#FUSSAREA
#AREADATA
Version 1
Name Tullfuhrzky Manor~
Author Cedrick~
WeatherX 0
WeatherY 0
Ranges 0 10 0 60
Economy 0 59671270
ResetFreq 10
#ENDAREADATA
#MOBILE
Vnum 2405
Keywords snake python~
Short a python~
Long A python lies here, ready to sink its fangs into you.
~
Desc This snake could pick you up and swallow you whole! You're terrified at
the thought of coming anywhere near it.
~
Race reptile~
Class warrior~
Position standing~
DefPos standing~
Specfun spec_poison~
Gender neuter~
Actflags npc sentinel stayarea~
Stats1 -100 7 0 -20 7000 0
Stats2 5 4 60
Stats3 2 3 1
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head guts long_tongue tail~
Resist pierce poison~
Attacks bite~
#MUDPROG
Progtype greet_prog~
Arglist 85~
Comlist mpechoat $n The python hisses blindly at you.
~
#ENDPROG
#MUDPROG
Progtype rand_prog~
Arglist 5~
Comlist emote hisses, flicking its tongue out.
~
#ENDPROG
#MUDPROG
Progtype fight_prog~
Arglist 40~
Comlist emote rears back to strike.
~
#ENDPROG
#MUDPROG
Progtype death_prog~
Arglist 100~
Comlist if level($n) > 19
mpecho The python's corpse is cut to shreds!
mpoload 2415
else
mpecho The python hisses loudly as the life drains from its body.
mpecho As the python falls to the ground, a piece of its hide is severed from
mpecho its body.
mpoload 2414
mpoload 2415
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 2407
Keywords dog collie~
Short a collie~
Long A collie approaches you, looking rather dangerous.
~
Desc Although friendly with family members, this collie is a superb watchdog.
She doesn't approve of your presence in the house.
~
Race canine~
Class warrior~
Position standing~
DefPos standing~
Gender female~
Actflags npc sentinel~
Stats1 150 5 0 -10 0 0
Stats2 1 1 50
Stats3 1 1 1
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head legs heart brains guts feet ear tail claws~
Suscept sleep~
#MUDPROG
Progtype greet_prog~
Arglist 100~
Comlist mpechoat $n The collie is not too happy to see you.
bark $n
snarl $n
~
#ENDPROG
#MUDPROG
Progtype rand_prog~
Arglist 5~
Comlist mpecho The dog scratches her ears.
~
#ENDPROG
#MUDPROG
Progtype rand_prog~
Arglist 5~
Comlist growl
~
#ENDPROG
#MUDPROG
Progtype fight_prog~
Arglist 35~
Comlist snarl
growl $n
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 2408
Keywords a large rat~
Short a large rat~
Long An enormous rat scurries around here.
~
Desc Disgusting and disease-ridden fur makes this rat something that you
do not want to approach.
~
Race rodent~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc stayarea~
Stats1 -200 4 0 -10 75 0
Stats2 0 0 0
Stats3 3 3 3
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head heart ear eye tail~
#MUDPROG
Progtype death_prog~
Arglist 100~
Comlist mpecho The rat hisses and squeals with its dying breath.
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 2409
Keywords large rat~
Short A large rat~
Long A large rat wanders about here.
~
Desc Disgusting and disease-ridden fur makes this rat something that you
do not want to approach.
~
Race rodent~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel~
Stats1 -1 5 0 -10 75 0
Stats2 5 4 60
Stats3 3 2 2
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks elvish ogre rodent insectoid dragon halfling clan~
Speaking common elvish ogre orcish rodent mammal spiritual magical goblin god clan~
Bodyparts head legs tail claws~
#MUDPROG
Progtype greet_prog~
Arglist 100~
Comlist mpecho $I hisses at you.
~
#ENDPROG
#MUDPROG
Progtype fight_prog~
Arglist 40~
Comlist mpecho The rat hisses and squeals.
~
#ENDPROG
#MUDPROG
Progtype death_prog~
Arglist 100~
Comlist if level($n) > 14
mpecho Thhe savage attack has reduced the corpse to shreds.
else
mpecho The final blow detaches some of the rat's skin from its body.
mpoload 2447
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 2410
Keywords grandpa man~
Short old grandpa~
Long An old grandpa sits here, smoking a pipe and reading a book.
~
Desc This old man has been around for a long, long time. Although ancient, a
dangerous glimmer in his eye makes you wonder just how frail he is.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc sentinel~
Stats1 275 7 0 10 2000 0
Stats2 5 2 60
Stats3 2 2 1
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart brains guts hands feet fingers ear eye~
#MUDPROG
Progtype greet_prog~
Arglist 100~
Comlist mpechoat $n Grandpa squints in your direction.
say Who are you? I don't know you.
if rand(50)
mpechoat $n Grandpa tries to hit you with his book!
mpechoaround $n Grandpa tries to hit $n with a book!
if rand(50)
mpechoat $n That hurt!
mpechoaround $n Grandpa smacks $n right in the face!
mpdamage $n 3
else
mpechoat $n You duck out of the way just in time!
mpechoaround $n $n ducks just in time.
endif
else
snarl $n
endif
~
#ENDPROG
#MUDPROG
Progtype fight_prog~
Arglist 50~
Comlist if rand(50)
mpecho Grandpa starts coughing with the exertion of the fight.
if rand(75)
mpechoat $n Your attacks seem to be causing more damage.
endif
else
mpechoat $n Grandpa tries to knee you in the stomach!
if rand(65)
mpechoat $n Grandpa drives his knee into your gut!
mpdamage $n 8
mpechoaround $n Grandpa knees $n in the stomach!
endif
endif
~
#ENDPROG
#MUDPROG
Progtype death_prog~
Arglist 100~
Comlist if level($n) > 14
mpecho The savagery of the attack reduces some of $I's belongings to scrap.
mpjunk 'smoking jacket'
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 2411
Keywords lady cook Kery~
Short the fat cook~
Long An old, fat lady is preparing food here.
~
Desc Kery the cook looks like she really enjoys taste-testing! She is very large,
and very friendly.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender female~
Actflags npc sentinel~
Affected blind truesight~
Stats1 250 5 0 0 2000 0
Stats2 5 4 40
Stats3 3 1 1
Stats4 0 0 0 0 0
Attribs 13 6 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart brains guts hands feet fingers ear eye~
#MUDPROG
Progtype greet_prog~
Arglist 100~
Comlist if ispc($n)
say Hey, $n, either help me or get out of here.
mpechoat $n The cook shoves a mop at you.
endif
~
#ENDPROG
#MUDPROG
Progtype rand_prog~
Arglist 5~
Comlist grumble
say Overworked...underpaid.
sigh
close cabinet
~
#ENDPROG
#MUDPROG
Progtype fight_prog~
Arglist 60~
Comlist if rand(50)
mpechoat $n The cook grits her teeth and redoubles her efforts.
else
mpechoat $n The cook narrows her eyes into a glare of pure hate.
endif
if rand(50)
mpechoat $n The cook pulls your shirt over your head!
mpechoaround $n The cook pulls $n's shirt over $s head!
if rand(50)
mpdamage $n 1
mpechoat $n The cook knees you in the face!
mpechoaround $n The cook knees $n in the face!
else
mpechoat $n The cook tries to elbow you, but misses.
mpechoaround $n The cook swings an elbow at $n, but misses.
endif
else
mpecho The cook is starting to look tired.
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 2412
Keywords rat large~
Short a huge rat~
Long An enormous rat scurries around here.
~
Desc Disgusting and disease-ridden fur makes this rat something that you
do not want to approach.
~
Race rodent~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc stayarea~
Stats1 -200 5 0 -10 75 0
Stats2 5 5 52
Stats3 3 2 2
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head heart ear eye tail~
#ENDMOBILE
#MOBILE
Vnum 2420
Keywords child~
Short A small child~
Long A small child washes himself in the tub.
~
Desc This is one of the young children in the Tullfuhrzky family.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc sentinel~
Stats1 250 5 0 -10 400 0
Stats2 3 3 45
Stats3 2 2 2
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart brains guts hands feet fingers ear eye~
#MUDPROG
Progtype greet_prog~
Arglist 100~
Comlist hug $n
mpechoat $n The child looks innocently up at you.
say Hello!
~
#ENDPROG
#MUDPROG
Progtype rand_prog~
Arglist 5~
Comlist emote splashes water around.
~
#ENDPROG
#MUDPROG
Progtype fight_prog~
Arglist 33~
Comlist if rand(50)
say You're hurting me!
cry
else
cry
yell Mommy! Help me!
endif
~
#ENDPROG
#MUDPROG
Progtype death_prog~
Arglist 100~
Comlist mpechoat $n The child looks up at you, draws his last breath, and dies.
mpechoaround $n The child looks up at $n, draws his last breath, and dies.
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 2421
Keywords baby~
Short a baby~
Long A cute baby crawls along on the floor.
~
Desc The baby is so little and helpless. You feel a sense of calm come over you,
and couldn't even consider violence. It would be a sin to harm such a precious
little creature.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender female~
Actflags npc sentinel~
Stats1 1000 3 0 -10 10 0
Stats2 5 5 50
Stats3 2 2 1
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart brains guts hands feet fingers ear eye~
#MUDPROG
Progtype greet_prog~
Arglist 100~
Comlist mpechoat $n The baby looks up at you.
smile $n
~
#ENDPROG
#MUDPROG
Progtype fight_prog~
Arglist 55~
Comlist scream
cry
~
#ENDPROG
#MUDPROG
Progtype death_prog~
Arglist 100~
Comlist mpechoat $n The baby looks up pitifully at you as its life comes to an end.
mpechoat $n Good job! You have slain a helpless baby.
mpechoat $n A magical force has transferred you to another dimension.
mptrans $n 2485
mpat $n mpforce $n say Help!
~
#ENDPROG
#MUDPROG
Progtype rand_prog~
Arglist 5~
Comlist mpecho The baby crawls around.
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 2422
Keywords Robert boy child~
Short Robert~
Long Robert Tullfuhrzky is drawing pictures here.
~
Desc Robert Tullfuhrzky is quite a budding artist at age 4. He is very friendly,
and is not afraid of anyone.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc sentinel~
Stats1 250 6 0 -10 1000 0
Stats2 5 6 80
Stats3 2 2 2
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart brains guts hands feet fingers ear~
Attacks kick~
#MUDPROG
Progtype greet_prog~
Arglist 100~
Comlist mpechoat $n Robert looks at you.
say Hello. Would you like to see one of my paintings?
smile
mpechoat $n Robert thrusts a painting in your face.
mpechoaround $n Robert shoves a painting at $n
~
#ENDPROG
#MUDPROG
Progtype fight_prog~
Arglist 45~
Comlist if rand(50)
mpecho Robert screams in pain.
scream
else
if rand(50)
cry
yell Help! Help me!
mpechoat $n Robert tries to flee your attack.
else
scream
mpechoat $n $I looks at you, wondering why you have decided to hurt him.
endif
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 2423
Keywords young child~
Short a young child~
Long A young child sits on his bed.
~
Desc This is a young child of the Tullfuhrzky household.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc sentinel~
Stats1 150 3 0 1 600 0
Stats2 4 5 75
Stats3 2 3 2
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart brains guts hands feet fingers ear eye~
#ENDMOBILE
#MOBILE
Vnum 2425
Keywords Joshua Tullfuhrzky master man~
Short Master Tullfuhrzky~
Long Master Tullfuhrzky is angered by your presence.
~
Desc Mr. Joshua Tullfuhrzky is a bear of a man, standing over two meters tall.
