#AREADATA Name Tyerian's Castle~ Builders Fluffy Halodar~ VNUMs 11000 11099 Credits {50 90} Roland Tyerian's Castle~ Security 9 Version 1 End #MOBILES #11000 wagon driver~ a wagon driver~ A wagon driver passes by, nearly falling asleep. ~ The wagon driver is a burly man. His whip lays at his side as he looks too tired to pick it up and drive the horses. He seems unconcerned with the dangerous conditions of the road. ~ unique~ ABG 0 800 0 60 6 150d6+3000 1d1+499 10d6+10 none -27 -27 -27 -9 FKN AB 0 0 sit stand male 6000 AHMV ABCDEFGHIJK medium unknown #11001 horse~ a horse~ A horse pulls the wagon, keeping her eyes on the road. ~ A horse pulling a wagon passes you. It is jet black and well groomed, and much larger than regular horses. Her eyes look strangely intelligent. ~ unique~ ABG Va 0 0 60 6 150d6+3000 1d1+499 10d5+20 bite -27 -27 -27 -9 CEFHK 0 0 0 stand stand female 6000 AGV ACDEFHJKUV large unknown #11002 gate guard~ a gate guard~ A gate guard stands before you, keenly aware of your presence. ~ This guard seems unusually on edge as he keeps eye on your every move. He is nicely outfitted in royal guard attire, and he leaves his hand close to the sheath of his long sword. ~ unique~ ABGT CDF 1000 0 70 7 61d5+4595 1d1+499 10d7+10 slice -34 -34 -34 -12 EFIKLT 0 0 0 stand stand male 7000 AHMV ABCDEFGHIJK medium unknown #11003 castle guard~ a castle guard~ A castle guard stops to watch you pass. ~ The castle guard eyes you as you pass. He is intensely loyal to his king, shown by the numerous battle scars on his face fought for his king. ~ unique~ ABT 0 1000 0 72 7 30d5+4745 1d1+499 10d6+20 slash -34 -34 -34 12 EFKNT 0 0 0 stand stand male 7200 AHMV ABCDEFGHIJK medium unknown #11004 aide~ General Ederius' Aide~ General Ederius' Aide is here, tending to the fire. ~ A young boy is here tending the fire. He looks no older than fourteen years of age, but he's seen his share of battles alongside his mentor. ~ unique~ ABT 0 1000 0 65 0 61d5+4595 1d1+499 10d7+10 none -30 -30 -30 -10 CEFHK 0 0 0 stand stand male 6500 AHMV ABCDEFGHIJK medium unknown #11005 general ederius~ General Ederius~ General Ederius is here, reading scrolls on the desk. ~ General Ederius sits before you, looking at the many scrolls on his desk. He doesn't even notice you come in, as he furrows his brow, reading the scrolls intently. ~ unique~ ABGT H 1000 0 85 9 100d5+8000 1d1+499 13d5+35 slash -40 -40 -40 -15 EFHK 0 0 0 stand stand male 8500 AHMV ABCDEFGHIJK medium unknown #11006 turret guard~ a turret guard~ The turret guard stands here, watching the main road. ~ As you study the turret guard, you see that her skin is not made of flesh, but of stone. Her eyes glow red from her special vision abilities. She keeps a close eye on the road down below, but she also keeps an eye on you. ~ unique~ ABT TZ 1000 0 78 8 100d5+7300 1d1+499 10d6+30 claw -34 -34 -34 -12 CEFKNT 0 DEH C stand stand female 7800 AHMVZ ABCDEFGHIJKLOPQUVWXY large unknown #11007 lissa~ Lissa~ Lissa is here, walking barefoot through the gardens. ~ Lissa seems preoccupied as she walks barefoot through the gardens. She looks up occassionally at General Ederius' home and smiles. ~ unique~ ABQ H 1000 0 68 7 100d5+4260 1d1+499 10d6+20 slash -30 -30 -30 -10 FHKNT 0 0 0 stand stand female 6800 AHMV ABCDEFGHIJK medium unknown #11008 sleeping peasant~ A sleeping peasant~ A peasant is here, sleeping amidst the hay. ~ This peasant looks like the rest of them, donned in simple clothings, but has no red spots. It doesn't look like he broke a sweat, much less cut any hay. ~ unique~ ABFG Va 1000 0 67 7 100d5+4190 1d1+499 10d6+20 slice -30 -30 -30 -10 EFKN 0 0 0 sleep stand male 6700 AHMV ABCDEFGHIJK medium unknown #11009 working peasant~ a working peasant~ A peasant is here, working hard in the fields. ~ This peasant is dripping with sweat from the hard labor. She wear simple peasant clothing. You can see many red spots along his arms, probably from scratching the itchy spots caused by the hay. ~ unique~ ABCH 0 1000 0 63 6 100d5+3910 1d1+499 10d5+20 slice -27 -27 -27 -9 FJKU 0 0 0 stand stand female 15 AHMV ABCDEFGHIJK medium unknown #11010 peasant worker~ a working peasant~ A peasant is here, working fast to beat the storm. ~ This peasant is dripping with sweat from the hard labor. He wears simple peasant clothing. You