/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1996 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@efn.org) *
* Gabrielle Taylor *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <malloc.h>
#include "merc.h"
#include "utils.h"
#include "recycle.h"
#include "lookup.h"
#include "tables.h"
#if !defined(macintosh)
extern int _filbuf args((FILE *));
#endif
int rename(const char *oldfname, const char *newfname);
char *print_flags(int flag)
{
int count, pos = 0;
static char buf[52];
for (count = 0; count < 32; count++) {
if (IS_SET(flag, 1 << count)) {
if (count < 26)
buf[pos] = 'A' + count;
else
buf[pos] = 'a' + (count - 26);
pos++;
}
}
if (pos == 0) {
buf[pos] = '0';
pos++;
}
buf[pos] = '\0';
return buf;
}
/*
* Array of containers read for proper re-nesting of objects.
*/
#define MAX_NEST 100
static OBJ_DATA *rgObjNest[MAX_NEST];
/*
* Local functions.
*/
void fwrite_char args((CHAR_DATA * ch, FILE * fp));
void fwrite_obj args((CHAR_DATA * ch, OBJ_DATA * obj,
FILE * fp, int iNest));
void fwrite_pet args((CHAR_DATA * pet, FILE * fp));
void fread_char args((CHAR_DATA * ch, FILE * fp));
void fread_pet args((CHAR_DATA * ch, FILE * fp));
void fread_obj args((CHAR_DATA * ch, FILE * fp));
/*
* Save a character and inventory.
* Would be cool to save NPC's too for quest purposes,
* some of the infrastructure is provided.
*/
void save_char_obj(CHAR_DATA * ch)
{
char strsave[MAX_INPUT_LENGTH];
FILE *fp;
if (IS_NPC(ch))
return;
if (ch->desc != NULL && ch->desc->original != NULL)
ch = ch->desc->original;
#if defined(unix)
/* create god log */
if (IS_IMMORTAL(ch) || ch->level >= LEVEL_IMMORTAL) {
fclose(fpReserve);
sprintf(strsave, "%s%s", GOD_DIR, capitalize(ch->name));
if ((fp = fopen(strsave, "w")) == NULL) {
bug("Save_char_obj: fopen", 0);
perror(strsave);
}
fprintf(fp, "Lev %2d Trust %2d %s%s\n",
ch->level, get_trust(ch), ch->name, ch->pcdata->title);
fclose(fp);
fpReserve = fopen(NULL_FILE, "r");
}
#endif
fclose(fpReserve);
sprintf(strsave, "%s%s", PLAYER_DIR, capitalize(ch->name));
if ((fp = fopen(TEMP_FILE, "w")) == NULL) {
bug("Save_char_obj: fopen", 0);
perror(strsave);
} else {
fwrite_char(ch, fp);
if (ch->carrying != NULL)
fwrite_obj(ch, ch->carrying, fp, 0);
/* save the pets */
if (ch->pet != NULL && ch->pet->in_room == ch->in_room)
fwrite_pet(ch->pet, fp);
fprintf(fp, "#END\n");
}
fclose(fp);
rename(TEMP_FILE, strsave);
fpReserve = fopen(NULL_FILE, "r");
return;
}
/*
* Write the char.
*/
void fwrite_char(CHAR_DATA * ch, FILE * fp)
{
AFFECT_DATA *paf;
int sn, gn, pos;
fprintf(fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER");
fprintf(fp, "Name %s~\n", ch->name);
fprintf(fp, "Id %ld\n", ch->id);
fprintf(fp, "LogO %ld\n", current_time);
fprintf(fp, "Vers %d\n", 5);
if (ch->short_descr[0] != '\0')
fprintf(fp, "ShD %s~\n", ch->short_descr);
if (ch->long_descr[0] != '\0')
fprintf(fp, "LnD %s~\n", ch->long_descr);
if (ch->description[0] != '\0')
fprintf(fp, "Desc %s~\n", ch->description);
if (ch->prompt != NULL || !str_cmp(ch->prompt, "<%hhp %mm %vmv> "))
fprintf(fp, "Prom %s~\n", ch->prompt);
fprintf(fp, "Race %s~\n", ch->race->name);
if (ch->clan)
fprintf(fp, "Clan %s~\n", clan_table[ch->clan].name);
fprintf(fp, "Sex %d\n", ch->sex);
fprintf(fp, "Cla %d\n", ch->class);
fprintf(fp, "Levl %d\n", ch->level);
if (ch->trust != 0)
fprintf(fp, "Tru %d\n", ch->trust);
fprintf(fp, "Sec %d\n", ch->pcdata->security); /* OLC */
fprintf(fp, "Plyd %d\n",
ch->played + (int) (current_time - ch->logon));
fprintf(fp, "Not %ld %ld %ld %ld %ld %ld %ld\n",
ch->pcdata->last_note, ch->pcdata->last_idea,
ch->pcdata->last_penalty, ch->pcdata->last_news,
ch->pcdata->last_changes, ch->pcdata->last_qnote,
ch->pcdata->last_rpnote);
fprintf(fp, "Scro %d\n", ch->lines);
fprintf(fp, "Room %ld\n",
(ch->in_room == get_room_index(ROOM_VNUM_LIMBO)
&& ch->was_in_room != NULL)
? ch->was_in_room->vnum
: ch->in_room == NULL ? 3001 : ch->in_room->vnum);
fprintf(fp, "HMV %ld %ld %ld %ld %ld %ld\n",
ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move,
ch->max_move);
/*put here for a lame hack to make ch->max_blood
be calculated every login */
fprintf(fp, "Rem %d\n", ch->remorts);
fprintf(fp, "Blood %d\n", ch->blood);
if (ch->gold > 0)
fprintf(fp, "Gold %ld\n", ch->gold);
else
fprintf(fp, "Gold %d\n", 0);
if (ch->pcdata->balance)
fprintf(fp, "Bal %ld\n", ch->pcdata->balance);
fprintf(fp, "Exp %ld\n", ch->exp);
fprintf(fp, "Wait %d\n", ch->wait);
if (ch->act != 0)
fprintf(fp, "Act %s\n", print_flags(ch->act));
if (ch->affected_by != 0)
fprintf(fp, "AfBy %s\n", print_flags(ch->affected_by));
fprintf(fp, "Comm %s\n", print_flags(ch->comm));
if (ch->wiznet)
fprintf(fp, "Wizn %s\n", print_flags(ch->wiznet));
if (ch->invis_level)
fprintf(fp, "Invi %d\n", ch->invis_level);
if (ch->incog_level)
fprintf(fp, "Inco %d\n", ch->incog_level);
