#AREADATA Name Trioloseum~ Builders Halodar Fluffy~ VNUMs 2400 2599 Credits { ALL } Ku Trioloseum~ Security 9 Version 1 End #MOBILES #2400 fred iguana~ Fred~ Fred, the Iguana, peaks his head out from around a rock. ~ With a sly sense of humor and a small top hat, this little lizard is here to enjoy the festivities! In fact, he's the Trioloseum official mascot! ~ unique~ AHT Pc 0 0 15 2 3d9+208 7d9+100 2d6+3 bite -10 -10 -10 -5 FM A L I stand stand male 750 AGXc ACDEFHKQV small scales #2401 slot machine~ the slot next to the gate~ A slot is located next to the gate, waiting for your money. ~ Please place 500 gold in the slot. And you will recieve admission to the Trioloseum. For example: give 500 gold slot ~ unique~ ABGMT 0 0 0 100 0 5d10+10000 5d10+1000 1d1+0 peckb 0 0 0 0 0 ABCDILMNPQR 0 0 stand stand none 0 AEHJMVc ABCDEFGHIJK medium metal M bribe 2400 500~ #2402 barrel keeper~ The BarrelKeeper~ A loud, jovial BarrelKeeper is ready serve you. ~ With a giant, fuzzy, brown beard, the BarrelKeeper is the stereotypes lumberjack. His huge overalls are not stained from the outdoors, but rather the massive amount of beer that his been spilled. A warm smile always prevails from his lips. ~ unique~ ABGM DF 1000 0 200 50 10d10+1000 10d10+1000 1d1+1 pound -66 -66 -66 -33 0 ABCD 0 0 stand stand male 100000 AHMV ABCDEFGHIJK large flesh #2403 sven waiter buff~ Sven~ Clad in only a small loincloth, Sven delivers with stamina and agility. ~ Huge muscles buldge from Sven's arms as he balances many dishes into each hand. Women drool over him, and men hate him for it. ~ unique~ ABGMT 0 -500 0 200 50 10d10+9000 10d10+9000 5d5+0 punch -66 -66 -66 -33 0 ABCD 0 0 stand stand none 100000 AHMV ABCDEFGHIJK large flesh #2404 old lady~ an old lady~ An old lady waits patiently for you to purchase something. ~ Long, white hair lays stiff and straight on her hunched back. Still, her bright blue eyes seem to be those of a teenager. With a subtle smile, she appears to enjoy her job. ~ unique~ ABGMR 0 0 0 200 50 10d8+1000 10d4+500 1d1+0 peckb -66 -66 -66 -33 0 ABCD 0 0 stand stand female 100000 AHMV ABCDEFGHIJK medium flesh #2405 dark figure~ A Dark Figure~ A dark, hooded figure slouches in the shadows. ~ Covered in a black cloak, you cannot see his eyes. The dealer of death, he is possibly the only soul in the Trioloseum without a small smile on his face. ~ unique~ ABMT 0 -900 0 200 50 10d4+10000 10d4+10000 4d4+0 smash -66 -66 -66 -33 0 ABCD 0 0 stand stand none 100000 AHMV ABCDEFGHIJK medium flesh #2406 trinky girl~ Trinky~ Trinky, the peppy sales woman and cheerleader squeals loudly at you. ~ "HOOOOOOOOORAY!!!" screams Trinky, the cheerleader / sales woman. Of course, she makes most of her sales by jumping up in the air and landing gracefully on the ground while doing the splits. Rumor has it that Sven and Trinky are.. Well.. Use your imagination. ~ unique~ ABGM V 500 0 200 50 100d10+9000 100d10+9000 1d1+1 bite -66 -66 -66 -33 0 ABCD 0 0 stand stand female 100000 AHMV ABCDEFGHIJK medium flesh #0 #OBJECTS #0 #ROOMS #2400 On the Path~ The terrain around you quickly changes as you look to the horizon. Far ahead you can see the gigantic outline of the Trioloseum, home to Alanthia's most prestigious duels, battles, contests, and entertainment. Barely, you hear the screams of the many patrons as they root on their favorite competitors in one of the three main arenas. A {Gsign{X crafted of the finest wood calls out your attention. ~ 0 0 2 E sign~ Welcome! You are on the road to the Trioloseum! Please follow these simple rules: 1) NO FIGHTING outside of the arenas! 2) Heckling IS allowed and encouraged. 3) Have fun. (signed) The Managment ~ D0 ~ ~ 0 0 2401 D2 ~ ~ 0 0 8157 S #2401 Before the Outer Gates~ After walking the long road, you finally arrive at the outer gates. A large, stone wall rises from the ground to surround the mighty arenas. Two guard posts are positioned at either side of the outer gate, but there seems to be very little security. As opposed to the road, the cheers of the crowd are much louder. The gates are wide open as if inviting you to join the busy bustle inside. You try to head into the fray, when you bump into an invisible security wall. The wall shimmers gold with magic, and you gain the attention of one of the guards who turns and says, "{CPlease read the {Csign. {X{X" and then turns back without worry. ~ 0 0 1 E post~ Two very unprotected guard posts are all the security the giant structure appears to require. Even the guards on duty are staring back into the crowd