/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* Ack 2.2 improvements copyright (C) 1994 by Stephen Dooley *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* _/ _/_/_/ _/ _/ _/ ACK! MUD is modified *
* _/_/ _/ _/ _/ _/ Merc2.0/2.1/2.2 code *
* _/ _/ _/ _/_/ _/ (c)Stephen Zepp 1998 *
* _/_/_/_/ _/ _/ _/ Version #: 4.3 *
* _/ _/ _/_/_/ _/ _/ _/ *
* *
* http://ackmud.nuc.net/ *
* zenithar@ackmud.nuc.net *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* _/_/_/_/ _/ _/ _/_/_/_/ _/_/_/_/ AckFUSS is modified ACK!MUD 4.3.1 *
* _/ _/ _/ _/ _/ copyright Matt Goff (Kline) 2008 *
* _/_/ _/ _/ _/_/_/_/ _/_/_/_/ *
* _/ _/ _/ _/ _/ Support for this code is provided *
* _/ _/_/_/_/ _/_/_/_/ _/_/_/_/ at www.ackmud.net -- check it out!*
***************************************************************************/
#include <stdio.h>
#include <time.h>
#include "globals.h"
#ifndef DEC_SSM_H
#include "h/ssm.h"
#endif
/*
* All of the global linked lists, in one clump. Variables here,
* declarations in lists.h
* -- Altrag
*/
std::list<AFFECT_DATA *> affect_list;
std::list<AREA_DATA *> area_list;
std::list<BAN_DATA *> ban_list;
std::list<BOARD_DATA *> board_list;
std::list<BUILD_DATA_LIST *> build_dat_list;
std::list<CHAR_DATA *> char_list;
std::list<OBJ_DATA *> corpse_list;
std::list<DISABLED_DATA *> disabled_list;
std::list<EXTRA_DESCR_DATA *> exdesc_list;
std::list<EXIT_DATA *> exit_list;
std::list<FILE *> file_list;
std::list<MOB_INDEX_DATA *> mob_index_list;
std::list<NOTE_DATA *> note_list;
std::list<OBJ_DATA *> obj_list;
std::list<OBJ_INDEX_DATA *> obj_index_list;
std::list<RESET_DATA *> reset_list;
std::list<ROOM_INDEX_DATA *> room_index_list;
std::list<SHOP_DATA *> shop_list;
DESCRIPTOR_DATA *first_desc = NULL;
DESCRIPTOR_DATA *last_desc = NULL;
BUILD_DATA_LIST *first_build = NULL;
BUILD_DATA_LIST *last_build = NULL;
CONTROL_LIST *first_control_list = NULL;
CONTROL_LIST *last_control_list = NULL;
QUEUED_INTERACT_LIST *first_queued_interact = NULL;
QUEUED_INTERACT_LIST *last_queued_interact = NULL;
INFLUENCE_LIST *first_influence_list = NULL;
INFLUENCE_LIST *last_influence_list = NULL;
RULER_LIST *first_ruler_list = NULL;
RULER_LIST *last_ruler_list = NULL;
DL_LIST *first_brand = NULL;
DL_LIST *last_brand = NULL;
BUF_DATA_STRUCT *first_buf = NULL;
BUF_DATA_STRUCT *last_buf = NULL;
NPC_GROUP_DATA *first_npc_group = NULL;
NPC_GROUP_DATA *last_npc_group = NULL;
FIGHT_DATA *first_fight = NULL;
FIGHT_DATA *last_fight = NULL;
MEMBER_DATA *member_free = NULL;
INTERACT_DATA *interact_free = NULL;
INFLUENCE_DATA *influence_free = NULL;
RULER_DATA *ruler_data_free = NULL;
CONTROL_DATA *control_data_free = NULL;
CONTROL_LIST *control_list_free = NULL;
QUEUED_INTERACT_LIST *queued_interact_free = NULL;
INFLUENCE_LIST *influence_list_free = NULL;
RULER_LIST *ruler_list_free = NULL;
DL_LIST *dl_list_free = NULL;
void ( *member_free_destructor ) ( MEMBER_DATA * mdat ) = NULL;
void ( *interact_free_destructor ) ( INTERACT_DATA * idat ) = NULL;
void ( *influence_free_destructor ) ( INFLUENCE_DATA * idat ) = NULL;
void ( *control_data_free_destructor ) ( CONTROL_DATA * cdat ) = NULL;
void ( *control_list_free_destructor ) ( CONTROL_LIST * cldat ) = NULL;
void ( *queued_interact_free_destructor ) ( QUEUED_INTERACT_LIST * qildat ) = NULL;
void ( *influence_list_free_destructor ) ( INFLUENCE_LIST * ildat ) = NULL;
void ( *ruler_list_free_destructor ) ( RULER_LIST * rldat ) = NULL;
void ( *dl_list_free_destructor ) ( DL_LIST * dldat ) = NULL;
void ruler_data_free_destructor( RULER_DATA * rdat )
{
free_string( rdat->name );
free_string( rdat->affiliation_name );
free_string( rdat->keywords );
}