#AREADATA Name Ilgranel Village~ Builders Sola Maegwen~ VNUMs 1700 1799 Credits Ilgranel Sola ~ Security 7 Continent 1 End #MOBILESNEW #MOB Vnum 1702 Name barmaid~ Short {ca {yb{Ya{wr{ym{wa{Yi{yd{X~ Long {cWeaving through the crowd, this {yb{Ya{wr{ym{wa{Yi{yd{c carries a tray of drinks.{X ~ Description ~ Race human~ Act_flags AC Aff 0 Align 0 Group 0 Level 1 Hitroll 1 Hit_dice 3d2+11 Mana_dice 3d2+11 Dam_dice 1d2+5 Dam_type slap Armor -8 -8 -8 -7 Clevel0 Cability 0 Off F Imm 0 Start_pos stand Default_pos stand Sex female Wealth 80 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 1703 Name man leering~ Short {ca {Cl{ceerin{Cg {wm{Da{wn{X~ Long {cThis drunken {wm{Da{wn{c stumbles about, {Cl{ceerin{Cg{c rudely at the barmaids.{X ~ Description ~ Race human~ Act_flags A Aff 0 Align 0 Group 0 Level 1 Hitroll 1 Hit_dice 3d2+10 Mana_dice 3d2+10 Dam_dice 2d2+8 Dam_type punch Armor -9 -9 -8 -7 Clevel0 Cability 0 Off 0 Imm 0 Start_pos stand Default_pos stand Sex male Wealth 5 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 1704 Name irritable dwarf~ Short {can {ri{Rr{rritab{Rl{re {Wd{ww{Da{wr{Wf{X~ Long {cA glaring {Wd{ww{Da{wr{Wf{c sits here, {ri{Rr{rritab{Rl{re{c and muttering to himself.{X ~ Description ~ Race unique~ Act_flags AB Aff 0 Align 0 Group 0 Level 1 Hitroll 1 Hit_dice 3d3+11 Mana_dice 3d3+11 Dam_dice 1d1+2 Dam_type chop Armor -6 -6 -6 -5 Clevel0 Cability 0 Off CF Imm CE Start_pos sit Default_pos stand Sex male Wealth 20 Form AHMV Parts ABCDEFGHIJK Size small Material unknown EndMob #MOB Vnum 1705 Name singing patron~ Short {ca {gs{Gi{gn{cg{gi{Gn{gg {wp{Datro{wn{X~ Long {cA {wp{Datro{wn{c bellows out slurred lyrics, {gs{Gi{gn{cg{gi{Gn{gg{c along with the inn's music.{X ~ Description ~ Race unique~ Act_flags A Aff 0 Align 0 Group 0 Level 1 Hitroll 1 Hit_dice 3d2+11 Mana_dice 3d2+11 Dam_dice 1d2+5 Dam_type pound Armor -8 -8 -8 -7 Clevel0 Cability 0 Off 0 Imm CE Start_pos stand Default_pos stand Sex male Wealth 10 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 1706 Name somber drow~ Short {ca {ws{Dombe{wr {Dd{Wr{wo{Dw{X~ Long {cA young {Dd{Wr{wo{Dw{c woman sits here, {ws{Dombe{wr{c and drawn into her own thoughts.{X ~ Description ~ Race elf~ Act_flags AB Aff J Align -2 Group 0 Level 1 Hitroll 1 Hit_dice 3d2+11 Mana_dice 3d2+11 Dam_dice 1d2+5 Dam_type slap Armor -8 -9 -8 -7 Clevel0 Cability 0 Off FN Imm 0 Start_pos sit Default_pos stand Sex female Wealth 8 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 1707 Name shouting man~ Short {ca {rsh{Routi{rng {wm{Da{wn{X~ Long {cA disgrunted {wm{Da{wn{c rages about, {rsh{Routi{rng{c that his service was poor.{X ~ Description ~ Race human~ Act_flags A Aff 0 Align 0 Group 0 Level 1 Hitroll 1 Hit_dice 3d2+11 Mana_dice 3d2+11 Dam_dice 1d2+5 Dam_type wrath Armor -9 -8 -8 -7 Clevel0 Cability 0 Off FI Imm 0 Start_pos stand Default_pos stand Sex male Wealth 15 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 1708 Name elder visitor~ Short {can {we{Wlde{wr{c v{wi{csit{wo{cr{X~ Long {cSeeking to drink in peace, an {we{Wlde{wr{c v{wi{csit{wo{cr{c of the inn wanders the garden.{X ~ Description ~ Race human~ Act_flags A Aff 0 Align 3 Group 0 Level 1 Hitroll 1 Hit_dice 3d2+11 Mana_dice 3d2+11 Dam_dice 1d2+5 Dam_type beating Armor -8 -8 -8 -7 Clevel0 Cability 0 Off 0 Imm 0 Start_pos stand Default_pos stand Sex either Wealth 25 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 1709 Name hiding child~ Short {ca h{Ci{cd{Ci{cng {Wc{whil{Wd{X~ Long {cA {Wc{whil{Wd{c attempts to h{Ci{cde from her playmates, curling up in a tight ball.{X ~ Description ~ Race human~ Act_flags ABH Aff 0 Align 0 Group 0 Level 2 Hitroll 2 Hit_dice 5d2+19 Mana_dice 5d2+19 Dam_dice 2d2+8 Dam_type none Armor -8 -8 -8 -7 Clevel0 Cability 0 Off FI Imm 0 Start_pos stand Default_pos stand Sex female Wealth 2 Form AHMV Parts ABCDEFGHIJK Size small Material unknown EndMob #MOB Vnum 1710 Name alley cat~ Short {can {ya{Yl{yl{Ye{yy c{Ya{yt{X~ Long {cPoking its nose into corners, an {ya{Yl{yl{Ye{yy c{Ya{yt{c searches for a meal.{X ~ Description ~ Race cat~ Act_flags AC Aff Z Align 0 Group 0 Level 2 Hitroll 2 Hit_dice 5d2+21 Mana_dice 5d2+21 Dam_dice 1d2+6 Dam_type scratch Armor -7 -7 -7 -6 Clevel0 Cability 0 Off FH Imm 0 Start_pos stand Default_pos stand Sex either Wealth 5 Form AGV Parts ACDEFHJKQUV Size small Material unknown EndMob #MOB Vnum 1711 Name whimpering mutt~ Short {ca wh{Ci{cmper{Ci{cng {wm{Du{Wt{wt{X~ Long {cA lone {wm{Du{Wt{wt{c stands meekly, wh{Ci{cmper{Ci{cng and striving for attention.{X ~ Description ~ Race dog~ Act_flags A Aff 0 Align 0 Group 0 Level 2 Hitroll 2 Hit_dice 5d2+21 Mana_dice 5d2+21 Dam_dice 1d2+6 Dam_type bite Armor -8 -7 -8 -7 Clevel0 Cability 0 Off F Imm 0 Start_pos stand Default_pos stand Sex either Wealth 0 Form AGV Parts ACDEFHJKUV Size medium Material unknown Foff H EndMob #MOB Vnum 1712 Name scampering boy~ Short {ca {gs{Gc{gam{ype{gri{Gn{gg {Wb{wo{Wy{X~ Long {cA young {Wb{wo{Wy{c grins mischievously, {gs{Gc{gam{ype{gri{Gn{gg{c about with purpose.{X ~ Description ~ Race human~ Act_flags AHS Aff 0 Align -2 Group 0 Level 2 Hitroll 2 Hit_dice 5d2+21 Mana_dice 5d2+21 Dam_dice 1d2+6 Dam_type punch Armor -7 -8 -8 -7 Clevel0 Cability 0 Off FHI Imm 0 Start_pos stand Default_pos stand Sex male Wealth 20 Form AHMV Parts ABCDEFGHIJK Size small Material unknown EndMob #MOB Vnum 1713 Name resting man~ Short {ca {Mr{destin{Mg {wm{Da{wn{X~ Long {cAn elderly {wm{Da{wn{c sits here, {Mr{destin{Mg{c and feeding the birds breadcrumbs.{X ~ Description ~ Race human~ Act_flags AB Aff 0 Align 0 Group 0 Level 4 Hitroll 4 Hit_dice 9d2+37 Mana_dice 9d2+37 Dam_dice 2d2+10 Dam_type beating Armor -7 -6 -6 -6 Clevel0 Cability 0 Off E Imm 0 Start_pos sit Default_pos stand Sex male Wealth 20 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 1714 Name dignified woman~ Short {ca {Wd{wi{Dg{Wnif{Di{we{Wd {Cw{coma{Cn{X~ Long {cA {Wd{wi{Dg{Wnif{Di{we{Wd {Cw{coma{Cn{c sweeps past, her creme silk skirts swishing softly.{X ~ Description ~ Race human~ Act_flags A Aff 0 Align 0 Group 0 Level 7 Hitroll 7 Hit_dice 15d2+63 Mana_dice 15d2+63 Dam_dice 3d2+12 Dam_type slap Armor -5 -5 -5 -4 Clevel0 Cability 0 Off FN Imm 0 Start_pos stand Default_pos stand Sex female Wealth 30 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 1715 Name shopping mother~ Short {ca {Cs{cho{Cpp{cin{Cg {Wm{wo{Dth{we{Wr{X~ Long {cA young {Wm{wo{Dth{we{Wr{c quickly scans the area, {Cs{cho{Cpp{cin{Cg{c for this evening's meal.{X ~ Description ~ Race human~ Act_flags A Aff 0 Align 0 Group 0 Level 5 Hitroll 5 Hit_dice 11d2+46 Mana_dice 11d2+46 Dam_dice 2d2+10 Dam_type slap Armor -6 -6 -6 -6 Clevel0 Cability 0 Off FN Imm 0 Start_pos stand Default_pos stand Sex female Wealth 40 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 1716 Name searching wife~ Short {ca {Gse{gar{yc{ghi{Gng {Ww{wi{Df{We{X~ Long {cA wrathful {Ww{wi{Df{We{c stalks about, {Gse{gar{yc{ghi{Gng{c for her drunkard husband.{X ~ Description ~ Race human~ Act_flags A Aff 0 Align 0 Group 0 Level 6 Hitroll 6 Hit_dice 13d2+55 Mana_dice 13d2+54 Dam_dice 3d2+11 Dam_type beating Armor -5 -6 -5 -5 Clevel0 Cability 0 Off DFI Imm 0 Start_pos stand Default_pos stand Sex female Wealth 10 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 1717 Name butterfly~ Short a {Wb{Gu{yt{ct{ge{Rr{wfl{gy{0~ Long A {Wb{Gu{yt{ct{ge{Rr{wfl{gy{0 flutters about here in the breeze. ~ Description ~ Race song bird~ Act_flags AI Aff T Align 0 Group 0 Level 1 Hitroll 1 Hit_dice 3d2+11 Mana_dice 1d10+85 Dam_dice 1d2+5 Dam_type beating Armor 8 8 8 8 Clevel0 Cability 0 Off FH Imm 0 Start_pos stand Default_pos stand Sex none Wealth 10 Form AG Parts ACDEFKP Size tiny Material unknown Ffor W Fpar H EndMob #MOB Vnum 1718 Name merchant~ Short {ca {Yme{yr{wch{ya{Ynt{X~ Long {cA foreign {Yme{yr{wch{ya{Ynt{c strolls along, his clothes hinting at Lurin's style.