alRom/bin/
alRom/data/class/
alRom/data/command/
alRom/data/guild/
alRom/data/help/
alRom/data/lang/
alRom/data/race/
alRom/data/religion/
alRom/data/skill/
alRom/note/
#AREADATA
Name ShatteredLand~
Builders Tristen~
VNUMs 700 799
Credits (null)~
Security 1
Continent 0
End



#MOBILESNEW
#MOB
Vnum 700
Name skeleton guard skeletal~
Short {DSk{xel{Wet{xal {DGu{xar{Wd{x~
Long A skeletal guard stands here, rotting flesh hanging off its bones.
~
Description A skeleton covered in the remnants of its own flesh. Bits of armor hang from its form, long since turned to rust. A simple shortsword hangs from one bony hand.
~
Race modron~
Act_flags ABFS
Aff HJVac
Align -1000
Group 0
Level 102
Hitroll 99
Hit_dice 209d35+2056
Mana_dice 213d35+2053
Dam_dice 98d95+52
Dam_type claw
Armor -88 -81 -88 -73
Clevel0
Cability 10
Off CFGH
Imm ABLQ
Start_pos stand
Default_pos stand
Sex none
Wealth 1000
Form H
Parts ABCGHJK
Size medium
Material unknown
Foff QR
EndMob

#MOB
Vnum 701
Name ghost bretha torturer~
Short Bretha's Ghost~
Long The ghost of the torturer, Bretha, seeks souls in the afterlife.
~
Description The ghost of a middle-aged and cruel woman, she still carries a small but sharp knife that seems to have been linked to her soul.
~
Race human~
Act_flags ABF
Aff DFHV
Align 0
Group 0
Level 105
Hitroll 113
Hit_dice 213d36+2145
Mana_dice 219d36+2109
Dam_dice 107d98+54
Dam_type slash
Armor -65 -68 -66 -57
Clevel0
Cability 0
Off CEFGH
Imm AB
Start_pos stand
Default_pos stand
Sex female
Wealth 1000
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 702
Name ghost parn prisoner~
Short the {WGhost of Parn{x~
Long The ghostly image of a prisoner whose soul got trapped by dark magic.
~
Description A younger man, whose eyes have been removed. His image is transparent, and his fingers twist into claws.
~
Race human~
Act_flags ABF
Aff AVa
Align 0
Group 0
Level 101
Hitroll 96
Hit_dice 207d34+2025
Mana_dice 204d34+2048
Dam_dice 102d96+48
Dam_type punch
Armor -81 -84 -81 -73
Clevel0
Cability 0
Off CF
Imm AB
Start_pos stand
Default_pos stand
Sex male
Wealth 1000
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 703
Name revenant~
Short {DR{We{xv{Wen{xa{Wn{Dt{x~
Long A tortured soul seeks vengance for its death.
~
Description Only a shadow comprises this poor spirit, its soul having been darkened by the blackest of magics, twisting it into a hateful being seeking only revenge.
~
Race modron~
Act_flags ABF
Aff HJVa
Align 0
Group 0
Level 120
Hitroll 115
Hit_dice 249d41+3612
Mana_dice 243d41+3629
Dam_dice 120d110+57
Dam_type magic
Armor -74 -76 -74 -66
Clevel0
Cability 0
Off CH
Imm AB
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form H
Parts ABCGHJK
Size medium
Material unknown
Foff QR
EndMob

#MOB
Vnum 704
Name alyssa servant ghost~
Short Alyssa the Ghostly Servant~
Long The ghostly servant of Alyssa weeps over her fallen sisters.
~
Description Beautiful in life, it has carried over into death save for a bloody wound in her chest.
~
Race human~
Act_flags ABF
Aff BHV
Align 0
Group 0
Level 104
Hitroll 105
Hit_dice 210d35+2095
Mana_dice 213d35+2095
Dam_dice 107d100+53
Dam_type chill
Armor -67 -67 -62 -58
Clevel0
Cability 0
Off FH
Imm 0
Start_pos stand
Default_pos stand
Sex female
Wealth 1000
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
EndMob

#MOB
Vnum 705
Name drake nightmare~
Short a {DNig{xhtm{mar{xe Dr{Dake{x~
Long A dragon from the plane of nightmares has escaped and seeks mortal flesh.
~
Description Pure black scales cover her body, and violet blue eyes gaze hatefully around itself. A pair of shadowy leather wings stretch from its back and keep it aloft.
~
Race dragon~
Act_flags ABF
Aff DFHJNOTVZac
Align -1000
Group 0
Level 135
Hitroll 140
Hit_dice 280d46+4142
Mana_dice 280d46+4115
Dam_dice 140d130+67
Dam_type none
Armor -86 -90 -89 -76
Clevel0
Cability 0
Off ACFGHIKMO
Imm ABLQ
Start_pos dead
Default_pos stand
Sex female
Wealth 3000
Form AHZ
Parts ACDEFGHIJKPQUVX
Size huge
Material unknown
EndMob

