alRom/bin/
alRom/data/class/
alRom/data/command/
alRom/data/guild/
alRom/data/help/
alRom/data/lang/
alRom/data/race/
alRom/data/religion/
alRom/data/skill/
alRom/note/
#AREADATA
Name Limbo~
Builders None~
VNUMs 1 27
Credits {None } Diku    Limbo~
Security 9
Continent 0
End



#MOBILESNEW
#MOB
Vnum 2
Name no name~
Short (no short description)~
Long (no long description)
~
Description ~
Race human~
Act_flags A
Aff 0
Align 0
Group 0
Level 0
Hitroll 0
Hit_dice 0d0+0
Mana_dice 0d0+0
Dam_dice 0d0+0
Dam_type none
Armor 0 0 0 0
Clevel0
Cability 0
Off 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 26
Name golem greater~
Short a greater golem~
Long A greater golem stands here looking very dangerous.
~
Description It looks strong and durable, but somewhat un-intelligent.
~
Race human~
Act_flags A
Aff 0
Align 0
Group 0
Level 1
Hitroll 0
Hit_dice 1d1+1
Mana_dice 1d1+1
Dam_dice 3d10+12
Dam_type none
Armor 0 0 0 0
Clevel0
Cability 0
Off 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHJMV
Parts ABCDEFGHIJK
Size medium
Material unknown
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 1
Name coin silver gcash~
Short a silver coin~
Desc One miserable silver coin.~
Material 0
Extra 0
Extra2 0
Wear A
Level 0
Weight 10
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 26
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 2
Name coin gold gcash~
Short a gold coin~
Desc One valuable gold coin.~
Material 0
Extra X
Extra2 0
Wear A
Level 0
Weight 10
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 26
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 3
Name coins gold gcash~
Short %d gold coins~
Desc A pile of gold coins.~
Material 0
Extra 0
Extra2 0
Wear A
Level 0
Weight 10
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 26
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 4
Name coins silver gcash~
Short %d silver coins~
Desc A pile of silver coins.~
Material 0
Extra 0
Extra2 0
Wear A
Level 0
Weight 10
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 26
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 5
Name coins silver gold gcash~
Short %d silver coins and %d gold coins~
Desc A pile of coins.~
Material 0
Extra 0
Extra2 0
Wear A
Level 0
Weight 10
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 26
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 6
Name btrail~
Short a {Rblood trail {wleading %s~
Desc A {Rblood trail {wleading %s~
Material 0
Extra e
Extra2 0
Wear 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 7
Name %s~
Short %s~
Desc %s~
Material 0
Extra 0
Extra2 0
Wear A
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 8
Name axe darkness~
Short {DAn Axe of {cD{Ca{Drkne{Cs{cs{x~
Desc A dark axe lays here.~
Material 0
Extra 0
Extra2 0
Wear ALN
Level 1
Weight 1
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 200
AffectObj
18 200
Use

Type 11
String None~
Value 0 0 0 0 0 

Type 15
String ~
Value 0 10 10 0 257 

Type 0
String None~
Value 0 0 0 0 0 

Type 22
String None~
Value 10 0 0 100 0 

Type 46
String None~
Value 100 5 0 0 0 

Type 17
String None~
Value 10 10 10 10 10 

$

Oprg WEAR 8 100~
Oprg REMOVE 9 100~
EndObj

#OBJ
Vnum 9
Name no name~
Short (no short description)~
Desc (no description)~
Material 0
Extra 0
Extra2 0
Wear 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 25
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 10
Name corpse~
Short the corpse of %s~
Desc The corpse of %s is lying here.~
Material 0
Extra 0
Extra2 0
Wear A
Level 0
Weight 1000
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition D
EndObj

#OBJ
Vnum 11
Name corpse~
Short the corpse of %s~
Desc The corpse of %s is lying here.~
Material 0
Extra O
Extra2 0
Wear A
Level 0
Weight 1000
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition D
EndObj

#OBJ
Vnum 12
Name head~
Short the head of %s~
Desc The severed head of %s is lying here.~
Material 0
Extra 0
Extra2 0
Wear A
Level 0
Weight 50
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition D
EndObj

#OBJ
Vnum 13
Name heart~
Short the heart of %s~
Desc The torn-out heart of %s is lying here.~
Material 0
Extra 0
Extra2 0
Wear A
Level 0
Weight 20
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition D
Use

Type 25
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 14
Name arm~
Short the arm of %s~
Desc The sliced-off arm of %s is lying here.~
Material 0
Extra 0
Extra2 0
Wear A
Level 0
Weight 50
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition D
Use

Type 25
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 15
Name leg~
Short the leg of %s~
Desc The sliced-off leg of %s is lying here.~
Material 0
Extra 0
Extra2 0
Wear A
Level 0
Weight 50
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition D
Use

Type 25
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 16
Name guts entrails~
Short the guts of %s~
Desc A steaming pile of %s's entrails is lying here.~
Material 0
Extra 0
Extra2 0
Wear A
Level 0
Weight 20
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition D
Use

Type 25
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 17
Name brains brain~
Short the brains of %s~
Desc The splattered brains of %s are lying here.~
Material 0
Extra 0
Extra2 0
Wear A
Level 0
Weight 20
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition D
Use

Type 25
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 20
Name mushroom~
Short a Magic Mushroom~
Desc A delicious magic mushroom is here.~
Material 0
Extra 0
Extra2 0
Wear A
Level 0
Weight 10
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 25
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 21
Name ball light~
Short a bright ball of light~
Desc A bright ball of light shimmers in the air.~
Material 0
Extra A
Extra2 0
Wear A
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 11
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 22
Name spring~
Short a magical spring~
Desc A magical spring flows from the ground here.~
Material 0
Extra G
Extra2 0
Wear 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 30
String ~
Value 0 0 -1 0 0 

$

EndObj

#OBJ
Vnum 23
Name disc disk floating black~
Short a floating disc~
Desc A floating black disc hangs in the air.~
Material 0
Extra GMPUYZ
Extra2 0
Wear AQ
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 22
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 24
Name no name~
Short a quest token~
Desc A quest token just waiting to be converted into quest points.~
Material 0
Extra 0
Extra2 0
Wear AP
Level 0
Weight 50
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 40
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 25
Name gate portal~
Short a shimmering gate~
Desc A shimmering black gate rises from the ground, leading to parts unknown.~
Material 0
Extra GOT
Extra2 0
Wear 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 34
String ~
Value 0 0 0 0 0 

$

EndObj

#END



#ROOMSNEW
#ROOM
Vnum 1
Name The Void~
Desc You are floating in nothing.
~
Owner ~
Room_flags 12
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
EndRoom

#ROOM
Vnum 2
Name Limbo~
Desc You are floating in a formless void, detached from all sensation of physical
matter, surrounded by swirling glowing light, which fades into the relative
darkness around you without any trace of edges or shadow.
   There is a "No Tipping" notice pinned to the darkness.
~
Owner ~
Room_flags 67108876
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
EndRoom

#END



#SPECIALS
S



#RESETS
S



#SHOPS
0



#MOBPROGS
#0

#OBJPROGS
#8
obj gecho Davion is god, ya know? So says me! His axe! As I rest in his hand.
~
#9
obj gecho Davion is a bitch! He's trading me up for something better!
~
#0

#ROOMPROGS
#0

#$