alanthia/area/
alanthia/gods/
alanthia/player/
#AREADATA
Name Werith's Wayhouse~
Builders Fluffy Halodar~
VNUMs 14000 14099
Credits {55   85} C.A.W.      Werith's Wayhouse~
Security 9
Version 1
End



#MOBILES
#14000
Farlenian~
Farlenian~
Farlenian the soldier stands and watches quietly.
~
Farlenian is a dark-haired, blue-eyed man with an extremely grave expression
drawn upon his face.  He wears a bright blue set of overalls, with some
protective layers of leather overtop and a white cloak to round it out.  His
crossbow looks well-used and cared for.
~
unique~
ABT 0 400 0
73 1 1d1+599 0d0+0 2d4+14 pierce
0 0 0 0
DFIX 0 0 0
stand stand male 10000
AHMV ABCDEFGHIJK medium 0
#14001
Koofy gerbil~
Koofy~
A small gerbil is eating some peanuts on a table here.
~
It's a small, well-groomed and well-cared for brown
gerbil.  Its sniffing around some peanuts quietly,
and then promptly shoves the lot of them in its mouth!
~
unique~
ABH 0 0 0
55 20 1d1+0 0d0+0 1d3+0 none
0 0 0 0
FH 0 0 0
stand stand either 0
AGHMV ABCDEFGHIJKQUV tiny 0
#14002
Alerka~
Alerka~
Alerka Bardbane is resting here.
~
Alerka looks rather non-descript and plain, just an ordinay man taking a
break.  His knives do not look ordinary at all, however.
~
unique~
ABGT 0 -1000 0
75 11 3d5+120 0d0+0 1d6+4 pierce
0 0 0 0
FK 0 0 0
rest rest male 4000
AHMV ABCDEFGHIJK medium flesh
#14003
drogo dwarf~
Drogo~
Drogo the Dwarf is polishing his axe here.
~
Drogo Bloodstain, dwarf at large.  He polishes his battle axe with a fervor,
more than once licking the blade to put a shine on it.  He seems to be having
fun.
~
unique~
ABG J 0 0
73 6 3d5+200 0d0+0 1d1+1 none
0 0 0 0
0 0 LQ F
stand stand male 8000
AHMV ABCDEFGHIJK medium 0
#14004
desslok mage~
Desslok~
Desslok stands against the wall, watching.
~
This mage stays close to the wall, alone, observing all the patrons and
visitors to the wayhouse.  He seems to have his eye on one of them.
~
unique~
ABR D -500 0
76 9 3d5+130 0d0+0 2d7+5 pound
0 0 0 0
FN 0 0 0
stand stand male 4000
AHMV ABCDEFGHIJK medium 0
#14005
dog~
a dog~
A dog sits here, protecting his master.
~
The dog growls at anybody that gets too close to it.  It is a very big dog,
standing at least three feet and well over 100 pounds.
~
unique~
AB V 0 0
60 16 3d5+60 0d0+0 2d5+0 pound
0 0 0 0
HU 0 0 0
stand stand male 0
AGHMV ABCDEFGHIJKUV medium 0
#14006
Airden~
Airden the Wanderer~
Airden the Wanderer is taking a break from wandering here.
~
Airden is a tall, skinny human, dressed in simple clothes.  He smiles and
nods at you in greeting.  The dust on his clothes tells tales of many strange
lands and stranger adventures.
~
unique~
AT 0 750 0
72 12 3d5+110 0d0+0 2d5+2 pound
0 0 0 0
F 0 0 0
stand stand male 2500
AHMV ABCDEFGHIJK medium 0
#14007
Seemie kid~
Seemie~
A young kid stands out of the way here.
~
This twelve-year old kid is completely drunk.  He wobbles in place, trying to
stand still, and gives a wide smile to everyone that passes by.
~
unique~
AB 0 250 0
60 17 3d5+100 0d0+0 1d6+2 none
0 0 0 0
F 0 0 0
stand stand male 50
AHMV ABCDEFGHIJK medium 0
#14008
Eshiay woman~
Eshiay~
Eshiay sits here, a confused expression upon her face.
~
Eshiay seems somewhat pretty, but very confused.  She moves
a little awkwardly, as if her body doesn't fit her very well.
She smiles at you uncertainly, and then ignores you.
~
unique~
ABQ 0 900 0
80 12 3d5+90 0d0+0 2d4+4 pound
0 0 0 0
FN 0 0 0
stand stand female 8
AHMV ABCDEFGHIJK medium 0
#14009
Jordo engineer~
Jordo~
Jordo the Engineer is just hanging out here.
