alanthia/area/
alanthia/gods/
alanthia/player/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,	   *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *									   *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael	   *
 *  Chastain, Michael Quan, and Mitchell Tse.				   *
 *									   *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc	   *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.						   *
 *									   *
 *  Much time and thought has gone into this software and you are	   *
 *  benefitting.  We hope that you share your changes too.  What goes	   *
 *  around, comes around.						   *
 ***************************************************************************/

/***************************************************************************
*	ROM 2.4 is copyright 1993-1996 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@efn.org)				   *
*	    Gabrielle Taylor						   *
*	    Brian Moore (zump@rom.org)					   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/

#if defined(macintosh)
#include <types.h>
#include <time.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "utils.h"
#include "magic.h"



void do_low_heal(CHAR_DATA * ch, char *argument)
{
    CHAR_DATA *mob;
    char arg[MAX_INPUT_LENGTH];
    int cost, sn;
    SPELL_FUN *spell;
    char *words;

    /* check for healer */
    for (mob = ch->in_room->people; mob; mob = mob->next_in_room) {
	if (IS_NPC(mob) && (IS_SET(mob->act, ACT_IS_HEALER)))
	    break;
    }

    if (mob == NULL) {
	send_to_char("You can't do that here.\n\r", ch);
	return;
    }
    one_argument(argument, arg);

    if (arg[0] == '\0') {
	/* display price list */
	act("$N says 'I offer the following spells:'", ch, NULL, mob,
	    TO_CHAR);
	send_to_char("  light: cure light wounds      500 gold\n\r", ch);
	send_to_char("  serious: cure serious wounds  750 gold\n\r", ch);
	send_to_char("  critic: cure critical wounds  1250 gold\n\r", ch);
	send_to_char("  heal: healing spell	          2500 gold\n\r",
		     ch);
	send_to_char("  blind: cure blindness         1000 gold\n\r", ch);
	send_to_char("  disease: cure disease         750 gold\n\r", ch);
	send_to_char("  poison:  cure poison	      1250 gold\n\r", ch);
	send_to_char("  uncurse: remove curse	      2500 gold\n\r", ch);
	send_to_char("  refresh: restore movement      250 gold\n\r", ch);
	send_to_char("  mana:  restore mana	          500 gold\n\r",
		     ch);
	send_to_char("  sanc:  cast sanctuary         3750 gold\n\r", ch);
	send_to_char(" Type heal <type> to be healed.\n\r", ch);
	return;
    }
    if (!str_prefix(arg, "light")) {
	spell = spell_cure_light;
	sn = skill_lookup("cure light");
	words = "judicandus dies";
	cost = 500;
    } else if (!str_prefix(arg, "serious")) {
	spell = spell_cure_serious;
	sn = skill_lookup("cure serious");
	words = "judicandus gzfuajg";
	cost = 750;
    } else if (!str_prefix(arg, "critical")) {
	spell = spell_cure_critical;
	sn = skill_lookup("cure critical");
	words = "judicandus qfuhuqar";
	cost = 1250;
    } else if (!str_prefix(arg, "heal")) {
	spell = spell_heal;
	sn = skill_lookup("heal");
	words = "pzar";
	cost = 2500;
    } else if (!str_prefix(arg, "blindness")) {
	spell = spell_cure_blindness;
	sn = skill_lookup("cure blindness");
	words = "judicandus noselacri";
	cost = 1000;
    } else if (!str_prefix(arg, "disease")) {
	spell = spell_cure_disease;
	sn = skill_lookup("cure disease");
	words = "judicandus eugzagz";
	cost = 750;
    } else if (!str_prefix(arg, "poison")) {
	spell = spell_cure_poison;
	sn = skill_lookup("cure poison");
	words = "judicandus sausabru";
	cost = 1250;
    } else if (!str_prefix(arg, "uncurse") || !str_prefix(arg, "curse")) {
	spell = spell_remove_curse;
	sn = skill_lookup("remove curse");
	words = "candussido judifgz";
	cost = 2500;
    } else if (!str_prefix(arg, "mana") || !str_prefix(arg, "energize")) {
	spell = NULL;
	sn = -1;
	words = "energizer";
	cost = 500;
    } else if (!str_prefix(arg, "refresh") || !str_prefix(arg, "moves")) {
	spell = spell_refresh;
	sn = skill_lookup("refresh");
	words = "candusima";
	cost = 250;
    } else if (!str_prefix(arg, "sanc") || !str_prefix(arg, "sanctuary")) {
	spell = spell_sanctuary;
	sn = skill_lookup("sanctuary");
	words = "hadaraka";
	cost = 3750;
    } else {
	act("$N says 'Type 'heal' for a list of spells.'",
	    ch, NULL, mob, TO_CHAR);
	return;
    }

    if (cost > ch->gold) {
	act("$N says 'You do not have enough gold for my services.'",
	    ch, NULL, mob, TO_CHAR);
	return;
    }
    WAIT_STATE(ch, 12);

    deduct_cost(ch, cost);
    mob->gold += cost;
    act("$n utters the words '$T'.", mob, NULL, words, TO_ROOM);

    if (spell == NULL) {	/* restore mana trap...kinda hackish */
	ch->mana += dice(2, 8) + mob->level / 3;
	ch->mana = UMIN(ch->mana, ch->max_mana);
	send_to_char("A warm glow passes through you.\n\r", ch);
	return;
    }
    if (sn == -1)
	return;

    spell(sn, mob->level, mob, ch, TARGET_CHAR);
}



void do_adv_heal(CHAR_DATA * ch, char *argument)
{
    CHAR_DATA *mob;
    char arg[MAX_INPUT_LENGTH];
    int cost, sn;
    SPELL_FUN *spell;
    char *words;

