous alcove.
~
#EXIT
Direction south~
ToRoom 3543
Desc Back into the shadowy passage...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3545
Name An Old, Broken Ladder~
Sector inside~
Flags dark indoors~
Desc The distance to the bottom of this hole is much more than anyone in their
right mind would care to plunge. Fortunately, the ladder looks sturdy enough
to carry even slightly-heavy souls down into the depths of the underbelly.
Probably not the wisest thing to test its might, though. Also, a weathered
drawing of some sort can be viewed on the wall on the south side of the room.
~
#EXIT
Direction south~
ToRoom 3532
Desc Back into the darkness...
~
Keywords drawing~
Flags isdoor closed secret~
#ENDEXIT
#EXIT
Direction down~
ToRoom 3546
Desc A descent into mystery...
~
Flags climb~
#ENDEXIT
Reset D 0 3545 2 1
#EXDESC
ExDescKey drawing~
ExDesc The drawing depicts a shadowy, massive figure apparently toying with a group
of blood-soaked adventurers.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 3546
Name An Old, Broken Ladder~
Sector inside~
Flags dark indoors~
Desc The old ladder continues to bend, though refusing to break beneath the same
weight it has weathered thousands of times before. The bottom of the hole
appears close, though through the darkness it is difficult to tell.
~
#EXIT
Direction up~
ToRoom 3545
Desc Up the old, broken ladder...
~
Flags climb~
#ENDEXIT
#EXIT
Direction down~
ToRoom 3547
Desc A descent into mystery...
~
Flags climb~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3547
Name An Old, Broken Ladder~
Sector inside~
Flags dark indoors~
Desc The bottom of the hole is definitely close now. The ridged ground below can
be slightly uncovered through the shadows that race back and forth across
the old ladder's rungs. A vile stench seems to emanate from below, causing
slight nausea, though it is not nearly potent enough at this point to make
you decide to turn back.
~
#EXIT
Direction up~
ToRoom 3546
Desc Up the old, broken ladder...
~
Flags climb~
#ENDEXIT
#EXIT
Direction down~
ToRoom 3548
Desc The bottom of the old, broken ladder...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3548
Name The Bottom of the Ladder~
Sector inside~
Flags dark nomob indoors~
Desc The stink has now become an unfortunate reality. No matter how much breath
is held, the odor continues to unwantedly sneak into your nasal passages.
The curiosity of what lies beyond this spot makes the unbearable odors
temporarily subside, however.
~
#EXIT
Direction north~
ToRoom 3549
Desc Impending Doom...
~
#ENDEXIT
#EXIT
Direction up~
ToRoom 3547
Desc Up the old, broken ladder...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3549
Name The Circle Of Doom~
Sector inside~
Flags dark indoors~
Desc An ice-cold breeze flows through the room. The stench of unavoidable death
fills the frigid air with an immense aura of despair. The blackened walls,
ceiling and floor look infinite from this point-of-view. Torches made from
bones of some sort line the sides of the room, though none are lit.
~
#EXIT
Direction south~
ToRoom 3548
Desc Back towards the old, broken ladder...
~
#ENDEXIT
#EXIT
Direction northeast~
ToRoom 3557
Desc Impending Doom...
~
#ENDEXIT
#EXIT
Direction northwest~
ToRoom 3558
Desc Impending Doom...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3550
Name Within the Black Forest~
Sector forest~
Flags dark~
Desc Even the breeze flowing through the treetops is dark and gloomy. Strange
noises come at you from each direction. The leaves on the ground might make
rustling sounds if they were not soaked down with blood. In each direction,
the forest seems to grow darker and darker.
~
#EXIT
Direction west~
ToRoom 3506
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3551
Name Gazing Upon Mount Doom~
Sector city~
Flags dark~
Desc The forest is abruptly left in the distance. Gazing up, the mountain peers
down upon you like a vulture carefully monitoring its prey. Though this
place looks quite serene from the outside, the stories and tales about Mount
Doom have discredited that notion of serenity long before now.
~
#EXIT
Direction south~
ToRoom 3552
Key 3503
Desc The mysteries of the mountain beckon...
