#FUSSAREA #AREADATA Version 1 Name Haon Dor~ Author Diku~ WeatherX 0 WeatherY 0 Ranges 5 10 0 60 Economy 0 3643376 #ENDAREADATA #MOBILE Vnum 6000 Keywords john lumberjack~ Short John the Lumberjack~ Long John the Lumberjack is here, looking for some trees to chop down. ~ Desc He is six feet tall and looks quite strong, muscles bulging under his heavy, chequered shirt. His features are worn with hard work and his expression is one of a peaceful man leading a simple life. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc stayarea~ Affected detect_hidden infrared~ Stats1 350 7 15 7 50 600 Stats2 5 5 50 Stats3 1 8 2 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Immune sleep charm~ Defenses dodge~ #MUDPROG Progtype entry_prog~ Arglist 100~ Comlist if name($n) == fat worm , brings a leather-booted foot down atop a fat worm! mpkill $n endif ~ #ENDPROG #MUDPROG Progtype all_greet_prog~ Arglist 100~ Comlist if name($n) == fat worm , brings a leather-booted foot down upon a fat worm! mpkill $n endif ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 8~ Comlist , cleaves a small tree in two with one mighty blow. mpasound The sound of an axe blade plunging into soft wood can be heard. ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 6002 Keywords bear~ Short the brown bear~ Long A big, brown, angry-looking bear is here. ~ Desc The bear is a big, brown, furry animal with very large claws and very sharp teeth. It doesn't resemble those cute little thingies from toy shops at all. ~ Race mammal~ Class warrior~ Position sleeping~ DefPos standing~ Gender neuter~ Actflags npc aggressive stayarea~ Stats1 -50 8 13 3 0 2000 Stats2 8 8 80 Stats3 2 6 2 Stats4 0 0 1 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common mammal~ Speaking mammal~ Bodyparts head legs heart guts feet ear eye claws~ Attacks claws~ Defenses dodge~ #ENDMOBILE #MOBILE Vnum 6003 Keywords rabbit~ Short the ferocious rabbit~ Long A ferocious rabbit is here, glaring hungrily at you. ~ Desc This small, furry creature with long ears and big feet has been attacked by the dreaded rabbit rabies, a horrible disease that turns helpless and innocent rabbits into ferocious and bloodthirsty monsters. ~ Race human~ Class warrior~ Position sleeping~ DefPos standing~ Gender neuter~ Actflags npc aggressive stayarea~ Stats1 -150 3 17 6 0 350 Stats2 1 4 26 Stats3 1 8 0 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ #ENDMOBILE #MOBILE Vnum 6004 Keywords deer~ Short the fallow deer~ Long A fallow deer is grazing peacefully here. ~ Desc She is a graceful creature on long, slender legs, and with large, brown eyes looking back at you with an air of watchful interest. ~ Race mammal~ Class warrior~ Position standing~ DefPos standing~ Gender female~ Actflags npc sentinel r2 stayarea prototype~ Affected detect_invis~ Stats1 350 2 19 2 0 200 Stats2 2 8 2 Stats3 1 6 0 Stats4 0 0 1 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks mammal~ Speaking mammal~ Bodyparts head legs heart guts ear eye~ Attacks kick~ #ENDMOBILE #MOBILE Vnum 6005 Keywords fox~ Short the brown fox~ Long A brown fox is here, looking for some rabbits to chew up. ~ Desc It is a large fox with beautiful, red-brown fur and a long, thick brush. ~ Race mammal~ Class warrior~ Position standing~ DefPos standing~ Gender neuter~ Actflags npc stayarea~ Stats1 -50 2 18 6 0 200 Stats2 1 4 18 Stats3 1 6 0 Stats4 0 0 1 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks mammal~ Speaking mammal~ Bodyparts head legs heart guts ear eye tail~ Attacks bite~ Defenses dodge~ #ENDMOBILE #MOBILE Vnum 6100 Keywords warg vicious~ Short the vicious warg~ Long A vicious warg is here, snarling angrily at you. ~ Desc It is an exceptionally large wolf with thick, black fur. Saliva is dripping quickly from its long, white fangs. It looks quite dangerous and very angry. ~ Race wolf~ Class warrior~ Position standing~ DefPos standing~ Gender neuter~ Actflags npc aggressive stayarea~ Stats1 -350 5 16 5 0 800 Stats2 1 1 60 Stats3 1 6 1 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks mammal~ Speaking mammal~ Bodyparts head legs heart guts ear eye tail claws~ #ENDMOBILE #MOBILE Vnum 6101 Keywords warg ferocious~ Short the ferocious warg~ Long A ferocious warg is here, snarling angrily at you. ~ Desc It is an exceptionally large wolf with thick, black fur. Saliva is dripping quickly from its long, white fangs. It looks quite dangerous and very angry. ~ Race wolf~ Class warrior~ Position standing~ DefPos standing~ Gender neuter~ Actflags npc aggressive stayarea~ Stats1 -350 5 16 5 0 800 Stats2 1 1 60 Stats3 2 4 0 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks mammal~ Speaking mammal~ Bodyparts head legs hands ear eye~ #ENDMOBILE #MOBILE Vnum 6102 Keywords wolf grey~ Short the large, grey wolf~ Long A large, grey wolf is here, glaring hungrily at you. ~ Desc The large, grey wolf eyes you with interest while licking its lips. ~ Race wolf~ Class warrior~ Position standing~ DefPos standing~ Gender neuter~ Actflags npc aggressive stayarea~ Stats1 -150 4 18 7 0 450 Stats2 1 12 35 Stats3 1 7 0 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common mammal~ Speaking mammal~ Bodyparts heart guts feet ear eye~ #MUDPROG Progtype rand_prog~ Arglist 8~ Comlist mpasound The forlorn howling of a nearby wolf can be heard... ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 6103 Keywords wolf black~ Short the large, black wolf~ Long A large, black wolf is here, glaring hungrily at you. ~ Desc The large, black wolf eyes you with interest while licking its lips. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender neuter~ Actflags npc aggressive stayarea~ Stats1 -150 4 18 7 0 450 Stats2 1 12 35 Stats3 1 1 3 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks mammal~ Speaking mammal~ Bodyparts head legs heart guts ear eye~ #MUDPROG Progtype rand_prog~ Arglist 8~ Comlist mpasound The forlorn howling of a nearby wolf can be heard... ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 6112 Keywords dragon green~ Short the huge, green dragon~ Long A huge green dragon is here, its narrow yellow eyes glowing with rage. ~ Desc This enormous winged serpent has dark green scales covering most of its colossal body. Numerous holes in its heavy wings tell of many fights as does the nicks in the horns on its head. It smells as disgusting as only dragons do. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Specfun spec_breath_gas~ Gender neuter~ Actflags npc sentinel aggressive stayarea~ Affected detect_invis~ Stats1 -1000 25 -5 -7 5000 200000 Stats2 25 25 250 Stats3 2 6 18 Stats4 0 0 3 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks dragon~ Speaking dragon~ Bodyparts head legs heart feet ear eye tail claws horns~ Attacks bite claws tail~ Defenses parry dodge disarm~ #ENDMOBILE #MOBILE Vnum 6115 Keywords shargugh brownie~ Short Shargugh~ Long Shargugh the Forest Brownie is here, grinning broadly at you. ~ Desc This little fellow is only three foot tall with wild matted brown hair and long tangled brown beard. He wears ragged brown and green clothing and looks as if he is having great fun. ~ Race pixie~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc scavenger r2 wimpy~ Affected invisible detect_invis sneak~ Stats1 1000 11 1 -10 500 3000 Stats2 10 10 100 Stats3 1 8 2 Stats4 0 0 1 0 0 Attribs 13 13 13 16 13 13 13 Saves 0 0 0 0 0 Speaks pixie~ Speaking common pixie~ Defenses dodge~ #MUDPROG Progtype rand_prog~ Arglist 16~ Comlist giggle ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 14~ Comlist poke $r ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 6116 Keywords elder druid~ Short the elder druid~ Long The elder druid is here ... he looks very upset at your presence in his home. ~ Desc The druid looks quite old. You would think him venerable, but you know he would be a tough foe. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Specfun spec_cast_cleric~ Gender male~ Actflags npc sentinel scavenger~ Affected detect_invis~ Stats1 0 13 4 -7 0 20000 Stats2 1 1 130 Stats3 2 8 2 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart guts hands feet ear eye~ Defenses dodge disarm~ #ENDMOBILE #MOBILE Vnum 6117 Keywords froghemoth~ Short the froghemoth~ Long A gargantuan, toad-like creature blinks slowly at nothing in particular. ~ Desc Its head rising a good eight feet off the ground, this is without a doubt the most incredible amphibian you have ever laid eyes upon ... it doesn't seem to think too much of you, though. Thick strands of mucous, thick as rope, drip from its nostrils while large eyes gleam impassively down upon you like great black marbles. A reeking sheen of foamy white goo covers most of its backside, and every so often it burps a thick glob of the stuff halfway out of its maw before quickly gobbling it back down. Froghemoths are rumoured to enjoy gobbling lots of things down - fish, birds, wargs, trees, boulders, people, anything it finds to be particularly interesting. Thank god you're boring as hell. ~ Race amphibian~ Class warrior~ Position standing~ DefPos standing~ Gender neuter~ Actflags npc~ Affected detect_invis detect_hidden infrared truesight~ Stats1 0 25 0 -300 0 0 Stats2 0 0 0 Stats3 0 0 0 Stats4 0 0 0 0 0 Attribs 18 15 15 13 13 5 13 Saves 0 0 0 0 0 Speaks common dwarven orcish trollese rodent mammal reptile dragon magical goblin ancient clan~ Speaking common dwarven orcish trollese rodent mammal reptile dragon magical goblin ancient clan~ Bodyparts head legs heart brains guts feet eye long_tongue claws~ Immune charm~ Attacks claws poison~ Defenses dodge~ #MUDPROG Progtype all_greet_prog~ Arglist 100~ Comlist if name($n) == fat worm or name($n) == warg vicious or name($n) == warg ferocious mpe _gre $I, attracted by the sudden movement, leaps and devours $N! mppurge $n else if name($n) == john lumberjack mpe _gre $I, sensing a large meal, pounces on $N, devouring him whole! mpe The screams of $N echo throughout the woods... mpasound A tortured human scream rings out, then is suddenly muffled. mppurge $n else if rand(60) mpe _gre $I bobs up and down a bit, then returns to its sedentary position. endif endif endif ~ #ENDPROG #MUDPROG Progtype speech_prog~ Arglist ribbit~ Comlist mpe $I apparently didn't think that was all that funny... if isnpc($n) mpe _gre $I smacks $N with a huge claw! else mea $n _gre $I smacks you with a huge claw, sending you flying! mer $n _gre $I smacks $n with a huge claw, sending him $m flying! endif murder $n ~ #ENDPROG #MUDPROG Progtype act_prog~ Arglist p is DEAD!!~ Comlist , bellows a crazed croak of triumph! if isnpc($n) mpe $I playfully squishes $N's corpse into the mud with a pudgy claw. else mpe $I playfully squishes $n's corpse into the mud with a pudgy claw. endif ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 3~ Comlist mpasound Thundering in the woods, a great croak-like boom rumbles through you. mpe _gre $I inflates its throat and releases a mind-rattling croak! ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 3~ Comlist mpe With a grotesque gurgle, $I burps forth a glob of white goo. ~ #ENDPROG #ENDMOBILE #OBJECT Vnum 6000 Keywords axe lumber~ Type weapon~ Short a lumber axe~ Long A heavy lumber axe lies here.~ WFlags take wield~ Values 0 2 6 1 0 0 Stats 10 50 5 0 0 Affect -1 -1 10 13 0 Affect -1 -1 1 18 0 Affect -1 -1 2 19 0 #EXDESC ExDescKey axe lumber~ ExDesc It is a heavy axe of the kind lumberjacks use to chop down trees. ~ #ENDEXDESC #MUDPROG Progtype wear_prog~ Arglist 100~ Comlist mpecho $n's eyes shine brightly as $e searches for the nearest hapless tree. ~ #ENDPROG #ENDOBJECT #OBJECT Vnum 6001 Keywords chequered shirt~ Type armor~ Short a chequered shirt~ Long A chequered shirt lies here.~ WFlags take body~ Values 3 0 0 0 0 0 Stats 2 20 2 0 0 Affect -1 -1 -5 17 0 Affect -1 -1 5 13 0 #EXDESC ExDescKey shirt~ ExDesc It is an extra large, chequered shirt made from heavy cloth. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 6002 Keywords boots~ Type armor~ Short a pair of leather boots~ Long A pair of leather boots lies here.~ WFlags take feet~ Values 3 0 0 0 0 0 Stats 4 60 6 0 0 Affect -1 -1 25 14 0 #EXDESC ExDescKey boots~ ExDesc They are fashioned from rough leather that has been oiled frequently to make it stay waterproof. They look worn but quite functional. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 6003 Keywords fireplace~ Type container~ Short a fireplace~ Long A fireplace made from stone is set against the east wall.~ Values 200 0 0 0 0 0 Stats 1 0 0 0 0 #EXDESC ExDescKey fireplace~ ExDesc It is fashioned from stones of various sizes that have been stacked on top of each other and fastened with mortar. Its chimney is constructed likewise and leads the smoke out through the low cabin ceiling. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 6005 Keywords chest~ Type container~ Short a wooden chest~ Long A wooden chest stands in the corner.~ WFlags take~ Values 100 13 6006 0 0 0 Stats 40 100 10 0 0 #EXDESC ExDescKey chest~ ExDesc It is a robust chest made from short, heavy planks that have been fastened together with tenons. It is equipped with a simple brass lock. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 6006 Keywords key~ Type key~ Short a small brass key~ Long A small brass key lies here.~ WFlags take~ Values 6005 0 0 0 0 0 Stats 1 10 1 0 0 #EXDESC ExDescKey key~ ExDesc It is a small, simple brass key with no inscriptions or marks of any kind. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 6007 Keywords coins gold~ Type money~ Short a heap of gold coins~ Long Some gold coins lie piled up in a heap on the floor.~ WFlags take~ Values 5000 0 0 0 0 0 Stats 1 5000 500 0 0 #EXDESC ExDescKey coins~ ExDesc The coins seem to be gold. They are obviously valuable. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 6010 Keywords blackberries~ Type food~ Short some blackberries~ Long Some blackberries grow on a bush nearby.~ WFlags take~ Values 3 0 0 0 0 0 Stats 1 10 1 0 0 #EXDESC ExDescKey blackberries~ ExDesc They look very tasty indeed. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 6011 Keywords mushroom~ Type food~ Short a mushroom~ Long A small mushroom grows nearby.~ WFlags take~ Values 6 0 0 0 0 0 Stats 1 10 1 0 0 #EXDESC ExDescKey mushroom~ ExDesc It is a tasty little thing. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 6013 Keywords water barrel~ Type drinkcon~ Short the barrel~ Long A water barrel has been left here.~ WFlags take~ Values 50 50 0 0 0 0 Stats 65 60 6 0 0 #ENDOBJECT #OBJECT Vnum 6102 Keywords ancient colossal tree opening~ Type container~ Short the colossal tree~ Long An ancient, colossal tree serves to block the westward path.~ Flags dark organic~ Values 1000 0 0 0 0 0 Stats 1 0 0 0 0 #EXDESC ExDescKey opening~ ExDesc The opening is far too narrow for you to squeeze through but it looks as if the tree is hollow. ~ #ENDEXDESC #EXDESC ExDescKey ancient colossal tree~ ExDesc This enormous tree must be a thousand years old. Its rough bark looks grey and pale and is decorated with scratches and claw marks. On its west side is a small opening just above ground level. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 6103 Keywords branch~ Type light~ Short a long, grey branch~ Long A long, grey branch rests heavily on the ground.~ WFlags take hold~ Values 0 0 25 0 0 0 Stats 20 1 0 0 0 #ENDOBJECT #OBJECT Vnum 6104 Keywords branch~ Type weapon~ Short a long, grey branch~ Long A long, grey branch rests heavily on the ground.~ Action pound~ WFlags take wield~ Values 0 2 5 7 0 0 Stats 30 60 6 0 0 Affect -1 -1 -2 18 0 #ENDOBJECT #OBJECT Vnum 6105 Keywords branch~ Type trash~ Short a long, grey branch~ Long A long, grey branch rests heavily on the ground.~ WFlags take~ Values 0 0 0 0 0 0 Stats 40 0 0 0 0 #ENDOBJECT #OBJECT Vnum 6106 Keywords toadstool~ Type food~ Short a toadstool~ Long A large toadstool grows nearby.~ WFlags take~ Values 12 0 0 0 0 0 Stats 5 20 2 0 0 #EXDESC ExDescKey toadstool~ ExDesc It is a large, brown boletus that must weigh nearly five pounds. The top surface is covered in a thin layer of transparent slime that emits a weak, musty smell. Not the most delicious thing you have seen. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 6107 Keywords toadstool~ Type food~ Short a toadstool~ Long A large toadstool grows nearby.~ WFlags take~ Values 12 0 0 1 0 0 Stats 5 20 2 0 0 #EXDESC ExDescKey toadstool~ ExDesc It is a large, brown boletus that must weigh nearly five pounds. It has small white spots and the top surface is covered in a thin layer of transparent slime that emits a weak, musty smell. Not the most delicious thing you have seen. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 6110 Keywords humming yellow potion~ Type potion~ Short a humming yellow potion~ Long A humming yellow potion lies here.~ Flags hum magic~ WFlags take~ Values 30 -1 -1 -1 0 0 Stats 2 1000 100 0 0 Spells 'kindred strength' 'stone skin' 'armor' #EXDESC ExDescKey potion yellow~ ExDesc It has a deep yellow colour and and a strong spicy smell. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 6111 Keywords shield large wooden round~ Type armor~ Short a large, round wooden shield~ Long A large, round wooden shield has been dropped here.~ WFlags take shield~ Values 5 0 0 0 0 0 Stats 15 300 30 0 0 Affect -1 -1 -4 17 0 Affect -1 -1 -3 23 0 Affect -1 -1 1 5 0 #EXDESC ExDescKey shield large~ ExDesc It is made from hard wood that has been reinforced with heavy iron bands. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 6112 Keywords crown iron~ Type armor~ Short an iron crown~ Long An iron crown rests on the ground.~ Flags magic~ WFlags take head~ Values 4 0 0 0 0 0 Stats 10 5000 500 0 0 Affect -1 -1 -2 17 0 Affect -1 -1 -2 23 0 Affect -1 -1 10 12 0 #EXDESC ExDescKey crown iron~ ExDesc It is a heavy human-sized crown made from solid iron. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 6114 Keywords ring iron~ Type armor~ Short a heavy ring of iron~ Long A heavy ring of iron has been lost here.~ Flags magic~ WFlags take finger~ Values 1 0 0 0 0 0 Stats 4 5000 500 0 0 Affect -1 -1 -5 17 0 Affect -1 -1 1 5 0 #EXDESC ExDescKey ring iron~ ExDesc It is a quite heavy human-sized ring made from solid iron. It lacks decorations of any kind. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 6120 Keywords book guide~ Type trash~ Short A guide to "safe" programming~ Long An old tome made of patchwork parchment lies in the dust here.~ Flags bless metal prototype~ WFlags take hold~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #EXDESC ExDescKey book~ ExDesc Dusty and patchworked, this ancient tome has seen much use over the years. The corners are dog-eared and the edges careworn. The fine vellum sheets showing the cracks and creases of age and abuse. As you finger through the pages, you immediately see a PREFACE and a TABLE of CONTENTS. A careworn image of an ancient badger is embossed upon the surface of the cover. ~ #ENDEXDESC #EXDESC ExDescKey preface~ ExDesc This book is intended to be a guide to adding programs <a.k.a. progs> to rooms, objects, and mobs. While mainly intended for builders who are unfamiliar with progs, those of you who have dabbled will also benefit from reading this book. This book is not a replacement for the help files found on 5500 and 4k. Instead, it is an adjunct to those help files. This book gives you an good understanding of how progs work, how to create them, what to do, what not to do, what you can and cannot do with progs. the help files, meanwhile, will offer the more immediate, specific information you need while creating your progs. If you've ever done any programming before, no matter the language, then you'll be able to pick up the knack of writing progs quite well. If you haven't programmed before, no worries, it's easy enough to pick up. I hope you'll find this book a useful tool in creating some amazing things to enhance the Realms. Witherin, the Badger Sufi. ~ #ENDEXDESC #EXDESC ExDescKey table contents~ ExDesc TABLE OF CONTENTS ================= Topic Page Preface preface What are progs 1-1 When to use progs 2-1 Basic structure 3-1 Triggers 4-1 Ifchecks 5-1 Commands 6-1 Variables 7-1 Tips 8-1 Do's, Don't's and common sense. 9-1 Help files 10-1 Type 'Look <page number>' to view a particular page. For those topics that do not have a page #, type 'Look <topic name>'. ~ #ENDEXDESC #EXDESC ExDescKey 1-1~ ExDesc (1-1) WHAT ARE PROGS Progs are simple text files that contain a series of instructions. These progs are "attached" to a specific room, mob or object. Each prog will have a triggering mechanism that will set off the prog (except for script progs which run continuously). Once set in motion, a prog will carry out the instructions contained within the file in a line by line, step by step manner. Progs can have conditional checks built in to restrict actions based on any number of things, from a player's race to whether or not it's a player or a mob triggering the prog. You will find there is a high degree of flexibility built into the commands and triggers that you can currently use with progs. However, a prog is not capable of doing everything, and should certainly not be the only solution within your building arsenal for spicing up your area. ~ #ENDEXDESC #EXDESC ExDescKey 2-1~ ExDesc (2-1) WHEN TO USE PROGS Progs, by their nature, chew up a fair degree of processor power. So, they should be used in moderation. They should only be used in situations in which either: 1) you want certain actions to take place, and you cannot achieve these actions through any other methods (such as room flags, random exits in reset lists, etc..); 2) You want to add a little bit of spice or environment to a particular room, mob or object, and descriptions or eds are just not enough. Adding a random prog that causes a mob to emote an action, such as a guard yawning and scratching his ribs as he leans on his spear, can be an elegant method to add a lot of charm and life to an area. However, too much of a good thing can be bad. Don't add progs to each and every thing