{X ~ Description ~ Race human~ Act_flags A Aff 0 Align 0 Group 0 Level 3 Hitroll 3 Hit_dice 7d2+31 Mana_dice 7d2+31 Dam_dice 1d3+6 Dam_type punch Armor -7 -7 -7 -6 Clevel0 Cability 0 Off EF Imm 0 Start_pos stand Default_pos stand Sex male Wealth 60 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 1719 Name young man~ Short {ca {Gy{goun{Gg {wm{Da{wn{X~ Long {cFingering an empty swordbelt, this {Gy{goun{Gg {wm{Da{wn{c makes his way to the smithy.{X ~ Description ~ Race human~ Act_flags AT Aff 0 Align 0 Group 0 Level 8 Hitroll 8 Hit_dice 18d3+81 Mana_dice 18d3+81 Dam_dice 8d8+6 Dam_type pound Armor -3 -3 -2 -2 Clevel0 Cability 0 Off EF Imm 0 Start_pos stand Default_pos stand Sex male Wealth 30 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 1720 Name hunter~ Short {ca {yh{Gu{yn{gte{yr{X~ Long {cArmed for his trek to the woods, a {yh{Gu{yn{gte{yr{c stalks by with a sure foot.{X ~ Description ~ Race human~ Act_flags ABT Aff 0 Align 0 Group 0 Level 3 Hitroll 3 Hit_dice 7d3+31 Mana_dice 7d3+31 Dam_dice 3d3+3 Dam_type stab Armor -5 -5 -4 -4 Clevel0 Cability 0 Off EFHI Imm 0 Start_pos stand Default_pos stand Sex male Wealth 10 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 1721 Name lofty elf~ Short {ca {wl{Woft{wy {ge{Gl{yf{X~ Long {cAn {ge{Gl{yf{c maiden sweeps past, {wl{Woft{wy{c and unconcerned for those nearby.{X ~ Description ~ Race elf~ Act_flags A Aff J Align 0 Group 0 Level 5 Hitroll 5 Hit_dice 11d2+51 Mana_dice 11d2+50 Dam_dice 1d5+7 Dam_type thrust Armor -5 -6 -5 -5 Clevel0 Cability 0 Off FH Imm 0 Start_pos stand Default_pos stand Sex female Wealth 40 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 1722 Name healer~ Short {ca {Yh{ye{Wal{ye{Yr{X~ Long {cAn aged {Yh{ye{Wal{ye{Yr{c walks about, an herb pouch adorning her waist.{X ~ Description ~ Race human~ Act_flags AH Aff H Align 0 Group 0 Level 12 Hitroll 11 Hit_dice 25d4+122 Mana_dice 25d4+124 Dam_dice 4d3+11 Dam_type wrath Armor -1 -1 -1 -1 Clevel0 Cability 0 Off EF Imm K Start_pos stand Default_pos stand Sex female Wealth 25 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 1723 Name boy wooden sword armed~ Short {can {ya{crme{yd {Wb{wo{Wy{X~ Long {cA {Wb{wo{Wy{c tramps about, gripping a {Yw{yood{cen s{ywor{Yd{c menacingly.{X ~ Description ~ Race human~ Act_flags A Aff 0 Align 0 Group 0 Level 3 Hitroll 3 Hit_dice 7d2+28 Mana_dice 7d2+28 Dam_dice 2d2+9 Dam_type thwack Armor -7 -7 -7 -6 Clevel0 Cability 0 Off FHK Imm 0 Start_pos stand Default_pos stand Sex male Wealth 5 Form AHMV Parts ABCDEFGHIJK Size small Material unknown EndMob #MOB Vnum 1729 Name Jaryn~ Short {GJ{gary{Gn{c the pet trainer{X~ Long {GJ{gary{Gn{c waits by the pet cages, feeding a small rabbit.{X ~ Description ~ Race elf~ Act_flags AB Aff J Align 0 Group 0 Level 100 Hitroll 100 Hit_dice 201d33+2021 Mana_dice 100d10+85 Dam_dice 33d3+55 Dam_type none Armor -57 -57 -57 -37 Clevel0 Cability 0 Off 0 Imm B Start_pos stand Default_pos stand Sex male Wealth 1000 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 1731 Name Glegnar Smith~ Short {WG{wlegna{Wr{c the {wS{Dmit{wh{X~ Long {WG{wlegna{Wr{c the {wS{Dmit{wh{c hammers a thin, {Yglo{ywing st{Yrip{c over his anvil.{X ~ Description Sweltering in the heat of his forge, Glegnar spends hour upon hour stood here creating wonders from all kinds of metal. From gold and silver adornments to tough alloy armor and weapons... You want something made from metal? Glegnar's your Dwarf. ~ Race unique~ Act_flags AB Aff J Align 0 Group 0 Level 151 Hitroll 0 Hit_dice 0d0+0 Mana_dice 0d0+0 Dam_dice 0d0+0 Dam_type none Armor 0 0 0 0 Clevel0 Cability 0 Off 0 Imm CE Start_pos stand Default_pos stand Sex male Wealth 10000 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown MobTrig GRALL 1731 100~ EndMob #MOB Vnum 1733 Name Loni~ Short {WLoni{0~ Long A beautiful elven girl with long flowing {Wwhite hair{0 stands here. ~ Description As radiant as the sun, Loni spends her time in this shop crafting from wood, and the occasional metal tip kindly supplied by Glegnar the owner of The Master's Anvil, weapons of the hunt. She looks at you with an open and beautiful face so well associated with those of elven kin. Her eyes shine with a playful light as she anticipates a sale from the new customer through the door. ~ Race elf~ Act_flags AB Aff J Align 50 Group 0 Level 100 Hitroll 100 Hit_dice 201d33+2021 Mana_dice 100d10+85 Dam_dice 33d3+55 Dam_type none Armor -57 -57 -57 -37 Clevel0 Cability 0 Off 0 Imm B Start_pos stand Default_pos stand Sex female Wealth 10000 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown MobTrig GREET 1733 100~ EndMob #MOB Vnum 1734 Name Viradon~ Short {RViradon{0~ Long {RViradon{0 slowly runs a cleaning cloth over his blades. ~ Description Despite his size, Viradon looks as though he can more than take care of himself. Trained in magic and all forms of weaponry, he can teach you the skills you need. ~ Race human~ Act_flags ABJK Aff 0 Align 0 Group 0 Level 151 Hitroll 161 Hit_dice 308d51+4560 Mana_dice 308d52+4539 Dam_dice 149d141+76 Dam_type none Armor -94 -98 -97 -88 Clevel0 Cability 0 Off 0 Imm 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size small Material unknown MobTrig GRALL 1734 100~ EndMob #MOB Vnum 1784 Name onuch forger forges~ Short {WO{wnuc{Wh{c the {wF{Dorge{wr{X~ Long {WO{wnuc{Wh{c, the Blacksmith's apprentice, {wf{Dorge{ws{c various pieces of equipment.{X ~ Description ~ Race unique~ Act_flags AB Aff J Align 0 Group 0 Level 250 Hitroll 1000 Hit_dice 1d1+10000 Mana_dice 1d1+10000 Dam_dice 1d1+1100 Dam_type pound Armor -50 -50 -50 -50 Clevel0 Cability 0 Off H Imm ABCDE Start_pos stand Default_pos stand Sex male Wealth 10000 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 1796 Name rabbit~ Short a {8rabbit{0~ Long A cute fluffy {8rabbit{0 is here nibbling things.{0 ~ Description ~ Race rabbit~ Act_flags AI Aff 0 Align 0 Group 0 Level 1 Hitroll 1 Hit_dice 3d2+11 Mana_dice 1d10+85 Dam_dice 1d2+5 Dam_type none Armor 8 8 8 8 Clevel0 Cability 0 Off FH Imm 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AGV Parts ACDEFHJK Size small Material unknown Xp_tolevel 2000 EndMob #MOB Vnum 1797 Name monkey~ Short the {ymonkey{0~ Long A cute loveable {ymonkey{0 is here. ~ Description ~ Race human~ Act_flags AI Aff 0 Align 0 Group 0 Level 3 Hitroll 3 Hit_dice 7d2+31 Mana_dice 3d10+85 Dam_dice 1d3+6 Dam_type bite Armor 7 7 7 7 Clevel0 Cability 0 Off 0 Imm 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size small Material unknown Xp_tolevel 2000 EndMob #MOB Vnum 1798 Name sprite~ Short a {csprite{0~ Long A {csprite {0flits about in the air here. ~ Description ~ Race bat~ Act_flags AI Aff TZ Align 0 Group 0 Level 2 Hitroll 2 Hit_dice 5d2+21 Mana_dice 2d10+85 Dam_dice 1d2+6 Dam_type none Armor 7 7 7 8 Clevel0 Cability 0 Off FH Imm 0 Start_pos stand Default_pos stand Sex female Wealth 0 Form AGV Parts ABCDEFGHIJKP Size tiny Material unknown Xp_tolevel 2000 EndMob #END #OBJECTSNEW #OBJ Vnum 1701 Name trident~ Short a {gt{cr{gi{cd{ge{cn{gt{0~ Desc A {Wsilver{0 tipped {gt{cr{gi{cd{ge{cn{gt{0 is propped up here.