/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1996 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@efn.org) * * Gabrielle Taylor * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #if defined(macintosh) #include <types.h> #include <time.h> #else #include <sys/types.h> #include <sys/time.h> #endif #include <stdio.h> #include <string.h> #include <stdlib.h> #include <ctype.h> #include <time.h> #include "merc.h" #include "utils.h" #include "recycle.h" #include "tables.h" #include "lookup.h" #include "olc.h" /* command procedures needed */ DECLARE_DO_FUN(do_bonus); DECLARE_DO_FUN(do_rstat); DECLARE_DO_FUN(do_mstat); DECLARE_DO_FUN(do_ostat); DECLARE_DO_FUN(do_rset); DECLARE_DO_FUN(do_mset); DECLARE_DO_FUN(do_oset); DECLARE_DO_FUN(do_sset); DECLARE_DO_FUN(do_mfind); DECLARE_DO_FUN(do_ofind); DECLARE_DO_FUN(do_slookup); DECLARE_DO_FUN(do_mload); DECLARE_DO_FUN(do_oload); DECLARE_DO_FUN(do_quit); DECLARE_DO_FUN(do_look); DECLARE_DO_FUN(do_stand); DECLARE_DO_FUN(do_asave); /* * Local functions. */ ROOM_INDEX_DATA *find_location args((CHAR_DATA * ch, char *arg)); void do_wiznet(CHAR_DATA * ch, char *argument) { int flag; char buf[MAX_STRING_LENGTH]; if (argument[0] == '\0') { send_to_char ("Usage: wiznet < off | on | all | none | show | status >.\n\r", ch); return; } if (!str_prefix(argument, "on")) { send_to_char("Welcome to Wiznet!\n\r", ch); SET_BIT(ch->wiznet, WIZ_ON); return; } if (!str_prefix(argument, "off")) { send_to_char("Signing off of Wiznet.\n\r", ch); REMOVE_BIT(ch->wiznet, WIZ_ON); return; } if (!str_prefix(argument, "all")) { send_to_char("All Wiznet flags set.\n\r", ch); for (flag = 0; wiznet_table[flag].name != NULL; flag++) { if (wiznet_table[flag].level <= get_trust(ch)) SET_BIT(ch->wiznet, wiznet_table[flag].flag); } return; } if (!str_prefix(argument, "none")) { send_to_char("All Wiznet flags removed.\n\r", ch); for (flag = 0; wiznet_table[flag].name != NULL; flag++) { if (wiznet_table[flag].level <= get_trust(ch)) REMOVE_BIT(ch->wiznet, wiznet_table[flag].flag); } return; } if (!str_prefix(argument, "status")) { buf[0] = '\0'; if (!IS_SET(ch->wiznet, WIZ_ON)) strcat(buf, "off "); for (flag = 0; wiznet_table[flag].name != NULL; flag++) if (IS_SET(ch->wiznet, wiznet_table[flag].flag)) { strcat(buf, wiznet_table[flag].name); strcat(buf, " "); } strcat(buf, "\n\r"); send_to_char("Wiznet status:\n\r", ch); send_to_char(buf, ch); return; } if (!str_prefix(argument, "show")) /* list of all wiznet options */ { buf[0] = '\0'; for (flag = 0; wiznet_table[flag].name != NULL; flag++) { if (wiznet_table[flag].level <= get_trust(ch)) { strcat(buf, wiznet_table[flag].name); strcat(buf, " "); } } strcat(buf, "\n\r"); send_to_char("Wiznet options available to you are:\n\r", ch); send_to_char(buf, ch); return; } flag = wiznet_lookup(argument); if (flag == -1 || get_trust(ch) < wiznet_table[flag].level) { send_to_char("No such option.\n\r", ch); return; } if (IS_SET(ch->wiznet, wiznet_table[flag].flag)) { sprintf(buf, "You will no longer see %s on wiznet.\n\r", wiznet_table[flag].name); send_to_char(buf, ch); REMOVE_BIT(ch->wiznet, wiznet_table[flag].flag); return; } else { sprintf(buf, "You will now see %s on wiznet.\n\r", wiznet_table[flag].name); send_to_char(buf, ch); SET_BIT(ch->wiznet, wiznet_table[flag].flag); return; } } void wiznet(char *string, CHAR_DATA * ch, OBJ_DATA * obj, long flag, long flag_skip, int min_level) { DESCRIPTOR_DATA *d; char *strtime; char buf[MAX_STRING_LENGTH]; strtime = str_dup((char *) ctime(¤t_time)); if (buf[0] == '\0') return; for (d = descriptor_list; d != NULL; d = d->next) { if (d->connected == CON_PLAYING && IS_IMMORTAL(d->character) && IS_SET(d->character->wiznet, WIZ_ON) && (!flag || IS_SET(d->character->wiznet, flag)) && (!flag_skip || !IS_SET(d->character->wiznet, flag_skip)) && get_trust(d->character) >= min_level && d->character != ch) { if (IS_SET(d->character->wiznet, WIZ_PREFIX)) sprintf(buf, "%s-->%s", strtime, string); act_new(buf, d->character, obj, ch, TO_CHAR, POS_DEAD); } } buf[0] = '\0'; return; } void do_guild(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; int clan; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); if (arg1[0] == '\0' || arg2[0] == '\0') { send_to_char("Syntax: guild <char> <cln name|leader>\n\r", ch); return; } if ((victim = get_char_world(ch, arg1)) == NULL) { send_to_char("They aren't playing.\n\r", ch); return; } if (!str_prefix(arg2, "none")) { send_to_char("They are now clanless.\n\r", ch); send_to_char("You are now a member of no clan!\n\r", victim); victim->clan = 0; REMOVE_BIT(victim->comm, PLR_LEADER); return; } if (!str_prefix(arg2, "leader")) { if (IS_NPC(victim) || !is_clan(victim)) { send_to_char("They aren't a member of a clan!\n\r", ch); return; } if (!IS_SET(victim->comm, PLR_LEADER)) { send_to_char("They are now a leader.\n\r", ch); send_to_char("You are now a leader.\n\r", victim); SET_BIT(victim->comm, PLR_LEADER); } else { send_to_char("They are no longer a leader.\n\r", ch); send_to_char("You are no longer a leader.\n\r", victim); REMOVE_BIT(victim->comm, PLR_LEADER); } return; } if ((clan = clan_lookup(arg2)) == 0) { send_to_char("No such clan exists.\n\r", ch); return; } if (clan_table[clan].independent) { sprintf(buf, "They are now a %s.\n\r", clan_table[clan].name); send_to_char(buf, ch); sprintf(buf, "You are now a %s.\n\r", clan_table[clan].name); send_to_char(buf, victim); } else { sprintf(buf, "They are now a member of clan %s.\n\r", capitalize(clan_table[clan].name)); send_to_char(buf, ch); sprintf(buf, "You are now a member of clan %s.\n\r", capitalize(clan_table[clan].name)); } if(IS_SET(victim->comm, PLR_LEADER)) REMOVE_BIT(victim->comm, PLR_LEADER); victim->clan = clan; return; } /* equips a character */ void do_outfit(CHAR_DATA * ch, char *argument) { OBJ_DATA *obj; int i, sn; long vnum; if (IS_NPC(ch) || (ch->level > 5)) { send_to_char("Find it yourself!\n\r", ch); return; } if (ch->outfit == TRUE) { send_to_char("Find it yourself!\n\r", ch); return; } if (ch->carry_number > can_carry_n(ch)) { send_to_char("You can't carry that many items.\n\r", ch); return; } if (ch->carry_weight > can_carry_w(ch)) { send_to_char("You can't carry that much weight.\n\r", ch); return; } if ((obj = get_eq_char(ch, WEAR_LIGHT)) == NULL) { obj = create_object(get_obj_index(OBJ_VNUM_SCHOOL_BANNER), 0); obj->cost = 0; obj_to_char(obj, ch); equip_char(ch, obj, WEAR_LIGHT); } if ((obj = get_eq_char(ch, WEAR_BODY)) == NULL) { obj = create_object(get_obj_index(OBJ_VNUM_SCHOOL_VEST), 0); obj->cost = 0; obj_to_char(obj, ch); equip_char(ch, obj, WEAR_BODY); } /* do the weapon thing */ if ((obj = get_eq_char(ch, WEAR_WIELD)) == NULL) { sn = 0; vnum = OBJ_VNUM_SCHOOL_SWORD; /* just in case! */ for (i = 0; weapon_table[i].name != NULL; i++) { if (ch->pcdata->learned[sn] < ch->pcdata->learned[*weapon_table[i].gsn]) { sn = *weapon_table[i].gsn; vnum = weapon_table[i].vnum; } } obj = create_object(get_obj_index(vnum), 0); obj_to_char(obj, ch); equip_char(ch, obj, WEAR_WIELD); } if (((obj = get_eq_char(ch, WEAR_WIELD)) == NULL || !IS_WEAPON_STAT(obj, WEAPON_TWO_HANDS)) && (obj = get_eq_char(ch, WEAR_SHIELD)) == NULL) { obj = create_object(get_obj_index(OBJ_VNUM_SCHOOL_SHIELD), 0); obj->cost = 0; obj_to_char(obj, ch); equip_char(ch, obj, WEAR_SHIELD); } if (get_obj_carry(ch, "map midgaard", ch) == NULL) obj_to_char(create_object(get_obj_index(OBJ_VNUM_MAP), 0), ch); if (get_obj_carry(ch, "newbie bag", ch) == NULL) { obj = create_object(get_obj_index(OBJ_VNUM_ROSE), 0); obj->cost = 0; obj_to_char(obj, ch); } if (get_obj_carry(ch, "necklace", ch) == NULL) { obj = create_object(get_obj_index(OBJ_VNUM_ROSE), 0); obj->cost = 0; obj_to_char(obj, ch); obj = create_object(get_obj_index(OBJ_VNUM_ROSE), 0); obj->cost = 0; obj_to_char(obj, ch); } if (get_obj_carry(ch, "robe linen", ch) == NULL) { obj = create_object(get_obj_index(OBJ_VNUM_ROSE), 0); obj->cost = 0; obj_to_char(obj, ch); } if (get_obj_carry(ch, "ring pink ice", ch) == NULL) { obj = create_object(get_obj_index(OBJ_VNUM_ROSE), 0); obj->cost = 0; obj_to_char(obj, ch); obj = create_object(get_obj_index(OBJ_VNUM_ROSE), 0); obj->cost = 0; obj_to_char(obj, ch); } if (get_obj_carry(ch, "glasses", ch) == NULL) { obj = create_object(get_obj_index(OBJ_VNUM_ROSE), 0); obj->cost = 0; obj_to_char(obj, ch); } if (get_obj_carry(ch, "potpie pot pie", ch) == NULL) for (i = 0; i < 10; i++) { obj = create_object(get_obj_index(OBJ_VNUM_ROSE), 0); obj->cost = 0; obj_to_char(obj, ch); } wiznet("$N just used outfit.", ch, NULL, WIZ_LINKS, 0, get_trust(ch)); ch->outfit = TRUE; send_to_char("You have been equipped by Qalethiel.\n\r", ch); return; } /* RT nochannels command, for those spammers */ void do_nochannels(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Nochannel whom?", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (get_trust(victim) >= get_trust(ch)) { send_to_char("You failed.\n\r", ch); return; } if (IS_SET(victim->comm, COMM_NOCHANNELS)) { REMOVE_BIT(victim->comm, COMM_NOCHANNELS); send_to_char("The gods have restored your channel priviliges.\n\r", victim); send_to_char("NOCHANNELS removed.\n\r", ch); sprintf(buf, "$N restores channels to %s", victim->name); wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } else { SET_BIT(victim->comm, COMM_NOCHANNELS); send_to_char("The gods have revoked your channel priviliges.\n\r", victim); send_to_char("NOCHANNELS set.\n\r", ch); sprintf(buf, "$N revokes %s's channels.", victim->name); wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } return; } void do_smote(CHAR_DATA * ch, char *argument) { CHAR_DATA *vch; char *letter, *name; char last[MAX_INPUT_LENGTH], temp[MAX_STRING_LENGTH]; int matches = 0; if (!IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE)) { send_to_char("You can't show your emotions.\n\r", ch); return; } if (argument[0] == '\0') { send_to_char("Emote what?\n\r", ch); return; } if (strstr(argument, ch->name) == NULL) { send_to_char("You must include your name in an smote.\n\r", ch); return; } send_to_char(argument, ch); send_to_char("\n\r", ch); for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room) { if (vch->desc == NULL || vch == ch) continue; if ((letter = strstr(argument, vch->name)) == NULL) { send_to_char(argument, vch); send_to_char("\n\r", vch); continue; } strcpy(temp, argument); temp[strlen(argument) - strlen(letter)] = '\0'; last[0] = '\0'; name = vch->name; for (; *letter != '\0'; letter++) { if (*letter == '\'' && matches == strlen(vch->name)) { strcat(temp, "r"); continue; } if (*letter == 's' && matches == strlen(vch->name)) { matches = 0; continue; } if (matches == strlen(vch->name)) { matches = 0; } if (*letter == *name) { matches++; name++; if (matches == strlen(vch->name)) { strcat(temp, "you"); last[0] = '\0'; name = vch->name; continue; } strncat(last, letter, 1); continue; } matches = 0; strcat(temp, last); strncat(temp, letter, 1); last[0] = '\0'; name = vch->name; } send_to_char(temp, vch); send_to_char("\n\r", vch); } return; } void do_bamfin(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; if (!IS_NPC(ch)) { smash_tilde(argument); if (argument[0] == '\0') { sprintf(buf, "Your poofin is %s\n\r", ch->pcdata->bamfin); send_to_char(buf, ch); return; } if (strstr(argument, ch->name) == NULL) { send_to_char("You must include your name.\n\r", ch); return; } free_string(ch->pcdata->bamfin); ch->pcdata->bamfin = str_dup(argument); sprintf(buf, "Your poofin is now %s\n\r", ch->pcdata->bamfin); send_to_char(buf, ch); } return; } void do_bamfout(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; if (!IS_NPC(ch)) { smash_tilde(argument); if (argument[0] == '\0') { sprintf(buf, "Your poofout is %s\n\r", ch->pcdata->bamfout); send_to_char(buf, ch); return; } if (strstr(argument, ch->name) == NULL) { send_to_char("You must include your name.\n\r", ch); return; } free_string(ch->pcdata->bamfout); ch->pcdata->bamfout = str_dup(argument); sprintf(buf, "Your poofout is now %s\n\r", ch->pcdata->bamfout); send_to_char(buf, ch); } return; } void do_deny(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Deny whom?\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (get_trust(victim) >= get_trust(ch)) { send_to_char("You failed.