/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1995 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@pacinfo.com) *
* Gabrielle Taylor (gtaylor@pacinfo.com) *
* Brian Moore (rom@rom.efn.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
/***************************************************************************
* *
* Based on MERC 2.2 MOBprograms by N'Atas-ha. *
* Written and adapted to ROM 2.4 by *
* Markku Nylander (markku.nylander@uta.fi) *
* *
***************************************************************************/
#include <sys/types.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "utils.h"
#include "mob.cmds.h"
#include "recycle.h"
DECLARE_DO_FUN(do_look);
extern ROOM_INDEX_DATA *find_location(CHAR_DATA *, char *);
/*
* Command table.
*/
const struct mob_cmd_type mob_cmd_table[] = {
{"asound", do_mpasound},
{"gecho", do_mpgecho},
{"zecho", do_mpzecho},
{"kill", do_mpkill},
{"assist", do_mpassist},
{"junk", do_mpjunk},
{"echo", do_mpecho},
{"echoaround", do_mpechoaround},
{"echoat", do_mpechoat},
{"mload", do_mpmload},
{"oload", do_mpoload},
{"purge", do_mppurge},
{"goto", do_mpgoto},
{"at", do_mpat},
{"transfer", do_mptransfer},
{"gtransfer", do_mpgtransfer},
{"otransfer", do_mpotransfer},
{"force", do_mpforce},
{"gforce", do_mpgforce},
{"vforce", do_mpvforce},
{"cast", do_mpcast},
{"damage", do_mpdamage},
{"remember", do_mpremember},
{"forget", do_mpforget},
{"delay", do_mpdelay},
{"cancel", do_mpcancel},
{"call", do_mpcall},
{"flee", do_mpflee},
{"remove", do_mpremove},
{"", 0}
};
void do_mob(CHAR_DATA * ch, char *argument)
{
/*
* Security check!
*/
if (ch->desc != NULL && get_trust(ch) < MAX_LEVEL)
return;
mob_interpret(ch, argument);
}
/*
* Mob command interpreter. Implemented separately for security and speed
* reasons. A trivial hack of interpret()
*/
void mob_interpret(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH], command[MAX_INPUT_LENGTH];
int cmd;
argument = one_argument(argument, command);
/*
* Look for command in command table.
*/
for (cmd = 0; mob_cmd_table[cmd].name[0] != '\0'; cmd++) {
if (command[0] == mob_cmd_table[cmd].name[0]
&& !str_prefix(command, mob_cmd_table[cmd].name)) {
(*mob_cmd_table[cmd].do_fun) (ch, argument);
tail_chain();
return;
}
}
sprintf(buf, "Mob_interpret: invalid cmd from mob %ld: '%s'",
IS_NPC(ch) ? ch->pIndexData->vnum : 0, command);
bug(buf, 0);
}
char *mprog_type_to_name(int type)
{
switch (type) {
case TRIG_ACT:
return "ACT";
case TRIG_SPEECH:
return "SPEECH";
case TRIG_RANDOM:
return "RANDOM";
case TRIG_FIGHT:
return "FIGHT";
case TRIG_HPCNT:
return "HPCNT";
case TRIG_DEATH:
return "DEATH";
case TRIG_ENTRY:
return "ENTRY";
case TRIG_GREET:
return "GREET";
case TRIG_GRALL:
return "GRALL";
case TRIG_GIVE:
return "GIVE";
case TRIG_BRIBE:
return "BRIBE";
case TRIG_KILL:
return "KILL";
case TRIG_DELAY:
return "DELAY";
case TRIG_SURR:
return "SURRENDER";
case TRIG_EXIT:
return "EXIT";
case TRIG_EXALL:
return "EXALL";
default:
return "ERROR";
}
}
/*
* Displays MOBprogram triggers of a mobile
*
* Syntax: mpstat [name]
*/
void do_mpstat(CHAR_DATA * ch, char *argument)
{
char arg[MAX_STRING_LENGTH];
MPROG_LIST *mprg;
CHAR_DATA *victim;
int i;
one_argument(argument, arg);
if (arg[0] == '\0') {
send_to_char("Mpstat whom?\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg)) == NULL) {
