#FUSSAREA
#AREADATA
Version 1
Name Haon Dor~
Author Diku~
WeatherX 0
WeatherY 0
Ranges 5 10 0 60
Economy 0 3643376
#ENDAREADATA
#MOBILE
Vnum 6000
Keywords john lumberjack~
Short John the Lumberjack~
Long John the Lumberjack is here, looking for some trees to chop down.
~
Desc He is six feet tall and looks quite strong, muscles bulging under his heavy,
chequered shirt. His features are worn with hard work and his expression is
one of a peaceful man leading a simple life.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc stayarea~
Affected detect_hidden infrared~
Stats1 350 7 15 7 50 600
Stats2 5 5 50
Stats3 1 8 2
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Immune sleep charm~
Defenses dodge~
#MUDPROG
Progtype entry_prog~
Arglist 100~
Comlist if name($n) == fat worm
, brings a leather-booted foot down atop a fat worm!
mpkill $n
endif
~
#ENDPROG
#MUDPROG
Progtype all_greet_prog~
Arglist 100~
Comlist if name($n) == fat worm
, brings a leather-booted foot down upon a fat worm!
mpkill $n
endif
~
#ENDPROG
#MUDPROG
Progtype rand_prog~
Arglist 8~
Comlist , cleaves a small tree in two with one mighty blow.
mpasound The sound of an axe blade plunging into soft wood can be heard.
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 6002
Keywords bear~
Short the brown bear~
Long A big, brown, angry-looking bear is here.
~
Desc The bear is a big, brown, furry animal with very large claws and very sharp
teeth. It doesn't resemble those cute little thingies from toy shops at all.
~
Race mammal~
Class warrior~
Position sleeping~
DefPos standing~
Gender neuter~
Actflags npc aggressive stayarea~
Stats1 -50 8 13 3 0 2000
Stats2 8 8 80
Stats3 2 6 2
Stats4 0 0 1 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common mammal~
Speaking mammal~
Bodyparts head legs heart guts feet ear eye claws~
Attacks claws~
Defenses dodge~
#ENDMOBILE
#MOBILE
Vnum 6003
Keywords rabbit~
Short the ferocious rabbit~
Long A ferocious rabbit is here, glaring hungrily at you.
~
Desc This small, furry creature with long ears and big feet has been attacked by
the dreaded rabbit rabies, a horrible disease that turns helpless and innocent
rabbits into ferocious and bloodthirsty monsters.
~
Race human~
Class warrior~
Position sleeping~
DefPos standing~
Gender neuter~
Actflags npc aggressive stayarea~
Stats1 -150 3 17 6 0 350
Stats2 1 4 26
Stats3 1 8 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
#ENDMOBILE
#MOBILE
Vnum 6004
Keywords deer~
Short the fallow deer~
Long A fallow deer is grazing peacefully here.
~
Desc She is a graceful creature on long, slender legs, and with large, brown eyes
looking back at you with an air of watchful interest.
~
Race mammal~
Class warrior~
Position standing~
DefPos standing~
Gender female~
Actflags npc sentinel r2 stayarea prototype~
Affected detect_invis~
Stats1 350 2 19 2 0 200
Stats2 2 8 2
Stats3 1 6 0
Stats4 0 0 1 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks mammal~
Speaking mammal~
Bodyparts head legs heart guts ear eye~
Attacks kick~
#ENDMOBILE
#MOBILE
Vnum 6005
Keywords fox~
Short the brown fox~
Long A brown fox is here, looking for some rabbits to chew up.
~
Desc It is a large fox with beautiful, red-brown fur and a long, thick brush.
~
Race mammal~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc stayarea~
Stats1 -50 2 18 6 0 200
Stats2 1 4 18
Stats3 1 6 0
Stats4 0 0 1 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks mammal~
Speaking mammal~
Bodyparts head legs heart guts ear eye tail~
Attacks bite~
Defenses dodge~
#ENDMOBILE
#MOBILE
Vnum 6100
Keywords warg vicious~
Short the vicious warg~
Long A vicious warg is here, snarling angrily at you.
~
Desc It is an exceptionally large wolf with thick, black fur. Saliva is dripping
quickly from its long, white fangs. It looks quite dangerous and very angry.
~
Race wolf~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc aggressive stayarea~
Stats1 -350 5 16 5 0 800
Stats2 1 1 60
Stats3 1 6 1
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks mammal~
Speaking mammal~
Bodyparts head legs heart guts ear eye tail claws~
#ENDMOBILE
#MOBILE
Vnum 6101
Keywords warg ferocious~
Short the ferocious warg~
Long A ferocious warg is here, snarling angrily at you.
~
Desc It is an exceptionally large wolf with thick, black fur. Saliva is dripping
quickly from its long, white fangs. It looks quite dangerous and very angry.
~
Race wolf~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc aggressive stayarea~
Stats1 -350 5 16 5 0 800
Stats2 1 1 60
Stats3 2 4 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks mammal~
Speaking mammal~
Bodyparts head legs hands ear eye~
#ENDMOBILE
#MOBILE
Vnum 6102
Keywords wolf grey~
Short the large, grey wolf~
Long A large, grey wolf is here, glaring hungrily at you.
~
Desc The large, grey wolf eyes you with interest while licking its lips.
~
Race wolf~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc aggressive stayarea~
Stats1 -150 4 18 7 0 450
Stats2 1 12 35
Stats3 1 7 0
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common mammal~
Speaking mammal~
Bodyparts heart guts feet ear eye~
#MUDPROG
Progtype rand_prog~
Arglist 8~
Comlist mpasound The forlorn howling of a nearby wolf can be heard...
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 6103
Keywords wolf black~
Short the large, black wolf~
Long A large, black wolf is here, glaring hungrily at you.
~
Desc The large, black wolf eyes you with interest while licking its lips.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc aggressive stayarea~
Stats1 -150 4 18 7 0 450
Stats2 1 12 35
Stats3 1 1 3
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks mammal~
Speaking mammal~
Bodyparts head legs heart guts ear eye~
#MUDPROG
Progtype rand_prog~
Arglist 8~
Comlist mpasound The forlorn howling of a nearby wolf can be heard...
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 6112
Keywords dragon green~
Short the huge, green dragon~
Long A huge green dragon is here, its narrow yellow eyes glowing with rage.
~
Desc This enormous winged serpent has dark green scales covering most of its
colossal body. Numerous holes in its heavy wings tell of many fights as does
the nicks in the horns on its head. It smells as disgusting as only dragons
do.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Specfun spec_breath_gas~
Gender neuter~
Actflags npc sentinel aggressive stayarea~
Affected detect_invis~
Stats1 -1000 25 -5 -7 5000 200000
Stats2 25 25 250
Stats3 2 6 18
Stats4 0 0 3 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks dragon~
Speaking dragon~
Bodyparts head legs heart feet ear eye tail claws horns~
Attacks bite claws tail~
Defenses parry dodge disarm~
#ENDMOBILE
#MOBILE
Vnum 6115
Keywords shargugh brownie~
Short Shargugh~
Long Shargugh the Forest Brownie is here, grinning broadly at you.
~
Desc This little fellow is only three foot tall with wild matted brown hair and long
tangled brown beard. He wears ragged brown and green clothing and looks as if
he is having great fun.
~
Race pixie~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc scavenger r2 wimpy~
Affected invisible detect_invis sneak~
Stats1 1000 11 1 -10 500 3000
Stats2 10 10 100
Stats3 1 8 2
Stats4 0 0 1 0 0
Attribs 13 13 13 16 13 13 13
Saves 0 0 0 0 0
Speaks pixie~
Speaking common pixie~
Defenses dodge~
#MUDPROG
Progtype rand_prog~
Arglist 16~
Comlist giggle
~
#ENDPROG
#MUDPROG
Progtype rand_prog~
Arglist 14~
Comlist poke $r
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 6116
Keywords elder druid~
Short the elder druid~
Long The elder druid is here ... he looks very upset at your presence in his home.
~
Desc The druid looks quite old. You would think him venerable, but you know
he would be a tough foe.
~
Race human~
Class warrior~
Position standing~
DefPos standing~
Specfun spec_cast_cleric~
Gender male~
Actflags npc sentinel scavenger~
Affected detect_invis~
Stats1 0 13 4 -7 0 20000
Stats2 1 1 130
Stats3 2 8 2
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart guts hands feet ear eye~
Defenses dodge disarm~
#ENDMOBILE
#MOBILE
Vnum 6117
Keywords froghemoth~
Short the froghemoth~
Long A gargantuan, toad-like creature blinks slowly at nothing in particular.
~
Desc Its head rising a good eight feet off the ground, this is without a doubt
the most incredible amphibian you have ever laid eyes upon ... it doesn't
seem to think too much of you, though. Thick strands of mucous, thick as
rope, drip from its nostrils while large eyes gleam impassively down upon
you like great black marbles. A reeking sheen of foamy white goo covers
most of its backside, and every so often it burps a thick glob of the stuff
halfway out of its maw before quickly gobbling it back down. Froghemoths
are rumoured to enjoy gobbling lots of things down - fish, birds, wargs,
trees, boulders, people, anything it finds to be particularly interesting.
Thank god you're boring as hell.