~
Jordo's eyes glint viciously as he looks across the room.  From the way his
hands tighten on his weapon, you can tell he is on edge.
~
unique~
AB 0 0 0
80 9 3d5+145 0d0+0 2d7+3 thrust
0 0 0 0
DFV 0 0 0
stand stand male 10000
AHMV ABCDEFGHIJK medium 0
#14010
horse~
a horse~
A horse stands in its stall here, munching on some grain.
~
It's a fairly plain, nondescript horse.  Brown hair, brown
eyes, quiet and pretty well-mannered.
~
unique~
ABH 0 0 0
58 15 3d5+70 0d0+0 3d4+0 pound
0 0 0 0
FH 0 0 0
stand stand none 0
AGHMV ABCDEFGHIJKUV medium 0
#14011
waiter~
a waiter~
A waiter rushes by, intent on his business.
~
He looks harried from the way he hastily takes orders and rushes
in the back to get food, and to the bar for drinks.  He doesn't even
spare you a glance as he passes by.
~
unique~
A 0 0 0
62 16 3d5+60 0d0+0 2d4+0 pound
0 0 0 0
F 0 0 0
stand stand male 500
AHMV ABCDEFGHIJK medium 0
#14012
waitress~
a waitress~
A waitress rushes by, intent on her business.
~
She looks harried from the way she hastily takes orders and rushes
in the back to get food, and to the bar for drinks.  She doesn't even
spare you a glance as she passes by.
~
unique~
A 0 0 0
62 16 3d5+60 0d0+0 2d4+0 pound
0 0 0 0
F 0 0 0
stand stand female 500
AHMV ABCDEFGHIJK medium 0
#14013
farmer~
a farmer~
A tired farmer relaxes here, for awhile.
~
The dust and dirt of the land cover this man head to toe.  His
eyes look weary, his hands calloused, and those big workboots he's
wearing just can't be comfortable.  This man is one of the citizenry
elite: he feeds the people through his own hard work.
~
unique~
A 0 0 0
64 14 3d5+85 0d0+0 2d4+1 pound
0 0 0 0
0 0 0 0
stand stand male 100
AHMV ABCDEFGHIJK medium 0
#14014
Werith~
Werith~
Werith tends bar here, listening but not talking very much.
~
From the size of those arms, this man must have once been a blacksmith.
~
unique~
AB 0 750 0
85 1 1d1+749 0d0+0 3d6+10 slash
0 0 0 0
CDFK 0 0 0
stand stand male 50
AHMV ABCDEFGHIJK medium 0
M give 14000 3187~
#14015
bartender~
a bartender~
A bartender pours a drink while advising his patrons.
~
He nods, smiles, and asks you what you would like to drink.
As you decide, he mixes a Franjie Deluxe for the guy down the
ways a bit, his hands quickly and surely spinning the lemon over
the sides of the glass.
~
unique~
AB 0 200 0
60 6 3d5+180 0d0+0 2d8+2 pound
0 0 0 0
FK 0 0 0
stand stand male 100000
AHMV ABCDEFGHIJK medium 0
#14016
chef~
a chef~
A chef struggles to get the food out quickly.
~
With on hand he sprinkles some seasoning on a prepared dish, and with the
other he flips the meat over in a skillet.  He is good.
~
unique~
AB 0 350 0
64 11 3d5+120 0d0+0 2d6+1 pound
0 0 0 0
FN 0 0 0
stand stand male 3000
AHMV ABCDEFGHIJK medium 0
#14017
adventurer~
an adventurer~
An adventurer babbles about some monster she killed.
~
You hear her babble about killing some monster that doesn't even exist.
She is pretty animated, but you see that she has no bruises, cuts, or scars
to prove she actually went on any adventure in her life.
~
unique~
A 0 0 0
68 12 3d5+100 0d0+0 2d5+2 slash
0 0 0 0
CF 0 0 0
stand stand female 2000
AHMV ABCDEFGHIJK medium 0
#14018
adventurer~
an adventurer~
An adventurer babbles about some monster he killed.
~
You see an adventurer, boasting about his latest deeds.  He looks very drunk,
and most of the stuff he is saying doesn't make any sense at all.
