alRom/bin/
alRom/data/class/
alRom/data/command/
alRom/data/guild/
alRom/data/help/
alRom/data/lang/
alRom/data/race/
alRom/data/religion/
alRom/data/skill/
alRom/note/
#AREADATA
Name Balak~
Builders Codders~
VNUMs 400 498
Credits Codders~
Security 1
Continent 0
End



#MOBILESNEW
#MOB
Vnum 400
Name shopkeeper~
Short A Shopkeeper~
Long A shopkeeper is here counting there daily profit.
~
Description ~
Race human~
Act_flags AB
Aff DFHVa
Align 0
Group 0
Level 101
Hitroll 0
Hit_dice 53d191+3400
Mana_dice 53d191+3400
Dam_dice 20d50+808
Dam_type none
Armor -70 -70 -70 -50
Clevel0
Cability 0
Off 0
Imm ABCDEFGHIKLMNOQRTXYZ
Start_pos stand
Default_pos stand
Sex male
Wealth 9999
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 401
Name healer~
Short A healer~
Long The Healer is hear healing the sick and wounded.
~
Description ~
Race human~
Act_flags ABa
Aff 0
Align 0
Group 0
Level 101
Hitroll 500
Hit_dice 500d500+1000
Mana_dice 0d0+0
Dam_dice 150d250+500
Dam_type none
Armor 0 0 0 0
Clevel0
Cability 0
Off 0
Imm ABCDEFGHIJKLMNOPQRTXY
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
MobTrig GRALL 401 100~
EndMob

#MOB
Vnum 402
Name poiton shopkeeper~
Short An old woman~
Long An old woman brewing herb is here selling potions.
~
Description ~
Race human~
Act_flags AB
Aff 0
Align 0
Group 0
Level 0
Hitroll 0
Hit_dice 50d151+2550
Mana_dice 0d0+0
Dam_dice 18d40+707
Dam_type none
Armor -60 -60 -60 -40
Clevel0
Cability 0
Off 0
Imm 0
Start_pos stand
Default_pos stand
Sex female
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 403
Name mater guild a~
Short a guild master~
Long Thaikron, the sesoned warrior/Guild Master.
~
Description ~
Race human~
Act_flags ABJKT
Aff 0
Align 0
Group 0
Level 0
Hitroll 0
Hit_dice 94d342+10800
Mana_dice 94d342+10800
Dam_dice 36d90+1440
Dam_type none
Armor -126 -126 -126 -90
Clevel0
Cability 0
Off CEFHK
Imm ABCDEHIJKLMNOQ
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 404
Name quest master~
Short Codders The Questmaster~
Long Codders, is here handing out quest's to those who think they can handle them.
~
Description ~
Race human~
Act_flags AB
Aff 0
Align 0
Group 0
Level 101
Hitroll 0
Hit_dice 53d191+3400
Mana_dice 53d191+3400
Dam_dice 20d50+808
Dam_type none
Armor -70 -70 -70 -50
Clevel0
Cability 0
Off 0
Imm 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
MobTrig GRALL 404 100~
EndMob

#MOB
Vnum 405
Name guard~
Short A Guard~
Long A Guard stands here mediating the people
~
Description ~
Race human~
Act_flags AB
Aff DFHVc
Align 1000
Group 0
Level 15
Hitroll 105
Hit_dice 7d28+75
Mana_dice 7d28+75
Dam_dice 3d7+120
Dam_type none
Armor -10 -10 -10 -7
Clevel0
Cability 0
Off CEFHK
Imm AB
Start_pos dead
Default_pos stand
Sex none
Wealth 500
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
EndMob

