/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1996 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@efn.org) *
* Gabrielle Taylor *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "utils.h"
#include "interp.h"
bool check_social args((CHAR_DATA * ch, char *command, char *argument));
/*
* Command logging types.
*/
#define LOG_NORMAL 0
#define LOG_ALWAYS 1
#define LOG_NEVER 2
/*
* Log-all switch.
*/
bool fLogAll = FALSE;
/*
* Command table.
*/
const struct cmd_type cmd_table[] = {
/*
* Common movement commands.
*/
{"north", do_north, POS_STANDING, 0, LOG_NEVER, 0},
{"east", do_east, POS_STANDING, 0, LOG_NEVER, 0},
{"south", do_south, POS_STANDING, 0, LOG_NEVER, 0},
{"west", do_west, POS_STANDING, 0, LOG_NEVER, 0},
{"up", do_up, POS_STANDING, 0, LOG_NEVER, 0},
{"down", do_down, POS_STANDING, 0, LOG_NEVER, 0},
/*
* Common other commands.
* Placed here so one and two letter abbreviations work.
*/
{"cast", do_cast, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"auction", do_auction, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"buy", do_buy, POS_RESTING, 0, LOG_NORMAL, 1},
{"bind", do_bind, POS_RESTING, 0, LOG_NORMAL, 1},
{"channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 1},
{"donate", do_donate, POS_RESTING, 0, LOG_NORMAL, 1},
{"exits", do_exits, POS_RESTING, 0, LOG_NEVER, 1},
{"get", do_get, POS_RESTING, 0, LOG_NORMAL, 1},
{"group", do_group, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"guide", do_guide, POS_STANDING, L8, LOG_NORMAL, 1},
{"hit", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 0},
{"inventory", do_inventory, POS_DEAD, 0, LOG_NEVER, 1},
{"ignore", do_ignore, POS_DEAD, 0, LOG_NORMAL, 1},
{"kill", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"look", do_look, POS_RESTING, 0, LOG_NORMAL, 1},
{"clan", do_clantalk, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"music", do_music, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"leader", do_leader, POS_RESTING, 0, LOG_ALWAYS, 1},
{"member", do_member, POS_RESTING, 0, LOG_ALWAYS, 1},
{"order", do_order, POS_RESTING, 0, LOG_NORMAL, 1},
{"practice", do_practice, POS_SLEEPING, 0, LOG_NEVER, 1},
{"preserve", do_preserve, POS_RESTING, 0, LOG_NEVER, 1},
{"rest", do_rest, POS_SLEEPING, 0, LOG_NEVER, 1},
{"repair", do_repair, POS_RESTING, 0, LOG_NORMAL, 1},
{"sit", do_sit, POS_SLEEPING, 0, LOG_NEVER, 1},
{"stand", do_stand, POS_SLEEPING, 0, LOG_NEVER, 1},
{"tell", do_tell, POS_DEAD, 0, LOG_NORMAL, 1},
{"unlock", do_unlock, POS_RESTING, 0, LOG_NORMAL, 1},
{"wield", do_wear, POS_RESTING, 0, LOG_NORMAL, 1},
{"balance", do_balance, POS_DEAD, 1, LOG_NORMAL, 1},
{"cbalance", do_cbalance, POS_DEAD, 1, LOG_NORMAL, 1},
{"deposit", do_deposit, POS_DEAD, 1, LOG_NORMAL, 1},
{"cdeposit", do_cdeposit, POS_DEAD, 1, LOG_NORMAL, 1},
{"withdraw", do_withdraw, POS_DEAD, 1, LOG_NORMAL, 1},
{"cwithdraw", do_cwithdraw, POS_DEAD, 1, LOG_NORMAL, 1},
/*
* Informational commands.