~
unique~
A 0 0 0
68 12 3d5+100 0d0+0 2d5+2 pierce
0 0 0 0
CF 0 0 0
stand stand male 2000
AHMV ABCDEFGHIJK medium 0
#14019
Marketeer Black woman black-marketeer~
The woman~
A young woman watches the crowd go by.
~
She seems rather secretive and keeps to herself.  Some people approach her
but she waves them in dismissal.  She eyes her belongings every so often.
~
unique~
AB 0 -500 0
73 3 3d5+220 0d0+0 3d6+2 slap
0 0 0 0
0 0 0 0
stand stand female 14000
AHMV ABCDEFGHIJK medium 0
#14020
bartender~
a bartender~
A bartender pours a drink while advising his patrons.
~
He nods, smiles, and asks you what you would like to drink.
As you decide, he mixes a Franjie Deluxe for the guy down the
ways a bit, his hands quickly and surely spinning the lemon over
the sides of the glass.
~
unique~
AB 0 200 0
60 6 3d5+180 0d0+0 2d8+2 pound
0 0 0 0
F 0 0 0
stand stand male 100000
AHMV ABCDEFGHIJK medium 0
#14021
bartender~
a bartender~
A bartender pours a drink while advising his patrons.
~
He nods, smiles, and asks you what you would like to drink.
As you decide, he mixes a Franjie Deluxe for the guy down the
ways a bit, his hands quickly and surely spinning the lemon over
the sides of the glass.
~
unique~
AB 0 200 0
60 6 3d5+180 0d0+0 2d8+2 pound
0 0 0 0
F 0 0 0
stand stand male 100000
AHMV ABCDEFGHIJK medium 0
#14022
wayhouse guard~
a Wayhouse guard~
A guard of Werith's Wayhouse patrols the area.
~
He seems to be relaxed and walks peacefully around the perimeter of the
wayhouse.  From the looks of his armor and weapons, it doesn't seem like
he has gotten into much skirmishes.
~
unique~
AGT 0 200 0
75 0 0d0+0 0d0+0 0d0+0 crush
0 0 0 0
CFU 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#14023
drunkard~
a sleeping drunk~
A drunkard has pass out on the floor.
~
He wears normal commoner's clothing.  His shirt is stained and smells from
all the alcohol he's consumed.
~
unique~
AFT 0 0 0
65 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
C 0 0 0
sleep rest male 0
AHMV ABCDEFGHIJK medium unknown
#14024
shadow~
(no short description)~
(no long description)
~
~
unique~
ABGOT U -750 0
85 0 0d0+0 0d0+0 0d0+0 drain
0 0 0 0
DFIKNV CDL 0 N
stand stand none 0
AHMV ABCDEFGHIJK medium shadow
#14025
shade~
{Da shade{x~
{DA shade stands here, omninously.{x
~
{DThis shade stands very still in position, as though it is locked into it.
It vaguely resembles that of a humanoid form.  It doesn't seem to stir as
you study it, much less do anything else.{x
~
unique~
ABT TUZ -1000 0
85 0 0d0+0 0d0+0 0d0+0 drain
0 0 0 0
EFHNX ABCDE 0 N
stand stand none 0
AHMV ABCDEFGHIJK medium light
#0



#OBJECTS
#0



#ROOMS
#14000
Outside the Wayhouse~
You are outside a large, two-story building which proports to be
'Werith's Wayhouse' on a brightly lettered sign out front.  You hear
laughing and revelry from inside -- sounds like a lively place.  The main
doors are directly south of you, and small paths lead east and west around
the building.  Eastward is another smaller building; obviously a stable. 
Northward is a small footpath, providing all the traffic and customers for
this establishment.  
~
0 0 2
E
path paths~
Well-trodden paths around the sides of the building.  Not 
much of interest.
~
E
stable~
A place to keep your horses while you enjoy yourself inside...
~
E
sign~
it says,

		"WERITH'S WAYHOUSE"

~
D0
~
~
0 0 8201
D1
~
~
0 0 14007
D2
~
door wooden~
1 0 14015
D3
~
~
0 0 14001
S
#14001
Near a Large Building~
You are north-west of the Wayhouse.  This section of the path seems less
used, possibly because there's nothing really over here.  The trees crowd in
towards the clearing, making the general area seem rather eerie somehow. 
The voices coming from inside are clearly audible, and by listening hard you
can almost make out the words.  The path around the building continues to
the west and south.  
~
0 0 2
D1
~
~
0 0 14000
D2
~
~
0 0 14002
S
#14002
Near a Large Building~
You are standing on the path that runs around the Wayhouse to the west. 