can see many red spots along his arms, probably from scratching the itchy spots caused by the hay. ~ unique~ ACGH 0 1000 0 63 6 100d5+3910 1d1+499 10d5+20 slice -27 -27 -27 -9 FJK 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown #11011 peasant barn~ a barn peasant~ A sweaty peasant unloads hay from a wagon. ~ A man stands before you with strands of hay stuck throughout his matted hair. He looks like a walking zombie from being overworked. ~ unique~ ABG 0 1000 0 68 7 100d5+4260 1d1+499 10d6+20 pierce -30 -30 -30 -10 FIJK AB 0 0 stand stand male 15 AHMV ABCDEFGHIJK medium unknown #11012 horse thief~ a horse thief~ A stealthy horse thief is here. ~ The thief is dressed in all brown and easily blends into the surroundings. He moves swiftly and silently around, plying his trade. ~ unique~ ABFGS BDEJPQVZ 0 0 72 7 100d5+6700 1d1+499 10d4+40 pierce -34 -34 -34 -12 BEFHIK 0 0 0 stand stand male 7200 AHMV ABCDEFGHIJK medium unknown #11013 armorer~ the armorer~ The armorer stands behind the counter, busy with her customers. ~ An older woman stands behind the counter to sell you things. She's extremely hard of hearing, probably stemming from listening to metal banging against metal for thirty years. ~ unique~ ABM V 1000 0 300 15 1d1+8000 1d1+499 50d50+900 none 0 0 0 0 0 ABCD 0 0 stand stand female 100000 AHMV ABCDEFGHIJK medium unknown #11014 nobleman~ a nobleman~ A nobleman stands here, too important to acknowledge you. ~ The man you are looking at is one snappy dresser. His cape and clothing are all a very dark blue, and his armor is a sparkling silver. He turns his nose up at you as he spots you studying him. ~ unique~ AGQ Lc 1000 0 80 8 100d5+7500 1d1+499 10d6+30 crush -40 -40 -40 -15 EFIKT AB 0 0 stand stand male 8000 AHMV ABCDEFGHIJK medium unknown #11015 weaponsmith~ the weaponsmith~ A man surrounded by weapons answers your questions of buying. ~ This weaponsmith is definitely the largest person in this castle. His arms are twice that of the castle guards, and he has a tough look on his face, but talks very soft and courteous. ~ unique~ ABGT 0 0 0 300 25 1d1+5000 1d1+499 1d1+2000 divine 0 0 0 0 FK ABCD 0 0 stand stand male 100000 AHMV ABCDEFGHIJK medium unknown #11016 bar rowdy ugly woman~ a bar rowdy~ An ugly woman rolls up her sleeves and walks your way. ~ Her face is scarred from years of brawling in this tavern. She's obviously been in many fights. What she lacks in beauty she more than enough makes up for in her fighting ability. ~ unique~ ABFT Vac 1000 0 80 8 100d5+7500 1d1+499 10d6+30 punch -40 -40 -40 -15 FHIJKN 0 0 0 stand stand female 8000 AHMV ABCDEFGHIJK medium unknown #11017 bum smelly man~ a sleeping bum~ A smelly old man is asleep at your feet. ~ A homeless peasant presents himself at your feet. You get a good look at him while he's catching some Z's. Most of his face is covered by a soiled leather cap. He holds in his hand the only worldly possession to his name, his frying pan. ~ unique~ ABR Yc 1000 0 83 8 100d5+7500 1d1+499 10d8+10 crush -40 -40 -40 -15 FKN 0 0 0 stand stand male 10 AHMV ABCDEFGHIJK medium unknown #11018 trainee~ a trainee~ A trainee stands here, waiting to be told what to do. ~ These kids are brainwashed. You can see it in their eyes: dreams, glory, honor, and courage. If only they knew what it was really like in the real world. You can't help but be a little intimidated by these kids' ideas of invincibility. ~ unique~ ABT Va 1000 0 55 6 180d5+2125 1d1+499 8d5+30 punch -24 -24 -24 -7 EFHIK 0 0 0 stand stand none 2500 AHMV ABCDEFGHIJK medium unknown #11019 castle mason dwarf~ a castle mason~ A small dwarf is working on the wall in front of you. ~ A small dwarf is working on the wall in front of you. His hair is all matted up with plaster, which falls mosly in his beard as he scoops the stuff up to splat it on the wall. The work he's doing seems a little pointless. No ammount of plaster will stop whatever caused this damage in the first place. ~ unique~ ABT Ja 1000 0 58 6 180d5+2160 1d1+499 8d5+30 crush -24 -24 -24 -7 FIJK 0 LQ FR stand stand male 6000 AHMV ABCDEFGHIJK medium unknown #11020 barracks commander~ a barracks commander~ A barracks commander is here, yelling profanities at her troops. ~ You heard this woman way before you saw her. Her voice booms profanities from her massive