#FUSSAREA
#AREADATA
Version      1
Name         Haon Dor~
Author       Diku~
WeatherX     0
WeatherY     0
Ranges       5 10 0 60
Economy      0 3643376
#ENDAREADATA

#MOBILE
Vnum       6000
Keywords   john lumberjack~
Short      John the Lumberjack~
Long       John the Lumberjack is here, looking for some trees to chop down.
~
Desc       He is six feet tall and looks quite strong, muscles bulging under his heavy,
chequered shirt.  His features are worn with hard work and his expression is
one of a peaceful man leading a simple life.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc stayarea~
Affected   detect_hidden infrared~
Stats1     350 7 15 7 50 600
Stats2     5 5 50
Stats3     1 8 2
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Immune     sleep charm~
Defenses   dodge~
#MUDPROG
Progtype  entry_prog~
Arglist   100~
Comlist   if name($n) == fat worm
  , brings a leather-booted foot down atop a fat worm!
  mpkill $n
endif
~
#ENDPROG

#MUDPROG
Progtype  all_greet_prog~
Arglist   100~
Comlist   if name($n) == fat worm
  , brings a leather-booted foot down upon a fat worm!
  mpkill $n
endif
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   8~
Comlist   , cleaves a small tree in two with one mighty blow.
mpasound The sound of an axe blade plunging into soft wood can be heard.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       6002
Keywords   bear~
Short      the brown bear~
Long       A big, brown, angry-looking bear is here.
~
Desc       The bear is a big, brown, furry animal with very large claws and very sharp
teeth.  It doesn't resemble those cute little thingies from toy shops at all.
~
Race       mammal~
Class      warrior~
Position   sleeping~
DefPos     standing~
Gender     neuter~
Actflags   npc aggressive stayarea~
Stats1     -50 8 13 3 0 2000
Stats2     8 8 80
Stats3     2 6 2
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common mammal~
Speaking   mammal~
Bodyparts  head legs heart guts feet ear eye claws~
Attacks    claws~
Defenses   dodge~
#ENDMOBILE

#MOBILE
Vnum       6003
Keywords   rabbit~
Short      the ferocious rabbit~
Long       A ferocious rabbit is here, glaring hungrily at you.
~
Desc       This small, furry creature with long ears and big feet has been attacked by
the dreaded rabbit rabies, a horrible disease that turns helpless and innocent
rabbits into ferocious and bloodthirsty monsters.
~
Race       human~
Class      warrior~
Position   sleeping~
DefPos     standing~
Gender     neuter~
Actflags   npc aggressive stayarea~
Stats1     -150 3 17 6 0 350
Stats2     1 4 26
Stats3     1 8 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#MOBILE
Vnum       6004
Keywords   deer~
Short      the fallow deer~
Long       A fallow deer is grazing peacefully here.
~
Desc       She is a graceful creature on long, slender legs, and with large, brown eyes
looking back at you with an air of watchful interest.
~
Race       mammal~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     female~
Actflags   npc sentinel r2 stayarea prototype~
Affected   detect_invis~
Stats1     350 2 19 2 0 200
Stats2     2 8 2
Stats3     1 6 0
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     mammal~
Speaking   mammal~
Bodyparts  head legs heart guts ear eye~
Attacks    kick~
#ENDMOBILE

#MOBILE
Vnum       6005
Keywords   fox~
Short      the brown fox~
Long       A brown fox is here, looking for some rabbits to chew up.
~
Desc       It is a large fox with beautiful, red-brown fur and a long, thick brush.
~
Race       mammal~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc stayarea~
Stats1     -50 2 18 6 0 200
Stats2     1 4 18
Stats3     1 6 0
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     mammal~
Speaking   mammal~
Bodyparts  head legs heart guts ear eye tail~
Attacks    bite~
Defenses   dodge~
#ENDMOBILE

#MOBILE
Vnum       6100
Keywords   warg vicious~
Short      the vicious warg~
Long       A vicious warg is here, snarling angrily at you.
~
Desc       It is an exceptionally large wolf with thick, black fur.  Saliva is dripping
quickly from its long, white fangs.  It looks quite dangerous and very angry.
~
Race       wolf~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc aggressive stayarea~
Stats1     -350 5 16 5 0 800
Stats2     1 1 60
Stats3     1 6 1
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     mammal~
Speaking   mammal~
Bodyparts  head legs heart guts ear eye tail claws~
#ENDMOBILE

#MOBILE
Vnum       6101
Keywords   warg ferocious~
Short      the ferocious warg~
Long       A ferocious warg is here, snarling angrily at you.
~
Desc       It is an exceptionally large wolf with thick, black fur.  Saliva is dripping
quickly from its long, white fangs.  It looks quite dangerous and very angry.
~
Race       wolf~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc aggressive stayarea~
Stats1     -350 5 16 5 0 800
Stats2     1 1 60
Stats3     2 4 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     mammal~
Speaking   mammal~
Bodyparts  head legs hands ear eye~
#ENDMOBILE

#MOBILE
Vnum       6102
Keywords   wolf grey~
Short      the large, grey wolf~
Long       A large, grey wolf is here, glaring hungrily at you.
~
Desc       The large, grey wolf eyes you with interest while licking its lips.
~
Race       wolf~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc aggressive stayarea~
Stats1     -150 4 18 7 0 450
Stats2     1 12 35
Stats3     1 7 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common mammal~
Speaking   mammal~
Bodyparts  heart guts feet ear eye~
#MUDPROG
Progtype  rand_prog~
Arglist   8~
Comlist   mpasound The forlorn howling of a nearby wolf can be heard...
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       6103
Keywords   wolf black~
Short      the large, black wolf~
Long       A large, black wolf is here, glaring hungrily at you.
~
Desc       The large, black wolf eyes you with interest while licking its lips.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc aggressive stayarea~
Stats1     -150 4 18 7 0 450
Stats2     1 12 35
Stats3     1 1 3
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     mammal~
Speaking   mammal~
Bodyparts  head legs heart guts ear eye~
#MUDPROG
Progtype  rand_prog~
Arglist   8~
Comlist   mpasound The forlorn howling of a nearby wolf can be heard...
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       6112
Keywords   dragon green~
Short      the huge, green dragon~
Long       A huge green dragon is here, its narrow yellow eyes glowing with rage.
~
Desc       This enormous winged serpent has dark green scales covering most of its
colossal body.  Numerous holes in its heavy wings tell of many fights as does
the nicks in the horns on its head.  It smells as disgusting as only dragons
do.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Specfun    spec_breath_gas~
Gender     neuter~
Actflags   npc sentinel aggressive stayarea~
Affected   detect_invis~
Stats1     -1000 25 -5 -7 5000 200000
Stats2     25 25 250
Stats3     2 6 18
Stats4     0 0 3 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     dragon~
Speaking   dragon~
Bodyparts  head legs heart feet ear eye tail claws horns~
Attacks    bite claws tail~
Defenses   parry dodge disarm~
#ENDMOBILE

#MOBILE
Vnum       6115
Keywords   shargugh brownie~
Short      Shargugh~
Long       Shargugh the Forest Brownie is here, grinning broadly at you.
~
Desc       This little fellow is only three foot tall with wild matted brown hair and long
tangled brown beard.  He wears ragged brown and green clothing and looks as if
he is having great fun.
~
Race       pixie~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc scavenger r2 wimpy~
Affected   invisible detect_invis sneak~
Stats1     1000 11 1 -10 500 3000
Stats2     10 10 100
Stats3     1 8 2
Stats4     0 0 1 0 0
Attribs    13 13 13 16 13 13 13
Saves      0 0 0 0 0
Speaks     pixie~
Speaking   common pixie~
Defenses   dodge~
#MUDPROG
Progtype  rand_prog~
Arglist   16~
Comlist   giggle
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   14~
Comlist   poke $r
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       6116
Keywords   elder druid~
Short      the elder druid~
Long       The elder druid is here ... he looks very upset at your presence in his home.
~
Desc       The druid looks quite old.  You would think him venerable, but you know
he would be a tough foe.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Specfun    spec_cast_cleric~
Gender     male~
Actflags   npc sentinel scavenger~
Affected   detect_invis~
Stats1     0 13 4 -7 0 20000
Stats2     1 1 130
Stats3     2 8 2
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Defenses   dodge disarm~
#ENDMOBILE

#MOBILE
Vnum       6117
Keywords   froghemoth~
Short      the froghemoth~
Long       A gargantuan, toad-like creature blinks slowly at nothing in particular.
~
Desc       Its head rising a good eight feet off the ground, this is without a doubt
the most incredible amphibian you have ever laid eyes upon ... it doesn't
seem to think too much of you, though.  Thick strands of mucous, thick as
rope, drip from its nostrils while large eyes gleam impassively down upon
you like great black marbles.  A reeking sheen of foamy white goo covers
most of its backside, and every so often it burps a thick glob of the stuff
halfway out of its maw before quickly gobbling it back down.  Froghemoths
are rumoured to enjoy gobbling lots of things down - fish, birds, wargs,
trees, boulders, people, anything it finds to be particularly interesting.
Thank god you're boring as hell.
~
Race       amphibian~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc~
Affected   detect_invis detect_hidden infrared truesight~
Stats1     0 25 0 -300 0 0
Stats2     0 0 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    18 15 15 13 13 5 13
Saves      0 0 0 0 0
Speaks     common dwarven orcish trollese rodent mammal reptile dragon magical goblin ancient clan~
Speaking   common dwarven orcish trollese rodent mammal reptile dragon magical goblin ancient clan~
Bodyparts  head legs heart brains guts feet eye long_tongue claws~
Immune     charm~
Attacks    claws poison~
Defenses   dodge~
#MUDPROG
Progtype  all_greet_prog~
Arglist   100~
Comlist   if name($n) == fat worm
or name($n) == warg vicious
or name($n) == warg ferocious
  mpe _gre $I, attracted by the sudden movement, leaps and devours $N!
  mppurge $n
else
  if name($n) == john lumberjack
    mpe _gre $I, sensing a large meal, pounces on $N, devouring him whole!
    mpe The screams of $N echo throughout the woods...
    mpasound A tortured human scream rings out, then is suddenly muffled.
    mppurge $n
  else
    if rand(60)
    mpe _gre $I bobs up and down a bit, then returns to its sedentary position.
    endif
  endif
endif
~
#ENDPROG