fprintf(fp, "Pos %d\n",
ch->position == POS_FIGHTING ? POS_STANDING : ch->position);
if (ch->practice != 0)
fprintf(fp, "Prac %d\n", ch->practice);
if (ch->train != 0)
fprintf(fp, "Trai %d\n", ch->train);
if (ch->saving_throw != 0)
fprintf(fp, "Save %d\n", ch->saving_throw);
fprintf(fp, "Alig %d\n", ch->alignment);
if (ch->hitroll != 0)
fprintf(fp, "Hit %d\n", ch->hitroll);
if (ch->damroll != 0)
fprintf(fp, "Dam %d\n", ch->damroll);
fprintf(fp, "ACs %d %d %d %d\n",
ch->armor[0], ch->armor[1], ch->armor[2], ch->armor[3]);
if (ch->wimpy != 0)
fprintf(fp, "Wimp %d\n", ch->wimpy);
fprintf(fp, "Attr %d %d %d %d %d\n",
ch->perm_stat[STAT_STR],
ch->perm_stat[STAT_INT],
ch->perm_stat[STAT_WIS],
ch->perm_stat[STAT_DEX], ch->perm_stat[STAT_CON]);
fprintf(fp, "AMod %d %d %d %d %d\n",
ch->mod_stat[STAT_STR],
ch->mod_stat[STAT_INT],
ch->mod_stat[STAT_WIS],
ch->mod_stat[STAT_DEX], ch->mod_stat[STAT_CON]);
if (IS_NPC(ch)) {
fprintf(fp, "Vnum %ld\n", ch->pIndexData->vnum);
} else {
fprintf(fp, "Pass %s~\n", ch->pcdata->pwd);
if (ch->pcdata->bamfin[0] != '\0')
fprintf(fp, "Bin %s~\n", ch->pcdata->bamfin);
if (ch->pcdata->bamfout[0] != '\0')
fprintf(fp, "Bout %s~\n", ch->pcdata->bamfout);
if (ch->pcdata->wrath[0] != '\0')
fprintf(fp, "Smite %s~\n", ch->pcdata->wrath);
if (ch->pcdata->god[0] != '\0')
fprintf(fp, "God %s~\n", ch->pcdata->god);
fprintf(fp, "Deaths %d\n", ch->pcdata->deaths);
fprintf(fp, "Kills %d\n", ch->pcdata->kills);
fprintf(fp, "Bounty %d\n", ch->pcdata->bounty);
fprintf(fp, "Qwest %d\n", ch->pcdata->qwest);
if (ch->pcdata->bountier[0] != '\0')
fprintf(fp, "Bountier %s~\n", ch->pcdata->bountier);
fprintf(fp, "Titl %s~\n", ch->pcdata->title);
fprintf(fp, "Pnts %d\n", ch->pcdata->points);
fprintf(fp, "TSex %d\n", ch->pcdata->true_sex);
fprintf(fp, "LLev %d\n", ch->pcdata->last_level);
if (!IS_NPC(ch)) {
/* comments because of a lame hack to make bp be calculated
every login */
/* fprintf(fp, "Rem %d\n", ch->remorts); */
fprintf(fp, "Slo %d\n", ch->slots);
}
fprintf(fp, "HMVP %d %d %d\n", ch->pcdata->perm_hit,
ch->pcdata->perm_mana, ch->pcdata->perm_move);
fprintf(fp, "BloodP %d\n", ch->pcdata->perm_blood);
fprintf(fp, "Cnd %d %d %d %d\n",
ch->pcdata->condition[0],
ch->pcdata->condition[1],
ch->pcdata->condition[2], ch->pcdata->condition[3]);
/* Ignore command code */
for (pos = 0; pos < MAX_IGNORE; pos++) {
if (ch->pcdata->ignore[pos] == NULL)
break;
fprintf(fp, "Ignore %s~\n", ch->pcdata->ignore[pos]);
}
/* End ignore command code */
for (pos = 0; pos < MAX_ATTACKS; pos++) {
fprintf(fp, "Attack %d %d\n", pos, ch->attack_stack[pos]);
if (ch->attack_stack[pos] == -1)
break;
}
/* write alias */
for (pos = 0; pos < MAX_ALIAS; pos++) {
if (ch->pcdata->alias[pos] == NULL
|| ch->pcdata->alias_sub[pos] == NULL)
break;
fprintf(fp, "Alias %s %s~\n", ch->pcdata->alias[pos],
ch->pcdata->alias_sub[pos]);
}
for (pos = 0; pos < MAX_CHANNELS; pos++)
fprintf(fp, "Chan %s~\n", ch->pcdata->channel[pos]);
for (sn = 0; sn < MAX_SKILL; sn++) {
if (skill_table[sn].name != NULL
&& ch->pcdata->learned[sn] > 0) {
fprintf(fp, "Sk %d '%s'\n", ch->pcdata->learned[sn],
skill_table[sn].name);
}
}
for (sn = 0; sn < MAX_SKILL; sn++) {
if (skill_table[sn].name != NULL && ch->pcdata->slot[sn] > 0) {
fprintf(fp, "Sl %d '%s'\n", ch->pcdata->slot[sn],
skill_table[sn].name);
}
}
for (gn = 0; gn < MAX_GROUP; gn++) {
if (group_table[gn].name != NULL
&& ch->pcdata->group_known[gn]) {
fprintf(fp, "Gr '%s'\n", group_table[gn].name);
}
}
}
for (paf = ch->affected; paf != NULL; paf = paf->next) {
if (paf->type < 0 || paf->type >= MAX_SKILL)
continue;
fprintf(fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n",
skill_table[paf->type].name,
paf->where,
paf->level,
paf->duration,
paf->modifier, paf->location, paf->bitvector);
}
fprintf(fp, "End\n\n");
return;
}
/* write a pet */
void fwrite_pet(CHAR_DATA * pet, FILE * fp)
{
/* AFFECT_DATA *paf;
fprintf(fp, "#PET\n");
fprintf(fp, "Vnum %d\n", pet->pIndexData->vnum);
fprintf(fp, "Name %s~\n", pet->name);
fprintf(fp, "LogO %ld\n", current_time);
if (pet->short_descr != pet->pIndexData->short_descr)
fprintf(fp, "ShD %s~\n", pet->short_descr);
if (pet->long_descr != pet->pIndexData->long_descr)
fprintf(fp, "LnD %s~\n", pet->long_descr);
if (pet->description != pet->pIndexData->description)
fprintf(fp, "Desc %s~\n", pet->description);
if (pet->race != pet->pIndexData->race)
fprintf(fp, "Race %s~\n", race_table[pet->race].name);
if (pet->clan)
fprintf(fp, "Clan %s~\n", clan_table[pet->clan].name);
fprintf(fp, "Sex %d\n", pet->sex);
if (pet->level != pet->pIndexData->level)
fprintf(fp, "Levl %d\n", pet->level);
fprintf(fp, "HMV %d %d %d %d %d %d\n",
pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move, pet->max_move);
if (pet->gold > 0)
fprintf(fp, "Gold %ld\n", pet->gold);
if (pet->exp > 0)