~ Material 0 Extra 0 Extra2 0 Wear AN Level 6 Weight 3 Cost 520 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 15 String ~ Value exotic 0 0 none 0 $ EndObj #OBJ Vnum 1702 Name stake~ Short a {ywooden stake{0~ Desc A sharp {ywooden stake{0 lies here on the floor.~ Material 0 Extra 0 Extra2 0 Wear AN Level 3 Weight 1 Cost 210 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 15 String ~ Value exotic 0 0 none 0 $ EndObj #OBJ Vnum 1703 Name spear~ Short a sharp spear~ Desc A {ywooden{0 pole sharpened to service as a spear is here.~ Material 0 Extra 0 Extra2 0 Wear AN Level 5 Weight 2 Cost 300 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 15 String ~ Value exotic 0 0 none 0 $ EndObj #OBJ Vnum 1704 Name bow arrow~ Short a {ybow{0 and {r>>>{y-{Warrow{y-{8>{0~ Desc A {ybow{0 and quiver of {r>>>{y-{Warrows{y-{8>{0 lies here.~ Material 0 Extra 0 Extra2 0 Wear AN Level 2 Weight 3 Cost 280 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 15 String ~ Value exotic 0 0 none 0 $ EndObj #OBJ Vnum 1726 Name pedestal~ Short a {Wm{war{Wb{wl{We{0 pedestal~ Desc A short a {Wm{war{Wb{wl{We{0 pedestal stands in the centre of the room, holding a book.~ Material 0 Extra 0 Extra2 0 Wear 0 Level 1 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 20 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 1735 Name wooden bench~ Short {ca w{yo{cod{ye{cn {yb{Ye{yn{Yc{yh{X~ Desc {cA sturdy w{yo{cod{ye{cn {yb{Ye{yn{Yc{yh{c sits by the garden, welcoming a rest.{X~ Material 0 Extra 0 Extra2 0 Wear 0 Level 1 Weight 50 Cost 1 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 20 String ~ Value 0 0 0 0 0 $ EndObj #END #ROOMSNEW #ROOM Vnum 1700 Name Inside the {YRi{ysing S{Yun{c Inn{X~ Desc The smell of beer and freshly cooked food mingles here with the stench of bodily odours, although the roaring log fire and cheerful looking barmaids brighten the general mood of the tavern. The sounds of beer mugs clinking and brash drunken singing echos through from the farthest reaches of the inn in stark comparison to the stoic faces seated around the nearby tables. A small table is directly to the left complete with two chairs and litter of empty mugs. ~ Room_flags 4 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1761 0 Exit 1 ~ ~ 0 1760 AB Exit 3 ~ ~ 0 1765 0 EndRoom #ROOM Vnum 1701 Name The {gM{Ga{yz{ge{c Keeper's {WH{wom{We{X~ Desc A sparsely furnished room with only a table in the centre of the room, a large rocking chair in the corner and a cabinet up against one wall. The one this there is no shortage of here, hoever, is plants. Garlands hang down from the ceiling and walls, tall bushes in huge pots lie in the very corners of the room, and every avaliable flat surface is home to some potted plant or another. The abundance of insects both flying and crawling between the many plants gives the impression nature has moved in. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1702 AB Exit 2 ~ ~ 0 1719 AB EndRoom #ROOM Vnum 1702 Name The {gM{Ga{yz{ge{c Keeper's {GG{ya{grd{ye{Gn{X~ Desc Nature and man meet together here in this scenic garden. Twin borders lead down either side of the path through the garden, down towards the maze at the far end, or back up to the Maze Keeper's House at the top. Large ornamental bushes and trees line the far reaches of the garden, with a lush lawn growing before them. A rocking chair similar to that in the house is on the grass on the western side of the garden, the floor around it spread with papers of some kind. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1703 0 Exit 3 ~ ~ 0 1701 AB EndRoom #ROOM Vnum 1703 Name In the {GHe{gdg{ye {gMa{Gze{X~ Desc A maze of gravel paths riddles off in all directions into the hedges beyond; tall bushy plants that obscure all hope of seeing your way through to the centre of the maze. Small animal-like footprints cross the path at frequent intervals, indicating at least some hunt whilst exploring, lost deep within the madness of the Maze Keeper's maze. ~ Room_flags 4 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1703 0 Exit 1 ~ ~ 0 1704 0 Exit 2 ~ ~ 0 1703 0 Exit 3 ~ ~ 0 1702 0 EndRoom #ROOM Vnum 1704 Name In the {GHe{gdg{ye {gMa{Gze{X~ Desc A maze of gravel paths riddles off in all directions into the hedges beyond; tall bushy plants that obscure all hope of seeing your way through to the centre of the maze. Small animal-like footprints cross the path at frequent intervals, indicating at least some hunt whilst exploring, lost deep within the madness of the Maze Keeper's maze. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1704 0 Exit 1 ~ ~ 0 1703 0 Exit 2 ~ ~ 0 1705 0 Exit 3 ~ ~ 0 1703 0 EndRoom #ROOM Vnum 1705 Name In the {GHe{gdg{ye {gMa{Gze{X~ Desc A maze of gravel paths riddles off in all directions into the hedges beyond; tall bushy plants that obscure all hope of seeing your way through to the centre of the maze. Small animal-like footprints cross the path at frequent intervals, indicating at least some hunt whilst exploring, lost deep within the madness of the Maze Keeper's maze. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1705 0 Exit 1 ~ ~ 0 1704 0 Exit 2 ~ ~ 0 1703 0 Exit 3 ~ ~ 0 1706 0 EndRoom #ROOM Vnum 1706 Name In the {GHe{gdg{ye {gMa{Gze{X~ Desc A maze of gravel paths riddles off in all directions into the hedges beyond; tall bushy plants that obscure all hope of seeing your way through to the centre of the maze. Small animal-like footprints cross the path at frequent intervals, indicating at least some hunt whilst exploring, lost deep within the madness of the Maze Keeper's maze. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1704 0 Exit 1 ~ ~ 0 1705 0 Exit 2 ~ ~ 0 1707 0 Exit 3 ~ ~ 0 1706 0 EndRoom #ROOM Vnum 1707 Name In the {GHe{gdg{ye {gMa{Gze{X~ Desc A maze of gravel paths riddles off in all directions into the hedges beyond; tall bushy plants that obscure all hope of seeing your way through to the centre of the maze. Small animal-like footprints cross the path at frequent intervals, indicating at least some hunt whilst exploring, lost deep within the madness of the Maze Keeper's maze. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1707 0 Exit 1 ~ ~ 0 1707 0 Exit 2 ~ ~ 0 1708 0 Exit 3 ~ ~ 0 1703 0 EndRoom #ROOM Vnum 1708 Name In the {GHe{gdg{ye {gMa{Gze{X~ Desc A maze of gravel paths riddles off in all directions into the hedges beyond; tall bushy plants that obscure all hope of seeing your way through to the centre of the maze. Small animal-like footprints cross the path at frequent intervals, indicating at least some hunt whilst exploring, lost deep within the madness of the Maze Keeper's maze. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1708 0 Exit 1 ~ ~ 0 1709 0 Exit 2 ~ ~ 0 1709 0 Exit 3 ~ ~ 0 1708 0 EndRoom #ROOM Vnum 1709 Name In the {GHe{gdg{ye {gMa{Gze{X~ Desc A maze of gravel paths riddles off in all directions into the hedges beyond; tall bushy plants that obscure all hope of seeing your way through to the centre of the maze. Small animal-like footprints cross the path at frequent intervals, indicating at least some hunt whilst exploring, lost deep within the madness of the Maze Keeper's maze. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1710 0 Exit 1 ~ ~ 0 1709 0 Exit 2 ~ ~ 0 1708 0 Exit 3 ~ ~ 0 1708 0 EndRoom #ROOM Vnum 1710 Name In the {GHe{gdg{ye {gMa{Gze{X~ Desc A maze of gravel paths riddles off in all directions into the hedges beyond; tall bushy plants that obscure all hope of seeing your way through to the centre of the maze. Small animal-like footprints cross the path at frequent intervals, indicating at least some hunt whilst exploring, lost deep within the madness of the Maze Keeper's maze. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1705 0 Exit 1 ~ ~ 0 1711 0 Exit 2 ~ ~ 0 1710 0 Exit 3 ~ ~ 0 1707 0 EndRoom #ROOM Vnum 1711 Name In the {GHe{gdg{ye {gMa{Gze{X~ Desc A maze of gravel paths riddles off in all directions into the hedges beyond; tall bushy plants that obscure all hope of seeing your way through to the centre of the maze. Small animal-like footprints cross the path at frequent intervals, indicating at least some hunt whilst exploring, lost deep within the madness of the Maze Keeper's maze. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1711 0 Exit 1 ~ ~ 0 1711 0 Exit 2 ~ ~ 0 1712 0 Exit 3 ~ ~ 0 1708 0 EndRoom #ROOM Vnum 1712 Name In the {GHe{gdg{ye {gMa{Gze{X~ Desc A maze of gravel paths riddles off in all directions into the hedges beyond; tall bushy plants that obscure all hope of seeing your way through to the centre of the maze. Small animal-like footprints cross the path at frequent intervals, indicating at least some hunt whilst exploring, lost deep within the madness of the Maze Keeper's maze. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1713 0 Exit 1 ~ ~ 0 1712 0 Exit 3 ~ ~ 0 1712 0 EndRoom #ROOM Vnum 1713 Name In the {GHe{gdg{ye {gMa{Gze{X~ Desc A maze of gravel paths riddles off in all directions into the hedges beyond; tall bushy plants that obscure all hope of seeing your way through to the centre of the maze. Small animal-like footprints cross the path at frequent intervals, indicating at least some hunt whilst exploring, lost deep within the madness of the Maze Keeper's maze. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1713 0 Exit 1 ~ ~ 0 1710 0 Exit 2 ~ ~ 0 1712 0 Exit 3 ~ ~ 0 1714 0 EndRoom #ROOM Vnum 1714 Name In the {GHe{gdg{ye {gMa{Gze{X~ Desc A maze of gravel paths riddles off in all directions into the hedges beyond; tall bushy plants that obscure all hope of seeing your way through to the centre of the maze. Small animal-like footprints cross the path at frequent intervals, indicating at least some hunt whilst exploring, lost deep within the madness of the Maze Keeper's maze. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1715 0 Exit 1 ~ ~ 0 1714 0 Exit 2 ~ ~ 0 1704 0 Exit 3 ~ ~ 0 1705 0 EndRoom #ROOM Vnum 1715 Name In the {GHe{gdg{ye {gMa{Gze{X~ Desc A maze of gravel paths riddles off in all directions into the hedges beyond; tall bushy plants that obscure all hope of seeing your way through to the centre of the maze. Small animal-like footprints cross the path at frequent intervals, indicating at least some hunt whilst exploring, lost deep within the madness of the Maze Keeper's maze. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1704 0 Exit 1 ~ ~ 0 1716 0 Exit 2 ~ ~ 0 1713 0 Exit 3 ~ ~ 0 1715 0 EndRoom #ROOM Vnum 1716 Name In the {GHe{gdg{ye {gMa{Gze{X~ Desc A maze of gravel paths riddles off in all directions into the hedges beyond; tall bushy plants that obscure all hope of seeing your way through to the centre of the maze. Small animal-like footprints cross the path at frequent intervals, indicating at least some hunt whilst exploring, lost deep within the madness of the Maze Keeper's maze. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1716 0 Exit 1 ~ ~ 0 1715 0 Exit 2 ~ ~ 0 1718 0 Exit 3 ~ ~ 0 1714 0 EndRoom #ROOM Vnum 1717 Name The {GHe{gdg{ye {gMa{Gze{c Garden{X~ Desc {r ______________ {wThe chaos of the maze opens {r / / / /|\ {wup into a small but cute garden. {r /____/____/___//'\\ {wA quaint-looking wishing well {r / / / / //{w| |{r\\ {wlike those found in a storytales {r /__/____/___/_//{w|| | {r\\ {wstands proud amongst the flowers. {r / / / //{w\|| |//{r\\ {wThe Maze Keeper obviously takes {r /_____/___/___// {w\|| |/ {r\\ {wgood care of this garden, the {R ----{w| ||{R------' {w|| | {R---- {wmain focus of his maze. {w| |{y^(^(^(^(^(^{w| {8====, {wThere is a small plaque {w| ||{y^^^^||^^^^{w|| | {8'== {wattached to the front of {w| || {y|| {w|| | {wthe base of the well, {8,{w| || {8-- {y|| {8-- {w|| |{8. {wseemingly a message from {8|-.________________.-| {whim. {8| / \___ | {wThere are no obvious ways {8| |{Y.__________. {8\ | {wto leave this lovely {8|___/ {Y|* *|{8/ \| {wgarden. {8| \ {Y| ======== | {8| {8\{Y| ====== |{0 ~ Room_flags 4 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc plaque~ {Y __________________________________ {Y | | {Y | * {yCongratulations! {Y* | {Y | {Y| {Y | {yYou have reached the centre {Y| {Y | {yof my maze, no small feat by {Y| {Y | {yanyone's reckoning! You may {Y| {Y | {ynow notice there are no paths {Y| {Y | {yleading from this garden... {Y| {Y | {yTo leave, practice your skills {Y| {Y | {yand RECALL. {Y| {Y | {Y| {Y | * {yThe Maze Keeper {Y* | {Y |__________________________________|{0 ~ EndRoom #ROOM Vnum 1718 Name {gIn the Hedge Maze{0~ Desc A maze of gravel paths riddles off in all directions into the hedges beyond; tall bushy plants that obscure all hope of seeing your way through to the centre of the maze. Small animal-like footprints cross the path at frequent intervals, indicating at least some hunt whilst exploring, lost deep within the madness of the Maze Keeper's maze. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1712 0 Exit 1 ~ ~ 0 1717 0 Exit 2 ~ ~ 0 1710 0 Exit 3 ~ ~ 0 1706 0 EndRoom #ROOM Vnum 1719 Name {gM{Ga{yz{ge{c Lane{X~ Desc ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1701 AB Exit 2 ~ ~ 0 1720 0 EndRoom #ROOM Vnum 1720 Name {gM{Ga{yz{ge{c Lane{X~ Desc ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1719 0 Exit 2 ~ ~ 0 1721 0 EndRoom #ROOM Vnum 1721 Name {gM{Ga{yz{ge{c Lane{X~ Desc ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1720 0 Exit 3 ~ ~ 0 1722 0 EndRoom #ROOM Vnum 1722 Name {gM{Ga{yz{ge{c Lane{X~ Desc ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1783 0 Exit 1 ~ ~ 0 1721 0 Exit 2 ~ ~ 0 1723 0 EndRoom #ROOM Vnum 1723 Name {gM{Ga{yz{ge{c Lane{X~ Desc Although leading away from the busy center of the village, this quieter path does not show much evidence of peace at this point. ~ Room_flags 4 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1722 0 Exit 2 ~ ~ 0 1724 0 Exit 3 ~ ~ 0 1726 0 EndRoom #ROOM Vnum 1724 Name A Broad {YI{yntersectio{Yn{X~ Desc Three roads merge together, forming a wide and populated square. The roll of a small merchant's cart can be heard trailing south, while the chatter of the village folk dominates the air. Somewhere the ringing of a blacksmith floats through the noise. Set apart from the west, a small shop looks onto the busy intersection, displaying a {Wsign{w. Although the streets to the east and south seem busy, the northern road stretches on peacefully with little traffic. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc sign~ {cIlgranel's Fine {gP{Ge{gt {cE{Cm{cpori{Cu{cm! Loyal pets in need of a {Rl{rovin{Rg{c home.