~
Race amphibian~
Class warrior~
Position standing~
DefPos standing~
Gender neuter~
Actflags npc~
Affected detect_invis detect_hidden infrared truesight~
Stats1 0 25 0 -300 0 0
Stats2 0 0 0
Stats3 0 0 0
Stats4 0 0 0 0 0
Attribs 18 15 15 13 13 5 13
Saves 0 0 0 0 0
Speaks common dwarven orcish trollese rodent mammal reptile dragon magical goblin ancient clan~
Speaking common dwarven orcish trollese rodent mammal reptile dragon magical goblin ancient clan~
Bodyparts head legs heart brains guts feet eye long_tongue claws~
Immune charm~
Attacks claws poison~
Defenses dodge~
#MUDPROG
Progtype all_greet_prog~
Arglist 100~
Comlist if name($n) == fat worm
or name($n) == warg vicious
or name($n) == warg ferocious
mpe _gre $I, attracted by the sudden movement, leaps and devours $N!
mppurge $n
else
if name($n) == john lumberjack
mpe _gre $I, sensing a large meal, pounces on $N, devouring him whole!
mpe The screams of $N echo throughout the woods...
mpasound A tortured human scream rings out, then is suddenly muffled.
mppurge $n
else
if rand(60)
mpe _gre $I bobs up and down a bit, then returns to its sedentary position.
endif
endif
endif
~
#ENDPROG
#MUDPROG
Progtype speech_prog~
Arglist ribbit~
Comlist mpe $I apparently didn't think that was all that funny...
if isnpc($n)
mpe _gre $I smacks $N with a huge claw!
else
mea $n _gre $I smacks you with a huge claw, sending you flying!
mer $n _gre $I smacks $n with a huge claw, sending him $m flying!
endif
murder $n
~
#ENDPROG
#MUDPROG
Progtype act_prog~
Arglist p is DEAD!!~
Comlist , bellows a crazed croak of triumph!
if isnpc($n)
mpe $I playfully squishes $N's corpse into the mud with a pudgy claw.
else
mpe $I playfully squishes $n's corpse into the mud with a pudgy claw.
endif
~
#ENDPROG
#MUDPROG
Progtype rand_prog~
Arglist 3~
Comlist mpasound Thundering in the woods, a great croak-like boom rumbles through you.
mpe _gre $I inflates its throat and releases a mind-rattling croak!
~
#ENDPROG
#MUDPROG
Progtype rand_prog~
Arglist 3~
Comlist mpe With a grotesque gurgle, $I burps forth a glob of white goo.
~
#ENDPROG
#ENDMOBILE
#OBJECT
Vnum 6000
Keywords axe lumber~
Type weapon~
Short a lumber axe~
Long A heavy lumber axe lies here.~
WFlags take wield~
Values 0 2 6 1 0 0
Stats 10 50 5 0 0
Affect -1 -1 10 13 0
Affect -1 -1 1 18 0
Affect -1 -1 2 19 0
#EXDESC
ExDescKey axe lumber~
ExDesc It is a heavy axe of the kind lumberjacks use to chop down trees.
~
#ENDEXDESC
#MUDPROG
Progtype wear_prog~
Arglist 100~
Comlist mpecho $n's eyes shine brightly as $e searches for the nearest hapless tree.
~
#ENDPROG
#ENDOBJECT
#OBJECT
Vnum 6001
Keywords chequered shirt~
Type armor~
Short a chequered shirt~
Long A chequered shirt lies here.~
WFlags take body~
Values 3 0 0 0 0 0
Stats 2 20 2 0 0
Affect -1 -1 -5 17 0
Affect -1 -1 5 13 0
#EXDESC
ExDescKey shirt~
ExDesc It is an extra large, chequered shirt made from heavy cloth.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 6002
Keywords boots~
Type armor~
Short a pair of leather boots~
Long A pair of leather boots lies here.~
WFlags take feet~
Values 3 0 0 0 0 0
Stats 4 60 6 0 0
Affect -1 -1 25 14 0
#EXDESC
ExDescKey boots~
ExDesc They are fashioned from rough leather that has been oiled frequently to make
it stay waterproof. They look worn but quite functional.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 6003
Keywords fireplace~
Type container~
Short a fireplace~
Long A fireplace made from stone is set against the east wall.~
Values 200 0 0 0 0 0
Stats 1 0 0 0 0
#EXDESC
ExDescKey fireplace~
ExDesc It is fashioned from stones of various sizes that have been stacked on top of
each other and fastened with mortar. Its chimney is constructed likewise and
leads the smoke out through the low cabin ceiling.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 6005
Keywords chest~
Type container~
Short a wooden chest~
Long A wooden chest stands in the corner.~
WFlags take~
Values 100 13 6006 0 0 0
Stats 40 100 10 0 0
#EXDESC
ExDescKey chest~
ExDesc It is a robust chest made from short, heavy planks that have been fastened
together with tenons. It is equipped with a simple brass lock.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 6006
Keywords key~
Type key~
Short a small brass key~
Long A small brass key lies here.~
WFlags take~
Values 6005 0 0 0 0 0
Stats 1 10 1 0 0
#EXDESC
ExDescKey key~
ExDesc It is a small, simple brass key with no inscriptions or marks of any kind.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 6007
Keywords coins gold~
Type money~
Short a heap of gold coins~
Long Some gold coins lie piled up in a heap on the floor.~
WFlags take~
Values 5000 0 0 0 0 0
Stats 1 5000 500 0 0
#EXDESC
ExDescKey coins~
ExDesc The coins seem to be gold. They are obviously valuable.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 6010
Keywords blackberries~
Type food~
Short some blackberries~
Long Some blackberries grow on a bush nearby.~
WFlags take~
Values 3 0 0 0 0 0
Stats 1 10 1 0 0
#EXDESC
ExDescKey blackberries~
ExDesc They look very tasty indeed.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 6011
Keywords mushroom~
Type food~
Short a mushroom~
Long A small mushroom grows nearby.~
WFlags take~
Values 6 0 0 0 0 0
Stats 1 10 1 0 0
#EXDESC
ExDescKey mushroom~
ExDesc It is a tasty little thing.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 6013
Keywords water barrel~
Type drinkcon~
Short the barrel~
Long A water barrel has been left here.~
WFlags take~
Values 50 50 0 0 0 0
Stats 65 60 6 0 0
#ENDOBJECT
#OBJECT
Vnum 6102
Keywords ancient colossal tree opening~
Type container~
Short the colossal tree~
Long An ancient, colossal tree serves to block the westward path.~
Flags dark organic~
Values 1000 0 0 0 0 0
Stats 1 0 0 0 0
#EXDESC
ExDescKey opening~
ExDesc The opening is far too narrow for you to squeeze through but it looks as if the
tree is hollow.
~
#ENDEXDESC
#EXDESC
ExDescKey ancient colossal tree~
ExDesc This enormous tree must be a thousand years old. Its rough bark looks
grey and pale and is decorated with scratches and claw marks. On its
west side is a small opening just above ground level.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 6103
Keywords branch~
Type light~
Short a long, grey branch~
Long A long, grey branch rests heavily on the ground.~
WFlags take hold~
Values 0 0 25 0 0 0
Stats 20 1 0 0 0
#ENDOBJECT
#OBJECT
Vnum 6104
Keywords branch~
Type weapon~
Short a long, grey branch~
Long A long, grey branch rests heavily on the ground.~
Action pound~
WFlags take wield~
Values 0 2 5 7 0 0
Stats 30 60 6 0 0
Affect -1 -1 -2 18 0
#ENDOBJECT
#OBJECT
Vnum 6105
Keywords branch~
Type trash~
Short a long, grey branch~
Long A long, grey branch rests heavily on the ground.~
WFlags take~
Values 0 0 0 0 0 0
Stats 40 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 6106
Keywords toadstool~
Type food~
Short a toadstool~
Long A large toadstool grows nearby.~
WFlags take~
Values 12 0 0 0 0 0
Stats 5 20 2 0 0
#EXDESC
ExDescKey toadstool~
ExDesc It is a large, brown boletus that must weigh nearly five pounds. The top
surface is covered in a thin layer of transparent slime that emits a weak,
musty smell. Not the most delicious thing you have seen.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 6107
Keywords toadstool~
Type food~
Short a toadstool~
Long A large toadstool grows nearby.~
WFlags take~
Values 12 0 0 1 0 0
Stats 5 20 2 0 0
#EXDESC
ExDescKey toadstool~
ExDesc It is a large, brown boletus that must weigh nearly five pounds. It has small
white spots and the top surface is covered in a thin layer of transparent slime
that emits a weak, musty smell. Not the most delicious thing you have seen.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 6110
Keywords humming yellow potion~
Type potion~
Short a humming yellow potion~
Long A humming yellow potion lies here.~
Flags hum magic~
WFlags take~
Values 30 -1 -1 -1 0 0
Stats 2 1000 100 0 0
Spells 'kindred strength' 'stone skin' 'armor'
#EXDESC
ExDescKey potion yellow~
ExDesc It has a deep yellow colour and and a strong spicy smell.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 6111
Keywords shield large wooden round~
Type armor~
Short a large, round wooden shield~
Long A large, round wooden shield has been dropped here.~
WFlags take shield~
Values 5 0 0 0 0 0
Stats 15 300 30 0 0
Affect -1 -1 -4 17 0
Affect -1 -1 -3 23 0
Affect -1 -1 1 5 0
#EXDESC
ExDescKey shield large~
ExDesc It is made from hard wood that has been reinforced with heavy iron bands.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 6112
Keywords crown iron~
Type armor~
Short an iron crown~
Long An iron crown rests on the ground.~
Flags magic~
WFlags take head~
Values 4 0 0 0 0 0
Stats 10 5000 500 0 0
Affect -1 -1 -2 17 0
Affect -1 -1 -2 23 0
Affect -1 -1 10 12 0
#EXDESC
ExDescKey crown iron~
ExDesc It is a heavy human-sized crown made from solid iron.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 6114
Keywords ring iron~
Type armor~
Short a heavy ring of iron~
Long A heavy ring of iron has been lost here.~
Flags magic~
WFlags take finger~
Values 1 0 0 0 0 0
Stats 4 5000 500 0 0
Affect -1 -1 -5 17 0
Affect -1 -1 1 5 0
#EXDESC
ExDescKey ring iron~
ExDesc It is a quite heavy human-sized ring made from solid iron. It lacks
decorations of any kind.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 6120
Keywords book guide~
Type trash~
Short A guide to "safe" programming~
Long An old tome made of patchwork parchment lies in the dust here.~
Flags bless metal prototype~
WFlags take hold~
Values 0 0 0 0 0 0
Stats 1 0 0 0 0
#EXDESC
ExDescKey book~
ExDesc Dusty and patchworked, this ancient tome has seen much use over the years.
The corners are dog-eared and the edges careworn. The fine vellum sheets
showing the cracks and creases of age and abuse. As you finger through the
pages, you immediately see a PREFACE and a TABLE of CONTENTS.