Although he is aging, you can see that he still has some fight left in him.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc sentinel~
Affected detect_invis detect_hidden~
Stats1 350 12 0 1 7000 0
Stats2 7 5 130
Stats3 5 3 4
Stats4 0 0 0 1 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart brains guts hands feet fingers ear eye~
Immune charm~
Defenses dodge~
#MUDPROG
Progtype fight_prog~
Arglist 50~
Comlist , snarls in rage.
if rand(60)
mpechoat $n Master Tullfuhrzky swings his cane at your head!
mpechoaround $n $I swings his cane at $n's head!
if rand(80)
mpechoat $n His strike glances off your shoulder
mpechoaround $n His strike glances off $n's shoulder.
mpdamage $n 15
else
if rand(45)
mpechoat $n His strike bashes you in the face!
mpechoaround $n His strike bashes $n in the face!
mpdamage $n 20
else
if rand(20)
mpechoat $n His strike nails you in the skull!
mpechoaround $n His strike nails $n in the skull!
mpdamage $n 35
endif
endif
endif
else
mpechoat $n Master Tullfuhrzky misses you with his cane.
mpechoaround $n $I misses $n with his cane.
endif
~
#ENDPROG
#MUDPROG
Progtype greet_prog~
Arglist 100~
Comlist if ispc($n)
snarl
if rand(50)
say Begone from my home! Get out!
curse $n
else
say $n, you are not welcome here. LEAVE!
glare $n
endif
if rand(50)
mpechoat $n Master Tullfuhrzky slaps you across the face!
mpechoat $n Ouch! That hurt!
mpechoaround $n Master Tullfuhrzky slaps $n across the face!
mpdamage $n 3
else
mpechoat $n Master Tullfuhrzky tries to slap you, but misses.
mpechoaround $n Master Tullfuhrzky takes a swing at $n, but misses.
endif
endif
~
#ENDPROG
#MUDPROG
Progtype death_prog~
Arglist 100~
Comlist if level($n) > 19
mpjunk ring
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 2426
Keywords Lady Tullfuhrzky woman~
Short Lady Tullfuhrzky~
Long Lady Tullfuhrzky is terrified by your presence.
~
Desc Lady Tullfuhrzky is one of the most beautiful women you have ever seen.
She is tall and lithe, with dark brown hair, sparkling eyes, and a
dazzling smile.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender female~
Actflags npc sentinel~
Affected detect_invis detect_hidden~
Stats1 350 10 0 1 4000 0
Stats2 10 2 130
Stats3 5 3 4
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart brains guts hands feet fingers ear eye~
Immune charm~
Attacks punch~
#MUDPROG
Progtype fight_prog~
Arglist 30~
Comlist if rand(50)
yell Joshua! Children! Help me!
else
say Get AWAY from me!
glare $n
endif
~
#ENDPROG
#MUDPROG
Progtype death_prog~
Arglist 100~
Comlist mpechoat $n With her dying breath, Lady Tullfuhrzky looks you in the eye and
mpechoat $n says, "Please, tell my children..."
if level($n) > 19
mpecho The brutality of the attack reduces $I's belongings to scraps.
mpjunk all
endif
~
#ENDPROG
#MUDPROG
Progtype greet_prog~
Arglist 100~
Comlist if ispc($n)
mpasound A woman's scream comes from somewhere nearby.
scream
say Who are you?
cringe $n
mpechoat $n Lady Tullfhurzky tries to kick you!
mpechoaround $n Lady Tullfuhrzky tries to kick $n!
if rand(60)
mpechoat $n Her kick connects with your shin!
mpechoaround $n Lady Tullfuhrzky kicks $n in the shin!
mpdamage $n 3
mpforce $n wince
else
mpechoat $n You dodge out of the way just in time.
mpechoaround $n $n dodges Lady Tullfhurzky's kick!
endif
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 2442
Keywords spirit~
Short the corpse's spirit~
Long The corpse's spirit floats above the rotting carcass.
~
Desc There's not really much to see, since this is the ghost of a man. Peering
intently, you seem to be able to make out a vague shape of shimmering energy.
~
Race ghoul~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel~
Affected invisible detect_invis detect_hidden floating truesight~
Stats1 -200 6 0 1 100 0
Stats2 1 1 55
Stats3 5 5 5
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Defenses dodge~
#MUDPROG
Progtype act_prog~
Arglist p gets a panther-crested shield from a rotting corpse.~
Comlist say $n, you have INVADED my privacy.
vis
mpecho The spirit of the corpse fades into existance.
say You die!
mpkill $n
~
#ENDPROG
#MUDPROG
Progtype death_prog~
Arglist 100~
Comlist if level($n) > 19
else
mpoload 2426
endif
~
#ENDPROG
#MUDPROG
Progtype rand_prog~
Arglist 4~
Comlist mpecho You sense a presence moving about the room.
~
#ENDPROG
#MUDPROG
Progtype rand_prog~
Arglist 5~
Comlist mpecho You feel something brush past you.
mpat 3 c invis
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 2443
Keywords rotting corpse~
Short this mob is not used~
Long A corpse slowly decomposes here.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc~
Stats1 0 1 0 0 0 0
Stats2 0 0 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart brains guts hands feet fingers ear eye~
#ENDMOBILE
#MOBILE
Vnum 2450
Keywords torturer~
Short an evil-looking torturer~
Long A black-hooded torturer stands here, ready to massacre you.
~
Desc You see a man dressed completely in black. His entire body is covered, except
for his mouth, which is drawn into an evil grin. He looks like he enjoys
dishing out pain.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc sentinel~
Affected detect_invis detect_hidden truesight~
Stats1 -500 11 0 1 25000 0
Stats2 10 3 120
Stats3 3 2 6
Stats4 0 0 0 2 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts arms legs heart brains guts hands feet fingers ear eye~
Immune charm~
Attacks bite kick~
Defenses dodge~
#MUDPROG
Progtype fight_prog~
Arglist 40~
Comlist if rand(50)
mpechoat $n The torturer snarls angrily as he tries to destroy you.
else
mpechoat $n The torturer cracks his whip at your face, but misses.
endif
if rand(70)
else
say You think you're pretty tough, hotshot?
if rand(50)
say I shall bury you in an unmarked grave, coward.
endif
endif
~
#ENDPROG
#MUDPROG
Progtype all_greet_prog~
Arglist 100~
Comlist mpechoat $n The torturer looks at you with a glint in his eye.
grin
say $n... you have the name of a coward.
say Congratulations, you have found me.
say You may now have a taste of my whip.
mpkill $n
~
#ENDPROG
#MUDPROG
Progtype death_prog~
Arglist 100~
Comlist if level($n) > 29
mpecho The corpse of this once fearsome man now lies mangled.
mpjunk all
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 2455
Keywords riding horse~
Short a riding horse~
Long A beautiful manor riding horse stands here.
~
Desc A strong, proud, and properly groomed manor horse meets your gaze.
You are just dying for a ride, aren't you?
~
Race horse~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc mountable~
Affected detect_invis detect_hidden~
Stats1 200 8 0 1 1000 0
Stats2 9 3 100
Stats3 3 3 2
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common clan~
Bodyparts head legs heart brains guts eye tail~
#MUDPROG
Progtype rand_prog~
Arglist 4~
Comlist mpecho The horse swishes its tail.
~
#ENDPROG
#MUDPROG
Progtype rand_prog~
Arglist 4~
Comlist nuzzle $n
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 2456
Keywords stablehand man~
Short a stablehand~
Long An old stablehand is hard at work.
~
Desc You see an old man with gnarled hands. He has been performing the same
tasks for over thirty-five years, and is quite bitter about it.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc~
Stats1 200 7 0 1 3000 0
Stats2 5 5 80
Stats3 3 2 1
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart brains guts hands feet fingers ear eye~
#MUDPROG
Progtype greet_prog~
Arglist 100~
Comlist mpechoat $n The stablehand looks up at you and sees nothing of interest.
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 2460
Keywords Nanny Nana~
Short a decrepit old nanny~
Long Nana is here, rocking merrily away.
~
Desc Nana can't be less than 100 years old. Her skin is wrinkled, her eyesight
is failing, and her hearing is poor. In spite of this, her face has a
kindness to it.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender female~
Actflags npc stayarea~
Stats1 250 7 0 1 25000 0
Stats2 10 2 60
Stats3 2 2 1
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart hands~
#MUDPROG
Progtype all_greet_prog~
Arglist 100~
Comlist if isnpc($n)
else
mpechoat $n Nana looks at you in confusion.
if rand(50)
say Joshua? Is that you?
else
say Robert? Come to grandma.
smile $n
endif
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 2462
Keywords servant boy~
Short a servant boy~
Long A small servant boy relaxes here.
~
Desc The little boy is only about five years old, and has already been introduced
to the harsh world of forced labor.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Specfun spec_thief~
Gender male~
Actflags npc sentinel~
Affected detect_invis~
Stats1 -100 5 0 15 20 0
Stats2 3 3 60
Stats3 2 2 2
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart brains guts hands feet fingers ear eye~
#MUDPROG
Progtype greet_prog~
Arglist 100~
Comlist mpechoat $n The little boy is terrified of you.
cringe $n
~
#ENDPROG
#MUDPROG
Progtype fight_prog~
Arglist 35~
Comlist cry
if rand(50)
say You're hurting me!
else
say Stop hurting me!
endif
~
#ENDPROG
#MUDPROG
Progtype fight_prog~
Arglist 35~
Comlist yell $n is killing children! Help me!
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 2463
Keywords man servant~
Short a house servant~
Long A house servant rests after a long day.
~
Desc Years of labor have worn this man down. He looks tired and unhappy, and
is not particularly happy to be looking at you.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc sentinel~
Stats1 200 6 0 1 3000 0
Stats2 4 5 60
Stats3 2 3 3
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart brains guts hands feet fingers ear eye~
#MUDPROG
Progtype all_greet_prog~
Arglist 100~
Comlist if ispc($n)
if rand(50)
say What're ya doin' here? Get outta here! Go on, move yer butt.
else
snarl $n
say Get LOST! This is MY house.
endif
mpechoat $n The servant shoves you toward the door.
mpechoaround $n The house servant shoves $n toward the door.
if rand(40)
mpechoat $n The house servant kicks you out the door...literally!
mpdamage $n 3
mpechoat $n That hurt!
mpechoaround $n $n gets kicked out the door!
mpforce $n south
endif
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 2465
Keywords gardener man~
Short the gardener~
Long The gardener works hard to produce fresh vegetables.
~
Desc The man before you has been worn down by years of tilling the soil.
He looks old and frail, but has a glint of wisdom in his eye.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc sentinel scavenger~
Stats1 250 9 0 1 4000 0
Stats2 5 5 160
Stats3 4 5 5
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart brains guts hands feet fingers ear eye~
Immune charm~
Attacks kick~
ShopData 0 0 0 0 0 150 90 0 23
#MUDPROG
Progtype act_prog~
Arglist p sits down.~
Comlist say Here is what I have to offer you. Please, take your time.
mpforce $n list
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p stands up.~
Comlist if rand(50)
say Leaving so soon? Have a good day, $n.
wave $n
else
say Please come again.
shake $n
endif
~
#ENDPROG
#MUDPROG
Progtype rand_prog~
Arglist 5~
Comlist emote starts tilling the soil.
~
#ENDPROG
#MUDPROG
Progtype all_greet_prog~
Arglist 100~
Comlist if isnpc($n)
else
mpechoaround $n The gardener looks at $n.
if rand(50)
say Greetings, $n, please have a seat and examine my produce.
smile $n
else
bow $n
say Hello, $n, please sit down.
endif
endif
mpechoat $n The gardener motions for you to sit.
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 2471
Keywords cockroach roach~
Short a giant cockroach~
Long An extremely LARGE roach wanders about.
~
Desc This is the biggest, most disgusting roach you have ever seen in your life.
~
Race insect~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc stayarea~
Stats1 -275 7 0 1 100 0
Stats2 4 3 78
Stats3 3 4 4
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head heart brains guts eye tentacles~
Resist fire~
Suscept poison~
#MUDPROG
Progtype death_prog~
Arglist 100~
Comlist if level($n) > 19
mpecho The carcass of the roach is damaged beyond recognition.
else
mpecho As the roach falls its exoskeleton detaches from the rest of its body.
mpoload 2429
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 2472
Keywords cockroach roach~
Short this mob is not used~
Long An extremely LARGE roach wanders about.
~
Desc This is the biggest, most disgusting roach you have ever seen in your life.
~
Race insect~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc stayarea~
Stats1 -275 3 0 0 0 0
Stats2 4 3 20
Stats3 3 2 2
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head heart brains guts eye tentacles~
Resist fire~
Suscept poison~
#ENDMOBILE
#MOBILE
Vnum 2484
Keywords judge~
Short The Judge~
Long The Final Judge glares at you.
