alanthia/area/
alanthia/gods/
alanthia/player/
#AREADATA
Name Tyerian's Castle~
Builders Fluffy Halodar~
VNUMs 11000 11099
Credits {50   90} Roland      Tyerian's Castle~
Security 9
Version 1
End



#MOBILES
#11000
wagon driver~
a wagon driver~
A wagon driver passes by, nearly falling asleep.
~
The wagon driver is a burly man.  His whip lays at his side as he looks
too tired to pick it up and drive the horses.  He seems unconcerned with the
dangerous conditions of the road.  
~
unique~
ABG 0 800 0
60 6 150d6+3000 1d1+499 10d6+10 none
-27 -27 -27 -9
FKN AB 0 0
sit stand male 6000
AHMV ABCDEFGHIJK medium unknown
#11001
horse~
a horse~
A horse pulls the wagon, keeping her eyes on the road.
~
A horse pulling a wagon passes you.  It is jet black and well groomed,
and much larger than regular horses.  Her eyes look strangely intelligent.
~
unique~
ABG Va 0 0
60 6 150d6+3000 1d1+499 10d5+20 bite
-27 -27 -27 -9
CEFHK 0 0 0
stand stand female 6000
AGV ACDEFHJKUV large unknown
#11002
gate guard~
a gate guard~
A gate guard stands before you, keenly aware of your presence.
~
This guard seems unusually on edge as he keeps eye on your every move.
He is nicely outfitted in royal guard attire, and he leaves his hand close
to the sheath of his long sword.
~
unique~
ABGT CDF 1000 0
70 7 61d5+4595 1d1+499 10d7+10 slice
-34 -34 -34 -12
EFIKLT 0 0 0
stand stand male 7000
AHMV ABCDEFGHIJK medium unknown
#11003
castle guard~
a castle guard~
A castle guard stops to watch you pass.
~
The castle guard eyes you as you pass.  He is intensely loyal to his king,
shown by the numerous battle scars on his face fought for his king.
~
unique~
ABT 0 1000 0
72 7 30d5+4745 1d1+499 10d6+20 slash
-34 -34 -34 12
EFKNT 0 0 0
stand stand male 7200
AHMV ABCDEFGHIJK medium unknown
#11004
aide~
General Ederius' Aide~
General Ederius' Aide is here, tending to the fire.
~
A young boy is here tending the fire.  He looks no older than fourteen
years of age, but he's seen his share of battles alongside his mentor.
~
unique~
ABT 0 1000 0
65 0 61d5+4595 1d1+499 10d7+10 none
-30 -30 -30 -10
CEFHK 0 0 0
stand stand male 6500
AHMV ABCDEFGHIJK medium unknown
#11005
general ederius~
General Ederius~
General Ederius is here, reading scrolls on the desk.
~
General Ederius sits before you, looking at the many scrolls on his desk.  He
doesn't even notice you come in, as he furrows his brow, reading the scrolls
intently.
~
unique~
ABGT H 1000 0
85 9 100d5+8000 1d1+499 13d5+35 slash
-40 -40 -40 -15
EFHK 0 0 0
stand stand male 8500
AHMV ABCDEFGHIJK medium unknown
#11006
turret guard~
a turret guard~
The turret guard stands here, watching the main road.
~
As you study the turret guard, you see that her skin is not made of flesh, but
of stone.  Her eyes glow red from her special vision abilities.  She keeps
a close eye on the road down below, but she also keeps an eye on you.
~
unique~
ABT TZ 1000 0
78 8 100d5+7300 1d1+499 10d6+30 claw
-34 -34 -34 -12
CEFKNT 0 DEH C
stand stand female 7800
AHMVZ ABCDEFGHIJKLOPQUVWXY large unknown
#11007
lissa~
Lissa~
Lissa is here, walking barefoot through the gardens.
~
Lissa seems preoccupied as she walks barefoot through the gardens.  She looks
up occassionally at General Ederius' home and smiles.
~
unique~
ABQ H 1000 0
68 7 100d5+4260 1d1+499 10d6+20 slash
-30 -30 -30 -10
FHKNT 0 0 0
stand stand female 6800
AHMV ABCDEFGHIJK medium unknown
#11008
sleeping peasant~
A sleeping peasant~
A peasant is here, sleeping amidst the hay.
~
This peasant looks like the rest of them, donned in simple clothings, but
has no red spots.  It doesn't look like he broke a sweat, much less cut any
hay.
~
unique~
ABFG Va 1000 0
67 7 100d5+4190 1d1+499 10d6+20 slice
-30 -30 -30 -10
EFKN 0 0 0
sleep stand male 6700
AHMV ABCDEFGHIJK medium unknown
#11009
working peasant~
a working peasant~
A peasant is here, working hard in the fields.
~
This peasant is dripping with sweat from the hard labor.  She wear simple
peasant clothing.  You can see many red spots along his arms, probably from
scratching the itchy spots caused by the hay.
