alRom/bin/
alRom/data/class/
alRom/data/command/
alRom/data/guild/
alRom/data/help/
alRom/data/lang/
alRom/data/race/
alRom/data/religion/
alRom/data/skill/
alRom/note/
#AREADATA
Name Ruingate~
Builders Raschel~
VNUMs 800 899
Credits (null)~
Security 1
Continent 0
End



#MOBILESNEW
#MOB
Vnum 800
Name Goresinger Guard~
Short A Goresinger Guard~
Long A Goresinger Guard stands watch.
~
Description {wA burly Goresinger guard, robust and brawny.  He's armored well and
looks quite able to tear you limb from limb.  {x 
~
Race elf~
Act_flags ABGT
Aff HV
Align -700
Group 0
Level 90
Hitroll 130
Hit_dice 188d31+1789
Mana_dice 183d31+1834
Dam_dice 89d83+45
Dam_type cleave
Armor -57 -58 -56 -47
Clevel0
Cability 0
Off FIKT
Imm KQ
Start_pos stand
Default_pos stand
Sex male
Wealth 1500
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
EndMob

#MOB
Vnum 801
Name Cluny Hordemaster~
Short {DCluny{w, the {ySlaver {RHorde{rlord{x~
Long {DCluny{w, the {ySlaver {RHorde{rlord{x is here, surveying things.
~
Description A rather gigantesque man stands ready to attack, his muscles bulging from
his clothing.  
~
Race human~
Act_flags AFG
Aff BHV
Align -900
Group 0
Level 100
Hitroll 95
Hit_dice 206d34+1994
Mana_dice 202d34+1987
Dam_dice 98d98+150
Dam_type crush
Armor -62 -59 -63 -56
Clevel0
Cability 0
Off CEFK
Imm H
Start_pos stand
Default_pos stand
Sex male
Wealth 1600
Form AHMV
Parts ABCDEFGHIJK
Size huge
Material unknown
EndMob

#MOB
Vnum 802
Name Regent Merdez Soulslash~
Short {WRegent {DMerdez {WSoul{Dslash{x~
Long {DThe {WRegent{x is here, taking pride in his City.{x
~
Description A tall, regal man strides through the village, greeting the villagers who
bow before him.  
~
Race human~
Act_flags AG
Aff H
Align -1000
Group 0
Level 100
Hitroll 200
Hit_dice 210d34+2015
Mana_dice 208d34+2046
Dam_dice 99d98+49
Dam_type none
Armor -65 -61 -65 -56
Clevel0
Cability 0
Off EIK
Imm JQ
Start_pos stand
Default_pos stand
Sex male
Wealth 5052
Form AHMV
Parts ABCDEFGHIJK
Size large
Material unknown
EndMob

#MOB
Vnum 803
Name Slaver~
Short A Slaver~
Long A Slaver wanders around, looking for his lost slave.
~
Description A burly man with scraggly hair wonders if you're his lost slave.
~
Race human~
Act_flags AGW
Aff HV
Align 0
Group 0
Level 88
Hitroll 82
Hit_dice 184d30+1761
Mana_dice 179d30+1754
Dam_dice 85d87+43
Dam_type none
Armor -54 -56 -56 -46
Clevel0
Cability 0
Off 0
Imm Q
Start_pos stand
Default_pos stand
Sex none
Wealth 200
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
EndMob

#MOB
Vnum 804
Name Goresinger Trainee~
Short A Goresinger Trainee~
Long A Goresinger Trainee is here, practicing his bash skill.
~
Description A promising military man, former Deathforger, practices military tactics.
~
Race human~
Act_flags AB
Aff HV
Align -660
Group 0
Level 90
Hitroll 87
Hit_dice 185d31+1836
Mana_dice 183d31+1849
Dam_dice 93d85+44
Dam_type cleave
Armor -54 -58 -56 -52
Clevel0
Cability 0
Off CEI
Imm Y
Start_pos stand
Default_pos stand
Sex male
Wealth 155
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
EndMob

#MOB
Vnum 805
Name Deathforger~
Short A Deathforger~
Long A Deathforger is here, making sure you don't disturb the Regent.
~
Description A rather large and scary man towers above you.
~
Race human~
Act_flags AG
Aff HVa
Align -660
Group 0
Level 0
Hitroll 230
Hit_dice 1d1+8500
Mana_dice 1d1+2500
Dam_dice 15d30+400
Dam_type none
Armor -35 -35 -35 -20
Clevel0
Cability 0
Off CEI
Imm Q
Start_pos stand
Default_pos stand
Sex male
Wealth 505
Form AHMV
Parts ABCDEFGHIJK
Size large
Material unknown
EndMob

#MOB
Vnum 806
Name Varesh Slaughterthane~
Short {RVaresh{D, {rthe {CSlaughter{cthane{x~
Long {RVaresh{D, {rthe {CSlaughter{cthane{x is here, looking for recruits.{x
~
Description {rCertainly a force to be reckoned with.{x
~
Race human~
Act_flags AFGW
Aff HV
Align -750
Group 0
Level 250
Hitroll 1000
Hit_dice 1d1+10000
Mana_dice 1d1+10000
Dam_dice 1d1+600
Dam_type wrath
Armor -50 -50 -50 -50
Clevel0
Cability 0
Off CEFHIK
Imm ABCDJQ
Start_pos stand
Default_pos stand
Sex male
Wealth 2105
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
EndMob

#MOB
Vnum 807
Name Sheva Soulslash Lawkeeper~
Short {CSheva {DSoulslash{w, {GLaw{YKeeper{x~
Long {CSheva{w, {Dthe {GLaw{YKeeper{x is here, keeping the laws.
~
Description A regal, tall woman, wearing dark blue robes.  She holds a mallet in her
hand and eyes you scrutinizingly.  
~
Race human~
Act_flags AB
Aff HV
Align -500
Group 0
Level 101
Hitroll 96
Hit_dice 206d34+2052
Mana_dice 206d34+2037
Dam_dice 103d98+48
Dam_type silver
Armor -65 -61 -63 -57
Clevel0
Cability 0
Off DE
Imm EJ
Start_pos stand
Default_pos stand
Sex female
Wealth 8044
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
EndMob