~
Desc The Judge is dressed in long, flowing robes, and has an air of arrogant
superiority about him.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Specfun spec_janitor~
Gender neuter~
Actflags npc scavenger prototype~
Affected detect_invis detect_hidden sanctuary fireshield shockshield iceshield~
Stats1 -1000 2 0 0 0 0
Stats2 1 1 30000
Stats3 1 1 1000
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart brains guts hands feet fingers ear eye wings~
Resist pierce slash acid~
Immune fire cold electricity energy blunt pierce slash acid poison sleep charm magic~
Attacks trip bash stun firebreath frostbreath acidbreath gasbreath poison causecritical fireball weaken~
Defenses parry dodge heal curecritical dispelmagic stoneskin disarm~
#MUDPROG
Progtype all_greet_prog~
Arglist 100~
Comlist mea 0.$n $I looks at you with a glare of hatred in his eyes.
say VERMIN! You SCUM! CHILD KILLER!
yell $n Is a CHILD killer!
say You do not deserve LIFE.
say However, I will pardon you this time.
mea 0.$n The Judge points his finger at you...
say Begone, you vile murderer!
mea 0.$n By the Judge's mercy, you have been transferred to...
if ispkill($n)
mea 0.$n Gravoc's waiting presence.
mptrans 0.$n 3009
else
if rand(35)
mea 0.$n $n Hawk Street & Law Avenue
mptrans 0.$n 21016
else
if rand(45)
mea 0.$n Dwarven Day Care
mptrans 0.$n 6601
else
if rand(50)
mea 0.$n The Miden'nir
mptrans 0.$n 3504
else
mea 0.$n Thoth's Rune
mptrans 0.$n 21001
endif
endif
endif
endif
~
#ENDPROG
#ENDMOBILE
#OBJECT
Vnum 2400
Keywords toybox box~
Type container~
Short a cute wooden toybox~
Long A cute wooden toybox sits here~
Values 50 5 0 0 0 0
Stats 1 0 0 0 0
#EXDESC
ExDescKey box toybox~
ExDesc The box is painted white, with pictures of butterflies and wooden blocks.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 2401
Keywords mixing bowl~
Type container~
Short a mixing bowl~
Long Here sits a large mixing bowl.~
WFlags take~
Values 30 0 0 0 0 0
Stats 1 50 5 0 0
#ENDOBJECT
#OBJECT
Vnum 2402
Keywords wooden spoon~
Type weapon~
Short a wooden spoon~
Long A cook's wooden spoon has been dropped here.~
Flags magic organic~
WFlags take wield~
Values 12 2 5 0 0 0
Stats 1 100 10 0 0
Affect -1 -1 1 18 0
Affect -1 -1 1 19 0
#EXDESC
ExDescKey spoon~
ExDesc The spoon is long and strong.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 2403
Keywords well~
Type fountain~
Short a well~
Long A small stone water well descends into the ground here.~
Values 0 0 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 2404
Keywords baker's apron~
Type container~
Short this object is not used~
Long A plain baker's apron has been discarded here.~
WFlags take~
Values 0 0 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 2405
Keywords rolling pin~
Type weapon~
Short a rolling pin~
Long A rolling pin lies on the ground, forgotten.~
Flags magic antiwarrior antivampire~
WFlags take wield~
Values 12 0 0 7 0 0
Stats 3 500 50 0 0
Affect -1 -1 2 18 0
Affect -1 -1 1 1 0
#ENDOBJECT
#OBJECT
Vnum 2406
Keywords pile gold coins~
Type money~
Short a large pile of gold~
Long A large pile of gold coins lies here.~
WFlags take~
Values 40000 0 0 0 0 0
Stats 1 50000 5000 0 0
#ENDOBJECT
#OBJECT
Vnum 2407
Keywords safe~
Type container~
Short a safe~
Long A safe sits in the corner.~
Flags loyal~
Values 100 15 2425 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 2408
Keywords book~
Type wand~
Short a book entitled "50 Ways to Heal the Dying"~
Long A book entitled "50 Ways to Heal the Dying" lies on the ground.~
Flags magic~
WFlags take hold~
Values 15 3 3 -1 0 0
Stats 1 0 0 0 0
Spells 'cure critical'
#EXDESC
ExDescKey book~
ExDesc Instructions: just hold this book and zap somebody with it to make
them feel better!
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 2409
Keywords smoking jacket~
Type armor~
Short a plaid smoking jacket~
Long A old, plaid smoking jacket has been left on the ground.~
Flags bless~
WFlags take body~
Values 6 5 0 0 0 0
Stats 8 0 0 0 0
Affect -1 -1 -4 17 0
Affect -1 -1 1 18 0
#ENDOBJECT
#OBJECT
Vnum 2410
Keywords pipe~
Type staff~
Short a hand-carved pipe~
Long Someone carelessly dropped their pipe on the ground.~
WFlags take hold~
Values 11 3 3 -1 0 0
Stats 2 4000 400 0 0
Affect -1 -1 2 3 0
Spells 'faerie fire'
#ENDOBJECT
#OBJECT
Vnum 2411
Keywords row cabinet cabinets~
Type container~
Short a large array of cabinets~
Long A large row of cabinets hangs above the sink.~
Values 30 5 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 2412
Keywords toolshed shed~
Type container~
Short a small toolshed~
Long A small toolshed stands on the grounds here.~
Values 999 5 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 2413
Keywords gardening shears~
Type weapon~
Short a small pair of gardening shears~
Long A small pair of gardening shears sits here.~
Flags magic anticleric antidruid~
WFlags take wield~
Values 12 0 0 1 0 0
Stats 4 0 0 0 0
Affect -1 -1 1 19 0
Affect -1 -1 1 2 0
#ENDOBJECT
#OBJECT
Vnum 2414
Keywords snakeskin hide cloak~
Type armor~
Short the hide of a python~
Long A cloak made from the skin of a python lies here.~
Flags organic~
WFlags take about~
Values 6 6 0 0 0 0
Stats 2 0 0 0 0
Affect -1 -1 1 5 0
Affect -1 -1 256 27 0
#ENDOBJECT
#OBJECT
Vnum 2415
Keywords wand venom fang~
Type wand~
Short a fang filled with venom~
Long A fang filled with python's venom has been dropped here.~
WFlags take hold~
Values 15 6 6 -1 0 0
Stats 1 2000 200 0 0
Spells 'poison'
#ENDOBJECT
#OBJECT
Vnum 2416
Keywords dresser~
Type container~
Short object not used~
Long Some god dropped a newly created dresser here.~
Values 10 5 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 2417
Keywords panther-crested ring~
Type armor~
Short panther-crested ring~
Long A ring with the crest of a panther glitters on the ground.~
Flags magic metal~
WFlags take finger~
Values 5 5 0 0 0 0
Stats 1 4000 400 0 0
Affect -1 -1 1 2 0
Affect -1 -1 1 1 0
Affect -1 -1 1 18 0
#ENDOBJECT
#OBJECT
Vnum 2418
Keywords bar soap~
Type pill~
Short a bar of soap~
Long A bar of soap is here for you to trip over.~
WFlags take~
Values 30 -1 -1 -1 0 0
Stats 1 3000 300 0 0
Spells 'heal' 'armor' 'refresh'
#ENDOBJECT
#OBJECT
Vnum 2419
Keywords nightshirt shirt~
Type armor~
Short a nightshirt~
Long A nightshirt with the image of a panther has been discarded here.~
WFlags take body~
Values 5 0 0 0 0 0
Stats 2 100 10 0 0
Affect -1 -1 -10 17 0
Affect -1 -1 1 5 0
#ENDOBJECT
#OBJECT
Vnum 2420
Keywords cabinet~
Type container~
Short a small wooden cabinet~
Long A cabinet is here, waiting to be opened.~
Values 50 5 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 2421
Keywords silk robe~
Type armor~
Short a silk bathrobe~
Long A soft silk bathrobe sits here, waiting to be worn.~
Flags organic~
WFlags take body~
Values 8 0 0 0 0 0
Stats 7 1600 160 0 0
Affect -1 -1 -4 17 0
Affect -1 -1 1 4 0
Affect -1 -1 1 25 0
#ENDOBJECT
#OBJECT
Vnum 2422
Keywords ivory cane~
Type staff~
Short an ivory cane~
Long An expensive-looking ivory cane has been carelessly left here.~
Flags magic bless~
WFlags take hold~
Values 1 1 1 -1 0 0
Stats 15 10000 1000 0 0
Spells 'sanctuary'
#ENDOBJECT
#OBJECT
Vnum 2423
Keywords black patent leather shoes~
Type armor~
Short black patent leather shoes~
Long Some rich person has left their black patent leather shoes here.~
Flags organic~
WFlags take feet~
Values 5 5 0 0 0 0
Stats 2 1000 100 0 0
Affect -1 -1 -5 17 0
Affect -1 -1 50 14 0
#ENDOBJECT
#OBJECT
Vnum 2424
Keywords sapphire ring~
Type armor~
Short a dazzling sapphire ring~
Long A sapphire ring glistens and sparkles.~
Flags glow magic~
WFlags take finger~
Values 5 5 0 0 0 0
Stats 1 2000 200 0 0
Affect -1 -1 5 13 0
Affect -1 -1 1 2 0
Affect -1 -1 2 18 0
#ENDOBJECT
#OBJECT
Vnum 2425
Keywords key safekey~
Type key~
Short a small, metal safe key~
Long A small, metal safe key sits here.~
Flags metal~
WFlags take~
Values 2407 0 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 2426
Keywords vial potion undead~
Type potion~
Short a vial of undead spirits~
Long On the ground is a vial of undead spirit potion.~
Flags evil magic~
WFlags take~
Values 10 -1 -1 -1 0 0
Stats 1 3000 300 0 0
Spells 'heal' 'detect evil' 'invis'
#ENDOBJECT
#OBJECT
Vnum 2427
Keywords dog collar~
Type armor~
Short a gem encrusted dog collar~
Long On the ground sits a gem-encrusted dog collar.~
Flags metal~
WFlags take neck~
Values 3 3 0 0 0 0
Stats 8 0 0 0 0
Affect -1 -1 -1 17 0
Affect -1 -1 1 3 0
#MUDPROG
Progtype wear_prog~
Arglist 100~
Comlist if level($n) > 10
mpechoat $n You seem to have outgrown this collar.
mpechoaround $n $n's neck is too big for $O.
mpforce $n remove $o
endif
~
#ENDPROG
#ENDOBJECT
#OBJECT
Vnum 2428
Keywords cowhide whip~
Type weapon~
Short a cowhide whip~
Long A long whip made of cowhide lies on the ground.~
Flags antievil organic antivampire~
WFlags take wield~
Values 12 2 6 4 0 0
Stats 2 560 56 0 0
Affect -1 -1 2 18 0
#ENDOBJECT
#OBJECT
Vnum 2429
Keywords exoskeleton breastplate plate~
Type armor~
Short a cockroach's exoskeleton~
Long Here lies a breastplate fashioned from the exoskeleton of an enormous roach.~
Flags organic~
WFlags take body~
Values 5 7 0 0 0 0
Stats 3 10000 1000 0 0
Affect -1 -1 1 5 0
Affect -1 -1 -7 17 0
#MUDPROG
Progtype use_prog~
Arglist 100~
Comlist mpechoaround $n Squishing noises abound as $n squeezes into $O.
mpechoat $n Squishing noises abound as you squeeze into $O.
