package std.game.objects.trappings;
import java.util.HashSet;
import java.util.Set;
import std.game.objects.trappings.Holdable
import org.groovymud.object.alive.Alive;
import std.game.objects.MudObjectImpl
/* Copyright 2008 Matthew Corby-Eaglen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
public abstract class AbstractWeapon extends MudObjectImpl implements Holdable {
boolean wielding;
private Set attacks;
private Set defences;
public abstract void doWield(Alive alive);
public abstract void doLower(Alive alive);
public Set getAttacks() {
if (attacks == null) {
attacks = new HashSet();
}
return attacks;
}
public void setAttacks(final Set attacks) {
this.attacks = attacks;
}
public void setWielding(final boolean wielding) {
this.wielding = wielding;
}
public boolean addAttack(final def o) {
if (attacks == null) {
attacks = new HashSet();
}
return attacks.add(o);
}
void setDefences(final Set defences) {
this.defences = defences;
}
@Override
public Set getDefences() {
if (defences == null) {
defences = new HashSet();
}
return defences;
}
}