fprintf(fp, "Exp %ld\n", pet->exp);
if (pet->act != pet->pIndexData->act)
fprintf(fp, "Act %s\n", print_flags(pet->act));
if (pet->affected_by != pet->pIndexData->affected_by)
fprintf(fp, "AfBy %s\n", print_flags(pet->affected_by));
if (pet->comm != 0)
fprintf(fp, "Comm %s\n", print_flags(pet->comm));
fprintf(fp, "Pos %d\n", pet->position = POS_FIGHTING ? POS_STANDING : pet->position);
if (pet->saving_throw != 0)
fprintf(fp, "Save %d\n", pet->saving_throw);
if (pet->alignment != pet->pIndexData->alignment)
fprintf(fp, "Alig %d\n", pet->alignment);
if (pet->hitroll != pet->pIndexData->hitroll)
fprintf(fp, "Hit %d\n", pet->hitroll);
if (pet->damroll != pet->pIndexData->damage[DICE_BONUS])
fprintf(fp, "Dam %d\n", pet->damroll);
fprintf(fp, "ACs %d %d %d %d\n",
pet->armor[0], pet->armor[1], pet->armor[2], pet->armor[3]);
fprintf(fp, "Attr %d %d %d %d %d\n",
pet->perm_stat[STAT_STR], pet->perm_stat[STAT_INT],
pet->perm_stat[STAT_WIS], pet->perm_stat[STAT_DEX],
pet->perm_stat[STAT_CON]);
fprintf(fp, "AMod %d %d %d %d %d\n",
pet->mod_stat[STAT_STR], pet->mod_stat[STAT_INT],
pet->mod_stat[STAT_WIS], pet->mod_stat[STAT_DEX],
pet->mod_stat[STAT_CON]);
for (paf = pet->affected; paf != NULL; paf = paf->next) {
if (paf->type < 0 || paf->type >= MAX_SKILL)
continue;
fprintf(fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n",
skill_table[paf->type].name,
paf->where, paf->level, paf->duration, paf->modifier, paf->location,
paf->bitvector);
}
fprintf(fp, "End\n");
return;*/
}
/*
* Write an object and its contents.
*/
void fwrite_obj(CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest)
{
EXTRA_DESCR_DATA *ed;
AFFECT_DATA *paf;
/*
* Slick recursion to write lists backwards,
* so loading them will load in forwards order.
*/
if (obj->next_content != NULL)
fwrite_obj(ch, obj->next_content, fp, iNest);
fprintf(fp, "#O\n");
fprintf(fp, "Vnum %ld\n", obj->pIndexData->vnum);
if (!obj->pIndexData->new_format)
fprintf(fp, "Oldstyle\n");
if (obj->enchanted)
fprintf(fp, "Enchanted\n");
fprintf(fp, "Nest %d\n", iNest);
/* these data are only used if they do not match the defaults */
if (obj->name != obj->pIndexData->name)
fprintf(fp, "Name %s~\n", obj->name);
if (obj->short_descr != obj->pIndexData->short_descr)
fprintf(fp, "ShD %s~\n", obj->short_descr);
if (obj->description != obj->pIndexData->description)
fprintf(fp, "Desc %s~\n", obj->description);
if (obj->extra_flags != obj->pIndexData->extra_flags)
fprintf(fp, "ExtF %d\n", obj->extra_flags);
if (obj->wear_flags != obj->pIndexData->wear_flags)
fprintf(fp, "WeaF %d\n", obj->wear_flags);
if (obj->item_type != obj->pIndexData->item_type)
fprintf(fp, "Ityp %d\n", obj->item_type);
if (obj->weight != obj->pIndexData->weight)
fprintf(fp, "Wt %d\n", obj->weight);
if (obj->condition != obj->pIndexData->condition)
fprintf(fp, "Cond %d\n", obj->condition);
if (obj->owner != NULL)
fprintf(fp, "Owner %s~\n", obj->owner);
/* variable data */
fprintf(fp, "Wear %d\n", obj->wear_loc);
if (obj->level != obj->pIndexData->level)
fprintf(fp, "Lev %d\n", obj->level);
if (obj->timer != 0)
fprintf(fp, "Time %d\n", obj->timer);
fprintf(fp, "Cost %d\n", obj->cost);
if (obj->value[0] != obj->pIndexData->value[0]
|| obj->value[1] != obj->pIndexData->value[1]
|| obj->value[2] != obj->pIndexData->value[2]
|| obj->value[3] != obj->pIndexData->value[3]
|| obj->value[4] != obj->pIndexData->value[4])
fprintf(fp, "Val %d %d %d %d %d\n",
obj->value[0], obj->value[1], obj->value[2], obj->value[3],
obj->value[4]);
switch (obj->item_type) {
case ITEM_POTION:
case ITEM_SCROLL:
case ITEM_PILL:
if (obj->value[1] > 0) {
if (skill_table[obj->value[1]].name != NULL) {
fprintf(fp, "Spell 1 '%s'\n",
skill_table[obj->value[1]].name);
} else
fprintf(fp, "Spell 1 'Haste'\n");
}
if (obj->value[2] > 0) {
if (skill_table[obj->value[1]].name != NULL) {
fprintf(fp, "Spell 2 '%s'\n",
skill_table[obj->value[1]].name);
} else
fprintf(fp, "Spell 2 'Haste'\n");
}
if (obj->value[3] > 0) {
if (skill_table[obj->value[1]].name != NULL) {
fprintf(fp, "Spell 3 '%s'\n",
skill_table[obj->value[1]].name);
} else
fprintf(fp, "Spell 3 'Haste'\n");
}
break;
case ITEM_STAFF:
case ITEM_WAND:
if (obj->value[3] > 0) {
fprintf(fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name);
}
break;
}
for (paf = obj->affected; paf != NULL; paf = paf->next) {
if (paf->type < 0 || paf->type >= MAX_SKILL)
continue;
fprintf(fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n",
skill_table[paf->type].name,
paf->where,
paf->level,
paf->duration,
paf->modifier, paf->location, paf->bitvector);
}
for (ed = obj->extra_descr; ed != NULL; ed = ed->next) {
fprintf(fp, "ExDe %s~ %s~\n", ed->keyword, ed->description);
}
fprintf(fp, "End\n\n");
if (obj->contains != NULL)
fwrite_obj(ch, obj->contains, fp, iNest + 1);
return;
}
/*
* Load a char and inventory into a new ch structure.