~
#ENDPROG
#ENDOBJECT
#OBJECT
Vnum 2430
Keywords gold~
Type money~
Short this object is not used~
Long 25000 gold coins lie here.~
WFlags take~
Values 0 0 0 0 0 0
Stats 1 25000 2500 0 0
#ENDOBJECT
#OBJECT
Vnum 2431
Keywords purse coin~
Type container~
Short a coin purse~
Long A small coin purse lies here.~
Flags magic bless~
WFlags take~
Values 65 5 0 0 0 0
Stats 1 50 5 0 0
#ENDOBJECT
#OBJECT
Vnum 2432
Keywords spectacles glasses~
Type armor~
Short gold spectacles~
Long Somebody has lost their spectacles here.~
Flags metal~
WFlags take eyes~
Values 4 3 0 0 0 0
Stats 1 8600 860 0 0
Affect -1 -1 1 3 0
#ENDOBJECT
#OBJECT
Vnum 2433
Keywords shawl~
Type armor~
Short a shawl~
Long A raggedy shawl is lying in the dirt.~
Flags bless~
WFlags take neck~
Values 4 3 0 0 0 0
Stats 4 4000 400 0 0
Affect -1 -1 -5 17 0
Affect -1 -1 1 4 0
#ENDOBJECT
#OBJECT
Vnum 2434
Keywords wooden knife~
Type weapon~
Short a wooden knife~
Long A child has dropped a wooden knife here.~
Flags magic organic~
WFlags take wield~
Values 12 0 0 2 0 0
Stats 1 50 5 0 0
#ENDOBJECT
#OBJECT
Vnum 2435
Keywords fairy tale book~
Type scroll~
Short a book of fairy tales~
Long A book of fairy tales has been left on the floor.~
WFlags take~
Values 2 -1 -1 -1 0 0
Stats 1 1000 100 0 0
Spells 'detect magic' 'fly' 'armor'
#ENDOBJECT
#OBJECT
Vnum 2436
Keywords pocket watch~
Type armor~
Short an expensive-looking pocket watch~
Long An expensive-looking pocket watch has been left here.~
Flags metal~
WFlags take hold~
Values 4 4 0 0 0 0
Stats 2 24000 2400 0 0
Affect -1 -1 1 2 0
Affect -1 -1 -14 9 0
#ENDOBJECT
#OBJECT
Vnum 2437
Keywords candle~
Type light~
Short a wax candle~
Long A wax candle flickers in the darkness.~
Flags glow~
WFlags take hold~
Values 0 0 65 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 2438
Keywords cloth diaper~
Type armor~
Short a cloth diaper~
Long A cloth diaper lies on the ground.~
WFlags take waist~
Values 1 1 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 2439
Keywords paintbrush brush~
Type wand~
Short a paintbrush~
Long A brush drips with fresh watercolor paint.~
Flags magic~
WFlags take hold~
Values 9 4 4 -1 0 0
Stats 1 0 0 0 0
Spells 'colour spray'
#ENDOBJECT
#OBJECT
Vnum 2440
Keywords make-up compact~
Type staff~
Short an ivory make-up compact~
Long A small, ivory make-up compact has been forgotten on the floor.~
Flags magic bless~
WFlags take hold~
Values 14 3 3 -1 0 0
Stats 1 1000 100 0 0
Spells 'elven beauty'
#ENDOBJECT
#OBJECT
Vnum 2441
Keywords chef apron~
Type armor~
Short a chef's apron~
Long A white chef's apron has been discarded here.~
WFlags take body~
Values 3 3 0 0 0 0
Stats 1 1000 100 0 0
Affect -1 -1 -5 17 0
Affect -1 -1 5 13 0
#ENDOBJECT
#OBJECT
Vnum 2442
Keywords panther-crested helmet~
Type armor~
Short a panther-crested helmet~
Long Someone has dropped a helmet with the crest of a panther here.~
WFlags take head~
Values 2 4 0 0 0 0
Stats 2 75 7 0 0
Affect -1 -1 1 5 0
#ENDOBJECT
#OBJECT
Vnum 2443
Keywords panther-crested shield~
Type armor~
Short a panther-crested shield~
Long Lying here is a shield with the crest of a panther.~
WFlags take shield~
Values 4 4 0 0 0 0
Stats 3 50 5 0 0
Affect -1 -1 -6 17 0
Affect -1 -1 -1 24 0
#ENDOBJECT
#OBJECT
Vnum 2444
Keywords rotting corpse~
Type container~
Short a rotting corpse~
Long A grotesque corpse rots away.~
Values 5 0 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 2445
Keywords scroll avatar avatar's~
Type scroll~
Short an avatar's scroll~
Long An avatar's scroll lies here.~
Flags glow magic~
WFlags take~
Values 4 -1 -1 -1 0 0
Stats 1 10000 1000 0 0
Spells 'kindred strength' 'sagacity' 'dragon wit'
#EXDESC
ExDescKey scroll~
ExDesc You are looking at a scroll which contains the 5 best lines heard over the
avatar channel. To view the entries, type "look one", "look two", etc.
~
#ENDEXDESC
#EXDESC
ExDescKey one~
ExDesc "Let it be known that if I ever start to resemble Iceman in any way, shape,
or form, I want to be killed immediately."
-Quoted from Kyra
~
#ENDEXDESC
#EXDESC
ExDescKey two~
ExDesc "Link, you buy the dumbest things on auction."
-Quoted from Boheme
~
#ENDEXDESC
#EXDESC
ExDescKey three~
ExDesc "What is stupid? Anything said by Zippy."
-Quoted from Rhianna
~
#ENDEXDESC
#EXDESC
ExDescKey four~
ExDesc "You may address me as master."
-Quoted from Zippy. This proves Rhianna's theory. See number three.
~
#ENDEXDESC
#EXDESC
ExDescKey five~
ExDesc "Where can I buy roots?"
-Overheard by Beran. Speakers name withheld for fear of slaying.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 2446
Keywords tin shield~
Type armor~
Short a tin shield~
Long Somebody dropped a cheap tin shield on the floor.~
WFlags take shield~
Values 2 2 0 0 0 0
Stats 3 50 5 0 0
Affect -1 -1 -3 17 0
Affect -1 -1 -1 22 0
#ENDOBJECT
#OBJECT
Vnum 2447
Keywords rat fur cloak~
Type armor~
Short a rat fur cloak~
Long A cloak made of rat fur sits on the ground.~
Flags organic~
WFlags take about~
Values 3 4 0 0 0 0
Stats 2 100 10 0 0
Affect -1 -1 -6 17 0
Affect -1 -1 10 13 0
#ENDOBJECT
#OBJECT
Vnum 2448
Keywords small mirror~
Type wand~
Short a small mirror~
Long A small mirror has been left on the ground.~
Flags magic bless~
WFlags take hold~
Values 10 2 2 -1 0 0
Stats 1 50 5 0 0
Spells 'charm person'
#ENDOBJECT
#OBJECT
Vnum 2449
Keywords undershirt shirt tattered~
Type armor~
Short a tattered undershirt~
Long An old, tattered undershirt has been discarded here.~
WFlags take body~
Values 1 3 0 0 0 0
Stats 1 50 5 0 0
Affect -1 -1 -4 17 0
#ENDOBJECT
#OBJECT
Vnum 2450
Keywords key~
Type key~
Short skeleton key~
Long A skeleton key lies here.~
WFlags take~
Values 2450 0 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 2451
Keywords torturer's whip~
Type weapon~
Short a nasty torturer's whip~
Long A long, nasty-looking whip lies here.~
Flags dark evil magic antigood antineutral antiwarrior anticleric~
WFlags take wield~
Values 12 0 0 4 0 0
Stats 2 5400 540 0 0
Affect -1 -1 20 13 0
Affect -1 -1 4 18 0
Affect -1 -1 5 19 0
#ENDOBJECT
#OBJECT
Vnum 2452
Keywords torturer's mask~
Type armor~
Short black torturer's mask~
Long On the ground lies a black mask with two eyeholes.~
Flags dark evil antigood antineutral antiwarrior anticleric~
WFlags take head~
Values 4 5 0 0 0 0
Stats 3 3000 300 0 0
Affect -1 -1 1 3 0
Affect -1 -1 1 18 0
#ENDOBJECT
#OBJECT
Vnum 2453
Keywords torn pants~
Type armor~
Short a pair of torn pants~
Long An old pair of torn pants have been dropped here.~
WFlags take legs~
Values 2 3 0 0 0 0
Stats 1 100 10 0 0
Affect -1 -1 -2 17 0
#ENDOBJECT
#OBJECT
Vnum 2454
Keywords gavel judgement~
Type weapon~
Short the Gavel of Judgement~
Long The Gavel of Judgement lies on the ground.~
WFlags take wield~
Values 12 50 70 7 0 0
Stats 5 2000000 200000 0 0
#ENDOBJECT
#OBJECT
Vnum 2455
Keywords riding stick~
Type weapon~
Short a riding stick~
Long A riding stick has been dropped here.~
Flags magic~
WFlags take wield~
Values 12 0 0 0 0 0
Stats 4 450 45 0 0
Affect -1 -1 1 18 0
Affect -1 -1 2 19 0
Affect -1 -1 -1 2 0
#ENDOBJECT
#OBJECT
Vnum 2456
Keywords pair of chaps~
Type armor~
Short a pair of leather chaps~
Long A pair of leather chaps have been discarded here.~
Flags organic~
WFlags take legs~
Values 2 5 0 0 0 0
Stats 2 630 63 0 0
Affect -1 -1 -2 17 0
#ENDOBJECT
#OBJECT
Vnum 2457
Keywords oil lamp~
Type light~
Short an oil lamp~
Long An oil lamp burns brightly.~
Flags glow metal~
WFlags take~
Values 0 0 70 0 0 0
Stats 4 5 0 0 0
#ENDOBJECT
#OBJECT
Vnum 2458
Keywords carrot~
Type pill~
Short an orange carrot~
Long A large, orange carrot pokes up from the ground.~
Flags organic~
WFlags take~
Values 3 -1 -1 -1 0 0
Stats 6 500 50 0 0
Spells 'detect invis' 'NONE' 'NONE'
#ENDOBJECT
#OBJECT
Vnum 2460
Keywords chest drawers~
Type container~
Short a chest of drawers~
Long A chest of drawers sits in the corner.~
Flags organic~
Values 30 5 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 2461
Keywords watermelon~
Type pill~
Short a juicy watermelon~
Long A tantalizing watermelon grows here.~
Flags organic~
WFlags take~
Values 5 -1 -1 -1 0 0
Stats 15 900 90 0 0
Spells 'kindred strength' 'fly' 'NONE'
#ENDOBJECT
#OBJECT
Vnum 2462
Keywords head lettuce~
Type pill~
Short a head of lettuce~
Long A head of lettuce is growing here.~
Flags organic~
WFlags take~
Values 14 -1 -1 -1 0 0
Stats 4 500 50 0 0
Spells 'cure critical' 'NONE' 'NONE'
#ENDOBJECT
#OBJECT
Vnum 2463
Keywords port barrel wine~
Type drinkcon~
Short a barrel of port wine~
Long Several barrels of port wine are stacked here.~
Flags organic~
WFlags take~
Values 20 20 2 0 0 0
Stats 14 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 2464
Keywords dried meat~
Type food~
Short some dried meat~
Long On a shelf sits some dried meat.~
WFlags take~
Values 5 0 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 2465
Keywords cheese~
Type food~
Short delicious cheddar cheese~
Long The shelves contain some wonderful cheddar cheese.~
WFlags take~
Values 0 0 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 2466
Keywords deck cards~
Type armor~
Short a deck of playing cards~
Long A deck of playing cards lies here.~
WFlags take hold~
Values 2 2 0 0 0 0
Stats 2 0 0 0 0
Affect -1 -1 1 4 0
Affect -1 -1 1 2 0
#ENDOBJECT
#OBJECT
Vnum 2486
Keywords trough~
Type fountain~
Short a water trough~
Long A trough filled with cool water stands here.~
Values 0 0 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 2498
Keywords sword~
Type weapon~
Short not used~
Long A deadly elvenbane lies here.~
WFlags take wield~
Values 12 60 100 3 0 0
Stats 1 0 0 0 0
Affect -1 -1 -399 17 0
Affect -1 -1 100 18 0
Affect -1 -1 100 19 0
#ENDOBJECT
#OBJECT
Vnum 2499
Keywords potion sprite~
Type potion~
Short not used~
Long A Sprite~
WFlags take~
Values 50 -1 -1 -1 0 0
Stats 1 0 0 0 0
Spells 'heal' 'heal' 'heal'
#ENDOBJECT
#ROOM
Vnum 2400
Name The Main Gate~
Sector inside~
Flags indoors~
Desc As you reach the top of the hill, you come upon a large, three-story manor.
Past the gate, you can see a nice, well-maintained yard, with trees and
flowers. The house is red brick with white trim, and two candle lamps are
on either side of the door. You could turn around and go back the way you
came, or enter the yard through the gate. As you look to your right, you
see a small bronze plaque embedded in a rock.
~
#EXIT
Direction north~
ToRoom 2401
Desc You see the front of a manor.
~
Keywords gate~
Flags isdoor closed~
#ENDEXIT
#EXIT
Direction down~
ToRoom 2467
Desc This direction leads back down the hill.
