#FUSSAREA #AREADATA Version 1 Name Dragon Exports~ Author Sandman~ WeatherX 0 WeatherY 0 Ranges 5 25 0 60 Economy 0 6672836 ResetMsg A hollow chant can be heard from somewhere far below...~ #ENDAREADATA #MOBILE Vnum 9800 Keywords Kylara cult receptionist~ Short Kylara~ Long The Dragon Exports receptionist greets you with a smile. ~ Desc Kylara is a woman of average beauty, but her smile is warming and genuine. It is her job to keep the doors to the Dragon Exports building closed and locked to all who do not know the cult's password. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender female~ Actflags npc sentinel~ Affected detect_invis detect_hidden sanctuary infrared truesight~ Stats1 0 4 17 6 100 400 Stats2 1 0 9999 Stats3 1 4 3 Stats4 0 0 0 0 0 Attribs 15 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs guts hands feet ear eye~ Resist nonmagic magic~ Immune sleep charm~ Attacks trip~ Defenses dodge~ #MUDPROG Progtype all_greet_prog~ Arglist 100~ Comlist if level($n) >= 51 else if isnpc($n) say We do not allow your type in here $n! mpforce $n south else if isgood($n) smile $n mpechoat $n Kylara says 'You may find this place distasteful. However, mpechoat $n if you know the password, I shall unlock the door for you.' else mpechoat $n Kylara says 'Ah yes, you are exactly the type they look for here. mpechoat $n If you know the password, I shall unlock the door for you.' endif endif endif ~ #ENDPROG #MUDPROG Progtype speech_prog~ Arglist p worship dragons~ Comlist if ispc($n) mpechoat $n Kylara smiles at you. mpechoat $n Kylara says 'Enjoy your stay in Dragon Exports.' mpechoaround $n $n leaves north. mpechoat $n Kylara helps you through the Dragon Exports front door. mptransfer 0.$n 9851 mpat 0.$n mpechoat $n Kylara closes the door behind you. else endif ~ #ENDPROG #MUDPROG Progtype death_prog~ Arglist 100~ Comlist if rand(33) mpoload 9825 1 mpecho Kylara gasps as the life drains from her body. mpecho as she falls the the ground, a key is dropped from her hand. drop key else cackle say Now you cannot pass, I take the door key with me into my next life! mpecho Kylara takes a last glance at the painting on the west wall. endif ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 9801 Keywords minor priest~ Short the minor priest~ Long A minor priest of the Dragon Cult scuffles along. ~ Desc The minor priest seems preoccupied with his worship, so that he barely realizes you are here. He almost seems to be in a trance of some sort. ~ Race human~ Class cleric~ Position standing~ DefPos standing~ Gender male~ Actflags npc stayarea~ Affected detect_invis~ Stats1 -100 12 17 0 100 400 Stats2 1 4 250 Stats3 2 5 7 Stats4 0 0 0 3 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart guts hands feet ear eye~ Attacks kick trip~ Defenses dodge~ #ENDMOBILE #MOBILE Vnum 9802 Keywords robed priest~ Short the robed priest~ Long A robed priest of the Dragon Cult seems startled by your presence. ~ Desc Thie priest is not someone you want to mess with. He is wearing thick ornate robes and wields a sharp dagger. His eyes have a look of craziness to them, like this man lives in a world of his own. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc aggressive stayarea~ Affected detect_magic detect_hidden~ Stats1 -200 14 17 0 100 400 Stats2 1 4 300 Stats3 1 4 12 Stats4 0 0 0 0 2 Attribs 15 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Attacks bite~ #ENDMOBILE #MOBILE Vnum 9803 Keywords S'goral draconian knight~ Short S'goral~ Long A Draconian Knight stands here formidably. ~ Desc While human seeming, subtle signs give you another indication. A slight green tinge to the skin, combined with a hint of vestigial scales, show this creature to have more of a reptilian origin. His sole purpose in life it to kill the people who pass here without an invitation. ~ Race dragon~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel stayarea~ Affected detect_invis detect_magic detect_hidden sanctuary infrared~ Stats1 -400 16 17 -20 100 400 Stats2 1 4 400 Stats3 2 5 15 Stats4 0 0 0 4 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs guts hands feet ear eye scales~ Resist fire~ Immune charm~ Suscept energy~ Attacks kick~ Defenses dodge~ #MUDPROG Progtype all_greet_prog~ Arglist 100~ Comlist if isnpc($n) or isimmort($n) else mpechoat $n The Draconian Knight leaps in an angry attack! mpechoat $n This will teach you to enter sacred grounds without an invitation! c magic $n endif ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 9804 Keywords Cosira high priestess mistress~ Short Mistress Cosira~ Long The High Priestess of the Dragon Cult is infuriated by your intrusion! ~ Desc This woman is beautiful, with a haunting strangeness to her. Her form is that of a well endowed human female, but you can tell she is not actually human. A slight green tinge to the skin, combined with a hint of vestigial scales, show this woman to have more of a reptilian origin. ~ Race dragon~ Class mage~ Position standing~ DefPos standing~ Specfun spec_cast_mage~ Gender female~ Actflags npc sentinel stayarea~ Affected detect_invis detect_magic detect_hidden sanctuary protect~ Stats1 -600 18 17 -25 100 400 Stats2 1 4 400 Stats3 5 4 8 Stats4 0 0 0 4 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs guts hands feet ear eye~ Resist fire~ Immune charm~ Attacks bite~ Defenses dodge~ #MUDPROG Progtype rand_prog~ Arglist 20~ Comlist close n close e ~ #ENDPROG #MUDPROG Progtype all_greet_prog~ Arglist 100~ Comlist if isnpc($n) or isimmort($n) else c dragonskin cackle c flamestrike $n endif ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 9805 Keywords Prilla virgin sacrifice~ Short Prilla~ Long A virgin is here, weeping over her pending death. ~ Desc This innocent, beautiful girl is waiting for some brave, handsome warrior to save her. ~ Race pixie~ Class druid~ Position standing~ DefPos standing~ Gender female~ Actflags npc sentinel~ Affected infrared~ Stats1 0 5 17 6 100 400 Stats2 1 5 50 Stats3 1 4 3 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks pixie~ Speaking common pixie~ Bodyparts head arms legs guts hands feet ear eye~ #MUDPROG Progtype death_prog~ Arglist 100~ Comlist scream ~ #ENDPROG #MUDPROG Progtype all_greet_prog~ Arglist 100~ Comlist if isnpc($n) else grovel endif ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 6~ Comlist sniff ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 4~ Comlist say Please let me go! Please! I am only 14, I am too young to die! ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 2~ Comlist cry ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 9806 Keywords dragon wyrmling~ Short the Black Dragon Wyrmling~ Long A Black Dragon Wyrmling is here, moving to feed on you... ~ Desc The Black Dragon Wyrmling is the center of this obscure Dragon Cult. It is viciuos and has a nasty bite, so you better be ready! ~ Race dragon~ Class thief~ Position standing~ DefPos standing~ Specfun spec_thief~ Gender male~ Actflags npc sentinel scavenger aggressive~ Affected detect_invis sanctuary infrared~ Stats1 -1000 25 -15 -12 50000 1000000 Stats2 10 20 600 Stats3 3 10 12 Stats4 0 0 0 4 2 Attribs 18 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs guts eye tail~ Resist fire slash~ Immune charm~ Defenses dodge~ #MUDPROG Progtype fight_prog~ Arglist 33~ Comlist if isaffected($i) == blind , squints its eyes, looking for a target. else mea 0.$r The Wyrmling takes a deep breath and breathes fire onto you! mer 0.$r The Wyrmling takes a deep breath and breathes fire onto $r! mpdamage $n 30 endif ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 9807 Keywords minor priest~ Short the minor priest~ Long A minor priest of the Dragon Cult is here, tending to the call of nature. ~ Desc The minor priest seems preoccupied. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel stayarea~ Affected detect_invis protect~ Stats1 -100 12 17 0 100 400 Stats2 1 4 9 Stats3 1 4 3 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Immune charm~ Defenses dodge~ #MUDPROG Progtype all_greet_prog~ Arglist 100~ Comlist blush $n mpechoat $n The minor priest says 'You should learn to knock first!' mpechoat $n The priest makes himself presentable. ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 9808 Keywords fanatic monk~ Short a fanatic monk~ Long A fanatic monk raves about the day of the great black death! ~ Desc A sincere, if looney, monk ... he wears a look of utter terror. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc~ Affected detect_invis~ Stats1 0 6 17 6 100 400 Stats2 1 4 60 Stats3 1 4 10 Stats4 0 0 2 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Immune charm~ Defenses dodge~ #MUDPROG Progtype rand_prog~ Arglist 6~ Comlist , falls to the ground and sobs. say I saw it! Them! Above the astral plane! say The dark mages were right, the time is near! , buries his face in his hands. mpasound Not far away, an odd monk can be seen sobbing. ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 9809 Keywords Belesdan director~ Short Belesdan~ Long Belesdan, the head merchandiser, greets you with a smarmy smile. ~ Desc Belesdan strikes you as a fast talking, slick deal maker. His smile is not quite genuine, but draws you in all the same. His eyes are always darting about, making sure he is not missing a thing. At first look he appeared human, until you notice his almost too skinny build and pointed ears. His elven features are tamed well by his human blood. ~ Race half-elf~ Class thief~ Position standing~ DefPos standing~ Specfun spec_thief~ Gender male~ Actflags npc sentinel scavenger stayarea~ Affected detect_invis detect_hidden infrared~ Stats1 -1000 7 17 6 100 400 Stats2 1 20 60 Stats3 1 4 3 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common elvish~ Speaking common elvish~ Bodyparts head arms legs guts hands feet ear eye~ Immune charm~ Attacks kick~ Defenses dodge curelight~ #MUDPROG Progtype rand_prog~ Arglist 5~ Comlist close east ~ #ENDPROG #MUDPROG Progtype all_greet_prog~ Arglist 100~ Comlist if name($n) == Gemma coordinator say Oh, hello Gemma dear. How is everything today? mpecho Belesdan tries hard to look busy, and fails miserably. blush Gemma else if name($n) == Moretta say Moretta, can you please be a little more careful with my things. say I mean really, do you not know how to do your work properly? nudge moretta else if isnpc($n) glare $n say You do not belong in here. mpforce $n west else if isimmort($n) grovel $n say Immortals are always welcome here. How may I serve you, $n? else say Ah, a mere mortal. What is your business here, $n? mpechoat $n I hope you understand, Dragon Exports is by invitation only. mpechoat $n I suggest you visit Fandarel about your needs. endif endif endif endif ~ #ENDPROG #MUDPROG Progtype act_prog~ Arglist p you feel cold to your bones.~ Comlist if name($n) == Gemma coordinator grovel Gemma say I can not help myself, your beauty overtakes my senses. say I will try harder. If only you were not so fetching in that dress. sigh gemma else growl $n endif ~ #ENDPROG #MUDPROG Progtype act_prog~ Arglist p frowns at what you did.~ Comlist if name($n) == Moretta say Watch your attitude wench, or you will find yourself out of a job. say Only by MY grace do you even remain, such a high horse you ride. grin $n else glare $n endif ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 9810 Keywords Moretta~ Short Moretta~ Long Moretta wanders about here, keeping everything neat and tidy. ~ Desc Moretta is the maid of this fine institution. She is sort of mousey and quiet, like she is afraid of her own shadow. She never seems to stop working, as if by sheer will she can clean the evil out of this place. She barely glances at you, then goes back to scrubbing. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender female~ Actflags npc scavenger stayarea~ Affected detect_invis infrared~ Stats1 200 12 17 6 100 400 Stats2 5 15 120 Stats3 1 4 3 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs guts hands feet ear eye~ Attacks trip~ Defenses dodge~ #MUDPROG Progtype rand_prog~ Arglist 5~ Comlist mpecho Moretta kneels and begins to scrub the floor. ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 2~ Comlist mpecho Moretta stands on her tip-toes, trying to clean the ceiling. ~ #ENDPROG #MUDPROG Progtype act_prog~ Arglist p spanks you playfully. OUCH!~ Comlist if name($n) == Jerint sales director growl jerint say If not for me, this place would crumble about your very ears! mpecho Moretta arranges the items on the shelves as she dusts. say I'll be leaving now, try not to be so messy, Jerint. poke jerint else say Hey now, do I look like that type o'girl to ya? endif ~ #ENDPROG #MUDPROG Progtype act_prog~ Arglist p smiles at you.~ Comlist if name($n) == Jerint sales director say Good! I hope it bruised you. Stop giving me such grief! wave jerint east south else nod $n endif ~ #ENDPROG #MUDPROG Progtype act_prog~ Arglist p nudges you.~ Comlist if name($n) == Belesdan director say You know I am always careful with things, even if they are yours. frown $n else say Hey now, don't go pushing me around. endif ~ #ENDPROG #MUDPROG Progtype act_prog~ Arglist p Better keep your distance.~ Comlist if name($n) == Belesdan director say Go ahead and fire me, you worthless pile of meat. say No one can equal my loyalty or dedication, and I could use the vacation! smirk belesdan west else stare $n say I just love a friendly flirt! wink $n endif ~ #ENDPROG #MUDPROG Progtype act_prog~ Arglist p stares at you, fuming with rage!~ Comlist if name($n) == Fandarel boss say Oh, pardon me. I thought you were alone. frown else shiver $n endif ~ #ENDPROG #MUDPROG Progtype act_prog~ Arglist p you. Have a good journey.~ Comlist if name($n) == Fandarel boss say Very well, sir. grumble south else smile $n say Good bye to you $n. endif ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 9811 Keywords Gemma coordinator~ Short Gemma~ Long Gemma, the office coordinator, bustles around the office. ~ Desc Gemma looks very busy. She runs around the office to make sure everything runs well. She might be attractive if she weren't so work oriented. Her boss, Fandarel, keeps her more busy than necessary, probably for personal reasons. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender female~ Actflags npc stayarea~ Affected detect_invis infrared~ Stats1 -1000 14 17 0 100 400 Stats2 5 20 190 Stats3 1 15 4 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs guts hands feet ear eye~ Immune charm~ Attacks kick trip~ Defenses dodge~ #MUDPROG Progtype rand_prog~ Arglist 5~ Comlist mpecho Gemma rustles some papers in an attempt to put them in order. ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 2~ Comlist sigh say I really wish Fandarel would be more organized. ~ #ENDPROG #MUDPROG Progtype act_prog~ Arglist p smiles at you.~ Comlist if name($n) == Jerint sales director chuckle say Ah, Jerint, you know Fandarel would fire me if I ever slowed. wink $n else smile $n endif ~ #ENDPROG #MUDPROG Progtype act_prog~ Arglist p waves goodbye to you. Have a good journey.~ Comlist if name($n) == Jerint sales director say Good day to you too, Jerint. wave jerint east else smile $n say Have a good journey $n. endif ~ #ENDPROG #MUDPROG Progtype act_prog~ Arglist p Such an effect on people!~ Comlist if name($n) == Belesdan director say Belesdan, I have asked you several times not to call me dear. glare Belesdan else say Oh, sorry $n, I did not mean to embarass you. endif ~ #ENDPROG #MUDPROG Progtype act_prog~ Arglist p Touching, huh?~ Comlist if name($n) == Belesdan director say I am not going to take this from you, Belesdan. say I get it enough from your Uncle Fandarel. Cad must be a family trait. snarl Belesdan west else endif ~ #ENDPROG #MUDPROG Progtype act_prog~ Arglist p winks suggestively at you.~ Comlist if name($n) == Fandarel boss groan say Please, Fandarel, I want to keep our relationship professional. say I came by to see if you had any new papers that require processing. smile $n else blush $n endif ~ #ENDPROG #MUDPROG Progtype act_prog~ Arglist p whistles at the sight of you.~ Comlist if name($n) == Fandarel boss mpecho Gemma stands up quickly, and straightens her dress. gasp fandarel say Good day, Mr. Fandarel. south else blush $n endif ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 9812 Keywords Fandarel boss~ Short Fandarel~ Long Fandarel sits here, smoking a pipe and looking important. ~ Desc Fandarel is good at being bossy, but makes for an awful person to work for. He basically sits around in his office all day. He does take time out to yell at those working under him, and to take a break in Gemma's office. He seems awful interested in watching her work, maybe hoping to get a look up her skirt. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel stayarea~ Affected detect_invis infrared~ Stats1 -500 12 17 -10 100 400 Stats2 1 4 300 Stats3 1 4 11 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs guts hands feet ear eye~ Attacks kick~ Defenses dodge~ #MUDPROG Progtype all_greet_prog~ Arglist 100~ Comlist if name($n) == Gemma coordinator say Hello, Gemma, babe. You are sure candy to to the eyes. wink gemma else if name($n) == Moretta growl say Moretta, if I have told you once, I have told you a hundred times... say Do not come in here unless I am alone. fume Moretta else if isnpc($n) else if sex($n) == 2 lick say Hello $n. Would you care to join me for a coffee? wink $n else shake $n say Hello $n. Do you have business here in Dragon Cult? endif endif endif endif ~ #ENDPROG #MUDPROG Progtype act_prog~ Arglist p smiles at you.~ Comlist if name($n) == Gemma coordinator say Well yes, Gemma, I have a few items for you. mpecho Fandarel holds out a few papers, but drops them as Gemma grabs for them. say Oh dear, clumsy me. Please get those for me. mpecho Gemma bends down and begins to collect the scattered papers. whistle gemma else grin $n endif ~ #ENDPROG #MUDPROG Progtype act_prog~ Arglist frowns.~ Comlist if name($n) == Moretta say Well, get about your work and be quick about it. I will not wait all day. mpecho Moretta dusts the desk quickly, then empties the ashtray. say Thats enough for now girl. You can finish after this meeting is done. wave Moretta else say Hrmph, don't be frowning in here. endif ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 2~ Comlist mpoload 9865 7 mpoload 9866 7 fill pipe nip tamp pipe light pipe smoke pipe empty pipe mpjunk pipe ~ #ENDPROG #MUDPROG Progtype death_prog~ Arglist 100~ Comlist mpoload 9865 10 mpoload 9866 10 mpoload 9866 10 ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 9813 Keywords Wilam torturer~ Short Wilam~ Long Wilam, the Cult Torturer, is ready to inflict great pain upon you. ~ Desc This is one of the most handsome men you have ever seen. His hair is a fiery red, shoulder length and wavy. His face has the ruged chiseled look. His muscles are well defined, but not overly large. You can not believe someone like this could torture people... that is until he smiles. There is an odd twist to his mouth, something dark and flickering behind the eyes. A calculating madness lurks deep within that disturbing smile. Resisting the urge to shiver, you pull your eyes away. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel scavenger stayarea~ Affected detect_invis infrared truesight~ Stats1 -1000 12 17 -30 100 400 Stats2 20 10 500 Stats3 1 7 5 Stats4 0 0 0 4 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs guts hands feet ear eye~ Resist fire energy~ Immune sleep charm~ Suscept cold~ Attacks trip~ Defenses dodge~ #MUDPROG Progtype rand_prog~ Arglist 6~ Comlist close door close secret lock door lock secret mpjunk all ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 2~ Comlist if isnpc($r) growl else grin $r endif ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 1~ Comlist cackle say No one leaves this room as long as I live and breathe! ~ #ENDPROG #MUDPROG Progtype death_prog~ Arglist 100~ Comlist mpecho Wilam drops a hunk of metal on the ground. mpecho Wilam kicks the key, and it skitters across the floor, out of sight. ~ #ENDPROG #MUDPROG Progtype all_greet_prog~ Arglist 100~ Comlist close door lock door close secret lock secret mpechoat $n Wilam says 'Welcome to my chamber of torture.. How may I hurt you?' ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 9814 Keywords Jerint sales director~ Short Jerint~ Long The Portable Dragon's vendor eyes you from bottom to top as you enter. ~ Desc First thing you notice about this man is his eyes, as they scan you from bottom to top, they are a vivid steel grey color, full of witty intellect and genuine warmth. Exuding an aura of confidence, this is a man that is completely comfortable in his masculinity. His face is that of an older gentleman, slightly wrinkled from many years of laughter and sun. He sports a full head of salt and pepper hair and a handlebar mustache with more salt than pepper. His face breaks into a friendly smile at your appraisal. ~ Race human~ Class cleric~ Position standing~ DefPos standing~ Specfun spec_cast_cleric~ Gender male~ Actflags npc sentinel stayarea~ Affected detect_invis detect_hidden sanctuary infrared protect~ Stats1 750 15 17 0 100 400 Stats2 5 10 150 Stats3 1 8 4 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs guts hands feet ear eye~ Immune sleep charm~ Suscept fire~ Attacks punch kick trip gouge~ Defenses parry dodge heal curelight~ ShopData 0 0 0 0 0 120 90 0 23 #MUDPROG Progtype all_greet_prog~ Arglist 100~ Comlist if name($n) == Gemma coordinator say Stop your fretting, Gemma, it will give you wrinkles. Go take a break! smile gemma else if name($n) == Moretta say Woman, you clean this place so a man can not feel comfortable! say Ever heard "dirty enough to be happy, clean enough to be healthy"? spank Moretta else if isnpc($n) force $n east else if isimmort($n) say Hello $n, pleasure to serve those of the Immortal ranks! else say Welcome to my shop $n. What may I interest you in today? endif endif endif endif ~ #ENDPROG #MUDPROG Progtype act_prog~ Arglist p winks suggestively at you.~ Comlist if name($n) == Gemma coordinator sigh say You may be right there, lass, sad to say. say Maybe he shall lighten his mood as he gains years. say Ah well, have a good day, Gemma! wave Gemma else say My, you are a flirt, $n! endif ~ #ENDPROG #MUDPROG Progtype act_prog~ Arglist p pokes you in the ribs.~ Comlist if name($n) == Moretta say Ouch! Wench, that tickles. Now get outta here and bug someone else. smile Moretta else poke $n endif ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 9815 Keywords zombie zmee~ Short the zombie~ Long The decayed remains of a hapless Dragonslayer. ~ Desc This zombie is pretty fresh. Not much of the flesh has begun to rot off. This used to be a strong Dragonslayer, and chances are he carried a lot of that strength into his undeath. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel aggressive stayarea~ Affected detect_invis sanctuary~ Stats1 -1000 15 17 6 100 400 Stats2 10 10 150 Stats3 1 7 7 Stats4 0 0 0 3 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs guts hands feet ear eye~ #MUDPROG Progtype death_prog~ Arglist 100~ Comlist mpoload 9893 1 mpecho The Zombie yells 'Master! Help me.' mpecho The Zombie falls to the ground, in a pile of rotting flesh. ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 9816 Keywords Adrathom lich priest~ Short Adrathom~ Long The Lich Priest glares at you through dead eyes. ~ Desc This is the living corpse of a once powerfull priest of the cult. In his quest for power he learned the ways of the mage and made himself a monstrocity. He is a creature to be reckoned with, and unless the gods are in your favor he will probably kill you. ~ Race undead~ Class mage~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel aggressive stayarea~ Affected detect_magic detect_hidden sanctuary fireshield~ Stats1 -1000 37 17 -75 100 400 Stats2 10 30 750 Stats3 5 4 12 Stats4 0 0 0 4 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs guts eye~ Resist magic~ Immune charm paralysis~ Attacks bite trip~ Defenses dodge~ #ENDMOBILE #MOBILE Vnum 9817 Keywords G'narish old monk~ Short G'narish~ Long An old, dangerous looking monk is here attempting to sell you candy. ~ Desc This monk is so old, he looks as if he should be long dead and buried. His face is a series of wrinkles, blurring all his features. His breath is awful, and as you look closer, you can see why. His teeth are rotten and his tongue is a disgusting black. ~ Race ghoul~ Class cleric~ Position standing~ DefPos standing~ Specfun spec_fido~ Gender male~ Actflags npc sentinel~ Affected detect_invis detect_hidden sanctuary protect truesight~ Stats1 -200 20 17 -300 100 400 Stats2 1 1 10000 Stats3 10 5 10 Stats4 0 0 3 3 0 Attribs 13 13 13 16 13 13 13 Saves 0 0 0 0 -3 Speaks common~ Speaking common~ Bodyparts head arms heart brains guts feet fingers ear~ Immune blunt pierce sleep charm nonmagic~ Attacks bite punch trip gouge flamestrike colorspray~ Defenses dodge curecritical dispelevil sanctuary~ ShopData 26 0 0 0 0 205 200 0 23 #MUDPROG Progtype rand_prog~ Arglist 25~ Comlist if goldamt($i) > 50000 mpat 5475 drop 40000 coins mpat 5475 mppurge coins endif ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 5~ Comlist , runs a blackened tongue over his rotting teeth, then grins. ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 9863 Keywords priest~ Short the robed priest~ Long A trusted priest of the Dragon Cult wanders here, deep in worship. ~ Desc Thie priest is not someone you want to mess with. He is wearing thick ornate robes and wields a sharp dagger. His eyes have a look of craziness to them, like this man lives in a world of his own. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc stayarea~ Affected detect_magic detect_hidden~ Stats1 -200 14 17 0 100 400 Stats2 1 4 300 Stats3 1 4 12 Stats4 0 0 0 0 0 Attribs 15 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Attacks bite~ #ENDMOBILE #MOBILE Vnum 9899 Keywords spacer mob~ Short a newly created spacer mob~ Long Some god abandoned a newly created spacer mob here. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender neuter~ Actflags npc prototype~ Stats1 0 1 0 0 0 0 Stats2 0 0 0 Stats3 0 0 0 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ #ENDMOBILE #OBJECT Vnum 9810 Keywords altar~ Type trash~ Short a newly created altar~ Long Some god dropped a newly created altar here.~ Flags prototype~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 9825 Keywords black key~ Type key~ Short a black key~ Long You see a very important key here!~ WFlags take~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 9826 Keywords primitive key~ Type key~ Short a primitive key~ Long You see a primitive key here!~ WFlags take~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 9827 Keywords skull key~ Type key~ Short a skull key~ Long You see a skull key here!~ WFlags take~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 9828 Keywords bone sword~ Type weapon~ Short a bone sword~ Long A sharp piece of bone lays here.~ Flags antigood~ WFlags take wield~ Values 0 0 0 1 0 0 Stats 40 4000 400 0 0 Affect -1 -1 2 1 0 Affect -1 -1 2 2 0 Affect -1 -1 -1 3 0 Affect -1 -1 1 19 0 Affect -1 -1 1 18 0 #ENDOBJECT #OBJECT Vnum 9829 Keywords skull helm dragon~ Type armor~ Short a helm made from a dragon's skull~ Long The skull of a dragon lies here.~ Flags glow~ WFlags take head~ Values 0 0 0 0 0 0 Stats 15 4000 400 0 0 Affect -1 -1 -1 3 0 Affect -1 -1 2 5 0 #ENDOBJECT #OBJECT Vnum 9830 Keywords dark robes~ Type armor~ Short some dark robes~ Long Some dark robes lay here.~ WFlags take body~ Values 0 0 0 0 0 0 Stats 5 1000 100 0 0 Affect -1 -1 30 12 0 #ENDOBJECT #OBJECT Vnum 9831 Keywords black pen~ Type weapon~ Short a black pen~ Long A black pen catches your eye.~ WFlags take wield~ Values 0 0 0 11 0 0 Stats 8 300 30 0 0 #ENDOBJECT #OBJECT Vnum 9832 Keywords evil black dagger~ Type weapon~ Short an evil looking black dagger~ Long A black dagger is here radiating evil.~ Flags evil~ WFlags take wield~ Values 0 0 0 11 0 0 Stats 10 300 30 0 0 Affect -1 -1 3 19 0 Affect -1 -1 2 18 0 #ENDOBJECT #OBJECT Vnum 9833 Keywords black staff~ Type weapon~ Short a black staff~ Long A long, blackened stick is here.~ Flags evil antivampire~ WFlags take wield~ Values 0 0 0 7 0 0 Stats 10 300 30 0 0 Affect -1 -1 3 18 0 Affect -1 -1 1 3 0 #ENDOBJECT #OBJECT Vnum 9834 Keywords heap scales black dragonscale robes~ Type armor~ Short dragonscale robes~ Long You see a shimering black heap of scales.~ Flags evil magic antigood antineutral~ WFlags take body~ Values 0 0 0 0 0 0 Stats 20 5000 500 0 0 Affect -1 -1 50 12 0 Affect -1 -1 3 3 0 Affect -1 -1 3 4 0 Affect -1 -1 25 13 0 #ENDOBJECT #OBJECT Vnum 9835 Keywords ornate robes~ Type armor~ Short ornate robes~ Long You see a pile of finely woven cloth.~ WFlags take body~ Values 0 0 0 0 0 0 Stats 20 5000 500 0 0 Affect -1 -1 1 3 0 Affect -1 -1 1 4 0 #ENDOBJECT #OBJECT Vnum 9836 Keywords white dress torn~ Type armor~ Short a torn white dress~ Long A once pretty dress is lying here with holes torn in it.~ WFlags take body~ Values 0 0 0 0 0 0 Stats 5 10 1 0 0 #ENDOBJECT #OBJECT Vnum 9837 Keywords rusty key~ Type key~ Short a rusty key~ Long A hunk of metal is on the ground.~ Flags hidden~ WFlags take~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 9838 Keywords cheap plaid pants pair~ Type armor~ Short a pair of cheap plaid pants~ Long Some really ugly pants are on the ground here.~ WFlags take legs~ Values 0 0 0 0 0 0 Stats 5 1000 100 0 0 Affect -1 -1 -4 25 0 #ENDOBJECT #OBJECT Vnum 9839 Keywords donut~ Type food~ Short a donut~ Long There is a jelly filled donut here.~ WFlags take~ Values 100 0 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 9840 Keywords coffee~ Type drinkcon~ Short a cup of coffee~ Long There is a piping hot cup of coffee here~ WFlags take~ Values 15 15 12 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 9841 Keywords dragon candy~ Type pill~ Short dragon candy~ Long A piece of Dragon candy.~ WFlags take~ Values 0 -1 -1 -1 0 0 Stats 1 200 20 0 0 Spells 'blindness' 'harm' 'NONE' #ENDOBJECT #OBJECT Vnum 9842 Keywords zombie candy~ Type pill~ Short zombie candy~ Long A piece of Zombie candy.~ WFlags take~ Values 0 -1 -1 -1 0 0 Stats 1 320 32 0 0 Spells 'blindness' 'teleport' 'curse' #ENDOBJECT #OBJECT Vnum 9843 Keywords lich candy~ Type pill~ Short lich candy~ Long A piece of Lich candy.~ WFlags take~ Values 0 -1 -1 -1 0 0 Stats 1 50 5 0 0 Spells 'poison' 'NONE' 'NONE' #ENDOBJECT #OBJECT Vnum 9844 Keywords vampire candy~ Type pill~ Short vampire candy~ Long A piece of Vampire candy.~ WFlags take~ Values 0 -1 -1 -1 0 0 Stats 1 100 10 0 0 Spells 'energy drain' 'energy drain' 'energy drain' #ENDOBJECT #OBJECT Vnum 9845 Keywords beholder candy~ Type pill~ Short beholder candy~ Long A piece of Beholder candy.~ WFlags take~ Values 0 -1 -1 -1 0 0 Stats 1 1000 100 0 0 Spells 'detect hidden' 'detect invis' 'detect magic' #ENDOBJECT #OBJECT Vnum 9846 Keywords ogre candy~ Type pill~ Short ogre candy~ Long A piece of Ogre candy.~ WFlags take~ Values 1 -1 -1 -1 0 0 Stats 1 2000 200 0 0 Spells 'kindred strength' 'stone skin' 'NONE' #ENDOBJECT #OBJECT Vnum 9847 Keywords troll candy~ Type pill~ Short troll candy~ Long A piece of Troll candy.~ WFlags take~ Values 0 -1 -1 -1 0 0 Stats 1 1500 150 0 0 Spells 'cure light' 'cure light' 'NONE' #ENDOBJECT #OBJECT Vnum 9848 Keywords death candy~ Type pill~ Short death candy~ Long A piece of Death candy.~ WFlags take~ Values 0 -1 -1 -1 0 0 Stats 1 15000 1500 0 0 Spells 'sanctuary' 'stone skin' 'shield' #ENDOBJECT #OBJECT Vnum 9849 Keywords emerald stone~ Type treasure~ Short an emerald stone~ Long A dark green stone lies here forgotten~ Flags glow~ WFlags take hold~ Values 0 0 0 0 0 0 Stats 16960 0 0 0 0 Affect -1 -1 2 1 0 Affect -1 -1 2 2 0 Affect -1 -1 2 3 0 Affect -1 -1 2 4 0 Affect -1 -1 2 5 0 Affect -1 -1 50 12 0 Affect -1 -1 50 13 0 Affect -1 -1 15 17 0 Affect -1 -1 15 18 0 Affect -1 -1 15 19 0 #ENDOBJECT #OBJECT Vnum 9850 Keywords brochure~ Type trash~ Short a brochure~ Long A sharp looking flyer flutters here in the breeze.~ Flags nodrop noremove~ WFlags take hold~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #EXDESC ExDescKey brochure~ ExDesc The brochure reads: ____________________________________ | C U L T O F T H E D R A G O N | | | | Join today and you too can share | | in the many benefits of a cult. | | Advantages like: | | - never having a heating bill! | | (dragons, heat, get it?) | | - attractive robes! | | - virgin sacrifices! | | - sophisticated hairstyle! | | | | Remember - vote 'no' on prop.13, | | a Darkhaven ban on Dragon Cult | | activity! | | If you feel like we do | | kill the Duke, TODAY! | |__________________________________| ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 9851 Keywords glowing caution sign~ Type furniture~ Short a brightly glowing sign of caution~ Long A new, brightly glowing caution sign beckons to you.~ Flags glow hum~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #EXDESC ExDescKey glowing sign caution~ ExDesc This area has been updated to take advantage of special functions and capabilites found in the Realms, as well as to challenge the relative strength of low level characters. The area is easily accessible, and provides excellent equipment for those who come prepared. Those who are not should seek adventure elsewhere. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 9852 Keywords ornate robes~ Type armor~ Short ornate robes~ Long You see a pile of finely woven cloth.~ Flags glow~ WFlags take neck~ Values 0 0 0 0 0 0 Stats 7 5000 500 0 0 Affect -1 -1 1 3 0 Affect -1 -1 1 4 0 #ENDOBJECT #OBJECT Vnum 9855 Keywords statue~ Type trash~ Short a statues of a dragon~ Long A pure gold dragon statue stands in the center of the room.~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #EXDESC ExDescKey statue~ ExDesc This statue is made from gold, molded into the shape of a majestic dragon. The detail is extraordinary. You can make out each scale and curve of the body. The mouth is pulled back in a snarl, showing a mouth full of sharp teeth. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 9860 Keywords brown dragon staff~ Type staff~ Short a brown dragon staff~ Long Here lies a staff carved in a dark brown wood in the shape of a dragon.~ Flags glow magic organic~ WFlags take hold~ Values 40 1 1 -1 0 0 Stats 15 10000 1000 0 0 Spells 'dragon wit' #ENDOBJECT #OBJECT Vnum 9861 Keywords golden dragon statuette~ Type armor~ Short a golden dragon statuette~ Long A golden statuette, carved into the shape of a dragon, lies here.~ Flags hum magic~ WFlags take hold~ Values 5 7 0 0 0 0 Stats 12 75000 7500 0 0 Affect -1 -1 2 31 0 Affect -1 -1 1 3 0 Affect -1 -1 20 12 0 #ENDOBJECT #OBJECT Vnum 9862 Keywords red dragon wand~ Type wand~ Short a red dragon wand~ Long A red wand with the grip carved into the shape of a dragon.