{X ~ Exit 0 ~ ~ 0 1723 0 Exit 1 ~ ~ 0 1751 0 Exit 2 ~ ~ 0 1725 0 Exit 3 ~ ~ 0 1729 AB EndRoom #ROOM Vnum 1725 Name {YW{yester{Yn {wC{Dh{Wa{wp{De{wl{c Road{X~ Desc The heavy and piercing sound of a hammer and anvil stabs at the air. Its obvious source in the west, the large building supports numerous open windows to reduce the heat. Despite the lack of need for further identification, the shop proudly displays a {Wsign{w, carefully painted with a large and black anvil. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc sign~ {D________ \{w|{D_ _{w|{D/ / \ ~ Exit 0 ~ ~ 0 1724 0 Exit 2 ~ ~ 0 1732 0 Exit 3 ~ ~ 0 1731 0 EndRoom #ROOM Vnum 1726 Name Library of {WEn{wlig{Dhte{wnme{Wnt{X~ Desc Like the gaping jaws of a primordial beast, the archway entry of the Library of Enlightenment stretches open. As far as the eye can see and as high as the clouds above, books and tomes of ancient knowledge fill shelf after shelf their weighty presence. All around the towers of books, scholars and students scurry about conducting business of their own completely ignoring any newcomers into these halls of knowledge. Standing just inside the archway is a marble pedestal with a book full of knowledge just waiting to be learned. ~ Room_flags 4 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc book~ A thick book bound in the finest leather rests on the pedestal, containing wisdom and knowledge from the lands. Read into the pages if you dare know more... ({CEXA PAGE1, PAGE2 etc{0) ~ Exit 1 ~ ~ 0 1723 0 Exit 3 ~ ~ 0 1727 0 EndRoom #ROOM Vnum 1727 Name {WM{wai{Dn H{wal{Wl{X~ Desc Just past the main desk near the archway entrance, the Main Hall of the library lies open to visitors. Scores of desks and tables are scattered throughout the open floor with students and scholars milling about collecting scrolls and tomes for their own uses. A slight breeze pours in through the entryway filling the hall with the scent of warming foliage outside the doors. At the end of the hall lies a pair of polished ebony doors piquing curiosity, all the while radiating an aura of sheer terror. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1726 0 Exit 2 ~ ~ 0 1728 AB EndRoom #ROOM Vnum 1728 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1727 AB EndRoom #ROOM Vnum 1729 Name Ilgranel {gP{Ge{gt {cE{Cm{cpori{Cu{cm{X~ Desc Brightly coloured paintings of a wide variety of animals cover the low stone walls. Cats, dogs, horses and rabbits stare back at you from amongst the slightly more exotic tigers, birds of prey and even imps, captured from life on cavas with a master's brush strokes. Unfortunatly the small '{ROut of Stock{w' labels plastered along the bottom of most leaves a very limited choice. The sweet smell of fresh straw lingers in the air of this small shop, seemingly coming from a small backroom from which the chatter of monkeys can be heard and the brief high pitched whitterings of some small creature or another. A sign on the small countertop in the center of the shop reads: '{gType {CLIST{g for a list of what is sold here, then {CBUY{g for the pet of your choice.{w' ~ Room_flags 4096 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1724 AB EndRoom #ROOM Vnum 1730 Name storage~ Desc ~ Room_flags 4 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 EndRoom #ROOM Vnum 1731 Name The {WM{waste{Wr{c's {DA{wn{Dv{wi{Dl{X~ Desc The pungent aroma of stoked fires and raw metal fills the air. Countless blades, axes, and spears line the walls. A smaller doorway leads west, equally ringing and emitting heat. Hunched over an anvil nearby, with a large hammer in hand, is a stocky dwarf. His grimy skin and sweaty face does nothing to dim the fierce fire of determination in his eyes as he puts the finishing touches on yet another blade of perfection. Perhaps a fine piece of equipment such as this could be for sale! ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1725 0 Exit 3 ~ ~ 0 1784 0 EndRoom #ROOM Vnum 1732 Name An {YI{yntersectio{Yn{c of Paths{X~ Desc Signs, noise, and people gather to crowd this busy village intersection. Fumbling from the west, a drunken man leers at those around him, staggering with the determined will to walk upright. A shop in the south stands unadorned, though an obscured {Wsign{w stands out front, beckoning customers to read. East and north stretch the Chapel Roads, a cluster of lanes that circle the impassive chapel in the east ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc sign~ {WP{woi{Dnty {YS{ytick{Ys {DDel{wux{We{Y --------------------{D {DWeapons for the Young Adventurer {yUse with care!{X ~ Exit 0 ~ ~ 0 1725 0 Exit 1 ~ ~ 0 1735 0 Exit 2 ~ ~ 0 1733 0 Exit 3 ~ ~ 0 1760 0 EndRoom #ROOM Vnum 1733 Name {WP{woi{Dnty {YS{ytick{Ys {DDel{wux{We{X~ Desc Lining the walls of the shop are countless spears, tridents, and even a few halberds. A low {ywooden{w table stands in the centre of the room, its surface covered with a variety of smaller weapons. Renown for the quality of her weapons, {WLoni{w runs a successful and popular business here selling weapons of the hunt to the population of Ilgranel. ~ Room_flags 4 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1732 0 Exit 3 ~ ~ 0 1734 0 EndRoom #ROOM Vnum 1734 Name {RWe{rapo{Dn &{r Spe{Rll{c Tuition{X~ Desc The stench of stale sweat and burning sulphur is more than noticeable here, the floor covered with an assortment of weapons and armaments. More than the odd scorch mark adorns the walls and ceiling and there appears to be blade cuts and slashes into almost everything in sight. ~ Room_flags 4 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1760 0 Exit 1 ~ ~ 0 1733 0 EndRoom #ROOM Vnum 1735 Name {YS{youther{Yn {wC{Dh{Wa{wp{De{wl{c Road{X~ Desc No shop entrances grace this gentle curving of the road, though there is not a lack of sights to observe. A worn but sturdy building stands in the southwest, while the impassive chapel rises in the east. Outside of the chapel's walls, a small garden flourishes, consisting mostly of flowering shrubs and herbs. As the garden draws birds and butterflies, a smooth wooden bench has been placed here for villagers and travelers alike to enjoy the small gathering of natural beauty. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 1736 0 Exit 3 ~ ~ 0 1732 0 EndRoom #ROOM Vnum 1736 Name {YS{youther{Yn {wC{Dh{Wa{wp{De{wl{c Road{X~ Desc The road is curved here, arching around the old structure seen in the west. From the side view, little can be determined of its function, but the muffled zing of an unsheathed sword offers some hint. Directly to the south, scents of warm spices and baked good cause several passerby's to peek in with interest. As the door swings open, laughter and the soft impression of a woman's singing meet the ears. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1735 0 Exit 1 ~ ~ 0 1738 0 Exit 2 ~ ~ 0 1737 0 EndRoom #ROOM Vnum 1737 Name Sugar and Spice~ Desc In this store is everything nice. Bottles of exotic spices lend the room a heavily scented air, while avoiding being overwhelming. The young human women behind the counter appear to be twins, not only by looks but by the cheery manner in greeting patrons. Ovens brimming with freshly baked breads and pies make the small shop a warm environment, but nonetheless pleasing. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1736 0 EndRoom #ROOM Vnum 1738 Name Before the {wC{Dh{Wa{wp{De{wl{X~ Desc The horizontal road meets two imposing doorways here. To the south, a small and windowless building is marked with a hanging sign with the picture of a vial. In the north, smooth and even stone steps lead into the geographic center of this busy village: the chapel. The chapel's thick wooden doors stand cracked open, inviting visitors but blocking most of the street's noise. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1757 0 Exit 1 ~ ~ 0 1741 0 Exit 2 ~ ~ 0 1739 0 Exit 3 ~ ~ 0 1736 0 EndRoom #ROOM Vnum 1739 Name Capes and Conjurations~ Desc The dark atmosphere of the room casts shadows on every item in this magic shop. Tables are strewn about with beakers and jars of magical items and ingredients, some of which aren't identifiable. The old man behind the counter flashes a smile revealing blackened lumps of teeth and beckons to the various scrolls and books on the shelves behind him, hoping to provoke a sale. ~ Room_flags 4 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1738 0 EndRoom #ROOM Vnum 1740 Name Jalyr's Adventuring Accessories~ Desc A very large man bellows at a hearty laugh at any entering customers from behind his counter. His good nature and easy humor mark his skill as a salesman. Among his wares are the common, and essencial, gear for any adventurer. All offered at a special low price, especially for aspiring adventurers. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1741 0 EndRoom #ROOM Vnum 1741 Name Two Roads {YC{yonverg{Ye{X~ Desc In this meeting of Southern Chapel Road and Eastern Chapel Road, the small bustle of the streets seems to slow. Newcomers stop, peering down the next street to explore, noting the various signs and larger points of interest ahead. Directly nearby, a simple little shop stands in the south, its clear window revealing a robust man displaying a lantern to a young adventurer. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1743 0 Exit 2 ~ ~ 0 1740 0 Exit 3 ~ ~ 0 1738 0 EndRoom #ROOM Vnum 1742 Name A P{ya{gt{ch to the {gW{Go{yo{gd{X~ Desc As the only exit and entrance to the village, this path is temporarily adorned with two small wooden structures. Not quite a gate, these posts are manned by volunteer husbandmen, armed with poor excuses of swords, though their appearance belies a practiced skill with the weapons. Beyond the guard post, the path plunges into the forests with the planned and unhindered purpose of travel. ~ Room_flags 4 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 EndRoom #ROOM Vnum 1743 Name {YE{yaster{Yn {wC{Dh{Wa{wp{De{wl{c Road{X~ Desc As the road continues north and south. Two openings peer across the street at one another. In the west, the looming iron gates of the graveyard stand steadfast and solemn, though eternally open for visitors. The eastern opening stands unique along this shop-ridden street. A break in the buildings reveals a heavily trodden path leading into the wilderness that skirts the village. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1744 0 Exit 1 ~ ~ 0 1742 0 Exit 2 ~ ~ 0 1741 0 Exit 3 ~ gates~ 0 1756 0 EndRoom #ROOM Vnum 1744 Name {YE{yaster{Yn {wC{Dh{Wa{wp{De{wl{c Road{X~ Desc The moderately busy road continues to stretch north and south. A young man, his vest displaying marks of an area merchant, walks out of the eastern building with a pleased look on his face. As he carries a bag whose weight and bulges are unmistakably coins, one could presume the somber and plain building is a bank. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1746 0 Exit 1 ~ ~ 0 1745 0 Exit 2 ~ ~ 0 1743 0 EndRoom #ROOM Vnum 1745 Name The National Bank of the Ancients~ Desc ~ Room_flags 4 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 1744 0 EndRoom #ROOM Vnum 1746 Name The {YN{yortheas{Yt{c Corner{X~ Desc As the roads converge, two prominent shops supply the village with interesting, if not entirely necessary, goods. The northern shop lacks decoration or signs, forcing the potential customer to enter to discover its nature. The shop in the east absolutely glitters, the large and shining window decorated with light-catching and carefully twisted silver. Its {Wsign{w, nailed above the door and painted with silver, beckons reading. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc sign~ {WB{wow{Ws{c, {wB{Da{Wngl{De{ws{c, & {WTr{wi{Dnk{we{Wts{X ~ Exit 0 ~ ~ 0 1748 0 Exit 1 ~ ~ 0 1747 0 Exit 2 ~ ~ 0 1744 0 Exit 3 ~ ~ 0 1749 0 EndRoom #ROOM Vnum 1747 Name {WB{wow{Ws{c, {wB{Da{Wngl{De{ws{c, & {WTr{wi{Dnk{we{Wts{X~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 1746 0 EndRoom #ROOM Vnum 1748 Name Shoehorn Legghorn - Shoehorn Showrooms~ Desc Shoehorn Legghorn has been the forerunner... Well, the only shoehorn maker in wider Midgaard for the last 15 years and in its time has developed the easiest to use shoehorns in the realms. What is a shoehorn for those of you who have been living in a wooden box for the last 15 years? It's a device that helps you slip on shoes by guiding your foot into the shoe. With the recent introduction of slippers, flip-flops and slip-ons into the market recently we've had to keep up with competition. So, for a limited time only we've drastically decreased prices of ALL custom made shoehorns! Made to fit your foot to your shoe, these shoehorns come with a money back guarantee. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 1746 0 EndRoom #ROOM Vnum 1749 Name {YN{yorther{Yn {wC{Dh{Wa{wp{De{wl{c Road{X~ Desc The short road stretches east and west, although only one shop adorns this stretch. A small {Wsign{w adorns the little northerly building, displaying a vividly painted tomato. In the south, a tall and impassive fence shields the space beyond, which any villager would know to be the graveyard. Nearby, a child peeks out from a nearby and dusty bush, squealing as his playmate spots him and begins to charge. The game of tag continues, accented by the occasional laughter and shrieks of the children. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc sign~ {R,{gv{R. ({r({R ) `"' {X ~ Exit 0 ~ ~ 0 1750 0 Exit 1 ~ ~ 0 1746 0 Exit 3 ~ ~ 0 1751 0 EndRoom #ROOM Vnum 1750 Name The {GSa{gla{yd {gBo{Gwl{X~ Desc Fruit, vegetables, nuts and edible fungi infact everything the plant eater could desire lines the shelves of this small shop. The fragrant scent from the flowers in the doorway mingles with the earthy smell of potatos, the crisp whiff of wild garlic, and the sweet smell of ripe plums and peaches to form a bizzare assault on the nose. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 1749 0 EndRoom #ROOM Vnum 1751 Name {YN{yorther{Yn {wC{Dh{Wa{wp{De{wl{c Road{X~ Desc Here upon the northern road, two entrances beckon visitors, although one appears far more welcoming. A shop door in the north is adorned with a large {Wbanner{w to be read. In the south, the metal gates of the village's graveyard loom open, revealing the stone markers of the dead. The laughter of a nearby child merrily resonates against the buildings of the street. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc banner~ {BMal{be Fashi{Bons {cIt's {Cnot{c an oxymoron!