~
unique~
ABCH 0 1000 0
63 6 100d5+3910 1d1+499 10d5+20 slice
-27 -27 -27 -9
FJKU 0 0 0
stand stand female 15
AHMV ABCDEFGHIJK medium unknown
#11010
peasant worker~
a working peasant~
A peasant is here, working fast to beat the storm.
~
This peasant is dripping with sweat from the hard labor.  He wears simple
peasant clothing.  You can see many red spots along his arms, probably from
scratching the itchy spots caused by the hay.
~
unique~
ACGH 0 1000 0
63 6 100d5+3910 1d1+499 10d5+20 slice
-27 -27 -27 -9
FJK 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#11011
peasant barn~
a barn peasant~
A sweaty peasant unloads hay from a wagon.
~
A man stands before you with strands of hay stuck throughout his matted
hair.  He looks like a walking zombie from being overworked.  
~
unique~
ABG 0 1000 0
68 7 100d5+4260 1d1+499 10d6+20 pierce
-30 -30 -30 -10
FIJK AB 0 0
stand stand male 15
AHMV ABCDEFGHIJK medium unknown
#11012
horse thief~
a horse thief~
A stealthy horse thief is here.
~
The thief is dressed in all brown and easily blends into the surroundings.
He moves swiftly and silently around, plying his trade.
~
unique~
ABFGS BDEJPQVZ 0 0
72 7 100d5+6700 1d1+499 10d4+40 pierce
-34 -34 -34 -12
BEFHIK 0 0 0
stand stand male 7200
AHMV ABCDEFGHIJK medium unknown
#11013
armorer~
the armorer~
The armorer stands behind the counter, busy with her customers.
~
An older woman stands behind the counter to sell you things.  She's
extremely hard of hearing, probably stemming from listening to metal banging
against metal for thirty years.  
~
unique~
ABM V 1000 0
300 15 1d1+8000 1d1+499 50d50+900 none
0 0 0 0
0 ABCD 0 0
stand stand female 100000
AHMV ABCDEFGHIJK medium unknown
#11014
nobleman~
a nobleman~
A nobleman stands here, too important to acknowledge you.
~
The man you are looking at is one snappy dresser.  His cape and clothing
are all a very dark blue, and his armor is a sparkling silver.  He turns
his nose up at you as he spots you studying him.
~
unique~
AGQ Lc 1000 0
80 8 100d5+7500 1d1+499 10d6+30 crush
-40 -40 -40 -15
EFIKT AB 0 0
stand stand male 8000
AHMV ABCDEFGHIJK medium unknown
#11015
weaponsmith~
the weaponsmith~
A man surrounded by weapons answers your questions of buying.
~
This weaponsmith is definitely the largest person in this castle.  His arms
are twice that of the castle guards, and he has a tough look on his face,
but talks very soft and courteous.
~
unique~
ABGT 0 0 0
300 25 1d1+5000 1d1+499 1d1+2000 divine
0 0 0 0
FK ABCD 0 0
stand stand male 100000
AHMV ABCDEFGHIJK medium unknown
#11016
bar rowdy ugly woman~
a bar rowdy~
An ugly woman rolls up her sleeves and walks your way.
~
Her face is scarred from years of brawling in this tavern.  She's obviously
been in many fights.  What she lacks in beauty she more than enough makes
up for in her fighting ability.
~
unique~
ABFT Vac 1000 0
80 8 100d5+7500 1d1+499 10d6+30 punch
-40 -40 -40 -15
FHIJKN 0 0 0
stand stand female 8000
AHMV ABCDEFGHIJK medium unknown
#11017
bum smelly man~
a sleeping bum~
A smelly old man is asleep at your feet.
~
A homeless peasant presents himself at your feet.  You get a good look at
him while he's catching some Z's.  Most of his face is covered by a soiled
leather cap.  He holds in his hand the only worldly possession to his name,
his frying pan.  
~
unique~
ABR Yc 1000 0
83 8 100d5+7500 1d1+499 10d8+10 crush
-40 -40 -40 -15
FKN 0 0 0
stand stand male 10
AHMV ABCDEFGHIJK medium unknown
#11018
trainee~
a trainee~
A trainee stands here, waiting to be told what to do.
~
These kids are brainwashed.  You can see it in their eyes: dreams, glory,
honor, and courage.  If only they knew what it was really like in the real
world.  You can't help but be a little intimidated by these kids' ideas of
invincibility.  
~
unique~
ABT Va 1000 0
55 6 180d5+2125 1d1+499 8d5+30 punch
-24 -24 -24 -7
EFHIK 0 0 0
stand stand none 2500
AHMV ABCDEFGHIJK medium unknown
#11019
castle mason dwarf~
a castle mason~
A small dwarf is working on the wall in front of you.
~
A small dwarf is working on the wall in front of you.  His hair is all
matted up with plaster, which falls mosly in his beard as he scoops the
stuff up to splat it on the wall.  The work he's doing seems a little
pointless.  No ammount of plaster will stop whatever caused this damage in
the first place.  