*/
{"affects", do_affects, POS_DEAD, 0, LOG_NORMAL, 1},
{"areas", do_areas, POS_DEAD, 0, LOG_NORMAL, 1},
{"bug", do_bug, POS_DEAD, 0, LOG_NORMAL, 1},
{"changes", do_changes, POS_DEAD, 0, LOG_NORMAL, 1},
{"commands", do_commands, POS_DEAD, 0, LOG_NORMAL, 1},
{"compare", do_compare, POS_RESTING, 0, LOG_NORMAL, 1},
{"consider", do_consider, POS_RESTING, 0, LOG_NORMAL, 1},
{"count", do_count, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"credits", do_credits, POS_DEAD, 0, LOG_NORMAL, 1},
{"equipment", do_equipment, POS_DEAD, 0, LOG_NORMAL, 1},
{"examine", do_examine, POS_RESTING, 0, LOG_NORMAL, 1},
{"help", do_help, POS_DEAD, 0, LOG_NEVER, 1},
{"idea", do_idea, POS_DEAD, 0, LOG_NORMAL, 1},
{"info", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"motd", do_motd, POS_DEAD, 0, LOG_NEVER, 1},
{"news", do_news, POS_DEAD, 0, LOG_NORMAL, 1},
{"read", do_read, POS_RESTING, 0, LOG_NEVER, 1},
{"report", do_report, POS_RESTING, 0, LOG_NORMAL, 1},
{"rules", do_rules, POS_DEAD, 0, LOG_NORMAL, 1},
{"score", do_score, POS_DEAD, 0, LOG_NORMAL, 1},
{"scan", do_scan, POS_RESTING, 0, LOG_NEVER, 1},
{"skills", do_skills, POS_DEAD, 0, LOG_NORMAL, 1},
{"socials", do_socials, POS_DEAD, 0, LOG_NORMAL, 1},
{"show", do_show, POS_DEAD, 0, LOG_NORMAL, 1},
{"spells", do_spells, POS_DEAD, 0, LOG_NORMAL, 1},
{"story", do_story, POS_DEAD, 0, LOG_NORMAL, 1},
{"time", do_time, POS_DEAD, 0, LOG_NORMAL, 1},
{"typo", do_typo, POS_DEAD, 0, LOG_NORMAL, 1},
{"weather", do_weather, POS_RESTING, 0, LOG_NORMAL, 1},
{"who", do_who, POS_DEAD, 0, LOG_NEVER, 1},
{"wizlist", do_wizlist, POS_DEAD, 0, LOG_NORMAL, 1},
{"worth", do_worth, POS_SLEEPING, 0, LOG_NORMAL, 1},
/*
* Configuration commands.
*/
{"astack", do_astack, POS_DEAD, 0, LOG_NORMAL, 0},
{"alia", do_alia, POS_DEAD, 0, LOG_NORMAL, 0},
{"alias", do_alias, POS_DEAD, 0, LOG_NEVER, 1},
{"arena", do_arena, POS_DEAD, 0, LOG_NEVER, 1},
{"autolist", do_autolist, POS_DEAD, 0, LOG_NEVER, 1},
{"autoassist", do_autoassist, POS_DEAD, 0, LOG_NEVER, 1},
{"autodamage", do_autodamage, POS_DEAD, 0, LOG_NEVER, 1},
{"autodefense", do_autodefense, POS_DEAD, 0, LOG_NEVER, 1},
{"autoexit", do_autoexit, POS_DEAD, 0, LOG_NEVER, 1},
{"autogold", do_autogold, POS_DEAD, 0, LOG_NEVER, 1},
{"autoloot", do_autoloot, POS_DEAD, 0, LOG_NEVER, 1},
{"autosac", do_autosac, POS_DEAD, 0, LOG_NEVER, 1},
{"autosplit", do_autosplit, POS_DEAD, 0, LOG_NEVER, 1},
{"autotitle", do_autotitle, POS_DEAD, 0, LOG_NEVER, 1},
{"brief", do_brief, POS_DEAD, 0, LOG_NEVER, 1},
{"colour", do_colour, POS_DEAD, 0, LOG_NEVER, 1},
{"color", do_colour, POS_DEAD, 0, LOG_NEVER, 0},
{"combine", do_combine, POS_DEAD, 0, LOG_NEVER, 1},
{"compact", do_compact, POS_DEAD, 0, LOG_NEVER, 1},
{"description", do_description, POS_DEAD, 0, LOG_NEVER, 1},
{"delet", do_delet, POS_DEAD, 0, LOG_ALWAYS, 0},
{"delete", do_delete, POS_DEAD, 0, LOG_ALWAYS, 1},
{"pkil", do_pkil, POS_DEAD, 0, LOG_NORMAL, 0},
{"pkill", do_pkill, POS_STANDING, 0, LOG_NORMAL, 1},
{"nofollow", do_nofollow, POS_DEAD, 0, LOG_NORMAL, 1},
{"noloot", do_noloot, POS_DEAD, 0, LOG_NEVER, 1},
{"nomiss", do_nomiss, POS_DEAD, 0, LOG_NEVER, 1},
{"nosummon", do_nosummon, POS_DEAD, 0, LOG_NEVER, 1},
{"outfit", do_outfit, POS_RESTING, 0, LOG_NORMAL, 1},
{"password", do_password, POS_DEAD, 0, LOG_NEVER, 1},
{"prompt", do_prompt, POS_DEAD, 0, LOG_NORMAL, 1},
{"scroll", do_scroll, POS_DEAD, 0, LOG_NORMAL, 1},
{"title", do_title, POS_DEAD, 0, LOG_NORMAL, 1},
{"unalias", do_unalias, POS_DEAD, 0, LOG_NEVER, 1},
{"wimpy", do_wimpy, POS_DEAD, 0, LOG_NORMAL, 1},
/*
* Communication commands.
