alanthia/area/
alanthia/gods/
alanthia/player/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/***************************************************************************
*	ROM 2.4 is copyright 1993-1996 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@efn.org)				   *
*	    Gabrielle Taylor						   *
*	    Brian Moore (zump@rom.org)					   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/

#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include "merc.h"
#include "utils.h"
#include "music.h"
#include "recycle.h"

int channel_songs[MAX_GLOBAL + 1];
struct song_data song_table[MAX_SONGS];

void song_update(void)
{
    OBJ_DATA *obj;
    CHAR_DATA *victim;
    ROOM_INDEX_DATA *room;
    DESCRIPTOR_DATA *d;
    char buf[MAX_STRING_LENGTH];
    char *line;
    int i;

    /* do the global song, if any */
    if (channel_songs[1] >= MAX_SONGS)
	channel_songs[1] = -1;

    if (channel_songs[1] > -1) {
	if (channel_songs[0] >= MAX_LINES
	    || channel_songs[0] >= song_table[channel_songs[1]].lines) {
	    channel_songs[0] = -1;

	    /* advance songs */
	    for (i = 1; i < MAX_GLOBAL; i++)
		channel_songs[i] = channel_songs[i + 1];
	    channel_songs[MAX_GLOBAL] = -1;
	} else {
	    if (channel_songs[0] < 0) {
		sprintf(buf, "Music: %s, %s",
			song_table[channel_songs[1]].group,
			song_table[channel_songs[1]].name);
		channel_songs[0] = 0;
	    } else {
		sprintf(buf, "Music: '%s'",
			song_table[channel_songs[1]].
			lyrics[channel_songs[0]]);
		channel_songs[0]++;
	    }

	    for (d = descriptor_list; d != NULL; d = d->next) {
		victim = d->original ? d->original : d->character;

		if (d->connected == CON_PLAYING &&
		    !IS_SET(victim->comm, COMM_NOMUSIC) &&
		    !IS_SET(victim->comm, COMM_QUIET))
		    act_new("$t", d->character, buf, NULL, TO_CHAR,
			    POS_SLEEPING);
	    }
	}
    }
    for (obj = object_list; obj != NULL; obj = obj->next) {
	if (obj->item_type != ITEM_JUKEBOX || obj->value[1] < 0)
	    continue;

	if (obj->value[1] >= MAX_SONGS) {
	    obj->value[1] = -1;
	    continue;
	}
	/* find which room to play in */

	if ((room = obj->in_room) == NULL) {
	    if (obj->carried_by == NULL)
		continue;
	    else if ((room = obj->carried_by->in_room) == NULL)
		continue;
	}
	if (obj->value[0] < 0) {
	    sprintf(buf, "$p starts playing %s, %s.",
		    song_table[obj->value[1]].group,
		    song_table[obj->value[1]].name);
	    if (room->people != NULL)
		act(buf, room->people, obj, NULL, TO_ALL);
	    obj->value[0] = 0;
	    continue;
	} else {
	    if (obj->value[0] >= MAX_LINES
		|| obj->value[0] >= song_table[obj->value[1]].lines) {

		obj->value[0] = -1;

		/* scroll songs forward */
		obj->value[1] = obj->value[2];
		obj->value[2] = obj->value[3];
		obj->value[3] = obj->value[4];
		obj->value[4] = -1;
		continue;
	    }
	    line = song_table[obj->value[1]].lyrics[obj->value[0]];
	    obj->value[0]++;
	}

	sprintf(buf, "%s sings, '%s'", song_table[obj->value[1]].group,
		line);
	if (room->people != NULL)
	    act(buf, room->people, obj, NULL, TO_ALL);
    }
}



void load_songs(void)
{
    FILE *fp;
    int count = 0, lines, i;
    char letter;

    /* reset global */
    for (i = 0; i <= MAX_GLOBAL; i++)
	channel_songs[i] = -1;

    if ((fp = fopen(MUSIC_FILE, "r")) == NULL) {
	bug("Couldn't open music file, no songs available.", 0);
	fclose(fp);
	return;
    }
    for (count = 0; count < MAX_SONGS; count++) {
	letter = fread_letter(fp);
	if (letter == '#') {
	    if (count < MAX_SONGS)
		song_table[count].name = NULL;
	    fclose(fp);
	    return;
	} else
	    ungetc(letter, fp);

	song_table[count].group = fread_string(fp);
	song_table[count].name = fread_string(fp);