in good spirits. ~ E sign~ To enter the Trioloseum complex, you are required to pay admisson. Admisson is good for all events within the complex. - This includes the world famous Trilogy Pub Admisson is not valid once you exit the complex. Please place 500 gold in the slot next to the gate. ~ D2 ~ ~ 0 0 2400 S #2402 Entering the Market Place~ The swarm of people engulf you and draw you into the tides of color, scents, and good spirits. One cannot help but feel full of happiness in such an exciting place! To your west you see a large sign that appears to be boasting delicious food, while, to your east, you see many people with ale in hand. Still more activity appears to be to the north. Above you appears to be a hidden trapdoor. ~ 0 262144 1 D0 ~ ~ 0 0 2403 D1 ~ ~ 0 0 2408 D2 ~ ~ 0 0 2401 D3 ~ ~ 0 0 2409 D4 ~ trapdoor~ 5 0 2575 S #2403 Middle Market~ Forced into barely enough room to breath, you begin to prespire from the massive amount of body heat being generated. Amazingly, the crowd is still in a jubilant mood. Many are piling into the building to the east, and shoving their way back out with varied supplies in their sweaty palms. Much more traffic is heading north towards the rest of the market, and some are even streaming back south. Oddly, no one is going into the large building to the west. ~ 0 262144 1 D0 ~ ~ 0 0 2404 D1 ~ ~ 0 0 2411 D2 ~ ~ 0 0 2402 D3 ~ ~ 0 0 2410 S #2404 Northern Market~ With no break in the density of the crowd, you hop on your toes to see what sites surround you. To the east, you see a bright, frilly store. West, you see the Gallery. The crowd thins, if only a little, to the north. ~ 0 262144 0 D0 ~ ~ 0 0 2405 D1 ~ ~ 0 0 2413 D2 ~ ~ 0 0 2403 D3 ~ ~ 0 0 2412 S #2405 Before the Grand Gates~ Unlike the marketplace, the gates here are intricatly carved. Made of hollowed ivory, they seem to radiate the sun's energy into the crowds that stand before them in awe. Observing, you notice that the doors, while large, swing gently open automatically as you approach them. ~ 0 262144 1 D0 ~ ~ 0 0 2406 D2 ~ ~ 0 0 2404 S #2406 The Grand Foyer~ Slipping through the ivory gates, you enter a very beautiful room. Murals of the Moons grace the ceiling from which elaborate staircases seem to dangle down in semi-circular patterns. It is said that only the immortals can travel up the stairs to guide the events. Any mortal who tries runs the risk of crushing the delicate ivory steps, and as a result, bringing the wrath of the immortals upon them. Around the room, giant, plush, red couches wait for someone to feel their comfort. A sign has been engraved into the far wall. ~ 0 262144 1 E sign~ <----- The War Arena and Viewing Room The Tag Arena and Viewing Room -----> Dueling Arena and Multi-Purpose Arena Directly North ~ D0 ~ ~ 0 0 2407 D1 ~ ~ 0 0 2416 D2 ~ ~ 0 0 2405 D3 ~ ~ 0 0 2415 D4 ~ ~ 0 0 2508 S #2407 Tunnel to the Duel and Multi Arena~ With only a few lights, this short tunnel will take you to the duel and multi-purpose arenas. ~ 0 263169 0 D0 ~ arena portcullis~ 4 0 2422 D2 ~ ~ 0 0 2406 S #2408 The Trilogy Pub~ As you enter this pub, you quickly realize that there isn't a bar! Instead, many barrels of ale line the walls, each with its freely flowing tap. The patrons merely empty their mug and then walk to one of the vast selection of barrels and fills it up: free of charge. The only exchange of money here is for a special mug, offered by the BarrelKeeper. ~ 0 262144 0 D3 ~ ~ 0 0 2402 S #2409 The Gladiator Grill~ Some of the best smells reach your nose the instant you enter. Your mouth begins to water as you stare at the patrons who are ripping their way through a wide variety of exotic foods. Running to and fro, many buff, loincloth clad gladiators wait on the jam packed tables. Perhaps you can find a seat and flag one down for a quick bite to eat. ~ 0 262144 0 D1 ~ ~ 0 0 2402 S #2410 The Underground~ Quiet and still, this shop gives you the creeps. Apparently rarely visited, the dark, damp interior's depressing decor is matched only by the deadly array of weapons and armor displayed on the walls. Seen nowhere else in the world, the weapons are meant only for the fiercest of competitors. To buy one, means you're a mean machine, looking for the fight of your life. Thus, the majority of the sane world stays away from this unhappy shop. ~ 0 262152 0 D1 ~ ~ 0 0 2403 S #2411 The Event Supplier~ In this smaller shop, you see everything you could imagine needing for a day at the Trioloseum. Many patrons are here buying their supplies before the