*/
{"afk", do_afk, POS_SLEEPING, 0, LOG_NEVER, 1},
{"announce", do_announce, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"answer", do_answer, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"argue", do_argue, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"bounty", do_bounty, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"deaf", do_deaf, POS_DEAD, 0, LOG_NORMAL, 1},
{"emote", do_emote, POS_RESTING, 0, LOG_NORMAL, 1},
{"pmote", do_pmote, POS_RESTING, 0, LOG_NORMAL, 1},
{"gocial", do_gocial, POS_SLEEPING, 193, LOG_NORMAL, 1},
{".", do_gossip, POS_SLEEPING, 0, LOG_NORMAL, 0},
{"gossip", do_gossip, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"ooc", do_gossip, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"]", do_farspeak, POS_SLEEPING, 0, LOG_NORMAL, 0},
{"farspeak", do_farspeak, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"fs", do_farspeak, POS_SLEEPING, 0, LOG_NORMAL, 0},
{",", do_emote, POS_RESTING, 0, LOG_NORMAL, 0},
{"gratz", do_gratz, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"gtell", do_gtell, POS_DEAD, 0, LOG_NORMAL, 1},
{";", do_gtell, POS_DEAD, 0, LOG_NORMAL, 0},
{"newbie", do_newbie, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"note", do_note, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"qnote", do_qnote, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"rpnote", do_rpnote, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"pose", do_pose, POS_RESTING, 0, LOG_NORMAL, 1},
{"qwest", do_qwest, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"question", do_question, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"quiet", do_quiet, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"reply", do_reply, POS_DEAD, 0, LOG_NORMAL, 1},
{"replay", do_replay, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"rm", do_rm, POS_SLEEPING, L8, LOG_NORMAL, 1},
{"cm", do_cm, POS_SLEEPING, L8, LOG_NORMAL, 1},
{"say", do_say, POS_RESTING, 0, LOG_NORMAL, 1},
{"'", do_say, POS_RESTING, 0, LOG_NORMAL, 0},
{"shout", do_shout, POS_RESTING, 2, LOG_NORMAL, 1},
{"swear", do_swear, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"unread", do_unread, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"yell", do_yell, POS_RESTING, 0, LOG_NORMAL, 1},
/*
* Object manipulation commands.
*/
{"brandish", do_brandish, POS_RESTING, 0, LOG_NORMAL, 1},
{"close", do_close, POS_RESTING, 0, LOG_NORMAL, 1},
{"drink", do_drink, POS_RESTING, 0, LOG_NORMAL, 1},
{"drop", do_drop, POS_RESTING, 0, LOG_NORMAL, 1},
{"eat", do_eat, POS_RESTING, 0, LOG_NORMAL, 1},
{"envenom", do_envenom, POS_RESTING, 0, LOG_NORMAL, 1},
{"quick poison", skill_quick_poison, POS_STANDING, 0, LOG_NORMAL, 1},
{"feed", do_feed, POS_RESTING, 0, LOG_NORMAL, 1},
{"fill", do_fill, POS_RESTING, 0, LOG_NORMAL, 1},
{"fly", do_fly, POS_STANDING, 0, LOG_NORMAL, 1},
{"land", do_land, POS_STANDING, 0, LOG_NORMAL, 1},
{"give", do_give, POS_RESTING, 0, LOG_NORMAL, 1},
{"heal", do_heal, POS_RESTING, 0, LOG_NORMAL, 1},
{"hold", do_wear, POS_RESTING, 0, LOG_NORMAL, 1},
{"list", do_list, POS_RESTING, 0, LOG_NORMAL, 1},
{"lock", do_lock, POS_RESTING, 0, LOG_NORMAL, 1},
{"open", do_open, POS_RESTING, 0, LOG_NORMAL, 1},
{"pick", do_pick, POS_RESTING, 0, LOG_NORMAL, 1},
{"pour", do_pour, POS_RESTING, 0, LOG_NORMAL, 1},
{"put", do_put, POS_RESTING, 0, LOG_NORMAL, 1},
{"quaff", do_quaff, POS_RESTING, 0, LOG_NORMAL, 1},
{"recite", do_recite, POS_RESTING, 0, LOG_NORMAL, 1},
{"remove", do_remove, POS_RESTING, 0, LOG_NORMAL, 1},
{"sell", do_sell, POS_RESTING, 0, LOG_NORMAL, 1},
{"take", do_get, POS_RESTING, 0, LOG_NORMAL, 1},
{"sacrifice", do_sacrifice, POS_RESTING, 0, LOG_NEVER, 1},
{"junk", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 0},
{"value", do_value, POS_RESTING, 0, LOG_NORMAL, 1},
{"wear", do_wear, POS_RESTING, 0, LOG_NORMAL, 1},
{"zap", do_zap, POS_RESTING, 0, LOG_NORMAL, 1},
/*
* Combat commands.
