/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1996 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@efn.org) *
* Gabrielle Taylor *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#include <time.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "utils.h"
#include "magic.h"
#include "recycle.h"
/* command procedures needed */
DECLARE_DO_FUN(do_groups);
DECLARE_DO_FUN(do_help);
DECLARE_DO_FUN(do_say);
DECLARE_DO_FUN(do_breathe);
/* used to get new skills */
void do_gain(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *trainer;
int gn = 0, sn = 0;
if (IS_NPC(ch))
return;
/* find a trainer */
for (trainer = ch->in_room->people; trainer != NULL;
trainer = trainer->next_in_room)
if (IS_NPC(trainer) && IS_SET(trainer->act, ACT_GAIN))
break;
if (trainer == NULL || !can_see(ch, trainer))
{
send_to_char("You can't do that here.\n\r", ch);
return;
}
one_argument(argument, arg);
if (arg[0] == '\0')
{
do_say(trainer, "Pardon me?");
return;
}
if (!str_prefix(arg, "list"))
{
int col;
col = 0;
send_to_char("\r\n", ch);
sprintf(buf, "%-18s %-5s %-18s %-5s %-18s %-5s\n\r",
"group", "cost", "group", "cost", "group", "cost");
send_to_char(buf, ch);
for (gn = 0; gn < MAX_GROUP; gn++)
{
if (group_table[gn].name == NULL)
break;
if (!ch->pcdata->group_known[gn] && group_table[gn].rating[ch->class] > 0)
{
sprintf(buf, "{y%-18s {c%-5d ",
group_table[gn].name,
group_table[gn].rating[ch->class]);
send_to_char(buf, ch);
if (++col % 3 == 0)
send_to_char("\n\r", ch);
}
}
if (col % 3 != 0)
send_to_char("\n\r", ch);
send_to_char("\n\r", ch);
col = 0;
sprintf(buf, "{x%-18s %-5s %-5s %-18s %-5s %-5s\n\r",
"skill", "cost", "level", "skill", "cost", "level");
send_to_char(buf, ch);
for (sn = 0; sn < MAX_SKILL; sn++)
{
if (skill_table[sn].name == NULL)
break;
if (!ch->pcdata->learned[sn]
&& skill_table[sn].rating[ch->class] > 0
&& skill_table[sn].spell_fun == spell_null)
{
sprintf(buf, "{y%-18s {c%-5d {g%-5d ",
skill_table[sn].name,
skill_table[sn].rating[ch->class],
skill_table[sn].skill_level[ch->class]);
send_to_char(buf, ch);
if (++col % 2 == 0)
send_to_char("\n\r", ch);
}
}
if (col % 3 != 0)
send_to_char("\n\r{x", ch);
return;
}
if (!str_prefix(arg, "convert"))
{
if (ch->practice < 10)
{
act("$N tells you 'You are not yet ready.'",
ch, NULL, trainer, TO_CHAR);
return;
}
act("$N helps you apply your practice to training", ch, NULL, trainer, TO_CHAR);
ch->practice -= 10;
ch->train += 1;
return;
}
if (!str_prefix(arg, "points"))
{
if (ch->train < 2)
{
act("$N tells you 'You are not yet ready.'", ch, NULL, trainer, TO_CHAR);
return;
}
if (ch->pcdata->points <= 40)
{
act("$N tells you 'There would be no point in that.'",
ch, NULL, trainer, TO_CHAR);
return;
}
act("$N trains you, and you feel more at ease with your skills.",
ch, NULL, trainer, TO_CHAR);
ch->train -= 2;
ch->pcdata->points -= 1;
ch->exp = exp_per_level(ch, ch->pcdata->points) * ch->level;
return;
}
/* else add a group/skill */
gn = group_lookup(argument);
if (gn > 0)
{
if (ch->pcdata->group_known[gn])
{
act("$N tells you 'You already know that group!'",