~
unique~
ABT Ja 1000 0
58 6 180d5+2160 1d1+499 8d5+30 crush
-24 -24 -24 -7
FIJK 0 LQ FR
stand stand male 6000
AHMV ABCDEFGHIJK medium unknown
#11020
barracks commander~
a barracks commander~
A barracks commander is here, yelling profanities at her troops.
~
You heard this woman way before you saw her.  Her voice booms profanities
from her massive frame, as she occasionally punches a trainee in the face. 
Doesn't seem like a great way to keep up moral, but who are you to judge.  
~
unique~
ABT Vac 1000 0
67 7 150d5+3940 1d1+499 12d5+20 slash
-30 -30 -30 -10
EFHIJK 0 0 0
stand stand female 6700
AHMV ABCDEFGHIJK medium unknown
#11021
mess hall cook~
the mess hall cook~
The mess hall cook is covered with stains, he spits on a tray of food and hands it to you.
~
This man is obviously unhappy with his work.  You actually think at this
point that he's tring to get under your skin.  
~
unique~
ABGT 0 1000 0
65 7 150d5+3800 1d1+499 15d5+20 crush
-30 -30 -30 -10
EFIK BHI D JK
stand stand male 2000
AHMV ABCDEFGHIJK medium unknown
#11022
bodyguard~
King Tyerian's bodyguard~
King Tyerian's bodyguard stands here.
~
King Tyerian wasn't messing around when he chose his bodyguards.  Standing
before you is a very large human.  He looks as if he can rip the stone bricks
out of the castle with his hands.  He has a stern look on his face, his hand
gripping his sword tightly.
~
unique~
ABT CDHLNac 1000 0
82 0 150d5+7450 1d1+499 12d5+30 slash
-40 -40 -40 -15
FIKT 0 CDLQ R
stand stand male 6000
AHMV ABCDEFGHIJK medium unknown
#11023
champion vaeddyn~
Champion Vaeddyn~
Vaeddyn, Champion to King Tyerian, searches for intruders to kill.
~
Champion Vaeddyn looks very angry.  It must be from the recent attack on the
castle.  He is a tall man who is very skilled with his sword.  Many red lines
mark the hilt of his sword, keeping track of his personal kills.
~
unique~
AGT CDHNVa 500 0
86 9 150d5+7850 1d1+499 11d5+40 wrath
-40 -40 -40 -15
EFHKNU ABLQ D 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#11024
Orinal advisor~
Advisor Orinal~
Advisor Orinal sits at the table, contemplating.
~
The advisor to King Tyerian sits at the round table, lost in thought.  All
over the table near him are reports of the attackers and damages inflicted on
the castle.  It doesn't look like he's been getting much sleep as of late.
~
unique~
ABGT HVac 1000 0
84 8 150d5+7650 1d1+499 12d5+30 slash
-40 -40 -40 -15
EFHIKN AB D J
stand stand male 6000
AHMV ABCDEFGHIJK medium unknown
#11025
King Tyerian~
King Tyerian~
King Tyerian sits on his throne, daring you to speak.
~
King Arthur is before you.  He looks very serious and somewhat aloof.  He
must be thinking about recent events that have turned his kingdom upside
down.  He doesn't seem to concerned by your presence.  He must have faith in
his guards.  
~
unique~
ABGT CDHNVac 1000 0
90 12 150d5+8500 1d1+499 9d5+50 slash
-40 -40 -40 -30
EFHIKNT AB CD JK
stand stand male 50000
AHMV ABCDEFGHIJK medium unknown
M give 11000 3180~
#11026
fetram~
Wizard Fetram~
Wizard Fetram stands here, mixing up some new concoction.
~
He is a tall, old man with a white beard and hair.  he wears a tight-fitting
helmet, looking more like a skullcap.  His attention is focused on many small
mirrors mounted on the wall, each with a different view of the world,
constantly changing.
~
unique~
ABGR BCDEGHVZcd 0 0
90 8 150d5+8500 1d1+499 12d5+30 punch
-30 -30 -30 -50
AFHKNRT AB C D
stand stand male 10000
AGHMV ABCDEFGHIJKUV medium unknown
#11027
creature little creepy~
a creepy little creature~
A creepy little creature sits on the table.
~
A little green thing looks up at you with its twenty eyes.  It flicks its two
tongues simultaneously in the air at you.
~
unique~
ABGT 0 0 0
87 9 150d5+8000 1d1+499 13d5+30 claw
-40 -40 -40 -15
FHIKR AB DJ HK
stand stand none 0
AGV ACDEFHJKUV medium unknown
#11028
turret guard~
a turret guard~
The turret guard stands here, watching the main road.
~
As you study the turret guard, you see that her skin is not made of flesh, but
of stone.  Her eyes glow red from her special vision abilities.  She keeps
a close eye on the road down below, but she also keeps an eye on you.
~
unique~
ABT TZ 1000 0
78 8 100d5+7300 1d1+199 10d6+30 claw
-34 -34 -34 -12
CEFKNT 0 DEH C
stand stand female 7800
AHMVZ ABCDEFGHIJKLOPQUVWXY large flesh
#0



#OBJECTS
#0



#ROOMS
#11000
The Winding Path~
You travel on a windy, yet well-used path with thick trees on both sides.