#MUDPROG
Progtype  speech_prog~
Arglist   ribbit~
Comlist   mpe $I apparently didn't think that was all that funny...
if isnpc($n)
  mpe _gre $I smacks $N with a huge claw!
else
  mea $n _gre $I smacks you with a huge claw, sending you flying!
  mer $n _gre $I smacks $n with a huge claw, sending him $m flying!
endif
murder $n
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p is DEAD!!~
Comlist   , bellows a crazed croak of triumph!
if isnpc($n)
  mpe $I playfully squishes $N's corpse into the mud with a pudgy claw.
else
  mpe $I playfully squishes $n's corpse into the mud with a pudgy claw.
endif
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   3~
Comlist   mpasound Thundering in the woods, a great croak-like boom rumbles through you.
mpe _gre $I inflates its throat and releases a mind-rattling croak!
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   3~
Comlist   mpe With a grotesque gurgle, $I burps forth a glob of white goo.
~
#ENDPROG

#ENDMOBILE

#OBJECT
Vnum     6000
Keywords axe lumber~
Type     weapon~
Short    a lumber axe~
Long     A heavy lumber axe lies here.~
WFlags   take wield~
Values   0 2 6 1 0 0
Stats    10 50 5 0 0
Affect       -1 -1 10 13 0
Affect       -1 -1 1 18 0
Affect       -1 -1 2 19 0
#EXDESC
ExDescKey    axe lumber~
ExDesc       It is a heavy axe of the kind lumberjacks use to chop down trees.
~
#ENDEXDESC

#MUDPROG
Progtype  wear_prog~
Arglist   100~
Comlist   mpecho $n's eyes shine brightly as $e searches for the nearest hapless tree.
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     6001
Keywords chequered shirt~
Type     armor~
Short    a chequered shirt~
Long     A chequered shirt lies here.~
WFlags   take body~
Values   3 0 0 0 0 0
Stats    2 20 2 0 0
Affect       -1 -1 -5 17 0
Affect       -1 -1 5 13 0
#EXDESC
ExDescKey    shirt~
ExDesc       It is an extra large, chequered shirt made from heavy cloth.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     6002
Keywords boots~
Type     armor~
Short    a pair of leather boots~
Long     A pair of leather boots lies here.~
WFlags   take feet~
Values   3 0 0 0 0 0
Stats    4 60 6 0 0
Affect       -1 -1 25 14 0
#EXDESC
ExDescKey    boots~
ExDesc       They are fashioned from rough leather that has been oiled frequently to make
it stay waterproof.  They look worn but quite functional.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     6003
Keywords fireplace~
Type     container~
Short    a fireplace~
Long     A fireplace made from stone is set against the east wall.~
Values   200 0 0 0 0 0
Stats    1 0 0 0 0
#EXDESC
ExDescKey    fireplace~
ExDesc       It is fashioned from stones of various sizes that have been stacked on top of
each other and fastened with mortar.  Its chimney is constructed likewise and
leads the smoke out through the low cabin ceiling.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     6005
Keywords chest~
Type     container~
Short    a wooden chest~
Long     A wooden chest stands in the corner.~
WFlags   take~
Values   100 13 6006 0 0 0
Stats    40 100 10 0 0
#EXDESC
ExDescKey    chest~
ExDesc       It is a robust chest made from short, heavy planks that have been fastened
together with tenons.  It is equipped with a simple brass lock.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     6006
Keywords key~
Type     key~
Short    a small brass key~
Long     A small brass key lies here.~
WFlags   take~
Values   6005 0 0 0 0 0
Stats    1 10 1 0 0
#EXDESC
ExDescKey    key~
ExDesc       It is a small, simple brass key with no inscriptions or marks of any kind.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     6007
Keywords coins gold~
Type     money~
Short    a heap of gold coins~
Long     Some gold coins lie piled up in a heap on the floor.~
WFlags   take~
Values   5000 0 0 0 0 0
Stats    1 5000 500 0 0
#EXDESC
ExDescKey    coins~
ExDesc       The coins seem to be gold.  They are obviously valuable.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     6010
Keywords blackberries~
Type     food~
Short    some blackberries~
Long     Some blackberries grow on a bush nearby.~
WFlags   take~
Values   3 0 0 0 0 0
Stats    1 10 1 0 0
#EXDESC
ExDescKey    blackberries~
ExDesc       They look very tasty indeed.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     6011
Keywords mushroom~
Type     food~
Short    a mushroom~
Long     A small mushroom grows nearby.~
WFlags   take~
Values   6 0 0 0 0 0
Stats    1 10 1 0 0
#EXDESC
ExDescKey    mushroom~
ExDesc       It is a tasty little thing.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     6013
Keywords water barrel~
Type     drinkcon~
Short    the barrel~
Long     A water barrel has been left here.~
WFlags   take~
Values   50 50 0 0 0 0
Stats    65 60 6 0 0
#ENDOBJECT

#OBJECT
Vnum     6102
Keywords ancient colossal tree opening~
Type     container~
Short    the colossal tree~
Long     An ancient, colossal tree serves to block the westward path.~
Flags    dark organic~
Values   1000 0 0 0 0 0
Stats    1 0 0 0 0
#EXDESC
ExDescKey    opening~
ExDesc       The opening is far too narrow for you to squeeze through but it looks as if the
tree is hollow.
~
#ENDEXDESC

#EXDESC
ExDescKey    ancient colossal tree~
ExDesc       This enormous tree must be a thousand years old.  Its rough bark looks
grey and pale and is decorated with scratches and claw marks.  On its
west side is a small opening just above ground level.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     6103
Keywords branch~
Type     light~
Short    a long, grey branch~
Long     A long, grey branch rests heavily on the ground.~
WFlags   take hold~
Values   0 0 25 0 0 0
Stats    20 1 0 0 0
#ENDOBJECT

#OBJECT
Vnum     6104
Keywords branch~
Type     weapon~
Short    a long, grey branch~
Long     A long, grey branch rests heavily on the ground.~
Action   pound~
WFlags   take wield~
Values   0 2 5 7 0 0
Stats    30 60 6 0 0
Affect       -1 -1 -2 18 0
#ENDOBJECT

#OBJECT
Vnum     6105
Keywords branch~
Type     trash~
Short    a long, grey branch~
Long     A long, grey branch rests heavily on the ground.~
WFlags   take~
Values   0 0 0 0 0 0
Stats    40 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     6106
Keywords toadstool~
Type     food~
Short    a toadstool~
Long     A large toadstool grows nearby.~
WFlags   take~
Values   12 0 0 0 0 0
Stats    5 20 2 0 0
#EXDESC
ExDescKey    toadstool~
ExDesc       It is a large, brown boletus that must weigh nearly five pounds.  The top
surface is covered in a thin layer of transparent slime that emits a weak,
musty smell.  Not the most delicious thing you have seen.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     6107
Keywords toadstool~
Type     food~
Short    a toadstool~
Long     A large toadstool grows nearby.~
WFlags   take~
Values   12 0 0 1 0 0
Stats    5 20 2 0 0
#EXDESC
ExDescKey    toadstool~
ExDesc       It is a large, brown boletus that must weigh nearly five pounds.  It has small
white spots and the top surface is covered in a thin layer of transparent slime
that emits a weak, musty smell.  Not the most delicious thing you have seen.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     6110
Keywords humming yellow potion~
Type     potion~
Short    a humming yellow potion~
Long     A humming yellow potion lies here.~
Flags    hum magic~
WFlags   take~
Values   30 -1 -1 -1 0 0
Stats    2 1000 100 0 0
Spells   'kindred strength' 'stone skin' 'armor'
#EXDESC
ExDescKey    potion yellow~
ExDesc       It has a deep yellow colour and and a strong spicy smell.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     6111
Keywords shield large wooden round~
Type     armor~
Short    a large, round wooden shield~
Long     A large, round wooden shield has been dropped here.~
WFlags   take shield~
Values   5 0 0 0 0 0
Stats    15 300 30 0 0
Affect       -1 -1 -4 17 0
Affect       -1 -1 -3 23 0
Affect       -1 -1 1 5 0
#EXDESC
ExDescKey    shield large~
ExDesc       It is made from hard wood that has been reinforced with heavy iron bands.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     6112
Keywords crown iron~
Type     armor~
Short    an iron crown~
Long     An iron crown rests on the ground.~
Flags    magic~
WFlags   take head~
Values   4 0 0 0 0 0
Stats    10 5000 500 0 0
Affect       -1 -1 -2 17 0
Affect       -1 -1 -2 23 0
Affect       -1 -1 10 12 0
#EXDESC
ExDescKey    crown iron~
ExDesc       It is a heavy human-sized crown made from solid iron.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     6114
Keywords ring iron~
Type     armor~
Short    a heavy ring of iron~
Long     A heavy ring of iron has been lost here.~
Flags    magic~
WFlags   take finger~
Values   1 0 0 0 0 0
Stats    4 5000 500 0 0
Affect       -1 -1 -5 17 0
Affect       -1 -1 1 5 0
#EXDESC
ExDescKey    ring iron~
ExDesc       It is a quite heavy human-sized ring made from solid iron.  It lacks
decorations of any kind.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     6120
Keywords book guide~
Type     trash~
Short    A guide to "safe" programming~
Long     An old tome made of patchwork parchment lies in the dust here.~
Flags    bless metal prototype~
WFlags   take hold~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#EXDESC
ExDescKey    book~
ExDesc       Dusty and patchworked, this ancient tome has seen much use over the years.
The corners are dog-eared and the edges careworn. The fine vellum sheets
showing the cracks and creases of age and abuse. As you finger through the
pages, you immediately see a PREFACE and a TABLE of CONTENTS.
 
A careworn image of an ancient badger is embossed upon the surface of the
cover.
~
#ENDEXDESC

#EXDESC
ExDescKey    preface~
ExDesc       This book is intended to be a guide to adding programs <a.k.a. progs>
to rooms, objects, and mobs. While mainly intended for builders who
are unfamiliar with progs, those of you who have dabbled will also
benefit from reading this book.
 
This book is not a replacement for the help files found on 5500 and 4k.
Instead, it is an adjunct to those help files. This book gives you an
good understanding of how progs work, how to create them, what to do,
what not to do, what you can and cannot do with progs. the help files,
meanwhile, will offer the more immediate, specific information you need
while creating your progs.
 