frame, as she occasionally punches a trainee in the face. Doesn't seem like a great way to keep up moral, but who are you to judge. ~ unique~ ABT Vac 1000 0 67 7 150d5+3940 1d1+499 12d5+20 slash -30 -30 -30 -10 EFHIJK 0 0 0 stand stand female 6700 AHMV ABCDEFGHIJK medium unknown #11021 mess hall cook~ the mess hall cook~ The mess hall cook is covered with stains, he spits on a tray of food and hands it to you. ~ This man is obviously unhappy with his work. You actually think at this point that he's tring to get under your skin. ~ unique~ ABGT 0 1000 0 65 7 150d5+3800 1d1+499 15d5+20 crush -30 -30 -30 -10 EFIK BHI D JK stand stand male 2000 AHMV ABCDEFGHIJK medium unknown #11022 bodyguard~ King Tyerian's bodyguard~ King Tyerian's bodyguard stands here. ~ King Tyerian wasn't messing around when he chose his bodyguards. Standing before you is a very large human. He looks as if he can rip the stone bricks out of the castle with his hands. He has a stern look on his face, his hand gripping his sword tightly. ~ unique~ ABT CDHLNac 1000 0 82 0 150d5+7450 1d1+499 12d5+30 slash -40 -40 -40 -15 FIKT 0 CDLQ R stand stand male 6000 AHMV ABCDEFGHIJK medium unknown #11023 champion vaeddyn~ Champion Vaeddyn~ Vaeddyn, Champion to King Tyerian, searches for intruders to kill. ~ Champion Vaeddyn looks very angry. It must be from the recent attack on the castle. He is a tall man who is very skilled with his sword. Many red lines mark the hilt of his sword, keeping track of his personal kills. ~ unique~ AGT CDHNVa 500 0 86 9 150d5+7850 1d1+499 11d5+40 wrath -40 -40 -40 -15 EFHKNU ABLQ D 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown #11024 Orinal advisor~ Advisor Orinal~ Advisor Orinal sits at the table, contemplating. ~ The advisor to King Tyerian sits at the round table, lost in thought. All over the table near him are reports of the attackers and damages inflicted on the castle. It doesn't look like he's been getting much sleep as of late. ~ unique~ ABGT HVac 1000 0 84 8 150d5+7650 1d1+499 12d5+30 slash -40 -40 -40 -15 EFHIKN AB D J stand stand male 6000 AHMV ABCDEFGHIJK medium unknown #11025 King Tyerian~ King Tyerian~ King Tyerian sits on his throne, daring you to speak. ~ King Arthur is before you. He looks very serious and somewhat aloof. He must be thinking about recent events that have turned his kingdom upside down. He doesn't seem to concerned by your presence. He must have faith in his guards. ~ unique~ ABGT CDHNVac 1000 0 90 12 150d5+8500 1d1+499 9d5+50 slash -40 -40 -40 -30 EFHIKNT AB CD JK stand stand male 50000 AHMV ABCDEFGHIJK medium unknown M give 11000 3180~ #11026 fetram~ Wizard Fetram~ Wizard Fetram stands here, mixing up some new concoction. ~ He is a tall, old man with a white beard and hair. he wears a tight-fitting helmet, looking more like a skullcap. His attention is focused on many small mirrors mounted on the wall, each with a different view of the world, constantly changing. ~ unique~ ABGR BCDEGHVZcd 0 0 90 8 150d5+8500 1d1+499 12d5+30 punch -30 -30 -30 -50 AFHKNRT AB C D stand stand male 10000 AGHMV ABCDEFGHIJKUV medium unknown #11027 creature little creepy~ a creepy little creature~ A creepy little creature sits on the table. ~ A little green thing looks up at you with its twenty eyes. It flicks its two tongues simultaneously in the air at you. ~ unique~ ABGT 0 0 0 87 9 150d5+8000 1d1+499 13d5+30 claw -40 -40 -40 -15 FHIKR AB DJ HK stand stand none 0 AGV ACDEFHJKUV medium unknown #11028 turret guard~ a turret guard~ The turret guard stands here, watching the main road. ~ As you study the turret guard, you see that her skin is not made of flesh, but of stone. Her eyes glow red from her special vision abilities. She keeps a close eye on the road down below, but she also keeps an eye on you. ~ unique~ ABT TZ 1000 0 78 8 100d5+7300 1d1+199 10d6+30 claw -34 -34 -34 -12 CEFKNT 0 DEH C stand stand female 7800 AHMVZ ABCDEFGHIJKLOPQUVWXY large flesh #0 #OBJECTS #0 #ROOMS #11000 The Winding Path~ You travel on a windy, yet well-used path with thick trees on both sides. There are many deep ruts along both sides of the path. The path leads north to a castle. A small {yplaque{x is embedded in a tree. ~ 0 4 4 E plaque~ Area modifications done by Fluffy. ~ D0 ~ ~ 0 0 11001 D2 ~ ~ 0 0 8207 S #11001 Continuing on the