#AREADATA Name Newbie Stuffs~ Builders None~ VNUMs 200 299 Credits (null)~ Security 9 Continent 4 End #MOBILESNEW #MOB Vnum 200 Name no name~ Short (no short description)~ Long (no long description) ~ Description ~ Race human~ Act_flags A Aff 0 Align 0 Group 0 Level 108 Hitroll 102 Hit_dice 227d37+3216 Mana_dice 219d37+3230 Dam_dice 110d106+52 Dam_type none Armor -65 -68 -69 -58 Clevel0 Cability 0 Off 0 Imm 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK EndMob #END #OBJECTSNEW #OBJ Vnum 200 Name glow beginning~ Short {8The {cG{Cl{co{Cw{8 of the {CB{ce{8ginni{cn{Cg{0~ Desc An illuminating sensation glows here.~ Material 0 Extra ABS Extra2 0 Wear AQ Level 1 Weight 1 Cost 40 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 5 2 AffectObj 4 2 Use Type 17 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 201 Name bread roll~ Short a {Ycrusty{0 bread roll~ Desc A {Ycrusty{0 bread roll is here.~ Material 0 Extra 0 Extra2 0 Wear A Level 1 Weight 1 Cost 30 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 25 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 202 Name leather satchel~ Short a {8leather{0 satchel~ Desc A slightly worn {8leather{0 satchel is here.~ Material 0 Extra SY Extra2 0 Wear AK Level 1 Weight 1 Cost 90 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 15 AffectObj 19 15 Use Type 22 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 203 Name white shirt~ Short a dull white shirt~ Desc A very dull coloured shirt is here.~ Material 0 Extra S Extra2 0 Wear AD Level 1 Weight 2 Cost 80 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 1 2 Use Type 17 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 204 Name pants~ Short a pair of {ydirty{0 work {8pants{0~ Desc A pair of work {8pants{0 has been discarded here.~ Material 0 Extra S Extra2 0 Wear AF Level 1 Weight 2 Cost 50 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 17 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 205 Name sandals~ Short a flimsy pair of {ysandals{0~ Desc A flimsy pair of {ysandals{0 lie here.~ Material 0 Extra S Extra2 0 Wear AG Level 1 Weight 1 Cost 90 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 14 100 Use Type 17 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 206 Name water skin~ Short a {ytanned {Cw{ca{Ct{ce{Cr{cs{Ck{ci{Cn{0~ Desc An old {ytanned {Cw{ca{Ct{ce{Cr{cs{Ck{ci{Cn{0 rests here.~ Material 0 Extra S Extra2 0 Wear AO Level 1 Weight 2 Cost 25 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 23 String ~ Value 0 0 'water' 0 0 $ EndObj #OBJ Vnum 207 Name stone symbol charm opal~ Short a pure {Wwhite opal{0, the symbol of Synon~ Desc A charm of {WSynon{0 radiates His goodness.~ Material 0 Extra AS Extra2 0 Wear A Level 1 Weight 1 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc stone~ Enfused with the goodness of {WSynon{0, this beautifully radiant {Wopal{0 shines with a bright clear light. ~ ExtraDesc symbol~ Enfused with the goodness of {WSynon{0, this beautifully radiant {Wopal{0 shines with a bright clear light. ~ ExtraDesc charm~ Enfused with the goodness of {WSynon{0, this beautifully radiant {Wopal{0 shines with a bright clear light. ~ ExtraDesc opal~ Brilliant light eminates from this opal enfused with the great powers of good that Synon controls. afk ~ AffectObj 3 2 AffectObj 19 5 AffectObj 18 5 Use Type 11 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 208 Name stone symbol charm onyx~ Short an {8onyx{0 black as {8n{ci{8g{Ch{8t{0, the symbol of {8Davion{0~ Desc A charm of {8Davion{0, glowing with His {8darkness{0.~ Material 0 Extra AS Extra2 0 Wear A Level 1 Weight 1 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc stone~ {8Darkness{0 flows over the shiny {8black onyx{0 surface, a strange dark light seeping from it's middle to reveal the paths of {8Davion{0. ~ ExtraDesc symbol~ {8Darkness{0 flows over the shiny {8black onyx{0 surface, a strange dark light seeping from it's middle to reveal the paths of {8Davion{0. ~ ExtraDesc charm~ {8Darkness{0 flows over the shiny {8black onyx{0 surface, a strange dark light seeping from it's middle to reveal the paths of {8Davion{0. ~ ExtraDesc onyx~ {8Darkness{0 flows over the shiny {8black onyx{0 surface, a strange dark light seeping from it's middle to reveal the paths of {8Davion{0. ~ AffectObj 18 5 AffectObj 19 5 AffectObj 3 2 Use Type 11 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 209 Name stone symbol charm jet~ Short a {8dark {rflaming{0 {8jet{0 stone, symbol of {RSola{0~ Desc A charm of {RSola{0, burning with an inner {rf{Rir{re{0.~ Material 0 Extra AS Extra2 0 Wear A Level 1 Weight 1 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc jet~ A polished {8jet {0stone, strangely burning brightly with a {rdeep red{0 flame. With the strength and power of {RSh{rad{bow{rFi{Rre{0. ~ ExtraDesc stone~ A polished {8jet {0stone, strangely burning brightly with a {rdeep red{0 flame. With the strength and power of {RSh{rad{bow{rFi{Rre{0. ~ ExtraDesc symbol~ A polished {8jet {0stone, strangely burning brightly with a {rdeep red{0 flame. With the strength and power of {RSh{rad{bow{rFi{Rre{0. ~ ExtraDesc charm~ A polished {8jet {0stone, strangely burning brightly with a {rdeep red{0 flame. With the strength and power of {RSh{rad{bow{rFi{Rre{0. ~ AffectObj 3 2 AffectObj 19 5 AffectObj 18 5 Use Type 11 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 210 Name stone symbol charm crystal~ Short a crudely cut crystal~ Desc A small crystal glows faintly.