ch, NULL, trainer, TO_CHAR);
return;
}
if (group_table[gn].rating[ch->class] <= 0)
{
act("$N tells you 'That group is beyond your powers.'",
ch, NULL, trainer, TO_CHAR);
return;
}
if (ch->train < group_table[gn].rating[ch->class])
{
act("$N tells you 'You are not yet ready for that group.'",
ch, NULL, trainer, TO_CHAR);
return;
}
/* add the group */
gn_add(ch, gn);
act("$N trains you in the art of $t",
ch, group_table[gn].name, trainer, TO_CHAR);
ch->train -= group_table[gn].rating[ch->class];
return;
}
sn = skill_lookup(argument);
if (sn > -1)
{
if (skill_table[sn].spell_fun != spell_null)
{
act("$N tells you 'You must learn the full group.'",
ch, NULL, trainer, TO_CHAR);
return;
}
if (ch->pcdata->learned[sn])
{
act("$N tells you 'You already know that skill!'",
ch, NULL, trainer, TO_CHAR);
return;
}
if (skill_table[sn].rating[ch->class] <= 0)
{
act("$N tells you 'That skill is beyond your powers.'",
ch, NULL, trainer, TO_CHAR);
return;
}
if (ch->train < skill_table[sn].rating[ch->class])
{
act("$N tells you 'You are not yet ready for that skill.'",
ch, NULL, trainer, TO_CHAR);
return;
}
/* add the skill */
ch->pcdata->learned[sn] = 1;
act("$N trains you in the art of $t",
ch, skill_table[sn].name, trainer, TO_CHAR);
ch->train -= skill_table[sn].rating[ch->class];
return;
}
act("$N tells you 'I do not understand...'", ch, NULL, trainer,
TO_CHAR);
}
/* RT spells and skills show the players spells (or skills) */
void do_spells(CHAR_DATA * ch, char *argument)
{
BUFFER *buffer;
char arg[MAX_INPUT_LENGTH];
char spell_list[LEVEL_HERO + 1][MAX_STRING_LENGTH];
char spell_columns[LEVEL_HERO + 1];
int sn, level, min_lev = 1, max_lev = LEVEL_HERO, mana;
bool fAll = TRUE, found = FALSE;
char buf[MAX_STRING_LENGTH];
if (IS_NPC(ch))
return;
if (argument[0] != '\0')
{
fAll = TRUE;
if (str_prefix(argument, "all"))
{
argument = one_argument(argument, arg);
if (!is_number(arg))
{
send_to_char("Arguments must be numerical or all.\n\r", ch);
return;
}
max_lev = atoi(arg);
if (max_lev < 1 || max_lev > LEVEL_HERO)
{
sprintf(buf, "Levels must be between 1 and %d.\n\r", LEVEL_HERO);
send_to_char(buf, ch);
return;
}
if (argument[0] != '\0')
{
argument = one_argument(argument, arg);
if (!is_number(arg))
{
send_to_char("Arguments must be numerical or all.\n\r", ch);
return;
}
min_lev = max_lev;
max_lev = atoi(arg);
if (max_lev < 1 || max_lev > LEVEL_HERO)
{
sprintf(buf,"Levels must be between 1 and %d.\n\r", LEVEL_HERO);
send_to_char(buf, ch);
return;
}
if (min_lev > max_lev)
{
send_to_char("That would be silly.\n\r", ch);
return;
}
}
}
}
/* initialize data */
for (level = 0; level < LEVEL_HERO + 1; level++)
{
spell_columns[level] = 0;
spell_list[level][0] = '\0';
}
for (sn = 0; sn < MAX_SKILL; sn++)
{
if (skill_table[sn].name == NULL)
break;
if ((level = skill_table[sn].skill_level[ch->class]) <
LEVEL_HERO + 1 && (fAll || level <= ch->level)
&& level >= min_lev && level <= max_lev
&& skill_table[sn].spell_fun != spell_null
&& ch->pcdata->learned[sn] > 0)
{
found = TRUE;
level = skill_table[sn].skill_level[ch->class];
if (ch->level < level)