#MOB
Vnum 706
Name parshar possessed assassin~
Short Parshar, the Possessed Assassin~
Long An assassin who was possessed by the evil that destroyed the castle seeks to continue his killing.
~
Description A plain man, with no obtrusive markings or anything to make him stand out in a crowd, he has a sharpened knife in one hand and a small chain in the other.
~
Race human~
Act_flags ABF
Aff HVZ
Align 0
Group 0
Level 120
Hitroll 112
Hit_dice 250d41+3699
Mana_dice 250d41+3706
Dam_dice 120d118+59
Dam_type none
Armor -74 -74 -78 -68
Clevel0
Cability 0
Off AFGH
Imm ABQ
Start_pos stand
Default_pos stand
Sex male
Wealth 2000
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 707
Name Indoril possessed thief~
Short Indoril, the Possessed Thief~
Long A thief possessed by dark powers seeks to continue his trade.
~
Description A young man with nimble fingers and quick wit. His features have been darkened by twisted magics and his honed talents have only been hightened.
~
Race human~
Act_flags ABF
Aff HVZac
Align 0
Group 0
Level 120
Hitroll 123
Hit_dice 243d41+3637
Mana_dice 248d41+3585
Dam_dice 117d118+59
Dam_type slash
Armor -80 -76 -80 -66
Clevel0
Cability 0
Off FGHK
Imm BM
Start_pos stand
Default_pos stand
Sex male
Wealth 3000
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 708
Name mutated dire boar~
Short an alchemy experiment~
Long A boar mutated by alchemy and dark magic snuffles through the blood on the floor.
~
Description A black boar that has been enlarged through the twisted experimentations of alchemy - furthered along by dark magic.
~
Race pig~
Act_flags ABF
Aff HVZac
Align 0
Group 0
Level 115
Hitroll 108
Hit_dice 233d39+3488
Mana_dice 238d39+3426
Dam_dice 118d107+57
Dam_type bite
Armor -96 -99 -99 -85
Clevel0
Cability 0
Off FGH
Imm C
Start_pos stand
Default_pos stand
Sex none
Wealth 1000
Form AGV
Parts ACDEFHJK
Size medium
Material unknown
EndMob

#MOB
Vnum 709
Name Anathien noble duelist~
Short Anathien, the noble Duelist~
Long A duelist still seeks to test her sword after death.
~
Description A beautiful woman in life, the only thing that marrs her beauty now is a sword cut across her stomach. Her sword is still sharp, and gleams with an unholy light.
~
Race human~
Act_flags ABF
Aff BHQVZa
Align 0
Group 0
Level 120
Hitroll 113
Hit_dice 250d41+3700
Mana_dice 248d41+3667
Dam_dice 121d113+61
Dam_type pierce
Armor -76 -78 -77 -68
Clevel0
Cability 0
Off FGH
Imm 0
Start_pos stand
Default_pos stand
Sex female
Wealth 2000
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 710
Name Bautasin demon wind~
Short The demon wind, Bautasin~
Long A cold and chill wind blows continuously, carrying the taint of death and decay.
~
Description ~
Race human~
Act_flags AF
Aff HPTVZ
Align 0
Group 0
Level 120
Hitroll 126
Hit_dice 250d41+3584
Mana_dice 248d41+3580
Dam_dice 118d112+58
Dam_type wind
Armor -80 -76 -77 -67
Clevel0
Cability 0
Off AFGH
Imm FGIPRT
Start_pos stand
Default_pos stand
Sex none
Wealth 1000
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 711
Name narthan noble ghost~
Short Narthan, the Ghost Noble~
Long The ghost of the noble Narthan weeps over the loss of his family.
~
Description A handsome man in his middle years, his transparent finery is marred by a slash mark through the chest.
~
Race human~
Act_flags A
Aff HTUVZ
Align 0
Group 0
Level 120
Hitroll 110
Hit_dice 246d41+3670
Mana_dice 249d41+3577
Dam_dice 118d117+57
Dam_type punch
Armor -101 -106 -107 -91
Clevel0
Cability 0
Off FGH
Imm B
Start_pos stand
Default_pos stand
Sex none
Wealth 2000
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 790
Name elmdor chaos avatar~
Short Elmdor, the Avatar of Chaos~
Long The Avatar of Chaos - Elmdor - floats amid his own aura of power.
~
Description ~
Race human~
Act_flags AF
Aff BFHPTVZc
Align -1000
Group 0
Level 500
Hitroll 478
Hit_dice 1028d167+50001
Mana_dice 1009d170+50613
Dam_dice 497d459+1100
Dam_type wrath
Armor -353 -332 -343 -314
Clevel0
Cability 0
Off ACFGHIKO
Imm 0
Start_pos stand
Default_pos stand
Sex male
Wealth 100000
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
MobTrig FIGHT 791 100~
MobTrig GREET 790 100~
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 700
Name Astarael bell banisher~
Short {DAs{xta{Wra{xel{D, t{xhe {WBa{xni{Dsh{xer~
Desc A simple silver bell with a black lorken handle.~
Material 0
Extra 0
Extra2 0
Wear AN
Level 107
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 1000
AffectObj
18 1000
Use

Type 15
String ~
Value exotic 0 0 none 0


$

Oprg ALIAS 700 brandish~
EndObj

#OBJ
Vnum 701
Name saraneth binder bell~
Short {DSa{xra{Wne{xth{D, t{xhe {WBi{xnd{Der{x~
Desc A simple silver bell with a black lorken handle.~
Material 0
Extra 0
Extra2 0
Wear AN
Level 107
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 15
String ~
Value exotic 0 0 none 0


$

Oprg ALIAS 701 brandish~
EndObj

#OBJ
Vnum 702
Name raschel warm embrace~
Short {DRa{msc{Mhe{ml'{Ds W{mar{Mm E{mmb{Dra{mce{x~
Desc Raschel's warm embrace, wrapped around Tristen.~
Material 0
Extra ABN
Extra2 0
Wear AU
Level 107
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
17 -5000
Use

