/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1996 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@efn.org) * * Gabrielle Taylor * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include <malloc.h> #include "merc.h" #include "utils.h" #include "recycle.h" #include "lookup.h" #include "tables.h" #if !defined(macintosh) extern int _filbuf args((FILE *)); #endif int rename(const char *oldfname, const char *newfname); char *print_flags(int flag) { int count, pos = 0; static char buf[52]; for (count = 0; count < 32; count++) { if (IS_SET(flag, 1 << count)) { if (count < 26) buf[pos] = 'A' + count; else buf[pos] = 'a' + (count - 26); pos++; } } if (pos == 0) { buf[pos] = '0'; pos++; } buf[pos] = '\0'; return buf; } /* * Array of containers read for proper re-nesting of objects. */ #define MAX_NEST 100 static OBJ_DATA *rgObjNest[MAX_NEST]; /* * Local functions. */ void fwrite_char args((CHAR_DATA * ch, FILE * fp)); void fwrite_obj args((CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest)); void fwrite_pet args((CHAR_DATA * pet, FILE * fp)); void fread_char args((CHAR_DATA * ch, FILE * fp)); void fread_pet args((CHAR_DATA * ch, FILE * fp)); void fread_obj args((CHAR_DATA * ch, FILE * fp)); /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ void save_char_obj(CHAR_DATA * ch) { char strsave[MAX_INPUT_LENGTH]; FILE *fp; if (IS_NPC(ch)) return; if (ch->desc != NULL && ch->desc->original != NULL) ch = ch->desc->original; #if defined(unix) /* create god log */ if (IS_IMMORTAL(ch) || ch->level >= LEVEL_IMMORTAL) { fclose(fpReserve); sprintf(strsave, "%s%s", GOD_DIR, capitalize(ch->name)); if ((fp = fopen(strsave, "w")) == NULL) { bug("Save_char_obj: fopen", 0); perror(strsave); } fprintf(fp, "Lev %2d Trust %2d %s%s\n", ch->level, get_trust(ch), ch->name, ch->pcdata->title); fclose(fp); fpReserve = fopen(NULL_FILE, "r"); } #endif fclose(fpReserve); sprintf(strsave, "%s%s", PLAYER_DIR, capitalize(ch->name)); if ((fp = fopen(TEMP_FILE, "w")) == NULL) { bug("Save_char_obj: fopen", 0); perror(strsave); } else { fwrite_char(ch, fp); if (ch->carrying != NULL) fwrite_obj(ch, ch->carrying, fp, 0); /* save the pets */ if (ch->pet != NULL && ch->pet->in_room == ch->in_room) fwrite_pet(ch->pet, fp); fprintf(fp, "#END\n"); } fclose(fp); rename(TEMP_FILE, strsave); fpReserve = fopen(NULL_FILE, "r"); return; } /* * Write the char. */ void fwrite_char(CHAR_DATA * ch, FILE * fp) { AFFECT_DATA *paf; int sn, gn, pos; fprintf(fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER"); fprintf(fp, "Name %s~\n", ch->name); fprintf(fp, "Id %ld\n", ch->id); fprintf(fp, "LogO %ld\n", current_time); fprintf(fp, "Vers %d\n", 5); if (ch->short_descr[0] != '\0') fprintf(fp, "ShD %s~\n", ch->short_descr); if (ch->long_descr[0] != '\0') fprintf(fp, "LnD %s~\n", ch->long_descr); if (ch->description[0] != '\0') fprintf(fp, "Desc %s~\n", ch->description); if (ch->prompt != NULL || !str_cmp(ch->prompt, "<%hhp %mm %vmv> ")) fprintf(fp, "Prom %s~\n", ch->prompt); fprintf(fp, "Race %s~\n", ch->race->name); if (ch->clan) fprintf(fp, "Clan %s~\n", clan_table[ch->clan].name); fprintf(fp, "Sex %d\n", ch->sex); fprintf(fp, "Cla %d\n", ch->class); fprintf(fp, "Levl %d\n", ch->level); if (ch->trust != 0) fprintf(fp, "Tru %d\n", ch->trust); fprintf(fp, "Sec %d\n", ch->pcdata->security); /* OLC */ fprintf(fp, "Plyd %d\n", ch->played + (int) (current_time - ch->logon)); fprintf(fp, "Not %ld %ld %ld %ld %ld %ld %ld\n", ch->pcdata->last_note, ch->pcdata->last_idea, ch->pcdata->last_penalty, ch->pcdata->last_news, ch->pcdata->last_changes, ch->pcdata->last_qnote, ch->pcdata->last_rpnote); fprintf(fp, "Scro %d\n", ch->lines); fprintf(fp, "Room %ld\n", (ch->in_room == get_room_index(ROOM_VNUM_LIMBO) && ch->was_in_room != NULL) ? ch->was_in_room->vnum : ch->in_room == NULL ? 3001 : ch->in_room->vnum); fprintf(fp, "HMV %ld %ld %ld %ld %ld %ld\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move); /*put here for a lame hack to make ch->max_blood be calculated every login */ fprintf(fp, "Rem %d\n", ch->remorts); fprintf(fp, "Blood %d\n", ch->blood); if (ch->gold > 0) fprintf(fp, "Gold %ld\n", ch->gold); else fprintf(fp, "Gold %d\n", 0); if (ch->pcdata->balance) fprintf(fp, "Bal %ld\n", ch->pcdata->balance); fprintf(fp, "Exp %ld\n", ch->exp); fprintf(fp, "Wait %d\n", ch->wait); if (ch->act != 0) fprintf(fp, "Act %s\n", print_flags(ch->act)); if (ch->affected_by != 0) fprintf(fp, "AfBy %s\n", print_flags(ch->affected_by)); fprintf(fp, "Comm %s\n", print_flags(ch->comm)); if (ch->wiznet) fprintf(fp, "Wizn %s\n", print_flags(ch->wiznet)); if (ch->invis_level) fprintf(fp, "Invi %d\n", ch->invis_level); if (ch->incog_level) fprintf(fp, "Inco %d\n", ch->incog_level); fprintf(fp, "Pos %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position); if (ch->practice != 0) fprintf(fp, "Prac %d\n", ch->practice); if (ch->train != 0) fprintf(fp, "Trai %d\n", ch->train); if (ch->saving_throw != 0) fprintf(fp, "Save %d\n", ch->saving_throw); fprintf(fp, "Alig %d\n", ch->alignment); if (ch->hitroll != 0) fprintf(fp, "Hit %d\n", ch->hitroll); if (ch->damroll != 0) fprintf(fp, "Dam %d\n", ch->damroll); fprintf(fp, "ACs %d %d %d %d\n", ch->armor[0], ch->armor[1], ch->armor[2], ch->armor[3]); if (ch->wimpy != 0) fprintf(fp, "Wimp %d\n", ch->wimpy); fprintf(fp, "Attr %d %d %d %d %d\n", ch->perm_stat[STAT_STR], ch->perm_stat[STAT_INT], ch->perm_stat[STAT_WIS], ch->perm_stat[STAT_DEX], ch->perm_stat[STAT_CON]); fprintf(fp, "AMod %d %d %d %d %d\n", ch->mod_stat[STAT_STR], ch->mod_stat[STAT_INT], ch->mod_stat[STAT_WIS], ch->mod_stat[STAT_DEX], ch->mod_stat[STAT_CON]); if (IS_NPC(ch)) { fprintf(fp, "Vnum %ld\n", ch->pIndexData->vnum); } else { fprintf(fp, "Pass %s~\n", ch->pcdata->pwd); if (ch->pcdata->bamfin[0] != '\0') fprintf(fp, "Bin %s~\n", ch->pcdata->bamfin); if (ch->pcdata->bamfout[0] != '\0') fprintf(fp, "Bout %s~\n", ch->pcdata->bamfout); if (ch->pcdata->wrath[0] != '\0') fprintf(fp, "Smite %s~\n", ch->pcdata->wrath); if (ch->pcdata->god[0] != '\0') fprintf(fp, "God %s~\n", ch->pcdata->god); fprintf(fp, "Deaths %d\n", ch->pcdata->deaths); fprintf(fp, "Kills %d\n", ch->pcdata->kills); fprintf(fp, "Bounty %d\n", ch->pcdata->bounty); fprintf(fp, "Qwest %d\n", ch->pcdata->qwest); if (ch->pcdata->bountier[0] != '\0') fprintf(fp, "Bountier %s~\n", ch->pcdata->bountier); fprintf(fp, "Titl %s~\n", ch->pcdata->title); fprintf(fp, "Pnts %d\n", ch->pcdata->points); fprintf(fp, "TSex %d\n", ch->pcdata->true_sex); fprintf(fp, "LLev %d\n", ch->pcdata->last_level); if (!IS_NPC(ch)) { /* comments because of a lame hack to make bp be calculated every login */ /* fprintf(fp, "Rem %d\n", ch->remorts); */ fprintf(fp, "Slo %d\n", ch->slots); } fprintf(fp, "HMVP %d %d %d\n", ch->pcdata->perm_hit, ch->pcdata->perm_mana, ch->pcdata->perm_move); fprintf(fp, "BloodP %d\n", ch->pcdata->perm_blood); fprintf(fp, "Cnd %d %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2], ch->pcdata->condition[3]); /* Ignore command code */ for (pos = 0; pos < MAX_IGNORE; pos++) { if (ch->pcdata->ignore[pos] == NULL) break; fprintf(fp, "Ignore %s~\n", ch->pcdata->ignore[pos]); } /* End ignore command code */ for (pos = 0; pos < MAX_ATTACKS; pos++) { fprintf(fp, "Attack %d %d\n", pos, ch->attack_stack[pos]); if (ch->attack_stack[pos] == -1) break; } /* write alias */ for (pos = 0; pos < MAX_ALIAS; pos++) { if (ch->pcdata->alias[pos] == NULL || ch->pcdata->alias_sub[pos] == NULL) break; fprintf(fp, "Alias %s %s~\n", ch->pcdata->alias[pos], ch->pcdata->alias_sub[pos]); } for (pos = 0; pos < MAX_CHANNELS; pos++) fprintf(fp, "Chan %s~\n", ch->pcdata->channel[pos]); for (sn = 0; sn < MAX_SKILL; sn++) { if (skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0) { fprintf(fp, "Sk %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn].name); } } for (sn = 0; sn < MAX_SKILL; sn++) { if (skill_table[sn].name != NULL && ch->pcdata->slot[sn] > 0) { fprintf(fp, "Sl %d '%s'\n", ch->pcdata->slot[sn], skill_table[sn].name); } } for (gn = 0; gn < MAX_GROUP; gn++) { if (group_table[gn].name != NULL && ch->pcdata->group_known[gn]) { fprintf(fp, "Gr '%s'\n", group_table[gn].name); } } } for (paf = ch->affected; paf != NULL; paf = paf->next) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; fprintf(fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector); } fprintf(fp, "End\n\n"); return; } /* write a pet */ void fwrite_pet(CHAR_DATA * pet, FILE * fp) { /* AFFECT_DATA *paf; fprintf(fp, "#PET\n"); fprintf(fp, "Vnum %d\n", pet->pIndexData->vnum); fprintf(fp, "Name %s~\n", pet->name); fprintf(fp, "LogO %ld\n", current_time); if (pet->short_descr != pet->pIndexData->short_descr) fprintf(fp, "ShD %s~\n", pet->short_descr); if (pet->long_descr != pet->pIndexData->long_descr) fprintf(fp, "LnD %s~\n", pet->long_descr); if (pet->description != pet->pIndexData->description) fprintf(fp, "Desc %s~\n", pet->description); if (pet->race != pet->pIndexData->race) fprintf(fp, "Race %s~\n", race_table[pet->race].name); if (pet->clan) fprintf(fp, "Clan %s~\n", clan_table[pet->clan].name); fprintf(fp, "Sex %d\n", pet->sex); if (pet->level != pet->pIndexData->level) fprintf(fp, "Levl %d\n", pet->level); fprintf(fp, "HMV %d %d %d %d %d %d\n", pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move, pet->max_move); if (pet->gold > 0) fprintf(fp, "Gold %ld\n", pet->gold); if (pet->exp > 0) fprintf(fp, "Exp %ld\n", pet->exp); if (pet->act != pet->pIndexData->act) fprintf(fp, "Act %s\n", print_flags(pet->act)); if (pet->affected_by != pet->pIndexData->affected_by) fprintf(fp, "AfBy %s\n", print_flags(pet->affected_by)); if (pet->comm != 0) fprintf(fp, "Comm %s\n", print_flags(pet->comm)); fprintf(fp, "Pos %d\n", pet->position = POS_FIGHTING ? POS_STANDING : pet->position); if (pet->saving_throw != 0) fprintf(fp, "Save %d\n", pet->saving_throw); if (pet->alignment != pet->pIndexData->alignment) fprintf(fp, "Alig %d\n", pet->alignment); if (pet->hitroll != pet->pIndexData->hitroll) fprintf(fp, "Hit %d\n", pet->hitroll); if (pet->damroll != pet->pIndexData->damage[DICE_BONUS]) fprintf(fp, "Dam %d\n", pet->damroll); fprintf(fp, "ACs %d %d %d %d\n", pet->armor[0], pet->armor[1], pet->armor[2], pet->armor[3]); fprintf(fp, "Attr %d %d %d %d %d\n", pet->perm_stat[STAT_STR], pet->perm_stat[STAT_INT], pet->perm_stat[STAT_WIS], pet->perm_stat[STAT_DEX], pet->perm_stat[STAT_CON]); fprintf(fp, "AMod %d %d %d %d %d\n", pet->mod_stat[STAT_STR], pet->mod_stat[STAT_INT], pet->mod_stat[STAT_WIS], pet->mod_stat[STAT_DEX], pet->mod_stat[STAT_CON]); for (paf = pet->affected; paf != NULL; paf = paf->next) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; fprintf(fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector); } fprintf(fp, "End\n"); return;*/ } /* * Write an object and its contents. */ void fwrite_obj(CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if (obj->next_content != NULL) fwrite_obj(ch, obj->next_content, fp, iNest); fprintf(fp, "#O\n"); fprintf(fp, "Vnum %ld\n", obj->pIndexData->vnum); if (!obj->pIndexData->new_format) fprintf(fp, "Oldstyle\n"); if (obj->enchanted) fprintf(fp, "Enchanted\n"); fprintf(fp, "Nest %d\n", iNest); /* these data are only used if they do not match the defaults */ if (obj->name != obj->pIndexData->name) fprintf(fp, "Name %s~\n", obj->name); if (obj->short_descr != obj->pIndexData->short_descr) fprintf(fp, "ShD %s~\n", obj->short_descr); if (obj->description != obj->pIndexData->description) fprintf(fp, "Desc %s~\n", obj->description); if (obj->extra_flags != obj->pIndexData->extra_flags) fprintf(fp, "ExtF %d\n", obj->extra_flags); if (obj->wear_flags != obj->pIndexData->wear_flags) fprintf(fp, "WeaF %d\n", obj->wear_flags); if (obj->item_type != obj->pIndexData->item_type) fprintf(fp, "Ityp %d\n", obj->item_type); if (obj->weight != obj->pIndexData->weight) fprintf(fp, "Wt %d\n", obj->weight); if (obj->condition != obj->pIndexData->condition) fprintf(fp, "Cond %d\n", obj->condition); if (obj->owner != NULL) fprintf(fp, "Owner %s~\n", obj->owner); /* variable data */ fprintf(fp, "Wear %d\n", obj->wear_loc); if (obj->level != obj->pIndexData->level) fprintf(fp, "Lev %d\n", obj->level); if (obj->timer != 0) fprintf(fp, "Time %d\n", obj->timer); fprintf(fp, "Cost %d\n", obj->cost); if (obj->value[0] != obj->pIndexData->value[0] || obj->value[1] != obj->pIndexData->value[1] || obj->value[2] != obj->pIndexData->value[2] || obj->value[3] != obj->pIndexData->value[3] || obj->value[4] != obj->pIndexData->value[4]) fprintf(fp, "Val %d %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4]); switch (obj->item_type) { case ITEM_POTION: case ITEM_SCROLL: case ITEM_PILL: if (obj->value[1] > 0) { if (skill_table[obj->value[1]].name != NULL) { fprintf(fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name); } else fprintf(fp, "Spell 1 'Haste'\n"); } if (obj->value[2] > 0) { if (skill_table[obj->value[1]].name != NULL) { fprintf(fp, "Spell 2 '%s'\n", skill_table[obj->value[1]].name); } else fprintf(fp, "Spell 2 'Haste'\n"); } if (obj->value[3] > 0) { if (skill_table[obj->value[1]].name != NULL) { fprintf(fp, "Spell 3 '%s'\n", skill_table[obj->value[1]].name); } else fprintf(fp, "Spell 3 'Haste'\n"); } break; case ITEM_STAFF: case ITEM_WAND: if (obj->value[3] > 0) { fprintf(fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name); } break; } for (paf = obj->affected; paf != NULL; paf = paf->next) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; fprintf(fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector); } for (ed = obj->extra_descr; ed != NULL; ed = ed->next) { fprintf(fp, "ExDe %s~ %s~\n", ed->keyword, ed->description); } fprintf(fp, "End\n\n"); if (obj->contains != NULL) fwrite_obj(ch, obj->contains, fp, iNest + 1); return; } /* * Load a char and