/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1996 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@efn.org) * * Gabrielle Taylor * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #include <stdio.h> #include <string.h> #include <stdlib.h> #include <ctype.h> #include <time.h> #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #include <sys/time.h> #include <sys/resource.h> #endif #include "merc.h" #include "utils.h" #include "db.h" #include "recycle.h" #include "music.h" #include "lookup.h" #include "olc.h" #include "tables.h" #if !defined(macintosh) extern int _filbuf args((FILE *)); #endif int getpid(); /* externals for counting purposes */ extern OBJ_DATA *obj_free; extern CHAR_DATA *char_free; extern DESCRIPTOR_DATA *descriptor_free; extern PC_DATA *pcdata_free; extern AFFECT_DATA *affect_free; /* * Globals. */ HELP_DATA *help_first; HELP_DATA *help_last; RACE_DATA *race_first; RACE_DATA *race_last; SHOP_DATA *shop_first; SHOP_DATA *shop_last; NOTE_DATA *note_free; MPROG_CODE *mprog_list; char bug_buf[2 * MAX_INPUT_LENGTH]; CHAR_DATA *char_list; char log_buf[2 * MAX_INPUT_LENGTH]; KILL_DATA kill_table[MAX_LEVEL]; NOTE_DATA *note_list; OBJ_DATA *object_list; TIME_INFO_DATA time_info; WEATHER_DATA weather_info; sh_int gsn_assassinate; sh_int gsn_backstab; sh_int gsn_dodge; sh_int gsn_breath_block; sh_int gsn_envenom; sh_int gsn_quick_poison; sh_int gsn_hide; sh_int gsn_invade; sh_int gsn_peek; sh_int gsn_pick_lock; sh_int gsn_sneak; sh_int gsn_steal; sh_int gsn_disarm; sh_int gsn_enhanced_damage; sh_int gsn_kick; sh_int gsn_arial; sh_int gsn_parry; sh_int gsn_rescue; sh_int gsn_second_attack; sh_int gsn_third_attack; sh_int gsn_fourth_attack; sh_int gsn_fifth_attack; sh_int gsn_sixth_attack; sh_int gsn_ultra_damage; sh_int gsn_blindness; sh_int gsn_charm_person; sh_int gsn_curse; sh_int gsn_heavenly_sanctuary; sh_int gsn_invis; sh_int gsn_mass_invis; sh_int gsn_poison; sh_int gsn_plague; sh_int gsn_sleep; sh_int gsn_sanctuary; sh_int gsn_fly; /* new gsns */ sh_int gsn_axe; sh_int gsn_dagger; sh_int gsn_flail; sh_int gsn_mace; sh_int gsn_polearm; sh_int gsn_shield_block; sh_int gsn_spear; sh_int gsn_sword; sh_int gsn_whip; sh_int gsn_bash; sh_int gsn_berserk; sh_int gsn_circle; sh_int gsn_dirt; sh_int gsn_duck; sh_int gsn_hand_to_hand; sh_int gsn_trip; sh_int gsn_whirl; sh_int gsn_fast_healing; sh_int gsn_haggle; sh_int gsn_lore; sh_int gsn_meditation; sh_int gsn_scrolls; sh_int gsn_staves; sh_int gsn_wands; sh_int gsn_recall; sh_int gsn_hunger; sh_int gsn_thirst; sh_int gsn_beer; /* * Locals. */ MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH]; OBJ_INDEX_DATA *obj_index_hash[MAX_KEY_HASH]; ROOM_INDEX_DATA *room_index_hash[MAX_KEY_HASH]; char *string_hash[MAX_KEY_HASH]; AREA_DATA *area_first; AREA_DATA *area_last; char *string_space; char *top_string; char str_empty[1]; int top_affect; int top_area; int top_ed; int top_exit; int top_help; int top_race; long top_mob_index; long top_obj_index; int top_reset; int top_room; int top_shop; long top_vnum_room; long top_vnum_mob; long top_vnum_obj; int mobile_count = 0; int newmobs = 0; int newobjs = 0; int top_mprog_index; /* * Memory management. * Increase MAX_STRING if you have too. * Tune the others only if you understand what you're doing. */ #define MAX_STRING 4850240 #define MAX_PERM_BLOCK 262154 #define MAX_MEM_LIST 13 void *rgFreeList[MAX_MEM_LIST]; const int rgSizeList[MAX_MEM_LIST] = { 16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768, 65536, 131072 -64 }; int nAllocString; int sAllocString; int nAllocPerm; int sAllocPerm; /* * Semi-locals. */ bool fBootDb; FILE *fpArea; char strArea[MAX_INPUT_LENGTH]; /* * Local booting procedures. */ void init_mm args((void)); void load_area args((FILE * fp)); void new_load_area args((FILE * fp)); void load_helps args((FILE * fp)); void load_mobiles args((FILE * fp)); void load_objects args((FILE * fp)); void load_resets args((FILE * fp)); void load_rooms args((FILE * fp)); void load_shops args((FILE * fp)); void load_socials args((FILE * fp)); void load_specials args((FILE * fp)); void load_notes args((void)); void load_bans args((void)); void load_mobprogs args((FILE * fp)); void load_races args(( FILE * fp )); void fix_exits args((void)); void fix_mobprogs args((void)); void reset_area args((AREA_DATA * pArea)); void mpedit args((CHAR_DATA * ch, char *argument)); /* * Big mama top level function. */ void boot_db(void) { /* * Init some data space stuff. */ { if ((string_space = calloc(1, MAX_STRING)) == NULL) { bug("Boot_db: can't alloc %d string space.", MAX_STRING); exit(1); } top_string = string_space; fBootDb = TRUE; } /* * Init random number generator. */ { init_mm(); } /* * Set time and weather. */ { long lhour, lday, lmonth; lhour = (current_time - 650336715) / (PULSE_TICK / PULSE_PER_SECOND); time_info.hour = lhour % 24; lday = lhour / 24; time_info.day = lday % 35; lmonth = lday / 35; time_info.month = lmonth % 17; time_info.year = lmonth / 17; if (time_info.hour < 5) weather_info.sunlight = SUN_DARK; else if (time_info.hour < 6) weather_info.sunlight = SUN_RISE; else if (time_info.hour < 19) weather_info.sunlight = SUN_LIGHT; else if (time_info.hour < 20) weather_info.sunlight = SUN_SET; else weather_info.sunlight = SUN_DARK; weather_info.change = 0; weather_info.mmhg = 960; if (time_info.month >= 7 && time_info.month <= 12) weather_info.mmhg += number_range(1, 50); else weather_info.mmhg += number_range(1, 80); if (weather_info.mmhg <= 980) weather_info.sky = SKY_LIGHTNING; else if (weather_info.mmhg <= 1000) weather_info.sky = SKY_RAINING; else if (weather_info.mmhg <= 1020) weather_info.sky = SKY_CLOUDY; else weather_info.sky = SKY_CLOUDLESS; } /* * Assign gsn's for skills which have them. */ { int sn; for (sn = 0; sn < MAX_SKILL; sn++) { if (skill_table[sn].pgsn != NULL) *skill_table[sn].pgsn = sn; } } { FILE *fpList; // read in the races if ((fpList = fopen(RACE_LIST, "r")) == NULL) { perror(RACE_LIST); exit(1); } load_races(fpList); fclose(fpList); /* * Read in all the area files. */ if ((fpList = fopen(AREA_LIST, "r")) == NULL) { perror(AREA_LIST); exit(1); } for (;;) { strcpy(strArea, fread_word(fpList)); if (strArea[0] == '$') break; if (strArea[0] == '-') { fpArea = stdin; } else { if ((fpArea = fopen(strArea, "r")) == NULL) { perror(strArea); exit(1); } } printf("Reading %s..