If you've ever done any programming before, no matter the language, then 
you'll be able to pick up the knack of writing progs quite well. If you
haven't programmed before, no worries, it's easy enough to pick up.
 
I hope you'll find this book a useful tool in creating some amazing things
to enhance the Realms.
 
Witherin, the Badger Sufi.
~
#ENDEXDESC

#EXDESC
ExDescKey    table contents~
ExDesc       TABLE OF CONTENTS
                                =================
Topic                                                                   Page
 
Preface                                                               preface
What are progs                                                          1-1
When to use progs                                                       2-1
Basic structure                                                         3-1
Triggers                                                                4-1
Ifchecks                                                                5-1
Commands                                                                6-1
Variables                                                               7-1
Tips                                                                    8-1
Do's, Don't's and common sense.                                         9-1
Help files                                                             10-1
 
Type 'Look <page number>' to view a particular page. For those topics that
do not have a page #, type 'Look <topic name>'.
~
#ENDEXDESC

#EXDESC
ExDescKey    1-1~
ExDesc       (1-1)
                             WHAT ARE PROGS
 
Progs are simple text files that contain a series of instructions. These
progs are "attached" to a specific room, mob or object. Each prog will
have a triggering mechanism that will set off the prog (except for script
progs which run continuously). Once set in motion, a prog will carry out
the instructions contained within the file in a line by line, step by step
manner.
 
Progs can have conditional checks built in to restrict actions based on
any number of things, from a player's race to whether or not it's a player
or a mob triggering the prog.
 
You will find there is a high degree of flexibility built into the commands
and triggers that you can currently use with progs. However, a prog is not
capable of doing everything, and should certainly not be the only solution
within your building arsenal for spicing up your area.
~
#ENDEXDESC

#EXDESC
ExDescKey    2-1~
ExDesc       (2-1)
                            WHEN TO USE PROGS
Progs, by their nature, chew up a fair degree of processor power. So, they
should be used in moderation. They should only be used in situations in
which either:  1) you want certain actions to take place, and you cannot
achieve these actions through any other methods (such as room flags, random
exits in reset lists, etc..); 2) You want to add a little bit of spice or
environment to a particular room, mob or object, and descriptions or eds
are just not enough.
 
Adding a random prog that causes a mob to emote an action, such as a guard
yawning and scratching his ribs as he leans on his spear, can be an elegant
method to add a lot of charm and life to an area. However, too much of a good
thing can be bad. Don't add progs to each and every thing in your area. It
overwhelms the players and takes away from the magic such things can evoke.
 
The biggest area of concern with progs is objects. If a mob has a prog, there
may be only a few copies of the mob in existence at a time. However, if you
put a prog on a food item, we could conceivably end up with literally hundreds
of copies of the item. This could potentially strain system resources and be
a cause of lag.
~
#ENDEXDESC

#EXDESC
ExDescKey    3-1~
ExDesc       (3-1)
                                 THE BASICS
 
Creating a prog is much the same as writing a note or creating a description
for a room, mob or object. Use the following to create a prog:
 
Room:    Rpedit add <trigger type> [p] [trigger/time/percentage]
*note*   You must be in the room for which the program is destined,
         and the room must have a prototype flag.
 
Mob:     Mpedit <mob name> add <trigger type> [p] [trigger/time/percentage]
*note*   The mob must be in the room with you, and it must have a
         prototype flag.
 
Object:  Opedit <object name> add <trigger type> [p] [trigger/time/percentage]
*note*   The object must be in your inventory, and it must have a
         prototype flag.
 
The next page deals with the commands for making additional changes to an
existing prog. Type 'Look 3-2' to continue...
~
#ENDEXDESC

#EXDESC
ExDescKey    3-2~
ExDesc       3-2
                                 THE BASICS
 
When you wish to make changes to an existing prog, you fist need to determine
which # prog it is within the room/mob/object. You can find this out by typing
the following:
 
Room:    Rpedit list
Mob:     Mpedit <mob name> list
Object:  Opedit <object name> list
 
Then, to get into the editor and make your changes, simply:
 
Room:    Rpedit edit <prog #>
Mob:     Mpedit <mob name> edit <prog #>
Object:  Opedit <object name> edit <prog #>
 
Type Look 3-3 to see how to delete a prog and to continue this topic.
~
#ENDEXDESC

#EXDESC
ExDescKey    3-3~
ExDesc       (3-3)
                            THE BASICS (cont'd...)
 
To delete a prog, simply do the following:
 
Room:    Rpedit delete <prog #>
Mob:     Mpedit <mob name> delete <prog #>
Object:  Opedit <mob name> delete <prog #>
 
There isn't much to say about the internal basics of a program. As the
commands available to you are not as complex as a pure language, you
won't have to worry about things that are too convoluted. Although, you
can certainly create some nice long progs once you get the hang of it.
 
A program consists of:
 
1) A trigger. Which is set in the command line that creates the prog.
2) Optional conditional statements. So the prog reacts to specific people.
3) Commands, echos, says, tells, whatever. ie, what the prog actually does.
 
See the Table of Contents for further topics, or Look 4-1 for the next topic.
~
#ENDEXDESC

#EXDESC
ExDescKey    4-1~
ExDesc       (4-1)
                                 TRIGGERS
 
Triggers are, as the name suggests, devices by which programs can be 
activated. Listed below is a summary of the triggers available:
 
Room:   Act,  speech, rand, sleep, rest, entry, fight, death, leave,
        time, hour.
Mob:    Act,   speech, rand,   fight, hitprcnt, greet, allgreet, entry,
        bribe, death,  script, time,  hour.
Object: Wear,   remove, speech, rand, sac,  zap,  get, drop, damage,
        repair, greet,  exa,    look, push, pull, use.
 
When you set most trigger types, you also set a percentage chance for 
success. ie, if you have a fight prog on a mob with a 40% chance of
success, then when a fight starts, there's a 40% chance the prog will 
kick in during each round of the fight. The progs that do not use a 
percentage modifier are:
 
        Act, speech, time, hour, script.
 
On succeeding pages, I will go into short explanations of each trigger
to give you an idea of when and how to use it. Type Look 4-2 to see the 
next page.
~
#ENDEXDESC

#EXDESC
ExDescKey    4-2~
ExDesc       (4-2)
                                 TRIGGERS (cont'd...)
 
ACT - an act prog reacts to specific actions that take place in front of the 
mob, or room that has the prog. These actions take the form of Socials (wave,
clap, bounce, etc..); actions (such as moving from room to room, opening a 
door, a player arriving in a puff of smoke. Basically any activity that some
one else in the room would see); and bamf's (the arriving and leaving messages
that follow imortals around when they use Goto). 
Whatever triggering action you choose should make sense with the resulting 
program. ie, an act prog that triggers with the moocow social by echoing 
respectful greetings to the triggering individual would not fit quite well 
(in most cases). However, an act prog that triggers with a player bowing and
responds with respectful greetings would be quite apropos.
Because the act prog uses a unique sample of the text seen on the screen when
the appropriate action takes place (ie, 'bows before you' for the Bow social),
it is imperitive to use the [p] option. Let's try an example to show you how
it works. We'll use the Bow social on a mob named Mobbie.
 
          Mpedit mobbie add act p bows before you.
  versus
          Mpedit mobbie add act bows before you.
 
This example continues on page 4-3. Type Look 4-3 to continue.
~
#ENDEXDESC

#EXDESC
ExDescKey    4-3~
ExDesc       (4-3)
                                 TRIGGERS (cont'd...)
 
The [p] before the triggering text tells the program to treat the words of
the triggering text as one single group, rather than as individual triggers.
 
We'll examine how these two progs will react using three different instances
of the Bow social. 1) Player_X bows, with no target in mind; 2) Player_X bows
to Player_Y; 3) Player_X bows to the mob Mobbie. What Mobbie sees (for
triggering purposes) is: 1)  Player_X bows deeply; 2)  Player_X bows before
Player_Y; 3)  Player_X bows before you.
 
Now, in the case of the first mob prog we set up, using the [p] signifier,
only in case #3 would the prog trigger. This is because all three words
plus the period match up perfectly as the triggering mechanism. Meanwhile,
in the case of the second mob prog we set up. Each of the three words act
as individual triggers (ie, bows, before, and you). This means that in case
#1, the program would be triggered once by the word 'bows'. In case #2, the
program would be triggered twice. Once by 'bows', and once by 'before'. In
case #3, the program would trigger three times in succession. Once for each
of the three triggering words.
Continued on page 4-4. Type Look 4-4.
~
#ENDEXDESC

#EXDESC
ExDescKey    4-4~
ExDesc       (4-4)
                                 TRIGGERS (cont'd...)
 
Even if you have an instance in which you want all variants of a social being
triggered, and you think that omitting the [p] will save you space and hassle
by creating only one prog, you are opening yourself up for problems. There
is too much of a chance that some other social or action may be triggered by
one of the individual words you use in your triggering text. I can think of
no instance in which omitting the [p] can be safely justified. If there's a
social you wish covered from every angle, simply take the time to create an
individual prog for each instance of the social.
 
SPEECH - A speech prog is triggered by SAY's or TELL's that originate from
within the same room as the room, mob or object. Speech triggers need to
be specific enough and unique enough that they are not inadvertantly set
off by casual conversation. Again, as with the act prog discussed earlier,
the use of the [p] is critically important. The phrase you choose as your
triggering mechanism is something that you want to be fairly unique, and
one that requires some effort on the part of the player to discover. If
you did not use the [p] when setting the trigger, then any single word
from the text string you denote could set off the prog. Not only that, but
you would then run the risk of the prog going off in multiples, depending
on how many occurances of each word is imbedded within the players SAY or
TELL.    .... Continued on page 4-5. Type Look 4-5.
~
#ENDEXDESC

#EXDESC
ExDescKey    4-5~
ExDesc       (4-5)
                                 TRIGGERS (cont'd...)
 