There are many deep ruts along both sides of the path.  The path leads north
to a castle.  A small {yplaque{x is embedded in a tree.  
~
0 4 4
E
plaque~
Area modifications done by Fluffy.
~
D0
~
~
0 0 11001
D2
~
~
0 0 8207
S
#11001
Continuing on the Windy Path~
The road seems a bit unstable, the dirt on either side giving away at any
moment, but it seems to support the weight of incomers from evidence of many
footprints, both human and horse, and wagon trails.  
~
0 0 4
D0
~
~
0 0 11002
D2
~
~
0 0 11000
S
#11002
The View~
You stand at the base of a small hill, giving you a good view of the
surrounding area.  A large, stone castle fills your view to the north. 
Peasants are found to the east and west, cutting down hay with scythes. 
They seem to be working hurriedly for some reason.  To the south you see the
winding road.  Hayfields lie east and west.  
~
0 0 0
D0
~
~
0 0 11007
D1
~
~
0 0 11005
D2
~
~
0 0 11001
D3
~
~
0 0 11003
S
#11003
In the Western Hayfield~
The hay in this area has been haphazardly cut, although tuffs of the
plant has somehow avoided the scythe.  All about you are peasants, swinging
their scythes without saying a word, or even noticing your presence.  They
seem only concerned with their work.  The field continues to the west, and
the main path is to the east.  
~
0 0 2
D1
~
~
0 0 11002
D3
~
~
0 0 11004
S
#11004
The Uncut Field~
You have wandered into the uncut hay, with the itchy stuff as high as
five feet.  The peasants to the east are slowly working their way to this
area.  With all the uncut hay, this place would make a good hiding spot.  
~
0 524288 2
D1
~
~
0 0 11003
S
#11005
The Empty Hayfield~
This hayfield has been cut and harvested.  Some peasants are still about,
gathering tools to move on to the next fields that need to be cut, and also
hauling the large stacks of hay to the castle.  The main road lies west, and
more cut hayfields to the east.  
~
0 0 2
D1
~
~
0 0 11006
D3
~
~
0 0 11002
S
#11006
The End of the Empty Hayfield~
This hayfield has also been cut and harvested.  Peasants gather tools and
haul stacks of hay, but other than that there is nothing of interest here. 
West leads back to the hayfields.  
~
0 0 2
D3
~
~
0 0 11005
S
#11007
The Drawbridge to the Castle of Tyerian~
You are on a wide wooden drawbridge giving you passage to the towering
stone castle to the north.  The bridge looks somewhat burned, as does the
stone of the castle walls.  The water underneath smells terrible, like
sewage.  Falling in would surely be bad for your health.  The main road
continues to the south, and the castle is to the north.  
~
0 4 1
D0
~
~
0 0 11008
D2
~
~
0 0 11002
S
#11008
Front Gates of King Tyerian's Castle~
The massive iron gate has been left open to allow the peasants inside
with their wagons of hay.  You see a small guard house for the gate guards. 
Underneath this large stone arch, between the iron gate and the drawbridge,
you notice soot from a hot fire, originating from cauldrons for defense of
the castle.  To the north is the inside of the castle.  To the south lies
the drawbridge.  
~
0 0 1
D0
~
~
0 0 11010
D2
~
~
0 0 11007
D3
~
~
0 0 11009
S
#11009
The Guard House~
The guard house consists of four cots, a poker table and some chairs. 
The place is a mess, and the smell of garbage is pretty overwhelming.  The
only exit is to the east.  
~
0 8 1
D1
~
~
0 0 11008
S
#11010
Inside the Castle Walls~
Unlike the outside, the inside shows no signs of battle.  This is
probably due to the fact the walls are very thick, over ten feet wide. 
There are two large buildings to the north, Between the two buildings
extends a large road to the north.  Walkways can also be found to the east
and west of here, and you can leave the castle to the south.  
~
0 0 1
D0
~
~
0 0 11043
D1
~
~
0 0 11042
D2
~
~
0 0 11008
D3
~
~
0 0 11011
S
#11011
Along the Southern Wall~
The walkway continues to the west and east.  
~
0 0 1
D1
~
~
0 0 11010
D3
~
~
0 0 11012
S
#11012
Along the Southern Wall~
The walkway continues to the east and west.  You estimate this walkway to
be nearly half a mile long.  
~
0 0 1
D1
~
~
0 0 11011
D3
~
~
0 0 11013
S
#11013
Along the Southern Wall~
The walkway continues to the west and east.  To the north you see a small
house.  It is built in the same style as the rest of the castle, with large
stones and small windows.  
~
0 0 1
D0
~
~
0 0 11014
D1
~
~
0 0 11012
D3
~
~
0 0 11016
S
#11014
General Ederius' Home~
You walk into General Ederius' home, commander of King Tyerian's army.  A
variety of mounted animals can be seen along the walls, and there is a large
fireplace in one wall.  Stairs lead up to a bedroom, and south leads back to
the castle.  
