/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1996 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@efn.org) *
* Gabrielle Taylor *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#include <time.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
#include <time.h>
#include "merc.h"
#include "utils.h"
#include "recycle.h"
#include "tables.h"
#include "lookup.h"
#include "olc.h"
/* command procedures needed */
DECLARE_DO_FUN(do_bonus);
DECLARE_DO_FUN(do_rstat);
DECLARE_DO_FUN(do_mstat);
DECLARE_DO_FUN(do_ostat);
DECLARE_DO_FUN(do_rset);
DECLARE_DO_FUN(do_mset);
DECLARE_DO_FUN(do_oset);
DECLARE_DO_FUN(do_sset);
DECLARE_DO_FUN(do_mfind);
DECLARE_DO_FUN(do_ofind);
DECLARE_DO_FUN(do_slookup);
DECLARE_DO_FUN(do_mload);
DECLARE_DO_FUN(do_oload);
DECLARE_DO_FUN(do_quit);
DECLARE_DO_FUN(do_look);
DECLARE_DO_FUN(do_stand);
DECLARE_DO_FUN(do_asave);
/*
* Local functions.
*/
ROOM_INDEX_DATA *find_location args((CHAR_DATA * ch, char *arg));
void do_wiznet(CHAR_DATA * ch, char *argument)
{
int flag;
char buf[MAX_STRING_LENGTH];
if (argument[0] == '\0') {
send_to_char
("Usage: wiznet < off | on | all | none | show | status >.\n\r",
ch);
return;
}
if (!str_prefix(argument, "on")) {
send_to_char("Welcome to Wiznet!\n\r", ch);
SET_BIT(ch->wiznet, WIZ_ON);
return;
}
if (!str_prefix(argument, "off")) {
send_to_char("Signing off of Wiznet.\n\r", ch);
REMOVE_BIT(ch->wiznet, WIZ_ON);
return;
}
if (!str_prefix(argument, "all")) {
send_to_char("All Wiznet flags set.\n\r", ch);
for (flag = 0; wiznet_table[flag].name != NULL; flag++) {
if (wiznet_table[flag].level <= get_trust(ch))
SET_BIT(ch->wiznet, wiznet_table[flag].flag);
}
return;
}
if (!str_prefix(argument, "none")) {
send_to_char("All Wiznet flags removed.\n\r", ch);
for (flag = 0; wiznet_table[flag].name != NULL; flag++) {
if (wiznet_table[flag].level <= get_trust(ch))
REMOVE_BIT(ch->wiznet, wiznet_table[flag].flag);
}
return;
}
if (!str_prefix(argument, "status")) {
buf[0] = '\0';
if (!IS_SET(ch->wiznet, WIZ_ON))
strcat(buf, "off ");
for (flag = 0; wiznet_table[flag].name != NULL; flag++)
if (IS_SET(ch->wiznet, wiznet_table[flag].flag)) {
strcat(buf, wiznet_table[flag].name);
strcat(buf, " ");
}
strcat(buf, "\n\r");
send_to_char("Wiznet status:\n\r", ch);
send_to_char(buf, ch);
return;
}
if (!str_prefix(argument, "show"))
/* list of all wiznet options */
{
buf[0] = '\0';
for (flag = 0; wiznet_table[flag].name != NULL; flag++) {
if (wiznet_table[flag].level <= get_trust(ch)) {
strcat(buf, wiznet_table[flag].name);
strcat(buf, " ");
}
}
strcat(buf, "\n\r");
send_to_char("Wiznet options available to you are:\n\r", ch);
send_to_char(buf, ch);
return;
}
flag = wiznet_lookup(argument);
if (flag == -1 || get_trust(ch) < wiznet_table[flag].level) {
send_to_char("No such option.\n\r", ch);
return;
}
if (IS_SET(ch->wiznet, wiznet_table[flag].flag)) {
sprintf(buf, "You will no longer see %s on wiznet.\n\r",
wiznet_table[flag].name);
send_to_char(buf, ch);
REMOVE_BIT(ch->wiznet, wiznet_table[flag].flag);
return;
} else {
sprintf(buf, "You will now see %s on wiznet.\n\r",
wiznet_table[flag].name);
send_to_char(buf, ch);
SET_BIT(ch->wiznet, wiznet_table[flag].flag);
return;
}
}
void wiznet(char *string, CHAR_DATA * ch, OBJ_DATA * obj,
long flag, long flag_skip, int min_level)
{
DESCRIPTOR_DATA *d;
char *strtime;
char buf[MAX_STRING_LENGTH];
strtime = str_dup((char *) ctime(¤t_time));
if (buf[0] == '\0')
return;
for (d = descriptor_list; d != NULL; d = d->next) {
if (d->connected == CON_PLAYING && IS_IMMORTAL(d->character)
&& IS_SET(d->character->wiznet, WIZ_ON)
&& (!flag || IS_SET(d->character->wiznet, flag))
&& (!flag_skip || !IS_SET(d->character->wiznet, flag_skip))
&& get_trust(d->character) >= min_level && d->character != ch) {
if (IS_SET(d->character->wiznet, WIZ_PREFIX))
sprintf(buf, "%s-->%s", strtime, string);
act_new(buf, d->character, obj, ch, TO_CHAR, POS_DEAD);
}
}
buf[0] = '\0';
return;
}
void do_guild(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
int clan;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if (arg1[0] == '\0' || arg2[0] == '\0') {
send_to_char("Syntax: guild <char> <cln name|leader>\n\r",
ch);
return;
}
if ((victim = get_char_world(ch, arg1)) == NULL) {
send_to_char("They aren't playing.\n\r", ch);
return;
}
if (!str_prefix(arg2, "none")) {
send_to_char("They are now clanless.\n\r", ch);
send_to_char("You are now a member of no clan!\n\r", victim);
victim->clan = 0;
REMOVE_BIT(victim->comm, PLR_LEADER);
return;
}
if (!str_prefix(arg2, "leader")) {
if (IS_NPC(victim) || !is_clan(victim)) {
send_to_char("They aren't a member of a clan!\n\r", ch);
return;
}
if (!IS_SET(victim->comm, PLR_LEADER)) {
send_to_char("They are now a leader.\n\r", ch);
send_to_char("You are now a leader.\n\r", victim);
SET_BIT(victim->comm, PLR_LEADER);
} else {
send_to_char("They are no longer a leader.\n\r", ch);
send_to_char("You are no longer a leader.\n\r", victim);
REMOVE_BIT(victim->comm, PLR_LEADER);
}
return;
}
if ((clan = clan_lookup(arg2)) == 0) {
send_to_char("No such clan exists.\n\r", ch);
return;
}
if (clan_table[clan].independent) {
sprintf(buf, "They are now a %s.\n\r", clan_table[clan].name);
send_to_char(buf, ch);
sprintf(buf, "You are now a %s.\n\r", clan_table[clan].name);
send_to_char(buf, victim);
} else {
sprintf(buf, "They are now a member of clan %s.\n\r",
capitalize(clan_table[clan].name));
send_to_char(buf, ch);
sprintf(buf, "You are now a member of clan %s.\n\r",
capitalize(clan_table[clan].name));
}
if(IS_SET(victim->comm, PLR_LEADER))
REMOVE_BIT(victim->comm, PLR_LEADER);
victim->clan = clan;
return;
}
/* equips a character */
void do_outfit(CHAR_DATA * ch, char *argument)
{
OBJ_DATA *obj;
int i, sn;
long vnum;
if (IS_NPC(ch) || (ch->level > 5)) {
send_to_char("Find it yourself!\n\r", ch);
return;
}
if (ch->outfit == TRUE) {
send_to_char("Find it yourself!\n\r", ch);
return;
}
if (ch->carry_number > can_carry_n(ch)) {
send_to_char("You can't carry that many items.\n\r", ch);
return;
}
if (ch->carry_weight > can_carry_w(ch)) {
send_to_char("You can't carry that much weight.\n\r", ch);
return;
}
if ((obj = get_eq_char(ch, WEAR_LIGHT)) == NULL) {
obj = create_object(get_obj_index(OBJ_VNUM_SCHOOL_BANNER), 0);
obj->cost = 0;
obj_to_char(obj, ch);
equip_char(ch, obj, WEAR_LIGHT);
}
if ((obj = get_eq_char(ch, WEAR_BODY)) == NULL) {
obj = create_object(get_obj_index(OBJ_VNUM_SCHOOL_VEST), 0);
obj->cost = 0;
obj_to_char(obj, ch);
equip_char(ch, obj, WEAR_BODY);
}
/* do the weapon thing */
if ((obj = get_eq_char(ch, WEAR_WIELD)) == NULL)
{
sn = 0;
vnum = OBJ_VNUM_SCHOOL_SWORD; /* just in case! */
for (i = 0; weapon_table[i].name != NULL; i++)
{
if (ch->pcdata->learned[sn] < ch->pcdata->learned[*weapon_table[i].gsn])
{
sn = *weapon_table[i].gsn;
vnum = weapon_table[i].vnum;
}
}
obj = create_object(get_obj_index(vnum), 0);
obj_to_char(obj, ch);
equip_char(ch, obj, WEAR_WIELD);
}
if (((obj = get_eq_char(ch, WEAR_WIELD)) == NULL
|| !IS_WEAPON_STAT(obj, WEAPON_TWO_HANDS))
&& (obj = get_eq_char(ch, WEAR_SHIELD)) == NULL) {
obj = create_object(get_obj_index(OBJ_VNUM_SCHOOL_SHIELD), 0);
obj->cost = 0;
obj_to_char(obj, ch);
equip_char(ch, obj, WEAR_SHIELD);
}
if (get_obj_carry(ch, "map midgaard", ch) == NULL)
obj_to_char(create_object(get_obj_index(OBJ_VNUM_MAP), 0), ch);
if (get_obj_carry(ch, "newbie bag", ch) == NULL) {
obj = create_object(get_obj_index(OBJ_VNUM_ROSE), 0);
obj->cost = 0;
obj_to_char(obj, ch);
}
if (get_obj_carry(ch, "necklace", ch) == NULL) {
obj = create_object(get_obj_index(OBJ_VNUM_ROSE), 0);
obj->cost = 0;
obj_to_char(obj, ch);
obj = create_object(get_obj_index(OBJ_VNUM_ROSE), 0);
obj->cost = 0;
obj_to_char(obj, ch);
}
if (get_obj_carry(ch, "robe linen", ch) == NULL) {
obj = create_object(get_obj_index(OBJ_VNUM_ROSE), 0);
obj->cost = 0;
obj_to_char(obj, ch);
}
if (get_obj_carry(ch, "ring pink ice", ch) == NULL) {
obj = create_object(get_obj_index(OBJ_VNUM_ROSE), 0);
obj->cost = 0;
obj_to_char(obj, ch);
obj = create_object(get_obj_index(OBJ_VNUM_ROSE), 0);
obj->cost = 0;
obj_to_char(obj, ch);
}
if (get_obj_carry(ch, "glasses", ch) == NULL) {
obj = create_object(get_obj_index(OBJ_VNUM_ROSE), 0);
obj->cost = 0;
obj_to_char(obj, ch);
}
if (get_obj_carry(ch, "potpie pot pie", ch) == NULL)
for (i = 0; i < 10; i++) {
obj = create_object(get_obj_index(OBJ_VNUM_ROSE), 0);
obj->cost = 0;
obj_to_char(obj, ch);
}
wiznet("$N just used outfit.", ch, NULL, WIZ_LINKS, 0, get_trust(ch));
ch->outfit = TRUE;
send_to_char("You have been equipped by Qalethiel.\n\r", ch);
return;
}
/* RT nochannels command, for those spammers */
void do_nochannels(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument(argument, arg);
if (arg[0] == '\0') {
send_to_char("Nochannel whom?", ch);
return;
}
if ((victim = get_char_world(ch, arg)) == NULL) {
send_to_char("They aren't here.\n\r", ch);
return;
}
if (get_trust(victim) >= get_trust(ch)) {
send_to_char("You failed.\n\r", ch);
return;
}
if (IS_SET(victim->comm, COMM_NOCHANNELS)) {
REMOVE_BIT(victim->comm, COMM_NOCHANNELS);
send_to_char("The gods have restored your channel priviliges.\n\r",
victim);
send_to_char("NOCHANNELS removed.\n\r", ch);
sprintf(buf, "$N restores channels to %s", victim->name);
wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0);
} else {
SET_BIT(victim->comm, COMM_NOCHANNELS);
send_to_char("The gods have revoked your channel priviliges.\n\r",
victim);
send_to_char("NOCHANNELS set.\n\r", ch);
sprintf(buf, "$N revokes %s's channels.", victim->name);
wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0);
}
return;
}
void do_smote(CHAR_DATA * ch, char *argument)
{
CHAR_DATA *vch;
char *letter, *name;
char last[MAX_INPUT_LENGTH], temp[MAX_STRING_LENGTH];
int matches = 0;
if (!IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE)) {
send_to_char("You can't show your emotions.\n\r", ch);
return;
}
if (argument[0] == '\0') {
send_to_char("Emote what?\n\r", ch);
return;
}
if (strstr(argument, ch->name) == NULL) {
send_to_char("You must include your name in an smote.\n\r", ch);
return;
}
send_to_char(argument, ch);
send_to_char("\n\r", ch);
for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room) {
if (vch->desc == NULL || vch == ch)
continue;
if ((letter = strstr(argument, vch->name)) == NULL) {
send_to_char(argument, vch);
send_to_char("\n\r", vch);
continue;
}
strcpy(temp, argument);
temp[strlen(argument) - strlen(letter)] = '\0';
last[0] = '\0';
name = vch->name;
for (; *letter != '\0'; letter++) {
if (*letter == '\'' && matches == strlen(vch->name)) {
strcat(temp, "r");
continue;
}
if (*letter == 's' && matches == strlen(vch->name)) {
matches = 0;
continue;
}
if (matches == strlen(vch->name)) {
matches = 0;
}
if (*letter == *name) {
matches++;
name++;
if (matches == strlen(vch->name)) {
strcat(temp, "you");
last[0] = '\0';
name = vch->name;
continue;
}
strncat(last, letter, 1);
continue;
}
matches = 0;
strcat(temp, last);
strncat(temp, letter, 1);
last[0] = '\0';
name = vch->name;
}
send_to_char(temp, vch);
send_to_char("\n\r", vch);
}
return;
}
void do_bamfin(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
if (!IS_NPC(ch)) {
smash_tilde(argument);
if (argument[0] == '\0') {
sprintf(buf, "Your poofin is %s\n\r", ch->pcdata->bamfin);
send_to_char(buf, ch);
return;
}
if (strstr(argument, ch->name) == NULL) {
send_to_char("You must include your name.\n\r", ch);
return;
}
free_string(ch->pcdata->bamfin);
ch->pcdata->bamfin = str_dup(argument);
sprintf(buf, "Your poofin is now %s\n\r", ch->pcdata->bamfin);
send_to_char(buf, ch);
}
return;
}
void do_bamfout(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
if (!IS_NPC(ch)) {
smash_tilde(argument);
if (argument[0] == '\0') {
sprintf(buf, "Your poofout is %s\n\r", ch->pcdata->bamfout);
send_to_char(buf, ch);
return;
}
if (strstr(argument, ch->name) == NULL) {
send_to_char("You must include your name.\n\r", ch);
return;
}
free_string(ch->pcdata->bamfout);
ch->pcdata->bamfout = str_dup(argument);
sprintf(buf, "Your poofout is now %s\n\r", ch->pcdata->bamfout);
send_to_char(buf, ch);
}
return;
}
void do_deny(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument(argument, arg);
if (arg[0] == '\0') {
send_to_char("Deny whom?\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg)) == NULL) {
send_to_char("They aren't here.\n\r", ch);
return;
}
if (IS_NPC(victim)) {
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (get_trust(victim) >= get_trust(ch)) {
send_to_char("You failed.\n\r", ch);
return;
}
SET_BIT(victim->act, PLR_DENY);
send_to_char("You are denied access!\n\r", victim);
sprintf(buf, "$N denies access to %s", victim->name);
wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0);
send_to_char("OK.\n\r", ch);
save_char_obj(victim);
stop_fighting(victim, TRUE);
do_quit(victim, "");
return;
}
void do_disconnect(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
one_argument(argument, arg);
if (arg[0] == '\0') {
send_to_char("Disconnect whom?\n\r", ch);
return;
}
if (is_number(arg)) {