#MOB
Vnum 808
Name Udat Apothecary~
Short {GUdat{D, the {gApothecary{x~
Long {GUdat{x is here, mixing some herbs.
~
Description A short little man, wiry and apprehensive.  He twitches as you approach
him, and cowers slightly.  
~
Race human~
Act_flags ABUac
Aff H
Align 0
Group 0
Level 150
Hitroll 148
Hit_dice 312d52+4465
Mana_dice 314d51+4553
Dam_dice 146d144+71
Dam_type slap
Armor -93 -94 -96 -90
Clevel0
Cability 0
Off 0
Imm BDEHJKQ
Start_pos stand
Default_pos stand
Sex male
Wealth 99999
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
EndMob

#MOB
Vnum 809
Name Ironfist Weaponsmith~
Short {CIronfist{D, the {WWeapon{csmith{x~
Long {CIronfist{x is here, working on a damaged blade.
~
Description A rather burly man with big bulging muscles and fire in his eyes.
~
Race human~
Act_flags ABDUc
Aff H
Align 0
Group 0
Level 150
Hitroll 144
Hit_dice 306d50+4611
Mana_dice 309d50+4576
Dam_dice 154d138+73
Dam_type slash
Armor -101 -96 -93 -85
Clevel0
Cability 0
Off 0
Imm ABCDHJKL
Start_pos stand
Default_pos stand
Sex male
Wealth 99999
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
EndMob

#MOB
Vnum 810
Name Lord DeBoule~
Short {DLord {rDe{RBoule{x~
Long {DLord {rDe{RBoule{x is here, glancing about suspiciously.
~
Description A tall, spindly man attempts to appear noble.  Yeesh, what a faker.  
~
Race human~
Act_flags A
Aff H
Align -800
Group 0
Level 98
Hitroll 93
Hit_dice 204d33+1972
Mana_dice 203d33+2010
Dam_dice 101d96+50
Dam_type none
Armor -60 -61 -63 -55
Clevel0
Cability 0
Off EI
Imm AQ
Start_pos stand
Default_pos stand
Sex male
Wealth 2502
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
EndMob

#MOB
Vnum 811
Name Nightdrinker~
Short A Nightdrinker~
Long A Nightdrinker is here, looking inconspicuous.
~
Description Cloaked in black, this man stays out of sight whilst observing all.  
~
Race human~
Act_flags AG
Aff BHV
Align -660
Group 0
Level 95
Hitroll 97
Hit_dice 194d32+1953
Mana_dice 198d32+1936
Dam_dice 98d92+48
Dam_type stab
Armor -59 -58 -56 -51
Clevel0
Cability 0
Off CI
Imm BH
Start_pos stand
Default_pos stand
Sex male
Wealth 842
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
EndMob

#MOB
Vnum 812
Name Shango Duskblade~
Short {CShango{D, the {cDusk{bblade{x~
Long {DThe {cDusk{bblade{x is here, pondering covert operations.
~
Description Dressed as any normal Deathforger, he appears rather mundane.  There's
more to him than the eye can tell, however.  
~
Race human~
Act_flags AG
Aff BHV
Align -800
Group 0
Level 250
Hitroll 1000
Hit_dice 1d1+10000
Mana_dice 1d1+10000
Dam_dice 1d1+730
Dam_type stab
Armor -50 -50 -50 -50
Clevel0
Cability 0
Off FHJK
Imm ABCDP
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
EndMob

#MOB
Vnum 813
Name Tallus Banker~
Short {YTallus{D, the {WBanker{x~
Long (no long description)
~
Description ~
Race human~
Act_flags ABd
Aff 0
Align 0
Group 0
Level 0
Hitroll 0
Hit_dice 0d0+0
Mana_dice 0d0+0
Dam_dice 0d0+0
Dam_type none
Armor 0 0 0 0
Clevel0
Cability 0
Off 0
Imm 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 814
Name Stadium Spectator~
Short A Spectator~
Long A Spectator is here, waiting for the match to begin.
~
Description A rather normal looking person sits around on the stands, eyes fixed on
the pit.  
~
Race human~
Act_flags ABCR
Aff V
Align -400
Group 0
Level 80
Hitroll 76
Hit_dice 162d27+1620
Mana_dice 166d27+1631
Dam_dice 77d73+40
Dam_type magic
Armor -48 -48 -47 -45
Clevel0
Cability 0
Off 0
Imm E
Start_pos stand
Default_pos stand
Sex none
Wealth 100
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
EndMob

#MOB
Vnum 815
Name Ruingate Gladiator~
Short {DThe {RGladiator{x~
Long {DThe {RGladiator{x is here, waiting for an opponent.
~
Description A huge, extremely well built man stands ready to attack you!
~
Race human~
Act_flags ABFT
Aff HV
Align -1000
Group 0
Level 105
Hitroll 108
Hit_dice 214d36+2148
Mana_dice 219d36+2099
Dam_dice 104d98+51
Dam_type charge
Armor -68 -64 -62 -62
Clevel0
Cability 0
Off CDI
Imm AE
Start_pos stand
Default_pos stand
Sex male
Wealth 402
Form AHMV
Parts ABCDEFGHIJK
Size huge
Material unknown
EndMob

#MOB
Vnum 816
Name Pit Tender~
Short {DThe {GPit {RTender{x~
Long {DThe {GPit {RTender{x is here, collecting tickets and bets.
~
Description A large, burly man holding a notepad and pencil - he keeps tally of the
bets and makes sure the spectators don't interfere.  
~
Race human~
Act_flags ABd
Aff HV
Align -1000
Group 0
Level 95
Hitroll 96
Hit_dice 196d32+1932
Mana_dice 196d32+1933
Dam_dice 94d92+48
Dam_type punch
Armor -62 -57 -58 -56
Clevel0
Cability 0
Off EI
Imm B
Start_pos stand
Default_pos stand
Sex male
Wealth 925
Form AHMV
Parts ABCDEFGHIJK
Size large
Material unknown
EndMob

#MOB
Vnum 817
Name Gwynna Tavernkeeper~
Short {WGwynna{D, the {rTavern{mKeeper{x~
Long {WGwynna{x is here, serving up drinks.
~
Description A pretty thing, not so young but not old yet.  She wears an apron and
skitters about serving up drinks.  
~
Race human~
Act_flags ABc
Aff HV
Align -400
Group 0
Level 150
Hitroll 143
Hit_dice 310d50+4612
Mana_dice 309d51+4605
Dam_dice 150d138+74
Dam_type slap
Armor -134 -125 -126 -113
Clevel0
Cability 0
Off CIJ
Imm AHQ
Start_pos stand
Default_pos stand
Sex female
Wealth 99999
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
EndMob