~
0 8 1
D2
~
~
0 0 11013
D4
~
~
0 0 11015
S
#11015
General Ederius' Bedroom~
You walk into into the bedroom, and find it as neat as the floor below. 
Another fireplace is in this room, which is lit as well.  A small window
faces the courtyard.  The light in the room comes from a lantern in each
corner, and the only furniture is a small bed and a desk.  
~
0 8 1
D5
~
~
0 0 11014
S
#11016
Along the Southern Wall~
You are now near the southwest corner of this great castle.  You can see
a tall turret above the corner of the castle.  
~
0 0 1
D1
~
~
0 0 11013
D3
~
~
0 0 11017
S
#11017
Southwest Corner of King Tyerian's Castle~
You have reached one corner of the castle.  A spiraling staircase ascends
up to the corner turret.  From here you can take walkways to the north and
east.  You can also take the stairs to the top of the turret.  
~
0 4 1
D0
~
~
0 0 11018
D1
~
~
0 0 11016
D4
~
~
0 0 11062
S
#11018
Along the Western Wall~
The walkway continues to the north and south.  To the south you can see
the towering turret fo the southwest corner.  You can see a courtyard to the
east.  
~
0 0 1
D0
~
~
0 0 11020
D1
~
~
0 0 11019
D2
~
~
0 0 11017
S
#11019
Lissa's Courtyard~
You have walked into a beautiful courtyard.  The lawn is surrounded by a
short wall.  You have to watch you step, since the grass is almost choked
with tulips and roses.  You notice a small house nearby, with a window
overlooking the courtyard.  
~
0 0 1
D3
~
~
0 0 11018
S
#11020
Along the Western Wall~
The walkway continues north and south.  
~
0 0 0
D0
~
~
0 0 11021
D2
~
~
0 0 11018
S
#11021
Along the Western Wall~
The walkway continues to the north and south.  To the north you can see
the towering turret of the northwest corner.  There is some kind of storage
barn to the east.  
~
0 0 0
D0
~
~
0 0 11024
D1
~
~
0 0 11022
D2
~
~
0 0 11020
S
#11022
The Storage Barn~
This place is usually empty, but now it is full of peasants bringing in
hay from the harvest.  The barn is extremely hot and musty, making you quite
uncomfortable.  The barn continues to the south, and the barn exit is to the
west.  
~
0 0 0
D2
~
~
0 0 11023
D3
~
~
0 0 11021
S
#11023
The Storage Barn~
You are now between rows of tall hay stacks, properly stored for winter. 
This is the end of the barn, and the only exit is to the north.  
~
0 0 0
D0
~
~
0 0 11022
S
#11024
Northwest Corner of King Tyerian's Castle~
This is the northwest corner of this incredible castle.  The walls are
damaged in this corner, and some scaffolding is in place for doing repairs. 
Looks like walls twelve feet thick were barely enough to contain an enemy
invader.  You can take walkways to the east or south, or you can go up the
stairs to the turret.  
~
0 4 1
D1
~
~
0 0 11025
D2
~
~
0 0 11021
D4
~
~
0 0 11063
S
#11025
Along the Northern Wall~
You're walking along the northern wall.  To the east you notice the tall
turret of the northeast corner.  Scaffolding covers the northern wall, in
what seems to be a repair job for some major fissures in the otherwise
perfect surface.  It is incredible to think that these walls could even be
damaged.  You can continue both east and west.  
~
0 0 0
D1
~
~
0 0 11026
D3
~
~
0 0 11024
S
#11026
Along the Northern Wall~
You are walking down a long walkway near the northern wall.  You can
continue walking east or west, or you can go south and visit the armory.  
~
0 0 1
D1
~
~
0 0 11027
D2
~
~
0 0 11067
D3
~
~
0 0 11025
S
#11027
Along the Northern Wall~
The walkway continues to the east and west.  
~
0 0 0
D1
~
~
0 0 11028
D3
~
~
0 0 11026
S
#11028
Along the Northern Wall~
You are walking along the northern wall.  You can continue walking east
or west.  The main avenue to King Tyerian's castle is to the east.  
~
0 0 1
D1
~
~
0 0 11029
D3
~
~
0 0 11027
S
#11029
Northern Gate of King Tyerian's Castle~
You stand at the northern gate of King Tyerian's castle.  To the north
you see a thick forest.  Walkways continue to the west and east.  A wide
avenue leads to the south.  
~
0 0 1
D0
~
~
0 0 11100
D1
~
~
0 0 11030
D2
~
~
0 0 11045
D3
~
~
0 0 11028
S
#11030
Along the Northern Wall~
The walkway continues to the east and west.  To the west you can see the
large northern gates and the main avenue.  
~
0 0 1
D1
~
~
0 0 11031
D3
~
~
0 0 11029
S
#11031
Along the Northern Wall~
The walkway continues to the east and west.  You notice a few small
cracks in the northern wall which looks rather recent.  Some plaster
material has been used to try and repair the damages.  You guess that must
have been inflicted during the last battle.  