There is no way to have a tell only or say only prog trigger. So, special
care needs to be taken when setting the trigger phrase. Any tell, no matter
where it's destination, that originates within the room in which the room,
mob or object prog is residing, can set off a speech prog (assuming the 
trigger phrase is stated). Most importantly then, uniqueness is the 
cornerstone of speech progs. You have to take into consideration the chance
of the trigger phrase coming up in casual conversation within earshot of the
room/mob/object. As an example, let's say the trigger was the phrase 'take a
hike'. Now, what if Player_X and Player_Y were bantering back and forth in
tells, and as Player_X walks into the room with Mobbie, he TELL's Player_Y 
"aww Frank, take a hike will ya?". Suddenly, funking things are happening to
Player_X.
 
RAND - A rand program is a random program that kicks in based on a percentage
that is set by you upon it's creation. Every round, the game checks the rand 
prog's percentage against a random generator. When they match, the prog kicks
in. A rand prog will not kick in at all unless there is at least one player
in the area (with 'area' signifying the area range in which the prog resides).
 
Continued on page 4-6. Type Look 4-6.
 
~
#ENDEXDESC

#EXDESC
ExDescKey    4-6~
ExDesc       (4-6)
                                 TRIGGERS (cont'd...)
 
The number of players in an area has no bearing on the frequency of the prog
kicking in. There has been a general misconception amongst some builders that
the rand prog increases in triggering frequency as more and more players enter
the area or room in which the prog resides. This increased frequency is due to
the $r variable that is quite often used in rand and other progs. This will be
discussed in the chapter on Variables.
Some experimentation will be required for you to see what rand setting will be
appropriate for each one that you create. Most rand progs have a setting of 5
or less percent. Anything higher generally causes spammage for players in the 
vicinity of the prog. But, again, this will depend on the nature of the 
intended prog, and your preferance.
Sometimes, even a rand setting of 1% may seem too frequent for your tastes. If
such is the case, look into using a more specific triggering device. No one
trigger will fit all situations.
 
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     6155
Keywords morning-star star morning~
Type     weapon~
Short    the morning star~
Long     The morning star is here collecting dust while it lies on the ground.~
Flags    magic~
WFlags   take wield~
Values   0 2 8 8 0 0
Stats    10 15000 1500 0 0
#ENDOBJECT

#ROOM
Vnum     6000
Name     Edge of the forest~
Sector   field~
Flags    nomob~
Desc     Here at the eastern edge of the forest of Haon Dor, the thick tangle of
trees stretching to the west forms an eerie darkness, seeming to quell
whatever light dares to make its presence known.  The mighty western gate
of Darkhaven, beckons to you just a few minute's walk to the east, and a 
narrow trail runs west from this point, overhung by the branches of the
forest's ancient trees and vanishing quickly into the darkness.
~
#EXIT
Direction east~
ToRoom    21087
Desc      The western gate of Darkhaven
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6001
Desc      You see the narrow forest trail winding westwards in between the trees.
~
#ENDEXIT

#EXDESC
ExDescKey    trail~
ExDesc       The forest trail winds westwards through the trees.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees~
ExDesc       The trees are quite tall considering most of them appear to be quite young.
On one of the trees, crude letters forming the word "Haon-Dor" have been
carved into the bark.
~
#ENDEXDESC

#MUDPROG
Progtype  speech_prog~
Arglist   p I seek the ruins~
Comlist   if ispc($n)
 if ispkill($n)
   mea 0.$n _red A shiver rushes through your body as you return to the ruins.
   mer 0.$n _red A chill washes over you as $n fades into nothingness...
   mptrans 0.$n 3052
   mpat 0.$n mpforce 0.$n look
 else
   mea 0.$n _red The Umbrageous Ruins is a place for murderers and thieves!
   mea 0.$n _red It is surely a realm in which you would perish...
 endif
endif
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     6001
Name     A trail through the light forest~
Sector   forest~
Desc     You are on a trail leading through the forest.  To the east is the forest's
edge, and to the west the trail leads further into the forest.  Through the
trees to the north you spot a narrow trail leading toward a lighter section
of the forest.
~
#EXIT
Direction east~
ToRoom    6000
Desc      The trail continues eastwards out of the forest.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6002
Desc      You see the narrow forest trail winding westwards in between the trees.
~
#ENDEXIT

#EXDESC
ExDescKey    trail~
ExDesc       The forest trail winds east-west through the trees.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees~
ExDesc       The trees here are quite young and fresh.  They seem to accommodate many kinds
of birds, insects and other small animals.
~
#ENDEXDESC

#EXDESC
ExDescKey    birds insects animals~
ExDesc       Very cute little creatures, they seem to enjoy life.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6002
Name     A trail through the light forest~
Sector   forest~
Desc     You are on a narrow trail leading east and west through the forest.  To
the west, the forest gradually becomes more dense.  A small forest path
leads south.
~
#EXIT
Direction east~
ToRoom    6001
Desc      The trail continues eastwards through the young trees.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6011
Desc      The small path leads south through the young trees.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6003
Desc      You see the narrow forest trail winding westwards into the dense forest.
~
#ENDEXIT

#EXDESC
ExDescKey    path paths~
ExDesc       The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC

#EXDESC
ExDescKey    trail~
ExDesc       The forest trail winds east-west through the trees.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees~
ExDesc       The young, slender trees look beautiful, their fresh, green leaves moving
lightly in the wind.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6003
Name     A trail through the dense forest~
Sector   forest~
Desc     You are on a trail leading east and west through the dense forest.  To the
east, the forest gradually seems to become lighter.
~
#EXIT
Direction east~
ToRoom    6002
Desc      The trail continues eastwards to the younger part of the forest.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6004
Desc      You see the narrow trail winding westwards through the dense forest.
~
#ENDEXIT

#EXDESC
ExDescKey    trail~
ExDesc       The forest trail seems almost fragile compared to the massive trunks.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees~
ExDesc       The dense crowns of the mature trees leave only a fraction of the sky to be
seen through the leaves.
~
#ENDEXDESC

#MUDPROG
Progtype  rand_prog~
Arglist   5~
Comlist   mpecho You think you hear a twig snap somewhere nearby.
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     6004
Name     A trail through the dense forest~
Sector   forest~
Desc     You are on a trail leading east and west through the dense forest.  To the
west, the trees are so huge and their crowns so dense that forest remains in
total darkness.  A small path leads south through the trees.
~
#EXIT
Direction east~
ToRoom    6003
Desc      The trail continues eastwards through the dense forest.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6005
Desc      The small path leads south through the trees.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6100
Desc      The narrow trail almost seems to disappear between the enormous trunks.
~
#ENDEXIT

#EXDESC
ExDescKey    path paths~
ExDesc       The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC

#EXDESC
ExDescKey    trail~
ExDesc       The forest trail seems almost fragile compared to the massive trunks.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees~
ExDesc       The crowns of the old trees almost cut out all light.
~
#ENDEXDESC

#MUDPROG
Progtype  rand_prog~
Arglist   5~
Comlist   mpecho You think you hear a twig snap somewhere nearby.
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     6005
Name     A small path in the dense forest~
Sector   forest~
Desc     You are on a small path leading through the dense forest.  The crowns of the
old trees leave the forest in an unreal twilight illumination.  The path
continues north and south.
~
#EXIT
Direction north~
ToRoom    6004
Desc      The small path leads north through the trees.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6006
Desc      The small path leads south through the trees.
~
#ENDEXIT

#EXDESC
ExDescKey    path paths~
ExDesc       The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees~
ExDesc       The trees are mostly old beeches and oaks.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6006
Name     A small path in the dense forest~
Sector   forest~
Desc     You are on a small path leading through the dense forest.  The crowns of the
old trees leave the forest in an unreal twilight illumination.  The path
continues north and east.
~
#EXIT
Direction north~
ToRoom    6005
Desc      The small path leads north through the trees.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    6007
Desc      The small path leads east through the trees.
~
#ENDEXIT

Reset O 0 6011 3 6006
#EXDESC
ExDescKey    path paths~
ExDesc       The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees~
ExDesc       The trees are mostly old beeches and oaks.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6007
Name     An intersection in the dense forest~
Sector   forest~
Desc     You are on a small path leading through the dense forest.  The crowns of the
old trees leave the forest in an unreal twilight illumination.  The forest
gradually lightens to the east.  Paths lead east, west and south.
~
#EXIT
Direction east~
ToRoom    6008
Desc      You can barely make out a clearing to the east.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6012
Desc      The small path leads south through the trees.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6006
Desc      The small path leads west through the trees.
~
#ENDEXIT

#EXDESC
ExDescKey    path paths~
ExDesc       The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees~
ExDesc       The trees are mostly old beeches and oaks.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6008
Name     The forest clearing~
Sector   forest~
Desc     You are in a clearing in the forest.  Lots of fresh stumps of varying sizes
protrude from the ground and heavy logs are stacked neatly in a big pile
supported by stakes set into the ground.  Paths lead north, east and west.
~
#EXIT
Direction north~
ToRoom    6011
Desc      The small path leads north through the trees.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    6009
Desc      The small path leads east through the trees.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6007
Desc      The small path leads west through the trees.
~
#ENDEXIT

#EXDESC
ExDescKey    log logs~
ExDesc       Even though the logs have been chopped to shorter pieces, they are quite heavy
as they are fresh and still filled with sap.
~
#ENDEXDESC

#EXDESC
ExDescKey    path paths~
ExDesc       The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC

#EXDESC
ExDescKey    stake stakes~
ExDesc       The stakes keep the logs from rolling down.
~
#ENDEXDESC

#EXDESC
ExDescKey    stump stumps~
ExDesc       There are more stumps than logs and some of the stumps are partly covered in
moss.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees~
ExDesc       The trees are mostly old beeches and oaks.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6009
Name     Outside a small cabin in the forest~
Sector   forest~
Desc     You are outside a small cabin built entirely from heavy logs.  There is a
wooden door to the north and small paths lead west and south through the trees.
~
#EXIT
Direction north~
ToRoom    6010
Desc      The wooden door is quite sturdy but does not appear to be equipped with a lock.
~
Keywords  door wooden~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6014
Desc      The small path leads south through the dense forest.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6008
Desc      The small path leads west through the light forest.
~
#ENDEXIT

Reset M 0 6000 1 6009
  Reset E 1 6000 10 16
  Reset E 1 6001 10 5
  Reset E 1 6002 10 8
Reset D 0 6009 0 1
#EXDESC
ExDescKey    cabin logs~
ExDesc       It looks simple but comfortable and the slender trees make the whole place seem
pretty idyllic.  It's a cabin built from logs.  Wooden logs, not system logs.
~
#ENDEXDESC

