alRom/bin/
alRom/data/class/
alRom/data/command/
alRom/data/guild/
alRom/data/help/
alRom/data/lang/
alRom/data/race/
alRom/data/religion/
alRom/data/skill/
alRom/note/
#AREADATA
Name Newbie Stuffs~
Builders None~
VNUMs 200 299
Credits (null)~
Security 9
Continent 4
End



#MOBILESNEW
#MOB
Vnum 200
Name no name~
Short (no short description)~
Long (no long description)
~
Description ~
Race human~
Act_flags A
Aff 0
Align 0
Group 0
Level 108
Hitroll 102
Hit_dice 227d37+3216
Mana_dice 219d37+3230
Dam_dice 110d106+52
Dam_type none
Armor -65 -68 -69 -58
Clevel0
Cability 0
Off 0
Imm 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 200
Name glow beginning~
Short {8The {cG{Cl{co{Cw{8 of the {CB{ce{8ginni{cn{Cg{0~
Desc An illuminating sensation glows here.~
Material 0
Extra ABS
Extra2 0
Wear AQ
Level 1
Weight 1
Cost 40
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
5 2
AffectObj
4 2
Use

Type 17
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 201
Name bread roll~
Short a {Ycrusty{0 bread roll~
Desc A {Ycrusty{0 bread roll is here.~
Material 0
Extra 0
Extra2 0
Wear A
Level 1
Weight 1
Cost 30
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 25
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 202
Name leather satchel~
Short a {8leather{0 satchel~
Desc A slightly worn {8leather{0 satchel is here.~
Material 0
Extra SY
Extra2 0
Wear AK
Level 1
Weight 1
Cost 90
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 15
AffectObj
19 15
Use

Type 22
String ~
Value 0 0 0 0 0


$

EndObj

#OBJ
Vnum 203
Name white shirt~
Short a dull white shirt~
Desc A very dull coloured shirt is here.~
Material 0
Extra S
Extra2 0
Wear AD
Level 1
Weight 2
Cost 80
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
1 2
Use

Type 17
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 204
Name pants~
Short a pair of {ydirty{0 work {8pants{0~
Desc A pair of work {8pants{0 has been discarded here.~
Material 0
Extra S
Extra2 0
Wear AF
Level 1
Weight 2
Cost 50
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 17
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 205
Name sandals~
Short a flimsy pair of {ysandals{0~
Desc A flimsy pair of {ysandals{0 lie here.~
Material 0
Extra S
Extra2 0
Wear AG
Level 1
Weight 1
Cost 90
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
14 100
Use

Type 17
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 206
Name water skin~
Short a {ytanned {Cw{ca{Ct{ce{Cr{cs{Ck{ci{Cn{0~
Desc An old {ytanned {Cw{ca{Ct{ce{Cr{cs{Ck{ci{Cn{0 rests here.~
Material 0
Extra S
Extra2 0
Wear AO
Level 1
Weight 2
Cost 25
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 23
String ~
Value 0 0 'water' 0 0


$

EndObj

#OBJ
Vnum 207
Name stone symbol charm opal~
Short a pure {Wwhite opal{0, the symbol of Synon~
Desc A charm of {WSynon{0 radiates His goodness.~
Material 0
Extra AS
Extra2 0
Wear A
Level 1
Weight 1
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
stone~
Enfused with the goodness of {WSynon{0, this beautifully radiant {Wopal{0
shines with a bright clear light.  
~
ExtraDesc
symbol~
Enfused with the goodness of {WSynon{0, this beautifully radiant {Wopal{0
shines with a bright clear light.  
~
ExtraDesc
charm~
Enfused with the goodness of {WSynon{0, this beautifully radiant {Wopal{0
shines with a bright clear light.  
~
ExtraDesc
opal~
Brilliant light eminates from this opal enfused with the great powers of
good that Synon controls.  
afk
~
AffectObj
3 2
AffectObj
19 5
AffectObj
18 5
Use