~
#ENDEXIT
Reset D 0 2400 0 1
#EXDESC
ExDescKey plaque~
ExDesc Welcome! This area is intended for levels 1 to 10. Remember, LOOK at
everything. There is a lot you will miss if you don't stop and examine your
surroundings. Good luck and have fun!
-Cedrick, April 1996
~
#ENDEXDESC
#EXDESC
ExDescKey rock~
ExDesc The rock has a small plaque embedded in it.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 2401
Name Before the Front Door~
Sector inside~
Flags indoors~
Desc As you pass through the gate, you come up to the house's front door. The
white lacy blinds are drawn across the front windows, preventing you from
peeking inside. You peer through the window in the door. Apparently
nobody is home. It really is a nice looking house. It wouldn't hurt to
take a quick look inside, would it? Or, you could wander into the yard,
which extends east and west.
~
#EXIT
Direction north~
ToRoom 2406
Desc The door leads into the house.
~
Keywords door~
Flags isdoor closed~
#ENDEXIT
#EXIT
Direction east~
ToRoom 2402
Desc The yard continues on to the east.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2400
Desc The main gate is this way.
~
Keywords gate~
Flags isdoor closed~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2403
Desc The yard continues on to the west.
~
#ENDEXIT
Reset D 0 2401 0 1
Reset D 0 2401 2 1
#EXDESC
ExDescKey door~
ExDesc The door has a small square window built into it.
~
#ENDEXDESC
#EXDESC
ExDescKey window~
ExDesc Looks pretty empty.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 2402
Name East of the Front Door~
Sector inside~
Flags nomob indoors~
Desc You walk around the east side of the house. Looking in the windows, you
can see a parlor. To the west is the front door to the home, and east takes
you around the house.
~
#EXIT
Direction east~
ToRoom 2405
Desc The yard continues to the east.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2401
Desc You see the front of the house.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2403
Name West of the Front Door~
Sector inside~
Flags nomob indoors~
Desc You are standing in the yard, west of the front door. A small well is
full of cold, clear water. The beautiful lawn takes you around the manor
to the west, or back east to the main enterance.
~
#EXIT
Direction east~
ToRoom 2401
Desc The main enterance is this way.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2404
Desc The yard continues west.
~
#ENDEXIT
Reset O 0 2403 1 2403
#ENDROOM
#ROOM
Vnum 2404
Name Southwest Corner of the Manor~
Sector inside~
Flags nomob indoors~
Desc This is the southwest corner of the manor house. To the north, you see the
yard extends far back into the distance. A large fence prevents movement
to the west. More yard lies north, or you could return the way you came.
~
#EXIT
Direction north~
ToRoom 2412
Desc The yard continues north.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 2403
Desc The yard continues east.
~
#ENDEXIT
#EXDESC
ExDescKey fence~
ExDesc The fence is about fifteen feet high. Looks like the owners don't want
anyone wandering around here.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 2405
Name Southeast Corner of the Manor~
Sector inside~
Flags nomob indoors~
Desc You are standing at the southeast corner of the manor. A large fence prevents
movement to the east. Your only choices are to go around the house to the
north, or to return west to the front door.
~
#EXIT
Direction north~
ToRoom 2415
Desc The yard continues north.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2402
Desc The yard continues to the west.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2406
Name The Foyer~
Sector inside~
Flags indoors~
Desc As you step into the house, you take a look around. You are standing in
what appears to be the front hallway. A mirror hangs on the wall to the
east, and a coat stand sits in the corner. On the floor, a beautiful rug
draws your attention. Wait! What's that? You hear noises coming from
within the house. Maybe somebody is home after all. You consider this
as you decide whether or not to continue on.
~
#EXIT
Direction north~
ToRoom 2408
Desc You see a comfortable room ahead.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 2464
Desc A parlor lies this way.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2401
Desc This leads out of the house.
~
Flags isdoor closed~
#ENDEXIT
#EXIT
Direction down~
ToRoom 2407
Keywords trapdoor~
Flags isdoor closed secret~
#ENDEXIT
Reset M 0 2407 1 2406
Reset E 1 2427 1 3
Reset D 0 2406 2 1
Reset D 0 2406 5 1
#EXDESC
ExDescKey rug~
ExDesc As you lift up the rug, you see...a trapdoor!
~
#ENDEXDESC
#EXDESC
ExDescKey mirror~
ExDesc You see...YOU!
~
#ENDEXDESC
#EXDESC
ExDescKey trapdoor~
ExDesc The trapdoor leads into darkness.
~
#ENDEXDESC
#EXDESC
ExDescKey stand~
ExDesc Would you care to hang your coat?
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 2407
Name The Basement~
Sector inside~
Flags indoors norecall nosummon noastral~
Desc Oops! You wonder why you went down without looking first. You slide down a
chute, and land with a *THUMP* on the well-padded floor. As you look at the
opening well above your head, you realize that you will have to find another
way out of here. Other than a small safe built into the wall, there does
not seem to be anything else of interest here.
~
#EXIT
Direction south~
ToRoom 2474
Desc South leads to a staircase.
~
Flags isdoor closed~
#ENDEXIT
Reset M 0 2409 2 2407
Reset O 0 2407 1 2407
Reset P 0 2450 1 2407
Reset P 0 2406 1 2407
Reset P 0 2445 1 2407
Reset D 0 2407 2 1
#ENDROOM
#ROOM
Vnum 2408
Name A Luxurious Living Room~
Sector inside~
Flags indoors~
Desc You find yourself in a comfortable living room. Beautiful artwork adorns
the walls, and you take a second to look at it all. A crackling fire burns
in the fireplace. A large, sturdy oak chair and a nice couch makes this
place feel like home. Turning around, you see the curtains which prevented
you from looking through the windows. There are also a few potted plants
sitting next to the windows, soaking up sunlight. A beautiful grandfather
clock sits against the west wall. A staircase leads up from here.
~
#EXIT
Direction north~
ToRoom 2411
Desc The kitchen is this way.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 2410
Desc You see the study.
~
Flags isdoor~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2406
Desc The foyer lies to the south.
~
#ENDEXIT
#EXIT
Direction up~
ToRoom 2419
Desc The staircase leads to the second floor.
~
Keywords staircase~
#ENDEXIT
#EXIT
Direction down~
ToRoom 2409
#ENDEXIT
Reset D 0 2408 1 0
#EXDESC
ExDescKey artwork~
ExDesc Wow! A real Picasso!
~
#ENDEXDESC
#EXDESC
ExDescKey fireplace~
ExDesc This brick fireplace appears to get a lot of use.
~
#ENDEXDESC
#EXDESC
ExDescKey fire~
ExDesc It looks like....well, a fire.
~
#ENDEXDESC
#EXDESC
ExDescKey couch~
ExDesc Makes you really want a nap.
~
#ENDEXDESC
#EXDESC
ExDescKey curtains~
ExDesc White lace curtains are drawn across the windows.
~
#ENDEXDESC
#EXDESC
ExDescKey plant~
ExDesc Just your run-of-the-mill houseplant.
~
#ENDEXDESC
#EXDESC
ExDescKey chair~
ExDesc A sturdy, oak chair.
~
#ENDEXDESC
#EXDESC
ExDescKey art~
ExDesc Wow! A real Picasso!
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 2409
Name The Secret Room~
Sector inside~
Flags nomob indoors~
Desc Well what do you know? A secret room! It is quite dark in here, although
the living room windows provide enough light to see with. It is very damp
in this room, and there is a tunnel leading down from here. You try to peer
down, but can not penetrate the blackness. You shiver unconsciously and
decide to move on.
~
#EXIT
Direction up~
ToRoom 2408
#ENDEXIT
#EXIT
Direction down~
ToRoom 2429
Desc You see darkness.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2410
Name A Comfortable Study~
Sector inside~
Flags indoors~
Desc As you enter a large room, all you see is books, books, and more books!
Every wall is lined with bookshelves. They run from the ceiling to the
floor, all completely full. You glance over some of the titles. Two
leather chairs sit in the corner with a coffee table between them.
Underneath your feet is a large Persian rug. A window in the east wall
reveals the yard outside.
~
#EXIT
Direction west~
ToRoom 2408
Desc West takes you back to the living room.
~
Flags isdoor~
#ENDEXIT
Reset M 0 2410 1 2410
Reset G 1 2436 1
Reset G 1 2408 1
Reset E 1 2410 1 17
Reset E 1 2409 1 5
Reset D 0 2410 3 0
#EXDESC
ExDescKey books~
ExDesc Some of the titles include "Immortality on the Realms of Despair", "How to
Build an Area In Less Than 80 Days", "1,001 Ways to Annoy Taboo", "50 Reasons
Why All Areas Should Have DT's", "The Sad Life of an Avatar", and "Arkin's
Coding: A SlaveDriver Speaks".
~
#ENDEXDESC
#EXDESC
ExDescKey bookshelves~
ExDesc Never in your life have you seen so many shelves.
~
#ENDEXDESC
#EXDESC
ExDescKey window~
ExDesc You can see the yard outside.
~
#ENDEXDESC
#EXDESC
ExDescKey rug~
ExDesc This thing must have cost a fortune!
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 2411
Name The Kitchen~
Sector inside~
Flags indoors~
Desc Upon entering the kitchen, you begin to feel very warm. A huge oven
dominates the entire west wall. Looking under it, you see the large
amount of wood fueling the flame. Along the north wall is a small
basin, with a pitcher and towel alongside. There are cabinets above
the basin, which probably contain dishes and glassware. Hanging on
the south wall is a large array of knives. In the middle of the
room is a large wooden table. You may leave the house to the north,
or enter the pantry to the east.
~
#EXIT
Direction north~
ToRoom 2418
Desc The door leads outside.
~
Flags isdoor closed~
#ENDEXIT
#EXIT
Direction east~
ToRoom 2463
Desc There is quite a bit of food this way.
~
Flags isdoor closed~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2408
Desc You see a spacious living room.
~
#ENDEXIT
Reset M 0 2411 1 2411
Reset E 1 2405 1 16
Reset E 1 2441 1 5
Reset O 0 2411 1 2411
Reset P 0 2402 1 2411
Reset P 0 2401 1 2411
Reset D 0 2411 0 1
Reset D 0 2411 1 1
#ENDROOM
#ROOM
Vnum 2412
Name West of the Manor~
Sector inside~
Flags nomob indoors~
Desc You are standing west of the manor. Other than a toolshed sitting here,
there is nothing of interest. The fence prevents your going west.
~
#EXIT
Direction north~
ToRoom 2413
Desc yard continues north.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2404
Desc The yard continues south.
~
#ENDEXIT
Reset O 0 2412 1 2412
Reset P 0 2413 1 2412
#ENDROOM
#ROOM
Vnum 2413
Name Continuing Along the West Side of the Manor~
Sector inside~
Flags nomob indoors~
Desc The yard continues north around the house.
~
#EXIT
Direction north~
ToRoom 2414
Desc The yard continues north.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2412
Desc The yard continues south.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2414
Name Northwest Corner of the Manor~
Sector inside~
Flags nomob indoors~
Desc This is the northwest corner of the manor. The fence prevents your
movement north and west. To the east, you can see the back door to the
home.
~
#EXIT
Direction east~
ToRoom 2418
Desc East takes you to the backyard.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2413
Desc The yard continues south.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2415
Name East of the Manor~
Sector inside~
Flags nomob indoors~
Desc You are walking around the east side of the house. The fence runs along
to your right.
~
#EXIT
Direction north~
ToRoom 2416
Desc The yard continues north.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2405
Desc The yard continues south.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2416
Name Continuing Along the East Side of the Manor~
Sector inside~
Flags nomob indoors~
Desc You are following the yard around the east side of the house. You can see a
study through a window to the west. The fence still runs to your right.
~
#EXIT
Direction north~
ToRoom 2417
Desc The yard continues north.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2415
Desc The yard continues south.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2417
Name Northeast Corner of the Manor~
Sector inside~
Flags nomob indoors~
Desc You are standing at the northeast corner of the house. Going west leads to
more yard. South takes you back towards the front of the house.
~
#EXIT
Direction south~
ToRoom 2416
Desc The yard continues south.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2418
Desc West leads to the backyard.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2418
Name The Backyard~
Sector inside~
Flags nomob indoors~
Desc You are standing behind the manor. The yard stretches out to the north.
Looking that way, you see two small structures standing next to each other.