Type 22
String ~
Value 0 0 0 0 0


$

EndObj

#OBJ
Vnum 703
Name abhorsen surcoat~
Short {bAb{cho{Drs{cen{b's {cSu{Drc{coa{bt{x~
Desc The coat worn by the Abhorsen, enemy of the undead.~
Material 0
Extra 0
Extra2 0
Wear AD
Level 101
Weight 1
Cost 1000
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 17
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 704
Name tristen love undying devotion symbol~
Short (no short description)~
Desc (no description)~
Material 0
Extra ABG
Extra2 0
Wear AB
Level 103
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 17
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 790
Name chaosbringer chaos sword~
Short {Dth{xe C{mha{Wos{mBr{xin{Dger{x~
Desc A glimmering blade lies in the dirt.~
Material 0
Extra ABEGIS
Extra2 CD
Wear AN
Level 0
Weight 0
Cost 10000
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
17 -6000
AffectObj
19 6000
AffectObj
18 6000
Use

Type 15
String ~
Value exotic 0 0 none 0


$

EndObj

#END



#ROOMSNEW
#ROOM
Vnum 700
Name {DBr{xok{Wen {xCa{Dst{xle{W: D{xea{Dd E{xnd {WHa{xll{Dwa{xy~
Desc {DBroken and shattered stones barely support the cieling overhead.  Burn
scars are scattered over the floor and the air smells of fresh blood.  A
faint dripping sound can be heard, echoing off stone to sound from all
directions.  A strange blue flame illuminates this stretch of hallway, while
the east lies in darkness.  To the west, the ceiling has collapsed and
blocked passage.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
701
0
EndRoom

#ROOM
Vnum 701
Name {DBr{xok{Wen {xCa{Dst{xle{W: H{xal{Dlw{xay~
Desc {DBroken and shattered stones barely support the cieling overhead.  Burn
scars marr the floor in a dozen places, and the air smells of fresh blood. 
A faint dripping sound can be heard, echoing off the stone to sound from all
directions.  To the west, a strange blue flame can be seen, while the
darkness continues east.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
702
0
Exit
3
~
~
0
700
0
EndRoom

#ROOM
Vnum 702
Name {DBr{xok{Wen {xCa{Dst{xle{W: H{xal{Dlw{xay~
Desc {DBroken and shattered stones barely support the cieling overhead.  Burn
scars marr the floor in a dozen places, and the air smells of fresh blood. 
A faint dripping sound can be heard, echoing off the stone to sound from all
directions.  An archway to the east has collapsed, but it took half the
south wall with it, opening up another room.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
703
0
Exit
3
~
~
0
701
0
EndRoom

#ROOM
Vnum 703
Name {DBr{xok{Wen {xCa{Dst{xle{W: G{xua{Drd {xRo{Wom{x~
Desc {DSolid stone walls hold racks of rusty weapons and empty torch scones. 
Long tables and benches have been turned over around the room, most sporting
some degree of burn marks.  To the west is a cell, the door of which has
been ripped off and lay rusting on the floor in the doorway, and to the
south looks to be a torture chamber.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
702
0
Exit
1
~
~
0
711
0
Exit
2
~
~
0
705
0
Exit
3
~
~
0
704
0
EndRoom

#ROOM
Vnum 704
Name {DBr{xok{Wen {xCa{Dst{xle{W: C{xel{Dl{x~
Desc {DSolid stone walls are stained with dirt and blood.  The west wall holds
a set of empty rusty shackles, stuck open.  A small slit in one wall near
the cieling gives a small view of a night sky.  A musky smell hangs in the
air, with an underlying hint of blood and unwashed bodies.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
703
0
EndRoom

#ROOM
Vnum 705
Name {DBr{xok{Wen {xCa{Dst{xle{W: T{xor{Dtu{xre {WCh{xam{Dbe{xr~
Desc {DDevices of turture sit undisturbed around the room with their wood
rotting and the metal rusting.  A pair of bronze braziers sit to each side
of the room, piled with burned-out coal.  A rack of sharp but rusty tools
sits on a small table, along with three metal vice-clamps.  The heavy smell
of sweat and unwashed bodies still lingers heavy in the air.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
703
0
Exit
1
~
~
0
707
0
Exit
3
~
~
0
706
0
EndRoom

#ROOM
Vnum 706
Name {DBr{xok{Wen {xCa{Dst{xle{W: C{xel{Dl{x~
Desc {DSolid stone walls are stained with dirt and blood.  The west wall holds
a set of empty rusty shackles, stuck open.  A small slit in one wall near
the cieling gives a small view of a night sky.  A musky smell hangs in the
air, with an underlying hint of blood and unwashed bodies.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
705
0
EndRoom

#ROOM
Vnum 707
Name {DBr{xok{Wen {xCa{Dst{xle{W: P{xas{Dsa{xge{Wwa{xy~
Desc {DA small and narrow passageway, the air carries the smell of old blood. 
Used torches sit in rusting metal scones along the wall, with soot from old
burns staining the stone above them.  To the south sits a small cell, its
metal grate door torn off from the inside and left on the ground to rust. 
{x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
708
0
Exit
2
~
~
0
710
0
Exit
3
~
~
0
705
0
EndRoom

#ROOM
Vnum 708
Name {DBr{xok{Wen {xCa{Dst{xle{W: P{xas{Dsa{xge{Wwa{xy~
Desc {DA small and narrow passageway, the air carries the smell of old blood. 
Used torches sit in rusting metal scones along the wall, with soot from old
burns staining the stone above them.  To the south sits a small cell, its
metal grate door torn off from the inside and left on the ground to rust. 
{x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
709
0
Exit
3
~
~
0
707
0
EndRoom