send_to_char("No such creature.\n\r", ch);
return;
}
if (!IS_NPC(victim)) {
send_to_char("That is not a mobile.\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg)) == NULL) {
send_to_char("No such creature visible.\n\r", ch);
return;
}
sprintf(arg, "Mobile #%-6ld [%s]\n\r",
victim->pIndexData->vnum, victim->short_descr);
send_to_char(arg, ch);
sprintf(arg, "Delay %-6d [%s]\n\r",
victim->mprog_delay,
victim->mprog_target == NULL
? "No target" : victim->mprog_target->name);
send_to_char(arg, ch);
if (!victim->pIndexData->mprog_flags) {
send_to_char("[No programs set]\n\r", ch);
return;
}
for (i = 0, mprg = victim->pIndexData->mprogs; mprg != NULL;
mprg = mprg->next) {
sprintf(arg, "[%2d] Trigger [%-8s] Program [%4ld] Phrase [%s]\n\r",
++i,
mprog_type_to_name(mprg->trig_type),
mprg->vnum, mprg->trig_phrase);
send_to_char(arg, ch);
}
return;
}
/*
* Displays the source code of a given MOBprogram
*
* Syntax: mpdump [vnum]
*/
void do_mpdump(CHAR_DATA * ch, char *argument)
{
char buf[MAX_INPUT_LENGTH];
MPROG_CODE *mprg;
one_argument(argument, buf);
if ((mprg = get_mprog_index(atoi(buf))) == NULL) {
send_to_char("No such MOBprogram.\n\r", ch);
return;
}
page_to_char(mprg->code, ch);
}
/*
* Prints the argument to all active players in the game
*
* Syntax: mob gecho [string]
*/
void do_mpgecho(CHAR_DATA * ch, char *argument)
{
DESCRIPTOR_DATA *d;
if (argument[0] == '\0') {
bug("MpGEcho: missing argument from vnum %d",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
for (d = descriptor_list; d; d = d->next) {
if (d->connected == CON_PLAYING) {
if (IS_IMMORTAL(d->character))
send_to_char("Mob echo> ", d->character);
send_to_char(argument, d->character);
send_to_char("\n\r", d->character);
}
}
}
/*
* Prints the argument to all players in the same area as the mob
*
* Syntax: mob zecho [string]
*/
void do_mpzecho(CHAR_DATA * ch, char *argument)
{
DESCRIPTOR_DATA *d;
if (argument[0] == '\0') {
bug("MpZEcho: missing argument from vnum %d",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if (ch->in_room == NULL)
return;
for (d = descriptor_list; d; d = d->next) {
if (d->connected == CON_PLAYING
&& d->character->in_room != NULL
&& d->character->in_room->area == ch->in_room->area) {
if (IS_IMMORTAL(d->character))
send_to_char("Mob echo> ", d->character);
send_to_char(argument, d->character);
send_to_char("\n\r", d->character);
}
}
}
/*
* Prints the argument to all the rooms aroud the mobile
*
* Syntax: mob asound [string]
*/
void do_mpasound(CHAR_DATA * ch, char *argument)
{
ROOM_INDEX_DATA *was_in_room;
int door;
if (argument[0] == '\0')
return;
was_in_room = ch->in_room;
for (door = 0; door < 6; door++) {
EXIT_DATA *pexit;
if ((pexit = was_in_room->exit[door]) != NULL
&& pexit->u1.to_room != NULL
&& pexit->u1.to_room != was_in_room) {
ch->in_room = pexit->u1.to_room;
MOBtrigger = FALSE;
act(argument, ch, NULL, NULL, TO_ROOM);
MOBtrigger = TRUE;
}
}
ch->in_room = was_in_room;
return;
}
/*
* Lets the mobile kill any player or mobile without murder
*
* Syntax: mob kill [victim]
*/
void do_mpkill(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument(argument, arg);
if (arg[0] == '\0')
return;
if ((victim = get_char_room(ch, arg)) == NULL)
return;
if (victim == ch || IS_NPC(victim) || ch->position == POS_FIGHTING)
return;
