#FUSSAREA
#AREADATA
Version      1
Name         Dragon Exports~
Author       Sandman~
WeatherX     0
WeatherY     0
Ranges       5 25 0 60
Economy      0 6672836
ResetMsg     A hollow chant can be heard from somewhere far below...~
#ENDAREADATA

#MOBILE
Vnum       9800
Keywords   Kylara cult receptionist~
Short      Kylara~
Long       The Dragon Exports receptionist greets you with a smile.
~
Desc       Kylara is a woman of average beauty, but her smile is warming and genuine.
It is her job to keep the doors to the Dragon Exports building closed and
locked to all who do not know the cult's password.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     female~
Actflags   npc sentinel~
Affected   detect_invis detect_hidden sanctuary infrared truesight~
Stats1     0 4 17 6 100 400
Stats2     1 0 9999
Stats3     1 4 3
Stats4     0 0 0 0 0
Attribs    15 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs guts hands feet ear eye~
Resist     nonmagic magic~
Immune     sleep charm~
Attacks    trip~
Defenses   dodge~
#MUDPROG
Progtype  all_greet_prog~
Arglist   100~
Comlist   if level($n) >= 51
else
if isnpc($n)
say We do not allow your type in here $n!
mpforce $n south
else
if isgood($n)
smile $n
mpechoat $n Kylara says 'You may find this place distasteful. However,
mpechoat $n if you know the password, I shall unlock the door for you.'
else
mpechoat $n Kylara says 'Ah yes, you are exactly the type they look for here.
mpechoat $n If you know the password, I shall unlock the door for you.'
endif
endif
endif
~
#ENDPROG

#MUDPROG
Progtype  speech_prog~
Arglist   p worship dragons~
Comlist   if ispc($n)
mpechoat $n Kylara smiles at you.
mpechoat $n Kylara says 'Enjoy your stay in Dragon Exports.'
mpechoaround $n $n leaves north.
mpechoat $n Kylara helps you through the Dragon Exports front door.
mptransfer 0.$n 9851
mpat 0.$n mpechoat $n Kylara closes the door behind you.
else
endif
~
#ENDPROG

#MUDPROG
Progtype  death_prog~
Arglist   100~
Comlist   if rand(33)
mpoload 9825 1
mpecho Kylara gasps as the life drains from her body.
mpecho as she falls the the ground, a key is dropped from her hand.
drop key
else
cackle
say Now you cannot pass, I take the door key with me into my next life!
mpecho Kylara takes a last glance at the painting on the west wall.
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       9801
Keywords   minor priest~
Short      the minor priest~
Long       A minor priest of the Dragon Cult scuffles along.
~
Desc       The minor priest seems preoccupied with his worship, so that he barely
realizes you are here.  He almost seems to be in a trance of some sort.
~
Race       human~
Class      cleric~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc stayarea~
Affected   detect_invis~
Stats1     -100 12 17 0 100 400
Stats2     1 4 250
Stats3     2 5 7
Stats4     0 0 0 3 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Attacks    kick trip~
Defenses   dodge~
#ENDMOBILE

#MOBILE
Vnum       9802
Keywords   robed priest~
Short      the robed priest~
Long       A robed priest of the Dragon Cult seems startled by your presence.
~
Desc       Thie priest is not someone you want to mess with.  He is wearing
thick ornate robes and wields a sharp dagger.  His eyes have a look
of craziness to them, like this man lives in a world of his own.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc aggressive stayarea~
Affected   detect_magic detect_hidden~
Stats1     -200 14 17 0 100 400
Stats2     1 4 300
Stats3     1 4 12
Stats4     0 0 0 0 2
Attribs    15 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Attacks    bite~
#ENDMOBILE

#MOBILE
Vnum       9803
Keywords   S'goral draconian knight~
Short      S'goral~
Long       A Draconian Knight stands here formidably.
~
Desc       While human seeming, subtle signs give you another indication. A slight
green tinge to the skin, combined with a hint of vestigial scales, show
this creature to have more of a reptilian origin. His sole purpose in
life it to kill the people who pass here without an invitation.
~
Race       dragon~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel stayarea~
Affected   detect_invis detect_magic detect_hidden sanctuary infrared~
Stats1     -400 16 17 -20 100 400
Stats2     1 4 400
Stats3     2 5 15
Stats4     0 0 0 4 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs guts hands feet ear eye scales~
Resist     fire~
Immune     charm~
Suscept    energy~
Attacks    kick~
Defenses   dodge~
#MUDPROG
Progtype  all_greet_prog~
Arglist   100~
Comlist   if isnpc($n)
or isimmort($n)
else
mpechoat $n The Draconian Knight leaps in an angry attack!
mpechoat $n This will teach you to enter sacred grounds without an invitation!
  c magic $n
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       9804
Keywords   Cosira high priestess mistress~
Short      Mistress Cosira~
Long       The High Priestess of the Dragon Cult is infuriated by your intrusion!
~
Desc       This woman is beautiful, with a haunting strangeness to her. Her form
is that of a well endowed human female, but you can tell she is not
actually human. A slight green tinge to the skin, combined with a hint
of vestigial scales, show this woman to have more of a reptilian origin.
~
Race       dragon~
Class      mage~
Position   standing~
DefPos     standing~
Specfun    spec_cast_mage~
Gender     female~
Actflags   npc sentinel stayarea~
Affected   detect_invis detect_magic detect_hidden sanctuary protect~
Stats1     -600 18 17 -25 100 400
Stats2     1 4 400
Stats3     5 4 8
Stats4     0 0 0 4 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs guts hands feet ear eye~
Resist     fire~
Immune     charm~
Attacks    bite~
Defenses   dodge~
#MUDPROG
Progtype  rand_prog~
Arglist   20~
Comlist   close n
close e
~
#ENDPROG

#MUDPROG
Progtype  all_greet_prog~
Arglist   100~
Comlist   if isnpc($n)
or isimmort($n)
else
  c dragonskin
  cackle
  c flamestrike $n
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       9805
Keywords   Prilla virgin sacrifice~
Short      Prilla~
Long       A virgin is here, weeping over her pending death.
~
Desc       This innocent, beautiful girl is waiting for some brave, 
handsome warrior to save her.
~
Race       pixie~
Class      druid~
Position   standing~
DefPos     standing~
Gender     female~
Actflags   npc sentinel~
Affected   infrared~
Stats1     0 5 17 6 100 400
Stats2     1 5 50
Stats3     1 4 3
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     pixie~
Speaking   common pixie~
Bodyparts  head arms legs guts hands feet ear eye~
#MUDPROG
Progtype  death_prog~
Arglist   100~
Comlist   scream
~
#ENDPROG

#MUDPROG
Progtype  all_greet_prog~
Arglist   100~
Comlist   if isnpc($n)
else
  grovel
endif
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   6~
Comlist   sniff
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   4~
Comlist   say Please let me go! Please! I am only 14, I am too young to die!
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   2~
Comlist   cry
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       9806
Keywords   dragon wyrmling~
Short      the Black Dragon Wyrmling~
Long       A Black Dragon Wyrmling is here, moving to feed on you...
~
Desc       The Black Dragon Wyrmling is the center of this obscure Dragon Cult.
It is viciuos and has a nasty bite, so you better be ready!
~
Race       dragon~
Class      thief~
Position   standing~
DefPos     standing~
Specfun    spec_thief~
Gender     male~
Actflags   npc sentinel scavenger aggressive~
Affected   detect_invis sanctuary infrared~
Stats1     -1000 25 -15 -12 50000 1000000
Stats2     10 20 600
Stats3     3 10 12
Stats4     0 0 0 4 2
Attribs    18 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs guts eye tail~
Resist     fire slash~
Immune     charm~
Defenses   dodge~
#MUDPROG
Progtype  fight_prog~
Arglist   33~
Comlist   if isaffected($i) == blind
  , squints its eyes, looking for a target.
else
  mea 0.$r The Wyrmling takes a deep breath and breathes fire onto you!
  mer 0.$r The Wyrmling takes a deep breath and breathes fire onto $r!
  mpdamage $n 30
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       9807
Keywords   minor priest~
Short      the minor priest~
Long       A minor priest of the Dragon Cult is here, tending to the call of nature.
~
Desc       The minor priest seems preoccupied.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel stayarea~
Affected   detect_invis protect~
Stats1     -100 12 17 0 100 400
Stats2     1 4 9
Stats3     1 4 3
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Immune     charm~
Defenses   dodge~
#MUDPROG
Progtype  all_greet_prog~
Arglist   100~
Comlist   blush $n
mpechoat $n The minor priest says 'You should learn to knock first!'
mpechoat $n The priest makes himself presentable.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       9808
Keywords   fanatic monk~
Short      a fanatic monk~
Long       A fanatic monk raves about the day of the great black death!
~
Desc       A sincere, if looney, monk ... he wears a look of utter terror.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc~
Affected   detect_invis~
Stats1     0 6 17 6 100 400
Stats2     1 4 60
Stats3     1 4 10
Stats4     0 0 2 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Immune     charm~
Defenses   dodge~
#MUDPROG
Progtype  rand_prog~
Arglist   6~
Comlist   , falls to the ground and sobs.
say I saw it!  Them!  Above the astral plane!
say The dark mages were right, the time is near!
, buries his face in his hands.
mpasound Not far away, an odd monk can be seen sobbing.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       9809
Keywords   Belesdan director~
Short      Belesdan~
Long       Belesdan, the head merchandiser, greets you with a smarmy smile.
~
Desc       Belesdan strikes you as a fast talking, slick deal maker. His smile is
not quite genuine, but draws you in all the same. His eyes are always
darting about, making sure he is not missing a thing. At first look
he appeared human, until you notice his almost too skinny build and
pointed ears. His elven features are tamed well by his human blood.
~
Race       half-elf~
Class      thief~
Position   standing~
DefPos     standing~
Specfun    spec_thief~
Gender     male~
Actflags   npc sentinel scavenger stayarea~
Affected   detect_invis detect_hidden infrared~
Stats1     -1000 7 17 6 100 400
Stats2     1 20 60
Stats3     1 4 3
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common elvish~
Speaking   common elvish~
Bodyparts  head arms legs guts hands feet ear eye~
Immune     charm~
Attacks    kick~
Defenses   dodge curelight~
#MUDPROG
Progtype  rand_prog~
Arglist   5~
Comlist   close east
~
#ENDPROG