A careworn image of an ancient badger is embossed upon the surface of the
cover.
~
#ENDEXDESC
#EXDESC
ExDescKey preface~
ExDesc This book is intended to be a guide to adding programs <a.k.a. progs>
to rooms, objects, and mobs. While mainly intended for builders who
are unfamiliar with progs, those of you who have dabbled will also
benefit from reading this book.
This book is not a replacement for the help files found on 5500 and 4k.
Instead, it is an adjunct to those help files. This book gives you an
good understanding of how progs work, how to create them, what to do,
what not to do, what you can and cannot do with progs. the help files,
meanwhile, will offer the more immediate, specific information you need
while creating your progs.
If you've ever done any programming before, no matter the language, then
you'll be able to pick up the knack of writing progs quite well. If you
haven't programmed before, no worries, it's easy enough to pick up.
I hope you'll find this book a useful tool in creating some amazing things
to enhance the Realms.
Witherin, the Badger Sufi.
~
#ENDEXDESC
#EXDESC
ExDescKey table contents~
ExDesc TABLE OF CONTENTS
=================
Topic Page
Preface preface
What are progs 1-1
When to use progs 2-1
Basic structure 3-1
Triggers 4-1
Ifchecks 5-1
Commands 6-1
Variables 7-1
Tips 8-1
Do's, Don't's and common sense. 9-1
Help files 10-1
Type 'Look <page number>' to view a particular page. For those topics that
do not have a page #, type 'Look <topic name>'.
~
#ENDEXDESC
#EXDESC
ExDescKey 1-1~
ExDesc (1-1)
WHAT ARE PROGS
Progs are simple text files that contain a series of instructions. These
progs are "attached" to a specific room, mob or object. Each prog will
have a triggering mechanism that will set off the prog (except for script
progs which run continuously). Once set in motion, a prog will carry out
the instructions contained within the file in a line by line, step by step
manner.
Progs can have conditional checks built in to restrict actions based on
any number of things, from a player's race to whether or not it's a player
or a mob triggering the prog.
You will find there is a high degree of flexibility built into the commands
and triggers that you can currently use with progs. However, a prog is not
capable of doing everything, and should certainly not be the only solution
within your building arsenal for spicing up your area.
~
#ENDEXDESC
#EXDESC
ExDescKey 2-1~
ExDesc (2-1)
WHEN TO USE PROGS
Progs, by their nature, chew up a fair degree of processor power. So, they
should be used in moderation. They should only be used in situations in
which either: 1) you want certain actions to take place, and you cannot
achieve these actions through any other methods (such as room flags, random
exits in reset lists, etc..); 2) You want to add a little bit of spice or
environment to a particular room, mob or object, and descriptions or eds
are just not enough.
Adding a random prog that causes a mob to emote an action, such as a guard
yawning and scratching his ribs as he leans on his spear, can be an elegant
method to add a lot of charm and life to an area. However, too much of a good
thing can be bad. Don't add progs to each and every thing in your area. It
overwhelms the players and takes away from the magic such things can evoke.
The biggest area of concern with progs is objects. If a mob has a prog, there
may be only a few copies of the mob in existence at a time. However, if you
put a prog on a food item, we could conceivably end up with literally hundreds
of copies of the item. This could potentially strain system resources and be
a cause of lag.
~
#ENDEXDESC
#EXDESC
ExDescKey 3-1~
ExDesc (3-1)
THE BASICS
Creating a prog is much the same as writing a note or creating a description
for a room, mob or object. Use the following to create a prog:
Room: Rpedit add <trigger type> [p] [trigger/time/percentage]
*note* You must be in the room for which the program is destined,
and the room must have a prototype flag.
Mob: Mpedit <mob name> add <trigger type> [p] [trigger/time/percentage]
*note* The mob must be in the room with you, and it must have a
prototype flag.
Object: Opedit <object name> add <trigger type> [p] [trigger/time/percentage]
*note* The object must be in your inventory, and it must have a
prototype flag.
The next page deals with the commands for making additional changes to an
existing prog. Type 'Look 3-2' to continue...
~
#ENDEXDESC
#EXDESC
ExDescKey 3-2~
ExDesc 3-2
THE BASICS
When you wish to make changes to an existing prog, you fist need to determine
which # prog it is within the room/mob/object. You can find this out by typing
the following:
Room: Rpedit list
Mob: Mpedit <mob name> list
Object: Opedit <object name> list
Then, to get into the editor and make your changes, simply:
Room: Rpedit edit <prog #>
Mob: Mpedit <mob name> edit <prog #>
Object: Opedit <object name> edit <prog #>
Type Look 3-3 to see how to delete a prog and to continue this topic.
~
#ENDEXDESC
#EXDESC
ExDescKey 3-3~
ExDesc (3-3)
THE BASICS (cont'd...)
To delete a prog, simply do the following:
Room: Rpedit delete <prog #>
Mob: Mpedit <mob name> delete <prog #>
Object: Opedit <mob name> delete <prog #>
There isn't much to say about the internal basics of a program. As the
commands available to you are not as complex as a pure language, you
won't have to worry about things that are too convoluted. Although, you
can certainly create some nice long progs once you get the hang of it.
A program consists of:
1) A trigger. Which is set in the command line that creates the prog.
2) Optional conditional statements. So the prog reacts to specific people.
3) Commands, echos, says, tells, whatever. ie, what the prog actually does.
See the Table of Contents for further topics, or Look 4-1 for the next topic.
~
#ENDEXDESC
#EXDESC
ExDescKey 4-1~
ExDesc (4-1)
TRIGGERS
Triggers are, as the name suggests, devices by which programs can be
activated. Listed below is a summary of the triggers available:
Room: Act, speech, rand, sleep, rest, entry, fight, death, leave,
time, hour.
Mob: Act, speech, rand, fight, hitprcnt, greet, allgreet, entry,
bribe, death, script, time, hour.
Object: Wear, remove, speech, rand, sac, zap, get, drop, damage,
repair, greet, exa, look, push, pull, use.
When you set most trigger types, you also set a percentage chance for
success. ie, if you have a fight prog on a mob with a 40% chance of
success, then when a fight starts, there's a 40% chance the prog will
kick in during each round of the fight. The progs that do not use a
percentage modifier are:
Act, speech, time, hour, script.
On succeeding pages, I will go into short explanations of each trigger
to give you an idea of when and how to use it. Type Look 4-2 to see the
next page.
~
#ENDEXDESC
#EXDESC
ExDescKey 4-2~
ExDesc (4-2)
TRIGGERS (cont'd...)
ACT - an act prog reacts to specific actions that take place in front of the
mob, or room that has the prog. These actions take the form of Socials (wave,
clap, bounce, etc..); actions (such as moving from room to room, opening a
door, a player arriving in a puff of smoke. Basically any activity that some
one else in the room would see); and bamf's (the arriving and leaving messages
that follow imortals around when they use Goto).
Whatever triggering action you choose should make sense with the resulting
program. ie, an act prog that triggers with the moocow social by echoing
respectful greetings to the triggering individual would not fit quite well
(in most cases). However, an act prog that triggers with a player bowing and
responds with respectful greetings would be quite apropos.
Because the act prog uses a unique sample of the text seen on the screen when
the appropriate action takes place (ie, 'bows before you' for the Bow social),
it is imperitive to use the [p] option. Let's try an example to show you how
it works. We'll use the Bow social on a mob named Mobbie.
Mpedit mobbie add act p bows before you.
versus
Mpedit mobbie add act bows before you.
This example continues on page 4-3. Type Look 4-3 to continue.
~
#ENDEXDESC
#EXDESC
ExDescKey 4-3~
ExDesc (4-3)
TRIGGERS (cont'd...)
The [p] before the triggering text tells the program to treat the words of
the triggering text as one single group, rather than as individual triggers.
We'll examine how these two progs will react using three different instances
of the Bow social. 1) Player_X bows, with no target in mind; 2) Player_X bows
to Player_Y; 3) Player_X bows to the mob Mobbie. What Mobbie sees (for
triggering purposes) is: 1) Player_X bows deeply; 2) Player_X bows before
Player_Y; 3) Player_X bows before you.
Now, in the case of the first mob prog we set up, using the [p] signifier,
only in case #3 would the prog trigger. This is because all three words
plus the period match up perfectly as the triggering mechanism. Meanwhile,
in the case of the second mob prog we set up. Each of the three words act
as individual triggers (ie, bows, before, and you). This means that in case
#1, the program would be triggered once by the word 'bows'. In case #2, the
program would be triggered twice. Once by 'bows', and once by 'before'. In
case #3, the program would trigger three times in succession. Once for each
of the three triggering words.
Continued on page 4-4. Type Look 4-4.
~
#ENDEXDESC
#EXDESC
ExDescKey 4-4~
ExDesc (4-4)
TRIGGERS (cont'd...)
Even if you have an instance in which you want all variants of a social being
triggered, and you think that omitting the [p] will save you space and hassle
by creating only one prog, you are opening yourself up for problems. There
is too much of a chance that some other social or action may be triggered by
one of the individual words you use in your triggering text. I can think of
no instance in which omitting the [p] can be safely justified. If there's a
social you wish covered from every angle, simply take the time to create an
individual prog for each instance of the social.
SPEECH - A speech prog is triggered by SAY's or TELL's that originate from
within the same room as the room, mob or object. Speech triggers need to
be specific enough and unique enough that they are not inadvertantly set
off by casual conversation. Again, as with the act prog discussed earlier,
the use of the [p] is critically important. The phrase you choose as your
triggering mechanism is something that you want to be fairly unique, and
one that requires some effort on the part of the player to discover. If
you did not use the [p] when setting the trigger, then any single word
from the text string you denote could set off the prog. Not only that, but
you would then run the risk of the prog going off in multiples, depending
on how many occurances of each word is imbedded within the players SAY or
TELL. .... Continued on page 4-5. Type Look 4-5.
~
#ENDEXDESC
#EXDESC
ExDescKey 4-5~
ExDesc (4-5)
TRIGGERS (cont'd...)
