#AREADATA Name Balak~ Builders Codders~ VNUMs 400 498 Credits Codders~ Security 1 Continent 0 End #MOBILESNEW #MOB Vnum 400 Name shopkeeper~ Short A Shopkeeper~ Long A shopkeeper is here counting there daily profit. ~ Description ~ Race human~ Act_flags AB Aff DFHVa Align 0 Group 0 Level 101 Hitroll 0 Hit_dice 53d191+3400 Mana_dice 53d191+3400 Dam_dice 20d50+808 Dam_type none Armor -70 -70 -70 -50 Clevel0 Cability 0 Off 0 Imm ABCDEFGHIKLMNOQRTXYZ Start_pos stand Default_pos stand Sex male Wealth 9999 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 401 Name healer~ Short A healer~ Long The Healer is hear healing the sick and wounded. ~ Description ~ Race human~ Act_flags ABa Aff 0 Align 0 Group 0 Level 101 Hitroll 500 Hit_dice 500d500+1000 Mana_dice 0d0+0 Dam_dice 150d250+500 Dam_type none Armor 0 0 0 0 Clevel0 Cability 0 Off 0 Imm ABCDEFGHIJKLMNOPQRTXY Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK MobTrig GRALL 401 100~ EndMob #MOB Vnum 402 Name poiton shopkeeper~ Short An old woman~ Long An old woman brewing herb is here selling potions. ~ Description ~ Race human~ Act_flags AB Aff 0 Align 0 Group 0 Level 0 Hitroll 0 Hit_dice 50d151+2550 Mana_dice 0d0+0 Dam_dice 18d40+707 Dam_type none Armor -60 -60 -60 -40 Clevel0 Cability 0 Off 0 Imm 0 Start_pos stand Default_pos stand Sex female Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 403 Name mater guild a~ Short a guild master~ Long Thaikron, the sesoned warrior/Guild Master. ~ Description ~ Race human~ Act_flags ABJKT Aff 0 Align 0 Group 0 Level 0 Hitroll 0 Hit_dice 94d342+10800 Mana_dice 94d342+10800 Dam_dice 36d90+1440 Dam_type none Armor -126 -126 -126 -90 Clevel0 Cability 0 Off CEFHK Imm ABCDEHIJKLMNOQ Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 404 Name quest master~ Short Codders The Questmaster~ Long Codders, is here handing out quest's to those who think they can handle them. ~ Description ~ Race human~ Act_flags AB Aff 0 Align 0 Group 0 Level 101 Hitroll 0 Hit_dice 53d191+3400 Mana_dice 53d191+3400 Dam_dice 20d50+808 Dam_type none Armor -70 -70 -70 -50 Clevel0 Cability 0 Off 0 Imm 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK MobTrig GRALL 404 100~ EndMob #MOB Vnum 405 Name guard~ Short A Guard~ Long A Guard stands here mediating the people ~ Description ~ Race human~ Act_flags AB Aff DFHVc Align 1000 Group 0 Level 15 Hitroll 105 Hit_dice 7d28+75 Mana_dice 7d28+75 Dam_dice 3d7+120 Dam_type none Armor -10 -10 -10 -7 Clevel0 Cability 0 Off CEFHK Imm AB Start_pos dead Default_pos stand Sex none Wealth 500 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 406 Name guard~ Short A Guard~ Long A Guard stands here guarding the roads ~ Description ~ Race human~ Act_flags AB Aff DFHVc Align 1000 Group 0 Level 15 Hitroll 105 Hit_dice 7d28+75 Mana_dice 7d28+75 Dam_dice 3d7+120 Dam_type none Armor -10 -10 -10 -7 Clevel0 Cability 0 Off 0 Imm AB Start_pos dead Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 407 Name shopkeeper~ Short Starkrystal~ Long Starkrystal is here showing beautiful gems of all kinds ~ Description ~ Race human~ Act_flags AB Aff 0 Align 1000 Group 0 Level 101 Hitroll 707 Hit_dice 53d191+3400 Mana_dice 53d191+3400 Dam_dice 20d50+808 Dam_type none Armor -70 -70 -70 -50 Clevel0 Cability 0 Off 0 Imm ABCDEFGHIJKLMNOPQRTXYZ Start_pos stand Default_pos stand Sex female Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 408 Name shop keeper~ Short Sakura~ Long Sakura is selling beautiful flowers, greeting every one that walks in. ~ Description ~ Race human~ Act_flags AB Aff 0 Align 1000 Group 0 Level 101 Hitroll 91 Hit_dice 208d34+2011 Mana_dice 211d34+2015 Dam_dice 101d97+49 Dam_type none Armor -64 -61 -65 -58 Clevel0 Cability 0 Off 0 Imm ABCDEFGHIJKLMNOPQRTXYZ Start_pos stand Default_pos stand Sex female Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 409 Name mayor~ Short the Mayor~ Long The Mayor wanders around the city ~ Description ~ Race human~ Act_flags AG Aff 0 Align 0 Group 0 Level 101 Hitroll 105 Hit_dice 208d34+2029 Mana_dice 210d34+2030 Dam_dice 100d96+51 Dam_type none Armor -61 -66 -65 -55 Clevel0 Cability 0 Off 0 Imm ABCDEFGHIJKLMNOPQRTXYZ Start_pos stand Default_pos stand Sex male Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK MobTrig GRALL 409 100~ EndMob #MOB Vnum 410 Name Shopkeeper.