#AREADATA Name ShatteredLand~ Builders Tristen~ VNUMs 700 799 Credits (null)~ Security 1 Continent 0 End #MOBILESNEW #MOB Vnum 700 Name skeleton guard skeletal~ Short {DSk{xel{Wet{xal {DGu{xar{Wd{x~ Long A skeletal guard stands here, rotting flesh hanging off its bones. ~ Description A skeleton covered in the remnants of its own flesh. Bits of armor hang from its form, long since turned to rust. A simple shortsword hangs from one bony hand. ~ Race modron~ Act_flags ABFS Aff HJVac Align -1000 Group 0 Level 102 Hitroll 99 Hit_dice 209d35+2056 Mana_dice 213d35+2053 Dam_dice 98d95+52 Dam_type claw Armor -88 -81 -88 -73 Clevel0 Cability 10 Off CFGH Imm ABLQ Start_pos stand Default_pos stand Sex none Wealth 1000 Form H Parts ABCGHJK Size medium Material unknown Foff QR EndMob #MOB Vnum 701 Name ghost bretha torturer~ Short Bretha's Ghost~ Long The ghost of the torturer, Bretha, seeks souls in the afterlife. ~ Description The ghost of a middle-aged and cruel woman, she still carries a small but sharp knife that seems to have been linked to her soul. ~ Race human~ Act_flags ABF Aff DFHV Align 0 Group 0 Level 105 Hitroll 113 Hit_dice 213d36+2145 Mana_dice 219d36+2109 Dam_dice 107d98+54 Dam_type slash Armor -65 -68 -66 -57 Clevel0 Cability 0 Off CEFGH Imm AB Start_pos stand Default_pos stand Sex female Wealth 1000 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 702 Name ghost parn prisoner~ Short the {WGhost of Parn{x~ Long The ghostly image of a prisoner whose soul got trapped by dark magic. ~ Description A younger man, whose eyes have been removed. His image is transparent, and his fingers twist into claws. ~ Race human~ Act_flags ABF Aff AVa Align 0 Group 0 Level 101 Hitroll 96 Hit_dice 207d34+2025 Mana_dice 204d34+2048 Dam_dice 102d96+48 Dam_type punch Armor -81 -84 -81 -73 Clevel0 Cability 0 Off CF Imm AB Start_pos stand Default_pos stand Sex male Wealth 1000 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 703 Name revenant~ Short {DR{We{xv{Wen{xa{Wn{Dt{x~ Long A tortured soul seeks vengance for its death. ~ Description Only a shadow comprises this poor spirit, its soul having been darkened by the blackest of magics, twisting it into a hateful being seeking only revenge. ~ Race modron~ Act_flags ABF Aff HJVa Align 0 Group 0 Level 120 Hitroll 115 Hit_dice 249d41+3612 Mana_dice 243d41+3629 Dam_dice 120d110+57 Dam_type magic Armor -74 -76 -74 -66 Clevel0 Cability 0 Off CH Imm AB Start_pos stand Default_pos stand Sex none Wealth 0 Form H Parts ABCGHJK Size medium Material unknown Foff QR EndMob #MOB Vnum 704 Name alyssa servant ghost~ Short Alyssa the Ghostly Servant~ Long The ghostly servant of Alyssa weeps over her fallen sisters. ~ Description Beautiful in life, it has carried over into death save for a bloody wound in her chest. ~ Race human~ Act_flags ABF Aff BHV Align 0 Group 0 Level 104 Hitroll 105 Hit_dice 210d35+2095 Mana_dice 213d35+2095 Dam_dice 107d100+53 Dam_type chill Armor -67 -67 -62 -58 Clevel0 Cability 0 Off FH Imm 0 Start_pos stand Default_pos stand Sex female Wealth 1000 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 705 Name drake nightmare~ Short a {DNig{xhtm{mar{xe Dr{Dake{x~ Long A dragon from the plane of nightmares has escaped and seeks mortal flesh. ~ Description Pure black scales cover her body, and violet blue eyes gaze hatefully around itself. A pair of shadowy leather wings stretch from its back and keep it aloft. ~ Race dragon~ Act_flags ABF Aff DFHJNOTVZac Align -1000 Group 0 Level 135 Hitroll 140 Hit_dice 280d46+4142 Mana_dice 280d46+4115 Dam_dice 140d130+67 Dam_type none Armor -86 -90 -89 -76 Clevel0 Cability 0 Off ACFGHIKMO Imm ABLQ Start_pos dead Default_pos stand Sex female Wealth 3000 Form AHZ Parts ACDEFGHIJKPQUVX Size huge Material unknown EndMob #MOB Vnum 706 Name parshar possessed assassin~ Short Parshar, the Possessed Assassin~ Long An assassin who was possessed by the evil that destroyed the castle seeks to continue his killing. ~ Description A plain man, with no obtrusive markings or anything to make him stand out in a crowd, he has a sharpened knife in one hand and a small chain in the other. ~ Race human~ Act_flags ABF Aff HVZ Align 0 Group 0 Level 120 Hitroll 112 Hit_dice 250d41+3699 Mana_dice 250d41+3706 Dam_dice 120d118+59 Dam_type none Armor -74 -74 -78 -68 Clevel0 Cability 0 Off AFGH Imm ABQ Start_pos stand Default_pos stand Sex male Wealth 2000 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 707 Name Indoril possessed thief~ Short Indoril, the Possessed Thief~ Long A thief possessed by dark powers seeks to continue his trade. ~ Description A young man with nimble fingers and quick wit. His features have been darkened by twisted magics and his honed talents have only been hightened. ~ Race human~ Act_flags ABF Aff HVZac Align 0 Group 0 Level 120 Hitroll 123 Hit_dice 243d41+3637 Mana_dice 248d41+3585 Dam_dice 117d118+59 Dam_type slash Armor -80 -76 -80 -66 Clevel0 Cability 0 Off FGHK Imm BM Start_pos stand Default_pos stand Sex male Wealth 3000 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 