{X ~ Exit 0 ~ ~ 0 1775 0 Exit 1 ~ ~ 0 1749 0 Exit 2 ~ gates~ 0 1753 0 Exit 3 ~ ~ 0 1724 0 EndRoom #ROOM Vnum 1752 Name A {wS{Wt{wo{Dn{we {cS{wt{ca{wi{cr{ww{ce{wl{cl{X~ Desc Even but rough stone stairs wind down beneath the chapel's floor. Curiously, lit torches frequent the walls, offering a warm and flickering illumination. A thick door lies at the base of the steps, carved with symbols of cleansing, protection, and rebirth. Dangling from a wooden peg above the doorway hangs a tied clump of dried herbs, their scent long since faded with age. ~ Room_flags 4 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1773 AB Exit 4 ~ ~ 0 1759 AB EndRoom #ROOM Vnum 1753 Name Chapel Graveyard~ Desc ~ Room_flags 4 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ gates~ 0 1751 0 Exit 1 ~ ~ 0 1754 0 EndRoom #ROOM Vnum 1754 Name Chapel Graveyard~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 1755 0 Exit 3 ~ ~ 0 1753 0 EndRoom #ROOM Vnum 1755 Name Chapel Graveyard~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1754 0 Exit 2 ~ ~ 0 1756 0 EndRoom #ROOM Vnum 1756 Name Chapel Graveyard~ Desc ~ Room_flags 4 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1755 0 Exit 1 ~ gates~ 0 1743 0 EndRoom #ROOM Vnum 1757 Name The {GI{glg{yra{gne{Gl {wC{Dh{Wa{wp{De{wl{X~ Desc A still peace envelopes this room. Otherwise filled with a soft dimness, large windows allow streams of warm light to reach the stone floor. Beneath and outside of the windows thrive masses of green, flowering bushes within and trees outside. The building appears to be focused on the far, northern end, where a form of natural altar stands solemnly. ~ Room_flags 4 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1758 0 Exit 2 ~ ~ 0 1738 0 EndRoom #ROOM Vnum 1758 Name A {wS{Wt{wo{Dn{we{c Altar{X~ Desc The focus of the chapel is here, in the form of a massive block of stone. The top of the stone table has been chipped and polished smooth, but the surrounding edges have been left naturally rough and pitted. A bowl-shaped dip has been ground into the stone's surface, filled with a sweet smelling water. Fresh flowers and sprigs of herbs circle the clear liquid, and tiny runes have been carved into the stone, seemingly at random. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 1757 0 Exit 3 ~ ~ 0 1759 0 EndRoom #ROOM Vnum 1759 Name An {cA{Ci{cry {GW{gor{yksp{gac{Ge{X~ Desc This lofty chamber, more narrow and confined than the heart of the chapel, supports several racks, shelves, and a large wooden table. The racks are lined with countless drying herbs, all tied together in clumps, their strings displaying various colors that might indicate use. The table is temporarily littered with work knives and bits of stems and leaves. Along the walls are numerous shelves, weighted down with thick volumes of lore and healing. Tucked into the far corner, two oddities lie nearly hidden from sight. A thick chest sits with heavy locks, barring entry without the proper skeleton key. Beside it, the outline of a square is cut from the planked floor, possibly a trapdoor of sorts. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1758 0 Exit 5 ~ ~ 0 1752 AB EndRoom #ROOM Vnum 1760 Name {wD{Wr{wunka{Wr{wd{c's W{wa{cy{X~ Desc Lit by lanterns both day and night, like a beacon for the village people, Drunkard's way runs between the main village and the tavern, The Inn of the Ancients. Glass shards litter the ground, reflecting in the false light like stars in a shining path to alcohol gifted freedom. To the south is an open doorway leading to the home of the village trainer. People visit him to learn new skills and improve on those they already have. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1732 0 Exit 2 ~ ~ 0 1734 0 Exit 3 ~ ~ 0 1700 AB EndRoom #ROOM Vnum 1761 Name In the Inn~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 1700 0 Exit 3 ~ ~ 0 1762 0 EndRoom #ROOM Vnum 1762 Name In the Inn~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1761 0 Exit 2 ~ ~ 0 1765 0 Exit 3 ~ ~ 0 1763 0 EndRoom #ROOM Vnum 1763 Name In the Inn~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1762 0 Exit 2 ~ ~ 0 1764 0 EndRoom #ROOM Vnum 1764 Name In the Inn~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1763 0 Exit 1 ~ ~ 0 1765 0 Exit 2 ~ ~ 0 1767 0 EndRoom #ROOM Vnum 1765 Name In the Inn~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1762 0 Exit 1 ~ ~ 0 1700 0 Exit 2 ~ ~ 0 1766 0 Exit 3 ~ ~ 0 1764 0 EndRoom #ROOM Vnum 1766 Name In the Inn~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1765 0 Exit 3 ~ ~ 0 1767 0 EndRoom #ROOM Vnum 1767 Name In the Inn~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1764 0 Exit 1 ~ ~ 0 1766 0 Exit 2 ~ ~ 0 1768 AB EndRoom #ROOM Vnum 1768 Name A Small Porchway~ Desc This narrow passageway leads out from the Inn into the small Beer Garden behind it. Small hooks line the walls and it sppears as though this area is used as a place to hang cloaks and coats. A door back into the tavern and another out into the garden beyond. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1767 AB Exit 1 ~ ~ 0 1769 AB EndRoom #ROOM Vnum 1769 Name Beer {gG{Ga{grd{Ge{gn{X~ Desc A place to relax in the fresh open air with a chosen drink away from the noise of the Inn. Tables and chairs are dotted around the well kept lawn. Neat flower borders circle the edge of the garden and around the bases of the three statues proudly standing tall; the focal points of this peaceful haven. Nature buzzes around in a calming harmony, soothing away the aches and pains of travelling. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1770 0 Exit 2 ~ ~ 0 1772 0 Exit 3 ~ ~ 0 1768 AB EndRoom #ROOM Vnum 1770 Name Beer {gG{Ga{grd{Ge{gn{X~ Desc The air in this corner of the garden seems warmer than the rest of it. Strangely that heat appears to be eminating from the magnificently carved statue of the powerful Goddess Sola, Empress of Shadowfire. Standing in a bed of flames, their tongues licking up against her long black and red robes, She appears a truly awesome sight. Her face set in an expression of determination, She still appears friendly and caring but the look in her eyes suggests She is not one to be crossed. One hand is held high aloft with an actual fountain of fire escaping Her fingertips, the other is holding a set of scales. Unlike the scales of the Libra these are far from balanced. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 1771 0 Exit 3 ~ ~ 0 1769 0 EndRoom #ROOM Vnum 1771 Name Beer {gG{Ga{grd{Ge{gn{X~ Desc The ever-apparent darkness sifts through this part of the garden, and its contents. A prominent statue stands tall in the middle of the room. Shrouded in what can only be seen as robes, dark as a moonless night. There is no face on the statue, a hood dark as the cloaks he wears, masks it. Davion is this man, this god. At the feet of the statue, plants lay waist, never to live again. The air about the room is heavy and cold, and stale. Nothing lives in this room, save the travelers that pass by. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1770 0 Exit 1 ~ ~ 0 1782 0 Exit 3 ~ ~ 0 1772 0 EndRoom #ROOM Vnum 1772 Name Beer {gG{Ga{grd{Ge{gn{X~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1769 0 Exit 1 ~ ~ 0 1771 0 EndRoom #ROOM Vnum 1773 Name Entrance to the {WC{wa{Dtacom{wb{Ws{X~ Desc The dry scent of must permeates the air, speaking of this chamber's age. A soft darkness envelopes the room, cloaking the space with a quiet and previously undisturbed slumber. Despite the apparent stillness of the room, tiny eyes peer out of the shadows, awakened by the opened door. ~ Room_flags 1 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1781 0 Exit 1 ~ ~ 0 1774 0 Exit 3 ~ ~ 0 1752 AB EndRoom #ROOM Vnum 1774 Name A Pool of {yL{Yigh{yt{X~ Desc Nestled in a stone shelf carved into the wall, a small oil lamp casts out a radiant glow, fending away the nearby darkness. A closer look at the lamp reveals exceptional craftsmanship, small runes coating its smooth surface. Likewise, this lamp appears to be the only object at hand that is not thoroughly coated in dust. Ambiguous grey objects loom nearby, many resting on sturdy stone tables. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1780 0 Exit 1 ~ ~ 0 1776 0 Exit 3 ~ ~ 0 1773 0 EndRoom #ROOM Vnum 1775 Name Belzaar's {BMal{be Fashi{Bons{X~ Desc Belzaar, the village's finest (and only) tailor, proudly oversees his humble shop. Garments lay strewn about several racks and tables, arrayed in eye-wrenching color combinations, though the individual garments are often quite handsome. Liberal amounts of leather straps and fine metal buttons and clasps can be seen, with touches of moderate lace on the cuffs of more regal ensembles. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 1751 0 EndRoom #ROOM Vnum 1776 Name Within the {WC{wa{Dtacom{wb{Ws{X~ Desc Several footprints trail eastward along the wall here, the imprints revealing to any tracker that the owners of the footprints were carrying a heavy burden. The curious trail does not appear very recently made, a shallow layer of dust already beginning to thinly veil the imprints. Apart from the prints, this section along the catacomb walls reveals more tables, ever shrouded in blankets of fabric and dust alike. ~ Room_flags 1 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1779 0 Exit 1 ~ ~ 0 1777 0 Exit 3 ~ ~ 0 1774 0 EndRoom #ROOM Vnum 1777 Name Within the {WC{wa{Dtacom{wb{Ws{X~ Desc This space demands notice, if only for its dramatic decrease in dust and enigmatic shapes. The stone table dominating this corner deeply resembles those before it, but its form appears more full, and its fabric and carvings lie unhindered by the trappings of age. The fabric reveals itself to be skillfully woven, several dyes having been used to depict a scene fit for a palace tapestry. Although the heady scent of strong herbs and preservation overpowers this corner, it does not quite mask the memorable smell of death. ~ Room_flags 1 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 1778 0 Exit 3 ~ ~ 0 1776 0 EndRoom #ROOM Vnum 1778 Name Within the {WC{wa{Dtacom{wb{Ws{X~ Desc Little of remark separates this corner from the rest of the solemn hallway. Built up against the sturdy base of one of the many tables, a large ball of dust and strings, along with several other fragments of material that are difficult to identify form a small cavern with a small and dark opening. Several tiny squeaks emit from the round rat's nest before silence once again befalls the chamber. ~ Room_flags 1 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 1777 0 Exit 3 ~ ~ 0 1779 0 EndRoom #ROOM Vnum 1779 Name A Pool of {yL{Yigh{yt{X~ Desc A small runed lamp serves to dispel a bit of the surrounding darkness. A slight odor carries through the air, mingling with that of fresh herbs. Beside the lamp lies a basket of dried herb leaves, and ashes blanket the shelf below the lamp. Beneath the stronger scents of this space, a faint aroma of smoke prevails. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1778 0 Exit 2 ~ ~ 0 1776 0 Exit 3 ~ ~ 0 1780 0 EndRoom #ROOM Vnum 1780 Name Within the {WC{wa{Dtacom{wb{Ws{X~ Desc A footprint path treks across the dust here, revealing a recent and often-used path arcing from the south and into the east. A careful search of the path would reveal tiny bits of dried petals and a darker shade of dust, almost like ash. Small circles of light beckon from both south and east, flickering occasionally with the easily identified behavior of a flame. ~ Room_flags 1 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1779 0 Exit 2 ~ ~ 0 1774 0 Exit 3 ~ ~ 0 1781 0 EndRoom #ROOM Vnum 1781 Name Within the {WC{wa{Dtacom{wb{Ws{X~ Desc So near the entrance, the smell of age lies thick and heavy in the air. The deep layers of dust threaten to kick up into concealing clouds at the slightest movement, making it clear that this corner has not seen many visitors over the years. Tiny tracks cover the omnipresent dust, likely made by rodents and some kind of large insect or spider. ~ Room_flags 1 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1780 0 Exit 2 ~ ~ 0 1773 0 EndRoom #ROOM Vnum 1782 Name Beer {gG{Ga{grd{Ge{gn{X~ Desc Tucked into an alcove of vines and tall shrubs, the granite statue of Goddess Maegwen stands shrouded in greens. Her flowing robes appear made of leaves with the hems adorned by spidery runes, delicately carved. Her face peers impassively, gravely displaying the burdens of Balance, showing both compassion and brutality, mercy and destruction. In Her delicate hands is grasped a staff of a living bough, its fingers branched into three long, leaf-adorned tines. A crown of flowers and thorns lies bound against Her forehead, and similar blossoms and spurs surround Her feet, recreating the delicate path Her children must walk. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 1771 0 EndRoom #ROOM Vnum 1783 Name Seamstress Laenai~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 1722 0 EndRoom #ROOM Vnum 1784 Name The {DS{wm{Dit{wh{Dy{c's {WP{wrentic{We{X~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 1731 0 EndRoom #END #SPECIALS S #RESETS D 0 1700 1 1 D 0 1701 1 1 D 0 1701 2 1 D 0 1702 3 1 D 0 1719 0 1 D 0 1724 3 1 D 0 1727 2 1 D 0 1728 0 1 D 0 1729 1 1 D 0 1752 1 1 D 0 1752 4 1 D 0 1759 5 1 D 0 1760 3 1 D 0 1767 2 1 D 0 1768 0 1 D 0 1768 1 1 D 0 1769 3 1 D 0 1773 3 1 M 0 1717 1 1717 1 M 0 1711 2 1724 1 M 0 1712 2 1725 1 M 0 1718 1 1725 1 O 0 1726 0 1726 M 0 1729 1 1729 1 M 0 1798 50 1730 1 M 0 1797 50 1730 1 M 0 1796 50 1730 1 M 0 1731 1 1731 1 M 0 1710 2 1732 1 M 0 1716 1 1732 1 M 0 1733 1 1733 1 G 0 1704 0 G 0 1703 0 G 0 1702 0 G 0 1701 0 M 0 1734 1 1734 1 O 0 1735 0 1735 M 0 1713 1 1735 1 M 0 1714 2 1736 1 M 0 1715 2 1736 1 M 0 1711 2 1738 1 M 0 1723 1 1738 1 M 0 1712 2 1741 1 M 0 1719 1 1741 1 M 0 1720 1 1742 1 M 0 1722 1 1743 1 M 0 1709 1 1744 1 M 0 1721 1 1746 1 M 0 1710 2 1749 1 M 0 1715 2 1749 1 M 0 1714 2 1751 1 M 0 1784 1 1784 1 S #SHOPS 1729 0 0 0 0 0 100 100 8 17 1731 0 0 0 0 0 100 100 3 23 1733 0 0 0 0 0 100 100 0 23 0 #MOBPROGS #1731 mob echoat $n {X{0 mob echoat $n {gGlegnar says '{GAhem...{g'{0 mob echoat $n Glegnar coughs, clearing his throat. mob echoat $n {X{0 mob echoat $n {gGlegnar sings '{mUnder the hills the heart of the axe{g'{0 mob echoat $n {gGlegnar sings '{mArises from cinders the still core of the fire,{g'{0 mob echoat $n {X{0 mob echoat $n Glegnar pauses, then turns noticing you stood watching him. mob echoat $n {gGlengar says '{GGreetings! Mind if I continue my song while you browse?{g'{0 mob echoat $n {gGlengar says '{GPlease answer yes or no.{g'{0 mob echoat $n Glegnar peers intently at you. ~ #1733 mob echo {X{0 say Oooh hello $n and welcome to Pointy Sticks Deluxe! say I hope you find something here that piques your fancy. mob echo {X{0 mob echo {WLoni{w giggles mischievously. mob echo {X{0 ~ #1734 mob echo {X{0 emote flashes a {Rblood-covered {0blade in the light. mob echo {X{0 say Hello $n, how can I help you? say Perhaps you have come here to {CPRAC {Gor {CTRAIN {Gyour skills?{0 mob echo {X{0 smile ~ #0 #OBJPROGS #0 #ROOMPROGS #0 #$