/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1996 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@efn.org) *
* Gabrielle Taylor *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
#include <time.h>
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#include <sys/resource.h>
#endif
#include "merc.h"
#include "utils.h"
#include "db.h"
#include "recycle.h"
#include "music.h"
#include "lookup.h"
#include "olc.h"
#include "tables.h"
#if !defined(macintosh)
extern int _filbuf args((FILE *));
#endif
int getpid();
/* externals for counting purposes */
extern OBJ_DATA *obj_free;
extern CHAR_DATA *char_free;
extern DESCRIPTOR_DATA *descriptor_free;
extern PC_DATA *pcdata_free;
extern AFFECT_DATA *affect_free;
/*
* Globals.
*/
HELP_DATA *help_first;
HELP_DATA *help_last;
RACE_DATA *race_first;
RACE_DATA *race_last;
SHOP_DATA *shop_first;
SHOP_DATA *shop_last;
NOTE_DATA *note_free;
MPROG_CODE *mprog_list;
char bug_buf[2 * MAX_INPUT_LENGTH];
CHAR_DATA *char_list;
char log_buf[2 * MAX_INPUT_LENGTH];
KILL_DATA kill_table[MAX_LEVEL];
NOTE_DATA *note_list;
OBJ_DATA *object_list;
TIME_INFO_DATA time_info;
WEATHER_DATA weather_info;
sh_int gsn_assassinate;
sh_int gsn_backstab;
sh_int gsn_dodge;
sh_int gsn_breath_block;
sh_int gsn_envenom;
sh_int gsn_quick_poison;
sh_int gsn_hide;
sh_int gsn_invade;
sh_int gsn_peek;
sh_int gsn_pick_lock;
sh_int gsn_sneak;
sh_int gsn_steal;
sh_int gsn_disarm;
sh_int gsn_enhanced_damage;
sh_int gsn_kick;
sh_int gsn_arial;
sh_int gsn_parry;
sh_int gsn_rescue;
sh_int gsn_second_attack;
sh_int gsn_third_attack;
sh_int gsn_fourth_attack;
sh_int gsn_fifth_attack;
sh_int gsn_sixth_attack;
sh_int gsn_ultra_damage;
sh_int gsn_blindness;
sh_int gsn_charm_person;
sh_int gsn_curse;
sh_int gsn_heavenly_sanctuary;
sh_int gsn_invis;
sh_int gsn_mass_invis;
sh_int gsn_poison;
sh_int gsn_plague;
sh_int gsn_sleep;
sh_int gsn_sanctuary;
sh_int gsn_fly;
/* new gsns */
sh_int gsn_axe;
sh_int gsn_dagger;
sh_int gsn_flail;
sh_int gsn_mace;
sh_int gsn_polearm;
sh_int gsn_shield_block;
sh_int gsn_spear;
sh_int gsn_sword;
sh_int gsn_whip;
sh_int gsn_bash;
sh_int gsn_berserk;
sh_int gsn_circle;
sh_int gsn_dirt;
sh_int gsn_duck;
sh_int gsn_hand_to_hand;
sh_int gsn_trip;
sh_int gsn_whirl;
sh_int gsn_fast_healing;
sh_int gsn_haggle;
sh_int gsn_lore;
sh_int gsn_meditation;
sh_int gsn_scrolls;
sh_int gsn_staves;
sh_int gsn_wands;
sh_int gsn_recall;
sh_int gsn_hunger;
sh_int gsn_thirst;
sh_int gsn_beer;
/*
* Locals.
*/
MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
OBJ_INDEX_DATA *obj_index_hash[MAX_KEY_HASH];
ROOM_INDEX_DATA *room_index_hash[MAX_KEY_HASH];
char *string_hash[MAX_KEY_HASH];
AREA_DATA *area_first;
AREA_DATA *area_last;
char *string_space;
char *top_string;
char str_empty[1];
int top_affect;
int top_area;
int top_ed;
int top_exit;
int top_help;
int top_race;
long top_mob_index;
long top_obj_index;
int top_reset;
int top_room;
int top_shop;
long top_vnum_room;
long top_vnum_mob;
long top_vnum_obj;
int mobile_count = 0;
int newmobs = 0;
int newobjs = 0;
int top_mprog_index;
/*
* Memory management.
* Increase MAX_STRING if you have too.
* Tune the others only if you understand what you're doing.
*/
#define MAX_STRING 4850240
#define MAX_PERM_BLOCK 262154
#define MAX_MEM_LIST 13
void *rgFreeList[MAX_MEM_LIST];
const int rgSizeList[MAX_MEM_LIST] = {
16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768, 65536, 131072 -64
};
int nAllocString;
int sAllocString;
int nAllocPerm;
int sAllocPerm;
/*
* Semi-locals.
*/
bool fBootDb;
FILE *fpArea;
char strArea[MAX_INPUT_LENGTH];
/*
* Local booting procedures.
*/
void init_mm args((void));
void load_area args((FILE * fp));
void new_load_area args((FILE * fp));
void load_helps args((FILE * fp));
void load_mobiles args((FILE * fp));
void load_objects args((FILE * fp));
void load_resets args((FILE * fp));
void load_rooms args((FILE * fp));
void load_shops args((FILE * fp));
void load_socials args((FILE * fp));
void load_specials args((FILE * fp));
void load_notes args((void));
void load_bans args((void));
void load_mobprogs args((FILE * fp));
void load_races args(( FILE * fp ));
void fix_exits args((void));
void fix_mobprogs args((void));
void reset_area args((AREA_DATA * pArea));
void mpedit args((CHAR_DATA * ch, char *argument));
/*
* Big mama top level function.
*/
void boot_db(void)
{
/*
* Init some data space stuff.
*/
{
if ((string_space = calloc(1, MAX_STRING)) == NULL) {
bug("Boot_db: can't alloc %d string space.", MAX_STRING);
exit(1);
}
top_string = string_space;
fBootDb = TRUE;
}
/*
* Init random number generator.
*/
{
init_mm();
}
/*
* Set time and weather.
*/
{
long lhour, lday, lmonth;
lhour = (current_time - 650336715)
/ (PULSE_TICK / PULSE_PER_SECOND);
time_info.hour = lhour % 24;
lday = lhour / 24;
time_info.day = lday % 35;
lmonth = lday / 35;
time_info.month = lmonth % 17;
time_info.year = lmonth / 17;
if (time_info.hour < 5)
weather_info.sunlight = SUN_DARK;
else if (time_info.hour < 6)
weather_info.sunlight = SUN_RISE;
else if (time_info.hour < 19)
weather_info.sunlight = SUN_LIGHT;
else if (time_info.hour < 20)
weather_info.sunlight = SUN_SET;
else
weather_info.sunlight = SUN_DARK;
weather_info.change = 0;
weather_info.mmhg = 960;
if (time_info.month >= 7 && time_info.month <= 12)
weather_info.mmhg += number_range(1, 50);
else
weather_info.mmhg += number_range(1, 80);
if (weather_info.mmhg <= 980)
weather_info.sky = SKY_LIGHTNING;
else if (weather_info.mmhg <= 1000)
weather_info.sky = SKY_RAINING;
else if (weather_info.mmhg <= 1020)
weather_info.sky = SKY_CLOUDY;
else
weather_info.sky = SKY_CLOUDLESS;
}
/*
* Assign gsn's for skills which have them.
*/
{
int sn;
for (sn = 0; sn < MAX_SKILL; sn++) {
if (skill_table[sn].pgsn != NULL)
*skill_table[sn].pgsn = sn;
}
}
{
FILE *fpList;
// read in the races
if ((fpList = fopen(RACE_LIST, "r")) == NULL) {
perror(RACE_LIST);
exit(1);
}
load_races(fpList);
fclose(fpList);
/*
* Read in all the area files.
*/
if ((fpList = fopen(AREA_LIST, "r")) == NULL) {
perror(AREA_LIST);
exit(1);
}
for (;;) {
strcpy(strArea, fread_word(fpList));
if (strArea[0] == '$')
break;
if (strArea[0] == '-') {
fpArea = stdin;
} else {
if ((fpArea = fopen(strArea, "r")) == NULL) {
perror(strArea);
exit(1);
}
}
printf("Reading %s..\r\n", strArea);
for (;;) {
char *word;
if (fread_letter(fpArea) != '#') {
bug("Boot_db: # not found.", 0);
exit(1);
}
word = fread_word(fpArea);
if (word[0] == '$')
break;
else if (!str_cmp(word, "AREA"))
load_area(fpArea);
else if (!str_cmp(word, "AREADATA"))
new_load_area(fpArea);
else if (!str_cmp(word, "HELPS"))
load_helps(fpArea);
else if (!str_cmp(word, "MOBILES"))
load_mobiles(fpArea);
else if (!str_cmp(word, "MOBPROGS"))
load_mobprogs(fpArea);
else if (!str_cmp(word, "OBJECTS"))
load_objects(fpArea);
else if (!str_cmp(word, "RESETS"))
load_resets(fpArea);
else if (!str_cmp(word, "ROOMS"))
load_rooms(fpArea);
else if (!str_cmp(word, "SHOPS"))
load_shops(fpArea);
else if (!str_cmp(word, "SOCIALS"))
load_socials(fpArea);
else if (!str_cmp(word, "SPECIALS"))
load_specials(fpArea);
else {
bug("Boot_db: bad section name.", 0);
exit(1);
}
}
if (fpArea != stdin)
fclose(fpArea);
fpArea = NULL;
}
fclose(fpList);
}
/*
* Fix up exits.