~
Keywords boulder~
Flags isdoor closed locked~
#ENDEXIT
#EXIT
Direction west~
ToRoom 3523
#ENDEXIT
Reset M 0 3501 8 3551
Reset M 0 3501 8 3551
Reset M 0 3506 4 3551
Reset E 1 3510 4 10
Reset G 1 3505 1
Reset D 0 3551 2 2
#ENDROOM
#ROOM
Vnum 3552
Name A Long, Cavernous Tunnel~
Sector inside~
Flags dark indoors tunnel~
Desc Though cold and dreary-looking from the outside, the temperature within the
mountain is relatively comfortable. The tunnel appears to stretch for some
distance southward, though traversing too far into this accursed place does
not look to be a very wise decision.
~
#EXIT
Direction north~
ToRoom 3551
Key 3503
Desc The dark forest awaits...
~
Keywords boulder~
Flags isdoor closed locked~
#ENDEXIT
#EXIT
Direction south~
ToRoom 3553
Desc The dark tunnel continues...
~
#ENDEXIT
Reset M 0 3506 4 3552
Reset E 1 3510 4 10
Reset D 0 3552 0 2
#ENDROOM
#ROOM
Vnum 3553
Name A Long, Cavernous Tunnel~
Sector inside~
Flags dark indoors tunnel~
Desc The tunnel continues to run southward, with no immediate end in sight. The
cavern walls have begun to trickle water onto the dirt below, making it
quite difficult to sneak about as there are puddles splishing and splashing
with each step.
~
#EXIT
Direction north~
ToRoom 3552
Desc The dark tunnel continues...
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 3555
Desc The dark tunnel continues...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3554
Name Green Winter Ale Brewery~
Sector inside~
Flags dark indoors~
Desc Ahh, the good ol' Green Winter Ale Brewery. This is the place in which all
of Jack's "magic" begins (and, fortunately, ends). The dust that covers most
of the floor would suggest that Jack has not needed to brew any fresh Green
Ale in quite some time. Maybe the shelf lives of the existing bottles is
just very long. Probably not, though.
~
#EXIT
Direction up~
ToRoom 3576
Keywords trapdoor~
Flags isdoor closed secret~
#ENDEXIT
Reset O 0 3504 1 3554
Reset P 0 3503 1 3504
Reset D 0 3554 4 1
#ENDROOM
#ROOM
Vnum 3555
Name A Long, Cavernous Tunnel~
Sector inside~
Flags dark indoors tunnel~
Desc The puddles have now become a single, massive pool enveloping the floor
of the tunnel. To the south, strange, chant-like noises beckon investigation
in that direction. The journey now has become one of survival, not only
a search for riches. The labyrinth depicted in tales of olde must be close,
though in which direction is totally unclear.
~
#EXIT
Direction north~
ToRoom 3553
Desc The dark tunnel continues...
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 3556
Desc The dark tunnel continues...
~
#ENDEXIT
Reset M 0 3506 4 3555
Reset E 1 3510 4 10
#ENDROOM
#ROOM
Vnum 3556
Name A Long, Cavernous Tunnel~
Sector inside~
Flags dark indoors tunnel~
Desc At this point in the tunnel, tiny cracks have become evident in the lower
parts of the walls. What might have caused them is anybody's guess. The
strange thing is that all of the water from the floor of the tunnel seems to
be gravitating towards the cracks. From the south, the chant-like noises
have become louder.
~
#EXIT
Direction north~
ToRoom 3555
Desc The dark tunnel continues...
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 3530
Desc The dark tunnel continues...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3557
Name The Circle of Doom~
Sector inside~
Flags dark indoors~
Desc An ice-cold breeze flows through the room. The stench of unavoidable death
fills the frigid air with an immense aura of despair. The blackened walls,
ceiling and floor look infinite from this point-of-view. Torches made from
bones of some sort line the sides of the room, though none are lit.
~
#EXIT
Direction north~
ToRoom 3559
Desc Impending Doom...
~
#ENDEXIT
#EXIT
Direction southwest~
ToRoom 3549
Desc Impending Doom...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3558
Name The Circle of Doom~
Sector inside~
Flags dark indoors~
Desc An ice-cold breeze flows through the room. The stench of unavoidable death
fills the frigid air with an immense aura of despair. The blackened walls,
ceiling and floor look infinite from this point-of-view. Torches made from
bones of some sort line the sides of the room, though none are lit.