if (IS_AFFECTED(ch, AFF_CHARM) && ch->master == victim) {
bug("MpKill - Charmed mob attacking master from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
multi_hit(ch, victim, TYPE_UNDEFINED);
return;
}
/*
* Lets the mobile assist another mob or player
*
* Syntax: mob assist [character]
*/
void do_mpassist(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument(argument, arg);
if (arg[0] == '\0')
return;
if ((victim = get_char_room(ch, arg)) == NULL)
return;
if (victim == ch || ch->fighting != NULL || victim->fighting == NULL)
return;
multi_hit(ch, victim->fighting, TYPE_UNDEFINED);
return;
}
/*
* Lets the mobile destroy an object in its inventory
* it can also destroy a worn object and it can destroy
* items using all.xxxxx or just plain all of them
*
* Syntax: mob junk [item]
*/
void do_mpjunk(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
OBJ_DATA *obj_next;
one_argument(argument, arg);
if (arg[0] == '\0')
return;
if (str_cmp(arg, "all") && str_prefix("all.", arg)) {
if ((obj = get_obj_wear(ch, arg)) != NULL) {
unequip_char(ch, obj);
extract_obj(obj);
return;
}
if ((obj = get_obj_carry(ch, arg, ch)) == NULL)
return;
extract_obj(obj);
} else
for (obj = ch->carrying; obj != NULL; obj = obj_next) {
obj_next = obj->next_content;
if (arg[3] == '\0' || is_name(&arg[4], obj->name)) {
if (obj->wear_loc != WEAR_NONE)
unequip_char(ch, obj);
extract_obj(obj);
}
}
return;
}
/*
* Prints the message to everyone in the room other than the mob and victim
*
* Syntax: mob echoaround [victim] [string]
*/
void do_mpechoaround(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument(argument, arg);
if (arg[0] == '\0')
return;
if ((victim = get_char_room(ch, arg)) == NULL)
return;
act(argument, ch, NULL, victim, TO_NOTVICT);
}
/*
* Prints the message to only the victim
*
* Syntax: mob echoat [victim] [string]
*/
void do_mpechoat(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument(argument, arg);
if (arg[0] == '\0' || argument[0] == '\0')
return;
if ((victim = get_char_room(ch, arg)) == NULL)
return;
act(argument, ch, NULL, victim, TO_VICT);
}
/*
* Prints the message to the room at large
*
* Syntax: mpecho [string]
*/
void do_mpecho(CHAR_DATA * ch, char *argument)
{
if (argument[0] == '\0')
return;
act(argument, ch, NULL, NULL, TO_ROOM);
}
/*
* Lets the mobile load another mobile.
*
* Syntax: mob mload [vnum]
*/
void do_mpmload(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
CHAR_DATA *victim;
long vnum;
one_argument(argument, arg);
if (ch->in_room == NULL || arg[0] == '\0' || !is_number(arg))
return;
vnum = atoi(arg);
if ((pMobIndex = get_mob_index(vnum)) == NULL) {
sprintf(arg, "Mpmload: bad mob index (%ld) from mob %ld",
vnum, IS_NPC(ch) ? ch->pIndexData->vnum : 0);
bug(arg, 0);
return;
}
victim = create_mobile(pMobIndex);
char_to_room(victim, ch->in_room);
return;
}
/*
* Lets the mobile load an object
*
* Syntax: mob oload [vnum] [level] {R}
*/
void do_mpoload(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
int level;
bool fToroom = FALSE, fWear = FALSE;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
one_argument(argument, arg3);
if (arg1[0] == '\0' || !is_number(arg1)) {
bug("Mpoload - Bad syntax from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if (arg2[0] == '\0') {
level = get_trust(ch);
} else {
/*
* New feature from Alander.
