/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* Ack 2.2 improvements copyright (C) 1994 by Stephen Dooley *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* _/ _/_/_/ _/ _/ _/ ACK! MUD is modified *
* _/_/ _/ _/ _/ _/ Merc2.0/2.1/2.2 code *
* _/ _/ _/ _/_/ _/ (c)Stephen Zepp 1998 *
* _/_/_/_/ _/ _/ _/ Version #: 4.3 *
* _/ _/ _/_/_/ _/ _/ _/ *
* *
* http://ackmud.nuc.net/ *
* zenithar@ackmud.nuc.net *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* _/_/_/_/ _/ _/ _/_/_/_/ _/_/_/_/ AckFUSS is modified ACK!MUD 4.3.1 *
* _/ _/ _/ _/ _/ copyright Matt Goff (Kline) 2008 *
* _/_/ _/ _/ _/_/_/_/ _/_/_/_/ *
* _/ _/ _/ _/ _/ Support for this code is provided *
* _/ _/_/_/_/ _/_/_/_/ _/_/_/_/ at www.ackmud.net -- check it out!*
***************************************************************************/
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "globals.h"
#include "hash.h"
#ifndef DEC_ACT_OBJ_H
#include "h/act_obj.h"
#endif
#ifndef DEC_ACT_WIZ_H
#include "h/act_wiz.h"
#endif
#ifndef DEC_COMM_H
#include "h/comm.h"
#endif
#ifndef DEC_DB_H
#include "h/db.h"
#endif
#ifndef DEC_HANDLER_H
#include "h/handler.h"
#endif
#ifndef DEC_MAGIC_H
#include "h/magic.h"
#endif
#ifndef DEC_MONEY_H
#include "h/money.h"
#endif
#ifndef DEC_SSM_H
#include "h/ssm.h"
#endif
#if !defined(macintosh)
extern int _filbuf args( ( FILE * ) );
#endif
/* SAVE_REVISION number defines what has changed:
0 -> 1:
Went multi-char then lost 3 classes.
Need to convert pre-multi-char to Ver.1 multi-char.
Need to loose 3 classes off Ver.0 multi-char.
1 -> 2:
Changed exp system - need to void old player's exp
added sentence integer into ch structure - old ver's set to 0
(Sentence is unused, btw)
2 -> 3:
Player-selectable order of class abilities.
Need to convert Ver.1- racial class order to player class order.
Spells/Skills re-ordered, changed, so Ver.1- lose spells, get pracs.
3 -> 4:
Needed to fix a bug. I screwed up.
4 -> 5:
Arrggghhh.
5 -> 6:
Redid exp.. set all exp to 0.
6 -> 7:
Reduced number of clans.
7 ->8:
Multiple changes for ackmud 4.3
race wear slots
*/
#define SAVE_REVISION 15
char *cap_nocol( const char *str )
{
static char strcap[MAX_STRING_LENGTH];
int i;
for( i = 0; str[i] != '\0'; i++ )
strcap[i] = LOWER( str[i] );
strcap[i] = '\0';
strcap[0] = UPPER( strcap[0] );
return strcap;
}
/*
* Array of containers read for proper re-nesting of objects.
*/
#define MAX_NEST 100
static OBJ_DATA *rgObjNest[MAX_NEST];
extern bool deathmatch; /* Deathmatch happening? */
/*
* Local functions.
*/
void fwrite_char args( ( CHAR_DATA * ch, FILE * fp ) );
void fwrite_obj args( ( CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest ) );
void fread_char args( ( CHAR_DATA * ch, FILE * fp ) );
void fread_obj args( ( CHAR_DATA * ch, FILE * fp ) );
void abort_wrapper( void );
/* Courtesy of Yaz of 4th Realm */
char *initial( const char *str )
{
static char strint[MAX_STRING_LENGTH];
strint[0] = LOWER( str[0] );
return strint;
}
/*
* Save a character and inventory.
* Would be cool to save NPC's too for quest purposes,
* some of the infrastructure is provided.
*/
int loop_counter;
void save_char_obj( CHAR_DATA * ch )
{
char strsave[MAX_INPUT_LENGTH];
char tempstrsave[MAX_INPUT_LENGTH]; /* Hold temp filename here.. */
char buf[MAX_INPUT_LENGTH]; /* hold misc stuff here.. */
FILE *fp;
char *nmptr, *bufptr;
if( deathmatch )
{
/*
* Then a deathmatch is in progress...
*/
/*
* And therefore don't save...
*/
return;
}
if( IS_NPC( ch ) || ch->level < 2 )
return;
if( !IS_NPC( ch ) && ch->desc != NULL && ch->desc->original != NULL )
ch = ch->desc->original;
ch->save_time = current_time;
/*
* player files parsed directories by Yaz 4th Realm
*/
#if !defined(machintosh) && !defined(MSDOS)
if( IS_NPC( ch ) ) /* convert spaces to . */
{
for( nmptr = ch->name, bufptr = buf; *nmptr != 0; nmptr++ )
{
if( *nmptr == ' ' )
*( bufptr++ ) = '.';
else
*( bufptr++ ) = *nmptr;
}
*( bufptr ) = *nmptr;
}
else
strcpy( buf, ch->name );
snprintf( strsave, MIL, "%s%s%s%s", PLAYER_DIR, initial( buf ), "/", cap_nocol( buf ) );
#else
/*
* Convert npc names to dos compat name.... yuk
*/
if( IS_NPC( ch ) )
{
for( nmptr = ch->name, bufptr = buf; *nmptr != 0; nmptr++ )
{
if( *nmptr != ' ' && *nmptr != '.' )
*( bufptr++ ) = *nmptr;
if( bufptr - buf == 8 )
break;
}
*( bufptr ) = 0;
}
else
strcpy( buf, ch->name );
snprintf( strsave, MIL, "%s%s", IS_NPC( ch ) ? NPC_DIR : PLAYER_DIR, cap_nocol( buf ) );
#endif
/*
* Tack on a .temp to strsave, use as tempstrsave
*/
snprintf( tempstrsave, MIL, "%s.temp", strsave );
if( ( fp = file_open( tempstrsave, "w" ) ) == NULL )
{
monitor_chan( "Save_char_obj: file_open", MONITOR_BAD );
perror( strsave );
}
else
{
fwrite_char( ch, fp );
loop_counter = 0;
if( ch->first_carry != NULL )
fwrite_obj( ch, ch->first_carry, fp, 0 );
fprintf( fp, "#END\n" );
}
file_close(fp);
/*
* Now make temp file the actual pfile...
*/
rename( tempstrsave, strsave );
/*
* THAT easy??
*/
return;
}
/*
* Write the char.
