#AREADATA Name Ruingate~ Builders Raschel~ VNUMs 800 899 Credits (null)~ Security 1 Continent 0 End #MOBILESNEW #MOB Vnum 800 Name Goresinger Guard~ Short A Goresinger Guard~ Long A Goresinger Guard stands watch. ~ Description {wA burly Goresinger guard, robust and brawny. He's armored well and looks quite able to tear you limb from limb. {x ~ Race elf~ Act_flags ABGT Aff HV Align -700 Group 0 Level 90 Hitroll 130 Hit_dice 188d31+1789 Mana_dice 183d31+1834 Dam_dice 89d83+45 Dam_type cleave Armor -57 -58 -56 -47 Clevel0 Cability 0 Off FIKT Imm KQ Start_pos stand Default_pos stand Sex male Wealth 1500 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 801 Name Cluny Hordemaster~ Short {DCluny{w, the {ySlaver {RHorde{rlord{x~ Long {DCluny{w, the {ySlaver {RHorde{rlord{x is here, surveying things. ~ Description A rather gigantesque man stands ready to attack, his muscles bulging from his clothing. ~ Race human~ Act_flags AFG Aff BHV Align -900 Group 0 Level 100 Hitroll 95 Hit_dice 206d34+1994 Mana_dice 202d34+1987 Dam_dice 98d98+150 Dam_type crush Armor -62 -59 -63 -56 Clevel0 Cability 0 Off CEFK Imm H Start_pos stand Default_pos stand Sex male Wealth 1600 Form AHMV Parts ABCDEFGHIJK Size huge Material unknown EndMob #MOB Vnum 802 Name Regent Merdez Soulslash~ Short {WRegent {DMerdez {WSoul{Dslash{x~ Long {DThe {WRegent{x is here, taking pride in his City.{x ~ Description A tall, regal man strides through the village, greeting the villagers who bow before him. ~ Race human~ Act_flags AG Aff H Align -1000 Group 0 Level 100 Hitroll 200 Hit_dice 210d34+2015 Mana_dice 208d34+2046 Dam_dice 99d98+49 Dam_type none Armor -65 -61 -65 -56 Clevel0 Cability 0 Off EIK Imm JQ Start_pos stand Default_pos stand Sex male Wealth 5052 Form AHMV Parts ABCDEFGHIJK Size large Material unknown EndMob #MOB Vnum 803 Name Slaver~ Short A Slaver~ Long A Slaver wanders around, looking for his lost slave. ~ Description A burly man with scraggly hair wonders if you're his lost slave. ~ Race human~ Act_flags AGW Aff HV Align 0 Group 0 Level 88 Hitroll 82 Hit_dice 184d30+1761 Mana_dice 179d30+1754 Dam_dice 85d87+43 Dam_type none Armor -54 -56 -56 -46 Clevel0 Cability 0 Off 0 Imm Q Start_pos stand Default_pos stand Sex none Wealth 200 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 804 Name Goresinger Trainee~ Short A Goresinger Trainee~ Long A Goresinger Trainee is here, practicing his bash skill. ~ Description A promising military man, former Deathforger, practices military tactics. ~ Race human~ Act_flags AB Aff HV Align -660 Group 0 Level 90 Hitroll 87 Hit_dice 185d31+1836 Mana_dice 183d31+1849 Dam_dice 93d85+44 Dam_type cleave Armor -54 -58 -56 -52 Clevel0 Cability 0 Off CEI Imm Y Start_pos stand Default_pos stand Sex male Wealth 155 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 805 Name Deathforger~ Short A Deathforger~ Long A Deathforger is here, making sure you don't disturb the Regent. ~ Description A rather large and scary man towers above you. ~ Race human~ Act_flags AG Aff HVa Align -660 Group 0 Level 0 Hitroll 230 Hit_dice 1d1+8500 Mana_dice 1d1+2500 Dam_dice 15d30+400 Dam_type none Armor -35 -35 -35 -20 Clevel0 Cability 0 Off CEI Imm Q Start_pos stand Default_pos stand Sex male Wealth 505 Form AHMV Parts ABCDEFGHIJK Size large Material unknown EndMob #MOB Vnum 806 Name Varesh Slaughterthane~ Short {RVaresh{D, {rthe {CSlaughter{cthane{x~ Long {RVaresh{D, {rthe {CSlaughter{cthane{x is here, looking for recruits.{x ~ Description {rCertainly a force to be reckoned with.{x ~ Race human~ Act_flags AFGW Aff HV Align -750 Group 0 Level 250 Hitroll 1000 Hit_dice 1d1+10000 Mana_dice 1d1+10000 Dam_dice 1d1+600 Dam_type wrath Armor -50 -50 -50 -50 Clevel0 Cability 0 Off CEFHIK Imm ABCDJQ Start_pos stand Default_pos stand Sex male Wealth 2105 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 807 Name Sheva Soulslash Lawkeeper~ Short {CSheva {DSoulslash{w, {GLaw{YKeeper{x~ Long {CSheva{w, {Dthe {GLaw{YKeeper{x is here, keeping the laws. ~ Description A regal, tall woman, wearing dark blue robes. She holds a mallet in her hand and eyes you scrutinizingly. ~ Race human~ Act_flags AB Aff HV Align -500 Group 0 Level 101 Hitroll 96 Hit_dice 206d34+2052 Mana_dice 206d34+2037 Dam_dice 103d98+48 Dam_type silver Armor -65 -61 -63 -57 Clevel0 Cability 0 Off DE Imm EJ Start_pos stand Default_pos stand Sex female Wealth 8044 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 808 Name Udat Apothecary~ Short {GUdat{D, the {gApothecary{x~ Long {GUdat{x is here, mixing some herbs. ~ Description A short little man, wiry and apprehensive. He twitches as you approach him, and cowers slightly. ~ Race human~ Act_flags ABUac Aff H Align 0 Group 0 Level 150 Hitroll 148 Hit_dice 312d52+4465 Mana_dice 314d51+4553 Dam_dice 146d144+71 Dam_type slap Armor -93 -94 -96 -90 Clevel0 Cability 0 Off 0 Imm BDEHJKQ Start_pos stand Default_pos stand Sex male Wealth 99999 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 809 Name Ironfist Weaponsmith~ Short {CIronfist{D, the {WWeapon{csmith{x~ Long {CIronfist{x is here, working on a damaged blade. ~ Description A rather burly man with big bulging muscles and fire in his eyes. ~ Race human~ Act_flags ABDUc Aff H Align 0 Group 0 Level 150 Hitroll 144 Hit_dice 306d50+4611 Mana_dice 309d50+4576 Dam_dice 154d138+73 Dam_type slash Armor -101 -96 -93 -85 Clevel0 Cability 0 Off 0 Imm ABCDHJKL Start_pos stand Default_pos stand Sex male Wealth 99999 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 810 Name Lord DeBoule~ Short {DLord {rDe{RBoule{x~ Long {DLord {rDe{RBoule{x is here, glancing about