#FUSSAREA
#AREADATA
Version 1
Name Dwarven Daycare~
Author Sandman~
WeatherX 0
WeatherY 0
Ranges 1 5 0 60
Economy 0 19976800
ResetMsg You hear a small child scream for his mommy.~
ResetFreq 5
#ENDAREADATA
#MOBILE
Vnum 6600
Keywords dwarven child~
Short a dwarven child~
Long A dwarven child runs around, wreaking havoc everywhere.
~
Desc This is a young but not totally harmless creature.
~
Race dwarf~
Class warrior~
Position standing~
DefPos standing~
Specfun spec_thief~
Gender male~
Actflags npc scavenger stayarea~
Stats1 -5 3 17 6 300 400
Stats2 1 4 30
Stats3 1 3 6
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart hands feet eye~
#ENDMOBILE
#MOBILE
Vnum 6601
Keywords dwarven youth~
Short a dwarven youth~
Long A dwarven youth slouches here, trying to avoid her chores.
~
Desc This young woman seems quite discontent about the fact that she has to
clean up after all these brats.
~
Race dwarf~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc scavenger stayarea~
Stats1 500 3 19 9 450 75
Stats2 3 5 20
Stats3 2 3 2
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs eye~
#ENDMOBILE
#MOBILE
Vnum 6602
Keywords dwarven baby~
Short a dwarven baby~
Long A small dwarven baby sits here, sucking her thumb.
~
Desc This small baby looks like she has been cared for with a lot of love.
~
Race dwarf~
Class warrior~
Position standing~
DefPos standing~
Gender female~
Actflags npc scavenger stayarea~
Stats1 300 2 18 9 150 200
Stats2 2 5 19
Stats3 1 5 1
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart eye~
#ENDMOBILE
#MOBILE
Vnum 6603
Keywords toddler dwarven~
Short a dwarven toddler~
Long A dwarven toddler sits here, crying for his mommy.
~
Desc The toddler looks at you with his baby blue eyes, and he doesn't look
like he could cause you any harm.
~
Race dwarf~
Class warrior~
Position standing~
DefPos standing~
Specfun spec_janitor~
Gender male~
Actflags npc scavenger stayarea~
Stats1 -300 3 18 7 100 300
Stats2 3 5 26
Stats3 2 3 2
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart hands feet~
#ENDMOBILE
#MOBILE
Vnum 6604
Keywords bear ugly stuffed~
Short an ugly stuffed bear~
Long An ugly stuffed bear stares at you through glass eyes.
~
Desc This is obviously a reject from the factory.
He snarls and growls at you.
~
Race bear~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc scavenger stayarea~
Affected sneak~
Stats1 -400 3 17 6 300 300
Stats2 3 4 25
Stats3 1 3 6
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts arms legs heart eye~
#ENDMOBILE
#MOBILE
Vnum 6605
Keywords old doll~
Short an old doll~
Long A worn out old doll flops here lifelessly.
~
Desc This small baby looks like it has been cared for with plenty of love.
~
Race magical~
Class warrior~
Position standing~
DefPos standing~
Specfun spec_thief~
Gender female~
Actflags npc stayarea~
Affected sneak~
Stats1 -2 1 20 10 200 50
Stats2 1 1 9
Stats3 1 3 4
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs eye~
#ENDMOBILE
#MOBILE
Vnum 6606
Keywords nanny~
Short the mean old nanny~
Long A mean old nanny stands here, watching over the children.
~
Desc You see an old dwarven lady who has been hunched over with age. However, it
appears that there is still some fight left in her.
~
Race dwarf~
Class warrior~
Position standing~
DefPos standing~
Specfun spec_cast_cleric~
Gender female~
Actflags npc stayarea~
Stats1 10 5 16 6 1000 750
Stats2 4 4 50
Stats3 1 8 2
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart hands feet eye~
#MUDPROG
Progtype all_greet_prog~
Arglist 33~
Comlist if name ($n) == toddler dwarven
or name ($n) == dwarven baby
, frowns and takes something from $N's mouth.
else
if name ($n) == dwarven child
mpecho $I spanks $N and gives him a nasty lecture.
mpecho You're sure he deserved it.
endif
endif
~
#ENDPROG
#ENDMOBILE
#MOBILE
Vnum 6607
Keywords knavish bully~
Short a knavish bully~
Long A knavish bully stands here, guarding the room to the south.