Windy Path~ The road seems a bit unstable, the dirt on either side giving away at any moment, but it seems to support the weight of incomers from evidence of many footprints, both human and horse, and wagon trails. ~ 0 0 4 D0 ~ ~ 0 0 11002 D2 ~ ~ 0 0 11000 S #11002 The View~ You stand at the base of a small hill, giving you a good view of the surrounding area. A large, stone castle fills your view to the north. Peasants are found to the east and west, cutting down hay with scythes. They seem to be working hurriedly for some reason. To the south you see the winding road. Hayfields lie east and west. ~ 0 0 0 D0 ~ ~ 0 0 11007 D1 ~ ~ 0 0 11005 D2 ~ ~ 0 0 11001 D3 ~ ~ 0 0 11003 S #11003 In the Western Hayfield~ The hay in this area has been haphazardly cut, although tuffs of the plant has somehow avoided the scythe. All about you are peasants, swinging their scythes without saying a word, or even noticing your presence. They seem only concerned with their work. The field continues to the west, and the main path is to the east. ~ 0 0 2 D1 ~ ~ 0 0 11002 D3 ~ ~ 0 0 11004 S #11004 The Uncut Field~ You have wandered into the uncut hay, with the itchy stuff as high as five feet. The peasants to the east are slowly working their way to this area. With all the uncut hay, this place would make a good hiding spot. ~ 0 524288 2 D1 ~ ~ 0 0 11003 S #11005 The Empty Hayfield~ This hayfield has been cut and harvested. Some peasants are still about, gathering tools to move on to the next fields that need to be cut, and also hauling the large stacks of hay to the castle. The main road lies west, and more cut hayfields to the east. ~ 0 0 2 D1 ~ ~ 0 0 11006 D3 ~ ~ 0 0 11002 S #11006 The End of the Empty Hayfield~ This hayfield has also been cut and harvested. Peasants gather tools and haul stacks of hay, but other than that there is nothing of interest here. West leads back to the hayfields. ~ 0 0 2 D3 ~ ~ 0 0 11005 S #11007 The Drawbridge to the Castle of Tyerian~ You are on a wide wooden drawbridge giving you passage to the towering stone castle to the north. The bridge looks somewhat burned, as does the stone of the castle walls. The water underneath smells terrible, like sewage. Falling in would surely be bad for your health. The main road continues to the south, and the castle is to the north. ~ 0 4 1 D0 ~ ~ 0 0 11008 D2 ~ ~ 0 0 11002 S #11008 Front Gates of King Tyerian's Castle~ The massive iron gate has been left open to allow the peasants inside with their wagons of hay. You see a small guard house for the gate guards. Underneath this large stone arch, between the iron gate and the drawbridge, you notice soot from a hot fire, originating from cauldrons for defense of the castle. To the north is the inside of the castle. To the south lies the drawbridge. ~ 0 0 1 D0 ~ ~ 0 0 11010 D2 ~ ~ 0 0 11007 D3 ~ ~ 0 0 11009 S #11009 The Guard House~ The guard house consists of four cots, a poker table and some chairs. The place is a mess, and the smell of garbage is pretty overwhelming. The only exit is to the east. ~ 0 8 1 D1 ~ ~ 0 0 11008 S #11010 Inside the Castle Walls~ Unlike the outside, the inside shows no signs of battle. This is probably due to the fact the walls are very thick, over ten feet wide. There are two large buildings to the north, Between the two buildings extends a large road to the north. Walkways can also be found to the east and west of here, and you can leave the castle to the south. ~ 0 0 1 D0 ~ ~ 0 0 11043 D1 ~ ~ 0 0 11042 D2 ~ ~ 0 0 11008 D3 ~ ~ 0 0 11011 S #11011 Along the Southern Wall~ The walkway continues to the west and east. ~ 0 0 1 D1 ~ ~ 0 0 11010 D3 ~ ~ 0 0 11012 S #11012 Along the Southern Wall~ The walkway continues to the east and west. You estimate this walkway to be nearly half a mile long. ~ 0 0 1 D1 ~ ~ 0 0 11011 D3 ~ ~ 0 0 11013 S #11013 Along the Southern Wall~ The walkway continues to the west and east. To the north you see a small house. It is built in the same style as the rest of the castle, with large stones and small windows. ~ 0 0 1 D0 ~ ~ 0 0 11014 D1 ~ ~ 0 0 11012 D3 ~ ~ 0 0 11016 S #11014 General Ederius' Home~ You walk into General Ederius' home, commander of King Tyerian's army. A variety of mounted animals can be seen along the walls, and there is a large fireplace in one wall. Stairs lead up to