~
0 0 1
D1
~
~
0 0 11032
D3
~
~
0 0 11030
S
#11032
Along the Northern Wall~
The walkway continues to the east and west.  You can also go south to
visit the weaponsmith.  
~
0 0 1
D1
~
~
0 0 11033
D2
~
~
0 0 11068
D3
~
~
0 0 11031
S
#11033
Along the Northern Wall~
The walkway continues to the east and west.  To the east you can see the
northeastern corner of the castle, with a towering turret above it.  The
turret looks as though it had taken a lot of damage.  
~
0 0 0
D1
~
~
0 0 11034
D3
~
~
0 0 11032
S
#11034
Northeast Corner of King Tyerian's Castle~
You have reached the northeastern corner of the castle.  A spiraling
staircase ascends up to the corner turret.  You look up at the turret and
notice the top is charred and partially smashed in.  From here you can take
walkways to the south and west.  You can also take the stairs to the top of
the turret.  
~
0 4 1
D2
~
~
0 0 11035
D3
~
~
0 0 11033
D4
~
~
0 0 11064
S
#11035
Along the Eastern Wall~
The walkway continues to the north and south.  To the north you can see
the northeast corner of the castle with a heavily damaged turret above it. 
You can also go west into the local tavern.  
~
0 0 0
D0
~
~
0 0 11034
D2
~
~
0 0 11036
D3
~
~
0 0 11060
S
#11036
Along the Eastern Wall~
The walkway continues to the north and south.  
~
0 0 1
D0
~
~
0 0 11035
D2
~
~
0 0 11037
S
#11037
Along the Eastern Wall~
The walkway continues to the north and south.  You can see the southeast
corner of the castle with its accompanying turret to the south.  You can go
west to visit the inn.  
~
0 0 1
D0
~
~
0 0 11036
D2
~
~
0 0 11038
D3
~
~
0 0 11061
S
#11038
Southeast Corner of King Tyerian's Castle~
You have reached the southeast corner of King Tyerian's castle.  A
spiraling staircase ascends up to the corner turret.  From here you can take
walkways to the north and west.  You can also take the stairs to the top of
the turret.  
~
0 4 1
D0
~
~
0 0 11037
D3
~
~
0 0 11039
D4
~
~
0 0 11065
S
#11039
Along the Southern Wall~
The walkway continues to the east and west.  
~
0 0 1
D1
~
~
0 0 11038
D3
~
~
0 0 11040
S
#11040
Along the Southern Wall~
The walkway continues to the east and west.  To the north you see a
corral for the king's horses.  
~
0 0 0
D0
~
~
0 0 11069
D1
~
~
0 0 11039
D3
~
~
0 0 11041
S
#11041
Along the Southern Wall~
The walkway continues to the east and west.  
~
0 0 1
D1
~
~
0 0 11040
D3
~
~
0 0 11042
S
#11042
Along the Southern Wall~
The walkway continues to the west and east.  To the west you see the main
entrance to King Tyerian's castle.  
~
0 0 1
D1
~
~
0 0 11041
D3
~
~
0 0 11010
S
#11043
The Main Avenue~
You are walking down the largest street in the castle.  It divides two
very large buildings to your east and west.  The buildings are very tall,
and you notice a few archers on the top of each of them, watching the
traffic.  Security seems really tight throughout the castle.  You can go to
the center of the castle by going north, or go to the main gate by going
south.  
~
0 4 1
D0
~
~
0 0 11044
D2
~
~
0 0 11010
S
#11044
The Royal Square~
You are in the center of the castle.  A huge door looms over you to the
west, and you assume it to be the government seat.  To the east there is a
more plain building, which from the yelling sounds comming from inside you
decide it must be the barracks.  The main avenue continues to the north and
south, and a long rope hangs down from the sky, apparently ending in midair.
~
0 0 1
D0
~
~
0 0 11045
D1
~
~
0 0 11053
D2
~
~
0 0 11043
D3
~
~
0 0 11046
D4
~
~
0 0 11066
S
#11045
The Main Avenue~
You are walking down the largest street in the castle.  It divides two
very large buildings to your east and west.  The buildings are very tall,
and you notice a few archers on the top of them, watch traffic.  Security
seems really tight throughout the castle.  You can go to the center of the
castle by going south, or go to the secondary gate by going north.  
~
0 0 0
D0
~
~
0 0 11029
D2
~
~
0 0 11044
S
#11046
Inside the House of King Tyerian~
Walking into the foyer, you immediately notice that bedrooms to the north
and south have both been converted into guard posts.  Two people are walking
by discussing plans of increasing security detail to protect the king.  
~
0 8 0
D0
~
~
0 0 11047
D1
~
~
0 0 11044
D2
~
~
0 0 11048
D3
~
~
0 0 11049
S
#11047
New Guest Guard Room~
This guest bedroom has recently been converted to house soldiers.  The
stoic soldiers sharpening thier weapons is almost humorous with the flowing
drapes and flowery wallpaper.  One of the beds for a few soldiers also has a
beautiful pink canopy.  The only exit is back to the south.  