\r\n", strArea); for (;;) { char *word; if (fread_letter(fpArea) != '#') { bug("Boot_db: # not found.", 0); exit(1); } word = fread_word(fpArea); if (word[0] == '$') break; else if (!str_cmp(word, "AREA")) load_area(fpArea); else if (!str_cmp(word, "AREADATA")) new_load_area(fpArea); else if (!str_cmp(word, "HELPS")) load_helps(fpArea); else if (!str_cmp(word, "MOBILES")) load_mobiles(fpArea); else if (!str_cmp(word, "MOBPROGS")) load_mobprogs(fpArea); else if (!str_cmp(word, "OBJECTS")) load_objects(fpArea); else if (!str_cmp(word, "RESETS")) load_resets(fpArea); else if (!str_cmp(word, "ROOMS")) load_rooms(fpArea); else if (!str_cmp(word, "SHOPS")) load_shops(fpArea); else if (!str_cmp(word, "SOCIALS")) load_socials(fpArea); else if (!str_cmp(word, "SPECIALS")) load_specials(fpArea); else { bug("Boot_db: bad section name.", 0); exit(1); } } if (fpArea != stdin) fclose(fpArea); fpArea = NULL; } fclose(fpList); } /* * Fix up exits. * Declare db booting over. * Reset all areas once. * Load up the songs, notes and ban files. */ { fix_exits(); fix_mobprogs(); fBootDb = FALSE; area_update(); load_notes(); load_bans(); load_songs(); } return; } /* * Snarf an 'area' header line. */ void load_area(FILE * fp) { AREA_DATA *pArea; pArea = alloc_perm(sizeof(*pArea)); pArea->file_name = fread_string(fp); pArea->area_flags = AREA_LOADING; pArea->security = MAX_SECURITY; pArea->builders = str_dup("None"); pArea->vnum = top_area; pArea->name = fread_string(fp); pArea->credits = fread_string(fp); pArea->min_vnum = fread_number(fp); pArea->max_vnum = fread_number(fp); pArea->age = 15; pArea->nplayer = 0; pArea->empty = FALSE; if (!area_first) area_first = pArea; if (area_last) { area_last->next = pArea; REMOVE_BIT(area_last->area_flags, AREA_LOADING); } area_last = pArea; pArea->next = NULL; top_area++; return; } /* OLC * Snarf an 'area' header line. Check this format. MUCH better. Add fields * too. * * #AREAFILE * Name { All } Locke Newbie School~ * Repop A teacher pops in the room and says, 'Repop coming!'~ * Recall 3001 * End */ void new_load_area(FILE * fp) { AREA_DATA *pArea; char *word; bool fMatch; pArea = alloc_perm(sizeof(*pArea)); pArea->age = 15; pArea->nplayer = 0; pArea->file_name = str_dup(strArea); pArea->vnum = top_area; pArea->name = str_dup("New Area"); pArea->builders = str_dup(""); pArea->security = MAX_SECURITY; /* 9 -- Hugin */ pArea->min_vnum = 0; pArea->max_vnum = 0; pArea->area_flags = 0; for (;;) { word = feof(fp) ? "End" : fread_word(fp); fMatch = FALSE; switch (UPPER(word[0])) { case 'N': SKEY("Name", pArea->name); break; case 'S': KEY("Security", pArea->security, fread_number(fp)); break; case 'V': if (!str_cmp(word, "VNUMs")) { pArea->min_vnum = fread_number(fp); pArea->max_vnum = fread_number(fp); } if (!str_cmp(word, "Version")) { pArea->version = fread_number(fp); } break; case 'E': if (!str_cmp(word, "End")) { fMatch = TRUE; if (area_first == NULL) area_first = pArea; if (area_last != NULL) area_last->next = pArea; area_last = pArea; pArea->next = NULL; top_area++; return; } break; case 'B': SKEY("Builders", pArea->builders); break; case 'C': SKEY("Credits", pArea->credits); break; } } printf("Just loaded %s\r\n ", pArea->name); return; } /* * Sets vnum range for area using OLC protection features. */ void assign_area_vnum(long vnum) { if (area_last->min_vnum == 0 || area_last->max_vnum == 0) area_last->min_vnum = area_last->max_vnum = vnum; if (vnum != URANGE(area_last->min_vnum, vnum, area_last->max_vnum)) { if (vnum < area_last->min_vnum) area_last->min_vnum = vnum; else area_last->max_vnum = vnum; } return; } /* * Snarf a help section. */ void load_helps(FILE * fp) { HELP_DATA *pHelp; for (;;) { pHelp = alloc_perm(sizeof(*pHelp)); pHelp->level = fread_number(fp); pHelp->keyword = fread_string(fp); if (pHelp->keyword[0] == '$') break; pHelp->text = fread_string(fp); if (help_first == NULL) help_first = pHelp; if (help_last != NULL) help_last->next = pHelp; help_last = pHelp; pHelp->next = NULL; top_help++; } return; } /* * Adds a reset to a room. OLC * Similar to add_reset in olc.c */ void new_reset(ROOM_INDEX_DATA * pR, RESET_DATA * pReset) { RESET_DATA *pr; if (!pR) return; pr = pR->reset_last; if (!pr) { pR->reset_first = pReset; pR->reset_last = pReset; } else { pR->reset_last->next = pReset; pR->reset_last = pReset; pR->reset_last->next = NULL; } top_reset++; return; } /* * Snarf a reset section. */ void load_resets(FILE * fp) { RESET_DATA *pReset; int iLastRoom = 0; int iLastObj = 0; if (!area_last) { bug("Load_resets: no #AREA seen yet.", 0); exit(1); } for (;;) { ROOM_INDEX_DATA *pRoomIndex; EXIT_DATA *pexit; char letter; if ((letter = fread_letter(fp)) == 'S') break; if (letter == '*') { fread_to_eol(fp); continue; } pReset = alloc_perm(sizeof(*pReset)); pReset->command = letter; /* if_flag */ fread_number(fp); pReset->arg1 = fread_number(fp); pReset->arg2 = fread_number(fp); pReset->arg3 = (letter == 'G' || letter == 'R') ? 0 : fread_number(fp); pReset->arg4 = (letter == 'P' || letter == 'M') ? fread_number(fp) : 0; fread_to_eol(fp); /* * Validate parameters. * We're calling the index functions for the side effect. */ switch (letter) { default: bug("Load_resets: bad command '%c'.", letter); exit(1); break; case 'M': get_mob_index(pReset->arg1); if ((pRoomIndex = get_room_index(pReset->arg3))) { new_reset(pRoomIndex, pReset); iLastRoom = pReset->arg3; } break; case 'O': get_obj_index(pReset->arg1); if ((pRoomIndex = get_room_index(pReset->arg3))) { new_reset(pRoomIndex, pReset); iLastObj = pReset->arg3; } break; case 'P': get_obj_index(pReset->arg1); if ((pRoomIndex = get_room_index(iLastObj))) { new_reset(pRoomIndex, pReset); } break; case 'G': case 'E': get_obj_index(pReset->arg1); if ((pRoomIndex = get_room_index(iLastRoom))) { new_reset(pRoomIndex, pReset); iLastObj = iLastRoom; } break; case 'D': pRoomIndex = get_room_index(pReset->arg1); pexit = pRoomIndex->exit[pReset->arg2]; if (pReset->arg2 < 0 || pReset->arg2 > 5 || !pRoomIndex || !(pexit) || !IS_SET(pexit->exit_info, EX_ISDOOR) || !IS_SET(pexit->rs_flags, EX_ISDOOR)) { bug("Load_resets: 'D': exit %d not door.", pReset->arg2); exit(1); } if (pReset->arg3 < 0 || pReset->arg3 > 2) { bug("Load_resets: 'D': bad 'locks': %d.", pReset->arg3); exit(1); } switch (pReset->arg3) { default: bug("Load_resets: 'D': bad 'locks': %d.", pReset->arg3); case 0: break; case 1: SET_BIT(pexit->rs_flags, EX_CLOSED); SET_BIT(pexit->exit_info, EX_CLOSED); break; case 2: SET_BIT(pexit->rs_flags, EX_CLOSED | EX_LOCKED); SET_BIT(pexit->exit_info, EX_CLOSED | EX_LOCKED); break; } break; case 'R': pRoomIndex = get_room_index(pReset->arg1); if (pReset->arg2 < 0 || pReset->arg2 > 6) { bug("Load_resets: 'R': bad exit %d.", pReset->arg2); exit(1); } if (pRoomIndex) new_reset(pRoomIndex, pReset); break; } } return; } /* * Snarf a room section. */ void load_rooms(FILE * fp) { ROOM_INDEX_DATA *pRoomIndex; if (area_last == NULL) { bug("Load_resets: no #AREA seen yet.", 0); exit(1); } for (;;) { long vnum; char letter; int door; int iHash; letter = fread_letter(fp); if (letter != '#') { bug("Load_rooms: # not found.", 0); exit(1); } vnum = fread_number(fp); if (vnum == 0) break; fBootDb = FALSE; if (get_room_index(vnum) != NULL) { bug("Load_rooms: vnum %d duplicated.", vnum); exit(1); } fBootDb = TRUE; pRoomIndex = alloc_perm(sizeof(*pRoomIndex)); pRoomIndex->deleted = FALSE; pRoomIndex->owner = str_dup(""); pRoomIndex->people = NULL; pRoomIndex->contents = NULL; pRoomIndex->extra_descr = NULL; pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; pRoomIndex->name = fread_string(fp); pRoomIndex->description = fread_string(fp); pRoomIndex->description = format_string(pRoomIndex->description); /* Area number */ fread_number(fp); pRoomIndex->room_flags = fread_flag(fp); /* horrible hack */ pRoomIndex->sector_type = fread_number(fp); pRoomIndex->light = 0; for (door = 0; door <= 5; door++) pRoomIndex->exit[door] = NULL; /* defaults */ pRoomIndex->heal_rate = 100; pRoomIndex->mana_rate = 100; for (;;) { letter = fread_letter(fp); if (letter == 'S') break; if (letter == 'H') /* healing room */ pRoomIndex->heal_rate = fread_number(fp); else if (letter == 'M') /* mana room */ pRoomIndex->mana_rate = fread_number(fp); else if (letter == 'C') { /* clan */ if (pRoomIndex->clan) { bug("Load_rooms: duplicate clan fields.", 0); exit(1); } pRoomIndex->clan = clan_lookup(fread_string(fp)); } else if (letter == 'D') { EXIT_DATA *pexit; int locks; door = fread_number(fp); if (door < 0 || door > 5) { bug("Fread_rooms: vnum %ld has bad door number.", vnum); exit(1); } pexit = alloc_perm(sizeof(*pexit)); pexit->description = fread_string(fp); pexit->keyword = fread_string(fp); pexit->exit_info = 0; pexit->rs_flags = 0; locks = fread_number(fp); pexit->key = fread_number(fp); pexit->u1.vnum = fread_number(fp); pexit->orig_door = door; switch (locks) { case 1: pexit->exit_info = EX_ISDOOR; pexit->rs_flags = EX_ISDOOR; break; case 2: pexit->exit_info = EX_ISDOOR | EX_PICKPROOF; pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF; break; case 3: pexit->exit_info = EX_ISDOOR | EX_NOPASS; pexit->rs_flags = EX_ISDOOR | EX_NOPASS; break; case 4: pexit->exit_info = EX_ISDOOR | EX_NOPASS | EX_PICKPROOF; pexit->rs_flags = EX_ISDOOR | EX_NOPASS | EX_PICKPROOF; break; case 5: pexit->exit_info = EX_ISDOOR | EX_HIDDEN; pexit->rs_flags = EX_ISDOOR | EX_HIDDEN; break; } pRoomIndex->exit[door] = pexit; pRoomIndex->old_exit[door] = pexit; top_exit++; } else if (letter == 'E') { EXTRA_DESCR_DATA *ed; ed = alloc_perm(sizeof(*ed)); ed->keyword = fread_string(fp); ed->description = fread_string(fp); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; top_ed++; } else if (letter == 'O') { if (pRoomIndex->owner[0] != '\0') { bug("Load_rooms: duplicate owner.", 0); exit(1); } pRoomIndex->owner = fread_string(fp); } else { bug("Load_rooms: vnum %ld has flag not 'DES'.", vnum); exit(1); } } iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; assign_area_vnum(vnum); } return; } /* * Snarf a shop section. */ void load_shops(FILE * fp) { SHOP_DATA *pShop; for (;;) { MOB_INDEX_DATA *pMobIndex; int iTrade; pShop = alloc_perm(sizeof(*pShop)); pShop->keeper = fread_number(fp); if (pShop->keeper == 0) break; for (iTrade = 0; iTrade < MAX_TRADE; iTrade++) pShop->buy_type[iTrade] = fread_number(fp); pShop->profit_buy = 100; fread_number(fp); pShop->profit_sell = 50; fread_number(fp); pShop->open_hour = 0; fread_number(fp); pShop->close_hour = 23; fread_number(fp); fread_to_eol(fp); pMobIndex = get_mob_index(pShop->keeper); pMobIndex->pShop = pShop; /* new wealth for dynamic mob construction */ pMobIndex->wealth = 100000; if (shop_first == NULL) shop_first = pShop; if (shop_last != NULL) shop_last->next = pShop; shop_last = pShop; pShop->next = NULL; top_shop++; } return; } /* * Snarf spec proc declarations. */ void load_specials(FILE * fp) { for (;;) { MOB_INDEX_DATA *pMobIndex; char letter; switch (letter = fread_letter(fp)) { default: bug("Load_specials: letter '%c' not *MS.", letter); exit(1); case 'S': return; case '*': break; case 'M': pMobIndex = get_mob_index(fread_number(fp)); pMobIndex->spec_fun = spec_lookup(fread_word(fp)); if (pMobIndex->spec_fun == 0) { bug("Load_specials: 'M': vnum %d.", pMobIndex->vnum); exit(1); } break; } fread_to_eol(fp); } } /* * Translate all room exits from virtual to real. * Has to be done after all rooms are read in. * Check for bad reverse exits. */ void fix_exits(void) { ROOM_INDEX_DATA *pRoomIndex; EXIT_DATA *pexit; int iHash; int door; for (iHash = 0; iHash < MAX_KEY_HASH; iHash++) { for (pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next) { bool fexit; fexit = FALSE; for (door = 0; door <= 5; door++) { if ((pexit = pRoomIndex->exit[door]) != NULL) { if (pexit->u1.vnum <= 0 || get_room_index(pexit->u1.vnum) == NULL) pexit->u1.to_room = NULL; else { fexit = TRUE; pexit->u1.to_room = get_room_index(pexit->u1.vnum); } } } if (!fexit) SET_BIT(pRoomIndex->room_flags, ROOM_NO_MOB); } } return; } /* * Load mobprogs section */ void load_mobprogs(FILE * fp) { MPROG_CODE *pMprog; for (;;) { long vnum; char letter; letter = fread_letter(fp); if (letter != '#') { bug("Load_mobprogs: # not found.", 0); exit(1); } vnum = fread_number(fp); if (vnum == 0) break; fBootDb = FALSE; if (get_mprog_index(vnum) != NULL) { bug("Load_mobprogs: vnum %d duplicated.", vnum); exit(1); } fBootDb = TRUE; pMprog = alloc_perm(sizeof(*pMprog)); pMprog->vnum = vnum; pMprog->code = fread_string(fp); if (mprog_list == NULL) mprog_list = pMprog; else { pMprog->next = mprog_list; mprog_list = pMprog; } top_mprog_index++; } return; } /* * Translate mobprog vnums pointers to real code */ void fix_mobprogs(void) { MOB_INDEX_DATA *pMobIndex; MPROG_LIST *list; MPROG_CODE *prog; int iHash; for (iHash = 0; iHash < MAX_KEY_HASH; iHash++) { for (pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next) { for (list = pMobIndex->mprogs; list != NULL; list = list->next) { if ((prog = get_mprog_index(list->vnum)) != NULL) list->code = prog->code; else { bug("Fix_mobprogs: code vnum %d not found.", list->vnum); exit(1); } } } } } /* * Repopulate areas periodically. */ void area_update(void) { AREA_DATA *pArea; char buf[MAX_STRING_LENGTH]; for (pArea = area_first; pArea != NULL; pArea = pArea->next) { if (++pArea->age < 3) continue; /* * Check age and reset. * Note: Mud School resets every 3 minutes (not 15). */ if ((!pArea->empty && (pArea->nplayer == 0 || pArea->age >= 15)) || pArea->age >= 31) { ROOM_INDEX_DATA *pRoomIndex; reset_area(pArea); sprintf(buf, "%s has just been reset.", pArea->name); wiznet(buf, NULL, NULL, WIZ_RESETS, 0, 0); pArea->age = number_range(0, 3); pRoomIndex = get_room_index(ROOM_VNUM_SCHOOL); if (pRoomIndex != NULL && pArea == pRoomIndex->area) pArea->age = 15 - 2; else if (pArea->nplayer == 0) pArea->empty = TRUE; } } return; } void reset_room(ROOM_INDEX_DATA * pRoom) { RESET_DATA *pReset; CHAR_DATA *pMob; CHAR_DATA *mob; OBJ_DATA *pObj; CHAR_DATA *LastMob = NULL; OBJ_DATA *LastObj = NULL; int iExit; int level = 0; bool last; if (!pRoom) return; pMob = NULL; last = FALSE; for (iExit = 0; iExit < MAX_DIR; iExit++) { EXIT_DATA *pExit; if ((pExit = pRoom->exit[iExit])) { pExit->exit_info = pExit->rs_flags; if ((pExit->u1.to_room != NULL) && ((pExit = pExit->u1.to_room->exit[rev_dir[iExit]]))) { /* nail the other side */ pExit->exit_info = pExit->rs_flags; } } } for (pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next) { MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; OBJ_INDEX_DATA *pObjToIndex; ROOM_INDEX_DATA *pRoomIndex; char buf[MAX_STRING_LENGTH]; int count, limit = 0; switch (pReset->command) { default: bug("Reset_room: bad command %c.", pReset->command); break; case 'M': // arg1=vnum, arg2=max, arg3=room, arg4=min if (!