suspiciously. ~ Description A tall, spindly man attempts to appear noble. Yeesh, what a faker. ~ Race human~ Act_flags A Aff H Align -800 Group 0 Level 98 Hitroll 93 Hit_dice 204d33+1972 Mana_dice 203d33+2010 Dam_dice 101d96+50 Dam_type none Armor -60 -61 -63 -55 Clevel0 Cability 0 Off EI Imm AQ Start_pos stand Default_pos stand Sex male Wealth 2502 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 811 Name Nightdrinker~ Short A Nightdrinker~ Long A Nightdrinker is here, looking inconspicuous. ~ Description Cloaked in black, this man stays out of sight whilst observing all. ~ Race human~ Act_flags AG Aff BHV Align -660 Group 0 Level 95 Hitroll 97 Hit_dice 194d32+1953 Mana_dice 198d32+1936 Dam_dice 98d92+48 Dam_type stab Armor -59 -58 -56 -51 Clevel0 Cability 0 Off CI Imm BH Start_pos stand Default_pos stand Sex male Wealth 842 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 812 Name Shango Duskblade~ Short {CShango{D, the {cDusk{bblade{x~ Long {DThe {cDusk{bblade{x is here, pondering covert operations. ~ Description Dressed as any normal Deathforger, he appears rather mundane. There's more to him than the eye can tell, however. ~ Race human~ Act_flags AG Aff BHV Align -800 Group 0 Level 250 Hitroll 1000 Hit_dice 1d1+10000 Mana_dice 1d1+10000 Dam_dice 1d1+730 Dam_type stab Armor -50 -50 -50 -50 Clevel0 Cability 0 Off FHJK Imm ABCDP Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 813 Name Tallus Banker~ Short {YTallus{D, the {WBanker{x~ Long (no long description) ~ Description ~ Race human~ Act_flags ABd Aff 0 Align 0 Group 0 Level 0 Hitroll 0 Hit_dice 0d0+0 Mana_dice 0d0+0 Dam_dice 0d0+0 Dam_type none Armor 0 0 0 0 Clevel0 Cability 0 Off 0 Imm 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 814 Name Stadium Spectator~ Short A Spectator~ Long A Spectator is here, waiting for the match to begin. ~ Description A rather normal looking person sits around on the stands, eyes fixed on the pit. ~ Race human~ Act_flags ABCR Aff V Align -400 Group 0 Level 80 Hitroll 76 Hit_dice 162d27+1620 Mana_dice 166d27+1631 Dam_dice 77d73+40 Dam_type magic Armor -48 -48 -47 -45 Clevel0 Cability 0 Off 0 Imm E Start_pos stand Default_pos stand Sex none Wealth 100 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 815 Name Ruingate Gladiator~ Short {DThe {RGladiator{x~ Long {DThe {RGladiator{x is here, waiting for an opponent. ~ Description A huge, extremely well built man stands ready to attack you! ~ Race human~ Act_flags ABFT Aff HV Align -1000 Group 0 Level 105 Hitroll 108 Hit_dice 214d36+2148 Mana_dice 219d36+2099 Dam_dice 104d98+51 Dam_type charge Armor -68 -64 -62 -62 Clevel0 Cability 0 Off CDI Imm AE Start_pos stand Default_pos stand Sex male Wealth 402 Form AHMV Parts ABCDEFGHIJK Size huge Material unknown EndMob #MOB Vnum 816 Name Pit Tender~ Short {DThe {GPit {RTender{x~ Long {DThe {GPit {RTender{x is here, collecting tickets and bets. ~ Description A large, burly man holding a notepad and pencil - he keeps tally of the bets and makes sure the spectators don't interfere. ~ Race human~ Act_flags ABd Aff HV Align -1000 Group 0 Level 95 Hitroll 96 Hit_dice 196d32+1932 Mana_dice 196d32+1933 Dam_dice 94d92+48 Dam_type punch Armor -62 -57 -58 -56 Clevel0 Cability 0 Off EI Imm B Start_pos stand Default_pos stand Sex male Wealth 925 Form AHMV Parts ABCDEFGHIJK Size large Material unknown EndMob #MOB Vnum 817 Name Gwynna Tavernkeeper~ Short {WGwynna{D, the {rTavern{mKeeper{x~ Long {WGwynna{x is here, serving up drinks. ~ Description A pretty thing, not so young but not old yet. She wears an apron and skitters about serving up drinks. ~ Race human~ Act_flags ABc Aff HV Align -400 Group 0 Level 150 Hitroll 143 Hit_dice 310d50+4612 Mana_dice 309d51+4605 Dam_dice 150d138+74 Dam_type slap Armor -134 -125 -126 -113 Clevel0 Cability 0 Off CIJ Imm AHQ Start_pos stand Default_pos stand Sex female Wealth 99999 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 818 Name Guran Innkeeper~ Short {WGuran{D, the {CInn{cKeeper{x~ Long {WGuran{x is here, keeping the Inn room tidy. ~ Description ~ Race human~ Act_flags AB Aff 0 Align 0 Group 0 Level 150 Hitroll 147 Hit_dice 314d51+4529 Mana_dice 313d52+4521 Dam_dice 156d148+75 Dam_type none Armor -125 -128 -126 -111 Clevel0 Cability 0 Off 0 Imm 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 819 Name Cathal Warden~ Short {CCathal{D, the {WWarden{x~ Long {WWarden {CCathal{x is here, deep in a thoughtful trance. ~ Description A large, tough looking man sits crosslegged on the floor, deep in meditation. He emits a quiet humming deep in his throat. ~ Race human~ Act_flags ABQ Aff HVa Align -800 Group 0 Level 250 Hitroll 1000 Hit_dice 1d1+10000 Mana_dice 1d1+10000 Dam_dice 1d1+1100 Dam_type drain Armor -50 -50 -50 -50 Clevel0 Cability 0 Off EFHI Imm ABCDE Start_pos stand Default_pos stand Sex male Wealth 1249 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 820 Name Enforcer~ Short {DThe {REn{Yfor{Gcer{x~ Long {DThe {REn{Yfor{Gcer{x is here, contemplating methods of torture.{x ~ Description A gigantesque man rests on the cot here, looking very intimidating. ~ Race human~ Act_flags ABFT Aff H Align -660 Group 0 Level 102 Hitroll 97 Hit_dice 211d35+2042 Mana_dice 210d35+2102 Dam_dice 102d99+51 Dam_type smash Armor -64 -64 -61 -60 Clevel0 Cability 0 Off BDF Imm AB Start_pos stand Default_pos stand Sex male Wealth 205 Form AHMV Parts ABCDEFGHIJK Size huge Material unknown EndMob #MOB Vnum 821 Name Auspex of Epiphanies~ Short {DAus{rpex {Wof {REpiph{wanies{x~ Long {wThe {DAus{rpex {Wof {REpiph{wanies{x is here, keeping the legends.