~
Desc This is a big mean bully who is tired of being lost in this maze.
You suddenly think that you had better flee.
~
Race dwarf~
Class warrior~
Position standing~
DefPos standing~
Gender male~
Actflags npc sentinel scavenger stayarea~
Affected detect_invis~
Stats1 -800 4 9 2 2500 2000
Stats2 3 5 50
Stats3 3 2 3
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart hands feet~
#ENDMOBILE
#MOBILE
Vnum 6608
Keywords brat spoiled~
Short a spoiled brat~
Long A spoiled brat sits in the corner, pouting.
~
Desc You see a little tyke who has always gotten what he wanted. You have the
biggest urge to put him out of his misery.
~
Race dwarf~
Class warrior~
Position standing~
DefPos standing~
Specfun spec_thief~
Gender male~
Actflags npc sentinel stayarea~
Affected detect_invis~
Stats1 -400 6 18 9 2000 50
Stats2 2 5 65
Stats3 1 3 8
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart hands feet eye~
#ENDMOBILE
#MOBILE
Vnum 6609
Keywords lady old cook~
Short an old cook~
Long An old lady stands here, slaving over the hot oven.
~
Desc This old lady looks tired and haggard, perhaps from working in a kitchen
for too long.
~
Race dwarf~
Class warrior~
Position standing~
DefPos standing~
Gender female~
Actflags npc sentinel~
Stats1 200 3 0 0 1500 0
Stats2 2 5 30
Stats3 2 2 3
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common~
Speaking common~
Bodyparts head arms legs heart hands feet~
#ENDMOBILE
#MOBILE
Vnum 6610
Keywords obnoxious dwarven boy~
Short an obnoxious dwarven boy~
Long A dwarven boy obnoxiously stamps his feet through the overflowing water.
~
Desc This is a young but not totally harmless creature.
~
Race dwarf~
Class warrior~
Position standing~
DefPos standing~
Specfun spec_thief~
Gender male~
Actflags npc sentinel scavenger stayarea~
Stats1 -5 3 17 6 300 400
Stats2 1 4 30
Stats3 1 3 6
Stats4 0 0 0 0 0
Attribs 13 13 13 13 13 13 13
Saves 0 0 0 0 0
Speaks common dwarven~
Speaking common dwarven~
Bodyparts head arms legs heart hands feet eye~
#MUDPROG
Progtype rand_prog~
Arglist 5~
Comlist mpecho The boy slams his foot down, soaking your legs with fetid water.
~
#ENDPROG
#ENDMOBILE
#OBJECT
Vnum 6600
Keywords axe toy~
Type weapon~
Short a toy axe~
Long An axe made of plastic lies here.~
WFlags take wield~
Values 0 2 8 0 0 0
Stats 15 600 60 0 0
#ENDOBJECT
#OBJECT
Vnum 6601
Keywords ring pink ice~
Type armor~
Short a pink ice ring~
Long A pink ice ring draws your eye.~
WFlags take finger~
Values 1 0 0 0 0 0
Stats 8 7000 700 0 0
Affect -1 -1 1 1 0
Affect -1 -1 6 13 0
#ENDOBJECT
#OBJECT
Vnum 6602
Keywords plaque~
Type furniture~
Short a small plaque~
Long A small plaque is affixed to the wall.~
Values 0 0 0 0 0 0
Stats 1 0 0 0 0
#EXDESC
ExDescKey plaque~
ExDesc Before you lies the Dwarven Daycare. This area is intended for levels 1-5,
and may not offer too much for levels higher than that.
Enjoy the daycare, but watch out for the little anklebiters.