There is no way to have a tell only or say only prog trigger. So, special
care needs to be taken when setting the trigger phrase. Any tell, no matter
where it's destination, that originates within the room in which the room,
mob or object prog is residing, can set off a speech prog (assuming the
trigger phrase is stated). Most importantly then, uniqueness is the
cornerstone of speech progs. You have to take into consideration the chance
of the trigger phrase coming up in casual conversation within earshot of the
room/mob/object. As an example, let's say the trigger was the phrase 'take a
hike'. Now, what if Player_X and Player_Y were bantering back and forth in
tells, and as Player_X walks into the room with Mobbie, he TELL's Player_Y
"aww Frank, take a hike will ya?". Suddenly, funking things are happening to
Player_X.
RAND - A rand program is a random program that kicks in based on a percentage
that is set by you upon it's creation. Every round, the game checks the rand
prog's percentage against a random generator. When they match, the prog kicks
in. A rand prog will not kick in at all unless there is at least one player
in the area (with 'area' signifying the area range in which the prog resides).
Continued on page 4-6. Type Look 4-6.
~
#ENDEXDESC
#EXDESC
ExDescKey 4-6~
ExDesc (4-6)
TRIGGERS (cont'd...)
The number of players in an area has no bearing on the frequency of the prog
kicking in. There has been a general misconception amongst some builders that
the rand prog increases in triggering frequency as more and more players enter
the area or room in which the prog resides. This increased frequency is due to
the $r variable that is quite often used in rand and other progs. This will be
discussed in the chapter on Variables.
Some experimentation will be required for you to see what rand setting will be
appropriate for each one that you create. Most rand progs have a setting of 5
or less percent. Anything higher generally causes spammage for players in the
vicinity of the prog. But, again, this will depend on the nature of the
intended prog, and your preferance.
Sometimes, even a rand setting of 1% may seem too frequent for your tastes. If
such is the case, look into using a more specific triggering device. No one
trigger will fit all situations.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 6155
Keywords morning-star star morning~
Type weapon~
Short the morning star~
Long The morning star is here collecting dust while it lies on the ground.~
Flags magic~
WFlags take wield~
Values 0 2 8 8 0 0
Stats 10 15000 1500 0 0
#ENDOBJECT
#ROOM
Vnum 6000
Name Edge of the forest~
Sector field~
Flags nomob~
Desc Here at the eastern edge of the forest of Haon Dor, the thick tangle of
trees stretching to the west forms an eerie darkness, seeming to quell
whatever light dares to make its presence known. The mighty western gate
of Darkhaven, beckons to you just a few minute's walk to the east, and a
narrow trail runs west from this point, overhung by the branches of the
forest's ancient trees and vanishing quickly into the darkness.
~
#EXIT
Direction east~
ToRoom 21087
Desc The western gate of Darkhaven
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6001
Desc You see the narrow forest trail winding westwards in between the trees.
~
#ENDEXIT
#EXDESC
ExDescKey trail~
ExDesc The forest trail winds westwards through the trees.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees~
ExDesc The trees are quite tall considering most of them appear to be quite young.
On one of the trees, crude letters forming the word "Haon-Dor" have been
carved into the bark.
~
#ENDEXDESC
#MUDPROG
Progtype speech_prog~
Arglist p I seek the ruins~
Comlist if ispc($n)
if ispkill($n)
mea 0.$n _red A shiver rushes through your body as you return to the ruins.
mer 0.$n _red A chill washes over you as $n fades into nothingness...
mptrans 0.$n 3052
mpat 0.$n mpforce 0.$n look
else
mea 0.$n _red The Umbrageous Ruins is a place for murderers and thieves!
mea 0.$n _red It is surely a realm in which you would perish...
endif
endif
~
#ENDPROG
#ENDROOM
#ROOM
Vnum 6001
Name A trail through the light forest~
Sector forest~
Desc You are on a trail leading through the forest. To the east is the forest's
edge, and to the west the trail leads further into the forest. Through the
trees to the north you spot a narrow trail leading toward a lighter section
of the forest.
~
#EXIT
Direction east~
ToRoom 6000
Desc The trail continues eastwards out of the forest.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6002
Desc You see the narrow forest trail winding westwards in between the trees.
~
#ENDEXIT
#EXDESC
ExDescKey trail~
ExDesc The forest trail winds east-west through the trees.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees~
ExDesc The trees here are quite young and fresh. They seem to accommodate many kinds
of birds, insects and other small animals.
~
#ENDEXDESC
#EXDESC
ExDescKey birds insects animals~
ExDesc Very cute little creatures, they seem to enjoy life.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6002
Name A trail through the light forest~
Sector forest~
Desc You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south.
~
#EXIT
Direction east~
ToRoom 6001
Desc The trail continues eastwards through the young trees.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6011
Desc The small path leads south through the young trees.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6003
Desc You see the narrow forest trail winding westwards into the dense forest.
~
#ENDEXIT
#EXDESC
ExDescKey path paths~
ExDesc The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC
#EXDESC
ExDescKey trail~
ExDesc The forest trail winds east-west through the trees.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees~
ExDesc The young, slender trees look beautiful, their fresh, green leaves moving
lightly in the wind.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6003
Name A trail through the dense forest~
Sector forest~
Desc You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.
~
#EXIT
Direction east~
ToRoom 6002
Desc The trail continues eastwards to the younger part of the forest.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6004
Desc You see the narrow trail winding westwards through the dense forest.
~
#ENDEXIT
#EXDESC
ExDescKey trail~
ExDesc The forest trail seems almost fragile compared to the massive trunks.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees~
ExDesc The dense crowns of the mature trees leave only a fraction of the sky to be
seen through the leaves.
~
#ENDEXDESC
#MUDPROG
Progtype rand_prog~
Arglist 5~
Comlist mpecho You think you hear a twig snap somewhere nearby.
~
#ENDPROG
#ENDROOM
#ROOM
Vnum 6004
Name A trail through the dense forest~
Sector forest~
Desc You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that forest remains in
total darkness. A small path leads south through the trees.
~
#EXIT
Direction east~
ToRoom 6003
Desc The trail continues eastwards through the dense forest.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6005
Desc The small path leads south through the trees.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6100
Desc The narrow trail almost seems to disappear between the enormous trunks.
~
#ENDEXIT
#EXDESC
ExDescKey path paths~
ExDesc The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC
#EXDESC
ExDescKey trail~
ExDesc The forest trail seems almost fragile compared to the massive trunks.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees~
ExDesc The crowns of the old trees almost cut out all light.
~
#ENDEXDESC
#MUDPROG
Progtype rand_prog~
Arglist 5~
Comlist mpecho You think you hear a twig snap somewhere nearby.
~
#ENDPROG
#ENDROOM
#ROOM
Vnum 6005
Name A small path in the dense forest~
Sector forest~
Desc You are on a small path leading through the dense forest. The crowns of the
old trees leave the forest in an unreal twilight illumination. The path
continues north and south.
~
#EXIT
Direction north~
ToRoom 6004
Desc The small path leads north through the trees.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6006
Desc The small path leads south through the trees.
~
#ENDEXIT
#EXDESC
ExDescKey path paths~
ExDesc The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees~
ExDesc The trees are mostly old beeches and oaks.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6006
Name A small path in the dense forest~
Sector forest~
Desc You are on a small path leading through the dense forest. The crowns of the
old trees leave the forest in an unreal twilight illumination. The path
continues north and east.
~
#EXIT
Direction north~
ToRoom 6005
Desc The small path leads north through the trees.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 6007
Desc The small path leads east through the trees.
~
#ENDEXIT
Reset O 0 6011 3 6006
#EXDESC
ExDescKey path paths~
ExDesc The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees~
ExDesc The trees are mostly old beeches and oaks.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6007
Name An intersection in the dense forest~
Sector forest~
Desc You are on a small path leading through the dense forest. The crowns of the
old trees leave the forest in an unreal twilight illumination. The forest
gradually lightens to the east. Paths lead east, west and south.
~
#EXIT
Direction east~
ToRoom 6008
Desc You can barely make out a clearing to the east.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6012
Desc The small path leads south through the trees.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6006
Desc The small path leads west through the trees.
~
#ENDEXIT
#EXDESC
ExDescKey path paths~
ExDesc The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees~
ExDesc The trees are mostly old beeches and oaks.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6008
Name The forest clearing~
Sector forest~
Desc You are in a clearing in the forest. Lots of fresh stumps of varying sizes
protrude from the ground and heavy logs are stacked neatly in a big pile
supported by stakes set into the ground. Paths lead north, east and west.
~
#EXIT
Direction north~
ToRoom 6011
Desc The small path leads north through the trees.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 6009
Desc The small path leads east through the trees.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6007
Desc The small path leads west through the trees.
~
#ENDEXIT
#EXDESC
ExDescKey log logs~
ExDesc Even though the logs have been chopped to shorter pieces, they are quite heavy
as they are fresh and still filled with sap.
~
#ENDEXDESC
#EXDESC
ExDescKey path paths~
ExDesc The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC
#EXDESC
ExDescKey stake stakes~
ExDesc The stakes keep the logs from rolling down.
~
#ENDEXDESC
#EXDESC
ExDescKey stump stumps~
ExDesc There are more stumps than logs and some of the stumps are partly covered in
moss.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees~
ExDesc The trees are mostly old beeches and oaks.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6009
Name Outside a small cabin in the forest~
Sector forest~
Desc You are outside a small cabin built entirely from heavy logs. There is a
wooden door to the north and small paths lead west and south through the trees.
~
#EXIT
Direction north~
ToRoom 6010
Desc The wooden door is quite sturdy but does not appear to be equipped with a lock.
~
Keywords door wooden~
Flags isdoor closed~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6014
Desc The small path leads south through the dense forest.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6008
Desc The small path leads west through the light forest.
~
#ENDEXIT
Reset M 0 6000 1 6009
Reset E 1 6000 10 16
Reset E 1 6001 10 5
Reset E 1 6002 10 8
Reset D 0 6009 0 1
#EXDESC
ExDescKey cabin logs~
ExDesc It looks simple but comfortable and the slender trees make the whole place seem
pretty idyllic. It's a cabin built from logs. Wooden logs, not system logs.