~
#EXIT
Direction north~
ToRoom 3560
Desc Impending Doom...
~
#ENDEXIT
#EXIT
Direction southeast~
ToRoom 3549
Desc Impending Doom...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3559
Name The Circle of Doom~
Sector inside~
Flags dark indoors~
Desc An ice-cold breeze flows through the room. The stench of unavoidable death
fills the frigid air with an immense aura of despair. The blackened walls,
ceiling and floor look infinite from this point-of-view. Torches made from
bones of some sort line the sides of the room, though none are lit.
~
#EXIT
Direction south~
ToRoom 3557
Desc Impending Doom...
~
#ENDEXIT
#EXIT
Direction northwest~
ToRoom 3561
Desc Impending Doom...
~
#ENDEXIT
Reset M 0 3505 2 3559
Reset E 1 3506 2 12
Reset E 1 3507 2 20
#ENDROOM
#ROOM
Vnum 3560
Name The Circle of Doom~
Sector inside~
Flags dark indoors~
Desc An ice-cold breeze flows through the room. The stench of unavoidable death
fills the frigid air with an immense aura of despair. The blackened walls,
ceiling and floor look infinite from this point-of-view. Torches made from
bones of some sort line the sides of the room, though none are lit.
~
#EXIT
Direction south~
ToRoom 3558
Desc Impending Doom...
~
#ENDEXIT
#EXIT
Direction northeast~
ToRoom 3562
Desc Impending Doom...
~
#ENDEXIT
Reset M 0 3505 2 3560
Reset E 1 3506 2 12
Reset E 1 3507 2 20
#ENDROOM
#ROOM
Vnum 3561
Name The Circle of Doom~
Sector inside~
Flags dark indoors~
Desc An ice-cold breeze flows through the room. The stench of unavoidable death
fills the frigid air with an immense aura of despair. The blackened walls,
ceiling and floor look infinite from this point-of-view. Torches made from
bones of some sort line the sides of the room, though none are lit.
~
#EXIT
Direction northwest~
ToRoom 3563
Desc Impending Doom...
~
#ENDEXIT
#EXIT
Direction southeast~
ToRoom 3559
Desc Impending Doom...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3562
Name The Circle of Doom~
Sector inside~
Flags dark indoors~
Desc An ice-cold breeze flows through the room. The stench of unavoidable death
fills the frigid air with an immense aura of despair. The blackened walls,
ceiling and floor look infinite from this point-of-view. Torches made from
bones of some sort line the sides of the room, though none are lit.
~
#EXIT
Direction northeast~
ToRoom 3563
Desc Impending Doom...
~
#ENDEXIT
#EXIT
Direction southwest~
ToRoom 3560
Desc Impending Doom...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3563
Name The Circle of Doom~
Sector inside~
Flags dark indoors~
Desc An ice-cold breeze flows through the room. The stench of unavoidable death
fills the frigid air with an immense aura of despair. The blackened walls,
ceiling and floor look infinite from this point-of-view. Torches made from
bones of some sort line the sides of the room, though none are lit.
~
#EXIT
Direction north~
ToRoom 3564
Desc A soft green glow emanates from this direction...
~
#ENDEXIT
#EXIT
Direction southeast~
ToRoom 3561
Desc Impending Doom...
~
#ENDEXIT
#EXIT
Direction southwest~
ToRoom 3562
Desc Impending Doom...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3564
Name A Skull-filled Tunnel~
Sector inside~
Flags dark nomob indoors tunnel~
Desc Each and every piece of this particular tunnel seems to have been built with
the skulls of different creatures- those creatures that foolishly traversed
into the Circle of Doom. Though no torches appear in sight, a soft, though
eerie, glow pulsates out from beneath the skulls. Shadows created by the
mysterious glow reach all about, as if cradling the tunnel in some sort of
devious embrace.
~
#EXIT
Direction north~
ToRoom 3565
Desc The mysterious tunnel continues...