{x ~ Description A plain girl sits at the desk here. She looks back at you with eyes full of knowledge and trickery. ~ Race human~ Act_flags AB Aff H Align -240 Group 0 Level 100 Hitroll 96 Hit_dice 202d34+2039 Mana_dice 203d34+2000 Dam_dice 104d95+48 Dam_type divine Armor -64 -65 -61 -58 Clevel0 Cability 0 Off EF Imm LQ Start_pos stand Default_pos stand Sex female Wealth 604 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 822 Name Haruspex of Demise~ Short {RHaru{wspex {Wof {DDem{rise{x~ Long {wThe {RHaru{wspex {Wof {DDem{rise{x is here, embalming a corpse.{x ~ Description A tall man wearing robes of black stands bent over a smelly corpse. ~ Race human~ Act_flags AB Aff HV Align -550 Group 0 Level 100 Hitroll 98 Hit_dice 210d34+2005 Mana_dice 205d34+2044 Dam_dice 103d92+49 Dam_type drain Armor -64 -63 -62 -55 Clevel0 Cability 0 Off CE Imm AQ Start_pos stand Default_pos stand Sex male Wealth 962 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 823 Name Savant of Discord~ Short {DThe {rS{Ra{Wv{Ra{rnt {Dof {cDi{Cs{Wc{Co{crd{x~ Long {DThe {rS{Ra{Wv{Ra{rnt {Dof {cDi{Cs{Wc{Co{crd{x is here, offering advice.{x ~ Description A rather buff-looking guy. He moves around the Arena in fluid motion, offering his assistance to ordermembers. ~ Race human~ Act_flags ABTY Aff H Align -500 Group 0 Level 101 Hitroll 110 Hit_dice 210d34+2045 Mana_dice 206d34+2028 Dam_dice 103d97+49 Dam_type crush Armor -65 -64 -65 -55 Clevel0 Cability 0 Off CI Imm A Start_pos stand Default_pos stand Sex male Wealth 596 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 824 Name Mystic of Entropy~ Short {DThe {RM{cy{Cs{rt{Ri{cc {Dof {YE{gn{yt{Gr{yo{gp{Gy{x~ Long {DThe {RM{cy{Cs{rt{Ri{cc {Dof {YE{gn{yt{Gr{yo{gp{Gy{x is here, brewing poisonous soup.{x ~ Description Short but lithe, hardy and astute. He eyes you, annoyed by your presence. ~ Race human~ Act_flags ABac Aff HNVac Align -900 Group 0 Level 250 Hitroll 1000 Hit_dice 1d1+100000 Mana_dice 1d1+10000 Dam_dice 1d1+7000 Dam_type grep Armor -50 -50 -50 -50 Clevel0 Cability 10 Off EFHIJK Imm ABP Start_pos stand Default_pos stand Sex male Wealth 852 Form AHMV Parts ABCDEFGHIJK Size large Material unknown EndMob #MOB Vnum 825 Name Slave~ Short A Slave~ Long A Slave is here, looking miserable. ~ Description A horridly malnourished person is here, looking rather pitiful. ~ Race human~ Act_flags AB Aff c Align 500 Group 0 Level 80 Hitroll 100 Hit_dice 164d27+1598 Mana_dice 164d27+1592 Dam_dice 80d78+39 Dam_type slap Armor -49 -50 -48 -44 Clevel0 Cability 0 Off J Imm N Start_pos stand Default_pos stand Sex either Wealth 12 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 826 Name Target Duty Slave~ Short A Slave on Target Duty~ Long The slave on target duty is here, dodging and parrying for its life. ~ Description A mostly-healthy looking slave, with hints of developed muscle and a wary attitude. ~ Race human~ Act_flags AB Aff Va Align 400 Group 0 Level 85 Hitroll 78 Hit_dice 175d29+1737 Mana_dice 176d29+1731 Dam_dice 87d82+41 Dam_type grep Armor -50 -52 -54 -49 Clevel0 Cability 0 Off FHKN Imm Q Start_pos stand Default_pos stand Sex either Wealth 26 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 827 Name Seraph Trainee~ Short A Seraph Trainee~ Long A Seraph is here, training with the Savant. ~ Description A well-built looking fighter is here, training in the Dance. ~ Race human~ Act_flags AB Aff H Align -400 Group 0 Level 95 Hitroll 160 Hit_dice 193d32+1895 Mana_dice 196d32+1906 Dam_dice 92d88+48 Dam_type none Armor -57 -60 -58 -51 Clevel0 Cability 0 Off CEI Imm BP Start_pos stand Default_pos stand Sex either Wealth 502 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 828 Name Seraph Holy Protector~ Short {CSe{rra{Cph{D, the {YH{yol{Yy {MPro{mtect{Mor{x~ Long {CSe{rra{Cph{D, the {YH{yol{Yy {MPro{mtect{Mor{x is here, guarding the Sanctum.{x ~ Description Ethereal, clothed in robes of gray accented yellow, this tall female exudes an evil aura, daring you to try her patience. She stands here, protecting the Sanctum. ~ Race human~ Act_flags ABFc Aff Ha Align -1000 Group 0 Level 100 Hitroll 200 Hit_dice 205d34+2005 Mana_dice 205d34+2045 Dam_dice 101d96+50 Dam_type charge Armor -61 -60 -63 -53 Clevel0 Cability 0 Off CEJ Imm ABN Start_pos stand Default_pos stand Sex female Wealth 814 Form AHMV Parts ABCDEFGHIJK Size large Material unknown EndMob #END #OBJECTSNEW #OBJ Vnum 850 Name Raschel's Disconnected from server~ Short {m%{M%{m% {RDisconnected {Yfrom {Cserver{x~ Desc {m%{M%{m% {RDisconnected {Yfrom {Cserver{x - Attempting reconnect in (45)~ Material 0 Extra HM Extra2 C Wear AN Level 103 Weight 0 Cost 99999 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 15 String ~ Value exotic 0 0 none 0 $ EndObj #END #ROOMSNEW #ROOM Vnum 800 Name {gPath {Dto {bRuingate{x~ Desc {gThis path, long and twisting through a dense forest of tall white birch trees, brings you closer to the city that is Ruingate. Sounds of fleeing prey and hunter's arrows loosed from their bows can often be heard in these forests. The path is narrow and rocky in places.