(pMobIndex = get_mob_index(pReset->arg1))) { bug("Reset_room: 'M': bad vnum %d.", pReset->arg1); continue; } if ((pRoomIndex = get_room_index(pReset->arg3)) == NULL) { bug("Reset_area: 'R': bad vnum %d.", pReset->arg3); continue; } if (pMobIndex->count >= pReset->arg2) { last = FALSE; break; } count = 0; for (mob = pRoomIndex->people; mob != NULL; mob = mob->next_in_room) if (mob->pIndexData == pMobIndex) { count++; if (count >= pReset->arg4) { last = FALSE; break; } } if (count >= pReset->arg4) break; pMob = create_mobile(pMobIndex); /* * Some more hard coding. */ if (room_is_dark(pRoom)) SET_BIT(pMob->affected_by, AFF_INFRARED); /* * Pet shop mobiles get ACT_PET set. */ { ROOM_INDEX_DATA *pRoomIndexPrev; pRoomIndexPrev = get_room_index(pRoom->vnum - 1); if (pRoomIndexPrev && IS_SET(pRoomIndexPrev->room_flags, ROOM_PET_SHOP)) SET_BIT(pMob->act, ACT_PET); } char_to_room(pMob, pRoom); LastMob = pMob; level = URANGE(0, pMob->level - 2, LEVEL_HERO - 1); /* -1 ROM */ last = TRUE; break; case 'O': if (!(pObjIndex = get_obj_index(pReset->arg1))) { bug("Reset_room: 'O' 1 : bad vnum %d", pReset->arg1); sprintf(buf, "%d %d %d %d", pReset->arg1, pReset->arg2, pReset->arg3, pReset->arg4); bug(buf, 1); continue; } if (!(pRoomIndex = get_room_index(pReset->arg3))) { bug("Reset_room: 'O' 2 : bad vnum %d.", pReset->arg3); sprintf(buf, "%d %d %d %d", pReset->arg1, pReset->arg2, pReset->arg3, pReset->arg4); continue; } if (count_obj_list(pObjIndex, pRoom->contents) > 0) { last = FALSE; break; } pObj = create_object(pObjIndex, UMIN(number_fuzzy(level), LEVEL_HERO - 1)); pObj->cost = 0; obj_to_room(pObj, pRoom); last = TRUE; break; case 'P': if (!(pObjIndex = get_obj_index(pReset->arg1))) { bug("Reset_room: 'P': bad vnum %d.", pReset->arg1); continue; } if (!(pObjToIndex = get_obj_index(pReset->arg3))) { bug("Reset_room: 'P': bad vnum %d.", pReset->arg3); continue; } if (pReset->arg2 > 50) /* old format */ limit = 6; else if (pReset->arg2 == -1) /* no limit */ limit = 999; else limit = pReset->arg2; if (pRoom->area->nplayer > 0 || (LastObj = get_obj_type(pObjToIndex)) == NULL || (LastObj->in_room == NULL && !last) || (pObjIndex->count >= limit /* && number_range(0,4) != 0 */ ) || (count = count_obj_list(pObjIndex, LastObj->contains)) > pReset->arg4) { last = FALSE; break; } /* lastObj->level - ROM */ while (count < pReset->arg4) { pObj = create_object(pObjIndex, number_fuzzy(LastObj->level)); obj_to_obj(pObj, LastObj); count++; if (pObjIndex->count >= limit) break; } /* fix object lock state! */ LastObj->value[1] = LastObj->pIndexData->value[1]; last = TRUE; break; case 'G': case 'E': if (!(pObjIndex = get_obj_index(pReset->arg1))) { bug("Reset_room: 'E' or 'G': bad vnum %d.", pReset->arg1); continue; } // we roll to see if we get a random object // but if we fail to get a valid pointer, the mob is a shopkeeper, // or the object's level is higher than the mob's, // we use the reset instead if ( ( pObjIndex->item_type == ITEM_WEAPON ) && (dice(1, 1) < 10)) { if ( ! (pObjIndex = get_obj_index( number_range( ARMORY_LOWER, ARMORY_UPPER) ) ) || (pObjIndex && LastMob && pObjIndex->level > LastMob->pIndexData->level) || (LastMob && LastMob->pIndexData->pShop) ){ pObjIndex = get_obj_index(pReset->arg1); } } if (!last) break; if (!LastMob) { bug("Reset_room: 'E' or 'G': null mob for vnum %d.", pReset->arg1); last = FALSE; break; } if (LastMob->pIndexData->pShop) { /* Shop-keeper? */ int olevel = 0, i, j; if (!pObjIndex->new_format) switch (pObjIndex->item_type) { default: olevel = 0; break; case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: olevel = 53; for (i = 1; i < 5; i++) { if (pObjIndex->value[i] > 0) { for (j = 0; j < MAX_CLASS; j++) { olevel = UMIN(olevel, skill_table[pObjIndex-> value [i]].skill_level [j]); } } } olevel = UMAX(0, (olevel * 3 / 4) - 2); break; case ITEM_WAND: olevel = number_range(10, 20); break; case ITEM_STAFF: olevel = number_range(15, 25); break; case ITEM_ARMOR: olevel = number_range(5, 15); break; /* ROM patch weapon, treasure */ case ITEM_WEAPON: olevel = number_range(5, 15); break; case ITEM_TREASURE: olevel = number_range(10, 20); break; break; } pObj = create_object(pObjIndex, olevel); SET_BIT(pObj->extra_flags, ITEM_INVENTORY); /* ROM OLC */ } else { /* ROM OLC else version */ int limit; if (pReset->arg2 > 50) /* old format */ limit = 6; else if (pReset->arg2 == -1 || pReset->arg2 == 0) /* no limit */ limit = 999; else limit = pReset->arg2; if (pObjIndex->count < limit || number_range(0, 4) == 0) { pObj = create_object(pObjIndex, UMIN(number_fuzzy(level), LEVEL_HERO - 1)); /* error message if it is too high */ if (pObj->level > LastMob->level + 3 || (pObj->item_type == ITEM_WEAPON && pReset->command == 'E' && pObj->level < LastMob->level - 5 && pObj->level < 45)) fprintf(stderr, "Err: obj %s (%ld) -- %d, mob %s (%ld) -- %d\n", pObj->short_descr, pObj->pIndexData->vnum, pObj->level, LastMob->short_descr, LastMob->pIndexData->vnum, LastMob->level); } else break; } obj_to_char(pObj, LastMob); if ((pReset->command == 'E') && !pObj->random) equip_char(LastMob, pObj, pReset->arg3); last = TRUE; break; case 'D': break; case 'R': if (!(pRoomIndex = get_room_index(pReset->arg1))) { bug("Reset_room: 'R': bad vnum %d.", pReset->arg1); continue; } { EXIT_DATA *pExit; int d0; int d1; for (d0 = 0; d0 < pReset->arg2 - 1; d0++) { d1 = number_range(d0, pReset->arg2 - 1); pExit = pRoomIndex->exit[d0]; pRoomIndex->exit[d0] = pRoomIndex->exit[d1]; pRoomIndex->exit[d1] = pExit; } } break; } } return; } /* OLC * Reset one area. */ void reset_area(AREA_DATA * pArea) { ROOM_INDEX_DATA *pRoom; long vnum; for (vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++) { if ((pRoom = get_room_index(vnum))) reset_room(pRoom); } return; } /* * Create an instance of a mobile. */ CHAR_DATA *create_mobile(MOB_INDEX_DATA * pMobIndex) { CHAR_DATA *mob; int i; AFFECT_DATA af; mobile_count++; if (pMobIndex == NULL) { bug("Create_mobile: NULL pMobIndex.", 0); exit(1); } mob = new_char(); mob->pIndexData = pMobIndex; mob->name = str_dup(pMobIndex->player_name); mob->short_descr = str_dup(pMobIndex->short_descr); mob->long_descr = str_dup(pMobIndex->long_descr); mob->description = str_dup(pMobIndex->description); mob->id = get_mob_id(); mob->spec_fun = pMobIndex->spec_fun; mob->prompt = NULL; mob->mprog_target = NULL; mob->gold = 0; /*Take out until gold can be dealt with if (pMobIndex->wealth == 0) { mob->gold = 0; } else { long wealth; wealth = number_range(pMobIndex->level * 7, pMobIndex->level * 11); mob->gold = wealth; } */ // if (pMobIndex->new_format) /* load in new style */ // { /* read from prototype */ mob->group = pMobIndex->group; mob->act = pMobIndex->act | PLR_COLOUR; mob->comm = COMM_NOCHANNELS | COMM_NOSHOUT | COMM_NOTELL; mob->affected_by = pMobIndex->affected_by; mob->alignment = pMobIndex->alignment; mob->level = pMobIndex->level; if (mob->level < 1) { mob->level = 1; } if (mob->level > MAX_LEVEL) { mob->level = MAX_LEVEL - 9; } mob->hitroll = pMobIndex->level; mob->damroll = pMobIndex->level; mob->max_hit = pMobIndex->level * 20; mob->hit = pMobIndex->level * 20; mob->mana = pMobIndex->level * 20; mob->damage[DICE_NUMBER] = pMobIndex->level; mob->damage[DICE_TYPE] = 1; mob->dam_type = pMobIndex->dam_type; if (mob->dam_type == 0) switch (number_range(1, 3)) { case (1): mob->dam_type = 3; break; /* slash */ case (2): mob->dam_type = 7; break; /* pound */ case (3): mob->dam_type = 11; break; /* pierce */ } for (i = 0; i < 4; i++) mob->armor[i] = pMobIndex->level * (-30); mob->off_flags = pMobIndex->off_flags; mob->imm_flags = pMobIndex->imm_flags; mob->res_flags = pMobIndex->res_flags; mob->vuln_flags = pMobIndex->vuln_flags; mob->start_pos = pMobIndex->start_pos; mob->default_pos = pMobIndex->default_pos; mob->sex = pMobIndex->sex; if (mob->sex == 3) /* random sex */ mob->sex = number_range(1, 2); mob->race = pMobIndex->race; mob->form = pMobIndex->form; mob->parts = pMobIndex->parts; mob->size = pMobIndex->size; mob->material = str_dup(pMobIndex->material); /* computed on the spot */ for (i = 0; i < MAX_STATS; i++) mob->perm_stat[i] = UMIN(25, 11 + mob->level / 4); if (IS_SET(mob->act, ACT_WARRIOR)) { mob->perm_stat[STAT_STR] += 3; mob->perm_stat[STAT_INT] -= 1; mob->perm_stat[STAT_CON] += 2; } if (IS_SET(mob->act, ACT_THIEF)) { mob->perm_stat[STAT_DEX] += 3; mob->perm_stat[STAT_INT] += 1; mob->perm_stat[STAT_WIS] -= 1; } if (IS_SET(mob->act, ACT_CLERIC)) { mob->perm_stat[STAT_WIS] += 3; mob->perm_stat[STAT_DEX] -= 1; mob->perm_stat[STAT_STR] += 1; } if (IS_SET(mob->act, ACT_MAGE)) { mob->perm_stat[STAT_INT] += 3; mob->perm_stat[STAT_STR] -= 1; mob->perm_stat[STAT_DEX] += 1; } if (IS_SET(mob->off_flags, OFF_FAST)) mob->perm_stat[STAT_DEX] += 2; mob->perm_stat[STAT_STR] += mob->size - SIZE_MEDIUM; mob->perm_stat[STAT_CON] += (mob->size - SIZE_MEDIUM) / 2; /* let's get some spell action */ if (IS_AFFECTED(mob, AFF_SANCTUARY)) { af.where = TO_AFFECTS; af.type = skill_lookup("sanctuary"); af.level = mob->level; af.duration = -1; af.location = APPLY_NONE; af.modifier = 0; af.bitvector = AFF_SANCTUARY; affect_to_char(mob, &af); } /* if (IS_AFFECTED(mob,AFF_SANCTUARY) { REMOVE_BIT(mob->affected_by,AFF_SANCTUARY); } */ if (IS_AFFECTED(mob, AFF_HASTE)) { af.where = TO_AFFECTS; af.type = skill_lookup("haste"); af.level = mob->level; af.duration = -1; af.location = APPLY_DEX; af.modifier = 1 + (mob->level >= 18) + (mob->level >= 25) + (mob->level >= 32); af.bitvector = AFF_HASTE; affect_to_char(mob, &af); } if (IS_AFFECTED(mob, AFF_PROTECT_EVIL)) { af.where = TO_AFFECTS; af.type = skill_lookup("protection evil"); af.level = mob->level; af.duration = -1; af.location = APPLY_SAVES; af.modifier = -1; af.bitvector = AFF_PROTECT_EVIL; affect_to_char(mob, &af); } if (IS_AFFECTED(mob, AFF_PROTECT_GOOD)) { af.where = TO_AFFECTS; af.type = skill_lookup("protection good"); af.level = mob->level; af.duration = -1; af.location = APPLY_SAVES; af.modifier = -1; af.bitvector = AFF_PROTECT_GOOD; affect_to_char(mob, &af); } mob->position = mob->start_pos; /* link the mob to the world list */ mob->next = char_list; char_list = mob; pMobIndex->count++; return mob; } /* duplicate a mobile exactly -- except inventory */ void clone_mobile(CHAR_DATA * parent, CHAR_DATA * clone) { int i; AFFECT_DATA *paf; if (parent == NULL || clone == NULL || !IS_NPC(parent)) return; /* start fixing values */ clone->name = str_dup(parent->name); clone->version = parent->version; clone->short_descr = str_dup(parent->short_descr); clone->long_descr = str_dup(parent->long_descr); clone->description = str_dup(parent->description); clone->group = parent->group; clone->sex = parent->sex; clone->class = parent->class; clone->race = parent->race; clone->level = parent->level; clone->trust = 0; clone->timer = parent->timer; clone->wait = parent->wait; clone->hit = parent->hit; clone->max_hit = parent->max_hit; clone->mana = parent->mana; clone->max_mana = parent->max_mana; clone->move = parent->move; clone->max_move = parent->max_move; clone->gold = parent->gold; clone->exp = parent->exp; clone->act = parent->act; clone->comm = parent->comm; clone->imm_flags = parent->imm_flags; clone->res_flags = parent->res_flags; clone->vuln_flags = parent->vuln_flags; clone->invis_level = parent->invis_level; clone->affected_by = parent->affected_by; clone->position = parent->position; clone->practice = parent->practice; clone->train = parent->train; clone->saving_throw = parent->saving_throw; clone->alignment = parent->alignment; clone->hitroll = parent->hitroll; clone->damroll = parent->damroll; clone->wimpy = parent->wimpy; clone->form = parent->form; clone->parts = parent->parts; clone->size = parent->size; clone->material = str_dup(parent->material); clone->off_flags = parent->off_flags; clone->dam_type = parent->dam_type; clone->start_pos = parent->start_pos; clone->default_pos = parent->default_pos; clone->spec_fun = parent->spec_fun; for (i = 0; i < 4; i++) clone->armor[i] = parent->armor[i]; for (i = 0; i < MAX_STATS; i++) { clone->perm_stat[i] = parent->perm_stat[i]; clone->mod_stat[i] = parent->mod_stat[i]; } for (i = 0; i < 3; i++) clone->damage[i] = parent->damage[i]; /* now add the affects */ for (paf = parent->affected; paf != NULL; paf = paf->next) affect_to_char(clone, paf); } /* * Create an instance of an object. */ OBJ_DATA *create_object(OBJ_INDEX_DATA * pObjIndex, int level) { AFFECT_DATA *paf; OBJ_DATA *obj; int i; if (pObjIndex == NULL) { bug("Create_object: NULL pObjIndex.", 0); return create_object(get_obj_index(OBJ_VNUM_LIGHT_BALL), 0); } obj = new_obj(); obj->pIndexData = pObjIndex; obj->in_room = NULL; obj->enchanted = FALSE; obj->random = pObjIndex->random; if (pObjIndex->new_format) obj->level = pObjIndex->level; else obj->level = UMAX(0, level); obj->wear_loc = -1; obj->name = str_dup(pObjIndex->name); obj->short_descr = str_dup(pObjIndex->short_descr); obj->description = str_dup(pObjIndex->description); obj->material = str_dup(pObjIndex->material); obj->owner = str_dup(""); obj->bound = FALSE; obj->ptimer = pObjIndex->timer; obj->item_type = pObjIndex->item_type; obj->extra_flags = pObjIndex->extra_flags; obj->wear_flags = pObjIndex->wear_flags; obj->value[0] = pObjIndex->value[0]; obj->value[1] = pObjIndex->value[1]; obj->value[2] = pObjIndex->value[2]; obj->value[3] = pObjIndex->value[3]; obj->value[4] = pObjIndex->value[4]; obj->weight = pObjIndex->weight; if (level == -1 || pObjIndex->new_format) obj->cost = pObjIndex->cost; else obj->cost = number_fuzzy(10) * number_fuzzy(level) * number_fuzzy(level); /* * Mess with object properties. */ switch (obj->item_type) { default: bug("Read_object: vnum %d bad type.", pObjIndex->vnum); break; case ITEM_LIGHT: if (obj->value[2] == 999) obj->value[2] = -1; break; case ITEM_FURNITURE: case ITEM_TRASH: case ITEM_CONTAINER: case ITEM_DRINK_CON: case ITEM_BLOOD_CON: case ITEM_KEY: case ITEM_FOOD: case ITEM_BOAT: case ITEM_CORPSE_NPC: case ITEM_CORPSE_PC: case ITEM_FOUNTAIN: case ITEM_MAP: case ITEM_CLOTHING: case ITEM_PORTAL: if (!pObjIndex->new_format) obj->cost /= 5; break; case ITEM_TREASURE: case ITEM_WARP_STONE: case ITEM_ROOM_KEY: case ITEM_GEM: case ITEM_JEWELRY: case ITEM_BLOOD_POOL: break; case ITEM_JUKEBOX: for (i = 0; i < 5; i++) obj->value[i] = -1; break; case ITEM_SCROLL: if (level != -1 && !pObjIndex->new_format) obj->value[0] = number_fuzzy(obj->value[0]); break; case ITEM_WAND: case ITEM_STAFF: if (level != -1 && !pObjIndex->new_format) { obj->value[0] = number_fuzzy(obj->value[0]); obj->value[1] = number_fuzzy(obj->value[1]); obj->value[2] = obj->value[1]; } if (!pObjIndex->new_format) obj->cost *= 2; break; case ITEM_WEAPON: if (level != -1 && !pObjIndex->new_format) { obj->value[1] = number_fuzzy(number_fuzzy(1 * level / 4 + 2)); obj->value[2] = number_fuzzy(number_fuzzy(3 * level / 4 + 6)); } /* if ( paf->bitvector == WEAPON_QUICKPOISON && paf->duration == -1 ) { REMOVE_BIT(obj->value[4], WEAPON_QUICKPOISON); } */ break; case ITEM_ARMOR: if (level != -1 && !pObjIndex->new_format) { obj->value[0] = number_fuzzy(level / 5 + 3); obj->value[1] = number_fuzzy(level / 5 + 3); obj->value[2] = number_fuzzy(level / 5 + 3); } break; case ITEM_POTION: case ITEM_PILL: if (level != -1 && !pObjIndex->new_format) obj->value[0] = number_fuzzy(number_fuzzy(obj->value[0])); break; case ITEM_MONEY: if (!pObjIndex->new_format) obj->value[0] = obj->cost; break; } for (paf = pObjIndex->affected; paf != NULL; paf = paf->next) if (paf->location == APPLY_SPELL_AFFECT) affect_to_obj(obj, paf); obj->next = object_list; object_list = obj; pObjIndex->count++; return obj; } /* duplicate an object exactly -- except contents */ void clone_object(OBJ_DATA * parent, OBJ_DATA * clone) { int i; AFFECT_DATA *paf; EXTRA_DESCR_DATA *ed, *ed_new; if (parent == NULL || clone == NULL) return; /* start fixing the object */ clone->name = str_dup(parent->name); clone->short_descr = str_dup(parent->short_descr); clone->description = str_dup(parent->description); clone->item_type = parent->item_type; clone->extra_flags = parent->extra_flags; clone->wear_flags = parent->wear_flags; clone->weight = parent->weight; clone->cost = parent->cost; clone->level = parent->level; clone->condition = parent->condition; clone->timer = parent->timer; clone->material = str_dup(parent->material); clone->timer = parent->timer; for (i = 0; i < 5; i++) clone->value[i] = parent->value[i]; /* affects */ clone->enchanted = parent->enchanted; for (paf = parent->affected; paf != NULL; paf = paf->next) affect_to_obj(clone, paf); /* extended desc */ for (ed = parent->extra_descr; ed != NULL; ed = ed->next) { ed_new = new_extra_descr(); ed_new->keyword = str_dup(ed->keyword); ed_new->description = str_dup(ed->description); ed_new->next = clone->extra_descr; clone->extra_descr = ed_new; } } /* * Clear a new character. */ void clear_char(CHAR_DATA * ch) { static CHAR_DATA ch_zero; int i; *ch = ch_zero; ch->name = &str_empty[0]; ch->short_descr = &str_empty[0]; ch->long_descr = &str_empty[0]; ch->description = &str_empty[0]; ch->prompt = &str_empty[0]; ch->logon = current_time; ch->lines = PAGELEN; for (i = 0; i < 4; i++) ch->armor[i] = 100; ch->position = POS_STANDING; ch->hit = 20; ch->max_hit = 20; ch->mana = 100; ch->max_mana = 100; ch->move = 100; ch->max_move = 100; ch->on = NULL; for (i = 0; i < MAX_STATS; i++) { ch->perm_stat[i] = 13; ch->mod_stat[i] = 0; } if (!IS_NPC(ch)) { ch->remorts = 0; ch->slots = 5; } return; } /* * Get an extra description from a list. */ char *get_extra_descr(const char *name, EXTRA_DESCR_DATA * ed) { for (; ed != NULL; ed = ed->next) { if (is_name((char *) name, ed->keyword)) return ed->description; } return NULL; } MPROG_CODE *get_mprog_index(long vnum) { MPROG_CODE *prg; for (prg = mprog_list; prg; prg = prg->next) { if (prg->vnum == vnum) return (prg); } return NULL; } /* * Translates mob virtual number to its mob index struct. * Hash table lookup. */ MOB_INDEX_DATA *get_mob_index(long vnum) { MOB_INDEX_DATA *pMobIndex; for (pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex != NULL; pMobIndex = pMobIndex->next) { if (pMobIndex->vnum == vnum) return pMobIndex; } if (fBootDb) { bug("Get_mob_index: bad vnum %d.", vnum); // exit(1); } return NULL; } /* * Translates mob virtual number to its obj index struct. * Hash table lookup. */ OBJ_INDEX_DATA *get_obj_index(long vnum) { OBJ_INDEX_DATA *pObjIndex; for (pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex != NULL; pObjIndex = pObjIndex->next) { if (pObjIndex->vnum == vnum) return pObjIndex; } if (fBootDb) { bug("Get_obj_index: bad vnum %d.", vnum); // exit(1); } return NULL; } /* * Translates room virtual number to its room index struct. * Hash table lookup. */ ROOM_INDEX_DATA *get_room_index(long vnum) { ROOM_INDEX_DATA *pRoomIndex; for (pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next) { if (pRoomIndex->vnum == vnum) return pRoomIndex; } if (fBootDb) { bug("Get_room_index: bad vnum %d.", vnum); return get_room_index( 8 ); } return pRoomIndex; } /* * Read a letter from a file. */ char fread_letter(FILE * fp) { char c; do { c = getc(fp); } while (isspace(c)); return c; } /* * Read a number from a file. */ int fread_number(FILE * fp) { int number; bool sign; char c; do { c = getc(fp); } while (isspace(c)); number = 0; sign = FALSE; if (c == '+') { c = getc(fp); } else if (c == '-') { sign = TRUE; c = getc(fp); } if (!isdigit(c)) { bug("Fread_number: bad format.", 0); c = 0; /* exit( 1 ); zzz i didnt REALLY do this. */ } while (isdigit(c)) { number = number * 10 + c - '0'; c = getc(fp); } if (sign) number = 0 - number; if (c == '|') number += fread_number(fp); else if (c != ' ') ungetc(c, fp); return number; } long fread_flag(FILE * fp) { int number; char c; bool negative = FALSE; do { c = getc(fp); } while (isspace(c)); if (c == '-') { negative = TRUE; c = getc(fp); } number = 0; if (!isdigit(c)) { while (('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z')) { number += flag_convert(c); c = getc(fp); } } while (isdigit(c)) { number = number * 10 + c - '0'; c = getc(fp); } if (c == '|') number += fread_flag(fp); else if (c != ' ') ungetc(c, fp); if (negative) return -1 * number; return number; } long flag_convert(char letter) { long bitsum = 0; char i; if ('A' <= letter && letter <= 'Z') { bitsum = 1; for (i = letter; i > 'A'; i--) bitsum *= 2; } else if ('a' <= letter && letter <= 'z') { bitsum = 67108864; /* 2^26 */ for (i = letter; i > 'a'; i--) bitsum *= 2; } return bitsum; } /* * Read and allocate space for a string from a file. * These strings are read-only and shared. * Strings are hashed: * each string prepended with hash pointer to prev string, * hash code is simply the string length. * this function takes 40% to 50% of boot-up time. */ char *fread_string(FILE * fp) { char *plast; char c; plast = top_string + sizeof(char *); if (plast > &string_space[MAX_STRING - MAX_STRING_LENGTH]) { bug("Fread_string: MAX_STRING %d exceeded.", MAX_STRING); exit(1); } /* * Skip blanks. * Read first char. */ do { c = getc(fp); } while (isspace(c)); if ((*plast++ = c) == '~') return &str_empty[0]; for (;;) { /* * Back off the char type lookup, * it was too dirty for portability. * -- Furey */ switch (*plast = getc(fp)) { default: plast++; break; case EOF: /* temp fix */ bug("Fread_string: EOF", 0); return NULL; /* exit( 1 ); */ break; case '\n': plast++; *plast++ = '\r'; break; case '\r': break; case '~': plast++; { union { char *pc; char rgc[sizeof(char *)]; } u1; int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN(MAX_KEY_HASH - 1, plast - 1 - top_string); for (pHash = string_hash[iHash]; pHash; pHash = pHashPrev) { for (ic = 0; ic < sizeof(char *); ic++) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof(char *); if (top_string[sizeof(char *)] == pHash[0] && !strcmp(top_string + sizeof(char *) + 1, pHash + 1)) return pHash; } if (fBootDb) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for (ic = 0; ic < sizeof(char *); ic++) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof(char *); } else { return str_dup(top_string + sizeof(char *)); } } } } } char *fread_string_eol(FILE * fp) { static bool char_special[256 - EOF]; char *plast; char c; if (char_special[EOF - EOF] != TRUE) { char_special[EOF - EOF] = TRUE; char_special['\n' - EOF] = TRUE; char_special['\r' - EOF] = TRUE; } plast = top_string + sizeof(char *); if (plast > &string_space[MAX_STRING - MAX_STRING_LENGTH]) { bug("Fread_string: MAX_STRING %d exceeded.", MAX_STRING); exit(1); } /* * Skip blanks. * Read first char. */ do { c = getc(fp); } while (isspace(c)); if ((*plast++ = c) == '\n') return &str_empty[0]; for (;;) { if (!char_special[(*plast++ = getc(fp)) - EOF]) continue; switch (plast[-1]) { default: break; case EOF: bug("Fread_string_eol EOF", 0); exit(1); break; case '\n': case '\r': { union { char *pc; char rgc[sizeof(char *)]; } u1; int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN(MAX_KEY_HASH - 1, plast - 1 - top_string); for (pHash = string_hash[iHash]; pHash; pHash = pHashPrev) { for (ic = 0; ic < sizeof(char *); ic++) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof(char *); if (top_string[sizeof(char *)] == pHash[0] && !strcmp(top_string + sizeof(char *) + 1, pHash + 1)) return pHash; } if (fBootDb) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for (ic = 0; ic < sizeof(char *); ic++) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof(char *); } else { return str_dup(top_string + sizeof(char *)); } } } } } /* * Read to end of line (for comments). */ void fread_to_eol(FILE * fp) { char c; do { c = getc(fp); } while (c != '\n' && c != '\r'); do { c = getc(fp); } while (c == '\n' || c == '\r'); ungetc(c, fp); return; } /* * Read one word (into static buffer). */ char *fread_word(FILE * fp) { static char word[MAX_INPUT_LENGTH]; char *pword; char cEnd; do { cEnd = getc(fp); } while (isspace(cEnd)); if (cEnd == '\'' || cEnd == '"') { pword = word; } else { word[0] = cEnd; pword = word + 1; cEnd = ' '; } for (; pword < word + MAX_INPUT_LENGTH; pword++) { *pword = getc(fp); if (cEnd == ' ' ? isspace(*pword) : *pword == cEnd) { if (cEnd == ' ') ungetc(*pword, fp); *pword = '\0'; return word; } } bug("Fread_word: word too long.", 0); exit(1); return NULL; } /* New memory allocation routines by Calath (gblues#jps,net), * * (c) August 1999. The code may be freely used for any purpose, * * as long as this header remains intact. If you decide to use * * this code, write me an e-mail telling me you're using it. * * * * HOW IT WORKS: alloc_mem() generates a random 8-bit number and * * puts it at the start and end of your allocated buffer. Later, * * when it tries to free the memory (in free_mem) it checks to * * see if the numbers match. If they don't, it's a good sign the * * buffer has been overflown. * * * * I got the idea from a magazine that had an article on stack- * * smashing. One of the tools mentioned was a compiler mod that * * basically does the same thing I'm doing here. That's where * * the "canary" concept came from ;) */ void *alloc_mem( int sMem ) { int iList; int *magic; char *pcanary; void *ptr; unsigned char canary = number_bits(8) | (H); sMem += 3 * sizeof(*magic); for( iList = 0; iList < MAX_MEM_LIST && rgSizeList[iList] < sMem; iList++ ); if( iList == MAX_MEM_LIST ) { bug("Hunk size %d too large.", sMem); return NULL; } if( rgFreeList[iList] == NULL ) ptr = alloc_perm( rgSizeList[iList] ); else { ptr = rgFreeList[iList]; rgFreeList[iList] = *( (void **) rgFreeList[iList] ); } magic = (int *) ptr; pcanary = (char *) ptr; magic[0] = rgSizeList[iList]; pcanary[ sizeof(*magic) ] = canary; pcanary[ rgSizeList[iList] - sizeof(*magic) ] = canary; pcanary[ rgSizeList[iList] - sizeof(*magic)-1 ] = '\0'; ptr += 2 * sizeof( *magic ); return ptr; } void free_mem( void *pMem ) { int *magic; char *canary1, *canary2; int iList; pMem -= ( 2 * sizeof(*magic) ); magic = (int *) pMem; if( magic[0] == 0 ) { bug("Attempting to free hunk twice.", 0); return; } for( iList = 0; iList < MAX_MEM_LIST && rgSizeList[iList] != *magic; iList++ ); if( iList == MAX_MEM_LIST ) { bug("Attempting to recycle invalid hunk size %d", *magic); return; } canary1 = (char *) pMem + sizeof(*magic); canary2 = (char *) pMem + ( rgSizeList[iList] - sizeof(*magic) ); if( *canary1 != *canary2 ) { bug("ACK! The canary died! Buffer overflow! Aborting...", 0); abort(); } magic[0] = 0; *( (void **) pMem ) = rgFreeList[iList]; rgFreeList[iList] = pMem; return; } /* * Allocate some permanent memory. * Permanent memory is never freed, * pointers into it may be copied safely. */ void *alloc_perm(int sMem) { static char *pMemPerm; static int iMemPerm; void *pMem; while (sMem % sizeof(long) != 0) sMem++; if (sMem > MAX_PERM_BLOCK) { bug("Alloc_perm: %d too large.", sMem); exit(1); } if (pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK) { iMemPerm = 0; if ((pMemPerm = calloc(1, MAX_PERM_BLOCK)) == NULL) { perror("Alloc_perm"); exit(1); } } pMem = pMemPerm + iMemPerm; iMemPerm += sMem; nAllocPerm += 1; sAllocPerm += sMem; return pMem; } /* * Duplicate a string into dynamic memory. * Fread_strings are read-only and shared. */ char *str_dup(const char *str) { char *str_new; if (str[0] == '\0') return &str_empty[0]; if (str >= string_space && str < top_string) return (char *) str; str_new = alloc_mem(strlen(str) + 1); strcpy(str_new, str); return str_new; } /* * Free a string. * Null is legal here to simplify callers. * Read-only shared strings are not touched. */ void free_string(char *pstr) { if (pstr == NULL || pstr == &str_empty[0] || (pstr >= string_space && pstr < top_string)) return; free_mem(pstr); return; } void do_areas(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; AREA_DATA *pArea1; AREA_DATA *pArea2; int iArea; int iAreaHalf; if (argument[0] != '\0') { send_to_char_bw("No argument is used with this command.\n\r", ch); return; } iAreaHalf = (top_area + 1) / 2; pArea1 = area_first; pArea2 = area_first; for (iArea = 0; iArea < iAreaHalf; iArea++) pArea2 = pArea2->next; for (iArea = 0; iArea < iAreaHalf; iArea++) { sprintf(buf, "%-39s%-39s\n\r", pArea1->credits, (pArea2 != NULL) ? pArea2->credits : ""); send_to_char_bw(buf, ch); pArea1 = pArea1->next; if (pArea2 != NULL) pArea2 = pArea2->next; } return; } void do_memory(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; sprintf(buf, "Affects %5d\n\r", top_affect); send_to_char(buf, ch); sprintf(buf, "Areas %5d\n\r", top_area); send_to_char(buf, ch); sprintf(buf, "ExDes %5d\n\r", top_ed); send_to_char(buf, ch); sprintf(buf, "Exits %5d\n\r", top_exit); send_to_char(buf, ch); sprintf(buf, "Helps %5d\n\r", top_help); send_to_char(buf, ch); sprintf(buf, "Socials %5d\n\r", social_count); send_to_char(buf, ch); sprintf(buf, "Mobs %5ld(%d new format)\n\r", top_mob_index, newmobs); send_to_char(buf, ch); sprintf(buf, "(in use)%5d\n\r", mobile_count); send_to_char(buf, ch); sprintf(buf, "Objs %5ld(%d new format)\n\r", top_obj_index, newobjs); send_to_char(buf, ch); sprintf(buf, "Resets %5d\n\r", top_reset); send_to_char(buf, ch); sprintf(buf, "Rooms %5d\n\r", top_room); send_to_char(buf, ch); sprintf(buf, "Shops %5d\n\r", top_shop); send_to_char(buf, ch); sprintf(buf, "Strings %5d strings of %7d bytes (max %d).