#MOB
Vnum 818
Name Guran Innkeeper~
Short {WGuran{D, the {CInn{cKeeper{x~
Long {WGuran{x is here, keeping the Inn room tidy.
~
Description ~
Race human~
Act_flags AB
Aff 0
Align 0
Group 0
Level 150
Hitroll 147
Hit_dice 314d51+4529
Mana_dice 313d52+4521
Dam_dice 156d148+75
Dam_type none
Armor -125 -128 -126 -111
Clevel0
Cability 0
Off 0
Imm 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 819
Name Cathal Warden~
Short {CCathal{D, the {WWarden{x~
Long {WWarden {CCathal{x is here, deep in a thoughtful trance.
~
Description A large, tough looking man sits crosslegged on the floor, deep in
meditation.  He emits a quiet humming deep in his throat.  
~
Race human~
Act_flags ABQ
Aff HVa
Align -800
Group 0
Level 250
Hitroll 1000
Hit_dice 1d1+10000
Mana_dice 1d1+10000
Dam_dice 1d1+1100
Dam_type drain
Armor -50 -50 -50 -50
Clevel0
Cability 0
Off EFHI
Imm ABCDE
Start_pos stand
Default_pos stand
Sex male
Wealth 1249
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
EndMob

#MOB
Vnum 820
Name Enforcer~
Short {DThe {REn{Yfor{Gcer{x~
Long {DThe {REn{Yfor{Gcer{x is here, contemplating methods of torture.{x
~
Description A gigantesque man rests on the cot here, looking very intimidating.  
~
Race human~
Act_flags ABFT
Aff H
Align -660
Group 0
Level 102
Hitroll 97
Hit_dice 211d35+2042
Mana_dice 210d35+2102
Dam_dice 102d99+51
Dam_type smash
Armor -64 -64 -61 -60
Clevel0
Cability 0
Off BDF
Imm AB
Start_pos stand
Default_pos stand
Sex male
Wealth 205
Form AHMV
Parts ABCDEFGHIJK
Size huge
Material unknown
EndMob

#MOB
Vnum 821
Name Auspex of Epiphanies~
Short {DAus{rpex {Wof {REpiph{wanies{x~
Long {wThe {DAus{rpex {Wof {REpiph{wanies{x is here, keeping the legends.{x
~
Description A plain girl sits at the desk here.  She looks back at you with eyes full
of knowledge and trickery.  
~
Race human~
Act_flags AB
Aff H
Align -240
Group 0
Level 100
Hitroll 96
Hit_dice 202d34+2039
Mana_dice 203d34+2000
Dam_dice 104d95+48
Dam_type divine
Armor -64 -65 -61 -58
Clevel0
Cability 0
Off EF
Imm LQ
Start_pos stand
Default_pos stand
Sex female
Wealth 604
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
EndMob

#MOB
Vnum 822
Name Haruspex of Demise~
Short {RHaru{wspex {Wof {DDem{rise{x~
Long {wThe {RHaru{wspex {Wof {DDem{rise{x is here, embalming a corpse.{x
~
Description A tall man wearing robes of black stands bent over a smelly corpse.  
~
Race human~
Act_flags AB
Aff HV
Align -550
Group 0
Level 100
Hitroll 98
Hit_dice 210d34+2005
Mana_dice 205d34+2044
Dam_dice 103d92+49
Dam_type drain
Armor -64 -63 -62 -55
Clevel0
Cability 0
Off CE
Imm AQ
Start_pos stand
Default_pos stand
Sex male
Wealth 962
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
EndMob

#MOB
Vnum 823
Name Savant of Discord~
Short {DThe {rS{Ra{Wv{Ra{rnt {Dof {cDi{Cs{Wc{Co{crd{x~
Long {DThe {rS{Ra{Wv{Ra{rnt {Dof {cDi{Cs{Wc{Co{crd{x is here, offering advice.{x
~
Description A rather buff-looking guy.  He moves around the Arena in fluid motion,
offering his assistance to ordermembers.  
~
Race human~
Act_flags ABTY
Aff H
Align -500
Group 0
Level 101
Hitroll 110
Hit_dice 210d34+2045
Mana_dice 206d34+2028
Dam_dice 103d97+49
Dam_type crush
Armor -65 -64 -65 -55
Clevel0
Cability 0
Off CI
Imm A
Start_pos stand
Default_pos stand
Sex male
Wealth 596
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
EndMob

#MOB
Vnum 824
Name Mystic of Entropy~
Short {DThe {RM{cy{Cs{rt{Ri{cc {Dof {YE{gn{yt{Gr{yo{gp{Gy{x~
Long {DThe {RM{cy{Cs{rt{Ri{cc {Dof {YE{gn{yt{Gr{yo{gp{Gy{x is here, brewing poisonous soup.{x
~
Description Short but lithe, hardy and astute.  He eyes you, annoyed by your presence.  
~
Race human~
Act_flags ABac
Aff HNVac
Align -900
Group 0
Level 250
Hitroll 1000
Hit_dice 1d1+100000
Mana_dice 1d1+10000
Dam_dice 1d1+7000
Dam_type grep
Armor -50 -50 -50 -50
Clevel0
Cability 10
Off EFHIJK
Imm ABP
Start_pos stand
Default_pos stand
Sex male
Wealth 852
Form AHMV
Parts ABCDEFGHIJK
Size large
Material unknown
EndMob

#MOB
Vnum 825
Name Slave~
Short A Slave~
Long A Slave is here, looking miserable.
~
Description A horridly malnourished person is here, looking rather pitiful.  
~
Race human~
Act_flags AB
Aff c
Align 500
Group 0
Level 80
Hitroll 100
Hit_dice 164d27+1598
Mana_dice 164d27+1592
Dam_dice 80d78+39
Dam_type slap
Armor -49 -50 -48 -44
Clevel0
Cability 0
Off J
Imm N
Start_pos stand
Default_pos stand
Sex either
Wealth 12
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
EndMob