*/
bool load_char_obj(DESCRIPTOR_DATA * d, char *name)
{
char strsave[MAX_INPUT_LENGTH];
char buf[100];
CHAR_DATA *ch;
FILE *fp;
bool found;
int stat;
int i;
ch = new_char();
ch->pcdata = new_pcdata();
if (!IS_NPC(ch) && ch->remorts == 0) {
ch->slots = 5;
}
d->character = ch;
ch->desc = d;
ch->name = str_dup(name);
ch->id = get_pc_id();
ch->race = race_lookup("human");
ch->act = PLR_NOSUMMON;
ch->comm = COMM_COMBINE | COMM_PROMPT;
ch->prompt = str_dup("{c<%hhp %mm %vmv>{x ");
ch->pcdata->confirm_delete = FALSE;
ch->pcdata->pwd = str_dup("");
ch->pcdata->bamfin = str_dup("");
ch->pcdata->bamfout = str_dup("");
ch->pcdata->wrath = str_dup("");
ch->pcdata->title = str_dup("");
ch->pcdata->god = str_dup("");
ch->pcdata->bountier = str_dup("");
ch->attack_stack[0] = -1;
for (stat = 0; stat < MAX_STATS; stat++)
ch->perm_stat[stat] = 13;
ch->pcdata->condition[COND_THIRST] = 48;
ch->pcdata->condition[COND_FULL] = 48;
ch->pcdata->condition[COND_HUNGER] = 48;
ch->pcdata->kills = 0;
ch->pcdata->deaths = 0;
ch->pcdata->bounty = 0;
ch->pcdata->qwest = 0;
ch->attack_stack[0] = 0;
ch->attack_stack[1] = -1;
for (i = 0; i < MAX_CHANNELS; i++)
ch->pcdata->channel[i] = str_dup(color_table[i].color);
ch->pcdata->security = 0; /* OLC */
found = FALSE;
fclose(fpReserve);
#if defined(unix)
/* decompress if .gz file exists */
sprintf(strsave, "%s%s%s", PLAYER_DIR, capitalize(name), ".gz");
if ((fp = fopen(strsave, "r")) != NULL) {
fclose(fp);
sprintf(buf, "gzip -dfq %s", strsave);
system(buf);
}
#endif
sprintf(strsave, "%s%s", PLAYER_DIR, capitalize(name));
if ((fp = fopen(strsave, "r")) != NULL) {
int iNest;
for (iNest = 0; iNest < MAX_NEST; iNest++)
rgObjNest[iNest] = NULL;
found = TRUE;
for (;;) {
char letter;
char *word;
letter = fread_letter(fp);
if (letter == '*') {
fread_to_eol(fp);
continue;
}
if (letter != '#') {
bug("Load_char_obj: # not found.", 0);
break;
}
word = fread_word(fp);
if (!str_cmp(word, "PLAYER"))
fread_char(ch, fp);
else if (!str_cmp(word, "OBJECT"))
fread_obj(ch, fp);
else if (!str_cmp(word, "O"))
fread_obj(ch, fp);
else if (!str_cmp(word, "PET"))
fread_pet(ch, fp);
else if (!str_cmp(word, "END"))
break;
else {
bug("Load_char_obj: bad section.", 0);
break;
}
}
fclose(fp);
}
fpReserve = fopen(NULL_FILE, "r");
/* initialize race */
if (found) {
int i;
if (ch->race == 0)
ch->race = race_lookup("human");
ch->size = ch->race->size;
ch->dam_type = 17; /*punch */
for (i = 0; i < MAX_RACE_SKILLS; i++) {
if (ch->race->skills[i] == NULL)
break;
group_add(ch, ch->race->skills[i], FALSE);
}
ch->affected_by = ch->affected_by | ch->race->aff;
ch->imm_flags = ch->imm_flags | ch->race->imm;
ch->res_flags = ch->res_flags | ch->race->res;
ch->vuln_flags = ch->vuln_flags | ch->race->vuln;
ch->form = ch->race->form;
ch->parts = ch->race->parts;
}
/* RT initialize skills */
if (found && ch->version < 2) { /* need to add the new skills */
group_add(ch, "rom basics", FALSE);
group_add(ch, class_table[ch->class].base_group, FALSE);
group_add(ch, class_table[ch->class].default_group, TRUE);
ch->pcdata->learned[gsn_recall] = 50;
}
//some hardcoded flags to combat buffer overflows
SET_BIT(ch->comm, COMM_COMBINE);
if (ch->lines == 0)
ch->lines = 100;
// end buffer overflow combat
return found;
}
/*
* Read in a char.