sprintf(buf, "%-18s n/a ", skill_table[sn].name);
else
{
mana = UMAX(skill_table[sn].min_mana, 100 / (2 + ch->level - level));
sprintf(buf, "%-18s %3d mana ", skill_table[sn].name, mana);
}
if (spell_list[level][0] == '\0')
sprintf(spell_list[level], "\n\rLevel %2d: %s", level,buf);
else
{ /* append */
if (++spell_columns[level] % 2 == 0)
strcat(spell_list[level], "\n\r ");
strcat(spell_list[level], buf);
}
}
}
/* return results */
if (!found)
{
send_to_char("No spells found.\n\r", ch);
return;
}
buffer = new_buf();
for (level = 0; level < LEVEL_HERO + 1; level++)
if (spell_list[level][0] != '\0')
add_buf(buffer, spell_list[level]);
add_buf(buffer, "\n\r");
page_to_char(buf_string(buffer), ch);
free_buf(buffer);
}
void do_skills(CHAR_DATA * ch, char *argument)
{
BUFFER *buffer;
char arg[MAX_INPUT_LENGTH];
char skill_list[LEVEL_HERO + 1][MAX_STRING_LENGTH];
char skill_columns[LEVEL_HERO + 1];
int sn, level, min_lev = 1, max_lev = LEVEL_HERO;
bool fAll = TRUE, found = FALSE;
char buf[MAX_STRING_LENGTH];
if (IS_NPC(ch))
return;
if (argument[0] != '\0')
{
fAll = TRUE;
if (str_prefix(argument, "all"))
{
argument = one_argument(argument, arg);
if (!is_number(arg))
{
send_to_char("Arguments must be numerical or all.\n\r", ch);
return;
}
max_lev = atoi(arg);
if (max_lev < 1 || max_lev > LEVEL_HERO)
{
sprintf(buf, "Levels must be between 1 and %d.\n\r", LEVEL_HERO);
send_to_char(buf, ch);
return;
}
if (argument[0] != '\0')
{
argument = one_argument(argument, arg);
if (!is_number(arg))
{
send_to_char("Arguments must be numerical or all.\n\r", ch);
return;
}
min_lev = max_lev;
max_lev = atoi(arg);
if (max_lev < 1 || max_lev > LEVEL_HERO)
{
sprintf(buf, "Levels must be between 1 and %d.\n\r", LEVEL_HERO);
send_to_char(buf, ch);
return;
}
if (min_lev > max_lev)
{
send_to_char("That would be silly.\n\r", ch);
return;
}
}
}
}
/* initialize data */
for (level = 0; level < LEVEL_HERO + 1; level++)
{
skill_columns[level] = 0;
skill_list[level][0] = '\0';
}
for (sn = 0; sn < MAX_SKILL; sn++)
{
if (skill_table[sn].name == NULL)
break;
if ((level = skill_table[sn].skill_level[ch->class]) <
LEVEL_HERO + 1 && (fAll || level <= ch->level)
&& level >= min_lev && level <= max_lev
&& skill_table[sn].spell_fun == spell_null
&& ch->pcdata->learned[sn] > 0)
{
found = TRUE;
level = skill_table[sn].skill_level[ch->class];
if (ch->level < level)
sprintf(buf, "%-18s n/a ", skill_table[sn].name);
else
sprintf(buf, "%-18s %3d%% ", skill_table[sn].name,
ch->pcdata->learned[sn]);
if (skill_list[level][0] == '\0')
sprintf(skill_list[level], "\n\rLevel %2d: %s", level, buf);
else
{ /* append */
if (++skill_columns[level] % 2 == 0)
strcat(skill_list[level], "\n\r ");
strcat(skill_list[level], buf);
}
}
}
/* return results */
if (!found) {
send_to_char("No skills found.\n\r", ch);
return;
}
buffer = new_buf();
for (level = 0; level < LEVEL_HERO + 1; level++)
if (skill_list[level][0] != '\0')
add_buf(buffer, skill_list[level]);
add_buf(buffer, "\n\r");
page_to_char(buf_string(buffer), ch);
free_buf(buffer);
}