A window spills light onto the trees that block out all available light
overhead.  You hear general merryment and alcoholism from inside.  
~
0 0 2
D0
~
~
0 0 14001
D2
~
~
0 0 14003
S
#14003
Near a Large Building~
You are south-west of the main structure of the Wayhouse.  A lone rain
barrel catches run-off from the roof eaves by the corner of the building,
and you spy a small white fence cordoning off an herb garden nearby.  The
path around the building leads to the north and east.  
~
0 0 2
D0
~
~
0 0 14002
D1
~
~
0 0 14004
S
#14004
Outside the Wayhouse~
You are standing just south of Werith's Wayhouse, right where the kitchen
entrance is.  A well-trodden path leads east, towards a small shack that is
unmistakeably an outhouse.  You hear the unmistakeable sound of clanging
pots and pans from the inside, the warning of an upcoming meal.  The path
around the building here runs east and west.  
~
0 4 2
D0
~
~
0 0 14026
D1
~
~
0 0 14005
D3
~
~
0 0 14003
S
#14005
Near a Large Building~
The Wayhouse is just north-west of you here, and you are right by the
facility's outhouse to the south.  The wooden planks of the stable form an
alley to the north, with the path leading right in-between.  Westwards is
the kitchen entrance to the Wayhouse, kept wide open to let the heat inside
escape.  
~
0 0 2
D0
~
~
0 0 14006
D2
~
~
0 0 14040
D3
~
~
0 0 14004
S
#14006
Near a Large Building~
This is a small, outdoors 'alley' formed by the Wayhouse's stone walls to
the west, and the wooden planked walls of the stable to the east.  The path
around the building leads north and south of here.  
~
0 0 2
D0
~
~
0 0 14007
D2
~
~
0 0 14005
S
#14007
Near a Large Building~
You are on a small, well-travelled path that leads between Werith's
Wayhouse to the west, and the stables to the east.  Another path breaks off
to the south, between the two buildings, towards what appears to be an
outhouse.  
~
0 0 2
D1
~
~
0 0 14008
D2
~
~
0 0 14006
D3
~
~
0 0 14000
S
#14008
Just Outside the Stable~
The stable of the Wayhouse is just south of you, its wooden doors spread
open and inviting.  Inside you can hear the snorting of horses, and the
occasional hoof scraping against the ground.  The path leads to the west,
towards the Wayhouse.  
~
0 4 2
D2
~
~
0 0 14009
D3
~
~
0 0 14007
S
#14009
Inside the Stable~
You are standing inside the dusty confines of the stable.  Stalls line
the aisle, some with horses, some empty.  A pail filled with water and a
stack of grain are heaped up against the interior wall, dimly illuminated by
a lantern hanging from a rafter.  Seems rather quiet in here.  
~
0 8 2
D0
~
~
0 0 14008
D1
~
~
0 0 14012
D2
~
~
0 0 14010
S
#14010
Inside the Stable~
You are standing inside the dusty confines of the stable.  Stalls line
the aisle, some with horses, some empty.  A pail filled with water and a
stack of grain are heaped up against the interior wall, dimly illuminated by
a lantern hanging from a rafter.  Seems rather quiet in here...  
~
0 8 1
D0
~
~
0 0 14009
D1
~
~
0 0 14011
S
#14011
A Horse Pen~
You enter a horse pen.  Inside there are straw and hay spread about on
the floor.  Off to the corner you see a water rough half-full.  To the west
leads back into the main part of the stable.  
~
0 8 1
D3
~
~
0 0 14010
S
#14012
A Horse Pen~
You enter a horse pen.  Inside there are straw and hay spread about on
the floor.  Off to the corner you see a water rough half-full.  To the west
leads back into the main part of the stable.  
~
0 8 1
D3
~
~
0 0 14009
S
#14013
Main Room~
The bar runs south here all along the western wall.  A few smaller tables
here are set up with various board games, ready to play.  There's also a
shelf along the wall, lined with a few popular books; light reading all of
them.  The patrons here seem to be a bit quieter than the rowdy bunch in the
rest of the building.  
~
0 8 0
E
board games~
Chess, checkers, stomp-the-orc...that sort of thing.
~
D1
~
~
0 0 14014
D2
~
~
0 0 14020
S
#14014
Main Room~
A window here offers a view outside, where it doesn't seem near as social
as it is inside.  Tables filled with laughing customers eat and drink and
generally be merry, not caring what the weather is like, and probably not
even knowing.  There's a general sense of joy in the room; the joy of still
being alive in such a dangerous world as this one.  