~ Short Daniel~ Long Daniel is delicately arranging his newly made weapons, hoping to lure in customers. ~ Description ~ Race human~ Act_flags AB Aff H Align 0 Group 0 Level 101 Hitroll 500 Hit_dice 100d200+500 Mana_dice 100d200+500 Dam_dice 100d200+500 Dam_type pound Armor 0 0 0 0 Clevel0 Cability 0 Off 0 Imm ABCDEFGHIKLMNOPQRTXYZ Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 411 Name shopkeeper~ Short Martha~ Long Martha is here, Baking a pie. ~ Description ~ Race human~ Act_flags AB Aff 0 Align 0 Group 0 Level 101 Hitroll 106 Hit_dice 210d34+2045 Mana_dice 204d34+2078 Dam_dice 103d96+52 Dam_type pound Armor -64 -66 -66 -58 Clevel0 Cability 0 Off 0 Imm ABCDEFGHIJLMNOPQRTXY Start_pos stand Default_pos stand Sex female Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK MobTrig GRALL 411 100~ EndMob #END #OBJECTSNEW #OBJ Vnum 400 Name backpack leather~ Short a leather backpack~ Desc A leather backpack has been left here.~ Material 0 Extra ABGI Extra2 0 Wear AK Level 1 Weight 0 Cost 100 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 13 50 AffectObj 19 15 AffectObj 18 15 Use Type 0 String you~ Value 0 0 0 0 0 Type 22 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 401 Name squirrel container pelt~ Short a Squirrel Pelt Container~ Desc A drink container lay's here.~ Material 0 Extra 0 Extra2 0 Wear A Level 1 Weight 0 Cost 450 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 23 String ~ Value 0 0 'water' 0 0 $ EndObj #OBJ Vnum 402 Name pit donation~ Short a donation pit.~ Desc A pit for Donations lays in the middle of the room.~ Material 0 Extra 0 Extra2 0 Wear 0 Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 22 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 403 Name mark~ Short {@Mark {!Of {^C{6o{^d{6d{^e{6r{^s{x~ Desc A special patch has been forgoten~ Material 0 Extra 0 Extra2 0 Wear AR Level 10 Weight 0 Cost 350 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 24 AffectObj 18 24 AffectObj 13 28 Use Type 17 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 404 Name cure light potion~ Short a Potion of Cure Light wounds.~ Desc A clear potion has been droped~ Material 0 Extra 0 Extra2 0 Wear AO Level 1 Weight 1 Cost 250 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 18 String ~ Value 0 'reserved' 'reserved' 'reserved' 'reserved' $ EndObj #OBJ Vnum 405 Name potion sanc~ Short a potion of sanctuary~ Desc A potion has been droped here.~ Material 0 Extra 0 Extra2 0 Wear A Level 1 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 18 String ~ Value 0 'reserved' 'reserved' 'reserved' 'reserved' $ EndObj #OBJ Vnum 406 Name red rose~ Short a Red Rose~ Desc A Red Rose lays here on the ground~ Material 0 Extra 0 Extra2 0 Wear A Level 0 Weight 0 Cost 100 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 21 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 407 Name Orchid~ Short orchid~ Desc An Orchid lays here~ Material 0 Extra 0 Extra2 0 Wear A Level 0 Weight 0 Cost 100 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 21 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 408 Name bed feather recovery~ Short a feather recovery bed~ Desc A feather recovery bed is here.~ Material 0 Extra 0 Extra2 0 Wear 0 Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 20 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 409 Name quest plate breast~ Short the Breast Plate Of {cAl'{Chaen{x~ Desc A breast plate has been left~ Material 0 Extra ABHIX Extra2 A Wear AU Level 101 Weight 0 Cost 3000 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 12 120 AffectObj 19 50 AffectObj 18 50 AffectObj 13 350 Use Type 17 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 410 Name quest ring~ Short the Ring Of {cAl'{Chaen{x~ Desc A ring has been left here.