-- Vaiza, Renovator and member of the Area Council
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 6617
Keywords swing swings swing-set~
Type furniture~
Short a set of worn rope swings~
Long A set of rope swings twist lazily in the breeze.~
Values 0 0 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 6618
Keywords wooden seesaw see-saw~
Type furniture~
Short a brightly painted wooden see-saw~
Long A wooden see-saw promises hours of simple-minded distraction.~
Values 0 0 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 6619
Keywords wooden bench~
Type furniture~
Short a low wooden bench~
Long A low wooden bench offers respite for your aching feet.~
Values 0 0 0 0 0 0
Stats 1 0 0 0 0
#ENDOBJECT
#OBJECT
Vnum 6620
Keywords tree~
Type furniture~
Short a large oak tree~
Long A large oak tree stands here, waiting for you to climb it.~
Values 0 0 0 0 0 0
Stats 1 0 0 0 0
#EXDESC
ExDescKey tree large oak~
ExDesc This majestic tree seems to reach up to the clouds with its beauty. Its
branches are so inviting, and you feel like you want to climb it.
~
#ENDEXDESC
#ENDOBJECT
#OBJECT
Vnum 6621
Keywords robe linen~
Type armor~
Short a linen robe~
Long A linen robe is crumpled into a ball here.~
WFlags take about~
Values 1 0 0 0 0 0
Stats 5 4000 400 0 0
Affect -1 -1 1 4 0
Affect -1 -1 5 12 0
#ENDOBJECT
#OBJECT
Vnum 6630
Keywords beanie multi-coloured~
Type armor~
Short a multi-coloured beanie~
Long A beanie of many colours has been dropped here.~
WFlags take head~
Values 3 3 0 1 0 0
Stats 7 1450 145 0 0
Affect -1 -1 1 5 0
Affect -1 -1 1 2 0
Affect -1 -1 8 13 0
#ENDOBJECT
#OBJECT
Vnum 6631
Keywords ring frosty roseate~
Type armor~
Short a frosty roseate ring~
Long A frosty roseate ring catches your attention.~
Flags magic~
WFlags take finger~
Values 0 0 0 0 0 0
Stats 8 15000 1500 0 0
Affect -1 -1 1 1 0
Affect -1 -1 6 13 0
Affect -1 -1 6 12 0
#ENDOBJECT
#OBJECT
Vnum 6632
Keywords saffron potion~
Type potion~
Short a saffron potion~
Long A saffron potion is delicately balanced on the floor here.~
Flags glow~
WFlags take~
Values 30 -1 -1 -1 0 0
Stats 2 1500 150 0 0
Spells 'cure serious' 'shield' 'refresh'
#ENDOBJECT
#OBJECT
Vnum 6633
Keywords pop gun~
Type weapon~
Short a pop gun~
Long A small pop gun lays here unattended.~
WFlags take wield~
Values 0 0 0 0 0 0
Stats 12 750 75 0 0
#ENDOBJECT
#OBJECT
Vnum 6634
Keywords sticky pacifier~
Type weapon~
Short a sticky pacifier~
Long A sticky pacifier sits here, waiting to be sucked.~
WFlags take wield~
Values 0 2 3 12 0 0
Stats 5 1700 170 0 0
#ENDOBJECT
#OBJECT
Vnum 6635
Keywords shawl woolen~
Type armor~
Short a woolen shawl~
Long A delicate woolen shawl has been carelessly dropped here.~
WFlags take about~
Values 1 0 0 0 0 0
Stats 5 4000 400 0 0
Affect -1 -1 1 4 0
Affect -1 -1 12 12 0
Affect -1 -1 5 13 0
#ENDOBJECT
#OBJECT
Vnum 6644
Keywords saltine dry~
Type food~
Short a dry saltine~
Long A crumbly saltine is here, waiting to be stepped on.~
Action %s noisily eat$q $p.~
WFlags take~
Values 15 0 0 0 0 0
Stats 5 15 1 0 0
#ENDOBJECT
#OBJECT
Vnum 6645
Keywords steak rotten~
Type food~
Short a rotten steak~
Long A dry steak lies on the floor.~
Flags prototype~
WFlags take head~
Values 4 0 0 1 0 0
Stats 5 14 1 0 0
#ENDOBJECT
#OBJECT
Vnum 6646
Keywords potion amber~
Type potion~
Short an amber potion~
Long An amber potion sits in a corner.~