~
0 8 0
D1
~
~
0 0 14015
D2
~
~
0 0 14019
D3
~
~
0 0 14013
S
#14015
Main Room~
You stand just inside the Main Room of Werith's Wayhouse.  The whole
place stretches out all around you, a conglomeration of people, food, and
alcohol.  
~
0 8 0
D0
~
door wooden~
1 0 14000
D1
~
~
0 0 14016
D2
~
~
0 0 14018
D3
~
~
0 0 14014
S
#14016
Main Room~
The giant fireplace here sends a great amount of heat throughout the
room.  The sheer massiveness of the stone edifice and the literal bonfire
inside demands people give it a safe distance.  A few of the older and less
human residents of the inn seem to be enjoying these tables, however.  
~
0 8 0
D2
~
~
0 0 14017
D3
~
~
0 0 14015
S
#14017
Main Room~
Several dart boards line the wall to the south, and darts are scattered
all about on the tables and stuck in the wall.  The people coming up and
down the stairs to the east carefully walk by the wall to avoid being
pin-cushioned involuntarily.  
~
0 8 0
D0
~
~
0 0 14016
D1
~
~
0 0 14029
D3
~
~
0 0 14018
S
#14018
Main Room~
The tables seem to thin out around here, to give room for the traffic
going in and out of the kitchen through the archway to the south.  Waiters
and waitresses march in and out with empty plates and sumptuous platters,
hardly stopping to breathe in their business.  You hear the distant clank of
a pot banging against something -- the chefs are busy too it seems.  
~
0 8 0
D0
~
~
0 0 14015
D1
~
~
0 0 14017
D2
~
~
0 0 14023
D3
~
~
0 0 14019
S
#14019
Main Room~
This seems to be a central part of the room, where many people congregate
to talk or sing or dance or whatever they feel like at that exact moment. 
The people seem just on the edge of being completely carried away at every
moment.  
~
0 8 0
D0
~
~
0 0 14014
D1
~
~
0 0 14018
D2
~
~
0 0 14022
D3
~
~
0 0 14020
S
#14020
Main Room~
The wooden bar runs along the length of the western wall, just in front
of the many shelves of different colored alcohol in different shaped
bottles.  You espy drunkards and waitresses, adventurers and farmers all
throughout the building from this vantage point.  
~
0 8 0
D0
~
~
0 0 14013
D1
~
~
0 0 14019
D2
~
~
0 0 14021
S
#14021
Main Room~
The bar continues along the length of the western wall.  An empty bottle
with some spare coppers in it lies on top of its polished surface; tip
collection evidently.  The tables nearby seem mostly filled with people and
food, the bar appears at times to be either packed, or merely elbow-to-
elbow.  A lantern hanging from a rafter overhead casts shadows among the
beerstains on the floor and gives the complexion of everyone around a sort
of glow.  
~
0 8 0
D0
~
~
0 0 14020
D1
~
~
0 0 14022
D2
~
~
0 0 14028
S
#14022
Main Room~
In the clutter of the main room of the Wayhouse, is a path leading out
from the kitchen to the east.  A wide archway allows admittance to the back
room, from which you hear the distant clank of a pan hitting another.  There
aren't very many tables here, due to the amount of traffic coming in and
out.  
~
0 8 0
D0
~
~
0 0 14019
D1
~
~
0 0 14023
D2
~
~
0 0 14027
D3
~
~
0 0 14021
S
#14023
Kitchen~
This is the main entranceway of the kitchen.  Two archways serve as an
entry and exit point from the main room of the wayhouse, one north, one
west.  The kitchen is a room roughly thirty feet by thirty feet, extending
from the south and east from here.  You see many pots on the stove bubbling
away and hear the whistle of a kettle somewhere off to the left...  Business
must be good.  
~
0 8 0
D0
~
~
0 0 14018
D1
~
~
0 0 14024
D2
~
~
0 0 14026
D3
~
~
0 0 14022
S
#14024
Kitchen~
You are standing in a more quiet area of the kitchen, where various
supplies of flour, grain and meats are kept.  The kitchen extends south and
west from here; that's where the main clutter seems to be.  A steady
thump-thump-thump from the north wall reminds you that the main room is
where are the fun and action seems to be...  