~
0 0 0
D2
~
~
0 0 11046
S
#11048
Old Guest Room~
This room must have been converted earlier than the one to the north. 
Weapon racks line the walls, and the drapes have been removed to give a
better view of the south and east.  The room is also filled with tools for
sharpening blades and mending armor.  However, the walls are still covered
in pink roses wallpaper.  The only exit is to the north.  
~
0 8 0
D0
~
~
0 0 11046
S
#11049
Lobby~
This room serves as a waiting room of sorts for diplomats and other
people who wish to see the king.  The throne rom is to the west.  A meeting
room is to the south, and a closed door lies north.  To the east is the
entrance to this house.  
~
0 8 0
D0
~
door~
4 11001 11051
D1
~
~
0 0 11046
D2
~
~
0 0 11050
D3
~
~
0 0 11052
S
#11050
The Meeting Room~
In the center of this room is a large round table, made from an
impressive piece of wood, weighing at least a thousand pounds.  The room is
circular also, and behind each chair is a small banner, identifying a color
of a knight of this castle.  
~
0 0 0
D0
~
~
0 0 11049
S
#11051
King Tyerian's Bedroom~
This room is sparkling with precious metals and gems.  Lamps encrusted
with gems line the walls.  A bed made of gold, with gold-laced sheets and
golden lamps at each corner is near the northern wall.  A little light in
this room would probably be enough, the reflections enough to illuminate the
entire room.  
~
0 8 0
D2
~
door~
4 11001 11049
S
#11052
King Tyerian's Throne Room~
You enter the king's throne room.  Light comes in from the windows high
on the tall walls, presumably so thieves can't climb in them.  The whole
place glitters with precious gems.  The ceilings must be forty feet high,
and four golden pillars support the vaulted ceiling for each corner.  The
ceiling is covered with a painting of the goddess Cecilya, clad fully in
armor.  
~
0 8200 0
D1
~
~
0 0 11049
S
#11053
The Barracks~
You walk into a huge room which looks like a gymnasium.  Ropes hang off
the ceiling, and soldiers climb up them in full body armor.  Other soldiers
practice combat or run laps around the building.  The atmosphere is very
serious.  These men and women are getting ready for war.  From here you can
go every direction but down.  
~
0 0 0
D0
~
~
0 0 11054
D1
~
~
0 0 11056
D2
~
~
0 0 11055
D3
~
~
0 0 11044
D4
~
~
0 0 11059
S
#11054
Sleeping Quarters~
A small area has been partitioned off here for sleeping.  The beds are
empty now, and you can bet these soldiers won't be sleeping much for some
time.  You can go south to the barracks' entrance, or go east.  
~
0 8 0
D1
~
~
0 0 11058
D2
~
~
0 0 11053
S
#11055
The Barracks~
More soldiers pushing and kicking on each other in a wild frenzy.  North
of here you see the entrance to the barracks.  To the east is a mess hall.  
~
0 8 0
D0
~
~
0 0 11053
D1
~
~
0 0 11057
S
#11056
The Barracks~
Trainees here are paired in groups of two.  At the instructor's command,
one of the pair thrusts at the other, and that other parries the attack. 
This seems to be the place for basic sword training.  
~
0 0 0
D0
~
~
0 0 11058
D2
~
~
0 0 11057
D3
~
~
0 0 11053
S
#11057
Mess Hall~
Soldiers who do well in the training get bonuses, like food.  This select
group of burly men choke down some vile smelling stew, and seem to be loving
it.  From here you can go west or north.  
~
0 0 0
D0
~
~
0 0 11056
D3
~
~
0 0 11055
S
#11058
Target Range~
This seems to be a target range of sorts, and large group of archers take
aim on some nearby targets.  Many arrows land everywhere but in the target. 
~
0 0 0
D2
~
~
0 0 11056
D3
~
~
0 0 11054
S
#11059
At the Top of A Rope~
You've climbed to the top of the rope and are at the ceiling of the
barracks.  The only way is down, and it is very far.  
~
0 4 10
D5
~
~
0 0 11053
S
#11060
The Local Tavern~
You enter a small tavern for the commoners.  The lighting is terrible,
but you can manage your way around the crowds to the bar.  People glance
over at you curiously.  
~
0 8 0
D1
~
~
0 0 11035
S
#11061
The King's Inn~
You walk into a quaint little inn.  Some people are sitting in the chairs
int he lobby, chatting quietly.  People do seem to pay for rooms to stay for
the night, but you also see people just sleeping on the floor, being left
alone.  Doesn't look like anybody cares.  
~
0 8 0
D1
~
~
0 0 11037
S
#11062
Southwest Turret~
This turret provides an excellent vantage point of the surrounding
terrain.  You can see the access road off in the distance, and note that the
castle is built on top of a hill, providing a good natural defense against
sieges.  