in your area. It overwhelms the players and takes away from the magic such things can evoke. The biggest area of concern with progs is objects. If a mob has a prog, there may be only a few copies of the mob in existence at a time. However, if you put a prog on a food item, we could conceivably end up with literally hundreds of copies of the item. This could potentially strain system resources and be a cause of lag. ~ #ENDEXDESC #EXDESC ExDescKey 3-1~ ExDesc (3-1) THE BASICS Creating a prog is much the same as writing a note or creating a description for a room, mob or object. Use the following to create a prog: Room: Rpedit add <trigger type> [p] [trigger/time/percentage] *note* You must be in the room for which the program is destined, and the room must have a prototype flag. Mob: Mpedit <mob name> add <trigger type> [p] [trigger/time/percentage] *note* The mob must be in the room with you, and it must have a prototype flag. Object: Opedit <object name> add <trigger type> [p] [trigger/time/percentage] *note* The object must be in your inventory, and it must have a prototype flag. The next page deals with the commands for making additional changes to an existing prog. Type 'Look 3-2' to continue... ~ #ENDEXDESC #EXDESC ExDescKey 3-2~ ExDesc 3-2 THE BASICS When you wish to make changes to an existing prog, you fist need to determine which # prog it is within the room/mob/object. You can find this out by typing the following: Room: Rpedit list Mob: Mpedit <mob name> list Object: Opedit <object name> list Then, to get into the editor and make your changes, simply: Room: Rpedit edit <prog #> Mob: Mpedit <mob name> edit <prog #> Object: Opedit <object name> edit <prog #> Type Look 3-3 to see how to delete a prog and to continue this topic. ~ #ENDEXDESC #EXDESC ExDescKey 3-3~ ExDesc (3-3) THE BASICS (cont'd...) To delete a prog, simply do the following: Room: Rpedit delete <prog #> Mob: Mpedit <mob name> delete <prog #> Object: Opedit <mob name> delete <prog #> There isn't much to say about the internal basics of a program. As the commands available to you are not as complex as a pure language, you won't have to worry about things that are too convoluted. Although, you can certainly create some nice long progs once you get the hang of it. A program consists of: 1) A trigger. Which is set in the command line that creates the prog. 2) Optional conditional statements. So the prog reacts to specific people. 3) Commands, echos, says, tells, whatever. ie, what the prog actually does. See the Table of Contents for further topics, or Look 4-1 for the next topic. ~ #ENDEXDESC #EXDESC ExDescKey 4-1~ ExDesc (4-1) TRIGGERS Triggers are, as the name suggests, devices by which programs can be activated. Listed below is a summary of the triggers available: Room: Act, speech, rand, sleep, rest, entry, fight, death, leave, time, hour. Mob: Act, speech, rand, fight, hitprcnt, greet, allgreet, entry, bribe, death, script, time, hour. Object: Wear, remove, speech, rand, sac, zap, get, drop, damage, repair, greet, exa, look, push, pull, use. When you set most trigger types, you also set a percentage chance for success. ie, if you have a fight prog on a mob with a 40% chance of success, then when a fight starts, there's a 40% chance the prog will kick in during each round of the fight. The progs that do not use a percentage modifier are: Act, speech, time, hour, script. On succeeding pages, I will go into short explanations of each trigger to give you an idea of when and how to use it. Type Look 4-2 to see the next page. ~ #ENDEXDESC #EXDESC ExDescKey 4-2~ ExDesc (4-2) TRIGGERS (cont'd...) ACT - an act prog reacts to specific actions that take place in front of the mob, or room that has the prog. These actions take the form of Socials (wave, clap, bounce, etc..); actions (such as moving from room to room, opening a door, a player arriving in a puff of smoke. Basically any activity that some one else in the room would see); and bamf's (the arriving and leaving messages that follow imortals around when they use Goto). Whatever triggering action you choose should make sense with the resulting program. ie, an act prog that triggers with the moocow social by echoing respectful greetings to the triggering individual would not fit quite well (in most cases). However, an act prog that triggers with a player bowing and responds with respectful greetings would be quite apropos. Because the act prog uses a unique sample of the text seen on the screen when the appropriate action takes place (ie, 'bows before you' for the Bow social), it is imperitive to use the [p] option. Let's try an example to show you how it works. We'll use the Bow social on a mob named Mobbie. Mpedit mobbie add act p bows before you. versus Mpedit mobbie add act bows before you. This example continues on page 4-3. Type Look 4-3 to continue. ~ #ENDEXDESC #EXDESC ExDescKey 4-3~ ExDesc (4-3) TRIGGERS (cont'd...) The [p] before the triggering text tells the program to treat the words of the triggering text as one single group, rather than as individual triggers. We'll examine how these two progs will react using three different instances of the Bow social. 1) Player_X bows, with no target in mind; 2) Player_X bows to Player_Y; 3) Player_X bows to the mob Mobbie. What Mobbie sees (for triggering purposes) is: 1) Player_X bows deeply; 2) Player_X bows before Player_Y; 3) Player_X bows before you. Now, in the case of the first mob prog we set up, using the [p] signifier, only in case #3 would the prog trigger. This is because all three words plus the period match up perfectly as the triggering mechanism. Meanwhile, in the case of the second mob prog we set up. Each of the three words act as individual triggers (ie, bows, before, and you). This means that in case #1, the program would be triggered once by the word 'bows'. In case #2, the program would be triggered twice. Once by 'bows', and once by 'before'. In case #3, the program would trigger three times in succession. Once for each of the three triggering words. Continued on page 4-4. Type Look 4-4. ~ #ENDEXDESC #EXDESC ExDescKey 4-4~ ExDesc (4-4) TRIGGERS (cont'd...) Even if you have an instance in which you want all variants of a social being triggered, and you think that omitting the [p] will save you space and hassle by creating only one prog, you are opening yourself up for problems. There is too much of a chance that some other social or action may be triggered by one of the individual words you use in your triggering text. I can think of no instance in which omitting the [p] can be safely justified. If there's a social you wish covered from every angle, simply take the time to create an individual prog for each instance of the social. SPEECH - A speech prog is triggered by SAY's or TELL's that originate from within the same room as the room, mob or object. Speech triggers need to be specific enough and unique enough that they are not inadvertantly set off by casual conversation. Again, as with the act prog discussed earlier, the use of the [p] is critically important. The phrase you choose as your triggering mechanism is something that you want to be fairly unique, and one that requires some effort on the part of the player to discover. If you did not use the [p] when setting the trigger, then any single word from the text string you denote could set off the prog. Not only that, but you would then run the risk of the prog going off in multiples, depending on how many occurances of each word is imbedded within the players SAY or TELL. .... Continued on page 4-5. Type Look 4-5. ~ #ENDEXDESC #EXDESC ExDescKey 4-5~ ExDesc (4-5) TRIGGERS (cont'd...) There is no way to have a tell only or say only prog trigger. So, special care needs to be taken when setting the trigger phrase. Any tell, no matter where it's destination, that originates within the room in which the room, mob or object prog is residing, can set off a speech prog (assuming the trigger phrase is stated). Most importantly then, uniqueness is the cornerstone of speech progs. You have to take into consideration the chance of the trigger phrase coming up in casual conversation within earshot of the room/mob/object. As an example, let's say the trigger was the phrase 'take a hike'. Now, what if Player_X and Player_Y were bantering back and forth in tells, and as Player_X walks into the room with Mobbie, he TELL's Player_Y "aww Frank, take a hike will ya?". Suddenly, funking things are happening to Player_X. RAND - A rand program is a random program that kicks in based on a percentage that is set by you upon it's creation. Every round, the game checks the rand prog's percentage against a random generator. When they match, the prog kicks in. A rand prog will not kick in at all unless there is at least one player in the area (with 'area' signifying the area range in which the prog resides). Continued on page 4-6. Type Look 4-6. ~ #ENDEXDESC #EXDESC ExDescKey 4-6~ ExDesc (4-6) TRIGGERS (cont'd...) The number of players in an area has no bearing on the frequency of the prog kicking in. There has been a general misconception amongst some builders that the rand prog increases in triggering frequency as more and more players enter the area or room in which the prog resides. This increased frequency is due to the $r variable that is quite often used in rand and other progs. This will be discussed in the chapter on Variables. Some experimentation will be required for you to see what rand setting will be appropriate for each one that you create. Most rand progs have a setting of 5 or less percent. Anything higher generally causes spammage for players in the vicinity of the prog. But, again, this will depend on the nature of the intended prog, and your preferance. Sometimes, even a rand setting of 1% may seem too frequent for your tastes. If such is the case, look into using a more specific triggering device. No one trigger will fit all situations. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 6155 Keywords morning-star star morning~ Type weapon~ Short the morning star~ Long The morning star is here collecting dust while it lies on the ground.~ Flags magic~ WFlags take wield~ Values 0 2 8 8 0 0 Stats 10 15000 1500 0 0 #ENDOBJECT #ROOM Vnum 6000 Name Edge of the forest~ Sector field~ Flags nomob~ Desc Here at the eastern edge of the forest of Haon Dor, the thick tangle of trees stretching to the west forms an eerie darkness, seeming to quell whatever light dares to make its presence known. The mighty western gate of Darkhaven, beckons to you just a few minute's walk to the east, and a narrow trail runs west from this point, overhung by the branches of the forest's ancient trees and vanishing quickly into the darkness. ~ #EXIT Direction east~ ToRoom 21087 Desc The western gate of Darkhaven ~ #ENDEXIT #EXIT Direction west~ ToRoom 6001 Desc You see the narrow forest trail winding westwards in between the trees. ~ #ENDEXIT #EXDESC ExDescKey trail~ ExDesc The forest trail winds westwards through the trees. ~ #ENDEXDESC #EXDESC ExDescKey tree trees~ ExDesc The trees are quite tall considering most of them appear to be quite young. On one of the trees, crude letters forming the word "Haon-Dor" have been carved into the bark. ~ #ENDEXDESC #MUDPROG Progtype speech_prog~ Arglist p I seek the ruins~ Comlist if ispc($n) if ispkill($n) mea 0.