{x ~ Room_flags 0 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 801 0 EndRoom #ROOM Vnum 801 Name {bPath {Dto {gRuingate{x~ Desc {bThis path, long and twisting through a dense forest of tall white birch trees, brings you closer to the city that is Ruingate. Sounds of fleeing prey and hunter's arrows loosed from their bows can often be heard in these forests. The path is narrow and rocky in places. {x ~ Room_flags 0 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 802 0 Exit 2 ~ ~ 0 800 0 EndRoom #ROOM Vnum 802 Name {DThe {rRuined {RGates{x~ Desc {rYou approach the corroded, wrought iron gates of the City, swung open and hanging from rusty hinges set in stone walls. The walls themselves stand nearly ten feet high. Brush and ivy have begun to claim the walls that surround the establishment. You feel {yeyes {ron your back. {x ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 806 0 Exit 1 ~ ~ 0 803 AB Exit 2 ~ ~ 0 801 0 EndRoom #ROOM Vnum 803 Name {RGate{Ghouse{x~ Desc {gA tall tower has been built adjacent to the gates, constructed completely of stone. The gatehouse is merely a large room with two holding cells and cots for guards on duty. A fireplace has been built into the north wall, and on the east wall is a staircase spiraling up the tower. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 802 AB Exit 4 ~ ~ 0 804 0 EndRoom #ROOM Vnum 804 Name {BGuard {CTower{x~ Desc {cThe first floor of the guard tower gives you a good look of Via Kartika through the northern windows and a look out into the forest through the south windows. Barrels of bows and quivers lay about, ready to be used in the defense of Ruingate. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 ~ ~ 0 805 0 Exit 5 ~ ~ 0 803 0 EndRoom #ROOM Vnum 805 Name {BGuard {CTower{x~ Desc {bThe second floor of the guard tower gives you a good look of Via Kartika and the Main Square of Ruingate. Through the northern windows, you can see the roof of the Sanctum and the Skull and Candle. Through the southern windows, you've got a good look over the treetops of the forest. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 ~ ~ 0 808 0 Exit 5 ~ ~ 0 804 0 EndRoom #ROOM Vnum 806 Name {WVia Kartika{x~ Desc {wYou stand upon a short dirt road, lined intermittently with a few stones, a wooden fence running along behind the stones, keeping you on your path. This is merely a pass from the main gates of Ruingate to the Main Square. {x ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 809 0 Exit 2 ~ ~ 0 802 0 EndRoom #ROOM Vnum 807 Name {WR{ma{Ws{Yc{Whe{ml{R'{Ws {CE{Wde{Cn{x~ Desc {WPerfection is this Garden. The air is an ambrosia in and of itself, and your whole body feels relaxed in the presence of such exquisite creation. Lush trees, shrubs and ferns and the greenest of grass grows here, and ripe fruit is plentiful.{x ~ Room_flags 525316 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 EndRoom #ROOM Vnum 808 Name {BGuard {CTower{x~ Desc {DThe third floor of the guard tower affords you a look of all Ruingate. You can see Via Narsalis far in the distance, the Hall of Law, the great Stadium of Ruingate and the Gallows Tree. Through the southern windows, you can see the entirety of the forest and the paths that lead through it. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 5 ~ ~ 0 805 0 EndRoom #ROOM Vnum 809 Name {YMain {GSquare{x~ Desc {DA simple well attracts the attention of the entire square, standing in the exact center of this main area. The main square of Ruingate is wide, leading in four distinct directions. First, up ahead, you can see a gallows tree standing black against the sky. Second, the residentials lead off in one direction, past the inn. Third, opposite the residentials, shops cluster about, signs swinging in the breeze. Lastly, the road leads back towards the gates of Ruingate. {x ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 810 0 Exit 1 ~ ~ 0 811 0 Exit 2 ~ ~ 0 806 0 Exit 3 ~ ~ 0 812 0 EndRoom #ROOM Vnum 810 Name {RGall{Dows {RSquare{x~ Desc {rThe gallows tree commands all attention in this square. Black and haunting, an eerie silence generally settles around this area unless of course there is someone standing up upon the gibbet. Taking up most of the space in the square is the commanding Hall of Law building. A flight of stone steps leads up to the gilded double doors, each emblazoned with the symbol of Ruingate: the gates opening on tongues of flame. {x ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 813 0 Exit 1 ~ ~ 0 814 0 Exit 2 ~ ~ 0 809 0 Exit 3 ~ ~ 0 815 0 EndRoom #ROOM Vnum 811 Name {WVia Caspius{x~ Desc {wThis street has been paved neatly, though nothing else about it is neat. Trash and dirt has gathered in the corners of the street, at the curbs, and in the doorways of the many commercial buildings. Some are cleaner than others. Signs hanging above doorways or sitting outside depict the merchants' wares, inviting anybeast who has money burning a hole in their pocket to come and take a look. {x ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 823 0 Exit 1 ~ ~ 0 825 0 Exit 2 ~ ~ 0 824 0 Exit 3 ~ ~ 0 809 0 EndRoom #ROOM Vnum 812 Name {WVia Ariadne{x~ Desc {wThis street, named for the Lord Regent's mother, is lined on both sides with neatly kept houses. At the corner of the main square is a large, two-story building with a large black sign over the door that reads "The Skull and Candle" in gold painted letters. Golden light pours out from the windows of what must be the town's inn. {x ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 822 0 Exit 1 ~ ~ 0 809 0 Exit 2 ~ ~ 0 851 0 Exit 3 ~ ~ 0 852 0 EndRoom #ROOM Vnum 813 Name {WVia Narsalis{x~ Desc {w A carefully paved street leads up to the front steps of the Lord Regent's villa. This street has been swept clean by some beast looking to curry favor with his Lord and Lady. To the right of the Lord Regent's Residence, a wooden stadium has been erected, stone pilings beginning to be built up around the frame. A red tent stands at the corner nearest the Lord Regent's home, a thin path leading to the porch of the villa. To the left of the Residence is a large open field. {x ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 820 0 Exit 1 ~ ~ 0 817 0 Exit 2 ~ ~ 0 810 0 Exit 3 ~ ~ 0 818 0 EndRoom #ROOM Vnum 814 Name {WHall {Dof {WLaw{x~ Desc {cYou stand in a small antechamber decorated with red and black draperies. To one side a large leatherbound book is encased in a glass case. In neat script filling only a few pages, a careful log of the Ruingate courts has been kept. Two large double doors lead into the main chamber of the court of law. Opposite them stand the large doors leading out into the street, where the gallows awaits those tried and sentenced here. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 816 0 Exit 3 ~ ~ 0 810 0 EndRoom #ROOM Vnum 815 Name {CParade{Dground{x~ Desc {rThe dirt path from the gallows square opens onto a large open area: the Deathforger Paradegrounds. A maze of obstacles is laid out across the field. To one side, straw dummies are set up on poles for target practice, both close-range and long-range. A red painted circle on the sod marks out a wrestling ring for matches testing the strength of the Deathforgers. {x ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 810 0 Exit 5 ~ ~ 0 853 AB EndRoom #ROOM Vnum 816 Name {DHall {Wof {DLaw{x~ Desc {cThere are enough bench seats here for all of Ruingate if need be. The whole room is tiled of black marble, a thin strip of white marble accent lining the edges of the aisle. Up at the front of the room the aisle opens out into a round area from which the defendant and the planitiff can address the Lawkeeper and the jury. The white marble line is continued up the sides of the tall stand, behind which the Lawkeeper sits. To the right of the Lawkeeper's stand are twelve marble seats or the twelve jurors. The white marble line dances along the edge of the railing here, a constant reminder to the jurors to be truthful. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 814 0 EndRoom #ROOM Vnum 817 Name {YStadium {DStands{x~ Desc {yThis wooden stadium exists for a single purpose: gladiators. At one end a flight of wooden steps leads up to a red pavilion that shades the Ruingate socialites from the sun and rain. The common beast sits out here in the stadium seats, to watch the gladiatorial matches. At the far end from the red pavilion, stone has been taking the place of the wood stands. More than half finished now, the work has been stalled for the winter. Soon this will be a grand colosseum, the like of which has never been seen before. {x ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 819 0 Exit 3 ~ ~ 0 813 0 EndRoom #ROOM Vnum 818 Name {GGattick {DField{x~ Desc {gAn immense field spreads before you. It's more like a valley, really. Far to the north, you see mountains. Orchards grow in the field, and rows of wheat and corn are being grown. Hunters on horseback ride towards the mountains through the fields, and gatherers skitter around harvesting. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 813 0 EndRoom #ROOM Vnum 819 Name {RFighting {DPit{x~ Desc {DThe ground has been lowered here, and surrounded by a 10-foot tall wall. The pit itself is circular, and approximately 30 feet in diameter. The ground is covered in sand, and has been stained a dark red in some places. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 817 0 EndRoom #ROOM Vnum 820 Name {DLord {WRegent{D'{Ws {DResidence{x~ Desc {wA neat stone porch has been raised off the ground so as not to be quite so cold on winter mornings. A black painted door greets guests with a silver foxhead knocker. Off to the side is a hanging black two-beast swing, not exactly Lord Merdez's taste, probably one of Lady Sheva's additions. A black lantern is hung from the roof overhang above your head. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 821 AB Exit 2 ~ ~ 0 813 0 EndRoom #ROOM Vnum 821 Name {WLord {DRegent{W'{Ds {WResidence{x~ Desc {wThis parlor would be Roman if not for the fireplace and a few additions. Two couches are arranged facing each other with a low coffee table between. At one end is the dark gray hearthstone of the fireplace, glowing with a fire newly lit. A subtle pattern is laid into the slate floor with rarer green slate, though it is covered over with a lovely black and silver tooled carpet. A mahogany staircase ascends along the wall opposite the fire, black and silver runner carpet looking plush even from across the room. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 820 AB EndRoom #ROOM Vnum 822 Name {CThe {DSkull {CAnd {DCandle{x~ Desc {wThe main room of the Skull and Candle is the tavern. A high bar runs the length of the room, ending just short of a staircase leading to the private guestrooms upstairs. The one large common guestroom is off the other side of the tavern, the large door shiny at the middle from many paws wearing against the wood. The inn's namesake sits above the bar, one of the Lord Regent's keepsakes. An otter skull stares down hollowly from a shelf high on the wall, decorated in gold leaf. From the top of this skull protrudes a blood-red candle, always lit, and replenished several times each day by the dutiful Tavernkeeper. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 812 0 Exit 4 ~ ~ 0 856 0 EndRoom #ROOM Vnum 823 Name {DUdat{c'{Ds {CApothecary{x~ Desc {cThis is a simple storefront, containing little more than a sitting area and waiting counter. The walls are near bare, decorations consisting of a scant few shelves bearing mortars from different areas, all truly looking the same. Behind the counter, shelves hold jars with various items inside, while overhead a wide array of dried weeds hang upside-down, awaiting use. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 811 0 EndRoom #ROOM Vnum 824 Name {CIronfist{D'{Cs {DWeaponry{x~ Desc {DThis shop is about fifteen by twenty feet. The walls are made of smooth and clean oak planks. Everything on display here is well forged with good quality metals. In the center of the room is a big oak work table. On it is some unfinished and damaged blades Ironfist is working on, as well as the tools and whetstones he needs. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 811 0 EndRoom #ROOM Vnum 825 Name {WVia Caspius{x~ Desc {wThis street has been paved neatly, though nothing else about it is neat. Trash and dirt has gathered in the corners of the street, at the curbs, and in the doorways of the many commercial buildings. Some are cleaner than others. Signs hanging above doorways or sitting outside depict the merchants' wares, inviting anybeast who has money burning a hole in their pocket to come and take a look.{x ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 826 0 Exit 2 ~ ~ 0 827 AB Exit 3 ~ ~ 0 811 0 EndRoom #ROOM Vnum 826 Name {YClynt{C'{Ys {CChints{x~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 825 0 EndRoom #ROOM Vnum 827 Name {CSanctum {YEntry{x~ Desc {cYou stand before a rather large building constructed entirely of stone. An iron fence 7 feet tall surrounds the Sanctum, the gate is usually open, as visitors to the Sanctum are welcome so long as they don't bear ill will against the Order members. And even if they did, the Order members within would hardly have any trouble at all protecting themselves. The doors are made of wrought iron and bear the Guild of the Sword Dancers Crest. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 825 AB Exit 2 ~ ~ 0 828 AB EndRoom #ROOM Vnum 828 Name {CHall {Dof {WLucidity{x~ Desc {DThis is how the Sanctum looks on the inside. The structure's black stone interior affords it a rather bleak and arcane ambience. The hallway is lit by torches bracketed into the walls. Flames cast eerie shadows across the bare, stone floor. Wooden doors have been set in the wall to your east and west.{x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 827 AB Exit 1 ~ ~ 0 829 0 Exit 2 ~ ~ 0 831 0 Exit 3 ~ ~ 0 830 0 EndRoom #ROOM Vnum 829 Name {cCouncil {mChamber{x~ Desc {rThis is where the Order's Officers often gather to discuss issues. The room isn't too fancy, but it has a nice, comfortable feel to it. Situated at the center of the room is a large, oblong table, seemingly finely crafted. Twenty-five matching chairs encircle the table, each one equipped with a red cusion to offer more comfort. Up against the far left wall is a tall scrollcase. A dark-maroon rug has been carefully woven for the floor of the Council Room. Two lanterns hang from a ceiling.{x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 828 0 EndRoom #ROOM Vnum 830 Name {RIn{rfirm{Rary{x~ Desc {rThe infirmary is lit by five lanterns hanging on chains from the ceiling. A wide array of medical instruments have been placed on a counter. Next to the countertop is a door which leads to the Alchemy Chambers. A tall cabinet stands to the right of the Chamber door, and a fireplace has been built into the wall to the left of the door. Several cots line the western wall. In the center of the room stands a heavy table with a few pelts for padding and clean linen cloths covering it, for use in emergency operations.{x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 828 0 EndRoom #ROOM Vnum 831 Name {WHall {Dof {RPhantoms{x~ Desc {DThis section of hallway doesn't seem much different from the first, save that the air here's a bit staler. The air flow affects how the torches burn as well. Their flames are slightly tamer. More doors stand to the east and west, and the hallway continues south. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 828 0 Exit 1 ~ ~ 0 832 0 Exit 2 ~ ~ 0 834 0 Exit 3 ~ ~ 0 833 0 EndRoom #ROOM Vnum 832 Name {BWork{Cshop{x~ Desc {cA spacious, well lit Chamber. In the far corner stands a Forge setup, complete with Billows, a fire pit and a stack of iron rods ready to be used. An anvil rests in the corner. Along the left wall is a long carpentry table, littered by all manners of different tools. Mechanisms for stretching pelts and skins to be made into leather stand against the right wall. Along the front half of the right wall is the weaver and potter's area. A large pottery wheel and another fire pit stands in the corner, serving as a kiln.{x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 831 0 EndRoom #ROOM Vnum 833 Name {YBarr{Gacks{x~ Desc {yYou enter a spacious, well-lit corridor. At the far end is a fireplace. The corridor is approximately 30 paces wide and four times as long. Lining the right side of the wall are beds made of stacks of pelts raised on wooden frames. They appear rather comfortable. The beds are spaced with 5 paces between each one. Across from each bed stands a large wooden chest, over which hangs a weapons rack. A few large wooden chairs cushioned with pelts have been positioned about the hearth. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 831 0 EndRoom #ROOM Vnum 834 Name {MHall {rof {YDiscord{x~ Desc {mHere, this particular stretch of Hallway ends. Torchlight flickers, fragile in the thin, cold air. There's a large iron door set in the stone wall before you, and two more wooden doors to your east and west. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 831 0 Exit 1 ~ ~ 0 835 0 Exit 2 ~ ~ 0 837 0 Exit 3 ~ ~ 0 836 0 EndRoom #ROOM Vnum 835 Name {cTournament {yHall{x~ Desc {yThe room is rather large and spacious, possibly the largest of all the others in the Guild Hall. This is where the entertainment and the fights happen. The hall can seat up to 40 spectators in the stands. A lowered platform in the center of the Arena, the area dubbed 'The Pit', is where the two (or more) beasts are to fight. There are three sides of stands, each with three rows of seats. The building is constructed of stone, and the stands are constructed of wood. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 834 0 EndRoom #ROOM Vnum 836 Name {mTraining {yArena{x~ Desc {mYou've entered the Sanctum's rather large Arena. Here is where the members of the Order come to train in the Dance. The floor is covered in mats of woven reeds. Weaponry racks hanging on the walls bear practice arms for those training. A chain bolted to the floor bears shackles for the unlucky slave on target duty.{x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 838 0 Exit 1 ~ ~ 0 834 0 Exit 2 ~ ~ 0 839 0 EndRoom #ROOM Vnum 837 Name {bRecreation {yHall{x~ Desc {bA large, spacious room with a bar along the east wall and numerous tables. A large fireplace has been built into the south wall. Woven rugs cover the stone floor, and lanterns hanging from chains bracketed to the ceiling provide ample light. A stone stairway against the west wall leads up to the roof. A small door in the stairway leads to a trapdoor leading down. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 834 0 Exit 4 ~ ~ 0 840 0 Exit 5 ~ ~ 0 841 N EndRoom #ROOM Vnum 838 Name {DArsenal {bChamber{x~ Desc {gThe stone walls here are covered in racks of weapons. Several stepladders can be found about, aiding in reaching the higher-up items. Barrels and chests of armor, lances, bows and quivers of arrows line the walls as well.{x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 836 0 EndRoom #ROOM Vnum 839 Name {RSlave {rPen{x~ Desc {DA room made entierly of stone, with piles of straw thrown in no seeming order. Strange oil lamps have been attatched to the ceiling and covered with glass, providing minimal light. A basin on one side of the room is filled with lukewarm water, while another basin has been set into a hollow of the floor.{x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 836 0 EndRoom #ROOM Vnum 840 Name {cSanctum {CRoof{x~ Desc {yFrom here, you can see almost all of Ruingate. You're given a clear view of Via Caspius, and to the far west, you can see the Main Square and the Skull and Candle on Via Ariadne. The Gallows Tree can be seen to the far north. The roof is completely stone, and ramparts have been built surrounding it, nearly five feet in height. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 5 ~ ~ 0 837 0 EndRoom #ROOM Vnum 841 Name {YHall {Wof {RExodus{x~ Desc {mA stone stair descends into this hallway beneath the Sanctum. Few non-members have ever seen this stretch of hallway and lived. Torches bracketed to the walls provide ample light. The walls are also adorned by various paintings, hanging swords and tapestries. Set in the wall on your right is a heavy iron door. On your left is a wooden door leading to the Oracle. The Hall continues further. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 844 0 Exit 1 ~ ~ 0 842 0 Exit 3 ~ ~ 0 843 0 Exit 4 ~ ~ 0 837 N EndRoom #ROOM Vnum 842 Name {yThe {gBursary{x~ Desc {YThis is the Bursary, the Order's Vault, where the riches of days spent bounty hunting are kept. The door is of wrought iron, and the walls are stone. Rubies, piles of silver and gold coin, other precious stones, decanters of gold, jewel-encrusted goblets and scepters, silvern circlets, brooches, velvet cloaks with golden embroidery, ornate necklaces and many miscellaneous other items litter the room. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 841 0 EndRoom #ROOM Vnum 843 Name {mChamber {Cof {cthe {rArcane{x~ Desc {cThe front wall is covered in a thin layer of dried moss, and thin wisps of smoke rise from incense cones on the altar, which stands centered against the rearmost wall. The room is lit only by a few torches which have been bracketed to the stone walls. Two heavy wooden doors in the right wall lead to the Crypt and the Athenaeum.{x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 849 0 Exit 1 ~ ~ 0 841 0 Exit 2 ~ ~ 0 850 0 EndRoom #ROOM Vnum 844 Name {DHall {bof {gRuin{x~ Desc {cThe hall stretches further, leading you towards the final stop. A heavy iron door is set in the very end of the hallway - it leads to the Warden's private Chamber, the Dirge. The door is bolted and locked from within. Another wrought iron door is set in the wall to your right, leading to the Chamber of Elegy. To your left is a wooden door leading to the Coffer. More torches bracketed to the walls provide light for this Hallway.{x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 848 0 Exit 1 ~ ~ 0 845 0 Exit 2 ~ ~ 0 841 0 Exit 3 ~ ~ 0 846 0 EndRoom #ROOM Vnum 845 Name {GThe {CCoffer{x~ Desc {DThe Coffer can be described as a long, lurid corridor, lit only by a few torches bracketed to the walls. The air is stale, and smells faintly of bloodshed. Dry moss provides a very thin covering for the walls. A long walkway traverses between two rows of tall wooden stakes imbedded in the rock floor. Beast's skulls top the stakes, jaws open and grinning savagely. This is the bounty hunter's trophy room. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 844 0 EndRoom #ROOM Vnum 846 Name {RChamber {Wof {YElegy{x~ Desc {rA chill fills this room, though it is lit by the flames of dozens of torches that give the room an eerie light. Bare stone floors hold stains ranging from dark red to black, with fresh spills of blood here and there. The walls are unadorned, save for several sets of shackles and chains set into the stone. From the ceiling hang even more shackles and chains, along with a heavier chain holding an iron cage. Around the room devices of torture have been scattered. A full dozen braziers full of glowing coals sit around the room, a rack of metal pokers and blades near each one. A trick of the imagination might allow one to hear the screams of old victims as they struggle against their jailors. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 844 0 Exit 3 ~ ~ 0 847 0 EndRoom #ROOM Vnum 847 Name {DThe {GEn{Yfor{Rcer{W'{Cs {DChamber{x~ Desc {yThis room is rather bleak and bare. A cot stands in the far corner of the room, opposite the door. A single lantern hangs from a chain bracketed to the ceiling - it doesn't provide much light. The walls, ceiling and floor are all hard stone. A weapon rack hangs on the wall. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 846 0 EndRoom #ROOM Vnum 848 Name {wThe {DDi{wr{Dge{x~ Desc {WThis room is nearly completely dark. The only light provided comes from a few candles at the very back of the Chamber. The deathlike thickness of the air here seems nothing short of otherworldly. It feels as though when you walk through this hallowed room, your body passes through astral beings themselves. Some patches of air seem denser than others somehow, as though some holy entity is between a state of nonexistance and materialization. The only item other than the candles is a white fur pelt that covers the floor.{x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 844 0 EndRoom #ROOM Vnum 849 Name {DAthenaeum{x~ Desc {r A rather spacious room, well lit by three lanterns hanging from the ceiling. Three of the four walls are concealed by rows and rolls of scrollcases and shelves. The shelves are filled mostly by leather-bound books. A ladder leans against the far wall, and a small table stands alone in the center of the room, strewn with scrolls, parchment, quill pens and ceramic bottles of ink. A mat of woven reeds serves as a carpet for the cold stone floor. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 843 0 EndRoom #ROOM Vnum 850 Name {rCrypt{x~ Desc {DThe Sanctum's Mortuary. Cubbies have been built of stone along three of the four walls. Each contains a wooden coffin; not all coffins are filled, though. The air smells stale, and the only light provided the room is emitted by a single lantern hanging from the ceiling. A low slab of cut stone stands in the center of the Chamber. This is where the Haruspex goes about the embalming process.{x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 843 0 EndRoom #ROOM Vnum 851 Name {DBard{C'{Ds {CHaven{x~ Desc {cThis shop is small. Music can nearly always be heard here. A minstrel stands behind the counter displaying his wares. Instruments line the walls, and a bookcase of music to play lines the east wall. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 812 0 EndRoom #ROOM Vnum 852 Name {WVia Ariadne{x~ Desc {wThis street, named for the Lord Regent's mother, is lined on both sides with neatly kept houses. At the corner of the main square is a large, two-story building with a large black sign over the door that reads "The Skull and Candle" in gold painted letters. Golden light pours out from the windows of what must be the town's inn. {x ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 854 0 Exit 1 ~ ~ 0 812 0 Exit 2 ~ ~ 0 855 0 EndRoom #ROOM Vnum 853 Name {RPit {rTorture{x~ Desc {RA pit dug deep in the ground, covered by an iron grate. The walls have begun to cave in. Scratchmarks in the dirt can be seen, made by struggling captives trying to dig their way out. You wouldn't want to be kept down here either. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 ~ ~ 0 815 AB EndRoom #ROOM Vnum 854 Name {yRuingate {YBank{x~ Desc {yThe bank is a small, one-floor building constructed of stone. Guards on duty check you for weapons and state that there will be no fighting within the Bank. A teller stands behind a booth taking your deposits and returning your withdrawls. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 852 0 EndRoom #ROOM Vnum 855 Name {cThe {GWare{chouse{x~ Desc {cRuingate's storerooms and lumberyard. Lumberers and harvesters wander in and out of the warehouse, storing their goods for the long winter months. Stacks of lumber line the walls. {x ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 852 0 EndRoom #ROOM Vnum 856 Name {DCommon Guest Room{x~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 5 ~ ~ 0 822 0 EndRoom #END #SPECIALS S #RESETS D 0 802 1 1 D 0 803 3 1 D 0 815 5 1 D 0 820 0 1 D 0 821 2 1 D 0 825 2 1 D 0 827 0 1 D 0 827 2 1 D 0 828 0 1 D 0 853 4 1 M 0 800 2 802 3 M 0 800 2 802 3 M 0 805 3 804 3 M 0 803 2 806 3 M 0 805 3 806 3 M 0 810 1 810 3 M 0 803 1 811 3 M 0 803 2 812 3 M 0 804 3 815 3 M 0 806 1 815 3 M 0 805 2 815 3 M 0 804 3 815 3 M 0 804 3 815 3 M 0 807 1 816 3 M 0 816 1 817 3 M 0 814 3 817 3 M 0 814 3 817 3 M 0 814 3 817 3 M 0 815 1 819 3 M 0 817 1 822 3 M 0 801 2 822 3 M 0 808 1 823 3 M 0 809 1 824 3 M 0 805 3 825 3 M 0 828 1 827 3 M 0 824 1 830 3 M 0 823 1 836 3 M 0 827 3 836 3 M 0 827 3 836 3 M 0 827 3 836 3 M 0 826 1 836 3 M 0 825 4 839 3 M 0 825 4 839 3 M 0 825 4 839 3 M 0 825 4 839 3 M 0 820 1 847 3 M 0 819 1 848 3 M 0 821 1 849 3 M 0 822 1 850 3 S #SHOPS 808 0 0 0 0 0 110 90 5 18 809 0 0 0 0 0 110 90 5 18 817 0 0 0 0 0 110 90 0 23 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$