/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik Stfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ extern int MOB_VNUM_WARMASTER; extern int MOB_VNUM_GOLEM; extern int MOB_VNUM_SKELETON; extern int MOB_VNUM_RENTER; extern int MOB_VNUM_DEMON; extern int MOB_VNUM_ANGEL; extern int MOB_VNUM_FBEAST; extern int MOB_VNUM_SYPHLOYD; extern int MOB_VNUM_TYPHLOYD; extern int MOB_VNUM_SHADOW; extern int MOB_VNUM_AURORA; extern int OBJ_VNUM_SILVER_ONE; extern int OBJ_VNUM_GOLD_ONE; extern int OBJ_VNUM_GOLD_SOME; extern int OBJ_VNUM_SILVER_SOME; extern int OBJ_VNUM_COINS; extern int OBJ_VNUM_CORPSE_NPC; extern int OBJ_VNUM_CORPSE_PC; extern int OBJ_VNUM_SEVERED_HEAD; extern int OBJ_VNUM_TORN_HEART; extern int OBJ_VNUM_SLICED_ARM; extern int OBJ_VNUM_SLICED_LEG; extern int OBJ_VNUM_GUTS; extern int OBJ_VNUM_BRAINS; extern int OBJ_VNUM_SCHOOL_MACE; extern int OBJ_VNUM_SCHOOL_DAGGER; extern int OBJ_VNUM_SCHOOL_SWORD; extern int OBJ_VNUM_SCHOOL_SPEAR; extern int OBJ_VNUM_SCHOOL_AXE; extern int OBJ_VNUM_SCHOOL_FLAIL; extern int OBJ_VNUM_SCHOOL_WHIP; extern int OBJ_VNUM_SCHOOL_POLEARM; extern int OBJ_VNUM_SCHOOL_SHIELD; extern int OBJ_VNUM_SCHOOL_PANTS; extern int OBJ_VNUM_BEGINING; extern int OBJ_VNUM_SCHOOL_SATCHEL; extern int OBJ_VNUM_SCHOOL_SANDLES; extern int OBJ_VNUM_SCHOOL_SHIRT; extern int OBJ_VNUM_SCHOOL_WATER_SKIN; extern int OBJ_VNUM_BOW; extern int OBJ_VNUM_ORE; extern int OBJ_VNUM_BREW; extern int OBJ_VNUM_ARROW; extern int OBJ_VNUM_BLOOD_TRAIL; extern int OBJ_UNIQUE_DUMMY; extern int OBJ_VNUM_SKELETON; extern int OBJ_VNUM_TROPHY; extern int OBJ_VNUM_BATTLEWEAPON; extern int OBJ_VNUM_STAFF; extern int OBJ_VNUM_BLADE; extern int OBJ_VNUM_AXE; extern int OBJ_VNUM_HILT; extern int ROOM_VNUM_LIMBO; extern int ROOM_VNUM_TEMPLE; extern int ROOM_VNUM_SCHOOL; extern int ROOM_VNUM_MORGUE; extern int ROOM_VNUM_DONATION; extern int ROOM_VNUM_BANK; extern int ROOM_VNUM_WAITROOM; extern int ROOM_VNUM_RENTBOX; extern int ROOM_VNUM_RENTER; extern int ROOM_VNUM_TIMEOUT; extern int ROOM_GRAVE; extern int ROOM_HEAVEN; extern int ROOM_VNUM_OCEAN;