#AREADATA Name Limbo~ Builders None~ VNUMs 1 27 Credits {None } Diku Limbo~ Security 9 Continent 0 End #MOBILESNEW #MOB Vnum 2 Name no name~ Short (no short description)~ Long (no long description) ~ Description ~ Race human~ Act_flags A Aff 0 Align 0 Group 0 Level 0 Hitroll 0 Hit_dice 0d0+0 Mana_dice 0d0+0 Dam_dice 0d0+0 Dam_type none Armor 0 0 0 0 Clevel0 Cability 0 Off 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 26 Name golem greater~ Short a greater golem~ Long A greater golem stands here looking very dangerous. ~ Description It looks strong and durable, but somewhat un-intelligent. ~ Race human~ Act_flags A Aff 0 Align 0 Group 0 Level 1 Hitroll 0 Hit_dice 1d1+1 Mana_dice 1d1+1 Dam_dice 3d10+12 Dam_type none Armor 0 0 0 0 Clevel0 Cability 0 Off 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHJMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #END #OBJECTSNEW #OBJ Vnum 1 Name coin silver gcash~ Short a silver coin~ Desc One miserable silver coin.~ Material 0 Extra 0 Extra2 0 Wear A Level 0 Weight 10 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 26 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 2 Name coin gold gcash~ Short a gold coin~ Desc One valuable gold coin.~ Material 0 Extra X Extra2 0 Wear A Level 0 Weight 10 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 26 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 3 Name coins gold gcash~ Short %d gold coins~ Desc A pile of gold coins.~ Material 0 Extra 0 Extra2 0 Wear A Level 0 Weight 10 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 26 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 4 Name coins silver gcash~ Short %d silver coins~ Desc A pile of silver coins.~ Material 0 Extra 0 Extra2 0 Wear A Level 0 Weight 10 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 26 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 5 Name coins silver gold gcash~ Short %d silver coins and %d gold coins~ Desc A pile of coins.~ Material 0 Extra 0 Extra2 0 Wear A Level 0 Weight 10 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 26 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 6 Name btrail~ Short a {Rblood trail {wleading %s~ Desc A {Rblood trail {wleading %s~ Material 0 Extra e Extra2 0 Wear 0 Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 7 Name %s~ Short %s~ Desc %s~ Material 0 Extra 0 Extra2 0 Wear A Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 8 Name axe darkness~ Short {DAn Axe of {cD{Ca{Drkne{Cs{cs{x~ Desc A dark axe lays here.~ Material 0 Extra 0 Extra2 0 Wear ALN Level 1 Weight 1 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 200 AffectObj 18 200 Use Type 11 String None~ Value 0 0 0 0 0 Type 15 String ~ Value 0 10 10 0 257 Type 0 String None~ Value 0 0 0 0 0 Type 22 String None~ Value 10 0 0 100 0 Type 46 String None~ Value 100 5 0 0 0 Type 17 String None~ Value 10 10 10 10 10 $ Oprg WEAR 8 100~ Oprg REMOVE 9 100~ EndObj #OBJ Vnum 9 Name no name~ Short (no short description)~ Desc (no description)~ Material 0 Extra 0 Extra2 0 Wear 0 Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 25 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 10 Name corpse~ Short the corpse of %s~ Desc The corpse of %s is lying here.~ Material 0 Extra 0 Extra2 0 Wear A Level 0 Weight 1000 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition D EndObj #OBJ Vnum 11 Name corpse~ Short the corpse of %s~ Desc The corpse of %s is lying here.~ Material 0 Extra O Extra2 0 Wear A Level 0 Weight 1000 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition D EndObj #OBJ Vnum 12 Name head~ Short the head of %s~ Desc The severed head of %s is lying here.~ Material 0 Extra 0 Extra2 0 Wear A Level 0 Weight 50 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition D EndObj #OBJ Vnum 13 Name heart~ Short the heart of %s~ Desc The torn-out heart of %s is lying here.~ Material 0 Extra 0 Extra2 0 Wear A Level 0 Weight 20 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition D Use Type 25 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 14 Name arm~ Short the arm of %s~ Desc The sliced-off arm of %s is lying here.~ Material 0 Extra 0 Extra2 0 Wear A Level 0 Weight 50 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition D Use Type 25 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 15 Name leg~ Short the leg of %s~ Desc The sliced-off leg of %s is lying here.~ Material 0 Extra 0 Extra2 0 Wear A Level 0 Weight 50 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition D Use Type 25 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 16 Name guts entrails~ Short the guts of %s~ Desc A steaming pile of %s's entrails is lying here.~ Material 0 Extra 0 Extra2 0 Wear A Level 0 Weight 20 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition D Use Type 25 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 17 Name brains brain~ Short the brains of %s~ Desc The splattered brains of %s are lying here.~ Material 0 Extra 0 Extra2 0 Wear A Level 0 Weight 20 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition D Use Type 25 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 20 Name mushroom~ Short a Magic Mushroom~ Desc A delicious magic mushroom is here.~ Material 0 Extra 0 Extra2 0 Wear A Level 0 Weight 10 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 25 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 21 Name ball light~ Short a bright ball of light~ Desc A bright ball of light shimmers in the air.~ Material 0 Extra A Extra2 0 Wear A Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 11 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 22 Name spring~ Short a magical spring~ Desc A magical spring flows from the ground here.~ Material 0 Extra G Extra2 0 Wear 0 Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 30 String ~ Value 0 0 -1 0 0 $ EndObj #OBJ Vnum 23 Name disc disk floating black~ Short a floating disc~ Desc A floating black disc hangs in the air.~ Material 0 Extra GMPUYZ Extra2 0 Wear AQ Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 22 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 24 Name no name~ Short a quest token~ Desc A quest token just waiting to be converted into quest points.~ Material 0 Extra 0 Extra2 0 Wear AP Level 0 Weight 50 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 40 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 25 Name gate portal~ Short a shimmering gate~ Desc A shimmering black gate rises from the ground, leading to parts unknown.~ Material 0 Extra GOT Extra2 0 Wear 0 Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 34 String ~ Value 0 0 0 0 0 $ EndObj #END #ROOMSNEW #ROOM Vnum 1 Name The Void~ Desc You are floating in nothing. ~ Owner ~ Room_flags 12 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 EndRoom #ROOM Vnum 2 Name Limbo~ Desc You are floating in a formless void, detached from all sensation of physical matter, surrounded by swirling glowing light, which fades into the relative darkness around you without any trace of edges or shadow. There is a "No Tipping" notice pinned to the darkness. ~ Owner ~ Room_flags 67108876 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 EndRoom #END #SPECIALS S #RESETS S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #8 obj gecho Davion is god, ya know? So says me! His axe! As I rest in his hand. ~ #9 obj gecho Davion is a bitch! He's trading me up for something better! ~ #0 #ROOMPROGS #0 #$