/* shows skills, groups and costs (only if not bought) */
void list_group_costs(CHAR_DATA * ch)
{
char buf[100];
int gn, sn, col;
if (IS_NPC(ch))
return;
col = 0;
sprintf(buf, "%-18s %-5s %-18s %-5s %-18s %-5s\n\r", "group", "cp",
"group", "cp", "group", "cp");
send_to_char(buf, ch);
for (gn = 0; gn < MAX_GROUP; gn++) {
if (group_table[gn].name == NULL)
break;
if (!ch->gen_data->group_chosen[gn]
&& !ch->pcdata->group_known[gn]
&& group_table[gn].rating[ch->class] > 0) {
sprintf(buf, "%-18s %-5d ", group_table[gn].name,
group_table[gn].rating[ch->class]);
send_to_char(buf, ch);
if (++col % 3 == 0)
send_to_char("\n\r", ch);
}
}
if (col % 3 != 0)
send_to_char("\n\r", ch);
send_to_char("\n\r", ch);
col = 0;
sprintf(buf, "%-18s %-5s %-18s %-5s %-18s %-5s\n\r", "skill", "cp",
"skill", "cp", "skill", "cp");
send_to_char(buf, ch);
for (sn = 0; sn < MAX_SKILL; sn++) {
if (skill_table[sn].name == NULL)
break;
if (!ch->gen_data->skill_chosen[sn]
&& ch->pcdata->learned[sn] == 0
&& skill_table[sn].spell_fun == spell_null
&& skill_table[sn].rating[ch->class] > 0) {
sprintf(buf, "%-18s %-5d ", skill_table[sn].name,
skill_table[sn].rating[ch->class]);
send_to_char(buf, ch);
if (++col % 3 == 0)
send_to_char("\n\r", ch);
}
}
if (col % 3 != 0)
send_to_char("\n\r", ch);
send_to_char("\n\r", ch);
sprintf(buf, "Creation points: %d\n\r", ch->pcdata->points);
send_to_char(buf, ch);
sprintf(buf, "Experience per level: %d\n\r",
exp_per_level(ch, ch->gen_data->points_chosen));
send_to_char(buf, ch);
return;
}
void list_group_chosen(CHAR_DATA * ch)
{
char buf[100];
int gn, sn, col;
if (IS_NPC(ch))
return;
col = 0;
sprintf(buf, "%-18s %-5s %-18s %-5s %-18s %-5s", "group", "cp",
"group", "cp", "group", "cp\n\r");
send_to_char(buf, ch);
for (gn = 0; gn < MAX_GROUP; gn++) {
if (group_table[gn].name == NULL)
break;
if (ch->gen_data->group_chosen[gn]
&& group_table[gn].rating[ch->class] > 0) {
sprintf(buf, "%-18s %-5d ", group_table[gn].name,
group_table[gn].rating[ch->class]);
send_to_char(buf, ch);
if (++col % 3 == 0)
send_to_char("\n\r", ch);
}
}
if (col % 3 != 0)
send_to_char("\n\r", ch);
send_to_char("\n\r", ch);
col = 0;
sprintf(buf, "%-18s %-5s %-18s %-5s %-18s %-5s", "skill", "cp",
"skill", "cp", "skill", "cp\n\r");
send_to_char(buf, ch);
for (sn = 0; sn < MAX_SKILL; sn++) {
if (skill_table[sn].name == NULL)
break;
if (ch->gen_data->skill_chosen[sn]
&& skill_table[sn].rating[ch->class] > 0) {
sprintf(buf, "%-18s %-5d ", skill_table[sn].name,
skill_table[sn].rating[ch->class]);
send_to_char(buf, ch);
if (++col % 3 == 0)
send_to_char("\n\r", ch);
}
}
if (col % 3 != 0)
send_to_char("\n\r", ch);
send_to_char("\n\r", ch);
sprintf(buf, "Creation points: %d\n\r", ch->gen_data->points_chosen);
send_to_char(buf, ch);
sprintf(buf, "Experience per level: %d\n\r",
exp_per_level(ch, ch->gen_data->points_chosen));
send_to_char(buf, ch);
return;
}
int exp_per_level(CHAR_DATA * ch, int points)
{
return 1000;
/*
if (IS_NPC(ch))
return 1000;
if (points > 100)
return 9999999;
expl = 1000;
inc = 500;
if (points < 40)
return 1000 * (race_table[ch->race].class_mult[ch->class] ?