*/
{"assassinate", do_assassinate, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"backstab", do_backstab, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"bash", do_bash, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"breathe", do_breathe, POS_RESTING, 0, LOG_NORMAL, 1},
{"beer", do_beer, POS_RESTING, 0, LOG_NORMAL, 1},
{"bs", do_backstab, POS_FIGHTING, 0, LOG_NORMAL, 0},
{"berserk", do_berserk, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"circle", do_circle, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"dirt", do_dirt, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"disarm", do_disarm, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"flee", do_flee, POS_RESTING, 0, LOG_NORMAL, 1},
{"kick", do_kick, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"arial", do_arial, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"murde", do_murde, POS_FIGHTING, 0, LOG_NORMAL, 0},
{"murder", do_murder, POS_FIGHTING, 0, LOG_ALWAYS, 1},
{"rescue", do_rescue, POS_FIGHTING, 0, LOG_NORMAL, 0},
{"surrender", do_surrender, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"trip", do_trip, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"whirl", do_whirl, POS_FIGHTING, 0, LOG_NORMAL, 1},
/*
* Mob command interpreter (placed here for faster scan...)
*/
{"mob", do_mob, POS_DEAD, 0, LOG_NEVER, 0},
/*
* Miscellaneous commands.
*/
{"/", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 0},
{"enter", do_enter, POS_STANDING, 0, LOG_NORMAL, 1},
{"follow", do_follow, POS_RESTING, 0, LOG_NORMAL, 1},
{"gain", do_gain, POS_STANDING, 0, LOG_NORMAL, 1},
{"go", do_enter, POS_STANDING, 0, LOG_NORMAL, 0},
{"groups", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"hide", do_hide, POS_RESTING, 0, LOG_NORMAL, 1},
{"invade", do_invade, POS_STANDING, 0, LOG_NORMAL, 1},
{"play", do_play, POS_RESTING, 0, LOG_NORMAL, 1},
{"prefi", do_prefi, POS_DEAD, 0, LOG_NORMAL, 0},
{"prefix", do_prefix, POS_DEAD, 0, LOG_NORMAL, 1},
{"qui", do_qui, POS_DEAD, 0, LOG_NORMAL, 0},
{"quit", do_quit, POS_DEAD, 0, LOG_NORMAL, 1},
{"recall", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"remort", do_remort, POS_STANDING, 0, LOG_ALWAYS, 1},
{"rent", do_rent, POS_DEAD, 0, LOG_NORMAL, 0},
{"save", do_save, POS_DEAD, 0, LOG_NORMAL, 1},
{"sleep", do_sleep, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"slot", do_slot, POS_STANDING, 0, LOG_ALWAYS, 1},
{"sneak", do_sneak, POS_STANDING, 0, LOG_NORMAL, 1},
{"split", do_split, POS_RESTING, 0, LOG_NORMAL, 1},
{"steal", do_steal, POS_STANDING, 0, LOG_NORMAL, 1},
{"train", do_train, POS_RESTING, 0, LOG_NORMAL, 1},
{"turf", do_turf, POS_SLEEPING, 0, LOG_ALWAYS, 1},
{"visible", do_visible, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"vortex", do_vortex, POS_SLEEPING, 0, LOG_ALWAYS, 1},
{"wake", do_wake, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"where", do_where, POS_RESTING, 0, LOG_NORMAL, 1},
{"version", do_version, POS_DEAD, 0, LOG_NORMAL, 1},
/*
* Immortal commands.