\n\r", ch); return; } SET_BIT(victim->act, PLR_DENY); send_to_char("You are denied access!\n\r", victim); sprintf(buf, "$N denies access to %s", victim->name); wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); send_to_char("OK.\n\r", ch); save_char_obj(victim); stop_fighting(victim, TRUE); do_quit(victim, ""); return; } void do_disconnect(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Disconnect whom?\n\r", ch); return; } if (is_number(arg)) { int desc; desc = atoi(arg); for (d = descriptor_list; d != NULL; d = d->next) { if (d->descriptor == desc) { close_socket(d); send_to_char("Ok.\n\r", ch); return; } } } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (victim->desc == NULL) { act("$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR); return; } for (d = descriptor_list; d != NULL; d = d->next) { if (d == victim->desc) { close_socket(d); send_to_char("Ok.\n\r", ch); return; } } bug("Do_disconnect: desc not found.", 0); send_to_char("Descriptor not found!\n\r", ch); return; } void do_pardon(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); if (arg1[0] == '\0' || arg2[0] == '\0') { send_to_char("Syntax: pardon <character> <thief|pkill>.\n\r", ch); return; } if ((victim = get_char_world(ch, arg1)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (!str_cmp(arg2, "thief")) { if (IS_SET(victim->act, PLR_THIEF)) { REMOVE_BIT(victim->act, PLR_THIEF); send_to_char("Thief flag removed.\n\r", ch); send_to_char("You are no longer a THIEF.\n\r", victim); } return; } if (!str_cmp(arg2, "pkill")) { if (IS_SET(victim->act, PLR_PKILL)) { REMOVE_BIT(victim->act, PLR_PKILL); send_to_char("Pkill flag removed.\n\r", ch); send_to_char("You are no longer a PKILLER.\n\r", victim); } return; } if (!str_cmp(arg2, "king")) { if (IS_SET(victim->act, PLR_KING)) { REMOVE_BIT(victim->act, PLR_KING); send_to_char("King flag removed.\n\r", ch); send_to_char("You are nolonger the king.\n\r", victim); } return; } send_to_char("Syntax: pardon <character> <thief|pkill>.\n\r", ch); return; } void do_echo(CHAR_DATA * ch, char *argument) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { send_to_char("Global echo what?\n\r", ch); return; } for (d = descriptor_list; d; d = d->next) { if (d->connected == CON_PLAYING) { if (get_trust(d->character) >= get_trust(ch)) send_to_char("global> ", d->character); send_to_char(argument, d->character); send_to_char("\n\r", d->character); } } return; } void do_recho(CHAR_DATA * ch, char *argument) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { send_to_char("Local echo what?\n\r", ch); return; } for (d = descriptor_list; d; d = d->next) { if (d->connected == CON_PLAYING && d->character->in_room == ch->in_room) { if (get_trust(d->character) >= get_trust(ch)) send_to_char("local> ", d->character); send_to_char(argument, d->character); send_to_char("\n\r", d->character); } } return; } void do_zecho(CHAR_DATA * ch, char *argument) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { send_to_char("Zone echo what?\n\r", ch); return; } for (d = descriptor_list; d; d = d->next) { if (d->connected == CON_PLAYING && d->character->in_room != NULL && ch->in_room != NULL && d->character->in_room->area == ch->in_room->area) { if (get_trust(d->character) >= get_trust(ch)) send_to_char("zone> ", d->character); send_to_char(argument, d->character); send_to_char("\n\r", d->character); } } } void do_pecho(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument(argument, arg); if (argument[0] == '\0' || arg[0] == '\0') { send_to_char("Personal echo what?\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("Target not found.\n\r", ch); return; } if (get_trust(victim) >= get_trust(ch) && get_trust(ch) != MAX_LEVEL) send_to_char("personal> ", victim); send_to_char(argument, victim); send_to_char("\n\r", victim); send_to_char("personal> ", ch); send_to_char(argument, ch); send_to_char("\n\r", ch); } ROOM_INDEX_DATA *find_location(CHAR_DATA * ch, char *arg) { CHAR_DATA *victim; OBJ_DATA *obj; if (is_number(arg)) return get_room_index(atoi(arg)); if ((victim = get_char_world(ch, arg)) != NULL) return victim->in_room; if ((obj = get_obj_world(ch, arg)) != NULL) return obj->in_room; return NULL; } void do_transfer(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; DESCRIPTOR_DATA *d; CHAR_DATA *victim; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); if (arg1[0] == '\0') { send_to_char("Transfer whom (and where)?\n\r", ch); return; } if (!str_cmp(arg1, "all")) { for (d = descriptor_list; d != NULL; d = d->next) { if (d->connected == CON_PLAYING && d->character != ch && d->character->in_room != NULL && get_trust(d->character) <= get_trust(ch) && can_see(ch, d->character)) { char buf[MAX_STRING_LENGTH]; sprintf(buf, "%s %s", d->character->name, arg2); do_transfer(ch, buf); } } return; } /* * Thanks to Grodyn for the optional location parameter. */ if (arg2[0] == '\0') { location = ch->in_room; } else { if ((location = find_location(ch, arg2)) == NULL) { send_to_char("No such location.\n\r", ch); return; } if (!is_room_owner(ch, location) && room_is_private(location) && get_trust(ch) < MAX_LEVEL) { send_to_char("That room is private right now.\n\r", ch); return; } } if ((victim = get_char_world(ch, arg1)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (victim->in_room == NULL) { send_to_char("They are in limbo.\n\r", ch); return; } if (get_trust(victim) > get_trust(ch)) { send_to_char("You failed.\n\r", ch); return; } if (victim->fighting != NULL) stop_fighting(victim, TRUE); act("$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM); char_from_room(victim); char_to_room(victim, location); act("$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM); if (ch != victim) act("$n has transferred you.", ch, NULL, victim, TO_VICT); do_look(victim, "auto"); send_to_char("Ok.\n\r", ch); } void do_at(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; ROOM_INDEX_DATA *original; OBJ_DATA *on; CHAR_DATA *wch; argument = one_argument(argument, arg); if (arg[0] == '\0' || argument[0] == '\0') { send_to_char("At where what?\n\r", ch); return; } if ((location = find_location(ch, arg)) == NULL) { send_to_char("No such location.\n\r", ch); return; } if (!is_room_owner(ch, location) && room_is_private(location) && get_trust(ch) < MAX_LEVEL) { send_to_char("That room is private right now.\n\r", ch); return; } original = ch->in_room; on = ch->on; char_from_room(ch); char_to_room(ch, location); interpret(ch, argument); /* * See if 'ch' still exists before continuing! * Handles 'at XXXX quit' case. */ for (wch = char_list; wch != NULL; wch = wch->next) { if (wch == ch) { char_from_room(ch); char_to_room(ch, original); ch->on = on; break; } } return; } void do_goto(CHAR_DATA * ch, char *argument) { ROOM_INDEX_DATA *location; CHAR_DATA *rch; int count = 0; if (argument[0] == '\0') { send_to_char("Goto where?\n\r", ch); return; } if ((location = find_location(ch, argument)) == NULL) { send_to_char("No such location.\n\r", ch); return; } count = 0; for (rch = location->people; rch != NULL; rch = rch->next_in_room) count++; if (!is_room_owner(ch, location) && room_is_private(location) && (count > 1 || get_trust(ch) < MAX_LEVEL)) { send_to_char("That room is private right now.\n\r", ch); return; } if (ch->fighting != NULL) stop_fighting(ch, TRUE); for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if (get_trust(rch) >= ch->invis_level) { if (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0') act("$t", ch, ch->pcdata->bamfout, rch, TO_VICT); else act("$n leaves in a swirling mist.", ch, NULL, rch, TO_VICT); } } char_from_room(ch); char_to_room(ch, location); for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if (get_trust(rch) >= ch->invis_level) { if (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0') act("$t", ch, ch->pcdata->bamfin, rch, TO_VICT); else act("$n appears in a swirling mist.", ch, NULL, rch, TO_VICT); } } do_look(ch, "auto"); return; } void do_violate(CHAR_DATA * ch, char *argument) { ROOM_INDEX_DATA *location; CHAR_DATA *rch; if (argument[0] == '\0') { send_to_char("Goto where?\n\r", ch); return; } if ((location = find_location(ch, argument)) == NULL) { send_to_char("No such location.\n\r", ch); return; } if (!room_is_private(location)) { send_to_char("That room isn't private, use goto.\n\r", ch); return; } if (ch->fighting != NULL) stop_fighting(ch, TRUE); for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if (get_trust(rch) >= ch->invis_level) { if (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0') act("$t", ch, ch->pcdata->bamfout, rch, TO_VICT); else act("$n leaves in a swirling mist.", ch, NULL, rch, TO_VICT); } } char_from_room(ch); char_to_room(ch, location); for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if (get_trust(rch) >= ch->invis_level) { if (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0') act("$t", ch, ch->pcdata->bamfin, rch, TO_VICT); else act("$n appears in a swirling mist.", ch, NULL, rch, TO_VICT); } } do_look(ch, "auto"); return; } /* RT to replace the 3 stat commands */ void do_stat(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char *string; OBJ_DATA *obj; ROOM_INDEX_DATA *location; CHAR_DATA *victim; string = one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Syntax:\n\r", ch); send_to_char(" stat <name>\n\r", ch); send_to_char(" stat obj <name>\n\r", ch); send_to_char(" stat mob <name>\n\r", ch); send_to_char(" stat room <number>\n\r", ch); return; } if (!str_cmp(arg, "room")) { do_rstat(ch, string); return; } if (!str_cmp(arg, "obj")) { do_ostat(ch, string); return; } if (!str_cmp(arg, "char") || !str_cmp(arg, "mob")) { do_mstat(ch, string); return; } /* do it the old way */ obj = get_obj_world(ch, argument); if (obj != NULL) { do_ostat(ch, argument); return; } victim = get_char_world(ch, argument); if (victim != NULL) { do_mstat(ch, argument); return; } location = find_location(ch, argument); if (location != NULL) { do_rstat(ch, argument); return; } send_to_char("Nothing by that name found anywhere.\n\r", ch); } void do_rstat(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; OBJ_DATA *obj; CHAR_DATA *rch; int door; one_argument(argument, arg); location = (arg[0] == '\0') ? ch->in_room : find_location(ch, arg); if (location == NULL) { send_to_char("No such location.\n\r", ch); return; } if (!is_room_owner(ch, location) && ch->in_room != location && room_is_private(location) && !IS_TRUSTED(ch, IMPLEMENTOR)) { send_to_char("That room is private right now.\n\r", ch); return; } sprintf(buf, "Name: '%s'\n\rArea: '%s'\n\r", location->name, location->area->name); send_to_char(buf, ch); sprintf(buf, "Vnum: %ld Sector: %d Light: %d Healing: %d Mana: %d\n\r", location->vnum, location->sector_type, location->light, location->heal_rate, location->mana_rate); send_to_char(buf, ch); sprintf(buf, "Room flags: %s\n\rDescription:\n\r%s", flag_string(room_flags, location->room_flags), location->description); send_to_char(buf, ch); if (location->extra_descr != NULL) { EXTRA_DESCR_DATA *ed; send_to_char("Extra description keywords: '", ch); for (ed = location->extra_descr; ed; ed = ed->next) { send_to_char(ed->keyword, ch); if (ed->next != NULL) send_to_char(" ", ch); } send_to_char("'.\n\r", ch); } send_to_char("Characters:", ch); for (rch = location->people; rch; rch = rch->next_in_room) { if (can_see(ch, rch)) { send_to_char(" ", ch); one_argument(rch->name, buf); send_to_char(buf, ch); } } send_to_char(".\n\rObjects: ", ch); for (obj = location->contents; obj; obj = obj->next_content) { send_to_char(" ", ch); one_argument(obj->name, buf); send_to_char(buf, ch); } send_to_char(".\n\r", ch); sprintf(buf, "Objs in room: %d", location->num_objs); send_to_char( buf, ch ); sprintf(buf, " Turfed by: %s", clan_table[location->turf_clan].name); send_to_char( buf, ch ); sprintf(buf, " Turf Level: %d\r\n", location->turf_level); send_to_char( buf, ch ); for (door = 0; door <= 5; door++) { EXIT_DATA *pexit; if ((pexit = location->exit[door]) != NULL) { sprintf(buf, "Door: %d. To: %ld. Key: %d. Exit flags: %s.\n\rKeyword: '%s'. Description: %s", door, (pexit->u1.to_room == NULL ? -1 : pexit->u1.to_room->vnum), pexit->key, exit_bit_name(pexit->exit_info), pexit->keyword, pexit->description[0] != '\0' ? pexit->description : "(none).