* Declare db booting over.
* Reset all areas once.
* Load up the songs, notes and ban files.
*/
{
fix_exits();
fix_mobprogs();
fBootDb = FALSE;
area_update();
load_notes();
load_bans();
load_songs();
}
return;
}
/*
* Snarf an 'area' header line.
*/
void load_area(FILE * fp)
{
AREA_DATA *pArea;
pArea = alloc_perm(sizeof(*pArea));
pArea->file_name = fread_string(fp);
pArea->area_flags = AREA_LOADING;
pArea->security = MAX_SECURITY;
pArea->builders = str_dup("None");
pArea->vnum = top_area;
pArea->name = fread_string(fp);
pArea->credits = fread_string(fp);
pArea->min_vnum = fread_number(fp);
pArea->max_vnum = fread_number(fp);
pArea->age = 15;
pArea->nplayer = 0;
pArea->empty = FALSE;
if (!area_first)
area_first = pArea;
if (area_last) {
area_last->next = pArea;
REMOVE_BIT(area_last->area_flags, AREA_LOADING);
}
area_last = pArea;
pArea->next = NULL;
top_area++;
return;
}
/* OLC
* Snarf an 'area' header line. Check this format. MUCH better. Add fields
* too.
*
* #AREAFILE
* Name { All } Locke Newbie School~
* Repop A teacher pops in the room and says, 'Repop coming!'~
* Recall 3001
* End
*/
void new_load_area(FILE * fp)
{
AREA_DATA *pArea;
char *word;
bool fMatch;
pArea = alloc_perm(sizeof(*pArea));
pArea->age = 15;
pArea->nplayer = 0;
pArea->file_name = str_dup(strArea);
pArea->vnum = top_area;
pArea->name = str_dup("New Area");
pArea->builders = str_dup("");
pArea->security = MAX_SECURITY; /* 9 -- Hugin */
pArea->min_vnum = 0;
pArea->max_vnum = 0;
pArea->area_flags = 0;
for (;;) {
word = feof(fp) ? "End" : fread_word(fp);
fMatch = FALSE;
switch (UPPER(word[0])) {
case 'N':
SKEY("Name", pArea->name);
break;
case 'S':
KEY("Security", pArea->security, fread_number(fp));
break;
case 'V':
if (!str_cmp(word, "VNUMs")) {
pArea->min_vnum = fread_number(fp);
pArea->max_vnum = fread_number(fp);
}
if (!str_cmp(word, "Version")) {
pArea->version = fread_number(fp);
}
break;
case 'E':
if (!str_cmp(word, "End")) {
fMatch = TRUE;
if (area_first == NULL)
area_first = pArea;
if (area_last != NULL)
area_last->next = pArea;
area_last = pArea;
pArea->next = NULL;
top_area++;
return;
}
break;
case 'B':
SKEY("Builders", pArea->builders);
break;
case 'C':
SKEY("Credits", pArea->credits);
break;
}
}
printf("Just loaded %s\r\n ", pArea->name);
return;
}
/*
* Sets vnum range for area using OLC protection features.
*/
void assign_area_vnum(long vnum)
{
if (area_last->min_vnum == 0 || area_last->max_vnum == 0)
area_last->min_vnum = area_last->max_vnum = vnum;
if (vnum != URANGE(area_last->min_vnum, vnum, area_last->max_vnum)) {
if (vnum < area_last->min_vnum)
area_last->min_vnum = vnum;
else
area_last->max_vnum = vnum;
}
return;
}
/*
* Snarf a help section.
*/
void load_helps(FILE * fp)
{
HELP_DATA *pHelp;
for (;;) {
pHelp = alloc_perm(sizeof(*pHelp));
pHelp->level = fread_number(fp);
pHelp->keyword = fread_string(fp);
if (pHelp->keyword[0] == '$')
break;
pHelp->text = fread_string(fp);
if (help_first == NULL)
help_first = pHelp;
if (help_last != NULL)
help_last->next = pHelp;
help_last = pHelp;
pHelp->next = NULL;
top_help++;
}
return;
}
/*
* Adds a reset to a room. OLC
* Similar to add_reset in olc.c
*/
void new_reset(ROOM_INDEX_DATA * pR, RESET_DATA * pReset)
{
RESET_DATA *pr;
if (!pR)
return;
pr = pR->reset_last;
if (!pr) {
pR->reset_first = pReset;
pR->reset_last = pReset;
} else {
pR->reset_last->next = pReset;
pR->reset_last = pReset;
pR->reset_last->next = NULL;
}
top_reset++;
return;
}
/*
* Snarf a reset section.
*/
void load_resets(FILE * fp)
{
RESET_DATA *pReset;
int iLastRoom = 0;
int iLastObj = 0;
if (!area_last) {
bug("Load_resets: no #AREA seen yet.", 0);
exit(1);
}
for (;;) {
ROOM_INDEX_DATA *pRoomIndex;
EXIT_DATA *pexit;
char letter;
if ((letter = fread_letter(fp)) == 'S')
break;
if (letter == '*') {
fread_to_eol(fp);
continue;
}
pReset = alloc_perm(sizeof(*pReset));
pReset->command = letter;
/* if_flag */ fread_number(fp);
pReset->arg1 = fread_number(fp);
pReset->arg2 = fread_number(fp);
pReset->arg3 = (letter == 'G' || letter == 'R')
? 0 : fread_number(fp);
pReset->arg4 = (letter == 'P' || letter == 'M')
? fread_number(fp) : 0;
fread_to_eol(fp);
/*
* Validate parameters.
* We're calling the index functions for the side effect.
*/
switch (letter) {
default:
bug("Load_resets: bad command '%c'.", letter);
exit(1);
break;
case 'M':
get_mob_index(pReset->arg1);
if ((pRoomIndex = get_room_index(pReset->arg3))) {
new_reset(pRoomIndex, pReset);
iLastRoom = pReset->arg3;
}
break;
case 'O':
get_obj_index(pReset->arg1);
if ((pRoomIndex = get_room_index(pReset->arg3))) {
new_reset(pRoomIndex, pReset);
iLastObj = pReset->arg3;
}
break;
case 'P':
get_obj_index(pReset->arg1);
if ((pRoomIndex = get_room_index(iLastObj))) {
new_reset(pRoomIndex, pReset);
}
break;
case 'G':
case 'E':
get_obj_index(pReset->arg1);
if ((pRoomIndex = get_room_index(iLastRoom))) {
new_reset(pRoomIndex, pReset);
iLastObj = iLastRoom;
}
break;
case 'D':
pRoomIndex = get_room_index(pReset->arg1);
pexit = pRoomIndex->exit[pReset->arg2];
if (pReset->arg2 < 0
|| pReset->arg2 > 5
|| !pRoomIndex
|| !(pexit)
|| !IS_SET(pexit->exit_info, EX_ISDOOR)
|| !IS_SET(pexit->rs_flags, EX_ISDOOR)) {
bug("Load_resets: 'D': exit %d not door.", pReset->arg2);
exit(1);
}
if (pReset->arg3 < 0 || pReset->arg3 > 2) {
bug("Load_resets: 'D': bad 'locks': %d.", pReset->arg3);
exit(1);
}
switch (pReset->arg3) {
default:
bug("Load_resets: 'D': bad 'locks': %d.", pReset->arg3);
case 0:
break;
case 1:
SET_BIT(pexit->rs_flags, EX_CLOSED);
SET_BIT(pexit->exit_info, EX_CLOSED);
break;
case 2:
SET_BIT(pexit->rs_flags, EX_CLOSED | EX_LOCKED);
SET_BIT(pexit->exit_info, EX_CLOSED | EX_LOCKED);
break;
}
break;
case 'R':
pRoomIndex = get_room_index(pReset->arg1);
if (pReset->arg2 < 0 || pReset->arg2 > 6) {
bug("Load_resets: 'R': bad exit %d.", pReset->arg2);
exit(1);
}
if (pRoomIndex)
new_reset(pRoomIndex, pReset);
break;
}
}
return;
}
/*
* Snarf a room section.