*/
if (!is_number(arg2)) {
bug("Mpoload - Bad syntax from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
level = atoi(arg2);
if (level < 0 || level > get_trust(ch)) {
bug("Mpoload - Bad level from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
}
/*
* Added 3rd argument
* omitted - load to mobile's inventory
* 'R' - load to room
* 'W' - load to mobile and force wear
*/
if (arg3[0] == 'R' || arg3[0] == 'r')
fToroom = TRUE;
else if (arg3[0] == 'W' || arg3[0] == 'w')
fWear = TRUE;
if ((pObjIndex = get_obj_index(atoi(arg1))) == NULL) {
bug("Mpoload - Bad vnum arg from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
obj = create_object(pObjIndex, level);
if ((fWear || !fToroom) && CAN_WEAR(obj, ITEM_TAKE)) {
obj_to_char(obj, ch);
if (fWear)
wear_obj(ch, obj, TRUE);
} else {
obj_to_room(obj, ch->in_room);
}
return;
}
/*
* Lets the mobile purge all objects and other npcs in the room,
* or purge a specified object or mob in the room. The mobile cannot
* purge itself for safety reasons.
*
* syntax mob purge {target}
*/
void do_mppurge(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *obj;
one_argument(argument, arg);
if (arg[0] == '\0') {
/* 'purge' */
CHAR_DATA *vnext;
OBJ_DATA *obj_next;
for (victim = ch->in_room->people; victim != NULL; victim = vnext) {
vnext = victim->next_in_room;
if (IS_NPC(victim) && victim != ch
&& !IS_SET(victim->act, ACT_NOPURGE))
extract_char(victim, TRUE);
}
for (obj = ch->in_room->contents; obj != NULL; obj = obj_next) {
obj_next = obj->next_content;
if (!IS_SET(obj->extra_flags, ITEM_NOPURGE))
extract_obj(obj);
}
return;
}
if ((victim = get_char_room(ch, arg)) == NULL) {
if ((obj = get_obj_here(ch, arg))) {
extract_obj(obj);
} else {
bug("Mppurge - Bad argument from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
}
return;
}
if (!IS_NPC(victim)) {
bug("Mppurge - Purging a PC from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
extract_char(victim, TRUE);
return;
}
/*
* Lets the mobile goto any location it wishes that is not private.
*
* Syntax: mob goto [location]
*/
void do_mpgoto(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
one_argument(argument, arg);
if (arg[0] == '\0') {
bug("Mpgoto - No argument from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((location = find_location(ch, arg)) == NULL) {
bug("Mpgoto - No such location from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if (ch->fighting != NULL)
stop_fighting(ch, TRUE);
char_from_room(ch);
char_to_room(ch, location);
return;
}
/*
* Lets the mobile do a command at another location.
*
* Syntax: mob at [location] [commands]
*/
void do_mpat(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
ROOM_INDEX_DATA *original;
CHAR_DATA *wch;
OBJ_DATA *on;
argument = one_argument(argument, arg);
if (arg[0] == '\0' || argument[0] == '\0') {
bug("Mpat - Bad argument from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((location = find_location(ch, arg)) == NULL) {
bug("Mpat - No such location from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
original = ch->in_room;
on = ch->on;
char_from_room(ch);
char_to_room(ch, location);
interpret(ch, argument);
/*
* See if 'ch' still exists before continuing!
* Handles 'at XXXX quit' case.
*/
for (wch = char_list; wch != NULL; wch = wch->next) {
if (wch == ch) {
char_from_room(ch);
char_to_room(ch, original);
ch->on = on;
break;
}
}
return;
}
/*
* Lets the mobile transfer people. The 'all' argument transfers
* everyone in the current room to the specified location
*
* Syntax: mob transfer [target|'all'] [location]
*/
void do_mptransfer(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
ROOM_INDEX_DATA *location;
CHAR_DATA *victim;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if (arg1[0] == '\0') {
bug("Mptransfer - Bad syntax from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if (!str_cmp(arg1, "all")) {
CHAR_DATA *victim_next;
for (victim = ch->in_room->people; victim != NULL;
victim = victim_next) {
victim_next = victim->next_in_room;
if (!IS_NPC(victim)) {
sprintf(buf, "%s %s", victim->name, arg2);
do_mptransfer(ch, buf);
}
}
return;
}
/*
* Thanks to Grodyn for the optional location parameter.
*/
if (arg2[0] == '\0') {
location = ch->in_room;
} else {
if ((location = find_location(ch, arg2)) == NULL) {
bug("Mptransfer - No such location from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if (room_is_private(location))
return;
}
if ((victim = get_char_world(ch, arg1)) == NULL)
return;
if (victim->in_room == NULL)
return;
if (victim->fighting != NULL)
stop_fighting(victim, TRUE);
char_from_room(victim);
char_to_room(victim, location);
do_look(victim, "auto");
return;
}
/*
* Lets the mobile transfer all chars in same group as the victim.