#MUDPROG
Progtype  all_greet_prog~
Arglist   100~
Comlist   if name($n) == Gemma coordinator
say Oh, hello Gemma dear. How is everything today?
mpecho Belesdan tries hard to look busy, and fails miserably.
blush Gemma
else
if name($n) == Moretta
say Moretta, can you please be a little more careful with my things.
say I mean really, do you not know how to do your work properly?
nudge moretta
else
if isnpc($n)
glare $n
say You do not belong in here.
mpforce $n west
else
if isimmort($n)
grovel $n
say Immortals are always welcome here. How may I serve you, $n?
else
say Ah, a mere mortal.  What is your business here, $n?
mpechoat $n I hope you understand, Dragon Exports is by invitation only.
mpechoat $n I suggest you visit Fandarel about your needs.
endif
endif
endif
endif
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p you feel cold to your bones.~
Comlist   if name($n) == Gemma coordinator
grovel Gemma
say I can not help myself, your beauty overtakes my senses.
say I will try harder. If only you were not so fetching in that dress.
sigh gemma
else
growl $n
endif
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p frowns at what you did.~
Comlist   if name($n) == Moretta
say Watch your attitude wench, or you will find yourself out of a job.
say Only by MY grace do you even remain, such a high horse you ride.
grin $n
else
glare $n
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       9810
Keywords   Moretta~
Short      Moretta~
Long       Moretta wanders about here, keeping everything neat and tidy.
~
Desc       Moretta is the maid of this fine institution.  She is sort of mousey
and quiet, like she is afraid of her own shadow.  She never seems to
stop working, as if by sheer will she can clean the evil out of this
place.  She barely glances at you, then goes back to scrubbing.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     female~
Actflags   npc scavenger stayarea~
Affected   detect_invis infrared~
Stats1     200 12 17 6 100 400
Stats2     5 15 120
Stats3     1 4 3
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs guts hands feet ear eye~
Attacks    trip~
Defenses   dodge~
#MUDPROG
Progtype  rand_prog~
Arglist   5~
Comlist   mpecho Moretta kneels and begins to scrub the floor.
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   2~
Comlist   mpecho Moretta stands on her tip-toes, trying to clean the ceiling.
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p spanks you playfully.  OUCH!~
Comlist   if name($n) == Jerint sales director
growl jerint
say If not for me, this place would crumble about your very ears!
mpecho Moretta arranges the items on the shelves as she dusts.
say I'll be leaving now, try not to be so messy, Jerint.
poke jerint
else
say Hey now, do I look like that type o'girl to ya?
endif
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p smiles at you.~
Comlist   if name($n) == Jerint sales director
say Good! I hope it bruised you. Stop giving me such grief!
wave jerint
east
south
else
nod $n
endif
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p nudges you.~
Comlist   if name($n) == Belesdan director
say You know I am always careful with things, even if they are yours.
frown $n
else
say Hey now, don't go pushing me around.
endif
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p Better keep your distance.~
Comlist   if name($n) == Belesdan director
say Go ahead and fire me, you worthless pile of meat.
say No one can equal my loyalty or dedication, and I could use the vacation!
smirk belesdan
west
else
stare $n
say I just love a friendly flirt!
wink $n
endif
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p stares at you, fuming with rage!~
Comlist   if name($n) == Fandarel boss
say Oh, pardon me. I thought you were alone.
frown
else
shiver $n
endif
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p you.  Have a good journey.~
Comlist   if name($n) == Fandarel boss
say Very well, sir.
grumble
south
else
smile $n
say Good bye to you $n.
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       9811
Keywords   Gemma coordinator~
Short      Gemma~
Long       Gemma, the office coordinator, bustles around the office.
~
Desc       Gemma looks very busy. She runs around the office to make sure everything
runs well.  She might be attractive if she weren't so work oriented.  Her
boss, Fandarel, keeps her more busy than necessary, probably for personal
reasons.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     female~
Actflags   npc stayarea~
Affected   detect_invis infrared~
Stats1     -1000 14 17 0 100 400
Stats2     5 20 190
Stats3     1 15 4
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs guts hands feet ear eye~
Immune     charm~
Attacks    kick trip~
Defenses   dodge~
#MUDPROG
Progtype  rand_prog~
Arglist   5~
Comlist   mpecho Gemma rustles some papers in an attempt to put them in order.
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   2~
Comlist   sigh
say I really wish Fandarel would be more organized.
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p smiles at you.~
Comlist   if name($n) == Jerint sales director
chuckle
say Ah, Jerint, you know Fandarel would fire me if I ever slowed.
wink $n
else
smile $n
endif
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p waves goodbye to you.  Have a good journey.~
Comlist   if name($n) == Jerint sales director
say Good day to you too, Jerint.
wave jerint
east
else
smile $n
say Have a good journey $n.
endif
 
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p Such an effect on people!~
Comlist   if name($n) == Belesdan director
say Belesdan, I have asked you several times not to call me dear.
glare Belesdan
else
say Oh, sorry $n, I did not mean to embarass you.
endif
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p Touching, huh?~
Comlist   if name($n) == Belesdan director
say I am not going to take this from you, Belesdan.
say I get it enough from your Uncle Fandarel.  Cad must be a family trait.
snarl Belesdan
west
else
endif
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p winks suggestively at you.~
Comlist   if name($n) == Fandarel boss
groan
say Please, Fandarel, I want to keep our relationship professional.
say I came by to see if you had any new papers that require processing.
smile $n
else
blush $n
endif
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p whistles at the sight of you.~
Comlist   if name($n) == Fandarel boss
mpecho Gemma stands up quickly, and straightens her dress.
gasp fandarel
say Good day, Mr. Fandarel.
south
else
blush $n
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       9812
Keywords   Fandarel boss~
Short      Fandarel~
Long       Fandarel sits here, smoking a pipe and looking important.
~
Desc       Fandarel is good at being bossy, but makes for an awful person to work
for.  He basically sits around in his office all  day. He does take time
out to yell at those working under him, and to take a break in Gemma's
office.  He seems awful interested in watching her work, maybe hoping
to get a look up her skirt.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel stayarea~
Affected   detect_invis infrared~
Stats1     -500 12 17 -10 100 400
Stats2     1 4 300
Stats3     1 4 11
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs guts hands feet ear eye~
Attacks    kick~
Defenses   dodge~
#MUDPROG
Progtype  all_greet_prog~
Arglist   100~
Comlist   if name($n) == Gemma coordinator
say Hello, Gemma, babe. You are sure candy to to the eyes.
wink gemma
else
if name($n) == Moretta
growl
say Moretta, if I have told you once, I have told you a hundred times...
say Do not come in here unless I am alone.
fume Moretta
else
if isnpc($n)
else
if sex($n) == 2
lick
say Hello $n. Would you care to join me for a coffee?
wink $n
else
shake $n
say Hello $n. Do you have business here in Dragon Cult?
endif
endif
endif
endif
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p smiles at you.~
Comlist   if name($n) == Gemma coordinator
say Well yes, Gemma, I have a few items for you.
mpecho Fandarel holds out a few papers, but drops them as Gemma grabs for them.
say Oh dear, clumsy me. Please get those for me.
mpecho Gemma bends down and begins to collect the scattered papers.
whistle gemma
else
grin $n
endif
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   frowns.~
Comlist   if name($n) == Moretta
say Well, get about your work and be quick about it. I will not wait all day.
mpecho Moretta dusts the desk quickly, then empties the ashtray.
say Thats enough for now girl. You can finish after this meeting is done.
wave Moretta
else
say Hrmph, don't be frowning in here.
endif
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   2~
Comlist   mpoload 9865 7
mpoload 9866 7
fill pipe nip
tamp pipe
light pipe
smoke pipe
empty pipe
mpjunk pipe
 
~
#ENDPROG

#MUDPROG
Progtype  death_prog~
Arglist   100~
Comlist   mpoload 9865 10
mpoload 9866 10
mpoload 9866 10
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       9813
Keywords   Wilam torturer~
Short      Wilam~
Long       Wilam, the Cult Torturer, is ready to inflict great pain upon you.
~
Desc       This is one of the most handsome men you have ever seen. His hair is
a fiery red, shoulder length and wavy. His face has the ruged chiseled
look. His muscles are well defined, but not overly large. You can not
believe someone like this could torture people...  that is until he
smiles. There is an odd twist to his mouth, something dark and flickering
behind the eyes. A calculating madness lurks deep within that disturbing
smile. Resisting the urge to shiver, you pull your eyes away.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel scavenger stayarea~
Affected   detect_invis infrared truesight~
Stats1     -1000 12 17 -30 100 400
Stats2     20 10 500
Stats3     1 7 5
Stats4     0 0 0 4 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs guts hands feet ear eye~
Resist     fire energy~
Immune     sleep charm~
Suscept    cold~
Attacks    trip~
Defenses   dodge~
#MUDPROG
Progtype  rand_prog~
Arglist   6~
Comlist   close door
close secret
lock door
lock secret
mpjunk all
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   2~
Comlist   if isnpc($r)
growl
else
grin $r
endif
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   1~
Comlist   cackle
say No one leaves this room as long as I live and breathe!
~
#ENDPROG

#MUDPROG
Progtype  death_prog~
Arglist   100~
Comlist   mpecho Wilam drops a hunk of metal on the ground.
mpecho Wilam kicks the key, and it skitters across the floor, out of sight.
~
#ENDPROG

#MUDPROG
Progtype  all_greet_prog~
Arglist   100~
Comlist   close door
lock door
close secret
lock secret
mpechoat $n Wilam says 'Welcome to my chamber of torture.. How may I hurt you?'
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       9814
Keywords   Jerint sales director~
Short      Jerint~
Long       The Portable Dragon's vendor eyes you from bottom to top as you enter.
~
Desc       First thing you notice about this man is his eyes, as they scan you from
bottom to top, they are a vivid steel grey color, full of witty intellect
and genuine warmth.  Exuding an aura of confidence, this is a man that
is completely comfortable in his masculinity.  His face is that of an
older gentleman, slightly wrinkled from many years of laughter and sun.
He sports a full head of salt and pepper hair and a handlebar mustache
with more salt than pepper.  His face breaks into a friendly smile at 
your appraisal.
~
Race       human~
Class      cleric~
Position   standing~
DefPos     standing~
Specfun    spec_cast_cleric~
Gender     male~
Actflags   npc sentinel stayarea~
Affected   detect_invis detect_hidden sanctuary infrared protect~
Stats1     750 15 17 0 100 400
Stats2     5 10 150
Stats3     1 8 4
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs guts hands feet ear eye~
Immune     sleep charm~
Suscept    fire~
Attacks    punch kick trip gouge~
Defenses   parry dodge heal curelight~
ShopData   0 0 0 0 0 120 90 0 23
#MUDPROG
Progtype  all_greet_prog~
Arglist   100~
Comlist   if name($n) == Gemma coordinator
say Stop your fretting, Gemma, it will give you wrinkles. Go take a break!
smile gemma
else
if name($n) == Moretta
say Woman, you clean this place so a man can not feel comfortable!
say Ever heard "dirty enough to be happy, clean enough to be healthy"?
spank Moretta
else
if isnpc($n)
force $n east
else
if isimmort($n)
say Hello $n, pleasure to serve those of the Immortal ranks!
else
say Welcome to my shop $n. What may I interest you in today?
endif
endif
endif
endif
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p winks suggestively at you.~
Comlist   if name($n) == Gemma coordinator
sigh
say You may be right there, lass, sad to say.
say Maybe he shall lighten his mood as he gains years.
say Ah well, have a good day, Gemma!
wave Gemma
else
say My, you are a flirt, $n!
endif
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p pokes you in the ribs.~
Comlist   if name($n) == Moretta
say Ouch! Wench, that tickles. Now get outta here and bug someone else.
smile Moretta
else
poke $n
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       9815
Keywords   zombie zmee~
Short      the zombie~
Long       The decayed remains of a hapless Dragonslayer.
~
Desc       This zombie is pretty fresh.  Not much of the flesh has begun to rot
off. This used to be a strong Dragonslayer, and chances are he carried
a lot of that strength into his undeath.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel aggressive stayarea~
Affected   detect_invis sanctuary~
Stats1     -1000 15 17 6 100 400
Stats2     10 10 150
Stats3     1 7 7
Stats4     0 0 0 3 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs guts hands feet ear eye~
#MUDPROG
Progtype  death_prog~
Arglist   100~
Comlist   mpoload 9893 1
mpecho The Zombie yells 'Master! Help me.'
mpecho The Zombie falls to the ground, in a pile of rotting flesh.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       9816
Keywords   Adrathom lich priest~
Short      Adrathom~
Long       The Lich Priest glares at you through dead eyes.
~
Desc       This is the living corpse of a once powerfull priest of the cult.  In his
quest for power he learned the ways of the mage and made himself a 
monstrocity.  He is a creature to be reckoned with, and unless the
gods are in your favor he will probably kill you.
~
Race       undead~
Class      mage~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel aggressive stayarea~
Affected   detect_magic detect_hidden sanctuary fireshield~
Stats1     -1000 37 17 -75 100 400
Stats2     10 30 750
Stats3     5 4 12
Stats4     0 0 0 4 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs guts eye~
Resist     magic~
Immune     charm paralysis~
Attacks    bite trip~
Defenses   dodge~
#ENDMOBILE