\n\r"); send_to_char(buf, ch); } } return; } void do_ostat(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; AFFECT_DATA *paf; OBJ_DATA *obj; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Stat what?\n\r", ch); return; } if ((obj = get_obj_world(ch, argument)) == NULL) { send_to_char("Nothing like that in hell, earth, or heaven.\n\r", ch); return; } sprintf(buf, "Name(s): %s{x\n\r", obj->name); send_to_char(buf, ch); sprintf(buf, "Vnum: %ld Format: %s Type: %s Resets: %d\n\r", obj->pIndexData->vnum, obj->pIndexData->new_format ? "new" : "old", item_name(obj->item_type), obj->pIndexData->reset_num); send_to_char(buf, ch); sprintf(buf, "Short description: %s\n\rLong description: %s\n\r", obj->short_descr, obj->description); send_to_char(buf, ch); sprintf(buf, "Wear bits: %s\n\rExtra bits: %s\n\r", wear_bit_name(obj->wear_flags), extra_bit_name(obj->extra_flags)); send_to_char(buf, ch); sprintf(buf, "Number: %d/%d Weight: %d/%d/%d (10th pounds)\n\r", 1, get_obj_number(obj), obj->weight, get_obj_weight(obj), get_true_weight(obj)); send_to_char(buf, ch); sprintf(buf, "Level: %d Cost: %d Condition: %d Timer: %d\n\r", obj->level, obj->cost, obj->condition, obj->timer); send_to_char(buf, ch); sprintf(buf, "In room: %ld In object: %s Carried by: %s Wear_loc: %d\n\r", obj->in_room == NULL ? 0 : obj->in_room->vnum, obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr, obj->carried_by == NULL ? "(none)" : can_see(ch, obj->carried_by) ? obj->carried_by->name : "someone", obj->wear_loc); send_to_char(buf, ch); sprintf(buf, "Values: %d %d %d %d %d\n\r", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4]); send_to_char(buf, ch); sprintf(buf, "Timer: %d\n\n", obj->timer); send_to_char(buf, ch); /* now give out vital statistics as per identify */ switch (obj->item_type) { case ITEM_SCROLL: case ITEM_POTION: case ITEM_PILL: sprintf(buf, "Level %d spells of:", obj->value[0]); send_to_char(buf, ch); if (obj->value[1] >= 0 && obj->value[1] < MAX_SKILL) { send_to_char(" '", ch); send_to_char(skill_table[obj->value[1]].name, ch); send_to_char("'", ch); } if (obj->value[2] >= 0 && obj->value[2] < MAX_SKILL) { send_to_char(" '", ch); send_to_char(skill_table[obj->value[2]].name, ch); send_to_char("'", ch); } if (obj->value[3] >= 0 && obj->value[3] < MAX_SKILL) { send_to_char(" '", ch); send_to_char(skill_table[obj->value[3]].name, ch); send_to_char("'", ch); } if (obj->value[4] >= 0 && obj->value[4] < MAX_SKILL) { send_to_char(" '", ch); send_to_char(skill_table[obj->value[4]].name, ch); send_to_char("'", ch); } send_to_char(".\n\r", ch); break; case ITEM_WAND: case ITEM_STAFF: sprintf(buf, "Has %d(%d) charges of level %d", obj->value[1], obj->value[2], obj->value[0]); send_to_char(buf, ch); if (obj->value[3] >= 0 && obj->value[3] < MAX_SKILL) { send_to_char(" '", ch); send_to_char(skill_table[obj->value[3]].name, ch); send_to_char("'", ch); } send_to_char(".\n\r", ch); break; case ITEM_DRINK_CON: sprintf(buf, "It holds %s-colored %s.\n\r", liq_table[obj->value[2]].liq_color, liq_table[obj->value[2]].liq_name); send_to_char(buf, ch); break; case ITEM_WEAPON: send_to_char("Weapon type is ", ch); switch (obj->value[0]) { case (WEAPON_EXOTIC): send_to_char("exotic\n\r", ch); break; case (WEAPON_SWORD): send_to_char("sword\n\r", ch); break; case (WEAPON_DAGGER): send_to_char("dagger\n\r", ch); break; case (WEAPON_SPEAR): send_to_char("spear/staff\n\r", ch); break; case (WEAPON_MACE): send_to_char("mace/club\n\r", ch); break; case (WEAPON_AXE): send_to_char("axe\n\r", ch); break; case (WEAPON_FLAIL): send_to_char("flail\n\r", ch); break; case (WEAPON_WHIP): send_to_char("whip\n\r", ch); break; case (WEAPON_POLEARM): send_to_char("polearm\n\r", ch); break; default: send_to_char("unknown\n\r", ch); break; } if (obj->pIndexData->new_format) sprintf(buf, "Damage is %dd%d (average %d)\n\r", obj->value[1], obj->value[2], (1 + obj->value[2]) * obj->value[1] / 2); else sprintf(buf, "Damage is %d to %d (average %d)\n\r", obj->value[1], obj->value[2], (obj->value[1] + obj->value[2]) / 2); send_to_char(buf, ch); sprintf(buf, "Damage noun is %s.\n\r", (obj->value[3] > 0 && obj->value[3] < MAX_DAMAGE_MESSAGE) ? attack_table[obj->value[3]].noun : "undefined"); send_to_char(buf, ch); if (obj->value[4]) { /* weapon flags */ sprintf(buf, "Weapons flags: %s\n\r", weapon_bit_name(obj->value[4])); send_to_char(buf, ch); } break; case ITEM_ARMOR: sprintf(buf, "Armor class is %d pierce, %d bash, %d slash, and %d vs. magic\n\r", obj->value[0], obj->value[1], obj->value[2], obj->value[3]); send_to_char(buf, ch); break; case ITEM_CONTAINER: sprintf(buf, "Capacity: %d# Maximum weight: %d# flags: %s\n\r", obj->value[0], obj->value[3], cont_bit_name(obj->value[1])); send_to_char(buf, ch); if (obj->value[4] != 100) { sprintf(buf, "Weight multiplier: %d%%\n\r", obj->value[4]); send_to_char(buf, ch); } break; } if (obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL) { EXTRA_DESCR_DATA *ed; send_to_char("Extra description keywords: '", ch); for (ed = obj->extra_descr; ed != NULL; ed = ed->next) { send_to_char(ed->keyword, ch); if (ed->next != NULL) send_to_char(" ", ch); } for (ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next) { send_to_char(ed->keyword, ch); if (ed->next != NULL) send_to_char(" ", ch); } send_to_char("'\n\r", ch); } for (paf = obj->affected; paf != NULL; paf = paf->next) { sprintf(buf, "Affects %s by %d, level %d", affect_loc_name(paf->location), paf->modifier, paf->level); send_to_char(buf, ch); if (paf->duration > -1) sprintf(buf, ", %d hours.\n\r", paf->duration); else sprintf(buf, ".\n\r"); send_to_char(buf, ch); if (paf->bitvector) { switch (paf->where) { case TO_AFFECTS: sprintf(buf, "Adds %s affect.\n", affect_bit_name(paf->bitvector)); break; case TO_WEAPON: sprintf(buf, "Adds %s weapon flags.\n", weapon_bit_name(paf->bitvector)); break; case TO_OBJECT: sprintf(buf, "Adds %s object flag.\n", extra_bit_name(paf->bitvector)); break; case TO_IMMUNE: sprintf(buf, "Adds immunity to %s.\n", imm_bit_name(paf->bitvector)); break; case TO_RESIST: sprintf(buf, "Adds resistance to %s.\n\r", imm_bit_name(paf->bitvector)); break; case TO_VULN: sprintf(buf, "Adds vulnerability to %s.\n\r", imm_bit_name(paf->bitvector)); break; default: sprintf(buf, "Unknown bit %d: %d\n\r", paf->where, paf->bitvector); break; } send_to_char(buf, ch); } } if (!obj->enchanted) for (paf = obj->pIndexData->affected; paf != NULL; paf = paf->next) { sprintf(buf, "Affects %s by %d, level %d.\n\r", affect_loc_name(paf->location), paf->modifier, paf->level); send_to_char(buf, ch); if (paf->bitvector) { switch (paf->where) { case TO_AFFECTS: sprintf(buf, "Adds %s affect.\n", affect_bit_name(paf->bitvector)); break; case TO_OBJECT: sprintf(buf, "Adds %s object flag.\n", extra_bit_name(paf->bitvector)); break; case TO_IMMUNE: sprintf(buf, "Adds immunity to %s.\n", imm_bit_name(paf->bitvector)); break; case TO_RESIST: sprintf(buf, "Adds resistance to %s.\n\r", imm_bit_name(paf->bitvector)); break; case TO_VULN: sprintf(buf, "Adds vulnerability to %s.\n\r", imm_bit_name(paf->bitvector)); break; default: sprintf(buf, "Unknown bit %d: %d\n\r", paf->where, paf->bitvector); break; } send_to_char(buf, ch); } } return; } void do_mstat(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; AFFECT_DATA *paf; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Stat whom?\n\r", ch); return; } if ((victim = get_char_world(ch, argument)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } sprintf(buf, "Name: %s{x\n\r", victim->name); send_to_char(buf, ch); sprintf(buf, "Vnum: %ld Format: %s Race: %s Group: %d Sex: %s Room: %ld\n\r", IS_NPC(victim) ? victim->pIndexData->vnum : 0, IS_NPC(victim) ? victim->pIndexData-> new_format ? "new" : "old" : "pc", victim->race->name, IS_NPC(victim) ? victim->group : 0, sex_table[victim->sex].name, victim->in_room == NULL ? 0 : victim->in_room->vnum); send_to_char(buf, ch); if (IS_NPC(victim)) { sprintf(buf, "Count: %d Killed: %d\n\r", victim->pIndexData->count, victim->pIndexData->killed); send_to_char(buf, ch); } sprintf(buf, "Str: %d(%d) Int: %d(%d) Wis: %d(%d) Dex: %d(%d) Con: %d(%d)\n\r", victim->perm_stat[STAT_STR], get_curr_stat(victim, STAT_STR), victim->perm_stat[STAT_INT], get_curr_stat(victim, STAT_INT), victim->perm_stat[STAT_WIS], get_curr_stat(victim, STAT_WIS), victim->perm_stat[STAT_DEX], get_curr_stat(victim, STAT_DEX), victim->perm_stat[STAT_CON], get_curr_stat(victim, STAT_CON)); send_to_char(buf, ch); sprintf(buf, "Hp: %ld/%ld Mana: %ld/%ld Move: %ld/%ld Blood: %d/%d\n\r", victim->hit, victim->max_hit, victim->mana, victim->max_mana, victim->move, victim->max_move, victim->blood, victim->max_blood); send_to_char(buf, ch); sprintf(buf, "Lv: %d Class: %s Align: %d Gold: %ld Exp: %ld\n\r", victim->level, IS_NPC(victim) ? "mobile" : class_table[victim->class].name, victim->alignment, victim->gold, victim->exp); send_to_char(buf, ch); sprintf(buf, "Armor: pierce: %d bash: %d slash: %d magic: %d\n\r", GET_AC(victim, AC_PIERCE), GET_AC(victim, AC_BASH), GET_AC(victim, AC_SLASH), GET_AC(victim, AC_EXOTIC)); send_to_char(buf, ch); sprintf(buf, "Hit: %d Dam: %d Saves: %d Size: %s Position: %s Wimpy: %d\n\r", GET_HITROLL(victim), GET_DAMROLL(victim), victim->saving_throw, size_table[victim->size].name, position_table[victim->position].name, victim->wimpy); send_to_char(buf, ch); if (IS_NPC(victim) && victim->pIndexData->new_format) { sprintf(buf, "Damage: %dd%d Message: %s\n\r", victim->damage[DICE_NUMBER], victim->damage[DICE_TYPE], attack_table[victim->dam_type].noun); send_to_char(buf, ch); } sprintf(buf, "Fighting: %s\n\r", victim->fighting ? victim->fighting->name : "(none)"); send_to_char(buf, ch); if (!IS_NPC(victim)) { sprintf(buf, "qWest: %d Train: %d Prac: %d Trust: %d\r\n", victim->pcdata->qwest, victim->train, victim->practice, victim->trust); send_to_char(buf, ch); sprintf(buf, "Thirst: %d Hunger: %d Full: %d Drunk: %d\n\r", victim->pcdata->condition[COND_THIRST], victim->pcdata->condition[COND_HUNGER], victim->pcdata->condition[COND_FULL], victim->pcdata->condition[COND_DRUNK]); send_to_char(buf, ch); } sprintf(buf, "Carry number: %d Carry weight: %d\n\r", victim->carry_number, get_carry_weight(victim) / 10); send_to_char(buf, ch); if (!IS_NPC(victim)) { sprintf(buf, "Age: %d Hours: %d Last Level: %d Timer: %d\n\r", get_age(victim), (int) (victim->played + current_time - victim->logon) / 3600, victim->pcdata->last_level, victim->timer); send_to_char(buf, ch); } sprintf(buf, "Act: %s\n\r", act_bit_name(victim->act)); send_to_char(buf, ch); if (victim->comm) { sprintf(buf, "Comm: %s\n\r", comm_bit_name(victim->comm)); send_to_char(buf, ch); } if (IS_NPC(victim) && victim->off_flags) { sprintf(buf, "Offense: %s\n\r", off_bit_name(victim->off_flags)); send_to_char(buf, ch); } if (victim->imm_flags) { sprintf(buf, "Immune: %s\n\r", imm_bit_name(victim->imm_flags)); send_to_char(buf, ch); } if (victim->res_flags) { sprintf(buf, "Resist: %s\n\r", imm_bit_name(victim->res_flags)); send_to_char(buf, ch); } if (victim->vuln_flags) { sprintf(buf, "Vulnerable: %s\n\r", imm_bit_name(victim->vuln_flags)); send_to_char(buf, ch); } sprintf(buf, "Form: %s\n\rParts: %s\n\r", form_bit_name(victim->form), part_bit_name(victim->parts)); send_to_char(buf, ch); if (victim->affected_by) { sprintf(buf, "Affected by %s\n\r", affect_bit_name(victim->affected_by)); send_to_char(buf, ch); } sprintf(buf, "Master: %s Leader: %s Pet: %s\n\r", victim->master ? victim->master->name : "(none)", victim->leader ? victim->leader->name : "(none)", victim->pet ? victim->pet->name : "(none)"); send_to_char(buf, ch); if (!IS_NPC(victim)) { sprintf(buf, "Invis: %d Incog: %d Security: %d\n\r", victim->invis_level, victim->incog_level, victim->pcdata->security); send_to_char(buf, ch); } sprintf(buf, "Short description: %s\n\rLong description: %s", victim->short_descr, victim->long_descr[0] != '\0' ? victim->long_descr : "(none)\n\r"); send_to_char(buf, ch); sprintf(buf, "\r\nChar is in arena %ld.\r\n", victim->arena); send_to_char(buf, ch); sprintf(buf, "\r\nMob is delaying for %d pulses.\r\n", victim->mprog_delay); send_to_char(buf, ch); if (IS_NPC(victim) && victim->spec_fun != 0) { sprintf(buf, "Mobile has special procedure %s.