WFlags take~
Values 30 -1 -1 -1 0 0
Stats 1 1500 150 0 0
Spells 'cure light' 'armor' 'NONE'
#ENDOBJECT
#OBJECT
Vnum 6647
Keywords gun toy~
Type weapon~
Short a toy gun~
Long A toy gun with a sharp bayonet lies here.~
WFlags take wield~
Values 0 2 3 7 0 0
Stats 5 1700 170 0 0
#ENDOBJECT
#ROOM
Vnum 6601
Name The Dwarven Drop Off~
Sector inside~
Flags nomob indoors~
Desc You stand within a short tunnel carved into the hillside, and which leads
south to the Dwarven Dropoff. Built beneath the earth, a place of preference
and safety for dwarves, this is where the dwarven mothers and fathers come
to drop off their annoying little brats. You can hear screams and wails
coming from the south, and you suddenly feel the urge to leave. There
is a small sign on the tunnel wall, with a small plaque below it.
~
#EXIT
Direction south~
ToRoom 6617
Desc You see the cloakroom.
~
Flags isdoor~
#ENDEXIT
#EXIT
Direction up~
ToRoom 6500
Desc The tunnel opens to a path before the dwarven settlement.
~
#ENDEXIT
#EXDESC
ExDescKey sign~
ExDesc This is an area for newbies, so have fun. -- Sandman
~
#ENDEXDESC
#EXDESC
ExDescKey plaque~
ExDesc Before you lies the Dwarven Daycare. This area is intended for levels 1-5,
and may not offer too much for levels higher than that.
Enjoy the daycare, but watch out for the little anklebiters.
-- Vaiza, Renovator and member of the Area Council
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6602
Name Entrance to the Day Care~
Sector inside~
Flags indoors~
Desc You have entered into north-east corner of the dwarven daycare. As you
look around, you can see toddlers running and playing. There are toys
and dolls scattered about the room, and the room itself is quite dirty.
Your nostrils are filled with the scent of food which wafts in from the
kitchen to the east. A small gate guards the exit north to freedom.
~
#EXIT
Direction north~
ToRoom 6617
Desc You see a darkened cloakroom.
~
Keywords gate~
Flags isdoor closed~
#ENDEXIT
#EXIT
Direction east~
ToRoom 6626
Desc You see an extremely messy kitchen.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6604
Desc You see a room full of children wreaking havoc.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6632
Desc You see a room full of children wreaking havoc.
~
#ENDEXIT
Reset D 0 6602 0 1
#ENDROOM
#ROOM
Vnum 6603
Name Day Care Center~
Sector inside~
Flags indoors~
Desc You stand in the north-west corner of the dwarven daycare. As you
try to make a path through the toys at your feet, you give up and
just walk over them. Toddlers begin to wreak havoc on your legs
and you try to shake some off that have clung to your ankles.
~
#EXIT
Direction east~
ToRoom 6632
Desc You see a room full of children wreaking havoc.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6605
Desc You see a room full of children wreaking havoc.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6606
Desc You see a messy bathroom.
~
#ENDEXIT
Reset M 0 6605 2 6603
Reset E 1 6631 1 1
#ENDROOM
#ROOM
Vnum 6604
Name Day Care Center~
Sector inside~
Flags indoors~
Desc As you walk through the daycare, the toddlers seem to get a little more
aggravating. The floor seems to be lost in the sea of toys everywhere,
and you try to find a path that will lead you out of the chaos. There
is a small staircase to the east.