a bedroom, and south leads back to the castle. ~ 0 8 1 D2 ~ ~ 0 0 11013 D4 ~ ~ 0 0 11015 S #11015 General Ederius' Bedroom~ You walk into into the bedroom, and find it as neat as the floor below. Another fireplace is in this room, which is lit as well. A small window faces the courtyard. The light in the room comes from a lantern in each corner, and the only furniture is a small bed and a desk. ~ 0 8 1 D5 ~ ~ 0 0 11014 S #11016 Along the Southern Wall~ You are now near the southwest corner of this great castle. You can see a tall turret above the corner of the castle. ~ 0 0 1 D1 ~ ~ 0 0 11013 D3 ~ ~ 0 0 11017 S #11017 Southwest Corner of King Tyerian's Castle~ You have reached one corner of the castle. A spiraling staircase ascends up to the corner turret. From here you can take walkways to the north and east. You can also take the stairs to the top of the turret. ~ 0 4 1 D0 ~ ~ 0 0 11018 D1 ~ ~ 0 0 11016 D4 ~ ~ 0 0 11062 S #11018 Along the Western Wall~ The walkway continues to the north and south. To the south you can see the towering turret fo the southwest corner. You can see a courtyard to the east. ~ 0 0 1 D0 ~ ~ 0 0 11020 D1 ~ ~ 0 0 11019 D2 ~ ~ 0 0 11017 S #11019 Lissa's Courtyard~ You have walked into a beautiful courtyard. The lawn is surrounded by a short wall. You have to watch you step, since the grass is almost choked with tulips and roses. You notice a small house nearby, with a window overlooking the courtyard. ~ 0 0 1 D3 ~ ~ 0 0 11018 S #11020 Along the Western Wall~ The walkway continues north and south. ~ 0 0 0 D0 ~ ~ 0 0 11021 D2 ~ ~ 0 0 11018 S #11021 Along the Western Wall~ The walkway continues to the north and south. To the north you can see the towering turret of the northwest corner. There is some kind of storage barn to the east. ~ 0 0 0 D0 ~ ~ 0 0 11024 D1 ~ ~ 0 0 11022 D2 ~ ~ 0 0 11020 S #11022 The Storage Barn~ This place is usually empty, but now it is full of peasants bringing in hay from the harvest. The barn is extremely hot and musty, making you quite uncomfortable. The barn continues to the south, and the barn exit is to the west. ~ 0 0 0 D2 ~ ~ 0 0 11023 D3 ~ ~ 0 0 11021 S #11023 The Storage Barn~ You are now between rows of tall hay stacks, properly stored for winter. This is the end of the barn, and the only exit is to the north. ~ 0 0 0 D0 ~ ~ 0 0 11022 S #11024 Northwest Corner of King Tyerian's Castle~ This is the northwest corner of this incredible castle. The walls are damaged in this corner, and some scaffolding is in place for doing repairs. Looks like walls twelve feet thick were barely enough to contain an enemy invader. You can take walkways to the east or south, or you can go up the stairs to the turret. ~ 0 4 1 D1 ~ ~ 0 0 11025 D2 ~ ~ 0 0 11021 D4 ~ ~ 0 0 11063 S #11025 Along the Northern Wall~ You're walking along the northern wall. To the east you notice the tall turret of the northeast corner. Scaffolding covers the northern wall, in what seems to be a repair job for some major fissures in the otherwise perfect surface. It is incredible to think that these walls could even be damaged. You can continue both east and west. ~ 0 0 0 D1 ~ ~ 0 0 11026 D3 ~ ~ 0 0 11024 S #11026 Along the Northern Wall~ You are walking down a long walkway near the northern wall. You can continue walking east or west, or you can go south and visit the armory. ~ 0 0 1 D1 ~ ~ 0 0 11027 D2 ~ ~ 0 0 11067 D3 ~ ~ 0 0 11025 S #11027 Along the Northern Wall~ The walkway continues to the east and west. ~ 0 0 0 D1 ~ ~ 0 0 11028 D3 ~ ~ 0 0 11026 S #11028 Along the Northern Wall~ You are walking along the northern wall. You can continue walking east or west. The main avenue to King Tyerian's castle is to the east. ~ 0 0 1 D1 ~ ~ 0 0 11029 D3 ~ ~ 0 0 11027 S #11029 Northern Gate of King Tyerian's Castle~ You stand at the northern gate of King Tyerian's castle. To the north you see a thick forest. Walkways continue to the west and east. A wide avenue leads to the south. ~ 0 0 1 D0 ~ ~ 0 0 11100 D1 ~ ~ 0 0 11030 D2 ~ ~ 0 0 11045 D3 ~ ~ 0 0 11028 S #11030 Along the Northern Wall~ The walkway continues to the east and west. To the west you can see the large northern gates and the main avenue. ~ 0 0 1 D1 ~ ~ 0 0 11031 D3 ~ ~ 0 0 11029 S #11031 Along the Northern Wall~ The walkway continues to the east and west. You