\n\r", spec_name(victim->spec_fun)); send_to_char(buf, ch); } for (paf = victim->affected; paf != NULL; paf = paf->next) { sprintf(buf, "Spell: '%s' modifies %s by %d for %d hours with bits %s, level %d.\n\r", skill_table[(int) paf->type].name, affect_loc_name(paf->location), paf->modifier, paf->duration, affect_bit_name(paf->bitvector), paf->level); send_to_char(buf, ch); } return; } /* ofind and mfind replaced with vnum, vnum skill also added */ void do_vnum(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char *string; string = one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Syntax:\n\r", ch); send_to_char(" vnum obj <name>\n\r", ch); send_to_char(" vnum mob <name>\n\r", ch); send_to_char(" vnum skill <skill or spell>\n\r", ch); return; } if (!str_cmp(arg, "obj")) { do_ofind(ch, string); return; } if (!str_cmp(arg, "mob") || !str_cmp(arg, "char")) { do_mfind(ch, string); return; } if (!str_cmp(arg, "skill") || !str_cmp(arg, "spell")) { do_slookup(ch, string); return; } /* do both */ do_mfind(ch, argument); do_ofind(ch, argument); } void do_mfind(CHAR_DATA * ch, char *argument) { extern long top_mob_index; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; MOB_INDEX_DATA *pMobIndex; long vnum; int nMatch; bool fAll; bool found; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Find whom?\n\r", ch); return; } fAll = FALSE; /* !str_cmp( arg, "all" ); */ found = FALSE; nMatch = 0; /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_mob_index is fast, and I don't feel like threading another link. * Do you? * -- Furey */ for (vnum = 0; nMatch < top_mob_index; vnum++) { if ((pMobIndex = get_mob_index(vnum)) != NULL) { nMatch++; if (fAll || is_name(argument, pMobIndex->player_name)) { found = TRUE; sprintf(buf, "[%5ld] %s\n\r", pMobIndex->vnum, pMobIndex->short_descr); send_to_char(buf, ch); } } } if (!found) send_to_char("No mobiles by that name.\n\r", ch); return; } void do_ofind(CHAR_DATA * ch, char *argument) { extern long top_obj_index; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; long vnum; int nMatch; bool fAll; bool found; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Find what?\n\r", ch); return; } fAll = FALSE; /* !str_cmp( arg, "all" ); */ found = FALSE; nMatch = 0; /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_obj_index is fast, and I don't feel like threading another link. * Do you? * -- Furey */ sprintf(buf, "{y[Level]{x {g[VNUM]{x Item\n\r"); send_to_char(buf, ch); for (vnum = 0; nMatch < top_obj_index; vnum++) { if ((pObjIndex = get_obj_index(vnum)) != NULL) { nMatch++; if (fAll || is_name(argument, pObjIndex->name)) { found = TRUE; sprintf(buf, "{y[%3d] {g[%5ld] {x%s \n\r", pObjIndex->level, pObjIndex->vnum, pObjIndex->short_descr); send_to_char(buf, ch); } } } if (!found) send_to_char("No objects by that name.\n\r", ch); return; } void do_owhere(CHAR_DATA * ch, char *argument) { char buf[MAX_INPUT_LENGTH]; BUFFER *buffer; OBJ_DATA *obj; OBJ_DATA *in_obj; bool found; int number = 0, max_found; found = FALSE; number = 0; max_found = 200; buffer = new_buf(); if (argument[0] == '\0') { send_to_char("Find what?\n\r", ch); return; } for (obj = object_list; obj != NULL; obj = obj->next) { if (!can_see_obj(ch, obj) || !is_name(argument, obj->name) || ch->level < obj->level) continue; found = TRUE; number++; for (in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj); if (in_obj->carried_by != NULL && can_see(ch, in_obj->carried_by) && in_obj->carried_by->in_room != NULL) sprintf(buf, "%3d) %s is carried by %s [Room %ld]\n\r", number, obj->short_descr, PERS(in_obj->carried_by, ch), in_obj->carried_by->in_room->vnum); else if (in_obj->in_room != NULL && can_see_room(ch, in_obj->in_room)) sprintf(buf, "%3d) %s is in %s [Room %ld]\n\r", number, obj-> short_descr, in_obj-> in_room-> name, in_obj-> in_room-> vnum); else sprintf(buf, "%3d) %s is somewhere\n\r", number, obj->short_descr); buf[0] = UPPER(buf[0]); add_buf(buffer, buf); if (number >= max_found) break; } if (!found) send_to_char("Nothing like that in heaven or earth.\n\r", ch); else page_to_char(buf_string(buffer), ch); free_buf(buffer); } void do_olevel(CHAR_DATA * ch, char *argument) { char buf[MAX_INPUT_LENGTH]; char level[MAX_INPUT_LENGTH]; char name[MAX_INPUT_LENGTH]; BUFFER *buffer; OBJ_DATA *obj; OBJ_DATA *in_obj; bool found; int number = 0, max_found; found = FALSE; number = 0; max_found = 200; buffer = new_buf(); argument = one_argument(argument, level); if (level[0] == '\0') { send_to_char("Syntax: olevel [level]\n\r", ch); send_to_char("Syntax: olevel [level] [name]\n\r", ch); return; } argument = one_argument(argument, name); for (obj = object_list; obj != NULL; obj = obj->next) { if (obj->level != atoi(level)) continue; if (name[0] != '\0' && !is_name(name, obj->name)) continue; found = TRUE; number++; for (in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj); if (in_obj->carried_by != NULL && can_see(ch, in_obj->carried_by) && in_obj->carried_by->in_room != NULL) sprintf(buf, "%3d) %s is carried by %s [Room %ld]\n\r", number, obj->short_descr, PERS(in_obj->carried_by, ch), in_obj->carried_by->in_room->vnum); else if (in_obj->in_room != NULL && can_see_room(ch, in_obj->in_room)) sprintf(buf, "%3d) %s is in %s [Room %ld]\n\r", number, obj-> short_descr, in_obj-> in_room-> name, in_obj-> in_room-> vnum); else sprintf(buf, "%3d) %s is somewhere\n\r", number, obj->short_descr); buf[0] = UPPER(buf[0]); add_buf(buffer, buf); if (number >= max_found) break; } if (!found) send_to_char("Nothing like that in heaven or earth.\n\r", ch); else page_to_char(buf_string(buffer), ch); free_buf(buffer); } void do_mwhere(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; BUFFER *buffer; CHAR_DATA *victim; bool found; int count = 0; if (argument[0] == '\0') { DESCRIPTOR_DATA *d; /* show characters logged */ buffer = new_buf(); for (d = descriptor_list; d != NULL; d = d->next) { if (d->character != NULL && d->connected == CON_PLAYING && d->character->in_room != NULL && can_see(ch, d->character) && can_see_room(ch, d->character->in_room)) { victim = d->character; count++; if (d->original != NULL) sprintf(buf, "%3d) %s (in the body of %s) is in %s [%ld]\n\r", count, d->original->name, victim->short_descr, victim->in_room->name, victim->in_room->vnum); else sprintf(buf, "%3d) %s is in %s [%ld]\n\r", count, victim->name, victim->in_room->name, victim->in_room->vnum); add_buf(buffer, buf); } } page_to_char(buf_string(buffer), ch); free_buf(buffer); return; } found = FALSE; buffer = new_buf(); for (victim = char_list; victim != NULL; victim = victim->next) { if (victim->in_room != NULL && is_name(argument, victim->name)) { found = TRUE; count++; sprintf(buf, "%3d) [%5ld] %-28s [%5ld] %s\n\r", count, IS_NPC(victim) ? victim->pIndexData->vnum : 0, IS_NPC(victim) ? victim->short_descr : victim->name, victim->in_room->vnum, victim->in_room->name); add_buf(buffer, buf); } } if (!found) act("You didn't find any $T.", ch, NULL, argument, TO_CHAR); else page_to_char(buf_string(buffer), ch); free_buf(buffer); return; } void do_mlevel(CHAR_DATA * ch, char *argument) { char buf[MAX_INPUT_LENGTH]; BUFFER *buffer; CHAR_DATA *victim; bool found; int count = 0; if (argument[0] == '\0') { send_to_char("Syntax: mlevel <level>\n\r", ch); return; } found = FALSE; buffer = new_buf(); for (victim = char_list; victim != NULL; victim = victim->next) { if (victim->in_room != NULL && atoi(argument) == victim->level) { found = TRUE; count++; sprintf(buf, "%3d) [%5ld] %-28s [%5ld] %s\n\r", count, IS_NPC(victim) ? victim->pIndexData->vnum : 0, IS_NPC(victim) ? victim->short_descr : victim->name, victim->in_room->vnum, victim->in_room->name); add_buf(buffer, buf); } } if (!found) act("You didn't find any mob of level $T.", ch, NULL, argument, TO_CHAR); else page_to_char(buf_string(buffer), ch); free_buf(buffer); return; } // list rooms with something in the name void do_rwhere(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *pRoomIndex; BUFFER *buffer; int count = 0; if (argument[0] == '\0') { send_to_char("You need to specify a name.\r\n", ch ); return; } buffer = new_buf(); // brute force that shnizit! for ( count = 0; count < MAX_VNUM; count++) { pRoomIndex = get_room_index(count); if (pRoomIndex && (is_name(argument, pRoomIndex->name))) { sprintf( buf, "[{y%6ld{x] %s in %s.\r\n", pRoomIndex->vnum, pRoomIndex->name, pRoomIndex->area->name); add_buf( buffer, buf ); } } send_to_char("Found rooms:\r\n", ch); page_to_char(buf_string(buffer), ch); free_buf(buffer); return; } void do_reboo(CHAR_DATA * ch, char *argument) { send_to_char("If you want to REBOOT, spell it out.\n\r", ch); return; } void do_reboot(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; extern bool merc_down; DESCRIPTOR_DATA *d, *d_next; CHAR_DATA *vch; sprintf(buf, "Reboot by %s.", ch->name); do_echo(ch, buf); merc_down = TRUE; for (d = descriptor_list; d != NULL; d = d_next) { d_next = d->next; vch = d->original ? d->original : d->character; if (d->connected == CON_PLAYING && d->pString && d->character) interpret(d->character, "@"); if (vch != NULL) save_char_obj(vch); close_socket(d); } if (argument[0] == '\0' || str_prefix(argument, "nosave")) do_asave(NULL, ""); return; } void do_shutdow(CHAR_DATA * ch, char *argument) { send_to_char("If you want to SHUTDOWN, spell it out.\n\r", ch); return; } void do_shutdown(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; extern bool merc_down; DESCRIPTOR_DATA *d, *d_next; CHAR_DATA *vch; if (ch->invis_level < LEVEL_HERO) sprintf(buf, "Shutdown by %s.", ch->name); append_file(ch, SHUTDOWN_FILE, buf); strcat(buf, "\n\r"); do_echo(ch, buf); merc_down = TRUE; for (d = descriptor_list; d != NULL; d = d_next) { d_next = d->next; vch = d->original ? d->original : d->character; if (d->connected == CON_PLAYING && d->pString && d->character) interpret(d->character, "@"); if (vch != NULL) save_char_obj(vch); close_socket(d); } if (argument[0] == '\0' || str_prefix(argument, "nosave")) do_asave(NULL, ""); return; } void do_protect(CHAR_DATA * ch, char *argument) { CHAR_DATA *victim; if (argument[0] == '\0') { send_to_char("Protect whom from snooping?\n\r", ch); return; } if ((victim = get_char_world(ch, argument)) == NULL) { send_to_char("You can't find them.\n\r", ch); return; } if (IS_SET(victim->comm, COMM_SNOOP_PROOF)) { act_new("$N is no longer snoop-proof.", ch, NULL, victim, TO_CHAR, POS_DEAD); send_to_char("Your snoop-proofing was just removed.\n\r", victim); REMOVE_BIT(victim->comm, COMM_SNOOP_PROOF); } else { act_new("$N is now snoop-proof.", ch, NULL, victim, TO_CHAR, POS_DEAD); send_to_char("You are now immune to snooping.\n\r", victim); SET_BIT(victim->comm, COMM_SNOOP_PROOF); } } void do_snoop(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Snoop whom?\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (victim->desc == NULL) { send_to_char("No descriptor to snoop.\n\r", ch); return; } if (victim == ch) { send_to_char("Cancelling all snoops.\n\r", ch); wiznet("$N stops being such a snoop.", ch, NULL, WIZ_SNOOPS, WIZ_SECURE, get_trust(ch)); for (d = descriptor_list; d != NULL; d = d->next) { if (d->snoop_by == ch->desc) d->snoop_by = NULL; } return; } if (victim->desc->snoop_by != NULL) { send_to_char("Busy already.\n\r", ch); return; } if (!is_room_owner(ch, victim->in_room) && ch->in_room != victim->in_room && room_is_private(victim->in_room) && !IS_TRUSTED(ch, IMPLEMENTOR)) { send_to_char("That character is in a private room.\n\r", ch); return; } if (get_trust(victim) >= get_trust(ch) || IS_SET(victim->comm, COMM_SNOOP_PROOF)) { send_to_char("You failed.\n\r", ch); return; } if (ch->desc != NULL) { for (d = ch->desc->snoop_by; d != NULL; d = d->snoop_by) { if (d->character == victim || d->original == victim) { send_to_char("No snoop loops.\n\r", ch); return; } } } victim->desc->snoop_by = ch->desc; sprintf(buf, "$N starts snooping on %s", (IS_NPC(ch) ? victim->short_descr : victim->name)); wiznet(buf, ch, NULL, WIZ_SNOOPS, WIZ_SECURE, get_trust(ch)); send_to_char("Ok.\n\r", ch); return; } void do_security(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; int value; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); if (IS_NPC(ch)) return; if (ch->pcdata->security < MAX_SECURITY) { send_to_char ("You cannot set security without a security of 3 yourself.