*/
void fwrite_char( CHAR_DATA * ch, FILE * fp )
{
/*
* UUURRRGGGGHHHHHH! When writing out ch->lvl[x] no loop used,
* * instead, the values are just done 0,1,2,etc.. yuck. -S-
*/
AFFECT_DATA *paf;
int cnt;
int sn;
int foo;
char time_buf[MSL];
snprintf(time_buf,MSL,"%s",ctime(¤t_time)); /* ctime adding a newline annoyed me --Kline */
time_buf[strlen(time_buf)-1] = '\0';
/*
* Really cool fix for m/c prob.. *laugh*
*/
for( cnt = 0; cnt < MAX_CLASS; cnt++ )
if( ch->lvl[cnt] < 0 || ch->lvl[cnt] == 0 )
ch->lvl[cnt] = -1;
fprintf( fp, "#%s\n", IS_NPC( ch ) ? "MOB" : "PLAYER" );
fprintf( fp, "Revision %d\n", SAVE_REVISION );
fprintf( fp, "Name %s~\n", ch->name );
fprintf( fp, "Deaf " );
for( foo = 0; foo < MAX_BITSET; foo++ )
{
if( ch->deaf.test(foo) )
fprintf( fp, "%d ", foo );
}
fprintf( fp, "EOL\n" );
if( IS_NPC(ch) )
{
fprintf( fp, "ShortDescr %s~\n", ch->npcdata->short_descr );
}
fprintf( fp, "LongDescr %s~\n", ch->long_descr_orig );
fprintf( fp, "Description %s~\n", ch->description );
fprintf( fp, "Prompt %s~\n", ch->prompt );
fprintf( fp, "Sex %d\n", ch->sex );
fprintf( fp, "LoginSex %d\n", ch->login_sex );
fprintf( fp, "Class %d\n", ch->p_class );
fprintf( fp, "Race %d\n", ch->race );
fprintf( fp, "Level %d\n", ch->level );
fprintf( fp, "Sentence %d\n", ch->sentence );
fprintf( fp, "Invis %d\n", ch->invis );
fprintf( fp, "Incog %d\n", ch->incog );
fprintf( fp, "m/c " );
for( cnt = 0; cnt < MAX_CLASS; cnt++ )
fprintf( fp, "%2d ", ch->lvl[cnt] );
fprintf( fp, "\n" );
fprintf( fp, "Remort " );
for( cnt = 0; cnt < MAX_CLASS; cnt++ )
fprintf( fp, "%2d ", ch->lvl2[cnt] );
fprintf( fp, "\n" );
fprintf( fp, "Adeptlevel %d\n", ch->adept_level );
fprintf( fp, "Trust %d\n", ch->trust );
fprintf( fp, "Wizbit %d\n", ch->wizbit );
fprintf( fp, "Played %d\n", ch->played + ( int )( current_time - ch->logon ) );
fprintf( fp, "Note %ld\n", ch->last_note );
fprintf( fp, "Room %d\n",
( ch->in_room == get_room_index( ROOM_VNUM_LIMBO )
&& ch->was_in_room != NULL ) ? ch->was_in_room->vnum : ch->in_room == NULL ? get_room_index(ROOM_VNUM_LIMBO)->vnum : ch->in_room->vnum );
fprintf( fp, "HpManaMove %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move );
fprintf( fp, "Money %d ", MAX_CURRENCY );
for( foo = 0; foo < MAX_CURRENCY; foo++ )
fprintf( fp, "%d ", ch->money->cash_unit[foo] );
fprintf( fp, "\n" );
fprintf( fp, "Monitor " );
for( foo = 0; foo < MAX_BITSET; foo++ )
{
if( ch->pcdata->monitor.test(foo) )
fprintf( fp, "%d ", foo );
}
fprintf( fp, "EOL\n" );
fprintf( fp, "BankMoney %d ", MAX_CURRENCY );
for( foo = 0; foo < MAX_CURRENCY; foo++ )
fprintf( fp, "%d ", ch->bank_money->cash_unit[foo] );
fprintf( fp, "\n" );
fprintf( fp, "Exp %d\n", ch->exp );
fprintf( fp, "Act " );
for( foo = 0; foo < MAX_BITSET; foo++ )
{
if( ch->act.test(foo) )
fprintf( fp, "%d ", foo );
}
fprintf( fp, "EOL\n" );
fprintf( fp, "AffectedBy %d\n", ch->affected_by );
/*
* Bug fix from Alander
*/
fprintf( fp, "Position %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position );
fprintf( fp, "Practice %d\n", ch->practice );
fprintf( fp, "SavingThrow %d\n", ch->saving_throw );
fprintf( fp, "Alignment %d\n", ch->alignment );
fprintf( fp, "Hitroll %d\n", ch->hitroll );
fprintf( fp, "Damroll %d\n", ch->damroll );
fprintf( fp, "DeathCnt %d\n", ch->death_cnt );
fprintf( fp, "Armor %d\n", ch->armor );
fprintf( fp, "Wimpy %d\n", ch->wimpy );
if( IS_NPC( ch ) )
{
fprintf( fp, "Vnum %d\n", ch->npcdata->pIndexData->vnum );
}
else
{
fprintf( fp, "Clan %d\n", ch->clan );
fprintf( fp, "Order %d %d %d %d %d\n",
ch->pcdata->order[0], ch->pcdata->order[1], ch->pcdata->order[2],
ch->pcdata->order[3], ch->pcdata->order[4] );
fprintf( fp, "Password %s~\n", ch->pcdata->pwd );
fprintf( fp, "LoadMsg %s~\n", ch->pcdata->load_msg );
fprintf( fp, "Bamfin %s~\n", ch->pcdata->bamfin );
fprintf( fp, "Bamfout %s~\n", ch->pcdata->bamfout );
fprintf( fp, "Roomenter %s~\n", ch->pcdata->room_enter );
fprintf( fp, "Roomexit %s~\n", ch->pcdata->room_exit );
fprintf( fp, "Title %s~\n", ch->pcdata->title );
/*
* We add a '*' to preserve leading spaces... strip * on load
*/
fprintf( fp, "Whoname *%s~\n", ch->pcdata->who_name );
fprintf( fp, "Host %s~\n", ch->pcdata->host );
fprintf( fp, "Failures %d\n", ch->pcdata->failures );
fprintf( fp, "LastLogin %s~\n", time_buf );
fprintf( fp, "HiCol %c~\n", ch->pcdata->hicol );
fprintf( fp, "DimCol %c~\n", ch->pcdata->dimcol );
fprintf( fp, "TermRows %i\n", ch->pcdata->term_rows );
fprintf( fp, "TermColumns %i\n", ch->pcdata->term_columns );
fprintf( fp, "Email %s~\n", ch->pcdata->email_address );
fprintf( fp, "EmailValid %i\n", ch->pcdata->valid_email );
fprintf( fp, "AssistMsg %s~\n", ch->pcdata->assist_msg );
for( cnt = 0; cnt < MAX_ALIASES; cnt++ )
{
fprintf( fp, "Alias_Name%d %s~\n", cnt, ch->pcdata->alias_name[cnt] );
fprintf( fp, "Alias%d %s~\n", cnt, ch->pcdata->alias[cnt] );
}
fprintf( fp, "Colors " );
for( foo = 0; foo < MAX_COLOR; foo++ )
fprintf( fp, "%d ", ch->pcdata->color[foo] );
fprintf( fp, "\n" );
fprintf( fp, "AttrPerm %d %d %d %d %d\n",
ch->pcdata->perm_str,
ch->pcdata->perm_int, ch->pcdata->perm_wis, ch->pcdata->perm_dex, ch->pcdata->perm_con );
fprintf( fp, "AttrMax %d %d %d %d %d\n",
ch->pcdata->max_str, ch->pcdata->max_int, ch->pcdata->max_wis, ch->pcdata->max_dex, ch->pcdata->max_con );
fprintf( fp, "QuestAmount " );
for( foo = 0; foo < QUEST_MAX_DATA; foo++ )
fprintf( fp, "%d ", ch->pcdata->quest_info->amount[foo] );
fprintf( fp, "\n" );
fprintf( fp, "QuestComplete %d\n", ch->pcdata->quest_info->quest_complete );
fprintf( fp, "QuestHint " );
for( foo = 0; foo < QUEST_MAX_DATA; foo++ )
fprintf( fp, "%d ", ch->pcdata->quest_info->quest_hint[foo] );
fprintf( fp, "\n" );
fprintf( fp, "QuestIsQuest %d\n", ch->pcdata->quest_info->is_questing );
fprintf( fp, "QuestItem " );
for( foo = 0; foo < QUEST_MAX_DATA; foo++ )
fprintf( fp, "%d ", ch->pcdata->quest_info->quest_item_vnum[foo] );
fprintf( fp, "\n" );
fprintf( fp, "QuestMob " );
for( foo = 0; foo < QUEST_MAX_DATA; foo++ )
fprintf( fp, "%d ", ch->pcdata->quest_info->quest_mob_vnum[foo] );
fprintf( fp, "\n" );
fprintf( fp, "QuestReward " );
for( foo = 0; foo < QUEST_MAX_REWARD; foo++ )
fprintf( fp, "%d ", ch->pcdata->quest_info->quest_reward[foo] );
fprintf( fp, "\n" );
fprintf( fp, "QuestTimeLeft %d\n", ch->pcdata->quest_info->time_left );
fprintf( fp, "QuestType %d\n", ch->pcdata->quest_info->quest_type );
fprintf( fp, "QuestWaitTime %d\n", ch->pcdata->quest_info->wait_time );
fprintf( fp, "RecCrusade %d\n", ch->pcdata->records->crusade );
fprintf( fp, "RecMdamAmt %d\n", ch->pcdata->records->mdam_amt );
fprintf( fp, "RecMdamGsn %d\n", ch->pcdata->records->mdam_gsn );
fprintf( fp, "RecPdamAmt %d\n", ch->pcdata->records->pdam_amt );
fprintf( fp, "RecPdamGsn %d\n", ch->pcdata->records->pdam_gsn );
fprintf( fp, "RecPD %d\n", ch->pcdata->records->pd );
fprintf( fp, "RecPK %d\n", ch->pcdata->records->pk );
fprintf( fp, "RecMD %d\n", ch->pcdata->records->md );
fprintf( fp, "RecMK %d\n", ch->pcdata->records->mk );
fprintf( fp, "RecMquestC %d\n", ch->pcdata->records->mquest_c );
fprintf( fp, "RecMquestF %d\n", ch->pcdata->records->mquest_f );
fprintf( fp, "RecQP %d\n", ch->pcdata->records->qp );
fprintf( fp, "RecQpTot %d\n", ch->pcdata->records->qp_tot );
fprintf( fp, "SupBloodline %d\n", ch->pcdata->super->bloodline );
fprintf( fp, "SupEnergy %d\n", ch->pcdata->super->energy );
fprintf( fp, "SupEnergyMax %d\n", ch->pcdata->super->energy_max );
fprintf( fp, "SupExp %d\n", ch->pcdata->super->exp );
fprintf( fp, "SupGeneration %d\n", ch->pcdata->super->generation );
fprintf( fp, "SupLevel %d\n", ch->pcdata->super->level );
fprintf( fp, "SupPracs %d\n", ch->pcdata->super->pracs );
fprintf( fp, "SupSkillLearn %d\n", ch->pcdata->super->skills_learned );
fprintf( fp, "SupSkillMax %d\n", ch->pcdata->super->skills_max );
fprintf( fp, "QuestPoints %d\n", ch->pcdata->quest_points );
fprintf( fp, "RecallVnum %d\n", ch->pcdata->recall_vnum );
fprintf( fp, "GainMana %d\n", ch->pcdata->mana_from_gain );
fprintf( fp, "GainHp %d\n", ch->pcdata->hp_from_gain );
fprintf( fp, "GainMove %d\n", ch->pcdata->move_from_gain );
fprintf( fp, "RulerRank %d\n", ch->pcdata->ruler_rank );
fprintf( fp, "Condition %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2] );
fprintf( fp, "Pagelen %d\n", ch->pcdata->pagelen );
for( sn = 0; sn < MAX_SKILL; sn++ )
{
if( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 )
{
fprintf( fp, "Skill %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn].name );
}
}
#ifdef IMC
imc_savechar( ch, fp );
#endif
#ifdef I3
i3save_char( ch, fp );
#endif
}
for( paf = ch->first_affect; paf != NULL; paf = paf->next )
{
fprintf( fp, "Affect %3d %3d %3d %3d %10d\n", paf->type, paf->duration, paf->modifier, paf->location, paf->bitvector );
}
fprintf( fp, "End\n\n" );
return;
}
/*
* Write an object and its contents.