~
0 8 0
D5
~
~
0 0 11017
S
#11063
Northwest Turret~
From here you can see the king's well known hunting grounds.  You hear
that there are some incredible beasts in that forest.  A group of workers
are busy here, trying to fix some damage to this turret.  You notice there
is massive damage to the north wall.  Whatever it was almost broke through
the wall.  
~
0 8 0
D5
~
~
0 0 11024
S
#11064
Top of Stairs~
You try to go to the northeast turret, but the top of the stairs is
blocked with rubble.  Some workers pass back and forth on the stairs,
removing rocks.  
~
0 0 0
D5
~
~
0 0 11034
S
#11065
Southeast Turret~
The view from up here is amazing!  You can see the access road off in the
distance, and you realize this castle is built on a small plateau atop a
very steep mountain.  Must be extremely difficult to raid this place.  But
by looking at the faces of the guards, you don't get that impression.  
~
0 8 0
D5
~
~
0 0 11038
S
#11066
Fetram's Study~
You walk into a cluttered room filled with books and cages.  In each cage
you find a small creature, none of which you recognize.  Directly in front
of you is a large table with glass jars filled with the most vile things. 
And on top of the table is a pot of boiling liquid, with a magic flame
warming it from underneath.  
~
0 0 0
D5
~
~
0 0 11044
S
#11067
King Tyerian's Armory~
The heat from this room is almost unbearable.  The blacksmiths must be
hard at work preparing for future battles.  The only exit is to the north.  
~
0 8 0
D0
~
~
0 0 11026
S
#11068
King Tyerian's Weapon Shop~
You have to cover your ears from the unbearably loud sounds of ten
blacksmiths pounding metal on metal.  Behind the counter is a fine selection
of weapons to choose from.  The only exit is north.  
~
0 8 0
D0
~
~
0 0 11032
S
#11069
King Arthur's Stables~
You find yourself in the middle of the king's stables, which is filled
with mud and hay.  No horses are in sight.  The only exit is to the south.  
~
0 0 2
D2
~
~
0 0 11040
S
#0



#SPECIALS
M 11002 spec_guard
M 11003 spec_guard
M 11004 spec_executioner
M 11006 spec_guard
M 11007 spec_cast_cleric
M 11012 spec_thief
M 11020 spec_guard
M 11022 spec_guard
M 11024 spec_guard
M 11025 spec_guard
M 11026 spec_cast_mage
M 11028 spec_guard
S



#RESETS
D 0 11049 0 2
D 0 11051 2 2
M 0 11000 1 11001 1
M 0 11001 1 11001 1
M 0 11010 1 11002 1
M 0 11009 3 11002 1
M 0 11009 3 11003 1
M 0 11008 1 11004 1
M 0 11009 3 11005 1
M 0 11002 4 11008 2
M 0 11002 4 11008 2
M 0 11002 4 11009 2
M 0 11002 4 11009 2
M 0 11014 3 11010 1
M 0 11003 10 11010 1
M 0 11003 10 11012 1
M 0 11004 1 11014 1
M 0 11005 1 11015 1
M 0 11003 10 11018 1
M 0 11007 1 11019 1
M 0 11003 10 11021 1
M 0 11011 4 11022 2
M 0 11011 4 11022 2
M 0 11011 4 11023 2
M 0 11011 4 11023 2
M 0 11019 3 11025 1
M 0 11003 10 11026 1
M 0 11023 1 11029 1
M 0 11014 3 11029 1
M 0 11003 10 11029 1
M 0 11019 3 11031 1
M 0 11003 10 11032 1
M 0 11019 3 11033 1
M 0 11003 10 11035 1
M 0 11003 10 11037 1
M 0 11003 10 11040 1
M 0 11014 3 11044 1
M 0 11022 7 11046 2
M 0 11022 7 11046 2
M 0 11022 7 11047 1
M 0 11022 7 11048 1
M 0 11022 7 11049 1
M 0 11024 1 11050 1
M 0 11025 1 11052 1
M 0 11022 7 11052 2
M 0 11022 7 11052 2
M 0 11020 4 11053 1
M 0 11018 8 11053 2
M 0 11018 8 11053 2
M 0 11018 8 11054 1
M 0 11020 4 11055 1
M 0 11018 8 11055 1
M 0 11020 4 11056 1
M 0 11018 8 11056 1
M 0 11021 1 11057 1
M 0 11018 8 11057 2
M 0 11018 8 11057 2
M 0 11020 4 11058 1
M 0 11018 8 11058 1
M 0 11016 2 11060 2
M 0 11016 2 11060 2
M 0 11017 1 11061 1
M 0 11028 2 11062 1
M 0 11028 2 11063 1
M 0 11006 1 11065 1
M 0 11026 1 11066 1
M 0 11027 1 11066 1
M 0 11013 1 11067 1
M 0 11015 1 11068 1
M 0 11012 1 11069 1
S



#SHOPS
11013 9 33 0 0 0 100 50 0 23
11015 5 0 0 0 0 100 50 0 23
0



#$