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 3563
Desc Impending Doom...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3565
Name A Skull-filled Tunnel~
Sector inside~
Flags dark indoors tunnel~
Desc Each and every piece of this particular tunnel seems to have been built with
the skulls of different creatures- those creatures that foolishly traversed
into the Circle Of Doom. Though no torches appear in sight, a soft, though
eerie, glow pulsates out from beneath the skulls. Shadows created by the
mysterious glow reach all about, as if cradling the tunnel in some sort of
devious embrace.
~
#EXIT
Direction north~
ToRoom 3566
Desc The mysterious tunnel continues...
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 3564
Desc The mysterious tunnel continues...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3566
Name A Skull-filled Tunnel~
Sector inside~
Flags dark indoors tunnel~
Desc Each and every piece of this particular tunnel seems to have been built with
the skulls of different creatures- those creatures that foolishly traversed
into the Circle of Doom. Though no torches appear in sight, a soft, though
eerie, glow pulsates out from beneath the skulls. Shadows created by the
mysterious glow reach all about, as if cradling the tunnel in some sort of
devious embrace.
~
#EXIT
Direction north~
ToRoom 3567
Desc Darkness, once again, prevails...
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 3565
Desc The mysterious tunnel continues...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3567
Name The Dark Landing~
Sector inside~
Flags dark indoors~
Desc The skulls trail off as the tunnel turns into a dark, gloomy landing. An
even darker set of stairs leads down into possible doom. Thoughts and
questions begin to take shape. Have any souls ever made it this deep into
the evil mountain? If so, have they made it out alive? Only glory remains
now.
~
#EXIT
Direction south~
ToRoom 3566
Desc A soft green glow emanates from the mysterious tunnel...
~
#ENDEXIT
#EXIT
Direction down~
ToRoom 3568
Desc This sort of darkness you have not before witnessed...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3568
Name Lair of the Goblin King~
Sector inside~
Flags dark indoors chaotic norecall nosummon noastral~
Desc Spiderwebs blanket the ceiling and cracks of the goblin king's throne room.
A massive, crumbling granite throne sits darkly in the middle of the dirt-
covered floor, casting visions of terror upon the four walls. The room's
temperature must be close to freezing, and you think that whoever or whatever
lives in this place must not be too warm itself.
~
#EXIT
Direction up~
ToRoom 3567
Desc Back towards the mysterious tunnel...
~
#ENDEXIT
Reset M 0 3507 1 3568
Reset E 1 3508 1 17
#ENDROOM
#ROOM
Vnum 3569
Name Diov a ni gnitaolf~
Sector city~
Flags nomob~
#ENDROOM
#ROOM
Vnum 3570
Name Outside a Mysterious Inn~
Sector city~
Flags nomob~
Desc The darkness engulfing the forest lessens as the inn becomes near. Equipped
with battered shutters and chipped paint, this place still seems to oddly
possess a heightened sense of warmth and friendliness. There is, however,
a not-so-fresh scent creeping out from the entrance of the inn.
~
#EXIT
Direction east~
ToRoom 3505
Desc The darkness creeps in...
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 3574
Desc The interior of the Green Gobble Inn lies to the west...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3571
Name The Clover Suite~
Sector inside~
Flags indoors~
Desc So named because of its odd shape, the room contains three tiny alcoves-
one in the north wall, one in the east, and one in the west. A bed lies in
the northern alcove, while a dresser lies in the east and a small desk in
the west. A large oriental rug covers the spacious center of the room.
~
#EXIT
Direction east~
ToRoom 3579
Desc Back towards the scary stairs...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3572
Name The King's Suite~
Sector inside~
Flags indoors~
Desc Jed has reserved this room for the distant possibility that a king of some
sort might actually stay here sometime. You are pretty certain that there
won't be an occupant here anytime in the near future.
~
#EXIT
Direction south~
ToRoom 3579
Desc Back towards the scary stairs...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3573
Name The Recovery Room~
Sector inside~
Flags indoors~
Desc This shabby, threadbare room appears to serve the purpose of housing those
individuals who have consumed a bit too much of Jack's green winter ale and
are quite unable to make the journey home on the same night. A messy double
bed- the only piece of furniture in the room- rests in the middle of the
floor and looks as though it has not been made up nor laundered in quite
some time.