*/
// L8
{"echo", do_recho, POS_DEAD, L8, LOG_ALWAYS, 1},
{"gecho", do_echo, POS_DEAD, L8, LOG_ALWAYS, 1},
{"goto", do_goto, POS_DEAD, L8, LOG_NORMAL, 1},
{"holylight", do_holylight, POS_DEAD, L8, LOG_NORMAL, 1},
{":", do_immtalk, POS_DEAD, L8, LOG_NORMAL, 0},
{"immtalk", do_immtalk, POS_DEAD, L8, LOG_NORMAL, 1},
{"immpowers", do_immpowers, POS_DEAD, L8, LOG_NORMAL, 1},
{"imotd", do_imotd, POS_DEAD, L8, LOG_NORMAL, 1},
{"incognito", do_incognito, POS_DEAD, L8, LOG_NORMAL, 1},
{"invis", do_invis, POS_DEAD, L8, LOG_NORMAL, 0},
{"pecho", do_pecho, POS_DEAD, L8, LOG_ALWAYS, 1},
{"penalty", do_penalty, POS_DEAD, L8, LOG_NORMAL, 1},
{"poofin", do_bamfin, POS_DEAD, L8, LOG_NORMAL, 1},
{"poofout", do_bamfout, POS_DEAD, L8, LOG_NORMAL, 1},
{"smote", do_smote, POS_DEAD, L8, LOG_NORMAL, 1},
{"at", do_at, POS_DEAD, L8, LOG_NORMAL, 1},
{"wizinvis", do_invis, POS_DEAD, L8, LOG_NORMAL, 1},
{"zecho", do_zecho, POS_DEAD, L8, LOG_ALWAYS, 1},
{"mimm", do_mimm, POS_DEAD, L8, LOG_NORMAL, 1},
// L6
{"clone", do_clone, POS_DEAD, L6, LOG_ALWAYS, 1},
{"restore", do_restore, POS_DEAD, L6, LOG_ALWAYS, 1},
{"morph", do_morph, POS_DEAD, L6, LOG_ALWAYS, 1},
{"load", do_load, POS_DEAD, L6, LOG_ALWAYS, 1},
{"string", do_string, POS_DEAD, L6, LOG_ALWAYS, 1},
{"teleport", do_transfer, POS_DEAD, L6, LOG_ALWAYS, 1},
{"transfer", do_transfer, POS_DEAD, L6, LOG_ALWAYS, 1},
{"purge", do_purge, POS_DEAD, L6, LOG_ALWAYS, 1},
{"peace", do_peace, POS_DEAD, L6, LOG_NORMAL, 1},
{"switch", do_switch, POS_DEAD, L6, LOG_ALWAYS, 1},
{"return", do_return, POS_DEAD, 0, LOG_NORMAL, 1},
// L5
{"alist", do_alist, POS_DEAD, L5, LOG_NORMAL, 1},
{"mlevel", do_mlevel, POS_DEAD, L5, LOG_NORMAL, 1},
{"mwhere", do_mwhere, POS_DEAD, L5, LOG_NORMAL, 1},
{"rwhere", do_rwhere, POS_DEAD, L5, LOG_NORMAL, 1},
{"olevel", do_olevel, POS_DEAD, L5, LOG_NORMAL, 1},
{"owhere", do_owhere, POS_DEAD, L5, LOG_NORMAL, 1},
{"stat", do_stat, POS_DEAD, L5, LOG_NORMAL, 1},
{"vnum", do_vnum, POS_DEAD, L5, LOG_NORMAL, 1},
{"mpdump", do_mpdump, POS_DEAD, L5, LOG_NEVER, 1},
{"mpedit", do_mpedit, POS_DEAD, L5, LOG_NORMAL, 1},
{"mplist", do_mplist, POS_DEAD, L5, LOG_NEVER, 1},
{"mpsave", do_mpsave, POS_DEAD, L5, LOG_NORMAL, 1},
{"mpstat", do_mpstat, POS_DEAD, L5, LOG_NEVER, 1},
{"oedit", do_oedit, POS_DEAD, L5, LOG_ALWAYS, 1},
{"redit", do_redit, POS_DEAD, L5, LOG_ALWAYS, 1},
{"resets", do_resets, POS_DEAD, L5, LOG_ALWAYS, 1},
{"aedit", do_aedit, POS_DEAD, L5, LOG_ALWAYS, 1},
{"asave", do_asave, POS_DEAD, L5, LOG_ALWAYS, 1},
{"damtype", do_damtype, POS_DEAD, L5, LOG_NORMAL, 1 },
{"edit", do_olc, POS_DEAD, L5, LOG_ALWAYS, 1},
{"hedit", do_hedit, POS_DEAD, L5, LOG_ALWAYS, 1},
{"raedit", do_raedit, POS_DEAD, L5, LOG_ALWAYS, 1},
{"lload", do_lload, POS_DEAD, L5, LOG_NORMAL, 1},
{"medit", do_medit, POS_DEAD, L5, LOG_ALWAYS, 1},
{"genesi", do_genesi, POS_DEAD, L5, LOG_NORMAL, 0},