#MOB
Vnum 826
Name Target Duty Slave~
Short A Slave on Target Duty~
Long The slave on target duty is here, dodging and parrying for its life.
~
Description A mostly-healthy looking slave, with hints of developed muscle and a wary
attitude.  
~
Race human~
Act_flags AB
Aff Va
Align 400
Group 0
Level 85
Hitroll 78
Hit_dice 175d29+1737
Mana_dice 176d29+1731
Dam_dice 87d82+41
Dam_type grep
Armor -50 -52 -54 -49
Clevel0
Cability 0
Off FHKN
Imm Q
Start_pos stand
Default_pos stand
Sex either
Wealth 26
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
EndMob

#MOB
Vnum 827
Name Seraph Trainee~
Short A Seraph Trainee~
Long A Seraph is here, training with the Savant.
~
Description A well-built looking fighter is here, training in the Dance.  
~
Race human~
Act_flags AB
Aff H
Align -400
Group 0
Level 95
Hitroll 160
Hit_dice 193d32+1895
Mana_dice 196d32+1906
Dam_dice 92d88+48
Dam_type none
Armor -57 -60 -58 -51
Clevel0
Cability 0
Off CEI
Imm BP
Start_pos stand
Default_pos stand
Sex either
Wealth 502
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
EndMob

#MOB
Vnum 828
Name Seraph Holy Protector~
Short {CSe{rra{Cph{D, the {YH{yol{Yy {MPro{mtect{Mor{x~
Long {CSe{rra{Cph{D, the {YH{yol{Yy {MPro{mtect{Mor{x is here, guarding the Sanctum.{x
~
Description Ethereal, clothed in robes of gray accented yellow, this tall female
exudes an evil aura, daring you to try her patience.  She stands here,
protecting the Sanctum.  
~
Race human~
Act_flags ABFc
Aff Ha
Align -1000
Group 0
Level 100
Hitroll 200
Hit_dice 205d34+2005
Mana_dice 205d34+2045
Dam_dice 101d96+50
Dam_type charge
Armor -61 -60 -63 -53
Clevel0
Cability 0
Off CEJ
Imm ABN
Start_pos stand
Default_pos stand
Sex female
Wealth 814
Form AHMV
Parts ABCDEFGHIJK
Size large
Material unknown
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 850
Name Raschel's Disconnected from server~
Short {m%{M%{m% {RDisconnected {Yfrom {Cserver{x~
Desc {m%{M%{m% {RDisconnected {Yfrom {Cserver{x - Attempting reconnect in (45)~
Material 0
Extra HM
Extra2 C
Wear AN
Level 103
Weight 0
Cost 99999
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 15
String ~
Value exotic 0 0 none 0


$

EndObj

#END



#ROOMSNEW
#ROOM
Vnum 800
Name {gPath {Dto {bRuingate{x~
Desc {gThis path, long and twisting through a dense forest of tall white birch
trees, brings you closer to the city that is Ruingate.  Sounds of fleeing
prey and hunter's arrows loosed from their bows can often be heard in these
forests.  The path is narrow and rocky in places.{x
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
801
0
EndRoom

#ROOM
Vnum 801
Name {bPath {Dto {gRuingate{x~
Desc {bThis path, long and twisting through a dense forest of tall white birch
trees, brings you closer to the city that is Ruingate.  Sounds of fleeing
prey and hunter's arrows loosed from their bows can often be heard in these
forests.  The path is narrow and rocky in places.  {x 
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
802
0
Exit
2
~
~
0
800
0
EndRoom

#ROOM
Vnum 802
Name {DThe {rRuined {RGates{x~
Desc {rYou approach the corroded, wrought iron gates of the City, swung open
and hanging from rusty hinges set in stone walls.  The walls themselves
stand nearly ten feet high.  Brush and ivy have begun to claim the walls
that surround the establishment.  You feel {yeyes {ron your back. {x
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
806
0
Exit
1
~
~
0
803
AB
Exit
2
~
~
0
801
0
EndRoom

#ROOM
Vnum 803
Name {RGate{Ghouse{x~
Desc {gA tall tower has been built adjacent to the gates, constructed
completely of stone.  The gatehouse is merely a large room with two holding
cells and cots for guards on duty.  A fireplace has been built into the
north wall, and on the east wall is a staircase spiraling up the tower.  {x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
802
AB
Exit
4
~
~
0
804
0
EndRoom

#ROOM
Vnum 804
Name {BGuard {CTower{x~
Desc {cThe first floor of the guard tower gives you a good look of Via Kartika
through the northern windows and a look out into the forest through the
south windows.  Barrels of bows and quivers lay about, ready to be used in
the defense of Ruingate.  {x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
4
~
~
0
805
0
Exit
5
~
~
0
803
0
EndRoom

#ROOM
Vnum 805
Name {BGuard {CTower{x~
Desc {bThe second floor of the guard tower gives you a good look of Via
Kartika and the Main Square of Ruingate.  Through the northern windows, you
can see the roof of the Sanctum and the Skull and Candle.  Through the
southern windows, you've got a good look over the treetops of the forest. 
{x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
4
~
~
0
808
0
Exit
5
~
~
0
804
0
EndRoom

#ROOM
Vnum 806
Name {WVia Kartika{x~
Desc {wYou stand upon a short dirt road, lined intermittently with a few
stones, a wooden fence running along behind the stones, keeping you on your
path.  This is merely a pass from the main gates of Ruingate to the Main
Square.  {x 
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
809
0
Exit
2
~
~
0
802
0
EndRoom

#ROOM
Vnum 807
Name {WR{ma{Ws{Yc{Whe{ml{R'{Ws {CE{Wde{Cn{x~
Desc {WPerfection is this Garden. The air is an ambrosia in and of itself, and your whole body feels relaxed in the presence of such exquisite creation. Lush trees, shrubs and ferns and the greenest of grass grows here, and ripe fruit is plentiful.{x
~
Room_flags 525316
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
EndRoom

#ROOM
Vnum 808
Name {BGuard {CTower{x~
Desc {DThe third floor of the guard tower affords you a look of all Ruingate. 
You can see Via Narsalis far in the distance, the Hall of Law, the great
Stadium of Ruingate and the Gallows Tree.  Through the southern windows, you
can see the entirety of the forest and the paths that lead through it.  {x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
5
~
~
0
805
0
EndRoom