int desc;
desc = atoi(arg);
for (d = descriptor_list; d != NULL; d = d->next) {
if (d->descriptor == desc) {
close_socket(d);
send_to_char("Ok.\n\r", ch);
return;
}
}
}
if ((victim = get_char_world(ch, arg)) == NULL) {
send_to_char("They aren't here.\n\r", ch);
return;
}
if (victim->desc == NULL) {
act("$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR);
return;
}
for (d = descriptor_list; d != NULL; d = d->next) {
if (d == victim->desc) {
close_socket(d);
send_to_char("Ok.\n\r", ch);
return;
}
}
bug("Do_disconnect: desc not found.", 0);
send_to_char("Descriptor not found!\n\r", ch);
return;
}
void do_pardon(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if (arg1[0] == '\0' || arg2[0] == '\0') {
send_to_char("Syntax: pardon <character> <thief|pkill>.\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg1)) == NULL) {
send_to_char("They aren't here.\n\r", ch);
return;
}
if (IS_NPC(victim)) {
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (!str_cmp(arg2, "thief")) {
if (IS_SET(victim->act, PLR_THIEF)) {
REMOVE_BIT(victim->act, PLR_THIEF);
send_to_char("Thief flag removed.\n\r", ch);
send_to_char("You are no longer a THIEF.\n\r", victim);
}
return;
}
if (!str_cmp(arg2, "pkill")) {
if (IS_SET(victim->act, PLR_PKILL)) {
REMOVE_BIT(victim->act, PLR_PKILL);
send_to_char("Pkill flag removed.\n\r", ch);
send_to_char("You are no longer a PKILLER.\n\r", victim);
}
return;
}
if (!str_cmp(arg2, "king")) {
if (IS_SET(victim->act, PLR_KING)) {
REMOVE_BIT(victim->act, PLR_KING);
send_to_char("King flag removed.\n\r", ch);
send_to_char("You are nolonger the king.\n\r", victim);
}
return;
}
send_to_char("Syntax: pardon <character> <thief|pkill>.\n\r", ch);
return;
}
void do_echo(CHAR_DATA * ch, char *argument)
{
DESCRIPTOR_DATA *d;
if (argument[0] == '\0') {
send_to_char("Global echo what?\n\r", ch);
return;
}
for (d = descriptor_list; d; d = d->next) {
if (d->connected == CON_PLAYING) {
if (get_trust(d->character) >= get_trust(ch))
send_to_char("global> ", d->character);
send_to_char(argument, d->character);
send_to_char("\n\r", d->character);
}
}
return;
}
void do_recho(CHAR_DATA * ch, char *argument)
{
DESCRIPTOR_DATA *d;
if (argument[0] == '\0') {
send_to_char("Local echo what?\n\r", ch);
return;
}
for (d = descriptor_list; d; d = d->next) {
if (d->connected == CON_PLAYING
&& d->character->in_room == ch->in_room) {
if (get_trust(d->character) >= get_trust(ch))
send_to_char("local> ", d->character);
send_to_char(argument, d->character);
send_to_char("\n\r", d->character);
}
}
return;
}
void do_zecho(CHAR_DATA * ch, char *argument)
{
DESCRIPTOR_DATA *d;
if (argument[0] == '\0') {
send_to_char("Zone echo what?\n\r", ch);
return;
}
for (d = descriptor_list; d; d = d->next) {
if (d->connected == CON_PLAYING
&& d->character->in_room != NULL && ch->in_room != NULL
&& d->character->in_room->area == ch->in_room->area) {
if (get_trust(d->character) >= get_trust(ch))
send_to_char("zone> ", d->character);
send_to_char(argument, d->character);
send_to_char("\n\r", d->character);
}
}
}
void do_pecho(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument(argument, arg);
if (argument[0] == '\0' || arg[0] == '\0') {
send_to_char("Personal echo what?\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg)) == NULL) {
send_to_char("Target not found.\n\r", ch);
return;
}
if (get_trust(victim) >= get_trust(ch) && get_trust(ch) != MAX_LEVEL)
send_to_char("personal> ", victim);
send_to_char(argument, victim);
send_to_char("\n\r", victim);
send_to_char("personal> ", ch);
send_to_char(argument, ch);
send_to_char("\n\r", ch);
}
ROOM_INDEX_DATA *find_location(CHAR_DATA * ch, char *arg)
{
CHAR_DATA *victim;
OBJ_DATA *obj;
if (is_number(arg))
return get_room_index(atoi(arg));
if ((victim = get_char_world(ch, arg)) != NULL)
return victim->in_room;
if ((obj = get_obj_world(ch, arg)) != NULL)
return obj->in_room;
return NULL;
}
void do_transfer(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if (arg1[0] == '\0') {
send_to_char("Transfer whom (and where)?\n\r", ch);
return;
}
if (!str_cmp(arg1, "all")) {
for (d = descriptor_list; d != NULL; d = d->next) {
if (d->connected == CON_PLAYING
&& d->character != ch
&& d->character->in_room != NULL
&& get_trust(d->character) <= get_trust(ch)
&& can_see(ch, d->character)) {
char buf[MAX_STRING_LENGTH];
sprintf(buf, "%s %s", d->character->name, arg2);
do_transfer(ch, buf);
}
}
return;
}
/*
* Thanks to Grodyn for the optional location parameter.
*/
if (arg2[0] == '\0') {
location = ch->in_room;
} else {
if ((location = find_location(ch, arg2)) == NULL) {
send_to_char("No such location.\n\r", ch);
return;
}
if (!is_room_owner(ch, location) && room_is_private(location)
&& get_trust(ch) < MAX_LEVEL) {
send_to_char("That room is private right now.\n\r", ch);
return;
}
}
if ((victim = get_char_world(ch, arg1)) == NULL) {
send_to_char("They aren't here.\n\r", ch);
return;
}
if (victim->in_room == NULL) {
send_to_char("They are in limbo.\n\r", ch);
return;
}
if (get_trust(victim) > get_trust(ch)) {
send_to_char("You failed.\n\r", ch);
return;
}
if (victim->fighting != NULL)
stop_fighting(victim, TRUE);
act("$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM);
char_from_room(victim);
char_to_room(victim, location);
act("$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM);
if (ch != victim)
act("$n has transferred you.", ch, NULL, victim, TO_VICT);
do_look(victim, "auto");
send_to_char("Ok.\n\r", ch);
}
void do_at(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
ROOM_INDEX_DATA *original;
OBJ_DATA *on;
CHAR_DATA *wch;
argument = one_argument(argument, arg);
if (arg[0] == '\0' || argument[0] == '\0') {
send_to_char("At where what?\n\r", ch);
return;
}
if ((location = find_location(ch, arg)) == NULL) {
send_to_char("No such location.\n\r", ch);
return;
}
if (!is_room_owner(ch, location) && room_is_private(location)
&& get_trust(ch) < MAX_LEVEL) {
send_to_char("That room is private right now.\n\r", ch);
return;
}
original = ch->in_room;
on = ch->on;
char_from_room(ch);
char_to_room(ch, location);
interpret(ch, argument);
/*
* See if 'ch' still exists before continuing!
* Handles 'at XXXX quit' case.
*/
for (wch = char_list; wch != NULL; wch = wch->next) {
if (wch == ch) {
char_from_room(ch);
char_to_room(ch, original);
ch->on = on;
break;
}
}
return;
}
void do_goto(CHAR_DATA * ch, char *argument)
{
ROOM_INDEX_DATA *location;
CHAR_DATA *rch;
int count = 0;
if (argument[0] == '\0') {
send_to_char("Goto where?\n\r", ch);
return;
}
if ((location = find_location(ch, argument)) == NULL) {
send_to_char("No such location.\n\r", ch);
return;
}
count = 0;
for (rch = location->people; rch != NULL; rch = rch->next_in_room)
count++;
if (!is_room_owner(ch, location) && room_is_private(location)
&& (count > 1 || get_trust(ch) < MAX_LEVEL)) {
send_to_char("That room is private right now.\n\r", ch);
return;
}
if (ch->fighting != NULL)
stop_fighting(ch, TRUE);
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) {
if (get_trust(rch) >= ch->invis_level) {
if (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0')
act("$t", ch, ch->pcdata->bamfout, rch, TO_VICT);
else
act("$n leaves in a swirling mist.", ch, NULL, rch,
TO_VICT);
}
}
char_from_room(ch);
char_to_room(ch, location);
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) {
if (get_trust(rch) >= ch->invis_level) {
if (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0')
act("$t", ch, ch->pcdata->bamfin, rch, TO_VICT);
else
act("$n appears in a swirling mist.", ch, NULL, rch,
TO_VICT);
}
}
do_look(ch, "auto");
return;
}
void do_violate(CHAR_DATA * ch, char *argument)
{
ROOM_INDEX_DATA *location;
CHAR_DATA *rch;
if (argument[0] == '\0') {
send_to_char("Goto where?\n\r", ch);
return;
}
if ((location = find_location(ch, argument)) == NULL) {
send_to_char("No such location.\n\r", ch);
return;
}
if (!room_is_private(location)) {
send_to_char("That room isn't private, use goto.\n\r", ch);
return;
}
if (ch->fighting != NULL)
stop_fighting(ch, TRUE);
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) {
if (get_trust(rch) >= ch->invis_level) {
if (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0')
act("$t", ch, ch->pcdata->bamfout, rch, TO_VICT);
else
act("$n leaves in a swirling mist.", ch, NULL, rch,
TO_VICT);
}
}
char_from_room(ch);
char_to_room(ch, location);
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) {
if (get_trust(rch) >= ch->invis_level) {
if (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0')
act("$t", ch, ch->pcdata->bamfin, rch, TO_VICT);
else
act("$n appears in a swirling mist.", ch, NULL, rch,
TO_VICT);
}
}
do_look(ch, "auto");
return;
}
/* RT to replace the 3 stat commands */
void do_stat(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char *string;
OBJ_DATA *obj;
ROOM_INDEX_DATA *location;
CHAR_DATA *victim;
string = one_argument(argument, arg);
if (arg[0] == '\0') {
send_to_char("Syntax:\n\r", ch);
send_to_char(" stat <name>\n\r", ch);
send_to_char(" stat obj <name>\n\r", ch);
send_to_char(" stat mob <name>\n\r", ch);
send_to_char(" stat room <number>\n\r", ch);
return;
}
if (!str_cmp(arg, "room")) {
do_rstat(ch, string);
return;
}
if (!str_cmp(arg, "obj")) {
do_ostat(ch, string);
return;
}
if (!str_cmp(arg, "char") || !str_cmp(arg, "mob")) {
do_mstat(ch, string);
return;
}
/* do it the old way */
obj = get_obj_world(ch, argument);
if (obj != NULL) {
do_ostat(ch, argument);
return;
}
victim = get_char_world(ch, argument);
if (victim != NULL) {
do_mstat(ch, argument);
return;
}
location = find_location(ch, argument);
if (location != NULL) {
do_rstat(ch, argument);
return;
}
send_to_char("Nothing by that name found anywhere.\n\r", ch);
}
void do_rstat(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
OBJ_DATA *obj;
CHAR_DATA *rch;
int door;
one_argument(argument, arg);
location = (arg[0] == '\0') ? ch->in_room : find_location(ch, arg);
if (location == NULL) {
send_to_char("No such location.\n\r", ch);
return;
}
if (!is_room_owner(ch, location) && ch->in_room != location
&& room_is_private(location) && !IS_TRUSTED(ch, IMPLEMENTOR)) {
send_to_char("That room is private right now.\n\r", ch);
return;
}
sprintf(buf, "Name: '%s'\n\rArea: '%s'\n\r",
location->name, location->area->name);
send_to_char(buf, ch);
sprintf(buf,
"Vnum: %ld Sector: %d Light: %d Healing: %d Mana: %d\n\r",
location->vnum,
location->sector_type,
location->light, location->heal_rate, location->mana_rate);
send_to_char(buf, ch);
sprintf(buf,
"Room flags: %s\n\rDescription:\n\r%s",
flag_string(room_flags, location->room_flags), location->description);
send_to_char(buf, ch);
if (location->extra_descr != NULL) {
EXTRA_DESCR_DATA *ed;
send_to_char("Extra description keywords: '", ch);
for (ed = location->extra_descr; ed; ed = ed->next) {
send_to_char(ed->keyword, ch);
if (ed->next != NULL)
send_to_char(" ", ch);
}
send_to_char("'.\n\r", ch);
}
send_to_char("Characters:", ch);
for (rch = location->people; rch; rch = rch->next_in_room) {
if (can_see(ch, rch)) {
send_to_char(" ", ch);
one_argument(rch->name, buf);
send_to_char(buf, ch);
}
}
send_to_char(".\n\rObjects: ", ch);
for (obj = location->contents; obj; obj = obj->next_content) {
send_to_char(" ", ch);
one_argument(obj->name, buf);
send_to_char(buf, ch);
}
send_to_char(".\n\r", ch);
sprintf(buf, "Objs in room: %d", location->num_objs);
send_to_char( buf, ch );
sprintf(buf, " Turfed by: %s", clan_table[location->turf_clan].name);
send_to_char( buf, ch );
sprintf(buf, " Turf Level: %d\r\n", location->turf_level);
send_to_char( buf, ch );
for (door = 0; door <= 5; door++) {
EXIT_DATA *pexit;
if ((pexit = location->exit[door]) != NULL) {
sprintf(buf,
"Door: %d. To: %ld. Key: %d. Exit flags: %s.\n\rKeyword: '%s'. Description: %s",
door,
(pexit->u1.to_room ==
NULL ? -1 : pexit->u1.to_room->vnum), pexit->key,
exit_bit_name(pexit->exit_info), pexit->keyword,
pexit->description[0] !=
'\0' ? pexit->description : "(none).\n\r");
send_to_char(buf, ch);
}
}
return;
}
void do_ostat(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
AFFECT_DATA *paf;
OBJ_DATA *obj;
one_argument(argument, arg);
if (arg[0] == '\0') {
send_to_char("Stat what?\n\r", ch);
return;
}
if ((obj = get_obj_world(ch, argument)) == NULL) {
send_to_char("Nothing like that in hell, earth, or heaven.\n\r",
ch);
return;
}
sprintf(buf, "Name(s): %s{x\n\r", obj->name);
send_to_char(buf, ch);
sprintf(buf, "Vnum: %ld Format: %s Type: %s Resets: %d\n\r",
obj->pIndexData->vnum,
obj->pIndexData->new_format ? "new" : "old",
item_name(obj->item_type), obj->pIndexData->reset_num);
send_to_char(buf, ch);
sprintf(buf, "Short description: %s\n\rLong description: %s\n\r",
obj->short_descr, obj->description);
send_to_char(buf, ch);
sprintf(buf, "Wear bits: %s\n\rExtra bits: %s\n\r",
wear_bit_name(obj->wear_flags),
extra_bit_name(obj->extra_flags));
send_to_char(buf, ch);
sprintf(buf, "Number: %d/%d Weight: %d/%d/%d (10th pounds)\n\r",
1, get_obj_number(obj),
obj->weight, get_obj_weight(obj), get_true_weight(obj));