{"genesis", do_genesis, POS_DEAD, L5, LOG_ALWAYS, 1},
// L4
{"bonus", do_bonus, POS_DEAD, L4, LOG_ALWAYS, 1},
{"set", do_set, POS_DEAD, L4, LOG_ALWAYS, 1},
{"flag", do_flag, POS_DEAD, L4, LOG_ALWAYS, 1},
// L2
{"sockets", do_sockets, POS_DEAD, L2, LOG_NORMAL, 1},
{"wiznet", do_wiznet, POS_DEAD, L2, LOG_NORMAL, 1},
{"guild", do_guild, POS_DEAD, L2, LOG_ALWAYS, 1},
{"force", do_force, POS_DEAD, L2, LOG_ALWAYS, 1},
// L1
{"wrath", do_wrath, POS_DEAD, L1, LOG_ALWAYS, 1},
{"sla", do_sla, POS_DEAD, L1, LOG_NORMAL, 0},
{"slay", do_slay, POS_DEAD, L1, LOG_ALWAYS, 1},
{"disconnect", do_disconnect, POS_DEAD, L1, LOG_ALWAYS, 1},
{"freeze", do_freeze, POS_DEAD, L1, LOG_ALWAYS, 1},
{"advance", do_advance, POS_DEAD, L1, LOG_ALWAYS, 1},
{"allow", do_allow, POS_DEAD, L1, LOG_ALWAYS, 1},
{"ban", do_ban, POS_DEAD, L1, LOG_ALWAYS, 1},
{"deny", do_deny, POS_DEAD, L1, LOG_ALWAYS, 1},
{"dump", do_dump, POS_DEAD, L1, LOG_ALWAYS, 1},
{"log", do_log, POS_DEAD, L1, LOG_ALWAYS, 1},
{"memory", do_memory, POS_DEAD, L1, LOG_NORMAL, 1},
{"newlock", do_newlock, POS_DEAD, L1, LOG_ALWAYS, 1},
{"nochannels", do_nochannels, POS_DEAD, L1, LOG_ALWAYS, 1},
{"noemote", do_noemote, POS_DEAD, L1, LOG_ALWAYS, 1},
{"noshout", do_noshout, POS_DEAD, L1, LOG_ALWAYS, 1},
{"notell", do_notell, POS_DEAD, L1, LOG_ALWAYS, 1},
{"pardon", do_pardon, POS_DEAD, L1, LOG_ALWAYS, 1},
{"permban", do_permban, POS_DEAD, L1, LOG_ALWAYS, 1},
{"protect", do_protect, POS_DEAD, L1, LOG_ALWAYS, 1},
{"reboo", do_reboo, POS_DEAD, L1, LOG_NORMAL, 0},
{"reboot", do_reboot, POS_DEAD, L1, LOG_ALWAYS, 1},
{"retribution", do_retribution, POS_DEAD, L1, LOG_ALWAYS, 1},
{"security", do_security, POS_DEAD, L1, LOG_ALWAYS, 1},
{"shutdow", do_shutdow, POS_DEAD, L1, LOG_NORMAL, 0},
{"shutdown", do_shutdown, POS_DEAD, L1, LOG_ALWAYS, 1},
{"snoop", do_snoop, POS_DEAD, L1, LOG_ALWAYS, 1},
{"trust", do_trust, POS_DEAD, L1, LOG_ALWAYS, 1},
{"violate", do_violate, POS_DEAD, L1, LOG_ALWAYS, 1},
{"wizlock", do_wizlock, POS_DEAD, L1, LOG_ALWAYS, 1},
/* { "rlook", do_rlook, POS_DEAD, IM, LOG_ALWAYS },
{ "rfind", do_rfind, POS_DEAD, IM, LOG_ALWAYS },
{ "rwhere", do_rwhere, POS_DEAD, IM, LOG_ALWAYS },
{ "rrandom", do_rrandom, POS_DEAD, IM, LOG_ALWAYS },
{ "rmob", do_rmob, POS_DEAD, IM, LOG_ALWAYS },
{ "rput", do_rput, POS_DEAD, IM, LOG_ALWAYS },
{ "rgive", do_rgive, POS_DEAD, IM, LOG_ALWAYS },
{ "rwear", do_rwear, POS_DEAD, IM, LOG_ALWAYS },
{ "rdrop", do_rdrop, POS_DEAD, IM, LOG_ALWAYS },
{ "rkill", do_rkill, POS_DEAD, IM, LOG_ALWAYS },
{ "rview", do_rview, POS_DEAD, IM, LOG_ALWAYS },
{ "rdoor", do_rdoor, POS_DEAD, IM, LOG_ALWAYS },
{ "findlock", do_findlock, POS_DEAD, IM, LOG_ALWAYS },
{ "freset", do_freset, POS_DEAD, IM, LOG_ALWAYS },
*/
/*
* End of list.
*/
{"", 0, POS_DEAD, 0, LOG_NORMAL, 0}
};
/*
* The main entry point for executing commands.
* Can be recursively called from 'at', 'order', 'force'.