~ Flags glow magic~ WFlags take hold~ Values 20 1 1 -1 0 0 Stats 10 95000 9500 0 0 Spells 'dragonskin' #ENDOBJECT #OBJECT Vnum 9863 Keywords black dragon potion~ Type potion~ Short a black dragon potion~ Long A black liquid, inside a dragon shaped flask, lies here bubbling.~ Flags glow hum magic nodrop~ WFlags take~ Values 30 -1 -1 -1 0 0 Stats 20 111111 11111 0 0 Spells 'dispel magic' 'bless' 'armor' #ENDOBJECT #OBJECT Vnum 9864 Keywords leaky quill~ Type weapon~ Short a leaky quill~ Long A battered quill lies here, leaking ink everywhere.~ Flags glow hum magic~ WFlags take wield~ Values 0 0 0 11 0 0 Stats 8 300 30 0 0 Affect -1 -1 -1 25 0 Affect -1 -1 4 13 0 Affect -1 -1 2 19 0 Affect -1 -1 3 18 0 #MUDPROG Progtype use_prog~ Arglist 100~ Comlist mpechoat $n As you wield this quill, ink splashes on your armour. mpechoat $n You become less attractive to those around you. mpechoaround $n $n splashes ink on $s armour, making $m look messy. ~ #ENDPROG #ENDOBJECT #OBJECT Vnum 9865 Keywords meerschaum dragon pipe~ Type pipe~ Short a meerschaum dragon pipe~ Long Here lies a pipe bowl, carved from white meerschaum, in the shape of a dragon.~ Flags glow~ WFlags take~ Values 90 0 0 0 0 0 Stats 5 12500 1250 0 0 #EXDESC ExDescKey pipe~ ExDesc This pipe is made from a white clay, called meerschaum. It is carved into the shape of a dragon head caught in mid-growl. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 9866 Keywords dragon nip herb~ Type herb~ Short a pinch of dragon nip herb~ Long A brown herb lies here in a small pile.~ Flags organic~ WFlags take~ Values 30 30 0 0 0 0 Stats 3 1100 110 0 0 #ENDOBJECT #OBJECT Vnum 9892 Keywords Dragon candy~ Type pill~ Short dragon candy~ Long A piece of Dragon candy.~ WFlags take~ Values 5 -1 -1 -1 0 0 Stats 1 450 45 0 0 Spells 'dragon wit' 'create fire' 'NONE' #ENDOBJECT #OBJECT Vnum 9893 Keywords rusty key~ Type key~ Short a rusty key~ Long A hunk of metal is on the ground.~ WFlags take~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 9899 Keywords spacerobj~ Type trash~ Short a newly created spacerobj~ Long Some god dropped a newly created spacerobj here.~ Flags prototype~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #ROOM Vnum 9810 Name Winter Altar~ Sector inside~ Flags dark indoors~ #EXIT Direction south~ ToRoom 9833 #ENDEXIT #EXIT Direction southeast~ ToRoom 9834 #ENDEXIT #ENDROOM #ROOM Vnum 9811 Name The Winter Pit~ Sector inside~ Flags dark indoors~ #EXIT Direction south~ ToRoom 9895 #ENDEXIT #ENDROOM #ROOM Vnum 9812 Name A dark cell~ Sector inside~ Flags dark indoors~ #EXIT Direction east~ ToRoom 9813 Flags isdoor closed~ #ENDEXIT Reset D 0 9812 1 1 #ENDROOM #ROOM Vnum 9813 Name North Mage Route~ Sector inside~ Flags dark indoors~ #EXIT Direction east~ ToRoom 9814 #ENDEXIT #EXIT Direction south~ ToRoom 9836 #ENDEXIT #EXIT Direction west~ ToRoom 9812 Flags isdoor closed~ #ENDEXIT Reset D 0 9813 3 1 #ENDROOM #ROOM Vnum 9814 Name North Mage Route~ Sector inside~ Flags dark indoors~ #EXIT Direction east~ ToRoom 9815 Flags isdoor closed~ #ENDEXIT #EXIT Direction west~ ToRoom 9813 #ENDEXIT Reset D 0 9814 1 1 #ENDROOM #ROOM Vnum 9815 Name Spring~ Sector inside~ Flags dark indoors~ #EXIT Direction east~ ToRoom 9816 #ENDEXIT #EXIT Direction west~ ToRoom 9814 Flags isdoor closed~ #ENDEXIT Reset D 0 9815 3 1 #ENDROOM #ROOM Vnum 9816 Name Spring Altar~ Sector inside~ Flags dark indoors~ #EXIT Direction west~ ToRoom 9815 #ENDEXIT #EXIT Direction southwest~ ToRoom 9838 #ENDEXIT #ENDROOM #ROOM Vnum 9817 Name The Spring Pit~ Sector inside~ Flags dark indoors~ #EXIT Direction south~ ToRoom 9897 #ENDEXIT #ENDROOM #ROOM Vnum 9818 Name A dark cell~ Sector inside~ Flags dark indoors~ #EXIT Direction south~ ToRoom 9819 Flags isdoor closed~ #ENDEXIT Reset D 0 9818 2 1 #ENDROOM #ROOM Vnum 9819 Name East Mage Route~ Sector inside~ Flags dark indoors~ #EXIT Direction north~ ToRoom 9818 Flags isdoor closed~ #ENDEXIT #EXIT Direction south~ ToRoom 9820 #ENDEXIT #EXIT Direction west~ ToRoom 9840 #ENDEXIT Reset D 0 9819 0 1 #ENDROOM #ROOM Vnum 9820 Name East Mage Route~ Sector inside~ Flags dark indoors~ #EXIT Direction north~ ToRoom 9819 #ENDEXIT #EXIT Direction south~ ToRoom 9821 Flags isdoor closed~ #ENDEXIT Reset D 0 9820 2 1 #ENDROOM #ROOM Vnum 9821 Name Summer~ Sector inside~ Flags dark indoors~ #EXIT Direction north~ ToRoom 9820 Flags isdoor closed~ #ENDEXIT #EXIT Direction south~ ToRoom 9822 #ENDEXIT Reset D 0 9821 0 1 #ENDROOM #ROOM Vnum 9822 Name Summer Altar~ Sector inside~ Flags dark indoors~ #EXIT Direction north~ ToRoom 9821 #ENDEXIT #EXIT Direction west~ ToRoom 9823 #ENDEXIT #EXIT Direction northwest~ ToRoom 9842 #ENDEXIT #ENDROOM #ROOM Vnum 9823 Name The Summer Pit~ Sector inside~ Flags dark indoors~ #EXIT Direction north~ ToRoom 9897 #ENDEXIT #EXIT Direction east~ ToRoom 9822 #ENDEXIT #EXIT Direction west~ ToRoom 9824 Flags isdoor closed~ #ENDEXIT Reset D 0 9823 3 1 #ENDROOM #ROOM Vnum 9824 Name A dark cell~ Sector inside~ Flags dark indoors~ #EXIT Direction east~ ToRoom 9823 Flags isdoor closed~ #ENDEXIT #EXIT Direction west~ ToRoom 9825 Flags isdoor closed~ #ENDEXIT Reset D 0 9824 1 1 Reset D 0 9824 3 1 #ENDROOM #ROOM Vnum 9825 Name South Mage Route~ Sector inside~ Flags dark indoors~ #EXIT Direction north~ ToRoom 9844 #ENDEXIT #EXIT Direction east~ ToRoom 9824 Flags isdoor closed~ #ENDEXIT #EXIT Direction west~ ToRoom 9826 #ENDEXIT Reset D 0 9825 1 1 #ENDROOM #ROOM Vnum 9826 Name South Mage Route~ Sector inside~ Flags dark indoors~ #EXIT Direction east~ ToRoom 9825 #ENDEXIT #EXIT Direction west~ ToRoom 9827 Flags isdoor closed~ #ENDEXIT Reset D 0 9826 3 1 #ENDROOM #ROOM Vnum 9827 Name Autumn~ Sector inside~ Flags dark indoors~ #EXIT Direction east~ ToRoom 9826 Flags isdoor closed~ #ENDEXIT #EXIT Direction west~ ToRoom 9828 #ENDEXIT Reset D 0 9827 1 1 #ENDROOM #ROOM Vnum 9828 Name Autumn Altar~ Sector inside~ Flags dark indoors~ #EXIT Direction east~ ToRoom 9827 #ENDEXIT #EXIT Direction northeast~ ToRoom 9846 #ENDEXIT #ENDROOM #ROOM Vnum 9829 Name The Autumn Pit~ Sector inside~ Flags dark indoors~ #EXIT Direction north~ ToRoom 9895 #ENDEXIT #ENDROOM #ROOM Vnum 9830 Name A dark cell~ Sector inside~ Flags dark indoors~ #EXIT Direction north~ ToRoom 9831 Flags isdoor closed~ #ENDEXIT #EXIT Direction south~ ToRoom 9829 Flags isdoor closed~ #ENDEXIT Reset D 0 9830 0 1 Reset D 0 9830 2 1 #ENDROOM #ROOM Vnum 9831 Name West Mage Route~ Sector inside~ Flags dark indoors~ #EXIT Direction north~ ToRoom 9832 #ENDEXIT #EXIT Direction east~ ToRoom 9848 #ENDEXIT #EXIT Direction south~ ToRoom 9830 Flags isdoor closed~ #ENDEXIT Reset D 0 9831 2 1 #ENDROOM #ROOM Vnum 9832 Name West Mage Route~ Sector inside~ Flags dark indoors~ #EXIT Direction north~ ToRoom 9833 Flags isdoor closed~ #ENDEXIT #EXIT Direction south~ ToRoom 9831 #ENDEXIT Reset D 0 9832 0 1 #ENDROOM #ROOM Vnum 9833 Name Winter~ Sector inside~ Flags dark indoors~ #EXIT Direction north~ ToRoom 9810 #ENDEXIT #EXIT Direction south~ ToRoom 9832 Flags isdoor closed~ #ENDEXIT Reset D 0 9833 2 1 #ENDROOM #ROOM Vnum 9834 Name Winter Attendant~ Sector inside~ Flags dark indoors~ #EXIT Direction northwest~ ToRoom 9810 #ENDEXIT #EXIT Direction southeast~ ToRoom 9835 #ENDEXIT #ENDROOM #ROOM Vnum 9835 Name Winter Liar~ Sector inside~ Flags dark indoors~ #EXIT Direction down~ ToRoom 9811 #ENDEXIT #EXIT Direction northwest~ ToRoom 9834 #ENDEXIT #ENDROOM #ROOM Vnum 9836 Name North Mage Route~ Sector inside~ Flags dark indoors~ #EXIT Direction north~ ToRoom 9813 #ENDEXIT #EXIT Direction south~ ToRoom 9837 #ENDEXIT #ENDROOM #ROOM Vnum 9837 Name North Mage Route~ Sector inside~ Flags dark indoors~ #EXIT Direction north~ ToRoom 9836 #ENDEXIT #EXIT Direction south~ ToRoom 9891 #ENDEXIT #ENDROOM #ROOM Vnum 9838 Name Spring Attendant~ Sector inside~ Flags dark indoors~ #EXIT Direction northeast~ ToRoom 9816 #ENDEXIT #EXIT Direction southwest~ ToRoom 9839 #ENDEXIT #ENDROOM #ROOM Vnum 9839 Name Spring Liar~ Sector inside~ Flags dark indoors~ #EXIT Direction down~ ToRoom 9817 #ENDEXIT #EXIT Direction northeast~ ToRoom 9838 #ENDEXIT #ENDROOM #ROOM Vnum 9840 Name East Mage Route~ Sector inside~ Flags dark indoors~ #EXIT Direction east~ ToRoom 9819 #ENDEXIT #EXIT Direction west~ ToRoom 9841 #ENDEXIT #ENDROOM #ROOM Vnum 9841 Name East Mage Route~ Sector inside~ Flags dark indoors~ #EXIT Direction east~ ToRoom 9840 #ENDEXIT #EXIT Direction west~ ToRoom 9891 #ENDEXIT #ENDROOM #ROOM Vnum 9842 Name Summer Attendant~ Sector inside~ Flags dark indoors~ #EXIT Direction northwest~ ToRoom 9843 #ENDEXIT #EXIT Direction southeast~ ToRoom 9822 #ENDEXIT #ENDROOM #ROOM Vnum 9843 Name Summer Liar~ Sector inside~ Flags dark indoors~ #EXIT Direction down~ ToRoom 9823 #ENDEXIT #EXIT Direction southeast~ ToRoom 9842 #ENDEXIT #ENDROOM #ROOM Vnum 9844 Name South Mage Route~ Sector inside~ Flags dark indoors~ #EXIT Direction north~ ToRoom 9845 #ENDEXIT #EXIT Direction south~ ToRoom 9825 #ENDEXIT #ENDROOM #ROOM Vnum 9845 Name South Mage Route~ Sector inside~ Flags dark indoors~ #EXIT Direction north~ ToRoom 9891 #ENDEXIT #EXIT Direction south~ ToRoom 9844 #ENDEXIT #ENDROOM #ROOM Vnum 9846 Name Autumn Attendant~ Sector inside~ Flags dark indoors~ #EXIT Direction northeast~ ToRoom 9847 #ENDEXIT #EXIT Direction southwest~ ToRoom 9828 #ENDEXIT #ENDROOM #ROOM Vnum 9847 Name Autumn Liar~ Sector inside~ Flags dark indoors~ #EXIT Direction down~ ToRoom 9829 #ENDEXIT #EXIT Direction southwest~ ToRoom 9846 #ENDEXIT #ENDROOM #ROOM Vnum 9848 Name West Mage Route~ Sector inside~ Flags dark indoors~ #EXIT Direction east~ ToRoom 9849 #ENDEXIT #EXIT Direction west~ ToRoom 9831 #ENDEXIT #ENDROOM #ROOM Vnum 9849 Name West Mage Route~ Sector inside~ Flags dark indoors~ #EXIT Direction east~ ToRoom 9891 #ENDEXIT #EXIT Direction west~ ToRoom 9848 #ENDEXIT Reset M 0 9802 4 9849 Reset E 1 9832 6 16 Reset E 1 9852 4 3 #ENDROOM #ROOM Vnum 9850 Name Dragon Exports front desk~ Sector forest~ Flags dark nomob indoors~ Desc You have entered a very orderly office. The room is painted in a light gold with a few sparse paintings on the east wall and a massive painting on the west wall. In the center of the room is a carved desk, impressive in stature and design. A few potted plants stand sentry along the north wall, framing a door that blocks travel deeper into this building. A small, golden plaque is attached to the north wall. ~ #EXIT Direction north~ ToRoom 9851 Key 9825 Desc A door leads into the temple. ~ Keywords door~ Flags isdoor closed locked pickproof~ #ENDEXIT #EXIT Direction south~ ToRoom 21019 Desc To the south is Law Avenue, of the town of Darkhaven. ~ #ENDEXIT Reset M 0 9800 1 9850 Reset D 0 9850 0 2 #EXDESC ExDescKey west~ ExDesc A massive picture adorns the west wall, barely allowing the light gold from the walls to be seen. The painting is done in oils, giving a sheen to the subject it presents to you. It is a massive dragon, larger then any you have seen in your adventures. The beast looks to stand about 40 feet from ground to nose tip and the beasts body is about 300 feet long based by the the buildings in the background. At his feet are several men, all kneeling, and a female dressed in white. You think the artist captured a virgin sacrifice on this canvas. On the lower frame is a small brass plate reading: 'worship dragons' ~ #ENDEXDESC #EXDESC ExDescKey walls~ ExDesc The walls here a well cleaned and painted a light gold. On the 'east' you see several small pictures and one massive picture on the 'west'. ~ #ENDEXDESC #EXDESC ExDescKey wall~ ExDesc The walls here a well cleaned and painted a light gold. On the 