#MOB
Vnum 406
Name guard~
Short A Guard~
Long A Guard stands here guarding the roads
~
Description ~
Race human~
Act_flags AB
Aff DFHVc
Align 1000
Group 0
Level 15
Hitroll 105
Hit_dice 7d28+75
Mana_dice 7d28+75
Dam_dice 3d7+120
Dam_type none
Armor -10 -10 -10 -7
Clevel0
Cability 0
Off 0
Imm AB
Start_pos dead
Default_pos stand
Sex none
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 407
Name shopkeeper~
Short Starkrystal~
Long Starkrystal is here showing beautiful gems of all kinds
~
Description ~
Race human~
Act_flags AB
Aff 0
Align 1000
Group 0
Level 101
Hitroll 707
Hit_dice 53d191+3400
Mana_dice 53d191+3400
Dam_dice 20d50+808
Dam_type none
Armor -70 -70 -70 -50
Clevel0
Cability 0
Off 0
Imm ABCDEFGHIJKLMNOPQRTXYZ
Start_pos stand
Default_pos stand
Sex female
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 408
Name shop keeper~
Short Sakura~
Long Sakura is selling beautiful flowers, greeting every one that walks in.
~
Description ~
Race human~
Act_flags AB
Aff 0
Align 1000
Group 0
Level 101
Hitroll 91
Hit_dice 208d34+2011
Mana_dice 211d34+2015
Dam_dice 101d97+49
Dam_type none
Armor -64 -61 -65 -58
Clevel0
Cability 0
Off 0
Imm ABCDEFGHIJKLMNOPQRTXYZ
Start_pos stand
Default_pos stand
Sex female
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 409
Name mayor~
Short the Mayor~
Long The Mayor wanders around the city
~
Description ~
Race human~
Act_flags AG
Aff 0
Align 0
Group 0
Level 101
Hitroll 105
Hit_dice 208d34+2029
Mana_dice 210d34+2030
Dam_dice 100d96+51
Dam_type none
Armor -61 -66 -65 -55
Clevel0
Cability 0
Off 0
Imm ABCDEFGHIJKLMNOPQRTXYZ
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
MobTrig GRALL 409 100~
EndMob

#MOB
Vnum 410
Name Shopkeeper.~
Short Daniel~
Long Daniel is delicately arranging his newly made weapons, hoping to lure in customers.
~
Description ~
Race human~
Act_flags AB
Aff H
Align 0
Group 0
Level 101
Hitroll 500
Hit_dice 100d200+500
Mana_dice 100d200+500
Dam_dice 100d200+500
Dam_type pound
Armor 0 0 0 0
Clevel0
Cability 0
Off 0
Imm ABCDEFGHIKLMNOPQRTXYZ
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 411
Name shopkeeper~
Short Martha~
Long Martha is here, Baking a pie.
~
Description ~
Race human~
Act_flags AB
Aff 0
Align 0
Group 0
Level 101
Hitroll 106
Hit_dice 210d34+2045
Mana_dice 204d34+2078
Dam_dice 103d96+52
Dam_type pound
Armor -64 -66 -66 -58
Clevel0
Cability 0
Off 0
Imm ABCDEFGHIJLMNOPQRTXY
Start_pos stand
Default_pos stand
Sex female
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
MobTrig GRALL 411 100~
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 400
Name backpack leather~
Short a leather backpack~
Desc A leather backpack has been left here.~
Material 0
Extra ABGI
Extra2 0
Wear AK
Level 1
Weight 0
Cost 100
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
13 50
AffectObj
19 15
AffectObj
18 15
Use

Type 0
String you~
Value 0 0 0 0 0 

Type 22
String ~
Value 0 0 0 0 0


$

EndObj

#OBJ
Vnum 401
Name squirrel container pelt~
Short a Squirrel Pelt Container~
Desc A drink container lay's here.~
Material 0
Extra 0
Extra2 0
Wear A
Level 1
Weight 0
Cost 450
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 23
String ~
Value 0 0 'water' 0 0


$

EndObj

#OBJ
Vnum 402
Name pit donation~
Short a donation pit.~
Desc A pit for Donations lays in the middle of the room.~
Material 0
Extra 0
Extra2 0
Wear 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 22
String ~
Value 0 0 0 0 0


$

EndObj

#OBJ
Vnum 403
Name mark~
Short {@Mark {!Of {^C{6o{^d{6d{^e{6r{^s{x~
Desc A special patch has been forgoten~
Material 0
Extra 0
Extra2 0
Wear AR
Level 10
Weight 0
Cost 350
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 24
AffectObj
18 24
AffectObj
13 28
Use

Type 17
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 404
Name cure light potion~
Short a Potion of Cure Light wounds.~
Desc A clear potion has been droped~
Material 0
Extra 0
Extra2 0
Wear AO
Level 1
Weight 1
Cost 250
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 18
String ~
Value 0 'reserved' 'reserved' 'reserved' 'reserved'


$

EndObj

#OBJ
Vnum 405
Name potion sanc~
Short a potion of sanctuary~
Desc A potion has been droped here.~
Material 0
Extra 0
Extra2 0
Wear A
Level 1
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 18
String ~
Value 0 'reserved' 'reserved' 'reserved' 'reserved'