#ROOM
Vnum 709
Name {DBr{xok{Wen {xCa{Dst{xle{W: C{xel{Dl{x~
Desc {DSolid stone walls are stained with dirt and blood.  The west wall holds
a set of empty rusty shackles, stuck open.  A small slit in one wall near
the cieling gives a small view of a night sky.  A musky smell hangs in the
air, with an underlying hint of blood and unwashed bodies.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
708
0
EndRoom

#ROOM
Vnum 710
Name {DBr{xok{Wen {xCa{Dst{xle{W: C{xel{Dl{x~
Desc {DSolid stone walls are stained with dirt and blood.  The west wall holds
a set of empty rusty shackles, stuck open.  A small slit in one wall near
the cieling gives a small view of a night sky.  A musky smell hangs in the
air, with an underlying hint of blood and unwashed bodies.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
707
0
EndRoom

#ROOM
Vnum 711
Name {DBr{xok{Wen {xCa{Dst{xle{W: G{xua{Drd {xCh{Wec{xkp{Doi{xnt~
Desc {DA small room, with only a pair of wooden chairs as finishings.  A faint
smell of blood lingers in the air, and a pile of bones has been shoved into
one corner.  A wooden door banded with steel has been ripped half off its
hinges, revealing a dark stairwell leading to the floor above.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
703
0
Exit
4
~
~
0
712
0
EndRoom

#ROOM
Vnum 712
Name {DBr{xok{Wen {xCa{Dst{xle{W: {DLanding Above the Prisons{x~
Desc {DSolid stone walls frame a dark-stained oak floor reeking of old blood. 
A dozen empty torch scones sit on the wall around the landing.  Tattered and
bloody chainmail is scattered about the room, some of the links still
holding chunks of leathery skin.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
713
0
Exit
5
~
~
0
711
0
EndRoom

#ROOM
Vnum 713
Name {DBr{xok{Wen {xCa{Dst{xle{W: H{xal{Dlw{xay~
Desc {DPlain stone walls are unadorned, save for steel and rust scones on the
walls.  A trail of old blood is splattered over the floor, lending the air a
sour stench.  Above, the cieling has been torn away, the stones seeming to
have vanished.  The sky is dark and overcast, with just a bare hint of
stars.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
714
0
Exit
3
~
~
0
712
0
EndRoom

#ROOM
Vnum 714
Name {DBr{xok{Wen {xCa{Dst{xle{W: H{xal{Dlw{xay~
Desc {DPlain stone walls are unadorned, save for steel and rust scones on the
walls.  A trail of old blood is splattered over the floor, lending the air a
sour stench.  Above, the cieling has been torn away, the stones seeming to
have vanished.  The sky is dark and overcast, with just a bare hint of
stars.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
715
0
Exit
2
~
~
0
717
0
Exit
3
~
~
0
713
0
EndRoom

#ROOM
Vnum 715
Name {DBr{xok{Wen {xCa{Dst{xle{W: S{xer{Dva{xnt{W's {xQu{Dar{xte{Wrs{x~
Desc {DBeds line the walls, the majority of them burned out and holding
blackened skeletons.  Old clothes and sheets lay in rotting tatters about
the room, stained dark with dried blood.  A door to the east reveals a large
washroom.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
716
0
Exit
3
~
~
0
714
0
EndRoom

#ROOM
Vnum 716
Name {DBr{xok{Wen {xCa{Dst{xle{W: S{xer{Dva{xnt{W's {xWa{Dsh{xro{Wom{x~
Desc {DWater still sits in the large center pool where servants would both
bathe and do the laundry of the castle.  A single body floats face down,
much of its skin preserved by something in the water.  Piles of unwashed
clothes and sheets sit around the pool, slowly rotting away.  A heavy musk
scent floats on the air, with an underlying hint of blood and decaying
flesh.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
715
0
EndRoom

#ROOM
Vnum 717
Name {DBr{xok{Wen {xCa{Dst{xle{W: H{xal{Dlw{xay~
Desc {DPlain stone walls are unadorned, save for steel and rust scones on the
walls.  A trail of old blood is splattered over the floor, lending the air a
sour stench.  Above, the cieling has been torn away, the stones seeming to
have vanished.  The sky is dark and overcast, with just a bare hint of
stars.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
714
0
Exit
1
~
~
0
718
0
EndRoom

#ROOM
Vnum 718
Name {DBr{xok{Wen {xCa{Dst{xle{W: D{xes{Dtr{xoy{Wed {xSt{Dor{xer{Woo{xm~
Desc {DRubble covers much of the floor, both from the cieling and part of the
south wall that has collapsed.  Broken crates are littered amongst the stone
rubble, and the smell of rotten fruit fills the area.  A single banner hangs
whole on one wall - black with a white tower and star above it.  Through the
collapsed south wall seems to be one of the guards' training rooms.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
719
0
Exit
3
~
~
0
717
0
EndRoom

#ROOM
Vnum 719
Name {DBr{xok{Wen {xCa{Dst{xle{W: T{xra{Din{xin{Wg R{xoo{Dm{x~
Desc {DRubble fills the northern area of this room, some of it from the
cieling but most from where the north wall collapsed.  Scattered across the
wooden floor are a variety of wooden training dummies in various states of
damage.  A stench of death hangs heavy in the air, carrying the scent of
rotten food with it.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
718
0
Exit
3
~
~
0
720
0
EndRoom