#MOBILE
Vnum       9817
Keywords   G'narish old monk~
Short      G'narish~
Long       An old, dangerous looking monk is here attempting to sell you candy.
~
Desc       This monk is so old, he looks as if he should be long dead and buried.
His face is a series of wrinkles, blurring all his features.  His
breath is awful, and as you look closer, you can see why.  His teeth
are rotten and his tongue is a disgusting black.
~
Race       ghoul~
Class      cleric~
Position   standing~
DefPos     standing~
Specfun    spec_fido~
Gender     male~
Actflags   npc sentinel~
Affected   detect_invis detect_hidden sanctuary protect truesight~
Stats1     -200 20 17 -300 100 400
Stats2     1 1 10000
Stats3     10 5 10
Stats4     0 0 3 3 0
Attribs    13 13 13 16 13 13 13
Saves      0 0 0 0 -3
Speaks     common~
Speaking   common~
Bodyparts  head arms heart brains guts feet fingers ear~
Immune     blunt pierce sleep charm nonmagic~
Attacks    bite punch trip gouge flamestrike colorspray~
Defenses   dodge curecritical dispelevil sanctuary~
ShopData   26 0 0 0 0 205 200 0 23
#MUDPROG
Progtype  rand_prog~
Arglist   25~
Comlist   if goldamt($i) > 50000
mpat 5475 drop 40000 coins
mpat 5475 mppurge coins
endif
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   5~
Comlist   , runs a blackened tongue over his rotting teeth, then grins.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       9863
Keywords   priest~
Short      the robed priest~
Long       A trusted priest of the Dragon Cult wanders here, deep in worship.
~
Desc       Thie priest is not someone you want to mess with.  He is wearing
thick ornate robes and wields a sharp dagger.  His eyes have a look
of craziness to them, like this man lives in a world of his own.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc stayarea~
Affected   detect_magic detect_hidden~
Stats1     -200 14 17 0 100 400
Stats2     1 4 300
Stats3     1 4 12
Stats4     0 0 0 0 0
Attribs    15 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Attacks    bite~
#ENDMOBILE

#MOBILE
Vnum       9899
Keywords   spacer mob~
Short      a newly created spacer mob~
Long       Some god abandoned a newly created spacer mob here.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc prototype~
Stats1     0 1 0 0 0 0
Stats2     0 0 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#OBJECT
Vnum     9810
Keywords altar~
Type     trash~
Short    a newly created altar~
Long     Some god dropped a newly created altar here.~
Flags    prototype~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     9825
Keywords black key~
Type     key~
Short    a black key~
Long     You see a very important key here!~
WFlags   take~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     9826
Keywords primitive key~
Type     key~
Short    a primitive key~
Long     You see a primitive key here!~
WFlags   take~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     9827
Keywords skull key~
Type     key~
Short    a skull key~
Long     You see a skull key here!~
WFlags   take~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     9828
Keywords bone sword~
Type     weapon~
Short    a bone sword~
Long     A sharp piece of bone lays here.~
Flags    antigood~
WFlags   take wield~
Values   0 0 0 1 0 0
Stats    40 4000 400 0 0
Affect       -1 -1 2 1 0
Affect       -1 -1 2 2 0
Affect       -1 -1 -1 3 0
Affect       -1 -1 1 19 0
Affect       -1 -1 1 18 0
#ENDOBJECT

#OBJECT
Vnum     9829
Keywords skull helm dragon~
Type     armor~
Short    a helm made from a dragon's skull~
Long     The skull of a dragon lies here.~
Flags    glow~
WFlags   take head~
Values   0 0 0 0 0 0
Stats    15 4000 400 0 0
Affect       -1 -1 -1 3 0
Affect       -1 -1 2 5 0
#ENDOBJECT

#OBJECT
Vnum     9830
Keywords dark robes~
Type     armor~
Short    some dark robes~
Long     Some dark robes lay here.~
WFlags   take body~
Values   0 0 0 0 0 0
Stats    5 1000 100 0 0
Affect       -1 -1 30 12 0
#ENDOBJECT

#OBJECT
Vnum     9831
Keywords black pen~
Type     weapon~
Short    a black pen~
Long     A black pen catches your eye.~
WFlags   take wield~
Values   0 0 0 11 0 0
Stats    8 300 30 0 0
#ENDOBJECT

#OBJECT
Vnum     9832
Keywords evil black dagger~
Type     weapon~
Short    an evil looking black dagger~
Long     A black dagger is here radiating evil.~
Flags    evil~
WFlags   take wield~
Values   0 0 0 11 0 0
Stats    10 300 30 0 0
Affect       -1 -1 3 19 0
Affect       -1 -1 2 18 0
#ENDOBJECT

#OBJECT
Vnum     9833
Keywords black staff~
Type     weapon~
Short    a black staff~
Long     A long, blackened stick is here.~
Flags    evil antivampire~
WFlags   take wield~
Values   0 0 0 7 0 0
Stats    10 300 30 0 0
Affect       -1 -1 3 18 0
Affect       -1 -1 1 3 0
#ENDOBJECT

#OBJECT
Vnum     9834
Keywords heap scales black dragonscale robes~
Type     armor~
Short    dragonscale robes~
Long     You see a shimering black heap of scales.~
Flags    evil magic antigood antineutral~
WFlags   take body~
Values   0 0 0 0 0 0
Stats    20 5000 500 0 0
Affect       -1 -1 50 12 0
Affect       -1 -1 3 3 0
Affect       -1 -1 3 4 0
Affect       -1 -1 25 13 0
#ENDOBJECT

#OBJECT
Vnum     9835
Keywords ornate robes~
Type     armor~
Short    ornate robes~
Long     You see a pile of finely woven cloth.~
WFlags   take body~
Values   0 0 0 0 0 0
Stats    20 5000 500 0 0
Affect       -1 -1 1 3 0
Affect       -1 -1 1 4 0
#ENDOBJECT

#OBJECT
Vnum     9836
Keywords white dress torn~
Type     armor~
Short    a torn white dress~
Long     A once pretty dress is lying here with holes torn in it.~
WFlags   take body~
Values   0 0 0 0 0 0
Stats    5 10 1 0 0
#ENDOBJECT

#OBJECT
Vnum     9837
Keywords rusty key~
Type     key~
Short    a rusty key~
Long     A hunk of metal is on the ground.~
Flags    hidden~
WFlags   take~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     9838
Keywords cheap plaid pants pair~
Type     armor~
Short    a pair of cheap plaid pants~
Long     Some really ugly pants are on the ground here.~
WFlags   take legs~
Values   0 0 0 0 0 0
Stats    5 1000 100 0 0
Affect       -1 -1 -4 25 0
#ENDOBJECT

#OBJECT
Vnum     9839
Keywords donut~
Type     food~
Short    a donut~
Long     There is a jelly filled donut here.~
WFlags   take~
Values   100 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     9840
Keywords coffee~
Type     drinkcon~
Short    a cup of coffee~
Long     There is a piping hot cup of coffee here~
WFlags   take~
Values   15 15 12 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     9841
Keywords dragon candy~
Type     pill~
Short    dragon candy~
Long     A piece of Dragon candy.~
WFlags   take~
Values   0 -1 -1 -1 0 0
Stats    1 200 20 0 0
Spells   'blindness' 'harm' 'NONE'
#ENDOBJECT

#OBJECT
Vnum     9842
Keywords zombie candy~
Type     pill~
Short    zombie candy~
Long     A piece of Zombie candy.~
WFlags   take~
Values   0 -1 -1 -1 0 0
Stats    1 320 32 0 0
Spells   'blindness' 'teleport' 'curse'
#ENDOBJECT

#OBJECT
Vnum     9843
Keywords lich candy~
Type     pill~
Short    lich candy~
Long     A piece of Lich candy.~
WFlags   take~
Values   0 -1 -1 -1 0 0
Stats    1 50 5 0 0
Spells   'poison' 'NONE' 'NONE'
#ENDOBJECT

#OBJECT
Vnum     9844
Keywords vampire candy~
Type     pill~
Short    vampire candy~
Long     A piece of Vampire candy.~
WFlags   take~
Values   0 -1 -1 -1 0 0
Stats    1 100 10 0 0
Spells   'energy drain' 'energy drain' 'energy drain'
#ENDOBJECT

#OBJECT
Vnum     9845
Keywords beholder candy~
Type     pill~
Short    beholder candy~
Long     A piece of Beholder candy.~
WFlags   take~
Values   0 -1 -1 -1 0 0
Stats    1 1000 100 0 0
Spells   'detect hidden' 'detect invis' 'detect magic'
#ENDOBJECT

#OBJECT
Vnum     9846
Keywords ogre candy~
Type     pill~
Short    ogre candy~
Long     A piece of Ogre candy.~
WFlags   take~
Values   1 -1 -1 -1 0 0
Stats    1 2000 200 0 0
Spells   'kindred strength' 'stone skin' 'NONE'
#ENDOBJECT

#OBJECT
Vnum     9847
Keywords troll candy~
Type     pill~
Short    troll candy~
Long     A piece of Troll candy.~
WFlags   take~
Values   0 -1 -1 -1 0 0
Stats    1 1500 150 0 0
Spells   'cure light' 'cure light' 'NONE'
#ENDOBJECT

#OBJECT
Vnum     9848
Keywords death candy~
Type     pill~
Short    death candy~
Long     A piece of Death candy.~
WFlags   take~
Values   0 -1 -1 -1 0 0
Stats    1 15000 1500 0 0
Spells   'sanctuary' 'stone skin' 'shield'
#ENDOBJECT

#OBJECT
Vnum     9849
Keywords emerald stone~
Type     treasure~
Short    an emerald stone~
Long     A dark green stone lies here forgotten~
Flags    glow~
WFlags   take hold~
Values   0 0 0 0 0 0
Stats    16960 0 0 0 0
Affect       -1 -1 2 1 0
Affect       -1 -1 2 2 0
Affect       -1 -1 2 3 0
Affect       -1 -1 2 4 0
Affect       -1 -1 2 5 0
Affect       -1 -1 50 12 0
Affect       -1 -1 50 13 0
Affect       -1 -1 15 17 0
Affect       -1 -1 15 18 0
Affect       -1 -1 15 19 0
#ENDOBJECT

#OBJECT
Vnum     9850
Keywords brochure~
Type     trash~
Short    a brochure~
Long     A sharp looking flyer flutters here in the breeze.~
Flags    nodrop noremove~
WFlags   take hold~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#EXDESC
ExDescKey    brochure~
ExDesc       The brochure reads:
 ____________________________________
 | C U L T  O F  T H E  D R A G O N |
 |                                  |
 | Join today and you too can share |
 | in the many benefits of a cult.  |
 | Advantages like:                 |
 |   - never having a heating bill! |
 |     (dragons, heat, get it?)     |
 |   - attractive robes!            |
 |   - virgin sacrifices!           |
 |   - sophisticated hairstyle!     |
 |                                  |
 | Remember - vote 'no' on prop.13, |
 |  a Darkhaven ban on Dragon Cult  |
 |             activity!            |
 |       If you feel like we do     |
 |       kill the Duke, TODAY!      |
 |__________________________________|
 
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     9851
Keywords glowing caution sign~
Type     furniture~
Short    a brightly glowing sign of caution~
Long     A new, brightly glowing caution sign beckons to you.~
Flags    glow hum~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#EXDESC
ExDescKey    glowing sign caution~
ExDesc       This area has been updated to take advantage of special functions and
capabilites found in the Realms, as well as to challenge the relative
strength of low level characters.  The area is easily accessible, and
provides excellent equipment for those who come prepared.  Those who
are not should seek adventure elsewhere.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     9852
Keywords ornate robes~
Type     armor~
Short    ornate robes~
Long     You see a pile of finely woven cloth.~
Flags    glow~
WFlags   take neck~
Values   0 0 0 0 0 0
Stats    7 5000 500 0 0
Affect       -1 -1 1 3 0
Affect       -1 -1 1 4 0
#ENDOBJECT

#OBJECT
Vnum     9855
Keywords statue~
Type     trash~
Short    a statues of a dragon~
Long     A pure gold dragon statue stands in the center of the room.~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#EXDESC
ExDescKey    statue~
ExDesc       This statue is made from gold, molded into the shape of a majestic
dragon. The detail is extraordinary.  You can make out each scale
and curve of the body.  The mouth is pulled back in a snarl, showing
a mouth full of sharp teeth.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     9860
Keywords brown dragon staff~
Type     staff~
Short    a brown dragon staff~
Long     Here lies a staff carved in a dark brown wood in the shape of a dragon.~
Flags    glow magic organic~
WFlags   take hold~
Values   40 1 1 -1 0 0
Stats    15 10000 1000 0 0
Spells   'dragon wit'
#ENDOBJECT

