/**
* Copyright 2008 Matthew Corby-Eaglen
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package std.game.behaviours
import java.lang.Class
/**
* @author matt
*
*/
class TriggeredBehaviour extends Behaviour{
Class eventClazz
Behaviour behaviour
def triggerLogic = {
true
}
def doBehaviour(object, ... args){
def event = args[0]
if(event?.class == eventClazz && triggerLogic(event)){
behaviour.doBehaviour(object, event)
}
}
}