*/
void load_rooms(FILE * fp)
{
ROOM_INDEX_DATA *pRoomIndex;
if (area_last == NULL) {
bug("Load_resets: no #AREA seen yet.", 0);
exit(1);
}
for (;;) {
long vnum;
char letter;
int door;
int iHash;
letter = fread_letter(fp);
if (letter != '#') {
bug("Load_rooms: # not found.", 0);
exit(1);
}
vnum = fread_number(fp);
if (vnum == 0)
break;
fBootDb = FALSE;
if (get_room_index(vnum) != NULL) {
bug("Load_rooms: vnum %d duplicated.", vnum);
exit(1);
}
fBootDb = TRUE;
pRoomIndex = alloc_perm(sizeof(*pRoomIndex));
pRoomIndex->deleted = FALSE;
pRoomIndex->owner = str_dup("");
pRoomIndex->people = NULL;
pRoomIndex->contents = NULL;
pRoomIndex->extra_descr = NULL;
pRoomIndex->area = area_last;
pRoomIndex->vnum = vnum;
pRoomIndex->name = fread_string(fp);
pRoomIndex->description = fread_string(fp);
pRoomIndex->description = format_string(pRoomIndex->description);
/* Area number */ fread_number(fp);
pRoomIndex->room_flags = fread_flag(fp);
/* horrible hack */
pRoomIndex->sector_type = fread_number(fp);
pRoomIndex->light = 0;
for (door = 0; door <= 5; door++)
pRoomIndex->exit[door] = NULL;
/* defaults */
pRoomIndex->heal_rate = 100;
pRoomIndex->mana_rate = 100;
for (;;) {
letter = fread_letter(fp);
if (letter == 'S')
break;
if (letter == 'H') /* healing room */
pRoomIndex->heal_rate = fread_number(fp);
else if (letter == 'M') /* mana room */
pRoomIndex->mana_rate = fread_number(fp);
else if (letter == 'C') { /* clan */
if (pRoomIndex->clan) {
bug("Load_rooms: duplicate clan fields.", 0);
exit(1);
}
pRoomIndex->clan = clan_lookup(fread_string(fp));
} else if (letter == 'D') {
EXIT_DATA *pexit;
int locks;
door = fread_number(fp);
if (door < 0 || door > 5) {
bug("Fread_rooms: vnum %ld has bad door number.", vnum);
exit(1);
}
pexit = alloc_perm(sizeof(*pexit));
pexit->description = fread_string(fp);
pexit->keyword = fread_string(fp);
pexit->exit_info = 0;
pexit->rs_flags = 0;
locks = fread_number(fp);
pexit->key = fread_number(fp);
pexit->u1.vnum = fread_number(fp);
pexit->orig_door = door;
switch (locks) {
case 1:
pexit->exit_info = EX_ISDOOR;
pexit->rs_flags = EX_ISDOOR;
break;
case 2:
pexit->exit_info = EX_ISDOOR | EX_PICKPROOF;
pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF;
break;
case 3:
pexit->exit_info = EX_ISDOOR | EX_NOPASS;
pexit->rs_flags = EX_ISDOOR | EX_NOPASS;
break;
case 4:
pexit->exit_info =
EX_ISDOOR | EX_NOPASS | EX_PICKPROOF;
pexit->rs_flags = EX_ISDOOR | EX_NOPASS | EX_PICKPROOF;
break;
case 5:
pexit->exit_info = EX_ISDOOR | EX_HIDDEN;
pexit->rs_flags = EX_ISDOOR | EX_HIDDEN;
break;
}
pRoomIndex->exit[door] = pexit;
pRoomIndex->old_exit[door] = pexit;
top_exit++;
} else if (letter == 'E') {
EXTRA_DESCR_DATA *ed;
ed = alloc_perm(sizeof(*ed));
ed->keyword = fread_string(fp);
ed->description = fread_string(fp);
ed->next = pRoomIndex->extra_descr;
pRoomIndex->extra_descr = ed;
top_ed++;
} else if (letter == 'O') {
if (pRoomIndex->owner[0] != '\0') {
bug("Load_rooms: duplicate owner.", 0);
exit(1);
}
pRoomIndex->owner = fread_string(fp);
} else {
bug("Load_rooms: vnum %ld has flag not 'DES'.", vnum);
exit(1);
}
}
iHash = vnum % MAX_KEY_HASH;
pRoomIndex->next = room_index_hash[iHash];
room_index_hash[iHash] = pRoomIndex;
top_room++;
top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room;
assign_area_vnum(vnum);
}
return;
}
/*
* Snarf a shop section.
*/
void load_shops(FILE * fp)
{
SHOP_DATA *pShop;
for (;;) {
MOB_INDEX_DATA *pMobIndex;
int iTrade;
pShop = alloc_perm(sizeof(*pShop));
pShop->keeper = fread_number(fp);
if (pShop->keeper == 0)
break;
for (iTrade = 0; iTrade < MAX_TRADE; iTrade++)
pShop->buy_type[iTrade] = fread_number(fp);
pShop->profit_buy = 100;
fread_number(fp);
pShop->profit_sell = 50;
fread_number(fp);
pShop->open_hour = 0;
fread_number(fp);
pShop->close_hour = 23;
fread_number(fp);
fread_to_eol(fp);
pMobIndex = get_mob_index(pShop->keeper);
pMobIndex->pShop = pShop;
/* new wealth for dynamic mob construction */
pMobIndex->wealth = 100000;
if (shop_first == NULL)
shop_first = pShop;
if (shop_last != NULL)
shop_last->next = pShop;
shop_last = pShop;
pShop->next = NULL;
top_shop++;
}
return;
}
/*
* Snarf spec proc declarations.
*/
void load_specials(FILE * fp)
{
for (;;) {
MOB_INDEX_DATA *pMobIndex;
char letter;
switch (letter = fread_letter(fp)) {
default:
bug("Load_specials: letter '%c' not *MS.", letter);
exit(1);
case 'S':
return;
case '*':
break;
case 'M':
pMobIndex = get_mob_index(fread_number(fp));
pMobIndex->spec_fun = spec_lookup(fread_word(fp));
if (pMobIndex->spec_fun == 0) {
bug("Load_specials: 'M': vnum %d.", pMobIndex->vnum);
exit(1);
}
break;
}
fread_to_eol(fp);
}
}
/*
* Translate all room exits from virtual to real.
* Has to be done after all rooms are read in.
* Check for bad reverse exits.
*/
void fix_exits(void)
{
ROOM_INDEX_DATA *pRoomIndex;
EXIT_DATA *pexit;
int iHash;
int door;
for (iHash = 0; iHash < MAX_KEY_HASH; iHash++) {
for (pRoomIndex = room_index_hash[iHash];
pRoomIndex != NULL; pRoomIndex = pRoomIndex->next) {
bool fexit;
fexit = FALSE;
for (door = 0; door <= 5; door++) {
if ((pexit = pRoomIndex->exit[door]) != NULL) {
if (pexit->u1.vnum <= 0
|| get_room_index(pexit->u1.vnum) == NULL)
pexit->u1.to_room = NULL;
else {
fexit = TRUE;
pexit->u1.to_room = get_room_index(pexit->u1.vnum);
}
}
}
if (!fexit)
SET_BIT(pRoomIndex->room_flags, ROOM_NO_MOB);
}
}
return;
}
/*
* Load mobprogs section
*/
void load_mobprogs(FILE * fp)
{
MPROG_CODE *pMprog;
for (;;) {
long vnum;
char letter;
letter = fread_letter(fp);
if (letter != '#') {
bug("Load_mobprogs: # not found.", 0);
exit(1);
}
vnum = fread_number(fp);
if (vnum == 0)
break;
fBootDb = FALSE;
if (get_mprog_index(vnum) != NULL) {
bug("Load_mobprogs: vnum %d duplicated.", vnum);
exit(1);
}
fBootDb = TRUE;
pMprog = alloc_perm(sizeof(*pMprog));
pMprog->vnum = vnum;
pMprog->code = fread_string(fp);
if (mprog_list == NULL)
mprog_list = pMprog;
else {
pMprog->next = mprog_list;
mprog_list = pMprog;
}
top_mprog_index++;
}
return;
}
/*
* Translate mobprog vnums pointers to real code
*/
void fix_mobprogs(void)
{
MOB_INDEX_DATA *pMobIndex;
MPROG_LIST *list;
MPROG_CODE *prog;
int iHash;
for (iHash = 0; iHash < MAX_KEY_HASH; iHash++) {
for (pMobIndex = mob_index_hash[iHash];
pMobIndex != NULL; pMobIndex = pMobIndex->next) {
for (list = pMobIndex->mprogs; list != NULL; list = list->next) {
if ((prog = get_mprog_index(list->vnum)) != NULL)
list->code = prog->code;
else {
bug("Fix_mobprogs: code vnum %d not found.",
list->vnum);
exit(1);
}
}
}
}
}
/*
* Repopulate areas periodically.
*/
void area_update(void)
{
AREA_DATA *pArea;
char buf[MAX_STRING_LENGTH];
for (pArea = area_first; pArea != NULL; pArea = pArea->next) {
if (++pArea->age < 3)
continue;
/*
* Check age and reset.
* Note: Mud School resets every 3 minutes (not 15).
*/
if ((!pArea->empty && (pArea->nplayer == 0 || pArea->age >= 15))
|| pArea->age >= 31) {
ROOM_INDEX_DATA *pRoomIndex;
reset_area(pArea);
sprintf(buf, "%s has just been reset.", pArea->name);
wiznet(buf, NULL, NULL, WIZ_RESETS, 0, 0);
pArea->age = number_range(0, 3);
pRoomIndex = get_room_index(ROOM_VNUM_SCHOOL);
if (pRoomIndex != NULL && pArea == pRoomIndex->area)
pArea->age = 15 - 2;
else if (pArea->nplayer == 0)
pArea->empty = TRUE;
}
}
return;
}
void reset_room(ROOM_INDEX_DATA * pRoom)
{
RESET_DATA *pReset;
CHAR_DATA *pMob;
CHAR_DATA *mob;
OBJ_DATA *pObj;
CHAR_DATA *LastMob = NULL;
OBJ_DATA *LastObj = NULL;
int iExit;
int level = 0;
bool last;
if (!pRoom)
return;
pMob = NULL;
last = FALSE;
for (iExit = 0; iExit < MAX_DIR; iExit++) {
EXIT_DATA *pExit;
if ((pExit = pRoom->exit[iExit])) {
pExit->exit_info = pExit->rs_flags;
if ((pExit->u1.to_room != NULL)
&& ((pExit = pExit->u1.to_room->exit[rev_dir[iExit]]))) {
/* nail the other side */
pExit->exit_info = pExit->rs_flags;
}
}
}
for (pReset = pRoom->reset_first; pReset != NULL;
pReset = pReset->next) {
MOB_INDEX_DATA *pMobIndex;
OBJ_INDEX_DATA *pObjIndex;
OBJ_INDEX_DATA *pObjToIndex;
ROOM_INDEX_DATA *pRoomIndex;
char buf[MAX_STRING_LENGTH];
int count, limit = 0;
switch (pReset->command) {
default:
bug("Reset_room: bad command %c.", pReset->command);
break;
case 'M':
// arg1=vnum, arg2=max, arg3=room, arg4=min
if (!(pMobIndex = get_mob_index(pReset->arg1))) {
bug("Reset_room: 'M': bad vnum %d.", pReset->arg1);
continue;
}
if ((pRoomIndex = get_room_index(pReset->arg3)) == NULL) {
bug("Reset_area: 'R': bad vnum %d.", pReset->arg3);
continue;
}
if (pMobIndex->count >= pReset->arg2) {
last = FALSE;
break;
}
count = 0;
for (mob = pRoomIndex->people; mob != NULL;
mob = mob->next_in_room)
if (mob->pIndexData == pMobIndex) {
count++;
if (count >= pReset->arg4) {
last = FALSE;
break;
}
}
if (count >= pReset->arg4)
break;
pMob = create_mobile(pMobIndex);
/*
* Some more hard coding.