#ROOM
Vnum 809
Name {YMain {GSquare{x~
Desc {DA simple well attracts the attention of the entire square, standing in
the exact center of this main area.  The main square of Ruingate is wide,
leading in four distinct directions.  First, up ahead, you can see a gallows
tree standing black against the sky.  Second, the residentials lead off in
one direction, past the inn.  Third, opposite the residentials, shops
cluster about, signs swinging in the breeze.  Lastly, the road leads back
towards the gates of Ruingate.  {x 
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
810
0
Exit
1
~
~
0
811
0
Exit
2
~
~
0
806
0
Exit
3
~
~
0
812
0
EndRoom

#ROOM
Vnum 810
Name {RGall{Dows {RSquare{x~
Desc {rThe gallows tree commands all attention in this square.  Black and
haunting, an eerie silence generally settles around this area unless of
course there is someone standing up upon the gibbet.  Taking up most of the
space in the square is the commanding Hall of Law building.  A flight of
stone steps leads up to the gilded double doors, each emblazoned with the
symbol of Ruingate: the gates opening on tongues of flame.  {x 
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
813
0
Exit
1
~
~
0
814
0
Exit
2
~
~
0
809
0
Exit
3
~
~
0
815
0
EndRoom

#ROOM
Vnum 811
Name {WVia Caspius{x~
Desc {wThis street has been paved neatly, though nothing else about it is
neat.  Trash and dirt has gathered in the corners of the street, at the
curbs, and in the doorways of the many commercial buildings.  Some are
cleaner than others.  Signs hanging above doorways or sitting outside depict
the merchants' wares, inviting anybeast who has money burning a hole in
their pocket to come and take a look.  {x 
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
823
0
Exit
1
~
~
0
825
0
Exit
2
~
~
0
824
0
Exit
3
~
~
0
809
0
EndRoom

#ROOM
Vnum 812
Name {WVia Ariadne{x~
Desc {wThis street, named for the Lord Regent's mother, is lined on both sides
with neatly kept houses.  At the corner of the main square is a large,
two-story building with a large black sign over the door that reads "The
Skull and Candle" in gold painted letters.  Golden light pours out from the
windows of what must be the town's inn.  {x 
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
822
0
Exit
1
~
~
0
809
0
Exit
2
~
~
0
851
0
Exit
3
~
~
0
852
0
EndRoom

#ROOM
Vnum 813
Name {WVia Narsalis{x~
Desc {w A carefully paved street leads up to the front steps of the Lord
Regent's villa.  This street has been swept clean by some beast looking to
curry favor with his Lord and Lady.  To the right of the Lord Regent's
Residence, a wooden stadium has been erected, stone pilings beginning to be
built up around the frame.  A red tent stands at the corner nearest the Lord
Regent's home, a thin path leading to the porch of the villa.  To the left
of the Residence is a large open field.  {x 
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
820
0
Exit
1
~
~
0
817
0
Exit
2
~
~
0
810
0
Exit
3
~
~
0
818
0
EndRoom

#ROOM
Vnum 814
Name {WHall {Dof {WLaw{x~
Desc {cYou stand in a small antechamber decorated with red and black
draperies.  To one side a large leatherbound book is encased in a glass
case.  In neat script filling only a few pages, a careful log of the
Ruingate courts has been kept.  Two large double doors lead into the main
chamber of the court of law.  Opposite them stand the large doors leading
out into the street, where the gallows awaits those tried and sentenced
here.  {x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
816
0
Exit
3
~
~
0
810
0
EndRoom

#ROOM
Vnum 815
Name {CParade{Dground{x~
Desc {rThe dirt path from the gallows square opens onto a large open area: the
Deathforger Paradegrounds.  A maze of obstacles is laid out across the
field.  To one side, straw dummies are set up on poles for target practice,
both close-range and long-range.  A red painted circle on the sod marks out
a wrestling ring for matches testing the strength of the Deathforgers.  {x 
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
810
0
Exit
5
~
~
0
853
AB
EndRoom

#ROOM
Vnum 816
Name {DHall {Wof {DLaw{x~
Desc {cThere are enough bench seats here for all of Ruingate if need be.  The
whole room is tiled of black marble, a thin strip of white marble accent
lining the edges of the aisle.  Up at the front of the room the aisle opens
out into a round area from which the defendant and the planitiff can address
the Lawkeeper and the jury.  The white marble line is continued up the sides
of the tall stand, behind which the Lawkeeper sits.  To the right of the
Lawkeeper's stand are twelve marble seats or the twelve jurors.  The white
marble line dances along the edge of the railing here, a constant reminder
to the jurors to be truthful.  {x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
814
0
EndRoom

#ROOM
Vnum 817
Name {YStadium {DStands{x~
Desc {yThis wooden stadium exists for a single purpose: gladiators.  At one
end a flight of wooden steps leads up to a red pavilion that shades the
Ruingate socialites from the sun and rain.  The common beast sits out here
in the stadium seats, to watch the gladiatorial matches.  At the far end
from the red pavilion, stone has been taking the place of the wood stands. 
More than half finished now, the work has been stalled for the winter.  Soon
this will be a grand colosseum, the like of which has never been seen
before.  {x 
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
819
0
Exit
3
~
~
0
813
0
EndRoom

#ROOM
Vnum 818
Name {GGattick {DField{x~
Desc {gAn immense field spreads before you.  It's more like a valley, really. 
Far to the north, you see mountains.  Orchards grow in the field, and rows
of wheat and corn are being grown.  Hunters on horseback ride towards the
mountains through the fields, and gatherers skitter around harvesting.  {x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
813
0
EndRoom

#ROOM
Vnum 819
Name {RFighting {DPit{x~
Desc {DThe ground has been lowered here, and surrounded by a 10-foot tall
wall.  The pit itself is circular, and approximately 30 feet in diameter. 
The ground is covered in sand, and has been stained a dark red in some
places.  {x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
817
0
EndRoom

#ROOM
Vnum 820
Name {DLord {WRegent{D'{Ws {DResidence{x~
Desc {wA neat stone porch has been raised off the ground so as not to be quite
so cold on winter mornings.  A black painted door greets guests with a
silver foxhead knocker.  Off to the side is a hanging black two-beast swing,
not exactly Lord Merdez's taste, probably one of Lady Sheva's additions.  A
black lantern is hung from the roof overhang above your head.  {x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
821
AB
Exit
2
~
~
0
813
0
EndRoom