events begin. ~ 0 262144 0 D3 ~ ~ 0 0 2403 S #2412 The Gallery~ An awe-inspriring building, you feel as if you've entered a temple. Around this giant, single-roomed building, you see pedastals, plaques, pictures, and statues that are placed here to remember and commemorate the past accomplishments of the brave souls who have competed in the Trioloseum. ~ 0 0 0 D1 ~ ~ 0 0 2404 S #2413 The Sizzling Souvenir Shop~ Magical flames light this shop in a dazzling array of colors. Kids surround you while playing with gizmos and gadgets galore. Obviously, you've stumbled into the shop of useless, yet fun, items. Wether you're looking for a souvenir, a toy to keep a child happy, or a trinket for yourself, you're bound to find it in all of this chaos. ~ 0 0 0 D3 ~ ~ 0 0 2404 S #2414 The War Arena~ Much different than the Tag Arena, there is no beauty to this arena. Simply, this arena is made to test the war skills of clans. With this in mind, the terrain is not uniform, the walls are not painted nicely, and the ground is not even. The grandstands of the other arenas is instead a large observation tower from which all observers can view the war games. Of course, they aren't all games, many are for blood. ~ 0 262144 1 D0 ~ ~ 0 0 2420 D1 ~ ~ 0 0 2415 S #2415 Tunnel to War Arena~ A simple, short tunnel leads you to the War Arena. ~ 0 262145 0 D1 ~ ~ 0 0 2406 D3 ~ ~ 0 0 2414 S #2416 Tunnel to Tag Arena~ A dimmly lit, short tunnel appears to take you directly to the Tag Arena. The crowd around you chatter in anticipation. ~ 0 262145 0 D1 ~ ~ 0 0 2417 D3 ~ ~ 0 0 2406 S #2417 The Tag Arena~ Blinded momentarily from the lighting change, you focus upon the most amazing sight. The crowd is no longer chatting because the arena that lay before them is beoynd description. High arching sides swoop up, high into the air, to give a birds-eye view to a larger crowd. The entire outer arena appears to be crafted from a single slab of ivory. Looking down to the arena floor, you can see rows and rows of enormous bushes. The bushes, woven into a maze, form a small labyrinth where in the participents compete. Perhaps the viewing area will give you a better shot at the action. ~ 0 262144 1 D2 ~ ~ 0 0 2418 D3 ~ ~ 0 0 2416 S #2418 The Grandstand~ From this position, you are able to see all of the action that occurs on the arena floor. Some people cannot handle the extreme action and gore. ~ 0 262144 0 D0 ~ ~ 0 0 2417 S #2419 ~ ~ 0 4 0 S #2420 The Observation Tower~ After climbing countless stairs, you arrive to a magnificent view of the blood and gore below. Most times, this isn't a game. The participents here are out for pride, glory, and life. Those who win in these proving grounds are sure to be remembered in history. ~ 0 262144 1 D2 ~ ~ 0 0 2414 S #2421 South-West Duel Room~ Fairly clean compared to the rest of the arena, the smell here is almost tolerable. ~ 0 532484 2 D0 ~ ~ 0 0 2424 D1 ~ ~ 0 0 2422 M 0 H 0 S #2422 Southern Duel Room~ Rotten smells of decomposing flesh fill your nose. This room, while quite empty, is one of the rooms of the dueling arena. As evident by the mass of bones and flesh laying along the walls, many brave, or foolish, warriors fight to the death within' this small arena's walls. However, due to the open ceiling and natural fertilizer, many beautiful flowers thrive in full bloom. If dueling, please go down for further instructions. ~ 0 532485 2 D0 ~ ~ 0 0 2425 D1 ~ ~ 0 0 2423 D3 ~ ~ 0 0 2421 M 0 H 0 S #2423 South-East Duel Room~ A bleeding corpse lays here in a mound of flesh, apparently a recent kill. ~ 0 532484 2 D0 ~ ~ 0 0 2426 D3 ~ ~ 0 0 2422 M 0 H 0 S #2424 Western Duel Room~ Filled with more bones than the rest of the arena, you can't help but notice the large amounts of flesh still dangling from many of the bones. As a result of the large quantity, the smell nauseates you. ~ 0 532485 2 D0 ~ ~ 0 0 2427 D1 ~ ~ 0 0 2425 D2 ~ ~ 0 0 2421 M 0 H 0 S #2425 The Middle Duel Room~ Mostly dirt, this area of the arena seems to be the most used. Rotten smells and bones still prevail in this area. ~ 0 532492 2 D0 ~ ~ 0 0 2428 D1 ~ ~ 0 0 2426 D2 ~ ~ 0 0 2422 D3 ~ ~ 0 0 2424 M 0 H 0 S #2426 Eastern Duel Room~ Full of cut marks, this wall appears to have taken quite the beating in a past duel. ~ 0 532485 2 D0 ~ ~ 0 0 2429 D2 ~ ~ 0 0 2423 D3 ~ ~ 0 0 2425 M 0 H 0 S #2427 North-West Duel Room~ A small man sits in the corner with a long dagger in his stomach. Since both of his hands hold the dagger, the impression is left that he committed suicide, which was probably much cleaner