#OBJECT
Vnum     9861
Keywords golden dragon statuette~
Type     armor~
Short    a golden dragon statuette~
Long     A golden statuette, carved into the shape of a dragon, lies here.~
Flags    hum magic~
WFlags   take hold~
Values   5 7 0 0 0 0
Stats    12 75000 7500 0 0
Affect       -1 -1 2 31 0
Affect       -1 -1 1 3 0
Affect       -1 -1 20 12 0
#ENDOBJECT

#OBJECT
Vnum     9862
Keywords red dragon wand~
Type     wand~
Short    a red dragon wand~
Long     A red wand with the grip carved into the shape of a dragon.~
Flags    glow magic~
WFlags   take hold~
Values   20 1 1 -1 0 0
Stats    10 95000 9500 0 0
Spells   'dragonskin'
#ENDOBJECT

#OBJECT
Vnum     9863
Keywords black dragon potion~
Type     potion~
Short    a black dragon potion~
Long     A black liquid, inside a dragon shaped flask, lies here bubbling.~
Flags    glow hum magic nodrop~
WFlags   take~
Values   30 -1 -1 -1 0 0
Stats    20 111111 11111 0 0
Spells   'dispel magic' 'bless' 'armor'
#ENDOBJECT

#OBJECT
Vnum     9864
Keywords leaky quill~
Type     weapon~
Short    a leaky quill~
Long     A battered quill lies here, leaking ink everywhere.~
Flags    glow hum magic~
WFlags   take wield~
Values   0 0 0 11 0 0
Stats    8 300 30 0 0
Affect       -1 -1 -1 25 0
Affect       -1 -1 4 13 0
Affect       -1 -1 2 19 0
Affect       -1 -1 3 18 0
#MUDPROG
Progtype  use_prog~
Arglist   100~
Comlist   mpechoat $n As you wield this quill, ink splashes on your armour.
mpechoat $n You become less attractive to those around you.
mpechoaround $n $n splashes ink on $s armour, making $m look messy.
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     9865
Keywords meerschaum dragon pipe~
Type     pipe~
Short    a meerschaum dragon pipe~
Long     Here lies a pipe bowl, carved from white meerschaum, in the shape of a dragon.~
Flags    glow~
WFlags   take~
Values   90 0 0 0 0 0
Stats    5 12500 1250 0 0
#EXDESC
ExDescKey    pipe~
ExDesc       This pipe is made from a white clay, called meerschaum.  It is carved
into the shape of a dragon head caught in mid-growl.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     9866
Keywords dragon nip herb~
Type     herb~
Short    a pinch of dragon nip herb~
Long     A brown herb lies here in a small pile.~
Flags    organic~
WFlags   take~
Values   30 30 0 0 0 0
Stats    3 1100 110 0 0
#ENDOBJECT

#OBJECT
Vnum     9892
Keywords Dragon candy~
Type     pill~
Short    dragon candy~
Long     A piece of Dragon candy.~
WFlags   take~
Values   5 -1 -1 -1 0 0
Stats    1 450 45 0 0
Spells   'dragon wit' 'create fire' 'NONE'
#ENDOBJECT

#OBJECT
Vnum     9893
Keywords rusty key~
Type     key~
Short    a rusty key~
Long     A hunk of metal is on the ground.~
WFlags   take~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     9899
Keywords spacerobj~
Type     trash~
Short    a newly created spacerobj~
Long     Some god dropped a newly created spacerobj here.~
Flags    prototype~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#ROOM
Vnum     9810
Name     Winter Altar~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction south~
ToRoom    9833
#ENDEXIT

#EXIT
Direction southeast~
ToRoom    9834
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9811
Name     The Winter Pit~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction south~
ToRoom    9895
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9812
Name     A dark cell~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction east~
ToRoom    9813
Flags     isdoor closed~
#ENDEXIT

Reset D 0 9812 1 1
#ENDROOM

#ROOM
Vnum     9813
Name     North Mage Route~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction east~
ToRoom    9814
#ENDEXIT

#EXIT
Direction south~
ToRoom    9836
#ENDEXIT

#EXIT
Direction west~
ToRoom    9812
Flags     isdoor closed~
#ENDEXIT

Reset D 0 9813 3 1
#ENDROOM

#ROOM
Vnum     9814
Name     North Mage Route~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction east~
ToRoom    9815
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction west~
ToRoom    9813
#ENDEXIT

Reset D 0 9814 1 1
#ENDROOM

#ROOM
Vnum     9815
Name     Spring~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction east~
ToRoom    9816
#ENDEXIT

#EXIT
Direction west~
ToRoom    9814
Flags     isdoor closed~
#ENDEXIT

Reset D 0 9815 3 1
#ENDROOM

#ROOM
Vnum     9816
Name     Spring Altar~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction west~
ToRoom    9815
#ENDEXIT

#EXIT
Direction southwest~
ToRoom    9838
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9817
Name     The Spring Pit~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction south~
ToRoom    9897
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9818
Name     A dark cell~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction south~
ToRoom    9819
Flags     isdoor closed~
#ENDEXIT

Reset D 0 9818 2 1
#ENDROOM

#ROOM
Vnum     9819
Name     East Mage Route~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction north~
ToRoom    9818
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction south~
ToRoom    9820
#ENDEXIT

#EXIT
Direction west~
ToRoom    9840
#ENDEXIT

Reset D 0 9819 0 1
#ENDROOM

#ROOM
Vnum     9820
Name     East Mage Route~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction north~
ToRoom    9819
#ENDEXIT

#EXIT
Direction south~
ToRoom    9821
Flags     isdoor closed~
#ENDEXIT

Reset D 0 9820 2 1
#ENDROOM

#ROOM
Vnum     9821
Name     Summer~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction north~
ToRoom    9820
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction south~
ToRoom    9822
#ENDEXIT

Reset D 0 9821 0 1
#ENDROOM

#ROOM
Vnum     9822
Name     Summer Altar~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction north~
ToRoom    9821
#ENDEXIT

#EXIT
Direction west~
ToRoom    9823
#ENDEXIT

#EXIT
Direction northwest~
ToRoom    9842
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9823
Name     The Summer Pit~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction north~
ToRoom    9897
#ENDEXIT

#EXIT
Direction east~
ToRoom    9822
#ENDEXIT

#EXIT
Direction west~
ToRoom    9824
Flags     isdoor closed~
#ENDEXIT

Reset D 0 9823 3 1
#ENDROOM

#ROOM
Vnum     9824
Name     A dark cell~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction east~
ToRoom    9823
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction west~
ToRoom    9825
Flags     isdoor closed~
#ENDEXIT

Reset D 0 9824 1 1
Reset D 0 9824 3 1
#ENDROOM

#ROOM
Vnum     9825
Name     South Mage Route~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction north~
ToRoom    9844
#ENDEXIT

#EXIT
Direction east~
ToRoom    9824
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction west~
ToRoom    9826
#ENDEXIT

Reset D 0 9825 1 1
#ENDROOM

#ROOM
Vnum     9826
Name     South Mage Route~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction east~
ToRoom    9825
#ENDEXIT

#EXIT
Direction west~
ToRoom    9827
Flags     isdoor closed~
#ENDEXIT

Reset D 0 9826 3 1
#ENDROOM

#ROOM
Vnum     9827
Name     Autumn~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction east~
ToRoom    9826
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction west~
ToRoom    9828
#ENDEXIT

Reset D 0 9827 1 1
#ENDROOM

#ROOM
Vnum     9828
Name     Autumn Altar~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction east~
ToRoom    9827
#ENDEXIT

#EXIT
Direction northeast~
ToRoom    9846
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9829
Name     The Autumn Pit~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction north~
ToRoom    9895
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9830
Name     A dark cell~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction north~
ToRoom    9831
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction south~
ToRoom    9829
Flags     isdoor closed~
#ENDEXIT

Reset D 0 9830 0 1
Reset D 0 9830 2 1
#ENDROOM

#ROOM
Vnum     9831
Name     West Mage Route~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction north~
ToRoom    9832
#ENDEXIT

#EXIT
Direction east~
ToRoom    9848
#ENDEXIT

#EXIT
Direction south~
ToRoom    9830
Flags     isdoor closed~
#ENDEXIT

Reset D 0 9831 2 1
#ENDROOM

#ROOM
Vnum     9832
Name     West Mage Route~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction north~
ToRoom    9833
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction south~
ToRoom    9831
#ENDEXIT

Reset D 0 9832 0 1
#ENDROOM

#ROOM
Vnum     9833
Name     Winter~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction north~
ToRoom    9810
#ENDEXIT

#EXIT
Direction south~
ToRoom    9832
Flags     isdoor closed~
#ENDEXIT

Reset D 0 9833 2 1
#ENDROOM

#ROOM
Vnum     9834
Name     Winter Attendant~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction northwest~
ToRoom    9810
#ENDEXIT

#EXIT
Direction southeast~
ToRoom    9835
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9835
Name     Winter Liar~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction down~
ToRoom    9811
#ENDEXIT

#EXIT
Direction northwest~
ToRoom    9834
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9836
Name     North Mage Route~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction north~
ToRoom    9813
#ENDEXIT

#EXIT
Direction south~
ToRoom    9837
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9837
Name     North Mage Route~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction north~
ToRoom    9836
#ENDEXIT

#EXIT
Direction south~
ToRoom    9891
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9838
Name     Spring Attendant~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction northeast~
ToRoom    9816
#ENDEXIT

#EXIT
Direction southwest~
ToRoom    9839
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9839
Name     Spring Liar~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction down~
ToRoom    9817
#ENDEXIT

#EXIT
Direction northeast~
ToRoom    9838
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9840
Name     East Mage Route~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction east~
ToRoom    9819
#ENDEXIT

#EXIT
Direction west~
ToRoom    9841
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9841
Name     East Mage Route~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction east~
ToRoom    9840
#ENDEXIT

#EXIT
Direction west~
ToRoom    9891
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9842
Name     Summer Attendant~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction northwest~
ToRoom    9843
#ENDEXIT

#EXIT
Direction southeast~
ToRoom    9822
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9843
Name     Summer Liar~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction down~
ToRoom    9823
#ENDEXIT

#EXIT
Direction southeast~
ToRoom    9842
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9844
Name     South Mage Route~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction north~
ToRoom    9845
#ENDEXIT

#EXIT
Direction south~
ToRoom    9825
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9845
Name     South Mage Route~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction north~
ToRoom    9891
#ENDEXIT

#EXIT
Direction south~
ToRoom    9844
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9846
Name     Autumn Attendant~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction northeast~
ToRoom    9847
#ENDEXIT

#EXIT
Direction southwest~
ToRoom    9828
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9847
Name     Autumn Liar~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction down~
ToRoom    9829
#ENDEXIT

#EXIT
Direction southwest~
ToRoom    9846
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9848
Name     West Mage Route~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction east~
ToRoom    9849
#ENDEXIT

#EXIT
Direction west~
ToRoom    9831
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9849
Name     West Mage Route~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction east~
ToRoom    9891
#ENDEXIT

#EXIT
Direction west~
ToRoom    9848
#ENDEXIT

Reset M 0 9802 4 9849
  Reset E 1 9832 6 16
  Reset E 1 9852 4 3
#ENDROOM

#ROOM
Vnum     9850
Name     Dragon Exports front desk~
Sector   forest~
Flags    dark nomob indoors~
Desc     You have entered a very orderly office.  The room is painted in a light
gold with a few sparse paintings on the east wall and a massive painting
on the west wall.  In the center of the room is a carved desk, impressive
in stature and design.  A few potted plants stand sentry along the north
wall, framing a door that blocks travel deeper into this building.  A
small, golden plaque is attached to the north wall.
~
#EXIT
Direction north~
ToRoom    9851
Key       9825
Desc      A door leads into the temple.
~
Keywords  door~
Flags     isdoor closed locked pickproof~
#ENDEXIT

#EXIT
Direction south~
ToRoom    21019
Desc      To the south is Law Avenue, of the town of Darkhaven.
~
#ENDEXIT