~ Material 0 Extra ABHIX Extra2 A Wear AB Level 0 Weight 0 Cost 4500 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 10 AffectObj 18 10 AffectObj 12 150 AffectObj 13 150 Use Type 17 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 411 Name quest sword frsword frostsword~ Short the {cF{Cr{co{Cs{ct{x Sword of {cAl'{Chaen{x~ Desc A sword has been left here~ Material 0 Extra HX Extra2 A Wear AN Level 101 Weight 5 Cost 6500 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 25 AffectObj 18 25 Use Type 15 String ~ Value exotic 0 0 none 0 $ EndObj #OBJ Vnum 412 Name quest sword flsword flamingsword~ Short the {rF{Rl{ra{Rm{ri{Rn{rg{x sword of {cAl'{Chaen{x~ Desc A sword has been left here~ Material 0 Extra HX Extra2 A Wear AN Level 101 Weight 5 Cost 6500 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 25 AffectObj 18 25 Use Type 15 String ~ Value exotic 0 0 none 0 $ EndObj #OBJ Vnum 413 Name quest sword shsword shockingsword~ Short the {yS{Yh{yo{Yc{yk{Yi{yn{Yg{x Sword of {cAl'{Chaen{x~ Desc A sword has been left here.~ Material 0 Extra HX Extra2 A Wear AN Level 101 Weight 5 Cost 6500 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 25 AffectObj 18 25 Use Type 15 String ~ Value exotic 0 0 none 0 $ EndObj #OBJ Vnum 414 Name quest shield~ Short the Shield of {cAl'{Chaen{x~ Desc A shield has been left here~ Material 0 Extra ABHX Extra2 A Wear AJ Level 101 Weight 10 Cost 3750 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 12 75 AffectObj 13 250 Use Type 17 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 415 Name quest medallion~ Short the Medallion of {cAl'{Chaen{x~ Desc A medallion has been left here~ Material 0 Extra BHX Extra2 A Wear AC Level 101 Weight 0 Cost 5000 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 75 AffectObj 12 125 Use Type 17 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 416 Name quest light~ Short the Light Source Of {cAl'{Chaen{x~ Desc A light source has been left here~ Material 0 Extra HX Extra2 A Wear AO Level 101 Weight 0 Cost 4000 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 12 100 AffectObj 13 200 AffectObj 19 30 AffectObj 18 30 Use Type 11 String ~ Value 0 0 0 0 0 $ EndObj #OBJ Vnum 417 Name blessing divine~ Short {bD{Bi{bv{Bi{bn{Be {RB{wl{Re{ws{Rs{wi{Rn{wg{x of {GC{go{Gd{gd{Ge{gr{Gs{x~ Desc A potion of the gods is here~ Material 0 Extra X Extra2 0 Wear A Level 1 Weight 1 Cost 50 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 18 String ~ Value 0 'reserved' 'reserved' 'reserved' 'reserved' $ EndObj #OBJ Vnum 418 Name potion healing~ Short {bD{Bi{bv{Bi{bn{Be {wh{We{wa{Wl{wi{Wn{wg{x~ Desc A potion of the gods is here~ Material 0 Extra 0 Extra2 0 Wear A Level 1 Weight 1 Cost 50 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 18 String ~ Value 0 'reserved' 'reserved' 'reserved' 'reserved' $ EndObj #OBJ Vnum 419 Name bread slice of~ Short a slice of Bread~ Desc A slice of bread is here~ Material 0 Extra 0 Extra2 0 Wear A Level 1 Weight 0 Cost 4 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Use Type 25 String ~ Value 0 0 0 0 0 $ EndObj #END #ROOMSNEW #ROOM Vnum 400 Name Town Square~ Desc All around the sounds of a busy Town Square, can be heard from far and near. People are running around filling there basket's with fruit and meat. A small well is in the center of town, people are drinking from a bucket tied to a long piece of wood. ~ Room_flags 271364 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 403 0 Exit 1 ~ ~ 0 401 0 Exit 2 ~ ~ 0 407 0 Exit 3 ~ ~ 0 417 0 EndRoom #ROOM Vnum 401 Name Town Road~ Desc Shops extend almost the length of the town going in this direction. All around kids are playig, laughing, and fighting the day away. Something flashes from above then is gone just as quickly. Up there is a General store. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 400 0 Exit 4 ~ ~ 0 402 0 Exit 5 ~ ~ 0 415 0 EndRoom #ROOM Vnum 402 Name General Store~ Desc A typical shop is here. A shopkeeper stands behind a counter, oddly busy with something. Looking around there, are weapons, armor, and serveral odd's and ends. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 5 ~ ~ 0 401 0 EndRoom #ROOM Vnum 403 Name town road~ Desc Trees, beautiful flowers, and green grass grow only in this one place. The Blooming Flowers seem ageless as they grow in this perfect inviroment. Songs of joy can be heard as drunks, Harem woman walk down the road trying to find the bar again. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 404 0 Exit 2 ~ ~ 0 400 0 EndRoom #ROOM Vnum 404 Name town road~ Desc The room before the Temple seems to be illuminated by an unknown source of light. Looking around, there are swirls of color unknow to all, but are so beautiful the color's seem to mezmorize. Time seems to keep the place beautiful. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 405 0 Exit 1 ~ ~ 0 414 0 Exit 2 ~ ~ 0 403 0 Exit 3 ~ ~ 0 406 0 EndRoom #ROOM Vnum 405 Name Village Temple~ Desc All around there are people comeing here, for healing. Some worse then other's, gathering around the healer to be healed of there ailments. Looking around there is a table with potion's, powders, and other asortments of things. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 404 0 EndRoom #ROOM Vnum 406 Name Donation pit~ Desc A pit has been dug here to contain the property of those who dont want it. Pure Crystal walls surround the room, gleaming lights amaze the sences. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 404 0 EndRoom #ROOM Vnum 407 Name Common Square~ Desc A cobbled stone street makes it way to the eastern end of town. Guards make there way past, atempting to controle the crowd. A dog lurks around snifing about looking for something to eat. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 400 0 Exit 1 ~ ~ 0 408 0 Exit 2 ~ ~ 0 416 0 Exit 4 ~ ~ 0 418 0 EndRoom #ROOM Vnum 408 Name ~ Desc The road extends to the east. Shriviling flowers outline the edges of the road. People brush past, going about their everyday work. A pathetic dog whines and begs for a meal. The humble guards, take their stands, and make sure all is safe. They carefully watch over each person. Occasionally stopping the curious bypasser. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 409 0 Exit 3 ~ ~ 0 407 0 EndRoom #ROOM Vnum 409 Name ~ Desc The road heads east. Strange eyes glare out the windows, at the people passing. Sickly dogs, and beggers have there toll around this street. Beggers calling off in the distance for a bit of spare change, While the sickly dog scratches, Fleas fly everywhere, That poor dog. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 410 0 Exit 3 ~ ~ 0 408 0 EndRoom #ROOM Vnum 410 Name town road~ Desc A Potion shop lies to the north. The Guildmaster Thaikron lies to the south. The Questmaster Codder Lies to the east. All the comotion from this part of town, has caused mass fighting. Guards are called from all over to cordinate the fighting. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 411 0 Exit 1 ~ ~ 0 413 0 Exit 2 ~ ~ 0 412 0 Exit 3 ~ ~ 0 409 0 EndRoom #ROOM Vnum 411 Name Potion Shop~ Desc Behind a counter is an old woman pondering over what herbs to brew. Shevles of potions line three of the walls. Potions even lay to close to the door, an uncontrolled swinging door might knock them over. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 410 0 EndRoom #ROOM Vnum 412 Name Guild Room~ Desc A sesoned warrior inparts his Knowledge on any one who will listen. The warrior's Name is Thaikron, master of all weapons. Upon entering the room the warrior looks, then goes back to sharping his weapons. All about the room there are weapons laying against the walls and on the floor. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 410 0 EndRoom #ROOM Vnum 413 Name Questing Hut~ Desc A huge circling wet-bar takes up most of the east end of the Hut. An old mage reclines against the mirror behind the bar absentmindedly pouring several drinks at once with his refined telekinesis. The large booths along the wall are filled with people drinking and having a grand time. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 410 0 EndRoom #ROOM Vnum 414 Name Portal Room~ Desc Looking around the room looks plain, except the swirling vortex in the middle of the room. The Vortex seems to suck in everything that steps into the room. The Vortex glow's bright with vivid color's of redish hew's, purple hazes, and greenish tints. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 404 0 EndRoom #ROOM Vnum 415 Name Jewelry Shop~ Desc Looking around, glass cases fill the room, beautiful gems of all sorts gleam from the suns reflection. The owner watches over things carefully, with a broad grin, She looks rather cheerful and friendly. And is almost sure to give great deals. She stands in a beautiful gown, with gorgeous, Sapphire earrings. The room is rather spacious, And rather dusty. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 ~ ~ 0 401 0 EndRoom #ROOM Vnum 416 Name Flower Shoppe~ Desc Flower Shoppe There are many beautiful flowers waving in the breeze. All around are more and more flowers, including orchids, roses, and many more. A young girl, Sakura, is here, bending over, watering everything. She stands up, wipes her forhead, then bends back down to start up again. ~ Room_flags 1024 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 407 0 EndRoom #ROOM Vnum 417 Name Bakery~ Desc A plump woman in a bakers hat, stands behind the shelf. The different scents flood the room, The sweet smell of frosting, and the warm smell of fresh bread. A hutch old woman walks up to the register, and gives the Baker a few extra coins. She smiles gratefully. And hands her a loaf. ~ Room_flags 1024 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 400 0 EndRoom #ROOM Vnum 418 Name Armory~ Desc Steel of all sorts fills the room, Armor that guards wear.. Weapons. All of great convinence. A blacksmith is to be heard pounding away in the back room. The sales clerk has slicked back hair. And keeps a close eye on things. Looking from sword to sword. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 5 ~ ~ 0 407 0 EndRoom #END #SPECIALS M 404 spec_questmaster M 405 spec_guard S #RESETS M 0 409 1 400 3 M 0 400 1 402 3 G 0 400 0 G 0 401 0 M 0 406 3 403 3 M 0 406 3 403 3 M 0 406 3 403 3 M 0 401 1 405 3 O 0 408 0 405 O 0 402 0 406 M 0 405 3 410 3 M 0 405 3 410 3 M 0 405 3 410 3 M 0 402 1 411 3 G 0 404 0 M 0 403 1 412 3 M 0 404 1 413 3 G 0 409 0 G 0 410 0 G 0 411 0 G 0 412 0 G 0 413 0 G 0 414 0 G 0 415 0 G 0 416 0 G 0 417 0 G 0 418 0 M 0 407 1 415 3 G 0 3374 0 G 0 3375 0 G 0 3376 0 G 0 3377 0 G 0 5028 0 G 0 10449 0 M 0 408 1 416 3 G 0 406 0 G 0 407 0 M 0 411 1 417 3 G 0 419 0 M 0 410 1 418 3 G 0 403 0 S #SHOPS 400 15 5 17 32 10 50 250 1 24 402 10 26 30 44 0 50 250 1 24 407 8 33 32 0 0 150 50 1 24 408 0 13 0 0 0 150 50 1 24 410 0 0 0 0 0 150 50 0 23 411 19 13 33 0 0 100 100 0 23 0 #MOBPROGS #401 say Please come in and rest I will heal your wounds and ailments. ~ #404 say Good day Sir what can I do for you. say If you are here for business, lets get it over quickly. say If you have none please leave me be. ~ #409 say Welcome to my City enjoy your self! say If you play on causeing trouble my guards will make short work of you! say Please have fun and be safe. ~ #411 say Welcome to my shop please look around! say I dont have much but what I do have you will enjoy! ~ #0 #OBJPROGS #0 #ROOMPROGS #0 #$