#ROOM
Vnum 720
Name {DBr{xok{Wen {xCa{Dst{xle{W: D{xue{Dli{xng {WRo{xom~
Desc {DA raised knee-high wall of stone seperates the stone upper landing from
the lower wood floor of the dueling pit.  Empty torch scones line the wall
around the pit, and a rack of rusted weapons sits to either side of the
room.  A single skeleton lay in the middle of the dueling pit - a rusty
sword stuck between its ribs, pinning it to the ground.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
719
0
Exit
2
~
~
0
721
0
EndRoom

#ROOM
Vnum 721
Name {DBr{xok{Wen {xCa{Dst{xle{W: H{xal{Dlw{xay~
Desc {DPlain stone walls are unadorned, save for steel and rust scones on the
walls.  A trail of old blood is splattered over the floor, lending the air a
sour stench.  Above, the cieling has been torn away, the stones seeming to
have vanished.  The sky is dark and overcast, with just a bare hint of
stars.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
720
0
Exit
1
~
~
0
722
0
Exit
2
~
~
0
724
0
EndRoom

#ROOM
Vnum 722
Name {DBr{xok{Wen {xCa{Dst{xle{W: B{xar{Dra{xck{Ws{x~
Desc {DCots litter the room in various states of disaray and destruction. 
Skeletons armored in rusty chainmail are scattered over the floor, seeming
tossed like dolls every which way.  Weapons and armor covered in rust lend
the roomm a rusty-metallic smell.  Through a collapsing archway to the east,
an armory can be seen.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
723
0
Exit
3
~
~
0
721
0
EndRoom

#ROOM
Vnum 723
Name {DBr{xok{Wen {xCa{Dst{xle{W: A{xrm{Dor{xy~
Desc {DA large stone forge sits in the middle of the room, still piled with
coals.  A single skeleton lay draped across its edge, its upper half
becoming lost in the ash and coal remains.  An anvil lay on its side,
gathering dust, along with various hammers and tongs.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
722
0
EndRoom

#ROOM
Vnum 724
Name {DBr{xok{Wen {xCa{Dst{xle{W: H{xal{Dlw{xay~
Desc {DPlain stone walls are unadorned, save for steel and rust scones on the
walls.  A trail of old blood is splattered over the floor, lending the air a
sour stench.  Above, the cieling has been torn away, the stones seeming to
have vanished.  The sky is dark and overcast, with just a bare hint of
stars.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
721
0
Exit
1
~
~
0
725
0
Exit
3
~
~
0
730
0
EndRoom

#ROOM
Vnum 725
Name {DBr{xok{Wen {xCa{Dst{xle{W: H{xal{Dlw{xay~
Desc {DPlain stone walls are unadorned, save for steel and rust scones on the
walls.  A trail of old blood is splattered over the floor, lending the air a
sour stench.  Above, the cieling has been torn away, the stones seeming to
have vanished.  The sky is dark and overcast, with just a bare hint of
stars.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
726
0
Exit
3
~
~
0
724
0
EndRoom

#ROOM
Vnum 726
Name {DBr{xok{Wen {xCa{Dst{xle{W: G{xui{Dld {xEn{Wtr{xan{Dce{x~
Desc {DStone walls are scorched, but remain whole, with the cielings and
floors the same.  Large circular tables are scattered about the room, some
turned over onto thier sides, but for the most part undamaged.  Solid wooden
chairs are clustered together, and only a couple of them show signs of
weapon marks.  A long bar stretches down the length of the east wall, though
its shelves are empty of liquor bottles.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
728
0
Exit
3
~
~
0
725
0
Exit
4
~
~
0
727
0
EndRoom

#ROOM
Vnum 727
Name {DBr{xok{Wen {xCa{Dst{xle{W: A{xss{Das{xsi{Wn'{xs {DHa{xll~
Desc {DA room completely untouched by the damage to the rest of the castle. 
Dark stone walls are hung with banners marked with the silver hand and
dagger of the Assassin's Guild.  A large circular table surrounded with
chairs sits in the middle of the room.  A silver goblet sits infront of each
chair.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
5
~
~
0
726
0
EndRoom

#ROOM
Vnum 728
Name {DBr{xok{Wen {xCa{Dst{xle{W: G{xui{Dld {xEn{Wtr{xan{Dce{x~
Desc {DStone walls are scorched, but remain whole, with the cielings and
floors the same.  Large circular tables are scattered about the room, some
turned over onto thier sides, but for the most part undamaged.  Solid wooden
chairs are clustered together, and only a couple of them show signs of
weapon marks.  A long bar stretches down the length of the east wall, though
its shelves are empty of liquor bottles.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
726
0
Exit
5
~
~
0
729
0
EndRoom

#ROOM
Vnum 729
Name {DBr{xok{Wen {xCa{Dst{xle{W: T{xhi{Def{x's {WHa{xll{x~
Desc {WA room completely untouched by the destruction to the rest of the
castle.  White stone walls are hung with banners marked with the pouch and
coins of the thieve's guild.  Multiple tables dot the room, chairs neatly
pushed under each one.  A small bar sits against the west wall, liqor
bottles stocked on the shelves.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
4
~
~
0
728
0
EndRoom

#ROOM
Vnum 730
Name {DBr{xok{Wen {xCa{Dst{xle{W: H{xal{Dlw{xay~
Desc {DPlain stone walls are unadorned, save for steel and rust scones on the
walls.  A trail of old blood is splattered over the floor, lending the air a
sour stench.  Above, the cieling has been torn away, the stones seeming to
have vanished.  The sky is dark and overcast, with just a bare hint of
stars.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
724
0
Exit
2
~
~
0
739
0
Exit
3
~
~
0
731
0
EndRoom