*/
if (room_is_dark(pRoom))
SET_BIT(pMob->affected_by, AFF_INFRARED);
/*
* Pet shop mobiles get ACT_PET set.
*/
{
ROOM_INDEX_DATA *pRoomIndexPrev;
pRoomIndexPrev = get_room_index(pRoom->vnum - 1);
if (pRoomIndexPrev
&& IS_SET(pRoomIndexPrev->room_flags, ROOM_PET_SHOP))
SET_BIT(pMob->act, ACT_PET);
}
char_to_room(pMob, pRoom);
LastMob = pMob;
level = URANGE(0, pMob->level - 2, LEVEL_HERO - 1); /* -1 ROM */
last = TRUE;
break;
case 'O':
if (!(pObjIndex = get_obj_index(pReset->arg1))) {
bug("Reset_room: 'O' 1 : bad vnum %d", pReset->arg1);
sprintf(buf, "%d %d %d %d", pReset->arg1, pReset->arg2,
pReset->arg3, pReset->arg4);
bug(buf, 1);
continue;
}
if (!(pRoomIndex = get_room_index(pReset->arg3))) {
bug("Reset_room: 'O' 2 : bad vnum %d.", pReset->arg3);
sprintf(buf, "%d %d %d %d", pReset->arg1, pReset->arg2,
pReset->arg3, pReset->arg4);
continue;
}
if (count_obj_list(pObjIndex, pRoom->contents) > 0) {
last = FALSE;
break;
}
pObj =
create_object(pObjIndex,
UMIN(number_fuzzy(level), LEVEL_HERO - 1));
pObj->cost = 0;
obj_to_room(pObj, pRoom);
last = TRUE;
break;
case 'P':
if (!(pObjIndex = get_obj_index(pReset->arg1))) {
bug("Reset_room: 'P': bad vnum %d.", pReset->arg1);
continue;
}
if (!(pObjToIndex = get_obj_index(pReset->arg3))) {
bug("Reset_room: 'P': bad vnum %d.", pReset->arg3);
continue;
}
if (pReset->arg2 > 50) /* old format */
limit = 6;
else if (pReset->arg2 == -1) /* no limit */
limit = 999;
else
limit = pReset->arg2;
if (pRoom->area->nplayer > 0
|| (LastObj = get_obj_type(pObjToIndex)) == NULL
|| (LastObj->in_room == NULL && !last)
|| (pObjIndex->count >=
limit /* && number_range(0,4) != 0 */ )
|| (count =
count_obj_list(pObjIndex,
LastObj->contains)) > pReset->arg4) {
last = FALSE;
break;
}
/* lastObj->level - ROM */
while (count < pReset->arg4) {
pObj =
create_object(pObjIndex, number_fuzzy(LastObj->level));
obj_to_obj(pObj, LastObj);
count++;
if (pObjIndex->count >= limit)
break;
}
/* fix object lock state! */
LastObj->value[1] = LastObj->pIndexData->value[1];
last = TRUE;
break;
case 'G':
case 'E':
if (!(pObjIndex = get_obj_index(pReset->arg1))) {
bug("Reset_room: 'E' or 'G': bad vnum %d.", pReset->arg1);
continue;
}
// we roll to see if we get a random object
// but if we fail to get a valid pointer, the mob is a shopkeeper,
// or the object's level is higher than the mob's,
// we use the reset instead
if ( ( pObjIndex->item_type == ITEM_WEAPON ) && (dice(1, 1) < 10)) {
if ( ! (pObjIndex = get_obj_index(
number_range( ARMORY_LOWER, ARMORY_UPPER) ) )
|| (pObjIndex && LastMob && pObjIndex->level > LastMob->pIndexData->level)
|| (LastMob && LastMob->pIndexData->pShop) ){
pObjIndex = get_obj_index(pReset->arg1);
}
}
if (!last)
break;
if (!LastMob) {
bug("Reset_room: 'E' or 'G': null mob for vnum %d.",
pReset->arg1);
last = FALSE;
break;
}
if (LastMob->pIndexData->pShop) { /* Shop-keeper? */
int olevel = 0, i, j;
if (!pObjIndex->new_format)
switch (pObjIndex->item_type) {
default:
olevel = 0;
break;
case ITEM_PILL:
case ITEM_POTION:
case ITEM_SCROLL:
olevel = 53;
for (i = 1; i < 5; i++) {
if (pObjIndex->value[i] > 0) {
for (j = 0; j < MAX_CLASS; j++) {
olevel = UMIN(olevel,
skill_table[pObjIndex->
value
[i]].skill_level
[j]);
}
}
}
olevel = UMAX(0, (olevel * 3 / 4) - 2);
break;
case ITEM_WAND:
olevel = number_range(10, 20);
break;
case ITEM_STAFF:
olevel = number_range(15, 25);
break;
case ITEM_ARMOR:
olevel = number_range(5, 15);
break;
/* ROM patch weapon, treasure */
case ITEM_WEAPON:
olevel = number_range(5, 15);
break;
case ITEM_TREASURE:
olevel = number_range(10, 20);
break;
break;
}
pObj = create_object(pObjIndex, olevel);
SET_BIT(pObj->extra_flags, ITEM_INVENTORY); /* ROM OLC */
} else { /* ROM OLC else version */
int limit;
if (pReset->arg2 > 50) /* old format */
limit = 6;
else if (pReset->arg2 == -1 || pReset->arg2 == 0) /* no limit */
limit = 999;
else
limit = pReset->arg2;
if (pObjIndex->count < limit || number_range(0, 4) == 0) {
pObj = create_object(pObjIndex,
UMIN(number_fuzzy(level),
LEVEL_HERO - 1));
/* error message if it is too high */
if (pObj->level > LastMob->level + 3
|| (pObj->item_type == ITEM_WEAPON
&& pReset->command == 'E'
&& pObj->level < LastMob->level - 5
&& pObj->level < 45))
fprintf(stderr,
"Err: obj %s (%ld) -- %d, mob %s (%ld) -- %d\n",
pObj->short_descr, pObj->pIndexData->vnum,
pObj->level, LastMob->short_descr,
LastMob->pIndexData->vnum, LastMob->level);
} else
break;
}
obj_to_char(pObj, LastMob);
if ((pReset->command == 'E') && !pObj->random)
equip_char(LastMob, pObj, pReset->arg3);
last = TRUE;
break;
case 'D':
break;
case 'R':
if (!(pRoomIndex = get_room_index(pReset->arg1))) {
bug("Reset_room: 'R': bad vnum %d.", pReset->arg1);
continue;
}
{
EXIT_DATA *pExit;
int d0;
int d1;
for (d0 = 0; d0 < pReset->arg2 - 1; d0++) {
d1 = number_range(d0, pReset->arg2 - 1);
pExit = pRoomIndex->exit[d0];
pRoomIndex->exit[d0] = pRoomIndex->exit[d1];
pRoomIndex->exit[d1] = pExit;
}
}
break;
}
}
return;
}
/* OLC
* Reset one area.
*/
void reset_area(AREA_DATA * pArea)
{
ROOM_INDEX_DATA *pRoom;
long vnum;
for (vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++) {
if ((pRoom = get_room_index(vnum)))
reset_room(pRoom);
}
return;
}
/*
* Create an instance of a mobile.