*/
void interpret(CHAR_DATA * ch, char *argument)
{
char command[MAX_INPUT_LENGTH];
char logline[MAX_INPUT_LENGTH];
int cmd;
int trust;
bool found;
/*
* Strip leading spaces.
*/
while (isspace(*argument))
argument++;
if (argument[0] == '\0')
return;
/*
* No hiding.
*/
REMOVE_BIT(ch->affected_by, AFF_HIDE);
/*
* Implement freeze command.
*/
if (!IS_NPC(ch) && IS_SET(ch->act, PLR_FREEZE)) {
send_to_char("You're totally frozen!\n\r", ch);
return;
}
/*
* Grab the command word.
* Special parsing so ' can be a command,
* also no spaces needed after punctuation.
*/
strcpy(logline, argument);
if (!isalpha(argument[0]) && !isdigit(argument[0])) {
command[0] = argument[0];
command[1] = '\0';
argument++;
while (isspace(*argument))
argument++;
} else {
argument = one_argument(argument, command);
}
/*
* Look for command in command table.
*/
found = FALSE;
trust = get_trust(ch);
for (cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++) {
if (command[0] == cmd_table[cmd].name[0]
&& !str_prefix(command, cmd_table[cmd].name)
&& cmd_table[cmd].level <= trust) {
found = TRUE;
break;
}
}
/*
* Log and snoop.
*/
if (cmd_table[cmd].log == LOG_NEVER)
strcpy(logline, "");
if ((!IS_NPC(ch) && IS_SET(ch->act, PLR_LOG))
|| fLogAll || cmd_table[cmd].log == LOG_ALWAYS) {
sprintf(log_buf, "Log %s: %s", ch->name, logline);
wiznet(log_buf, ch, NULL, WIZ_SECURE, 0, get_trust(ch));
log_string(log_buf);
}
if (ch->desc != NULL && ch->desc->snoop_by != NULL) {
write_to_buffer(ch->desc->snoop_by, "% ", 2);
write_to_buffer(ch->desc->snoop_by, logline, 0);
write_to_buffer(ch->desc->snoop_by, "\n\r", 2);
}
if (!found) {
/*
* Look for command in socials table.
*/
if (!check_social(ch, command, argument))
send_to_char("WTF?\n\r", ch);
return;
}
/*
* Character not in position for command?
*/
if (ch->position < cmd_table[cmd].position) {
switch (ch->position) {
case POS_DEAD:
send_to_char("Lie still; you are DEAD.\n\r", ch);
break;
case POS_MORTAL:
break;
case POS_INCAP:
send_to_char("You are hurt far too bad for that.\n\r", ch);
break;
case POS_STUNNED:
send_to_char("You are too stunned to do that.\n\r", ch);
break;
case POS_SLEEPING:
send_to_char("In your dreams, or what?\n\r", ch);
break;
case POS_RESTING:
send_to_char("Nah... You feel too relaxed...\n\r", ch);
break;
case POS_SITTING:
send_to_char("Better stand up first.\n\r", ch);
break;
case POS_FIGHTING:
send_to_char("No way! You are still fighting!\n\r", ch);
break;
}
return;
}
/*
* Dispatch the command.
*/
(*cmd_table[cmd].do_fun) (ch, argument);
tail_chain();
return;
}
bool check_social(CHAR_DATA * ch, char *command, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int cmd;
bool found;
found = FALSE;
for (cmd = 0; social_table[cmd].name[0] != '\0'; cmd++) {
if (command[0] == social_table[cmd].name[0]
&& !str_prefix(command, social_table[cmd].name)) {
found = TRUE;
break;
}
}
if (!found)
return FALSE;
if (!IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE)) {
send_to_char("You are anti-social!\n\r", ch);
return TRUE;
}
switch (ch->position) {
case POS_DEAD:
send_to_char("Lie still; you are DEAD.\n\r", ch);
return TRUE;
case POS_INCAP:
case POS_MORTAL:
send_to_char("You are hurt far too bad for that.\n\r", ch);
return TRUE;
case POS_STUNNED:
send_to_char("You are too stunned to do that.\n\r", ch);
return TRUE;
case POS_SLEEPING:
/*
* I just know this is the path to a 12" 'if' statement. :(
* But two players asked for it already! -- Furey
*/
if (!str_cmp(social_table[cmd].name, "snore"))
break;
send_to_char("In your dreams, or what?\n\r", ch);
return TRUE;
}
one_argument(argument, arg);
victim = NULL;
if (arg[0] == '\0') {
act(social_table[cmd].others_no_arg, ch, NULL, victim, TO_ROOM);
