/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1996 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@efn.org) * * Gabrielle Taylor * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #if defined(macintosh) #include <types.h> #include <time.h> #else #include <sys/types.h> #include <sys/time.h> #endif #include <stdio.h> #include <string.h> #include <stdlib.h> #include "merc.h" #include "utils.h" #include "magic.h" void do_low_heal(CHAR_DATA * ch, char *argument) { CHAR_DATA *mob; char arg[MAX_INPUT_LENGTH]; int cost, sn; SPELL_FUN *spell; char *words; /* check for healer */ for (mob = ch->in_room->people; mob; mob = mob->next_in_room) { if (IS_NPC(mob) && (IS_SET(mob->act, ACT_IS_HEALER))) break; } if (mob == NULL) { send_to_char("You can't do that here.\n\r", ch); return; } one_argument(argument, arg); if (arg[0] == '\0') { /* display price list */ act("$N says 'I offer the following spells:'", ch, NULL, mob, TO_CHAR); send_to_char(" light: cure light wounds 500 gold\n\r", ch); send_to_char(" serious: cure serious wounds 750 gold\n\r", ch); send_to_char(" critic: cure critical wounds 1250 gold\n\r", ch); send_to_char(" heal: healing spell 2500 gold\n\r", ch); send_to_char(" blind: cure blindness 1000 gold\n\r", ch); send_to_char(" disease: cure disease 750 gold\n\r", ch); send_to_char(" poison: cure poison 1250 gold\n\r", ch); send_to_char(" uncurse: remove curse 2500 gold\n\r", ch); send_to_char(" refresh: restore movement 250 gold\n\r", ch); send_to_char(" mana: restore mana 500 gold\n\r", ch); send_to_char(" sanc: cast sanctuary 3750 gold\n\r", ch); send_to_char(" Type heal <type> to be healed.\n\r", ch); return; } if (!str_prefix(arg, "light")) { spell = spell_cure_light; sn = skill_lookup("cure light"); words = "judicandus dies"; cost = 500; } else if (!str_prefix(arg, "serious")) { spell = spell_cure_serious; sn = skill_lookup("cure serious"); words = "judicandus gzfuajg"; cost = 750; } else if (!str_prefix(arg, "critical")) { spell = spell_cure_critical; sn = skill_lookup("cure critical"); words = "judicandus qfuhuqar"; cost = 1250; } else if (!str_prefix(arg, "heal")) { spell = spell_heal; sn = skill_lookup("heal"); words = "pzar"; cost = 2500; } else if (!str_prefix(arg, "blindness")) { spell = spell_cure_blindness; sn = skill_lookup("cure blindness"); words = "judicandus noselacri"; cost = 1000; } else if (!str_prefix(arg, "disease")) { spell = spell_cure_disease; sn = skill_lookup("cure disease"); words = "judicandus eugzagz"; cost = 750; } else if (!str_prefix(arg, "poison")) { spell = spell_cure_poison; sn = skill_lookup("cure poison"); words = "judicandus sausabru"; cost = 1250; } else if (!str_prefix(arg, "uncurse") || !str_prefix(arg, "curse")) { spell = spell_remove_curse; sn = skill_lookup("remove curse"); words = "candussido judifgz"; cost = 2500; } else if (!str_prefix(arg, "mana") || !str_prefix(arg, "energize")) { spell = NULL; sn = -1; words = "energizer"; cost = 500; } else if (!str_prefix(arg, "refresh") || !str_prefix(arg, "moves")) { spell = spell_refresh; sn = skill_lookup("refresh"); words = "candusima"; cost = 250; } else if (!str_prefix(arg, "sanc") || !str_prefix(arg, "sanctuary")) { spell = spell_sanctuary; sn = skill_lookup("sanctuary"); words = "hadaraka"; cost = 3750; } else { act("$N says 'Type 'heal' for a list of spells.'", ch, NULL, mob, TO_CHAR); return; } if (cost > ch->gold) { act("$N says 'You do not have enough gold for my services.'", ch, NULL, mob, TO_CHAR); return; } WAIT_STATE(ch, 12); deduct_cost(ch, cost); mob->gold += cost; act("$n utters the words '$T'.", mob, NULL, words, TO_ROOM); if (spell == NULL) { /* restore mana trap...kinda hackish */ ch->mana += dice(2, 8) + mob->level / 3; ch->mana = UMIN(ch->mana, ch->max_mana); send_to_char("A warm glow passes through you.