\n\r", ch); return; } if (arg1[0] == '\0' || arg2[0] == '\0') { send_to_char("Set whose security to what?\n\r", ch); return; } if ((victim = get_char_world(ch, arg1)) == NULL) { send_to_char("They're not here.\n\r", ch); return; } if (get_trust(victim) >= get_trust(ch)) { send_to_char("You failed.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (!is_number(arg2)) { send_to_char("Security level must be a number.\n\r", ch); return; } value = atoi(arg2); if (value > MAX_SECURITY || value < 0) { sprintf(buf, "You entered %d.\n\r", value); send_to_char(buf, ch); sprintf(buf, "Security number must be between 0 and %d.\n\r", MAX_SECURITY); send_to_char(buf, ch); return; } victim->pcdata->security = value; sprintf(buf, "%s's security is now %d.\n\r", victim->name, value); send_to_char(buf, ch); return; } void do_switch(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Switch into whom?\n\r", ch); return; } if (ch->desc == NULL) return; if (ch->desc->original != NULL) { send_to_char("You are already switched.\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (victim == ch) { send_to_char("Ok.\n\r", ch); return; } if (!IS_NPC(victim)) { send_to_char("You can only switch into mobiles.\n\r", ch); return; } if (!is_room_owner(ch, victim->in_room) && ch->in_room != victim->in_room && room_is_private(victim->in_room) && !IS_TRUSTED(ch, IMPLEMENTOR)) { send_to_char("That character is in a private room.\n\r", ch); return; } if (victim->desc != NULL) { send_to_char("Character in use.\n\r", ch); return; } sprintf(buf, "$N switches into %s", victim->short_descr); wiznet(buf, ch, NULL, WIZ_SWITCHES, WIZ_SECURE, get_trust(ch)); ch->desc->character = victim; ch->desc->original = ch; victim->desc = ch->desc; ch->desc = NULL; /* change communications to match */ if (ch->prompt != NULL) victim->prompt = str_dup(ch->prompt); victim->comm = ch->comm; victim->lines = ch->lines; send_to_char("Ok.\n\r", victim); return; } void do_morph(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim1; CHAR_DATA *victim2; /* * Victim1 == Player to be morphed. * Victim2 == Mobile player is morphed into. */ argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); if (arg1[0] == '\0') { send_to_char("Morph whom?\n\r", ch); return; } if ((victim1 = get_char_world(ch, arg1)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (arg2[0] == '\0') { sprintf(buf, "Morph %s into what?\n\r", (IS_NPC(victim1) ? victim1->short_descr : victim1->name)); send_to_char(buf, ch); return; } if (IS_NPC(victim1)) { sprintf(buf, "%s isn't a player! WHAT ARE YOU THINKING!?\n\r", victim1->short_descr); send_to_char(buf, ch); return; } if ((victim2 = get_char_world(ch, arg2)) == NULL) { send_to_char("That mobile doesn't exist!\n\r", ch); return; } if (victim1->desc == NULL) return; if (victim1->desc->original != NULL) { send_to_char("They are already morphed.\n\r", ch); return; } if (victim1 == ch) { send_to_char("How about using SWITCH?\n\r", ch); return; } if (get_trust(victim1) > get_trust(ch)) { send_to_char("You failed.\n\r", ch); return; } if (!IS_NPC(victim2)) { sprintf(buf, "%s is a player! WHAT ARE YOU THINKING!?\n\r", victim2->name); send_to_char(buf, ch); return; } if (!is_room_owner(ch, victim1->in_room) && ch->in_room != victim1->in_room && room_is_private(victim1->in_room) && !IS_TRUSTED(ch, IMPLEMENTOR)) { send_to_char("That character is in a private room.\n\r", ch); return; } if (victim2->desc != NULL) { sprintf(buf, "%s is in use.\n\r", victim1->short_descr); send_to_char(buf, ch); return; } sprintf(buf, "$N morphs %s into %s", victim1->name, victim2->short_descr); wiznet(buf, ch, NULL, WIZ_SWITCHES, WIZ_SECURE, get_trust(ch)); victim1->desc->character = victim2; victim1->desc->original = victim1; victim2->desc = victim1->desc; victim2->mana = victim1->mana; victim1->desc = NULL; victim1->position = POS_MORPHED; /* change communications to match */ if (victim1->prompt != NULL) victim2->prompt = str_dup(victim1->prompt); victim2->comm = victim1->comm; victim2->lines = victim1->lines; sprintf(buf, "You were morphed by %s!\n\r", ch->name); send_to_char(buf, victim2); sprintf(buf, "You morph %s into %s!\n\r", victim1->name, victim2->short_descr); send_to_char(buf, ch); return; } void do_return(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; if (ch->desc == NULL) return; if (ch->desc->original == NULL) { send_to_char("You aren't switched.\n\r", ch); return; } send_to_char ("You return to your original body. Type replay to see any missed tells.\n\r", ch); if (ch->prompt != NULL) { free_string(ch->prompt); ch->prompt = NULL; } sprintf(buf, "$N returns from %s.", ch->short_descr); wiznet(buf, ch->desc->original, 0, WIZ_SWITCHES, WIZ_SECURE, get_trust(ch)); ch->desc->character = ch->desc->original; ch->desc->original->position = POS_STANDING; ch->desc->original = NULL; ch->desc->character->desc = ch->desc; ch->desc = NULL; return; } /* trust levels for load and clone */ bool obj_check(CHAR_DATA * ch, OBJ_DATA * obj) { if (IS_TRUSTED(ch, GOD) || (IS_TRUSTED(ch, IMMORTAL) && obj->level <= 20 && obj->cost <= 1000) || (IS_TRUSTED(ch, DEMI) && obj->level <= 10 && obj->cost <= 500) || (IS_TRUSTED(ch, ANGEL) && obj->level <= 5 && obj->cost <= 250) || (IS_TRUSTED(ch, AVATAR) && obj->level == 0 && obj->cost <= 100)) return TRUE; else return FALSE; } /* for clone, to insure that cloning goes many levels deep */ void recursive_clone(CHAR_DATA * ch, OBJ_DATA * obj, OBJ_DATA * clone) { OBJ_DATA *c_obj, *t_obj; for (c_obj = obj->contains; c_obj != NULL; c_obj = c_obj->next_content) { if (obj_check(ch, c_obj)) { t_obj = create_object(c_obj->pIndexData, 0); clone_object(c_obj, t_obj); obj_to_obj(t_obj, clone); recursive_clone(ch, c_obj, t_obj); } } } /* command that is similar to load */ void do_clone(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char *rest; CHAR_DATA *mob; OBJ_DATA *obj; rest = one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Clone what?\n\r", ch); return; } if (!str_prefix(arg, "object")) { mob = NULL; obj = get_obj_here(ch, rest); if (obj == NULL) { send_to_char("You don't see that here.\n\r", ch); return; } } else if (!str_prefix(arg, "mobile") || !str_prefix(arg, "character")) { obj = NULL; mob = get_char_room(ch, rest); if (mob == NULL) { send_to_char("You don't see that here.\n\r", ch); return; } } else { /* find both */ mob = get_char_room(ch, argument); obj = get_obj_here(ch, argument); if (mob == NULL && obj == NULL) { send_to_char("You don't see that here.\n\r", ch); return; } } /* clone an object */ if (obj != NULL) { OBJ_DATA *clone; if (!obj_check(ch, obj)) { send_to_char ("Your powers are not great enough for such a task.\n\r", ch); return; } clone = create_object(obj->pIndexData, 0); clone_object(obj, clone); if (obj->carried_by != NULL) obj_to_char(clone, ch); else obj_to_room(clone, ch->in_room); recursive_clone(ch, obj, clone); act("$n has created $p.", ch, clone, NULL, TO_ROOM); act("You clone $p.", ch, clone, NULL, TO_CHAR); wiznet("$N clones $p.", ch, clone, WIZ_LOAD, WIZ_SECURE, get_trust(ch)); return; } else if (mob != NULL) { CHAR_DATA *clone; OBJ_DATA *new_obj; char buf[MAX_STRING_LENGTH]; if (!IS_NPC(mob)) { send_to_char("You can only clone mobiles.\n\r", ch); return; } if ((mob->level > 20 && !IS_TRUSTED(ch, GOD)) || (mob->level > 10 && !IS_TRUSTED(ch, IMMORTAL)) || (mob->level > 5 && !IS_TRUSTED(ch, DEMI)) || (mob->level > 0 && !IS_TRUSTED(ch, ANGEL)) || !IS_TRUSTED(ch, AVATAR)) { send_to_char ("Your powers are not great enough for such a task.\n\r", ch); return; } clone = create_mobile(mob->pIndexData); clone_mobile(mob, clone); for (obj = mob->carrying; obj != NULL; obj = obj->next_content) { if (obj_check(ch, obj)) { new_obj = create_object(obj->pIndexData, 0); clone_object(obj, new_obj); recursive_clone(ch, obj, new_obj); obj_to_char(new_obj, clone); new_obj->wear_loc = obj->wear_loc; } } char_to_room(clone, ch->in_room); act("$n has created $N.", ch, NULL, clone, TO_ROOM); act("You clone $N.", ch, NULL, clone, TO_CHAR); sprintf(buf, "$N clones %s.", clone->short_descr); wiznet(buf, ch, NULL, WIZ_LOAD, WIZ_SECURE, get_trust(ch)); return; } } /* RT to replace the two load commands */ void do_load(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; argument = one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Syntax:\n\r", ch); send_to_char(" load mob <vnum>\n\r", ch); send_to_char(" load obj <vnum> <level>\n\r", ch); return; } if (!str_cmp(arg, "mob") || !str_cmp(arg, "char")) { do_mload(ch, argument); return; } if (!str_cmp(arg, "obj")) { do_oload(ch, argument); return; } /* echo syntax */ do_load(ch, ""); } void do_mload(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; MOB_INDEX_DATA *pMobIndex; CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; one_argument(argument, arg); if (arg[0] == '\0' || !is_number(arg)) { send_to_char("Syntax: load mob <vnum>.\n\r", ch); return; } if ((pMobIndex = get_mob_index(atoi(arg))) == NULL) { send_to_char("No mob has that vnum.\n\r", ch); return; } victim = create_mobile(pMobIndex); char_to_room(victim, ch->in_room); act("$n has created $N!", ch, NULL, victim, TO_ROOM); sprintf(buf, "$N loads %s.", victim->short_descr); wiznet(buf, ch, NULL, WIZ_LOAD, WIZ_SECURE, get_trust(ch)); send_to_char("Ok.\n\r", ch); return; } void do_oload(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; int level; argument = one_argument(argument, arg1); one_argument(argument, arg2); if (arg1[0] == '\0' || !is_number(arg1)) { send_to_char("Syntax: load obj <vnum> <level>.\n\r", ch); return; } level = get_trust(ch); /* default */ if (arg2[0] != '\0') { /* load with a level */ if (!is_number(arg2)) { send_to_char("Syntax: oload <vnum> <level>.\n\r", ch); return; } level = atoi(arg2); if (level < 0 || level > get_trust(ch)) { send_to_char("Level must be be between 0 and your level.\n\r", ch); return; } } if ((pObjIndex = get_obj_index(atoi(arg1))) == NULL) { send_to_char("No object has that vnum.\n\r", ch); return; } obj = create_object(pObjIndex, level); if (CAN_WEAR(obj, ITEM_TAKE)) obj_to_char(obj, ch); else obj_to_room(obj, ch->in_room); act("$n has created $p!", ch, obj, NULL, TO_ROOM); wiznet("$N loads $p.", ch, obj, WIZ_LOAD, WIZ_SECURE, get_trust(ch)); send_to_char("Ok.\n\r", ch); return; } void do_purge(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char buf[100]; CHAR_DATA *victim; OBJ_DATA *obj; DESCRIPTOR_DATA *d; one_argument(argument, arg); if (arg[0] == '\0') { /* 'purge' */ CHAR_DATA *vnext; OBJ_DATA *obj_next; for (victim = ch->in_room->people; victim != NULL; victim = vnext) { vnext = victim->next_in_room; if (IS_NPC(victim) && !IS_SET(victim->act, ACT_NOPURGE) && victim != ch /* safety precaution */ ) extract_char(victim, TRUE); } for (obj = ch->in_room->contents; obj != NULL; obj = obj_next) { obj_next = obj->next_content; if (!IS_OBJ_STAT(obj, ITEM_NOPURGE)) extract_obj(obj); } act("$n purges the room!", ch, NULL, NULL, TO_ROOM); send_to_char("Ok.\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (!IS_NPC(victim)) { if (ch == victim) { send_to_char("Ho ho ho.\n\r", ch); return; } if (get_trust(ch) <= get_trust(victim)) { send_to_char("Maybe that wasn't a good idea...\n\r", ch); sprintf(buf, "%s tried to purge you!\n\r", ch->name); send_to_char(buf, victim); return; } act("$n disintegrates $N.", ch, 0, victim, TO_NOTVICT); if (victim->level > 1) save_char_obj(victim); d = victim->desc; extract_char(victim, TRUE); if (d != NULL) close_socket(d); return; } act("$n purges $N.", ch, NULL, victim, TO_NOTVICT); extract_char(victim, TRUE); return; } void do_advance(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int level; int iLevel; char const *class = "\0"; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); if (arg1[0] == '\0' || arg2[0] == '\0' || !is_number(arg2)) { send_to_char("Syntax: advance <char> <level>.\n\r", ch); return; } if ((victim = get_char_world(ch, arg1)) == NULL) { send_to_char("That player is not here.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if ((level = atoi(arg2)) < 1 || level > 209) { send_to_char("Level must be 1 to 209.\n\r", ch); return; } if (victim->level == level) { send_to_char("Doing nothing to a player's level!\n\r", ch); return; } if (level > get_trust(ch)) { send_to_char("Limited to your trust.