~
#EXIT
Direction north~
ToRoom 6602
Desc You see a room full of children wreaking havoc.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 6607
Desc You see a small wooden staircase.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6636
Desc You see a room full of children wreaking havoc.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6633
Desc You see a room full of children wreaking havoc.
~
#ENDEXIT
Reset M 0 6604 2 6604
#ENDROOM
#ROOM
Vnum 6605
Name Day Care Center~
Sector inside~
Flags indoors~
Desc You carefully weave your way through the masses of toys and children
in the daycare. The little anklebiters are still attached to your legs
and you try in vain to shake them off. There is a small tunnel to the
west that leads to an open-air playground. Perhaps if you run in that
direction, the kids will let go of your appendages.
~
#EXIT
Direction north~
ToRoom 6603
Desc You see a room full of children wreaking havoc.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 6633
Desc You see a room full of children wreaking havoc.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6634
Desc You see a room full of children wreaking havoc.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6637
Desc You see a well worn path leading to the playground.
~
#ENDEXIT
Reset M 0 6601 2 6605
Reset G 1 6632 1
#ENDROOM
#ROOM
Vnum 6606
Name Inside a Filthy Bathroom~
Sector inside~
Flags indoors~
Desc You plug your nose as you enter the rancid bathroom. The walls are stained
and there is no evidence that this room has been cleaned in a very long time.
Bath toys are scattered everywhere, and water leaks freely from rotting
wood tubs and cracked stone basins.
~
#EXIT
Direction east~
ToRoom 6603
Desc You see a room full of children wreaking havoc.
~
#ENDEXIT
Reset M 0 6602 2 6606
Reset E 1 6634 1 16
Reset M 0 6604 2 6606
Reset M 0 6610 1 6606
#ENDROOM
#ROOM
Vnum 6607
Name Atop the Rickety Stairs~
Sector inside~
Flags indoors~
Desc You stand atop a wooden staircase which leads downwards. The steps
seem rickety and unstable, but they look like they're able to hold
your weight. You begin to wonder what mystery could lie down there.
~
#EXIT
Direction west~
ToRoom 6604
#ENDEXIT
#EXIT
Direction down~
ToRoom 6612
Desc You see the entrance to something.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 6608
Name The Playground~
Sector inside~
Desc You are in the north-east corner of the playground. In front of you
is a comfortable looking wooden bench which you can sit on and take
a breath from the kids. You can hear the pleasant sound of birds
singing, but their melodies are soon drowned out by the grating
sound of screaming children.
~
#EXIT
Direction south~
ToRoom 6610
Desc You see the playground.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6639
Desc You see the playground.
~
#ENDEXIT
Reset M 0 6601 2 6608
Reset G 1 6632 1
Reset O 0 6619 1 6608
#ENDROOM
#ROOM
Vnum 6609
Name The Playground~
Sector inside~
Desc You are in the north-west corner of the playground. Standing before
you is a brightly painted wooden see-saw, teetering and tottering back
and forth. Children frollick all about you, and the sound of their play
is so comforting. At least they're not clinging to your legs anymore.
~
#EXIT
Direction east~
ToRoom 6639
Desc You see the playground.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6611
Desc You see the playground.
~
#ENDEXIT
Reset M 0 6603 2 6609
Reset O 0 6618 1 6609
#ENDROOM
#ROOM
Vnum 6610
Name The Playground~
Sector inside~
Desc You are in the south-east corner of the playground. Before you is a
large oak tree that seems to reach up to the sky. Lush green grass
tickles your ankles, and you can see remnants of wild flowers which
have been trampled upon by the toddlers.
~
#EXIT
Direction north~
ToRoom 6608
Desc You see the playground.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 6637
Desc You see a well worn path leading to the daycare.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6638
Desc You see the playground.
~
#ENDEXIT
#EXIT
Direction up~
ToRoom 6620
Desc You see the large oak tree.