Reset M 0 9800 1 9850
Reset D 0 9850 0 2
#EXDESC
ExDescKey    west~
ExDesc       A massive picture adorns the west wall, barely allowing the light
gold from the walls to be seen.  The painting is done in oils,
giving a sheen to the subject it presents to you.  It is a massive
dragon, larger then any you have seen in your adventures.  The
beast looks to stand about 40 feet from ground to nose tip and the
beasts body is about 300 feet long based by the the buildings in
the background.  At his feet are several men, all kneeling, and a
female dressed in white.  You think the artist captured a virgin
sacrifice on this canvas.  On the lower frame is a small brass
plate reading:  'worship dragons'
~
#ENDEXDESC

#EXDESC
ExDescKey    walls~
ExDesc       The walls here a well cleaned and painted a light gold.  On the 'east'
you see several small pictures and one massive picture on the 'west'.
~
#ENDEXDESC

#EXDESC
ExDescKey    wall~
ExDesc       The walls here a well cleaned and painted a light gold.  On the 'east'
you see several small pictures and one massive picture on the 'west'.
A small, golden plaque is attached to the north wall.
~
#ENDEXDESC

#EXDESC
ExDescKey    east paintings~
ExDesc       On the east wall there are five small paintings.  Each painting features
one dragon with a detailed background.  The pictures are arranged with
one in the center and the other four positioned around it.  The center
picture is that of a wyrmling, named because it looks like a serpent
with wings.  The painting at 2'oclock is of a smallish brown dragon in
a background of budding trees and new grasses of early spring.  The
painting at 4'oclock is that of a golden colored dragon basking in the
bright sun of mid-summer.  The painting at 8'oclock is a large red dragon
surrounded by falling leaves of the autumn season.  The final picture,
placed at 10'oclock to the wyrmling, represents a huge dragon of the
deepest black perched on a snow-covered cliffside.
~
#ENDEXDESC

#EXDESC
ExDescKey    w~
ExDesc       A massive picture adorns the west wall, barely allowing the light
gold from the walls to be seen.  The painting is done in oils,
giving a sheen to the subject it presents to you.  It is a massive
dragon, larger then any you have seen in your adventures.  The
beast looks to stand about 40 feet from ground to nose tip and the
beasts body is about 300 feet long based by the the buildings in
the background.  At his feet are several men, all kneeling, and a
female dressed in white.  You think the artist captured a virgin
sacrifice on this canvas.  On the lower frame is a small brass
plate reading:  'worship dragons'
~
#ENDEXDESC

#EXDESC
ExDescKey    e~
ExDesc       On the east wall there are five small paintings.  Each painting features
one dragon with a detailed background.  The pictures are arranged with
one in the center and the other four positioned around it.  The center
picture is that of a wyrmling, named because it looks like a serpent
with wings.  The painting at 2'oclock is of a smallish brown dragon in
a background of budding trees and new grasses of early spring.  The
painting at 4'oclock is that of a golden colored dragon basking in the
bright sun of mid-summer.  The painting at 8'oclock is a large red dragon
surrounded by falling leaves of the autumn season.  The final picture,
placed at 10'oclock to the wyrmling, represents a huge dragon of the
deepest black perched on a snow-covered cliffside.
~
#ENDEXDESC

#EXDESC
ExDescKey    painting~
ExDesc       A massive picture adorns the west wall, barely allowing the light
blue from the walls to be seen.  The painting is done in oils,
giving a sheen to the subject it presents to you.  It is a massive
dragon, larger then any you have seen in your adventures.  The
beast looks to stand about 40 feet from ground to nose tip and the
beasts body is about 300 feet long based by the the buildings in
the background.  At his feet are several men, all kneeling, and a
female dressed in white.  You think the artist captured a virgin
sacrifice on this canvas.  On the lower frame is a small brass
plate reading:  'worship dragons'
~
#ENDEXDESC

#EXDESC
ExDescKey    potted plants~
ExDesc       On each side of the northern door are several potted plants.  Each plant
is a different variety of a miniature tree.  The green they add to this
room tames the otherwise antiseptic office.
~
#ENDEXDESC

#EXDESC
ExDescKey    desk~
ExDesc       This desk looks like it was built to last several lifetimes.  It is
about six feet wide and three feet tall.  The wood is a mahogany,
carved and stained to a gorgeous finish.  The thing looks to weigh
at least a hundred pounds.  As you look it over, you wonder if it
was built in this room, because it does not appear to be able to fit
through either doorway here.
~
#ENDEXDESC

#EXDESC
ExDescKey    plaque~
ExDesc       This dragon exports has had a major renovation recently, and there are
plans to add another section soon.  Please let me know if you like the
changes or have suggestions for the upcoming addition.  Enjoy your time
adventuring amongst those who worship dragons.
 
Brittany Seccunda-DethBlayde, Godmother
July 30, 1996
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     9851
Name     A dimly lit corridor~
Sector   inside~
Flags    dark nomob indoors~
Desc     It takes a few moments for your eyes to adjust to the sudden darkness
of this hallway.  The room is completely bare of color and decor.  The
emptiness appears purposeful, a ruse to make the building appear bland
enough to deter potential adventurers.
~
#EXIT
Direction north~
ToRoom    9852
Desc      The Corridor continues North.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    9850
Key       9825
Desc      A door leads into the Reception Area.
~
Keywords  door~
Flags     isdoor closed~
#ENDEXIT

Reset D 0 9851 2 1
#ENDROOM

#ROOM
Vnum     9852
Name     Dragon Hall Foyer~
Sector   inside~
Flags    dark nomob indoors~
Desc     This is the formal foyer for the Dragon Exports office.  The room is a
stark contrast to the hallway leading into it.  The walls are painted
in a flat gold color.  There are two paintings on the east wall and two
paintings on the west wall.  To the north is an open doorway, leading
to a brightly lit room.  South is the hallway leading back toward the
reception area.
~
#EXIT
Direction north~
ToRoom    9853
Desc      You see an office.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    9851
Desc      You see a corridor.
~
#ENDEXIT

#EXDESC
ExDescKey    walls~
ExDesc       The walls have intricate paintings of dragons upon them.  You see none of
the good dragons in the paintings though, they are all of famous evil
dragons. Those like Tiamat and Shimmergloom.
~
#ENDEXDESC

#EXDESC
ExDescKey    walls paintings~
ExDesc       Four separate paintings adorn the walls here.  Two on the east wall
and two on the west.  All four painting feature infamous dragons, 
in various forms of celebration.
~
#ENDEXDESC

#EXDESC
ExDescKey    wall~
ExDesc       The walls have intricate paintings of dragons upon them.  You see none of
the good dragons in the paintings though, they are all of famous evil
dragons. Those like Tiamat and Shimmergloom.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     9853
Name     The Front Office~
Sector   inside~
Flags    dark indoors~
Desc     You have reached the front office of the Dragon Exports.  The decor here
is somewhat gaudy compared to the parts of the building you have seen so
far.  The walls maintain the flat golden hue, but the knick knacks are
more overblown.  Bigger and brighter seems to be the theme here.  The
variety of colors and styles almost turns your stomach.
~
#EXIT
Direction east~
ToRoom    9880
Desc      There is a door to the east, with a sign reading: Caution -- Do not enter!
~
Keywords  door~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction south~
ToRoom    9852
Desc      You see Dragon Hall.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    9871
Desc      You see the waiting room.
~
#ENDEXIT

#EXIT
Direction down~
ToRoom    9854
Desc      There is a trapdoor leading down.
~
Keywords  trapdoor~
Flags     isdoor closed~
#ENDEXIT

Reset M 0 9809 1 9853
  Reset E 1 9838 2 7
  Reset E 1 9864 2 16
Reset D 0 9853 1 1
Reset D 0 9853 5 1
#EXDESC
ExDescKey    plaque~
ExDesc       The Dragon Cult Temple was created by Sandman,
late one night, when he should have been studying
for finals.  12/13/93
 
Dragon Cult Temple revised & expanded 
Spring Break '94 by Sandman when he
should have been his paper.
~
#ENDEXDESC

#EXDESC
ExDescKey    brochure~
ExDesc       ____________________________________
      | C U L T  O F  T H E  D R A G O N |
      |                                  |
      | Join today and you too can share |
      | in the many benefits a cult      |
      | member can have.                 |
      | advantages like:                 |
      |   - never having a heating bill  |
      |   - those cool robes             |
      |   - free virgin sacrifice        | 
      |     tickets!                     |
      |   - a cool haircut               |
      |                                  |
      | For all this and more call       |
      | 1-800-FOR-DRGN                   |
      |                                  |
      | Remember: vote no on 13          |
      | Citizens of Darkhaven ban on     |
      | Draconian activity.  If you      |
      | feel like we do, Kill the Duke   |
      | TODAY!                           |
      |__________________________________|         
~
#ENDEXDESC

#EXDESC
ExDescKey    door east~
ExDesc       There is a door to the east, with a sign reading: Caution -- Do not enter!
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     9854
Name     A five-way intersection~
Sector   inside~
Flags    dark indoors~
Desc     You stand at a wide intersection of hallways.  There are exits to the
north, south, east, and west.  Above you, you can see the outlines of
a trap door.  From the south you notice a bright glow, catching your
attention.
~
#EXIT
Direction north~
ToRoom    9856
Desc      There is an exit.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    9857
Desc      A hallway leads east.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    9855
Desc      You see a bright light.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    9859
Desc      You see a hallway.
~
#ENDEXIT

#EXIT
Direction up~
ToRoom    9853
Desc      As you look up you can see a trapdoor.
~
Keywords  trapdoor~
Flags     isdoor closed nomob~
#ENDEXIT

Reset M 0 9802 4 9854
  Reset E 1 9832 6 16
  Reset E 1 9835 4 5
Reset D 0 9854 4 1
#ENDROOM

#ROOM
Vnum     9855
Name     The Candlelit Shrine~
Sector   inside~
Flags    indoors~
Desc     The light in this place is overwhelming.  Candles completely cover
the walls, making this place hot as well as bright.  This place is
a place of worship, and the idol is a golden dragon statue.
~
#EXIT
Direction north~
ToRoom    9854
Desc      You see the intersection.
~
#ENDEXIT

Reset M 0 9801 7 9855
  Reset E 1 9830 8 5
Reset O 0 9855 1 9855
#ENDROOM

#ROOM
Vnum     9856
Name     The Tapestry Room~
Sector   inside~
Flags    dark indoors~
Desc     The walls of this room are covered with tapestries depicting various dragon
scenes.  Befitting the theme seen throughout this building, there are five
distinct tapestries - two to the north, two to the south, and one large
tapestry to the east.  As you begin to look them over in detail, you see
the east tapestry begin to move.  This may not be the best places to hang
around.
~
#EXIT
Direction east~
ToRoom    9886
Desc      A beautiful tapestry of a wyrmling covers a passageway to the east.
~
Keywords  tapestry~
Flags     isdoor closed nopassdoor~
#ENDEXIT

#EXIT
Direction south~
ToRoom    9854
Desc      You see the intersection.
~
#ENDEXIT

Reset M 0 9801 7 9856
  Reset E 1 9830 8 5
  Reset E 1 9833 6 16
Reset M 0 9801 7 9856
  Reset E 1 9830 8 5
  Reset E 1 9833 6 16
Reset D 0 9856 1 1
#EXDESC
ExDescKey    w west~
ExDesc       The two tapestries on the west wall feature an early spring and
a summer scene.  The spring tapestry is a portrait of a smallish
brown dragon, perched on a hillside.  The trees around him are just
beginning to bud with new leaves and the grass has that bright, new
growth, green.  The dragon looks very prideful, sitting upright, it's
tail twisted in several loops, crossing the front of his hind legs.
His eyes are an orange color and seem to follow as you move.  His 
wings are touching above his back, somewhat flexed in case he needs
to take off for a quick flight.  Even in this relaxed, prancing state
this dragon is an impressive desplay of strength.
The summer tapestry is strikingly different.  It catches a majestic
golden dragon in mid flight.  It's wings spread far wider than this
tapestry can hold.  In the background, you can see it is summertime,
the sun out in full heat.  It looks hot, and the dragon appears to
enjoy it immensely.  The dragon flies, eyes closed, far above the
grassy hills.  His tail whipped up behind him, like a scorpion.  He
looks as if nothing could break his utter contentment of flight.
~
#ENDEXDESC