~
#ENDEXDESC
#EXDESC
ExDescKey path paths~
ExDesc The path is probably used by the cabin's inhabitants.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees~
ExDesc The trees are fairly young, not much more than a hundred years or so.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6010
Name Inside the cabin~
Sector inside~
Flags indoors~
Desc You are inside a small one-room cabin made entirely from heavy logs. It is
very sparsely furnished, containing only most basic housekeeping equipment,
such as a bed, a chair and a table.
~
#EXIT
Direction south~
ToRoom 6009
Desc The wooden door leads south.
~
Keywords door wooden~
Flags isdoor~
#ENDEXIT
Reset O 0 6003 1 6010
Reset P 0 6006 1 6003
Reset O 0 6005 1 6010
Reset P 0 6007 1 6005
Reset O 0 6013 3 6010
#EXDESC
ExDescKey bed~
ExDesc It is definitely not the most comfortable bed you have seen in your life.
~
#ENDEXDESC
#EXDESC
ExDescKey chair~
ExDesc It is made from oak and looks strong and sturdy.
~
#ENDEXDESC
#EXDESC
ExDescKey table~
ExDesc A heavy table that doesn't even appear to rock.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6011
Name A small path through the light forest~
Sector forest~
Desc You are on a small path leading through the forest. The trees are tall and
slender. Paths lead north and south.
~
#EXIT
Direction north~
ToRoom 6002
Desc The path leads north through the young trees.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6008
Desc The path leads south through the young trees.
~
#ENDEXIT
#EXDESC
ExDescKey path paths~
ExDesc The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees~
ExDesc The trees are fairly young, not much more than a hundred years or so.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6012
Name An intersection in the dense forest~
Sector forest~
Desc You are on a small path leading through the dense forest. The crowns of the
old trees leave the forest floor in an unreal twilight illumination. Paths
lead north, east and south.
~
#EXIT
Direction north~
ToRoom 6007
Desc The small path leads north through the trees.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 6013
Desc The small path leads east through the trees.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6021
Desc The small path leads south through the trees.
~
#ENDEXIT
#EXDESC
ExDescKey path paths~
ExDesc The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees~
ExDesc The trees are mostly old beeches and oaks.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6013
Name A small path in the dense forest~
Sector forest~
Desc You are on a small path leading through the dense forest. The crowns of the
old trees leave the forest in an unreal twilight illumination. The path
continues east and west.
~
#EXIT
Direction east~
ToRoom 6014
Desc The small path leads east through the trees.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6012
Desc The small path leads west through the trees.
~
#ENDEXIT
Reset O 0 6011 3 6013
#EXDESC
ExDescKey path paths~
ExDesc The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees~
ExDesc The trees are mostly old beeches and oaks.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6014
Name An intersection in the dense forest~
Sector forest~
Desc You are on a small path leading through the dense forest. The forest gradually
lightens to the north. Paths lead north, east and west.
~
#EXIT
Direction north~
ToRoom 6009
Desc The path leads north to a lighter part of the forest.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 6015
Desc The small path leads east through the trees.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6013
Desc The small path leads west through the trees.
~
#ENDEXIT
Reset M 0 6005 2 6014
#EXDESC
ExDescKey path paths~
ExDesc The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees~
ExDesc The crowns of the old trees leave the forest in an unreal twilight
illumination.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6015
Name A small path in the dense forest~
Sector forest~
Desc You are on a small path leading through the dense forest. The crowns of the
old trees leave the forest in an unreal twilight illumination. The path
continues south and west.
~
#EXIT
Direction south~
ToRoom 6016
Desc The small path leads south through the trees.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6014
Desc The small path leads west through the trees.
~
#ENDEXIT
#EXDESC
ExDescKey path paths~
ExDesc The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees~
ExDesc The trees are mostly old beeches and oaks.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6016
Name A small path in the dense forest~
Sector forest~
Desc You are on a small path leading through the dense forest. The crowns of the
old trees leave the forest in an unreal twilight illumination. The path
continues north and south.
~
#EXIT
Direction north~
ToRoom 6015
Desc The small path leads north through the trees.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6017
Desc The small path leads south through the trees.
~
#ENDEXIT
Reset O 0 6011 3 6016
#EXDESC
ExDescKey path paths~
ExDesc The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees~
ExDesc The trees are mostly old beeches and oaks.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6017
Name A small path in the dense forest~
Sector forest~
Desc You are on a small path leading through the dense forest. The forest seems to
become lighter to the west. The path continues north and west.
~
#EXIT
Direction north~
ToRoom 6016
Desc The small path leads north through the trees.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6018
Desc The small path leads west through the trees to a lighter part of the forest.
~
#ENDEXIT
#EXDESC
ExDescKey path paths~
ExDesc The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees~
ExDesc The crowns of the old trees leave the forest in an unreal twilight
illumination.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6018
Name An intersection in the light forest~
Sector forest~
Desc You are on a small path leading through the forest. A path leads north to a
small field and other paths lead east and west into the dense forest.
~
#EXIT
Direction north~
ToRoom 6023
Desc The path leads north to a small, grassy field.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 6017
Desc The path leads east to a dense part of the forest.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6019
Desc The path leads west to a dense part of the forest.
~
#ENDEXIT
#EXDESC
ExDescKey path paths~
ExDesc The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees~
ExDesc The tall trees are young and slender, not much more than a hundred years or so.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6019
Name A small path in the dense forest~
Sector forest~
Desc You are on a small path leading through the dense forest. The forest seems to
become lighter to the east. The path continues north and east.
~
#EXIT
Direction north~
ToRoom 6020
Desc The small path leads north through the trees.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 6018
Desc The small path leads east through the trees to a lighter part of the forest.
~
#ENDEXIT
#EXDESC
ExDescKey path paths~
ExDesc The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees~
ExDesc The crowns of the old trees leave the forest in an unreal twilight
illumination.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6020
Name A small path in the dense forest~
Sector forest~
Desc You are on a small path leading through the dense forest. The crowns of the
old trees leave the forest in an unreal twilight illumination. The path
continues south and west.
~
#EXIT
Direction south~
ToRoom 6019
Desc The small path leads south through the trees.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6021
Desc The small path leads west through the trees.
~
#ENDEXIT
#EXDESC
ExDescKey path paths~
ExDesc The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees~
ExDesc The trees are mostly old beeches and oaks.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6021
Name A small path in the dense forest~
Sector forest~
Desc You are on a small path leading through the dense forest. To the west there is
a cave entrance. The path continues north and east.
~
#EXIT
Direction north~
ToRoom 6012
Desc The small path leads north through the trees.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 6020
Desc The small path leads east through the trees.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6022
Desc The cave is very dark.
~
#ENDEXIT
#EXDESC
ExDescKey path paths~
ExDesc The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees~
ExDesc The crowns of the old trees leave the forest in an unreal twilight
illumination.
~
#ENDEXDESC
#EXDESC
ExDescKey cave entrance~
ExDesc The irregular opening is eight feet wide and six feet tall. An acrid smell
emanates from within.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6022
Name Inside the cave~
Sector inside~
Flags dark indoors~
Desc You are in a natural cave. Various sorts of debris cover the stone floor,
emitting a rather unpleasant smell that makes the air thick and hard to
breathe. The only obvious exit is east.
~
#EXIT
Direction east~
ToRoom 6021
Desc The cave opening is to the east.
~
#ENDEXIT
Reset M 0 6002 1 6022
#EXDESC
ExDescKey debris~
ExDesc It consists mostly of gnawed bones mixed with small pieces of torn fur.
~
#ENDEXDESC
#EXDESC
ExDescKey cave walls floor stone~
ExDesc Quite uninteresting.
~
#ENDEXDESC
#EXDESC
ExDescKey air smell~
ExDesc Kind of transparent, but quite noticeable nevertheless.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6023
Name On a small, grassy field~
Sector field~
Desc You are in a small, grassy field somewhere in the forest. The tall grass
nearly reaches your waist, and the surrounding oaks and beeches form an almost
wall-like thicket on all sides of the field. A small path leads south through
the trees.
~
#EXIT
Direction south~
ToRoom 6018
Desc The small path leads south in between the trees.
~
#ENDEXIT
Reset M 0 6004 1 6023
Reset O 0 6010 2 6023
#EXDESC
ExDescKey grass~
ExDesc The tall grass makes a nice hiding place for animals.
~
#ENDEXDESC
#EXDESC
ExDescKey path~
ExDesc The narrow path is probably used by the animals living in the forest.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees thicket~
ExDesc The trees form a close thicket.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6030
Name DELETE THIS ROOM~
Sector city~
Flags nomob~
#ENDROOM
#ROOM
Vnum 6040
Name The Healing Place~
Sector inside~
Flags nomob indoors solitary nosummon noastral~
#ENDROOM
#ROOM
Vnum 6100
Name A narrow trail through the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a narrow trail winding its way between the enormous, grey trunks.
The crowns of the trees must be very dense, as they leave the forest floor in
utter darkness. The trail leads east and west.
~
#EXIT
Direction east~
ToRoom 6004
Desc The narrow trail leads east to a somewhat lighter part of the forest.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6101
Desc The narrow, dusty trail leads west through the forest.
~
#ENDEXIT
Reset M 0 6115 1 6100
Reset E 1 6114 3 1
#EXDESC
ExDescKey trail~
ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees trunk trunks~
ExDesc These ancient trees must have been here for many, many years. It is impossible
to catch even a glimpse of anything above the lowest branches.
~
#ENDEXDESC
#MUDPROG
Progtype rand_prog~
Arglist 5~
Comlist mpecho You think you hear a twig snap somewhere nearby.
~
#ENDPROG
#ENDROOM
#ROOM
Vnum 6101
Name A narrow trail through the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, a frail path leads away from the trail.