	/* read lyrics */
	lines = 0;

	for (;;) {
	    letter = fread_letter(fp);

	    if (letter == '~') {
		song_table[count].lines = lines;
		break;
	    } else
		ungetc(letter, fp);

	    if (lines >= MAX_LINES) {
		bug("Too many lines in a song -- limit is  %d.",
		    MAX_LINES);
		break;
	    }
	    song_table[count].lyrics[lines] = fread_string_eol(fp);
	    lines++;
	}
    }
}

void do_play(CHAR_DATA * ch, char *argument)
{
    OBJ_DATA *juke;
    char *str, arg[MAX_INPUT_LENGTH];
    int song, i;
    bool global = FALSE;

    str = one_argument(argument, arg);

    for (juke = ch->in_room->contents; juke != NULL;
	 juke = juke->next_content) if (juke->item_type == ITEM_JUKEBOX
					&& can_see_obj(ch, juke))
	    break;

    if (argument[0] == '\0') {
	send_to_char("Play what?\n\r", ch);
	return;
    }
    if (juke == NULL) {
	send_to_char("You see nothing to play.\n\r", ch);
	return;
    }
    if (!str_cmp(arg, "list")) {
	BUFFER *buffer;
	char buf[MAX_STRING_LENGTH];
	int col = 0;
	bool artist = FALSE, match = FALSE;

	buffer = new_buf();
	argument = str;
	argument = one_argument(argument, arg);

	if (!str_cmp(arg, "artist"))
	    artist = TRUE;

	if (argument[0] != '\0')
	    match = TRUE;

	sprintf(buf, "%s has the following songs available:\n\r",
		juke->short_descr);
	add_buf(buffer, capitalize(buf));

	for (i = 0; i < MAX_SONGS; i++) {
	    if (song_table[i].name == NULL)
		break;

	    if (artist && (!match
			   || !str_prefix(argument, song_table[i].group)))
		    sprintf(buf, "%-39s %-39s\n\r",
			    song_table[i].group, song_table[i].name);
	    else if (!artist && (!match
				 || !str_prefix(argument,
						song_table[i].
						name))) sprintf(buf,
								"%-35s ",
								song_table
								[i].name);
	    else
		continue;
	    add_buf(buffer, buf);
	    if (!artist && ++col % 2 == 0)
		add_buf(buffer, "\n\r");
	}
	if (!artist && col % 2 != 0)
	    add_buf(buffer, "\n\r");

	page_to_char(buf_string(buffer), ch);
	free_buf(buffer);
	return;
    }
    if (!str_cmp(arg, "loud")) {
	argument = str;
	global = TRUE;
    }
    if (argument[0] == '\0') {
	send_to_char("Play what?\n\r", ch);
	return;
    }
    if ((global &&channel_songs[MAX_GLOBAL] > -1)
	||(!global &&juke->value[4] > -1)) {
	send_to_char("The jukebox is full up right now.\n\r", ch);
	return;
    }
    for (song = 0; song < MAX_SONGS; song++) {
	if (song_table[song].name == NULL) {
	    send_to_char("That song isn't available.\n\r", ch);
	    return;
	}
	if (!str_prefix(argument, song_table[song].name))
	    break;
    }

    if (song >= MAX_SONGS) {
	send_to_char("That song isn't available.\n\r", ch);
	return;
    }
    send_to_char("Coming right up.\n\r", ch);

    if (global) {
	for (i = 1; i <= MAX_GLOBAL; i++)
	    if (channel_songs[i] < 0) {
		if (i == 1)
		    channel_songs[0] = -1;
		channel_songs[i] = song;
		return;
	    }
    } else {
	for (i = 1; i < 5; i++)
	    if (juke->value[i] < 0) {
		if (i == 1)
		    juke->value[0] = -1;
		juke->value[i] = song;
		return;
	    }
    }
}