#EXDESC
ExDescKey    path paths~
ExDesc       The path is probably used by the cabin's inhabitants.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees~
ExDesc       The trees are fairly young, not much more than a hundred years or so.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6010
Name     Inside the cabin~
Sector   inside~
Flags    indoors~
Desc     You are inside a small one-room cabin made entirely from heavy logs.  It is
very sparsely furnished, containing only most basic housekeeping equipment,
such as a bed, a chair and a table.
~
#EXIT
Direction south~
ToRoom    6009
Desc      The wooden door leads south.
~
Keywords  door wooden~
Flags     isdoor~
#ENDEXIT

Reset O 0 6003 1 6010
  Reset P 0 6006 1 6003
Reset O 0 6005 1 6010
  Reset P 0 6007 1 6005
Reset O 0 6013 3 6010
#EXDESC
ExDescKey    bed~
ExDesc       It is definitely not the most comfortable bed you have seen in your life.
~
#ENDEXDESC

#EXDESC
ExDescKey    chair~
ExDesc       It is made from oak and looks strong and sturdy.
~
#ENDEXDESC

#EXDESC
ExDescKey    table~
ExDesc       A heavy table that doesn't even appear to rock.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6011
Name     A small path through the light forest~
Sector   forest~
Desc     You are on a small path leading through the forest.  The trees are tall and
slender.  Paths lead north and south.
~
#EXIT
Direction north~
ToRoom    6002
Desc      The path leads north through the young trees.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6008
Desc      The path leads south through the young trees.
~
#ENDEXIT

#EXDESC
ExDescKey    path paths~
ExDesc       The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees~
ExDesc       The trees are fairly young, not much more than a hundred years or so.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6012
Name     An intersection in the dense forest~
Sector   forest~
Desc     You are on a small path leading through the dense forest.  The crowns of the
old trees leave the forest floor in an unreal twilight illumination.  Paths
lead north, east and south.
~
#EXIT
Direction north~
ToRoom    6007
Desc      The small path leads north through the trees.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    6013
Desc      The small path leads east through the trees.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6021
Desc      The small path leads south through the trees.
~
#ENDEXIT

#EXDESC
ExDescKey    path paths~
ExDesc       The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees~
ExDesc       The trees are mostly old beeches and oaks.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6013
Name     A small path in the dense forest~
Sector   forest~
Desc     You are on a small path leading through the dense forest.  The crowns of the
old trees leave the forest in an unreal twilight illumination.  The path
continues east and west.
~
#EXIT
Direction east~
ToRoom    6014
Desc      The small path leads east through the trees.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6012
Desc      The small path leads west through the trees.
~
#ENDEXIT

Reset O 0 6011 3 6013
#EXDESC
ExDescKey    path paths~
ExDesc       The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees~
ExDesc       The trees are mostly old beeches and oaks.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6014
Name     An intersection in the dense forest~
Sector   forest~
Desc     You are on a small path leading through the dense forest.  The forest gradually
lightens to the north.  Paths lead north, east and west.
~
#EXIT
Direction north~
ToRoom    6009
Desc      The path leads north to a lighter part of the forest.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    6015
Desc      The small path leads east through the trees.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6013
Desc      The small path leads west through the trees.
~
#ENDEXIT

Reset M 0 6005 2 6014
#EXDESC
ExDescKey    path paths~
ExDesc       The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees~
ExDesc       The crowns of the old trees leave the forest in an unreal twilight
illumination.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6015
Name     A small path in the dense forest~
Sector   forest~
Desc     You are on a small path leading through the dense forest.  The crowns of the
old trees leave the forest in an unreal twilight illumination.  The path
continues south and west.
~
#EXIT
Direction south~
ToRoom    6016
Desc      The small path leads south through the trees.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6014
Desc      The small path leads west through the trees.
~
#ENDEXIT

#EXDESC
ExDescKey    path paths~
ExDesc       The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees~
ExDesc       The trees are mostly old beeches and oaks.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6016
Name     A small path in the dense forest~
Sector   forest~
Desc     You are on a small path leading through the dense forest.  The crowns of the
old trees leave the forest in an unreal twilight illumination.  The path
continues north and south.
~
#EXIT
Direction north~
ToRoom    6015
Desc      The small path leads north through the trees.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6017
Desc      The small path leads south through the trees.
~
#ENDEXIT

Reset O 0 6011 3 6016
#EXDESC
ExDescKey    path paths~
ExDesc       The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees~
ExDesc       The trees are mostly old beeches and oaks.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6017
Name     A small path in the dense forest~
Sector   forest~
Desc     You are on a small path leading through the dense forest.  The forest seems to
become lighter to the west.  The path continues north and west.
~
#EXIT
Direction north~
ToRoom    6016
Desc      The small path leads north through the trees.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6018
Desc      The small path leads west through the trees to a lighter part of the forest.
~
#ENDEXIT

#EXDESC
ExDescKey    path paths~
ExDesc       The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees~
ExDesc       The crowns of the old trees leave the forest in an unreal twilight
illumination.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6018
Name     An intersection in the light forest~
Sector   forest~
Desc     You are on a small path leading through the forest.  A path leads north to a
small field and other paths lead east and west into the dense forest.
~
#EXIT
Direction north~
ToRoom    6023
Desc      The path leads north to a small, grassy field.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    6017
Desc      The path leads east to a dense part of the forest.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6019
Desc      The path leads west to a dense part of the forest.
~
#ENDEXIT

#EXDESC
ExDescKey    path paths~
ExDesc       The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees~
ExDesc       The tall trees are young and slender, not much more than a hundred years or so.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6019
Name     A small path in the dense forest~
Sector   forest~
Desc     You are on a small path leading through the dense forest.  The forest seems to
become lighter to the east.  The path continues north and east.
~
#EXIT
Direction north~
ToRoom    6020
Desc      The small path leads north through the trees.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    6018
Desc      The small path leads east through the trees to a lighter part of the forest.
~
#ENDEXIT

#EXDESC
ExDescKey    path paths~
ExDesc       The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees~
ExDesc       The crowns of the old trees leave the forest in an unreal twilight
illumination.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6020
Name     A small path in the dense forest~
Sector   forest~
Desc     You are on a small path leading through the dense forest.  The crowns of the
old trees leave the forest in an unreal twilight illumination.  The path
continues south and west.
~
#EXIT
Direction south~
ToRoom    6019
Desc      The small path leads south through the trees.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6021
Desc      The small path leads west through the trees.
~
#ENDEXIT

#EXDESC
ExDescKey    path paths~
ExDesc       The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees~
ExDesc       The trees are mostly old beeches and oaks.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6021
Name     A small path in the dense forest~
Sector   forest~
Desc     You are on a small path leading through the dense forest.  To the west there is
a cave entrance.  The path continues north and east.
~
#EXIT
Direction north~
ToRoom    6012
Desc      The small path leads north through the trees.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    6020
Desc      The small path leads east through the trees.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6022
Desc      The cave is very dark.
~
#ENDEXIT

#EXDESC
ExDescKey    path paths~
ExDesc       The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees~
ExDesc       The crowns of the old trees leave the forest in an unreal twilight
illumination.
~
#ENDEXDESC

#EXDESC
ExDescKey    cave entrance~
ExDesc       The irregular opening is eight feet wide and six feet tall.  An acrid smell
emanates from within.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6022
Name     Inside the cave~
Sector   inside~
Flags    dark indoors~
Desc     You are in a natural cave.  Various sorts of debris cover the stone floor,
emitting a rather unpleasant smell that makes the air thick and hard to
breathe.  The only obvious exit is east.
~
#EXIT
Direction east~
ToRoom    6021
Desc      The cave opening is to the east.
~
#ENDEXIT

Reset M 0 6002 1 6022
#EXDESC
ExDescKey    debris~
ExDesc       It consists mostly of gnawed bones mixed with small pieces of torn fur.
~
#ENDEXDESC

#EXDESC
ExDescKey    cave walls floor stone~
ExDesc       Quite uninteresting.
~
#ENDEXDESC

#EXDESC
ExDescKey    air smell~
ExDesc       Kind of transparent, but quite noticeable nevertheless.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6023
Name     On a small, grassy field~
Sector   field~
Desc     You are in a small, grassy field somewhere in the forest.  The tall grass
nearly reaches your waist, and the surrounding oaks and beeches form an almost
wall-like thicket on all sides of the field.  A small path leads south through
the trees.
~
#EXIT
Direction south~
ToRoom    6018
Desc      The small path leads south in between the trees.
~
#ENDEXIT

Reset M 0 6004 1 6023
Reset O 0 6010 2 6023
#EXDESC
ExDescKey    grass~
ExDesc       The tall grass makes a nice hiding place for animals.
~
#ENDEXDESC

#EXDESC
ExDescKey    path~
ExDesc       The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees thicket~
ExDesc       The trees form a close thicket.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6030
Name     DELETE THIS ROOM~
Sector   city~
Flags    nomob~
#ENDROOM

#ROOM
Vnum     6040
Name     The Healing Place~
Sector   inside~
Flags    nomob indoors solitary nosummon noastral~
#ENDROOM

#ROOM
Vnum     6100
Name     A narrow trail through the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a narrow trail winding its way between the enormous, grey trunks.
The crowns of the trees must be very dense, as they leave the forest floor in
utter darkness.  The trail leads east and west.
~
#EXIT
Direction east~
ToRoom    6004
Desc      The narrow trail leads east to a somewhat lighter part of the forest.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6101
Desc      The narrow, dusty trail leads west through the forest.
~
#ENDEXIT

Reset M 0 6115 1 6100
  Reset E 1 6114 3 1
#EXDESC
ExDescKey    trail~
ExDesc       The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees trunk trunks~
ExDesc       These ancient trees must have been here for many, many years.  It is impossible
to catch even a glimpse of anything above the lowest branches.
~
#ENDEXDESC

#MUDPROG
Progtype  rand_prog~
Arglist   5~
Comlist   mpecho You think you hear a twig snap somewhere nearby.
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     6101
Name     A narrow trail through the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall.  To the south, a frail path leads away from the trail.
~
#EXIT
Direction east~
ToRoom    6100
Desc      The narrow, dusty trail leads east through the forest.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6104
Desc      The path leads south - away from the trail.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6102
Desc      The narrow, dusty trail leads west through the forest.
~
#ENDEXIT