than his alternative. ~ 0 532484 2 D1 ~ ~ 0 0 2428 D2 ~ ~ 0 0 2424 M 0 H 0 S #2428 Northern Duel Room~ More blood and gore, this room's only distinguishing feature is the large sign that reads, "{RBLOOD BLOOD BLOOD!!! {X" ~ 0 532485 2 D1 ~ ~ 0 0 2429 D2 ~ ~ 0 0 2425 D3 ~ ~ 0 0 2427 M 0 H 0 S #2429 North-East Duel Room~ Yet another room filled with bones and the terrible smell of death. ~ 0 532484 2 D2 ~ ~ 0 0 2426 D3 ~ ~ 0 0 2428 M 0 H 0 S #2430 The Conference Room~ With a decor consisting of decapitated heads, sliced fingers, and removed hearts, all nailed to the walls, some find it difficult to plan a duel here. Yet, it is the accepted location. Here, dualists are expected to work to an agreement of the rules. There are very few predefined rules, and are posted on a small {Csign{X. Except for those, anything goes. ~ 0 263168 0 E sign~ Rules for the Self-Service Duel Arena 1) Do NOT leave the Duel Area after fighting has commenced. 2) Unless agreed upon before hand, only one-on-one. 3) Take defeat like a true warrior, don't whine. (signed) The Duelists Commitee ~ D4 ~ ~ 0 0 2422 S #2431 Tunnel to the Multi-Purpose Arena~ This short tunnel leads directly to the Multi-Purpose Arena. ~ 0 262145 0 D0 ~ ~ 0 0 2432 D2 ~ ~ 0 0 2508 S #2432 The Multi-Purpose Arena~ Smaller than the other two arenas, the Multi-Purpose is used for many different events. The most frequent event is the morph qwest. As a matter of fact, that very event is currently being held in the arena. Looking down, you see many odd shapes engaging each other in battle. Perhaps a better view could be attained by heading east. ~ 0 263168 0 D1 ~ ~ 0 0 2433 D2 ~ ~ 0 0 2431 S #2433 The Viewing Box~ From these seats, you can see all of the action on the arena floor. What event you may see is left up in the air, but rumor has it that the immortals like to hold morph qwests here. ~ 0 263168 0 D3 ~ ~ 0 0 2432 S #2434 South-West Mutli-Purpose Arena~ ~ 0 0 0 D0 ~ ~ 0 0 2439 D1 ~ ~ 0 0 2435 S #2435 A Multi-Purpose Room~ ~ 0 0 0 D0 ~ ~ 0 0 2440 D1 ~ ~ 0 0 2436 D3 ~ ~ 0 0 2434 S #2436 A Multi-Purpose Room~ ~ 0 0 0 D0 ~ ~ 0 0 2441 D1 ~ ~ 0 0 2437 D3 ~ ~ 0 0 2435 S #2437 A Multi-Purpose Room~ ~ 0 0 0 D0 ~ ~ 0 0 2442 D1 ~ ~ 0 0 2438 D3 ~ ~ 0 0 2436 S #2438 South-East Multi-Purpose Arena~ ~ 0 0 0 D0 ~ ~ 0 0 2443 D3 ~ ~ 0 0 2437 S #2439 A Multi-Purpose Room~ ~ 0 0 0 D0 ~ ~ 0 0 2444 D1 ~ ~ 0 0 2440 D2 ~ ~ 0 0 2434 S #2440 A Multi-Purpose Room~ ~ 0 0 0 D0 ~ ~ 0 0 2445 D1 ~ ~ 0 0 2441 D2 ~ ~ 0 0 2435 D3 ~ ~ 0 0 2439 S #2441 A Multi-Purpose Room~ ~ 0 0 0 D1 ~ ~ 0 0 2442 D2 ~ ~ 0 0 2436 D3 ~ ~ 0 0 2440 S #2442 A Multi-Purpose Room~ ~ 0 0 0 D0 ~ ~ 0 0 2446 D1 ~ ~ 0 0 2443 D2 ~ ~ 0 0 2437 D3 ~ ~ 0 0 2441 S #2443 A Multi-Purpose Room~ ~ 0 0 0 D0 ~ ~ 0 0 2447 D2 ~ ~ 0 0 2438 D3 ~ ~ 0 0 2442 S #2444 A Multi-Purpose Room~ ~ 0 0 0 D0 ~ ~ 0 0 2448 D1 ~ ~ 0 0 2445 D2 ~ ~ 0 0 2439 S #2445 A Multi-Purpose Room~ ~ 0 0 0 D0 ~ ~ 0 0 2449 D2 ~ ~ 0 0 2440 D3 ~ ~ 0 0 2444 S #2446 A Multi-Purpose Room~ ~ 0 0 0 D0 ~ ~ 0 0 2451 D1 ~ ~ 0 0 2447 D2 ~ ~ 0 0 2442 S #2447 A Multi-Purpose Room~ ~ 0 0 0 D0 ~ ~ 0 0 2452 D2 ~ ~ 0 0 2443 D3 ~ ~ 0 0 2446 S #2448 A Multi-Purpose Room~ ~ 0 0 0 D0 ~ ~ 0 0 2453 D1 ~ ~ 0 0 2449 D2 ~ ~ 0 0 2444 S #2449 A Multi-Purpose Room~ ~ 0 0 0 D0 ~ ~ 0 0 2454 D1 ~ ~ 0 0 2450 D2 ~ ~ 0 0 2445 D3 ~ ~ 0 0 2448 S #2450 A Multi-Purpose Room~ ~ 0 0 0 D0 ~ ~ 0 0 2455 D1 ~ ~ 0 0 2451 D3 ~ ~ 0 0 2449 S #2451 A Multi-Purpose Room~ ~ 0 0 0 D0 ~ ~ 0 0 2456 D1 ~ ~ 0 0 2452 D2 ~ ~ 0 0 2446 D3 ~ ~ 0 0 2450 S #2452 A Multi-Purpose Room~ ~ 0 0 0 D0 ~ ~ 0 0 2457 D2 ~ ~ 0 0 2447 D3 ~ ~ 0 0 2451 S #2453 North-West Multi-Purpose Arena~ ~ 0 0 0 D1 ~ ~ 0 0 2454 D2 ~ ~ 0 0 2448 S #2454 A Multi-Purpose Room~ ~ 0 0 0 D1 ~ ~ 0 0 2455 D2 ~ ~ 0 0 2449 D3 ~ ~ 0 0 2453 S #2455 A Multi-Purpose Room~ ~ 0 0 0 D1 ~ ~ 0 0 2456 D2 ~ ~ 0 0 2450 D3 ~ ~ 0 0 2454 S #2456 A Multi-Purpose Room~ ~ 0 0 0 D1 ~ ~ 0 0 2457 D2 ~ ~ 0 0 2451 D3 ~ ~ 0 0 2455 S #2457 North-East Multi-Purpose Arena~ ~ 0 0 0 D2 ~ ~ 0 0 2452 D3 ~ ~ 0 0 2456 S #2458 The Holding Room~ This very plain room serves the purpose of holding empty mortal bodies while they are competing in a morph qwest, or other similar qwest. ~ 0 787468 0 S #2459 North-West Tag Arena Corner~ ~ 0 0 0 D1 ~ ~ 0 0 2460 D2 ~ ~ 0 0 2466 S #2460 A Tag Arena Room~ ~ 0 0 0 D1 ~ ~ 0 0 2461 D3 ~ ~ 0 0 2459 S #2461 A Tag Arena Room~ ~ 0 0 0 D1 ~ ~ 0 0 2462 D2 ~ ~ 0 0 2468 D3 ~ ~ 0 0 2460 S #2462 A Tag Arena Room~ ~ 0 0 0 D1 ~ ~ 0 0 2463 D3 ~ ~ 0 0 2461 S #2463 A Tag Arena Room~ ~ 0 0 0 D1 ~ ~ 0 0 2464 D2 ~ ~ 0 0 2470 D3 ~ ~ 