$n _red A shiver rushes through your body as you return to the ruins. mer 0.$n _red A chill washes over you as $n fades into nothingness... mptrans 0.$n 3052 mpat 0.$n mpforce 0.$n look else mea 0.$n _red The Umbrageous Ruins is a place for murderers and thieves! mea 0.$n _red It is surely a realm in which you would perish... endif endif ~ #ENDPROG #ENDROOM #ROOM Vnum 6001 Name A trail through the light forest~ Sector forest~ Desc You are on a trail leading through the forest. To the east is the forest's edge, and to the west the trail leads further into the forest. Through the trees to the north you spot a narrow trail leading toward a lighter section of the forest. ~ #EXIT Direction east~ ToRoom 6000 Desc The trail continues eastwards out of the forest. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6002 Desc You see the narrow forest trail winding westwards in between the trees. ~ #ENDEXIT #EXDESC ExDescKey trail~ ExDesc The forest trail winds east-west through the trees. ~ #ENDEXDESC #EXDESC ExDescKey tree trees~ ExDesc The trees here are quite young and fresh. They seem to accommodate many kinds of birds, insects and other small animals. ~ #ENDEXDESC #EXDESC ExDescKey birds insects animals~ ExDesc Very cute little creatures, they seem to enjoy life. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6002 Name A trail through the light forest~ Sector forest~ Desc You are on a narrow trail leading east and west through the forest. To the west, the forest gradually becomes more dense. A small forest path leads south. ~ #EXIT Direction east~ ToRoom 6001 Desc The trail continues eastwards through the young trees. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6011 Desc The small path leads south through the young trees. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6003 Desc You see the narrow forest trail winding westwards into the dense forest. ~ #ENDEXIT #EXDESC ExDescKey path paths~ ExDesc The narrow path is probably used by the animals living in the forest. ~ #ENDEXDESC #EXDESC ExDescKey trail~ ExDesc The forest trail winds east-west through the trees. ~ #ENDEXDESC #EXDESC ExDescKey tree trees~ ExDesc The young, slender trees look beautiful, their fresh, green leaves moving lightly in the wind. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6003 Name A trail through the dense forest~ Sector forest~ Desc You are on a trail leading east and west through the dense forest. To the east, the forest gradually seems to become lighter. ~ #EXIT Direction east~ ToRoom 6002 Desc The trail continues eastwards to the younger part of the forest. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6004 Desc You see the narrow trail winding westwards through the dense forest. ~ #ENDEXIT #EXDESC ExDescKey trail~ ExDesc The forest trail seems almost fragile compared to the massive trunks. ~ #ENDEXDESC #EXDESC ExDescKey tree trees~ ExDesc The dense crowns of the mature trees leave only a fraction of the sky to be seen through the leaves. ~ #ENDEXDESC #MUDPROG Progtype rand_prog~ Arglist 5~ Comlist mpecho You think you hear a twig snap somewhere nearby. ~ #ENDPROG #ENDROOM #ROOM Vnum 6004 Name A trail through the dense forest~ Sector forest~ Desc You are on a trail leading east and west through the dense forest. To the west, the trees are so huge and their crowns so dense that forest remains in total darkness. A small path leads south through the trees. ~ #EXIT Direction east~ ToRoom 6003 Desc The trail continues eastwards through the dense forest. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6005 Desc The small path leads south through the trees. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6100 Desc The narrow trail almost seems to disappear between the enormous trunks. ~ #ENDEXIT #EXDESC ExDescKey path paths~ ExDesc The narrow path is probably used by the animals living in the forest. ~ #ENDEXDESC #EXDESC ExDescKey trail~ ExDesc The forest trail seems almost fragile compared to the massive trunks. ~ #ENDEXDESC #EXDESC ExDescKey tree trees~ ExDesc The crowns of the old trees almost cut out all light. ~ #ENDEXDESC #MUDPROG Progtype rand_prog~ Arglist 5~ Comlist mpecho You think you hear a twig snap somewhere nearby. ~ #ENDPROG #ENDROOM #ROOM Vnum 6005 Name A small path in the dense forest~ Sector forest~ Desc You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The path continues north and south. ~ #EXIT Direction north~ ToRoom 6004 Desc The small path leads north through the trees. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6006 Desc The small path leads south through the trees. ~ #ENDEXIT #EXDESC ExDescKey path paths~ ExDesc The narrow path is probably used by the animals living in the forest. ~ #ENDEXDESC #EXDESC ExDescKey tree trees~ ExDesc The trees are mostly old beeches and oaks. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6006 Name A small path in the dense forest~ Sector forest~ Desc You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The path continues north and east. ~ #EXIT Direction north~ ToRoom 6005 Desc The small path leads north through the trees. ~ #ENDEXIT #EXIT Direction east~ ToRoom 6007 Desc The small path leads east through the trees. ~ #ENDEXIT Reset O 0 6011 3 6006 #EXDESC ExDescKey path paths~ ExDesc The narrow path is probably used by the animals living in the forest. ~ #ENDEXDESC #EXDESC ExDescKey tree trees~ ExDesc The trees are mostly old beeches and oaks. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6007 Name An intersection in the dense forest~ Sector forest~ Desc You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The forest gradually lightens to the east. Paths lead east, west and south. ~ #EXIT Direction east~ ToRoom 6008 Desc You can barely make out a clearing to the east. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6012 Desc The small path leads south through the trees. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6006 Desc The small path leads west through the trees. ~ #ENDEXIT #EXDESC ExDescKey path paths~ ExDesc The narrow path is probably used by the animals living in the forest. ~ #ENDEXDESC #EXDESC ExDescKey tree trees~ ExDesc The trees are mostly old beeches and oaks. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6008 Name The forest clearing~ Sector forest~ Desc You are in a clearing in the forest. Lots of fresh stumps of varying sizes protrude from the ground and heavy logs are stacked neatly in a big pile supported by stakes set into the ground. Paths lead north, east and west. ~ #EXIT Direction north~ ToRoom 6011 Desc The small path leads north through the trees. ~ #ENDEXIT #EXIT Direction east~ ToRoom 6009 Desc The small path leads east through the trees. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6007 Desc The small path leads west through the trees. ~ #ENDEXIT #EXDESC ExDescKey log logs~ ExDesc Even though the logs have been chopped to shorter pieces, they are quite heavy as they are fresh and still filled with sap. ~ #ENDEXDESC #EXDESC ExDescKey path paths~ ExDesc The narrow path is probably used by the animals living in the forest. ~ #ENDEXDESC #EXDESC ExDescKey stake stakes~ ExDesc The stakes keep the logs from rolling down. ~ #ENDEXDESC #EXDESC ExDescKey stump stumps~ ExDesc There are more stumps than logs and some of the stumps are partly covered in moss. ~ #ENDEXDESC #EXDESC ExDescKey tree trees~ ExDesc The trees are mostly old beeches and oaks. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6009 Name Outside a small cabin in the forest~ Sector forest~ Desc You are outside a small cabin built entirely from heavy logs. There is a wooden door to the north and small paths lead west and south through the trees. ~ #EXIT Direction north~ ToRoom 6010 Desc The wooden door is quite sturdy but does not appear to be equipped with a lock. ~ Keywords door wooden~ Flags isdoor closed~ #ENDEXIT #EXIT Direction south~ ToRoom 6014 Desc The small path leads south through the dense forest. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6008 Desc The small path leads west through the light forest. ~ #ENDEXIT Reset M 0 6000 1 6009 Reset E 1 6000 10 16 Reset E 1 6001 10 5 Reset E 1 6002 10 8 Reset D 0 6009 0 1 #EXDESC ExDescKey cabin logs~ ExDesc It looks simple but comfortable and the slender trees make the whole place seem pretty idyllic. It's a cabin built from logs. Wooden logs, not system logs. ~ #ENDEXDESC #EXDESC ExDescKey path paths~ ExDesc The path is probably used by the cabin's inhabitants. ~ #ENDEXDESC #EXDESC ExDescKey tree trees~ ExDesc The trees are fairly young, not much more than a hundred years or so. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6010 Name Inside the cabin~ Sector inside~ Flags indoors~ Desc You are inside a small one-room cabin made entirely from heavy logs. It is very sparsely furnished, containing only most basic housekeeping equipment, such as a bed, a chair and a table. ~ #EXIT Direction south~ ToRoom 6009 Desc The wooden door leads south. ~ Keywords door wooden~ Flags isdoor~ #ENDEXIT Reset O 0 6003 1 6010 Reset P 0 6006 1 6003 Reset O 0 6005 1 6010 Reset P 0 6007 1 6005 Reset O 0 6013 3 6010 #EXDESC ExDescKey bed~ ExDesc It is definitely not the most comfortable bed you have seen in your life. ~ #ENDEXDESC #EXDESC ExDescKey chair~ ExDesc It is made from oak and looks strong and sturdy. ~ #ENDEXDESC #EXDESC ExDescKey table~ ExDesc A heavy table that doesn't even appear to rock. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6011 Name A small path through the light forest~ Sector forest~ Desc You are on a small path leading through the forest. The trees are tall and slender. Paths lead north and south. ~ #EXIT Direction north~ ToRoom 6002 Desc The path leads north through the young trees. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6008 Desc The path leads south through the young trees. ~ #ENDEXIT #EXDESC ExDescKey path paths~ ExDesc The narrow path is probably used by the animals living in the forest. ~ #ENDEXDESC #EXDESC ExDescKey tree trees~ ExDesc The trees are fairly young, not much more than a hundred years or so. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6012 Name An intersection in the dense forest~ Sector forest~ Desc You are on a small path leading through the dense forest. The crowns of the old trees leave the forest floor in an unreal twilight illumination. Paths lead north, east and south. ~ #EXIT Direction north~ ToRoom 6007 Desc The small path leads north through the trees. ~ #ENDEXIT #EXIT Direction east~ ToRoom 6013 Desc The small path leads east through the trees. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6021 Desc The small path leads south through the trees. ~ #ENDEXIT #EXDESC ExDescKey path paths~ ExDesc The narrow path is probably used by the animals living in the forest. ~ #ENDEXDESC #EXDESC ExDescKey tree trees~ ExDesc The trees are mostly old beeches and oaks. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6013 Name A small path in the dense forest~ Sector forest~ Desc You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The path continues east and west. ~ #EXIT Direction east~ ToRoom 6014 Desc The small path leads east through the trees. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6012 Desc The small path leads west through the trees. ~ #ENDEXIT Reset O 0 6011 3 6013 #EXDESC ExDescKey path paths~ ExDesc The narrow path is probably used by the animals living in the forest. ~ #ENDEXDESC #EXDESC ExDescKey tree trees~ ExDesc The trees are mostly old beeches and oaks. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6014 Name An intersection in the dense forest~ Sector forest~ Desc You are on a small path leading through the dense forest. The forest gradually lightens to the north. Paths lead north, east and west. ~ #EXIT Direction north~ ToRoom 6009 Desc The path leads north to a lighter part of the forest. ~ #ENDEXIT #EXIT Direction east~ ToRoom 6015 Desc The small path leads east through the trees. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6013 Desc The small path leads west through the trees. ~ #ENDEXIT Reset M 0 6005 2 6014 #EXDESC ExDescKey path paths~ ExDesc The narrow path is probably used by the animals living in the forest. ~ #ENDEXDESC #EXDESC ExDescKey tree trees~ ExDesc The crowns of the old trees leave the forest in an unreal twilight illumination. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6015 Name A small path in the dense forest~ Sector forest~ Desc You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The path continues south and west. ~ #EXIT Direction south~ ToRoom 6016 Desc The small path leads south through the trees. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6014 Desc The small path leads west through the trees. ~ #ENDEXIT #EXDESC ExDescKey path paths~ ExDesc The narrow path is probably used by the animals living in the forest. ~ #ENDEXDESC #EXDESC ExDescKey tree trees~ ExDesc The trees are mostly old beeches and oaks. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6016 Name A small path in the dense forest~ Sector forest~ Desc You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The path continues north and south. ~ #EXIT Direction north~ ToRoom 6015 Desc The small path leads north through the trees. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6017 Desc The small path leads south through the trees. ~ #ENDEXIT Reset O 0 6011 3 6016 #EXDESC ExDescKey path paths~ ExDesc The narrow path is probably used by the animals living in the forest. ~ #ENDEXDESC #EXDESC ExDescKey tree trees~ ExDesc The trees are mostly old beeches and oaks. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6017 Name A small path in the dense forest~ Sector forest~ Desc You are on a small path leading through the dense forest. The forest seems to become lighter to the west. The path continues north and west. ~ #EXIT Direction north~ ToRoom 6016 Desc The small path leads north through the trees. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6018 Desc The small path leads west through the trees to a lighter part of the forest. ~ #ENDEXIT #EXDESC ExDescKey path paths~ ExDesc The narrow path is probably used by the animals living in the forest. ~ #ENDEXDESC #EXDESC ExDescKey tree trees~ ExDesc The crowns of the old trees leave the forest in an unreal twilight illumination. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6018 Name An intersection in the light forest~ Sector forest~ Desc You are on a small path leading through the forest. A path leads north to a small field and other paths lead east and west into the dense forest. ~ #EXIT Direction north~ ToRoom 6023 Desc The path leads north to a small, grassy field. ~ #ENDEXIT #EXIT Direction east~ ToRoom 6017 Desc The path leads east to a dense part of the forest. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6019 Desc The path leads west to a dense part of the forest. ~ #ENDEXIT #EXDESC ExDescKey path paths~ ExDesc The narrow path is probably used by the animals living in the forest. ~ #ENDEXDESC #EXDESC ExDescKey tree trees~ ExDesc The tall trees are young and slender, not much more than a hundred years or so. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6019 Name A small path in the dense forest~ Sector forest~ Desc You are on a small path leading through the dense forest. The forest seems to become lighter to the east. The path continues north and east. ~ #EXIT Direction north~ ToRoom 6020 Desc The small path leads north through the trees. ~ #ENDEXIT #EXIT Direction east~ ToRoom 6018 Desc The small path leads east through the trees to a lighter part of the forest. ~ #ENDEXIT #EXDESC ExDescKey path paths~ ExDesc The narrow path is probably used by the animals living in the forest. ~ #ENDEXDESC #EXDESC ExDescKey tree trees~ ExDesc The crowns of the old trees leave the forest in an unreal twilight illumination. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6020 Name A small path in the dense forest~ Sector forest~ Desc You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The path continues south and west. ~ #EXIT Direction south~ ToRoom 6019 Desc The small path leads south through the trees. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6021 Desc The small path leads west through the trees. ~ #ENDEXIT #EXDESC ExDescKey path paths~ ExDesc The narrow path is probably used by the animals living in the forest. ~ #ENDEXDESC #EXDESC ExDescKey tree trees~ ExDesc The trees are mostly old beeches and oaks. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6021 Name A small path in the dense forest~ Sector forest~ Desc You are on a small path leading through the dense forest. To the west there is a cave entrance. The path continues north and east. ~ #EXIT Direction north~ ToRoom 6012 Desc The small path leads north through the trees. ~ #ENDEXIT #EXIT Direction east~ ToRoom 6020 Desc The small path leads east through the trees. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6022 Desc The cave is very dark. ~ #ENDEXIT #EXDESC ExDescKey path paths~ ExDesc The narrow path is probably used by the animals living in the forest. ~ #ENDEXDESC #EXDESC ExDescKey tree trees~ ExDesc The crowns of the old trees leave the forest in an unreal twilight illumination. ~ #ENDEXDESC #EXDESC ExDescKey cave entrance~ ExDesc The irregular opening is eight feet wide and six feet tall. An acrid smell emanates from within. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6022 Name Inside the cave~ Sector inside~ Flags dark indoors~ Desc You are in a natural cave. Various sorts of debris cover the stone floor, emitting a rather unpleasant smell that makes the air thick and hard to breathe. The only obvious exit is east. ~ #EXIT Direction east~ ToRoom 6021 Desc The cave opening is to the east. ~ #ENDEXIT Reset M 0 6002 1 6022 #EXDESC ExDescKey debris~ ExDesc It consists mostly of gnawed bones mixed with small pieces of torn fur. ~ #ENDEXDESC #EXDESC ExDescKey cave walls floor stone~ ExDesc Quite uninteresting. ~ #ENDEXDESC #EXDESC ExDescKey air smell~ ExDesc Kind of transparent, but quite noticeable nevertheless. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6023 Name On a small, grassy field~ Sector field~ Desc You are in a small, grassy field somewhere in the forest. The tall grass nearly reaches your waist, and the surrounding oaks and beeches form an almost wall-like thicket on all sides of the field. A small path leads south through the trees. ~ #EXIT Direction south~ ToRoom 6018 Desc The small path leads south in between the trees. ~ #ENDEXIT Reset M 0 6004 1 6023 Reset O 0 6010 2 6023 #EXDESC ExDescKey grass~ ExDesc The tall grass makes a nice hiding place for animals. ~ #ENDEXDESC #EXDESC ExDescKey path~ ExDesc The narrow path is probably used by the animals living in the forest. ~ #ENDEXDESC #EXDESC ExDescKey tree trees thicket~ ExDesc The trees form a close thicket. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6030 Name DELETE THIS ROOM~ Sector city~ Flags nomob~ #ENDROOM #ROOM Vnum 6040 Name The Healing Place~ Sector inside~ Flags nomob indoors solitary nosummon noastral~ #ENDROOM #ROOM Vnum 6100 Name A narrow trail through the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a narrow trail winding its way between the enormous, grey trunks. The crowns of the trees must be very dense, as they leave the forest floor in utter darkness. The trail leads east and west. ~ #EXIT Direction east~ ToRoom 6004 Desc The narrow trail leads east to a somewhat lighter part of the forest. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6101 Desc The narrow, dusty trail leads west through the forest. ~ #ENDEXIT Reset M 0 6115 1 6100 Reset E 1 6114 3 1 #EXDESC ExDescKey trail~ ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ #ENDEXDESC #EXDESC ExDescKey tree trees trunk trunks~ ExDesc These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ #ENDEXDESC #MUDPROG Progtype rand_prog~ Arglist 5~ Comlist mpecho You think you hear a twig snap somewhere nearby. ~ #ENDPROG #ENDROOM #ROOM Vnum 6101 Name A narrow trail through the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a dusty trail winding its way east-west between huge, ancient trees whose grey trunks remind you of ancient pillars in a enormous, deserted hall. To the south, a frail path leads away from the trail. ~ #EXIT Direction east~ ToRoom 6100 Desc The narrow, dusty trail leads east through the forest. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6104 Desc The path leads south - away from the trail. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6102 Desc The narrow, dusty trail leads west through the forest. ~ #ENDEXIT #EXDESC ExDescKey trail~ ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ #ENDEXDESC #EXDESC ExDescKey path~ ExDesc The path seems fragile and unsafe compared to the enormous trunks that loom around it. ~ #ENDEXDESC #EXDESC ExDescKey tree trees trunk trunks~ ExDesc These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ #ENDEXDESC #MUDPROG Progtype rand_prog~ Arglist 8~ Comlist mpecho You think you hear a twig snap somewhere nearby. ~ #ENDPROG #ENDROOM #ROOM Vnum 6102 Name A narrow trail through the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a dusty trail winding its way east-west between huge, ancient trees which stand close on all sides. Not a sound is to be heard -- everything is ominously quiet. ~ #EXIT Direction east~ ToRoom 6101 Desc The narrow, dusty trail leads east through the forest. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6103 Desc The narrow, dusty trail leads west through the forest. ~ #ENDEXIT #EXDESC ExDescKey trail~ ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ #ENDEXDESC #EXDESC ExDescKey path~ ExDesc The path seems fragile and unsafe compared to the enormous trunks that loom around it. ~ #ENDEXDESC #EXDESC ExDescKey tree trees trunk trunks~ ExDesc These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ #ENDEXDESC #MUDPROG Progtype rand_prog~ Arglist 8~ Comlist mpecho You think you hear a twig snap somewhere nearby. ~ #ENDPROG #ENDROOM #ROOM Vnum 6103 Name A narrow trail through the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are where the dusty trail bends, as to avoid conflict with a colossal trunk to the west. Not a sound is to be heard -- everything is ominously quiet. A perfectly enormous tree conspires here with its brethren to block the westward path, leaving you with travel options in the remaining three cardinal directions. ~ #EXIT Direction north~ ToRoom 6150 Desc You see a dark trail north. ~ #ENDEXIT #EXIT Direction east~ ToRoom 6102 Desc The narrow, dusty trail leads east through the forest. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6108 Desc The narrow, dusty trail leads south through the forest. ~ #ENDEXIT Reset O 0 6102 1 6103 #EXDESC ExDescKey trail~ ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ #ENDEXDESC #EXDESC ExDescKey trees trunks~ ExDesc These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6104 Name A small path in the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a narrow path leading through the deep, dark forest. You feel as if the ancient trees observe you in watchful silence. The path continues north and south. ~ #EXIT Direction north~ ToRoom 6101 Desc The narrow path winds its way through the trees to the north. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6105 Desc The narrow path winds its way through the trees to the south. ~ #ENDEXIT Reset M 0 6102 4 6104 Reset M 0 6102 4 6104 Reset O 0 6106 4 6104 #EXDESC ExDescKey tree trees trunk trunks~ ExDesc The ancient grey giants seem to observe you silently. ~ #ENDEXDESC #EXDESC ExDescKey path~ ExDesc The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6105 Name A small path in the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a narrow path leading through the deep, dark forest. Ancient grey trees loom all around you. The path continues north and west. ~ #EXIT Direction north~ ToRoom 6104 Desc The narrow path winds its way through the trees to the north. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6106 Desc The narrow path winds its way through the trees to the west. ~ #ENDEXIT Reset O 0 6105 1 6105 #EXDESC ExDescKey tree trees trunk trunks~ ExDesc The ancient grey giants seem to observe you silently. ~ #ENDEXDESC #EXDESC ExDescKey path~ ExDesc The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6106 Name A junction in the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are by a junction where three paths meet. Ancient grey trees tower above you on all sides. Paths lead east, south and west. ~ #EXIT Direction east~ ToRoom 6105 Desc The narrow path winds its way through the trees to the east. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6117 Desc The narrow path winds its way through the trees to the south. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6107 Desc The narrow path winds its way through the trees to the west. ~ #ENDEXIT #EXDESC ExDescKey tree trees trunk trunks~ ExDesc The ancient grey giants seem to observe you silently. ~ #ENDEXDESC #EXDESC ExDescKey path paths~ ExDesc The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6107 Name A small path in the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a narrow path leading through the deep, dark forest. Ancient grey trees loom all around you. The path continues north and east. ~ #EXIT Direction north~ ToRoom 6108 Desc The narrow path winds its way through the trees to the north. ~ #ENDEXIT #EXIT Direction east~ ToRoom 6106 Desc The narrow path winds its way through the trees to the east. ~ #ENDEXIT #EXDESC ExDescKey tree trees trunk trunks~ ExDesc The ancient grey giants seem to observe you silently. ~ #ENDEXDESC #EXDESC ExDescKey path~ ExDesc The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6108 Name A narrow trail through the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a dusty trail winding its way between huge, ancient trees standing close on all sides. The trail leads north and west and to the south, a frail path leads away from the trail. ~ #EXIT Direction north~ ToRoom 6103 Desc The narrow, dusty trail leads north through the forest. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6107 Desc The path leads south - away from the trail. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6109 Desc The narrow, dusty trail leads west through the forest. ~ #ENDEXIT Reset M 0 6102 4 6108 Reset M 0 6102 4 6108 #EXDESC ExDescKey trail~ ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ #ENDEXDESC #EXDESC ExDescKey path~ ExDesc The path seems fragile and unsafe compared to the enormous trunks that loom around it. ~ #ENDEXDESC #EXDESC ExDescKey tree trees trunk trunks~ ExDesc These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6109 Name A narrow trail through the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a dusty trail winding its way east-west between huge, ancient trees that stand close on all sides. Not a sound is to be heard - everything is ominously quiet. ~ #EXIT Direction east~ ToRoom 6108 Desc The narrow, dusty trail leads east through the forest. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6110 Desc The narrow, dusty trail leads west through the forest. ~ #ENDEXIT #EXDESC ExDescKey trail~ ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ #ENDEXDESC #EXDESC ExDescKey tree trees trunk trunks~ ExDesc These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6110 Name A narrow trail through the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a dusty trail winding its way between huge, ancient trees that stand close on all sides. The trail leads east and south. To the north, a narrow path leads away from the trail. ~ #EXIT Direction north~ ToRoom 6144 Desc The narrow path leads west between the giant trees. ~ #ENDEXIT #EXIT Direction east~ ToRoom 6109 Desc The narrow, dusty trail leads east through the forest. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6111 Desc The narrow, dusty trail leads south through the forest. ~ #ENDEXIT #EXDESC ExDescKey trail~ ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ #ENDEXDESC #EXDESC ExDescKey path~ ExDesc The path seems fragile and unsafe compared to the enormous trunks that loom around it. ~ #ENDEXDESC #EXDESC ExDescKey tree trees trunk trunks~ ExDesc Some of the trunks to the west are covered in a thin, almost transparent substance. It looks like small threads woven carefully together. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6111 Name A narrow trail through the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a dusty trail winding its way north-south between huge, ancient trees that loom ominously above you. ~ #EXIT Direction north~ ToRoom 6110 Desc The narrow, dusty trail leads north through the forest. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6112 Desc The narrow, dusty trail leads south through the forest. ~ #ENDEXIT Reset O 0 6106 4 6111 #EXDESC ExDescKey trail~ ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ #ENDEXDESC #EXDESC ExDescKey tree trees trunk trunks~ ExDesc These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6112 Name A narrow trail through the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a dusty trail winding its way between huge, ancient trees standing close on all sides. The trail leads north and west and to the east, a frail path leads away from the trail. ~ #EXIT Direction north~ ToRoom 6111 Desc The narrow, dusty trail leads north through the forest. ~ #ENDEXIT #EXIT Direction east~ ToRoom 6113 Desc The path leads east - away from the trail. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6127 Desc The narrow, dusty trail leads west through the forest. ~ #ENDEXIT Reset M 0 6103 4 6112 Reset M 0 6103 4 6112 #EXDESC ExDescKey trail~ ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ #ENDEXDESC #EXDESC ExDescKey path~ ExDesc The path seems fragile and unsafe compared to the enormous trunks that loom around it. ~ #ENDEXDESC #EXDESC ExDescKey tree trees trunk trunks~ ExDesc These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6113 Name A small path in the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a narrow path leading through the deep, dark forest. Ancient grey trees loom in all directions. The path continues south and west. ~ #EXIT Direction south~ ToRoom 6114 Desc The narrow path winds its way through the trees to the south. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6112 Desc The narrow path winds its way through the trees to the west. ~ #ENDEXIT Reset O 0 6103 1 6113 #EXDESC ExDescKey tree trees trunk trunks~ ExDesc The ancient grey giants seem to observe you silently. ~ #ENDEXDESC #EXDESC ExDescKey path~ ExDesc The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6114 Name A junction in the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are by a junction where three paths meet. Ancient grey trees tower above you on all sides. Paths lead north, east and west. ~ #EXIT Direction north~ ToRoom 6113 Desc The narrow path winds its way through the trees to the north. ~ #ENDEXIT #EXIT Direction east~ ToRoom 6115 Desc The narrow path winds its way through the trees to the east. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6122 Desc The narrow path winds its way through the trees to the west. ~ #ENDEXIT #EXDESC ExDescKey tree trees trunk trunks~ ExDesc The ancient grey giants seem to observe you silently. ~ #ENDEXDESC #EXDESC ExDescKey path paths~ ExDesc The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6115 Name A small path in the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a narrow path leading through the deep, dark forest. You feel as if the ancient trees observe you in watchful silence. The path continues north and west. ~ #EXIT Direction north~ ToRoom 6116 Desc The narrow path winds its way through the trees to the north. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6114 Desc The narrow path winds its way through the trees to the west. ~ #ENDEXIT #EXDESC ExDescKey tree trees trunk trunks~ ExDesc The ancient grey giants seem to observe you silently. ~ #ENDEXDESC #EXDESC ExDescKey path~ ExDesc The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6116 Name A small path in the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a narrow path leading through the deep, dark forest. Giant, grey trees loom ominously on all sides. The path continues east and south. ~ #EXIT Direction east~ ToRoom 6117 Desc The narrow path winds its way through the trees to the east. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6115 Desc The narrow path winds its way through the trees to the south. ~ #ENDEXIT Reset M 0 6100 2 6116 Reset M 0 6100 2 6116 #EXDESC ExDescKey tree trees trunk trunks~ ExDesc The ancient grey giants seem to observe you silently. ~ #ENDEXDESC #EXDESC ExDescKey path~ ExDesc The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6117 Name A junction in the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are by a junction where three paths meet. Ancient, grey trees seem to observe you silently you from all sides. Paths lead north, east and west. ~ #EXIT Direction north~ ToRoom 6106 Desc The narrow path winds its way through the trees to the north. ~ #ENDEXIT #EXIT Direction east~ ToRoom 6118 Desc The narrow path winds its way through the trees to the east. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6116 Desc The narrow path winds its way through the trees to the west. ~ #ENDEXIT #EXDESC ExDescKey tree trees trunk trunks~ ExDesc The ancient grey giants seem to observe you silently. ~ #ENDEXDESC #EXDESC ExDescKey path paths~ ExDesc The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6118 Name A small path in the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a narrow path leading through the deep, dark forest. Ancient, grey trees loom everywhere. The path continues south and west. ~ #EXIT Direction south~ ToRoom 6119 Desc The narrow path winds its way through the trees to the south. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6117 Desc The narrow path winds its way through the trees to the west. ~ #ENDEXIT Reset M 0 6103 4 6118 Reset M 0 6103 4 6118 #EXDESC ExDescKey tree trees trunk trunks~ ExDesc The ancient grey giants seem to observe you silently. ~ #ENDEXDESC #EXDESC ExDescKey path~ ExDesc The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6119 Name A small path in the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a narrow path leading through the deep, dark forest. Huge, ancient trees are on all sides. The path continues north and south. ~ #EXIT Direction north~ ToRoom 6118 Desc The narrow path winds its way through the trees to the north. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6120 Desc The narrow path winds its way through the trees to the south. ~ #ENDEXIT Reset O 0 6107 4 6119 #EXDESC ExDescKey tree trees trunk trunks~ ExDesc You feel as if they are watching you. ~ #ENDEXDESC #EXDESC ExDescKey path~ ExDesc The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6120 Name On the river bank in the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a narrow path leading through the deep, dark forest. To the south a fast river is flowing westwards through the forest. Ancient grey trees loom on both banks. The path continues north and west. ~ #EXIT Direction north~ ToRoom 6119 Desc The narrow path winds its way through the trees to the north. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6121 Desc The narrow path winds its way through the trees to the west. ~ #ENDEXIT #EXDESC ExDescKey river~ ExDesc The river flows fast and strong. It is black or looks so in the gloom. ~ #ENDEXDESC #EXDESC ExDescKey bank banks tree trees trunk trunks~ ExDesc The ancient crowns of trees on both banks reach together forming a dense roof above the dark river. ~ #ENDEXDESC #EXDESC ExDescKey path~ ExDesc The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6121 Name A dead end path on the river bank in the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a narrow path leading through the deep, dark forest. The ancient trees stand so close that the path disappears between the dusty roots. To the south a dark river flows from east to west. The only exit appears to be east. ~ #EXIT Direction east~ ToRoom 6120 Desc The narrow path winds its way through the trees to the east. ~ #ENDEXIT Reset M 0 6117 1 6121 #EXDESC ExDescKey river~ ExDesc The river flows fast and strong. It is black or looks so in the gloom. ~ #ENDEXDESC #EXDESC ExDescKey bank banks tree trees trunk trunks~ ExDesc The ancient crowns of trees on both banks reach together forming a dense roof above the dark river. ~ #ENDEXDESC #EXDESC ExDescKey path~ ExDesc The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6122 Name A small path in the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a narrow path leading through the deep, dark forest. Giant, grey trees loom ominously all around. The path continues east and south. ~ #EXIT Direction east~ ToRoom 6114 Desc The narrow path winds its way through the trees to the east. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6123 Desc The narrow path winds its way through the trees to the south. ~ #ENDEXIT Reset O 0 6106 4 6122 #EXDESC ExDescKey tree trees trunk trunks~ ExDesc The ancient grey giants seem to observe you silently. ~ #ENDEXDESC #EXDESC ExDescKey path~ ExDesc The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6123 Name A junction on the river bank in the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are by a junction where three paths meet. Ancient, grey trees seem to observe you silently you from all around. To the south a dark river flows from east to west through the forest. Paths lead north, east and west. ~ #EXIT Direction north~ ToRoom 6122 Desc The narrow path winds its way through the trees to the north. ~ #ENDEXIT #EXIT Direction east~ ToRoom 6124 Desc The narrow path winds its way through the trees to the east. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6125 Desc The narrow path winds its way through the trees to the west. ~ #ENDEXIT #EXDESC ExDescKey river~ ExDesc The river flows fast and strong. It is black or looks so in the gloom. ~ #ENDEXDESC #EXDESC ExDescKey bank banks tree trees trunk trunks~ ExDesc The ancient crowns of trees on both banks reach together forming a dense roof above the dark river. ~ #ENDEXDESC #EXDESC ExDescKey path paths~ ExDesc The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6124 Name A dead end path in the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a narrow path leading through the deep, dark forest. The ancient trees stand so close that the path disappears between the dusty roots. To the south a dark river flows from east to west. The only exit appears to be west, or you could take your chances crossing the river. ~ #EXIT Direction west~ ToRoom 6123 Desc The narrow path winds its way through the trees to the west. ~ #ENDEXIT #EXDESC ExDescKey river~ ExDesc The river flows fast and strong. It is black or looks so in the gloom. ~ #ENDEXDESC #EXDESC ExDescKey bank banks tree trees trunk trunks~ ExDesc The ancient crowns of trees on both banks reach together forming a dense roof above the dark river. ~ #ENDEXDESC #EXDESC ExDescKey path~ ExDesc The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6125 Name A small path on the river bank in the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a narrow path leading through the deep, dark forest. Ancient grey trees loom everywhere. To the south you smell marsh gas. The path continues north and east. ~ #EXIT Direction north~ ToRoom 6126 Desc The narrow path winds its way through the trees to the north. ~ #ENDEXIT #EXIT Direction east~ ToRoom 6123 Desc The narrow path winds its way through the trees to the east. ~ #ENDEXIT Reset O 0 6104 1 6125 #EXDESC ExDescKey river~ ExDesc The river flows fast and strong. It is black or looks so in the gloom. ~ #ENDEXDESC #EXDESC ExDescKey bank banks tree trees trunk trunks~ ExDesc The ancient crowns of trees on both banks reach together forming a dense roof above the dark river. ~ #ENDEXDESC #EXDESC ExDescKey path~ ExDesc The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6126 Name A narrow trail through the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a dusty trail winding its way between huge, ancient trees standing close on all sides. The trail leads north and west, and to the south a frail path leads away from the trail. ~ #EXIT Direction north~ ToRoom 6127 Desc The narrow, dusty trail leads north through the forest. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6125 Desc The path leads south - away from the trail. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6128 Desc The narrow, dusty trail leads west through the forest. ~ #ENDEXIT #EXDESC ExDescKey trail~ ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ #ENDEXDESC #EXDESC ExDescKey path~ ExDesc The path seems fragile and unsafe compared to the enormous trunks that loom around it. ~ #ENDEXDESC #EXDESC ExDescKey tree trees trunk trunks~ ExDesc These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6127 Name A narrow trail through the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a dusty trail winding its way between huge, ancient trees standing close on all sides. The trail leads east and south. ~ #EXIT Direction east~ ToRoom 6112 Desc The narrow, dusty trail leads east through the forest. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6126 Desc The narrow, dusty trail leads south through the forest. ~ #ENDEXIT Reset M 0 6101 2 6127 Reset M 0 6101 2 6127 #EXDESC ExDescKey trail~ ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ #ENDEXDESC #EXDESC ExDescKey tree trees trunk trunks~ ExDesc These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6128 Name A narrow trail through the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a dusty trail winding its way east-west between huge, ancient trees shrouded in mist that stand close on all sides. Not a sound is to be heard - everything is ominously quiet. ~ #EXIT Direction east~ ToRoom 6126 Desc The narrow, dusty trail leads east through the forest. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6129 Desc The narrow, dusty trail leads west through the forest. ~ #ENDEXIT #EXDESC ExDescKey trail~ ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ #ENDEXDESC #EXDESC ExDescKey tree trees trunk trunks~ ExDesc These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6129 Name A narrow trail through the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a dusty trail winding its way east-west between huge, ancient trees shrouded in mist that stand close on all sides. Not a sound is to be heard - everything is ominously quiet. ~ #EXIT Direction east~ ToRoom 6128 Desc The narrow, dusty trail leads east through the forest. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6135 Desc The narrow, dusty trail leads west through the forest. ~ #ENDEXIT #EXDESC ExDescKey trail~ ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ #ENDEXDESC #EXDESC ExDescKey tree trees trunk trunks~ ExDesc These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6130 Name A narrow trail through the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a dusty trail winding its way westwards just below huge sticky wires suspended like ropes between the trees. To the west the path seems to be completely covered in a giant web made from huge threads covered with glue. This place gives you the creeps. ~ #EXIT Direction east~ ToRoom 6144 Desc The narrow, dusty trail leads east through the forest, away from the web. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6131 Desc The structure to the west looks most of all like an immense spider web. It does not look as if you can go further without getting caught in it. ~ #ENDEXIT #EXIT Direction up~ ToRoom 6132 #ENDEXIT #EXDESC ExDescKey trail~ ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ #ENDEXDESC #EXDESC ExDescKey substance wire wires rope ropes tree trees trunk trunks~ ExDesc The sticky substance is hanging like ropes between the ancient trees, crossing the path just out of reach. It might be possible to climb one of the sticky trunks. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6131 Name The spider web~ Sector forest~ Flags nomob indoors~ Desc You are walking along the narrow path, ducking under the sticky ropes as you advance... ~ #MUDPROG Progtype entry_prog~ Arglist 100~ Comlist mpechoat $n A huge, poisonous spider drops from above! mpechoat $n A huge, poisonous spider drops from above! mpechoat $n A huge, poisonous spider drops from above! mpechoat $n The huge, poisonous spider stings you! You resist the poison! mpechoat $n The huge, poisonous spider stings you! You are poisoned! mpechoat $n The huge, poisonous spider stings you! You are poisoned! mpechoat $n You've fallen, and you can't get up!!!!! ~ #ENDPROG #ENDROOM #ROOM Vnum 6132 Name Up in the tree~ Sector forest~ Flags dark nomob indoors~ Desc You are hanging on the outside of a huge tree trunk covered in a sticky substance. Directly to the west is an immense spider web suspended between numerous of the giant trees including the one you are hanging on. ~ #EXIT Direction west~ ToRoom 6133 Desc To the west is the immense spider web. It seems to move softly. ~ #ENDEXIT #EXIT Direction down~ ToRoom 6130 Desc Downwards is the narrow forest path. ~ #ENDEXIT #EXDESC ExDescKey web~ ExDesc The spider web stretches out to the west. It looks as if it is possible to walk on it. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6133 Name On the spider web~ Sector city~ Flags dark indoors~ Desc You are balancing carefully on the giant sticky threads that holds the giant web in place. To the east is a giant tree trunk and to the west is an entrance to a cave-like structure made from many layers of spider web. ~ #EXIT Direction east~ ToRoom 6132 Desc To the east is the giant tree trunk. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6134 Desc To the west is the entrance to the cave-like structure. ~ #ENDEXIT #EXDESC ExDescKey web~ ExDesc The immense spider web moves softly. ~ #ENDEXDESC #EXDESC ExDescKey cave structure~ ExDesc It covers a ground area corresponding to an irregular circle with a diameter of about 20 feet and is nearly 10 feet tall. It looks very old. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6134 Name The Den of the Queen Spider~ Sector city~ Flags dark indoors~ Desc You are inside a cave-like structure that seems to be made entirely from countless layers of spider web. Temperature and humidity is very high making it hard to breathe the foul air that lingers here. The walls are covered with open cocoons. ~ #EXIT Direction east~ ToRoom 6133 Desc Compared to this place the east exit looks inviting. ~ #ENDEXIT #EXDESC ExDescKey web wall walls~ ExDesc The sticky walls are covered with open cocoons. ~ #ENDEXDESC #EXDESC ExDescKey cocoon cocoons~ ExDesc The cocoons are burst open as if something inside really wanted to get out. They are at the size of a human head. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6135 Name A dusty trail in the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a dusty trail leading through the deep, dark forest. Ancient grey trees loom all around you. The trail continues north and east. ~ #EXIT Direction north~ ToRoom 6136 Desc The dusty trail leads north through the trees. ~ #ENDEXIT #EXIT Direction east~ ToRoom 6129 Desc The dusty trail leads east through the trees. ~ #ENDEXIT #EXDESC ExDescKey tree trees trunk trunks~ ExDesc The ancient grey giants seem to observe you silently. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6136 Name A dusty trail in the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a dusty trail leading through the deep, dark forest. Ancient, grey trees loom everywhere. The trail continues south and west. A broad irregular path leads eastwards away from the trail. ~ #EXIT Direction east~ ToRoom 6142 Desc The trees standing on the sides of the path have scratch marks on them. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6135 Desc The dusty trail leads south through the trees. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6137 Desc The dusty trail leads west through the trees. ~ #ENDEXIT #EXDESC ExDescKey tree trees trunk trunks~ ExDesc To the east the ancient grey giants have many marks as if something with huge claws has been tearing at them in rage. ~ #ENDEXDESC #EXDESC ExDescKey path~ ExDesc The trees standing on the sides of the path have scratch marks on them. ~ #ENDEXDESC #EXDESC ExDescKey trail~ ExDesc The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6137 Name At the end of the trail through the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a dusty trail leading through the deep, dark forest. Ancient grey trees loom all around you. You see a dark grove north of you. The only other exit is east. ~ #EXIT Direction east~ ToRoom 6136 Desc The dusty trail leads east through the trees. ~ #ENDEXIT #EXDESC ExDescKey tree trees trunk trunks~ ExDesc The ancient grey giants seem to observe you silently. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6142 Name Outside a cave in the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are at the end of a broad, irregular path. To the north is a very large ominous-looking cave opening. The trees here have many marks as if something with huge claws has been tearing at them in rage. ~ #EXIT Direction north~ ToRoom 6143 Desc The disgusting smell of a large reptile emanates from the cave opening. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6136 Desc The path winds its way westwards. ~ #ENDEXIT #EXDESC ExDescKey tree trees~ ExDesc The ancient grey giants have many marks as if something with huge claws has been tearing at them in rage. ~ #ENDEXDESC #EXDESC ExDescKey cave opening~ ExDesc The disgusting smell of a large reptile emanates from the cave opening. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6143 Name The cave of the Green Dragon~ Sector forest~ Flags dark nomob indoors~ Desc You are in a big natural cave. The floor is littered with bones of all sorts and the stench is so massive that you could cut it with a knife. The only exit is to the south. ~ #EXIT Direction south~ ToRoom 6142 Desc The exit leads out into the forest. ~ #ENDEXIT Reset M 0 6112 1 6143 Reset G 1 6110 10 Reset G 1 6112 10 Reset G 1 6111 10 #EXDESC ExDescKey bone bones floor~ ExDesc Most of the bones on the floor appear to be of human origin. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6144 Name A small path in the deep, dark forest~ Sector forest~ Flags dark indoors~ Desc You are on a narrow path leading through the deep, dark forest. Ancient, grey trees loom everywhere. The tree trunks here seem to be covered in some sticky substance. The path continues south and west. ~ #EXIT Direction south~ ToRoom 6110 Desc The narrow path winds its way through the trees to the south. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6130 Desc The narrow path winds its way through the trees to the west. ~ #ENDEXIT #EXDESC ExDescKey substance rope ropes thread threads~ ExDesc The substance reminds you of giant threads covered with glue. If it had not been for the size you could have sworn it was part of a spider web. ~ #ENDEXDESC #EXDESC ExDescKey tree trees trunk trunks~ ExDesc The ancient grey giants seem to observe you silently. ~ #ENDEXDESC #EXDESC ExDescKey path~ ExDesc The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6150 Name A dark, narrow trail~ Sector forest~ Flags dark indoors~ Desc This trail looks much more foreboding than similar trails in these woods. The usual animal claw marks and bites on the trees have grown few and far between. The trail continues both north and south. ~ #EXIT Direction north~ ToRoom 6151 Desc The narrow trail continues. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6103 Desc the trail intersects the main forest path. ~ #ENDEXIT #ENDROOM #ROOM Vnum 6151 Name A dark, narrow trail~ Sector forest~ Flags dark nomob indoors~ Desc This area of the trail is also very peculiar. You can see no signs of animal life what so ever, and the structure of the surrounding trees forces the path to make a sharp turn to the east. ~ #EXIT Direction east~ ToRoom 6152 Desc the trail bends east. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6150 Desc The narrow trail continues. ~ #ENDEXIT #ENDROOM #ROOM Vnum 6152 Name A circle of trees~ Sector forest~ Flags dark indoors~ Desc The smaller trees here seem to form a circle around a gargantuan tree which rises from the center, and you notice a wooden door has been set into the trunk of this enormity. It is at the foot of this door that the trail you followed to enter this circle comes to an end. ~ #EXIT Direction east~ ToRoom 6153 Desc The tree door is carved beautifully. ~ Keywords door~ Flags isdoor closed~ #ENDEXIT #EXIT Direction west~ ToRoom 6151 Desc The bend on the trail... ~ #ENDEXIT Reset D 1 6152 1 1 #ENDROOM #ROOM Vnum 6153 Name Inside the great tree.~ Sector forest~ Flags dark indoors~ Desc You have stepped inside of this hollowed tree. From here steps lead down into darkness or you can exit the tree by going west. ~ #EXIT Direction west~ ToRoom 6152 Desc the door is carved beautifully. ~ Keywords door~ Flags isdoor closed~ #ENDEXIT #EXIT Direction down~ ToRoom 6154 Desc The steps look appear like they will hold your weight. ~ #ENDEXIT Reset D 1 6153 3 1 #ENDROOM #ROOM Vnum 6154 Name The underground hallway.~ Sector forest~ Flags dark indoors~ Desc This hallway is apparently one of the roots of the tree hollowed out. The hall leads south to a room where you hear strange noises or you can go up the steps. ~ #EXIT Direction south~ ToRoom 6155 Desc the hallway looks quite grand. ~ Flags isdoor~ #ENDEXIT #EXIT Direction up~ ToRoom 6153 Desc the steps appear like they will hold your weight. ~ Flags isdoor~ #ENDEXIT #ENDROOM #ROOM Vnum 6155 Name The cultist temple.~ Sector forest~ Flags dark indoors~ Desc This temple is built to some god that you don't worship. It is a nice place to visit but you feel very uncomfortable about spending much time here. The wooden altar seems almost to glow as you enter the room. The only exit is the way you came in. ~ #EXIT Direction north~ ToRoom 6154 Desc the hallway looks quite grand. ~ Flags isdoor~ #ENDEXIT Reset M 0 6116 1 6155 Reset E 1 6155 1 16 #ENDROOM #ROOM Vnum 6156 Name A smaller path~ Sector forest~ Desc You make your way down a lighter but more narrow path. To the southeast, the path ends in a darker section of forest. To the northwest, the path ends suddenly at a large outcropping of rock. ~ #EXIT Direction southeast~ ToRoom 6151 Desc Into a darker section of the forest. ~ #ENDEXIT #ENDROOM #ENDAREA