inventory into a new ch structure. */ bool load_char_obj(DESCRIPTOR_DATA * d, char *name) { char strsave[MAX_INPUT_LENGTH]; char buf[100]; CHAR_DATA *ch; FILE *fp; bool found; int stat; int i; ch = new_char(); ch->pcdata = new_pcdata(); if (!IS_NPC(ch) && ch->remorts == 0) { ch->slots = 5; } d->character = ch; ch->desc = d; ch->name = str_dup(name); ch->id = get_pc_id(); ch->race = race_lookup("human"); ch->act = PLR_NOSUMMON; ch->comm = COMM_COMBINE | COMM_PROMPT; ch->prompt = str_dup("{c<%hhp %mm %vmv>{x "); ch->pcdata->confirm_delete = FALSE; ch->pcdata->pwd = str_dup(""); ch->pcdata->bamfin = str_dup(""); ch->pcdata->bamfout = str_dup(""); ch->pcdata->wrath = str_dup(""); ch->pcdata->title = str_dup(""); ch->pcdata->god = str_dup(""); ch->pcdata->bountier = str_dup(""); ch->attack_stack[0] = -1; for (stat = 0; stat < MAX_STATS; stat++) ch->perm_stat[stat] = 13; ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->condition[COND_FULL] = 48; ch->pcdata->condition[COND_HUNGER] = 48; ch->pcdata->kills = 0; ch->pcdata->deaths = 0; ch->pcdata->bounty = 0; ch->pcdata->qwest = 0; ch->attack_stack[0] = 0; ch->attack_stack[1] = -1; for (i = 0; i < MAX_CHANNELS; i++) ch->pcdata->channel[i] = str_dup(color_table[i].color); ch->pcdata->security = 0; /* OLC */ found = FALSE; fclose(fpReserve); #if defined(unix) /* decompress if .gz file exists */ sprintf(strsave, "%s%s%s", PLAYER_DIR, capitalize(name), ".gz"); if ((fp = fopen(strsave, "r")) != NULL) { fclose(fp); sprintf(buf, "gzip -dfq %s", strsave); system(buf); } #endif sprintf(strsave, "%s%s", PLAYER_DIR, capitalize(name)); if ((fp = fopen(strsave, "r")) != NULL) { int iNest; for (iNest = 0; iNest < MAX_NEST; iNest++) rgObjNest[iNest] = NULL; found = TRUE; for (;;) { char letter; char *word; letter = fread_letter(fp); if (letter == '*') { fread_to_eol(fp); continue; } if (letter != '#') { bug("Load_char_obj: # not found.", 0); break; } word = fread_word(fp); if (!str_cmp(word, "PLAYER")) fread_char(ch, fp); else if (!str_cmp(word, "OBJECT")) fread_obj(ch, fp); else if (!str_cmp(word, "O")) fread_obj(ch, fp); else if (!str_cmp(word, "PET")) fread_pet(ch, fp); else if (!str_cmp(word, "END")) break; else { bug("Load_char_obj: bad section.", 0); break; } } fclose(fp); } fpReserve = fopen(NULL_FILE, "r"); /* initialize race */ if (found) { int i; if (ch->race == 0) ch->race = race_lookup("human"); ch->size = ch->race->size; ch->dam_type = 17; /*punch */ for (i = 0; i < MAX_RACE_SKILLS; i++) { if (ch->race->skills[i] == NULL) break; group_add(ch, ch->race->skills[i], FALSE); } ch->affected_by = ch->affected_by | ch->race->aff; ch->imm_flags = ch->imm_flags | ch->race->imm; ch->res_flags = ch->res_flags | ch->race->res; ch->vuln_flags = ch->vuln_flags | ch->race->vuln; ch->form = ch->race->form; ch->parts = ch->race->parts; } /* RT initialize skills */ if (found && ch->version < 2) { /* need to add the new skills */ group_add(ch, "rom basics", FALSE); group_add(ch, class_table[ch->class].base_group, FALSE); group_add(ch, class_table[ch->class].default_group, TRUE); ch->pcdata->learned[gsn_recall] = 50; } //some hardcoded flags to combat buffer overflows SET_BIT(ch->comm, COMM_COMBINE); if (ch->lines == 0) ch->lines = 100; // end buffer overflow combat return found; } /* * Read in a char. */ void fread_char(CHAR_DATA * ch, FILE * fp) { char buf[MAX_STRING_LENGTH]; char *word; bool fMatch; int count = 0; int color = 0; int lastlogoff = current_time; int percent; sprintf(buf, "Loading %s.", ch->name); log_string(buf); for (;;) { word = feof(fp) ? "End" : fread_word(fp); fMatch = FALSE; switch (UPPER(word[0])) { case '*': fMatch = TRUE; fread_to_eol(fp); break; case 'A': KEY("Act", ch->act, fread_flag(fp)); KEY("AffectedBy", ch->affected_by, fread_flag(fp)); KEY("AfBy", ch->affected_by, fread_flag(fp)); KEY("Alignment", ch->alignment, fread_number(fp)); KEY("Alig", ch->alignment, fread_number(fp)); if (ch->alignment > 1000) { ch->alignment = 1000; } if (!str_cmp(word, "Alia")) { if (count >= MAX_ALIAS) { fread_to_eol(fp); fMatch = TRUE; break; } ch->pcdata->alias[count] = str_dup(fread_word(fp)); ch->pcdata->alias_sub[count] = str_dup(fread_word(fp)); count++; fMatch = TRUE; break; } if (!str_cmp(word, "Alias")) { if (count >= MAX_ALIAS) { fread_to_eol(fp); fMatch = TRUE; break; } ch->pcdata->alias[count] = str_dup(fread_word(fp)); ch->pcdata->alias_sub[count] = fread_string(fp); count++; fMatch = TRUE; break; } if (!str_cmp(word, "Attack")) { int pos = 0; pos = fread_number(fp); ch->attack_stack[pos] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "AC") || !str_cmp(word, "Armor")) { fread_to_eol(fp); fMatch = TRUE; break; } if (!str_cmp(word, "ACs")) { int i; for (i = 0; i < 4; i++) ch->armor[i] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.", 0); else paf->type = sn; paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_number(fp); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word, "Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.", 0); else paf->type = sn; paf->where = fread_number(fp); paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_number(fp); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word, "AttrMod") || !str_cmp(word, "AMod")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) ch->mod_stat[stat] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "AttrPerm") || !str_cmp(word, "Attr")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) ch->perm_stat[stat] = fread_number(fp); fMatch = TRUE; break; } break; case 'B': KEY("Bamfin", ch->pcdata->bamfin, fread_string(fp)); KEY("Bal", ch->pcdata->balance, fread_number(fp)); KEY("Bamfout", ch->pcdata->bamfout, fread_string(fp)); KEY("Bin", ch->pcdata->bamfin, fread_string(fp)); KEY("Bounty", ch->pcdata->bounty, fread_number(fp)); KEY("Bountier", ch->pcdata->bountier, fread_string(fp)); KEY("Bout", ch->pcdata->bamfout, fread_string(fp)); if (!str_cmp(word, "BloodP")) { fread_number(fp); ch->pcdata->perm_blood = ch->max_blood; fMatch = TRUE; break; } if (!str_cmp(word, "Blood")) { ch->blood = fread_number(fp); ch->max_blood = ch->level + (20 * (ch->remorts + 1)); ch->pcdata->perm_blood = ch->max_blood; fMatch = TRUE; break; } break; case 'C': KEY("Class", ch->class, fread_number(fp)); KEY("Cla", ch->class, fread_number(fp)); KEY("Clan", ch->clan, clan_lookup(fread_string(fp))); if (!str_cmp(word, "Chan")) { if (color >= MAX_CHANNELS) { fread_to_eol(fp); fMatch = TRUE; break; } ch->pcdata->channel[color] = fread_string(fp); color++; fMatch = TRUE; break; } if (!str_cmp(word, "Condition") || !str_cmp(word, "Cond")) { ch->pcdata->condition[0] = fread_number(fp); ch->pcdata->condition[1] = fread_number(fp); ch->pcdata->condition[2] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "Cnd")) { ch->pcdata->condition[0] = fread_number(fp); ch->pcdata->condition[1] = fread_number(fp); ch->pcdata->condition[2] = fread_number(fp); ch->pcdata->condition[3] = fread_number(fp); fMatch = TRUE; break; } KEY("Comm", ch->comm, fread_flag(fp)); break; case 'D': KEY("Damroll", ch->damroll, fread_number(fp)); KEY("Dam", ch->damroll, fread_number(fp)); KEY("Description", ch->description, fread_string(fp)); KEY("Desc", ch->description, fread_string(fp)); KEY("Deaths", ch->pcdata->deaths, fread_number(fp)); break; case 'E': if (!str_cmp(word, "End")) { /* adjust hp mana move up -- here for speed's sake */ percent = (current_time - lastlogoff) * 25 / (2 * 60 * 60); percent = UMIN(percent, 100); if (percent > 0 && !IS_AFFECTED(ch, AFF_POISON) && !IS_AFFECTED(ch, AFF_PLAGUE)) { ch->hit += (ch->max_hit - ch->hit) * percent / 100; ch->mana += (ch->max_mana - ch->mana) * percent / 100; ch->move += (ch->max_move - ch->move) * percent / 100; } return; } KEY("Exp", ch->exp, fread_number(fp)); break; case 'G': KEY("Gold", ch->gold, fread_number(fp)); KEY("God", ch->pcdata->god, fread_string(fp)); if (!str_cmp(word, "Group") || !str_cmp(word, "Gr")) { int gn; char *temp; temp = fread_word(fp); gn = group_lookup(temp); /* gn = group_lookup( fread_word( fp ) ); */ if (gn < 0) { fprintf(stderr, "%s", temp); bug("Fread_char: unknown group. ", 0); } else gn_add(ch, gn); fMatch = TRUE; } break; case 'H': KEY("Hitroll", ch->hitroll, fread_number(fp)); KEY("Hit", ch->hitroll, fread_number(fp)); if (!str_cmp(word, "HpManaMove") || !str_cmp(word, "HMV")) { ch->hit = fread_number(fp); ch->max_hit = fread_number(fp); ch->mana = fread_number(fp); ch->max_mana = fread_number(fp); ch->move = fread_number(fp); ch->max_move = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "HpManaMovePerm") || !str_cmp(word, "HMVP")) { ch->pcdata->perm_hit = fread_number(fp); ch->pcdata->perm_mana = fread_number(fp); ch->pcdata->perm_move = fread_number(fp); fMatch = TRUE; break; } break; case 'I': if (!str_cmp(word, "Ignore")) { /* Ignore Code */ if (count >= MAX_IGNORE) { fread_to_eol(fp); fMatch = TRUE; break; } ch->pcdata->ignore[count] = fread_string(fp); count++; fMatch = TRUE; break; } KEY("Id", ch->id, fread_number(fp)); KEY("InvisLevel", ch->invis_level, fread_number(fp)); KEY("Inco", ch->incog_level, fread_number(fp)); KEY("Invi", ch->invis_level, fread_number(fp)); break; case 