Type 11
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 208
Name stone symbol charm onyx~
Short an {8onyx{0 black as {8n{ci{8g{Ch{8t{0, the symbol of {8Davion{0~
Desc A charm of {8Davion{0, glowing with His {8darkness{0.~
Material 0
Extra AS
Extra2 0
Wear A
Level 1
Weight 1
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
stone~
{8Darkness{0 flows over the shiny {8black onyx{0 surface, a strange dark
light seeping from it's middle to reveal the paths of {8Davion{0.  
~
ExtraDesc
symbol~
{8Darkness{0 flows over the shiny {8black onyx{0 surface, a strange dark
light seeping from it's middle to reveal the paths of {8Davion{0.  
~
ExtraDesc
charm~
{8Darkness{0 flows over the shiny {8black onyx{0 surface, a strange dark
light seeping from it's middle to reveal the paths of {8Davion{0.  
~
ExtraDesc
onyx~
{8Darkness{0 flows over the shiny {8black onyx{0 surface, a strange dark
light seeping from it's middle to reveal the paths of {8Davion{0.  
~
AffectObj
18 5
AffectObj
19 5
AffectObj
3 2
Use

Type 11
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 209
Name stone symbol charm jet~
Short a {8dark {rflaming{0 {8jet{0 stone, symbol of {RSola{0~
Desc A charm of {RSola{0, burning with an inner {rf{Rir{re{0.~
Material 0
Extra AS
Extra2 0
Wear A
Level 1
Weight 1
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
jet~
A polished {8jet {0stone, strangely burning brightly with a {rdeep red{0
flame.  With the strength and power of {RSh{rad{bow{rFi{Rre{0.
~
ExtraDesc
stone~
A polished {8jet {0stone, strangely burning brightly with a {rdeep red{0
flame.  With the strength and power of {RSh{rad{bow{rFi{Rre{0.  
~
ExtraDesc
symbol~
A polished {8jet {0stone, strangely burning brightly with a {rdeep red{0
flame.  With the strength and power of {RSh{rad{bow{rFi{Rre{0.  
~
ExtraDesc
charm~
A polished {8jet {0stone, strangely burning brightly with a {rdeep red{0
flame.  With the strength and power of {RSh{rad{bow{rFi{Rre{0.
~
AffectObj
3 2
AffectObj
19 5
AffectObj
18 5
Use

Type 11
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 210
Name stone symbol charm crystal~
Short a crudely cut crystal~
Desc A small crystal glows faintly.~
Material 0
Extra AS
Extra2 0
Wear 0
Level 1
Weight 1
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
stone~
Glowing with a dim light, this crystal gives no more protection than an
empty waterskin.  
~
ExtraDesc
symbol~
Glowing with a dim light, this crystal gives no more protection than an
empty waterskin.  
~
ExtraDesc
charm~
Glowing with a dim light, this crystal gives no more protection than an
empty waterskin.  
~
ExtraDesc
crystal~
Glowing with a dim light, this crystal gives no more protection than an
empty waterskin.  
~
AffectObj
19 5
AffectObj
18 5
AffectObj
3 2
Use

Type 11
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 211
Name stone symbol charm~
Short some kind of stone, symbol of (Someone)~
Desc A charm of (Someone), something or other~
Material 0
Extra AS
Extra2 0
Wear A
Level 1
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
stone~
to be added
~
ExtraDesc
symbol~
to be added
~
ExtraDesc
charm~
to be added
~
AffectObj
3 2
AffectObj
19 5
AffectObj
18 5
Use

Type 11
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 212
Name sword~
Short a small steel sword~
Desc A small steel sword lies in the dust.~
Material 0
Extra 0
Extra2 0
Wear AN
Level 1
Weight 1
Cost 30
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 4
AffectObj
18 4
Use

Type 15
String ~
Value exotic 0 0 none 0


$

EndObj

#OBJ
Vnum 213
Name dagger~
Short a tiny dagger~
Desc A sharp tiny dagger shines in the light.~
Material 0
Extra 0
Extra2 0
Wear AN
Level 1
Weight 1
Cost 30
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 4
AffectObj
18 4
Use