*
* Syntax: mob gtransfer [victim] [location]
*/
void do_mpgtransfer(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *who, *victim, *victim_next;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if (arg1[0] == '\0') {
bug("Mpgtransfer - Bad syntax from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((who = get_char_room(ch, arg1)) == NULL)
return;
for (victim = ch->in_room->people; victim; victim = victim_next) {
victim_next = victim->next_in_room;
if (is_same_group(who, victim)) {
sprintf(buf, "%s %s", victim->name, arg2);
do_mptransfer(ch, buf);
}
}
return;
}
/*
* Lets the mobile force someone to do something. Must be mortal level
* and the all argument only affects those in the room with the mobile.
*
* Syntax: mob force [victim] [commands]
*/
void do_mpforce(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
argument = one_argument(argument, arg);
if (arg[0] == '\0' || argument[0] == '\0') {
bug("Mpforce - Bad syntax from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if (!str_cmp(arg, "all")) {
CHAR_DATA *vch;
CHAR_DATA *vch_next;
for (vch = char_list; vch != NULL; vch = vch_next) {
vch_next = vch->next;
if (vch->in_room == ch->in_room
&& get_trust(vch) < get_trust(ch) && can_see(ch, vch)) {
interpret(vch, argument);
}
}
} else {
CHAR_DATA *victim;
if ((victim = get_char_room(ch, arg)) == NULL)
return;
if (victim == ch)
return;
interpret(victim, argument);
}
return;
}
/*
* Lets the mobile force a group something. Must be mortal level.
*
* Syntax: mob gforce [victim] [commands]
*/
void do_mpgforce(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim, *vch, *vch_next;
argument = one_argument(argument, arg);
if (arg[0] == '\0' || argument[0] == '\0') {
bug("MpGforce - Bad syntax from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((victim = get_char_room(ch, arg)) == NULL)
return;
if (victim == ch)
return;
for (vch = victim->in_room->people; vch != NULL; vch = vch_next) {
vch_next = vch->next_in_room;
if (is_same_group(victim, vch)) {
interpret(vch, argument);
}
}
return;
}
/*
* Forces all mobiles of certain vnum to do something (except ch)
*
* Syntax: mob vforce [vnum] [commands]
*/
void do_mpvforce(CHAR_DATA * ch, char *argument)
{
CHAR_DATA *victim, *victim_next;
char arg[MAX_INPUT_LENGTH];
long vnum;
argument = one_argument(argument, arg);
if (arg[0] == '\0' || argument[0] == '\0') {
bug("MpVforce - Bad syntax from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if (!is_number(arg)) {
bug("MpVforce - Non-number argument vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
vnum = atoi(arg);
for (victim = char_list; victim; victim = victim_next) {
victim_next = victim->next;
if (IS_NPC(victim) && victim->pIndexData->vnum == vnum
&& ch != victim && victim->fighting == NULL)
interpret(victim, argument);
}
return;
}
/*
* Lets the mobile cast spells --
* Beware: this does only crude checking on the target validity
* and does not account for mana etc., so you should do all the
* necessary checking in your mob program before issuing this cmd!
*
* Syntax: mob cast [spell] {target}
*/
void do_mpcast(CHAR_DATA * ch, char *argument)
{
CHAR_DATA *vch;
OBJ_DATA *obj;
void *victim = NULL;
char spell[MAX_INPUT_LENGTH], target[MAX_INPUT_LENGTH];
int sn;
argument = one_argument(argument, spell);
one_argument(argument, target);
if (spell[0] == '\0') {
bug("MpCast - Bad syntax from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((sn = skill_lookup(spell)) < 0) {
bug("MpCast - No such spell from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
vch = get_char_room(ch, target);
obj = get_obj_here(ch, target);
switch (skill_table[sn].target) {
default:
return;
case TAR_IGNORE:
break;
case TAR_CHAR_OFFENSIVE:
if (vch == NULL || vch == ch)
return;
victim = (void *) vch;
break;
case TAR_CHAR_DEFENSIVE:
victim = vch == NULL ? (void *) ch : (void *) vch;
break;
case TAR_CHAR_SELF:
victim = (void *) ch;
break;
case TAR_OBJ_CHAR_DEF:
case TAR_OBJ_CHAR_OFF:
case TAR_OBJ_INV:
if (obj == NULL)
return;
victim = (void *) obj;
}
(*skill_table[sn].spell_fun) (sn, ch->level, ch, victim,
skill_table[sn].target);
return;
}
/*
* Lets mob cause unconditional damage to someone. Nasty, use with caution.