*/
void fread_char(CHAR_DATA * ch, FILE * fp)
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
int count = 0;
int color = 0;
int lastlogoff = current_time;
int percent;
sprintf(buf, "Loading %s.", ch->name);
log_string(buf);
for (;;) {
word = feof(fp) ? "End" : fread_word(fp);
fMatch = FALSE;
switch (UPPER(word[0])) {
case '*':
fMatch = TRUE;
fread_to_eol(fp);
break;
case 'A':
KEY("Act", ch->act, fread_flag(fp));
KEY("AffectedBy", ch->affected_by, fread_flag(fp));
KEY("AfBy", ch->affected_by, fread_flag(fp));
KEY("Alignment", ch->alignment, fread_number(fp));
KEY("Alig", ch->alignment, fread_number(fp));
if (ch->alignment > 1000) {
ch->alignment = 1000;
}
if (!str_cmp(word, "Alia")) {
if (count >= MAX_ALIAS) {
fread_to_eol(fp);
fMatch = TRUE;
break;
}
ch->pcdata->alias[count] = str_dup(fread_word(fp));
ch->pcdata->alias_sub[count] = str_dup(fread_word(fp));
count++;
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Alias")) {
if (count >= MAX_ALIAS) {
fread_to_eol(fp);
fMatch = TRUE;
break;
}
ch->pcdata->alias[count] = str_dup(fread_word(fp));
ch->pcdata->alias_sub[count] = fread_string(fp);
count++;
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Attack")) {
int pos = 0;
pos = fread_number(fp);
ch->attack_stack[pos] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "AC") || !str_cmp(word, "Armor")) {
fread_to_eol(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "ACs")) {
int i;
for (i = 0; i < 4; i++)
ch->armor[i] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "AffD")) {
AFFECT_DATA *paf;
int sn;
paf = new_affect();
sn = skill_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_char: unknown skill.", 0);
else
paf->type = sn;
paf->level = fread_number(fp);
paf->duration = fread_number(fp);
paf->modifier = fread_number(fp);
paf->location = fread_number(fp);
paf->bitvector = fread_number(fp);
paf->next = ch->affected;
ch->affected = paf;
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Affc")) {
AFFECT_DATA *paf;
int sn;
paf = new_affect();
sn = skill_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_char: unknown skill.", 0);
else
paf->type = sn;
paf->where = fread_number(fp);
paf->level = fread_number(fp);
paf->duration = fread_number(fp);
paf->modifier = fread_number(fp);
paf->location = fread_number(fp);
paf->bitvector = fread_number(fp);
paf->next = ch->affected;
ch->affected = paf;
fMatch = TRUE;
break;
}
if (!str_cmp(word, "AttrMod") || !str_cmp(word, "AMod")) {
int stat;
for (stat = 0; stat < MAX_STATS; stat++)
ch->mod_stat[stat] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "AttrPerm") || !str_cmp(word, "Attr")) {
int stat;
for (stat = 0; stat < MAX_STATS; stat++)
ch->perm_stat[stat] = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'B':
KEY("Bamfin", ch->pcdata->bamfin, fread_string(fp));
KEY("Bal", ch->pcdata->balance, fread_number(fp));
KEY("Bamfout", ch->pcdata->bamfout, fread_string(fp));
KEY("Bin", ch->pcdata->bamfin, fread_string(fp));
KEY("Bounty", ch->pcdata->bounty, fread_number(fp));
KEY("Bountier", ch->pcdata->bountier, fread_string(fp));
KEY("Bout", ch->pcdata->bamfout, fread_string(fp));
if (!str_cmp(word, "BloodP")) {
fread_number(fp);
ch->pcdata->perm_blood = ch->max_blood;
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Blood")) {
ch->blood = fread_number(fp);
ch->max_blood = ch->level + (20 * (ch->remorts + 1));
ch->pcdata->perm_blood = ch->max_blood;
fMatch = TRUE;
break;
}
break;
case 'C':
KEY("Class", ch->class, fread_number(fp));
KEY("Cla", ch->class, fread_number(fp));
KEY("Clan", ch->clan, clan_lookup(fread_string(fp)));
if (!str_cmp(word, "Chan")) {
if (color >= MAX_CHANNELS) {
fread_to_eol(fp);
fMatch = TRUE;
break;
}
ch->pcdata->channel[color] = fread_string(fp);
color++;
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Condition") || !str_cmp(word, "Cond")) {
ch->pcdata->condition[0] = fread_number(fp);
ch->pcdata->condition[1] = fread_number(fp);
ch->pcdata->condition[2] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Cnd")) {
ch->pcdata->condition[0] = fread_number(fp);
ch->pcdata->condition[1] = fread_number(fp);
ch->pcdata->condition[2] = fread_number(fp);
ch->pcdata->condition[3] = fread_number(fp);
fMatch = TRUE;
break;
}
KEY("Comm", ch->comm, fread_flag(fp));
break;
case 'D':
KEY("Damroll", ch->damroll, fread_number(fp));
KEY("Dam", ch->damroll, fread_number(fp));
KEY("Description", ch->description, fread_string(fp));
KEY("Desc", ch->description, fread_string(fp));
KEY("Deaths", ch->pcdata->deaths, fread_number(fp));
break;
case 'E':
if (!str_cmp(word, "End")) {
/* adjust hp mana move up -- here for speed's sake */
percent = (current_time - lastlogoff) * 25 / (2 * 60 * 60);
percent = UMIN(percent, 100);
if (percent > 0 && !IS_AFFECTED(ch, AFF_POISON)
&& !IS_AFFECTED(ch, AFF_PLAGUE)) {
ch->hit += (ch->max_hit - ch->hit) * percent / 100;
ch->mana += (ch->max_mana - ch->mana) * percent / 100;
ch->move += (ch->max_move - ch->move) * percent / 100;