*/
CHAR_DATA *create_mobile(MOB_INDEX_DATA * pMobIndex)
{
CHAR_DATA *mob;
int i;
AFFECT_DATA af;
mobile_count++;
if (pMobIndex == NULL)
{
bug("Create_mobile: NULL pMobIndex.", 0);
exit(1);
}
mob = new_char();
mob->pIndexData = pMobIndex;
mob->name = str_dup(pMobIndex->player_name);
mob->short_descr = str_dup(pMobIndex->short_descr);
mob->long_descr = str_dup(pMobIndex->long_descr);
mob->description = str_dup(pMobIndex->description);
mob->id = get_mob_id();
mob->spec_fun = pMobIndex->spec_fun;
mob->prompt = NULL;
mob->mprog_target = NULL;
mob->gold = 0;
/*Take out until gold can be dealt with
if (pMobIndex->wealth == 0)
{
mob->gold = 0;
}
else
{
long wealth;
wealth = number_range(pMobIndex->level * 7, pMobIndex->level * 11);
mob->gold = wealth;
}
*/
// if (pMobIndex->new_format)
/* load in new style */
// {
/* read from prototype */
mob->group = pMobIndex->group;
mob->act = pMobIndex->act | PLR_COLOUR;
mob->comm = COMM_NOCHANNELS | COMM_NOSHOUT | COMM_NOTELL;
mob->affected_by = pMobIndex->affected_by;
mob->alignment = pMobIndex->alignment;
mob->level = pMobIndex->level;
if (mob->level < 1) {
mob->level = 1;
}
if (mob->level > MAX_LEVEL) {
mob->level = MAX_LEVEL - 9;
}
mob->hitroll = pMobIndex->level;
mob->damroll = pMobIndex->level;
mob->max_hit = pMobIndex->level * 20;
mob->hit = pMobIndex->level * 20;
mob->mana = pMobIndex->level * 20;
mob->damage[DICE_NUMBER] = pMobIndex->level;
mob->damage[DICE_TYPE] = 1;
mob->dam_type = pMobIndex->dam_type;
if (mob->dam_type == 0)
switch (number_range(1, 3)) {
case (1):
mob->dam_type = 3;
break; /* slash */
case (2):
mob->dam_type = 7;
break; /* pound */
case (3):
mob->dam_type = 11;
break; /* pierce */
}
for (i = 0; i < 4; i++)
mob->armor[i] = pMobIndex->level * (-30);
mob->off_flags = pMobIndex->off_flags;
mob->imm_flags = pMobIndex->imm_flags;
mob->res_flags = pMobIndex->res_flags;
mob->vuln_flags = pMobIndex->vuln_flags;
mob->start_pos = pMobIndex->start_pos;
mob->default_pos = pMobIndex->default_pos;
mob->sex = pMobIndex->sex;
if (mob->sex == 3) /* random sex */
mob->sex = number_range(1, 2);
mob->race = pMobIndex->race;
mob->form = pMobIndex->form;
mob->parts = pMobIndex->parts;
mob->size = pMobIndex->size;
mob->material = str_dup(pMobIndex->material);
/* computed on the spot */
for (i = 0; i < MAX_STATS; i++)
mob->perm_stat[i] = UMIN(25, 11 + mob->level / 4);
if (IS_SET(mob->act, ACT_WARRIOR)) {
mob->perm_stat[STAT_STR] += 3;
mob->perm_stat[STAT_INT] -= 1;
mob->perm_stat[STAT_CON] += 2;
}
if (IS_SET(mob->act, ACT_THIEF)) {
mob->perm_stat[STAT_DEX] += 3;
mob->perm_stat[STAT_INT] += 1;
mob->perm_stat[STAT_WIS] -= 1;
}
if (IS_SET(mob->act, ACT_CLERIC)) {
mob->perm_stat[STAT_WIS] += 3;
mob->perm_stat[STAT_DEX] -= 1;
mob->perm_stat[STAT_STR] += 1;
}
if (IS_SET(mob->act, ACT_MAGE)) {
mob->perm_stat[STAT_INT] += 3;
mob->perm_stat[STAT_STR] -= 1;
mob->perm_stat[STAT_DEX] += 1;
}
if (IS_SET(mob->off_flags, OFF_FAST))
mob->perm_stat[STAT_DEX] += 2;
mob->perm_stat[STAT_STR] += mob->size - SIZE_MEDIUM;
mob->perm_stat[STAT_CON] += (mob->size - SIZE_MEDIUM) / 2;
/* let's get some spell action */
if (IS_AFFECTED(mob, AFF_SANCTUARY)) {
af.where = TO_AFFECTS;
af.type = skill_lookup("sanctuary");
af.level = mob->level;
af.duration = -1;
af.location = APPLY_NONE;
af.modifier = 0;
af.bitvector = AFF_SANCTUARY;
affect_to_char(mob, &af);
}
/*
if (IS_AFFECTED(mob,AFF_SANCTUARY) {
REMOVE_BIT(mob->affected_by,AFF_SANCTUARY);
}
*/
if (IS_AFFECTED(mob, AFF_HASTE)) {
af.where = TO_AFFECTS;
af.type = skill_lookup("haste");
af.level = mob->level;
af.duration = -1;
af.location = APPLY_DEX;
af.modifier = 1 + (mob->level >= 18) + (mob->level >= 25) +
(mob->level >= 32);
af.bitvector = AFF_HASTE;
affect_to_char(mob, &af);
}
if (IS_AFFECTED(mob, AFF_PROTECT_EVIL)) {
af.where = TO_AFFECTS;
af.type = skill_lookup("protection evil");
af.level = mob->level;
af.duration = -1;
af.location = APPLY_SAVES;
af.modifier = -1;
af.bitvector = AFF_PROTECT_EVIL;
affect_to_char(mob, &af);
}
if (IS_AFFECTED(mob, AFF_PROTECT_GOOD)) {
af.where = TO_AFFECTS;
af.type = skill_lookup("protection good");
af.level = mob->level;
af.duration = -1;
af.location = APPLY_SAVES;
af.modifier = -1;
af.bitvector = AFF_PROTECT_GOOD;
affect_to_char(mob, &af);
}
mob->position = mob->start_pos;
/* link the mob to the world list */
mob->next = char_list;
char_list = mob;
pMobIndex->count++;
return mob;
}
/* duplicate a mobile exactly -- except inventory */
void clone_mobile(CHAR_DATA * parent, CHAR_DATA * clone)
{
int i;
AFFECT_DATA *paf;
if (parent == NULL || clone == NULL || !IS_NPC(parent))
return;
/* start fixing values */
clone->name = str_dup(parent->name);
clone->version = parent->version;
clone->short_descr = str_dup(parent->short_descr);
clone->long_descr = str_dup(parent->long_descr);
clone->description = str_dup(parent->description);
clone->group = parent->group;
clone->sex = parent->sex;
clone->class = parent->class;
clone->race = parent->race;
clone->level = parent->level;
clone->trust = 0;
clone->timer = parent->timer;
clone->wait = parent->wait;
clone->hit = parent->hit;
clone->max_hit = parent->max_hit;
clone->mana = parent->mana;
clone->max_mana = parent->max_mana;
clone->move = parent->move;
clone->max_move = parent->max_move;
clone->gold = parent->gold;
clone->exp = parent->exp;
clone->act = parent->act;
clone->comm = parent->comm;
clone->imm_flags = parent->imm_flags;
clone->res_flags = parent->res_flags;
clone->vuln_flags = parent->vuln_flags;
clone->invis_level = parent->invis_level;
clone->affected_by = parent->affected_by;
clone->position = parent->position;
clone->practice = parent->practice;
clone->train = parent->train;
clone->saving_throw = parent->saving_throw;
clone->alignment = parent->alignment;
clone->hitroll = parent->hitroll;
clone->damroll = parent->damroll;
clone->wimpy = parent->wimpy;
clone->form = parent->form;
clone->parts = parent->parts;
clone->size = parent->size;
clone->material = str_dup(parent->material);
clone->off_flags = parent->off_flags;
clone->dam_type = parent->dam_type;
clone->start_pos = parent->start_pos;
clone->default_pos = parent->default_pos;
clone->spec_fun = parent->spec_fun;
for (i = 0; i < 4; i++)
clone->armor[i] = parent->armor[i];
for (i = 0; i < MAX_STATS; i++) {
clone->perm_stat[i] = parent->perm_stat[i];
clone->mod_stat[i] = parent->mod_stat[i];
}
for (i = 0; i < 3; i++)
clone->damage[i] = parent->damage[i];
/* now add the affects */
for (paf = parent->affected; paf != NULL; paf = paf->next)
affect_to_char(clone, paf);
}
/*
* Create an instance of an object.
*/
OBJ_DATA *create_object(OBJ_INDEX_DATA * pObjIndex, int level)
{
AFFECT_DATA *paf;
OBJ_DATA *obj;
int i;
if (pObjIndex == NULL) {
bug("Create_object: NULL pObjIndex.", 0);
return create_object(get_obj_index(OBJ_VNUM_LIGHT_BALL), 0);
}
obj = new_obj();
obj->pIndexData = pObjIndex;
obj->in_room = NULL;
obj->enchanted = FALSE;
obj->random = pObjIndex->random;
if (pObjIndex->new_format)
obj->level = pObjIndex->level;
else
obj->level = UMAX(0, level);
obj->wear_loc = -1;
obj->name = str_dup(pObjIndex->name);
obj->short_descr = str_dup(pObjIndex->short_descr);
obj->description = str_dup(pObjIndex->description);
obj->material = str_dup(pObjIndex->material);
obj->owner = str_dup("");
obj->bound = FALSE;
obj->ptimer = pObjIndex->timer;
obj->item_type = pObjIndex->item_type;
obj->extra_flags = pObjIndex->extra_flags;
obj->wear_flags = pObjIndex->wear_flags;
obj->value[0] = pObjIndex->value[0];
obj->value[1] = pObjIndex->value[1];
obj->value[2] = pObjIndex->value[2];
obj->value[3] = pObjIndex->value[3];
obj->value[4] = pObjIndex->value[4];
obj->weight = pObjIndex->weight;
if (level == -1 || pObjIndex->new_format)
obj->cost = pObjIndex->cost;
else
obj->cost = number_fuzzy(10)
* number_fuzzy(level) * number_fuzzy(level);
/*
* Mess with object properties.