#ROOM
Vnum 821
Name {WLord {DRegent{W'{Ds {WResidence{x~
Desc {wThis parlor would be Roman if not for the fireplace and a few
additions.  Two couches are arranged facing each other with a low coffee
table between.  At one end is the dark gray hearthstone of the fireplace,
glowing with a fire newly lit.  A subtle pattern is laid into the slate
floor with rarer green slate, though it is covered over with a lovely black
and silver tooled carpet.  A mahogany staircase ascends along the wall
opposite the fire, black and silver runner carpet looking plush even from
across the room.  {x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
820
AB
EndRoom

#ROOM
Vnum 822
Name {CThe {DSkull {CAnd {DCandle{x~
Desc {wThe main room of the Skull and Candle is the tavern.  A high bar runs
the length of the room, ending just short of a staircase leading to the
private guestrooms upstairs.  The one large common guestroom is off the
other side of the tavern, the large door shiny at the middle from many paws
wearing against the wood.  The inn's namesake sits above the bar, one of the
Lord Regent's keepsakes.  An otter skull stares down hollowly from a shelf
high on the wall, decorated in gold leaf.  From the top of this skull
protrudes a blood-red candle, always lit, and replenished several times each
day by the dutiful Tavernkeeper.  {x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
812
0
Exit
4
~
~
0
856
0
EndRoom

#ROOM
Vnum 823
Name {DUdat{c'{Ds {CApothecary{x~
Desc {cThis is a simple storefront, containing little more than a sitting area
and waiting counter.  The walls are near bare, decorations consisting of a
scant few shelves bearing mortars from different areas, all truly looking
the same.  Behind the counter, shelves hold jars with various items inside,
while overhead a wide array of dried weeds hang upside-down, awaiting use. 
{x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
811
0
EndRoom

#ROOM
Vnum 824
Name {CIronfist{D'{Cs {DWeaponry{x~
Desc {DThis shop is about fifteen by twenty feet.  The walls are made of
smooth and clean oak planks.  Everything on display here is well forged with
good quality metals.  In the center of the room is a big oak work table.  On
it is some unfinished and damaged blades Ironfist is working on, as well as
the tools and whetstones he needs.  {x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
811
0
EndRoom

#ROOM
Vnum 825
Name {WVia Caspius{x~
Desc {wThis street has been paved neatly, though nothing else about it is
neat.  Trash and dirt has gathered in the corners of the street, at the
curbs, and in the doorways of the many commercial buildings.  Some are
cleaner than others.  Signs hanging above doorways or sitting outside depict
the merchants' wares, inviting anybeast who has money burning a hole in
their pocket to come and take a look.{x
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
826
0
Exit
2
~
~
0
827
AB
Exit
3
~
~
0
811
0
EndRoom

#ROOM
Vnum 826
Name {YClynt{C'{Ys {CChints{x~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
825
0
EndRoom

#ROOM
Vnum 827
Name {CSanctum {YEntry{x~
Desc {cYou stand before a rather large building constructed entirely of stone.
An iron fence 7 feet tall surrounds the Sanctum, the gate is usually open,
as visitors to the Sanctum are welcome so long as they don't bear ill will
against the Order members.  And even if they did, the Order members within
would hardly have any trouble at all protecting themselves.  The doors are
made of wrought iron and bear the Guild of the Sword Dancers Crest.  {x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
825
AB
Exit
2
~
~
0
828
AB
EndRoom

#ROOM
Vnum 828
Name {CHall {Dof {WLucidity{x~
Desc {DThis is how the Sanctum looks on the inside.  The structure's black stone
interior affords it a rather bleak and arcane ambience.  The hallway is lit
by torches bracketed into the walls.  Flames cast eerie shadows across the
bare, stone floor.  Wooden doors have been set in the wall to your east and
west.{x
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
827
AB
Exit
1
~
~
0
829
0
Exit
2
~
~
0
831
0
Exit
3
~
~
0
830
0
EndRoom

#ROOM
Vnum 829
Name {cCouncil {mChamber{x~
Desc {rThis is where the Order's Officers often gather to discuss issues.  The
room isn't too fancy, but it has a nice, comfortable feel to it.  Situated
at the center of the room is a large, oblong table, seemingly finely
crafted.  Twenty-five matching chairs encircle the table, each one equipped
with a red cusion to offer more comfort.  Up against the far left wall is a
tall scrollcase.  A dark-maroon rug has been carefully woven for the floor
of the Council Room.  Two lanterns hang from a ceiling.{x
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
828
0
EndRoom

#ROOM
Vnum 830
Name {RIn{rfirm{Rary{x~
Desc {rThe infirmary is lit by five lanterns hanging on chains from the
ceiling.  A wide array of medical instruments have been placed on a counter.
Next to the countertop is a door which leads to the Alchemy Chambers.  A
tall cabinet stands to the right of the Chamber door, and a fireplace has
been built into the wall to the left of the door.  Several cots line the
western wall.  In the center of the room stands a heavy table with a few
pelts for padding and clean linen cloths covering it, for use in emergency
operations.{x
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
828
0
EndRoom

#ROOM
Vnum 831
Name {WHall {Dof {RPhantoms{x~
Desc {DThis section of hallway doesn't seem much different from the first,
save that the air here's a bit staler.  The air flow affects how the torches
burn as well.  Their flames are slightly tamer.  More doors stand to the
east and west, and the hallway continues south.  {x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
828
0
Exit
1
~
~
0
832
0
Exit
2
~
~
0
834
0
Exit
3
~
~
0
833
0
EndRoom

#ROOM
Vnum 832
Name {BWork{Cshop{x~
Desc {cA spacious, well lit Chamber.  In the far corner stands a Forge setup,
complete with Billows, a fire pit and a stack of iron rods ready to be used.
An anvil rests in the corner.  Along the left wall is a long carpentry
table, littered by all manners of different tools.  Mechanisms for
stretching pelts and skins to be made into leather stand against the right
wall.  Along the front half of the right wall is the weaver and potter's
area.  A large pottery wheel and another fire pit stands in the corner,
serving as a kiln.{x
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
831
0
EndRoom