}
return;
}
KEY("Exp", ch->exp, fread_number(fp));
break;
case 'G':
KEY("Gold", ch->gold, fread_number(fp));
KEY("God", ch->pcdata->god, fread_string(fp));
if (!str_cmp(word, "Group") || !str_cmp(word, "Gr")) {
int gn;
char *temp;
temp = fread_word(fp);
gn = group_lookup(temp);
/* gn = group_lookup( fread_word( fp ) ); */
if (gn < 0) {
fprintf(stderr, "%s", temp);
bug("Fread_char: unknown group. ", 0);
} else
gn_add(ch, gn);
fMatch = TRUE;
}
break;
case 'H':
KEY("Hitroll", ch->hitroll, fread_number(fp));
KEY("Hit", ch->hitroll, fread_number(fp));
if (!str_cmp(word, "HpManaMove") || !str_cmp(word, "HMV")) {
ch->hit = fread_number(fp);
ch->max_hit = fread_number(fp);
ch->mana = fread_number(fp);
ch->max_mana = fread_number(fp);
ch->move = fread_number(fp);
ch->max_move = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "HpManaMovePerm") || !str_cmp(word, "HMVP")) {
ch->pcdata->perm_hit = fread_number(fp);
ch->pcdata->perm_mana = fread_number(fp);
ch->pcdata->perm_move = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'I':
if (!str_cmp(word, "Ignore")) { /* Ignore Code */
if (count >= MAX_IGNORE) {
fread_to_eol(fp);
fMatch = TRUE;
break;
}
ch->pcdata->ignore[count] = fread_string(fp);
count++;
fMatch = TRUE;
break;
}
KEY("Id", ch->id, fread_number(fp));
KEY("InvisLevel", ch->invis_level, fread_number(fp));
KEY("Inco", ch->incog_level, fread_number(fp));
KEY("Invi", ch->invis_level, fread_number(fp));
break;
case 'K':
KEY("Kills", ch->pcdata->kills, fread_number(fp));
break;
case 'L':
KEY("LastLevel", ch->pcdata->last_level, fread_number(fp));
KEY("LLev", ch->pcdata->last_level, fread_number(fp));
KEY("Level", ch->level, fread_number(fp));
KEY("Lev", ch->level, fread_number(fp));
KEY("Levl", ch->level, fread_number(fp));
KEY("LogO", lastlogoff, fread_number(fp));
KEY("LongDescr", ch->long_descr, fread_string(fp));
KEY("LnD", ch->long_descr, fread_string(fp));
break;
case 'N':
KEYS("Name", ch->name, fread_string(fp));
KEY("Note", ch->pcdata->last_note, fread_number(fp));
if (!str_cmp(word, "Not")) {
ch->pcdata->last_note = fread_number(fp);
ch->pcdata->last_idea = fread_number(fp);
ch->pcdata->last_penalty = fread_number(fp);
ch->pcdata->last_news = fread_number(fp);
ch->pcdata->last_changes = fread_number(fp);
ch->pcdata->last_qnote = fread_number(fp);
ch->pcdata->last_rpnote = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'P':
KEY("Password", ch->pcdata->pwd, fread_string(fp));
KEY("Pass", ch->pcdata->pwd, fread_string(fp));
KEY("Played", ch->played, fread_number(fp));
KEY("Plyd", ch->played, fread_number(fp));
KEY("Points", ch->pcdata->points, fread_number(fp));
KEY("Pnts", ch->pcdata->points, fread_number(fp));
KEY("Position", ch->position, fread_number(fp));
KEY("Pos", ch->position, fread_number(fp));
KEY("Practice", ch->practice, fread_number(fp));
KEY("Prac", ch->practice, fread_number(fp));
KEYS("Prompt", ch->prompt, fread_string(fp));
KEY("Prom", ch->prompt, fread_string(fp));
break;
case 'Q':
KEY("Qwest", ch->pcdata->qwest, fread_number(fp));
break;
case 'R':
KEY("Race", ch->race, race_lookup(fread_string(fp)));
KEY("Rem", ch->remorts, fread_number(fp));
if (!str_cmp(word, "Room")) {
ch->in_room = get_room_index(fread_number(fp));
if (ch->in_room == NULL)
ch->in_room = get_room_index(ROOM_VNUM_LIMBO);
fMatch = TRUE;
}
break;
case 'S':
KEY("SavingThrow", ch->saving_throw, fread_number(fp));
KEY("Save", ch->saving_throw, fread_number(fp));
KEY("Scro", ch->lines, fread_number(fp));
KEY("Sex", ch->sex, fread_number(fp));
KEY("ShortDescr", ch->short_descr, fread_string(fp));
KEY("ShD", ch->short_descr, fread_string(fp));
KEY("Sec", ch->pcdata->security, fread_number(fp)); /* OLC */
KEY("Silv", ch->gold, fread_number(fp));
KEY("Smite", ch->pcdata->wrath, fread_string(fp));
KEY("Slo", ch->slots, fread_number(fp));
if (!str_cmp(word, "Slots") || !str_cmp(word, "Sl")) {
int sn = 0;
int value;
char *temp;
value = fread_number(fp);
temp = fread_word(fp);
sn = skill_lookup(temp);
if (sn < 0) {
bug("Fread_char: unknown slot. ", 0);
} else {
ch->pcdata->slot[sn] = value;
}
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Skill") || !str_cmp(word, "Sk")) {
int sn;
int value;
char *temp;
value = fread_number(fp);
temp = fread_word(fp);
if (!strcmp(temp, "lightning bolt")) {
temp = "bolt";
}
sn = skill_lookup(temp);
/* sn = skill_lookup( fread_word( fp ) ); */
if (sn < 0) {
fprintf(stderr, "%s", temp);
bug("Fread_char: unknown skill. ", 0);
} else
ch->pcdata->learned[sn] = value;
fMatch = TRUE;
break;
}
break;
case 'T':
KEY("TrueSex", ch->pcdata->true_sex, fread_number(fp));
KEY("TSex", ch->pcdata->true_sex, fread_number(fp));
KEY("Trai", ch->train, fread_number(fp));
KEY("Trust", ch->trust, fread_number(fp));
KEY("Tru", ch->trust, fread_number(fp));
if (!str_cmp(word, "Title") || !str_cmp(word, "Titl")) {
ch->pcdata->title = fread_string(fp);
if (ch->pcdata->title[0] != '.'
&& ch->pcdata->title[0] != ','
&& ch->pcdata->title[0] != '!'