#ROOM
Vnum 731
Name {DBr{xok{Wen {xCa{Dst{xle{W: H{xal{Dlw{xay~
Desc {DPlain stone walls are unadorned, save for steel and rust scones on the
walls.  A trail of old blood is splattered over the floor, lending the air a
sour stench.  Above, the cieling has been torn away, the stones seeming to
have vanished.  The sky is dark and overcast, with just a bare hint of
stars.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
730
0
Exit
3
~
~
0
732
0
EndRoom

#ROOM
Vnum 732
Name {DBr{xok{Wen {xCa{Dst{xle{W: K{xit{Dch{xen {WEn{xtr{Dan{xce~
Desc {DA small room with two tables badly scarred by weapon and fire.  Bowls
lay upside down and many plates lay broken about the room.  A small warming
stove sits close to the door, a single pot hanging over its pile of ashes. 
The smell of old and sour food fills the air.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
733
0
Exit
1
~
~
0
731
0
Exit
2
~
~
0
734
0
Exit
3
~
~
0
736
0
EndRoom

#ROOM
Vnum 733
Name {DBr{xok{Wen {xCa{Dst{xle{W: S{xer{Dva{xnt{Ws' {xDi{Dni{xng {WHa{xll~
Desc {DOnly a small table sits in the room, stretching half the distance
between the east and west walls.  Blood covers most of the floor,
splattering on the walls, and over a dozen skeletons lay scattered about the
room.  Acid has melted portions of the walls, causing the stone to flow and
pool on the rough floor and solidify in lumpy piles.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
732
0
EndRoom

#ROOM
Vnum 734
Name {DBr{xok{Wen {xCa{Dst{xle{W: D{xin{Din{xg H{Wal{xl~
Desc {DA large room with three long tables, two of which stretch lengthwise,
covered in plates of half-eaten and rotting food, along with tattered white
table cloths.  The third table is on its own raised stone platform,
stretching widthwise to watch over the other two.  Blood covers much o the
walls and floor, and many skeletons still sit in the seats.  The smell of
decay and blood is strong in the air.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
732
0
Exit
3
~
~
0
735
0
EndRoom

#ROOM
Vnum 735
Name {DBr{xok{Wen {xCa{Dst{xle{W: B{xal{Dlr{xoo{Wm{x~
Desc {DWhite stone walls are covered in blood, as is the polished oak
flooring.  Two glass chandaliers hang from the cieling on steel chains,
thier candles melted down over the glass holders.  Almost a hundred
skeletons lay around the room, remnants of dresses and formal clothes still
hanging from them.  On a small raised platform on the far wal, a set of
instruments has been abandoned.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
734
0
EndRoom

#ROOM
Vnum 736
Name {DBr{xok{Wen {xCa{Dst{xle{W: K{xit{Dch{xen~
Desc {DFour large fireplaces, two to either side of the room, have their own
table sitting infront of them.  Each table has an array of half-prepared and
rotting food, along with kitchen knives and glass jars of various spices. 
Several skeletons lay around the room, some with cutting knives still in
their bony grasp.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
737
0
Exit
1
~
~
0
732
0
Exit
3
~
~
0
738
0
EndRoom

#ROOM
Vnum 737
Name {DBr{xok{Wen {xCa{Dst{xle{W: P{xan{Dtr{xy~
Desc {DA small room lined with shelves on all of the walls, stacked six high. 
Jars and small crates cover the shelves, filled with everything from spices
to spare kitchen knives.  One lone skeleton sits in the back corner, its
back against the wall and one hand to where its throat used to be.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
736
0
EndRoom

#ROOM
Vnum 738
Name {DBr{xok{Wen {xCa{Dst{xle{W: C{xol{Dd R{xoo{Wm{x~
Desc {DA small room hung with chains and hooks, holding large slabs of rotting
meat.  Cunning enginnering directs pipes of running glacier meltwater about
the room, keeping the air cold.  A pair of skeletons lay crumped together,
with the smell of blood and rotting meat hanging heavy in the air.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
736
0
EndRoom

#ROOM
Vnum 739
Name {DBr{xok{Wen {xCa{Dst{xle{W: H{xal{Dlw{xay~
Desc {DPlain stone walls are unadorned, save for steel and rust scones on the
walls.  A trail of old blood is splattered over the floor, lending the air a
sour stench.  Above, the cieling has been torn away, the stones seeming to
have vanished.  The sky is dark and overcast, with just a bare hint of
stars.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
730
0
Exit
1
~
~
0
740
0
Exit
2
~
~
0
742
0
EndRoom

#ROOM
Vnum 740
Name {DBr{xok{Wen {xCa{Dst{xle{W: L{xab{Dor{xat{Wor{xy~
Desc {DTwo long tables dominate the room, covered in flasks and metal tubing. 
Small braziers sit on the table, ready to be lit, while a single large stone
fireplace sits in the east wall of the room, a large pot hanging over a pile
of burned out logs.  The remains of a small table sit in the corner, soot
marks scorching the walls in all directions of it.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
739
0
Exit
5
~
~
0
741
0
EndRoom

#ROOM
Vnum 741
Name {DBr{xok{Wen {xCa{Dst{xle{W: E{xxp{Der{xim{Wen{xt C{Del{xls~
Desc {DMany steel cages line the edges of the room, ranging in size from two
feet square to a couple extending up to the ceiling.  Most of the cages hold
only skeletons, but some of the larger ones have their bars torn asunder,
thier occupants escaped.  Blood covers the walls and floor, and a foul,
unrecognizable stench fills the air.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
4
~
~
0
740
0
EndRoom