Farther on, you see a small garden, and beyond that, you think you can see
another building but can't quite make it out behind all the hedges. The
yard splits off in all directions here. East and west takes you back
around the manor, and south leads back into the house.
~
#EXIT
Direction north~
ToRoom 2451
Desc North leads farther into the backyard.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 2417
Desc The yard continues east.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2411
Desc The door leads into the rear of the house.
~
Flags isdoor closed~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2414
#ENDEXIT
Reset D 0 2418 2 1
#ENDROOM
#ROOM
Vnum 2419
Name The Second Floor Landing~
Sector inside~
Flags indoors~
Desc The second floor branches off in all directions. The carpeting here is
worn and stained. It evidently gets quite a bit of use, because you can
see the wood floor in the spots where the carpet has worn through. You see
paintings on the wall, along with a portrait of the entire family. Looking
north, you see another hallway. To the west is a playroom, and east looks
like a bathroom. Turning around, you notice yet another hallway leading
south, and also a staircase leading up. You wonder which way to go.
~
#EXIT
Direction north~
ToRoom 2422
Desc You see another hallway.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 2420
Desc You see a bathroom.
~
Flags isdoor closed~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2458
Desc You see another hallway.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2421
Desc West leads to the playroom.
~
Flags isdoor closed~
#ENDEXIT
#EXIT
Direction up~
ToRoom 2426
Desc It is really dark...
~
Keywords staircase~
#ENDEXIT
#EXIT
Direction down~
ToRoom 2408
Desc The staircase takes you back to the living room.
~
Keywords staircase~
#ENDEXIT
Reset D 0 2419 1 1
Reset D 0 2419 3 1
#ENDROOM
#ROOM
Vnum 2420
Name A Large Bathroom~
Sector inside~
Flags indoors~
Desc This is just a standard bathroom. A wash basin, complete with a pitcher
and towel, sits to your left. Above that is a small, but adequate mirror.
Linen cabinets line the wall. A large tub sits along the wall to your right.
A candle chandelier provides overhead illumination.
~
#EXIT
Direction west~
ToRoom 2419
Desc The landing lies in this direction.
~
Flags isdoor closed~
#ENDEXIT
Reset M 0 2420 1 2420
Reset O 0 2420 1 2420
Reset P 0 2421 1 2420
Reset D 0 2420 3 1
#EXDESC
ExDescKey basin~
ExDesc Just a standard basin, used for washing up.
~
#ENDEXDESC
#EXDESC
ExDescKey cabinets~
ExDesc The cabinet probably has towels and linens.
~
#ENDEXDESC
#EXDESC
ExDescKey mirror~
ExDesc Yup...it's you all right.
~
#ENDEXDESC
#EXDESC
ExDescKey chandelier~
ExDesc It appears to be made of diamond.
~
#ENDEXDESC
#EXDESC
ExDescKey pitcher~
ExDesc The pitcher is used to fill the basin.
~
#ENDEXDESC
#EXDESC
ExDescKey tub~
ExDesc You aren't sure if you're looking at a tub or a swimming pool.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 2421
Name The Playroom~
Sector inside~
Flags indoors~
Desc What a mess! There are toys strewn about the room, and children are
everywhere. You carefully aviod stepping on anything. The windows to the
west offer you a view of the endless forest beyond the house. A toybox sits
along the north wall.
~
#EXIT
Direction east~
ToRoom 2419
Desc East will return you to the landing.
~
Flags isdoor closed~
#ENDEXIT
Reset M 0 2421 1 2421
Reset E 1 2438 1 13
Reset O 0 2400 1 2421
Reset P 0 2434 1 2400
Reset P 0 2435 1 2400
Reset D 0 2421 1 1
#EXDESC
ExDescKey window~
ExDesc You see a sprawling forest.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 2422
Name A Hallway on the Second Floor~
Sector inside~
Flags indoors~
Desc You are in a hallway on the second floor. To the east, you can see
a fairly large bed and a dresser. It doesn't appear to be in use, and you
figure that it is a guest room. To the west is a room filled with beds and
several dressers. North you can see a huge room with an enormous bed and
a shield hanging on the wall.
~
#EXIT
Direction north~
ToRoom 2425
Desc North leads you to the Master Bedroom.
~
Flags isdoor closed~
#ENDEXIT
#EXIT
Direction east~
ToRoom 2424
Desc Just another bedroom.
~
Flags isdoor closed~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2419
Desc South leads to the landing.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2423
Desc You see a room full of beds and dressers.
~
Flags isdoor closed~
#ENDEXIT
Reset D 0 2422 0 1
Reset D 0 2422 1 1
Reset D 0 2422 3 1
#ENDROOM
#ROOM
Vnum 2423
Name The Children's Bedroom~
Sector inside~
Flags indoors~
Desc Here is where all the children in the house sleep. Beds line the wall to the
north, and rows of dressers sit to the south. It is brightly painted, giving
a sense of happiness and warmth. Hanging on the walls are whimsical drawings
which the children created.
~
#EXIT
Direction east~
ToRoom 2422
Desc You see the hallway.
~
Flags isdoor closed~
#ENDEXIT
Reset M 0 2422 1 2423
Reset E 1 2439 1 17
Reset D 0 2423 1 1
#EXDESC
ExDescKey drawing painting drawings~
ExDesc What a cute drawing! You see a picture of the entire family, mom, dad,
and all the siblings.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 2424
Name The Guest Bedroom~
Sector inside~
Flags indoors~
Desc This room is small and spartan, containing a bed, a chair, and a tiny
Oriental rug. The master of the manor must not entertain a lot of house
guests. The tiny window in the east wall provides a poor view of the
outlying forest.
~
#EXIT
Direction west~
ToRoom 2422
Desc You see the hallway.
~
Flags isdoor closed~
#ENDEXIT
Reset D 0 2424 3 1
#EXDESC
ExDescKey bed~
ExDesc Your baby crib was bigger than this.
~
#ENDEXDESC
#EXDESC
ExDescKey chair~
ExDesc This chair has no cushion, no arm rests, and does not look comfortable at all.
~
#ENDEXDESC
#EXDESC
ExDescKey window~
ExDesc Peering through the tiny window, you get a glimpse of the yard and surrounding
forest.
~
#ENDEXDESC
#EXDESC
ExDescKey oriental rug~
ExDesc A remnant of the Ming dynasty.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 2425
Name The Master Bedroom~
Sector inside~
Flags indoors~
Desc Well, you have found your way to the master bedroom. The owner would not be
pleased with your intrustion. You see a huge, comfortable king-sized bed,
along with a large desk, two dressers, and a full-length mirror. Several
large windows offer you a wonderful view of the outlying forest. Hanging
on the wall is a shield with the crest of a panther. Crossed over the shield
are two deadly scimitars.
~
#EXIT
Direction east~
ToRoom 2466
Flags isdoor closed~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2422
Desc You see the hallway.
~
Flags isdoor closed~
#ENDEXIT
Reset M 0 2425 1 2425
Reset E 1 2422 1 17
Reset E 1 2423 1 8
Reset E 1 2424 1 1
Reset G 1 2425 1
Reset D 0 2425 1 1
Reset D 0 2425 2 1
#EXDESC
ExDescKey bed~
ExDesc The king-sized bed looks VERY inviting.
~
#ENDEXDESC
#EXDESC
ExDescKey mirror~
ExDesc You look into the mirror, and a horrible beast stares back! You draw your
weapon and prepare for battle! Oh, wait, that's just you.
~
#ENDEXDESC
#EXDESC
ExDescKey window~
ExDesc You see a sprawling forest.
~
#ENDEXDESC
#EXDESC
ExDescKey scimitar~
ExDesc This blade could do some serious damage.
~
#ENDEXDESC
#EXDESC
ExDescKey shield~
ExDesc A large shield, crested with a panther.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 2426
Name The Attic~
Sector inside~
Flags dark nomob indoors~
Desc You are in the attic. It is cold, damp, and really dark. You can
barely see five feet in front of your face. As you walk on the floorboards,
you can feel them bending beneath your feet. Apparently nobody comes up here.
It does not look like this place has been entered in years. The layer of
dust on the walls is thick enough to write your name in. The attic continues
to the west, where it is pitch black. You could leave back down the stairs.
A cold chill runs down your spine as you decide what to do.
~
#EXIT
Direction west~
ToRoom 2427
Desc It is REALLY dark that way.
~
#ENDEXIT
#EXIT
Direction down~
ToRoom 2419
Desc You can leave down. The concept entices you.
~
Keywords staircase~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2427
Name Further Into the Attic~
Sector inside~
Flags dark nomob indoors~
Desc You really feel scared now. The boards are bending more now, and making
odd creaking sounds. There aren't even rats up here. The darkness is
so thick that your light can't penetrate more than two meters. As you try
to peer north, you get a really bad feeling. Maybe you should turn back
right now.
~
#EXIT
Direction north~
ToRoom 2428
Desc The darkness gives you a bad feeling...
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 2426
Desc You can leave to the east. Maybe that's a good idea.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2428
Name Oops~
Sector inside~
Flags nomob indoors~
Desc On your next step, your foot goes right through the floorboard. Unable to keep
you balance, you fall forward. Fortunately, you fall onto a solid part of the
floor. The part of the floor by the door crumbles away, leaving a gaping
hole! There's no way out...
~
#ENDROOM
#ROOM
Vnum 2429
Name The Sub-Basement~
Sector inside~
Flags dark nomob indoors~
Desc It is really dark down here. You can't see a thing. You seriously
consider turning around immediately. As a matter of fact, that might
be a good idea.
~
#EXIT
Direction east~
ToRoom 2430
Desc It is so dark...
~
#ENDEXIT
#EXIT
Direction up~
ToRoom 2409
Desc You think you can see light above.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2430
Name The Labyrinth~
Sector inside~
Flags nomob indoors~
Desc Looking up, you see a burning torch mounted high on the wall. Maybe that's
why it was so dark in the room to the west. The torch must have gone out.
This room is utterly empty. Damp, moldy walls make this place reek. Your
only choice is to continue on or turn back.
~
#EXIT
Direction south~
ToRoom 2431
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2429
Desc West leads out of here.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2431
Name The Laybrinth~
Sector inside~
Flags nomob indoors~
Desc You are in some sort of maze underneath the manor house. The dark gray, moldy
walls are disorienting. You realize that it would be very easy to get
hopelessly lost in here. Looking back, you see the way you came, the path
back to safety. In the other directions, all you see is corridors, dark
and dismal.
~
#EXIT
Direction north~
ToRoom 2430
Desc The exit to this place is north.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 2434
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2432
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2432
Name The Laybrinth~
Sector inside~
Flags indoors~
Desc The laybrinth branches off in many directions.
~
#EXIT
Direction north~
ToRoom 2431
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2438
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2433
Desc This is the enterance to the wine cellar.
~
#ENDEXIT
#EXIT
Direction northeast~
ToRoom 2434
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction southeast~
ToRoom 2439
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2433
Name The Wine Cellar~
Sector inside~
Flags indoors~
Desc This room is cold and damp. Wooden kegs of wine are stacked from the floor
to the ceiling. Along one wall is a huge wine rack, filled with various
bottles of choice vintages.
~
#EXIT
Direction east~
ToRoom 2432
#ENDEXIT
Reset O 0 2463 2 2433
#ENDROOM
#ROOM
Vnum 2434
Name An Intersection~
Sector inside~
Flags indoors~
Desc The dark corridors branch off here. You have no way of knowing which path
to choose. You can only pick one, and hope...
~
#EXIT
Direction east~
ToRoom 2435
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2440
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2431
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction northeast~
ToRoom 2437
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction southwest~
ToRoom 2432
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2435
Name The Laybrinth~
Sector inside~
Flags indoors~
Desc You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom 2437
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 2436
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2445
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2434
Desc You see nothing but darkened corridors.
~
#ENDEXIT
Reset M 0 2408 2 2435
#ENDROOM
#ROOM
Vnum 2436
Name The Laybrinth~
Sector inside~
Flags indoors~
Desc You are lost in a maze of corridors.
~
#EXIT
Direction south~
ToRoom 2446
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2435
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction northwest~
ToRoom 2437
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2437
Name The Laybrinth~
Sector inside~
Flags indoors~
Desc You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom 2441
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2435
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction southeast~
ToRoom 2436
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction southwest~
ToRoom 2434
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2438
Name The Laybrinth~
Sector inside~
Flags indoors~
Desc As you come up on a corner, you begin to feel completely lost. Which way
did you come from? You can't remember. What could be lurking down here?