708 Name mutated dire boar~ Short an alchemy experiment~ Long A boar mutated by alchemy and dark magic snuffles through the blood on the floor. ~ Description A black boar that has been enlarged through the twisted experimentations of alchemy - furthered along by dark magic. ~ Race pig~ Act_flags ABF Aff HVZac Align 0 Group 0 Level 115 Hitroll 108 Hit_dice 233d39+3488 Mana_dice 238d39+3426 Dam_dice 118d107+57 Dam_type bite Armor -96 -99 -99 -85 Clevel0 Cability 0 Off FGH Imm C Start_pos stand Default_pos stand Sex none Wealth 1000 Form AGV Parts ACDEFHJK Size medium Material unknown EndMob #MOB Vnum 709 Name Anathien noble duelist~ Short Anathien, the noble Duelist~ Long A duelist still seeks to test her sword after death. ~ Description A beautiful woman in life, the only thing that marrs her beauty now is a sword cut across her stomach. Her sword is still sharp, and gleams with an unholy light. ~ Race human~ Act_flags ABF Aff BHQVZa Align 0 Group 0 Level 120 Hitroll 113 Hit_dice 250d41+3700 Mana_dice 248d41+3667 Dam_dice 121d113+61 Dam_type pierce Armor -76 -78 -77 -68 Clevel0 Cability 0 Off FGH Imm 0 Start_pos stand Default_pos stand Sex female Wealth 2000 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 710 Name Bautasin demon wind~ Short The demon wind, Bautasin~ Long A cold and chill wind blows continuously, carrying the taint of death and decay. ~ Description ~ Race human~ Act_flags AF Aff HPTVZ Align 0 Group 0 Level 120 Hitroll 126 Hit_dice 250d41+3584 Mana_dice 248d41+3580 Dam_dice 118d112+58 Dam_type wind Armor -80 -76 -77 -67 Clevel0 Cability 0 Off AFGH Imm FGIPRT Start_pos stand Default_pos stand Sex none Wealth 1000 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 711 Name narthan noble ghost~ Short Narthan, the Ghost Noble~ Long The ghost of the noble Narthan weeps over the loss of his family. ~ Description A handsome man in his middle years, his transparent finery is marred by a slash mark through the chest. ~ Race human~ Act_flags A Aff HTUVZ Align 0 Group 0 Level 120 Hitroll 110 Hit_dice 246d41+3670 Mana_dice 249d41+3577 Dam_dice 118d117+57 Dam_type punch Armor -101 -106 -107 -91 Clevel0 Cability 0 Off FGH Imm B Start_pos stand Default_pos stand Sex none Wealth 2000 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 790 Name elmdor chaos avatar~ Short Elmdor, the Avatar of Chaos~ Long The Avatar of Chaos - Elmdor - floats amid his own aura of power. ~ Description ~ Race human~ Act_flags AF Aff BFHPTVZc Align -1000 Group 0 Level 500 Hitroll 478 Hit_dice 1028d167+50001 Mana_dice 1009d170+50613 Dam_dice 497d459+1100 Dam_type wrath Armor -353 -332 -343 -314 Clevel0 Cability 0 Off ACFGHIKO Imm 0 Start_pos stand Default_pos stand Sex male Wealth 100000 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK MobTrig FIGHT 791 100~ MobTrig GREET 790 100~ EndMob #END #OBJECTSNEW #OBJ Vnum 700 Name Astarael bell banisher~ Short {DAs{xta{Wra{xel{D, t{xhe {WBa{xni{Dsh{xer~ Desc A simple silver bell with a black lorken handle.~ Material 0 Extra 0 Extra2 0 Wear AN Level 107 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 1000 AffectObj 18 1000 Use Type 15 String ~ Value exotic 0 0 none 0 $ Oprg ALIAS 700 brandish~ EndObj #OBJ Vnum 701 Name saraneth binder bell~ Short {DSa{xra{Wne{xth{D, t{xhe {WBi{xnd{Der{x~ Desc A simple silver bell with a black lorken handle.~ Material 0 Extra 0 Extra2 0 Wear AN Level 107 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 15 String ~ Value exotic 0 0 none 0 $ Oprg ALIAS 701 brandish~ EndObj #OBJ Vnum 702 Name raschel warm embrace~ Short {DRa{msc{Mhe{ml'{Ds W{mar{Mm E{mmb{Dra{mce{x~ Desc Raschel's warm embrace, wrapped around Tristen.~ Material 0 Extra ABN Extra2 0 Wear AU Level 107 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 17 -5000 Use Type 22 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 703 Name abhorsen surcoat~ Short {bAb{cho{Drs{cen{b's {cSu{Drc{coa{bt{x~ Desc The coat worn by the Abhorsen, enemy of the undead.~ Material 0 Extra 0 Extra2 0 Wear AD Level 101 Weight 1 Cost 1000 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 17 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 704 Name tristen love undying devotion symbol~ Short (no short description)~ Desc (no description)~ Material 0 Extra ABG Extra2 0 Wear AB Level 103 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 17 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 790 Name chaosbringer chaos sword~ Short {Dth{xe C{mha{Wos{mBr{xin{Dger{x~ Desc A glimmering blade lies in the dirt.~ Material 0 Extra ABEGIS Extra2 CD Wear AN Level 0 Weight 0 Cost 10000 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 17 -6000 AffectObj 19 6000 AffectObj 18 6000 Use Type 15 String ~ Value exotic 0 0 none 0 $ EndObj #END #ROOMSNEW #ROOM Vnum 700 Name {DBr{xok{Wen {xCa{Dst{xle{W: D{xea{Dd E{xnd {WHa{xll{Dwa{xy~ Desc {DBroken and shattered stones barely support the cieling overhead. Burn scars are scattered over the floor and the air smells of fresh blood. A faint dripping sound can be heard, echoing off stone to sound from all directions. A strange blue flame illuminates this stretch of hallway, while the east lies in darkness. To the west, the ceiling has collapsed and blocked passage. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 701 0 EndRoom #ROOM Vnum 701 Name {DBr{xok{Wen {xCa{Dst{xle{W: H{xal{Dlw{xay~ Desc {DBroken and shattered stones barely support the cieling overhead. Burn scars marr the floor in a dozen places, and the air smells of fresh blood. A faint dripping sound can be heard, echoing off the stone to sound from all directions. To the west, a strange blue flame can be seen, while the darkness continues east. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 702 0 Exit 3 ~ ~ 0 700 0 EndRoom #ROOM Vnum 702 Name {DBr{xok{Wen {xCa{Dst{xle{W: H{xal{Dlw{xay~ Desc {DBroken and shattered stones barely support the cieling overhead. Burn scars marr the floor in a dozen places, and the air smells of fresh blood. A faint dripping sound can be heard, echoing off the stone to sound from all directions. An archway to the east has collapsed, but it took half the south wall with it, opening up another room. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 703 0 Exit 3 ~ ~ 0 701 0 EndRoom #ROOM Vnum 703 Name {DBr{xok{Wen {xCa{Dst{xle{W: G{xua{Drd {xRo{Wom{x~ Desc {DSolid stone walls hold racks of rusty weapons and empty torch scones. Long tables and benches have been turned over around the room, most sporting some degree of burn marks. To the west is a cell, the door of which has been ripped off and lay rusting on the floor in the doorway, and to the south looks to be a torture chamber. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 702 0 Exit 1 ~ ~ 0 711 0 Exit 2 ~ ~ 0 705 0 Exit 3 ~ ~ 0 704 0 EndRoom #ROOM Vnum 704 Name {DBr{xok{Wen {xCa{Dst{xle{W: C{xel{Dl{x~ Desc {DSolid stone walls are stained with dirt and blood. The west wall holds a set of empty rusty shackles, stuck open. A small slit in one wall near the cieling gives a small view of a night sky. A musky smell hangs in the air, with an underlying hint of blood and unwashed bodies. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 703 0 EndRoom #ROOM Vnum 705 Name {DBr{xok{Wen {xCa{Dst{xle{W: T{xor{Dtu{xre {WCh{xam{Dbe{xr~ Desc {DDevices of turture sit undisturbed around the room with their wood rotting and the metal rusting. A pair of bronze braziers sit to each side of the room, piled with burned-out coal. A rack of sharp but rusty tools sits on a small table, along with three metal vice-clamps. The heavy smell of sweat and unwashed bodies still lingers heavy in the air. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 703 0 Exit 1 ~ ~ 0 707 0 Exit 3 ~ ~ 0 706 0 EndRoom #ROOM Vnum 706 Name {DBr{xok{Wen {xCa{Dst{xle{W: C{xel{Dl{x~ Desc {DSolid stone walls are stained with dirt and blood. The west wall holds a set of empty rusty shackles, stuck open. A small slit in one wall near the cieling gives a small view of a night sky. A musky smell hangs in the air, with an underlying hint of blood and unwashed bodies. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 705 0 EndRoom #ROOM Vnum 707 Name {DBr{xok{Wen {xCa{Dst{xle{W: P{xas{Dsa{xge{Wwa{xy~ Desc {DA small and narrow passageway, the air carries the smell of old blood. Used torches sit in rusting metal scones along the wall, with soot from old burns staining the stone above them. To the south sits a small cell, its metal grate door torn off from the inside and left on the ground to rust. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 708 0 Exit 2 ~ ~ 0 710 0 Exit 3 ~ ~ 0 705 0 EndRoom #ROOM Vnum 708 Name {DBr{xok{Wen {xCa{Dst{xle{W: P{xas{Dsa{xge{Wwa{xy~ Desc {DA small and narrow passageway, the air carries the smell of old blood. Used torches sit in rusting metal scones along the wall, with soot from old burns staining the stone above them. To the south sits a small cell, its metal grate door torn off from the inside and left on the ground to rust. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 709 0 Exit 3 ~ ~ 0 707 0 EndRoom #ROOM Vnum 709 Name {DBr{xok{Wen {xCa{Dst{xle{W: C{xel{Dl{x~ Desc {DSolid stone walls are stained with dirt and blood. The west wall holds a set of empty rusty shackles, stuck open. A small slit in one wall near the cieling gives a small view of a night sky. A musky smell hangs in the air, with an underlying hint of blood and unwashed bodies. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 708 0 EndRoom #ROOM Vnum 710 Name {DBr{xok{Wen {xCa{Dst{xle{W: C{xel{Dl{x~ Desc {DSolid stone walls are stained with dirt and blood. The west wall holds a set of empty rusty shackles, stuck open. A small slit in one wall near the cieling gives a small view of a night sky. A musky smell hangs in the air, with an underlying hint of blood and unwashed bodies. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 707 0 EndRoom #ROOM Vnum 711 Name {DBr{xok{Wen {xCa{Dst{xle{W: G{xua{Drd {xCh{Wec{xkp{Doi{xnt~ Desc {DA small room, with only a pair of wooden chairs as finishings. A faint smell of blood lingers in the air, and a pile of bones has been shoved into one corner. A wooden door banded with steel has been ripped half off its hinges, revealing a dark stairwell leading to the floor above. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 703 0 Exit 4 ~ ~ 0 712 0 EndRoom #ROOM Vnum 712 Name {DBr{xok{Wen {xCa{Dst{xle{W: {DLanding Above the Prisons{x~ Desc {DSolid stone walls frame a dark-stained oak floor reeking of old blood. A dozen empty torch scones sit on the wall around the landing. Tattered and bloody chainmail is scattered about the room, some of the links still holding chunks of leathery skin. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 713 0 Exit 5 ~ ~ 0 711 0 EndRoom #ROOM Vnum 713 Name {DBr{xok{Wen {xCa{Dst{xle{W: H{xal{Dlw{xay~ Desc {DPlain stone walls are unadorned, save for steel and rust scones on the walls. A trail of old blood is splattered over the floor, lending the air a sour stench. Above, the cieling has been torn away, the stones seeming to have vanished. The sky is dark and overcast, with just a bare hint of stars. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 714 0 Exit 3 ~ ~ 0 712 0 EndRoom #ROOM Vnum 714 Name {DBr{xok{Wen {xCa{Dst{xle{W: H{xal{Dlw{xay~ Desc {DPlain stone walls are unadorned, save for steel and rust scones on the walls. A trail of old blood is splattered over the floor, lending the air a sour stench. Above, the cieling has been torn away, the stones seeming to have vanished. The sky is dark and overcast, with just a bare hint of stars. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 715 0 Exit 2 ~ ~ 0 717 0 Exit 3 ~ ~ 0 713 0 EndRoom #ROOM Vnum 715 Name {DBr{xok{Wen {xCa{Dst{xle{W: S{xer{Dva{xnt{W's {xQu{Dar{xte{Wrs{x~ Desc {DBeds line the walls, the majority of them burned out and holding blackened skeletons. Old clothes and sheets lay in rotting tatters about the room, stained dark with dried blood. A door to the east reveals a large washroom. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 716 0 Exit 3 ~ ~ 0 714 0 EndRoom #ROOM Vnum 716 Name {DBr{xok{Wen {xCa{Dst{xle{W: S{xer{Dva{xnt{W's {xWa{Dsh{xro{Wom{x~ Desc {DWater still sits in the large center pool where servants would both bathe and do the laundry of the castle. A single body floats face down, much of its skin preserved by something in the water. Piles of unwashed clothes and sheets sit around the pool, slowly rotting away. A heavy musk scent floats on the air, with an underlying hint of blood and decaying flesh. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 715 0 EndRoom #ROOM Vnum 717 Name {DBr{xok{Wen {xCa{Dst{xle{W: H{xal{Dlw{xay~ Desc {DPlain stone walls are unadorned, save for steel and rust scones on the walls. A trail of old blood is splattered over the floor, lending the air a sour stench. Above, the cieling has been torn away, the stones seeming to have vanished. The sky is dark and overcast, with just a bare hint of stars. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 714 0 Exit 1 ~ ~ 0 718 0 EndRoom #ROOM Vnum 718 Name {DBr{xok{Wen {xCa{Dst{xle{W: D{xes{Dtr{xoy{Wed {xSt{Dor{xer{Woo{xm~ Desc {DRubble covers much of the floor, both from the cieling and part of the south wall that has collapsed. Broken crates are littered amongst the stone rubble, and the smell of rotten fruit fills the area. A single banner hangs whole on one wall - black with a white tower and star above it. Through the collapsed south wall seems to be one of the guards' training rooms. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 719 0 Exit 3 ~ ~ 0 717 0 EndRoom #ROOM Vnum 719 Name {DBr{xok{Wen {xCa{Dst{xle{W: T{xra{Din{xin{Wg R{xoo{Dm{x~ Desc {DRubble fills the northern area of this room, some of it from the cieling but most from where the north wall collapsed. Scattered across the wooden floor are a variety of wooden training dummies in various states of damage. A stench of death hangs heavy in the air, carrying the scent of rotten food with it. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 718 0 Exit 3 ~ ~ 0 720 0 EndRoom #ROOM Vnum 720 Name {DBr{xok{Wen {xCa{Dst{xle{W: D{xue{Dli{xng {WRo{xom~ Desc {DA raised knee-high wall of stone seperates the stone upper landing from the lower wood floor of the dueling pit. Empty torch scones line the wall around the pit, and a rack of rusted weapons sits to either side of the room. A single skeleton lay in the middle of the dueling pit - a rusty sword stuck between its ribs, pinning it to the ground. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 719 0 Exit 2 ~ ~ 0 721 0 EndRoom #ROOM Vnum 721 Name {DBr{xok{Wen {xCa{Dst{xle{W: H{xal{Dlw{xay~ Desc {DPlain stone walls are unadorned, save for steel and rust scones on the walls. A trail of old blood is splattered over the floor, lending the air a sour stench. Above, the cieling has been torn away, the stones seeming to have vanished. The sky is dark and overcast, with just a bare hint of stars. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 720 0 Exit 1 ~ ~ 0 722 0 Exit 2 ~ ~ 0 724 0 EndRoom #ROOM Vnum 722 Name {DBr{xok{Wen {xCa{Dst{xle{W: B{xar{Dra{xck{Ws{x~ Desc {DCots litter the room in various states of disaray and destruction. Skeletons armored in rusty chainmail are scattered over the floor, seeming tossed like dolls every which way. Weapons and armor covered in rust lend the roomm a rusty-metallic smell. Through a collapsing archway to the east, an armory can be seen. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 723 0 Exit 3 ~ ~ 0 721 0 EndRoom #ROOM Vnum 723 Name {DBr{xok{Wen {xCa{Dst{xle{W: A{xrm{Dor{xy~ Desc {DA large stone forge sits in the middle of the room, still piled with coals. A single skeleton lay draped across its edge, its upper half becoming lost in the ash and coal remains. An anvil lay on its side, gathering dust, along with various hammers and tongs. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 722 0 EndRoom #ROOM Vnum 724 Name {DBr{xok{Wen {xCa{Dst{xle{W: H{xal{Dlw{xay~ Desc {DPlain stone walls are unadorned, save for steel and rust scones on the walls. A trail of old blood is splattered over the floor, lending the air a sour stench. Above, the cieling has been torn away, the stones seeming to have vanished. The sky is dark and overcast, with just a bare hint of stars. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 721 0 Exit 1 ~ ~ 0 725 0 Exit 3 ~ ~ 0 730 0 EndRoom #ROOM Vnum 725 Name {DBr{xok{Wen {xCa{Dst{xle{W: H{xal{Dlw{xay~ Desc {DPlain stone walls are unadorned, save for steel and rust scones on the walls. A trail of old blood is splattered over the floor, lending the air a sour stench. Above, the cieling has been torn away, the stones seeming to have vanished. The sky is dark and overcast, with just a bare hint of stars. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 726 0 Exit 3 ~ ~ 0 724 0 EndRoom #ROOM Vnum 726 Name {DBr{xok{Wen {xCa{Dst{xle{W: G{xui{Dld {xEn{Wtr{xan{Dce{x~ Desc {DStone walls are scorched, but remain whole, with the cielings and floors the same. Large circular tables are scattered about the room, some turned over onto thier sides, but for the most part undamaged. Solid wooden chairs are clustered together, and only a couple of them show signs of weapon marks. A long bar stretches down the length of the east wall, though its shelves are empty of liquor bottles. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 728 0 Exit 3 ~ ~ 0 725 0 Exit 4 ~ ~ 0 727 0 EndRoom #ROOM Vnum 727 Name {DBr{xok{Wen {xCa{Dst{xle{W: A{xss{Das{xsi{Wn'{xs {DHa{xll~ Desc {DA room completely untouched by the damage to the rest of the castle. Dark stone walls are hung with banners marked with the silver hand and dagger of the Assassin's Guild. A large circular table surrounded with chairs sits in the middle of the room. A silver goblet sits infront of each chair. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 5 ~ ~ 0 726 0 EndRoom #ROOM Vnum 728 Name {DBr{xok{Wen {xCa{Dst{xle{W: G{xui{Dld {xEn{Wtr{xan{Dce{x~ Desc {DStone walls are scorched, but remain whole, with the cielings and floors the same. Large circular tables are scattered about the room, some turned over onto thier sides, but for the most part undamaged. Solid wooden chairs are clustered together, and only a couple of them show signs of weapon marks. A long bar stretches down the length of the east wall, though its shelves are empty of liquor bottles. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 726 0 Exit 5 ~ ~ 0 729 0 EndRoom #ROOM Vnum 729 Name {DBr{xok{Wen {xCa{Dst{xle{W: T{xhi{Def{x's {WHa{xll{x~ Desc {WA room completely untouched by the destruction to the rest of the castle. White stone walls are hung with banners marked with the pouch and coins of the thieve's guild. Multiple tables dot the room, chairs neatly pushed under each one. A small bar sits against the west wall, liqor bottles stocked on the shelves. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 ~ ~ 0 728 0 EndRoom #ROOM Vnum 730 Name {DBr{xok{Wen {xCa{Dst{xle{W: H{xal{Dlw{xay~ Desc {DPlain stone walls are unadorned, save for steel and rust scones on the walls. A trail of old blood is splattered over the floor, lending the air a sour stench. Above, the cieling has been torn away, the stones seeming to have vanished. The sky is dark and overcast, with just a bare hint of stars. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 724 0 Exit 2 ~ ~ 0 739 0 Exit 3 ~ ~ 0 731 0 EndRoom #ROOM Vnum 731 Name {DBr{xok{Wen {xCa{Dst{xle{W: H{xal{Dlw{xay~ Desc {DPlain stone walls are unadorned, save for steel and rust scones on the walls. A trail of old blood is splattered over the floor, lending the air a sour stench. Above, the cieling has been torn away, the stones seeming to have vanished. The sky is dark and overcast, with just a bare hint of stars. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 730 0 Exit 3 ~ ~ 0 732 0 EndRoom #ROOM Vnum 732 Name {DBr{xok{Wen {xCa{Dst{xle{W: K{xit{Dch{xen {WEn{xtr{Dan{xce~ Desc {DA small room with two tables badly scarred by weapon and fire. Bowls lay upside down and many plates lay broken about the room. A small warming stove sits close to the door, a single pot hanging over its pile of ashes. The smell of old and sour food fills the air. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 733 0 Exit 1 ~ ~ 0 731 0 Exit 2 ~ ~ 0 734 0 Exit 3 ~ ~ 0 736 0 EndRoom #ROOM Vnum 733 Name {DBr{xok{Wen {xCa{Dst{xle{W: S{xer{Dva{xnt{Ws' {xDi{Dni{xng {WHa{xll~ Desc {DOnly a small table sits in the room, stretching half the distance between the east and west walls. Blood covers most of the floor, splattering on the walls, and over a dozen skeletons lay scattered about the room. Acid has melted portions of the walls, causing the stone to flow and pool on the rough floor and solidify in lumpy piles. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 732 0 EndRoom #ROOM Vnum 734 Name {DBr{xok{Wen {xCa{Dst{xle{W: D{xin{Din{xg H{Wal{xl~ Desc {DA large room with three long tables, two of which stretch lengthwise, covered in plates of half-eaten and rotting food, along with tattered white table cloths. The third table is on its own raised stone platform, stretching widthwise to watch over the other two. Blood covers much o the walls and floor, and many skeletons still sit in the seats. The smell of decay and blood is strong in the air. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 732 0 Exit 3 ~ ~ 0 735 0 EndRoom #ROOM Vnum 735 Name {DBr{xok{Wen {xCa{Dst{xle{W: B{xal{Dlr{xoo{Wm{x~ Desc {DWhite stone walls are covered in blood, as is the polished oak flooring. Two glass chandaliers hang from the cieling on steel chains, thier candles melted down over the glass holders. Almost a hundred skeletons lay around the room, remnants of dresses and formal clothes still hanging from them. On a small raised platform on the far wal, a set of instruments has been abandoned. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 734 0 EndRoom #ROOM Vnum 736 Name {DBr{xok{Wen {xCa{Dst{xle{W: K{xit{Dch{xen~ Desc {DFour large fireplaces, two to either side of the room, have their own table sitting infront of them. Each table has an array of half-prepared and rotting food, along with kitchen knives and glass jars of various spices. Several skeletons lay around the room, some with cutting knives still in their bony grasp. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 737 0 Exit 1 ~ ~ 0 732 0 Exit 3 ~ ~ 0 738 0 EndRoom #ROOM Vnum 737 Name {DBr{xok{Wen {xCa{Dst{xle{W: P{xan{Dtr{xy~ Desc {DA small room lined with shelves on all of the walls, stacked six high. Jars and small crates cover the shelves, filled with everything from spices to spare kitchen knives. One lone skeleton sits in the back corner, its back against the wall and one hand to where its throat used to be. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 736 0 EndRoom #ROOM Vnum 738 Name {DBr{xok{Wen {xCa{Dst{xle{W: C{xol{Dd R{xoo{Wm{x~ Desc {DA small room hung with chains and hooks, holding large slabs of rotting meat. Cunning enginnering directs pipes of running glacier meltwater about the room, keeping the air cold. A pair of skeletons lay crumped together, with the smell of blood and rotting meat hanging heavy in the air. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 736 0 EndRoom #ROOM Vnum 739 Name {DBr{xok{Wen {xCa{Dst{xle{W: H{xal{Dlw{xay~ Desc {DPlain stone walls are unadorned, save for steel and rust scones on the walls. A trail of old blood is splattered over the floor, lending the air a sour stench. Above, the cieling has been torn away, the stones seeming to have vanished. The sky is dark and overcast, with just a bare hint of stars. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 730 0 Exit 1 ~ ~ 0 740 0 Exit 2 ~ ~ 0 742 0 EndRoom #ROOM Vnum 740 Name {DBr{xok{Wen {xCa{Dst{xle{W: L{xab{Dor{xat{Wor{xy~ Desc {DTwo long tables dominate the room, covered in flasks and metal tubing. Small braziers sit on the table, ready to be lit, while a single large stone fireplace sits in the east wall of the room, a large pot hanging over a pile of burned out logs. The remains of a small table sit in the corner, soot marks scorching the walls in all directions of it. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 739 0 Exit 5 ~ ~ 0 741 0 EndRoom #ROOM Vnum 741 Name {DBr{xok{Wen {xCa{Dst{xle{W: E{xxp{Der{xim{Wen{xt C{Del{xls~ Desc {DMany steel cages line the edges of the room, ranging in size from two feet square to a couple extending up to the ceiling. Most of the cages hold only skeletons, but some of the larger ones have their bars torn asunder, thier occupants escaped. Blood covers the walls and floor, and a foul, unrecognizable stench fills the air. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 ~ ~ 0 740 0 EndRoom #ROOM Vnum 742 Name {DBr{xok{Wen {xCa{Dst{xle{W: T{xhr{Don{xe R{Woo{xm A{Dnt{xec{Wha{xmb{Der{x~ Desc {DA spacious room lined with banners marked with the king's purple lilly and crossed swords behind it. A pair of skeletons lay to either side of the doors to the south, metal breastplates and halberds covered in rust. Into the west wall, a spiral stone stairwell extends up into darkness. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 739 0 Exit 1 ~ ~ 0 745 0 Exit 2 ~ ~ 0 744 0 Exit 4 ~ ~ 0 743 0 EndRoom #ROOM Vnum 743 Name {DBr{xok{Wen {xCa{Dst{xle{W: W{xiz{Dar{xd'{Ws C{xha{Dmb{xer~ Desc {DA single large oak desk sits in the middle of the room, surrounded by dozens of bookshelves filled with both books and scrolls. Various spell components cover the desk, along with a small journal. Two flames sit to either side of the desk, fueled eternally by magic. A podium at the back of the room holds a single large tome, opened halfway through. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 5 ~ ~ 0 742 0 EndRoom #ROOM Vnum 744 Name {DBr{xok{Wen {xCa{Dst{xle{W: T{xhr{Don{xe R{Woo{xm~ Desc {DA long and bloody carpet extends from the doorway southward, down to the small raised platform holding a pair of polished oak thrones with gold inlay. Six pillars, three to a side, are spaced evenly down the room, the white stone blacked by torch soot. Multiple bodies lay about the room, all clutching rusty weapons and covered in bits of tattered cloth and rusty armor. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 742 0 EndRoom #ROOM Vnum 745 Name {DBr{xok{Wen {xCa{Dst{xle{W: H{xal{Dlw{xay~ Desc {DPlain stone walls are unadorned, save for steel and rust scones on the walls. A trail of old blood is splattered over the floor, lending the air a sour stench. Above, the cieling has been torn away, the stones seeming to have vanished. The sky is dark and overcast, with just a bare hint of stars. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 746 0 Exit 3 ~ ~ 0 742 0 EndRoom #ROOM Vnum 746 Name {DBr{xok{Wen {xCa{Dst{xle{W: H{xal{Dlw{xay~ Desc {DPlain stone walls are unadorned, save for steel and rust scones on the walls. A trail of old blood is splattered over the floor, lending the air a sour stench. Above, the cieling has been torn away, the stones seeming to have vanished. The sky is dark and overcast, with just a bare hint of stars. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 747 0 Exit 3 ~ ~ 0 745 0 EndRoom #ROOM Vnum 747 Name {DBr{xok{Wen {xCa{Dst{xle{W: R{xoy{Dal {xAn{Wte{xch{Dam{xbe{Wr{x~ Desc {DA richly furnished room of white stone covered in torn tapestries depicting old battle scenes. A long couch sits against the west wall, pads full of holes, the stuffing strewn about the room. A suit of armor sits on a stand in the corner, untouched save for a splatter of blood and a bit of rust. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 746 0 Exit 2 ~ ~ 0 748 0 EndRoom #ROOM Vnum 748 Name {DBr{xok{Wen {xCa{Dst{xle{W: R{xoy{Dal {xCh{Wam{xbe{Drs{x~ Desc {DA large room with a large bed against the south wall, its four corner posts supporting a thin silk canopy. Polished oak furniture sits about the room, much of it scored by fire and acid, accompanied by old and clotted blood. The east wall has a large hole in it, angled upwards. From the hole, fresh air and a slight wind emerges. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 747 0 Exit 4 ~ ~ 0 749 0 EndRoom #ROOM Vnum 749 Name {bSt{Bra{Wng{Bel{by C{Bal{Wm C{Ble{bar{Bin{Wg{x~ Desc {WCrystalline skies lay overhead, the golden sunshine pouring down from it. Bright green grass covers this clearing surrounded by tall trees. The normal sounds of animals can be heard from all around, and birds flutter through the trees. A large hole in the ground extends into darkness, out of which can be smelled old blood. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 750 0 Exit 5 ~ ~ 0 748 0 EndRoom #ROOM Vnum 750 Name {WS{Yw{Mi{Wr{Yl {Mo{Wf {YB{Mr{Wi{Yg{Mh{Wt {YL{Mi{Wg{Yh{Mt{Ws{x~ Desc {WBright {Ywhite {Mlights {Wswirl {Yeverywhere, {Mdisorienting {Wand {Ydizzying... {Mthe sensation {Wof {Ymovement {Mcan {Wbe {Yfelt, {Mthough {Wthe {Yscenery {Mnever {Wchanges. {YA {Mdozen {Wspheres {Yof {Mbright {Wcolored {Ylights {Mswirl {Waround, {Ydancing {Ma {Wdance {Yof {Mcolors. {x ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 749 0 EndRoom #ROOM Vnum 751 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 752 0 EndRoom #ROOM Vnum 752 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 751 0 Exit 1 ~ ~ 0 754 0 Exit 2 ~ ~ 0 756 0 Exit 3 ~ ~ 0 753 0 EndRoom #ROOM Vnum 753 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 752 0 EndRoom #ROOM Vnum 754 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 752 0 Exit 5 ~ ~ 0 755 0 EndRoom #ROOM Vnum 755 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 ~ ~ 0 754 0 EndRoom #ROOM Vnum 756 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 752 0 Exit 1 ~ ~ 0 758 0 Exit 2 ~ ~ 0 760 0 Exit 3 ~ ~ 0 757 0 EndRoom #ROOM Vnum 757 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 756 0 EndRoom #ROOM Vnum 758 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 759 0 Exit 3 ~ ~ 0 756 0 EndRoom #ROOM Vnum 759 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 758 0 EndRoom #ROOM Vnum 760 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 756 0 Exit 1 ~ ~ 0 762 0 Exit 2 ~ ~ 0 768 0 Exit 3 ~ ~ 0 761 0 EndRoom #ROOM Vnum 761 