#EXDESC
ExDescKey    trail~
ExDesc       The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC

#EXDESC
ExDescKey    path~
ExDesc       The path seems fragile and unsafe compared to the enormous trunks that loom
around it.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees trunk trunks~
ExDesc       These ancient trees must have been here for many, many years.  It is impossible
to catch even a glimpse of anything above the lowest branches.
~
#ENDEXDESC

#MUDPROG
Progtype  rand_prog~
Arglist   8~
Comlist   mpecho You think you hear a twig snap somewhere nearby.
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     6102
Name     A narrow trail through the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a dusty trail winding its way east-west between huge, ancient
trees which stand close on all sides.  Not a sound is to be heard --
everything is ominously quiet.
~
#EXIT
Direction east~
ToRoom    6101
Desc      The narrow, dusty trail leads east through the forest.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6103
Desc      The narrow, dusty trail leads west through the forest.
~
#ENDEXIT

#EXDESC
ExDescKey    trail~
ExDesc       The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC

#EXDESC
ExDescKey    path~
ExDesc       The path seems fragile and unsafe compared to the enormous trunks that loom
around it.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees trunk trunks~
ExDesc       These ancient trees must have been here for many, many years.  It is impossible
to catch even a glimpse of anything above the lowest branches.
~
#ENDEXDESC

#MUDPROG
Progtype  rand_prog~
Arglist   8~
Comlist   mpecho You think you hear a twig snap somewhere nearby.
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     6103
Name     A narrow trail through the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west.  Not a sound is to be heard -- everything is ominously
quiet.  A perfectly enormous tree conspires here with its brethren to
block the westward path, leaving you with travel options in the remaining
three cardinal directions.
~
#EXIT
Direction north~
ToRoom    6150
Desc      You see a dark trail north.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    6102
Desc      The narrow, dusty trail leads east through the forest.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6108
Desc      The narrow, dusty trail leads south through the forest.
~
#ENDEXIT

Reset O 0 6102 1 6103
#EXDESC
ExDescKey    trail~
ExDesc       The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC

#EXDESC
ExDescKey    trees trunks~
ExDesc       These ancient trees must have been here for many, many years.  It is impossible
to catch even a glimpse of anything above the lowest branches.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6104
Name     A small path in the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a narrow path leading through the deep, dark forest.  You feel as if
the ancient trees observe you in watchful silence.  The path continues north
and south.
~
#EXIT
Direction north~
ToRoom    6101
Desc      The narrow path winds its way through the trees to the north.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6105
Desc      The narrow path winds its way through the trees to the south.
~
#ENDEXIT

Reset M 0 6102 4 6104
Reset M 0 6102 4 6104
Reset O 0 6106 4 6104
#EXDESC
ExDescKey    tree trees trunk trunks~
ExDesc       The ancient grey giants seem to observe you silently.
~
#ENDEXDESC

#EXDESC
ExDescKey    path~
ExDesc       The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6105
Name     A small path in the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a narrow path leading through the deep, dark forest.  Ancient grey
trees loom all around you.  The path continues north and west.
~
#EXIT
Direction north~
ToRoom    6104
Desc      The narrow path winds its way through the trees to the north.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6106
Desc      The narrow path winds its way through the trees to the west.
~
#ENDEXIT

Reset O 0 6105 1 6105
#EXDESC
ExDescKey    tree trees trunk trunks~
ExDesc       The ancient grey giants seem to observe you silently.
~
#ENDEXDESC

#EXDESC
ExDescKey    path~
ExDesc       The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6106
Name     A junction in the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are by a junction where three paths meet.  Ancient grey trees tower above
you on all sides.  Paths lead east, south and west.
~
#EXIT
Direction east~
ToRoom    6105
Desc      The narrow path winds its way through the trees to the east.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6117
Desc      The narrow path winds its way through the trees to the south.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6107
Desc      The narrow path winds its way through the trees to the west.
~
#ENDEXIT

#EXDESC
ExDescKey    tree trees trunk trunks~
ExDesc       The ancient grey giants seem to observe you silently.
~
#ENDEXDESC

#EXDESC
ExDescKey    path paths~
ExDesc       The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6107
Name     A small path in the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a narrow path leading through the deep, dark forest.  Ancient grey
trees loom all around you.  The path continues north and east.
~
#EXIT
Direction north~
ToRoom    6108
Desc      The narrow path winds its way through the trees to the north.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    6106
Desc      The narrow path winds its way through the trees to the east.
~
#ENDEXIT

#EXDESC
ExDescKey    tree trees trunk trunks~
ExDesc       The ancient grey giants seem to observe you silently.
~
#ENDEXDESC

#EXDESC
ExDescKey    path~
ExDesc       The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6108
Name     A narrow trail through the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides.  The trail leads north and west and to the south,
a frail path leads away from the trail.
~
#EXIT
Direction north~
ToRoom    6103
Desc      The narrow, dusty trail leads north through the forest.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6107
Desc      The path leads south - away from the trail.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6109
Desc      The narrow, dusty trail leads west through the forest.
~
#ENDEXIT

Reset M 0 6102 4 6108
Reset M 0 6102 4 6108
#EXDESC
ExDescKey    trail~
ExDesc       The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC

#EXDESC
ExDescKey    path~
ExDesc       The path seems fragile and unsafe compared to the enormous trunks that loom
around it.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees trunk trunks~
ExDesc       These ancient trees must have been here for many, many years.  It is impossible
to catch even a glimpse of anything above the lowest branches.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6109
Name     A narrow trail through the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a dusty trail winding its way east-west between huge, ancient trees
that stand close on all sides.  Not a sound is to be heard - everything is
ominously quiet.
~
#EXIT
Direction east~
ToRoom    6108
Desc      The narrow, dusty trail leads east through the forest.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6110
Desc      The narrow, dusty trail leads west through the forest.
~
#ENDEXIT

#EXDESC
ExDescKey    trail~
ExDesc       The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees trunk trunks~
ExDesc       These ancient trees must have been here for many, many years.  It is impossible
to catch even a glimpse of anything above the lowest branches.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6110
Name     A narrow trail through the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a dusty trail winding its way between huge, ancient trees that stand
close on all sides.  The trail leads east and south.  To the north, a narrow
path leads away from the trail.
~
#EXIT
Direction north~
ToRoom    6144
Desc      The narrow path leads west between the giant trees.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    6109
Desc      The narrow, dusty trail leads east through the forest.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6111
Desc      The narrow, dusty trail leads south through the forest.
~
#ENDEXIT

#EXDESC
ExDescKey    trail~
ExDesc       The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC

#EXDESC
ExDescKey    path~
ExDesc       The path seems fragile and unsafe compared to the enormous trunks that loom
around it.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees trunk trunks~
ExDesc       Some of the trunks to the west are covered in a thin, almost transparent
substance.  It looks like small threads woven carefully together.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6111
Name     A narrow trail through the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a dusty trail winding its way north-south between huge, ancient
trees that loom ominously above you.
~
#EXIT
Direction north~
ToRoom    6110
Desc      The narrow, dusty trail leads north through the forest.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6112
Desc      The narrow, dusty trail leads south through the forest.
~
#ENDEXIT

Reset O 0 6106 4 6111
#EXDESC
ExDescKey    trail~
ExDesc       The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees trunk trunks~
ExDesc       These ancient trees must have been here for many, many years.  It is impossible
to catch even a glimpse of anything above the lowest branches.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6112
Name     A narrow trail through the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides.  The trail leads north and west and to the east,
a frail path leads away from the trail.
~
#EXIT
Direction north~
ToRoom    6111
Desc      The narrow, dusty trail leads north through the forest.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    6113
Desc      The path leads east - away from the trail.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6127
Desc      The narrow, dusty trail leads west through the forest.
~
#ENDEXIT

Reset M 0 6103 4 6112
Reset M 0 6103 4 6112
#EXDESC
ExDescKey    trail~
ExDesc       The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC

#EXDESC
ExDescKey    path~
ExDesc       The path seems fragile and unsafe compared to the enormous trunks that loom
around it.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees trunk trunks~
ExDesc       These ancient trees must have been here for many, many years.  It is impossible
to catch even a glimpse of anything above the lowest branches.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6113
Name     A small path in the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a narrow path leading through the deep, dark forest.  Ancient grey
trees loom in all directions.  The path continues south and west.
~
#EXIT
Direction south~
ToRoom    6114
Desc      The narrow path winds its way through the trees to the south.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6112
Desc      The narrow path winds its way through the trees to the west.
~
#ENDEXIT

Reset O 0 6103 1 6113
#EXDESC
ExDescKey    tree trees trunk trunks~
ExDesc       The ancient grey giants seem to observe you silently.
~
#ENDEXDESC

#EXDESC
ExDescKey    path~
ExDesc       The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6114
Name     A junction in the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are by a junction where three paths meet.  Ancient grey trees tower above
you on all sides.  Paths lead north, east and west.
~
#EXIT
Direction north~
ToRoom    6113
Desc      The narrow path winds its way through the trees to the north.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    6115
Desc      The narrow path winds its way through the trees to the east.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6122
Desc      The narrow path winds its way through the trees to the west.
~
#ENDEXIT

#EXDESC
ExDescKey    tree trees trunk trunks~
ExDesc       The ancient grey giants seem to observe you silently.
~
#ENDEXDESC

#EXDESC
ExDescKey    path paths~
ExDesc       The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6115
Name     A small path in the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a narrow path leading through the deep, dark forest.  You feel as
if the ancient trees observe you in watchful silence.  The path continues north
and west.
~
#EXIT
Direction north~
ToRoom    6116
Desc      The narrow path winds its way through the trees to the north.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6114
Desc      The narrow path winds its way through the trees to the west.
~
#ENDEXIT

#EXDESC
ExDescKey    tree trees trunk trunks~
ExDesc       The ancient grey giants seem to observe you silently.
~
#ENDEXDESC

#EXDESC
ExDescKey    path~
ExDesc       The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6116
Name     A small path in the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a narrow path leading through the deep, dark forest.  Giant, grey
trees loom ominously on all sides.  The path continues east and south.
~
#EXIT
Direction east~
ToRoom    6117
Desc      The narrow path winds its way through the trees to the east.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6115
Desc      The narrow path winds its way through the trees to the south.
~
#ENDEXIT