race_table[ch->race].class_mult[ch->class] /
100 : 1);
points -= 40;
while (points > 9) {
expl += inc;
points -= 10;
if (points > 9) {
expl += inc;
inc *= 2;
points -= 10;
}
}
expl += points * inc / 10;
if (expl < 0)
expl = 9999999;
return expl * race_table[ch->race].class_mult[ch->class] / 100;
*/
}
/* this procedure handles the input parsing for the skill generator */
bool parse_gen_groups(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char buf[100];
int gn, sn, i;
if (argument[0] == '\0')
return FALSE;
argument = one_argument(argument, arg);
if (!str_prefix(arg, "help")) {
if (argument[0] == '\0') {
do_help(ch, "group help");
return TRUE;
}
do_help(ch, argument);
return TRUE;
}
if (!str_prefix(arg, "add")) {
if (argument[0] == '\0') {
send_to_char("You must provide a skill name.\n\r", ch);
return TRUE;
}
gn = group_lookup(argument);
if (gn != -1) {
if (ch->gen_data->group_chosen[gn]
|| ch->pcdata->group_known[gn]) {
send_to_char("You already know that group!\n\r", ch);
return TRUE;
}
if (group_table[gn].rating[ch->class] < 1) {
send_to_char("That group is not available.\n\r", ch);
return TRUE;
}
sprintf(buf, "%s group added\n\r", group_table[gn].name);
send_to_char(buf, ch);
ch->gen_data->group_chosen[gn] = TRUE;
ch->gen_data->points_chosen +=
group_table[gn].rating[ch->class];
gn_add(ch, gn);
ch->pcdata->points += group_table[gn].rating[ch->class];
return TRUE;
}
sn = skill_lookup(argument);
if (sn != -1) {
if (ch->gen_data->skill_chosen[sn]
|| ch->pcdata->learned[sn] > 0) {
send_to_char("You already know that skill!\n\r", ch);
return TRUE;
}
if (skill_table[sn].rating[ch->class] < 1
|| skill_table[sn].spell_fun != spell_null) {
send_to_char("That skill is not available.\n\r", ch);
return TRUE;
}
sprintf(buf, "%s skill added\n\r", skill_table[sn].name);
send_to_char(buf, ch);
ch->gen_data->skill_chosen[sn] = TRUE;
ch->gen_data->points_chosen +=
skill_table[sn].rating[ch->class];
ch->pcdata->learned[sn] = 1;
ch->pcdata->points += skill_table[sn].rating[ch->class];
return TRUE;
}
send_to_char("No skills or groups by that name...\n\r", ch);
return TRUE;
}
if (!strcmp(arg, "drop")) {
if (argument[0] == '\0') {
send_to_char("You must provide a skill to drop.\n\r", ch);
return TRUE;
}
gn = group_lookup(argument);
if (gn != -1 && ch->gen_data->group_chosen[gn]) {
send_to_char("Group dropped.\n\r", ch);
ch->gen_data->group_chosen[gn] = FALSE;
ch->gen_data->points_chosen -=
group_table[gn].rating[ch->class];
gn_remove(ch, gn);
for (i = 0; i < MAX_GROUP; i++) {
if (ch->gen_data->group_chosen[gn])
gn_add(ch, gn);
}
ch->pcdata->points -= group_table[gn].rating[ch->class];
return TRUE;
}
sn = skill_lookup(argument);
if (sn != -1 && ch->gen_data->skill_chosen[sn]) {
send_to_char("Skill dropped.\n\r", ch);
ch->gen_data->skill_chosen[sn] = FALSE;
ch->gen_data->points_chosen -=
skill_table[sn].rating[ch->class];
ch->pcdata->learned[sn] = 0;
ch->pcdata->points -= skill_table[sn].rating[ch->class];
return TRUE;
}
send_to_char("You haven't bought any such skill or group.\n\r",
ch);
return TRUE;
}
if (!str_prefix(arg, "premise")) {
do_help(ch, "premise");
return TRUE;
}
if (!str_prefix(arg, "list")) {
list_group_costs(ch);
return TRUE;
}
if (!str_prefix(arg, "learned")) {
list_group_chosen(ch);
return TRUE;
}
if (!str_prefix(arg, "info")) {
do_groups(ch, argument);
return TRUE;
}
return FALSE;
}
/* shows all groups, or the sub-members of a group */
void do_groups(CHAR_DATA * ch, char *argument)
{
char buf[100];
int gn, sn, col;
if (IS_NPC(ch))
return;
col = 0;
if (argument[0] == '\0') { /* show all groups */
for (gn = 0; gn < MAX_GROUP; gn++) {