~
#EXIT
Direction north~
ToRoom 3579
Desc Back towards the scary stairs...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3574
Name Jed's Desk~
Sector inside~
Flags nomob indoors~
Desc The Green Gobble actually is much bigger on the inside than it appears from
the shadowy forest. An unspectacular reception desk beckons you from the
southwest corner of the room. Directly to the east of the front desk, a
flight of stairs trails up to the guest rooms.
~
#EXIT
Direction north~
ToRoom 3576
Desc A sign reads, simply, 'Saloon.'
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 3570
#ENDEXIT
#EXIT
Direction west~
ToRoom 3577
Desc The warm light of the inn becomes more dim...
~
#ENDEXIT
#EXIT
Direction up~
ToRoom 3579
Desc A flight of scary stairs...
~
#ENDEXIT
Reset M 0 3508 1 3574
Reset E 1 3502 1 17
#ENDROOM
#ROOM
Vnum 3575
Name The Bloodsoaked Brambles~
Sector forest~
Flags dark~
Desc The darkened trail comes to an abrupt stop at this point. Floating all about
is an overshadowing sense of loss. There seem to have been rose bushes on
the sides of the path. They all have been trampled and now drip with blood.
You can only hope that whatever horrors took place here do not soon return.
~
#EXIT
Direction west~
ToRoom 3581
Desc A trail thru the woods.
~
#ENDEXIT
Reset M 0 3502 1 3575
Reset E 1 3500 1 19
#ENDROOM
#ROOM
Vnum 3576
Name "Black" Jack's Dusty Saloon~
Sector inside~
Flags indoors~
Desc Mounds of dust cover the floor. The tables look as though they might have
been strewn about in a skirmish and long forgotten. There is, however, a
single, upright table in the southeast corner of the bar- possibly an
indication of just how much business "Black" Jack does nowadays.
~
#EXIT
Direction south~
ToRoom 3574
Desc You can stumble back towards Jed.
~
#ENDEXIT
#EXIT
Direction down~
ToRoom 3554
Keywords trapdoor~
Flags isdoor closed secret searchable~
#ENDEXIT
Reset M 0 3503 1 3576
Reset G 1 3501 3503
Reset D 0 3576 5 1
#ENDROOM
#ROOM
Vnum 3577
Name A Dark Corner Room~
Sector inside~
Flags indoors~
Desc The atmosphere in this part of the inn is one of solemnity. There are but
three lonely tables taking up space in a room that could easily host ten or
so. Though the mood here is nothing short of morose, it is quite a bit better
than Jack's place.
~
#EXIT
Direction east~
ToRoom 3574
Desc Back towards Jed...
~
#ENDEXIT
Reset M 0 3504 1 3577
#ENDROOM
#ROOM
Vnum 3578
Name A Dark, Dusty Attic~
Sector inside~
Flags dark indoors~
Desc Despite a tiny layer of dust on the ground, the attic actually seems to be
the cleanest part of the inn. Scattered boxes and miscellaneous items of
mostly-insignificant worth litter the floor. There is, however, one box,
in particular, that catches your attention. Also, there is a sign posted
on the western wall of the attic.
~
#EXIT
Direction down~
ToRoom 3579
#ENDEXIT
#EXDESC
ExDescKey sign~
ExDesc The sign, worn and torn throughout the years, reads:
DO NOT feed the rodents!!
(Management assumes no responsibility for injuries
that result from negligent rodent relations)
- Jed
~
#ENDEXDESC
#EXDESC
ExDescKey box~
ExDesc It appears to have caught your attention because of Jed's stinky old shoes
and undergarments contained within. Better to leave this box alone.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 3579
Name A Creepy Corridor~
Sector inside~
Flags indoors~
Desc The second floor to this place is no more spectacular than the first. The
corridor is filled with dust, and the floorboards make loud, unsettling
creaking noises as you arrive at the top of the stairs. The corridor
hosts three guestrooms, though you highly doubt that they are occupied.
~
#EXIT
Direction north~
ToRoom 3572
Desc A "majestic" room lies to the north...
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 3573
Desc A dingy room lies to the south...
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 3571
Desc A strangely-shaped room lies to the west...