send_to_char(buf, ch);
sprintf(buf, "Level: %d Cost: %d Condition: %d Timer: %d\n\r",
obj->level, obj->cost, obj->condition, obj->timer);
send_to_char(buf, ch);
sprintf(buf,
"In room: %ld In object: %s Carried by: %s Wear_loc: %d\n\r",
obj->in_room == NULL ? 0 : obj->in_room->vnum,
obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr,
obj->carried_by == NULL ? "(none)" :
can_see(ch, obj->carried_by) ? obj->carried_by->name
: "someone", obj->wear_loc);
send_to_char(buf, ch);
sprintf(buf, "Values: %d %d %d %d %d\n\r",
obj->value[0], obj->value[1], obj->value[2], obj->value[3],
obj->value[4]);
send_to_char(buf, ch);
sprintf(buf, "Timer: %d\n\n", obj->timer);
send_to_char(buf, ch);
/* now give out vital statistics as per identify */
switch (obj->item_type) {
case ITEM_SCROLL:
case ITEM_POTION:
case ITEM_PILL:
sprintf(buf, "Level %d spells of:", obj->value[0]);
send_to_char(buf, ch);
if (obj->value[1] >= 0 && obj->value[1] < MAX_SKILL) {
send_to_char(" '", ch);
send_to_char(skill_table[obj->value[1]].name, ch);
send_to_char("'", ch);
}
if (obj->value[2] >= 0 && obj->value[2] < MAX_SKILL) {
send_to_char(" '", ch);
send_to_char(skill_table[obj->value[2]].name, ch);
send_to_char("'", ch);
}
if (obj->value[3] >= 0 && obj->value[3] < MAX_SKILL) {
send_to_char(" '", ch);
send_to_char(skill_table[obj->value[3]].name, ch);
send_to_char("'", ch);
}
if (obj->value[4] >= 0 && obj->value[4] < MAX_SKILL) {
send_to_char(" '", ch);
send_to_char(skill_table[obj->value[4]].name, ch);
send_to_char("'", ch);
}
send_to_char(".\n\r", ch);
break;
case ITEM_WAND:
case ITEM_STAFF:
sprintf(buf, "Has %d(%d) charges of level %d",
obj->value[1], obj->value[2], obj->value[0]);
send_to_char(buf, ch);
if (obj->value[3] >= 0 && obj->value[3] < MAX_SKILL) {
send_to_char(" '", ch);
send_to_char(skill_table[obj->value[3]].name, ch);
send_to_char("'", ch);
}
send_to_char(".\n\r", ch);
break;
case ITEM_DRINK_CON:
sprintf(buf, "It holds %s-colored %s.\n\r",
liq_table[obj->value[2]].liq_color,
liq_table[obj->value[2]].liq_name);
send_to_char(buf, ch);
break;
case ITEM_WEAPON:
send_to_char("Weapon type is ", ch);
switch (obj->value[0]) {
case (WEAPON_EXOTIC):
send_to_char("exotic\n\r", ch);
break;
case (WEAPON_SWORD):
send_to_char("sword\n\r", ch);
break;
case (WEAPON_DAGGER):
send_to_char("dagger\n\r", ch);
break;
case (WEAPON_SPEAR):
send_to_char("spear/staff\n\r", ch);
break;
case (WEAPON_MACE):
send_to_char("mace/club\n\r", ch);
break;
case (WEAPON_AXE):
send_to_char("axe\n\r", ch);
break;
case (WEAPON_FLAIL):
send_to_char("flail\n\r", ch);
break;
case (WEAPON_WHIP):
send_to_char("whip\n\r", ch);
break;
case (WEAPON_POLEARM):
send_to_char("polearm\n\r", ch);
break;
default:
send_to_char("unknown\n\r", ch);
break;
}
if (obj->pIndexData->new_format)
sprintf(buf, "Damage is %dd%d (average %d)\n\r",
obj->value[1], obj->value[2],
(1 + obj->value[2]) * obj->value[1] / 2);
else
sprintf(buf, "Damage is %d to %d (average %d)\n\r",
obj->value[1], obj->value[2],
(obj->value[1] + obj->value[2]) / 2);
send_to_char(buf, ch);
sprintf(buf, "Damage noun is %s.\n\r",
(obj->value[3] > 0 && obj->value[3] < MAX_DAMAGE_MESSAGE) ?
attack_table[obj->value[3]].noun : "undefined");
send_to_char(buf, ch);
if (obj->value[4]) { /* weapon flags */
sprintf(buf, "Weapons flags: %s\n\r",
weapon_bit_name(obj->value[4]));
send_to_char(buf, ch);
}
break;
case ITEM_ARMOR:
sprintf(buf,
"Armor class is %d pierce, %d bash, %d slash, and %d vs. magic\n\r",
obj->value[0], obj->value[1], obj->value[2],
obj->value[3]);
send_to_char(buf, ch);
break;
case ITEM_CONTAINER:
sprintf(buf, "Capacity: %d# Maximum weight: %d# flags: %s\n\r",
obj->value[0], obj->value[3],
cont_bit_name(obj->value[1]));
send_to_char(buf, ch);
if (obj->value[4] != 100) {
sprintf(buf, "Weight multiplier: %d%%\n\r", obj->value[4]);
send_to_char(buf, ch);
}
break;
}
if (obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL) {
EXTRA_DESCR_DATA *ed;
send_to_char("Extra description keywords: '", ch);
for (ed = obj->extra_descr; ed != NULL; ed = ed->next) {
send_to_char(ed->keyword, ch);
if (ed->next != NULL)
send_to_char(" ", ch);
}
for (ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next) {
send_to_char(ed->keyword, ch);
if (ed->next != NULL)
send_to_char(" ", ch);
}
send_to_char("'\n\r", ch);
}
for (paf = obj->affected; paf != NULL; paf = paf->next) {
sprintf(buf, "Affects %s by %d, level %d",
affect_loc_name(paf->location), paf->modifier, paf->level);
send_to_char(buf, ch);
if (paf->duration > -1)
sprintf(buf, ", %d hours.\n\r", paf->duration);
else
sprintf(buf, ".\n\r");
send_to_char(buf, ch);
if (paf->bitvector) {
switch (paf->where) {
case TO_AFFECTS:
sprintf(buf, "Adds %s affect.\n",
affect_bit_name(paf->bitvector));
break;
case TO_WEAPON:
sprintf(buf, "Adds %s weapon flags.\n",
weapon_bit_name(paf->bitvector));
break;
case TO_OBJECT:
sprintf(buf, "Adds %s object flag.\n",
extra_bit_name(paf->bitvector));
break;
case TO_IMMUNE:
sprintf(buf, "Adds immunity to %s.\n",
imm_bit_name(paf->bitvector));
break;
case TO_RESIST:
sprintf(buf, "Adds resistance to %s.\n\r",
imm_bit_name(paf->bitvector));
break;
case TO_VULN:
sprintf(buf, "Adds vulnerability to %s.\n\r",
imm_bit_name(paf->bitvector));
break;
default:
sprintf(buf, "Unknown bit %d: %d\n\r",
paf->where, paf->bitvector);
break;
}
send_to_char(buf, ch);
}
}
if (!obj->enchanted)
for (paf = obj->pIndexData->affected; paf != NULL; paf = paf->next) {
sprintf(buf, "Affects %s by %d, level %d.\n\r",
affect_loc_name(paf->location), paf->modifier,
paf->level);
send_to_char(buf, ch);
if (paf->bitvector) {
switch (paf->where) {
case TO_AFFECTS:
sprintf(buf, "Adds %s affect.\n",
affect_bit_name(paf->bitvector));
break;
case TO_OBJECT:
sprintf(buf, "Adds %s object flag.\n",
extra_bit_name(paf->bitvector));
break;
case TO_IMMUNE:
sprintf(buf, "Adds immunity to %s.\n",
imm_bit_name(paf->bitvector));
break;
case TO_RESIST:
sprintf(buf, "Adds resistance to %s.\n\r",
imm_bit_name(paf->bitvector));
break;
case TO_VULN:
sprintf(buf, "Adds vulnerability to %s.\n\r",
imm_bit_name(paf->bitvector));
break;
default:
sprintf(buf, "Unknown bit %d: %d\n\r",
paf->where, paf->bitvector);
break;
}
send_to_char(buf, ch);
}
}
return;
}
void do_mstat(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
AFFECT_DATA *paf;
CHAR_DATA *victim;
one_argument(argument, arg);
if (arg[0] == '\0') {
send_to_char("Stat whom?\n\r", ch);
return;
}
if ((victim = get_char_world(ch, argument)) == NULL) {
send_to_char("They aren't here.\n\r", ch);
return;
}
sprintf(buf, "Name: %s{x\n\r", victim->name);
send_to_char(buf, ch);
sprintf(buf,
"Vnum: %ld Format: %s Race: %s Group: %d Sex: %s Room: %ld\n\r",
IS_NPC(victim) ? victim->pIndexData->vnum : 0,
IS_NPC(victim) ? victim->pIndexData->
new_format ? "new" : "old" : "pc",
victim->race->name,
IS_NPC(victim) ? victim->group : 0,
sex_table[victim->sex].name,
victim->in_room == NULL ? 0 : victim->in_room->vnum);
send_to_char(buf, ch);
if (IS_NPC(victim)) {
sprintf(buf, "Count: %d Killed: %d\n\r",
victim->pIndexData->count, victim->pIndexData->killed);
send_to_char(buf, ch);
}
sprintf(buf,
"Str: %d(%d) Int: %d(%d) Wis: %d(%d) Dex: %d(%d) Con: %d(%d)\n\r",
victim->perm_stat[STAT_STR],
get_curr_stat(victim, STAT_STR),
victim->perm_stat[STAT_INT],
get_curr_stat(victim, STAT_INT),
victim->perm_stat[STAT_WIS],
get_curr_stat(victim, STAT_WIS),
victim->perm_stat[STAT_DEX],
get_curr_stat(victim, STAT_DEX),
victim->perm_stat[STAT_CON], get_curr_stat(victim, STAT_CON));
send_to_char(buf, ch);
sprintf(buf,
"Hp: %ld/%ld Mana: %ld/%ld Move: %ld/%ld Blood: %d/%d\n\r",
victim->hit, victim->max_hit, victim->mana, victim->max_mana,
victim->move, victim->max_move, victim->blood,
victim->max_blood);
send_to_char(buf, ch);
sprintf(buf,
"Lv: %d Class: %s Align: %d Gold: %ld Exp: %ld\n\r",
victim->level,
IS_NPC(victim) ? "mobile" : class_table[victim->class].name,
victim->alignment, victim->gold, victim->exp);
send_to_char(buf, ch);
sprintf(buf, "Armor: pierce: %d bash: %d slash: %d magic: %d\n\r",
GET_AC(victim, AC_PIERCE), GET_AC(victim, AC_BASH),
GET_AC(victim, AC_SLASH), GET_AC(victim, AC_EXOTIC));
send_to_char(buf, ch);
sprintf(buf,
"Hit: %d Dam: %d Saves: %d Size: %s Position: %s Wimpy: %d\n\r",
GET_HITROLL(victim), GET_DAMROLL(victim), victim->saving_throw,
size_table[victim->size].name,
position_table[victim->position].name, victim->wimpy);
send_to_char(buf, ch);
if (IS_NPC(victim) && victim->pIndexData->new_format) {
sprintf(buf, "Damage: %dd%d Message: %s\n\r",
victim->damage[DICE_NUMBER], victim->damage[DICE_TYPE],
attack_table[victim->dam_type].noun);
send_to_char(buf, ch);
}
sprintf(buf, "Fighting: %s\n\r",
victim->fighting ? victim->fighting->name : "(none)");
send_to_char(buf, ch);
if (!IS_NPC(victim)) {
sprintf(buf, "qWest: %d Train: %d Prac: %d Trust: %d\r\n",
victim->pcdata->qwest,
victim->train, victim->practice, victim->trust);
send_to_char(buf, ch);
sprintf(buf,
"Thirst: %d Hunger: %d Full: %d Drunk: %d\n\r",
victim->pcdata->condition[COND_THIRST],
victim->pcdata->condition[COND_HUNGER],
victim->pcdata->condition[COND_FULL],
victim->pcdata->condition[COND_DRUNK]);
send_to_char(buf, ch);
}
sprintf(buf, "Carry number: %d Carry weight: %d\n\r",
victim->carry_number, get_carry_weight(victim) / 10);
send_to_char(buf, ch);
if (!IS_NPC(victim)) {
sprintf(buf,
"Age: %d Hours: %d Last Level: %d Timer: %d\n\r",
get_age(victim),
(int) (victim->played + current_time -
victim->logon) / 3600, victim->pcdata->last_level,
victim->timer);
send_to_char(buf, ch);
}
sprintf(buf, "Act: %s\n\r", act_bit_name(victim->act));
send_to_char(buf, ch);
if (victim->comm) {
sprintf(buf, "Comm: %s\n\r", comm_bit_name(victim->comm));
send_to_char(buf, ch);
}
if (IS_NPC(victim) && victim->off_flags) {
sprintf(buf, "Offense: %s\n\r", off_bit_name(victim->off_flags));
send_to_char(buf, ch);
}
if (victim->imm_flags) {
sprintf(buf, "Immune: %s\n\r", imm_bit_name(victim->imm_flags));
send_to_char(buf, ch);
}
if (victim->res_flags) {
sprintf(buf, "Resist: %s\n\r", imm_bit_name(victim->res_flags));
send_to_char(buf, ch);
}
if (victim->vuln_flags) {
sprintf(buf, "Vulnerable: %s\n\r",
imm_bit_name(victim->vuln_flags));
send_to_char(buf, ch);
}
sprintf(buf, "Form: %s\n\rParts: %s\n\r",
form_bit_name(victim->form), part_bit_name(victim->parts));
send_to_char(buf, ch);
if (victim->affected_by) {
sprintf(buf, "Affected by %s\n\r",
affect_bit_name(victim->affected_by));
send_to_char(buf, ch);
}
sprintf(buf, "Master: %s Leader: %s Pet: %s\n\r",
victim->master ? victim->master->name : "(none)",
victim->leader ? victim->leader->name : "(none)",
victim->pet ? victim->pet->name : "(none)");
send_to_char(buf, ch);
if (!IS_NPC(victim)) {
sprintf(buf, "Invis: %d Incog: %d Security: %d\n\r",
victim->invis_level, victim->incog_level,
victim->pcdata->security);
send_to_char(buf, ch);
}
sprintf(buf, "Short description: %s\n\rLong description: %s",
victim->short_descr,
victim->long_descr[0] !=
'\0' ? victim->long_descr : "(none)\n\r");
send_to_char(buf, ch);
sprintf(buf, "\r\nChar is in arena %ld.\r\n", victim->arena);
send_to_char(buf, ch);
sprintf(buf, "\r\nMob is delaying for %d pulses.\r\n", victim->mprog_delay);
send_to_char(buf, ch);
if (IS_NPC(victim) && victim->spec_fun != 0) {
sprintf(buf, "Mobile has special procedure %s.\n\r",
spec_name(victim->spec_fun));
send_to_char(buf, ch);
}
for (paf = victim->affected; paf != NULL; paf = paf->next) {
sprintf(buf,
"Spell: '%s' modifies %s by %d for %d hours with bits %s, level %d.\n\r",
skill_table[(int) paf->type].name,
affect_loc_name(paf->location),
paf->modifier,
paf->duration,
affect_bit_name(paf->bitvector), paf->level);
send_to_char(buf, ch);
}
return;
}
/* ofind and mfind replaced with vnum, vnum skill also added */
void do_vnum(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char *string;
string = one_argument(argument, arg);
if (arg[0] == '\0') {
send_to_char("Syntax:\n\r", ch);
send_to_char(" vnum obj <name>\n\r", ch);
send_to_char(" vnum mob <name>\n\r", ch);
send_to_char(" vnum skill <skill or spell>\n\r", ch);
return;
}
if (!str_cmp(arg, "obj")) {
do_ofind(ch, string);
return;
}
if (!str_cmp(arg, "mob") || !str_cmp(arg, "char")) {
do_mfind(ch, string);
return;
}
if (!str_cmp(arg, "skill") || !str_cmp(arg, "spell")) {
do_slookup(ch, string);
return;
}
/* do both */
do_mfind(ch, argument);
do_ofind(ch, argument);
}
void do_mfind(CHAR_DATA * ch, char *argument)
{
extern long top_mob_index;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
long vnum;
int nMatch;
bool fAll;
bool found;
one_argument(argument, arg);
if (arg[0] == '\0') {
send_to_char("Find whom?\n\r", ch);
return;
}
fAll = FALSE; /* !str_cmp( arg, "all" ); */
found = FALSE;
nMatch = 0;
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_mob_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for (vnum = 0; nMatch < top_mob_index; vnum++) {
if ((pMobIndex = get_mob_index(vnum)) != NULL) {
nMatch++;
if (fAll || is_name(argument, pMobIndex->player_name)) {
found = TRUE;