$

EndObj

#OBJ
Vnum 406
Name red rose~
Short a Red Rose~
Desc A Red Rose lays here on the ground~
Material 0
Extra 0
Extra2 0
Wear A
Level 0
Weight 0
Cost 100
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 21
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 407
Name Orchid~
Short orchid~
Desc An Orchid lays here~
Material 0
Extra 0
Extra2 0
Wear A
Level 0
Weight 0
Cost 100
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 21
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 408
Name bed feather recovery~
Short a feather recovery bed~
Desc A feather recovery bed is here.~
Material 0
Extra 0
Extra2 0
Wear 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 20
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 409
Name quest plate breast~
Short the Breast Plate Of {cAl'{Chaen{x~
Desc A breast plate has been left~
Material 0
Extra ABHIX
Extra2 A
Wear AU
Level 101
Weight 0
Cost 3000
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
12 120
AffectObj
19 50
AffectObj
18 50
AffectObj
13 350
Use

Type 17
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 410
Name quest ring~
Short the Ring Of {cAl'{Chaen{x~
Desc A ring has been left here.~
Material 0
Extra ABHIX
Extra2 A
Wear AB
Level 0
Weight 0
Cost 4500
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 10
AffectObj
18 10
AffectObj
12 150
AffectObj
13 150
Use

Type 17
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 411
Name quest sword frsword frostsword~
Short the {cF{Cr{co{Cs{ct{x Sword of {cAl'{Chaen{x~
Desc A sword has been left here~
Material 0
Extra HX
Extra2 A
Wear AN
Level 101
Weight 5
Cost 6500
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 25
AffectObj
18 25
Use

Type 15
String ~
Value exotic 0 0 none 0


$

EndObj

#OBJ
Vnum 412
Name quest sword flsword flamingsword~
Short the {rF{Rl{ra{Rm{ri{Rn{rg{x sword of {cAl'{Chaen{x~
Desc A sword has been left here~
Material 0
Extra HX
Extra2 A
Wear AN
Level 101
Weight 5
Cost 6500
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 25
AffectObj
18 25
Use

Type 15
String ~
Value exotic 0 0 none 0


$

EndObj

#OBJ
Vnum 413
Name quest sword shsword shockingsword~
Short the {yS{Yh{yo{Yc{yk{Yi{yn{Yg{x Sword of {cAl'{Chaen{x~
Desc A sword has been left here.~
Material 0
Extra HX
Extra2 A
Wear AN
Level 101
Weight 5
Cost 6500
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 25
AffectObj
18 25
Use

Type 15
String ~
Value exotic 0 0 none 0


$

EndObj

#OBJ
Vnum 414
Name quest shield~
Short the Shield of {cAl'{Chaen{x~
Desc A shield has been left here~
Material 0
Extra ABHX
Extra2 A
Wear AJ
Level 101
Weight 10
Cost 3750
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
12 75
AffectObj
13 250
Use

Type 17
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 415
Name quest medallion~
Short the Medallion of {cAl'{Chaen{x~
Desc A medallion has been left here~
Material 0
Extra BHX
Extra2 A
Wear AC
Level 101
Weight 0
Cost 5000
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 75
AffectObj
12 125
Use

Type 17
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 416
Name quest light~
Short the Light Source Of {cAl'{Chaen{x~
Desc A light source has been left here~
Material 0
Extra HX
Extra2 A
Wear AO
Level 101
Weight 0
Cost 4000
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
12 100
AffectObj
13 200
AffectObj
19 30
AffectObj
18 30
Use

Type 11
String ~
Value 0 0 0 0 0 

$

EndObj

#OBJ
Vnum 417
Name blessing divine~
Short {bD{Bi{bv{Bi{bn{Be {RB{wl{Re{ws{Rs{wi{Rn{wg{x of {GC{go{Gd{gd{Ge{gr{Gs{x~
Desc A potion of the gods is here~
Material 0
Extra X
Extra2 0
Wear A
Level 1
Weight 1
Cost 50
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 18
String ~
Value 0 'reserved' 'reserved' 'reserved' 'reserved'


$

EndObj

#OBJ
Vnum 418
Name potion healing~
Short {bD{Bi{bv{Bi{bn{Be {wh{We{wa{Wl{wi{Wn{wg{x~
Desc A potion of the gods is here~
Material 0
Extra 0
Extra2 0
Wear A
Level 1
Weight 1
Cost 50
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 18
String ~
Value 0 'reserved' 'reserved' 'reserved' 'reserved'