\n\r", ch); return; } /* * Lower level: * Reset to level 1. * Then raise again. * Currently, an imp can lower another imp. * -- Swiftest */ if (level <= victim->level) { send_to_char("Lowering a player's level!\n\r", ch); send_to_char("{r**** {ROOOOHHHHHHHHHH NNNNOOOO {r****{x\n\r", victim); victim->level = 1; victim->exp = exp_per_level(victim, victim->pcdata->points); victim->max_hit = 10; victim->max_mana = 100; victim->max_move = 100; victim->pcdata->perm_blood = 20; victim->max_blood = 20; victim->blood = 20; victim->train = 0; victim->practice = 0; victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; advance_level(victim, TRUE); } else { send_to_char("Raising a player's level!\n\r", ch); send_to_char("{y**** {YOOOOHHHHHHHHHH YYYYEEEESSS {y****{x\n\r", victim); } for (iLevel = victim->level; iLevel < level; iLevel++) { victim->level += 1; advance_level(victim, TRUE); } switch (victim->level) { case MAX_LEVEL - 0: class = "{GImplementor{x"; break; case MAX_LEVEL - 1: class = "{ROverseer{x"; break; case MAX_LEVEL - 2: class = "{cAmbassador{x"; break; case MAX_LEVEL - 3: class = "{MConsul{x"; break; case MAX_LEVEL - 4: class = "{WCreator{x"; break; case MAX_LEVEL - 5: class = "{YGuest{x"; break; case MAX_LEVEL - 6: class = "{CHero{x"; break; case MAX_LEVEL - 7: class = "{CGodPet{x"; break; case MAX_LEVEL - 8: class = "{CRossarian{x"; break; } sprintf(buf, "You are now level %d.\n\r", victim->level); send_to_char(buf, victim); if (victim->level <= 300) { sprintf(buf, "{c[{RANNOUNCE{c] $n just made level %d!{x", victim->level); announce(buf, victim); } else { sprintf(buf, "{c[{RANNOUNCE{c] $n has advanced to the position of %s!{x", class); announce(buf, victim); } victim->exp = exp_per_level(victim, victim->pcdata->points) * UMAX(1, victim->level); victim->trust = 0; save_char_obj(victim); return; } void do_trust(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[200]; CHAR_DATA *victim; int level; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); if (arg1[0] == '\0') { send_to_char("Syntax: trust <char> <level>.\n\r", ch); return; } if ((victim = get_char_world(ch, arg1)) == NULL) { send_to_char("That player is not here.\n\r", ch); return; } if (arg2[0] == '\0') { sprintf(buf, "$N is trusted at level %d.", victim->trust); act_new(buf, ch, NULL, victim, TO_CHAR, POS_DEAD); return; } if (!is_number(arg2)) { send_to_char("Syntax: trust <char> <level>.\n\r", ch); return; } if ((level = atoi(arg2)) < 0 || level > MAX_LEVEL) { send_to_char("Level must be 0 (reset) or 1 to 209.\n\r", ch); return; } if (level > get_trust(ch)) { send_to_char("Limited to your trust.\n\r", ch); return; } victim->trust = level; return; } void do_restore(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; CHAR_DATA *vch; DESCRIPTOR_DATA *d; one_argument(argument, arg); if (arg[0] == '\0' || !str_cmp(arg, "room")) { /* cure room */ for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room) { affect_strip(vch, gsn_plague); affect_strip(vch, gsn_poison); affect_strip(vch, gsn_blindness); affect_strip(vch, gsn_sleep); affect_strip(vch, gsn_curse); affect_strip(vch, skill_lookup("fire breath")); vch->hit = vch->max_hit; vch->mana = vch->max_mana; vch->move = vch->max_move; vch->blood = vch->max_blood; update_pos(vch); act("$n has restored you.", ch, NULL, vch, TO_VICT); } sprintf(buf, "$N restored room %ld.", ch->in_room->vnum); wiznet(buf, ch, NULL, WIZ_RESTORE, WIZ_SECURE, get_trust(ch)); send_to_char("Room restored.\n\r", ch); return; } if (get_trust(ch) >= MAX_LEVEL - 1 && !str_cmp(arg, "all")) { /* cure all */ for (d = descriptor_list; d != NULL; d = d->next) { victim = d->character; if (victim == NULL || IS_NPC(victim)) continue; affect_strip(victim, gsn_plague); affect_strip(victim, gsn_poison); affect_strip(victim, gsn_blindness); affect_strip(victim, gsn_sleep); affect_strip(victim, gsn_curse); affect_strip(victim, skill_lookup("fire breath")); victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; victim->blood = victim->max_blood; update_pos(victim); if (victim->in_room != NULL) act("$n has restored you.", ch, NULL, victim, TO_VICT); } send_to_char("All active players restored.\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } affect_strip(victim, gsn_plague); affect_strip(victim, gsn_poison); affect_strip(victim, gsn_blindness); affect_strip(victim, gsn_sleep); affect_strip(victim, gsn_curse); affect_strip(victim, skill_lookup("fire breath")); victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; victim->blood = victim->max_blood; update_pos(victim); act("$n has restored you.", ch, NULL, victim, TO_VICT); sprintf(buf, "$N restored %s", IS_NPC(victim) ? victim->short_descr : victim->name); wiznet(buf, ch, NULL, WIZ_RESTORE, WIZ_SECURE, get_trust(ch)); send_to_char("Ok.\n\r", ch); return; } void do_freeze(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Freeze whom?\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (get_trust(victim) >= get_trust(ch)) { send_to_char("You failed.\n\r", ch); return; } if (IS_SET(victim->act, PLR_FREEZE)) { REMOVE_BIT(victim->act, PLR_FREEZE); send_to_char("You can play again.\n\r", victim); send_to_char("FREEZE removed.\n\r", ch); sprintf(buf, "$N thaws %s.", victim->name); wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } else { SET_BIT(victim->act, PLR_FREEZE); send_to_char("You can't do ANYthing!\n\r", victim); send_to_char("FREEZE set.\n\r", ch); sprintf(buf, "$N puts %s in the deep freeze.", victim->name); wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } save_char_obj(victim); return; } void do_log(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Log whom?\n\r", ch); return; } if (!str_cmp(arg, "all")) { if (fLogAll) { fLogAll = FALSE; send_to_char("Log ALL off.\n\r", ch); } else { fLogAll = TRUE; send_to_char("Log ALL on.\n\r", ch); } return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } /* * No level check, gods can log anyone. */ if (IS_SET(victim->act, PLR_LOG)) { REMOVE_BIT(victim->act, PLR_LOG); send_to_char("LOG removed.\n\r", ch); } else { SET_BIT(victim->act, PLR_LOG); send_to_char("LOG set.\n\r", ch); } return; } void do_noemote(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Noemote whom?\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (get_trust(victim) >= get_trust(ch)) { send_to_char("You failed.\n\r", ch); return; } if (IS_SET(victim->comm, COMM_NOEMOTE)) { REMOVE_BIT(victim->comm, COMM_NOEMOTE); send_to_char("You can emote again.\n\r", victim); send_to_char("NOEMOTE removed.\n\r", ch); sprintf(buf, "$N restores emotes to %s.", victim->name); wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } else { SET_BIT(victim->comm, COMM_NOEMOTE); send_to_char("You can't emote!\n\r", victim); send_to_char("NOEMOTE set.\n\r", ch); sprintf(buf, "$N revokes %s's emotes.", victim->name); wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } return; } void do_noshout(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Noshout whom?\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (get_trust(victim) >= get_trust(ch)) { send_to_char("You failed.\n\r", ch); return; } if (IS_SET(victim->comm, COMM_NOSHOUT)) { REMOVE_BIT(victim->comm, COMM_NOSHOUT); send_to_char("You can shout again.\n\r", victim); send_to_char("NOSHOUT removed.\n\r", ch); sprintf(buf, "$N restores shouts to %s.", victim->name); wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } else { SET_BIT(victim->comm, COMM_NOSHOUT); send_to_char("You can't shout!\n\r", victim); send_to_char("NOSHOUT set.\n\r", ch); sprintf(buf, "$N revokes %s's shouts.", victim->name); wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } return; } void do_notell(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Notell whom?", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (get_trust(victim) >= get_trust(ch)) { send_to_char("You failed.\n\r", ch); return; } if (IS_SET(victim->comm, COMM_NOTELL)) { REMOVE_BIT(victim->comm, COMM_NOTELL); send_to_char("You can tell again.\n\r", victim); send_to_char("NOTELL removed.\n\r", ch); sprintf(buf, "$N restores tells to %s.", victim->name); wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } else { SET_BIT(victim->comm, COMM_NOTELL); send_to_char("You can't tell!\n\r", victim); send_to_char("NOTELL set.\n\r", ch); sprintf(buf, "$N revokes %s's tells.", victim->name); wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0); } return; } void do_peace(CHAR_DATA * ch, char *argument) { CHAR_DATA *rch; for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if (rch->fighting != NULL) stop_fighting(rch, TRUE); if (IS_NPC(rch) && IS_SET(rch->act, ACT_AGGRESSIVE)) REMOVE_BIT(rch->act, ACT_AGGRESSIVE); } send_to_char("Ok.\n\r", ch); return; } void do_wizlock(CHAR_DATA * ch, char *argument) { extern bool wizlock; wizlock = !wizlock; if (wizlock) { wiznet("$N has wizlocked the game.", ch, NULL, 0, 0, 0); send_to_char("Game wizlocked.\n\r", ch); } else { wiznet("$N removes wizlock.", ch, NULL, 0, 0, 0); send_to_char("Game un-wizlocked.\n\r", ch); } return; } /* RT anti-newbie code */ void do_newlock(CHAR_DATA * ch, char *argument) { extern bool newlock; newlock = !newlock; if (newlock) { wiznet("$N locks out new characters.", ch, NULL, 0, 0, 0); send_to_char("New characters have been locked out.\n\r", ch); } else { wiznet("$N allows new characters back in.", ch, NULL, 0, 0, 0); send_to_char("Newlock removed.\n\r", ch); } return; } void do_slookup(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; int sn; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Lookup which skill or spell?\n\r", ch); return; } if (!str_cmp(arg, "all")) { for (sn = 0; sn < MAX_SKILL; sn++) { if (skill_table[sn].name == NULL) break; sprintf(buf, "Sn: %3d Slot: %3d Skill/spell: '%s'\n\r", sn, skill_table[sn].slot, skill_table[sn].name); send_to_char(buf, ch); } } else { if ((sn = skill_lookup(arg)) < 0) { send_to_char("No such skill or spell.\n\r", ch); return; } sprintf(buf, "Sn: %3d Slot: %3d Skill/spell: '%s'\n\r", sn, skill_table[sn].slot, skill_table[sn].name); send_to_char(buf, ch); } return; } /* RT set replaces sset, mset, oset, and rset */ void do_set(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; argument = one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Syntax:\n\r", ch); send_to_char(" set mob <name> <field> <value>\n\r", ch); send_to_char(" set obj <name> <field> <value>\n\r", ch); send_to_char(" set room <room> <field> <value>\n\r", ch); send_to_char(" set skill <name> <spell or skill> <value>\n\r", ch); return; } if (!str_prefix(arg, "mobile") || !str_prefix(arg, "character")) { do_mset(ch, argument); return; } if (!str_prefix(arg, "skill") || !str_prefix(arg, "spell")) { do_sset(ch, argument); return; } if (!str_prefix(arg, "object")) { do_oset(ch, argument); return; } if (!str_prefix(arg, "room")) { do_rset(ch, argument); return; } /* echo syntax */ do_set(ch, ""); } void do_sset(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int value; int sn; bool fAll; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); argument = one_argument(argument, arg3); if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') { send_to_char("Syntax:\n\r", ch); send_to_char(" set skill <name> <spell or skill> <value>\n\r", ch); send_to_char(" set skill <name> all <value>\n\r", ch); send_to_char(" (use the name of the skill, not the number)\n\r", ch); return; } if ((victim = get_char_world(ch, arg1)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } fAll = !str_cmp(arg2, "all"); sn = 0; if (!fAll && (sn = skill_lookup(arg2)) < 0) { send_to_char("No such skill or spell.\n\r", ch); return; } /* * Snarf the value. */ if (!is_number(arg3)) { send_to_char("Value must be numeric.