~
#EXIT
Direction east~
ToRoom 6100
Desc The narrow, dusty trail leads east through the forest.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6104
Desc The path leads south - away from the trail.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6102
Desc The narrow, dusty trail leads west through the forest.
~
#ENDEXIT
#EXDESC
ExDescKey trail~
ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC
#EXDESC
ExDescKey path~
ExDesc The path seems fragile and unsafe compared to the enormous trunks that loom
around it.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees trunk trunks~
ExDesc These ancient trees must have been here for many, many years. It is impossible
to catch even a glimpse of anything above the lowest branches.
~
#ENDEXDESC
#MUDPROG
Progtype rand_prog~
Arglist 8~
Comlist mpecho You think you hear a twig snap somewhere nearby.
~
#ENDPROG
#ENDROOM
#ROOM
Vnum 6102
Name A narrow trail through the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a dusty trail winding its way east-west between huge, ancient
trees which stand close on all sides. Not a sound is to be heard --
everything is ominously quiet.
~
#EXIT
Direction east~
ToRoom 6101
Desc The narrow, dusty trail leads east through the forest.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6103
Desc The narrow, dusty trail leads west through the forest.
~
#ENDEXIT
#EXDESC
ExDescKey trail~
ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC
#EXDESC
ExDescKey path~
ExDesc The path seems fragile and unsafe compared to the enormous trunks that loom
around it.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees trunk trunks~
ExDesc These ancient trees must have been here for many, many years. It is impossible
to catch even a glimpse of anything above the lowest branches.
~
#ENDEXDESC
#MUDPROG
Progtype rand_prog~
Arglist 8~
Comlist mpecho You think you hear a twig snap somewhere nearby.
~
#ENDPROG
#ENDROOM
#ROOM
Vnum 6103
Name A narrow trail through the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. Not a sound is to be heard -- everything is ominously
quiet. A perfectly enormous tree conspires here with its brethren to
block the westward path, leaving you with travel options in the remaining
three cardinal directions.
~
#EXIT
Direction north~
ToRoom 6150
Desc You see a dark trail north.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 6102
Desc The narrow, dusty trail leads east through the forest.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6108
Desc The narrow, dusty trail leads south through the forest.
~
#ENDEXIT
Reset O 0 6102 1 6103
#EXDESC
ExDescKey trail~
ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC
#EXDESC
ExDescKey trees trunks~
ExDesc These ancient trees must have been here for many, many years. It is impossible
to catch even a glimpse of anything above the lowest branches.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6104
Name A small path in the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a narrow path leading through the deep, dark forest. You feel as if
the ancient trees observe you in watchful silence. The path continues north
and south.
~
#EXIT
Direction north~
ToRoom 6101
Desc The narrow path winds its way through the trees to the north.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6105
Desc The narrow path winds its way through the trees to the south.
~
#ENDEXIT
Reset M 0 6102 4 6104
Reset M 0 6102 4 6104
Reset O 0 6106 4 6104
#EXDESC
ExDescKey tree trees trunk trunks~
ExDesc The ancient grey giants seem to observe you silently.
~
#ENDEXDESC
#EXDESC
ExDescKey path~
ExDesc The path seems all too frail. One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6105
Name A small path in the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a narrow path leading through the deep, dark forest. Ancient grey
trees loom all around you. The path continues north and west.
~
#EXIT
Direction north~
ToRoom 6104
Desc The narrow path winds its way through the trees to the north.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6106
Desc The narrow path winds its way through the trees to the west.
~
#ENDEXIT
Reset O 0 6105 1 6105
#EXDESC
ExDescKey tree trees trunk trunks~
ExDesc The ancient grey giants seem to observe you silently.
~
#ENDEXDESC
#EXDESC
ExDescKey path~
ExDesc The path seems all too frail. One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6106
Name A junction in the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are by a junction where three paths meet. Ancient grey trees tower above
you on all sides. Paths lead east, south and west.
~
#EXIT
Direction east~
ToRoom 6105
Desc The narrow path winds its way through the trees to the east.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6117
Desc The narrow path winds its way through the trees to the south.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6107
Desc The narrow path winds its way through the trees to the west.
~
#ENDEXIT
#EXDESC
ExDescKey tree trees trunk trunks~
ExDesc The ancient grey giants seem to observe you silently.
~
#ENDEXDESC
#EXDESC
ExDescKey path paths~
ExDesc The path seems all too frail. One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6107
Name A small path in the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a narrow path leading through the deep, dark forest. Ancient grey
trees loom all around you. The path continues north and east.
~
#EXIT
Direction north~
ToRoom 6108
Desc The narrow path winds its way through the trees to the north.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 6106
Desc The narrow path winds its way through the trees to the east.
~
#ENDEXIT
#EXDESC
ExDescKey tree trees trunk trunks~
ExDesc The ancient grey giants seem to observe you silently.
~
#ENDEXDESC
#EXDESC
ExDescKey path~
ExDesc The path seems all too frail. One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6108
Name A narrow trail through the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides. The trail leads north and west and to the south,
a frail path leads away from the trail.
~
#EXIT
Direction north~
ToRoom 6103
Desc The narrow, dusty trail leads north through the forest.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6107
Desc The path leads south - away from the trail.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6109
Desc The narrow, dusty trail leads west through the forest.
~
#ENDEXIT
Reset M 0 6102 4 6108
Reset M 0 6102 4 6108
#EXDESC
ExDescKey trail~
ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC
#EXDESC
ExDescKey path~
ExDesc The path seems fragile and unsafe compared to the enormous trunks that loom
around it.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees trunk trunks~
ExDesc These ancient trees must have been here for many, many years. It is impossible
to catch even a glimpse of anything above the lowest branches.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6109
Name A narrow trail through the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a dusty trail winding its way east-west between huge, ancient trees
that stand close on all sides. Not a sound is to be heard - everything is
ominously quiet.
~
#EXIT
Direction east~
ToRoom 6108
Desc The narrow, dusty trail leads east through the forest.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6110
Desc The narrow, dusty trail leads west through the forest.
~
#ENDEXIT
#EXDESC
ExDescKey trail~
ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees trunk trunks~
ExDesc These ancient trees must have been here for many, many years. It is impossible
to catch even a glimpse of anything above the lowest branches.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6110
Name A narrow trail through the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a dusty trail winding its way between huge, ancient trees that stand
close on all sides. The trail leads east and south. To the north, a narrow
path leads away from the trail.
~
#EXIT
Direction north~
ToRoom 6144
Desc The narrow path leads west between the giant trees.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 6109
Desc The narrow, dusty trail leads east through the forest.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6111
Desc The narrow, dusty trail leads south through the forest.
~
#ENDEXIT
#EXDESC
ExDescKey trail~
ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC
#EXDESC
ExDescKey path~
ExDesc The path seems fragile and unsafe compared to the enormous trunks that loom
around it.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees trunk trunks~
ExDesc Some of the trunks to the west are covered in a thin, almost transparent
substance. It looks like small threads woven carefully together.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6111
Name A narrow trail through the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a dusty trail winding its way north-south between huge, ancient
trees that loom ominously above you.
~
#EXIT
Direction north~
ToRoom 6110
Desc The narrow, dusty trail leads north through the forest.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6112
Desc The narrow, dusty trail leads south through the forest.
~
#ENDEXIT
Reset O 0 6106 4 6111
#EXDESC
ExDescKey trail~
ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees trunk trunks~
ExDesc These ancient trees must have been here for many, many years. It is impossible
to catch even a glimpse of anything above the lowest branches.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6112
Name A narrow trail through the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides. The trail leads north and west and to the east,
a frail path leads away from the trail.
~
#EXIT
Direction north~
ToRoom 6111
Desc The narrow, dusty trail leads north through the forest.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 6113
Desc The path leads east - away from the trail.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6127
Desc The narrow, dusty trail leads west through the forest.
~
#ENDEXIT
Reset M 0 6103 4 6112
Reset M 0 6103 4 6112
#EXDESC
ExDescKey trail~
ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC
#EXDESC
ExDescKey path~
ExDesc The path seems fragile and unsafe compared to the enormous trunks that loom
around it.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees trunk trunks~
ExDesc These ancient trees must have been here for many, many years. It is impossible
to catch even a glimpse of anything above the lowest branches.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6113
Name A small path in the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a narrow path leading through the deep, dark forest. Ancient grey
trees loom in all directions. The path continues south and west.
~
#EXIT
Direction south~
ToRoom 6114
Desc The narrow path winds its way through the trees to the south.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6112
Desc The narrow path winds its way through the trees to the west.
~
#ENDEXIT
Reset O 0 6103 1 6113
#EXDESC
ExDescKey tree trees trunk trunks~
ExDesc The ancient grey giants seem to observe you silently.
~
#ENDEXDESC
#EXDESC
ExDescKey path~
ExDesc The path seems all too frail. One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6114
Name A junction in the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are by a junction where three paths meet. Ancient grey trees tower above
you on all sides. Paths lead north, east and west.
~
#EXIT
Direction north~
ToRoom 6113
Desc The narrow path winds its way through the trees to the north.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 6115
Desc The narrow path winds its way through the trees to the east.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6122
Desc The narrow path winds its way through the trees to the west.
~
#ENDEXIT
#EXDESC
ExDescKey tree trees trunk trunks~
ExDesc The ancient grey giants seem to observe you silently.
~
#ENDEXDESC
#EXDESC
ExDescKey path paths~
ExDesc The path seems all too frail. One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6115
Name A small path in the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a narrow path leading through the deep, dark forest. You feel as
if the ancient trees observe you in watchful silence. The path continues north
and west.
~
#EXIT
Direction north~
ToRoom 6116
Desc The narrow path winds its way through the trees to the north.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6114
Desc The narrow path winds its way through the trees to the west.
~
#ENDEXIT
#EXDESC
ExDescKey tree trees trunk trunks~
ExDesc The ancient grey giants seem to observe you silently.
~
#ENDEXDESC
#EXDESC
ExDescKey path~
ExDesc The path seems all too frail. One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6116
Name A small path in the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a narrow path leading through the deep, dark forest. Giant, grey
trees loom ominously on all sides. The path continues east and south.