0 0 2462 S #2464 A Tag Arena Room~ ~ 0 0 0 D1 ~ ~ 0 0 2465 D3 ~ ~ 0 0 2463 S #2465 North-East Corner of the Tag Arena~ ~ 0 0 0 D2 ~ ~ 0 0 2472 D3 ~ ~ 0 0 2464 S #2466 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2459 D2 ~ ~ 0 0 2473 S #2467 A Tag Arena Room~ ~ 0 0 0 D1 ~ ~ 0 0 2468 D2 ~ ~ 0 0 2474 S #2468 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2461 D1 ~ ~ 0 0 2469 D2 ~ ~ 0 0 2475 D3 ~ ~ 0 0 2467 S #2469 A Tag Arena Room~ ~ 0 0 0 D1 ~ ~ 0 0 2470 D3 ~ ~ 0 0 2468 S #2470 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2463 D1 ~ ~ 0 0 2471 D2 ~ ~ 0 0 2477 D3 ~ ~ 0 0 2469 S #2471 A Tag Arena Room~ ~ 0 0 0 D2 ~ ~ 0 0 2478 D3 ~ ~ 0 0 2470 S #2472 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2465 D2 ~ ~ 0 0 2479 S #2473 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2466 D1 ~ ~ 0 0 2474 D2 ~ ~ 0 0 2480 S #2474 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2467 D1 ~ ~ 0 0 2475 D2 ~ ~ 0 0 2481 D3 ~ ~ 0 0 2473 S #2475 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2468 D1 ~ ~ 0 0 2476 D3 ~ ~ 0 0 2474 S #2476 A Tag Arena Room~ ~ 0 0 0 D2 ~ ~ 0 0 2483 D3 ~ ~ 0 0 2475 S #2477 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2470 D1 ~ ~ 0 0 2478 D2 ~ ~ 0 0 2484 S #2478 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2471 D1 ~ ~ 0 0 2479 D2 ~ ~ 0 0 2485 D3 ~ ~ 0 0 2477 S #2479 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2472 D2 ~ ~ 0 0 2486 D3 ~ ~ 0 0 2478 S #2480 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2473 D2 ~ ~ 0 0 2487 S #2481 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2474 D2 ~ ~ 0 0 2488 S #2482 A Tag Arena Room~ ~ 0 0 0 D1 ~ ~ 0 0 2483 D2 ~ ~ 0 0 2489 S #2483 The Center Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2476 D1 ~ ~ 0 0 2484 D2 ~ ~ 0 0 2490 D3 ~ ~ 0 0 2482 S #2484 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2477 D3 ~ ~ 0 0 2483 S #2485 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2478 D2 ~ ~ 0 0 2492 S #2486 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2479 D2 ~ ~ 0 0 2493 S #2487 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2480 D1 ~ ~ 0 0 2488 D2 ~ ~ 0 0 2494 S #2488 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2481 D1 ~ ~ 0 0 2489 D2 ~ ~ 0 0 2495 D3 ~ ~ 0 0 2487 S #2489 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2482 D2 ~ ~ 0 0 2496 D3 ~ ~ 0 0 2488 S #2490 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2483 D1 ~ ~ 0 0 2491 S #2491 A Tag Arena Room~ ~ 0 0 0 D1 ~ ~ 0 0 2492 D2 ~ ~ 0 0 2498 D3 ~ ~ 0 0 2490 S #2492 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2485 D1 ~ ~ 0 0 2493 D2 ~ ~ 0 0 2499 D3 ~ ~ 0 0 2491 S #2493 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2486 D2 ~ ~ 0 0 2500 D3 ~ ~ 0 0 2492 S #2494 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2487 D2 ~ ~ 0 0 2501 S #2495 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2488 D1 ~ ~ 0 0 2496 S #2496 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2489 D1 ~ ~ 0 0 2497 D2 ~ ~ 0 0 2503 D3 ~ ~ 0 0 2495 S #2497 A Tag Arena Room~ ~ 0 0 0 D1 ~ ~ 0 0 2498 D3 ~ ~ 0 0 2496 S #2498 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2491 D1 ~ ~ 0 0 2499 D2 ~ ~ 0 0 2505 D3 ~ ~ 0 0 2497 S #2499 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2492 D3 ~ ~ 0 0 2498 S #2500 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2493 D2 ~ ~ 0 0 2507 S #2501 South-West Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2494 D1 ~ ~ 0 0 2502 S #2502 A Tag Arena Room~ ~ 0 0 0 D1 ~ ~ 0 0 2503 D3 ~ ~ 0 0 2501 S #2503 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2496 D1 ~ ~ 0 0 2504 D3 ~ ~ 0 0 2502 S #2504 A Tag Arena Room~ ~ 0 0 0 D1 ~ ~ 0 0 2505 D3 ~ ~ 0 0 2503 S #2505 A Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2498 D1 ~ ~ 0 0 2506 D3 ~ ~ 0 0 2504 S #2506 A Tag Arena Room~ ~ 0 0 0 D1 ~ ~ 0 0 2507 D3 ~ ~ 0 0 2505 S #2507 South-East Corner Tag Arena Room~ ~ 0 0 0 D0 ~ ~ 0 0 2500 D3 ~ ~ 0 0 2506 S #2508 The Planning Room of the Immortals~ Unlike the rest of the complex, this room is fairly simple. With a few ~ 0 786440 0 D0 ~ ~ 0 0 2431 D5 ~ ~ 0 0 2406 S #2509 The War Mountains~ High and cold, these mountains are bare of almost all life. The exception: you. ~ 0 0 5 D0 ~ ~ 0 0 2516 D1 ~ ~ 0 0 2510 S #2510 Foot of the Mountain~ The terrain under foot begins to change as you approach the War Moutains. Instead of annoying underbrush, large rocks threaten to bang your shins. ~ 0 0 5 D0 ~ ~ 0 0 2517 D1 ~ ~ 0 0 2511 D3 ~ ~ 0 0 2509 D5 ~ snow~ 2 0 2552 S #2511 On the West Bank~ The reminants of past campfires, stones, sticks, and