#include <stdio.h>
#include <ctype.h>
#include <sys/types.h>
typedef signed char sbyte;
typedef unsigned char ubyte;
typedef signed short int sh_int;
typedef unsigned short int ush_int;
typedef char bool;
typedef char byte;
#define MAX_STRING_LENGTH 4095
#define MAX_INPUT_LENGTH 1024
#define MAX_MESSAGES 128
#define MAX_ITEMS 153
/* Bitvector For 'wear_flags' */
#define ITEM_TAKE 1
#define ITEM_WEAR_FINGER 2
#define ITEM_WEAR_NECK 4
#define ITEM_WEAR_BODY 8
#define ITEM_WEAR_HEAD 16
#define ITEM_WEAR_LEGS 32
#define ITEM_WEAR_FEET 64
#define ITEM_WEAR_HANDS 128
#define ITEM_WEAR_ARMS 256
#define ITEM_WEAR_SHIELD 512
#define ITEM_WEAR_ABOUT 1024
#define ITEM_WEAR_WAISTE 2048
#define ITEM_WEAR_WRIST 4096
#define ITEM_WIELD 8192
#define ITEM_HOLD 16384
#define ITEM_WEAR_RADIO 32768
#define ITEM_LIGHT_SOURCE 65536
#define ITEM_WEAR_FACE 131072
#define ITEM_WEAR_EARS 262144
#define ITEM_WEAR_RENT 524288
#define ITEM_WEAR_ANKLES 1048576
/* UNUSED, CHECKS ONLY FOR ITEM_LIGHT #define ITEM_LIGHT_SOURCE 65536 */
/* Bitvector for 'extra_flags' */
#define ITEM_GLOW 1
#define ITEM_HUM 2
#define ITEM_SFX 4
#define ITEM_LOCK 8
#define ITEM_CHEAP 16
#define ITEM_INVISIBLE 32
#define ITEM_MAGIC 64
#define ITEM_NODROP 128
#define ITEM_BLESS 256
#define ITEM_ANTI_GOOD 512 /* not usable by good people */
#define ITEM_ANTI_EVIL 1024 /* not usable by evil people */
#define ITEM_ANTI_NEUTRAL 2048 /* not usable by neutral people */
#define ITEM_PRIME 4096
#define ITEM_POOF 8192
#define ITEM_POOFSOON 16384
#define ITEM_VARIABLE 32768
#define ITEM_ANTIPRIME 65536
#define ITEM_NOKICK 131072
#define ITEM_MUTABLE 262144
#define ITEM_NO_PUT_IN 524288
/* Some different kind of liquids */
#define LIQ_WATER 0
#define LIQ_BEER 1
#define LIQ_WINE 2
#define LIQ_ALE 3
#define LIQ_DARKALE 4
#define LIQ_WHISKY 5
#define LIQ_LEMONADE 6
#define LIQ_FIREBRT 7
#define LIQ_MILKSHAKE 8
#define LIQ_SLIME 9
#define LIQ_MILK 10
#define LIQ_TEA 11
#define LIQ_COFFE 12
#define LIQ_BLOOD 13
#define LIQ_DIETCOKE 14
#define LIQ_COKE 15
/* for containers - value[1] */
#define CONT_CLOSEABLE 1
#define CONT_PICKPROOF 2
#define CONT_CLOSED 4
#define CONT_LOCKED 8
#define CONT_COMBO 16
struct extra_descr_data
{
char *keyword; /* Keyword in look/examine */
char *description; /* What to see */
struct extra_descr_data *next; /* Next in list */
};
#define MAX_OBJ_AFFECT 3
#define OBJ_NOTIMER -7000000
struct obj_flag_data
{
int value[4]; /* Values of the item (see list) */
byte type_flag; /* Type of item */
int wear_flags; /* Where you can wear it */
int extra_flags; /* If it hums,glows etc */
int weight; /* Weigt what else */
int cost; /* Value when sold (gp.) */
int rentlevel;
int timer; /* Timer for object */
long bitvector; /* To set chars bits */
};
/* Used in OBJ_FILE_ELEM *DO*NOT*CHANGE* */
struct obj_affected_type {
byte location; /* Which ability to change (APPLY_XXX) */
long modifier; /* How much it changes by */
};
/* The following defs and structures are related to char_data */
/* For 'equipment' */
#define WEAR_LIGHT 0
#define WEAR_FINGER_R 1
#define WEAR_FINGER_L 2
#define WEAR_NECK_1 3
#define WEAR_NECK_2 4
#define WEAR_BODY 5
#define WEAR_HEAD 6
#define WEAR_LEGS 7
#define WEAR_FEET 8
#define WEAR_HANDS 9
#define WEAR_ARMS 10
#define WEAR_SHIELD 11
#define WEAR_ABOUT 12
#define WEAR_WAISTE 13
#define WEAR_WRIST_R 14
#define WEAR_WRIST_L 15
#define WIELD 16
#define HOLD 17
#define WEAR_RADIO 18
#define WEAR_FACE 19
#define WEAR_EARS 20
#define WEAR_ANKLES 21
/* For 'char_player_data' */
#define MAX_WEAR 22
#define MAX_SKILLS 82