~
0 8 0
D2
~
~
0 0 14025
D3
~
~
0 0 14023
S
#14025
Kitchen~
The south-eastern section of the kitchen here is a veritable whirlwind of
activity!  The entire area is comprised of cooking surfaces and ovens;
enough to keep a massive amount of food ready at any one time.  The aisles
are large, allowing room for frantic chefs and waiters to hurtle through the
kitchen with only a small amount of collisions.  Seems hectic, yet
efficient.  The rest of the kitchen is to the north and west from here.  
~
0 8 0
D0
~
~
0 0 14024
D3
~
~
0 0 14026
S
#14026
Kitchen~
This is the back entranceway to the kitchen, where the door is kept
seasonally open to allow the hot air to escape.  Some trash is piled up near
the door, waiting to be taken out.  The main area of the kitchen extends to
the north and east from here, a hodge-podge of business and insanity in
motion.  The place has a general cleanliness about it.  
~
0 8 0
D0
~
~
0 0 14023
D1
~
~
0 0 14025
D2
~
~
0 0 14004
S
#14027
Main Room~
This is a quiet, darkened corner.  It appears someone has put out the
lantern here on purpose.  It feels a bit chilly in this corner.  There's a
table set near the corner, a single chair behind it in the shadowy of
shadows.  
~
0 8 0
D0
~
~
0 0 14022
D3
~
~
0 0 14028
S
#14028
Main Room~
The bar runs along the length of the west wall here, dispensing drinks to
all customers with impunity.  A few tables are empty here in the southern
part of the wayhouse, but the whole place still has that 'mostly filled' air
to it.  
~
0 8 0
D0
~
~
0 0 14021
D1
~
~
0 0 14027
S
#14029
Stairwell~
Some sturdy wooden stairs lead up to the second floor of the wayhouse,
where there are a few rooms for rent.  A lonely lantern lights the way up,
glinting off the polished handrail.  An arch to the west opens up into the
main room, where the noise informs you that the revelry hasn't stopped yet. 
~
0 8 0
D3
~
~
0 0 14017
D4
~
~
0 0 14030
S
#14030
Stairwell~
A stairwell here leads back down to the first floor and the main room of
the wayhouse.  A hallway leads west along the second floor here, lined with
doors to private bedrooms.  The floors, stairs, and walls are all made with
sturdy oak in contrast of the heavy stone of the exterior walls.  A light at
the top of the stairs throws illumination down the hall.  
~
0 8 0
D3
~
~
0 0 14031
D5
~
~
0 0 14029
S
#14031
Hallway~
This is a plain hallway on the second floor.  The stairs leading down are
to the east, and the hall continues to the west.  On either side to the
north and south are doors to private rooms.  You can hear a dull roar coming
from below in the main room, but the thick wooden floorboards do a good job
of blocking the majority of the noise out.  
~
0 8 0
D0
~
door north wooden~
1 0 14038
D1
~
~
0 0 14030
D2
~
door south wooden~
1 0 14039
D3
~
~
0 0 14032
S
#14032
Hallway~
This is a plain hallway on the second floor.  The stairs leading down are
down the hall to the east, and westwards the hall continues.  On either side
to the north and south are doors to private rooms.  You can hear a dull roar
coming from below in the main room, but the thick wooden floorboards do a
good job of blocking the majority of the noise out.  
~
0 8 0
D0
~
door north wooden~
1 0 14036
D1
~
~
0 0 14031
D2
~
door south wooden~
1 0 14037
D3
~
~
0 0 14033
S
#14033
Hallway~
This is a plain hallway on the second floor.  The hall continues to the
east, all the way down to where the stairs are.  On either side to the north
and south are doors to private rooms.  You can hear a dull roar coming from
below in the main room, but the thick wooden floorboards do a good job of
blocking the majority of the noise out.  
~
0 8 0
D0
~
door north wooden~
1 0 14034
D1
~
~
0 0 14032
D2
~
door south wooden~
1 0 14035
S
#14034
Private Room~
This is a smallish private room, with an adequate bed with clean sheets,
a rather beat-up-but-serviceable clothes chest, and a table and chair. 
Plain and simple, yet nice in a strange sort of way.  
~
0 8 0
D2
~
door south wooden~
1 0 14033
S
#14035
Private Room~
This is a smallish private room, with an adequate bed with clean sheets,
a rather beat-up-but-serviceable clothes chest, and a table and chair. 
Plain and simple, yet nice in a strange sort of way.  