#ROOM
Vnum 833
Name {YBarr{Gacks{x~
Desc {yYou enter a spacious, well-lit corridor.  At the far end is a
fireplace.  The corridor is approximately 30 paces wide and four times as
long.  Lining the right side of the wall are beds made of stacks of pelts
raised on wooden frames.  They appear rather comfortable.  The beds are
spaced with 5 paces between each one.  Across from each bed stands a large
wooden chest, over which hangs a weapons rack.  A few large wooden chairs
cushioned with pelts have been positioned about the hearth.  {x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
831
0
EndRoom

#ROOM
Vnum 834
Name {MHall {rof {YDiscord{x~
Desc {mHere, this particular stretch of Hallway ends.  Torchlight flickers,
fragile in the thin, cold air.  There's a large iron door set in the stone
wall before you, and two more wooden doors to your east and west.  {x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
831
0
Exit
1
~
~
0
835
0
Exit
2
~
~
0
837
0
Exit
3
~
~
0
836
0
EndRoom

#ROOM
Vnum 835
Name {cTournament {yHall{x~
Desc {yThe room is rather large and spacious, possibly the largest of all the
others in the Guild Hall.  This is where the entertainment and the fights
happen.  The hall can seat up to 40 spectators in the stands.  A lowered
platform in the center of the Arena, the area dubbed 'The Pit', is where the
two (or more) beasts are to fight.  There are three sides of stands, each
with three rows of seats.  The building is constructed of stone, and the
stands are constructed of wood.  {x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
834
0
EndRoom

#ROOM
Vnum 836
Name {mTraining {yArena{x~
Desc {mYou've entered the Sanctum's rather large Arena. Here is where the members of the Order come to train in the Dance. The floor is covered in mats of woven reeds. Weaponry racks hanging on the walls bear practice arms for those training. A chain bolted to the floor bears shackles for the unlucky slave on target duty.{x
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
838
0
Exit
1
~
~
0
834
0
Exit
2
~
~
0
839
0
EndRoom

#ROOM
Vnum 837
Name {bRecreation {yHall{x~
Desc {bA large, spacious room with a bar along the east wall and numerous
tables.  A large fireplace has been built into the south wall.  Woven rugs
cover the stone floor, and lanterns hanging from chains bracketed to the
ceiling provide ample light.  A stone stairway against the west wall leads
up to the roof.  A small door in the stairway leads to a trapdoor leading
down.  {x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
834
0
Exit
4
~
~
0
840
0
Exit
5
~
~
0
841
N
EndRoom

#ROOM
Vnum 838
Name {DArsenal {bChamber{x~
Desc {gThe stone walls here are covered in racks of weapons. Several stepladders can be found about, aiding in reaching the higher-up items. Barrels and chests of armor, lances, bows and quivers of arrows line the walls as well.{x
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
836
0
EndRoom

#ROOM
Vnum 839
Name {RSlave {rPen{x~
Desc {DA room made entierly of stone, with piles of straw thrown in no seeming order. Strange oil lamps have been attatched to the ceiling and covered with glass, providing minimal light. A basin on one side of the room is filled with lukewarm water, while another basin has been set into a hollow of the floor.{x
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
836
0
EndRoom

#ROOM
Vnum 840
Name {cSanctum {CRoof{x~
Desc {yFrom here, you can see almost all of Ruingate.  You're given a clear
view of Via Caspius, and to the far west, you can see the Main Square and
the Skull and Candle on Via Ariadne.  The Gallows Tree can be seen to the
far north.  The roof is completely stone, and ramparts have been built
surrounding it, nearly five feet in height.  {x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
5
~
~
0
837
0
EndRoom

#ROOM
Vnum 841
Name {YHall {Wof {RExodus{x~
Desc {mA stone stair descends into this hallway beneath the Sanctum.  Few
non-members have ever seen this stretch of hallway and lived.  Torches
bracketed to the walls provide ample light.  The walls are also adorned by
various paintings, hanging swords and tapestries.  Set in the wall on your
right is a heavy iron door.  On your left is a wooden door leading to the
Oracle.  The Hall continues further.  {x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
844
0
Exit
1
~
~
0
842
0
Exit
3
~
~
0
843
0
Exit
4
~
~
0
837
N
EndRoom

#ROOM
Vnum 842
Name {yThe {gBursary{x~
Desc {YThis is the Bursary, the Order's Vault, where the riches of days spent
bounty hunting are kept.  The door is of wrought iron, and the walls are
stone.  Rubies, piles of silver and gold coin, other precious stones,
decanters of gold, jewel-encrusted goblets and scepters, silvern circlets,
brooches, velvet cloaks with golden embroidery, ornate necklaces and many
miscellaneous other items litter the room.  {x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
841
0
EndRoom

#ROOM
Vnum 843
Name {mChamber {Cof {cthe {rArcane{x~
Desc {cThe front wall is covered in a thin layer of dried moss, and thin wisps
of smoke rise from incense cones on the altar, which stands centered against
the rearmost wall.  The room is lit only by a few torches which have been
bracketed to the stone walls.  Two heavy wooden doors in the right wall lead
to the Crypt and the Athenaeum.{x
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
849
0
Exit
1
~
~
0
841
0
Exit
2
~
~
0
850
0
EndRoom

#ROOM
Vnum 844
Name {DHall {bof {gRuin{x~
Desc {cThe hall stretches further, leading you towards the final stop.  A
heavy iron door is set in the very end of the hallway - it leads to the
Warden's private Chamber, the Dirge.  The door is bolted and locked from
within.  Another wrought iron door is set in the wall to your right, leading
to the Chamber of Elegy.  To your left is a wooden door leading to the
Coffer.  More torches bracketed to the walls provide light for this Hallway.{x
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
848
0
Exit
1
~
~
0
845
0
Exit
2
~
~
0
841
0
Exit
3
~
~
0
846
0
EndRoom

#ROOM
Vnum 845
Name {GThe {CCoffer{x~
Desc {DThe Coffer can be described as a long, lurid corridor, lit only by a
few torches bracketed to the walls.  The air is stale, and smells faintly of
bloodshed.  Dry moss provides a very thin covering for the walls.  A long
walkway traverses between two rows of tall wooden stakes imbedded in the
rock floor.  Beast's skulls top the stakes, jaws open and grinning savagely.
This is the bounty hunter's trophy room.  {x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
844
0
EndRoom

