/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David *
* Love, Guilherme 'Willie' Arnold, and Mitchell Tse. *
* *
* EnvyMud 2.0 improvements copyright (C) 1995 by Michael Quan and *
* Mitchell Tse. *
* *
* In order to use any part of this Envy Diku Mud, you must comply with *
* the original Diku license in 'license.doc', the Merc license in *
* 'license.txt', as well as the Envy license in 'license.nvy'. *
* In particular, you may not remove either of these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/* How to make a string look drunk... by Apex (robink@htsa.hva.nl) */
/* Modified and enhanced for envy(2) by the Maniac from Mythran */
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "utils.h"
char *makedrunk(char *string, CHAR_DATA * ch)
{
/* This structure defines all changes for a character */
struct struckdrunk drunk[] = {
{3, 10,
{"a", "a", "a", "A", "aa", "ah", "Ah", "ao", "aw", "oa", "ah"}},
{8, 5,
{"b", "b", "b", "B", "B", "be"}},
{3, 5,
{"c", "c", "C", "cC", "Cc", "cc"}},
{5, 2,
{"d", "d", "D"}},
{3, 3,
{"e", "e", "eh", "E"}},
{4, 5,
{"f", "f", "ff", "fff", "fFf", "F"}},
{8, 2,
{"g", "g", "G"}},
{9, 6,
{"h", "h", "hh", "hhh", "Hhh", "HhH", "H"}},
{7, 6,
{"i", "i", "I", "i", "I", "I", "I"}},
{9, 5,
{"j", "j", "jj", "Jj", "jJ", "J"}},
{7, 2,
{"k", "ku", "K"}},
{3, 2,
{"l", "l", "L"}},
{5, 8,
{"m", "m", "mm", "mmm", "mMm", "mmmmmm", "MmM", "mM", "M"}},
{6, 6,
{"n", "n", "nn", "Nn", "nn", "nNn", "N"}},
{3, 6,
{"o", "o", "ooo", "ao", "aOoo", "OooOo", "ooOo"}},
{3, 2,
{"p", "p", "P"}},
{5, 5,
{"q", "q", "Q", "qq", "ququ", "qq"}},
{4, 2,
{"r", "r", "R"}},
{2, 5,
{"s", "ss", "sss", "ssZssZs", "sSzzsZss", "ssZss"}},
{5, 2,
{"t", "tt", "T"}},
{3, 6,
{"u", "u", "uh", "Uh", "Uhuhhuh", "uhU", "uhhu"}},
{4, 2,
{"v", "v", "V"}},
{4, 2,
{"w", "ww", "W"}},
{5, 6,
{"x", "x", "X", "x", "X", "X", "x"}},
{3, 2,
{"y", "y", "Y"}},
{2, 9,
{"z", "z", "ZzzZz", "Zzz", "Zsszzsz", "zzz", "zZZs", "ZSz", "zZ",
"Z"}}
};
char buf[1024];
char temp;
int pos = 0;
int drunklevel;
int randomnum;
if (ch->race == race_lookup("sprite"))
return spritespeak(string, ch);
/* Check how drunk a person is... */
if (IS_NPC(ch))
drunklevel = 0;
else
drunklevel = ch->pcdata->condition[COND_DRUNK];
if (drunklevel > 0) {
do {
temp = UPPER(*string);
if ((temp >= 'A') && (temp <= 'Z')) {
if (drunklevel > drunk[temp - 'A'].min_drunk_level) {
randomnum =
number_range(0, drunk[temp - 'A'].number_of_rep);
strcpy(&buf[pos],
drunk[temp - 'A'].replacement[randomnum]);
pos +=
strlen(drunk[temp - 'A'].replacement[randomnum]);
} else
buf[pos++] = *string;
} else {
if ((temp >= '0') && (temp <= '9')) {
temp = '0' + number_range(0, 9);
buf[pos++] = temp;
} else
buf[pos++] = *string;
}
}
while (*string++);
buf[pos] = '\0'; /* Mark end of the string... */
snprintf(string, MIL, buf);
return (string);
}
return (string);
}