sprintf(buf, "[%5ld] %s\n\r",
pMobIndex->vnum, pMobIndex->short_descr);
send_to_char(buf, ch);
}
}
}
if (!found)
send_to_char("No mobiles by that name.\n\r", ch);
return;
}
void do_ofind(CHAR_DATA * ch, char *argument)
{
extern long top_obj_index;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
long vnum;
int nMatch;
bool fAll;
bool found;
one_argument(argument, arg);
if (arg[0] == '\0') {
send_to_char("Find what?\n\r", ch);
return;
}
fAll = FALSE; /* !str_cmp( arg, "all" ); */
found = FALSE;
nMatch = 0;
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_obj_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
sprintf(buf, "{y[Level]{x {g[VNUM]{x Item\n\r");
send_to_char(buf, ch);
for (vnum = 0; nMatch < top_obj_index; vnum++) {
if ((pObjIndex = get_obj_index(vnum)) != NULL) {
nMatch++;
if (fAll || is_name(argument, pObjIndex->name)) {
found = TRUE;
sprintf(buf, "{y[%3d] {g[%5ld] {x%s \n\r",
pObjIndex->level, pObjIndex->vnum,
pObjIndex->short_descr);
send_to_char(buf, ch);
}
}
}
if (!found)
send_to_char("No objects by that name.\n\r", ch);
return;
}
void do_owhere(CHAR_DATA * ch, char *argument)
{
char buf[MAX_INPUT_LENGTH];
BUFFER *buffer;
OBJ_DATA *obj;
OBJ_DATA *in_obj;
bool found;
int number = 0, max_found;
found = FALSE;
number = 0;
max_found = 200;
buffer = new_buf();
if (argument[0] == '\0') {
send_to_char("Find what?\n\r", ch);
return;
}
for (obj = object_list; obj != NULL; obj = obj->next) {
if (!can_see_obj(ch, obj) || !is_name(argument, obj->name)
|| ch->level < obj->level)
continue;
found = TRUE;
number++;
for (in_obj = obj; in_obj->in_obj != NULL;
in_obj = in_obj->in_obj);
if (in_obj->carried_by != NULL && can_see(ch, in_obj->carried_by)
&& in_obj->carried_by->in_room != NULL)
sprintf(buf, "%3d) %s is carried by %s [Room %ld]\n\r",
number, obj->short_descr, PERS(in_obj->carried_by, ch),
in_obj->carried_by->in_room->vnum);
else if (in_obj->in_room != NULL
&& can_see_room(ch, in_obj->in_room)) sprintf(buf,
"%3d) %s is in %s [Room %ld]\n\r",
number,
obj->
short_descr,
in_obj->
in_room->
name,
in_obj->
in_room->
vnum);
else
sprintf(buf, "%3d) %s is somewhere\n\r", number,
obj->short_descr);
buf[0] = UPPER(buf[0]);
add_buf(buffer, buf);
if (number >= max_found)
break;
}
if (!found)
send_to_char("Nothing like that in heaven or earth.\n\r", ch);
else
page_to_char(buf_string(buffer), ch);
free_buf(buffer);
}
void do_olevel(CHAR_DATA * ch, char *argument)
{
char buf[MAX_INPUT_LENGTH];
char level[MAX_INPUT_LENGTH];
char name[MAX_INPUT_LENGTH];
BUFFER *buffer;
OBJ_DATA *obj;
OBJ_DATA *in_obj;
bool found;
int number = 0, max_found;
found = FALSE;
number = 0;
max_found = 200;
buffer = new_buf();
argument = one_argument(argument, level);
if (level[0] == '\0') {
send_to_char("Syntax: olevel [level]\n\r", ch);
send_to_char("Syntax: olevel [level] [name]\n\r", ch);
return;
}
argument = one_argument(argument, name);
for (obj = object_list; obj != NULL; obj = obj->next) {
if (obj->level != atoi(level))
continue;
if (name[0] != '\0' && !is_name(name, obj->name))
continue;
found = TRUE;
number++;
for (in_obj = obj; in_obj->in_obj != NULL;
in_obj = in_obj->in_obj);
if (in_obj->carried_by != NULL && can_see(ch, in_obj->carried_by)
&& in_obj->carried_by->in_room != NULL)
sprintf(buf, "%3d) %s is carried by %s [Room %ld]\n\r",
number, obj->short_descr, PERS(in_obj->carried_by, ch),
in_obj->carried_by->in_room->vnum);
else if (in_obj->in_room != NULL
&& can_see_room(ch, in_obj->in_room)) sprintf(buf,
"%3d) %s is in %s [Room %ld]\n\r",
number,
obj->
short_descr,
in_obj->
in_room->
name,
in_obj->
in_room->
vnum);
else
sprintf(buf, "%3d) %s is somewhere\n\r", number,
obj->short_descr);
buf[0] = UPPER(buf[0]);
add_buf(buffer, buf);
if (number >= max_found)
break;
}
if (!found)
send_to_char("Nothing like that in heaven or earth.\n\r", ch);
else
page_to_char(buf_string(buffer), ch);
free_buf(buffer);
}
void do_mwhere(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
BUFFER *buffer;
CHAR_DATA *victim;
bool found;
int count = 0;
if (argument[0] == '\0') {
DESCRIPTOR_DATA *d;
/* show characters logged */
buffer = new_buf();
for (d = descriptor_list; d != NULL; d = d->next) {
if (d->character != NULL && d->connected == CON_PLAYING
&& d->character->in_room != NULL
&& can_see(ch, d->character)
&& can_see_room(ch, d->character->in_room)) {
victim = d->character;
count++;
if (d->original != NULL)
sprintf(buf,
"%3d) %s (in the body of %s) is in %s [%ld]\n\r",
count, d->original->name, victim->short_descr,
victim->in_room->name, victim->in_room->vnum);
else
sprintf(buf, "%3d) %s is in %s [%ld]\n\r", count,
victim->name, victim->in_room->name,
victim->in_room->vnum);
add_buf(buffer, buf);
}
}
page_to_char(buf_string(buffer), ch);
free_buf(buffer);
return;
}
found = FALSE;
buffer = new_buf();
for (victim = char_list; victim != NULL; victim = victim->next) {
if (victim->in_room != NULL && is_name(argument, victim->name)) {
found = TRUE;
count++;
sprintf(buf, "%3d) [%5ld] %-28s [%5ld] %s\n\r",
count,
IS_NPC(victim) ? victim->pIndexData->vnum : 0,
IS_NPC(victim) ? victim->short_descr : victim->name,
victim->in_room->vnum, victim->in_room->name);
add_buf(buffer, buf);
}
}
if (!found)
act("You didn't find any $T.", ch, NULL, argument, TO_CHAR);
else
page_to_char(buf_string(buffer), ch);
free_buf(buffer);
return;
}
void do_mlevel(CHAR_DATA * ch, char *argument)
{
char buf[MAX_INPUT_LENGTH];
BUFFER *buffer;
CHAR_DATA *victim;
bool found;
int count = 0;
if (argument[0] == '\0') {
send_to_char("Syntax: mlevel <level>\n\r", ch);
return;
}
found = FALSE;
buffer = new_buf();
for (victim = char_list; victim != NULL; victim = victim->next) {
if (victim->in_room != NULL && atoi(argument) == victim->level) {
found = TRUE;
count++;
sprintf(buf, "%3d) [%5ld] %-28s [%5ld] %s\n\r", count,
IS_NPC(victim) ? victim->pIndexData->vnum : 0,
IS_NPC(victim) ? victim->short_descr : victim->name,
victim->in_room->vnum, victim->in_room->name);
add_buf(buffer, buf);
}
}
if (!found)
act("You didn't find any mob of level $T.", ch, NULL, argument,
TO_CHAR);
else
page_to_char(buf_string(buffer), ch);
free_buf(buffer);
return;
}
// list rooms with something in the name
void do_rwhere(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
ROOM_INDEX_DATA *pRoomIndex;
BUFFER *buffer;
int count = 0;
if (argument[0] == '\0') {
send_to_char("You need to specify a name.\r\n", ch );
return;
}
buffer = new_buf();
// brute force that shnizit!
for ( count = 0; count < MAX_VNUM; count++) {
pRoomIndex = get_room_index(count);
if (pRoomIndex && (is_name(argument, pRoomIndex->name))) {
sprintf( buf, "[{y%6ld{x] %s in %s.\r\n",
pRoomIndex->vnum,
pRoomIndex->name,
pRoomIndex->area->name);
add_buf( buffer, buf );
}
}
send_to_char("Found rooms:\r\n", ch);
page_to_char(buf_string(buffer), ch);
free_buf(buffer);
return;
}
void do_reboo(CHAR_DATA * ch, char *argument)
{
send_to_char("If you want to REBOOT, spell it out.\n\r", ch);
return;
}
void do_reboot(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
extern bool merc_down;
DESCRIPTOR_DATA *d, *d_next;
CHAR_DATA *vch;
sprintf(buf, "Reboot by %s.", ch->name);
do_echo(ch, buf);
merc_down = TRUE;
for (d = descriptor_list; d != NULL; d = d_next) {
d_next = d->next;
vch = d->original ? d->original : d->character;
if (d->connected == CON_PLAYING && d->pString && d->character)
interpret(d->character, "@");
if (vch != NULL)
save_char_obj(vch);
close_socket(d);
}
if (argument[0] == '\0' || str_prefix(argument, "nosave"))
do_asave(NULL, "");
return;
}
void do_shutdow(CHAR_DATA * ch, char *argument)
{
send_to_char("If you want to SHUTDOWN, spell it out.\n\r", ch);
return;
}
void do_shutdown(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
extern bool merc_down;
DESCRIPTOR_DATA *d, *d_next;
CHAR_DATA *vch;
if (ch->invis_level < LEVEL_HERO)
sprintf(buf, "Shutdown by %s.", ch->name);
append_file(ch, SHUTDOWN_FILE, buf);
strcat(buf, "\n\r");
do_echo(ch, buf);
merc_down = TRUE;
for (d = descriptor_list; d != NULL; d = d_next) {
d_next = d->next;
vch = d->original ? d->original : d->character;
if (d->connected == CON_PLAYING && d->pString && d->character)
interpret(d->character, "@");
if (vch != NULL)
save_char_obj(vch);
close_socket(d);
}
if (argument[0] == '\0' || str_prefix(argument, "nosave"))
do_asave(NULL, "");
return;
}
void do_protect(CHAR_DATA * ch, char *argument)
{
CHAR_DATA *victim;
if (argument[0] == '\0') {
send_to_char("Protect whom from snooping?\n\r", ch);
return;
}
if ((victim = get_char_world(ch, argument)) == NULL) {
send_to_char("You can't find them.\n\r", ch);
return;
}
if (IS_SET(victim->comm, COMM_SNOOP_PROOF)) {
act_new("$N is no longer snoop-proof.", ch, NULL, victim, TO_CHAR,
POS_DEAD);
send_to_char("Your snoop-proofing was just removed.\n\r", victim);
REMOVE_BIT(victim->comm, COMM_SNOOP_PROOF);
} else {
act_new("$N is now snoop-proof.", ch, NULL, victim, TO_CHAR,
POS_DEAD);
send_to_char("You are now immune to snooping.\n\r", victim);
SET_BIT(victim->comm, COMM_SNOOP_PROOF);
}
}
void do_snoop(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
one_argument(argument, arg);
if (arg[0] == '\0') {
send_to_char("Snoop whom?\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg)) == NULL) {
send_to_char("They aren't here.\n\r", ch);
return;
}
if (victim->desc == NULL) {
send_to_char("No descriptor to snoop.\n\r", ch);
return;
}
if (victim == ch) {
send_to_char("Cancelling all snoops.\n\r", ch);
wiznet("$N stops being such a snoop.",
ch, NULL, WIZ_SNOOPS, WIZ_SECURE, get_trust(ch));
for (d = descriptor_list; d != NULL; d = d->next) {
if (d->snoop_by == ch->desc)
d->snoop_by = NULL;
}
return;
}
if (victim->desc->snoop_by != NULL) {
send_to_char("Busy already.\n\r", ch);
return;
}
if (!is_room_owner(ch, victim->in_room)
&& ch->in_room != victim->in_room
&& room_is_private(victim->in_room)
&& !IS_TRUSTED(ch, IMPLEMENTOR)) {
send_to_char("That character is in a private room.\n\r", ch);
return;
}
if (get_trust(victim) >= get_trust(ch)
|| IS_SET(victim->comm, COMM_SNOOP_PROOF)) {
send_to_char("You failed.\n\r", ch);
return;
}
if (ch->desc != NULL) {
for (d = ch->desc->snoop_by; d != NULL; d = d->snoop_by) {
if (d->character == victim || d->original == victim) {
send_to_char("No snoop loops.\n\r", ch);
return;
}
}
}
victim->desc->snoop_by = ch->desc;
sprintf(buf, "$N starts snooping on %s",
(IS_NPC(ch) ? victim->short_descr : victim->name));
wiznet(buf, ch, NULL, WIZ_SNOOPS, WIZ_SECURE, get_trust(ch));
send_to_char("Ok.\n\r", ch);
return;
}
void do_security(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
int value;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if (IS_NPC(ch))
return;
if (ch->pcdata->security < MAX_SECURITY) {
send_to_char
("You cannot set security without a security of 3 yourself.\n\r",
ch);
return;
}
if (arg1[0] == '\0' || arg2[0] == '\0') {
send_to_char("Set whose security to what?\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg1)) == NULL) {
send_to_char("They're not here.\n\r", ch);
return;
}
if (get_trust(victim) >= get_trust(ch)) {
send_to_char("You failed.\n\r", ch);
return;
}
if (IS_NPC(victim)) {
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (!is_number(arg2)) {
send_to_char("Security level must be a number.\n\r", ch);
return;
}
value = atoi(arg2);
if (value > MAX_SECURITY || value < 0) {
sprintf(buf, "You entered %d.\n\r", value);
send_to_char(buf, ch);
sprintf(buf, "Security number must be between 0 and %d.\n\r",
MAX_SECURITY);
send_to_char(buf, ch);
return;
}
victim->pcdata->security = value;
sprintf(buf, "%s's security is now %d.\n\r", victim->name, value);
send_to_char(buf, ch);
return;
}
void do_switch(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument(argument, arg);
if (arg[0] == '\0') {
send_to_char("Switch into whom?\n\r", ch);
return;
}
if (ch->desc == NULL)
return;
if (ch->desc->original != NULL) {
send_to_char("You are already switched.\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg)) == NULL) {
send_to_char("They aren't here.\n\r", ch);
return;
}
if (victim == ch) {
send_to_char("Ok.\n\r", ch);
return;
}
if (!IS_NPC(victim)) {
send_to_char("You can only switch into mobiles.\n\r", ch);
return;
}
if (!is_room_owner(ch, victim->in_room)
&& ch->in_room != victim->in_room
&& room_is_private(victim->in_room)
&& !IS_TRUSTED(ch, IMPLEMENTOR)) {
send_to_char("That character is in a private room.\n\r", ch);
return;
}
if (victim->desc != NULL) {
send_to_char("Character in use.\n\r", ch);
return;
}
sprintf(buf, "$N switches into %s", victim->short_descr);
wiznet(buf, ch, NULL, WIZ_SWITCHES, WIZ_SECURE, get_trust(ch));
ch->desc->character = victim;
ch->desc->original = ch;
victim->desc = ch->desc;
ch->desc = NULL;
/* change communications to match */
if (ch->prompt != NULL)
victim->prompt = str_dup(ch->prompt);
victim->comm = ch->comm;
victim->lines = ch->lines;
send_to_char("Ok.\n\r", victim);
return;
}
void do_morph(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim1;
CHAR_DATA *victim2;
/*
* Victim1 == Player to be morphed.