Type 15
String ~
Value exotic 0 0 none 0


$

EndObj

#OBJ
Vnum 214
Name spear~
Short a light wooden spear~
Desc A lightweight wooden spear rests here.~
Material 0
Extra 0
Extra2 0
Wear AN
Level 1
Weight 1
Cost 30
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 4
AffectObj
19 4
Use

Type 15
String ~
Value exotic 0 0 none 0


$

EndObj

#OBJ
Vnum 215
Name mace~
Short a crudely formed mace~
Desc A crudely formed mace is here.~
Material 0
Extra 0
Extra2 0
Wear AN
Level 1
Weight 2
Cost 30
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 4
AffectObj
19 4
Use

Type 15
String ~
Value exotic 0 0 none 0


$

EndObj

#OBJ
Vnum 216
Name axe~
Short a small copper axe~
Desc Light reflects off the sharp blade of the small copper axe here.~
Material 0
Extra X
Extra2 0
Wear AN
Level 1
Weight 1
Cost 30
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 4
AffectObj
19 4
Use

Type 15
String ~
Value exotic 0 0 none 0


$

EndObj

#OBJ
Vnum 217
Name flail~
Short a rusty flail~
Desc A rusty iron flail lies here.~
Material 0
Extra 0
Extra2 0
Wear AN
Level 1
Weight 1
Cost 30
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 4
AffectObj
19 4
Use

Type 15
String ~
Value exotic 0 0 none 0


$

EndObj

#OBJ
Vnum 218
Name whip~
Short an old whip~
Desc A many-tailed whip is lying here.~
Material 0
Extra 0
Extra2 0
Wear AN
Level 1
Weight 1
Cost 30
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 4
AffectObj
19 4
Use

Type 15
String ~
Value exotic 0 0 none 0


$

EndObj

#OBJ
Vnum 219
Name polearm~
Short a long wooden pole~
Desc A painted polearm is propped here.~
Material 0
Extra 0
Extra2 0
Wear AN
Level 1
Weight 2
Cost 30
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 4
AffectObj
19 4
Use

Type 15
String ~
Value exotic 0 0 none 0


$

EndObj

#OBJ
Vnum 220
Name shield small basic~
Short a simple, small shield~
Desc A small, simple, iron shield glimmers in the light~
Material 0
Extra 0
Extra2 0
Wear AJ
Level 0
Weight 3
Cost 30
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 17
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 221
Name loaf bread~
Short a loaf of bread~
Desc A loaf of bread is here.~
Material 0
Extra 0
Extra2 0
Wear A
Level 0
Weight 5
Cost 30
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 25
String ~
Value 0 0 0 0 0 

$

EndObj

#END



#ROOMSNEW
#ROOM
Vnum 200
Name ~
Desc ~
Room_flags 67108868
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
203
0
Exit
1
~
~
0
201
0
EndRoom

#ROOM
Vnum 201
Name ~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
202
0
Exit
3
~
~
0
200
0
EndRoom

#ROOM
Vnum 202
Name ~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
201
0
EndRoom

#ROOM
Vnum 203
Name ~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
204
0
Exit
2
~
~
0
200
0
EndRoom

#ROOM
Vnum 204
Name ~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
205
0
Exit
2
~
~
0
203
0
EndRoom

#ROOM
Vnum 205
Name ~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
206
0
Exit
3
~
~
0
204
0
EndRoom

#ROOM
Vnum 206
Name ~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
209
0
Exit
1
~
~
0
207
0
Exit
2
~
~
0
205
0
Exit
3
~
~
0
208
0
EndRoom

#ROOM
Vnum 207
Name ~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
206
0
EndRoom

#ROOM
Vnum 208
Name ~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
206
0
EndRoom

#ROOM
Vnum 209
Name ~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
206
0
EndRoom

#END



#SPECIALS
S



#RESETS
S



#SHOPS
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$