ashes, litter this bank. Small patches of grass, and large trees that provide a multitude of shade, make this a prime camp ground. ~ 0 0 2 D1 ~ ~ 0 0 2512 D3 ~ ~ 0 0 2510 S #2512 The End of the Stream~ With increasing speed, the strem plummets off of a giant cliff. Looking over, you cannot see the bottom. Ocassionaly, you see a helpless fish get swept over into a violent dive. Many large rocks protrude from the surrounding, and you assume anything that goes over dies even before it hits this bottom. ~ 0 0 6 D0 ~ ~ 0 0 2518 D1 ~ ~ 0 0 2513 D3 ~ ~ 0 0 2511 S #2513 Along the Bank~ A fine place to make camp, the banks are plush with high grasses and fragrent berries. Small rings of stones show proof of past inhabitants. ~ 0 0 2 D1 ~ ~ 0 0 2514 D3 ~ ~ 0 0 2512 S #2514 Dark Jungle~ The high humidity threatens to drown you. Soft mud squiches beneath your feet as you wind your way through the massive green undergrowth. ~ 0 1 3 D0 ~ ~ 0 0 2519 D1 ~ ~ 0 0 2515 D3 ~ ~ 0 0 2513 S #2515 Into the Fray~ Tropical trees surround the small clearing you now stand upon. In all directions, the trees are so dense that a machette might be needed to continue further. It does appear that the north and west already have a path cut through them. ~ 0 0 0 D0 ~ ~ 0 0 2520 D3 ~ ~ 0 0 2514 S #2516 The War Mountains~ White snow fills the horizon with momentary glimpses of the brown rock below the ice. The mountains appear to coming to an end. ~ 0 0 5 D0 ~ ~ 0 0 2521 D1 ~ ~ 0 0 2517 D2 ~ ~ 0 0 2509 S #2517 The Crater~ After scaling a large, icy cliff, you come atop a large peak. The peak is indented by a large crater that descends deep into the ground. ~ 0 0 0 D2 ~ ~ 0 0 2510 D3 ~ ~ 0 0 2516 D5 ~ ~ 0 0 2563 S #2518 The Rapids~ Fed by more underground streams emerging, the water here quickly gets deep. Rapids begin to form and the current tries to suck you under in giant gulps. Fish insult you by easily jumping up stream. ~ 0 0 6 D0 ~ ~ 0 0 2523 D2 ~ ~ 0 0 2512 S #2519 The Sink Hole~ With a loud slosh of the mud nearby, a giant sinkhole tears open the earth. Luckily, you weren't standing on top of it, and now there appears to be a large cavern or cave below the surface. ~ 0 1 3 D1 ~ ~ 0 0 2520 D2 ~ ~ 0 0 2514 D5 ~ ~ 0 0 2567 S #2520 Dark Jungle~ The high humidity threatens to drown you. Soft mud squiches beneath your feet as you wind your way through the massive green undergrowth. ~ 0 1 3 D0 ~ ~ 0 0 2525 D2 ~ ~ 0 0 2515 D3 ~ ~ 0 0 2519 S #2521 The War Mountains~ As far as the eye can see, mountains of great height and extremly low temperatures threaten your life. No end is in sight. ~ 0 0 5 D0 ~ ~ 0 0 2526 D2 ~ ~ 0 0 2516 D3 ~ boulder~ 2 0 2553 S #2522 Before a Tower~ One of the four watch towers of the temple, this one is in fair condition. Small scars from swords and maces blemish the fine marble walls. The dry ground and solid walls lend to the assumption that the structure is safe to enter. ~ 0 0 2 D0 ~ ~ 0 0 2528 D1 ~ ~ 0 0 2523 D4 ~ ~ 0 0 2555 S #2523 The Stream Emerges~ The stream to the north that had taken to the underground emerges in a brilliant geyser. A small rainbow can be seen shimmering through the many water droplets. Quickly, the geyser forms the continuence of the northrly stream. ~ 0 0 6 D0 ~ ~ 0 0 2529 D1 ~ ~ 0 0 2524 D2 ~ ~ 0 0 2518 D3 ~ ~ 0 0 2522 S #2524 Before the Hanging Tower~ Desc Once white, this tall tower is now stained red with the blood of the executioned. From almost every inch of the outer wall hangs the bones of many races. Where there isn't a body, there once was a body, hung around the neck by its own intestines. The litter of bones surrounding the tower in giant heaps is testament to the great torment that this tower of pain stands to display. ~ 0 0 2 D0 ~ ~ 0 0 2530 D3 ~ ~ 0 0 2523 D4 ~ ~ 0 0 2556 S #2525 Dark Jungle~ The high humidity threatens to drown you. Soft mud squiches beneath your feet as you wind your way through the massive green undergrowth. ~ 0 1 3 D0 ~ ~ 0 0 2532 D2 ~ ~ 0 0 2520 S #2526 The War Mountains~ As far as the eye can see, mountains of great height and extremly low temperatures threaten your life. No end is in sight. ~ 0 0 5 D0 ~ ~ 0 0 2533 D1 ~ ~ 0 0 2527 D2 ~ ~ 0 0 2521 S #2527 Mountains~ The large mountains to the west wind down into these mediocre mountains. While still large in their own right, the War Mountains dwarf them. ~ 0 0 0 D1 ~ ~ 0 0 2528 D3 ~ ~ 0 0 2526 S #2528 Dense Jungle~ Dark and dense, it is hard to see anything, and nearly as hard to breath the humid air. Ocassionaly, a cold breath of air wisps