#ROOM
Vnum 846
Name {RChamber {Wof {YElegy{x~
Desc {rA chill fills this room, though it is lit by the flames of dozens of
torches that give the room an eerie light.  Bare stone floors hold stains
ranging from dark red to black, with fresh spills of blood here and there. 
The walls are unadorned, save for several sets of shackles and chains set
into the stone.  From the ceiling hang even more shackles and chains, along
with a heavier chain holding an iron cage.  Around the room devices of
torture have been scattered.  A full dozen braziers full of glowing coals
sit around the room, a rack of metal pokers and blades near each one.  A
trick of the imagination might allow one to hear the screams of old victims
as they struggle against their jailors.  {x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
844
0
Exit
3
~
~
0
847
0
EndRoom

#ROOM
Vnum 847
Name {DThe {GEn{Yfor{Rcer{W'{Cs {DChamber{x~
Desc {yThis room is rather bleak and bare.  A cot stands in the far corner of
the room, opposite the door.  A single lantern hangs from a chain bracketed
to the ceiling - it doesn't provide much light.  The walls, ceiling and
floor are all hard stone.  A weapon rack hangs on the wall.  {x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
846
0
EndRoom

#ROOM
Vnum 848
Name {wThe {DDi{wr{Dge{x~
Desc {WThis room is nearly completely dark.  The only light provided comes
from a few candles at the very back of the Chamber.  The deathlike thickness
of the air here seems nothing short of otherworldly.  It feels as though
when you walk through this hallowed room, your body passes through astral
beings themselves.  Some patches of air seem denser than others somehow, as
though some holy entity is between a state of nonexistance and
materialization.  The only item other than the candles is a white fur pelt
that covers the floor.{x
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
844
0
EndRoom

#ROOM
Vnum 849
Name {DAthenaeum{x~
Desc {r A rather spacious room, well lit by three lanterns hanging from the
ceiling.  Three of the four walls are concealed by rows and rolls of
scrollcases and shelves.  The shelves are filled mostly by leather-bound
books.  A ladder leans against the far wall, and a small table stands alone
in the center of the room, strewn with scrolls, parchment, quill pens and
ceramic bottles of ink.  A mat of woven reeds serves as a carpet for the
cold stone floor.  {x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
843
0
EndRoom

#ROOM
Vnum 850
Name {rCrypt{x~
Desc {DThe Sanctum's Mortuary.  Cubbies have been built of stone along three of
the four walls.  Each contains a wooden coffin; not all coffins are filled,
though.  The air smells stale, and the only light provided the room is
emitted by a single lantern hanging from the ceiling.  A low slab of cut
stone stands in the center of the Chamber.  This is where the Haruspex goes
about the embalming process.{x
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
843
0
EndRoom

#ROOM
Vnum 851
Name {DBard{C'{Ds {CHaven{x~
Desc {cThis shop is small.  Music can nearly always be heard here.  A minstrel
stands behind the counter displaying his wares.  Instruments line the walls,
and a bookcase of music to play lines the east wall.  {x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
812
0
EndRoom

#ROOM
Vnum 852
Name {WVia Ariadne{x~
Desc {wThis street, named for the Lord Regent's mother, is lined on both sides
with neatly kept houses.  At the corner of the main square is a large,
two-story building with a large black sign over the door that reads "The
Skull and Candle" in gold painted letters.  Golden light pours out from the
windows of what must be the town's inn.  {x 
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
854
0
Exit
1
~
~
0
812
0
Exit
2
~
~
0
855
0
EndRoom

#ROOM
Vnum 853
Name {RPit {rTorture{x~
Desc {RA pit dug deep in the ground, covered by an iron grate.  The walls have
begun to cave in.  Scratchmarks in the dirt can be seen, made by struggling
captives trying to dig their way out.  You wouldn't want to be kept down
here either.  {x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
4
~
~
0
815
AB
EndRoom

#ROOM
Vnum 854
Name {yRuingate {YBank{x~
Desc {yThe bank is a small, one-floor building constructed of stone.  Guards
on duty check you for weapons and state that there will be no fighting
within the Bank.  A teller stands behind a booth taking your deposits and
returning your withdrawls.  {x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
852
0
EndRoom

#ROOM
Vnum 855
Name {cThe {GWare{chouse{x~
Desc {cRuingate's storerooms and lumberyard.  Lumberers and harvesters wander
in and out of the warehouse, storing their goods for the long winter months.
Stacks of lumber line the walls.  {x 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
852
0
EndRoom

#ROOM
Vnum 856
Name {DCommon Guest Room{x~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
5
~
~
0
822
0
EndRoom

#END



#SPECIALS
S



#RESETS
D 0 802 1 1
D 0 803 3 1
D 0 815 5 1
D 0 820 0 1
D 0 821 2 1
D 0 825 2 1
D 0 827 0 1
D 0 827 2 1
D 0 828 0 1
D 0 853 4 1
M 0 800 2 802 3
M 0 800 2 802 3
M 0 805 3 804 3
M 0 803 2 806 3
M 0 805 3 806 3
M 0 810 1 810 3
M 0 803 1 811 3
M 0 803 2 812 3
M 0 804 3 815 3
M 0 806 1 815 3
M 0 805 2 815 3
M 0 804 3 815 3
M 0 804 3 815 3
M 0 807 1 816 3
M 0 816 1 817 3
M 0 814 3 817 3
M 0 814 3 817 3
M 0 814 3 817 3
M 0 815 1 819 3
M 0 817 1 822 3
M 0 801 2 822 3
M 0 808 1 823 3
M 0 809 1 824 3
M 0 805 3 825 3
M 0 828 1 827 3
M 0 824 1 830 3
M 0 823 1 836 3
M 0 827 3 836 3
M 0 827 3 836 3
M 0 827 3 836 3
M 0 826 1 836 3
M 0 825 4 839 3
M 0 825 4 839 3
M 0 825 4 839 3
M 0 825 4 839 3
M 0 820 1 847 3
M 0 819 1 848 3
M 0 821 1 849 3
M 0 822 1 850 3
S



#SHOPS
808 0 0 0 0 0 110 90 5 18
809 0 0 0 0 0 110 90 5 18
817 0 0 0 0 0 110 90 0 23
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$