\n\r", ch); return; } value = atoi(arg3); if (fAll) { for (sn = 0; sn < MAX_SKILL; sn++) { if (skill_table[sn].name != NULL) victim->pcdata->learned[sn] = value; } } else { victim->pcdata->learned[sn] = value; } return; } void do_mset(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; char buf[100]; CHAR_DATA *victim; int value; smash_tilde(argument); argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); strcpy(arg3, argument); if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') { send_to_char("Syntax:\n\r", ch); send_to_char(" set char <name> <field> <value>\n\r", ch); send_to_char(" Field being one of:\n\r", ch); send_to_char(" str int wis dex con sex class level\n\r", ch); send_to_char(" race group gold hp mana move blood\n\r", ch); send_to_char(" align train thirst hunger drunk prac\n\r", ch); send_to_char(" full pkills deaths\n\r", ch); return; } if ((victim = get_char_world(ch, arg1)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } /* clear zones for mobs */ victim->zone = NULL; /* * Snarf the value (which need not be numeric). */ value = is_number(arg3) ? atoi(arg3) : -1; /* * Set something. */ if (!str_cmp(arg2, "str")) { if (value < 3 || value > get_max_train(victim, STAT_STR)) { sprintf(buf, "Strength range is 3 to %d\n\r.", get_max_train(victim, STAT_STR)); send_to_char(buf, ch); return; } victim->perm_stat[STAT_STR] = value; return; } else if (!str_cmp(arg2, "pkills")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 300000) { send_to_char("That's impossible.\n\r", ch); return; } victim->pcdata->kills = value; return; } else if (!str_cmp(arg2, "deaths")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 300000) { send_to_char("That's impossible.\n\r", ch); return; } victim->pcdata->deaths = value; return; } else if (!str_cmp(arg2, "int")) { if (value < 3 || value > get_max_train(victim, STAT_INT)) { sprintf(buf, "Intelligence range is 3 to %d.\n\r", get_max_train(victim, STAT_INT)); send_to_char(buf, ch); return; } victim->perm_stat[STAT_INT] = value; return; } else if (!str_cmp(arg2, "wis")) { if (value < 3 || value > get_max_train(victim, STAT_WIS)) { sprintf(buf, "Wisdom range is 3 to %d.\n\r", get_max_train(victim, STAT_WIS)); send_to_char(buf, ch); return; } victim->perm_stat[STAT_WIS] = value; return; } else if (!str_cmp(arg2, "dex")) { if (value < 3 || value > get_max_train(victim, STAT_DEX)) { sprintf(buf, "Dexterity ranges is 3 to %d.\n\r", get_max_train(victim, STAT_DEX)); send_to_char(buf, ch); return; } victim->perm_stat[STAT_DEX] = value; return; } else if (!str_cmp(arg2, "con")) { if (value < 3 || value > get_max_train(victim, STAT_CON)) { sprintf(buf, "Constitution range is 3 to %d.\n\r", get_max_train(victim, STAT_CON)); send_to_char(buf, ch); return; } victim->perm_stat[STAT_CON] = value; return; } else if (!str_prefix(arg2, "sex")) { if (value < 0 || value > 2) { send_to_char("Sex range is 0 to 2.\n\r", ch); return; } victim->sex = value; if (!IS_NPC(victim)) victim->pcdata->true_sex = value; return; } else if (!str_prefix(arg2, "class")) { int class; if (IS_NPC(victim)) { send_to_char("Mobiles have no class.\n\r", ch); return; } class = class_lookup(arg3); if (class == -1) { char buf[MAX_STRING_LENGTH]; strcpy(buf, "Possible classes are: "); for (class = 0; class < MAX_CLASS; class++) { if (class > 0) strcat(buf, " "); strcat(buf, class_table[class].name); } strcat(buf, ".\n\r"); send_to_char(buf, ch); return; } victim->class = class; return; } else if (!str_prefix(arg2, "level")) { if (!IS_NPC(victim)) { send_to_char("Not on PC's.\n\r", ch); return; } if (value < 0 || value > 100) { send_to_char("Level range is 0 to 100.\n\r", ch); return; } victim->level = value; return; } else if (!str_prefix(arg2, "gold")) { victim->gold = value; return; } else if (!str_prefix(arg2, "hp")) { if (value < -10 || value > 30000) { send_to_char("Hp range is -10 to 30,000 hit points.\n\r", ch); return; } victim->max_hit = value; if (!IS_NPC(victim)) victim->pcdata->perm_hit = value; return; } else if (!str_prefix(arg2, "mana")) { if (value < 0 || value > 30000) { send_to_char("Mana range is 0 to 30,000 mana points.\n\r", ch); return; } victim->max_mana = value; if (!IS_NPC(victim)) victim->pcdata->perm_mana = value; return; } else if (!str_prefix(arg2, "move")) { if (value < 0 || value > 30000) { send_to_char("Move range is 0 to 30,000 move points.\n\r", ch); return; } victim->max_move = value; if (!IS_NPC(victim)) victim->pcdata->perm_move = value; return; } else if (!str_prefix(arg2, "blood")) { if (value < 0 || value > 30000) { send_to_char("Blood range is 0 to 30,000 mana points.\n\r", ch); return; } victim->max_blood = value; if (!IS_NPC(victim)) victim->pcdata->perm_blood = value; return; } else if (!str_prefix(arg2, "practice")) { if (value < 0 || value > 250) { send_to_char("Practice range is 0 to 250 sessions.\n\r", ch); return; } victim->practice = value; return; } else if (!str_prefix(arg2, "train")) { if (value < 0 || value > 50) { send_to_char("Training session range is 0 to 50 sessions.\n\r", ch); return; } victim->train = value; return; } else if (!str_prefix(arg2, "align")) { if (value < -1000 || value > 1000) { send_to_char("Alignment range is -1000 to 1000.\n\r", ch); return; } victim->alignment = value; return; } else if (!str_prefix(arg2, "thirst")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < -1 || value > 100) { send_to_char("Thirst range is -1 to 100.\n\r", ch); return; } victim->pcdata->condition[COND_THIRST] = value; return; } else if (!str_prefix(arg2, "drunk")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < -1 || value > 100) { send_to_char("Drunk range is -1 to 100.\n\r", ch); return; } if (get_trust(victim) >= get_trust(ch) && ch != victim) { send_to_char("You failed.\n\r", ch); return; } victim->pcdata->condition[COND_DRUNK] = value; return; } else if (!str_prefix(arg2, "full")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < -1 || value > 100) { send_to_char("Full range is -1 to 100.\n\r", ch); return; } victim->pcdata->condition[COND_FULL] = value; return; } else if (!str_prefix(arg2, "hunger")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < -1 || value > 100) { send_to_char("Full range is -1 to 100.\n\r", ch); return; } victim->pcdata->condition[COND_HUNGER] = value; return; } else if (!str_prefix(arg2, "race")) { RACE_DATA *race; race = race_lookup(arg3); if (!race) { send_to_char("That is not a valid race.\n\r", ch); return; } if (!IS_NPC(victim) && race->pc_race) { send_to_char("That is not a valid player race.\n\r", ch); return; } victim->race = race; return; } else if (!str_prefix(arg2, "group")) { if (!IS_NPC(victim)) { send_to_char("Only on NPCs.\n\r", ch); return; } victim->group = value; return; } /* * Generate usage message. */ do_mset(ch, ""); return; } /* Oddly familiar? It's a direct thieving of do_mset! */ void do_bonus(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; CHAR_DATA *victim; char buf[100]; int value; smash_tilde(argument); argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); strcpy(arg3, argument); if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') { send_to_char("Syntax:\n\r", ch); send_to_char(" bonus <name> <field> <value>\n\r", ch); send_to_char(" Fields: exp qwest\n\r", ch); return; } if ((victim = get_char_world(ch, arg1)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } /* clear zones for mobs */ victim->zone = NULL; /* * Snarf the value (which need not be numeric). */ value = is_number(arg3) ? atoi(arg3) : -1; /* * Set something. */ if (!str_cmp(arg2, "exp")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value > 300000) { send_to_char("That's impossible.\n\r", ch); return; } victim->exp = (victim->exp += value); if (victim->exp < 0) (victim->exp = 0); sprintf(buf, "\r\nYou give %s %d experience points.\r\n", victim->name, value); send_to_char(buf, ch); sprintf(buf, "\r\n%s gives you %d experience points.\r\n", ch->name, value); buf[0] = UPPER(buf[0]); send_to_char(buf, victim); return; } if (!str_cmp(arg2, "qwest")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value > 300000) { send_to_char("That's impossible.\n\r", ch); return; } victim->pcdata->qwest = (victim->pcdata->qwest += value); if (victim->pcdata->qwest > 1500) (victim->pcdata->qwest = 1500); if (victim->pcdata->qwest < 0) (victim->pcdata->qwest = 0); sprintf(buf, "\r\nYou give %s %d qWest points.\r\n", victim->name, value); send_to_char(buf, ch); sprintf(buf, "\r\n%s gives you %d qwest points.\r\n", ch->name, value); buf[0] = UPPER(buf[0]); send_to_char(buf, victim); return; } /* * Generate usage message. */ do_mset(ch, ""); return; } void do_string(CHAR_DATA * ch, char *argument) { char type[MAX_INPUT_LENGTH]; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; CHAR_DATA *victim; OBJ_DATA *obj; smash_tilde(argument); argument = one_argument(argument, type); argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); strcpy(arg3, argument); if (type[0] == '\0' || arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') { send_to_char("Syntax:\n\r", ch); send_to_char(" string char <name> <field> <string>\n\r", ch); send_to_char(" fields: name short long desc title spec\n\r", ch); send_to_char(" string obj <name> <field> <string>\n\r", ch); send_to_char(" fields: name short long extended\n\r", ch); return; } if (!str_prefix(type, "character") || !str_prefix(type, "mobile")) { if ((victim = get_char_world(ch, arg1)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } /* clear zone for mobs */ victim->zone = NULL; /* string something */ if (!str_prefix(arg2, "name")) { if (!IS_NPC(victim)) { send_to_char("Not on PC's.\n\r", ch); return; } free_string(victim->name); victim->name = str_dup(arg3); return; } if (!str_prefix(arg2, "description")) { free_string(victim->description); victim->description = str_dup(arg3); return; } if (!str_prefix(arg2, "short")) { free_string(victim->short_descr); victim->short_descr = str_dup(arg3); return; } if (!str_prefix(arg2, "long")) { free_string(victim->long_descr); strcat(arg3, "\n\r"); victim->long_descr = str_dup(arg3); return; } if (!str_prefix(arg2, "title")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (get_trust(victim) > get_trust(ch)) { send_to_char("You failed.\n\r", ch); return; } set_title(victim, arg3); return; } if (!str_prefix(arg2, "spec")) { if (!IS_NPC(victim)) { send_to_char("Not on PC's.\n\r", ch); return; } if ((victim->spec_fun = spec_lookup(arg3)) == 0) { send_to_char("No such spec fun.\n\r", ch); return; } return; } } if (!str_prefix(type, "object")) { /* string an obj */ if ((obj = get_obj_world(ch, arg1)) == NULL) { send_to_char("Nothing like that in heaven or earth.\n\r", ch); return; } if (!str_prefix(arg2, "name")) { free_string(obj->name); obj->name = str_dup(arg3); return; } if (!str_prefix(arg2, "short")) { free_string(obj->short_descr); obj->short_descr = str_dup(arg3); return; } if (!str_prefix(arg2, "long")) { free_string(obj->description); obj->description = str_dup(arg3); return; } if (!str_prefix(arg2, "ed") || !str_prefix(arg2, "extended")) { EXTRA_DESCR_DATA *ed; argument = one_argument(argument, arg3); if (argument == NULL) { send_to_char ("Syntax: oset <object> ed <keyword> <string>\n\r", ch); return; } strcat(argument, "\n\r"); ed = new_extra_descr(); ed->keyword = str_dup(arg3); ed->description = str_dup(argument); ed->next = obj->extra_descr; obj->extra_descr = ed; return; } } /* echo bad use message */ do_string(ch, ""); } void do_oset(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; OBJ_DATA *obj; int value; smash_tilde(argument); argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); strcpy(arg3, argument); if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') { send_to_char("Syntax:\n\r", ch); send_to_char(" set obj <object> <field> <value>\n\r", ch); send_to_char(" Field being one of:\n\r", ch); send_to_char(" value0 value1 value2 value3 value4 (v1-v4)\n\r", ch); send_to_char(" extra wear level weight cost timer\n\r", ch); return; } if ((obj = get_obj_world(ch, arg1)) == NULL) { send_to_char("Nothing like that in heaven or earth.