~
Keywords tree~
Flags climb can_climb~
#ENDEXIT
Reset O 0 6620 1 6610
#ENDROOM
#ROOM
Vnum 6611
Name The Playground~
Sector inside~
Desc You are in the south-west corner of the playground. Before you stands
a large set of swings tethered by old, worn rope. The swings sway in
the wind, beckoning you to sit upon them. The sun beams brightly upon
your head, making you almost forget the chaos that surrounds you.
~
#EXIT
Direction north~
ToRoom 6609
Desc You see the playground.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 6638
Desc You see the playground.
~
#ENDEXIT
Reset M 0 6606 2 6611
Reset E 1 6635 1 12
Reset G 1 6644 1
Reset O 0 6617 1 6611
#ENDROOM
#ROOM
Vnum 6612
Name Foot of the Stairs~
Sector field~
Flags dark nomob indoors~
Desc You stand in the entrance to a small, but confusing maze. The area is
dark, but there is still enough light to see by. You really hope that
you don't get lost in here.
~
#EXIT
Direction east~
ToRoom 6613
Desc You see a small passage.
~
#ENDEXIT
#EXIT
Direction up~
ToRoom 6607
Desc You see some stairs.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 6613
Name Lost in a mini-maze~
Sector field~
Flags dark indoors~
Desc You stand in a small passage that looks like every other passage in
this maze. The area is still quite dim, but your eyes seem to be
adjusting to it.
~
#EXIT
Direction east~
ToRoom 6615
Desc You see a small passage.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6614
Desc You see a small passage.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6612
Desc You see a small passage.
~
#ENDEXIT
Reset R 0 6613 4
#ENDROOM
#ROOM
Vnum 6614
Name Lost in a mini-maze~
Sector field~
Flags dark indoors~
Desc You stand in a small passage that looks like every other passage in
this maze. The area is still quite dim, but your eyes seem to be
adjusting to it.
~
#EXIT
Direction south~
ToRoom 6613
Desc You see a small passage.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6616
Desc You see a small passage.
~
#ENDEXIT
Reset R 0 6614 4
#ENDROOM
#ROOM
Vnum 6615
Name Lost in a mini-maze~
Sector field~
Flags dark indoors~
Desc You stand in a small passage that looks like every other passage in
this maze. The area is still quite dim, but your eyes seem to be
adjusting to it.
~
#EXIT
Direction north~
ToRoom 6613
Desc You see a small passage.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 6616
Desc You see a small passage.
~
#ENDEXIT
Reset R 0 6615 4
#ENDROOM
#ROOM
Vnum 6616
Name Lost in a mini-maze~
Sector field~
Flags dark indoors~
Desc You stand in a small passage that looks like every other passage in
this maze. The area is still quite dim, but your eyes seem to be
adjusting to it.
~
#EXIT
Direction north~
ToRoom 6615
Desc You see a small passage.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6614
Desc You see a small passage.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6624
Desc The end of the mini-maze.
~
#ENDEXIT
Reset R 0 6616 4
#ENDROOM
#ROOM
Vnum 6617
Name A Darkened Cloakroom~
Sector inside~
Flags nomob indoors~
Desc Before you lies a pile of child-sized coats and boots. The room is
quite dark, and a musty smell wafts in the air. Ahead, there is a
small wooden gate blocking you from the daycare. Presumably, this
gate is to guard all of the dwarven children from the real world.
~
#EXIT
Direction north~
ToRoom 6601
Desc You see the Dwarven Drop Off.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6602
Desc Beyond the small gate you see a room full of children wreaking havoc.
~
Keywords gate~
Flags isdoor closed~
#ENDEXIT
Reset D 0 6617 2 1
#ENDROOM
#ROOM
Vnum 6619
Name Floating in a void~
Sector city~
Flags nomob~
#ENDROOM
#ROOM
Vnum 6620
Name At the top of the tree~
Sector field~
Flags nomob~
Desc After a swift climb, you have reached the top of the majestic oak tree.
As you look around, you can see the town of Darkhaven, and all of the
people moving in it. The air is very clean up here, and the leaves of
the tree graze across your face.