through the trees from the west. ~ 0 0 3 D0 ~ ~ 0 0 2534 D1 ~ ~ 0 0 2529 D2 ~ ~ 0 0 2522 D3 ~ ~ 0 0 2527 S #2529 A Decaying Temple~ Destroyed by the many wars, this poor temple is now in ruins. Once a large and prestigious temple, it was left here when the Trioloseum was built for religious reasons. It is rumored that many clans made their last stand here in hope that the Moons would aid them in their time of need. The pews and the east wall still stand, though they are charred black and covered in dried blood. Far in the distance, you can see the four watch towers that served as protection to the temple. ~ 0 0 2 D0 ~ ~ 0 0 2535 D2 ~ ~ 0 0 2523 D3 ~ ~ 0 0 2528 S #2530 The Side of the Temple~ Charred and black, the final wall of this temple barely stands. Once large and holy, the years and the wars have worn it down to a joke of what it once stood for. Many battles were fought within this temple, and even more blood was shed. ~ 0 0 2 D0 ~ ~ 0 0 2536 D1 ~ ~ 0 0 2531 D2 ~ ~ 0 0 2524 S #2531 Dense Jungle~ The trees are almost grown together. Almost tripping you, the undergrowth is even more out of control than the trees that block all the light. ~ 0 0 3 D1 ~ ~ 0 0 2532 D3 ~ ~ 0 0 2530 S #2532 Dark Jungle~ The high humidity threatens to drown you. Soft mud squiches beneath your feet as you wind your way through the massive green undergrowth. ~ 0 1 3 D0 ~ ~ 0 0 2537 D2 ~ ~ 0 0 2525 D3 ~ ~ 0 0 2531 S #2533 The War Mountains~ As far as the eye can see, mountains of great height and extremly low temperatures threaten your life. No end is in sight. ~ 0 0 5 D0 ~ ~ 0 0 2538 D2 ~ ~ 0 0 2526 S #2534 The Foot of a Tower~ The sun beats down on you through the high humidity of the jungle. Consequently, the land is much drier than most of the surrounding areas. In the middle of this clearing, you see a large, white tower. ~ 0 0 0 D1 ~ ~ 0 0 2535 D2 ~ ~ 0 0 2528 D4 ~ ~ 0 0 2558 S #2535 The Stream Submerges~ Treading through the stream, a strong downward begins to develop. Up ahead, the stream appers to go subterrainian. The swampy lands that surround this odd phenomenon could the only refuge. ~ 0 0 6 D0 ~ ~ 0 0 2540 D1 ~ ~ 0 0 2536 D2 ~ ~ 0 0 2529 D3 ~ ~ 0 0 2534 S #2536 The Foot of a Tower~ Muddy, this swamp ridden terrain boasts a once tall tower. It has since begun to sink into the ground. The saturated soil can no longer support the massive weight of the stone tower. ~ 0 0 2 D2 ~ ~ 0 0 2530 D3 ~ ~ 0 0 2535 D4 ~ ~ 0 0 2557 S #2537 Dark Jungle~ The high humidity threatens to drown you. Soft mud squiches beneath your feet as you wind your way through the massive green undergrowth. ~ 0 1 3 D0 ~ ~ 0 0 2542 D2 ~ ~ 0 0 2532 S #2538 The War Mountains~ White snow fills the horizon with momentary glimpses of the brown rock below the ice. The mountains appear to coming to an end. ~ 0 0 5 D0 ~ ~ 0 0 2543 D1 ~ ~ 0 0 2539 D2 ~ ~ 0 0 2533 S #2539 A Cave~ In the side of one cliff, you spot the dark shadows of a cave. Peer inside, a small path appears to wind steeply down into the ground. ~ 0 0 0 D0 ~ ~ 0 0 2544 D3 ~ ~ 0 0 2538 D5 ~ ~ 0 0 2559 S #2540 Following the Stream~ Waist deep in the stream, small fish begin to circle your legs. The sun hits penetrates the crystal clear water and reflects brilliantly off of the razor sharp teeth of the fish. Quickly assesing the situation, you find the only options are to go back, or hurry to the south. ~ 0 0 6 D0 ~ ~ 0 0 2546 D2 ~ ~ 0 0 2535 S #2541 A Sink Hole~ With a loud slosh of the mud nearby, a giant sinkhole tears open the earth. Luckily, you weren't standing on top of it, and now there appears to be a large cavern or cave below the surface. ~ 0 0 0 D0 ~ ~ 0 0 2548 D1 ~ ~ 0 0 2542 D5 ~ ~ 0 0 2571 S #2542 Dark Jungle~ The high humidity threatens to drown you. Soft mud squiches beneath your feet as you wind your way through the massive green undergrowth. ~ 0 1 0 D0 ~ ~ 0 0 2549 D2 ~ ~ 0 0 2537 D3 ~ ~ 0 0 2541 S #2543 The War Mountains~ High and cold, these mountains are bare of almost all life. The exception: you. ~ 0 0 5 D1 ~ ~ 0 0 2544 D2 ~ ~ 0 0 2538 S #2544 Foot of the Mountains~ Standing at the base of the great War Mountains, your heart pounds with fear. Not of your enemy, for now, but of the great risks taken by entering the great mountains. ~ 0 0 5 D1 ~ ~ 0 0 2545 D2 ~ ~ 0 0 2539 D3 ~ ~ 0 0 2543 S #2545 Approching the Waterfall~ The soft rumble of an approaching waterfall slips through your ears as the mountains to your west rise in great majesty. ~ 0 0 2 D1 ~ ~ 0 0 2546 D3 ~ ~ 0 0 2544 S #2546 The Waterfall~ From the sheer cliff