\n\r", ch); return; } /* * Snarf the value (which need not be numeric). */ value = atoi(arg3); /* * Set something. */ if (!str_cmp(arg2, "value0") || !str_cmp(arg2, "v0")) { obj->value[0] = UMIN(50, value); return; } if (!str_cmp(arg2, "value1") || !str_cmp(arg2, "v1")) { obj->value[1] = value; return; } if (!str_cmp(arg2, "value2") || !str_cmp(arg2, "v2")) { obj->value[2] = value; return; } if (!str_cmp(arg2, "value3") || !str_cmp(arg2, "v3")) { obj->value[3] = value; return; } if (!str_cmp(arg2, "value4") || !str_cmp(arg2, "v4")) { obj->value[4] = value; return; } if (!str_prefix(arg2, "extra")) { obj->extra_flags = value; return; } if (!str_prefix(arg2, "wear")) { obj->wear_flags = value; return; } if (!str_prefix(arg2, "level")) { obj->level = value; return; } if (!str_prefix(arg2, "weight")) { obj->weight = value; return; } if (!str_prefix(arg2, "cost")) { obj->cost = value; return; } if (!str_prefix(arg2, "timer")) { obj->timer = value; return; } /* * Generate usage message. */ do_oset(ch, ""); return; } void do_rset(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; int value; smash_tilde(argument); argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); strcpy(arg3, argument); if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') { send_to_char("Syntax:\n\r", ch); send_to_char(" set room <location> <field> <value>\n\r", ch); send_to_char(" Field being one of:\n\r", ch); send_to_char(" flags sector\n\r", ch); return; } if ((location = find_location(ch, arg1)) == NULL) { send_to_char("No such location.\n\r", ch); return; } if (!is_room_owner(ch, location) && ch->in_room != location && room_is_private(location) && !IS_TRUSTED(ch, IMPLEMENTOR)) { send_to_char("That room is private right now.\n\r", ch); return; } /* * Snarf the value. */ if (!is_number(arg3)) { send_to_char("Value must be numeric.\n\r", ch); return; } value = atoi(arg3); /* * Set something. */ if (!str_prefix(arg2, "flags")) { location->room_flags = value; return; } if (!str_prefix(arg2, "sector")) { location->sector_type = value; return; } /* * Generate usage message. */ do_rset(ch, ""); return; } /* Written by Stimpy, ported to rom2.4 by Silverhand 3/12 * Added the other COMM_ stuff that wasn't defined before 4/16 */ void do_sockets(CHAR_DATA * ch, char *argument) { CHAR_DATA *vch; DESCRIPTOR_DATA *d; char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; int count; char *st; char s[100]; char idle[10]; count = 0; buf[0] = '\0'; buf2[0] = '\0'; strcat(buf2, "\n\r{c[Num State Login@ Idl] {yPlayer Name {WHost\n\r"); strcat(buf2, "-------------------------------------------------------------------------------\n\r"); for (d = descriptor_list; d; d = d->next) { if (d->character) { /* NB: You may need to edit the CON_ values */ switch (d->connected) { case CON_PLAYING: st = "Live "; break; case CON_GET_NAME: st = "Name "; break; case CON_GET_OLD_PASSWORD: st = "GOpwd"; break; case CON_CONFIRM_NEW_NAME: st = "CNnam"; break; case CON_GET_NEW_PASSWORD: st = "GNpwd"; break; case CON_CONFIRM_NEW_PASSWORD: st = "CNPwd"; break; case CON_GET_NEW_RACE: st = "Race "; break; case CON_GET_NEW_SEX: st = " Sex "; break; case CON_GET_NEW_CLASS: st = "Class"; break; case CON_GET_ALIGNMENT: st = "Align"; break; case CON_DEFAULT_CHOICE: st = "Choic"; break; case CON_GEN_GROUPS: st = "Skill"; break; case CON_PICK_WEAPON: st = "Weap "; break; case CON_READ_IMOTD: st = "Imotd"; break; case CON_BREAK_CONNECT: st = "*LD* "; break; case CON_READ_MOTD: st = "Motd "; break; case CON_COPYOVER_RECOVER: st = "Wait "; break; case CON_ASK_IF_COLOUR: st = "Ansi?"; break; case CON_NOTE_TEXT: st = "Note "; break; case CON_NOTE_TO: st = "Note "; break; case CON_NOTE_SUBJECT: st = "Note "; break; case CON_NOTE_EXPIRE: st = "Note "; break; case CON_NOTE_FINISH: st = "Note "; break; case CON_GET_STATS: st = "Roll "; break; default: st = " !UNKNOWN! "; break; } count++; /* Format "login" value... */ vch = d->original ? d->original : d->character; strftime(s, 100, "%I:%M%p", localtime(&vch->logon)); if (vch->timer > 0) sprintf(idle, "%-2d", vch->timer); else sprintf(idle, " "); sprintf(buf, "{c[%3d %s %7s %2s]{y %-12s {W%-32s{x\n\r", d->descriptor, st, s, idle, (d->original) ? d->original->name : (d->character) ? d->character->name : "(None!)", d->host); strcat(buf2, buf); } } sprintf(buf, "\n\r%d user%s\n\r", count, count == 1 ? "" : "s"); strcat(buf2, buf); send_to_char(buf2, ch); return; } /* * Thanks to Grodyn for pointing out bugs in this function. */ void do_force(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; argument = one_argument(argument, arg); if (arg[0] == '\0' || argument[0] == '\0') { send_to_char("Force whom to do what?\n\r", ch); return; } one_argument(argument, arg2); sprintf(buf, "$n forces you to '%s'.", argument); if (!str_cmp(arg, "all")) { CHAR_DATA *vch; CHAR_DATA *vch_next; if (get_trust(ch) < MAX_LEVEL - 3) { send_to_char("Not at your level!\n\r", ch); return; } for (vch = char_list; vch != NULL; vch = vch_next) { vch_next = vch->next; if (!IS_NPC(vch) && get_trust(vch) < get_trust(ch)) { act(buf, ch, NULL, vch, TO_VICT); interpret(vch, argument); } } } else if (!str_cmp(arg, "players")) { CHAR_DATA *vch; CHAR_DATA *vch_next; if (get_trust(ch) < MAX_LEVEL - 2) { send_to_char("Not at your level!\n\r", ch); return; } for (vch = char_list; vch != NULL; vch = vch_next) { vch_next = vch->next; if (!IS_NPC(vch) && get_trust(vch) < get_trust(ch) && vch->level < LEVEL_HERO) { act(buf, ch, NULL, vch, TO_VICT); interpret(vch, argument); } } } else if (!str_cmp(arg, "gods")) { CHAR_DATA *vch; CHAR_DATA *vch_next; if (get_trust(ch) < MAX_LEVEL - 2) { send_to_char("Not at your level!\n\r", ch); return; } for (vch = char_list; vch != NULL; vch = vch_next) { vch_next = vch->next; if (!IS_NPC(vch) && get_trust(vch) < get_trust(ch) && vch->level >= LEVEL_HERO) { act(buf, ch, NULL, vch, TO_VICT); interpret(vch, argument); } } } else { CHAR_DATA *victim; if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (victim == ch) { send_to_char("Aye aye, right away!\n\r", ch); return; } if (!is_room_owner(ch, victim->in_room) && ch->in_room != victim->in_room && room_is_private(victim->in_room) && !IS_TRUSTED(ch, IMPLEMENTOR)) { send_to_char("That character is in a private room.\n\r", ch); return; } if (get_trust(victim) >= get_trust(ch)) { send_to_char("Do it yourself!\n\r", ch); return; } if (!IS_NPC(victim) && get_trust(ch) < MAX_LEVEL - 3) { send_to_char("Not at your level!\n\r", ch); return; } act(buf, ch, NULL, victim, TO_VICT); interpret(victim, argument); } send_to_char("Ok.\n\r", ch); return; } /* * New routines by Dionysos. */ void do_invis(CHAR_DATA * ch, char *argument) { int level; char arg[MAX_STRING_LENGTH]; /* RT code for taking a level argument */ one_argument(argument, arg); if (arg[0] == '\0') /* take the default path */ if (ch->invis_level) { ch->invis_level = 0; act("$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM); send_to_char("You slowly fade back into existence.\n\r", ch); } else { ch->invis_level = get_trust(ch); act("$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM); send_to_char("You slowly vanish into thin air.\n\r", ch); } else /* do the level thing */ { level = atoi(arg); if (level < 2 || level > get_trust(ch)) { send_to_char ("Invis level must be between 2 and your level.\n\r", ch); return; } else { ch->reply = NULL; ch->invis_level = level; act("$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM); send_to_char("You slowly vanish into thin air.\n\r", ch); } } return; } void do_incognito(CHAR_DATA * ch, char *argument) { int level; char arg[MAX_STRING_LENGTH]; /* RT code for taking a level argument */ one_argument(argument, arg); if (arg[0] == '\0') /* take the default path */ if (ch->incog_level) { ch->incog_level = 0; act("$n is no longer cloaked.", ch, NULL, NULL, TO_ROOM); send_to_char("You are no longer cloaked.\n\r", ch); } else { ch->incog_level = get_trust(ch); act("$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM); send_to_char("You cloak your presence.\n\r", ch); } else /* do the level thing */ { level = atoi(arg); if (level < 2 || level > get_trust(ch)) { send_to_char ("Incog level must be between 2 and your level.\n\r", ch); return; } else { ch->reply = NULL; ch->incog_level = level; act("$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM); send_to_char("You cloak your presence.\n\r", ch); } } return; } void do_holylight(CHAR_DATA * ch, char *argument) { if (IS_NPC(ch)) return; if (IS_SET(ch->act, PLR_HOLYLIGHT)) { REMOVE_BIT(ch->act, PLR_HOLYLIGHT); send_to_char("Holy light mode off.\n\r", ch); } else { SET_BIT(ch->act, PLR_HOLYLIGHT); send_to_char("Holy light mode on.\n\r", ch); } return; } /* prefix command: it will put the string typed on each line typed */ void do_prefi(CHAR_DATA * ch, char *argument) { send_to_char("You cannot abbreviate the prefix command.\r\n", ch); return; } void do_prefix(CHAR_DATA * ch, char *argument) { char buf[MAX_INPUT_LENGTH]; if (argument[0] == '\0') { if (ch->prefix[0] == '\0') { send_to_char("You have no prefix to clear.\r\n", ch); return; } send_to_char("Prefix removed.\r\n", ch); free_string(ch->prefix); ch->prefix = str_dup(""); return; } if (ch->prefix[0] != '\0') { sprintf(buf, "Prefix changed to %s.\r\n", argument); free_string(ch->prefix); } else { sprintf(buf, "Prefix set to %s.\r\n", argument); } ch->prefix = str_dup(argument); } void do_osearch(CHAR_DATA * ch, char *argument) { OBJ_INDEX_DATA *pObjIndex; char buf[MAX_STRING_LENGTH]; char argument1[MAX_INPUT_LENGTH]; BUFFER *buffer1; long vnum; int counter; bool found; one_argument(argument, argument1); if (argument1[0] == '\0') { send_to_char("Syntax: osearch <item name>\n\r", ch); return; } counter = 0; found = FALSE; buffer1 = new_buf(); for (vnum = 1; vnum <= top_obj_index; vnum++) { if ((pObjIndex = get_obj_index(vnum))) { if (is_name(argument1, pObjIndex->name)) { if (!found) found = TRUE; counter++; sprintf(buf, "{y[%5ld]{x %s{x\n\r", pObjIndex->vnum, capitalize(pObjIndex->short_descr)); add_buf(buffer1, buf); } } } if (!found) { send_to_char("No objects were found matching that name.\n\r", ch); return; } send_to_char ("\n\r Vnum Item Name\n\r--------------------------------------------------------------------------------\n\r", ch); add_buf(buffer1, "--------------------------------------------------------------------------------\n\r"); sprintf(buf, "Number of Objects Found: %d\n\r", counter); add_buf(buffer1, buf); page_to_char(buf_string(buffer1), ch); free_buf(buffer1); return; } void do_msearch(CHAR_DATA * ch, char *argument) { MOB_INDEX_DATA *pMobIndex; char buf[MAX_STRING_LENGTH]; char argument1[MAX_INPUT_LENGTH]; BUFFER *buffer1; long vnum; int counter; bool found; one_argument(argument, argument1); if (argument1[0] == '\0') { send_to_char("Syntax: msearch <mob name>\n\r", ch); return; } counter = 0; found = FALSE; buffer1 = new_buf(); for (vnum = 1; vnum <= top_mob_index; vnum++) { if ((pMobIndex = get_mob_index(vnum))) { if (is_name(argument1, pMobIndex->player_name)) { if (!found) found = TRUE; counter++; sprintf(buf, "{y[%5ld]{x %s{x\n\r", pMobIndex->vnum, capitalize(pMobIndex->short_descr)); add_buf(buffer1, buf); } } } if (!found) { send_to_char("No mobs were found matching that name.\n\r", ch); return; } send_to_char ("\n\r Vnum Mob Name\n\r--------------------------------------------------------------------------------\n\r", ch); add_buf(buffer1, "--------------------------------------------------------------------------------\n\r"); sprintf(buf, "Number of Mobs Found: %d\n\r", counter); add_buf(buffer1, buf); page_to_char(buf_string(buffer1), ch); free_buf(buffer1); return; } void do_lload(CHAR_DATA * ch, char *argument) { OBJ_DATA *obj; OBJ_DATA *in_obj; OBJ_DATA *newobj; char llevel[MAX_INPUT_LENGTH]; char ulevel[MAX_INPUT_LENGTH]; int bottom, top; if (argument[0] == '\0') { send_to_char("Syntax: lload <lower level> <upper level>\r\n", ch); return; } argument = one_argument(argument, llevel); argument = one_argument(argument, ulevel); bottom = atoi(llevel); top = atoi(ulevel); if (top < bottom) top = bottom; for (obj = object_list; obj != NULL; obj = obj->next) { for (in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj); { if (obj->level >= bottom && obj->level <= top) { if (!get_obj_here(ch, obj->name)) { newobj = create_object((obj->pIndexData), bottom); obj_to_room(newobj, ch->in_room); } } } } return; } void do_mimm(CHAR_DATA * ch) { CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; for (victim = char_list; victim != NULL; victim = victim->next) { if (victim->in_room != NULL && HAS_IMMUNITY(victim)) { sprintf(buf, "[%5ld] %-28s [%5ld] %s\n\r", IS_NPC(victim) ? victim->pIndexData->vnum : 0, IS_NPC(victim) ? victim->short_descr : victim->name, victim->in_room->vnum, victim->in_room->name); send_to_char(buf, ch); sprintf(buf, "Is immune to %s\n\r", flag_string(imm_flags, victim->imm_flags)); send_to_char(buf, ch); } } return; }