* Victim2 == Mobile player is morphed into.
*/
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if (arg1[0] == '\0') {
send_to_char("Morph whom?\n\r", ch);
return;
}
if ((victim1 = get_char_world(ch, arg1)) == NULL) {
send_to_char("They aren't here.\n\r", ch);
return;
}
if (arg2[0] == '\0') {
sprintf(buf, "Morph %s into what?\n\r",
(IS_NPC(victim1) ? victim1->short_descr : victim1->name));
send_to_char(buf, ch);
return;
}
if (IS_NPC(victim1)) {
sprintf(buf, "%s isn't a player! WHAT ARE YOU THINKING!?\n\r",
victim1->short_descr);
send_to_char(buf, ch);
return;
}
if ((victim2 = get_char_world(ch, arg2)) == NULL) {
send_to_char("That mobile doesn't exist!\n\r", ch);
return;
}
if (victim1->desc == NULL)
return;
if (victim1->desc->original != NULL) {
send_to_char("They are already morphed.\n\r", ch);
return;
}
if (victim1 == ch) {
send_to_char("How about using SWITCH?\n\r", ch);
return;
}
if (get_trust(victim1) > get_trust(ch)) {
send_to_char("You failed.\n\r", ch);
return;
}
if (!IS_NPC(victim2)) {
sprintf(buf, "%s is a player! WHAT ARE YOU THINKING!?\n\r",
victim2->name);
send_to_char(buf, ch);
return;
}
if (!is_room_owner(ch, victim1->in_room)
&& ch->in_room != victim1->in_room
&& room_is_private(victim1->in_room)
&& !IS_TRUSTED(ch, IMPLEMENTOR)) {
send_to_char("That character is in a private room.\n\r", ch);
return;
}
if (victim2->desc != NULL) {
sprintf(buf, "%s is in use.\n\r", victim1->short_descr);
send_to_char(buf, ch);
return;
}
sprintf(buf, "$N morphs %s into %s", victim1->name,
victim2->short_descr);
wiznet(buf, ch, NULL, WIZ_SWITCHES, WIZ_SECURE, get_trust(ch));
victim1->desc->character = victim2;
victim1->desc->original = victim1;
victim2->desc = victim1->desc;
victim2->mana = victim1->mana;
victim1->desc = NULL;
victim1->position = POS_MORPHED;
/* change communications to match */
if (victim1->prompt != NULL)
victim2->prompt = str_dup(victim1->prompt);
victim2->comm = victim1->comm;
victim2->lines = victim1->lines;
sprintf(buf, "You were morphed by %s!\n\r", ch->name);
send_to_char(buf, victim2);
sprintf(buf, "You morph %s into %s!\n\r",
victim1->name, victim2->short_descr);
send_to_char(buf, ch);
return;
}
void do_return(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
if (ch->desc == NULL)
return;
if (ch->desc->original == NULL) {
send_to_char("You aren't switched.\n\r", ch);
return;
}
send_to_char
("You return to your original body. Type replay to see any missed tells.\n\r",
ch);
if (ch->prompt != NULL) {
free_string(ch->prompt);
ch->prompt = NULL;
}
sprintf(buf, "$N returns from %s.", ch->short_descr);
wiznet(buf, ch->desc->original, 0, WIZ_SWITCHES, WIZ_SECURE,
get_trust(ch));
ch->desc->character = ch->desc->original;
ch->desc->original->position = POS_STANDING;
ch->desc->original = NULL;
ch->desc->character->desc = ch->desc;
ch->desc = NULL;
return;
}
/* trust levels for load and clone */
bool obj_check(CHAR_DATA * ch, OBJ_DATA * obj)
{
if (IS_TRUSTED(ch, GOD)
|| (IS_TRUSTED(ch, IMMORTAL) && obj->level <= 20
&& obj->cost <= 1000) || (IS_TRUSTED(ch, DEMI)
&& obj->level <= 10
&& obj->cost <= 500)
|| (IS_TRUSTED(ch, ANGEL) && obj->level <= 5 && obj->cost <= 250)
|| (IS_TRUSTED(ch, AVATAR) && obj->level == 0 && obj->cost <= 100))
return TRUE;
else
return FALSE;
}
/* for clone, to insure that cloning goes many levels deep */
void recursive_clone(CHAR_DATA * ch, OBJ_DATA * obj, OBJ_DATA * clone)
{
OBJ_DATA *c_obj, *t_obj;
for (c_obj = obj->contains; c_obj != NULL; c_obj = c_obj->next_content) {
if (obj_check(ch, c_obj)) {
t_obj = create_object(c_obj->pIndexData, 0);
clone_object(c_obj, t_obj);
obj_to_obj(t_obj, clone);
recursive_clone(ch, c_obj, t_obj);
}
}
}
/* command that is similar to load */
void do_clone(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char *rest;
CHAR_DATA *mob;
OBJ_DATA *obj;
rest = one_argument(argument, arg);
if (arg[0] == '\0') {
send_to_char("Clone what?\n\r", ch);
return;
}
if (!str_prefix(arg, "object")) {
mob = NULL;
obj = get_obj_here(ch, rest);
if (obj == NULL) {
send_to_char("You don't see that here.\n\r", ch);
return;
}
} else if (!str_prefix(arg, "mobile") || !str_prefix(arg, "character")) {
obj = NULL;
mob = get_char_room(ch, rest);
if (mob == NULL) {
send_to_char("You don't see that here.\n\r", ch);
return;
}
} else { /* find both */
mob = get_char_room(ch, argument);
obj = get_obj_here(ch, argument);
if (mob == NULL && obj == NULL) {
send_to_char("You don't see that here.\n\r", ch);
return;
}
}
/* clone an object */
if (obj != NULL) {
OBJ_DATA *clone;
if (!obj_check(ch, obj)) {
send_to_char
("Your powers are not great enough for such a task.\n\r",
ch);
return;
}
clone = create_object(obj->pIndexData, 0);
clone_object(obj, clone);
if (obj->carried_by != NULL)
obj_to_char(clone, ch);
else
obj_to_room(clone, ch->in_room);
recursive_clone(ch, obj, clone);
act("$n has created $p.", ch, clone, NULL, TO_ROOM);
act("You clone $p.", ch, clone, NULL, TO_CHAR);
wiznet("$N clones $p.", ch, clone, WIZ_LOAD, WIZ_SECURE,
get_trust(ch));
return;
} else if (mob != NULL) {
CHAR_DATA *clone;
OBJ_DATA *new_obj;
char buf[MAX_STRING_LENGTH];
if (!IS_NPC(mob)) {
send_to_char("You can only clone mobiles.\n\r", ch);
return;
}
if ((mob->level > 20 && !IS_TRUSTED(ch, GOD))
|| (mob->level > 10 && !IS_TRUSTED(ch, IMMORTAL))
|| (mob->level > 5 && !IS_TRUSTED(ch, DEMI))
|| (mob->level > 0 && !IS_TRUSTED(ch, ANGEL))
|| !IS_TRUSTED(ch, AVATAR)) {
send_to_char
("Your powers are not great enough for such a task.\n\r",
ch);
return;
}
clone = create_mobile(mob->pIndexData);
clone_mobile(mob, clone);
for (obj = mob->carrying; obj != NULL; obj = obj->next_content) {
if (obj_check(ch, obj)) {
new_obj = create_object(obj->pIndexData, 0);
clone_object(obj, new_obj);
recursive_clone(ch, obj, new_obj);
obj_to_char(new_obj, clone);
new_obj->wear_loc = obj->wear_loc;
}
}
char_to_room(clone, ch->in_room);
act("$n has created $N.", ch, NULL, clone, TO_ROOM);
act("You clone $N.", ch, NULL, clone, TO_CHAR);
sprintf(buf, "$N clones %s.", clone->short_descr);
wiznet(buf, ch, NULL, WIZ_LOAD, WIZ_SECURE, get_trust(ch));
return;
}
}
/* RT to replace the two load commands */
void do_load(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
argument = one_argument(argument, arg);
if (arg[0] == '\0') {
send_to_char("Syntax:\n\r", ch);
send_to_char(" load mob <vnum>\n\r", ch);
send_to_char(" load obj <vnum> <level>\n\r", ch);
return;
}
if (!str_cmp(arg, "mob") || !str_cmp(arg, "char")) {
do_mload(ch, argument);
return;
}
if (!str_cmp(arg, "obj")) {
do_oload(ch, argument);
return;
}
/* echo syntax */
do_load(ch, "");
}
void do_mload(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
one_argument(argument, arg);
if (arg[0] == '\0' || !is_number(arg)) {
send_to_char("Syntax: load mob <vnum>.\n\r", ch);
return;
}
if ((pMobIndex = get_mob_index(atoi(arg))) == NULL) {
send_to_char("No mob has that vnum.\n\r", ch);
return;
}
victim = create_mobile(pMobIndex);
char_to_room(victim, ch->in_room);
act("$n has created $N!", ch, NULL, victim, TO_ROOM);
sprintf(buf, "$N loads %s.", victim->short_descr);
wiznet(buf, ch, NULL, WIZ_LOAD, WIZ_SECURE, get_trust(ch));
send_to_char("Ok.\n\r", ch);
return;
}
void do_oload(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
int level;
argument = one_argument(argument, arg1);
one_argument(argument, arg2);
if (arg1[0] == '\0' || !is_number(arg1)) {
send_to_char("Syntax: load obj <vnum> <level>.\n\r", ch);
return;
}
level = get_trust(ch); /* default */
if (arg2[0] != '\0') { /* load with a level */
if (!is_number(arg2)) {
send_to_char("Syntax: oload <vnum> <level>.\n\r", ch);
return;
}
level = atoi(arg2);
if (level < 0 || level > get_trust(ch)) {
send_to_char("Level must be be between 0 and your level.\n\r",
ch);
return;
}
}
if ((pObjIndex = get_obj_index(atoi(arg1))) == NULL) {
send_to_char("No object has that vnum.\n\r", ch);
return;
}
obj = create_object(pObjIndex, level);
if (CAN_WEAR(obj, ITEM_TAKE))
obj_to_char(obj, ch);
else
obj_to_room(obj, ch->in_room);
act("$n has created $p!", ch, obj, NULL, TO_ROOM);
wiznet("$N loads $p.", ch, obj, WIZ_LOAD, WIZ_SECURE, get_trust(ch));
send_to_char("Ok.\n\r", ch);
return;
}
void do_purge(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char buf[100];
CHAR_DATA *victim;
OBJ_DATA *obj;
DESCRIPTOR_DATA *d;
one_argument(argument, arg);
if (arg[0] == '\0') {
/* 'purge' */
CHAR_DATA *vnext;
OBJ_DATA *obj_next;
for (victim = ch->in_room->people; victim != NULL; victim = vnext) {
vnext = victim->next_in_room;
if (IS_NPC(victim) && !IS_SET(victim->act, ACT_NOPURGE)
&& victim != ch /* safety precaution */ )
extract_char(victim, TRUE);
}
for (obj = ch->in_room->contents; obj != NULL; obj = obj_next) {
obj_next = obj->next_content;
if (!IS_OBJ_STAT(obj, ITEM_NOPURGE))
extract_obj(obj);
}
act("$n purges the room!", ch, NULL, NULL, TO_ROOM);
send_to_char("Ok.\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg)) == NULL) {
send_to_char("They aren't here.\n\r", ch);
return;
}
if (!IS_NPC(victim)) {
if (ch == victim) {
send_to_char("Ho ho ho.\n\r", ch);
return;
}
if (get_trust(ch) <= get_trust(victim)) {
send_to_char("Maybe that wasn't a good idea...\n\r", ch);
sprintf(buf, "%s tried to purge you!\n\r", ch->name);
send_to_char(buf, victim);
return;
}
act("$n disintegrates $N.", ch, 0, victim, TO_NOTVICT);
if (victim->level > 1)
save_char_obj(victim);
d = victim->desc;
extract_char(victim, TRUE);
if (d != NULL)
close_socket(d);
return;
}
act("$n purges $N.", ch, NULL, victim, TO_NOTVICT);
extract_char(victim, TRUE);
return;
}
void do_advance(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int level;
int iLevel;
char const *class = "\0";
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if (arg1[0] == '\0' || arg2[0] == '\0' || !is_number(arg2)) {
send_to_char("Syntax: advance <char> <level>.\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg1)) == NULL) {
send_to_char("That player is not here.\n\r", ch);
return;
}
if (IS_NPC(victim)) {
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if ((level = atoi(arg2)) < 1 || level > 209) {
send_to_char("Level must be 1 to 209.\n\r", ch);
return;
}
if (victim->level == level) {
send_to_char("Doing nothing to a player's level!\n\r", ch);
return;
}
if (level > get_trust(ch)) {
send_to_char("Limited to your trust.\n\r", ch);
return;
}
/*
* Lower level:
* Reset to level 1.