~
0 8 0
D0
~
door north wooden~
1 0 14033
S
#14036
Private Room~
This is a smallish private room, with an adequate bed with clean sheets,
a rather beat-up-but-serviceable clothes chest, and a table and chair. 
Plain and simple, yet nice in a strange sort of way.  
~
0 8 0
D2
~
door south wooden~
1 0 14032
S
#14037
Private Room~
This is a small, private room, with an adequate bed with clean sheets, a
worn clothes chest, and a table and chair.  Plain and simple, yet nice and
comfortable.  
~
0 8 0
D0
~
door north wooden~
1 0 14032
S
#14038
Private Room~
This is a smallish private room, with an adequate bed with clean sheets,
a rather beat-up-but-serviceable clothes chest, and a table and chair. 
Plain and simple, yet nice in a strange sort of way.  
~
0 8 0
D2
~
door south wooden~
1 0 14031
S
#14039
Private Room~
This is a smallish private room, with an adequate bed with clean sheets,
a rather beat-up-but-serviceable clothes chest, and a table and chair. 
Plain and simple, yet nice in a strange sort of way.  
~
0 8 0
D0
~
door north wooden~
1 0 14031
S
#14040
Outhouse~
You enter the outhouse of Werith's Wayhouse.  The smell is horrible. 
There is a wooden plank with a few convenient holes cut in it for service,
and several curtains hung up for privacy.  A bowl with a large cake of soap
next to it serve as sanitary measures.  
~
0 8 0
D0
~
~
0 0 14005
D1
~
~
0 0 6715
S
#14041
{DMain Room{x~
{DYou stand just inside the main room of Werith's Wayhouse.  The whole
place stretches out all around you, but the area is a deathly shade of grey.
Humanoid shadows seem to hang in the air eerily.  To the north you see a
collage of dark violet and blue swirls.  
~
0 532489 0
D0
~
~
0 0 14054
D1
~
~
0 0 14051
D2
~
~
0 0 14042
D3
~
~
0 0 14050
S
#14042
{DMain Room{x~
{DThe tables seem to thin out around here, to give room for the traffic
going in and out of the kitchen through the archway to the south.  There
isn't any activity at all.  Eerie shadows of people are all over the place. 
~
0 532489 0
D0
~
~
0 0 14041
D1
~
~
0 0 14052
D2
~
~
0 0 14043
D3
~
~
0 0 14053
S
#14043
{DKitchen{x~
{DThis is the main entrance way of the kitchen.  Two archways serves as
an entry and exit point from the main room of the wayhouse - one north, one
west.  Almost all of the kitchen is missing, being replaced by a swirl of
dark violet-blue colors.  
~
0 532489 0
D0
~
~
0 0 14042
D1
~
~
0 0 14054
D2
~
~
0 0 14054
D3
~
~
0 0 14044
S
#14044
{DMain Room{x~
{DIn the clutter of the main room of the Wayhouse is a path leading out
from the kitchen to the east.  A wide archway allows admittance to the back
room.  There aren't many tables here, but you do see shadows slowly moving
across the floor.  
~
0 532489 0
D0
~
~
0 0 14053
D1
~
~
0 0 14043
D2
~
~
0 0 14048
D3
~
~
0 0 14045
S
#14045
{DMain Room{x~
{DThe bar continues along the length of the western wall.  The tables
nearby seem occupied by many shadows, as well as the bar.  They do not seem
to take notice of your presence.  
~
0 532489 0
D0
~
~
0 0 14047
D1
~
~
0 0 14044
D2
~
~
0 0 14046
S
#14046
{DMain Room{x~
{DThe bar runs along the length of the west wall here.  A few tables
occupy the room, but nothing else.  
~
0 532489 0
D0
~
~
0 0 14045
D1
~
~
0 0 14048
S
#14047
{DMain Room{x~
{DThe bar runs along the length of the west wall here.  A few tables
occupy the space here, but other than that this room is bereft of anything. 
~
0 532489 0
D0
~
~
0 0 14049
D1
~
~
0 0 14053
D2
~
~
0 0 14045
S
#14048
{DMain Room{x~
{DThis part of the wayhouse is the darkest.  The air is very cold, and
there is only a single chair here.  
~
0 532489 0
D0
~
~
0 0 14044
D3
~
~
0 0 14046
S
#14049
{DMain Room{x~
{DThe bar runs south here all along the western wall.  A few smaller
tables here are set up with various board games, ready to play.  There's
shelf along the wall, lined with a few popular books, all light reading.  