~
#EXIT
Direction down~
ToRoom 6610
Desc You see the playground.
~
Keywords tree~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 6624
Name Near the End~
Sector field~
Flags dark indoors~
Desc You made it through the maze, and you stand at the end of your journey.
The area is still quite dim, but there seems to be a light coming from
the south. The is a scribbled sign here.
~
#EXIT
Direction north~
ToRoom 6616
Desc You see a small passage.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6631
Desc The end?
~
#ENDEXIT
Reset M 0 6607 1 6624
#EXDESC
ExDescKey sign~
ExDesc If you are not level 5 or above, you should think twice about going south!
The room could be dangerous...
~
#ENDEXDESC
#ENDROOM
#ROOM
Vnum 6626
Name A Filthy Kitchen~
Sector inside~
Flags indoors~
Desc You stand in the middle of the kitchen and eating area of the daycare
centre. Food is sprayed all over the walls, and copper pots and pans
are strewn in every direction. Grubby fingerprints cover nearly every
surface here, and the stench of rotten food makes your stomach churn.
~
#EXIT
Direction west~
ToRoom 6602
Desc You see a room full of children wreaking havoc.
~
#ENDEXIT
Reset M 0 6603 2 6626
Reset M 0 6609 1 6626
#ENDROOM
#ROOM
Vnum 6628
Name Floating in a void~
Sector city~
Flags nomob~
#ENDROOM
#ROOM
Vnum 6631
Name Last Stop~
Sector field~
Flags dark indoors~
Desc You have reached the final part of your journey. This is a room where
all the bad kids go to think about what they've done. There is a small
wooden stool in the corner, and a dunce-cap lays nearby.
~
#EXIT
Direction north~
ToRoom 6624
Desc End of the mini-maze.
~
#ENDEXIT
Reset M 0 6608 1 6631
Reset E 1 6630 1 6
#ENDROOM
#ROOM
Vnum 6632
Name Day Care Center~
Sector city~
Flags nomob~
Desc As you walk through the daycare, you can see children screaming and
running everywhere. Toys are strewn all around the room, and you
step all over them, tripping over them at times. The daycare
continues to the east, south and west.
~
#EXIT
Direction east~
ToRoom 6602
Desc You see a room full of children wreaking havoc.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6633
Desc You see a room full of children wreaking havoc.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6603
Desc You see a room full of children wreaking havoc.
~
#ENDEXIT
Reset M 0 6600 3 6632
Reset E 1 6633 1 16
#ENDROOM
#ROOM
Vnum 6633
Name Day Care Center~
Sector inside~
Flags indoors~
Desc As you continue through the daycare, children start babbling nonsense
to you. In an effort to escape the madness, you thrash through the
masses of toys on the ground, only to find yourself making the mess
worse.
~
#EXIT
Direction north~
ToRoom 6632
Desc You see a room full of children wreaking havoc.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 6604
Desc You see a room full of children wreaking havoc.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6635
Desc You see a room full of children wreaking havoc.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6605
Desc You see a room full of children wreaking havoc.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 6634
Name Day Care Center~
Sector inside~
Flags indoors~
Desc You are in the south-west corner of the daycare. This area of the
centre seems more subdued, though it is still messy. Many of the
children seem to stay away from this corner, as it is rumoured that
the wicked old nanny visits here often.
~
#EXIT
Direction north~
ToRoom 6605
Desc You see a room full of children wreaking havoc.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 6635
Desc You see a room full of children wreaking havoc.
~
#ENDEXIT
Reset M 0 6606 2 6634
Reset E 1 6635 1 12
Reset G 1 6644 1
#ENDROOM
#ROOM
Vnum 6635
Name Day Care Center~
Sector inside~
Flags indoors~
Desc As you wander through the messy daycare, you start to get a little
nervewracked by all of the children screaming and clinging at your
lower appendages. The floor seems to get messier and messier by the
second, and you wish you could escape this chaos.