#EXDESC
ExDescKey    n north~
ExDesc       The two tapestries on the north wall feature an autumn and winter
scene. The autumn tapestry is a portrait of a mammoth red dragon.
He is deep in a forest, surrounded by gorgeous leaves of vivid
colors of fall.  His is sitting on his hind legs, his tail wrapped
around them.  His front legs are perched lightly on his tail, allowing
his to stand taller than if he were on all fours.  His chest appears
puffed up, like he is trying to look even more large then he already
is. He definitely makes a magestic statement, even in this medium.
The winter tapestry is so well done, it appears that your fingers would
freeze upon touching it.  It lacks much in the way of color, just the
stark white of frozen winter and the deepest black of the immense
dragon perching on the iced cliff.  The harsh contrast of the dragons
coloring to the background is shocking, stealing the more exact
deletes of it's being.
~
#ENDEXDESC

#EXDESC
ExDescKey    walls wall tapestry tapestries~
ExDesc       The walls have several tapestries, to get a better look at them,
try 'look north', 'look west', and 'look east'.
~
#ENDEXDESC

#EXDESC
ExDescKey    e east~
ExDesc       A large tapestry covers the entire eastern wall.  The tapestry portrays
a dragon wyrmling, feasting on a virgin sacrifice.  The tapestry appears
to be shielding an opening in the wall.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     9857
Name     An ordinary hallway.~
Sector   inside~
Flags    dark indoors~
Desc     This is a small hallway, leading away from the more busy parts of the
temple area.  The walls here are deprived of color and decor.  Only
the doors have any color.  One door leads off the the east and the
other to the north.
~
#EXIT
Direction north~
ToRoom    9892
Desc      You see a small store.
~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction east~
ToRoom    9858
Desc      You see a door.
~
Keywords  door~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction west~
ToRoom    9854
Desc      You see the intersection.
~
#ENDEXIT

Reset D 0 9857 0 1
Reset D 0 9857 1 1
#ENDROOM

#ROOM
Vnum     9858
Name     The lavatory~
Sector   inside~
Flags    dark indoors~
Desc     A horrible stench assaults your nostrils as you enter this room.  The
presence of defecation and urine is heavy in the air.  While appearing
to come from the much abused toilet, the scent could in fact be sourced
to several places within this putrid room.  You allow the strange and
powerfully mystic writings on the walls to draw your attention from the
awful smell.
~
#EXIT
Direction west~
ToRoom    9857
Desc      You see a door.
~
Keywords  door~
Flags     isdoor closed~
#ENDEXIT

Reset M 0 9807 1 9858
Reset D 0 9858 3 1
#ENDROOM

#ROOM
Vnum     9859
Name     A hallway~
Sector   inside~
Flags    indoors~
Desc     This portion of the hallway is lit by a strange glow that seems to be
rising from the floor.  It's as if the stones had an internal light,
making them radiate this faint lambency.  No matter how closely you
peer into the flooring, you cannot locate the source of this power.
~
#EXIT
Direction east~
ToRoom    9854
Desc      You see the intersection.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    9860
Desc      You see a bend in the hallway.
~
#ENDEXIT

#EXDESC
ExDescKey    floor stones flooring~
ExDesc       The stones covering the floor are glowing with an undefined power.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     9860
Name     Bend in the hallway~
Sector   inside~
Flags    dark indoors~
Desc     You have come to a bend in the hallway of this strange place.  The
room is dark and dismal, devoid of all light and color.  The walls
look as if they have never experienced a cleaning, and the floors
are scuffed from the passing of many feet over time.
~
#EXIT
Direction north~
ToRoom    9861
Desc      Its too far to make out.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    9859
Desc      You see a hallway.
~
#ENDEXIT

Reset M 0 9801 7 9860
  Reset E 1 9830 8 5
  Reset E 1 9833 6 16
Reset M 0 9801 7 9860
  Reset E 1 9830 8 5
  Reset E 1 9833 6 16
Reset M 0 9801 7 9860
  Reset E 1 9830 8 5
  Reset E 1 9833 6 16
#ENDROOM

#ROOM
Vnum     9861
Name     A place of worship~
Sector   inside~
Flags    dark indoors~
Desc     This darkened room is where the minor priests celebrate the passing
of vows and rituals, prerequisites to being allowed to descend deeper
into the temple.  On the floor are patterns, drawings, and recordings
of the rites performed here.  Worked into the patterning on the floor
is an image of a door, a seeming trapdoor leading to the heart of the
temple.
~
#EXIT
Direction north~
ToRoom    9894
Desc      You see a staircase.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    9860
Desc      You still can run back to the hallway.
~
#ENDEXIT

#EXIT
Direction down~
ToRoom    9862
Desc      A trapdoor leads deeper into the Dragon cult temple.
~
Keywords  trapdoor~
Flags     isdoor closed~
#ENDEXIT

Reset M 0 9802 4 9861
  Reset E 1 9832 6 16
  Reset E 1 9852 4 3
Reset M 0 9801 7 9861
  Reset E 1 9830 8 5
Reset D 0 9861 5 1
#EXDESC
ExDescKey    floor~
ExDesc       Drawn and scratched into the floor are hundreds of patterns, drawings,
and recordings of rituals preformed here.  The overall theme seems to
be that of dragons and sacrifice.  The whole place feels dark and evil.
You see a trapdoor in the middle of the room, but are you brave or
foolish enough to descend where it leads?
~
#ENDEXDESC

#EXDESC
ExDescKey    trapdoor door~
ExDesc       This is a heavy wooden door, leading down into the temple.
~
#ENDEXDESC

#EXDESC
ExDescKey    patterns drawings recordings~
ExDesc       Drawn and scratched into the floor are hundreds of patterns, drawings,
and recordings of rituals preformed here.  The overall theme seems to
be that of dragons and sacrifice.  The whole place feels dark and evil.
You see a trapdoor in the middle of the room, but are you brave or
foolish enough to descend where it leads?
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     9862
Name     Dark Room~
Sector   inside~
Flags    dark indoors~
Desc     The darkness is everpresent here.  The light you have barely breaks through
its tight grip.  Above is a small ladder, leading up to the minor priests'
section of the temple.  To the south is a circular room.
~
#EXIT
Direction south~
ToRoom    9863
Desc      It's too dark to see anything.
~
#ENDEXIT

#EXIT
Direction up~
ToRoom    9861
Desc      You see a trapdoor.
~
Keywords  trapdoor~
Flags     isdoor closed~
#ENDEXIT

Reset D 0 9862 4 1
#EXDESC
ExDescKey    ladder~
ExDesc       This small ladder looks like it will support your weight, but not
much else.  It will take you to the upper levels of the temple.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     9863
Name     The Inner Circle~
Sector   inside~
Flags    dark indoors~
Desc     Dark and foreboding, this place of worship has a penetrating evil about
it. The priests barely maintain human form, as if turning into the very
dragons they so devotedly worship.  The walls are splashed with a maroon
red, that you can imagine used to be blood.  The room is a half circle,
the south wall being a perfect curve.  In the center of the room is a
long, rectangular table, painted blood red.  Attached to each corner is
thick leather straps.  The leather appears to be used for restaints.
~
#EXIT
Direction north~
ToRoom    9862
Desc      It's very dark.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    9864
Desc      You see a room.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    9865
Desc      You see a corridor.
~
Flags     nomob~
#ENDEXIT

Reset M 0 9863 2 9863
  Reset E 1 9835 4 3
  Reset E 1 9832 6 16
Reset M 0 9863 2 9863
  Reset E 1 9835 4 3
  Reset E 1 9832 6 16
#EXDESC
ExDescKey    walls~
ExDesc       The walls are a dark, chiselled rock, bare except for splashings of
long dried blood.  The south wall is carved like a half moon, making
the whole room appear roundish.
~
#ENDEXDESC

#EXDESC
ExDescKey    table~
ExDesc       This table is large enough to lay out a full grown man.  The leather straps
at each corner look strong enough to tie down a bull.  This table looks to
be used for sacrifices.
~
#ENDEXDESC

#EXDESC
ExDescKey    wall s south~
ExDesc       The south wall is carved like a half moon, making the whole room
appear roundish.  The walls are a dark, chiselled rock, bare
except for splashings of long dried blood.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     9864
Name     Priest Quarters~
Sector   inside~
Flags    dark indoors~
Desc     The Priests of the Dragon Cult sleep here.  The room is very neat and tidy,
except for one large tile on the floor with dirt around the edges.  The
only way out is west.
~
#EXIT
Direction west~
ToRoom    9863
Desc      You see the inner circle.
~
#ENDEXIT

#EXIT
Direction down~
ToRoom    9888
Desc      A small stairway leads down into a pit, deep under the ground.
~
Keywords  tile~
Flags     isdoor closed nomob~
#ENDEXIT

Reset M 0 9802 4 9864
  Reset E 1 9852 4 3
Reset D 0 9864 5 1
#EXDESC
ExDescKey    tile~
ExDesc       This heavy tile appears to be placed directly over a hole in the ground.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     9865
Name     A foreboding corridor~
Sector   inside~
Flags    dark indoors~
Desc     A cold chill soaks through your garments as you enter this room.  You
hear echos of soft weeping resounding through this darkened corridor.
A small cell lies to the north.  The hall continues east and west.
~
#EXIT
Direction north~
ToRoom    9866
Key       9826
Desc      There is a cell door here.
~
Keywords  cell~
Flags     isdoor closed locked~
#ENDEXIT

#EXIT
Direction east~
ToRoom    9863
Desc      You see the inner circle.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    9867
Desc      It's not a safe place to go.
~
#ENDEXIT

Reset M 0 9803 1 9865
  Reset G 1 9826 1
  Reset E 1 9828 1 16
  Reset E 1 9829 1 6
Reset D 0 9865 0 2
#ENDROOM

#ROOM
Vnum     9866
Name     The Virgins' Cell~
Sector   inside~
Flags    dark indoors~
Desc     This dark, damp place is apparently where the Virgin Sacrifices are kept.
This room's size alone is enough to impose the feeling of impending doom
that the virgins that are forced to wait here must feel.  The mortar walls
show scratch marks along the seems, where countless maidens have tried
to claw their way to freedom.  One corner has straw packed in what must
be the excrement of the one waiting now.
~
#EXIT
Direction south~
ToRoom    9865
Desc      You see a cell door.
~
Keywords  cell~
Flags     isdoor closed locked~
#ENDEXIT

#EXIT
Direction up~
ToRoom    9873
Key       3
Desc      Back to the glowing room.
~
Keywords  trapdoor~
Flags     isdoor closed climb can_climb~
#ENDEXIT

Reset M 0 9805 1 9866
  Reset E 1 9836 1 5
Reset D 0 9866 2 2
Reset D 0 9866 4 1
#ENDROOM

#ROOM
Vnum     9867
Name     An even more forboding corridor...~
Sector   inside~
Flags    dark indoors~
Desc     You're really getting somewhere now.  This you can tell by the knots
forming in your stomach.  Exits open to the east and, if you really
wish to continue, to the west.
~
#EXIT
Direction east~
ToRoom    9865
Desc      It's the hallway you just came from.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    9868
Desc      The chamber of a powerful being.
~
Keywords  door~
Flags     isdoor closed nopassdoor~
#ENDEXIT

Reset D 0 9867 3 1
#ENDROOM

#ROOM
Vnum     9868
Name     The Chamber of the High Priestess~
Sector   inside~
Flags    dark indoors~
Desc     This is the bed chamber of Mistress Cosira, the High Priestess of the
Dragon cult.  Being caught in here could cause you serious trouble.  A
huge bed occupies the southern part of the room.  The room is lit by
candle light, as hundreds of candles flicker in holders along the walls.
It is rumored that his priestess beds the dragons, and that she is perhaps
herself half dragon.
~
#EXIT
Direction north~
ToRoom    9869
Desc      A foul stench floats in from the north.
~
Flags     isdoor closed nopassdoor~
#ENDEXIT

#EXIT
Direction east~
ToRoom    9867
Desc      The forboding hallway isn't NEARLY as forboding as what lies beyond it.
~
Keywords  door~
Flags     isdoor closed nopassdoor~
#ENDEXIT