~
#ENDEXIT
#EXIT
Direction up~
ToRoom 3578
#ENDEXIT
#EXIT
Direction down~
ToRoom 3574
Desc A flight of scary stairs...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3580
Name Floating in a void~
Sector city~
Flags nomob~
#ENDROOM
#ROOM
Vnum 3581
Name On a Darkened Trail~
Sector forest~
Flags dark~
Desc A tiny trail of blood runs to the east, becoming more and more dense as the
footprints seem to blend together. Also, the once serene breeze has now
become a dark, dreary whisper.
~
#EXIT
Direction east~
ToRoom 3575
Desc The darkened trail appears to stop...
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 3582
Desc The darkened trail continues...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3582
Name On a Darkened Trail~
Sector forest~
Flags dark~
Desc Here, you think you can almost make out tiny footprints in the visible parts
of the dirt. Beside the tiny footprints lie bigger, uglier footprints. You
can only wonder why two creatures of such differing size would choose to
travel together.
~
#EXIT
Direction east~
ToRoom 3581
Desc The darkened trail continues...
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 3583
Desc The darkened trail continues...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3583
Name On a Darkened Trail~
Sector forest~
Flags dark~
Desc The trail becomes darker to the north. The trampling of the trees and plant
life appears to become more intense in that direction, also. A frightful,
though serene, breeze blows through what remains of the treetops.
~
#EXIT
Direction north~
ToRoom 3582
Desc The darkened trail continues...
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 3584
Desc The darkened trail twists toward the forest...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3584
Name On a Darkened Trail~
Sector forest~
Flags dark~
Desc The forest narrows into what looks to have been a recently-constructed path
of some sort. The forest looks as though it has been deliberately pushed
aside to make room for some dark, mighty force.
~
#EXIT
Direction east~
ToRoom 3583
Desc The darkened trail continues...
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 3513
Desc The forest concedes to the vast darkness...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3585
Name Beside a murky river~
Sector forest~
Flags nomob~
Desc You've clambered down between several large rocks resting on the steep
banks of a murky river. The only exit appears to be back from where
you came.
~
#ENDROOM
#ROOM
Vnum 3586
Name Inside the Forest's Edge~
Sector field~
Desc You stand just inside the forest's edge in a narrow trail. To the
northwest runs a large, busy road, while the trail itself heads into
the relative quiet of the forest to the southwest.
~
#EXIT
Direction northwest~
ToRoom 3503
Desc The outskirts of Darkhaven...
~
#ENDEXIT
#EXIT
Direction southwest~
ToRoom 3587
Desc The trail continues into the forest...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3587
Name Along a Quiet Trail~
Sector field~
Desc You travel down a quiet, narrow trail through the forest. The sounds of
civilization can be heard roughly north of here, while the forest changes
gradually to the south.
~
#EXIT
Direction south~
ToRoom 3588
Desc The trail continues...
~
#ENDEXIT
#EXIT
Direction northeast~
ToRoom 3586
Desc The trail continues toward the forest's edge.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3588
Name A Quiet Trail~
Sector field~
Desc You travel down a quiet, narrow trail through the forest. The sounds of
civilization can be heard roughly north of here, while the forest changes
gradually to the south.
~
#EXIT
Direction north~
ToRoom 3587
Desc Along the quiet trail...
~
#ENDEXIT
#EXIT
Direction southeast~
ToRoom 1501
Desc A bend in the trail...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 3589
Name Floating in a void~
Sector city~
Flags nomob~
#ENDROOM
#ROOM
Vnum 3590
Name Beneath a rusted bridge~
Sector hills~
Desc Here opens a small crag just outside an steep earth embankment, and just
beneath what appears to be a large and somewhat decrepit bridge. The
stench of sewage wafts from the gaping hole in the embankment, and the
nearby rush of what sounds like a large river can be heard, though you
can't seem to see it from here. You can climb up to the bridge from
this spot, though from the looks of it the narrow passage upward would
be too precarious to enable you to make it back down.
~
#EXIT
Direction north~
ToRoom 7031
Desc A gaping hole in the embankment.
~
#ENDEXIT
#EXIT
Direction up~
ToRoom 3504
Flags hidden can_climb~
#ENDEXIT
#ENDROOM
#ENDAREA