* Then raise again.
* Currently, an imp can lower another imp.
* -- Swiftest
*/
if (level <= victim->level) {
send_to_char("Lowering a player's level!\n\r", ch);
send_to_char("{r**** {ROOOOHHHHHHHHHH NNNNOOOO {r****{x\n\r",
victim);
victim->level = 1;
victim->exp = exp_per_level(victim, victim->pcdata->points);
victim->max_hit = 10;
victim->max_mana = 100;
victim->max_move = 100;
victim->pcdata->perm_blood = 20;
victim->max_blood = 20;
victim->blood = 20;
victim->train = 0;
victim->practice = 0;
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
advance_level(victim, TRUE);
} else {
send_to_char("Raising a player's level!\n\r", ch);
send_to_char("{y**** {YOOOOHHHHHHHHHH YYYYEEEESSS {y****{x\n\r",
victim);
}
for (iLevel = victim->level; iLevel < level; iLevel++) {
victim->level += 1;
advance_level(victim, TRUE);
}
switch (victim->level) {
case MAX_LEVEL - 0:
class = "{GImplementor{x";
break;
case MAX_LEVEL - 1:
class = "{ROverseer{x";
break;
case MAX_LEVEL - 2:
class = "{cAmbassador{x";
break;
case MAX_LEVEL - 3:
class = "{MConsul{x";
break;
case MAX_LEVEL - 4:
class = "{WCreator{x";
break;
case MAX_LEVEL - 5:
class = "{YGuest{x";
break;
case MAX_LEVEL - 6:
class = "{CHero{x";
break;
case MAX_LEVEL - 7:
class = "{CGodPet{x";
break;
case MAX_LEVEL - 8:
class = "{CRossarian{x";
break;
}
sprintf(buf, "You are now level %d.\n\r", victim->level);
send_to_char(buf, victim);
if (victim->level <= 300) {
sprintf(buf, "{c[{RANNOUNCE{c] $n just made level %d!{x",
victim->level);
announce(buf, victim);
} else {
sprintf(buf,
"{c[{RANNOUNCE{c] $n has advanced to the position of %s!{x",
class);
announce(buf, victim);
}
victim->exp = exp_per_level(victim, victim->pcdata->points)
* UMAX(1, victim->level);
victim->trust = 0;
save_char_obj(victim);
return;
}
void do_trust(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[200];
CHAR_DATA *victim;
int level;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if (arg1[0] == '\0') {
send_to_char("Syntax: trust <char> <level>.\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg1)) == NULL) {
send_to_char("That player is not here.\n\r", ch);
return;
}
if (arg2[0] == '\0') {
sprintf(buf, "$N is trusted at level %d.", victim->trust);
act_new(buf, ch, NULL, victim, TO_CHAR, POS_DEAD);
return;
}
if (!is_number(arg2)) {
send_to_char("Syntax: trust <char> <level>.\n\r", ch);
return;
}
if ((level = atoi(arg2)) < 0 || level > MAX_LEVEL) {
send_to_char("Level must be 0 (reset) or 1 to 209.\n\r", ch);
return;
}
if (level > get_trust(ch)) {
send_to_char("Limited to your trust.\n\r", ch);
return;
}
victim->trust = level;
return;
}
void do_restore(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
CHAR_DATA *vch;
DESCRIPTOR_DATA *d;
one_argument(argument, arg);
if (arg[0] == '\0' || !str_cmp(arg, "room")) {
/* cure room */
for (vch = ch->in_room->people; vch != NULL;
vch = vch->next_in_room) {
affect_strip(vch, gsn_plague);
affect_strip(vch, gsn_poison);
affect_strip(vch, gsn_blindness);
affect_strip(vch, gsn_sleep);
affect_strip(vch, gsn_curse);
affect_strip(vch, skill_lookup("fire breath"));
vch->hit = vch->max_hit;
vch->mana = vch->max_mana;
vch->move = vch->max_move;
vch->blood = vch->max_blood;
update_pos(vch);
act("$n has restored you.", ch, NULL, vch, TO_VICT);
}
sprintf(buf, "$N restored room %ld.", ch->in_room->vnum);
wiznet(buf, ch, NULL, WIZ_RESTORE, WIZ_SECURE, get_trust(ch));
send_to_char("Room restored.\n\r", ch);
return;
}
if (get_trust(ch) >= MAX_LEVEL - 1 && !str_cmp(arg, "all")) {
/* cure all */
for (d = descriptor_list; d != NULL; d = d->next) {
victim = d->character;
if (victim == NULL || IS_NPC(victim))
continue;
affect_strip(victim, gsn_plague);
affect_strip(victim, gsn_poison);
affect_strip(victim, gsn_blindness);
affect_strip(victim, gsn_sleep);
affect_strip(victim, gsn_curse);
affect_strip(victim, skill_lookup("fire breath"));
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
victim->blood = victim->max_blood;
update_pos(victim);
if (victim->in_room != NULL)
act("$n has restored you.", ch, NULL, victim, TO_VICT);
}
send_to_char("All active players restored.\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg)) == NULL) {
send_to_char("They aren't here.\n\r", ch);
return;
}
affect_strip(victim, gsn_plague);
affect_strip(victim, gsn_poison);
affect_strip(victim, gsn_blindness);
affect_strip(victim, gsn_sleep);
affect_strip(victim, gsn_curse);
affect_strip(victim, skill_lookup("fire breath"));
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
victim->blood = victim->max_blood;
update_pos(victim);
act("$n has restored you.", ch, NULL, victim, TO_VICT);
sprintf(buf, "$N restored %s",
IS_NPC(victim) ? victim->short_descr : victim->name);
wiznet(buf, ch, NULL, WIZ_RESTORE, WIZ_SECURE, get_trust(ch));
send_to_char("Ok.\n\r", ch);
return;
}
void do_freeze(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument(argument, arg);
if (arg[0] == '\0') {
send_to_char("Freeze whom?\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg)) == NULL) {
send_to_char("They aren't here.\n\r", ch);
return;
}
if (IS_NPC(victim)) {
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (get_trust(victim) >= get_trust(ch)) {
send_to_char("You failed.\n\r", ch);
return;
}
if (IS_SET(victim->act, PLR_FREEZE)) {
REMOVE_BIT(victim->act, PLR_FREEZE);
send_to_char("You can play again.\n\r", victim);
send_to_char("FREEZE removed.\n\r", ch);
sprintf(buf, "$N thaws %s.", victim->name);
wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0);
} else {
SET_BIT(victim->act, PLR_FREEZE);
send_to_char("You can't do ANYthing!\n\r", victim);
send_to_char("FREEZE set.\n\r", ch);
sprintf(buf, "$N puts %s in the deep freeze.", victim->name);
wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0);
}
save_char_obj(victim);
return;
}
void do_log(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument(argument, arg);
if (arg[0] == '\0') {
send_to_char("Log whom?\n\r", ch);
return;
}
if (!str_cmp(arg, "all")) {
if (fLogAll) {
fLogAll = FALSE;
send_to_char("Log ALL off.\n\r", ch);
} else {
fLogAll = TRUE;
send_to_char("Log ALL on.\n\r", ch);
}
return;
}
if ((victim = get_char_world(ch, arg)) == NULL) {
send_to_char("They aren't here.\n\r", ch);
return;
}
if (IS_NPC(victim)) {
send_to_char("Not on NPC's.\n\r", ch);
return;
}
/*
* No level check, gods can log anyone.
*/
if (IS_SET(victim->act, PLR_LOG)) {
REMOVE_BIT(victim->act, PLR_LOG);
send_to_char("LOG removed.\n\r", ch);
} else {
SET_BIT(victim->act, PLR_LOG);
send_to_char("LOG set.\n\r", ch);
}
return;
}
void do_noemote(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument(argument, arg);
if (arg[0] == '\0') {
send_to_char("Noemote whom?\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg)) == NULL) {
send_to_char("They aren't here.\n\r", ch);
return;
}
if (get_trust(victim) >= get_trust(ch)) {
send_to_char("You failed.\n\r", ch);
return;
}
if (IS_SET(victim->comm, COMM_NOEMOTE)) {
REMOVE_BIT(victim->comm, COMM_NOEMOTE);
send_to_char("You can emote again.\n\r", victim);
send_to_char("NOEMOTE removed.\n\r", ch);
sprintf(buf, "$N restores emotes to %s.", victim->name);
wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0);
} else {
SET_BIT(victim->comm, COMM_NOEMOTE);
send_to_char("You can't emote!\n\r", victim);
send_to_char("NOEMOTE set.\n\r", ch);
sprintf(buf, "$N revokes %s's emotes.", victim->name);
wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0);
}
return;
}
void do_noshout(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument(argument, arg);
if (arg[0] == '\0') {
send_to_char("Noshout whom?\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg)) == NULL) {
send_to_char("They aren't here.\n\r", ch);
return;
}
if (IS_NPC(victim)) {
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (get_trust(victim) >= get_trust(ch)) {
send_to_char("You failed.\n\r", ch);
return;
}
if (IS_SET(victim->comm, COMM_NOSHOUT)) {
REMOVE_BIT(victim->comm, COMM_NOSHOUT);
send_to_char("You can shout again.\n\r", victim);
send_to_char("NOSHOUT removed.\n\r", ch);
sprintf(buf, "$N restores shouts to %s.", victim->name);
wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0);
} else {
SET_BIT(victim->comm, COMM_NOSHOUT);
send_to_char("You can't shout!\n\r", victim);
send_to_char("NOSHOUT set.\n\r", ch);
sprintf(buf, "$N revokes %s's shouts.", victim->name);
wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0);
}
return;
}
void do_notell(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument(argument, arg);
if (arg[0] == '\0') {
send_to_char("Notell whom?", ch);
return;
}
if ((victim = get_char_world(ch, arg)) == NULL) {
send_to_char("They aren't here.\n\r", ch);
return;
}
if (get_trust(victim) >= get_trust(ch)) {
send_to_char("You failed.\n\r", ch);
return;
}
if (IS_SET(victim->comm, COMM_NOTELL)) {
REMOVE_BIT(victim->comm, COMM_NOTELL);
send_to_char("You can tell again.\n\r", victim);
send_to_char("NOTELL removed.\n\r", ch);
sprintf(buf, "$N restores tells to %s.", victim->name);
wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0);
} else {
SET_BIT(victim->comm, COMM_NOTELL);
send_to_char("You can't tell!\n\r", victim);
send_to_char("NOTELL set.\n\r", ch);
sprintf(buf, "$N revokes %s's tells.", victim->name);
wiznet(buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0);
}
return;
}
void do_peace(CHAR_DATA * ch, char *argument)
{
CHAR_DATA *rch;
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) {
if (rch->fighting != NULL)
stop_fighting(rch, TRUE);
if (IS_NPC(rch) && IS_SET(rch->act, ACT_AGGRESSIVE))
REMOVE_BIT(rch->act, ACT_AGGRESSIVE);
}
send_to_char("Ok.\n\r", ch);
return;
}
void do_wizlock(CHAR_DATA * ch, char *argument)
{
extern bool wizlock;
wizlock = !wizlock;
if (wizlock) {
wiznet("$N has wizlocked the game.", ch, NULL, 0, 0, 0);
send_to_char("Game wizlocked.\n\r", ch);
} else {
wiznet("$N removes wizlock.", ch, NULL, 0, 0, 0);
send_to_char("Game un-wizlocked.\n\r", ch);
}
return;
}
/* RT anti-newbie code */
void do_newlock(CHAR_DATA * ch, char *argument)
{
extern bool newlock;
newlock = !newlock;
if (newlock) {
wiznet("$N locks out new characters.", ch, NULL, 0, 0, 0);
send_to_char("New characters have been locked out.\n\r", ch);
} else {
wiznet("$N allows new characters back in.", ch, NULL, 0, 0, 0);
send_to_char("Newlock removed.\n\r", ch);
}
return;
}
void do_slookup(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
int sn;
one_argument(argument, arg);
if (arg[0] == '\0') {
send_to_char("Lookup which skill or spell?\n\r", ch);
return;
}
if (!str_cmp(arg, "all")) {
for (sn = 0; sn < MAX_SKILL; sn++) {
if (skill_table[sn].name == NULL)
break;
sprintf(buf, "Sn: %3d Slot: %3d Skill/spell: '%s'\n\r",
sn, skill_table[sn].slot, skill_table[sn].name);
send_to_char(buf, ch);
}
} else {
if ((sn = skill_lookup(arg)) < 0) {
send_to_char("No such skill or spell.\n\r", ch);
return;
}
sprintf(buf, "Sn: %3d Slot: %3d Skill/spell: '%s'\n\r",
sn, skill_table[sn].slot, skill_table[sn].name);
send_to_char(buf, ch);
}
return;
}
/* RT set replaces sset, mset, oset, and rset */
void do_set(CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
argument = one_argument(argument, arg);
if (arg[0] == '\0') {
send_to_char("Syntax:\n\r", ch);
send_to_char(" set mob <name> <field> <value>\n\r", ch);
send_to_char(" set obj <name> <field> <value>\n\r", ch);
send_to_char(" set room <room> <field> <value>\n\r", ch);
send_to_char(" set skill <name> <spell or skill> <value>\n\r",
ch);
return;
}
if (!str_prefix(arg, "mobile") || !str_prefix(arg, "character")) {
do_mset(ch, argument);
return;
}
if (!str_prefix(arg, "skill") || !str_prefix(arg, "spell")) {
do_sset(ch, argument);
return;
}
if (!str_prefix(arg, "object")) {
do_oset(ch, argument);
return;
}
if (!str_prefix(arg, "room")) {
do_rset(ch, argument);
return;
}
/* echo syntax */
do_set(ch, "");
}
void do_sset(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int value;
int sn;
bool fAll;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
argument = one_argument(argument, arg3);
if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') {
send_to_char("Syntax:\n\r", ch);
send_to_char(" set skill <name> <spell or skill> <value>\n\r",
ch);
send_to_char(" set skill <name> all <value>\n\r", ch);
send_to_char(" (use the name of the skill, not the number)\n\r",
ch);
return;
}
if ((victim = get_char_world(ch, arg1)) == NULL) {
send_to_char("They aren't here.\n\r", ch);
return;
}
if (IS_NPC(victim)) {
send_to_char("Not on NPC's.\n\r", ch);
return;
}
fAll = !str_cmp(arg2, "all");
sn = 0;
if (!fAll && (sn = skill_lookup(arg2)) < 0) {
send_to_char("No such skill or spell.\n\r", ch);
return;
}
/*
* Snarf the value.