*/
void fwrite_obj( CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest )
{
EXTRA_DESCR_DATA *ed;
AFFECT_DATA *paf;
short foo;
/*
* Slick recursion to write lists backwards,
* so loading them will load in forwards order.
*/
loop_counter++;
if( loop_counter > 650 )
{
abort_wrapper( );
}
if( obj->next_in_carry_list != NULL )
fwrite_obj( ch, obj->next_in_carry_list, fp, iNest );
/*
* Castrate storage characters.
*/
/*
* Also bypass no-save objects -S-
*/
if( get_psuedo_level( ch ) + 5 < ( obj->level )
|| obj->item_type == ITEM_KEY || obj->item_type == ITEM_BEACON || IS_OBJ_STAT(obj,ITEM_EXTRA_NO_SAVE) )
return;
fprintf( fp, "#OBJECT\n" );
fprintf( fp, "Nest %d\n", iNest );
fprintf( fp, "Name %s~\n", obj->name );
fprintf( fp, "ShortDescr %s~\n", obj->short_descr );
fprintf( fp, "LongDescr %s~\n", obj->long_descr );
fprintf( fp, "Durability %d %d\n", obj->durability, obj->max_durability );
fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum );
fprintf( fp, "ExtraFlags " );
for( short i = 0; i < MAX_BITSET; i++ )
if( obj->extra_flags.test(i) )
fprintf( fp, "%d ", i );
fprintf( fp, "EOL\n" );
fprintf( fp, "WearFlags " );
for( short i = 0; i < MAX_BITSET; i++ )
if( obj->wear_flags.test(i) )
fprintf( fp, "%d ", i );
fprintf( fp, "EOL\n" );
fprintf( fp, "WearLoc %d\n", obj->wear_loc );
fprintf( fp, "Money %d ", MAX_CURRENCY );
for( foo = 0; foo < MAX_CURRENCY; foo++ )
fprintf( fp, "%d ", obj->money->cash_unit[foo] );
fprintf( fp, "\n" );
if( obj->obj_fun != NULL )
fprintf( fp, "Objfun %s~\n", rev_obj_fun_lookup( obj->obj_fun ) );
fprintf( fp, "ClassFlags %d\n", obj->item_apply );
/*
* ClassFlags still used to save fucking with pfiles
*/
fprintf( fp, "ItemType %d\n", obj->item_type );
fprintf( fp, "Weight %d\n", obj->weight );
fprintf( fp, "Level %d\n", obj->level );
fprintf( fp, "Timer %d\n", obj->timer );
fprintf( fp, "Cost %d\n", obj->cost );
fprintf( fp, "Values %d %d %d %d %d %d %d %d %d %d\n",
obj->value[0], obj->value[1], obj->value[2], obj->value[3],
obj->value[4], obj->value[5], obj->value[6], obj->value[7], obj->value[8], obj->value[9] );
fprintf( fp, "Speed %4.2f\n", obj->speed );
switch ( obj->item_type )
{
case ITEM_POTION:
case ITEM_SCROLL:
if( obj->value[1] > 0 )
{
fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name );
}
if( obj->value[2] > 0 )
{
fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name );
}
if( obj->value[3] > 0 )
{
fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name );
}
break;
case ITEM_PILL:
case ITEM_STAFF:
case ITEM_WAND:
if( obj->value[3] > 0 )
{
fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name );
}
break;
}
for( paf = obj->first_apply; paf != NULL; paf = paf->next )
{
fprintf( fp, "Affect %d %d %d %d %d\n", paf->type, paf->duration, paf->modifier, paf->location, paf->bitvector );
}
for( ed = obj->first_exdesc; ed != NULL; ed = ed->next )
{
fprintf( fp, "ExtraDescr %s~ %s~\n", ed->keyword, ed->description );
}
fprintf( fp, "End\n\n" );
if( obj->first_in_carry_list != NULL )
fwrite_obj( ch, obj->first_in_carry_list, fp, iNest + 1 );
return;
}
/* so the stack doesn't get hosed */
void abort_wrapper( void )
{
abort( );
};
hash_table *hash_changed_vnums = NULL;
/*
* Load a char and inventory into a new ch structure.
*/
int cur_revision = 0;
bool load_char_obj( DESCRIPTOR_DATA * d, char *name, bool system_call )
{
int cnt;
char strsave[MAX_INPUT_LENGTH];
char tempstrsave[MAX_INPUT_LENGTH];
char *bufptr, *nmptr;
CHAR_DATA *ch;
char buf[MAX_STRING_LENGTH];
FILE *fp;
bool found;
bool is_npc;
int oldvnum, newvnum;
int foo;
if( hash_changed_vnums == NULL )
{
/*
* Initialise hash table for changed vnums, and read in file.