~
#EXIT
Direction north~
ToRoom 6633
Desc You see a room full of children wreaking havoc.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 6636
Desc You see a room full of children wreaking havoc.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6634
Desc You see a room full of children wreaking havoc.
~
#ENDEXIT
Reset M 0 6600 3 6635
Reset E 1 6633 1 16
Reset M 0 6605 2 6635
Reset E 1 6631 1 1
#ENDROOM
#ROOM
Vnum 6636
Name Day Care Center~
Sector inside~
Flags indoors~
Desc You are in the south-east corner of the daycare. Before you is a large
easel and a pile of watercolour paints. You suddenly get the urge to
plop down in the small wooden chair and paint to your heart's content,
but you're a little afraid that the mean old nanny would catch you.
~
#EXIT
Direction north~
ToRoom 6604
Desc You see a room full of children wreaking havoc.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6635
Desc You see a room full of children wreaking havoc.
~
#ENDEXIT
Reset M 0 6602 2 6636
Reset E 1 6634 1 16
#ENDROOM
#ROOM
Vnum 6637
Name A well worn path~
Sector inside~
Desc As you walk along this well trodden path, you can see the daycare to the
east and the playground to the west. You can hear laughter of the children
coming from both directions, but the fresh air outside seems more inviting.
The sun shines on your head, and the lush green grass sways at your feet.
~
#EXIT
Direction east~
ToRoom 6605
Desc You see the daycare.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6610
Desc You see the playground.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 6638
Name The Playground~
Sector inside~
Desc As you walk through the playground, the sound of children playing
fills your ears with delight. The air smells much fresher than the
air in the daycare, and the feeling of the grass upon your heels is
quite refreshing.
~
#EXIT
Direction north~
ToRoom 6639
Desc You see the playground.
~
#ENDEXIT
#EXIT
Direction east~
ToRoom 6610
Desc You see the playground.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6611
Desc You see the playground.
~
#ENDEXIT
Reset M 0 6600 3 6638
Reset E 1 6633 1 16
#ENDROOM
#ROOM
Vnum 6639
Name The Playground~
Sector inside~
Desc As you continue walking through the playground, children hop to and
fro, giggling and frollicking. The ground is moist, and what were
once beautiful wild flowers are now stomped into a mixture of grass
and mud.
~
#EXIT
Direction east~
ToRoom 6608
Desc You see the playground.
~
#ENDEXIT
#EXIT
Direction south~
ToRoom 6638
Desc You see the playground.
~
#ENDEXIT
#EXIT
Direction west~
ToRoom 6609
Desc You see the playground.
~
#ENDEXIT
#ENDROOM
#ROOM
Vnum 6640
Name Floating in a void~
Sector city~
Flags nomob~
#ENDROOM
#ROOM
Vnum 6641
Name Floating in a void~
Sector city~
Flags nomob~
#ENDROOM
#ROOM
Vnum 6642
Name Floating in a void~
Sector city~
Flags nomob~
#ENDROOM
#ROOM
Vnum 6643
Name Floating in a void~
Sector city~
Flags nomob~
#ENDROOM
#ROOM
Vnum 6644
Name Floating in a void~
Sector city~
Flags nomob~
#ENDROOM
#ROOM
Vnum 6645
Name Floating in a void~
Sector city~
Flags nomob~
#ENDROOM
#ROOM
Vnum 6646
Name Floating in a void~
Sector city~
Flags nomob~
#ENDROOM
#ROOM
Vnum 6647
Name Floating in a void~
Sector city~
Flags nomob~
#ENDROOM
#ROOM
Vnum 6648
Name Floating in a void~
Sector city~
Flags nomob~
#ENDROOM
#ROOM
Vnum 6649
Name Floating in a void~
Sector city~
Flags nomob~
#ENDROOM
#ROOM
Vnum 6650
Name Floating in a void~
Sector city~
Flags nomob~
#ENDROOM
#ROOM
Vnum 6651
Name Floating in a void~
Sector city~
Flags nomob~
#ENDROOM
#ENDAREA