if (group_table[gn].name == NULL)
break;
if (ch->pcdata->group_known[gn]) {
sprintf(buf, "%-20s ", group_table[gn].name);
send_to_char(buf, ch);
if (++col % 3 == 0)
send_to_char("\n\r", ch);
}
}
if (col % 3 != 0)
send_to_char("\n\r", ch);
sprintf(buf, "Creation points: %d\n\r", ch->pcdata->points);
send_to_char(buf, ch);
return;
}
if (!str_cmp(argument, "all")) { /* show all groups */
for (gn = 0; gn < MAX_GROUP; gn++) {
if (group_table[gn].name == NULL)
break;
sprintf(buf, "%-20s ", group_table[gn].name);
send_to_char(buf, ch);
if (++col % 3 == 0)
send_to_char("\n\r", ch);
}
if (col % 3 != 0)
send_to_char("\n\r", ch);
return;
}
/* show the sub-members of a group */
gn = group_lookup(argument);
if (gn == -1) {
send_to_char("No group of that name exist.\n\r", ch);
send_to_char
("Type 'groups all' or 'info all' for a full listing.\n\r",
ch);
return;
}
for (sn = 0; sn < MAX_IN_GROUP; sn++) {
if (group_table[gn].spells[sn] == NULL)
break;
sprintf(buf, "%-20s ", group_table[gn].spells[sn]);
send_to_char(buf, ch);
if (++col % 3 == 0)
send_to_char("\n\r", ch);
}
if (col % 3 != 0)
send_to_char("\n\r", ch);
}
/* checks for skill improvement */
void check_improve(CHAR_DATA * ch, int sn, bool success, int multiplier)
{
int chance;
char buf[100];
if (IS_NPC(ch))
return;
if (ch->level < skill_table[sn].skill_level[ch->class]
|| skill_table[sn].rating[ch->class] == 0
|| ch->pcdata->learned[sn] == 0 || ch->pcdata->learned[sn] == 100)
return; /* skill is not known */
/* check to see if the character has a chance to learn */
chance = 10 * int_app[get_curr_stat(ch, STAT_INT)].learn;
chance /= (multiplier * skill_table[sn].rating[ch->class]
* 4);
chance += ch->level;
if (number_range(1, 1000) > chance)
return;
/* now that the character has a CHANCE to learn, see if they really have */
if (success) {
chance = URANGE(5, 100 - ch->pcdata->learned[sn], 95);
if (number_percent() < chance) {
sprintf(buf, "You have become better at %s!\n\r",
skill_table[sn].name);
send_to_char(buf, ch);
ch->pcdata->learned[sn]++;
gain_exp(ch, skill_table[sn].rating[ch->class]);
}
} else {
chance = URANGE(5, ch->pcdata->learned[sn] / 2, 30);
if (number_percent() < chance) {
sprintf(buf,
"You learn from your mistakes, and your %s skill improves.\n\r",
skill_table[sn].name);
send_to_char(buf, ch);
ch->pcdata->learned[sn] += number_range(1, 3);
ch->pcdata->learned[sn] = UMIN(ch->pcdata->learned[sn], 100);
gain_exp(ch, skill_table[sn].rating[ch->class]);
}
}
}
/* returns a group index number given the name */
int group_lookup(const char *name)
{
int gn;
for (gn = 0; gn < MAX_GROUP; gn++) {
if (group_table[gn].name == NULL)
break;
if (LOWER(name[0]) == LOWER(group_table[gn].name[0])
&& !str_prefix(name, group_table[gn].name))
return gn;
}
return -1;
}
/* recursively adds a group given its number -- uses group_add */
void gn_add(CHAR_DATA * ch, int gn)
{
int i;
ch->pcdata->group_known[gn] = TRUE;
for (i = 0; i < MAX_IN_GROUP; i++) {
if (group_table[gn].spells[i] == NULL)
break;
group_add(ch, group_table[gn].spells[i], FALSE);
}
}
/* recusively removes a group given its number -- uses group_remove */
void gn_remove(CHAR_DATA * ch, int gn)
{
int i;
ch->pcdata->group_known[gn] = FALSE;
for (i = 0; i < MAX_IN_GROUP; i++) {
if (group_table[gn].spells[i] == NULL)
break;
group_remove(ch, group_table[gn].spells[i]);
}
}
/* use for processing a skill or group for addition */
void group_add(CHAR_DATA * ch, const char *name, bool deduct)
{
int sn, gn;
if (IS_NPC(ch)) /* NPCs do not have skills */
return;
sn = skill_lookup(name);
if (sn != -1) {
if (ch->pcdata->learned[sn] == 0) { /* i.e. not known */