&& ch->pcdata->title[0] != '?') {
sprintf(buf, " %s", ch->pcdata->title);
free_string(ch->pcdata->title);
ch->pcdata->title = str_dup(buf);
}
fMatch = TRUE;
break;
}
break;
case 'V':
KEY("Version", ch->version, fread_number(fp));
KEY("Vers", ch->version, fread_number(fp));
if (!str_cmp(word, "Vnum")) {
ch->pIndexData = get_mob_index(fread_number(fp));
fMatch = TRUE;
break;
}
break;
case 'W':
KEY("Wimpy", ch->wimpy, fread_number(fp));
KEY("Wimp", ch->wimpy, fread_number(fp));
KEY("Wizn", ch->wiznet, fread_flag(fp));
KEY("Wait", ch->wait, fread_number(fp));
break;
}
if (!fMatch) {
bug("Fread_char: no match.", 0);
sprintf(buf, "word read was: %s", word);
bug(buf, 0);
fread_to_eol(fp);
}
}
}
/* load a pet from the forgotten reaches */
void fread_pet(CHAR_DATA * ch, FILE * fp)
{
char *word;
CHAR_DATA *pet;
bool fMatch;
int lastlogoff = current_time;
int percent;
/* first entry had BETTER be the vnum or we barf */
word = feof(fp) ? "END" : fread_word(fp);
if (!str_cmp(word, "Vnum")) {
long vnum;
vnum = fread_number(fp);
if (get_mob_index(vnum) == NULL) {
bug("Fread_pet: bad vnum %d.", vnum);
pet = create_mobile(get_mob_index(MOB_VNUM_FIDO));
} else
pet = create_mobile(get_mob_index(vnum));
} else {
bug("Fread_pet: no vnum in file.", 0);
pet = create_mobile(get_mob_index(MOB_VNUM_FIDO));
}
for (;;) {
word = feof(fp) ? "END" : fread_word(fp);
fMatch = FALSE;
switch (UPPER(word[0])) {
case '*':
fMatch = TRUE;
fread_to_eol(fp);
break;
case 'A':
KEY("Act", pet->act, fread_flag(fp));
KEY("AfBy", pet->affected_by, fread_flag(fp));
KEY("Alig", pet->alignment, fread_number(fp));
if (!str_cmp(word, "ACs")) {
int i;
for (i = 0; i < 4; i++)
pet->armor[i] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "AffD")) {
AFFECT_DATA *paf;
int sn;
paf = new_affect();
sn = skill_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_char: unknown skill.", 0);
else
paf->type = sn;
paf->level = fread_number(fp);
paf->duration = fread_number(fp);
paf->modifier = fread_number(fp);
paf->location = fread_number(fp);
paf->bitvector = fread_number(fp);
paf->next = pet->affected;
pet->affected = paf;
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Affc")) {
AFFECT_DATA *paf;
int sn;
paf = new_affect();
sn = skill_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_char: unknown skill.", 0);
else
paf->type = sn;
paf->where = fread_number(fp);
paf->level = fread_number(fp);
paf->duration = fread_number(fp);
paf->modifier = fread_number(fp);
paf->location = fread_number(fp);
paf->bitvector = fread_number(fp);
paf->next = pet->affected;
pet->affected = paf;
fMatch = TRUE;
break;
}
if (!str_cmp(word, "AMod")) {
int stat;
for (stat = 0; stat < MAX_STATS; stat++)
pet->mod_stat[stat] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Attr")) {
int stat;
for (stat = 0; stat < MAX_STATS; stat++)
pet->perm_stat[stat] = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'C':
KEY("Clan", pet->clan, clan_lookup(fread_string(fp)));
KEY("Comm", pet->comm, fread_flag(fp));
break;
case 'D':
KEY("Dam", pet->damroll, fread_number(fp));
KEY("Desc", pet->description, fread_string(fp));
break;
case 'E':
if (!str_cmp(word, "End")) {
pet->leader = ch;
pet->master = ch;
ch->pet = pet;
/* adjust hp mana move up -- here for speed's sake */
percent = (current_time - lastlogoff) * 25 / (2 * 60 * 60);
if (percent > 0 && !IS_AFFECTED(ch, AFF_POISON)
&& !IS_AFFECTED(ch, AFF_PLAGUE)) {
percent = UMIN(percent, 100);
pet->hit += (pet->max_hit - pet->hit) * percent / 100;
pet->mana +=
(pet->max_mana - pet->mana) * percent / 100;
pet->move +=
(pet->max_move - pet->move) * percent / 100;
}
return;
}
KEY("Exp", pet->exp, fread_number(fp));
break;
case 'G':
KEY("Gold", pet->gold, fread_number(fp));
break;
case 'H':
KEY("Hit", pet->hitroll, fread_number(fp));
if (!str_cmp(word, "HMV")) {
pet->hit = fread_number(fp);
if (pet->hit >= pet->level * 15)
pet->hit = pet->level * 15;
pet->max_hit = fread_number(fp);
if (pet->max_hit >= pet->level * 15)
pet->max_hit = pet->level * 15;
pet->mana = fread_number(fp);
pet->max_mana = fread_number(fp);
pet->move = fread_number(fp);
pet->max_move = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'L':
KEY("Levl", pet->level, fread_number(fp));
KEY("LnD", pet->long_descr, fread_string(fp));
KEY("LogO", lastlogoff, fread_number(fp));
break;
case 'N':
KEY("Name", pet->name, fread_string(fp));
break;
case 'P':
KEY("Pos", pet->position, fread_number(fp));
break;
case 'R':
KEY("Race", pet->race, race_lookup(fread_string(fp)));
break;
case 'S':
KEY("Save", pet->saving_throw, fread_number(fp));
KEY("Sex", pet->sex, fread_number(fp));
KEY("ShD", pet->short_descr, fread_string(fp));
KEY("Silv", pet->gold, fread_number(fp));
break;
if (!fMatch) {
bug("Fread_pet: no match.", 0);
fread_to_eol(fp);
}
}
}
}
extern OBJ_DATA *obj_free;
void fread_obj(CHAR_DATA * ch, FILE * fp)
{
OBJ_DATA *obj;
char *word;
int iNest;
bool fMatch;
bool fNest;
bool fVnum;
bool first;
bool new_format; /* to prevent errors */
bool make_new; /* update object */
fVnum = FALSE;
obj = NULL;
first = TRUE; /* used to counter fp offset */
new_format = FALSE;
make_new = FALSE;
word = feof(fp) ? "End" : fread_word(fp);
if (!str_cmp(word, "Vnum")) {
long vnum;
first = FALSE; /* fp will be in right place */
vnum = fread_number(fp);
if (get_obj_index(vnum) == NULL) {
bug("Fread_obj: bad vnum %d.", vnum);
} else {
obj = create_object(get_obj_index(vnum), -1);
new_format = TRUE;
}
}
if (obj == NULL) { /* either not found or old style */
obj = new_obj();
obj->name = str_dup("");
obj->short_descr = str_dup("");
obj->description = str_dup("");
}
fNest = FALSE;
fVnum = TRUE;
iNest = 0;
for (;;) {
if (first)
first = FALSE;
else
word = feof(fp) ? "End" : fread_word(fp);
fMatch = FALSE;
switch (UPPER(word[0])) {
case '*':
fMatch = TRUE;
fread_to_eol(fp);
break;
case 'A':
if (!str_cmp(word, "AffD")) {
AFFECT_DATA *paf;
int sn;
paf = new_affect();
sn = skill_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_obj: unknown skill. %d", sn);
if (sn == 152) {
obj->value[4] += 512;
bug("QUICKPOISON restored on item", 0);
}
paf->type = sn;
bug("Skill is %d", sn);
bug("QUICKPOISON restored on item", 0);
obj->value[4] = 512;
paf->level = fread_number(fp);
paf->duration = fread_number(fp);
paf->modifier = fread_number(fp);
paf->location = fread_number(fp);
paf->bitvector = fread_number(fp);
paf->next = obj->affected;
obj->affected = paf;
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Affc")) {
AFFECT_DATA *paf;
int sn;
paf = new_affect();
sn = skill_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_obj: unknown skill.", 0);
else
paf->type = sn;
bug("Skill is %d", sn);
if (sn == 152) {
obj->value[4] += 512;
}
paf->where = fread_number(fp);
paf->level = fread_number(fp);
paf->duration = fread_number(fp);
paf->modifier = fread_number(fp);
paf->location = fread_number(fp);
paf->bitvector = fread_number(fp);
paf->next = obj->affected;
obj->affected = paf;
fMatch = TRUE;
break;
}
break;
case 'C':
KEY("Cond", obj->condition, fread_number(fp));
KEY("Cost", obj->cost, fread_number(fp));
break;
case 'D':
KEY("Description", obj->description, fread_string(fp));
KEY("Desc", obj->description, fread_string(fp));
break;
case 'E':
if (!str_cmp(word, "Enchanted")) {
obj->enchanted = TRUE;
fMatch = TRUE;
break;
}
KEY("ExtraFlags", obj->extra_flags, fread_number(fp));
KEY("ExtF", obj->extra_flags, fread_number(fp));
if (!str_cmp(word, "ExtraDescr") || !str_cmp(word, "ExDe")) {
EXTRA_DESCR_DATA *ed;
ed = new_extra_descr();
ed->keyword = fread_string(fp);
ed->description = fread_string(fp);
ed->next = obj->extra_descr;
obj->extra_descr = ed;
fMatch = TRUE;
}
/*
* Object loading ends here.. !!