'east' you see several small pictures and one massive picture on the 'west'. A small, golden plaque is attached to the north wall. ~ #ENDEXDESC #EXDESC ExDescKey east paintings~ ExDesc On the east wall there are five small paintings. Each painting features one dragon with a detailed background. The pictures are arranged with one in the center and the other four positioned around it. The center picture is that of a wyrmling, named because it looks like a serpent with wings. The painting at 2'oclock is of a smallish brown dragon in a background of budding trees and new grasses of early spring. The painting at 4'oclock is that of a golden colored dragon basking in the bright sun of mid-summer. The painting at 8'oclock is a large red dragon surrounded by falling leaves of the autumn season. The final picture, placed at 10'oclock to the wyrmling, represents a huge dragon of the deepest black perched on a snow-covered cliffside. ~ #ENDEXDESC #EXDESC ExDescKey w~ ExDesc A massive picture adorns the west wall, barely allowing the light gold from the walls to be seen. The painting is done in oils, giving a sheen to the subject it presents to you. It is a massive dragon, larger then any you have seen in your adventures. The beast looks to stand about 40 feet from ground to nose tip and the beasts body is about 300 feet long based by the the buildings in the background. At his feet are several men, all kneeling, and a female dressed in white. You think the artist captured a virgin sacrifice on this canvas. On the lower frame is a small brass plate reading: 'worship dragons' ~ #ENDEXDESC #EXDESC ExDescKey e~ ExDesc On the east wall there are five small paintings. Each painting features one dragon with a detailed background. The pictures are arranged with one in the center and the other four positioned around it. The center picture is that of a wyrmling, named because it looks like a serpent with wings. The painting at 2'oclock is of a smallish brown dragon in a background of budding trees and new grasses of early spring. The painting at 4'oclock is that of a golden colored dragon basking in the bright sun of mid-summer. The painting at 8'oclock is a large red dragon surrounded by falling leaves of the autumn season. The final picture, placed at 10'oclock to the wyrmling, represents a huge dragon of the deepest black perched on a snow-covered cliffside. ~ #ENDEXDESC #EXDESC ExDescKey painting~ ExDesc A massive picture adorns the west wall, barely allowing the light blue from the walls to be seen. The painting is done in oils, giving a sheen to the subject it presents to you. It is a massive dragon, larger then any you have seen in your adventures. The beast looks to stand about 40 feet from ground to nose tip and the beasts body is about 300 feet long based by the the buildings in the background. At his feet are several men, all kneeling, and a female dressed in white. You think the artist captured a virgin sacrifice on this canvas. On the lower frame is a small brass plate reading: 'worship dragons' ~ #ENDEXDESC #EXDESC ExDescKey potted plants~ ExDesc On each side of the northern door are several potted plants. Each plant is a different variety of a miniature tree. The green they add to this room tames the otherwise antiseptic office. ~ #ENDEXDESC #EXDESC ExDescKey desk~ ExDesc This desk looks like it was built to last several lifetimes. It is about six feet wide and three feet tall. The wood is a mahogany, carved and stained to a gorgeous finish. The thing looks to weigh at least a hundred pounds. As you look it over, you wonder if it was built in this room, because it does not appear to be able to fit through either doorway here. ~ #ENDEXDESC #EXDESC ExDescKey plaque~ ExDesc This dragon exports has had a major renovation recently, and there are plans to add another section soon. Please let me know if you like the changes or have suggestions for the upcoming addition. Enjoy your time adventuring amongst those who worship dragons. Brittany Seccunda-DethBlayde, Godmother July 30, 1996 ~ #ENDEXDESC #ENDROOM #ROOM Vnum 9851 Name A dimly lit corridor~ Sector inside~ Flags dark nomob indoors~ Desc It takes a few moments for your eyes to adjust to the sudden darkness of this hallway. The room is completely bare of color and decor. The emptiness appears purposeful, a ruse to make the building appear bland enough to deter potential adventurers. ~ #EXIT Direction north~ ToRoom 9852 Desc The Corridor continues North. ~ #ENDEXIT #EXIT Direction south~ ToRoom 9850 Key 9825 Desc A door leads into the Reception Area. ~ Keywords door~ Flags isdoor closed~ #ENDEXIT Reset D 0 9851 2 1 #ENDROOM #ROOM Vnum 9852 Name Dragon Hall Foyer~ Sector inside~ Flags dark nomob indoors~ Desc This is the formal foyer for the Dragon Exports office. The room is a stark contrast to the hallway leading into it. The walls are painted in a flat gold color. There are two paintings on the east wall and two paintings on the west wall. To the north is an open doorway, leading to a brightly lit room. South is the hallway leading back toward the reception area. ~ #EXIT Direction north~ ToRoom 9853 Desc You see an office. ~ #ENDEXIT #EXIT Direction south~ ToRoom 9851 Desc You see a corridor. ~ #ENDEXIT #EXDESC ExDescKey walls~ ExDesc The walls have intricate paintings of dragons upon them. You see none of the good dragons in the paintings though, they are all of famous evil dragons. Those like Tiamat and Shimmergloom. ~ #ENDEXDESC #EXDESC ExDescKey walls paintings~ ExDesc Four separate paintings adorn the walls here. Two on the east wall and two on the west. All four painting feature infamous dragons, in various forms of celebration. ~ #ENDEXDESC #EXDESC ExDescKey wall~ ExDesc The walls have intricate paintings of dragons upon them. You see none of the good dragons in the paintings though, they are all of famous evil dragons. Those like Tiamat and Shimmergloom. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 9853 Name The Front Office~ Sector inside~ Flags dark indoors~ Desc You have reached the front office of the Dragon Exports. The decor here is somewhat gaudy compared to the parts of the building you have seen so far. The walls maintain the flat golden hue, but the knick knacks are more overblown. Bigger and brighter seems to be the theme here. The variety of colors and styles almost turns your stomach. ~ #EXIT Direction east~ ToRoom 9880 Desc There is a door to the east, with a sign reading: Caution -- Do not enter! ~ Keywords door~ Flags isdoor closed~ #ENDEXIT #EXIT Direction south~ ToRoom 9852 Desc You see Dragon Hall. ~ #ENDEXIT #EXIT Direction west~ ToRoom 9871 Desc You see the waiting room. ~ #ENDEXIT #EXIT Direction down~ ToRoom 9854 Desc There is a trapdoor leading down. ~ Keywords trapdoor~ Flags isdoor closed~ #ENDEXIT Reset M 0 9809 1 9853 Reset E 1 9838 2 7 Reset E 1 9864 2 16 Reset D 0 9853 1 1 Reset D 0 9853 5 1 #EXDESC ExDescKey plaque~ ExDesc The Dragon Cult Temple was created by Sandman, late one night, when he should have been studying for finals. 12/13/93 Dragon Cult Temple revised & expanded Spring Break '94 by Sandman when he should have been his paper. ~ #ENDEXDESC #EXDESC ExDescKey brochure~ ExDesc ____________________________________ | C U L T O F T H E D R A G O N | | | | Join today and you too can share | | in the many benefits a cult | | member can have. | | advantages like: | | - never having a heating bill | | - those cool robes | | - free virgin sacrifice | | tickets! | | - a cool haircut | | | | For all this and more call | | 1-800-FOR-DRGN | | | | Remember: vote no on 13 | | Citizens of Darkhaven ban on | | Draconian activity. If you | | feel like we do, Kill the Duke | | TODAY! | |__________________________________| ~ #ENDEXDESC #EXDESC ExDescKey door east~ ExDesc There is a door to the east, with a sign reading: Caution -- Do not enter! ~ #ENDEXDESC #ENDROOM #ROOM Vnum 9854 Name A five-way intersection~ Sector inside~ Flags dark indoors~ Desc You stand at a wide intersection of hallways. There are exits to the north, south, east, and west. Above you, you can see the outlines of a trap door. From the south you notice a bright glow, catching your attention. ~ #EXIT Direction north~ ToRoom 9856 Desc There is an exit. ~ #ENDEXIT #EXIT Direction east~ ToRoom 9857 Desc A hallway leads east. ~ #ENDEXIT #EXIT Direction south~ ToRoom 9855 Desc You see a bright light. ~ #ENDEXIT #EXIT Direction west~ ToRoom 9859 Desc You see a hallway. ~ #ENDEXIT #EXIT Direction up~ ToRoom 9853 Desc As you look up you can see a trapdoor. ~ Keywords trapdoor~ Flags isdoor closed nomob~ #ENDEXIT Reset M 0 9802 4 9854 Reset E 1 9832 6 16 Reset E 1 9835 4 5 Reset D 0 9854 4 1 #ENDROOM #ROOM Vnum 9855 Name The Candlelit Shrine~ Sector inside~ Flags indoors~ Desc The light in this place is overwhelming. Candles completely cover the walls, making this place hot as well as bright. This place is a place of worship, and the idol is a golden dragon statue. ~ #EXIT Direction north~ ToRoom 9854 Desc You see the intersection. ~ #ENDEXIT Reset M 0 9801 7 9855 Reset E 1 9830 8 5 Reset O 0 9855 1 9855 #ENDROOM #ROOM Vnum 9856 Name The Tapestry Room~ Sector inside~ Flags dark indoors~ Desc The walls of this room are covered with tapestries depicting various dragon scenes. Befitting the theme seen throughout this building, there are five distinct tapestries - two to the north, two to the south, and one large tapestry to the east. As you begin to look them over in detail, you see the east tapestry begin to move. This may not be the best places to hang around. ~ #EXIT Direction east~ ToRoom 9886 Desc A beautiful tapestry of a wyrmling covers a passageway to the east. ~ Keywords tapestry~ Flags isdoor closed nopassdoor~ #ENDEXIT #EXIT Direction south~ ToRoom 9854 Desc You see the intersection. ~ #ENDEXIT Reset M 0 9801 7 9856 Reset E 1 9830 8 5 Reset E 1 9833 6 16 Reset M 0 9801 7 9856 Reset E 1 9830 8 5 Reset E 1 9833 6 16 Reset D 0 9856 1 1 #EXDESC ExDescKey w west~ ExDesc The two tapestries on the west wall feature an early spring and a summer scene. The spring tapestry is a portrait of a smallish brown dragon, perched on a hillside. The trees around him are just beginning to bud with new leaves and the grass has that bright, new growth, green. The dragon looks very prideful, sitting upright, it's tail twisted in several loops, crossing the front of his hind legs. His eyes are an orange color and seem to follow as you move. His wings are touching above his back, somewhat flexed in case he needs to take off for a quick flight. Even in this relaxed, prancing state this dragon is an impressive desplay of strength. The summer tapestry is strikingly different. It catches a majestic golden dragon in mid flight. It's wings spread far wider than this tapestry can hold. In the background, you can see it is summertime, the sun out in full heat. It looks hot, and the dragon appears to enjoy it immensely. The dragon flies, eyes closed, far above the grassy hills. His tail whipped up behind him, like a scorpion. He looks as if nothing could break his utter contentment of flight. ~ #ENDEXDESC #EXDESC ExDescKey n north~ ExDesc The two tapestries on the north wall feature an autumn and winter scene. The autumn tapestry is a portrait of a mammoth red dragon. He is deep in a forest, surrounded by gorgeous leaves of vivid colors of fall. His is sitting on his hind legs, his tail wrapped around them. His front legs are perched lightly on his tail, allowing his to stand taller than if he were on all fours. His chest appears puffed up, like he is trying to look even more large then he already is. He definitely makes a magestic statement, even in this medium. The winter tapestry is so well done, it appears that your fingers would freeze upon touching it. It lacks much in the way of color, just the stark white of frozen winter and the deepest black of the immense dragon perching on the iced cliff. The harsh contrast of the dragons coloring to the background is shocking, stealing the more exact deletes of it's being. ~ #ENDEXDESC #EXDESC ExDescKey walls wall tapestry tapestries~ ExDesc The walls have several tapestries, to get a better look at them, try 'look north', 'look west', and 'look east'. ~ #ENDEXDESC #EXDESC ExDescKey e east~ ExDesc A large tapestry covers the entire eastern wall. The tapestry portrays a dragon wyrmling, feasting on a virgin sacrifice. The tapestry appears to be shielding an opening in the wall. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 9857 Name An ordinary hallway.~ Sector inside~ Flags dark indoors~ Desc This is a small hallway, leading away from the more busy parts of the temple area. The walls here are deprived of color and decor. Only the doors have any color. One door leads off the the east and the other to the north. ~ #EXIT Direction north~ ToRoom 9892 Desc You see a small store. ~ Flags isdoor closed~ #ENDEXIT #EXIT Direction east~ ToRoom 9858 Desc You see a door. ~ Keywords door~ Flags isdoor closed~ #ENDEXIT #EXIT Direction west~ ToRoom 9854 Desc You see the intersection. ~ #ENDEXIT Reset D 0 9857 0 1 Reset D 0 9857 1 1 #ENDROOM #ROOM Vnum 9858 Name The lavatory~ Sector inside~ Flags dark indoors~ Desc A horrible stench assaults your nostrils as you enter this room. The presence of defecation and urine is heavy in the air. While appearing to come from the much abused toilet, the scent could in fact be sourced to several places within this putrid room. You allow the strange and powerfully mystic writings on the walls to draw your attention from the awful smell. ~ #EXIT Direction west~ ToRoom 9857 Desc You see a door. ~ Keywords door~ Flags isdoor closed~ #ENDEXIT Reset M 0 9807 1 9858 Reset D 0 9858 3 1 #ENDROOM #ROOM Vnum 9859 Name A hallway~ Sector inside~ Flags indoors~ Desc This portion of the hallway is lit by a strange glow that seems to be rising from the floor. It's as if the stones had an internal light, making them radiate this faint lambency. No matter how closely you peer into the flooring, you cannot locate the source of this power. ~ #EXIT Direction east~ ToRoom 9854 Desc You see the intersection. ~ #ENDEXIT #EXIT Direction west~ ToRoom 9860 Desc You see a bend in the hallway. ~ #ENDEXIT #EXDESC ExDescKey floor stones flooring~ ExDesc The stones covering the floor are glowing with an undefined power. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 9860 Name Bend in the hallway~ Sector inside~ Flags dark indoors~ Desc You have come to a bend in the hallway of this strange place. The room is dark and dismal, devoid of all light and color. The walls look as if they have never experienced a cleaning, and the floors are scuffed from the passing of many feet over time. ~ #EXIT Direction north~ ToRoom 9861 Desc Its too far to make out. ~ #ENDEXIT #EXIT Direction east~ ToRoom 9859 Desc You see a hallway. ~ #ENDEXIT Reset M 0 9801 7 9860 Reset E 1 9830 8 5 Reset E 1 9833 6 16 Reset M 0 9801 7 9860 Reset E 1 9830 8 5 Reset E 1 9833 6 16 Reset M 0 9801 7 9860 Reset E 1 9830 8 5 Reset E 1 9833 6 16 #ENDROOM #ROOM Vnum 9861 Name A place of worship~ Sector inside~ Flags dark indoors~ Desc This darkened room is where the minor priests celebrate the passing of vows and rituals, prerequisites to being allowed to descend deeper into the temple. On the floor are patterns, drawings, and recordings of the rites performed here. Worked into the patterning on the floor is an image of a door, a seeming trapdoor leading to the heart of the temple. ~ #EXIT Direction north~ ToRoom 9894 Desc You see a staircase. ~ #ENDEXIT #EXIT Direction south~ ToRoom 9860 Desc You still can run back to the hallway. ~ #ENDEXIT #EXIT Direction down~ ToRoom 9862 Desc A trapdoor leads deeper into the Dragon cult temple. ~ Keywords trapdoor~ Flags isdoor closed~ #ENDEXIT Reset M 0 9802 4 9861 Reset E 1 9832 6 16 Reset E 1 9852 4 3 Reset M 0 9801 7 9861 Reset E 1 9830 8 5 Reset D 0 9861 5 1 #EXDESC ExDescKey floor~ ExDesc Drawn and scratched into the floor are hundreds of patterns, drawings, and recordings of rituals preformed here. The overall theme seems to be that of dragons and sacrifice. The whole place feels dark and evil. You see a trapdoor in the middle of the room, but are you brave or foolish enough to descend where it leads? ~ #ENDEXDESC #EXDESC ExDescKey trapdoor door~ ExDesc This is a heavy wooden door, leading down into the temple. ~ #ENDEXDESC #EXDESC ExDescKey patterns drawings recordings~ ExDesc Drawn and scratched into the floor are hundreds of patterns, drawings, and recordings of rituals preformed here. The overall theme seems to be that of dragons and sacrifice. The whole place feels dark and evil. You see a trapdoor in the middle of the room, but are you brave or foolish enough to descend where it leads? ~ #ENDEXDESC #ENDROOM #ROOM Vnum 9862 Name Dark Room~ Sector inside~ Flags dark indoors~ Desc The darkness is everpresent here. The light you have barely breaks through its tight grip. Above is a small ladder, leading up to the minor priests' section of the temple. To the south is a circular room. ~ #EXIT Direction south~ ToRoom 9863 Desc It's too dark to see anything. ~ #ENDEXIT #EXIT Direction up~ ToRoom 9861 Desc You see a trapdoor. ~ Keywords trapdoor~ Flags isdoor closed~ #ENDEXIT Reset D 0 9862 4 1 #EXDESC ExDescKey ladder~ ExDesc This small ladder looks like it will support your weight, but not much else. It will take you to the upper levels of the temple. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 9863 Name The Inner Circle~ Sector inside~ Flags dark indoors~ Desc Dark and foreboding, this place of worship has a penetrating evil about it. The priests barely maintain human form, as if turning into the very dragons they so devotedly worship. The walls are splashed with a maroon red, that you can imagine used to be blood. The room is a half circle, the south wall being a perfect curve. In the center of the room is a long, rectangular table, painted blood red. Attached to each corner is thick leather straps. The leather appears to be used for restaints. ~ #EXIT Direction north~ ToRoom 9862 Desc It's very dark. ~ #ENDEXIT #EXIT Direction east~ ToRoom 9864 Desc You see a room. ~ #ENDEXIT #EXIT Direction west~ ToRoom 9865 Desc You see a corridor. ~ Flags nomob~ #ENDEXIT Reset M 0 9863 2 9863 Reset E 1 9835 4 3 Reset E 1 9832 6 16 Reset M 0 9863 2 9863 Reset E 1 9835 4 3 Reset E 1 9832 6 16 #EXDESC ExDescKey walls~ ExDesc The walls are a dark, chiselled rock, bare except for splashings of long dried blood. The south wall is carved like a half moon, making the whole room appear roundish. ~ #ENDEXDESC #EXDESC ExDescKey table~ ExDesc This table is large enough to lay out a full grown man. The leather straps at each corner look strong enough to tie down a bull. This table looks to be used for sacrifices. ~ #ENDEXDESC #EXDESC ExDescKey wall s south~ ExDesc The south wall is carved like a half moon, making the whole room appear roundish. The walls are a dark, chiselled rock, bare except for splashings of long dried blood. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 9864 Name Priest Quarters~ Sector inside~ Flags dark indoors~ Desc The Priests of the Dragon Cult sleep here. The room is very neat and tidy, except for one large tile on the floor with dirt around the edges. The only way out is west. ~ #EXIT Direction west~ ToRoom 9863 Desc You see the inner circle. ~ #ENDEXIT #EXIT Direction down~ ToRoom 9888 Desc A small stairway leads down into a pit, deep under the ground. ~ Keywords tile~ Flags isdoor closed nomob~ #ENDEXIT Reset M 0 9802 4 9864 Reset E 1 9852 4 3 Reset D 0 9864 5 1 #EXDESC ExDescKey tile~ ExDesc This heavy tile appears to be placed directly over a hole in the ground. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 9865 Name A foreboding corridor~ Sector inside~ Flags dark indoors~ Desc A cold chill soaks through your garments as you enter this room. You hear echos of soft weeping resounding through this darkened corridor. A small cell lies to the north. The hall continues east and west. ~ #EXIT Direction north~ ToRoom 9866 Key 9826 Desc There is a cell door here. ~ Keywords cell~ Flags isdoor closed locked~ #ENDEXIT #EXIT Direction east~ ToRoom 9863 Desc You see the inner circle. ~ #ENDEXIT #EXIT Direction west~ ToRoom 9867 Desc It's not a safe place to go. ~ #ENDEXIT Reset M 0 9803 1 9865 Reset G 1 9826 1 Reset E 1 9828 1 16 Reset E 1 9829 1 6 Reset D 0 9865 0 2 #ENDROOM #ROOM Vnum 9866 Name The Virgins' Cell~ Sector inside~ Flags dark indoors~ Desc This dark, damp place is apparently where the Virgin Sacrifices are kept. This room's size alone is enough to impose the feeling of impending doom that the virgins that are forced to wait here must feel. The mortar walls show scratch marks along the seems, where countless maidens have tried to claw their way to freedom. One corner has straw packed in what must be the excrement of the one waiting now. ~ #EXIT Direction south~ ToRoom 9865 Desc You see a cell door. ~ Keywords cell~ Flags isdoor closed locked~ #ENDEXIT #EXIT Direction up~ ToRoom 9873 Key 3 Desc Back to the glowing room. ~ Keywords trapdoor~ Flags isdoor closed climb can_climb~ #ENDEXIT Reset M 0 9805 1 9866 Reset E 1 9836 1 5 Reset D 0 9866 2 2 Reset D 0 9866 4 1 #ENDROOM #ROOM Vnum 9867 Name An even more forboding corridor...~ Sector inside~ Flags dark indoors~ Desc You're really getting somewhere now. This you can tell by the knots forming in your stomach. Exits open to the east and, if you really wish to continue, to the west. ~ #EXIT Direction east~ ToRoom 9865 Desc It's the hallway you just came from. ~ #ENDEXIT #EXIT Direction west~ ToRoom 9868 Desc The chamber of a powerful being. ~ Keywords door~ Flags isdoor closed nopassdoor~ #ENDEXIT Reset D 0 9867 3 1 #ENDROOM #ROOM Vnum 9868 Name The Chamber of the High Priestess~ Sector inside~ Flags dark indoors~ Desc This is the bed chamber of Mistress Cosira, the High Priestess of the Dragon cult. Being caught in here could cause you serious trouble. A huge bed occupies the southern part of the room. The room is lit by candle light, as hundreds of candles flicker in holders along the walls. It is rumored that his priestess beds the dragons, and that she is perhaps herself half dragon. ~ #EXIT Direction north~ ToRoom 9869 Desc A foul stench floats in from the north. ~ Flags isdoor closed nopassdoor~ #ENDEXIT #EXIT Direction east~ ToRoom 9867 Desc The forboding hallway isn't NEARLY as forboding as what lies beyond it. ~ Keywords door~ Flags isdoor closed nopassdoor~ #ENDEXIT Reset M 0 9804 1 9868 Reset G 1 9827 1 Reset E 1 9834 1 5 Reset D 0 9868 0 1 Reset D 0 9868 1 1 #EXDESC ExDescKey bed~ ExDesc This bed is by far larger than any you have seen before. It is very possibly large enough to sleep a full grown dragon. ~ #ENDEXDESC #EXDESC ExDescKey walls candles~ ExDesc The wall is covered in candle holders, each housing a lit candle. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 9869 Name A foul smelling hallway~ Sector inside~ Flags dark indoors~ Desc Stench assults your senses as you enter this room. Putrid wafts of stale air surround you, making you think of death and decay. Your eyes begin to accept the darkness of the room, yet water in response to the awful scent. Along the walls are skeletal remains of humanoid figures, posed in bizarre positions. A single altar sits in the middle of the room, covered in a dried liquid you can only assume was once blood. You must get out of this gruesome place! There are two doors leading from this room, once back to the south and a wide door leading to the north. ~ #EXIT Direction north~ ToRoom 9870 Key 9827 Desc A huge steel door. ~ Keywords door~ Flags isdoor closed locked nopassdoor~ #ENDEXIT #EXIT Direction south~ ToRoom 9868 Desc You see the room in which the High Priestess resides. ~ Flags isdoor closed nopassdoor~ #ENDEXIT Reset D 0 9869 0 2 Reset D 0 9869 2 1 #ENDROOM #ROOM Vnum 9870 Name Chamber of the Wyrmling~ Sector inside~ Flags dark indoors~ Desc You feel eyes on you the instant you enter this room. As you fall silent, you can hear the rumbling breathing of a large beast. In the north corner is a huge creature, looking at you like you're going to be its next meal. It's then that you notice the gnawed bones and large piles of dragon feces littering the ground. You give a shudder of revulsion as you absorb the state of this place. You suddenly feel you should leave, and soon. ~ #EXIT Direction south~ ToRoom 9869 Key 9826 Desc A huge steel door, probably meant to keep the Wyrmling in. ~ Keywords door~ Flags isdoor closed~ #ENDEXIT Reset M 0 9806 1 9870 Reset D 0 9870 2 1 #ENDROOM #ROOM Vnum 9871 Name A Waiting Room~ Sector inside~ Flags dark indoors~ Desc This room is filled with chairs, coffee tables and parchments. You may sit and rest here until your appointment. The office has a number of employees about, doing their jobs. The front office is to the east and the workshops, the Portable Dragon, and the main offices can be found to the north. ~ #EXIT Direction north~ ToRoom 9872 Desc Heading deeper into the building. ~ #ENDEXIT #EXIT Direction east~ ToRoom 9853 Desc You see the front office. ~ #ENDEXIT #EXIT Direction west~ ToRoom 9873 Desc You see an evil glow. ~ Keywords door~ Flags isdoor closed~ #ENDEXIT Reset D 0 9871 3 1 #ENDROOM #ROOM Vnum 9872 Name Dragon Exports central hall~ Sector inside~ Flags dark indoors~ Desc This room is all a bustle with employees and visitors to the Dragon Exports. Most here are in transit from one section of the office to another, as this is the middle hallway. West is where the fruits their labor are sold, the Portable Dragon. North is the Gemma's office, she is the export coordinator, though you will usually find her running about elsewhere. East is the main workshop, where the creations are made to supply to the shop. This is quite an active export business, for all its outward attempts to remain unnoticed by the Darkhaven population. ~ #EXIT Direction north~ ToRoom 9874 Desc You see a hallway in the office. ~ #ENDEXIT #EXIT Direction east~ ToRoom 9878 Desc You see the main workshop. ~ #ENDEXIT #EXIT Direction south~ ToRoom 9871 Desc You see the waiting room. ~ #ENDEXIT #EXIT Direction west~ ToRoom 9879 Desc The Portable Dragon shop. ~ #ENDEXIT Reset M 0 9811 1 9872 #ENDROOM #ROOM Vnum 9873 Name A strange, glowing room...~ Sector inside~ Flags dark indoors~ Desc The door snaps shut and you are left standing, locked in a small, tight, glowing room ... it does not look like there is any way out, so you may as well lie down on the rug that covers the floor. ~ #EXIT Direction east~ ToRoom 9871 Key 9850 Keywords door~ Flags isdoor closed locked secret pickproof nopassdoor hidden searchable~ #ENDEXIT #EXIT Direction down~ ToRoom 9866 Desc A dark, damp cell. ~ Keywords trapdoor~ Flags isdoor closed~ #ENDEXIT Reset D 0 9873 1 2 Reset D 0 9873 5 1 #EXDESC ExDescKey rug~ ExDesc It's pretty big rug, but it isn't nailed down or anything.... Hey, you think there could be something under it? ~ #ENDEXDESC #EXDESC ExDescKey under~ ExDesc Yep you found it, a trapdoor.... ~ #ENDEXDESC #EXDESC ExDescKey floor~ ExDesc It's pretty big rug, but it isn't nailed down or anything.... Hey, you think there could be something under it? ~ #ENDEXDESC #ENDROOM #ROOM Vnum 9874 Name A hallway in the office~ Sector inside~ Flags dark indoors~ Desc This is a basic hallway, free from any furnishing or decoration, save one large painting on the east wall. This hall sees much less traffic than the one south, as only Gemma's office and an odd door can be accessed from this direction. ~ #EXIT Direction north~ ToRoom 9893 Desc You see a staircase. ~ Flags isdoor closed~ #ENDEXIT #EXIT Direction south~ ToRoom 9872 Desc You see the central hall on the Dragon Cult building. ~ #ENDEXIT #EXIT Direction west~ ToRoom 9875 Desc You see Gemma's office to the west. ~ #ENDEXIT Reset D 0 9874 0 1 #EXDESC ExDescKey door~ ExDesc This is a door made of a thick metal, unlike anything else so far witnessed in this building. The door leaves north from here. ~ #ENDEXDESC #EXDESC ExDescKey painting east wall~ ExDesc This is a large painting of an adult Wyrmling dragon. It is a immense serpent with fleshy wings and a pointed head. He looks fierce and deadly, even through this portrait. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 9875 Name Gemma's office~ Sector inside~ Flags dark indoors~ Desc This office is very clean, almost too clean for the amount of work Gemma does around here. This office is painted an off white and the doorframe and windows are trimmed in a dark brown. Both windows are on the western wall, facing out to Vertic Avenue of the town of Darkhaven. There is a desk placed directly under one of the windows, allowing the person sitting there to gaze about the town as they work. The windows sure add a brightness and goodness to the room, wiping out the tinge of darkness and evil felt throughout the rest of the building. ~ #EXIT Direction east~ ToRoom 9874 Desc You see a hallway in the office. ~ #ENDEXIT #EXDESC ExDescKey windows window~ ExDesc You can look out upon the town of Darkhaven, on the Vertic Avenue. Many towns people and avdenturers can be seen going about their business, not noticing you at all. ~ #ENDEXDESC #EXDESC ExDescKey wall west western w~ ExDesc The walls here are painted an off white and the windows trimmed in a dark brown. Below one of the two windows is a large desk. As you gaze out the windows, you see the Vertic Avenue of Darkhaven. ~ #ENDEXDESC #EXDESC ExDescKey desk~ ExDesc This is an average desk, in size and structure. The top is free from clutter. Everything appears to be kept neatly filed in the drawers. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 9876 Name Fandarel's office~ Sector inside~ Flags dark indoors~ Desc Fandarel's office is the epitome of disarray. There are parchments, ashtrays, and coffee cups littering his desk. It's amazing that any work could be accomplished amongst this disaster. Actually, by the look of things, you doubt he really does any work around here. Back to the south you can see the workshop, and can hear the people as they work and talk. ~ #EXIT Direction south~ ToRoom 9878 Desc You see a large workshop directly south if this office. ~ #ENDEXIT Reset M 0 9812 1 9876 #EXDESC ExDescKey desk~ ExDesc This desk is in shambles, stained and littered. It's amazing that any work can be done amongst the garbage here. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 9877 Name A small break room~ Sector inside~ Flags dark indoors~ Desc This room sees a lot less activity than would be expected from a business this large. Fandarel prefers his workers to break at their workstation rather than spend the extra two minutes walking between rooms. On lunch break, the workers prefer to leave the building to get away from their employer's dark mood and fits of ill temper. ~ #EXIT Direction south~ ToRoom 9882 Desc The supply room. ~ #ENDEXIT #ENDROOM #ROOM Vnum 9878 Name A large workshop~ Sector inside~ Flags dark indoors~ Desc This room, though oddly placed, is well equiped for crafting the items sold at the shop. The entire south wall is workbenches and stools, broken up into individual work sections by short wooden dividers. As you peer north, you realize that the main boss has designed the workshop directly south of his office, he can watch the progress without leaving his desk. To the east is the storage and supply room. ~ #EXIT Direction north~ ToRoom 9876 Desc Fandarel office lies to the north. ~ #ENDEXIT #EXIT Direction east~ ToRoom 9882 Desc The supply room. ~ #ENDEXIT #EXIT Direction west~ ToRoom 9872 Desc Dragon Cult central hall is west from here. ~ #ENDEXIT #EXDESC ExDescKey workbenches~ ExDesc This is one long counter, about four feet high, divided into several work stations. It is not fancy, but looks very sturdy and likely to withstand several years of use. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 9879 Name The Portable Dragon~ Sector inside~ Flags dark indoors nosummon noastral~ Desc This shop appears to be the central point of this organization. A place to sell the items crafted in the attached workshops. All items are dragon related, in shape or spell, as a way to worship these enormous, fantastical beasts. There are four separate shelves attached to the back wall. Each is dedicated to a certain color of dragon items, rather than particular style of dragon. The only furnishing here is a counter and a tall stool for the shopkeeper. The counter is somewhat cluttered with parchments and various items. ~ #EXIT Direction east~ ToRoom 9872 Desc You see the entranceway to the office. ~ #ENDEXIT Reset M 0 9814 1 9879 Reset G 1 9860 1 Reset G 1 9861 1 Reset G 1 9862 1 Reset G 1 9863 1 #EXDESC ExDescKey shelves~ ExDesc There are four shelves here, each heavily ladden with dragon items. Each shelf is dedicated to one particular dragon color. The first shelf has many dragon styles carved into brown staves. The next shelf has several types of golden dragon statuettes, each a silent tribute the the beast they liken. The third shelf is full of red wands, each with a grip carved into the form of a dragon. The last shelf is stacked full of black potions, held in magical, dragon shaped flasks. They definitely worship dragons here. Nothing but tributes to these fantastical beasts are sold here. ~ #ENDEXDESC #EXDESC ExDescKey counter~ ExDesc This counter is nothing fancy, but sturdy and well used. The wood is a strong oak, built to last through many years of service. The top is somewhat stained with liquid rings, probably from the coffee cups littering it currently. A few pieces of parchment clutter the middle in a haphazard pile. ~ #ENDEXDESC #EXDESC ExDescKey stool~ ExDesc This stool looks rickety. You would not sit on it. In fact, you are in fear of breathing, should the breeze from your exhale knock the shopkeeper to the floor in a heap. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 9880 Name A back hallway~ Sector inside~ Flags dark indoors~ Desc This hallway is used by the employees to bypass the busier parts of the building. It is bare from any decor, except the same flat gold paint on the walls of the entrance hall and the front office. You wonder again at the caution posted on the door that lead here, as nothing dangerous appears to be lurking here. The hallway leads further north and there is a door to the west, leading back to the front office. ~ #EXIT Direction north~ ToRoom 9881 Desc The hallway ends. ~ #ENDEXIT #EXIT Direction west~ ToRoom 9853 Desc You see an open door leading to the front office. ~ Keywords door~ Flags isdoor closed~ #ENDEXIT Reset D 0 9880 3 1 #ENDROOM #ROOM Vnum 9881 Name End of the hallway~ Sector inside~ Flags dark nomob indoors~ Desc This hallway is completely bare. You can not understand the reason for the cautions on the doors leading here. The hallway continues south and there is a door leading west. There is also a closed door to the north. ~ #EXIT Direction north~ ToRoom 9887 Desc A dark room, you can not even make out the floor. ~ Keywords door~ Flags isdoor closed~ #ENDEXIT #EXIT Direction south~ ToRoom 9880 Desc The beginning of the back hallway. ~ #ENDEXIT #EXIT Direction west~ ToRoom 9882 Desc You see a door. ~ Keywords door~ Flags isdoor closed~ #ENDEXIT Reset D 0 9881 0 1 Reset D 0 9881 3 1 #EXDESC ExDescKey door~ ExDesc There is a door to the north, with a sign reading: Caution -- Do not enter! ~ #ENDEXDESC #ENDROOM #ROOM Vnum 9882 Name Storage and supplies~ Sector inside~ Flags dark indoors~ Desc This room is stacked with several shelves ladden with raw materials used in the creation of Dragon Exports crafts. Many types of woods, herbs, liquids, and clays line the shelves. There are even a few items you have never seen before, and are not sure you would want to touch. North from here is the employee breakroom. There is a closed door to the east. You can leave to the west back to the workshop. ~ #EXIT Direction north~ ToRoom 9877 Desc You see the break room. ~ #ENDEXIT #EXIT Direction east~ ToRoom 9881 Desc You see a door, with a sign that says: Do not enter. ~ Keywords door~ Flags isdoor closed~ #ENDEXIT #EXIT Direction west~ ToRoom 9878 Desc You see the middle of the office. ~ #ENDEXIT Reset M 0 9810 1 9882 Reset D 0 9882 1 1 #EXDESC ExDescKey door east~ ExDesc There is a door to the east, with a sign reading: Caution -- Do not enter! ~ #ENDEXDESC #ENDROOM #ROOM Vnum 9883 Name The dungeon~ Sector inside~ Flags dark indoors~ Desc You now find yourself at the bottom of a long, dark, vertical tunnel. More than fifty feet above is the Dragon Cult's export business. As you peer about the room, it becomes obvious what a farse this business really is. You begin to wonder what they are hiding to go to such extremes in disguising their true purpose here. To the west is a door, possibly offering the chance to discover just what secrets these walls truly hold. ~ #EXIT Direction west~ ToRoom 9884 Key 9893 Desc You see a big rusty iron door. ~ Keywords door~ Flags isdoor closed locked pickproof~ #ENDEXIT Reset M 0 9815 1 9883 Reset D 0 9883 3 2 #ENDROOM #ROOM Vnum 9884 Name The torture chamber~ Sector inside~ Flags dark indoors nosummon noastral~ Desc All sorts of horrible devices, implements of pain, are strewn about the room. A decomposing corpse rots on a rack in the south corner. This room holds nothing but pain and torture for those unlucky enough to find it. You will want to leave here, as quickly, and hopefully painlessly, as you possibly can. There are two exits out of here, one to the north and one to the east, but they are both locked! You must find the key. ~ #EXIT Direction north~ ToRoom 9886 Key 9837 Keywords secret~ Flags isdoor closed locked pickproof nopassdoor~ #ENDEXIT #EXIT Direction east~ ToRoom 9883 Key 9837 Desc You see a big rusty iron door. ~ Keywords door~ Flags isdoor closed locked pickproof nopassdoor~ #ENDEXIT Reset M 0 9813 1 9884 Reset G 1 9837 1 Reset D 0 9884 0 2 Reset D 0 9884 1 2 #MUDPROG Progtype death_prog~ Arglist 100~ Comlist if name($n) == Wilam torturer mpoload 9837 1 drop key else endif ~ #ENDPROG #ENDROOM #ROOM Vnum 9885 Name Sliding down the tunnel~ Sector inside~ Flags dark indoors norecall nosummon noastral~ Desc You're falling down... You manage to stop your fall about midway down this long drop in the tunnel. You look up to where you were, and see you dropped a good twenty-five feet. The sides are far too slick here to make your way back up. Now, do you let go and fall the last twenty feet to the bottom? It appears you have no choice. ~ #EXIT Direction up~ ToRoom 9887 Flags climb can_climb~ #ENDEXIT #EXIT Direction down~ ToRoom 9883 Desc The tunnel ends at a dark dungeon. ~ #ENDEXIT #ENDROOM #ROOM Vnum 9886 Name A secret passageway~ Sector inside~ Flags dark nomob indoors~ Desc This is a dark, damp passageway, with spiders and cob webs all around. Excluding all the twists and turns it takes, there appears to be one way out. To the west you can see the backside of a huge tapestry, it hides this passageway from those who might happen into that room. You also notice worn scratches in the floor, before the panelled wall to the south. It looks like a great weight was dragged through the crack between the wall and the floor. ~ #EXIT Direction south~ ToRoom 9884 Key 9886 Desc As the panels move aside, you see a chamber behind the wall. ~ Keywords wall panel paneling~ Flags isdoor closed pickproof nopassdoor~ #ENDEXIT #EXIT Direction west~ ToRoom 9856 Desc You see the room to the front of the tapestry. ~ Keywords tapestry~ Flags isdoor closed nopassdoor~ #ENDEXIT Reset D 0 9886 2 1 Reset D 0 9886 3 1 #EXDESC ExDescKey wall panel panelling~ ExDesc The panelled wall seems oddly out of place here, like it is more for purpose of disguise than decor. As you look closer, you see a small handle, maybe it opens the wall? ~ #ENDEXDESC #EXDESC ExDescKey tapestry~ ExDesc The colors on this tapestry are dull and fragmentary. The picture on the front is indistinguishable from here. You can move the tapestry and pass into the next room. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 9887 Name A Downward Tunnel~ Sector inside~ Flags dark indoors nofloor~ Desc This looks like a large air vent, leading from deep in the ground to well above your head. Looking up, you can see the tunnel closes to a small hole about five feet up. Below, you can see the tunnel disappear into a bottomless darkness. To continue further downward would be to flirt with death. There is a definite stench flowing through this room, the miasmas of death and decay. Whatever is down there may not like your presence, perhaps you should head back to the hallway to the south. ~ #EXIT Direction south~ ToRoom 9881 Desc Sliding down the vertical tunnel, into the darkness. ~ Flags isdoor closed~ #ENDEXIT #EXIT Direction down~ ToRoom 9885 Desc sliding down the vertical tunnel. ~ #ENDEXIT Reset D 0 9887 2 1 #ENDROOM #ROOM Vnum 9888 Name Deeper into the pit~ Sector inside~ Flags dark indoors~ Desc A great evil seems to radiates from the earth below. The darkness is not only visual, but has a distinct presence. This staircase leads away from the Priests Quarters, to the deepest parts of the Cultists Temple. The stairs are sturdy, but seem to not welcome your intrusion. ~ #EXIT Direction up~ ToRoom 9864 Desc Above you is the sleeping quarters of the Cultist Priests. ~ Keywords tile door trapdoor trap~ Flags isdoor closed~ #ENDEXIT #EXIT Direction down~ ToRoom 9889 Desc You see a spiral staircase leading down, deep into the ground. ~ #ENDEXIT Reset D 0 9888 4 1 #ENDROOM #ROOM Vnum 9889 Name A darkened landing~ Sector inside~ Flags dark indoors~ Desc You have reached a landing on the staircase. To the east is a small doorway, leading away from the stairwell. In the middle of the floor is a gaping whole, leading to the bottom of the pit. You can see movement below, but have trouble finding the cause. Should you explore below, investigate to the east, or return to relative safety above? ~ #EXIT Direction east~ ToRoom 9890 Desc There is an intersting alcove to the east. It is well lit, a relief from this darkness. ~ Keywords door~ Flags isdoor closed~ #ENDEXIT #EXIT Direction up~ ToRoom 9888 Desc The stairway leads up from this pit, to the safety of the Priests. ~ #ENDEXIT #EXIT Direction down~ ToRoom 9891 Desc Below you is the bottom of this deep pit. ~ #ENDEXIT Reset D 0 9889 1 1 #ENDROOM #ROOM Vnum 9890 Name A dark alcove~ Sector inside~ Flags dark indoors~ Desc This darkened alcove appears to be used as a changing room. There is a spigot in the upper southeast corner, dripping a steady flow of water. This looks like a place for bathing. On the eastern wall are several hooks, holding various articles of clothing. ~ #EXIT Direction west~ ToRoom 9889 Desc To the west is a landing of a staircase, leading back to the upper temple. ~ Keywords door~ Flags isdoor closed~ #ENDEXIT Reset D 0 9890 3 1 #EXDESC ExDescKey wall~ ExDesc The wall is plain, without paint or polish. Attached in several places are hooks, used for hanging clothes. ~ #ENDEXDESC #EXDESC ExDescKey spigot~ ExDesc This water faucet streams a steady flow of fresh water, allowing the opportunity to wash. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 9891 Name The bottom of the pit~ Sector inside~ Flags dark indoors~ Desc You are surrounded by corpses in various stages of decay. A coldness sinks into your spine as you realize the full magnitude of what you've stumbled upon. This is the home of Adrathom, a powerful lich, and he does not look pleased at your intrusion. ~ #EXIT Direction up~ ToRoom 9889 Desc It is too dark to see. ~ #ENDEXIT Reset M 0 9816 1 9891 #ENDROOM #ROOM Vnum 9892 Name Cultic Candies~ Sector inside~ Flags dark nomob indoors~ Desc This backroom is where the cultists keep and sell their candies. Each candy is a secret brew of magical ingredients. You should be cautious of eating anything you buy here, as the place does not look clean. The walls are covered in a thick layer of dust, and so is the shopkeeper! ~ #EXIT Direction south~ ToRoom 9857 Desc You see the hallway. ~ Flags isdoor closed~ #ENDEXIT Reset M 0 9817 1 9892 Reset G 1 9892 3 Reset G 1 9842 1 Reset G 1 9843 1 Reset G 1 9844 1 Reset G 1 9845 1 Reset G 1 9846 1 Reset G 1 9847 1 Reset G 1 9848 1 Reset D 0 9892 2 1 #ENDROOM #ROOM Vnum 9893 Name Top of the staircase~ Sector inside~ Flags dark nomob indoors~ Desc This is a staircase that leads downward, into a darkness that is not only seen, but felt. The walls change from the painted walls of the office area to a dark stone surface. Whatever is below, they do not want to make you feel too welcome. ~ #EXIT Direction south~ ToRoom 9874 Desc You see a hallway in the office. ~ Flags isdoor closed~ #ENDEXIT #EXIT Direction down~ ToRoom 9894 Desc You see the bottom of the staircase. ~ #ENDEXIT Reset D 0 9893 2 1 #ENDROOM #ROOM Vnum 9894 Name Bottom of the staircase~ Sector inside~ Flags dark nomob indoors~ Desc As you stand at the bottom of this staircase, you wonder why anyone would want to be down here. The darkness is so dense as to have an almost physical presence. The result is oppressive. The cold, harsh stone walls seem to close in on you as you listen to the mezmerizing chants coming from the south. ~ #EXIT Direction south~ ToRoom 9861 Desc It is to blurred to see anything of note. ~ #ENDEXIT #EXIT Direction up~ ToRoom 9893 Desc You see the top of the staircase. ~ #ENDEXIT #ENDROOM #ROOM Vnum 9895 Name The deepest pit~ Sector inside~ Flags dark indoors~ #EXIT Direction north~ ToRoom 9811 #ENDEXIT #EXIT Direction east~ ToRoom 9896 #ENDEXIT #EXIT Direction south~ ToRoom 9829 #ENDEXIT #ENDROOM #ROOM Vnum 9896 Name The fire pit~ Sector inside~ Flags dark indoors~ #EXIT Direction north~ ToRoom 9898 #ENDEXIT #EXIT Direction east~ ToRoom 9897 #ENDEXIT #EXIT Direction west~ ToRoom 9895 #ENDEXIT #ENDROOM #ROOM Vnum 9897 Name The deepest pit~ Sector inside~ Flags dark indoors~ #EXIT Direction north~ ToRoom 9817 #ENDEXIT #EXIT Direction south~ ToRoom 9823 #ENDEXIT #EXIT Direction west~ ToRoom 9896 #ENDEXIT #ENDROOM #ROOM Vnum 9898 Name The Passage to the pits~ Sector inside~ Flags dark indoors~ #EXIT Direction south~ ToRoom 9896 #ENDEXIT #EXIT Direction up~ ToRoom 9899 #ENDEXIT #ENDROOM #ROOM Vnum 9899 Name The servants passage~ Sector inside~ Flags dark indoors~ #EXIT Direction south~ ToRoom 9890 #ENDEXIT #EXIT Direction down~ ToRoom 9898 #ENDEXIT #ENDROOM #ENDAREA