$

EndObj

#OBJ
Vnum 419
Name bread slice of~
Short a slice of Bread~
Desc A slice of bread is here~
Material 0
Extra 0
Extra2 0
Wear A
Level 1
Weight 0
Cost 4
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
Use

Type 25
String ~
Value 0 0 0 0 0 

$

EndObj

#END



#ROOMSNEW
#ROOM
Vnum 400
Name Town Square~
Desc All around the sounds of a busy Town Square, can be heard from far and
near.  People are running around filling there basket's with fruit and meat.
A small well is in the center of town, people are drinking from a bucket
tied to a long piece of wood.  
~
Room_flags 271364
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
403
0
Exit
1
~
~
0
401
0
Exit
2
~
~
0
407
0
Exit
3
~
~
0
417
0
EndRoom

#ROOM
Vnum 401
Name Town Road~
Desc Shops extend almost the length of the town going in this direction.  All
around kids are playig, laughing, and fighting the day away.  Something
flashes from above then is gone just as quickly.  Up there is a General
store.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
400
0
Exit
4
~
~
0
402
0
Exit
5
~
~
0
415
0
EndRoom

#ROOM
Vnum 402
Name General Store~
Desc A typical shop is here.  A shopkeeper stands behind a counter, oddly busy
with something.  Looking around there, are weapons, armor, and serveral
odd's and ends.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
5
~
~
0
401
0
EndRoom

#ROOM
Vnum 403
Name town road~
Desc Trees, beautiful flowers, and green grass grow only in this one place. 
The Blooming Flowers seem ageless as they grow in this perfect inviroment. 
Songs of joy can be heard as drunks, Harem woman walk down the road trying
to find the bar again.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
404
0
Exit
2
~
~
0
400
0
EndRoom

#ROOM
Vnum 404
Name town road~
Desc The room before the Temple seems to be illuminated by an unknown source
of light.  Looking around, there are swirls of color unknow to all, but are
so beautiful the color's seem to mezmorize.  Time seems to keep the place
beautiful.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
405
0
Exit
1
~
~
0
414
0
Exit
2
~
~
0
403
0
Exit
3
~
~
0
406
0
EndRoom

#ROOM
Vnum 405
Name Village Temple~
Desc All around there are people comeing here, for healing.  Some worse then
other's, gathering around the healer to be healed of there ailments. 
Looking around there is a table with potion's, powders, and other asortments
of things.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
404
0
EndRoom

#ROOM
Vnum 406
Name Donation pit~
Desc A pit has been dug here to contain the property of those who dont want
it.  Pure Crystal walls surround the room, gleaming lights amaze the sences.
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
404
0
EndRoom

#ROOM
Vnum 407
Name Common Square~
Desc A cobbled stone street makes it way to the eastern end of town.  Guards
make there way past, atempting to controle the crowd.  A dog lurks around
snifing about looking for something to eat.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
400
0
Exit
1
~
~
0
408
0
Exit
2
~
~
0
416
0
Exit
4
~
~
0
418
0
EndRoom

#ROOM
Vnum 408
Name ~
Desc The road extends to the east.  Shriviling flowers outline the edges of
the road.  People brush past, going about their everyday work.  A pathetic
dog whines and begs for a meal.  The humble guards, take their stands, and
make sure all is safe.  They carefully watch over each person.  Occasionally
stopping the curious bypasser.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
409
0
Exit
3
~
~
0
407
0
EndRoom

#ROOM
Vnum 409
Name ~
Desc The road heads east. Strange eyes glare out the windows, at the people passing. Sickly dogs, and beggers have there toll around this street. Beggers calling off in the distance for a bit of spare change, While the sickly dog scratches, Fleas fly everywhere, That poor dog. 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
410
0
Exit
3
~
~
0
408
0
EndRoom

#ROOM
Vnum 410
Name town road~
Desc A Potion shop lies to the north.  The Guildmaster Thaikron lies to the
south.  The Questmaster Codder Lies to the east.  All the comotion from this
part of town, has caused mass fighting.  Guards are called from all over to
cordinate the fighting.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
411
0
Exit
1
~
~
0
413
0
Exit
2
~
~
0
412
0
Exit
3
~
~
0
409
0
EndRoom

#ROOM
Vnum 411
Name Potion Shop~
Desc Behind a counter is an old woman pondering over what herbs to brew. 
Shevles of potions line three of the walls.  Potions even lay to close to
the door, an uncontrolled swinging door might knock them over.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
410
0
EndRoom