~ Material 0 Extra AS Extra2 0 Wear 0 Level 1 Weight 1 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc stone~ Glowing with a dim light, this crystal gives no more protection than an empty waterskin. ~ ExtraDesc symbol~ Glowing with a dim light, this crystal gives no more protection than an empty waterskin. ~ ExtraDesc charm~ Glowing with a dim light, this crystal gives no more protection than an empty waterskin. ~ ExtraDesc crystal~ Glowing with a dim light, this crystal gives no more protection than an empty waterskin. ~ AffectObj 19 5 AffectObj 18 5 AffectObj 3 2 Use Type 11 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 211 Name stone symbol charm~ Short some kind of stone, symbol of (Someone)~ Desc A charm of (Someone), something or other~ Material 0 Extra AS Extra2 0 Wear A Level 1 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc stone~ to be added ~ ExtraDesc symbol~ to be added ~ ExtraDesc charm~ to be added ~ AffectObj 3 2 AffectObj 19 5 AffectObj 18 5 Use Type 11 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 212 Name sword~ Short a small steel sword~ Desc A small steel sword lies in the dust.~ Material 0 Extra 0 Extra2 0 Wear AN Level 1 Weight 1 Cost 30 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 4 AffectObj 18 4 Use Type 15 String ~ Value exotic 0 0 none 0 $ EndObj #OBJ Vnum 213 Name dagger~ Short a tiny dagger~ Desc A sharp tiny dagger shines in the light.~ Material 0 Extra 0 Extra2 0 Wear AN Level 1 Weight 1 Cost 30 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 4 AffectObj 18 4 Use Type 15 String ~ Value exotic 0 0 none 0 $ EndObj #OBJ Vnum 214 Name spear~ Short a light wooden spear~ Desc A lightweight wooden spear rests here.~ Material 0 Extra 0 Extra2 0 Wear AN Level 1 Weight 1 Cost 30 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 4 AffectObj 19 4 Use Type 15 String ~ Value exotic 0 0 none 0 $ EndObj #OBJ Vnum 215 Name mace~ Short a crudely formed mace~ Desc A crudely formed mace is here.~ Material 0 Extra 0 Extra2 0 Wear AN Level 1 Weight 2 Cost 30 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 4 AffectObj 19 4 Use Type 15 String ~ Value exotic 0 0 none 0 $ EndObj #OBJ Vnum 216 Name axe~ Short a small copper axe~ Desc Light reflects off the sharp blade of the small copper axe here.~ Material 0 Extra X Extra2 0 Wear AN Level 1 Weight 1 Cost 30 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 4 AffectObj 19 4 Use Type 15 String ~ Value exotic 0 0 none 0 $ EndObj #OBJ Vnum 217 Name flail~ Short a rusty flail~ Desc A rusty iron flail lies here.~ Material 0 Extra 0 Extra2 0 Wear AN Level 1 Weight 1 Cost 30 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 4 AffectObj 19 4 Use Type 15 String ~ Value exotic 0 0 none 0 $ EndObj #OBJ Vnum 218 Name whip~ Short an old whip~ Desc A many-tailed whip is lying here.~ Material 0 Extra 0 Extra2 0 Wear AN Level 1 Weight 1 Cost 30 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 4 AffectObj 19 4 Use Type 15 String ~ Value exotic 0 0 none 0 $ EndObj #OBJ Vnum 219 Name polearm~ Short a long wooden pole~ Desc A painted polearm is propped here.~ Material 0 Extra 0 Extra2 0 Wear AN Level 1 Weight 2 Cost 30 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 4 AffectObj 19 4 Use Type 15 String ~ Value exotic 0 0 none 0 $ EndObj #OBJ Vnum 220 Name shield small basic~ Short a simple, small shield~ Desc A small, simple, iron shield glimmers in the light~ Material 0 Extra 0 Extra2 0 Wear AJ Level 0 Weight 3 Cost 30 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 17 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 221 Name loaf bread~ Short a loaf of bread~ Desc A loaf of bread is here.~ Material 0 Extra 0 Extra2 0 Wear A Level 0 Weight 5 Cost 30 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 25 String ~ Value 0 0 0 0 0 $ EndObj #END #ROOMSNEW #ROOM Vnum 200 Name ~ Desc ~ Room_flags 67108868 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 203 0 Exit 1 ~ ~ 0 201 0 EndRoom #ROOM Vnum 201 Name ~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 202 0 Exit 3 ~ ~ 0 200 0 EndRoom #ROOM Vnum 202 Name ~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 201 0 EndRoom #ROOM Vnum 203 Name ~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 204 0 Exit 2 ~ ~ 0 200 0 EndRoom #ROOM Vnum 204 Name ~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 205 0 Exit 2 ~ ~ 0 203 0 EndRoom #ROOM Vnum 205 Name ~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 206 0 Exit 3 ~ ~ 0 204 0 EndRoom #ROOM Vnum 206 Name ~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 209 0 Exit 1 ~ ~ 0 207 0 Exit 2 ~ ~ 0 205 0 Exit 3 ~ ~ 0 208 0 EndRoom #ROOM Vnum 207 Name ~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 206 0 EndRoom #ROOM Vnum 208 Name ~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 206 0 EndRoom #ROOM Vnum 209 Name ~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 206 0 EndRoom #END #SPECIALS S #RESETS S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$