*/
switch (obj->item_type) {
default:
bug("Read_object: vnum %d bad type.", pObjIndex->vnum);
break;
case ITEM_LIGHT:
if (obj->value[2] == 999)
obj->value[2] = -1;
break;
case ITEM_FURNITURE:
case ITEM_TRASH:
case ITEM_CONTAINER:
case ITEM_DRINK_CON:
case ITEM_BLOOD_CON:
case ITEM_KEY:
case ITEM_FOOD:
case ITEM_BOAT:
case ITEM_CORPSE_NPC:
case ITEM_CORPSE_PC:
case ITEM_FOUNTAIN:
case ITEM_MAP:
case ITEM_CLOTHING:
case ITEM_PORTAL:
if (!pObjIndex->new_format)
obj->cost /= 5;
break;
case ITEM_TREASURE:
case ITEM_WARP_STONE:
case ITEM_ROOM_KEY:
case ITEM_GEM:
case ITEM_JEWELRY:
case ITEM_BLOOD_POOL:
break;
case ITEM_JUKEBOX:
for (i = 0; i < 5; i++)
obj->value[i] = -1;
break;
case ITEM_SCROLL:
if (level != -1 && !pObjIndex->new_format)
obj->value[0] = number_fuzzy(obj->value[0]);
break;
case ITEM_WAND:
case ITEM_STAFF:
if (level != -1 && !pObjIndex->new_format) {
obj->value[0] = number_fuzzy(obj->value[0]);
obj->value[1] = number_fuzzy(obj->value[1]);
obj->value[2] = obj->value[1];
}
if (!pObjIndex->new_format)
obj->cost *= 2;
break;
case ITEM_WEAPON:
if (level != -1 && !pObjIndex->new_format) {
obj->value[1] = number_fuzzy(number_fuzzy(1 * level / 4 + 2));
obj->value[2] = number_fuzzy(number_fuzzy(3 * level / 4 + 6));
}
/* if ( paf->bitvector == WEAPON_QUICKPOISON && paf->duration == -1 )
{
REMOVE_BIT(obj->value[4], WEAPON_QUICKPOISON);
}
*/
break;
case ITEM_ARMOR:
if (level != -1 && !pObjIndex->new_format) {
obj->value[0] = number_fuzzy(level / 5 + 3);
obj->value[1] = number_fuzzy(level / 5 + 3);
obj->value[2] = number_fuzzy(level / 5 + 3);
}
break;
case ITEM_POTION:
case ITEM_PILL:
if (level != -1 && !pObjIndex->new_format)
obj->value[0] = number_fuzzy(number_fuzzy(obj->value[0]));
break;
case ITEM_MONEY:
if (!pObjIndex->new_format)
obj->value[0] = obj->cost;
break;
}
for (paf = pObjIndex->affected; paf != NULL; paf = paf->next)
if (paf->location == APPLY_SPELL_AFFECT)
affect_to_obj(obj, paf);
obj->next = object_list;
object_list = obj;
pObjIndex->count++;
return obj;
}
/* duplicate an object exactly -- except contents */
void clone_object(OBJ_DATA * parent, OBJ_DATA * clone)
{
int i;
AFFECT_DATA *paf;
EXTRA_DESCR_DATA *ed, *ed_new;
if (parent == NULL || clone == NULL)
return;
/* start fixing the object */
clone->name = str_dup(parent->name);
clone->short_descr = str_dup(parent->short_descr);
clone->description = str_dup(parent->description);
clone->item_type = parent->item_type;
clone->extra_flags = parent->extra_flags;
clone->wear_flags = parent->wear_flags;
clone->weight = parent->weight;
clone->cost = parent->cost;
clone->level = parent->level;
clone->condition = parent->condition;
clone->timer = parent->timer;
clone->material = str_dup(parent->material);
clone->timer = parent->timer;
for (i = 0; i < 5; i++)
clone->value[i] = parent->value[i];
/* affects */
clone->enchanted = parent->enchanted;
for (paf = parent->affected; paf != NULL; paf = paf->next)
affect_to_obj(clone, paf);
/* extended desc */
for (ed = parent->extra_descr; ed != NULL; ed = ed->next) {
ed_new = new_extra_descr();
ed_new->keyword = str_dup(ed->keyword);
ed_new->description = str_dup(ed->description);
ed_new->next = clone->extra_descr;
clone->extra_descr = ed_new;
}
}
/*
* Clear a new character.
*/
void clear_char(CHAR_DATA * ch)
{
static CHAR_DATA ch_zero;
int i;
*ch = ch_zero;
ch->name = &str_empty[0];
ch->short_descr = &str_empty[0];
ch->long_descr = &str_empty[0];
ch->description = &str_empty[0];
ch->prompt = &str_empty[0];
ch->logon = current_time;
ch->lines = PAGELEN;
for (i = 0; i < 4; i++)
ch->armor[i] = 100;
ch->position = POS_STANDING;
ch->hit = 20;
ch->max_hit = 20;
ch->mana = 100;
ch->max_mana = 100;
ch->move = 100;
ch->max_move = 100;
ch->on = NULL;
for (i = 0; i < MAX_STATS; i++) {
ch->perm_stat[i] = 13;
ch->mod_stat[i] = 0;
}
if (!IS_NPC(ch)) {
ch->remorts = 0;
ch->slots = 5;
}
return;
}
/*
* Get an extra description from a list.
*/
char *get_extra_descr(const char *name, EXTRA_DESCR_DATA * ed)
{
for (; ed != NULL; ed = ed->next) {
if (is_name((char *) name, ed->keyword))
return ed->description;
}
return NULL;
}
MPROG_CODE *get_mprog_index(long vnum)
{
MPROG_CODE *prg;
for (prg = mprog_list; prg; prg = prg->next) {
if (prg->vnum == vnum)
return (prg);
}
return NULL;
}
/*
* Translates mob virtual number to its mob index struct.
* Hash table lookup.
*/
MOB_INDEX_DATA *get_mob_index(long vnum)
{
MOB_INDEX_DATA *pMobIndex;
for (pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH];
pMobIndex != NULL; pMobIndex = pMobIndex->next) {
if (pMobIndex->vnum == vnum)
return pMobIndex;
}
if (fBootDb) {
bug("Get_mob_index: bad vnum %d.", vnum);
// exit(1);
}
return NULL;
}
/*
* Translates mob virtual number to its obj index struct.
* Hash table lookup.
*/
OBJ_INDEX_DATA *get_obj_index(long vnum)
{
OBJ_INDEX_DATA *pObjIndex;
for (pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH];
pObjIndex != NULL; pObjIndex = pObjIndex->next) {
if (pObjIndex->vnum == vnum)
return pObjIndex;
}
if (fBootDb) {
bug("Get_obj_index: bad vnum %d.", vnum);
// exit(1);
}
return NULL;
}
/*
* Translates room virtual number to its room index struct.
* Hash table lookup.
*/
ROOM_INDEX_DATA *get_room_index(long vnum)
{
ROOM_INDEX_DATA *pRoomIndex;
for (pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH];
pRoomIndex != NULL; pRoomIndex = pRoomIndex->next) {
if (pRoomIndex->vnum == vnum)
return pRoomIndex;
}
if (fBootDb) {
bug("Get_room_index: bad vnum %d.", vnum);
return get_room_index( 8 );
}
return pRoomIndex;
}
/*
* Read a letter from a file.
*/
char fread_letter(FILE * fp)
{
char c;
do {
c = getc(fp);
}
while (isspace(c));
return c;
}
/*
* Read a number from a file.
*/
int fread_number(FILE * fp)
{
int number;
bool sign;
char c;
do {
c = getc(fp);
}
while (isspace(c));
number = 0;
sign = FALSE;
if (c == '+') {
c = getc(fp);
} else if (c == '-') {
sign = TRUE;
c = getc(fp);
}
if (!isdigit(c)) {
bug("Fread_number: bad format.", 0);
c = 0;
/* exit( 1 ); zzz i didnt REALLY do this. */
}
while (isdigit(c)) {
number = number * 10 + c - '0';
c = getc(fp);
}
if (sign)
number = 0 - number;
if (c == '|')
number += fread_number(fp);
else if (c != ' ')
ungetc(c, fp);
return number;
}
long fread_flag(FILE * fp)
{
int number;
char c;
bool negative = FALSE;
do {
c = getc(fp);
}
while (isspace(c));
if (c == '-') {
negative = TRUE;
c = getc(fp);
}
number = 0;
if (!isdigit(c)) {
while (('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z')) {
number += flag_convert(c);
c = getc(fp);
}
}
while (isdigit(c)) {
number = number * 10 + c - '0';
c = getc(fp);
}
if (c == '|')
number += fread_flag(fp);
else if (c != ' ')
ungetc(c, fp);
if (negative)
return -1 * number;
return number;
}
long flag_convert(char letter)
{
long bitsum = 0;
char i;
if ('A' <= letter && letter <= 'Z') {
bitsum = 1;
for (i = letter; i > 'A'; i--)
bitsum *= 2;
} else if ('a' <= letter && letter <= 'z') {
bitsum = 67108864; /* 2^26 */
for (i = letter; i > 'a'; i--)
bitsum *= 2;
}
return bitsum;
}
/*
* Read and allocate space for a string from a file.
* These strings are read-only and shared.
* Strings are hashed:
* each string prepended with hash pointer to prev string,
* hash code is simply the string length.
* this function takes 40% to 50% of boot-up time.
*/
char *fread_string(FILE * fp)
{
char *plast;
char c;
plast = top_string + sizeof(char *);
if (plast > &string_space[MAX_STRING - MAX_STRING_LENGTH]) {
bug("Fread_string: MAX_STRING %d exceeded.", MAX_STRING);
exit(1);
}
/*
* Skip blanks.