*/
if (!is_number(arg3)) {
send_to_char("Value must be numeric.\n\r", ch);
return;
}
value = atoi(arg3);
if (fAll) {
for (sn = 0; sn < MAX_SKILL; sn++) {
if (skill_table[sn].name != NULL)
victim->pcdata->learned[sn] = value;
}
} else {
victim->pcdata->learned[sn] = value;
}
return;
}
void do_mset(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
char buf[100];
CHAR_DATA *victim;
int value;
smash_tilde(argument);
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
strcpy(arg3, argument);
if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0')
{
send_to_char("Syntax:\n\r", ch);
send_to_char(" set char <name> <field> <value>\n\r", ch);
send_to_char(" Field being one of:\n\r", ch);
send_to_char(" str int wis dex con sex class level\n\r", ch);
send_to_char(" race group gold hp mana move blood\n\r", ch);
send_to_char(" align train thirst hunger drunk prac\n\r", ch);
send_to_char(" full pkills deaths\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg1)) == NULL)
{
send_to_char("They aren't here.\n\r", ch);
return;
}
/* clear zones for mobs */
victim->zone = NULL;
/*
* Snarf the value (which need not be numeric).
*/
value = is_number(arg3) ? atoi(arg3) : -1;
/*
* Set something.
*/
if (!str_cmp(arg2, "str"))
{
if (value < 3 || value > get_max_train(victim, STAT_STR))
{
sprintf(buf,
"Strength range is 3 to %d\n\r.",
get_max_train(victim, STAT_STR));
send_to_char(buf, ch);
return;
}
victim->perm_stat[STAT_STR] = value;
return;
}
else if (!str_cmp(arg2, "pkills"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < 0 || value > 300000)
{
send_to_char("That's impossible.\n\r", ch);
return;
}
victim->pcdata->kills = value;
return;
}
else if (!str_cmp(arg2, "deaths"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < 0 || value > 300000)
{
send_to_char("That's impossible.\n\r", ch);
return;
}
victim->pcdata->deaths = value;
return;
}
else if (!str_cmp(arg2, "int"))
{
if (value < 3 || value > get_max_train(victim, STAT_INT))
{
sprintf(buf,
"Intelligence range is 3 to %d.\n\r",
get_max_train(victim, STAT_INT));
send_to_char(buf, ch);
return;
}
victim->perm_stat[STAT_INT] = value;
return;
}
else if (!str_cmp(arg2, "wis"))
{
if (value < 3 || value > get_max_train(victim, STAT_WIS))
{
sprintf(buf,
"Wisdom range is 3 to %d.\n\r", get_max_train(victim,
STAT_WIS));
send_to_char(buf, ch);
return;
}
victim->perm_stat[STAT_WIS] = value;
return;
}
else if (!str_cmp(arg2, "dex"))
{
if (value < 3 || value > get_max_train(victim, STAT_DEX))
{
sprintf(buf,
"Dexterity ranges is 3 to %d.\n\r",
get_max_train(victim, STAT_DEX));
send_to_char(buf, ch);
return;
}
victim->perm_stat[STAT_DEX] = value;
return;
}
else if (!str_cmp(arg2, "con"))
{
if (value < 3 || value > get_max_train(victim, STAT_CON))
{
sprintf(buf,
"Constitution range is 3 to %d.\n\r",
get_max_train(victim, STAT_CON));
send_to_char(buf, ch);
return;
}
victim->perm_stat[STAT_CON] = value;
return;
}
else if (!str_prefix(arg2, "sex"))
{
if (value < 0 || value > 2)
{
send_to_char("Sex range is 0 to 2.\n\r", ch);
return;
}
victim->sex = value;
if (!IS_NPC(victim))
victim->pcdata->true_sex = value;
return;
}
else if (!str_prefix(arg2, "class"))
{
int class;
if (IS_NPC(victim))
{
send_to_char("Mobiles have no class.\n\r", ch);
return;
}
class = class_lookup(arg3);
if (class == -1)
{
char buf[MAX_STRING_LENGTH];
strcpy(buf, "Possible classes are: ");
for (class = 0; class < MAX_CLASS; class++)
{
if (class > 0)
strcat(buf, " ");
strcat(buf, class_table[class].name);
}
strcat(buf, ".\n\r");
send_to_char(buf, ch);
return;
}
victim->class = class;
return;
}
else if (!str_prefix(arg2, "level"))
{
if (!IS_NPC(victim))
{
send_to_char("Not on PC's.\n\r", ch);
return;
}
if (value < 0 || value > 100)
{
send_to_char("Level range is 0 to 100.\n\r", ch);
return;
}
victim->level = value;
return;
}
else if (!str_prefix(arg2, "gold"))
{
victim->gold = value;
return;
}
else if (!str_prefix(arg2, "hp"))
{
if (value < -10 || value > 30000)
{
send_to_char("Hp range is -10 to 30,000 hit points.\n\r", ch);
return;
}
victim->max_hit = value;
if (!IS_NPC(victim))
victim->pcdata->perm_hit = value;
return;
}
else if (!str_prefix(arg2, "mana"))
{
if (value < 0 || value > 30000)
{
send_to_char("Mana range is 0 to 30,000 mana points.\n\r", ch);
return;
}
victim->max_mana = value;
if (!IS_NPC(victim))
victim->pcdata->perm_mana = value;
return;
}
else if (!str_prefix(arg2, "move"))
{
if (value < 0 || value > 30000)
{
send_to_char("Move range is 0 to 30,000 move points.\n\r", ch);
return;
}
victim->max_move = value;
if (!IS_NPC(victim))
victim->pcdata->perm_move = value;
return;
}
else if (!str_prefix(arg2, "blood"))
{
if (value < 0 || value > 30000)
{
send_to_char("Blood range is 0 to 30,000 mana points.\n\r",
ch);
return;
}
victim->max_blood = value;
if (!IS_NPC(victim))
victim->pcdata->perm_blood = value;
return;
}
else if (!str_prefix(arg2, "practice"))
{
if (value < 0 || value > 250)
{
send_to_char("Practice range is 0 to 250 sessions.\n\r", ch);
return;
}
victim->practice = value;
return;
}
else if (!str_prefix(arg2, "train"))
{
if (value < 0 || value > 50)
{
send_to_char("Training session range is 0 to 50 sessions.\n\r",
ch);
return;
}
victim->train = value;
return;
}
else if (!str_prefix(arg2, "align"))
{
if (value < -1000 || value > 1000)
{
send_to_char("Alignment range is -1000 to 1000.\n\r", ch);
return;
}
victim->alignment = value;
return;
}
else if (!str_prefix(arg2, "thirst"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < -1 || value > 100)
{
send_to_char("Thirst range is -1 to 100.\n\r", ch);
return;
}
victim->pcdata->condition[COND_THIRST] = value;
return;
}
else if (!str_prefix(arg2, "drunk"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < -1 || value > 100)
{
send_to_char("Drunk range is -1 to 100.\n\r", ch);
return;
}
if (get_trust(victim) >= get_trust(ch) && ch != victim)
{
send_to_char("You failed.\n\r", ch);
return;
}
victim->pcdata->condition[COND_DRUNK] = value;
return;
}
else if (!str_prefix(arg2, "full"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < -1 || value > 100)
{
send_to_char("Full range is -1 to 100.\n\r", ch);
return;
}
victim->pcdata->condition[COND_FULL] = value;
return;
}
else if (!str_prefix(arg2, "hunger"))
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value < -1 || value > 100)
{
send_to_char("Full range is -1 to 100.\n\r", ch);
return;
}
victim->pcdata->condition[COND_HUNGER] = value;
return;
}
else if (!str_prefix(arg2, "race"))
{
RACE_DATA *race;
race = race_lookup(arg3);
if (!race)
{
send_to_char("That is not a valid race.\n\r", ch);
return;
}
if (!IS_NPC(victim) && race->pc_race)
{
send_to_char("That is not a valid player race.\n\r", ch);
return;
}
victim->race = race;
return;
}
else if (!str_prefix(arg2, "group"))
{
if (!IS_NPC(victim))
{
send_to_char("Only on NPCs.\n\r", ch);
return;
}
victim->group = value;
return;
}
/*
* Generate usage message.
*/
do_mset(ch, "");
return;
}
/* Oddly familiar? It's a direct thieving of do_mset! */
void do_bonus(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
char buf[100];
int value;
smash_tilde(argument);
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
strcpy(arg3, argument);
if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') {
send_to_char("Syntax:\n\r", ch);
send_to_char(" bonus <name> <field> <value>\n\r", ch);
send_to_char(" Fields: exp qwest\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg1)) == NULL) {
send_to_char("They aren't here.\n\r", ch);
return;
}
/* clear zones for mobs */
victim->zone = NULL;
/*
* Snarf the value (which need not be numeric).
*/
value = is_number(arg3) ? atoi(arg3) : -1;
/*
* Set something.
*/
if (!str_cmp(arg2, "exp")) {
if (IS_NPC(victim)) {
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value > 300000) {
send_to_char("That's impossible.\n\r", ch);
return;
}
victim->exp = (victim->exp += value);
if (victim->exp < 0)
(victim->exp = 0);
sprintf(buf, "\r\nYou give %s %d experience points.\r\n",
victim->name, value);
send_to_char(buf, ch);
sprintf(buf, "\r\n%s gives you %d experience points.\r\n",
ch->name, value);
buf[0] = UPPER(buf[0]);
send_to_char(buf, victim);
return;
}
if (!str_cmp(arg2, "qwest")) {
if (IS_NPC(victim)) {
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (value > 300000) {
send_to_char("That's impossible.\n\r", ch);
return;
}
victim->pcdata->qwest = (victim->pcdata->qwest += value);
if (victim->pcdata->qwest > 1500)
(victim->pcdata->qwest = 1500);
if (victim->pcdata->qwest < 0)
(victim->pcdata->qwest = 0);
sprintf(buf, "\r\nYou give %s %d qWest points.\r\n", victim->name,
value);
send_to_char(buf, ch);
sprintf(buf, "\r\n%s gives you %d qwest points.\r\n",
ch->name, value);
buf[0] = UPPER(buf[0]);
send_to_char(buf, victim);
return;
}
/*
* Generate usage message.
*/
do_mset(ch, "");
return;
}
void do_string(CHAR_DATA * ch, char *argument)
{
char type[MAX_INPUT_LENGTH];
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *obj;
smash_tilde(argument);
argument = one_argument(argument, type);
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
strcpy(arg3, argument);
if (type[0] == '\0' || arg1[0] == '\0' || arg2[0] == '\0'
|| arg3[0] == '\0') {
send_to_char("Syntax:\n\r", ch);
send_to_char(" string char <name> <field> <string>\n\r", ch);
send_to_char(" fields: name short long desc title spec\n\r",
ch);
send_to_char(" string obj <name> <field> <string>\n\r", ch);
send_to_char(" fields: name short long extended\n\r", ch);
return;
}
if (!str_prefix(type, "character") || !str_prefix(type, "mobile")) {
if ((victim = get_char_world(ch, arg1)) == NULL) {
send_to_char("They aren't here.\n\r", ch);
return;
}
/* clear zone for mobs */
victim->zone = NULL;
/* string something */
if (!str_prefix(arg2, "name")) {
if (!IS_NPC(victim)) {
send_to_char("Not on PC's.\n\r", ch);
return;
}
free_string(victim->name);
victim->name = str_dup(arg3);
return;
}
if (!str_prefix(arg2, "description")) {
free_string(victim->description);
victim->description = str_dup(arg3);
return;
}
if (!str_prefix(arg2, "short")) {
free_string(victim->short_descr);
victim->short_descr = str_dup(arg3);
return;
}
if (!str_prefix(arg2, "long")) {
free_string(victim->long_descr);
strcat(arg3, "\n\r");
victim->long_descr = str_dup(arg3);
return;
}
if (!str_prefix(arg2, "title")) {
if (IS_NPC(victim)) {
send_to_char("Not on NPC's.\n\r", ch);
return;
}
if (get_trust(victim) > get_trust(ch)) {
send_to_char("You failed.\n\r", ch);
return;
}
set_title(victim, arg3);
return;
}
if (!str_prefix(arg2, "spec")) {
if (!IS_NPC(victim)) {
send_to_char("Not on PC's.\n\r", ch);
return;
}
if ((victim->spec_fun = spec_lookup(arg3)) == 0) {
send_to_char("No such spec fun.\n\r", ch);
return;
}
return;
}
}
if (!str_prefix(type, "object")) {
/* string an obj */
if ((obj = get_obj_world(ch, arg1)) == NULL) {
send_to_char("Nothing like that in heaven or earth.\n\r", ch);
return;
}
if (!str_prefix(arg2, "name")) {
free_string(obj->name);
obj->name = str_dup(arg3);
return;
}
if (!str_prefix(arg2, "short")) {
free_string(obj->short_descr);
obj->short_descr = str_dup(arg3);
return;
}
if (!str_prefix(arg2, "long")) {
free_string(obj->description);
obj->description = str_dup(arg3);
return;
}
if (!str_prefix(arg2, "ed") || !str_prefix(arg2, "extended")) {
EXTRA_DESCR_DATA *ed;
argument = one_argument(argument, arg3);
if (argument == NULL) {
send_to_char
("Syntax: oset <object> ed <keyword> <string>\n\r",
ch);
return;
}
strcat(argument, "\n\r");
ed = new_extra_descr();
ed->keyword = str_dup(arg3);
ed->description = str_dup(argument);
ed->next = obj->extra_descr;
obj->extra_descr = ed;
return;
}
}
/* echo bad use message */
do_string(ch, "");
}
void do_oset(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
int value;
smash_tilde(argument);
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
strcpy(arg3, argument);
if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') {
send_to_char("Syntax:\n\r", ch);
send_to_char(" set obj <object> <field> <value>\n\r", ch);
send_to_char(" Field being one of:\n\r", ch);
send_to_char(" value0 value1 value2 value3 value4 (v1-v4)\n\r",
ch);
send_to_char(" extra wear level weight cost timer\n\r", ch);
return;
}
if ((obj = get_obj_world(ch, arg1)) == NULL) {
send_to_char("Nothing like that in heaven or earth.\n\r", ch);
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = atoi(arg3);
/*
* Set something.
*/
if (!str_cmp(arg2, "value0") || !str_cmp(arg2, "v0")) {
obj->value[0] = UMIN(50, value);
return;
}
if (!str_cmp(arg2, "value1") || !str_cmp(arg2, "v1")) {
obj->value[1] = value;
return;
}
if (!str_cmp(arg2, "value2") || !str_cmp(arg2, "v2")) {
obj->value[2] = value;
return;
}
if (!str_cmp(arg2, "value3") || !str_cmp(arg2, "v3")) {
obj->value[3] = value;
return;
}
if (!str_cmp(arg2, "value4") || !str_cmp(arg2, "v4")) {
obj->value[4] = value;
return;
}
if (!str_prefix(arg2, "extra")) {
obj->extra_flags = value;
return;
}
if (!str_prefix(arg2, "wear")) {
obj->wear_flags = value;
return;
}
if (!str_prefix(arg2, "level")) {
obj->level = value;
return;
}
if (!str_prefix(arg2, "weight")) {
obj->weight = value;
return;
}
if (!str_prefix(arg2, "cost")) {
obj->cost = value;
return;
}
if (!str_prefix(arg2, "timer")) {
obj->timer = value;
return;
}
/*
* Generate usage message.