Reset M 0 6100 2 6116
Reset M 0 6100 2 6116
#EXDESC
ExDescKey    tree trees trunk trunks~
ExDesc       The ancient grey giants seem to observe you silently.
~
#ENDEXDESC

#EXDESC
ExDescKey    path~
ExDesc       The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6117
Name     A junction in the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are by a junction where three paths meet.  Ancient, grey trees seem to
observe you silently you from all sides.  Paths lead north, east and west.
~
#EXIT
Direction north~
ToRoom    6106
Desc      The narrow path winds its way through the trees to the north.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    6118
Desc      The narrow path winds its way through the trees to the east.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6116
Desc      The narrow path winds its way through the trees to the west.
~
#ENDEXIT

#EXDESC
ExDescKey    tree trees trunk trunks~
ExDesc       The ancient grey giants seem to observe you silently.
~
#ENDEXDESC

#EXDESC
ExDescKey    path paths~
ExDesc       The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6118
Name     A small path in the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a narrow path leading through the deep, dark forest.  Ancient,
grey trees loom everywhere.  The path continues south and west.
~
#EXIT
Direction south~
ToRoom    6119
Desc      The narrow path winds its way through the trees to the south.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6117
Desc      The narrow path winds its way through the trees to the west.
~
#ENDEXIT

Reset M 0 6103 4 6118
Reset M 0 6103 4 6118
#EXDESC
ExDescKey    tree trees trunk trunks~
ExDesc       The ancient grey giants seem to observe you silently.
~
#ENDEXDESC

#EXDESC
ExDescKey    path~
ExDesc       The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6119
Name     A small path in the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a narrow path leading through the deep, dark forest.  Huge, ancient
trees are on all sides.  The path continues north and south.
~
#EXIT
Direction north~
ToRoom    6118
Desc      The narrow path winds its way through the trees to the north.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6120
Desc      The narrow path winds its way through the trees to the south.
~
#ENDEXIT

Reset O 0 6107 4 6119
#EXDESC
ExDescKey    tree trees trunk trunks~
ExDesc       You feel as if they are watching you.
~
#ENDEXDESC

#EXDESC
ExDescKey    path~
ExDesc       The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6120
Name     On the river bank in the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a narrow path leading through the deep, dark forest.  To the south a
fast river is flowing westwards through the forest.  Ancient grey trees loom on
both banks.  The path continues north and west.
~
#EXIT
Direction north~
ToRoom    6119
Desc      The narrow path winds its way through the trees to the north.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6121
Desc      The narrow path winds its way through the trees to the west.
~
#ENDEXIT

#EXDESC
ExDescKey    river~
ExDesc       The river flows fast and strong.  It is black or looks so in the gloom.
~
#ENDEXDESC

#EXDESC
ExDescKey    bank banks tree trees trunk trunks~
ExDesc       The ancient crowns of trees on both banks reach together forming a dense roof
above the dark river.
~
#ENDEXDESC

#EXDESC
ExDescKey    path~
ExDesc       The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6121
Name     A dead end path on the river bank in the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a narrow path leading through the deep, dark forest.  The ancient
trees stand so close that the path disappears between the dusty roots.  To the
south a dark river flows from east to west.  The only exit appears to be east.
~
#EXIT
Direction east~
ToRoom    6120
Desc      The narrow path winds its way through the trees to the east.
~
#ENDEXIT

Reset M 0 6117 1 6121
#EXDESC
ExDescKey    river~
ExDesc       The river flows fast and strong.  It is black or looks so in the gloom.
~
#ENDEXDESC

#EXDESC
ExDescKey    bank banks tree trees trunk trunks~
ExDesc       The ancient crowns of trees on both banks reach together forming a dense roof
above the dark river.
~
#ENDEXDESC

#EXDESC
ExDescKey    path~
ExDesc       The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6122
Name     A small path in the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a narrow path leading through the deep, dark forest.  Giant, grey
trees loom ominously all around.  The path continues east and south.
~
#EXIT
Direction east~
ToRoom    6114
Desc      The narrow path winds its way through the trees to the east.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6123
Desc      The narrow path winds its way through the trees to the south.
~
#ENDEXIT

Reset O 0 6106 4 6122
#EXDESC
ExDescKey    tree trees trunk trunks~
ExDesc       The ancient grey giants seem to observe you silently.
~
#ENDEXDESC

#EXDESC
ExDescKey    path~
ExDesc       The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6123
Name     A junction on the river bank in the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are by a junction where three paths meet.  Ancient, grey trees seem to
observe you silently you from all around.  To the south a dark river flows from
east to west through the forest.  Paths lead north, east and west.
~
#EXIT
Direction north~
ToRoom    6122
Desc      The narrow path winds its way through the trees to the north.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    6124
Desc      The narrow path winds its way through the trees to the east.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6125
Desc      The narrow path winds its way through the trees to the west.
~
#ENDEXIT

#EXDESC
ExDescKey    river~
ExDesc       The river flows fast and strong.  It is black or looks so in the gloom.
~
#ENDEXDESC

#EXDESC
ExDescKey    bank banks tree trees trunk trunks~
ExDesc       The ancient crowns of trees on both banks reach together forming a dense roof
above the dark river.
~
#ENDEXDESC

#EXDESC
ExDescKey    path paths~
ExDesc       The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6124
Name     A dead end path in the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a narrow path leading through the deep, dark forest.  The ancient
trees stand so close that the path disappears between the dusty roots.  To
the south a dark river flows from east to west.  The only exit appears to be
west, or you could take your chances crossing the river.
~
#EXIT
Direction west~
ToRoom    6123
Desc      The narrow path winds its way through the trees to the west.
~
#ENDEXIT

#EXDESC
ExDescKey    river~
ExDesc       The river flows fast and strong.  It is black or looks so in the gloom.
~
#ENDEXDESC

#EXDESC
ExDescKey    bank banks tree trees trunk trunks~
ExDesc       The ancient crowns of trees on both banks reach together forming a dense roof
above the dark river.
~
#ENDEXDESC

#EXDESC
ExDescKey    path~
ExDesc       The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6125
Name     A small path on the river bank in the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a narrow path leading through the deep, dark forest.  Ancient grey
trees loom everywhere.  To the south you smell marsh gas.  The path continues
north and east.
~
#EXIT
Direction north~
ToRoom    6126
Desc      The narrow path winds its way through the trees to the north.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    6123
Desc      The narrow path winds its way through the trees to the east.
~
#ENDEXIT

Reset O 0 6104 1 6125
#EXDESC
ExDescKey    river~
ExDesc       The river flows fast and strong.  It is black or looks so in the gloom.
~
#ENDEXDESC

#EXDESC
ExDescKey    bank banks tree trees trunk trunks~
ExDesc       The ancient crowns of trees on both banks reach together forming a dense roof
above the dark river.
~
#ENDEXDESC

#EXDESC
ExDescKey    path~
ExDesc       The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6126
Name     A narrow trail through the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a dusty trail winding its way between huge, ancient trees standing
close on all sides.  The trail leads north and west, and to the south a frail
path leads away from the trail.
~
#EXIT
Direction north~
ToRoom    6127
Desc      The narrow, dusty trail leads north through the forest.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6125
Desc      The path leads south - away from the trail.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6128
Desc      The narrow, dusty trail leads west through the forest.
~
#ENDEXIT

#EXDESC
ExDescKey    trail~
ExDesc       The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC

#EXDESC
ExDescKey    path~
ExDesc       The path seems fragile and unsafe compared to the enormous trunks that loom
around it.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees trunk trunks~
ExDesc       These ancient trees must have been here for many, many years.  It is impossible
to catch even a glimpse of anything above the lowest branches.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6127
Name     A narrow trail through the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides.  The trail leads east and south.
~
#EXIT
Direction east~
ToRoom    6112
Desc      The narrow, dusty trail leads east through the forest.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6126
Desc      The narrow, dusty trail leads south through the forest.
~
#ENDEXIT

Reset M 0 6101 2 6127
Reset M 0 6101 2 6127
#EXDESC
ExDescKey    trail~
ExDesc       The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees trunk trunks~
ExDesc       These ancient trees must have been here for many, many years.  It is impossible
to catch even a glimpse of anything above the lowest branches.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6128
Name     A narrow trail through the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a dusty trail winding its way east-west between huge, ancient trees
shrouded in mist that stand close on all sides.  Not a sound is to be heard -
everything is ominously quiet.
~
#EXIT
Direction east~
ToRoom    6126
Desc      The narrow, dusty trail leads east through the forest.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6129
Desc      The narrow, dusty trail leads west through the forest.
~
#ENDEXIT

#EXDESC
ExDescKey    trail~
ExDesc       The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees trunk trunks~
ExDesc       These ancient trees must have been here for many, many years.  It is impossible
to catch even a glimpse of anything above the lowest branches.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6129
Name     A narrow trail through the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a dusty trail winding its way east-west between huge, ancient trees
shrouded in mist that stand close on all sides.  Not a sound is to be heard -
everything is ominously quiet.
~
#EXIT
Direction east~
ToRoom    6128
Desc      The narrow, dusty trail leads east through the forest.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6135
Desc      The narrow, dusty trail leads west through the forest.
~
#ENDEXIT

#EXDESC
ExDescKey    trail~
ExDesc       The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees trunk trunks~
ExDesc       These ancient trees must have been here for many, many years.  It is impossible
to catch even a glimpse of anything above the lowest branches.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6130
Name     A narrow trail through the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a dusty trail winding its way westwards just below huge sticky
wires suspended like ropes between the trees.  To the west the path seems to
be completely covered in a giant web made from huge threads covered with glue.
This place gives you the creeps.
~
#EXIT
Direction east~
ToRoom    6144
Desc      The narrow, dusty trail leads east through the forest, away from the web.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6131
Desc      The structure to the west looks most of all like an immense spider web.
It does not look as if you can go further without getting caught in it.
~
#ENDEXIT

#EXIT
Direction up~
ToRoom    6132
#ENDEXIT

#EXDESC
ExDescKey    trail~
ExDesc       The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC

#EXDESC
ExDescKey    substance wire wires rope ropes tree trees trunk trunks~
ExDesc       The sticky substance is hanging like ropes between the ancient trees, crossing
the path just out of reach.  It might be possible to climb one of the sticky
trunks.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6131
Name     The spider web~
Sector   forest~
Flags    nomob indoors~
Desc     You are walking along the narrow path, ducking under the sticky ropes as
you advance...
~
#MUDPROG
Progtype  entry_prog~
Arglist   100~
Comlist   mpechoat $n A huge, poisonous spider drops from above!
mpechoat $n A huge, poisonous spider drops from above!
mpechoat $n A huge, poisonous spider drops from above!
 
mpechoat $n The huge, poisonous spider stings you!  You resist the poison!
mpechoat $n The huge, poisonous spider stings you!  You are poisoned!
mpechoat $n The huge, poisonous spider stings you!  You are poisoned!
 
mpechoat $n You've fallen, and you can't get up!!!!!
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     6132
Name     Up in the tree~
Sector   forest~
Flags    dark nomob indoors~
Desc     You are hanging on the outside of a huge tree trunk covered in a sticky
substance.  Directly to the west is an immense spider web suspended between
numerous of the giant trees including the one you are hanging on.
~
#EXIT
Direction west~
ToRoom    6133
Desc      To the west is the immense spider web.  It seems to move softly.
~
#ENDEXIT

#EXIT
Direction down~
ToRoom    6130
Desc      Downwards is the narrow forest path.
~
#ENDEXIT

#EXDESC
ExDescKey    web~
ExDesc       The spider web stretches out to the west.  It looks as if it is possible to
walk on it.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6133
Name     On the spider web~
Sector   city~
Flags    dark indoors~
Desc     You are balancing carefully on the giant sticky threads that holds the giant
web in place.  To the east is a giant tree trunk and to the west is an entrance
to a cave-like structure made from many layers of spider web.
~
#EXIT
Direction east~
ToRoom    6132
Desc      To the east is the giant tree trunk.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6134
Desc      To the west is the entrance to the cave-like structure.
~
#ENDEXIT

#EXDESC
ExDescKey    web~
ExDesc       The immense spider web moves softly.
~
#ENDEXDESC

#EXDESC
ExDescKey    cave structure~
ExDesc       It covers a ground area corresponding to an irregular circle with a diameter of
about 20 feet and is nearly 10 feet tall.  It looks very old.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6134
Name     The Den of the Queen Spider~
Sector   city~
Flags    dark indoors~
Desc     You are inside a cave-like structure that seems to be made entirely from
countless layers of spider web.  Temperature and humidity is very high making
it hard to breathe the foul air that lingers here.  The walls are covered with
open cocoons.
~
#EXIT
Direction east~
ToRoom    6133
Desc      Compared to this place the east exit looks inviting.
~
#ENDEXIT

#EXDESC
ExDescKey    web wall walls~
ExDesc       The sticky walls are covered with open cocoons.
~
#ENDEXDESC

#EXDESC
ExDescKey    cocoon cocoons~
ExDesc       The cocoons are burst open as if something inside really wanted to get out.
They are at the size of a human head.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6135
Name     A dusty trail in the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a dusty trail leading through the deep, dark forest.  Ancient grey
trees loom all around you.  The trail continues north and east.
~
#EXIT
Direction north~
ToRoom    6136
Desc      The dusty trail leads north through the trees.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    6129
Desc      The dusty trail leads east through the trees.
~
#ENDEXIT

#EXDESC
ExDescKey    tree trees trunk trunks~
ExDesc       The ancient grey giants seem to observe you silently.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6136
Name     A dusty trail in the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a dusty trail leading through the deep, dark forest.  Ancient,
grey trees loom everywhere.  The trail continues south and west.  A broad
irregular path leads eastwards away from the trail.
~
#EXIT
Direction east~
ToRoom    6142
Desc      The trees standing on the sides of the path have scratch marks on them.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6135
Desc      The dusty trail leads south through the trees.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6137
Desc      The dusty trail leads west through the trees.
~
#ENDEXIT

#EXDESC
ExDescKey    tree trees trunk trunks~
ExDesc       To the east the ancient grey giants have many marks as if something with huge
claws has been tearing at them in rage.
~
#ENDEXDESC

#EXDESC
ExDescKey    path~
ExDesc       The trees standing on the sides of the path have scratch marks on them.
~
#ENDEXDESC

#EXDESC
ExDescKey    trail~
ExDesc       The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6137
Name     At the end of the trail through the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a dusty trail leading through the deep, dark forest.  Ancient grey
trees loom all around you.  You see a dark grove north of you.
The only other exit is east.
~
#EXIT
Direction east~
ToRoom    6136
Desc      The dusty trail leads east through the trees.
~
#ENDEXIT

#EXDESC
ExDescKey    tree trees trunk trunks~
ExDesc       The ancient grey giants seem to observe you silently.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6142
Name     Outside a cave in the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are at the end of a broad, irregular path.  To the north is a very large
ominous-looking cave opening.  The trees here have many marks as if something
with huge claws has been tearing at them in rage.
~
#EXIT
Direction north~
ToRoom    6143
Desc      The disgusting smell of a large reptile emanates from the cave opening.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6136
Desc      The path winds its way westwards.
~
#ENDEXIT

#EXDESC
ExDescKey    tree trees~
ExDesc       The ancient grey giants have many marks as if something with huge claws has
been tearing at them in rage.
~
#ENDEXDESC

#EXDESC
ExDescKey    cave opening~
ExDesc       The disgusting smell of a large reptile emanates from the cave opening.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6143
Name     The cave of the Green Dragon~
Sector   forest~
Flags    dark nomob indoors~
Desc     You are in a big natural cave.  The floor is littered with bones of all sorts
and the stench is so massive that you could cut it with a knife.  The only exit
is to the south.
~
#EXIT
Direction south~
ToRoom    6142
Desc      The exit leads out into the forest.
~
#ENDEXIT

Reset M 0 6112 1 6143
  Reset G 1 6110 10
  Reset G 1 6112 10
  Reset G 1 6111 10
#EXDESC
ExDescKey    bone bones floor~
ExDesc       Most of the bones on the floor appear to be of human origin.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6144
Name     A small path in the deep, dark forest~
Sector   forest~
Flags    dark indoors~
Desc     You are on a narrow path leading through the deep, dark forest.  Ancient,
grey trees loom everywhere.  The tree trunks here seem to be covered in some
sticky substance.  The path continues south and west.
~
#EXIT
Direction south~
ToRoom    6110
Desc      The narrow path winds its way through the trees to the south.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6130
Desc      The narrow path winds its way through the trees to the west.
~
#ENDEXIT

#EXDESC
ExDescKey    substance rope ropes thread threads~
ExDesc       The substance reminds you of giant threads covered with glue.  If it had not
been for the size you could have sworn it was part of a spider web.
~
#ENDEXDESC

#EXDESC
ExDescKey    tree trees trunk trunks~
ExDesc       The ancient grey giants seem to observe you silently.
~
#ENDEXDESC

#EXDESC
ExDescKey    path~
ExDesc       The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6150
Name     A dark, narrow trail~
Sector   forest~
Flags    dark indoors~
Desc     This trail looks much more foreboding than similar trails in these woods.
The usual animal claw marks and bites on the trees have grown few and far
between.  The trail continues both north and south.
~
#EXIT
Direction north~
ToRoom    6151
Desc      The narrow trail continues.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6103
Desc      the trail intersects the main forest path.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     6151
Name     A dark, narrow trail~
Sector   forest~
Flags    dark nomob indoors~
Desc     This area of the trail is also very peculiar.  You can see no signs of animal
life what so ever, and the structure of the surrounding trees forces the path
to make a sharp turn to the east.
~
#EXIT
Direction east~
ToRoom    6152
Desc      the trail bends east.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6150
Desc      The narrow trail continues.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     6152
Name     A circle of trees~
Sector   forest~
Flags    dark indoors~
Desc     The smaller trees here seem to form a circle around a gargantuan tree which
rises from the center, and you notice a wooden door has been set into the
trunk of this enormity.  It is at the foot of this door that the trail you
followed to enter this circle comes to an end.
~
#EXIT
Direction east~
ToRoom    6153
Desc      The tree door is carved beautifully.
~
Keywords  door~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6151
Desc      The bend on the trail...
~
#ENDEXIT

Reset D 1 6152 1 1
#ENDROOM

#ROOM
Vnum     6153
Name     Inside the great tree.~
Sector   forest~
Flags    dark indoors~
Desc     You have stepped inside of this hollowed tree.  From here steps lead down into
darkness or you can exit the tree by going west.
~
#EXIT
Direction west~
ToRoom    6152
Desc      the door is carved beautifully.
~
Keywords  door~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction down~
ToRoom    6154
Desc      The steps look appear like they will hold your weight.
~
#ENDEXIT

Reset D 1 6153 3 1
#ENDROOM

#ROOM
Vnum     6154
Name     The underground hallway.~
Sector   forest~
Flags    dark indoors~
Desc     This hallway is apparently one of the roots of the tree hollowed out.  The hall
leads south to a room where you hear strange noises or you can go up the steps.
~
#EXIT
Direction south~
ToRoom    6155
Desc      the hallway looks quite grand.
~
Flags     isdoor~
#ENDEXIT

#EXIT
Direction up~
ToRoom    6153
Desc      the steps appear like they will hold your weight.
~
Flags     isdoor~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     6155
Name     The cultist temple.~
Sector   forest~
Flags    dark indoors~
Desc     This temple is built to some god that you don't worship.  It is a nice place
to visit but you feel very uncomfortable about spending much time here.
The wooden altar seems almost to glow as you enter the room.  The only exit is
the way you came in.
~
#EXIT
Direction north~
ToRoom    6154
Desc      the hallway looks quite grand.
~
Flags     isdoor~
#ENDEXIT

Reset M 0 6116 1 6155
  Reset E 1 6155 1 16
#ENDROOM

#ROOM
Vnum     6156
Name     A smaller path~
Sector   forest~
Desc     You make your way down a lighter but more narrow path.  To the southeast,
the path ends in a darker section of forest.  To the northwest, the path
ends suddenly at a large outcropping of rock.
~
#EXIT
Direction southeast~
ToRoom    6151
Desc      Into a darker section of the forest.
~
#ENDEXIT

#ENDROOM

#ENDAREA