*/
hash_changed_vnums = create_hash_table( 1024 );
if( ( fp = file_open( "area_changes.txt", "r" ) ) != NULL ) /* -- Alty */
{
while( !feof( fp ) )
{
if( str_cmp( fread_word( fp ), "Obj:" )
|| fread_letter( fp ) != '['
|| ( oldvnum = fread_number( fp ) ) == 0
|| fread_letter( fp ) != ']'
|| str_cmp( fread_word( fp ), "->" )
|| fread_letter( fp ) != '[' || ( newvnum = fread_number( fp ) ) == 0 || fread_letter( fp ) != ']' )
fread_to_eol( fp );
else
{
fread_to_eol( fp );
add_hash_entry( hash_changed_vnums, oldvnum, ( void * )newvnum );
}
}
file_close( fp );
}
}
if( ( d == NULL ) /* load npc */
&& ( !system_call ) )
is_npc = TRUE;
else
is_npc = FALSE;
ch = new CHAR_DATA;
if( !is_npc )
{
ch->pcdata = new PC_DATA;
d->character = ch;
ch->pcdata->super->energy = 24;
ch->pcdata->perm_str = 13;
ch->pcdata->perm_int = 13;
ch->pcdata->perm_wis = 13;
ch->pcdata->perm_dex = 13;
ch->pcdata->perm_con = 13;
ch->pcdata->condition[COND_THIRST] = 48;
ch->pcdata->pagelen = 20;
ch->pcdata->condition[COND_FULL] = 48;
ch->pcdata->recall_vnum = ROOM_VNUM_TEMPLE;
ch->pcdata->mana_from_gain = -1;
ch->pcdata->hp_from_gain = -1;
ch->pcdata->move_from_gain = -1;
ch->pcdata->hicol = 'y';
ch->pcdata->dimcol = 'b';
ch->pcdata->ruler_rank = 0;
for( foo = 0; foo < MAX_PEDIT; foo++ )
ch->pcdata->pedit_string[foo] = str_dup( "none" );
ch->pcdata->pedit_state = str_dup( "none" );
ch->pcdata->term_rows = 25;
ch->pcdata->term_columns = 80;
ch->pcdata->valid_email = FALSE;
ch->pcdata->email_address = str_dup( "not set" );
ch->pcdata->assist_msg = str_dup( "'@@eBANZAI!!@@N $N must be assisted!!@@N'" );
ch->pcdata->quest_points = 0;
for( foo = 0; foo < MAX_CLASS; foo++ )
ch->lvl2[foo] = -1;
ch->adept_level = -1;
for( cnt = 0; cnt < MAX_ALIASES; cnt++ )
{
ch->pcdata->alias_name[cnt] = str_dup( "<none>" );
ch->pcdata->alias[cnt] = str_dup( "<none>" );
}
#ifdef IMC
imc_initchar( ch );
#endif
#ifdef I3
i3init_char( ch );
#endif
}
else
{
/*
* is NPC
*/
ch->pcdata = NULL;
}
ch->desc = d;
if( ch->name != NULL )
free_string( ch->name );
ch->name = str_dup( name );
ch->prompt = str_dup( "" );
ch->old_prompt = str_dup( "" );
ch->prompt = str_dup( "@@g<@@d[@@W%x@@d] [@@e%h@@RH @@l%m@@BM @@r%v@@GV@@d]@@g>@@N" );
ch->last_note = 0;
if( is_npc )
ch->npc = true;
else
ch->npc = false;
found = FALSE;
/*
* parsed player file directories by Yaz of 4th Realm
*/
/*
* decompress if .gz file exists - Thx Alander
*/
#if !defined(machintosh) && !defined(MSDOS)
if( is_npc ) /* convert spaces to . */
{
for( nmptr = name, bufptr = buf; *nmptr != 0; nmptr++ )
{
if( *nmptr == ' ' )
*( bufptr++ ) = '.';
else
*( bufptr++ ) = *nmptr;
}
*( bufptr ) = *nmptr;
}
else
strcpy( buf, name );
snprintf( strsave, MIL, "%s%s%s%s", is_npc ? NPC_DIR : PLAYER_DIR, initial( buf ), "/", cap_nocol( buf ) );
#else
/*
* Convert npc names to dos compat name.... yuk
*/
if( is_npc )
{
for( nmptr = ch->name, bufptr = buf; *nmptr != 0; nmptr++ )
{
if( *nmptr != ' ' && *nmptr != '.' )
*( bufptr++ ) = *nmptr;
if( bufptr - buf == 8 )
break;
}
*( bufptr ) = 0;
}
else
strcpy( buf, name );
snprintf( strsave, MIL, "%s%s", is_npc ? NPC_DIR : PLAYER_DIR, cap_nocol( buf ) );
#endif
#if !defined(macintosh) && !defined(MSDOS)
snprintf( tempstrsave, MIL, "%s%s", strsave, ".gz" );
if( ( fp = file_open( tempstrsave, "r" ) ) != NULL )
{
file_close( fp );
snprintf( buf, MSL, "gzip -dfq %s", tempstrsave );
system( buf );
}
#endif
if( ( fp = file_open( strsave, "r" ) ) != NULL )
{
int iNest;
for( iNest = 0; iNest < MAX_NEST; iNest++ )
rgObjNest[iNest] = NULL;
found = TRUE;
for( ;; )
{
char letter;
char *word;
letter = fread_letter( fp );
if( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if( letter != '#' )
{
monitor_chan( "Load_char_obj: # not found.", MONITOR_BAD );
break;
}
word = fread_word( fp );
if( !str_cmp( word, "PLAYER" ) )
fread_char( ch, fp );
else if( !str_cmp( word, "MOB" ) )
fread_char( ch, fp );
else if( !str_cmp( word, "OBJECT" ) )
fread_obj( ch, fp );
else if( !str_cmp( word, "END" ) )
break;
else
{
monitor_chan( "Load_char_obj: bad section.", MONITOR_BAD );
break;
}
}
file_close( fp );
}
if( !found && is_npc )
{
/*
* return memory for char back to system.
*/
delete ch;
}
return found;
}
/*
* Read in a char.
*/
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) if ( !str_cmp( word, literal ) ) { field = value; fMatch = TRUE; break;}
#define SKEY( literal, field, value ) if ( !str_cmp( word, literal ) ) { if (field!=NULL) free_string(field);field = value; fMatch = TRUE; break;}
void fread_char( CHAR_DATA * ch, FILE * fp )
{
const char *word;
bool fMatch;
int cnt;
/*
* Save revision control:
*/
/*
* Ugly fix for pfiles with no balance value
*/
ch->balance = 0;
/*
* Another fix for m/c levels.. this is getting to be a habit...
*/
for( cnt = 0; cnt < MAX_CLASS; cnt++ )
ch->lvl[cnt] = -1; /* -1 means no-use of that class */
for( ;; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER( word[0] ) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
if( !str_cmp( word, "Act" ) )
{
const char *tmp = fread_word(fp);
while( str_cmp(tmp,"EOL") )
{
ch->act.set(atoi(tmp));
tmp = fread_word(fp);
}
fMatch = TRUE;
break;
}
KEY( "AffectedBy", ch->affected_by, fread_number( fp ) );
KEY( "Alignment", ch->alignment, fread_number( fp ) );
KEY( "Armor", ch->armor, fread_number( fp ) );
KEY( "Adeptlevel", ch->adept_level, fread_number( fp ) );
if( !IS_NPC( ch ) )
{
SKEY( "AssistMsg", ch->pcdata->assist_msg, fread_string( fp ) );
SKEY( "Alias_Name0", ch->pcdata->alias_name[0], fread_string( fp ) );
SKEY( "Alias_Name1", ch->pcdata->alias_name[1], fread_string( fp ) );
SKEY( "Alias_Name2", ch->pcdata->alias_name[2], fread_string( fp ) );
SKEY( "Alias_Name3", ch->pcdata->alias_name[3], fread_string( fp ) );
SKEY( "Alias_Name4", ch->pcdata->alias_name[4], fread_string( fp ) );
SKEY( "Alias_Name5", ch->pcdata->alias_name[5], fread_string( fp ) );
SKEY( "Alias0", ch->pcdata->alias[0], fread_string( fp ) );
SKEY( "Alias1", ch->pcdata->alias[1], fread_string( fp ) );
SKEY( "Alias2", ch->pcdata->alias[2], fread_string( fp ) );
SKEY( "Alias3", ch->pcdata->alias[3], fread_string( fp ) );
SKEY( "Alias4", ch->pcdata->alias[4], fread_string( fp ) );
SKEY( "Alias5", ch->pcdata->alias[5], fread_string( fp ) );
}
if( !str_cmp( word, "Affect" ) )
{
AFFECT_DATA *paf;
paf = new AFFECT_DATA;
paf->type = fread_number( fp );
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
if( paf->type != -1 )
LINK( paf, ch->first_saved_aff, ch->last_saved_aff, next, prev );
else
delete paf;
fMatch = TRUE;
break;
}
if( !IS_NPC( ch ) )
{
if( !str_cmp( word, "AttrMax" ) )
{
ch->pcdata->max_str = fread_number( fp );
ch->pcdata->max_int = fread_number( fp );
ch->pcdata->max_wis = fread_number( fp );
ch->pcdata->max_dex = fread_number( fp );
ch->pcdata->max_con = fread_number( fp );
fMatch = TRUE;
break;
}
if( !str_cmp( word, "AttrPerm" ) )
{
ch->pcdata->perm_str = fread_number( fp );
ch->pcdata->perm_int = fread_number( fp );
ch->pcdata->perm_wis = fread_number( fp );
ch->pcdata->perm_dex = fread_number( fp );
ch->pcdata->perm_con = fread_number( fp );
fMatch = TRUE;
break;
}
}
break;