*/
do_oset(ch, "");
return;
}
void do_rset(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
int value;
smash_tilde(argument);
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
strcpy(arg3, argument);
if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') {
send_to_char("Syntax:\n\r", ch);
send_to_char(" set room <location> <field> <value>\n\r", ch);
send_to_char(" Field being one of:\n\r", ch);
send_to_char(" flags sector\n\r", ch);
return;
}
if ((location = find_location(ch, arg1)) == NULL) {
send_to_char("No such location.\n\r", ch);
return;
}
if (!is_room_owner(ch, location) && ch->in_room != location
&& room_is_private(location) && !IS_TRUSTED(ch, IMPLEMENTOR)) {
send_to_char("That room is private right now.\n\r", ch);
return;
}
/*
* Snarf the value.
*/
if (!is_number(arg3)) {
send_to_char("Value must be numeric.\n\r", ch);
return;
}
value = atoi(arg3);
/*
* Set something.
*/
if (!str_prefix(arg2, "flags")) {
location->room_flags = value;
return;
}
if (!str_prefix(arg2, "sector")) {
location->sector_type = value;
return;
}
/*
* Generate usage message.
*/
do_rset(ch, "");
return;
}
/* Written by Stimpy, ported to rom2.4 by Silverhand 3/12
* Added the other COMM_ stuff that wasn't defined before 4/16
*/
void do_sockets(CHAR_DATA * ch, char *argument)
{
CHAR_DATA *vch;
DESCRIPTOR_DATA *d;
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
int count;
char *st;
char s[100];
char idle[10];
count = 0;
buf[0] = '\0';
buf2[0] = '\0';
strcat(buf2, "\n\r{c[Num State Login@ Idl] {yPlayer Name {WHost\n\r");
strcat(buf2,
"-------------------------------------------------------------------------------\n\r");
for (d = descriptor_list; d; d = d->next) {
if (d->character) {
/* NB: You may need to edit the CON_ values */
switch (d->connected) {
case CON_PLAYING:
st = "Live ";
break;
case CON_GET_NAME:
st = "Name ";
break;
case CON_GET_OLD_PASSWORD:
st = "GOpwd";
break;
case CON_CONFIRM_NEW_NAME:
st = "CNnam";
break;
case CON_GET_NEW_PASSWORD:
st = "GNpwd";
break;
case CON_CONFIRM_NEW_PASSWORD:
st = "CNPwd";
break;
case CON_GET_NEW_RACE:
st = "Race ";
break;
case CON_GET_NEW_SEX:
st = " Sex ";
break;
case CON_GET_NEW_CLASS:
st = "Class";
break;
case CON_GET_ALIGNMENT:
st = "Align";
break;
case CON_DEFAULT_CHOICE:
st = "Choic";
break;
case CON_GEN_GROUPS:
st = "Skill";
break;
case CON_PICK_WEAPON:
st = "Weap ";
break;
case CON_READ_IMOTD:
st = "Imotd";
break;
case CON_BREAK_CONNECT:
st = "*LD* ";
break;
case CON_READ_MOTD:
st = "Motd ";
break;
case CON_COPYOVER_RECOVER:
st = "Wait ";
break;
case CON_ASK_IF_COLOUR:
st = "Ansi?";
break;
case CON_NOTE_TEXT:
st = "Note ";
break;
case CON_NOTE_TO:
st = "Note ";
break;
case CON_NOTE_SUBJECT:
st = "Note ";
break;
case CON_NOTE_EXPIRE:
st = "Note ";
break;
case CON_NOTE_FINISH:
st = "Note ";
break;
case CON_GET_STATS:
st = "Roll ";
break;
default:
st = " !UNKNOWN! ";
break;
}
count++;
/* Format "login" value... */
vch = d->original ? d->original : d->character;
strftime(s, 100, "%I:%M%p", localtime(&vch->logon));
if (vch->timer > 0)
sprintf(idle, "%-2d", vch->timer);
else
sprintf(idle, " ");
sprintf(buf, "{c[%3d %s %7s %2s]{y %-12s {W%-32s{x\n\r",
d->descriptor,
st,
s,
idle,
(d->original) ? d->original->name
: (d->character) ? d->character->name
: "(None!)", d->host);
strcat(buf2, buf);
}
}
sprintf(buf, "\n\r%d user%s\n\r", count, count == 1 ? "" : "s");
strcat(buf2, buf);
send_to_char(buf2, ch);
return;
}
/*
* Thanks to Grodyn for pointing out bugs in this function.
*/
void do_force(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
argument = one_argument(argument, arg);
if (arg[0] == '\0' || argument[0] == '\0') {
send_to_char("Force whom to do what?\n\r", ch);
return;
}
one_argument(argument, arg2);
sprintf(buf, "$n forces you to '%s'.", argument);
if (!str_cmp(arg, "all")) {
CHAR_DATA *vch;
CHAR_DATA *vch_next;
if (get_trust(ch) < MAX_LEVEL - 3) {
send_to_char("Not at your level!\n\r", ch);
return;
}
for (vch = char_list; vch != NULL; vch = vch_next) {
vch_next = vch->next;
if (!IS_NPC(vch) && get_trust(vch) < get_trust(ch)) {
act(buf, ch, NULL, vch, TO_VICT);
interpret(vch, argument);
}
}
} else if (!str_cmp(arg, "players")) {
CHAR_DATA *vch;
CHAR_DATA *vch_next;
if (get_trust(ch) < MAX_LEVEL - 2) {
send_to_char("Not at your level!\n\r", ch);
return;
}
for (vch = char_list; vch != NULL; vch = vch_next) {
vch_next = vch->next;
if (!IS_NPC(vch) && get_trust(vch) < get_trust(ch)
&& vch->level < LEVEL_HERO) {
act(buf, ch, NULL, vch, TO_VICT);
interpret(vch, argument);
}
}
} else if (!str_cmp(arg, "gods")) {
CHAR_DATA *vch;
CHAR_DATA *vch_next;
if (get_trust(ch) < MAX_LEVEL - 2) {
send_to_char("Not at your level!\n\r", ch);
return;
}
for (vch = char_list; vch != NULL; vch = vch_next) {
vch_next = vch->next;
if (!IS_NPC(vch) && get_trust(vch) < get_trust(ch)
&& vch->level >= LEVEL_HERO) {
act(buf, ch, NULL, vch, TO_VICT);
interpret(vch, argument);
}
}
} else {
CHAR_DATA *victim;
if ((victim = get_char_world(ch, arg)) == NULL) {
send_to_char("They aren't here.\n\r", ch);
return;
}
if (victim == ch) {
send_to_char("Aye aye, right away!\n\r", ch);
return;
}
if (!is_room_owner(ch, victim->in_room)
&& ch->in_room != victim->in_room
&& room_is_private(victim->in_room)
&& !IS_TRUSTED(ch, IMPLEMENTOR)) {
send_to_char("That character is in a private room.\n\r", ch);
return;
}
if (get_trust(victim) >= get_trust(ch)) {
send_to_char("Do it yourself!\n\r", ch);
return;
}
if (!IS_NPC(victim) && get_trust(ch) < MAX_LEVEL - 3) {
send_to_char("Not at your level!\n\r", ch);
return;
}
act(buf, ch, NULL, victim, TO_VICT);
interpret(victim, argument);
}
send_to_char("Ok.\n\r", ch);
return;
}
/*
* New routines by Dionysos.
*/
void do_invis(CHAR_DATA * ch, char *argument)
{
int level;
char arg[MAX_STRING_LENGTH];
/* RT code for taking a level argument */
one_argument(argument, arg);
if (arg[0] == '\0')
/* take the default path */
if (ch->invis_level) {
ch->invis_level = 0;
act("$n slowly fades into existence.", ch, NULL, NULL,
TO_ROOM);
send_to_char("You slowly fade back into existence.\n\r", ch);
} else {
ch->invis_level = get_trust(ch);
act("$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM);
send_to_char("You slowly vanish into thin air.\n\r", ch);
} else
/* do the level thing */
{
level = atoi(arg);
if (level < 2 || level > get_trust(ch)) {
send_to_char
("Invis level must be between 2 and your level.\n\r", ch);
return;
} else {
ch->reply = NULL;
ch->invis_level = level;
act("$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM);
send_to_char("You slowly vanish into thin air.\n\r", ch);
}
}
return;
}
void do_incognito(CHAR_DATA * ch, char *argument)
{
int level;
char arg[MAX_STRING_LENGTH];
/* RT code for taking a level argument */
one_argument(argument, arg);
if (arg[0] == '\0')
/* take the default path */
if (ch->incog_level) {
ch->incog_level = 0;
act("$n is no longer cloaked.", ch, NULL, NULL, TO_ROOM);
send_to_char("You are no longer cloaked.\n\r", ch);
} else {
ch->incog_level = get_trust(ch);
act("$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM);
send_to_char("You cloak your presence.\n\r", ch);
} else
/* do the level thing */
{
level = atoi(arg);
if (level < 2 || level > get_trust(ch)) {
send_to_char
("Incog level must be between 2 and your level.\n\r", ch);
return;
} else {
ch->reply = NULL;
ch->incog_level = level;
act("$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM);
send_to_char("You cloak your presence.\n\r", ch);
}
}
return;
}
void do_holylight(CHAR_DATA * ch, char *argument)
{
if (IS_NPC(ch))
return;
if (IS_SET(ch->act, PLR_HOLYLIGHT)) {
REMOVE_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char("Holy light mode off.\n\r", ch);
} else {
SET_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char("Holy light mode on.\n\r", ch);
}
return;
}
/* prefix command: it will put the string typed on each line typed */
void do_prefi(CHAR_DATA * ch, char *argument)
{
send_to_char("You cannot abbreviate the prefix command.\r\n", ch);
return;
}
void do_prefix(CHAR_DATA * ch, char *argument)
{
char buf[MAX_INPUT_LENGTH];
if (argument[0] == '\0') {
if (ch->prefix[0] == '\0') {
send_to_char("You have no prefix to clear.\r\n", ch);
return;
}
send_to_char("Prefix removed.\r\n", ch);
free_string(ch->prefix);
ch->prefix = str_dup("");
return;
}
if (ch->prefix[0] != '\0') {
sprintf(buf, "Prefix changed to %s.\r\n", argument);
free_string(ch->prefix);
} else {
sprintf(buf, "Prefix set to %s.\r\n", argument);
}
ch->prefix = str_dup(argument);
}
void do_osearch(CHAR_DATA * ch, char *argument)
{
OBJ_INDEX_DATA *pObjIndex;
char buf[MAX_STRING_LENGTH];
char argument1[MAX_INPUT_LENGTH];
BUFFER *buffer1;
long vnum;
int counter;
bool found;
one_argument(argument, argument1);
if (argument1[0] == '\0') {
send_to_char("Syntax: osearch <item name>\n\r", ch);
return;
}
counter = 0;
found = FALSE;
buffer1 = new_buf();
for (vnum = 1; vnum <= top_obj_index; vnum++) {
if ((pObjIndex = get_obj_index(vnum))) {
if (is_name(argument1, pObjIndex->name)) {
if (!found)
found = TRUE;
counter++;
sprintf(buf, "{y[%5ld]{x %s{x\n\r", pObjIndex->vnum,
capitalize(pObjIndex->short_descr));
add_buf(buffer1, buf);
}
}
}
if (!found) {
send_to_char("No objects were found matching that name.\n\r", ch);
return;
}
send_to_char
("\n\r Vnum Item Name\n\r--------------------------------------------------------------------------------\n\r",
ch);
add_buf(buffer1,
"--------------------------------------------------------------------------------\n\r");
sprintf(buf, "Number of Objects Found: %d\n\r", counter);
add_buf(buffer1, buf);
page_to_char(buf_string(buffer1), ch);
free_buf(buffer1);
return;
}
void do_msearch(CHAR_DATA * ch, char *argument)
{
MOB_INDEX_DATA *pMobIndex;
char buf[MAX_STRING_LENGTH];
char argument1[MAX_INPUT_LENGTH];
BUFFER *buffer1;
long vnum;
int counter;
bool found;
one_argument(argument, argument1);
if (argument1[0] == '\0') {
send_to_char("Syntax: msearch <mob name>\n\r", ch);
return;
}
counter = 0;
found = FALSE;
buffer1 = new_buf();
for (vnum = 1; vnum <= top_mob_index; vnum++) {
if ((pMobIndex = get_mob_index(vnum))) {
if (is_name(argument1, pMobIndex->player_name)) {
if (!found)
found = TRUE;
counter++;
sprintf(buf, "{y[%5ld]{x %s{x\n\r", pMobIndex->vnum,
capitalize(pMobIndex->short_descr));
add_buf(buffer1, buf);
}
}
}
if (!found) {
send_to_char("No mobs were found matching that name.\n\r", ch);
return;
}
send_to_char
("\n\r Vnum Mob Name\n\r--------------------------------------------------------------------------------\n\r",
ch);
add_buf(buffer1,
"--------------------------------------------------------------------------------\n\r");
sprintf(buf, "Number of Mobs Found: %d\n\r", counter);
add_buf(buffer1, buf);
page_to_char(buf_string(buffer1), ch);
free_buf(buffer1);
return;
}
void do_lload(CHAR_DATA * ch, char *argument)
{
OBJ_DATA *obj;
OBJ_DATA *in_obj;
OBJ_DATA *newobj;
char llevel[MAX_INPUT_LENGTH];
char ulevel[MAX_INPUT_LENGTH];
int bottom, top;
if (argument[0] == '\0') {
send_to_char("Syntax: lload <lower level> <upper level>\r\n", ch);
return;
}
argument = one_argument(argument, llevel);
argument = one_argument(argument, ulevel);
bottom = atoi(llevel);
top = atoi(ulevel);
if (top < bottom)
top = bottom;
for (obj = object_list; obj != NULL; obj = obj->next) {
for (in_obj = obj; in_obj->in_obj != NULL;
in_obj = in_obj->in_obj); {
if (obj->level >= bottom && obj->level <= top) {
if (!get_obj_here(ch, obj->name)) {
newobj = create_object((obj->pIndexData), bottom);
obj_to_room(newobj, ch->in_room);
}
}
}
}
return;
}
void do_mimm(CHAR_DATA * ch)
{
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
for (victim = char_list; victim != NULL; victim = victim->next) {
if (victim->in_room != NULL && HAS_IMMUNITY(victim)) {
sprintf(buf, "[%5ld] %-28s [%5ld] %s\n\r",
IS_NPC(victim) ? victim->pIndexData->vnum : 0,
IS_NPC(victim) ? victim->short_descr : victim->name,
victim->in_room->vnum, victim->in_room->name);
send_to_char(buf, ch);
sprintf(buf, "Is immune to %s\n\r",
flag_string(imm_flags, victim->imm_flags));
send_to_char(buf, ch);
}
}
return;
}