#ROOM
Vnum 742
Name {DBr{xok{Wen {xCa{Dst{xle{W: T{xhr{Don{xe R{Woo{xm A{Dnt{xec{Wha{xmb{Der{x~
Desc {DA spacious room lined with banners marked with the king's purple lilly
and crossed swords behind it.  A pair of skeletons lay to either side of the
doors to the south, metal breastplates and halberds covered in rust.  Into
the west wall, a spiral stone stairwell extends up into darkness.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
739
0
Exit
1
~
~
0
745
0
Exit
2
~
~
0
744
0
Exit
4
~
~
0
743
0
EndRoom

#ROOM
Vnum 743
Name {DBr{xok{Wen {xCa{Dst{xle{W: W{xiz{Dar{xd'{Ws C{xha{Dmb{xer~
Desc {DA single large oak desk sits in the middle of the room, surrounded by
dozens of bookshelves filled with both books and scrolls.  Various spell
components cover the desk, along with a small journal.  Two flames sit to
either side of the desk, fueled eternally by magic.  A podium at the back of
the room holds a single large tome, opened halfway through.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
5
~
~
0
742
0
EndRoom

#ROOM
Vnum 744
Name {DBr{xok{Wen {xCa{Dst{xle{W: T{xhr{Don{xe R{Woo{xm~
Desc {DA long and bloody carpet extends from the doorway southward, down to
the small raised platform holding a pair of polished oak thrones with gold
inlay.  Six pillars, three to a side, are spaced evenly down the room, the
white stone blacked by torch soot.  Multiple bodies lay about the room, all
clutching rusty weapons and covered in bits of tattered cloth and rusty
armor.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
742
0
EndRoom

#ROOM
Vnum 745
Name {DBr{xok{Wen {xCa{Dst{xle{W: H{xal{Dlw{xay~
Desc {DPlain stone walls are unadorned, save for steel and rust scones on the
walls.  A trail of old blood is splattered over the floor, lending the air a
sour stench.  Above, the cieling has been torn away, the stones seeming to
have vanished.  The sky is dark and overcast, with just a bare hint of
stars.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
746
0
Exit
3
~
~
0
742
0
EndRoom

#ROOM
Vnum 746
Name {DBr{xok{Wen {xCa{Dst{xle{W: H{xal{Dlw{xay~
Desc {DPlain stone walls are unadorned, save for steel and rust scones on the
walls.  A trail of old blood is splattered over the floor, lending the air a
sour stench.  Above, the cieling has been torn away, the stones seeming to
have vanished.  The sky is dark and overcast, with just a bare hint of
stars.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
747
0
Exit
3
~
~
0
745
0
EndRoom

#ROOM
Vnum 747
Name {DBr{xok{Wen {xCa{Dst{xle{W: R{xoy{Dal {xAn{Wte{xch{Dam{xbe{Wr{x~
Desc {DA richly furnished room of white stone covered in torn tapestries
depicting old battle scenes.  A long couch sits against the west wall, pads
full of holes, the stuffing strewn about the room.  A suit of armor sits on
a stand in the corner, untouched save for a splatter of blood and a bit of
rust.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
746
0
Exit
2
~
~
0
748
0
EndRoom

#ROOM
Vnum 748
Name {DBr{xok{Wen {xCa{Dst{xle{W: R{xoy{Dal {xCh{Wam{xbe{Drs{x~
Desc {DA large room with a large bed against the south wall, its four corner
posts supporting a thin silk canopy.  Polished oak furniture sits about the
room, much of it scored by fire and acid, accompanied by old and clotted
blood.  The east wall has a large hole in it, angled upwards.  From the
hole, fresh air and a slight wind emerges.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
747
0
Exit
4
~
~
0
749
0
EndRoom

#ROOM
Vnum 749
Name {bSt{Bra{Wng{Bel{by C{Bal{Wm C{Ble{bar{Bin{Wg{x~
Desc {WCrystalline skies lay overhead, the golden sunshine pouring down from
it.  Bright green grass covers this clearing surrounded by tall trees.  The
normal sounds of animals can be heard from all around, and birds flutter
through the trees.  A large hole in the ground extends into darkness, out of
which can be smelled old blood.  {x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
750
0
Exit
5
~
~
0
748
0
EndRoom

#ROOM
Vnum 750
Name {WS{Yw{Mi{Wr{Yl {Mo{Wf {YB{Mr{Wi{Yg{Mh{Wt {YL{Mi{Wg{Yh{Mt{Ws{x~
Desc {WBright {Ywhite {Mlights {Wswirl {Yeverywhere, {Mdisorienting {Wand
{Ydizzying...  {Mthe sensation {Wof {Ymovement {Mcan {Wbe {Yfelt, {Mthough
{Wthe {Yscenery {Mnever {Wchanges.  {YA {Mdozen {Wspheres {Yof {Mbright
{Wcolored {Ylights {Mswirl {Waround, {Ydancing {Ma {Wdance {Yof {Mcolors. 
{x 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
749
0
EndRoom

#ROOM
Vnum 751
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
752
0
EndRoom

#ROOM
Vnum 752
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
751
0
Exit
1
~
~
0
754
0
Exit
2
~
~
0
756
0
Exit
3
~
~
0
753
0
EndRoom

#ROOM
Vnum 753
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
752
0
EndRoom

#ROOM
Vnum 754
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
752
0
Exit
5
~
~
0
755
0
EndRoom

#ROOM
Vnum 755
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
4
~
~
0
754
0
EndRoom

#ROOM
Vnum 756
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
752
0
Exit
1
~
~
0
758
0
Exit
2
~
~
0
760
0
Exit
3
~
~
0
757
0
EndRoom

#ROOM
Vnum 757
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
756
0
EndRoom