case 'B':
/* KEY( "Balance", ch->balance, fread_number( fp ) ); */
if( !str_cmp( word, "Balance" ) )
{
join_money( round_money( fread_number( fp ), TRUE ), ch->bank_money );
fMatch = TRUE;
break;
}
if( !IS_NPC( ch ) )
{
SKEY( "Bamfin", ch->pcdata->bamfin, fread_string( fp ) );
SKEY( "Bamfout", ch->pcdata->bamfout, fread_string( fp ) );
}
if( !str_cmp( word, "BankMoney" ) )
{
MONEY_TYPE *transfer = new MONEY_TYPE;
int num_coins;
num_coins = fread_number( fp );
for( cnt = 0; cnt < num_coins; cnt++ )
transfer->cash_unit[( cnt < MAX_CURRENCY ? cnt : MAX_CURRENCY - 1 )] = fread_number( fp );
join_money( transfer, ch->bank_money );
fMatch = TRUE;
break;
}
break;
case 'C':
if( !IS_NPC( ch ) )
{
KEY( "Clan", ch->clan, fread_number( fp ) );
}
KEY( "Class", ch->p_class, fread_number( fp ) );
if( !str_cmp( word, "Colors" ) && !IS_NPC( ch ) )
{
int foo;
for( foo = 0; foo < MAX_COLOR; foo++ )
ch->pcdata->color[foo] = fread_number( fp );
fMatch = TRUE;
break;
}
if( !str_cmp( word, "Condition" ) && !IS_NPC( ch ) )
{
ch->pcdata->condition[0] = fread_number( fp );
ch->pcdata->condition[1] = fread_number( fp );
ch->pcdata->condition[2] = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'D':
KEY( "Damroll", ch->damroll, fread_number( fp ) );
if( !str_cmp( word, "Deaf" ) )
{
const char *tmp = fread_word(fp);
while( str_cmp(tmp,"EOL") )
{
ch->deaf.set(atoi(tmp));
tmp = fread_word(fp);
}
fMatch = TRUE;
break;
}
KEY("DeathCnt", ch->death_cnt, fread_number(fp) );
SKEY( "Description", ch->description, fread_string( fp ) );
if( !str_cmp( word, "DimCol" ) && !IS_NPC( ch ) )
{
char *temp;
temp = fread_string( fp );
ch->pcdata->dimcol = temp[0];
/* fread_to_eol( fp ); */
free_string( temp );
fMatch = TRUE;
break;
}
break;
case 'E':
if( !str_cmp( word, "End" ) )
{
if( ch->login_sex < 0 )
ch->login_sex = ch->sex;
return;
}
KEY( "Exp", ch->exp, fread_number( fp ) );
if( !IS_NPC( ch ) )
{
KEY( "EmailValid", ch->pcdata->valid_email, fread_number( fp ) );
SKEY( "Email", ch->pcdata->email_address, fread_string( fp ) );
}
break;
case 'F':
if( !IS_NPC( ch ) )
{
KEY( "Failures", ch->pcdata->failures, fread_number( fp ) );
}
break;
case 'G':
if( !IS_NPC( ch ) )
{
KEY( "GainMana", ch->pcdata->mana_from_gain, fread_number( fp ) );
KEY( "GainHp", ch->pcdata->hp_from_gain, fread_number( fp ) );
KEY( "GainMove", ch->pcdata->move_from_gain, fread_number( fp ) );
}
/* KEY( "Gold", ch->gold, fread_number( fp ) ); */
if( !str_cmp( word, "Gold" ) )
{
join_money( round_money( fread_number( fp ), TRUE ), ch->money );
fMatch = TRUE;
break;
}
break;
case 'H':
KEY( "Hitroll", ch->hitroll, fread_number( fp ) );
if( !IS_NPC( ch ) )
{
SKEY( "Host", ch->pcdata->host, fread_string( fp ) );
}
if( !str_cmp( word, "HiCol" ) && !IS_NPC( ch ) )
{
char *temp;
temp = fread_string( fp );
ch->pcdata->hicol = temp[0];
/* fread_to_eol( fp ); */
free_string( temp );
fMatch = TRUE;
break;
}
if( !str_cmp( word, "HpManaMove" ) )
{
ch->hit = fread_number( fp );
ch->max_hit = fread_number( fp );
ch->mana = fread_number( fp );
ch->max_mana = fread_number( fp );
ch->move = fread_number( fp );
ch->max_move = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'I':
KEY( "Incog", ch->incog, fread_number( fp ) );
KEY( "Invis", ch->invis, fread_number( fp ) );
#ifdef IMC
if( ( fMatch = imc_loadchar( ch, fp, word ) ) )
break;
#endif
#ifdef I3
if( ( fMatch = i3load_char( ch, fp, word ) ) )
break;
#endif
break;
case 'L':
KEY( "Level", ch->level, fread_number( fp ) );
SKEY( "LongDescr", ch->long_descr, fread_string( fp ) );
KEY( "LoginSex", ch->login_sex, fread_number( fp ) );
if( !IS_NPC( ch ) )
{
SKEY( "LastLogin", ch->pcdata->lastlogin, fread_string( fp ) );
SKEY( "LoadMsg", ch->pcdata->load_msg, fread_string( fp ) );
}
break;
case 'M':
if( !IS_NPC( ch ) )
{
if( !str_cmp( word, "Monitor" ) )
{
const char *tmp = fread_word(fp);
while( str_cmp(tmp,"EOL") )
{
ch->pcdata->monitor.set(atoi(tmp));
tmp = fread_word(fp);
}
fMatch = TRUE;
break;
}
}
if( !str_cmp( word, "Money" ) )
{
MONEY_TYPE *transfer = new MONEY_TYPE;
int num_coins;
num_coins = fread_number( fp );
for( cnt = 0; cnt < num_coins; cnt++ )
transfer->cash_unit[( cnt < MAX_CURRENCY ? cnt : MAX_CURRENCY - 1 )] = fread_number( fp );
ch->carry_weight += money_weight( transfer );
join_money( transfer, ch->money );
fMatch = TRUE;
break;
}
if( !str_cmp( word, "m/c" ) )
{
switch ( cur_revision )
{
default:
for( cnt = 0; cnt < MAX_CLASS; cnt++ )
ch->lvl[cnt] = fread_number( fp );
break;
}
fMatch = TRUE;
}
break;
case 'N':
if( !str_cmp( word, "Name" ) )
{
/*
* Name already set externally.
*/
fread_to_eol( fp );
fMatch = TRUE;
break;
}
KEY( "Note", ch->last_note, fread_number( fp ) );
break;
case 'O':
if( !str_cmp( word, "Order" ) && !IS_NPC( ch ) )
{
for( cnt = 0; cnt < MAX_CLASS; cnt++ )
ch->pcdata->order[cnt] = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'P':
if( !IS_NPC( ch ) )
{
KEY( "Pagelen", ch->pcdata->pagelen, fread_number( fp ) );
SKEY( "Password", ch->pcdata->pwd, fread_string( fp ) );
}
KEY( "Played", ch->played, fread_number( fp ) );
KEY( "Position", ch->position, fread_number( fp ) );
KEY( "Practice", ch->practice, fread_number( fp ) );
SKEY( "Prompt", ch->prompt, fread_string( fp ) );
break;
case 'Q':
if( !IS_NPC( ch ) )
{
if( !str_cmp( word, "QuestAmount" ) )
{
for( cnt = 0; cnt < QUEST_MAX_DATA; cnt++ )
ch->pcdata->quest_info->amount[cnt] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "QuestComplete", ch->pcdata->quest_info->quest_complete, fread_number( fp ) );
if( !str_cmp( word, "QuestHint" ) )
{
for( cnt = 0; cnt < QUEST_MAX_DATA; cnt++ )
ch->pcdata->quest_info->quest_hint[cnt] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "QuestIsQuest", ch->pcdata->quest_info->is_questing, fread_number( fp ) );
if( !str_cmp( word, "QuestItem" ) )
{
for( cnt = 0; cnt < QUEST_MAX_DATA; cnt++ )
ch->pcdata->quest_info->quest_item_vnum[cnt] = fread_number( fp );
fMatch = TRUE;
break;
}
if( !str_cmp( word, "QuestMob" ) )
{
for( cnt = 0; cnt < QUEST_MAX_DATA; cnt++ )
ch->pcdata->quest_info->quest_mob_vnum[cnt] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "QuestPoints", ch->pcdata->quest_points, fread_number( fp ) );
if( !str_cmp( word, "QuestReward" ) )
{
for( cnt = 0; cnt < QUEST_MAX_REWARD; cnt++ )
ch->pcdata->quest_info->quest_reward[cnt] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "QuestTimeLeft", ch->pcdata->quest_info->time_left, fread_number( fp ) );
KEY( "QuestType", ch->pcdata->quest_info->quest_type, fread_number( fp ) );
KEY( "QuestWaitTime", ch->pcdata->quest_info->wait_time, fread_number( fp ) );
}
break;
case 'R':
KEY( "Race", ch->race, fread_number( fp ) );
if( !IS_NPC( ch ) )
{
KEY( "RecCrusade", ch->pcdata->records->crusade, fread_number( fp ) );
KEY( "RecMdamAmt", ch->pcdata->records->mdam_amt, fread_number( fp ) );
KEY( "RecMdamGsn", ch->pcdata->records->mdam_gsn, fread_number( fp ) );
KEY( "RecPdamAmt", ch->pcdata->records->pdam_amt, fread_number( fp ) );
KEY( "RecPdamGsn", ch->pcdata->records->pdam_gsn, fread_number( fp ) );
KEY( "RecPD", ch->pcdata->records->pd, fread_number( fp ) );
KEY( "RecPK", ch->pcdata->records->pk, fread_number( fp ) );