#ROOM
Vnum 412
Name Guild Room~
Desc A sesoned warrior inparts his Knowledge on any one who will listen.  The
warrior's Name is Thaikron, master of all weapons.  Upon entering the room
the warrior looks, then goes back to sharping his weapons.  All about the
room there are weapons laying against the walls and on the floor.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
410
0
EndRoom

#ROOM
Vnum 413
Name Questing Hut~
Desc A huge circling wet-bar takes up most of the east end of the Hut.  An
old mage reclines against the mirror behind the bar absentmindedly pouring
several drinks at once with his refined telekinesis.  The large booths along
the wall are filled with people drinking and having a grand time.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
410
0
EndRoom

#ROOM
Vnum 414
Name Portal Room~
Desc Looking around the room looks plain, except the swirling vortex in the
middle of the room.  The Vortex seems to suck in everything that steps into
the room.  The Vortex glow's bright with vivid color's of redish hew's,
purple hazes, and greenish tints.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
404
0
EndRoom

#ROOM
Vnum 415
Name Jewelry Shop~
Desc Looking around, glass cases fill the room, beautiful gems of all sorts gleam from the suns reflection.  The owner watches over things carefully, with a broad grin, She looks rather cheerful and friendly.  And is almost sure to give great deals.  She stands in a beautiful gown, with gorgeous, Sapphire earrings.  The room is rather spacious, And rather dusty.
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
4
~
~
0
401
0
EndRoom

#ROOM
Vnum 416
Name Flower Shoppe~
Desc Flower Shoppe
There are many beautiful flowers waving in the breeze.
All around are more and more flowers, including orchids, roses, and many more.
A young girl, Sakura, is here, bending over, watering everything.
She stands up, wipes her forhead, then bends back down to start up again.
~
Room_flags 1024
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
407
0
EndRoom

#ROOM
Vnum 417
Name Bakery~
Desc A plump woman in a bakers hat, stands behind the shelf. The different scents flood the room, The sweet smell of frosting, and the warm smell of fresh bread. A hutch old woman walks up to the register, and gives the Baker a few extra coins. She smiles gratefully. And hands her a loaf.
~
Room_flags 1024
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
400
0
EndRoom

#ROOM
Vnum 418
Name Armory~
Desc Steel of all sorts fills the room, Armor that guards wear.. Weapons. All of great convinence. A blacksmith is to be heard pounding away in the back room. The sales clerk has slicked back hair. And keeps a close eye on things.  Looking from sword to sword. 
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
5
~
~
0
407
0
EndRoom

#END



#SPECIALS
M 404 spec_questmaster
M 405 spec_guard
S



#RESETS
M 0 409 1 400 3
M 0 400 1 402 3
G 0 400 0
G 0 401 0
M 0 406 3 403 3
M 0 406 3 403 3
M 0 406 3 403 3
M 0 401 1 405 3
O 0 408 0 405
O 0 402 0 406
M 0 405 3 410 3
M 0 405 3 410 3
M 0 405 3 410 3
M 0 402 1 411 3
G 0 404 0
M 0 403 1 412 3
M 0 404 1 413 3
G 0 409 0
G 0 410 0
G 0 411 0
G 0 412 0
G 0 413 0
G 0 414 0
G 0 415 0
G 0 416 0
G 0 417 0
G 0 418 0
M 0 407 1 415 3
G 0 3374 0
G 0 3375 0
G 0 3376 0
G 0 3377 0
G 0 5028 0
G 0 10449 0
M 0 408 1 416 3
G 0 406 0
G 0 407 0
M 0 411 1 417 3
G 0 419 0
M 0 410 1 418 3
G 0 403 0
S



#SHOPS
400 15 5 17 32 10 50 250 1 24
402 10 26 30 44 0 50 250 1 24
407 8 33 32 0 0 150 50 1 24
408 0 13 0 0 0 150 50 1 24
410 0 0 0 0 0 150 50 0 23
411 19 13 33 0 0 100 100 0 23
0



#MOBPROGS
#401
say Please come in and rest I will heal your wounds and ailments.
~
#404
say Good day Sir what can I do for you.
say If you are here for business, lets get it over quickly.
say If you have none please leave me be.
~
#409
say Welcome to my City enjoy your self!
say If you play on causeing trouble my guards will make short work of you!
say Please have fun and be safe.
~
#411
say Welcome to my shop please look around!
say I dont have much but what I do have you will enjoy!
~
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$