#ROOM
Vnum 758
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
759
0
Exit
3
~
~
0
756
0
EndRoom

#ROOM
Vnum 759
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
758
0
EndRoom

#ROOM
Vnum 760
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
756
0
Exit
1
~
~
0
762
0
Exit
2
~
~
0
768
0
Exit
3
~
~
0
761
0
EndRoom

#ROOM
Vnum 761
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
760
0
EndRoom

#ROOM
Vnum 762
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
763
0
Exit
2
~
~
0
767
0
Exit
3
~
~
0
760
0
EndRoom

#ROOM
Vnum 763
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
764
0
Exit
2
~
~
0
766
0
Exit
3
~
~
0
762
0
EndRoom

#ROOM
Vnum 764
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
765
0
Exit
3
~
~
0
763
0
EndRoom

#ROOM
Vnum 765
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
764
0
EndRoom

#ROOM
Vnum 766
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
763
0
EndRoom

#ROOM
Vnum 767
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
762
0
EndRoom

#ROOM
Vnum 768
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
760
0
Exit
2
~
~
0
769
0
EndRoom

#ROOM
Vnum 769
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
768
0
Exit
2
~
~
0
770
0
EndRoom

#ROOM
Vnum 770
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
769
0
Exit
2
~
~
0
773
0
Exit
3
~
~
0
771
0
EndRoom

#ROOM
Vnum 771
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
770
0
Exit
3
~
~
0
772
0
EndRoom

#ROOM
Vnum 772
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
771
0
EndRoom

#ROOM
Vnum 773
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
770
0
Exit
1
~
~
0
777
0
Exit
3
~
~
0
774
0
EndRoom

#ROOM
Vnum 774
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
773
0
Exit
2
~
~
0
775
0
Exit
3
~
~
0
776
0
EndRoom

#ROOM
Vnum 775
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
774
0
EndRoom

#ROOM
Vnum 776
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
774
0
EndRoom

#ROOM
Vnum 777
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
778
0
Exit
3
~
~
0
773
0
EndRoom

#ROOM
Vnum 778
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
777
0
Exit
4
~
~
0
779
0
EndRoom

#ROOM
Vnum 779
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
780
0
Exit
1
~
~
0
782
0
Exit
5
~
~
0
778
0
EndRoom

#ROOM
Vnum 780
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
781
0
Exit
2
~
~
0
779
0
EndRoom

#ROOM
Vnum 781
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
780
0
EndRoom

#ROOM
Vnum 782
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
783
0
Exit
3
~
~
0
779
0
EndRoom

#ROOM
Vnum 783
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
782
0
Exit
1
~
~
0
784
0
Exit
2
~
~
0
785
0
EndRoom

#ROOM
Vnum 784
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
783
0
EndRoom

#ROOM
Vnum 785
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
783
0
Exit
1
~
~
0
786
0
Exit
2
~
~
0
788
0
Exit
3
~
~
0
787
0
EndRoom

#ROOM
Vnum 786
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
785
0
EndRoom

#ROOM
Vnum 787
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
785
0
EndRoom

#ROOM
Vnum 788
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
785
0
EndRoom

#ROOM
Vnum 789
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
790
0
EndRoom

#ROOM
Vnum 790
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
789
0
Exit
1
~
~
0
791
0
Exit
3
~
~
0
792
0
EndRoom

#ROOM
Vnum 791
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
790
0
EndRoom

#ROOM
Vnum 792
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
790
0
Exit
3
~
~
0
793
0
EndRoom

#ROOM
Vnum 793
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
792
0
Exit
2
~
~
0
794
0
Exit
3
~
~
0
796
0
EndRoom

#ROOM
Vnum 794
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
793
0
Exit
1
~
~
0
795
0
EndRoom

#ROOM
Vnum 795
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
794
0
EndRoom

#ROOM
Vnum 796
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
793
0
EndRoom

#ROOM
Vnum 797
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
798
0
EndRoom

#ROOM
Vnum 798
Name ~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
797
0
EndRoom

#ROOM
Vnum 799
Name ~
Desc ~
Room_flags 4
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
EndRoom

#END



#SPECIALS
M 701 spec_thief
M 705 spec_breath_any
M 706 spec_breath_fire
M 707 spec_breath_lightning
M 711 spec_breath_fire
M 790 spec_breath_any
S



#RESETS
S



#SHOPS
0



#MOBPROGS
#700
MOB FORCE skeleton backstab $n
~
#790
MOB ECHO {rA dark force appears from a rip in the fabric of reality, and a being in the shape of a man steps forth, power gathered in his hands, and a vision of darkness in his eyes.{x
MOB ECHO "{DYou are a fool, mortal, to tread where others would not. It is your time to die!{x"
MOB kill $t
~
#791
MOB gecho {WA blinding white light erupts from between Elmdor's hands, turning the area into its own sun.{x
MOB damage all 19999 20001
~
#0

#OBJPROGS
#700
if wears $n astarael
OBJ echo {DAstarael, the bell of Banishing, tones its sorrowfull sound and throws everyone within hearing closer to death.{x
OBJ asound {DThe sorrowful tone of the bell Astarael can be heard, tugging you towards death.{x
OBJ damage all 99999 100000 lethal
endif
~
#701
if wears $n saraneth
OBJ echo {DSaraneth, the bell of Binding, wraps you in its deep tone, tugging at your soul.{x
OBJ asound {DThe deep tone of the bell Saraneth can be heard, tugging at your soul.{x
OBJ damage all 50000 70000 lethal
endiff
~
#0

#ROOMPROGS
#0

#$