KEY( "RecMD", ch->pcdata->records->md, fread_number( fp ) );
KEY( "RecMK", ch->pcdata->records->mk, fread_number( fp ) );
KEY( "RecMquestC", ch->pcdata->records->mquest_c, fread_number( fp ) );
KEY( "RecMquestF", ch->pcdata->records->mquest_f, fread_number( fp ) );
KEY( "RecQP", ch->pcdata->records->qp, fread_number( fp ) );
KEY( "RecQpTot", ch->pcdata->records->qp_tot, fread_number( fp ) );
}
KEY( "Revision", cur_revision, fread_number( fp ) );
if( !IS_NPC( ch ) )
{
SKEY( "Roomenter", ch->pcdata->room_enter, fread_string( fp ) );
SKEY( "Roomexit", ch->pcdata->room_exit, fread_string( fp ) );
KEY( "RulerRank", ch->pcdata->ruler_rank, fread_number( fp ) );
}
if( !str_cmp( word, "Remort" ) )
{
for( cnt = 0; cnt < MAX_CLASS; cnt++ )
ch->lvl2[cnt] = fread_number( fp );
fMatch = TRUE;
break;
}
if( !str_cmp( word, "Room" ) )
{
ch->in_room = get_room_index( fread_number( fp ) );
if( ch->in_room == NULL )
ch->in_room = get_room_index( ROOM_VNUM_LIMBO );
fMatch = TRUE;
break;
}
if( !IS_NPC( ch ) )
{
KEY( "RecallVnum", ch->pcdata->recall_vnum, fread_number( fp ) );
}
break;
case 'S':
KEY( "SavingThrow", ch->saving_throw, fread_number( fp ) );
KEY( "Sentence", ch->sentence, fread_number( fp ) );
KEY( "Sex", ch->sex, fread_number( fp ) );
if( IS_NPC( ch ) )
{
SKEY( "ShortDescr", ch->npcdata->short_descr, fread_string( fp ) );
}
if( !str_cmp( word, "Skill" ) && !IS_NPC( ch ) )
{
int sn;
int value;
char *skill_word;
value = fread_number( fp );
skill_word = fread_word( fp );
sn = skill_lookup( skill_word );
if( sn < 0 )
{
snprintf( log_buf, (2 * MIL), "Loading pfile %s, unknown skill %s.", ch->name, skill_word );
monitor_chan( log_buf, MONITOR_BAD );
}
else
ch->pcdata->learned[sn] = value;
fMatch = TRUE;
}
if( !IS_NPC( ch ) )
{
KEY( "SupBloodline", ch->pcdata->super->bloodline, fread_number( fp ) );
KEY( "SupEnergy", ch->pcdata->super->energy, fread_number( fp ) );
KEY( "SupEnergyMax", ch->pcdata->super->energy_max, fread_number( fp ) );
KEY( "SupExp", ch->pcdata->super->exp, fread_number( fp ) );
KEY( "SupGeneration", ch->pcdata->super->generation, fread_number( fp ) );
KEY( "SupLevel", ch->pcdata->super->level, fread_number( fp ) );
KEY( "SupPracs", ch->pcdata->super->pracs, fread_number( fp ) );
KEY( "SupSkillLearn", ch->pcdata->super->skills_learned, fread_number( fp ) );
KEY( "SupSkillMax", ch->pcdata->super->skills_max, fread_number( fp ) );
}
break;
case 'T':
KEY( "Trust", ch->trust, fread_number( fp ) );
if( !IS_NPC( ch ) )
{
KEY( "TermRows", ch->pcdata->term_rows, fread_number( fp ) );
KEY( "TermColumns", ch->pcdata->term_columns, fread_number( fp ) );
SKEY( "Title", ch->pcdata->title, fread_string( fp ) );
}
break;
case 'V':
if( !str_cmp( word, "Vnum" ) && IS_NPC( ch ) )
{
ch->npcdata->pIndexData = get_mob_index( fread_number( fp ) );
fMatch = TRUE;
break;
}
break;
case 'W':
KEY( "Wimpy", ch->wimpy, fread_number( fp ) );
KEY( "Wizbit", ch->wizbit, fread_number( fp ) );
if( !str_cmp( word, "Whoname" ) && !IS_NPC( ch ) )
{
char buf[MSL];
if( ch->pcdata->who_name != NULL )
free_string( ch->pcdata->who_name );
ch->pcdata->who_name = fread_string( fp );
snprintf( buf, MSL, "%s", ch->pcdata->who_name + 1 );
free_string( ch->pcdata->who_name );
ch->pcdata->who_name = str_dup( buf );
fMatch = TRUE;
break;
}
break;
}
/*
* Make sure old chars have this field - Kahn
*/
if( !IS_NPC( ch ) )
{
if( !ch->pcdata->pagelen )
ch->pcdata->pagelen = 20;
if( !ch->prompt || *ch->prompt == '\0' )
ch->prompt = str_dup( "<%h %m %mv> " );
}
ch->long_descr_orig = str_dup( ch->long_descr );
if( !fMatch )
{
snprintf( log_buf, (2 * MIL), "Loading in pfile :%s, no match for ( %s ).", ch->name, word );
monitor_chan( log_buf, MONITOR_BAD );
fread_to_eol( fp );
}
}
}
#define TEMP_VNUM 3090
void fread_obj( CHAR_DATA * ch, FILE * fp )
{
OBJ_DATA *obj;
const char *word;
int iNest;
bool fMatch;
bool fNest;
bool fVnum;
int Temp_Obj = 0, OldVnum = 0;
obj = new OBJ_DATA;
fNest = FALSE;
fVnum = TRUE;
iNest = 0;
for( ;; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER( word[0] ) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
if( !str_cmp( word, "Affect" ) )
{
AFFECT_DATA *paf;
paf = new AFFECT_DATA;
paf->type = fread_number( fp );
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
LINK( paf, obj->first_apply, obj->last_apply, next, prev );
fMatch = TRUE;
break;
}
break;
case 'C':
KEY( "Cost", obj->cost, fread_number( fp ) );
KEY( "ClassFlags", obj->item_apply, fread_number( fp ) );
break;
case 'D':
if( !str_cmp( word, "Durability" ) )
{
obj->durability = fread_number( fp );
obj->max_durability = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'E':
if( !str_cmp( word, "ExtraFlags" ) )
{
const char *tmp = fread_word(fp);
while( str_cmp(tmp,"EOL") )
{
obj->extra_flags.set(atoi(tmp));
tmp = fread_word(fp);
}
fMatch = TRUE;
break;
}
if( !str_cmp( word, "ExtraDescr" ) )
{
EXTRA_DESCR_DATA *ed;
ed = new EXTRA_DESCR_DATA;
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
LINK( ed, obj->first_exdesc, obj->last_exdesc, next, prev );
fMatch = TRUE;
}
if( !str_cmp( word, "End" ) )
{
if( !fNest || !fVnum )
{
AFFECT_DATA *paf;
EXTRA_DESCR_DATA *ed;
monitor_chan( "Fread_obj: incomplete object.", MONITOR_BAD );
while( ( paf = obj->first_apply ) != NULL )
{
obj->first_apply = paf->next;
delete paf;
}
while( ( ed = obj->first_exdesc ) != NULL )
{
obj->first_exdesc = ed->next;
delete ed;
}
delete obj;
return;
}
else
{
if( Temp_Obj )
{
int newvnum;
OBJ_INDEX_DATA *pObjIndex;
int nMatch = 0;
int vnum;
/*
* One of three things:
* Obj Vnum was deleted
* Obj Vnum was moved
* Obj Vnum was previously deleted
*/
newvnum = TEMP_VNUM;
if( OldVnum != TEMP_VNUM )
{
/*
* Check on move table
*/
if( ( newvnum = ( int )get_hash_entry( hash_changed_vnums, OldVnum ) ) != 0 )
{
obj->pIndexData = get_obj_index( newvnum );
if( obj->pIndexData == NULL )
{
obj->pIndexData = get_obj_index( TEMP_VNUM );
newvnum = TEMP_VNUM;
}
}
}
if( newvnum == TEMP_VNUM )
{
/*
* Scan through objects, trying to find a matching description
*/
for( vnum = 0; nMatch < static_cast<int>(obj_index_list.size()); vnum++ )
{
if( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
{
nMatch++;
if( !str_cmp( obj->short_descr, pObjIndex->short_descr ) )
{
obj->pIndexData = pObjIndex;
break;
}
}
}
}
}
if( iNest == 0 || rgObjNest[iNest] == NULL )
obj_to_char( obj, ch );
else /*
* if ( rgObjNest[iNest-1] == obj )
* obj_to_char( obj, ch );
* else */
obj_to_obj( obj, rgObjNest[iNest - 1] );
return;
}
}
break;
case 'I':
KEY( "ItemType", obj->item_type, fread_number( fp ) );
break;
case 'L':
KEY( "Level", obj->level, fread_number( fp ) );
SKEY( "LongDescr", obj->long_descr, fread_string( fp ) );
break;
case 'M':
if( !str_cmp( word, "Money" ) )
{
MONEY_TYPE *transfer = new MONEY_TYPE;
int num_coins, cnt;
num_coins = fread_number( fp );
for( cnt = 0; cnt < num_coins; cnt++ )
transfer->cash_unit[( cnt < MAX_CURRENCY ? cnt : MAX_CURRENCY - 1 )] = fread_number( fp );
join_money( transfer, obj->money );
fMatch = TRUE;
break;
}
case 'N':
SKEY( "Name", obj->name, fread_string( fp ) );
if( !str_cmp( word, "Nest" ) )
{