\n\r", ch); return; } if (sn == -1) return; spell(sn, mob->level, mob, ch, TARGET_CHAR); } void do_adv_heal(CHAR_DATA * ch, char *argument) { CHAR_DATA *mob; char arg[MAX_INPUT_LENGTH]; int cost, sn; SPELL_FUN *spell; char *words; /* check for healer */ for (mob = ch->in_room->people; mob; mob = mob->next_in_room) { if (IS_NPC(mob) && IS_SET(mob->act, ACT_IS_ADV_HEALER)) break; } if (mob == NULL) { send_to_char("You can't do that here.\n\r", ch); return; } one_argument(argument, arg); if (arg[0] == '\0') { /* display price list */ act("$N says 'I offer the following spells:'", ch, NULL, mob, TO_CHAR); send_to_char(" worse: control weather 5000 gold\n\r", ch); send_to_char(" better: control weather 5000 gold\n\r", ch); send_to_char(" disease: cure disease 7500 gold\n\r", ch); send_to_char(" haste: haste 12500 gold\n\r", ch); send_to_char(" heaven: heavenly sanc 25000 gold\n\r", ch); send_to_char(" uncurse: remove curse 10000 gold\n\r", ch); send_to_char(" blind: cure blind 7500 gold\n\r", ch); send_to_char(" bless: bless 12500 gold\n\r", ch); send_to_char(" dispel: dispel magic 25000 gold\n\r", ch); send_to_char(" good: protection / good 25000 gold\n\r", ch); send_to_char(" evil: protection / evil 25000 gold\n\r", ch); send_to_char(" Type heal <type> to be healed.\n\r", ch); return; } if (!str_prefix(arg, "worse")) { spell = spell_control_weather; sn = skill_lookup("control weather"); words = "explicatus nominae"; cost = 5000; } else if (!str_prefix(arg, "better")) { spell = spell_control_weather; sn = skill_lookup("control weather"); words = "desplitor"; cost = 5000; } else if (!str_prefix(arg, "disease")) { spell = spell_cure_disease; sn = skill_lookup("cure disease"); words = "aehcoicae zeminiaie"; cost = 7500; } else if (!str_prefix(arg, "haste")) { spell = spell_haste; sn = skill_lookup("haste"); words = "binitus"; cost = 12500; } else if (!str_prefix(arg, "heaven")) { spell = spell_heavenly_sanctuary; sn = skill_lookup("heavenly sanc"); words = "caplibus yawgmoth"; cost = 25000; } else if (!str_prefix(arg, "uncurse")) { spell = spell_remove_curse; sn = skill_lookup("remove curse"); words = "dee xeimu"; cost = 10000; } else if (!str_prefix(arg, "blind")) { spell = spell_cure_blindness; sn = skill_lookup("cure blindness"); words = "ewniamui colsmee"; cost = 7500; } else if (!str_prefix(arg, "bless")) { spell = spell_bless; sn = skill_lookup("bless"); words = "ewniamui colsmee"; cost = 12500; } else if (!str_prefix(arg, "good")) { spell = spell_protection_good; sn = skill_lookup("protection good"); words = "ewniamui colsmee"; cost = 25000; } else if (!str_prefix(arg, "evil")) { spell = spell_protection_evil; sn = skill_lookup("protection evil"); words = "ewniamui colsmee"; cost = 25000; } else if (!str_prefix(arg, "dispel")) { spell = spell_dispel_magic; sn = skill_lookup("dispel"); words = "ewniamui colsmee"; cost = 25000; } else { act("$N says 'Type 'heal' for a list of spells.'", ch, NULL, mob, TO_CHAR); return; } if (cost > ch->gold) { act("$N says 'You do not have enough gold for my services.'", ch, NULL, mob, TO_CHAR); return; } WAIT_STATE(ch, 12); deduct_cost(ch, cost); mob->gold += cost; act("$n utters the words '$T'.", mob, NULL, words, TO_ROOM); if (spell == NULL) { /* restore mana trap...kinda hackish */ ch->mana += dice(2, 8) + mob->level / 3; ch->mana = UMIN(ch->mana, ch->max_mana); send_to_char("A warm glow passes through you.\n\r", ch); return; } if (sn == -1) return; spell(sn, mob->level, mob, ch, TARGET_CHAR); } void do_heal(CHAR_DATA * ch, char *argument) { CHAR_DATA *mob; /* check for healer */ for (mob = ch->in_room->people; mob; mob = mob->next_in_room) { if (IS_NPC(mob) && (IS_SET(mob->act, ACT_IS_HEALER))) { do_low_heal(ch, argument); break; } if (IS_NPC(mob) && (IS_SET(mob->act, ACT_IS_ADV_HEALER))) { do_adv_heal(ch, argument); break; } } if (mob == NULL) { send_to_char("You can't do that here.\n\r", ch); return; } }