You shudder at the thought. Best to keep moving.
~
#EXIT
Direction north~
ToRoom 2432
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 2439
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2439
Name The Laybrinth~
Sector inside~
Flags indoors~
Desc You are really lost now. As you come up on yet another intersection, you
spy a massive slate-grey metal door to the south. Curious, you pull on the
handle, but it does not budge. Pressing your ear to the door, you hear
the sound of...machinery?
~
#EXIT
Direction north~
ToRoom 2440
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2450
Key 2450
Flags isdoor closed locked pickproof nopassdoor~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2438
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction northwest~
ToRoom 2432
Desc You see nothing but darkened corridors.
~
#ENDEXIT
Reset D 0 2439 2 2
#ENDROOM
#ROOM
Vnum 2440
Name The Laybrinth~
Sector inside~
Flags indoors~
Desc You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom 2434
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 2445
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2439
Desc You see nothing but darkened corridors.
~
#ENDEXIT
Reset M 0 2412 4 2440
#ENDROOM
#ROOM
Vnum 2441
Name The Laybrinth~
Sector inside~
Flags indoors~
Desc You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom 2442
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2437
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2442
Name The Laybrinth~
Sector inside~
Flags indoors~
Desc You are lost in a maze of corridors. An absolutely repulsive stench drifts in
from the west. From the east, you hear a fearsome hissing and rattling. You
shiver as you decide what to do.
~
#EXIT
Direction east~
ToRoom 2444
#ENDEXIT
#EXIT
Direction south~
ToRoom 2441
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2443
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2443
Name The Laybrinth~
Sector inside~
Flags indoors~
Desc This is the final resting point of some poor adventurer. Built into the
wall is a small niche in which the corpse of a man lies. The body is beginning
to decompose, making the whole room stink. You think about searching the
corpse for anything useful, but the very idea repulses you.
~
#EXIT
Direction east~
ToRoom 2442
#ENDEXIT
Reset M 0 2442 1 2443
Reset G 1 2426 1
Reset O 0 2444 1 2443
Reset P 0 2442 1 2444
Reset P 0 2443 1 2444
#ENDROOM
#ROOM
Vnum 2444
Name A Gruesome Lair~
Sector inside~
Flags indoors~
Desc What a disgusting, horrible place! Blood covers every square centimeter
of the walls. The decaying guts of several animals...or maybe people...
are scattered across the floor. Bones are everywhere. This whole room
reminds you of only one thing - DEATH.
~
#EXIT
Direction west~
ToRoom 2442
#ENDEXIT
Reset M 0 2405 1 2444
#ENDROOM
#ROOM
Vnum 2445
Name The Laybrinth~
Sector inside~
Flags indoors~
Desc You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom 2435
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2440
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction southeast~
ToRoom 2468
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2446
Name The Labyrinth~
Sector inside~
Flags indoors~
Desc You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom 2436
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 2447
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2468
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2447
Name The Labyrinth~
Sector inside~
Flags indoors~
Desc You are lost in a maze of corridors.
~
#EXIT
Direction south~
ToRoom 2448
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2446
Desc You see nothing but darkened corridors.
~
#ENDEXIT
Reset M 0 2471 4 2447
#ENDROOM
#ROOM
Vnum 2448
Name The Labyrinth~
Sector inside~
Flags indoors~
Desc You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom 2447
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2449
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2449
Name The Labyrinth~
Sector inside~
Flags indoors~
Desc You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom 2448
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction northwest~
ToRoom 2468
Desc You see nothing but darkened corridors.
~
#ENDEXIT
Reset M 0 2408 2 2449
#ENDROOM
#ROOM
Vnum 2450
Name Torture Room~
Sector inside~
Flags indoors~
Desc Now you've done it. Maybe you shouldn't have been so curious about
this room. Deadly looking machines and instruments are everywhere.
You see equipment for every type of torture imaginable. Cringing,
you turn around and are greeted with an array of whips, spears,
and chains. A chill runs down your spine as you contemplate
the evil that can occur here.
~
#EXIT
Direction north~
ToRoom 2439
Desc North will take you out of this horrible place.
~
Flags isdoor pickproof~
#ENDEXIT
Reset M 0 2450 1 2450
Reset E 1 2452 1 6
Reset E 1 2451 1 16
#ENDROOM
#ROOM
Vnum 2451
Name Farther into the Backyard~
Sector inside~
Flags nomob indoors~
Desc You find yourself standing right outside two wooden shacks. The one to
the west smells horrible. The shack to the north appears to be a residence
of some sort. The yard continues to the east, and also leads back south to
the manor.
~
#EXIT
Direction north~
ToRoom 2462
Desc You see the servants' home.
~
Flags isdoor closed~
#ENDEXIT
#EXIT
Direction east~
ToRoom 2453
Desc Several paths intersect this way.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2418
Desc South takes you closer to the house.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2452
Desc You catch a whiff of a putrid odor...
~
Flags isdoor closed~
#ENDEXIT
Reset D 0 2451 0 1
Reset D 0 2451 3 1
#ENDROOM
#ROOM
Vnum 2452
Name The Outhouse~
Sector inside~
Flags nomob indoors~
Desc Phew! You really want to get out of here. The whole place absolutely
reeks. How can the servants stand living right next to such a stench?
Apparently, the master of the house does not care. At least the walls seem
to be solid, and the roof is relatively whole. You hold your nose, for the
smell is starting to gag you.
~
#EXIT
Direction east~
ToRoom 2451
Desc East leads to the yard...and fresh air!
~
Flags isdoor closed~
#ENDEXIT
Reset D 0 2452 1 1
#MUDPROG
Progtype rand_prog~
Arglist 10~
Comlist mpecho The horrid stench has overcome you. You feel very sick.
mpforce all puke
~
#ENDPROG
#ENDROOM
#ROOM
Vnum 2453
Name An Intersection~
Sector inside~
Flags nomob indoors~
Desc A few paths intersect here. The north one brings you to a small, but very
beautiful garden. Heading west brings you back to the manor. From the
east, you catch a whiff of...hay?
~
#EXIT
Direction north~
ToRoom 2465
Desc You see a garden.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 2454
Desc You see the stables.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2451
Desc West will take you back toward the house.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2454
Name The Stable Entrance~
Sector inside~
Flags nomob indoors~
Desc This is the gate to the stables. Oddly enough, the stables seem to be in
better condition than the servants' quarters. It doesn't smell as bad either.
As you peer past the gate, you think that you see some motion from within.
Maybe somebody's in there.
~
#EXIT
Direction east~
ToRoom 2455
Desc The horses are corraled here.
~
Keywords gate~
Flags isdoor closed~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2453
Desc You see an intersection of paths.
~
#ENDEXIT
Reset D 0 2454 1 1
#ENDROOM
#ROOM
Vnum 2455
Name The Horse Stalls~
Sector inside~
Flags nomob indoors~
Desc This is the private stables for the manor. You see 5 separate stalls,
each with it's own bed of hay and feeding trough. The floor is kept
incredibly clean. The owner must take really good care of the horses.
~
#EXIT
Direction north~
ToRoom 2457
Keywords gate~
Flags isdoor pickproof~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2456
Desc You see lots of horse equimpent.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2454
Desc You see the enterance to the stables.
~
Keywords gate~
Flags isdoor closed~
#ENDEXIT
Reset M 0 2455 3 2455
Reset M 0 2455 3 2455
Reset D 0 2455 0 0
Reset D 0 2455 3 1
#ENDROOM
#ROOM
Vnum 2456
Name Equipment Storage~
Sector inside~
Flags nomob indoors~
Desc This room is used to store extra equipment for the horses. On the northern
wall you see several saddles and bridles. An array of horseshoes dominates
the west wall. Hanging on the south wall are several pieces of jockey
equipment: whips, riding sticks, and chaps. The only way out of here is
back to the north.
~
#EXIT
Direction north~
ToRoom 2455
Desc You see the horse stalls.
~
#ENDEXIT
Reset M 0 2456 1 2456
Reset E 1 2428 1 16
Reset O 0 2455 1 2456
Reset O 0 2456 1 2456
#ENDROOM
#ROOM
Vnum 2457
Name The Field~
Sector field~
Desc You are in a large field. This is the area in which the horses are ridden.
You see several obstacles in various spots in the field. The grass is fairly
worn. The owner is obviuosly an avid equestrian. The field continues north
and west, and the stables lie to the south.
~
#EXIT
Direction north~
ToRoom 2483
#ENDEXIT
#EXIT
Direction south~
ToRoom 2455
Desc You see horse stalls.
~
Keywords gate~
Flags isdoor~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2482
#ENDEXIT
Reset D 0 2457 2 0
#ENDROOM
#ROOM
Vnum 2458
Name A Darkened Hallway on the Second Floor~
Sector inside~
Flags indoors~
Desc You are in a hallway on the second floor. It is much darker here than the
rest of the house. This must be the servant's section of the manor. East
and south appear to be bedrooms, and to the west lies another bathroom.
Apparently, the owners do not want the servants to use the same bathroom.
~
#EXIT
Direction north~
ToRoom 2419
Desc The landing lies in this direction.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 2459
Desc You see a bedroom.
~
Flags isdoor closed~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2460
Desc You see a bedroom.
~
Flags isdoor closed~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2461
Desc This leads to a ridiculously small bathroom.
~
Flags isdoor closed~
#ENDEXIT
Reset D 0 2458 1 1
Reset D 0 2458 2 1
Reset D 0 2458 3 1
#ENDROOM
#ROOM
Vnum 2459
Name The Cook's Bedroom~
Sector inside~
Flags indoors~
Desc This room is absolutely pathetic. You've seen prison cells with more
furniture than this. The only things in the room are the bed, one chair,
and a mirror that probably would fit into your pocket.
~
#EXIT
Direction west~
ToRoom 2458
Desc The hallway lies in this direction.
~
Flags isdoor closed~
#ENDEXIT
Reset O 0 2448 1 2459
Reset D 0 2459 3 1
#ENDROOM
#ROOM
Vnum 2460
Name Nanny's Bedroom~
Sector inside~
Flags indoors~
Desc This is where the nanny retires for the evening. It is a sparse room, with
a bed, a small rocking chair, and a rug. Nothing hangs on the cold, white
walls. A tiny window provides minimal light during the daytime. A single
candle is on a nightstand next to the bed, and a chest of drawers sits in
the corner. The only way out of here is back the way you came.
~
#EXIT
Direction north~
ToRoom 2458
Desc lead back into the hall.
~
Flags isdoor closed~
#ENDEXIT
Reset M 0 2460 1 2460
Reset E 1 2433 1 3
Reset E 1 2432 1 20
Reset O 0 2460 1 2460
Reset P 0 2440 1 2460
Reset P 0 2431 1 2460
Reset D 0 2460 0 1
#EXDESC
ExDescKey bed~
ExDesc A tiny bed with a cheap mattress.
~
#ENDEXDESC
#EXDESC
ExDescKey chair~
ExDesc Your typical nanny's rocking chair.
~
#ENDEXDESC
#EXDESC
ExDescKey rug~
ExDesc You see a small rug, which prevents what little heat in the room from escaping
through the floor
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 2461
Name A Tiny Bathroom~
Sector inside~
Flags indoors~
Desc You can't believe how small this room is. You barely have room to walk,
let alone do anything else. There is one candle on the wall, providing
scant light for the room. You can not imagine anyone older than 5 fitting
into that minute tub. The washing basin is no wider than a dinner plate.
Even the pitcher is small. You start getting claustrophobic, and want to
leave.
~
#EXIT
Direction east~
ToRoom 2458
Desc You desperately want to get out of this TINY room.
~
Flags isdoor closed~
#ENDEXIT
Reset O 0 2437 1 2461
Reset D 0 2461 1 1
#EXDESC
ExDescKey candle~
ExDesc It provides a little light for the room.
~
#ENDEXDESC
#EXDESC
ExDescKey tub~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 2462
Name Servants' Quarters~
Sector inside~
Flags nomob indoors~
Desc You walk through the doorway into a wooden shack. You know that servants
don't usually get the best accomodations, but this is ridiculous. The whole
room is virtually empty, except for a small straw mat and a cabinet, and
underneath your feet is clay; the poor servants don't even have a floor to
their house. Poorly built walls have no chance of keeping any heat within
the shack, and the windows aren't even windows; they're small squares cut in
the wall covered with animal skin. Above you is a straw roof, which has
holes in several places. The only exit is to the south.