    /* check for healer */
    for (mob = ch->in_room->people; mob; mob = mob->next_in_room) {
	if (IS_NPC(mob) && IS_SET(mob->act, ACT_IS_ADV_HEALER))
	    break;
    }

    if (mob == NULL) {
	send_to_char("You can't do that here.\n\r", ch);
	return;
    }
    one_argument(argument, arg);

    if (arg[0] == '\0') {
	/* display price list */
	act("$N says 'I offer the following spells:'", ch, NULL, mob,
	    TO_CHAR);
	send_to_char("  worse:   control weather    5000 gold\n\r", ch);
	send_to_char("  better:  control weather    5000 gold\n\r", ch);
	send_to_char("  disease: cure disease       7500 gold\n\r", ch);
	send_to_char("  haste:   haste              12500 gold\n\r", ch);
	send_to_char("  heaven:  heavenly sanc      25000 gold\n\r", ch);
	send_to_char("  uncurse: remove curse       10000 gold\n\r", ch);
	send_to_char("  blind:   cure blind         7500 gold\n\r", ch);
	send_to_char("  bless:   bless              12500 gold\n\r", ch);
	send_to_char("  dispel:  dispel magic       25000 gold\n\r", ch);
	send_to_char("  good:    protection / good  25000 gold\n\r", ch);
	send_to_char("  evil:    protection / evil  25000 gold\n\r", ch);
	send_to_char(" Type heal <type> to be healed.\n\r", ch);
	return;
    }
    if (!str_prefix(arg, "worse")) {
	spell = spell_control_weather;
	sn = skill_lookup("control weather");
	words = "explicatus nominae";
	cost = 5000;
    } else if (!str_prefix(arg, "better")) {
	spell = spell_control_weather;
	sn = skill_lookup("control weather");
	words = "desplitor";
	cost = 5000;
    } else if (!str_prefix(arg, "disease")) {
	spell = spell_cure_disease;
	sn = skill_lookup("cure disease");
	words = "aehcoicae zeminiaie";
	cost = 7500;
    } else if (!str_prefix(arg, "haste")) {
	spell = spell_haste;
	sn = skill_lookup("haste");
	words = "binitus";
	cost = 12500;
    } else if (!str_prefix(arg, "heaven")) {
	spell = spell_heavenly_sanctuary;
	sn = skill_lookup("heavenly sanc");
	words = "caplibus yawgmoth";
	cost = 25000;
    } else if (!str_prefix(arg, "uncurse")) {
	spell = spell_remove_curse;
	sn = skill_lookup("remove curse");
	words = "dee xeimu";
	cost = 10000;
    } else if (!str_prefix(arg, "blind")) {
	spell = spell_cure_blindness;
	sn = skill_lookup("cure blindness");
	words = "ewniamui colsmee";
	cost = 7500;
    } else if (!str_prefix(arg, "bless")) {
	spell = spell_bless;
	sn = skill_lookup("bless");
	words = "ewniamui colsmee";
	cost = 12500;
    } else if (!str_prefix(arg, "good")) {
	spell = spell_protection_good;
	sn = skill_lookup("protection good");
	words = "ewniamui colsmee";
	cost = 25000;
    } else if (!str_prefix(arg, "evil")) {
	spell = spell_protection_evil;
	sn = skill_lookup("protection evil");
	words = "ewniamui colsmee";
	cost = 25000;
    } else if (!str_prefix(arg, "dispel")) {
	spell = spell_dispel_magic;
	sn = skill_lookup("dispel");
	words = "ewniamui colsmee";
	cost = 25000;
    } else {
	act("$N says 'Type 'heal' for a list of spells.'",
	    ch, NULL, mob, TO_CHAR);
	return;
    }

    if (cost > ch->gold) {
	act("$N says 'You do not have enough gold for my services.'",
	    ch, NULL, mob, TO_CHAR);
	return;
    }
    WAIT_STATE(ch, 12);

    deduct_cost(ch, cost);
    mob->gold += cost;
    act("$n utters the words '$T'.", mob, NULL, words, TO_ROOM);

    if (spell == NULL) {	/* restore mana trap...kinda hackish */
	ch->mana += dice(2, 8) + mob->level / 3;
	ch->mana = UMIN(ch->mana, ch->max_mana);
	send_to_char("A warm glow passes through you.\n\r", ch);
	return;
    }
    if (sn == -1)
	return;

    spell(sn, mob->level, mob, ch, TARGET_CHAR);
}



void do_heal(CHAR_DATA * ch, char *argument)
{
    CHAR_DATA *mob;

    /* check for healer */
    for (mob = ch->in_room->people; mob; mob = mob->next_in_room) {
	if (IS_NPC(mob) && (IS_SET(mob->act, ACT_IS_HEALER))) {
	    do_low_heal(ch, argument);
	    break;
	}
	if (IS_NPC(mob) && (IS_SET(mob->act, ACT_IS_ADV_HEALER))) {
	    do_adv_heal(ch, argument);
	    break;
	}
    }

    if (mob == NULL) {
	send_to_char("You can't do that here.\n\r", ch);
	return;
    }
}