iNest = fread_number( fp );
if( iNest < 0 || iNest >= MAX_NEST )
{
monitor_chan( "Fread_obj: bad nest.", MONITOR_BAD );
}
else
{
rgObjNest[iNest] = obj;
fNest = TRUE;
}
fMatch = TRUE;
}
break;
case 'O':
/* KEY( "Objfun", obj->obj_fun, obj_fun_lookup( fread_string( fp ) ) ); */
if( !str_cmp( word, "Objfun" ) )
{
char *dumpme;
dumpme = fread_string( fp );
obj->obj_fun = obj_fun_lookup( dumpme );
free_string( dumpme );
fMatch = TRUE;
}
break;
case 'S':
SKEY( "ShortDescr", obj->short_descr, fread_string( fp ) );
KEY( "Speed", obj->speed, fread_float( fp ) );
if( !str_cmp( word, "Spell" ) )
{
int iValue;
int sn;
iValue = fread_number( fp );
sn = skill_lookup( fread_word( fp ) );
if( iValue < 0 || iValue > 3 )
{
monitor_chan( "Fread_obj: bad iValue ", MONITOR_BAD );
}
else if( sn < 0 )
{
monitor_chan( "Fread_obj: unknown skill.", MONITOR_BAD );
}
else
{
obj->value[iValue] = sn;
}
fMatch = TRUE;
break;
}
break;
case 'T':
KEY( "Timer", obj->timer, fread_number( fp ) );
break;
case 'V':
if( !str_cmp( word, "Values" ) )
{
int looper;
if( cur_revision < UPGRADE_REVISION )
{
obj->value[0] = fread_number( fp );
obj->value[1] = fread_number( fp );
obj->value[2] = fread_number( fp );
obj->value[3] = fread_number( fp );
for( looper = 4; looper < 10; obj->value[looper] = 0, looper++ );
}
else
{
for( looper = 0; looper < 10; obj->value[looper] = fread_number( fp ), looper++ );
}
fMatch = TRUE;
break;
}
if( !str_cmp( word, "Vnum" ) )
{
int vnum;
vnum = fread_number( fp );
if( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL || vnum == TEMP_VNUM )
{
/*
* Set flag saying that object is temporary
*/
Temp_Obj = 1;
OldVnum = vnum;
vnum = TEMP_VNUM;
obj->pIndexData = get_obj_index( vnum );
}
/*
* bug( "Fread_obj: bad vnum %d.", vnum ); This killed it.
*/
else
fVnum = TRUE;
fMatch = TRUE;
break;
}
break;
case 'W':
if( !str_cmp( word, "WearLoc" ) )
{
if( cur_revision < UPGRADE_REVISION )
{
int temp_loc;
temp_loc = fread_number( fp );
obj->wear_loc = -1;
fMatch = TRUE;
break;
}
else
{
KEY( "WearLoc", obj->wear_loc, fread_number( fp ) );
}
}
if( !str_cmp( word, "WearFlags" ) )
{
const char *tmp = fread_word(fp);
while( str_cmp(tmp,"EOL") )
{
obj->wear_flags.set(atoi(tmp));
tmp = fread_word(fp);
}
fMatch = TRUE;
break;
}
KEY( "Weight", obj->weight, fread_number( fp ) );
break;
}
if( !fMatch )
{
monitor_chan( "Fread_obj: no match.", MONITOR_BAD );
fread_to_eol( fp );
}
}
}
void fread_corpse( FILE * fp )
{
OBJ_DATA *obj;
const char *word;
int iNest;
bool fMatch;
bool fNest;
bool fVnum;
int Temp_Obj = 0, OldVnum = 0;
int this_room_vnum;
obj = new OBJ_DATA;
fNest = FALSE;
fVnum = TRUE;
iNest = 0;
this_room_vnum = 0;
for( ;; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER( word[0] ) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
if( !str_cmp( word, "Affect" ) )
{
AFFECT_DATA *paf;
paf = new AFFECT_DATA;
paf->type = fread_number( fp );
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
LINK( paf, obj->first_apply, obj->last_apply, next, prev );
fMatch = TRUE;
break;
}
break;
case 'C':
KEY( "Cost", obj->cost, fread_number( fp ) );
KEY( "ClassFlags", obj->item_apply, fread_number( fp ) );
break;
case 'E':
if( !str_cmp( word, "ExtraFlags" ) )
{
const char *tmp = fread_word(fp);
while( str_cmp(tmp,"EOL") )
{
obj->extra_flags.set(atoi(tmp));
tmp = fread_word(fp);
}
fMatch = TRUE;
break;
}
if( !str_cmp( word, "ExtraDescr" ) )
{
EXTRA_DESCR_DATA *ed;
ed = new EXTRA_DESCR_DATA;
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
LINK( ed, obj->first_exdesc, obj->last_exdesc, next, prev );
fMatch = TRUE;
}
if( !str_cmp( word, "End" ) )
{
if( !fNest || !fVnum )
{
AFFECT_DATA *paf;
EXTRA_DESCR_DATA *ed;
monitor_chan( "Fread_obj: incomplete object.", MONITOR_BAD );
while( ( paf = obj->first_apply ) != NULL )
{
obj->first_apply = paf->next;
delete paf;
}
while( ( ed = obj->first_exdesc ) != NULL )
{
obj->first_exdesc = ed->next;
delete ed;
}
delete obj;
return;
}
else
{
if( Temp_Obj )
{
int newvnum;
OBJ_INDEX_DATA *pObjIndex;
int nMatch = 0;
int vnum;
/*
* One of three things:
* Obj Vnum was deleted
* Obj Vnum was moved
* Obj Vnum was previously deleted
*/
newvnum = TEMP_VNUM;
if( OldVnum != TEMP_VNUM )
{
/*
* Check on move table
*/
if( ( newvnum = ( int )get_hash_entry( hash_changed_vnums, OldVnum ) ) != 0 )
{
obj->pIndexData = get_obj_index( newvnum );
if( obj->pIndexData == NULL )
{
obj->pIndexData = get_obj_index( TEMP_VNUM );
newvnum = TEMP_VNUM;
}
}
}
if( newvnum == TEMP_VNUM )
{
/*
* Scan through objects, trying to find a matching description
*/
for( vnum = 0; nMatch < static_cast<int>(obj_index_list.size()); vnum++ )
{
if( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
{
nMatch++;
if( !str_cmp( obj->short_descr, pObjIndex->short_descr ) )
{
obj->pIndexData = pObjIndex;
break;
}
}
}
}
}
if( iNest == 0 || rgObjNest[iNest] == NULL )
obj_to_room( obj, get_room_index( this_room_vnum ) );
else
obj_to_obj( obj, rgObjNest[iNest - 1] );
return;
}
}
break;
case 'I':
KEY( "ItemType", obj->item_type, fread_number( fp ) );
break;
case 'L':
KEY( "Level", obj->level, fread_number( fp ) );
SKEY( "LongDescr", obj->long_descr, fread_string( fp ) );
break;
case 'M':
if( !str_cmp( word, "Money" ) )
{
MONEY_TYPE *transfer = new MONEY_TYPE;
int num_coins, cnt;
num_coins = fread_number( fp );
for( cnt = 0; cnt < num_coins; cnt++ )
transfer->cash_unit[( cnt < MAX_CURRENCY ? cnt : MAX_CURRENCY - 1 )] = fread_number( fp );
join_money( transfer, obj->money );
fMatch = TRUE;
break;
}
case 'N':
KEY( "Name", obj->name, fread_string( fp ) );
if( !str_cmp( word, "Nest" ) )
{
iNest = fread_number( fp );
if( iNest < 0 || iNest >= MAX_NEST )
{
monitor_chan( "Fread_obj: bad nest.", MONITOR_BAD );
}
else
{
rgObjNest[iNest] = obj;
fNest = TRUE;
}
fMatch = TRUE;
}
break;
case 'O':
/* KEY( "Objfun", obj->obj_fun, obj_fun_lookup( fread_string( fp ) ) ); */
if( !str_cmp( word, "Objfun" ) )
{
char *dumpme;
dumpme = fread_string( fp );
obj->obj_fun = obj_fun_lookup( dumpme );
free_string( dumpme );
fMatch = TRUE;
}
break;
case 'S':
SKEY( "ShortDescr", obj->short_descr, fread_string( fp ) );
KEY( "Speed", obj->speed, fread_float( fp ) );
if( !str_cmp( word, "Spell" ) )
{
int iValue;
int sn;
iValue = fread_number( fp );
sn = skill_lookup( fread_word( fp ) );
if( iValue < 0 || iValue > 3 )
{
monitor_chan( "Fread_obj: bad iValue ", MONITOR_BAD );
}
else if( sn < 0 )
{
monitor_chan( "Fread_obj: unknown skill.", MONITOR_BAD );
}
else
{
obj->value[iValue] = sn;
}
fMatch = TRUE;
break;
}
break;
case 'T':
KEY( "Timer", obj->timer, fread_number( fp ) );
break;
case 'V':
if( !str_cmp( word, "Values" ) )
{
obj->value[0] = fread_number( fp );
obj->value[1] = fread_number( fp );
obj->value[2] = fread_number( fp );
obj->value[3] = fread_number( fp );
fMatch = TRUE;
break;
}
if( !str_cmp( word, "Vnum" ) )
{
int vnum;
vnum = fread_number( fp );
if( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL || vnum == TEMP_VNUM )
{
/*
* Set flag saying that object is temporary
*/
Temp_Obj = 1;
OldVnum = vnum;
vnum = TEMP_VNUM;
obj->pIndexData = get_obj_index( vnum );
}
/*
* bug( "Fread_obj: bad vnum %d.", vnum ); This killed it.