notice a few small cracks in the northern wall which looks rather recent. Some plaster material has been used to try and repair the damages. You guess that must have been inflicted during the last battle. ~ 0 0 1 D1 ~ ~ 0 0 11032 D3 ~ ~ 0 0 11030 S #11032 Along the Northern Wall~ The walkway continues to the east and west. You can also go south to visit the weaponsmith. ~ 0 0 1 D1 ~ ~ 0 0 11033 D2 ~ ~ 0 0 11068 D3 ~ ~ 0 0 11031 S #11033 Along the Northern Wall~ The walkway continues to the east and west. To the east you can see the northeastern corner of the castle, with a towering turret above it. The turret looks as though it had taken a lot of damage. ~ 0 0 0 D1 ~ ~ 0 0 11034 D3 ~ ~ 0 0 11032 S #11034 Northeast Corner of King Tyerian's Castle~ You have reached the northeastern corner of the castle. A spiraling staircase ascends up to the corner turret. You look up at the turret and notice the top is charred and partially smashed in. From here you can take walkways to the south and west. You can also take the stairs to the top of the turret. ~ 0 4 1 D2 ~ ~ 0 0 11035 D3 ~ ~ 0 0 11033 D4 ~ ~ 0 0 11064 S #11035 Along the Eastern Wall~ The walkway continues to the north and south. To the north you can see the northeast corner of the castle with a heavily damaged turret above it. You can also go west into the local tavern. ~ 0 0 0 D0 ~ ~ 0 0 11034 D2 ~ ~ 0 0 11036 D3 ~ ~ 0 0 11060 S #11036 Along the Eastern Wall~ The walkway continues to the north and south. ~ 0 0 1 D0 ~ ~ 0 0 11035 D2 ~ ~ 0 0 11037 S #11037 Along the Eastern Wall~ The walkway continues to the north and south. You can see the southeast corner of the castle with its accompanying turret to the south. You can go west to visit the inn. ~ 0 0 1 D0 ~ ~ 0 0 11036 D2 ~ ~ 0 0 11038 D3 ~ ~ 0 0 11061 S #11038 Southeast Corner of King Tyerian's Castle~ You have reached the southeast corner of King Tyerian's castle. A spiraling staircase ascends up to the corner turret. From here you can take walkways to the north and west. You can also take the stairs to the top of the turret. ~ 0 4 1 D0 ~ ~ 0 0 11037 D3 ~ ~ 0 0 11039 D4 ~ ~ 0 0 11065 S #11039 Along the Southern Wall~ The walkway continues to the east and west. ~ 0 0 1 D1 ~ ~ 0 0 11038 D3 ~ ~ 0 0 11040 S #11040 Along the Southern Wall~ The walkway continues to the east and west. To the north you see a corral for the king's horses. ~ 0 0 0 D0 ~ ~ 0 0 11069 D1 ~ ~ 0 0 11039 D3 ~ ~ 0 0 11041 S #11041 Along the Southern Wall~ The walkway continues to the east and west. ~ 0 0 1 D1 ~ ~ 0 0 11040 D3 ~ ~ 0 0 11042 S #11042 Along the Southern Wall~ The walkway continues to the west and east. To the west you see the main entrance to King Tyerian's castle. ~ 0 0 1 D1 ~ ~ 0 0 11041 D3 ~ ~ 0 0 11010 S #11043 The Main Avenue~ You are walking down the largest street in the castle. It divides two very large buildings to your east and west. The buildings are very tall, and you notice a few archers on the top of each of them, watching the traffic. Security seems really tight throughout the castle. You can go to the center of the castle by going north, or go to the main gate by going south. ~ 0 4 1 D0 ~ ~ 0 0 11044 D2 ~ ~ 0 0 11010 S #11044 The Royal Square~ You are in the center of the castle. A huge door looms over you to the west, and you assume it to be the government seat. To the east there is a more plain building, which from the yelling sounds comming from inside you decide it must be the barracks. The main avenue continues to the north and south, and a long rope hangs down from the sky, apparently ending in midair. ~ 0 0 1 D0 ~ ~ 0 0 11045 D1 ~ ~ 0 0 11053 D2 ~ ~ 0 0 11043 D3 ~ ~ 0 0 11046 D4 ~ ~ 0 0 11066 S #11045 The Main Avenue~ You are walking down the largest street in the castle. It divides two very large buildings to your east and west. The buildings are very tall, and you notice a few archers on the top of them, watch traffic. Security seems really tight throughout the castle. You can go to the center of the castle by going south, or go to the secondary gate by going north. ~ 0 0 0 D0 ~ ~ 0 0 11029 D2 ~ ~ 0 0 11044 S #11046 Inside the House of King Tyerian~ Walking into the foyer, you immediately notice that bedrooms to the north and south have both been converted into guard posts. Two people are walking by discussing plans of