#define MAX_AFFECT 25 /* Used in CHAR_FILE_U *DO*NOT*CHANGE* */
#define DRUNK 0
#define FULL 1
#define THIRST 2
/* Bitvector for 'affected_by' */
#define AFF_BLIND 1
#define AFF_INVISIBLE 2
#define AFF_DETECT_EVIL 4
#define AFF_DETECT_INVISIBLE 8
#define AFF_DETECT_MAGIC 16
#define AFF_SENSE_LIFE 32
#define AFF_HOLD 64
#define AFF_SANCTUARY 128
#define AFF_GROUP 256
#define AFF_CURSE 1024
#define AFF_REGEN 2048
#define AFF_POISON 4096
#define AFF_PROTECT_EVIL 8192
#define AFF_CLARITY 16384
#define AFF_INFRAVISION 32768
#define AFF_FARSEE 65536
#define AFF_SLEEP 131072
#define AFF_FEARLESSNESS 262144
#define AFF_SNEAK 524288
#define AFF_HIDE 1048576
#define AFF_FEAR 2097152
#define AFF_CHARM 4194304
#define AFF_FOLLOW 8388608
#define AFF_HASTE 16777216
#define AFF_HOLDALIGN 33554432
#define AFF_HYPERREGEN 67108864
#define AFF_STUPIDITY 134217728
#define AFF_NOSUMMON 268435456
/* modifiers to char's abilities */
#define APPLY_NONE 0
#define APPLY_STR 1
#define APPLY_DEX 2
#define APPLY_INT 3
#define APPLY_WIS 4
#define APPLY_CON 5
#define APPLY_SEX 6
#define APPLY_LEVEL 8
#define APPLY_AGE 9
#define APPLY_KICK 10
#define APPLY_XXXX 11
#define APPLY_MANA 12
#define APPLY_HIT 13
#define APPLY_MOVE 14
#define APPLY_GOLD 15
#define APPLY_EXP 16
#define APPLY_AC 17
#define APPLY_ARMOR 17
#define APPLY_HITROLL 18
#define APPLY_DAMROLL 19
#define APPLY_SAVING_PARA 20
#define APPLY_SAVING_ROD 21
#define APPLY_SAVING_SUNBURST 22
#define APPLY_SAVING_BREATH 23
#define APPLY_SAVING_SPELL 24
#define APPLY_MAG_RES 25
/* sex */
#define SEX_NEUTRAL 0
#define SEX_MALE 1
#define SEX_FEMALE 2
/* positions */
#define POSITION_DEAD 0
#define POSITION_MORTALLYW 1
#define POSITION_INCAP 2
#define POSITION_STUNNED 3
#define POSITION_SLEEPING 4
#define POSITION_RESTING 5
#define POSITION_SITTING 6
#define POSITION_FIGHTING 7
#define POSITION_STANDING 8
/* for mobile actions: specials.act */
#define ACT_SPEC 1 /* special routine to be called if exist */
#define ACT_SENTINEL 2 /* this mobile not to be moved */
#define ACT_SCAVENGER 4 /* pick up stuff lying around */
#define ACT_ISNPC 8 /* This bit is set for use with IS_NPC() */
#define ACT_NICE_THIEF 16 /* Set if a thief should NOT be killed */
#define ACT_AGGRESSIVE 32 /* Set if automatic attack on NPC's */
#define ACT_STAY_ZONE 64 /* MOB Must stay inside its own zone */
#define ACT_WIMPY 128 /* MOB Will flee when injured, and if */
/* aggressive only attack sleeping players */
#define ACT_HELPER 256 /* will come to the aid of other mobs */
#define ACT_HUNTER 512 /* will remember enemies */
#define ACT_SMART 1024 /* will pick on weakest opponent */
#define ACT_HEALER 2048 /* will heal self from poison and blindness */
#define ACT_WHATEVER 4096 /* can be ridden */
#define ACT_CHANGES 8192 /* changes special */
#define ACT_SEMIAGGR 16384 /* attack only higher level players */
#define ACT_SWIMMER 32768
#define ACT_CASTER 65536
#define ACT_KICKER 131072
/* For players : specials.act */
#define PLR_BRIEF 1
#define PLR_NOSHOUT 2
#define PLR_COMPACT 4
#define PLR_DONTSET 8 /* Dont EVER set */
#define PLR_NOTELL 16
#define PLR_BANISHED 32
#define PLR_CRIMINAL 64
#define PLR_WIZINVIS 128
#define PLR_EARMUFFS 256
#define PLR_NOSUMMON 512
#define PLR_TITLE 1024
#define PLR_VERYBRIEF 2048 /* No fight messages */
#define PLR_ECHO 4096
#define PLR_NORELO 8192
#define PLR_BUILDER 16384
#define PLR_AUTOCNVRT 32768
struct time_info_data {
byte hours, day, month;
sh_int year;
};
struct time_data {
time_t birth;
time_t logon;
int played;
};
struct char_player_data {
short level;
char *name;
char *short_descr;