*/
else
fVnum = TRUE;
fMatch = TRUE;
break;
}
break;
case 'W':
if( !str_cmp( word, "WearFlags" ) )
{
const char *tmp = fread_word(fp);
while( str_cmp(tmp,"EOL") )
{
obj->wear_flags.set(atoi(tmp));
tmp = fread_word(fp);
}
fMatch = TRUE;
break;
}
KEY( "WearLoc", obj->wear_loc, fread_number( fp ) );
KEY( "Weight", obj->weight, fread_number( fp ) );
KEY( "WhereVnum", this_room_vnum, fread_number( fp ) );
break;
}
if( !fMatch )
{
monitor_chan( "Fread_obj: no match.", MONITOR_BAD );
fread_to_eol( fp );
}
}
}
void fwrite_corpse( OBJ_DATA * obj, FILE * fp, int iNest )
{
EXTRA_DESCR_DATA *ed;
AFFECT_DATA *paf;
int where_vnum = ROOM_VNUM_LIMBO;
short foo;
/*
* Slick recursion to write lists backwards,
* so loading them will load in forwards order.
*/
if( obj->next_in_carry_list != NULL )
fwrite_corpse( obj->next_in_carry_list, fp, iNest );
if( obj->in_room != NULL )
where_vnum = obj->in_room->vnum;
if( obj->in_room == NULL && obj->in_obj == NULL )
obj->in_room = get_room_index( ROOM_VNUM_LIMBO );
fprintf( fp, "#OBJECT\n" );
fprintf( fp, "WhereVnum %d\n", where_vnum );
fprintf( fp, "Nest %d\n", iNest );
fprintf( fp, "Name %s~\n", obj->name );
fprintf( fp, "ShortDescr %s~\n", obj->short_descr );
fprintf( fp, "LongDescr %s~\n", obj->long_descr );
fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum );
fprintf( fp, "ExtraFlags " );
for( short i = 0; i < MAX_BITSET; i++ )
if( obj->extra_flags.test(i) )
fprintf( fp, "%d ", i );
fprintf( fp, "EOL\n" );
fprintf( fp, "WearFlags " );
for( short i = 0; i < MAX_BITSET; i++ )
if( obj->wear_flags.test(i) )
fprintf( fp, "%d ", i );
fprintf( fp, "EOL\n" );
fprintf( fp, "WearLoc %d\n", obj->wear_loc );
fprintf( fp, "Money %d ", MAX_CURRENCY );
for( foo = 0; foo < MAX_CURRENCY; foo++ )
fprintf( fp, "%d ", obj->money->cash_unit[foo] );
fprintf( fp, "\n" );
if( obj->obj_fun != NULL )
fprintf( fp, "Objfun %s~\n", rev_obj_fun_lookup( obj->obj_fun ) );
fprintf( fp, "ClassFlags %d\n", obj->item_apply );
/*
* ClassFlags still used to save fucking with pfiles
*/
fprintf( fp, "ItemType %d\n", obj->item_type );
fprintf( fp, "Weight %d\n", obj->weight );
fprintf( fp, "Level %d\n", obj->level );
fprintf( fp, "Timer %d\n", obj->timer );
fprintf( fp, "Cost %d\n", obj->cost );
fprintf( fp, "Values %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3] );
fprintf( fp, "Speed %4.2f\n", obj->speed);
switch ( obj->item_type )
{
case ITEM_POTION:
case ITEM_SCROLL:
if( obj->value[1] > 0 )
{
fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name );
}
if( obj->value[2] > 0 )
{
fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name );
}
if( obj->value[3] > 0 )
{
fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name );
}
break;
case ITEM_PILL:
case ITEM_STAFF:
case ITEM_WAND:
if( obj->value[3] > 0 )
{
fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name );
}
break;
}
for( paf = obj->first_apply; paf != NULL; paf = paf->next )
{
fprintf( fp, "Affect %d %d %d %d %d\n", paf->type, paf->duration, paf->modifier, paf->location, paf->bitvector );
}
for( ed = obj->first_exdesc; ed != NULL; ed = ed->next )
{
fprintf( fp, "ExtraDescr %s~ %s~\n", ed->keyword, ed->description );
}
fprintf( fp, "End\n\n" );
if( obj->first_in_carry_list != NULL )
fwrite_corpse( obj->first_in_carry_list, fp, iNest + 1 );
return;
}
void save_corpses( )
{
FILE *fp;
char corpse_file_name[MAX_STRING_LENGTH];
OBJ_DATA *this_corpse;
std::list<OBJ_DATA *>::iterator li;
snprintf( corpse_file_name, MSL, "%s", CORPSE_FILE );
if( ( fp = file_open( corpse_file_name, "w" ) ) == NULL )
{
bug( "Save Corpses: file_open", 0 );
perror( "failed open of corpse_file in save_corpses" );
}
else
{
for( li = corpse_list.begin(); li != corpse_list.end(); li++ )
{
this_corpse = *li;
fwrite_corpse( this_corpse, fp, 0 );
}
fprintf( fp, "#END\n\n" );
file_close(fp);
}
return;
}
void save_marks( void )
{
FILE *fp;
MARK_DATA *mk = NULL;
ROOM_INDEX_DATA *room = NULL;
std::list<ROOM_INDEX_DATA *>::iterator ri;
std::list<MARK_DATA *>::iterator mi;
if( booting_up )
return;
if( (fp = file_open(MARKS_FILE,"w")) == NULL )
{
file_close(fp);
log_f("Failed to save marks.");
return;
}
for( ri = room_index_list.begin(); ri != room_index_list.end(); ri++ )
{
room = *ri;
if( !room->mark_list.empty() )
{
for( mi = room->mark_list.begin(); mi != room->mark_list.end(); mi++ )
{
mk = *mi;
fprintf( fp, "Room %d\n", mk->room_vnum ); /* must be first for sanity checks --Kline */
fprintf( fp, "Author %s~\n", mk->author );
fprintf( fp, "Duration %d\n", mk->duration );
fprintf( fp, "Message %s~\n", mk->message );
fprintf( fp, "Type %d\n", mk->type );
}
}
}
file_close(fp);
return;
}
void save_bans( )
{
FILE *fp;
char ban_file_name[MAX_STRING_LENGTH];
BAN_DATA *pban;
std::list<BAN_DATA *>::iterator li;
snprintf( ban_file_name, MSL, "%s", BANS_FILE );
if( ( fp = file_open( ban_file_name, "w" ) ) == NULL )
{
bug( "Save ban list: file_open", 0 );
perror( "failed open of bans.lst in save_ban" );
}
else
{
for( li = ban_list.begin(); li != ban_list.end(); li++ )
{
pban = *li;
fprintf( fp, "#BAN~\n" );
fprintf( fp, "%d\n", ( pban->newbie ? 1 : 0 ) );
fprintf( fp, "%s~\n", pban->name );
fprintf( fp, "%s~\n", pban->banned_by );
}
fprintf( fp, "#END~\n\n" );
}
file_close(fp);
return;
}