increasing security detail to protect the king. ~ 0 8 0 D0 ~ ~ 0 0 11047 D1 ~ ~ 0 0 11044 D2 ~ ~ 0 0 11048 D3 ~ ~ 0 0 11049 S #11047 New Guest Guard Room~ This guest bedroom has recently been converted to house soldiers. The stoic soldiers sharpening thier weapons is almost humorous with the flowing drapes and flowery wallpaper. One of the beds for a few soldiers also has a beautiful pink canopy. The only exit is back to the south. ~ 0 0 0 D2 ~ ~ 0 0 11046 S #11048 Old Guest Room~ This room must have been converted earlier than the one to the north. Weapon racks line the walls, and the drapes have been removed to give a better view of the south and east. The room is also filled with tools for sharpening blades and mending armor. However, the walls are still covered in pink roses wallpaper. The only exit is to the north. ~ 0 8 0 D0 ~ ~ 0 0 11046 S #11049 Lobby~ This room serves as a waiting room of sorts for diplomats and other people who wish to see the king. The throne rom is to the west. A meeting room is to the south, and a closed door lies north. To the east is the entrance to this house. ~ 0 8 0 D0 ~ door~ 4 11001 11051 D1 ~ ~ 0 0 11046 D2 ~ ~ 0 0 11050 D3 ~ ~ 0 0 11052 S #11050 The Meeting Room~ In the center of this room is a large round table, made from an impressive piece of wood, weighing at least a thousand pounds. The room is circular also, and behind each chair is a small banner, identifying a color of a knight of this castle. ~ 0 0 0 D0 ~ ~ 0 0 11049 S #11051 King Tyerian's Bedroom~ This room is sparkling with precious metals and gems. Lamps encrusted with gems line the walls. A bed made of gold, with gold-laced sheets and golden lamps at each corner is near the northern wall. A little light in this room would probably be enough, the reflections enough to illuminate the entire room. ~ 0 8 0 D2 ~ door~ 4 11001 11049 S #11052 King Tyerian's Throne Room~ You enter the king's throne room. Light comes in from the windows high on the tall walls, presumably so thieves can't climb in them. The whole place glitters with precious gems. The ceilings must be forty feet high, and four golden pillars support the vaulted ceiling for each corner. The ceiling is covered with a painting of the goddess Cecilya, clad fully in armor. ~ 0 8200 0 D1 ~ ~ 0 0 11049 S #11053 The Barracks~ You walk into a huge room which looks like a gymnasium. Ropes hang off the ceiling, and soldiers climb up them in full body armor. Other soldiers practice combat or run laps around the building. The atmosphere is very serious. These men and women are getting ready for war. From here you can go every direction but down. ~ 0 0 0 D0 ~ ~ 0 0 11054 D1 ~ ~ 0 0 11056 D2 ~ ~ 0 0 11055 D3 ~ ~ 0 0 11044 D4 ~ ~ 0 0 11059 S #11054 Sleeping Quarters~ A small area has been partitioned off here for sleeping. The beds are empty now, and you can bet these soldiers won't be sleeping much for some time. You can go south to the barracks' entrance, or go east. ~ 0 8 0 D1 ~ ~ 0 0 11058 D2 ~ ~ 0 0 11053 S #11055 The Barracks~ More soldiers pushing and kicking on each other in a wild frenzy. North of here you see the entrance to the barracks. To the east is a mess hall. ~ 0 8 0 D0 ~ ~ 0 0 11053 D1 ~ ~ 0 0 11057 S #11056 The Barracks~ Trainees here are paired in groups of two. At the instructor's command, one of the pair thrusts at the other, and that other parries the attack. This seems to be the place for basic sword training. ~ 0 0 0 D0 ~ ~ 0 0 11058 D2 ~ ~ 0 0 11057 D3 ~ ~ 0 0 11053 S #11057 Mess Hall~ Soldiers who do well in the training get bonuses, like food. This select group of burly men choke down some vile smelling stew, and seem to be loving it. From here you can go west or north. ~ 0 0 0 D0 ~ ~ 0 0 11056 D3 ~ ~ 0 0 11055 S #11058 Target Range~ This seems to be a target range of sorts, and large group of archers take aim on some nearby targets. Many arrows land everywhere but in the target. ~ 0 0 0 D2 ~ ~ 0 0 11056 D3 ~ ~ 0 0 11054 S #11059 At the Top of A Rope~ You've climbed to the top of the rope and are at the ceiling of the barracks. The only way is down, and it is very far. ~ 0 4 10 D5 ~ ~ 0 0 11053 S #11060 The Local Tavern~ You enter a small tavern for the commoners. The lighting is terrible, but you can manage your way around the crowds to the bar. People