* Also, this is silent, you must show your own damage message...
*
* Syntax: mob damage [victim] [min] [max] {kill}
*/
void do_mpdamage(CHAR_DATA * ch, char *argument)
{
CHAR_DATA *victim = NULL, *victim_next;
char target[MAX_INPUT_LENGTH], min[MAX_INPUT_LENGTH],
max[MAX_INPUT_LENGTH];
int low, high;
bool fAll = FALSE, fKill = FALSE;
argument = one_argument(argument, target);
argument = one_argument(argument, min);
argument = one_argument(argument, max);
if (target[0] == '\0') {
bug("MpDamage - Bad syntax from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if (!str_cmp(target, "all"))
fAll = TRUE;
else if ((victim = get_char_room(ch, target)) == NULL)
return;
if (is_number(min))
low = atoi(min);
else {
bug("MpDamage - Bad damage min vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if (is_number(max))
high = atoi(max);
else {
bug("MpDamage - Bad damage max vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
one_argument(argument, target);
/*
* If kill parameter is omitted, this command is "safe" and will not
* kill the victim.
*/
if (target[0] != '\0')
fKill = TRUE;
if (fAll) {
for (victim = ch->in_room->people; victim; victim = victim_next) {
victim_next = victim->next_in_room;
if (victim != ch)
damage(victim, victim,
fKill ?
number_range(low, high) : UMIN(victim->hit,
number_range(low,
high)),
TYPE_UNDEFINED, DAM_NONE, FALSE);
}
} else
damage(victim, victim,
fKill ?
number_range(low, high) : UMIN(victim->hit,
number_range(low, high)),
TYPE_UNDEFINED, DAM_NONE, FALSE);
return;
}
/*
* Lets the mobile to remember a target. The target can be referred to
* with $q and $Q codes in MOBprograms. See also "mob forget".
*
* Syntax: mob remember [victim]
*/
void do_mpremember(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
one_argument(argument, arg);
if (arg[0] != '\0')
ch->mprog_target = get_char_world(ch, arg);
else
bug("MpRemember: missing argument from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
}
/*
* Reverse of "mob remember".
*
* Syntax: mob forget
*/
void do_mpforget(CHAR_DATA * ch, char *argument)
{
ch->mprog_target = NULL;
}
/*
* Sets a delay for MOBprogram execution. When the delay time expires,
* the mobile is checked for a MObprogram with DELAY trigger, and if
* one is found, it is executed. Delay is counted in PULSE_MOBILE
*
* Syntax: mob delay [pulses]
*/
void do_mpdelay(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
one_argument(argument, arg);
if (!is_number(arg)) {
bug("MpDelay: invalid arg from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
ch->mprog_delay = atoi(arg);
}
/*
* adds a delay during mprog execution
*/
void do_mppause(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
one_argument(argument, arg);
if (!is_number(arg)) {
bug("MpPause: invalid arg from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
ch->mprog_pause = atoi(arg);
}
/*
* Reverse of "mob delay", deactivates the timer.
*
* Syntax: mob cancel
*/
void do_mpcancel(CHAR_DATA * ch, char *argument)
{
ch->mprog_delay = -1;
}
/*
* Lets the mobile to call another MOBprogram withing a MOBprogram.
* This is a crude way to implement subroutines/functions. Beware of
* nested loops and unwanted triggerings... Stack usage might be a problem.
* Characters and objects referred to must be in the same room with the
* mobile.