* Read first char.
*/
do {
c = getc(fp);
}
while (isspace(c));
if ((*plast++ = c) == '~')
return &str_empty[0];
for (;;) {
/*
* Back off the char type lookup,
* it was too dirty for portability.
* -- Furey
*/
switch (*plast = getc(fp)) {
default:
plast++;
break;
case EOF:
/* temp fix */
bug("Fread_string: EOF", 0);
return NULL;
/* exit( 1 ); */
break;
case '\n':
plast++;
*plast++ = '\r';
break;
case '\r':
break;
case '~':
plast++;
{
union {
char *pc;
char rgc[sizeof(char *)];
} u1;
int ic;
int iHash;
char *pHash;
char *pHashPrev;
char *pString;
plast[-1] = '\0';
iHash = UMIN(MAX_KEY_HASH - 1, plast - 1 - top_string);
for (pHash = string_hash[iHash]; pHash; pHash = pHashPrev) {
for (ic = 0; ic < sizeof(char *); ic++)
u1.rgc[ic] = pHash[ic];
pHashPrev = u1.pc;
pHash += sizeof(char *);
if (top_string[sizeof(char *)] == pHash[0]
&& !strcmp(top_string + sizeof(char *) + 1,
pHash + 1)) return pHash;
}
if (fBootDb) {
pString = top_string;
top_string = plast;
u1.pc = string_hash[iHash];
for (ic = 0; ic < sizeof(char *); ic++)
pString[ic] = u1.rgc[ic];
string_hash[iHash] = pString;
nAllocString += 1;
sAllocString += top_string - pString;
return pString + sizeof(char *);
} else {
return str_dup(top_string + sizeof(char *));
}
}
}
}
}
char *fread_string_eol(FILE * fp)
{
static bool char_special[256 - EOF];
char *plast;
char c;
if (char_special[EOF - EOF] != TRUE) {
char_special[EOF - EOF] = TRUE;
char_special['\n' - EOF] = TRUE;
char_special['\r' - EOF] = TRUE;
}
plast = top_string + sizeof(char *);
if (plast > &string_space[MAX_STRING - MAX_STRING_LENGTH]) {
bug("Fread_string: MAX_STRING %d exceeded.", MAX_STRING);
exit(1);
}
/*
* Skip blanks.
* Read first char.
*/
do {
c = getc(fp);
}
while (isspace(c));
if ((*plast++ = c) == '\n')
return &str_empty[0];
for (;;) {
if (!char_special[(*plast++ = getc(fp)) - EOF])
continue;
switch (plast[-1]) {
default:
break;
case EOF:
bug("Fread_string_eol EOF", 0);
exit(1);
break;
case '\n':
case '\r':
{
union {
char *pc;
char rgc[sizeof(char *)];
} u1;
int ic;
int iHash;
char *pHash;
char *pHashPrev;
char *pString;
plast[-1] = '\0';
iHash = UMIN(MAX_KEY_HASH - 1, plast - 1 - top_string);
for (pHash = string_hash[iHash]; pHash; pHash = pHashPrev) {
for (ic = 0; ic < sizeof(char *); ic++)
u1.rgc[ic] = pHash[ic];
pHashPrev = u1.pc;
pHash += sizeof(char *);
if (top_string[sizeof(char *)] == pHash[0]
&& !strcmp(top_string + sizeof(char *) + 1,
pHash + 1)) return pHash;
}
if (fBootDb) {
pString = top_string;
top_string = plast;
u1.pc = string_hash[iHash];
for (ic = 0; ic < sizeof(char *); ic++)
pString[ic] = u1.rgc[ic];
string_hash[iHash] = pString;
nAllocString += 1;
sAllocString += top_string - pString;
return pString + sizeof(char *);
} else {
return str_dup(top_string + sizeof(char *));
}
}
}
}
}
/*
* Read to end of line (for comments).
*/
void fread_to_eol(FILE * fp)
{
char c;
do {
c = getc(fp);
}
while (c != '\n' && c != '\r');
do {
c = getc(fp);
}
while (c == '\n' || c == '\r');
ungetc(c, fp);
return;
}
/*
* Read one word (into static buffer).
*/
char *fread_word(FILE * fp)
{
static char word[MAX_INPUT_LENGTH];
char *pword;
char cEnd;
do {
cEnd = getc(fp);
}
while (isspace(cEnd));
if (cEnd == '\'' || cEnd == '"') {
pword = word;
} else {
word[0] = cEnd;
pword = word + 1;
cEnd = ' ';
}
for (; pword < word + MAX_INPUT_LENGTH; pword++) {
*pword = getc(fp);
if (cEnd == ' ' ? isspace(*pword) : *pword == cEnd) {
if (cEnd == ' ')
ungetc(*pword, fp);
*pword = '\0';
return word;
}
}
bug("Fread_word: word too long.", 0);
exit(1);
return NULL;
}
/* New memory allocation routines by Calath (gblues#jps,net), *
* (c) August 1999. The code may be freely used for any purpose, *
* as long as this header remains intact. If you decide to use *
* this code, write me an e-mail telling me you're using it. *
* *
* HOW IT WORKS: alloc_mem() generates a random 8-bit number and *
* puts it at the start and end of your allocated buffer. Later, *
* when it tries to free the memory (in free_mem) it checks to *
* see if the numbers match. If they don't, it's a good sign the *
* buffer has been overflown. *
* *
* I got the idea from a magazine that had an article on stack- *
* smashing. One of the tools mentioned was a compiler mod that *
* basically does the same thing I'm doing here. That's where *
* the "canary" concept came from ;) */
void *alloc_mem( int sMem )
{
int iList;
int *magic;
char *pcanary;
void *ptr;
unsigned char canary = number_bits(8) | (H);
sMem += 3 * sizeof(*magic);
for( iList = 0;
iList < MAX_MEM_LIST && rgSizeList[iList] < sMem;
iList++ );
if( iList == MAX_MEM_LIST )
{
bug("Hunk size %d too large.", sMem);
return NULL;
}
if( rgFreeList[iList] == NULL )
ptr = alloc_perm( rgSizeList[iList] );
else
{
ptr = rgFreeList[iList];
rgFreeList[iList] = *( (void **) rgFreeList[iList] );
}
magic = (int *) ptr;
pcanary = (char *) ptr;
magic[0] = rgSizeList[iList];
pcanary[ sizeof(*magic) ] = canary;
pcanary[ rgSizeList[iList] - sizeof(*magic) ] = canary;
pcanary[ rgSizeList[iList] - sizeof(*magic)-1 ] = '\0';
ptr += 2 * sizeof( *magic );
return ptr;
}
void free_mem( void *pMem )
{
int *magic;
char *canary1, *canary2;
int iList;
pMem -= ( 2 * sizeof(*magic) );
magic = (int *) pMem;
if( magic[0] == 0 )
{
bug("Attempting to free hunk twice.", 0);
return;
}
for( iList = 0;
iList < MAX_MEM_LIST && rgSizeList[iList] != *magic;
iList++ );
if( iList == MAX_MEM_LIST )
{
bug("Attempting to recycle invalid hunk size %d", *magic);
return;
}
canary1 = (char *) pMem + sizeof(*magic);
canary2 = (char *) pMem + ( rgSizeList[iList] - sizeof(*magic) );
if( *canary1 != *canary2 )
{
bug("ACK! The canary died! Buffer overflow! Aborting...", 0);
abort();
}
magic[0] = 0;
*( (void **) pMem ) = rgFreeList[iList];
rgFreeList[iList] = pMem;
return;
}
/*
* Allocate some permanent memory.
* Permanent memory is never freed,
* pointers into it may be copied safely.
*/
void *alloc_perm(int sMem)
{
static char *pMemPerm;
static int iMemPerm;
void *pMem;
while (sMem % sizeof(long) != 0)
sMem++;
if (sMem > MAX_PERM_BLOCK) {
bug("Alloc_perm: %d too large.", sMem);
exit(1);
}
if (pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK) {
iMemPerm = 0;
if ((pMemPerm = calloc(1, MAX_PERM_BLOCK)) == NULL) {
perror("Alloc_perm");
exit(1);
}
}
pMem = pMemPerm + iMemPerm;
iMemPerm += sMem;
nAllocPerm += 1;
sAllocPerm += sMem;
return pMem;
}
/*
* Duplicate a string into dynamic memory.
* Fread_strings are read-only and shared.
*/
char *str_dup(const char *str)
{
char *str_new;
if (str[0] == '\0')
return &str_empty[0];
if (str >= string_space && str < top_string)
return (char *) str;
str_new = alloc_mem(strlen(str) + 1);
strcpy(str_new, str);
return str_new;
}
/*
* Free a string.
* Null is legal here to simplify callers.
* Read-only shared strings are not touched.