~
0 532489 0
D1
~
~
0 0 14050
D2
~
~
0 0 14047
S
#14050
{DMain Room{x~
{DA window here offers a view outside, which looks surreaslistic, with
many colors of dark violet and blue swirling together.  This room is deathly
silent, shadows resembling humanish outlines all over the floor.  
~
0 532489 0
D1
~
~
0 0 14041
D2
~
~
0 0 14053
D3
~
~
0 0 14049
S
#14051
{DMain Room{x~
{DThe giant hearth here contains no wood or evidence of it ever being
used.  It looks cold to the touch, like everything else in the room.  A few
tables seem to be darkened with shadowy occupants.  
~
0 532489 0
D2
~
~
0 0 14052
D3
~
~
0 0 14041
S
#14052
{DMain Room{x~
{DSeveral dart boards line the wall to the south, and darts are scattered
all about on the tables and stuck in the wall.  There seems to be a faint
outline of a staircase to the east, but it is covered with swirling mists of
violet and blue.  
~
0 532489 0
D0
~
~
0 0 14051
D1
~
~
0 0 14054
D3
~
~
0 0 14042
S
#14053
{DMain Room{x~
{DThis seems to be a central part of the room, where many people should
congregate to do social activities, but only eerie shadows are here.  
~
0 532489 0
D0
~
~
0 0 14050
D1
~
~
0 0 14042
D2
~
~
0 0 14044
D3
~
~
0 0 14047
S
#14054
{mSwir{bls of Co{mlor{x~
{mYou've stepped into a{bn area filled with sw{mirls of {bblue and
{mviolet.  You float{b in the air peac{mefully.  The only way out{b is down.
{x 
~
0 524288 0
D5
~
~
0 0 14000
S
#14055
{DPure Darkness{x~
{DYou step through the portal and are brought into the Shadow Realm.  The
place is very cold and devoid of any light source.  Occasionally you feel a
very, very cold breeze coming from above.  {x 
~
0 532993 0
D4
~
~
0 0 14042
S
#0



#SPECIALS
M 14004 spec_cast_mage
M 14008 spec_cast_cleric
M 14024 spec_cast_undead
S



#RESETS
D 0 14000 2 1
D 0 14015 0 1
D 0 14031 0 1
D 0 14031 2 1
D 0 14032 0 1
D 0 14032 2 1
D 0 14033 0 1
D 0 14033 2 1
D 0 14034 2 1
D 0 14035 0 1
D 0 14036 2 1
D 0 14037 0 1
D 0 14038 2 1
D 0 14039 0 1
M 0 14022 5 14000 2
M 0 14022 5 14003 2
M 0 14010 3 14009 1
M 0 14010 3 14010 1
M 0 14010 3 14011 1
M 0 14010 3 14012 1
M 0 14004 1 14013 1
M 0 14005 1 14013 1
M 0 14021 1 14013 1
M 0 14018 2 14013 2
M 0 14012 3 14014 3
M 0 14017 2 14015 2
M 0 14003 1 14016 1
M 0 14013 5 14016 5
M 0 14000 1 14017 1
M 0 14001 1 14017 1
M 0 14013 5 14017 5
M 0 14009 1 14018 1
M 0 14011 3 14018 3
M 0 14007 1 14019 1
M 0 14013 5 14019 5
M 0 14013 5 14019 5
M 0 14014 1 14020 1
M 0 14006 1 14021 1
M 0 14011 3 14021 3
M 0 14013 5 14021 5
M 0 14020 1 14021 1
M 0 14018 2 14021 2
M 0 14012 3 14022 3
M 0 14017 2 14022 2
M 0 14011 3 14023 3
M 0 14016 5 14024 5
M 0 14012 3 14025 3
M 0 14016 5 14025 5
M 0 14016 5 14025 5
M 0 14016 5 14025 5
M 0 14016 5 14026 5
M 0 14002 1 14027 1
M 0 14019 1 14027 1
M 0 14008 1 14028 1
M 0 14015 1 14028 1
M 0 14023 1 14036 1
M 0 14025 6 14046 1
M 0 14025 6 14047 1
M 0 14025 6 14048 1
M 0 14025 6 14049 1
M 0 14025 6 14051 1
M 0 14025 6 14052 1
S



#SHOPS
14015 0 17 0 0 0 100 50 0 23
14020 0 17 0 0 0 100 50 0 23
14021 5 17 0 0 0 100 50 0 23
0



#$