~
#EXIT
Direction east~
ToRoom 6117
Desc The narrow path winds its way through the trees to the east.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6115
Desc The narrow path winds its way through the trees to the south.
~
#ENDEXIT
Reset M 0 6100 2 6116
Reset M 0 6100 2 6116
#EXDESC
ExDescKey tree trees trunk trunks~
ExDesc The ancient grey giants seem to observe you silently.
~
#ENDEXDESC
#EXDESC
ExDescKey path~
ExDesc The path seems all too frail. One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6117
Name A junction in the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are by a junction where three paths meet. Ancient, grey trees seem to
observe you silently you from all sides. Paths lead north, east and west.
~
#EXIT
Direction north~
ToRoom 6106
Desc The narrow path winds its way through the trees to the north.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 6118
Desc The narrow path winds its way through the trees to the east.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6116
Desc The narrow path winds its way through the trees to the west.
~
#ENDEXIT
#EXDESC
ExDescKey tree trees trunk trunks~
ExDesc The ancient grey giants seem to observe you silently.
~
#ENDEXDESC
#EXDESC
ExDescKey path paths~
ExDesc The path seems all too frail. One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6118
Name A small path in the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a narrow path leading through the deep, dark forest. Ancient,
grey trees loom everywhere. The path continues south and west.
~
#EXIT
Direction south~
ToRoom 6119
Desc The narrow path winds its way through the trees to the south.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6117
Desc The narrow path winds its way through the trees to the west.
~
#ENDEXIT
Reset M 0 6103 4 6118
Reset M 0 6103 4 6118
#EXDESC
ExDescKey tree trees trunk trunks~
ExDesc The ancient grey giants seem to observe you silently.
~
#ENDEXDESC
#EXDESC
ExDescKey path~
ExDesc The path seems all too frail. One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6119
Name A small path in the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a narrow path leading through the deep, dark forest. Huge, ancient
trees are on all sides. The path continues north and south.
~
#EXIT
Direction north~
ToRoom 6118
Desc The narrow path winds its way through the trees to the north.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6120
Desc The narrow path winds its way through the trees to the south.
~
#ENDEXIT
Reset O 0 6107 4 6119
#EXDESC
ExDescKey tree trees trunk trunks~
ExDesc You feel as if they are watching you.
~
#ENDEXDESC
#EXDESC
ExDescKey path~
ExDesc The path seems all too frail. One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6120
Name On the river bank in the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a narrow path leading through the deep, dark forest. To the south a
fast river is flowing westwards through the forest. Ancient grey trees loom on
both banks. The path continues north and west.
~
#EXIT
Direction north~
ToRoom 6119
Desc The narrow path winds its way through the trees to the north.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6121
Desc The narrow path winds its way through the trees to the west.
~
#ENDEXIT
#EXDESC
ExDescKey river~
ExDesc The river flows fast and strong. It is black or looks so in the gloom.
~
#ENDEXDESC
#EXDESC
ExDescKey bank banks tree trees trunk trunks~
ExDesc The ancient crowns of trees on both banks reach together forming a dense roof
above the dark river.
~
#ENDEXDESC
#EXDESC
ExDescKey path~
ExDesc The path seems all too frail. One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6121
Name A dead end path on the river bank in the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a narrow path leading through the deep, dark forest. The ancient
trees stand so close that the path disappears between the dusty roots. To the
south a dark river flows from east to west. The only exit appears to be east.
~
#EXIT
Direction east~
ToRoom 6120
Desc The narrow path winds its way through the trees to the east.
~
#ENDEXIT
Reset M 0 6117 1 6121
#EXDESC
ExDescKey river~
ExDesc The river flows fast and strong. It is black or looks so in the gloom.
~
#ENDEXDESC
#EXDESC
ExDescKey bank banks tree trees trunk trunks~
ExDesc The ancient crowns of trees on both banks reach together forming a dense roof
above the dark river.
~
#ENDEXDESC
#EXDESC
ExDescKey path~
ExDesc The path seems all too frail. One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6122
Name A small path in the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a narrow path leading through the deep, dark forest. Giant, grey
trees loom ominously all around. The path continues east and south.
~
#EXIT
Direction east~
ToRoom 6114
Desc The narrow path winds its way through the trees to the east.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6123
Desc The narrow path winds its way through the trees to the south.
~
#ENDEXIT
Reset O 0 6106 4 6122
#EXDESC
ExDescKey tree trees trunk trunks~
ExDesc The ancient grey giants seem to observe you silently.
~
#ENDEXDESC
#EXDESC
ExDescKey path~
ExDesc The path seems all too frail. One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6123
Name A junction on the river bank in the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are by a junction where three paths meet. Ancient, grey trees seem to
observe you silently you from all around. To the south a dark river flows from
east to west through the forest. Paths lead north, east and west.
~
#EXIT
Direction north~
ToRoom 6122
Desc The narrow path winds its way through the trees to the north.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 6124
Desc The narrow path winds its way through the trees to the east.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6125
Desc The narrow path winds its way through the trees to the west.
~
#ENDEXIT
#EXDESC
ExDescKey river~
ExDesc The river flows fast and strong. It is black or looks so in the gloom.
~
#ENDEXDESC
#EXDESC
ExDescKey bank banks tree trees trunk trunks~
ExDesc The ancient crowns of trees on both banks reach together forming a dense roof
above the dark river.
~
#ENDEXDESC
#EXDESC
ExDescKey path paths~
ExDesc The path seems all too frail. One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6124
Name A dead end path in the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a narrow path leading through the deep, dark forest. The ancient
trees stand so close that the path disappears between the dusty roots. To
the south a dark river flows from east to west. The only exit appears to be
west, or you could take your chances crossing the river.
~
#EXIT
Direction west~
ToRoom 6123
Desc The narrow path winds its way through the trees to the west.
~
#ENDEXIT
#EXDESC
ExDescKey river~
ExDesc The river flows fast and strong. It is black or looks so in the gloom.
~
#ENDEXDESC
#EXDESC
ExDescKey bank banks tree trees trunk trunks~
ExDesc The ancient crowns of trees on both banks reach together forming a dense roof
above the dark river.
~
#ENDEXDESC
#EXDESC
ExDescKey path~
ExDesc The path seems all too frail. One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6125
Name A small path on the river bank in the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a narrow path leading through the deep, dark forest. Ancient grey
trees loom everywhere. To the south you smell marsh gas. The path continues
north and east.
~
#EXIT
Direction north~
ToRoom 6126
Desc The narrow path winds its way through the trees to the north.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 6123
Desc The narrow path winds its way through the trees to the east.
~
#ENDEXIT
Reset O 0 6104 1 6125
#EXDESC
ExDescKey river~
ExDesc The river flows fast and strong. It is black or looks so in the gloom.
~
#ENDEXDESC
#EXDESC
ExDescKey bank banks tree trees trunk trunks~
ExDesc The ancient crowns of trees on both banks reach together forming a dense roof
above the dark river.
~
#ENDEXDESC
#EXDESC
ExDescKey path~
ExDesc The path seems all too frail. One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6126
Name A narrow trail through the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a dusty trail winding its way between huge, ancient trees standing
close on all sides. The trail leads north and west, and to the south a frail
path leads away from the trail.
~
#EXIT
Direction north~
ToRoom 6127
Desc The narrow, dusty trail leads north through the forest.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6125
Desc The path leads south - away from the trail.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6128
Desc The narrow, dusty trail leads west through the forest.
~
#ENDEXIT
#EXDESC
ExDescKey trail~
ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC
#EXDESC
ExDescKey path~
ExDesc The path seems fragile and unsafe compared to the enormous trunks that loom
around it.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees trunk trunks~
ExDesc These ancient trees must have been here for many, many years. It is impossible
to catch even a glimpse of anything above the lowest branches.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6127
Name A narrow trail through the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides. The trail leads east and south.
~
#EXIT
Direction east~
ToRoom 6112
Desc The narrow, dusty trail leads east through the forest.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6126
Desc The narrow, dusty trail leads south through the forest.
~
#ENDEXIT
Reset M 0 6101 2 6127
Reset M 0 6101 2 6127
#EXDESC
ExDescKey trail~
ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees trunk trunks~
ExDesc These ancient trees must have been here for many, many years. It is impossible
to catch even a glimpse of anything above the lowest branches.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6128
Name A narrow trail through the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a dusty trail winding its way east-west between huge, ancient trees
shrouded in mist that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.
~
#EXIT
Direction east~
ToRoom 6126
Desc The narrow, dusty trail leads east through the forest.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6129
Desc The narrow, dusty trail leads west through the forest.
~
#ENDEXIT
#EXDESC
ExDescKey trail~
ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees trunk trunks~
ExDesc These ancient trees must have been here for many, many years. It is impossible
to catch even a glimpse of anything above the lowest branches.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6129
Name A narrow trail through the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a dusty trail winding its way east-west between huge, ancient trees
shrouded in mist that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.
~
#EXIT
Direction east~
ToRoom 6128
Desc The narrow, dusty trail leads east through the forest.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6135
Desc The narrow, dusty trail leads west through the forest.
~
#ENDEXIT
#EXDESC
ExDescKey trail~
ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees trunk trunks~
ExDesc These ancient trees must have been here for many, many years. It is impossible
to catch even a glimpse of anything above the lowest branches.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6130
Name A narrow trail through the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a dusty trail winding its way westwards just below huge sticky
wires suspended like ropes between the trees. To the west the path seems to
be completely covered in a giant web made from huge threads covered with glue.
This place gives you the creeps.
~
#EXIT
Direction east~
ToRoom 6144
Desc The narrow, dusty trail leads east through the forest, away from the web.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6131
Desc The structure to the west looks most of all like an immense spider web.
It does not look as if you can go further without getting caught in it.
~
#ENDEXIT
#EXIT
Direction up~
ToRoom 6132
#ENDEXIT
#EXDESC
ExDescKey trail~
ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC
#EXDESC
ExDescKey substance wire wires rope ropes tree trees trunk trunks~
ExDesc The sticky substance is hanging like ropes between the ancient trees, crossing
the path just out of reach. It might be possible to climb one of the sticky
trunks.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6131
Name The spider web~
Sector forest~
Flags nomob indoors~
Desc You are walking along the narrow path, ducking under the sticky ropes as
you advance...