ch->pcdata->learned[sn] = 1;
if (deduct)
ch->pcdata->points += skill_table[sn].rating[ch->class];
}
return;
}
/* now check groups */
gn = group_lookup(name);
if (gn != -1) {
if (ch->pcdata->group_known[gn] == FALSE) {
ch->pcdata->group_known[gn] = TRUE;
if (deduct)
ch->pcdata->points += group_table[gn].rating[ch->class];
}
gn_add(ch, gn); /* make sure all skills in the group are known */
}
}
/* used for processing a skill or group for deletion -- no points back! */
void group_remove(CHAR_DATA * ch, const char *name)
{
int sn, gn;
sn = skill_lookup(name);
if (sn != -1) {
ch->pcdata->learned[sn] = 0;
return;
}
/* now check groups */
gn = group_lookup(name);
if (gn != -1 && ch->pcdata->group_known[gn] == TRUE) {
ch->pcdata->group_known[gn] = FALSE;
gn_remove(ch, gn); /* be sure to call gn_add on all remaining groups */
}
}
void do_breathe(CHAR_DATA * ch, char *argument)
{
CHAR_DATA *victim;
int damdice, damtype, sn;
char target[MAX_STRING_LENGTH];
char points[MAX_STRING_LENGTH];
damdice = 0;
argument = one_argument(argument, target);
argument = one_argument(argument, points);
if (target[0] == '\0')
{
if ((victim = ch->fighting) == NULL)
{
send_to_char("You must specify a target if not fighting.\n\r",
ch);
return;
}
}
else
{
if ((victim = get_char_room(ch, target)) == NULL)
{
send_to_char("They aren't here.\n\r", ch);
return;
}
}
if (ch->race == race_lookup("reddrg"))
{
sn = skill_lookup("fire breath");
damtype = DAM_FIRE;
} else if (ch->race == race_lookup("grndrg")) {
sn = skill_lookup("venom breath");
damtype = DAM_POISON;
} else if (ch->race == race_lookup("bludrg")) {
sn = skill_lookup("stormsfury breath");
damtype = DAM_LIGHTNING;
} else if (ch->race == race_lookup("whtdrg")) {
sn = skill_lookup("frost breath");
damtype = DAM_COLD;
} else if (ch->race == race_lookup("blkdrg")) {
sn = skill_lookup("corrosive breath");
damtype = DAM_ACID;
} else if (ch->race == race_lookup("glddrg")) {
sn = skill_lookup("ray breath");
damtype = DAM_LIGHT;
} else if (ch->race == race_lookup("prsmdrg")) {
sn = skill_lookup("prismatic breath");
damtype = number_range( DAM_FIRE, DAM_DISEASE);
} else {
send_to_char("You huff and puff..\r\n", ch);
return;
}
if (!IS_NPC(ch))
{
if (is_safe(ch, victim) && victim != ch)
{
send_to_char("Not on that target.\n\r", ch);
return;
}
check_killer(ch, victim);
}
if (IS_AFFECTED(ch, AFF_CHARM) && ch->master == victim) {
send_to_char("You can't do that on your own follower.\n\r", ch);
return;
}
if (ch->blood < 1) {
send_to_char
("Little tendrils of smoke come out your nostrils..\r\n", ch);
return;
}
if ((points[0] == '\0') && (ch->remorts == 0)) {
if (ch->max_blood > 0) {
damdice = ((ch->max_blood / 10));
if (damdice > ch->blood) {
damdice = (ch->blood);
ch->blood = 0;
} else {
ch->blood -= damdice;
}
}
} else if (ch->remorts == 0) {
if ((damdice = atoi(points)) > ch->blood) {
damdice = ch->blood;
ch->blood = 0;
} else {
ch->blood -= damdice;
}
}
else if ((points[0] == '\0') && (ch->remorts > 0)) {
if (ch->max_blood > 0) {
damdice = (ch->max_blood / 10);
if (damdice > ch->blood) {
damdice = ch->blood;
damdice = (damdice / ((ch->remorts * (ch->remorts + 1))));
ch->blood = 0;
} else {
ch->blood -= damdice;
damdice = (damdice / ((ch->remorts * (ch->remorts + 1))));
}
}
}
else if (ch->remorts > 0) {
if ((damdice = atoi(points)) > ch->blood) {
damdice = (damdice / ((ch->remorts * (ch->remorts + 1))));
ch->blood = 0;
} else {
ch->blood -= damdice;
}
}
damage(ch, victim, number_range((damdice * (get_age(ch) / 2)),
(damdice * get_age(ch))), sn, damtype, TRUE);
WAIT_STATE(ch, ((24) + (damdice / 5)));
return;
}