\n\r", nAllocString, sAllocString, MAX_STRING); send_to_char(buf, ch); sprintf(buf, "Perms %5d blocks of %7d bytes.\n\r", nAllocPerm, sAllocPerm); send_to_char(buf, ch); return; } /* * Stick a little fuzz on a number. */ int number_fuzzy(int number) { switch (number_bits(2)) { case 0: number -= 1; break; case 3: number += 1; break; } return UMAX(1, number); } /* * Generate a random number. */ int number_range(int from, int to) { int power; int number; if (from == 0 && to == 0) return 0; if ((to = to - from + 1) <= 1) return from; for (power = 2; power < to; power <<= 1); while ((number = number_mm() & (power - 1)) >= to); return from + number; } /* * Generate a percentile roll. */ int number_percent(void) { int percent; while ((percent = number_mm() & (128 - 1)) > 99); return 1 + percent; } /* * Generate a random door. */ int number_door(void) { int door; while ((door = number_mm() & (8 - 1)) > 5); return door; } int number_bits(int width) { return number_mm() & ((1 << width) - 1); } /* * I've gotten too many bad reports on OS-supplied random number generators. * This is the Mitchell-Moore algorithm from Knuth Volume II. * Best to leave the constants alone unless you've read Knuth. * -- Furey */ /* I noticed streaking with this random number generator, so I switched back to the system srandom call. If this doesn't work for you, define OLD_RAND to use the old system -- Alander */ #if defined (OLD_RAND) static int rgiState[2 + 55]; #endif void init_mm() { #if defined (OLD_RAND) int *piState; int iState; piState = &rgiState[2]; piState[-2] = 55 - 55; piState[-1] = 55 - 24; piState[0] = ((int) current_time) & ((1 << 30) - 1); piState[1] = 1; for (iState = 2; iState < 55; iState++) { piState[iState] = (piState[iState - 1] + piState[iState - 2]) & ((1 << 30) - 1); } #else srandom(time(NULL) ^ getpid()); #endif return; } long number_mm(void) { #if defined (OLD_RAND) int *piState; int iState1; int iState2; int iRand; piState = &rgiState[2]; iState1 = piState[-2]; iState2 = piState[-1]; iRand = (piState[iState1] + piState[iState2]) & ((1 << 30) - 1); piState[iState1] = iRand; if (++iState1 == 55) iState1 = 0; if (++iState2 == 55) iState2 = 0; piState[-2] = iState1; piState[-1] = iState2; return iRand >> 6; #else return random() >> 6; #endif } /* * Roll some dice. */ int dice(int number, int size) { int idice; int sum; switch (size) { case 0: return 0; case 1: return number; } for (idice = 0, sum = 0; idice < number; idice++) sum += number_range(1, size); return sum; } /* * Simple linear interpolation. */ int interpolate(int level, int value_00, int value_32) { return value_00 + level * (value_32 - value_00) / 32; } /* * Removes the tildes from a string. * Used for player-entered strings that go into disk files. */ void smash_tilde(char *str) { for (; *str != '\0'; str++) { if (*str == '~') *str = '-'; } return; } /* * Compare strings, case insensitive. * Return TRUE if different * (compatibility with historical functions). */ bool str_cmp(const char *astr, const char *bstr) { if (astr == NULL) { bug("Str_cmp: null astr.", 0); return TRUE; } if (bstr == NULL) { bug("Str_cmp: null bstr.", 0); return TRUE; } for (; *astr || *bstr; astr++, bstr++) { if (LOWER(*astr) != LOWER(*bstr)) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for prefix matching. * Return TRUE if astr not a prefix of bstr * (compatibility with historical functions). */ bool str_prefix(const char *astr, const char *bstr) { if (astr == NULL) { bug("Strn_cmp: null astr.", 0); return TRUE; } if (bstr == NULL) { bug("Strn_cmp: null bstr.", 0); return TRUE; } for (; *astr; astr++, bstr++) { if (LOWER(*astr) != LOWER(*bstr)) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for match anywhere. * Returns TRUE is astr not part of bstr. * (compatibility with historical functions). */ bool str_infix(const char *astr, const char *bstr) { int sstr1; int sstr2; int ichar; char c0; if ((c0 = LOWER(astr[0])) == '\0') return FALSE; sstr1 = strlen(astr); sstr2 = strlen(bstr); for (ichar = 0; ichar <= sstr2 - sstr1; ichar++) { if (c0 == LOWER(bstr[ichar]) && !str_prefix(astr, bstr + ichar)) return FALSE; } return TRUE; } /* * Compare strings, case insensitive, for suffix matching. * Return TRUE if astr not a suffix of bstr * (compatibility with historical functions). */ bool str_suffix(const char *astr, const char *bstr) { int sstr1; int sstr2; sstr1 = strlen(astr); sstr2 = strlen(bstr); if (sstr1 <= sstr2 && !str_cmp(astr, bstr + sstr2 - sstr1)) return FALSE; else return TRUE; } /* * Returns an initial-capped string. */ char *capitalize(const char *str) { static char strcap[MAX_STRING_LENGTH]; int i; for (i = 0; str[i] != '\0'; i++) strcap[i] = LOWER(str[i]); strcap[i] = '\0'; strcap[0] = UPPER(strcap[0]); return strcap; } /* * Append a string to a file. */ void append_file(CHAR_DATA * ch, char *file, char *str) { FILE *fp; if (IS_NPC(ch) || str[0] == '\0') return; fclose(fpReserve); if ((fp = fopen(file, "a")) == NULL) { perror(file); send_to_char("Could not open the file!\n\r", ch); } else { fprintf(fp, "[%5ld] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->name, str); fclose(fp); } fpReserve = fopen(NULL_FILE, "r"); return; } /* * Reports a bug. */ void bug(const char *str, int param) { char buf[MAX_STRING_LENGTH]; if (fpArea != NULL) { int iLine; int iChar; if (fpArea == stdin) { iLine = 0; } else { iChar = ftell(fpArea); fseek(fpArea, 0, 0); for (iLine = 0; ftell(fpArea) < iChar; iLine++) { while (getc(fpArea) != '\n'); } fseek(fpArea, iChar, 0); } sprintf(buf, "[*****] FILE: %s LINE: %d", strArea, iLine); log_string(buf); } strcpy(buf, "[*****] BUG: "); sprintf(buf + strlen(buf), str, param); log_string(buf); return; } /* * Writes a string to the log. */ void log_string(const char *str) { char *strtime; strtime = str_dup((char *) ctime(¤t_time)); fprintf(stderr, "%s:\t%s\n\n", strtime, str); return; } /* * This function is here to aid in debugging. * If the last expression in a function is another function call, * gcc likes to generate a JMP instead of a CALL. * This is called "tail chaining." * It hoses the debugger call stack for that call. * So I make this the last call in certain critical functions, * where I really need the call stack to be right for debugging! * * If you don't understand this, then LEAVE IT ALONE. * Don't remove any calls to tail_chain anywhere. * * -- Furey */ void tail_chain(void) { return; }