act(social_table[cmd].char_no_arg, ch, NULL, victim, TO_CHAR);
} else if ((victim = get_char_room(ch, arg)) == NULL) {
send_to_char("They aren't here.\n\r", ch);
} else if (victim == ch) {
act(social_table[cmd].others_auto, ch, NULL, victim, TO_ROOM);
act(social_table[cmd].char_auto, ch, NULL, victim, TO_CHAR);
} else {
act(social_table[cmd].others_found, ch, NULL, victim, TO_NOTVICT);
act(social_table[cmd].char_found, ch, NULL, victim, TO_CHAR);
act(social_table[cmd].vict_found, ch, NULL, victim, TO_VICT);
if (!IS_NPC(ch) && IS_NPC(victim)
&& !IS_AFFECTED(victim, AFF_CHARM)
&& IS_AWAKE(victim)
&& victim->desc == NULL) {
switch (number_bits(4)) {
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
act(social_table[cmd].others_found,
victim, NULL, ch, TO_NOTVICT);
act(social_table[cmd].char_found,
victim, NULL, ch, TO_CHAR);
act(social_table[cmd].vict_found,
victim, NULL, ch, TO_VICT);
break;
case 9:
case 10:
case 11:
case 12:
act("$n slaps $N.", victim, NULL, ch, TO_NOTVICT);
act("You slap $N.", victim, NULL, ch, TO_CHAR);
act("$n slaps you.", victim, NULL, ch, TO_VICT);
break;
}
}
}
return TRUE;
}
/*
* Return true if an argument is completely numeric.
*/
bool is_number(char *arg)
{
if (*arg == '\0')
return FALSE;
if (*arg == '+' || *arg == '-')
arg++;
for (; *arg != '\0'; arg++) {
if (!isdigit(*arg))
return FALSE;
}
return TRUE;
}
/*
* Given a string like 14.foo, return 14 and 'foo'
*/
int number_argument(char *argument, char *arg)
{
char *pdot;
int number;
for (pdot = argument; *pdot != '\0'; pdot++) {
if (*pdot == '.') {
*pdot = '\0';
number = atoi(argument);
*pdot = '.';
strcpy(arg, pdot + 1);
return number;
}
}
strcpy(arg, argument);
return 1;
}
/*
* Given a string like 14*foo, return 14 and 'foo'
*/
int mult_argument(char *argument, char *arg)
{
char *pdot;
int number;
for (pdot = argument; *pdot != '\0'; pdot++) {
if (*pdot == '*') {
*pdot = '\0';
number = atoi(argument);
*pdot = '*';
strcpy(arg, pdot + 1);
return number;
}
}
strcpy(arg, argument);
return 1;
}
/*
* Pick off one argument from a string and return the rest.
* Understands quotes.
*/
char *one_argument(char *argument, char *arg_first)
{
char cEnd;
while (isspace(*argument))
argument++;
cEnd = ' ';
if (*argument == '\'' || *argument == '"')
cEnd = *argument++;
while (*argument != '\0') {
if (*argument == cEnd) {
argument++;
break;
}
*arg_first = LOWER(*argument);
arg_first++;
argument++;
}
*arg_first = '\0';
while (isspace(*argument))
argument++;
return argument;
}
/*
* Contributed by Alander.
*/
void do_commands(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
int cmd;
int col;
col = 0;
for (cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++) {
if (cmd_table[cmd].level < LEVEL_HERO
&& cmd_table[cmd].level <= get_trust(ch)
&& cmd_table[cmd].show) {
sprintf(buf, "%-12s", cmd_table[cmd].name);
send_to_char(buf, ch);
if (++col % 6 == 0)
send_to_char("\n\r", ch);
}
}
if (col % 6 != 0)
send_to_char("\n\r", ch);
return;
}
void do_immpowers(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
int cmd, level, col;
bool found = FALSE;
for (level = LEVEL_IMMORTAL; level <= MAX_LEVEL; level++) {
found = FALSE;
for (cmd = 0, col = 0; cmd_table[cmd].name[0] != '\0'; cmd++) {
if (cmd_table[cmd].level != level || !cmd_table[cmd].show) {
continue;
}
found = TRUE;
sprintf(buf2, "[{C%d{c]", cmd_table[cmd].level);
sprintf(buf, "{c%-11s%9s ",
capitalize(cmd_table[cmd].name), buf2);
send_to_char(buf, ch);
if (++col % 3 == 0)
send_to_char("{x\n\r", ch);
}
if ((col % 3 != 0 && level != MAX_LEVEL))
send_to_char("{x\n\r", ch);
if ( (level != MAX_LEVEL) && found)
send_to_char("\n\r", ch);
}
if (col % 3 != 0)
send_to_char("{x\n\r", ch);
return;
}