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 760 0 EndRoom #ROOM Vnum 762 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 763 0 Exit 2 ~ ~ 0 767 0 Exit 3 ~ ~ 0 760 0 EndRoom #ROOM Vnum 763 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 764 0 Exit 2 ~ ~ 0 766 0 Exit 3 ~ ~ 0 762 0 EndRoom #ROOM Vnum 764 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 765 0 Exit 3 ~ ~ 0 763 0 EndRoom #ROOM Vnum 765 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 764 0 EndRoom #ROOM Vnum 766 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 763 0 EndRoom #ROOM Vnum 767 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 762 0 EndRoom #ROOM Vnum 768 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 760 0 Exit 2 ~ ~ 0 769 0 EndRoom #ROOM Vnum 769 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 768 0 Exit 2 ~ ~ 0 770 0 EndRoom #ROOM Vnum 770 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 769 0 Exit 2 ~ ~ 0 773 0 Exit 3 ~ ~ 0 771 0 EndRoom #ROOM Vnum 771 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 770 0 Exit 3 ~ ~ 0 772 0 EndRoom #ROOM Vnum 772 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 771 0 EndRoom #ROOM Vnum 773 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 770 0 Exit 1 ~ ~ 0 777 0 Exit 3 ~ ~ 0 774 0 EndRoom #ROOM Vnum 774 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 773 0 Exit 2 ~ ~ 0 775 0 Exit 3 ~ ~ 0 776 0 EndRoom #ROOM Vnum 775 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 774 0 EndRoom #ROOM Vnum 776 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 774 0 EndRoom #ROOM Vnum 777 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 778 0 Exit 3 ~ ~ 0 773 0 EndRoom #ROOM Vnum 778 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 777 0 Exit 4 ~ ~ 0 779 0 EndRoom #ROOM Vnum 779 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 780 0 Exit 1 ~ ~ 0 782 0 Exit 5 ~ ~ 0 778 0 EndRoom #ROOM Vnum 780 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 781 0 Exit 2 ~ ~ 0 779 0 EndRoom #ROOM Vnum 781 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 780 0 EndRoom #ROOM Vnum 782 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 783 0 Exit 3 ~ ~ 0 779 0 EndRoom #ROOM Vnum 783 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 782 0 Exit 1 ~ ~ 0 784 0 Exit 2 ~ ~ 0 785 0 EndRoom #ROOM Vnum 784 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 783 0 EndRoom #ROOM Vnum 785 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 783 0 Exit 1 ~ ~ 0 786 0 Exit 2 ~ ~ 0 788 0 Exit 3 ~ ~ 0 787 0 EndRoom #ROOM Vnum 786 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 785 0 EndRoom #ROOM Vnum 787 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 785 0 EndRoom #ROOM Vnum 788 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 785 0 EndRoom #ROOM Vnum 789 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 790 0 EndRoom #ROOM Vnum 790 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 789 0 Exit 1 ~ ~ 0 791 0 Exit 3 ~ ~ 0 792 0 EndRoom #ROOM Vnum 791 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 790 0 EndRoom #ROOM Vnum 792 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 790 0 Exit 3 ~ ~ 0 793 0 EndRoom #ROOM Vnum 793 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 792 0 Exit 2 ~ ~ 0 794 0 Exit 3 ~ ~ 0 796 0 EndRoom #ROOM Vnum 794 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 793 0 Exit 1 ~ ~ 0 795 0 EndRoom #ROOM Vnum 795 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 794 0 EndRoom #ROOM Vnum 796 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 793 0 EndRoom #ROOM Vnum 797 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 798 0 EndRoom #ROOM Vnum 798 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 797 0 EndRoom #ROOM Vnum 799 Name ~ Desc ~ Room_flags 4 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 EndRoom #END #SPECIALS M 701 spec_thief M 705 spec_breath_any M 706 spec_breath_fire M 707 spec_breath_lightning M 711 spec_breath_fire M 790 spec_breath_any S #RESETS S #SHOPS 0 #MOBPROGS #700 MOB FORCE skeleton backstab $n ~ #790 MOB ECHO {rA dark force appears from a rip in the fabric of reality, and a being in the shape of a man steps forth, power gathered in his hands, and a vision of darkness in his eyes.{x MOB ECHO "{DYou are a fool, mortal, to tread where others would not. It is your time to die!{x" MOB kill $t ~ #791 MOB gecho {WA blinding white light erupts from between Elmdor's hands, turning the area into its own sun.{x MOB damage all 19999 20001 ~ #0 #OBJPROGS #700 if wears $n astarael OBJ echo {DAstarael, the bell of Banishing, tones its sorrowfull sound and throws everyone within hearing closer to death.{x OBJ asound {DThe sorrowful tone of the bell Astarael can be heard, tugging you towards death.{x OBJ damage all 99999 100000 lethal endif ~ #701 if wears $n saraneth OBJ echo {DSaraneth, the bell of Binding, wraps you in its deep tone, tugging at your soul.{x OBJ asound {DThe deep tone of the bell Saraneth can be heard, tugging at your soul.{x OBJ damage all 50000 70000 lethal endiff ~ #0 #ROOMPROGS #0 #$