char *long_descr;
char *description;
char *title;
struct time_data time; /* PCs AGE in days */
byte xyzzy;
byte sex;
ubyte weight;
ubyte height;
};
/* Used in CHAR_FILE_U *DO*NOT*CHANGE* */
struct char_ability_data {
short str;
short intel;
short wis;
short dex;
short con;
};
/* Used in CHAR_FILE_U *DO*NOT*CHANGE* */
struct char_point_data {
int mana;
int max_mana;
int hit;
int max_hit;
int move;
int max_move;
int armor;
int gold;
int exp;
int hitroll;
int damroll;
int kills;
int deaths;
};
struct char_special_data {
struct char_data *fighting;
long lastback;
long affected_by;
byte position;
byte default_pos;
byte it;
unsigned act;
short spells_to_learn; /* How many can you learn yet this level */
int carry_weight;
byte carry_items;
int timer; /* Timer for update */
sh_int was_in_room; /* storage of location for linkdead people */
sh_int apply_saving_throw[5];
sh_int conditions[3]; /* Drunk full etc. */
byte last_direction; /* The last direction the monster went */
long damnodice; /* The number of damage dice's */
long damsizedice; /* The size of the damage dice's */
int attack_type; /* The Attack Type Bitvector for NPC's */
int alignment;
int magres, recall_room, xxx;
};
/* Used in CHAR_FILE_U *DO*NOT*CHANGE* */
struct char_skill_data {
byte learned; /* % chance for success 0 = not learned */
bool recognise; /* If you can recognise the scroll etc. */
};
/* Used in CHAR_FILE_U *DO*NOT*CHANGE* */
struct affected_type {
sbyte type; /* The type of spell that caused this */
sh_int duration; /* For how long its effects will last */
sbyte modifier; /* This is added to apropriate ability */
byte location; /* Tells which ability to change(APPLY_XXX)*/
long bitvector; /* Tells which bits to set (AFF_XXX) */
struct affected_type *next;
};
struct follow_type {
struct char_data *follower;
struct follow_type *next;
};
struct char_file_u {
short level;
byte sex;
time_t birth;
int played;
ubyte weight,height;
char title[80];
char description[236];
int metapts;
sh_int load_room;
struct char_ability_data abilities;
struct char_point_data points;
struct char_skill_data skills[MAX_SKILLS];
struct affected_type affected[MAX_AFFECT];
short spells_to_learn;
int alignment;
time_t last_logon;
unsigned act;
int bank,kills,deaths;
char name[20];
char pwd[11];
int conditions[3];
};
void del(char *filename)
{
FILE *fl,*fo;
struct char_file_u p;
int i,pos,num,now,t,end,sum;
t=time(0);
if (!(fl = fopen(filename, "r"))) {
perror("list");
exit();
}
for (num = 1, pos = 0;; pos++, num++) {
fread(&p, sizeof(p), 1, fl);
if (feof(fl))
exit(0);
printf("%d %d %d %d %d %d Smith %d %d\n",
p.level,p.sex,p.birth,p.played,
p.weight,p.height,p.metapts,p.load_room);
printf("%d %d %d %d %d\n",
p.abilities.str,
p.abilities.intel,
p.abilities.wis,
p.abilities.dex,
p.abilities.con);
printf("%d %d %d %d %d %d %d %d %d %d %d %d %d\n",
p.points.mana,
p.points.max_mana,
p.points.hit,
p.points.max_hit,
p.points.move,
p.points.max_move,
p.points.armor,
p.points.gold,
p.points.exp,
p.points.hitroll,
p.points.damroll,
p.points.kills,
p.points.deaths);
for(i=0;i<MAX_SKILLS;i++)
printf(" %d",p.skills[i].learned);
printf("\n");
for(i=0;i<MAX_AFFECT;i++)
printf("%d %d %d %d %d\n",
p.affected[i].type,
p.affected[i].duration,
p.affected[i].modifier,
p.affected[i].location,
p.affected[i].bitvector);
printf("%d %d %d %d %d %d %d\n",
p.spells_to_learn,
p.alignment,
p.last_logon,
p.act,
p.bank,
p.kills,
p.deaths);
printf("%s %s %d %d %d\n",
p.name,p.pwd,p.conditions[0],p.conditions[1],p.conditions[2]);
}
fclose(fl);
}
main(int argc, char **argv)
{
del("/ge/dm/lib/players");
}