Reset M 0 9804 1 9868
  Reset G 1 9827 1
  Reset E 1 9834 1 5
Reset D 0 9868 0 1
Reset D 0 9868 1 1
#EXDESC
ExDescKey    bed~
ExDesc       This bed is by far larger than any you have seen before.  It is very
possibly large enough to sleep a full grown dragon.
~
#ENDEXDESC

#EXDESC
ExDescKey    walls candles~
ExDesc       The wall is covered in candle holders, each housing a lit candle.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     9869
Name     A foul smelling hallway~
Sector   inside~
Flags    dark indoors~
Desc     Stench assults your senses as you enter this room.  Putrid wafts of
stale air surround you, making you think of death and decay.  Your
eyes begin to accept the darkness of the room, yet water in response
to the awful scent.  Along the walls are skeletal remains of humanoid
figures, posed in bizarre positions.  A single altar sits in the middle
of the room, covered in a dried liquid you can only assume was once
blood. You must get out of this gruesome place!  There are two doors
leading from this room, once back to the south and a wide door leading
to the north.
~
#EXIT
Direction north~
ToRoom    9870
Key       9827
Desc      A huge steel door.
~
Keywords  door~
Flags     isdoor closed locked nopassdoor~
#ENDEXIT

#EXIT
Direction south~
ToRoom    9868
Desc      You see the room in which the High Priestess resides.
~
Flags     isdoor closed nopassdoor~
#ENDEXIT

Reset D 0 9869 0 2
Reset D 0 9869 2 1
#ENDROOM

#ROOM
Vnum     9870
Name     Chamber of the Wyrmling~
Sector   inside~
Flags    dark indoors~
Desc     You feel eyes on you the instant you enter this room.  As you fall silent,
you can hear the rumbling breathing of a large beast.  In the north corner
is a huge creature, looking at you like you're going to be its next meal.
It's then that you notice the gnawed bones and large piles of dragon feces
littering the ground.  You give a shudder of revulsion as you absorb the
state of this place.  You suddenly feel you should leave, and soon.
~
#EXIT
Direction south~
ToRoom    9869
Key       9826
Desc      A huge steel door, probably meant to keep the Wyrmling in.
~
Keywords  door~
Flags     isdoor closed~
#ENDEXIT

Reset M 0 9806 1 9870
Reset D 0 9870 2 1
#ENDROOM

#ROOM
Vnum     9871
Name     A Waiting Room~
Sector   inside~
Flags    dark indoors~
Desc     This room is filled with chairs, coffee tables and parchments.  You may
sit and rest here until your appointment.  The office has a number of
employees about, doing their jobs.  The front office is to the east and
the workshops, the Portable Dragon, and the main offices can be found
to the north.
~
#EXIT
Direction north~
ToRoom    9872
Desc      Heading deeper into the building.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    9853
Desc      You see the front office.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    9873
Desc      You see an evil glow.
~
Keywords  door~
Flags     isdoor closed~
#ENDEXIT

Reset D 0 9871 3 1
#ENDROOM

#ROOM
Vnum     9872
Name     Dragon Exports central hall~
Sector   inside~
Flags    dark indoors~
Desc     This room is all a bustle with employees and visitors to the Dragon
Exports.  Most here are in transit from one section of the office to
another, as this is the middle hallway.  West is where the fruits
their labor are sold, the Portable Dragon.  North is the Gemma's
office, she is the export coordinator, though you will usually find
her running about elsewhere.  East is the main workshop, where the
creations are made to supply to the shop.  This is quite an active
export business, for all its outward attempts to remain unnoticed
by the Darkhaven population.
~
#EXIT
Direction north~
ToRoom    9874
Desc      You see a hallway in the office.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    9878
Desc      You see the main workshop.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    9871
Desc      You see the waiting room.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    9879
Desc      The Portable Dragon shop.
~
#ENDEXIT

Reset M 0 9811 1 9872
#ENDROOM

#ROOM
Vnum     9873
Name     A strange, glowing room...~
Sector   inside~
Flags    dark indoors~
Desc     The door snaps shut and you are left standing, locked in a small, tight,
glowing room ... it does not look like there is any way out, so you may
as well lie down on the rug that covers the floor.
~
#EXIT
Direction east~
ToRoom    9871
Key       9850
Keywords  door~
Flags     isdoor closed locked secret pickproof nopassdoor hidden searchable~
#ENDEXIT

#EXIT
Direction down~
ToRoom    9866
Desc      A dark, damp cell.
~
Keywords  trapdoor~
Flags     isdoor closed~
#ENDEXIT

Reset D 0 9873 1 2
Reset D 0 9873 5 1
#EXDESC
ExDescKey    rug~
ExDesc       It's pretty big rug, but it isn't nailed down or anything....
Hey, you think there could be something under it?
~
#ENDEXDESC

#EXDESC
ExDescKey    under~
ExDesc       Yep you found it, a trapdoor....
~
#ENDEXDESC

#EXDESC
ExDescKey    floor~
ExDesc       It's pretty big rug, but it isn't nailed down or anything....
Hey, you think there could be something under it?
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     9874
Name     A hallway in the office~
Sector   inside~
Flags    dark indoors~
Desc     This is a basic hallway, free from any furnishing or decoration,
save one large painting on the east wall.  This hall sees much less
traffic than the one south, as only Gemma's office and an odd door
can be accessed from this direction.
~
#EXIT
Direction north~
ToRoom    9893
Desc      You see a staircase.
~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction south~
ToRoom    9872
Desc      You see the central hall on the Dragon Cult building.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    9875
Desc      You see Gemma's office to the west.
~
#ENDEXIT

Reset D 0 9874 0 1
#EXDESC
ExDescKey    door~
ExDesc       This is a door made of a thick metal, unlike anything else so far
witnessed in this building.  The door leaves north from here.
~
#ENDEXDESC

#EXDESC
ExDescKey    painting east wall~
ExDesc       This is a large painting of an adult Wyrmling dragon.  It is a
immense serpent with fleshy wings and a pointed head.  He looks
fierce and deadly, even through this portrait.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     9875
Name     Gemma's office~
Sector   inside~
Flags    dark indoors~
Desc     This office is very clean, almost too clean for the amount of work
Gemma does around here.  This office is painted an off white and
the doorframe and windows are trimmed in a dark brown.  Both windows
are on the western wall, facing out to Vertic Avenue of the town of
Darkhaven. There is a desk placed directly under one of the windows,
allowing the person sitting there to gaze about the town as they
work.  The windows sure add a brightness and goodness to the room,
wiping out the tinge of darkness and evil felt throughout the rest
of the building.
~
#EXIT
Direction east~
ToRoom    9874
Desc      You see a hallway in the office.
~
#ENDEXIT

#EXDESC
ExDescKey    windows window~
ExDesc       You can look out upon the town of Darkhaven, on the Vertic Avenue.
Many towns people and avdenturers can be seen going about their
business, not noticing you at all.
~
#ENDEXDESC

#EXDESC
ExDescKey    wall west western w~
ExDesc       The walls here are painted an off white and the windows trimmed in
a dark brown.  Below one of the two windows is a large desk.  As
you gaze out the windows, you see the Vertic Avenue of Darkhaven.
~
#ENDEXDESC

#EXDESC
ExDescKey    desk~
ExDesc       This is an average desk, in size and structure.  The top is free
from clutter.  Everything appears to be kept neatly filed in the
drawers.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     9876
Name     Fandarel's office~
Sector   inside~
Flags    dark indoors~
Desc     Fandarel's office is the epitome of disarray.  There are parchments,
ashtrays, and coffee cups littering his desk.  It's amazing that any
work could be accomplished amongst this disaster.  Actually, by the
look of things, you doubt he really does any work around here.  Back
to the south you can see the workshop, and can hear the people as they
work and talk.
~
#EXIT
Direction south~
ToRoom    9878
Desc      You see a large workshop directly south if this office.
~
#ENDEXIT

Reset M 0 9812 1 9876
#EXDESC
ExDescKey    desk~
ExDesc       This desk is in shambles, stained and littered.  It's amazing that any
work can be done amongst the garbage here.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     9877
Name     A small break room~
Sector   inside~
Flags    dark indoors~
Desc     This room sees a lot less activity than would be expected from a business
this large.  Fandarel prefers his workers to break at their workstation
rather than spend the extra two minutes walking between rooms.  On lunch
break, the workers prefer to leave the building to get away from their
employer's dark mood and fits of ill temper.
~
#EXIT
Direction south~
ToRoom    9882
Desc      The supply room.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9878
Name     A large workshop~
Sector   inside~
Flags    dark indoors~
Desc     This room, though oddly placed, is well equiped for crafting the
items sold at the shop.  The entire south wall is workbenches and
stools, broken up into individual work sections by short wooden
dividers.  As you peer north, you realize that the main boss has
designed the workshop directly south of his office, he can watch
the progress without leaving his desk.  To the east is the storage
and supply room.
~
#EXIT
Direction north~
ToRoom    9876
Desc      Fandarel office lies to the north.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    9882
Desc      The supply room.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    9872
Desc      Dragon Cult central hall is west from here.
~
#ENDEXIT

#EXDESC
ExDescKey    workbenches~
ExDesc       This is one long counter, about four feet high, divided into 
several work stations.  It is not fancy, but looks very sturdy
and likely to withstand several years of use.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     9879
Name     The Portable Dragon~
Sector   inside~
Flags    dark indoors nosummon noastral~
Desc     This shop appears to be the central point of this organization.  A place
to sell the items crafted in the attached workshops.  All items are dragon
related, in shape or spell, as a way to worship these enormous, fantastical
beasts.  There are four separate shelves attached to the back wall.  Each
is dedicated to a certain color of dragon items, rather than particular
style of dragon.  The only furnishing here is a counter and a tall stool
for the shopkeeper.  The counter is somewhat cluttered with parchments
and various items.
~
#EXIT
Direction east~
ToRoom    9872
Desc      You see the entranceway to the office.
~
#ENDEXIT

Reset M 0 9814 1 9879
  Reset G 1 9860 1
  Reset G 1 9861 1
  Reset G 1 9862 1
  Reset G 1 9863 1
#EXDESC
ExDescKey    shelves~
ExDesc       There are four shelves here, each heavily ladden with dragon items.
Each shelf is dedicated to one particular dragon color.  The first 
shelf has many dragon styles carved into brown staves.  The next 
shelf has several types of golden dragon statuettes, each a silent
tribute the the beast they liken.  The third shelf is full of red
wands, each with a grip carved into the form of a dragon.  The last
shelf is stacked full of black potions, held in magical, dragon
shaped flasks.  They definitely worship dragons here.  Nothing but
tributes to these fantastical beasts are sold here.
~
#ENDEXDESC

#EXDESC
ExDescKey    counter~
ExDesc       This counter is nothing fancy, but sturdy and well used.  The wood is
a strong oak, built to last through many years of service.  The top
is somewhat stained with liquid rings, probably from the coffee cups
littering it currently.  A few pieces of parchment clutter the middle
in a haphazard pile. 
~
#ENDEXDESC

#EXDESC
ExDescKey    stool~
ExDesc       This stool looks rickety.  You would not sit on it.  In fact, you
are in fear of breathing, should the breeze from your exhale knock
the shopkeeper to the floor in a heap.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     9880
Name     A back hallway~
Sector   inside~
Flags    dark indoors~
Desc     This hallway is used by the employees to bypass the busier parts
of the building.  It is bare from any decor, except the same flat
gold paint on the walls of the entrance hall and the front office.
You wonder again at the caution posted on the door that lead here, 
as nothing dangerous appears to be lurking here.  The hallway leads
further north and there is a door to the west, leading back to the
front office.
~
#EXIT
Direction north~
ToRoom    9881
Desc      The hallway ends.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    9853
Desc      You see an open door leading to the front office.
~
Keywords  door~
Flags     isdoor closed~
#ENDEXIT

Reset D 0 9880 3 1
#ENDROOM

#ROOM
Vnum     9881
Name     End of the hallway~
Sector   inside~
Flags    dark nomob indoors~
Desc     This hallway is completely bare.  You can not understand the reason for
the cautions on the doors leading here.  The hallway continues south and
there is a door leading west.  There is also a closed door to the north.
~
#EXIT
Direction north~
ToRoom    9887
Desc      A dark room, you can not even make out the floor.
~
Keywords  door~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction south~
ToRoom    9880
Desc      The beginning of the back hallway.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    9882
Desc      You see a door.
~
Keywords  door~
Flags     isdoor closed~
#ENDEXIT