*
* Syntax: mob call [vnum] [victim|'null'] [object1|'null'] [object2|'null']
*
*/
void do_mpcall(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *vch;
OBJ_DATA *obj1, *obj2;
MPROG_CODE *prg;
extern void program_flow(long, char *, CHAR_DATA *, CHAR_DATA *,
const void *, const void *);
argument = one_argument(argument, arg);
if (arg[0] == '\0') {
bug("MpCall: missing arguments from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((prg = get_mprog_index(atoi(arg))) == NULL) {
bug("MpCall: invalid prog from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
vch = NULL;
obj1 = obj2 = NULL;
argument = one_argument(argument, arg);
if (arg[0] != '\0')
vch = get_char_room(ch, arg);
argument = one_argument(argument, arg);
if (arg[0] != '\0')
obj1 = get_obj_here(ch, arg);
argument = one_argument(argument, arg);
if (arg[0] != '\0')
obj2 = get_obj_here(ch, arg);
program_flow(prg->vnum, prg->code, ch, vch, (void *) obj1,
(void *) obj2);
}
/*
* Forces the mobile to flee.
*
* Syntax: mob flee
*
*/
void do_mpflee(CHAR_DATA * ch, char *argument)
{
ROOM_INDEX_DATA *was_in;
EXIT_DATA *pexit;
int door, attempt;
if (ch->fighting != NULL)
return;
if ((was_in = ch->in_room) == NULL)
return;
for (attempt = 0; attempt < 6; attempt++) {
door = number_door();
if ((pexit = was_in->exit[door]) == 0
|| pexit->u1.to_room == NULL
|| IS_SET(pexit->exit_info, EX_CLOSED) || (IS_NPC(ch)
&& IS_SET(pexit->u1.
to_room->
room_flags,
ROOM_NO_MOB)))
continue;
move_char(ch, door, FALSE, FALSE);
if (ch->in_room != was_in)
return;
}
}
/*
* Lets the mobile to transfer an object. The object must be in the same
* room with the mobile.
*
* Syntax: mob otransfer [item name] [location]
*/
void do_mpotransfer(CHAR_DATA * ch, char *argument)
{
OBJ_DATA *obj;
ROOM_INDEX_DATA *location;
char arg[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
argument = one_argument(argument, arg);
if (arg[0] == '\0') {
bug("MpOTransfer - Missing argument from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
one_argument(argument, buf);
if ((location = find_location(ch, buf)) == NULL) {
bug("MpOTransfer - No such location from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((obj = get_obj_here(ch, arg)) == NULL)
return;
if (obj->carried_by == NULL)
obj_from_room(obj);
else {
if (obj->wear_loc != WEAR_NONE)
unequip_char(ch, obj);
obj_from_char(obj);
}
obj_to_room(obj, location);
}
/*
* Lets the mobile to strip an object or all objects from the victim.
* Useful for removing e.g. quest objects from a character.
*
* Syntax: mob remove [victim] [object vnum|'all']
*/
void do_mpremove(CHAR_DATA * ch, char *argument)
{
CHAR_DATA *victim;
OBJ_DATA *obj, *obj_next;
long vnum = 0;
bool fAll = FALSE;
char arg[MAX_INPUT_LENGTH];
argument = one_argument(argument, arg);
if ((victim = get_char_room(ch, arg)) == NULL)
return;
one_argument(argument, arg);
if (!str_cmp(arg, "all"))
fAll = TRUE;
else if (!is_number(arg)) {
bug("MpRemove: Invalid object from vnum %d.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
} else
vnum = atoi(arg);
for (obj = victim->carrying; obj; obj = obj_next) {
obj_next = obj->next_content;
if (fAll || obj->pIndexData->vnum == vnum) {
unequip_char(ch, obj);
obj_from_char(obj);
extract_obj(obj);
}
}
}
void do_mplist(CHAR_DATA * ch, char *argument)
{
int count;
MPROG_CODE *mprg;
char buf[MAX_STRING_LENGTH];
BUFFER *buffer;
buffer = new_buf();
for (count = 1, mprg = mprog_list; mprg != NULL; mprg = mprg->next) {
sprintf(buf, "[%3d] %5ld\n\r", count, mprg->vnum);
add_buf(buffer, buf);
count++;
}
page_to_char(buf_string(buffer), ch);
free_buf(buffer);
return;
}