*/
void free_string(char *pstr)
{
if (pstr == NULL || pstr == &str_empty[0]
|| (pstr >= string_space && pstr < top_string))
return;
free_mem(pstr);
return;
}
void do_areas(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
AREA_DATA *pArea1;
AREA_DATA *pArea2;
int iArea;
int iAreaHalf;
if (argument[0] != '\0') {
send_to_char_bw("No argument is used with this command.\n\r", ch);
return;
}
iAreaHalf = (top_area + 1) / 2;
pArea1 = area_first;
pArea2 = area_first;
for (iArea = 0; iArea < iAreaHalf; iArea++)
pArea2 = pArea2->next;
for (iArea = 0; iArea < iAreaHalf; iArea++) {
sprintf(buf, "%-39s%-39s\n\r",
pArea1->credits, (pArea2 != NULL) ? pArea2->credits : "");
send_to_char_bw(buf, ch);
pArea1 = pArea1->next;
if (pArea2 != NULL)
pArea2 = pArea2->next;
}
return;
}
void do_memory(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
sprintf(buf, "Affects %5d\n\r", top_affect);
send_to_char(buf, ch);
sprintf(buf, "Areas %5d\n\r", top_area);
send_to_char(buf, ch);
sprintf(buf, "ExDes %5d\n\r", top_ed);
send_to_char(buf, ch);
sprintf(buf, "Exits %5d\n\r", top_exit);
send_to_char(buf, ch);
sprintf(buf, "Helps %5d\n\r", top_help);
send_to_char(buf, ch);
sprintf(buf, "Socials %5d\n\r", social_count);
send_to_char(buf, ch);
sprintf(buf, "Mobs %5ld(%d new format)\n\r", top_mob_index, newmobs);
send_to_char(buf, ch);
sprintf(buf, "(in use)%5d\n\r", mobile_count);
send_to_char(buf, ch);
sprintf(buf, "Objs %5ld(%d new format)\n\r", top_obj_index, newobjs);
send_to_char(buf, ch);
sprintf(buf, "Resets %5d\n\r", top_reset);
send_to_char(buf, ch);
sprintf(buf, "Rooms %5d\n\r", top_room);
send_to_char(buf, ch);
sprintf(buf, "Shops %5d\n\r", top_shop);
send_to_char(buf, ch);
sprintf(buf, "Strings %5d strings of %7d bytes (max %d).\n\r",
nAllocString, sAllocString, MAX_STRING);
send_to_char(buf, ch);
sprintf(buf, "Perms %5d blocks of %7d bytes.\n\r",
nAllocPerm, sAllocPerm);
send_to_char(buf, ch);
return;
}
/*
* Stick a little fuzz on a number.
*/
int number_fuzzy(int number)
{
switch (number_bits(2)) {
case 0:
number -= 1;
break;
case 3:
number += 1;
break;
}
return UMAX(1, number);
}
/*
* Generate a random number.
*/
int number_range(int from, int to)
{
int power;
int number;
if (from == 0 && to == 0)
return 0;
if ((to = to - from + 1) <= 1)
return from;
for (power = 2; power < to; power <<= 1);
while ((number = number_mm() & (power - 1)) >= to);
return from + number;
}
/*
* Generate a percentile roll.
*/
int number_percent(void)
{
int percent;
while ((percent = number_mm() & (128 - 1)) > 99);
return 1 + percent;
}
/*
* Generate a random door.
*/
int number_door(void)
{
int door;
while ((door = number_mm() & (8 - 1)) > 5);
return door;
}
int number_bits(int width)
{
return number_mm() & ((1 << width) - 1);
}
/*
* I've gotten too many bad reports on OS-supplied random number generators.
* This is the Mitchell-Moore algorithm from Knuth Volume II.
* Best to leave the constants alone unless you've read Knuth.
* -- Furey
*/
/* I noticed streaking with this random number generator, so I switched
back to the system srandom call. If this doesn't work for you,
define OLD_RAND to use the old system -- Alander */
#if defined (OLD_RAND)
static int rgiState[2 + 55];
#endif
void init_mm()
{
#if defined (OLD_RAND)
int *piState;
int iState;
piState = &rgiState[2];
piState[-2] = 55 - 55;
piState[-1] = 55 - 24;
piState[0] = ((int) current_time) & ((1 << 30) - 1);
piState[1] = 1;
for (iState = 2; iState < 55; iState++) {
piState[iState] = (piState[iState - 1] + piState[iState - 2])
& ((1 << 30) - 1);
}
#else
srandom(time(NULL) ^ getpid());
#endif
return;
}
long number_mm(void)
{
#if defined (OLD_RAND)
int *piState;
int iState1;
int iState2;
int iRand;
piState = &rgiState[2];
iState1 = piState[-2];
iState2 = piState[-1];
iRand = (piState[iState1] + piState[iState2])
& ((1 << 30) - 1);
piState[iState1] = iRand;
if (++iState1 == 55)
iState1 = 0;
if (++iState2 == 55)
iState2 = 0;
piState[-2] = iState1;
piState[-1] = iState2;
return iRand >> 6;
#else
return random() >> 6;
#endif
}
/*
* Roll some dice.
*/
int dice(int number, int size)
{
int idice;
int sum;
switch (size) {
case 0:
return 0;
case 1:
return number;
}
for (idice = 0, sum = 0; idice < number; idice++)
sum += number_range(1, size);
return sum;
}
/*
* Simple linear interpolation.
*/
int interpolate(int level, int value_00, int value_32)
{
return value_00 + level * (value_32 - value_00) / 32;
}
/*
* Removes the tildes from a string.
* Used for player-entered strings that go into disk files.
*/
void smash_tilde(char *str)
{
for (; *str != '\0'; str++) {
if (*str == '~')
*str = '-';
}
return;
}
/*
* Compare strings, case insensitive.
* Return TRUE if different
* (compatibility with historical functions).
*/
bool str_cmp(const char *astr, const char *bstr)
{
if (astr == NULL) {
bug("Str_cmp: null astr.", 0);
return TRUE;
}
if (bstr == NULL) {
bug("Str_cmp: null bstr.", 0);
return TRUE;
}
for (; *astr || *bstr; astr++, bstr++) {
if (LOWER(*astr) != LOWER(*bstr))
return TRUE;
}
return FALSE;
}
/*
* Compare strings, case insensitive, for prefix matching.
* Return TRUE if astr not a prefix of bstr
* (compatibility with historical functions).
*/
bool str_prefix(const char *astr, const char *bstr)
{
if (astr == NULL) {
bug("Strn_cmp: null astr.", 0);
return TRUE;
}
if (bstr == NULL) {
bug("Strn_cmp: null bstr.", 0);
return TRUE;
}
for (; *astr; astr++, bstr++) {
if (LOWER(*astr) != LOWER(*bstr))
return TRUE;
}
return FALSE;
}
/*
* Compare strings, case insensitive, for match anywhere.
* Returns TRUE is astr not part of bstr.
* (compatibility with historical functions).
*/
bool str_infix(const char *astr, const char *bstr)
{
int sstr1;
int sstr2;
int ichar;
char c0;
if ((c0 = LOWER(astr[0])) == '\0')
return FALSE;
sstr1 = strlen(astr);
sstr2 = strlen(bstr);
for (ichar = 0; ichar <= sstr2 - sstr1; ichar++) {
if (c0 == LOWER(bstr[ichar]) && !str_prefix(astr, bstr + ichar))
return FALSE;
}
return TRUE;
}
/*
* Compare strings, case insensitive, for suffix matching.
* Return TRUE if astr not a suffix of bstr
* (compatibility with historical functions).
*/
bool str_suffix(const char *astr, const char *bstr)
{
int sstr1;
int sstr2;
sstr1 = strlen(astr);
sstr2 = strlen(bstr);
if (sstr1 <= sstr2 && !str_cmp(astr, bstr + sstr2 - sstr1))
return FALSE;
else
return TRUE;
}
/*
* Returns an initial-capped string.
*/
char *capitalize(const char *str)
{
static char strcap[MAX_STRING_LENGTH];
int i;
for (i = 0; str[i] != '\0'; i++)
strcap[i] = LOWER(str[i]);
strcap[i] = '\0';
strcap[0] = UPPER(strcap[0]);
return strcap;
}
/*
* Append a string to a file.
*/
void append_file(CHAR_DATA * ch, char *file, char *str)
{
FILE *fp;
if (IS_NPC(ch) || str[0] == '\0')
return;
fclose(fpReserve);
if ((fp = fopen(file, "a")) == NULL) {
perror(file);
send_to_char("Could not open the file!\n\r", ch);
} else {
fprintf(fp, "[%5ld] %s: %s\n",
ch->in_room ? ch->in_room->vnum : 0, ch->name, str);
fclose(fp);
}
fpReserve = fopen(NULL_FILE, "r");
return;
}
/*
* Reports a bug.
*/
void bug(const char *str, int param)
{
char buf[MAX_STRING_LENGTH];
if (fpArea != NULL) {
int iLine;
int iChar;
if (fpArea == stdin) {
iLine = 0;
} else {
iChar = ftell(fpArea);
fseek(fpArea, 0, 0);
for (iLine = 0; ftell(fpArea) < iChar; iLine++) {
while (getc(fpArea) != '\n');
}
fseek(fpArea, iChar, 0);
}
sprintf(buf, "[*****] FILE: %s LINE: %d", strArea, iLine);
log_string(buf);
}
strcpy(buf, "[*****] BUG: ");
sprintf(buf + strlen(buf), str, param);
log_string(buf);
return;
}
/*
* Writes a string to the log.
*/
void log_string(const char *str)
{
char *strtime;
strtime = str_dup((char *) ctime(¤t_time));
fprintf(stderr, "%s:\t%s\n\n", strtime, str);
return;
}
/*
* This function is here to aid in debugging.
* If the last expression in a function is another function call,
* gcc likes to generate a JMP instead of a CALL.
* This is called "tail chaining."
* It hoses the debugger call stack for that call.
* So I make this the last call in certain critical functions,
* where I really need the call stack to be right for debugging!
*
* If you don't understand this, then LEAVE IT ALONE.
* Don't remove any calls to tail_chain anywhere.
*
* -- Furey
*/
void tail_chain(void)
{
return;
}