'K': KEY("Kills", ch->pcdata->kills, fread_number(fp)); break; case 'L': KEY("LastLevel", ch->pcdata->last_level, fread_number(fp)); KEY("LLev", ch->pcdata->last_level, fread_number(fp)); KEY("Level", ch->level, fread_number(fp)); KEY("Lev", ch->level, fread_number(fp)); KEY("Levl", ch->level, fread_number(fp)); KEY("LogO", lastlogoff, fread_number(fp)); KEY("LongDescr", ch->long_descr, fread_string(fp)); KEY("LnD", ch->long_descr, fread_string(fp)); break; case 'N': KEYS("Name", ch->name, fread_string(fp)); KEY("Note", ch->pcdata->last_note, fread_number(fp)); if (!str_cmp(word, "Not")) { ch->pcdata->last_note = fread_number(fp); ch->pcdata->last_idea = fread_number(fp); ch->pcdata->last_penalty = fread_number(fp); ch->pcdata->last_news = fread_number(fp); ch->pcdata->last_changes = fread_number(fp); ch->pcdata->last_qnote = fread_number(fp); ch->pcdata->last_rpnote = fread_number(fp); fMatch = TRUE; break; } break; case 'P': KEY("Password", ch->pcdata->pwd, fread_string(fp)); KEY("Pass", ch->pcdata->pwd, fread_string(fp)); KEY("Played", ch->played, fread_number(fp)); KEY("Plyd", ch->played, fread_number(fp)); KEY("Points", ch->pcdata->points, fread_number(fp)); KEY("Pnts", ch->pcdata->points, fread_number(fp)); KEY("Position", ch->position, fread_number(fp)); KEY("Pos", ch->position, fread_number(fp)); KEY("Practice", ch->practice, fread_number(fp)); KEY("Prac", ch->practice, fread_number(fp)); KEYS("Prompt", ch->prompt, fread_string(fp)); KEY("Prom", ch->prompt, fread_string(fp)); break; case 'Q': KEY("Qwest", ch->pcdata->qwest, fread_number(fp)); break; case 'R': KEY("Race", ch->race, race_lookup(fread_string(fp))); KEY("Rem", ch->remorts, fread_number(fp)); if (!str_cmp(word, "Room")) { ch->in_room = get_room_index(fread_number(fp)); if (ch->in_room == NULL) ch->in_room = get_room_index(ROOM_VNUM_LIMBO); fMatch = TRUE; } break; case 'S': KEY("SavingThrow", ch->saving_throw, fread_number(fp)); KEY("Save", ch->saving_throw, fread_number(fp)); KEY("Scro", ch->lines, fread_number(fp)); KEY("Sex", ch->sex, fread_number(fp)); KEY("ShortDescr", ch->short_descr, fread_string(fp)); KEY("ShD", ch->short_descr, fread_string(fp)); KEY("Sec", ch->pcdata->security, fread_number(fp)); /* OLC */ KEY("Silv", ch->gold, fread_number(fp)); KEY("Smite", ch->pcdata->wrath, fread_string(fp)); KEY("Slo", ch->slots, fread_number(fp)); if (!str_cmp(word, "Slots") || !str_cmp(word, "Sl")) { int sn = 0; int value; char *temp; value = fread_number(fp); temp = fread_word(fp); sn = skill_lookup(temp); if (sn < 0) { bug("Fread_char: unknown slot. ", 0); } else { ch->pcdata->slot[sn] = value; } fMatch = TRUE; break; } if (!str_cmp(word, "Skill") || !str_cmp(word, "Sk")) { int sn; int value; char *temp; value = fread_number(fp); temp = fread_word(fp); if (!strcmp(temp, "lightning bolt")) { temp = "bolt"; } sn = skill_lookup(temp); /* sn = skill_lookup( fread_word( fp ) ); */ if (sn < 0) { fprintf(stderr, "%s", temp); bug("Fread_char: unknown skill. ", 0); } else ch->pcdata->learned[sn] = value; fMatch = TRUE; break; } break; case 'T': KEY("TrueSex", ch->pcdata->true_sex, fread_number(fp)); KEY("TSex", ch->pcdata->true_sex, fread_number(fp)); KEY("Trai", ch->train, fread_number(fp)); KEY("Trust", ch->trust, fread_number(fp)); KEY("Tru", ch->trust, fread_number(fp)); if (!str_cmp(word, "Title") || !str_cmp(word, "Titl")) { ch->pcdata->title = fread_string(fp); if (ch->pcdata->title[0] != '.' && ch->pcdata->title[0] != ',' && ch->pcdata->title[0] != '!' && ch->pcdata->title[0] != '?') { sprintf(buf, " %s", ch->pcdata->title); free_string(ch->pcdata->title); ch->pcdata->title = str_dup(buf); } fMatch = TRUE; break; } break; case 'V': KEY("Version", ch->version, fread_number(fp)); KEY("Vers", ch->version, fread_number(fp)); if (!str_cmp(word, "Vnum")) { ch->pIndexData = get_mob_index(fread_number(fp)); fMatch = TRUE; break; } break; case 'W': KEY("Wimpy", ch->wimpy, fread_number(fp)); KEY("Wimp", ch->wimpy, fread_number(fp)); KEY("Wizn", ch->wiznet, fread_flag(fp)); KEY("Wait", ch->wait, fread_number(fp)); break; } if (!fMatch) { bug("Fread_char: no match.", 0); sprintf(buf, "word read was: %s", word); bug(buf, 0); fread_to_eol(fp); } } } /* load a pet from the forgotten reaches */ void fread_pet(CHAR_DATA * ch, FILE * fp) { char *word; CHAR_DATA *pet; bool fMatch; int lastlogoff = current_time; int percent; /* first entry had BETTER be the vnum or we barf */ word = feof(fp) ? "END" : fread_word(fp); if (!str_cmp(word, "Vnum")) { long vnum; vnum = fread_number(fp); if (get_mob_index(vnum) == NULL) { bug("Fread_pet: bad vnum %d.", vnum); pet = create_mobile(get_mob_index(MOB_VNUM_FIDO)); } else pet = create_mobile(get_mob_index(vnum)); } else { bug("Fread_pet: no vnum in file.", 0); pet = create_mobile(get_mob_index(MOB_VNUM_FIDO)); } for (;;) { word = feof(fp) ? "END" : fread_word(fp); fMatch = FALSE; switch (UPPER(word[0])) { case '*': fMatch = TRUE; fread_to_eol(fp); break; case 'A': KEY("Act", pet->act, fread_flag(fp)); KEY("AfBy", pet->affected_by, fread_flag(fp)); KEY("Alig", pet->alignment, fread_number(fp)); if (!str_cmp(word, "ACs")) { int i; for (i = 0; i < 4; i++) pet->armor[i] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.", 0); else paf->type = sn; paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_number(fp); paf->next = pet->affected; pet->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word, "Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.", 0); else paf->type = sn; paf->where = fread_number(fp); paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_number(fp); paf->next = pet->affected; pet->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word, "AMod")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->mod_stat[stat] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "Attr")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->perm_stat[stat] = fread_number(fp); fMatch = TRUE; break; } break; case 'C': KEY("Clan", pet->clan, clan_lookup(fread_string(fp))); KEY("Comm", pet->comm, fread_flag(fp)); break; case 'D': KEY("Dam", pet->damroll, fread_number(fp)); KEY("Desc", pet->description, fread_string(fp)); break; case 'E': if (!str_cmp(word, "End")) { pet->leader = ch; pet->master = ch; ch->pet = pet; /* adjust hp mana move up -- here for speed's sake */ percent = (current_time - lastlogoff) * 25 / (2 * 60 * 60); if (percent > 0 && !IS_AFFECTED(ch, AFF_POISON) && !IS_AFFECTED(ch, AFF_PLAGUE)) { percent = UMIN(percent, 100); pet->hit += (pet->max_hit - pet->hit) * percent / 100; pet->mana += (pet->max_mana - pet->mana) * percent / 100; pet->move += (pet->max_move - pet->move) * percent / 100; } return; } KEY("Exp", pet->exp, fread_number(fp)); break; case 'G': KEY("Gold", pet->gold, fread_number(fp)); break; case 'H': KEY("Hit", pet->hitroll, fread_number(fp)); if (!str_cmp(word, "HMV")) { pet->hit = fread_number(fp); if (pet->hit >= pet->level * 15) pet->hit = pet->level * 15; pet->max_hit = fread_number(fp); if (pet->max_hit >= pet->level * 15) pet->max_hit = pet->level * 15; pet->mana = fread_number(fp); pet->max_mana = fread_number(fp); pet->move = fread_number(fp); pet->max_move = fread_number(fp); fMatch = TRUE; break; } break; case 'L': KEY("Levl", pet->level, fread_number(fp)); KEY("LnD", pet->long_descr, fread_string(fp)); KEY("LogO", lastlogoff, fread_number(fp)); break; case 'N': KEY("Name", pet->name, fread_string(fp)); break; case 'P': KEY("Pos", pet->position, fread_number(fp)); break; case 'R': KEY("Race", pet->race, race_lookup(fread_string(fp))); break; case 'S': KEY("Save", pet->saving_throw, fread_number(fp)); KEY("Sex", pet->sex, fread_number(fp)); KEY("ShD", pet->short_descr, fread_string(fp)); KEY("Silv", pet->gold, fread_number(fp)); break; if (!fMatch) { bug("Fread_pet: no match.", 0); fread_to_eol(fp); } } } } extern OBJ_DATA *obj_free; void fread_obj(CHAR_DATA * ch, FILE * fp) { OBJ_DATA *obj; char *word; int iNest; bool fMatch; bool fNest; bool fVnum; bool first; bool new_format; /* to prevent errors */ bool make_new; /* update object */ fVnum = FALSE; obj = NULL; first = TRUE; /* used to counter fp offset */ new_format = FALSE; make_new = FALSE; word = feof(fp) ? "End" : fread_word(fp); if (!str_cmp(word, "Vnum")) { long vnum; first = FALSE; /* fp will be in right place */ vnum = fread_number(fp); if (get_obj_index(vnum) == NULL) { bug("Fread_obj: bad vnum %d.", vnum); } else { obj = create_object(get_obj_index(vnum), -1); new_format = TRUE; } } if (obj == NULL) { /* either not found or old style */ obj = new_obj(); obj->name = str_dup(""); obj->short_descr = str_dup(""); obj->description = str_dup(""); } fNest = FALSE; fVnum = TRUE; iNest = 0; for (;;) { if (first) first = FALSE; else word = feof(fp) ? "End" : fread_word(fp); fMatch = FALSE; switch (UPPER(word[0])) { case '*': fMatch = TRUE; fread_to_eol(fp); break; case 'A': if (!str_cmp(word, "AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_obj: unknown skill. %d", sn); if (sn == 152) { obj->value[4] += 512; bug("QUICKPOISON restored on item", 0); } paf->type = sn; bug("Skill is %d", sn); bug("QUICKPOISON restored on item", 0); obj->value[4] = 512; paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_number(fp); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word, "Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_obj: unknown skill.", 0); else paf->type = sn; bug("Skill is %d", sn); if (sn == 152) { obj->value[4] += 512; } paf->where = fread_number(fp); paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_number(fp); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } break; case 'C': KEY("Cond", obj->condition, fread_number(fp)); KEY("Cost", obj->cost, fread_number(fp)); break; case 'D': KEY("Description", obj->description, fread_string(fp)); KEY("Desc", obj->description, fread_string(fp)); break; case 'E': if (!str_cmp(word, "Enchanted")) { obj->enchanted = TRUE; fMatch = TRUE; break; } KEY("ExtraFlags", obj->extra_flags, fread_number(fp)); KEY("ExtF", obj->extra_flags, fread_number(fp)); if (!str_cmp(word, "ExtraDescr") || !str_cmp(word, "ExDe")) { EXTRA_DESCR_DATA *ed; ed = new_extra_descr(); ed->keyword = fread_string(fp); ed->description = fread_string(fp); ed->next = obj->extra_descr; obj->extra_descr = ed; fMatch = TRUE; } /* * Object loading ends here.. !! */ if (!str_cmp(word, "End")) { if (!fNest || (fVnum && obj->pIndexData == NULL)) { bug("Fread_obj: incomplete object.", 0); free_string(obj->name); free_string(obj->description); free_string(obj->short_descr); obj->next = obj_free; obj_free = obj; obj = create_object(get_obj_index(1222), 0); return; } else { if (!fVnum) { free_string(obj->name); free_string(obj->description); free_string(obj->short_descr); obj->next = obj_free; obj_free = obj; obj = create_object(get_obj_index(OBJ_VNUM_DUMMY), 0); } if (!new_format) { obj->next = object_list; object_list = obj; obj->pIndexData->count++; } if (!obj->pIndexData->new_format && obj->item_type == ITEM_ARMOR && obj->value[1] == 0) { obj->value[1] = obj->value[0]; obj->value[2] = obj->value[0]; } obj->wear_loc = ((obj->level <= ch->level) ? obj->wear_loc : -1); if (iNest == 0 || rgObjNest[iNest] == NULL) obj_to_char(obj, ch); else obj_to_obj(obj, rgObjNest[iNest - 1]); return; } /* * End of end of object loading.. */ } break; case 'I': KEY("ItemType", obj->item_type, fread_number(fp)); KEY("Ityp", obj->item_type, fread_number(fp)); break; case 'L': KEY("Level", obj->level, fread_number(fp)); KEY("Lev", obj->level, fread_number(fp)); break; case 'N': KEY("Name", obj->name, fread_string(fp)); if (!str_cmp(word, "Nest")) { iNest = fread_number(fp); if (iNest < 0 || iNest >= MAX_NEST) { bug("Fread_obj: bad nest %d.", iNest); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'O': KEY("Owner", obj->owner, fread_string(fp)); if (!str_cmp(word, "Oldstyle")) { if (obj->pIndexData != NULL && obj->pIndexData->new_format) make_new = TRUE; fMatch = TRUE; } break; case 'S': KEY("ShortDescr", obj->short_descr, fread_string(fp)); KEY("ShD", obj->short_descr, fread_string(fp)); if (!str_cmp(word, "Spell")) { int iValue; int sn; iValue = fread_number(fp); sn = skill_lookup(fread_word(fp)); if (iValue < 0 || iValue > 3) { bug("Fread_obj: bad iValue %d.", iValue); } else if (sn < 0) { bug("Fread_obj: unknown skill.", 0); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY("Timer", obj->timer, fread_number(fp)); KEY("Time", obj->timer, fread_number(fp)); break; case 'V': if (!str_cmp(word, "Values") || !str_cmp(word, "Vals")) { obj->value[0] = fread_number(fp); obj->value[1] = fread_number(fp); obj->value[2] = fread_number(fp); obj->value[3] = fread_number(fp); if (obj->item_type == ITEM_WEAPON && obj->value[0] == 0) obj->value[0] = obj->pIndexData->value[0]; fMatch = TRUE; break; } if (!str_cmp(word, "Val")) { obj->value[0] = fread_number(fp); obj->value[1] = fread_number(fp); obj->value[2] = fread_number(fp); obj->value[3] = fread_number(fp); obj->value[4] = fread_number(fp); //bug("obj->value[4] is %d", obj->value[4]); // if ( obj->value[4] - 512 >= 0) // { // bug("obj->value[4] is removed %d", obj->value[4]); REMOVE_BIT(obj->value[4], WEAPON_QUICKPOISON); // } fMatch = TRUE; break; } if (!str_cmp(word, "Vnum")) { long vnum; vnum = fread_number(fp); if ((obj->pIndexData = get_obj_index(vnum)) == NULL) bug("Fread_obj: bad vnum %d.", vnum); else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY("WearFlags", obj->wear_flags, fread_number(fp)); KEY("WeaF", obj->wear_flags, fread_number(fp)); KEY("WearLoc", obj->wear_loc, fread_number(fp)); KEY("Wear", obj->wear_loc, fread_number(fp)); KEY("Weight", obj->weight, fread_number(fp)); KEY("Wt", obj->weight, fread_number(fp)); break; } if (obj->owner) obj->bound = TRUE; if (!fMatch) { bug("Fread_obj: no match.", 0); fread_to_eol(fp); } } }