/*************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1996 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@efn.org) *
* Gabrielle Taylor *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#include <time.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "utils.h"
/* command procedures needed */
DECLARE_DO_FUN(do_follow);
DECLARE_DO_FUN(do_say);
/* fetch the dirs from a help file
char *get_directions( CHAR_DATA *ch, char *argument ) {
if mob
match area name to help file
read dirs
}
*/
// find a guide mob
CHAR_DATA *find_mob_by_act_flag(CHAR_DATA * ch, long act_flag)
{
CHAR_DATA *guide;
if (IS_NPC(ch))
return NULL;
for (guide = ch->in_room->people; guide; guide = guide->next_in_room) {
if (IS_NPC(guide) && IS_SET(guide->act, act_flag))
break;
}
if (guide && !can_see(guide, ch)) {
do_say(guide, "I'm not leading someone I can't see!");
return NULL;
}
return guide;
}
// lead a char along a path
//
void do_guide( CHAR_DATA *ch, char *argument ) {
CHAR_DATA *guide;
if (IS_NPC(ch))
return;
if ((guide = find_mob_by_act_flag(ch, ACT_GUIDE)) == NULL) {
send_to_char("There is no one here to guide you.\r\n", ch);
return;
}
do_follow( ch, guide->name );
}