*/
if (!str_cmp(word, "End")) {
if (!fNest || (fVnum && obj->pIndexData == NULL)) {
bug("Fread_obj: incomplete object.", 0);
free_string(obj->name);
free_string(obj->description);
free_string(obj->short_descr);
obj->next = obj_free;
obj_free = obj;
obj = create_object(get_obj_index(1222), 0);
return;
} else {
if (!fVnum) {
free_string(obj->name);
free_string(obj->description);
free_string(obj->short_descr);
obj->next = obj_free;
obj_free = obj;
obj =
create_object(get_obj_index(OBJ_VNUM_DUMMY),
0);
}
if (!new_format) {
obj->next = object_list;
object_list = obj;
obj->pIndexData->count++;
}
if (!obj->pIndexData->new_format
&& obj->item_type == ITEM_ARMOR
&& obj->value[1] == 0) {
obj->value[1] = obj->value[0];
obj->value[2] = obj->value[0];
}
obj->wear_loc =
((obj->level <= ch->level) ? obj->wear_loc : -1);
if (iNest == 0 || rgObjNest[iNest] == NULL)
obj_to_char(obj, ch);
else
obj_to_obj(obj, rgObjNest[iNest - 1]);
return;
}
/*
* End of end of object loading..
*/
}
break;
case 'I':
KEY("ItemType", obj->item_type, fread_number(fp));
KEY("Ityp", obj->item_type, fread_number(fp));
break;
case 'L':
KEY("Level", obj->level, fread_number(fp));
KEY("Lev", obj->level, fread_number(fp));
break;
case 'N':
KEY("Name", obj->name, fread_string(fp));
if (!str_cmp(word, "Nest")) {
iNest = fread_number(fp);
if (iNest < 0 || iNest >= MAX_NEST) {
bug("Fread_obj: bad nest %d.", iNest);
} else {
rgObjNest[iNest] = obj;
fNest = TRUE;
}
fMatch = TRUE;
}
break;
case 'O':
KEY("Owner", obj->owner, fread_string(fp));
if (!str_cmp(word, "Oldstyle")) {
if (obj->pIndexData != NULL && obj->pIndexData->new_format)
make_new = TRUE;
fMatch = TRUE;
}
break;
case 'S':
KEY("ShortDescr", obj->short_descr, fread_string(fp));
KEY("ShD", obj->short_descr, fread_string(fp));
if (!str_cmp(word, "Spell")) {
int iValue;
int sn;
iValue = fread_number(fp);
sn = skill_lookup(fread_word(fp));
if (iValue < 0 || iValue > 3) {
bug("Fread_obj: bad iValue %d.", iValue);
} else if (sn < 0) {
bug("Fread_obj: unknown skill.", 0);
} else {
obj->value[iValue] = sn;
}
fMatch = TRUE;
break;
}
break;
case 'T':
KEY("Timer", obj->timer, fread_number(fp));
KEY("Time", obj->timer, fread_number(fp));
break;
case 'V':
if (!str_cmp(word, "Values") || !str_cmp(word, "Vals")) {
obj->value[0] = fread_number(fp);
obj->value[1] = fread_number(fp);
obj->value[2] = fread_number(fp);
obj->value[3] = fread_number(fp);
if (obj->item_type == ITEM_WEAPON && obj->value[0] == 0)
obj->value[0] = obj->pIndexData->value[0];
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Val")) {
obj->value[0] = fread_number(fp);
obj->value[1] = fread_number(fp);
obj->value[2] = fread_number(fp);
obj->value[3] = fread_number(fp);
obj->value[4] = fread_number(fp);
//bug("obj->value[4] is %d", obj->value[4]);
// if ( obj->value[4] - 512 >= 0)
// {
// bug("obj->value[4] is removed %d", obj->value[4]);
REMOVE_BIT(obj->value[4], WEAPON_QUICKPOISON);
// }
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Vnum")) {
long vnum;
vnum = fread_number(fp);
if ((obj->pIndexData = get_obj_index(vnum)) == NULL)
bug("Fread_obj: bad vnum %d.", vnum);
else
fVnum = TRUE;
fMatch = TRUE;
break;
}
break;
case 'W':
KEY("WearFlags", obj->wear_flags, fread_number(fp));
KEY("WeaF", obj->wear_flags, fread_number(fp));
KEY("WearLoc", obj->wear_loc, fread_number(fp));
KEY("Wear", obj->wear_loc, fread_number(fp));
KEY("Weight", obj->weight, fread_number(fp));
KEY("Wt", obj->weight, fread_number(fp));
break;
}
if (obj->owner)
obj->bound = TRUE;
if (!fMatch) {
bug("Fread_obj: no match.", 0);
fread_to_eol(fp);
}
}
}