glance over at you curiously. ~ 0 8 0 D1 ~ ~ 0 0 11035 S #11061 The King's Inn~ You walk into a quaint little inn. Some people are sitting in the chairs int he lobby, chatting quietly. People do seem to pay for rooms to stay for the night, but you also see people just sleeping on the floor, being left alone. Doesn't look like anybody cares. ~ 0 8 0 D1 ~ ~ 0 0 11037 S #11062 Southwest Turret~ This turret provides an excellent vantage point of the surrounding terrain. You can see the access road off in the distance, and note that the castle is built on top of a hill, providing a good natural defense against sieges. ~ 0 8 0 D5 ~ ~ 0 0 11017 S #11063 Northwest Turret~ From here you can see the king's well known hunting grounds. You hear that there are some incredible beasts in that forest. A group of workers are busy here, trying to fix some damage to this turret. You notice there is massive damage to the north wall. Whatever it was almost broke through the wall. ~ 0 8 0 D5 ~ ~ 0 0 11024 S #11064 Top of Stairs~ You try to go to the northeast turret, but the top of the stairs is blocked with rubble. Some workers pass back and forth on the stairs, removing rocks. ~ 0 0 0 D5 ~ ~ 0 0 11034 S #11065 Southeast Turret~ The view from up here is amazing! You can see the access road off in the distance, and you realize this castle is built on a small plateau atop a very steep mountain. Must be extremely difficult to raid this place. But by looking at the faces of the guards, you don't get that impression. ~ 0 8 0 D5 ~ ~ 0 0 11038 S #11066 Fetram's Study~ You walk into a cluttered room filled with books and cages. In each cage you find a small creature, none of which you recognize. Directly in front of you is a large table with glass jars filled with the most vile things. And on top of the table is a pot of boiling liquid, with a magic flame warming it from underneath. ~ 0 0 0 D5 ~ ~ 0 0 11044 S #11067 King Tyerian's Armory~ The heat from this room is almost unbearable. The blacksmiths must be hard at work preparing for future battles. The only exit is to the north. ~ 0 8 0 D0 ~ ~ 0 0 11026 S #11068 King Tyerian's Weapon Shop~ You have to cover your ears from the unbearably loud sounds of ten blacksmiths pounding metal on metal. Behind the counter is a fine selection of weapons to choose from. The only exit is north. ~ 0 8 0 D0 ~ ~ 0 0 11032 S #11069 King Arthur's Stables~ You find yourself in the middle of the king's stables, which is filled with mud and hay. No horses are in sight. The only exit is to the south. ~ 0 0 2 D2 ~ ~ 0 0 11040 S #0 #SPECIALS M 11002 spec_guard M 11003 spec_guard M 11004 spec_executioner M 11006 spec_guard M 11007 spec_cast_cleric M 11012 spec_thief M 11020 spec_guard M 11022 spec_guard M 11024 spec_guard M 11025 spec_guard M 11026 spec_cast_mage M 11028 spec_guard S #RESETS D 0 11049 0 2 D 0 11051 2 2 M 0 11000 1 11001 1 M 0 11001 1 11001 1 M 0 11010 1 11002 1 M 0 11009 3 11002 1 M 0 11009 3 11003 1 M 0 11008 1 11004 1 M 0 11009 3 11005 1 M 0 11002 4 11008 2 M 0 11002 4 11008 2 M 0 11002 4 11009 2 M 0 11002 4 11009 2 M 0 11014 3 11010 1 M 0 11003 10 11010 1 M 0 11003 10 11012 1 M 0 11004 1 11014 1 M 0 11005 1 11015 1 M 0 11003 10 11018 1 M 0 11007 1 11019 1 M 0 11003 10 11021 1 M 0 11011 4 11022 2 M 0 11011 4 11022 2 M 0 11011 4 11023 2 M 0 11011 4 11023 2 M 0 11019 3 11025 1 M 0 11003 10 11026 1 M 0 11023 1 11029 1 M 0 11014 3 11029 1 M 0 11003 10 11029 1 M 0 11019 3 11031 1 M 0 11003 10 11032 1 M 0 11019 3 11033 1 M 0 11003 10 11035 1 M 0 11003 10 11037 1 M 0 11003 10 11040 1 M 0 11014 3 11044 1 M 0 11022 7 11046 2 M 0 11022 7 11046 2 M 0 11022 7 11047 1 M 0 11022 7 11048 1 M 0 11022 7 11049 1 M 0 11024 1 11050 1 M 0 11025 1 11052 1 M 0 11022 7 11052 2 M 0 11022 7 11052 2 M 0 11020 4 11053 1 M 0 11018 8 11053 2 M 0 11018 8 11053 2 M 0 11018 8 11054 1 M 0 11020 4 11055 1 M 0 11018 8 11055 1 M 0 11020 4 11056 1 M 0 11018 8 11056 1 M 0 11021 1 11057 1 M 0 11018 8 11057 2 M 0 11018 8 11057 2 M 0 11020 4 11058 1 M 0 11018 8 11058 1 M 0 11016 2 11060 2 M 0 11016 2 11060 2 M 0 11017 1 11061 1 M 0 11028 2 11062 1 M 0 11028 2 11063 1 M 0 11006 1 11065 1 M 0 11026 1 11066 1 M 0 11027 1 11066 1 M 0 11013 1 11067 1 M 0 11015 1 11068 1 M 0 11012 1 11069 1 S #SHOPS 11013 9 33 0 0 0 100 50 0 23 11015 5 0 0 0 0 100 50 0 23 0 #$