~
#MUDPROG
Progtype entry_prog~
Arglist 100~
Comlist mpechoat $n A huge, poisonous spider drops from above!
mpechoat $n A huge, poisonous spider drops from above!
mpechoat $n A huge, poisonous spider drops from above!
mpechoat $n The huge, poisonous spider stings you! You resist the poison!
mpechoat $n The huge, poisonous spider stings you! You are poisoned!
mpechoat $n The huge, poisonous spider stings you! You are poisoned!
mpechoat $n You've fallen, and you can't get up!!!!!
~
#ENDPROG
#ENDROOM
#ROOM
Vnum 6132
Name Up in the tree~
Sector forest~
Flags dark nomob indoors~
Desc You are hanging on the outside of a huge tree trunk covered in a sticky
substance. Directly to the west is an immense spider web suspended between
numerous of the giant trees including the one you are hanging on.
~
#EXIT
Direction west~
ToRoom 6133
Desc To the west is the immense spider web. It seems to move softly.
~
#ENDEXIT
#EXIT
Direction down~
ToRoom 6130
Desc Downwards is the narrow forest path.
~
#ENDEXIT
#EXDESC
ExDescKey web~
ExDesc The spider web stretches out to the west. It looks as if it is possible to
walk on it.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6133
Name On the spider web~
Sector city~
Flags dark indoors~
Desc You are balancing carefully on the giant sticky threads that holds the giant
web in place. To the east is a giant tree trunk and to the west is an entrance
to a cave-like structure made from many layers of spider web.
~
#EXIT
Direction east~
ToRoom 6132
Desc To the east is the giant tree trunk.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6134
Desc To the west is the entrance to the cave-like structure.
~
#ENDEXIT
#EXDESC
ExDescKey web~
ExDesc The immense spider web moves softly.
~
#ENDEXDESC
#EXDESC
ExDescKey cave structure~
ExDesc It covers a ground area corresponding to an irregular circle with a diameter of
about 20 feet and is nearly 10 feet tall. It looks very old.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6134
Name The Den of the Queen Spider~
Sector city~
Flags dark indoors~
Desc You are inside a cave-like structure that seems to be made entirely from
countless layers of spider web. Temperature and humidity is very high making
it hard to breathe the foul air that lingers here. The walls are covered with
open cocoons.
~
#EXIT
Direction east~
ToRoom 6133
Desc Compared to this place the east exit looks inviting.
~
#ENDEXIT
#EXDESC
ExDescKey web wall walls~
ExDesc The sticky walls are covered with open cocoons.
~
#ENDEXDESC
#EXDESC
ExDescKey cocoon cocoons~
ExDesc The cocoons are burst open as if something inside really wanted to get out.
They are at the size of a human head.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6135
Name A dusty trail in the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a dusty trail leading through the deep, dark forest. Ancient grey
trees loom all around you. The trail continues north and east.
~
#EXIT
Direction north~
ToRoom 6136
Desc The dusty trail leads north through the trees.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 6129
Desc The dusty trail leads east through the trees.
~
#ENDEXIT
#EXDESC
ExDescKey tree trees trunk trunks~
ExDesc The ancient grey giants seem to observe you silently.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6136
Name A dusty trail in the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a dusty trail leading through the deep, dark forest. Ancient,
grey trees loom everywhere. The trail continues south and west. A broad
irregular path leads eastwards away from the trail.
~
#EXIT
Direction east~
ToRoom 6142
Desc The trees standing on the sides of the path have scratch marks on them.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6135
Desc The dusty trail leads south through the trees.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6137
Desc The dusty trail leads west through the trees.
~
#ENDEXIT
#EXDESC
ExDescKey tree trees trunk trunks~
ExDesc To the east the ancient grey giants have many marks as if something with huge
claws has been tearing at them in rage.
~
#ENDEXDESC
#EXDESC
ExDescKey path~
ExDesc The trees standing on the sides of the path have scratch marks on them.
~
#ENDEXDESC
#EXDESC
ExDescKey trail~
ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6137
Name At the end of the trail through the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a dusty trail leading through the deep, dark forest. Ancient grey
trees loom all around you. You see a dark grove north of you.
The only other exit is east.
~
#EXIT
Direction east~
ToRoom 6136
Desc The dusty trail leads east through the trees.
~
#ENDEXIT
#EXDESC
ExDescKey tree trees trunk trunks~
ExDesc The ancient grey giants seem to observe you silently.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6142
Name Outside a cave in the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are at the end of a broad, irregular path. To the north is a very large
ominous-looking cave opening. The trees here have many marks as if something
with huge claws has been tearing at them in rage.
~
#EXIT
Direction north~
ToRoom 6143
Desc The disgusting smell of a large reptile emanates from the cave opening.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6136
Desc The path winds its way westwards.
~
#ENDEXIT
#EXDESC
ExDescKey tree trees~
ExDesc The ancient grey giants have many marks as if something with huge claws has
been tearing at them in rage.
~
#ENDEXDESC
#EXDESC
ExDescKey cave opening~
ExDesc The disgusting smell of a large reptile emanates from the cave opening.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6143
Name The cave of the Green Dragon~
Sector forest~
Flags dark nomob indoors~
Desc You are in a big natural cave. The floor is littered with bones of all sorts
and the stench is so massive that you could cut it with a knife. The only exit
is to the south.
~
#EXIT
Direction south~
ToRoom 6142
Desc The exit leads out into the forest.
~
#ENDEXIT
Reset M 0 6112 1 6143
Reset G 1 6110 10
Reset G 1 6112 10
Reset G 1 6111 10
#EXDESC
ExDescKey bone bones floor~
ExDesc Most of the bones on the floor appear to be of human origin.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6144
Name A small path in the deep, dark forest~
Sector forest~
Flags dark indoors~
Desc You are on a narrow path leading through the deep, dark forest. Ancient,
grey trees loom everywhere. The tree trunks here seem to be covered in some
sticky substance. The path continues south and west.
~
#EXIT
Direction south~
ToRoom 6110
Desc The narrow path winds its way through the trees to the south.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6130
Desc The narrow path winds its way through the trees to the west.
~
#ENDEXIT
#EXDESC
ExDescKey substance rope ropes thread threads~
ExDesc The substance reminds you of giant threads covered with glue. If it had not
been for the size you could have sworn it was part of a spider web.
~
#ENDEXDESC
#EXDESC
ExDescKey tree trees trunk trunks~
ExDesc The ancient grey giants seem to observe you silently.
~
#ENDEXDESC
#EXDESC
ExDescKey path~
ExDesc The path seems all too frail. One of the giant roots could probably crush it
in a single blow.
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6150
Name A dark, narrow trail~
Sector forest~
Flags dark indoors~
Desc This trail looks much more foreboding than similar trails in these woods.
The usual animal claw marks and bites on the trees have grown few and far
between. The trail continues both north and south.
~
#EXIT
Direction north~
ToRoom 6151
Desc The narrow trail continues.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6103
Desc the trail intersects the main forest path.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 6151
Name A dark, narrow trail~
Sector forest~
Flags dark nomob indoors~
Desc This area of the trail is also very peculiar. You can see no signs of animal
life what so ever, and the structure of the surrounding trees forces the path
to make a sharp turn to the east.
~
#EXIT
Direction east~
ToRoom 6152
Desc the trail bends east.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6150
Desc The narrow trail continues.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 6152
Name A circle of trees~
Sector forest~
Flags dark indoors~
Desc The smaller trees here seem to form a circle around a gargantuan tree which
rises from the center, and you notice a wooden door has been set into the
trunk of this enormity. It is at the foot of this door that the trail you
followed to enter this circle comes to an end.
~
#EXIT
Direction east~
ToRoom 6153
Desc The tree door is carved beautifully.
~
Keywords door~
Flags isdoor closed~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6151
Desc The bend on the trail...
~
#ENDEXIT
Reset D 1 6152 1 1
#ENDROOM
#ROOM
Vnum 6153
Name Inside the great tree.~
Sector forest~
Flags dark indoors~
Desc You have stepped inside of this hollowed tree. From here steps lead down into
darkness or you can exit the tree by going west.
~
#EXIT
Direction west~
ToRoom 6152
Desc the door is carved beautifully.
~
Keywords door~
Flags isdoor closed~
#ENDEXIT
#EXIT
Direction down~
ToRoom 6154
Desc The steps look appear like they will hold your weight.
~
#ENDEXIT
Reset D 1 6153 3 1
#ENDROOM
#ROOM
Vnum 6154
Name The underground hallway.~
Sector forest~
Flags dark indoors~
Desc This hallway is apparently one of the roots of the tree hollowed out. The hall
leads south to a room where you hear strange noises or you can go up the steps.
~
#EXIT
Direction south~
ToRoom 6155
Desc the hallway looks quite grand.
~
Flags isdoor~
#ENDEXIT
#EXIT
Direction up~
ToRoom 6153
Desc the steps appear like they will hold your weight.
~
Flags isdoor~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 6155
Name The cultist temple.~
Sector forest~
Flags dark indoors~
Desc This temple is built to some god that you don't worship. It is a nice place
to visit but you feel very uncomfortable about spending much time here.
The wooden altar seems almost to glow as you enter the room. The only exit is
the way you came in.
~
#EXIT
Direction north~
ToRoom 6154
Desc the hallway looks quite grand.
~
Flags isdoor~
#ENDEXIT
Reset M 0 6116 1 6155
Reset E 1 6155 1 16
#ENDROOM
#ROOM
Vnum 6156
Name A smaller path~
Sector forest~
Desc You make your way down a lighter but more narrow path. To the southeast,
the path ends in a darker section of forest. To the northwest, the path
ends suddenly at a large outcropping of rock.
~
#EXIT
Direction southeast~
ToRoom 6151
Desc Into a darker section of the forest.
~
#ENDEXIT
#ENDROOM
#ENDAREA