Reset D 0 9881 0 1
Reset D 0 9881 3 1
#EXDESC
ExDescKey    door~
ExDesc       There is a door to the north, with a sign reading: 
Caution -- Do not enter!
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     9882
Name     Storage and supplies~
Sector   inside~
Flags    dark indoors~
Desc     This room is stacked with several shelves ladden with raw materials
used in the creation of Dragon Exports crafts.  Many types of woods,
herbs, liquids, and clays line the shelves.  There are even a few
items you have never seen before, and are not sure you would want
to touch.  North from here is the employee breakroom.  There is a
closed door to the east.  You can leave to the west back to the
workshop.
~
#EXIT
Direction north~
ToRoom    9877
Desc      You see the break room.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    9881
Desc      You see a door, with a sign that says: Do not enter.
~
Keywords  door~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction west~
ToRoom    9878
Desc      You see the middle of the office.
~
#ENDEXIT

Reset M 0 9810 1 9882
Reset D 0 9882 1 1
#EXDESC
ExDescKey    door east~
ExDesc       There is a door to the east, with a sign reading: Caution -- Do not enter!
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     9883
Name     The dungeon~
Sector   inside~
Flags    dark indoors~
Desc     You now find yourself at the bottom of a long, dark, vertical tunnel.
More than fifty feet above is the Dragon Cult's export business.  As
you peer about the room, it becomes obvious what a farse this business
really is.  You begin to wonder what they are hiding to go to such
extremes in disguising their true purpose here.  To the west is a door,
possibly offering the chance to discover just what secrets these walls
truly hold.
~
#EXIT
Direction west~
ToRoom    9884
Key       9893
Desc      You see a big rusty iron door.
~
Keywords  door~
Flags     isdoor closed locked pickproof~
#ENDEXIT

Reset M 0 9815 1 9883
Reset D 0 9883 3 2
#ENDROOM

#ROOM
Vnum     9884
Name     The torture chamber~
Sector   inside~
Flags    dark indoors nosummon noastral~
Desc     All sorts of horrible devices, implements of pain, are strewn about the
room.  A decomposing corpse rots on a rack in the south corner.  This
room holds nothing but pain and torture for those unlucky enough to find
it.  You will want to leave here, as quickly, and hopefully painlessly,
as you possibly can.  There are two exits out of here, one to the north
and one to the east, but they are both locked!  You must find the key.
~
#EXIT
Direction north~
ToRoom    9886
Key       9837
Keywords  secret~
Flags     isdoor closed locked pickproof nopassdoor~
#ENDEXIT

#EXIT
Direction east~
ToRoom    9883
Key       9837
Desc      You see a big rusty iron door.
~
Keywords  door~
Flags     isdoor closed locked pickproof nopassdoor~
#ENDEXIT

Reset M 0 9813 1 9884
  Reset G 1 9837 1
Reset D 0 9884 0 2
Reset D 0 9884 1 2
#MUDPROG
Progtype  death_prog~
Arglist   100~
Comlist   if name($n) == Wilam torturer
mpoload 9837 1
drop key
else
endif
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     9885
Name     Sliding down the tunnel~
Sector   inside~
Flags    dark indoors norecall nosummon noastral~
Desc     You're falling down...  You manage to stop your fall about midway
down this long drop in the tunnel.  You look up to where you were, 
and see you dropped a good twenty-five feet.  The sides are far too
slick here to make your way back up.  Now, do you let go and fall
the last twenty feet to the bottom?  It appears you have no choice.
~
#EXIT
Direction up~
ToRoom    9887
Flags     climb can_climb~
#ENDEXIT

#EXIT
Direction down~
ToRoom    9883
Desc      The tunnel ends at a dark dungeon.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9886
Name     A secret passageway~
Sector   inside~
Flags    dark nomob indoors~
Desc     This is a dark, damp passageway, with spiders and cob webs all around.
Excluding all the twists and turns it takes, there appears to be one
way out.  To the west you can see the backside of a huge tapestry, 
it hides this passageway from those who might happen into that room.
You also notice worn scratches in the floor, before the panelled wall
to the south.  It looks like a great weight was dragged through the
crack between the wall and the floor.
~
#EXIT
Direction south~
ToRoom    9884
Key       9886
Desc      As the panels move aside, you see a chamber behind the wall.
~
Keywords  wall panel paneling~
Flags     isdoor closed pickproof nopassdoor~
#ENDEXIT

#EXIT
Direction west~
ToRoom    9856
Desc      You see the room to the front of the tapestry.
~
Keywords  tapestry~
Flags     isdoor closed nopassdoor~
#ENDEXIT

Reset D 0 9886 2 1
Reset D 0 9886 3 1
#EXDESC
ExDescKey    wall panel panelling~
ExDesc       The panelled wall seems oddly out of place here, like it is more
for purpose of disguise than decor.  As you look closer, you see
a small handle, maybe it opens the wall?
~
#ENDEXDESC

#EXDESC
ExDescKey    tapestry~
ExDesc       The colors on this tapestry are dull and fragmentary.  The picture
on the front is indistinguishable from here.  You can move the
tapestry and pass into the next room.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     9887
Name     A Downward Tunnel~
Sector   inside~
Flags    dark indoors nofloor~
Desc     This looks like a large air vent, leading from deep in the
ground to well above your head.  Looking up, you can see the
tunnel closes to a small hole about five feet up.  Below, you
can see the tunnel disappear into a bottomless darkness.  To
continue further downward would be to flirt with death. There
is a definite stench flowing through this room, the miasmas
of death and decay.  Whatever is down there may not like your
presence, perhaps you should head back to the hallway to the
south.
~
#EXIT
Direction south~
ToRoom    9881
Desc      Sliding down the vertical tunnel, into the darkness.
~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction down~
ToRoom    9885
Desc      sliding down the vertical tunnel.
~
#ENDEXIT

Reset D 0 9887 2 1
#ENDROOM

#ROOM
Vnum     9888
Name     Deeper into the pit~
Sector   inside~
Flags    dark indoors~
Desc     A great evil seems to radiates from the earth below.  The darkness is
not only visual, but has a distinct presence.  This staircase leads
away from the Priests Quarters, to the deepest parts of the Cultists
Temple. The stairs are sturdy, but seem to not welcome your intrusion.
~
#EXIT
Direction up~
ToRoom    9864
Desc      Above you is the sleeping quarters of the Cultist Priests.
~
Keywords  tile door trapdoor trap~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction down~
ToRoom    9889
Desc      You see a spiral staircase leading down, deep into the ground.
~
#ENDEXIT

Reset D 0 9888 4 1
#ENDROOM

#ROOM
Vnum     9889
Name     A darkened landing~
Sector   inside~
Flags    dark indoors~
Desc     You have reached a landing on the staircase.  To the east is a small
doorway, leading away from the stairwell.  In the middle of the floor
is a gaping whole, leading to the bottom of the pit.  You can see
movement below, but have trouble finding the cause.  Should you explore
below, investigate to the east, or return to relative safety above?
~
#EXIT
Direction east~
ToRoom    9890
Desc      There is an intersting alcove to the east.  It is well lit, a relief from this darkness.
~
Keywords  door~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction up~
ToRoom    9888
Desc      The stairway leads up from this pit, to the safety of the Priests.
~
#ENDEXIT

#EXIT
Direction down~
ToRoom    9891
Desc      Below you is the bottom of this deep pit.
~
#ENDEXIT

Reset D 0 9889 1 1
#ENDROOM

#ROOM
Vnum     9890
Name     A dark alcove~
Sector   inside~
Flags    dark indoors~
Desc     This darkened alcove appears to be used as a changing room.  There
is a spigot in the upper southeast corner, dripping a steady flow of
water.  This looks like a place for bathing.  On the eastern wall are
several hooks, holding various articles of clothing.
~
#EXIT
Direction west~
ToRoom    9889
Desc      To the west is a landing of a staircase, leading back to the upper temple.
~
Keywords  door~
Flags     isdoor closed~
#ENDEXIT

Reset D 0 9890 3 1
#EXDESC
ExDescKey    wall~
ExDesc       The wall is plain, without paint or polish.  Attached in several places
are hooks, used for hanging clothes.
~
#ENDEXDESC

#EXDESC
ExDescKey    spigot~
ExDesc       This water faucet streams a steady flow of fresh water, allowing 
the opportunity to wash.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     9891
Name     The bottom of the pit~
Sector   inside~
Flags    dark indoors~
Desc     You are surrounded by corpses in various stages of decay.  A coldness
sinks into your spine as you realize the full magnitude of what you've
stumbled upon.  This is the home of Adrathom, a powerful lich, and he
does not look pleased at your intrusion.
~
#EXIT
Direction up~
ToRoom    9889
Desc      It is too dark to see.
~
#ENDEXIT

Reset M 0 9816 1 9891
#ENDROOM

#ROOM
Vnum     9892
Name     Cultic Candies~
Sector   inside~
Flags    dark nomob indoors~
Desc     This backroom is where the cultists keep and sell their candies.  Each
candy is a secret brew of magical ingredients.  You should be cautious
of eating anything you buy here, as the place does not look clean.  The
walls are covered in a thick layer of dust, and so is the shopkeeper!
~
#EXIT
Direction south~
ToRoom    9857
Desc      You see the hallway.
~
Flags     isdoor closed~
#ENDEXIT

Reset M 0 9817 1 9892
  Reset G 1 9892 3
  Reset G 1 9842 1
  Reset G 1 9843 1
  Reset G 1 9844 1
  Reset G 1 9845 1
  Reset G 1 9846 1
  Reset G 1 9847 1
  Reset G 1 9848 1
Reset D 0 9892 2 1
#ENDROOM

#ROOM
Vnum     9893
Name     Top of the staircase~
Sector   inside~
Flags    dark nomob indoors~
Desc     This is a staircase that leads downward, into a darkness that is
not only seen, but felt.  The walls change from the painted walls
of the office area to a dark stone surface.  Whatever is below,
they do not want to make you feel too welcome.
~
#EXIT
Direction south~
ToRoom    9874
Desc      You see a hallway in the office.
~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction down~
ToRoom    9894
Desc      You see the bottom of the staircase.
~
#ENDEXIT

Reset D 0 9893 2 1
#ENDROOM

#ROOM
Vnum     9894
Name     Bottom of the staircase~
Sector   inside~
Flags    dark nomob indoors~
Desc     As you stand at the bottom of this staircase, you wonder why anyone
would want to be down here.  The darkness is so dense as to have an
almost physical presence.  The result is oppressive.  The cold, harsh
stone walls seem to close in on you as you listen to the mezmerizing
chants coming from the south.
~
#EXIT
Direction south~
ToRoom    9861
Desc      It is to blurred to see anything of note.
~
#ENDEXIT

#EXIT
Direction up~
ToRoom    9893
Desc      You see the top of the staircase.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9895
Name     The deepest pit~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction north~
ToRoom    9811
#ENDEXIT

#EXIT
Direction east~
ToRoom    9896
#ENDEXIT

#EXIT
Direction south~
ToRoom    9829
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9896
Name     The fire pit~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction north~
ToRoom    9898
#ENDEXIT

#EXIT
Direction east~
ToRoom    9897
#ENDEXIT

#EXIT
Direction west~
ToRoom    9895
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9897
Name     The deepest pit~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction north~
ToRoom    9817
#ENDEXIT

#EXIT
Direction south~
ToRoom    9823
#ENDEXIT

#EXIT
Direction west~
ToRoom    9896
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9898
Name     The Passage to the pits~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction south~
ToRoom    9896
#ENDEXIT

#EXIT
Direction up~
ToRoom    9899
#ENDEXIT

#ENDROOM

#ROOM
Vnum     9899
Name     The servants passage~
Sector   inside~
Flags    dark indoors~
#EXIT
Direction south~
ToRoom    9890
#ENDEXIT

#EXIT
Direction down~
ToRoom    9898
#ENDEXIT

#ENDROOM

#ENDAREA