~
#EXIT
Direction south~
ToRoom 2451
Desc This way leads you out of this wretched place.
~
Flags isdoor closed~
#ENDEXIT
Reset M 0 2462 1 2462
Reset E 1 2449 1 5
Reset M 0 2463 1 2462
Reset E 1 2453 1 7
Reset O 0 2457 1 2462
Reset D 0 2462 2 1
#EXDESC
ExDescKey mat~
ExDesc A simple straw mat serves as a bed.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 2463
Name The Pantry~
Sector inside~
Flags indoors~
Desc You have never seen so much food. It is everywhere, stacked on the floor,
and on shelves. You see flour, dried meat, and grain on one wall. On the
other side sits pastries, cheese, and baskets full of fruit. Stacked on
the floor are a few barrels of portwine. You become really hungry, and
decide to take something.
~
#EXIT
Direction west~
ToRoom 2411
Desc West will take you back to the kitchen.
~
Flags isdoor closed~
#ENDEXIT
Reset O 0 2464 1 2463
Reset O 0 2465 1 2463
Reset O 0 2463 2 2463
Reset D 0 2463 3 1
#ENDROOM
#ROOM
Vnum 2464
Name The Parlor~
Sector inside~
Flags indoors~
Desc You are in a small, comfortable room. Several high-backed chairs line the
walls, and between them are solid cherry coffee tables. The walls are made
of oak paneling, with stunning crystal candlelamps providing light. In
the center of the room sits a round table with several chairs surrounding
it. There is a deck of cards sitting on it. The floor is carpeted, and
meticulously maintained. Some works of art are hanging on the walls. The
only exit is west, which takes you back to the main foyer.
~
#EXIT
Direction west~
ToRoom 2406
Desc West will return you to the foyer.
~
#ENDEXIT
Reset O 0 2466 1 2464
#EXDESC
ExDescKey lamp~
ExDesc Within the beautiful crystal lamp burns a solitary white candle.
~
#ENDEXDESC
#EXDESC
ExDescKey chair~
ExDesc A rather large chair, upholstered with red velvet.
~
#ENDEXDESC
#EXDESC
ExDescKey art~
ExDesc Looks like a genuine Breugel.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 2465
Name The Garden~
Sector inside~
Desc You are standing in a beautiful garden. Row upon row of flowers stretch
off into the distance. A small patch of vegetables grows here as well.
A wall standing six meters tall surrounds the garden. Just beyond the wall
is a small forest of trees.
~
#EXIT
Direction south~
ToRoom 2453
#ENDEXIT
Reset M 0 2465 1 2465
Reset G 1 2462 1
Reset G 1 2461 1
Reset G 1 2458 1
#ENDROOM
#ROOM
Vnum 2466
Name The Master Bathroom~
Sector inside~
Flags indoors~
Desc Never in your life have you seen a more expensive bathroom. The elegance and
ostentatiousness of this room astounds you. Almost everything in the room is
made of marble. The mirror hanging on the wall is framed in gold. Overhead,
a diamond chandelier provides light.
~
#EXIT
Direction west~
ToRoom 2425
Flags isdoor closed~
#ENDEXIT
Reset M 0 2426 1 2466
Reset E 1 2419 1 5
Reset E 1 2418 1 17
Reset E 1 2417 1 1
Reset D 0 2466 3 1
#EXDESC
ExDescKey mirror~
ExDesc Just looking at this thing makes you feel rich.
~
#ENDEXDESC
#EXDESC
ExDescKey chandelier~
ExDesc The chandelier is made totally of gold and diamonds.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 2467
Name A Gentle Hill~
Sector hills~
Desc Your progress becomes a little difficult as the ground slopes up into a hill.
To the east and west, all you can see is forest, and at the top of the hill
you think you can make out a gate and a large fence. You can continue on
and explore what lies ahead, or return south toward the pond.
~
#EXIT
Direction south~
ToRoom 2492
Desc You see a small path.
~
#ENDEXIT
#EXIT
Direction up~
ToRoom 2400
Desc You think you see a small gate ahead.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2468
Name An Intersection~
Sector inside~
Flags indoors~
Desc The dark corridors branch off here. You have no way of knowing which
path to choose. You can only pick one, and hope...
~
#EXIT
Direction north~
ToRoom 2446
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2469
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction northwest~
ToRoom 2445
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction southeast~
ToRoom 2449
Desc You see nothing but darkened corridors.
~
#ENDEXIT
Reset M 0 2412 4 2468
Reset O 0 2446 1 2468
#ENDROOM
#ROOM
Vnum 2469
Name The Labyrinth~
Sector inside~
Flags indoors~
Desc You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom 2468
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2470
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction southeast~
ToRoom 2491
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2470
Name The Labyrinth~
Sector inside~
Flags indoors~
Desc You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom 2469
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2471
Desc You see nothing but darkened corridors.
~
#ENDEXIT
Reset M 0 2409 2 2470
#ENDROOM
#ROOM
Vnum 2471
Name The Labyrinth~
Sector inside~
Flags indoors~
Desc You are lost in a maze of corridors.
~
#EXIT
Direction east~
ToRoom 2470
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2473
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2472
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2472
Name The Labyrinth~
Sector inside~
Flags indoors~
Desc You are lost in a maze of corridors.
~
#EXIT
Direction east~
ToRoom 2471
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2475
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2478
Desc You see nothing but darkened corridors.
~
#ENDEXIT
Reset M 0 2471 4 2472
#ENDROOM
#ROOM
Vnum 2473
Name The Labyrinth~
Sector inside~
Flags indoors~
Desc You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom 2471
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction southeast~
ToRoom 2488
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2474
Name A Staircase~
Sector inside~
Flags nomob indoors~
Desc Ah! You knew there had to be a way out! You climb the stairs and come to
a door. You push the door open, and finds that it opens into the parlor.
Looking at the other side of the door, you find that it is ingeniously
concealed in the wall. You realize that you will not be able to re-enter
this room from the parlor.
~
#EXIT
Direction north~
ToRoom 2407
Desc North will take you back into the basement.
~
Flags isdoor closed~
#ENDEXIT
#EXIT
Direction up~
ToRoom 2464
#ENDEXIT
Reset D 0 2474 0 1
#ENDROOM
#ROOM
Vnum 2475
Name The Labyrinth~
Sector inside~
Flags indoors~
Desc You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom 2472
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2476
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2476
Name The Labyrinth~
Sector inside~
Flags indoors~
Desc You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom 2475
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2487
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2477
Name The Labyrinth~
Sector inside~
Flags indoors~
Desc You are lost in a maze of corridors.
~
#EXIT
Direction south~
ToRoom 2478
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2478
Name An Intersection~
Sector inside~
Flags indoors~
Desc The dark corridors branch off here. You have no way of knowing which
path to choose. You can only pick one, and hope...
~
#EXIT
Direction north~
ToRoom 2477
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 2472
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2479
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2481
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2479
Name The Labyrinth~
Sector inside~
Flags indoors~
Desc You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom 2478
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2487
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2480
Desc You see nothing but darkened corridors.
~
#ENDEXIT
Reset M 0 2412 4 2479
Reset O 0 2447 1 2479
#ENDROOM
#ROOM
Vnum 2480
Name The Labyrinth~
Sector inside~
Flags indoors~
Desc You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom 2481
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 2479
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2481
Name The Labyrinth~
Sector inside~
Flags indoors~
Desc You are lost in a maze of corridors.
~
#EXIT
Direction east~
ToRoom 2478
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2480
Desc You see nothing but darkened corridors.
~
#ENDEXIT
Reset M 0 2412 4 2481
#ENDROOM
#ROOM
Vnum 2482
Name The Field~
Sector field~
Desc The field leads north and east from here. The ground does not appear to be
as worn here. You can see a water trough to the north.
~
#EXIT
Direction north~
ToRoom 2486
#ENDEXIT
#EXIT
Direction east~
ToRoom 2457
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2483
Name The Field~
Sector field~
Desc You are in the northeast corner of the field. There is nothing here but
open grass. Well, it used to be grass. It has been used so much that now
there is just a large area of mud.
~
#EXIT
Direction south~
ToRoom 2457
#ENDEXIT
#EXIT
Direction west~
ToRoom 2486
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2484
Name Final Judgment~
Sector inside~
Flags nomob indoors chaotic nosummon noastral~
Desc You have really done it now. You are floating, helpless, in a void.
The judge sits behind his desk, ready to pass judgment on you.
~
Reset M 0 2484 1 2484
Reset E 1 2454 1 16
#ENDROOM
#ROOM
Vnum 2485
Name An Antechamber~
Sector inside~
Flags nomob indoors nomagic norecall nosummon noastral~
Desc You are in a room with no walls at all. Looking around, you see nothing.
Complete and total nothingness. A chill envelops your body. Down below,
you can see an important-looking man sitting in a chair. He doesn't look too
happy, and you would just as soon leave.
~
#EXIT
Direction down~
ToRoom 2484
#ENDEXIT
#MUDPROG
Progtype speech_prog~
Arglist p Help!~
Comlist mpforce $n down
~
#ENDPROG
#ENDROOM
#ROOM
Vnum 2486
Name The Field~
Sector field~
Desc This is the northwest corner of the field. The mud is ankle deep here, and
is sticking to your shoes. Apparently, the horses like to walk around the
water trough.
~
#EXIT
Direction east~
ToRoom 2483
#ENDEXIT
#EXIT
Direction south~
ToRoom 2482
#ENDEXIT
Reset M 0 2455 3 2486
Reset O 0 2486 1 2486
#ENDROOM
#ROOM
Vnum 2487
Name The Labyrinth~
Sector inside~
Flags indoors~
Desc You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom 2479
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 2476
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2488
Name The Labyrinth~
Sector inside~
Flags indoors~
Desc You are lost in a maze of corridors.
~
#EXIT
Direction east~
ToRoom 2489
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction northwest~
ToRoom 2473
Desc You see nothing but darkened corridors.
~
#ENDEXIT
Reset M 0 2471 4 2488
#ENDROOM
#ROOM
Vnum 2489
Name The Labyrinth~
Sector inside~
Flags indoors~
Desc You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom 2490
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 2488
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2490
Name The Labyrinth~
Sector inside~
Flags indoors~
Desc You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom 2491
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 2489
Desc You see nothing but darkened corridors.
~
#ENDEXIT
Reset M 0 2471 4 2490
#ENDROOM
#ROOM
Vnum 2491
Name The Labyrinth~
Sector inside~
Flags indoors~
Desc You are lost in a maze of corridors.
~
#EXIT
Direction south~
ToRoom 2490
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#EXIT
Direction northwest~
ToRoom 2469
Desc You see nothing but darkened corridors.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2492
Name A small path in the forest~
Sector forest~
Desc You find yourself wandering along a small path through the forest. Ahead of
you is a gently sloping hill. You can't quite make out what is at the top.
Trees and brush surround you to the east and west. You can investigate
what lies ahead, or return south to the pond.
~
#EXIT
Direction north~
ToRoom 2467
Desc A gentle hill rises slowly ahead...
~
#ENDEXIT
#EXIT
Direction southwest~
ToRoom 2096
Desc A small pond...
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 2493
Name Floating in a void~
Sector inside~
Flags nomob indoors~
#ENDROOM
#ROOM
Vnum 2494
Name Floating in a void~
Sector inside~
Flags nomob indoors~
#ENDROOM
#ROOM
Vnum 2495
Name Floating in a void~
Sector inside~
Flags nomob indoors nosummon noastral~
#ENDROOM
#ROOM
Vnum 2496
Name Floating in a void~
Sector inside~
Flags nomob indoors~
#ENDROOM
#ROOM
Vnum 2497
Name Floating in a void~
Sector inside~
Flags nomob indoors~
#ENDROOM
#ROOM
Vnum 2498
Name Floating in a void~
Sector inside~
Flags nomob indoors~
#ENDROOM
#ROOM
Vnum 2499
Name Floating in a void~
Sector inside~
Flags nomob indoors~
#ENDROOM
#ENDAREA