to the north, a giant stream of water cascades downward into the pond a few feet from you. The noise is very loud, and may drown out the sound of attacking foe. The pond pours into a wide stream that you could follow south. ~ 0 0 6 E waterfall~ Below the pond's surface, you open your eyes to see an odd boulder. Swimming closer, you think you may be able to move it. ~ D0 ~ boulder~ 2 0 2554 D1 ~ ~ 0 0 2547 D2 ~ ~ 0 0 2540 D3 ~ ~ 0 0 2545 S #2547 Near the Waterfall~ A shear cliff rises to the north of you, dwarfing all of the trees that are now less populated. You hear the soft runble of a waterfall to the west. Small trickles of water cascade lightly down the moss covered cliff. Also, you can hear the calls of some sort of wild bird. ~ 0 0 2 D1 ~ ~ 0 0 2548 D3 ~ ~ 0 0 2546 S #2548 Dense Jungle~ The trees are almost grown together. Almost tripping you, the undergrowth is even more out of control than the trees that block all the light. ~ 0 0 3 D1 ~ ~ 0 0 2549 D2 ~ ~ 0 0 2541 D3 ~ ~ 0 0 2547 S #2549 Into the Fray~ Tropical trees surround the small clearing you now stand upon. In all directions, the trees are so dense that a machette might be needed to continue further. It does appear however, the the west and south have a path already cut through them. ~ 0 0 3 D2 ~ ~ 0 0 2542 D3 ~ ~ 0 0 2548 S #2550 Team War Room #1~ With maps lining the walls and manuals of war setting on top of many tables, this room is the planning room of competeing clans. On one wall, there is a small sign. Good luck brave clan. May Nikos bless you and make you victorious. ~ 0 787464 0 E sign~ Please remember: 1) Once you leave this room, you cannot get back in. 2) There are NO safe areas outside of this room. 3) Prepare well. 4) Do not start the war until instructed to do so. ~ D3 ~ ~ 0 0 2549 M 200 H 200 S #2551 Team War Room #2~ With maps lining the walls and manuals of war setting on top of many tables, this room is the planning room of competeing clans. On one wall, there is a small sign. Good luck brave clan. May Nikos bless you and make you victorious. ~ 0 787464 0 E sign~ Please remember: 1) Once you leave this room, you cannot get back in. 2) There are NO safe areas outside of this room. 3) Prepare well. 4) Do not start the war until instructed to do so. ~ D3 ~ ~ 0 0 2515 M 200 H 200 S #2552 Avalanche~ The snows all around you come tumbling down in a giant crash upon your head. After the chaos, small traces of light still penetrate the snow ceiling above, giving hope for escape. ~ 0 524289 0 D4 ~ snow~ 2 0 2510 S #2553 A Hidden Cave~ Small and much warmer from the snow that insulates it, this hidden cave appears untouched. ~ 0 524289 0 D1 ~ boulder~ 2 0 2521 S #2554 Behind the Waterfall~ Breaking the water surface, dazzling gems including diamonds and emeralds send refracted light into your eyes. This secret chamber was created by the Moons as a sacred, natural temple! ~ 0 524289 0 D2 ~ boulder~ 2 0 2546 S #2555 The South-West Tower~ Empty except for some food crumbs and broken weapons, the tower interior is very plain. ~ 0 0 0 D5 ~ ~ 0 0 2522 S #2556 Inside the Hanging Tower~ Heads. Heads everywhere. Some near perfect, stores in chemicals look directly into your eyes. Others, no near as pretty with slashed out tounges or bashed in craniums couldn't look at you if they desired. This is what you would expect inside the Tower of Trophies. ~ 0 1 0 D5 ~ ~ 0 0 2524 S #2557 The Swamped Tower~ The walls of the tower begin to rumble! You fall to your knees as the shaking becomes more violent. Looking out on the small windows, you see the outer swamp growing closer to you. The tower is sinking! The shaking slows as the tower submerges under the ground. Soil begins to pour in all the windows. ~ 0 5 0 S #2558 The Perfect Tower~ Not a single scar violates the inner walls of this tower. Judging from the multitude of the blood on the outer walls, many wars were won in this tower. Small windows lay on every side of this tower so that one could be aware of all that occurs nearby. In the distance, you see a destroyed temple and three other towers. ~ 0 0 0 D5 ~ ~ 0 0 2534 S #2559 Path from the Cave~ Very dark and twice as muddy, you can't see much of anything. ~ 0 1 0 D1 ~ ~ 0 0 2574 D2 ~ ~ 0 0 2560 D4 ~ ~ 0 0 2539 S #2560 Underground~ Possibly on a small trail, your eyes can barely distinguish where the muddy floor turn to walls. ~ 0 1 0 D0 ~ ~ 0 0 2559 D2 ~ ~ 0 0 2561 S #2561 Underground~ Possibly on a small trail, your eyes can barely distinguish where the muddy floor turn to walls. ~ 0 1 0 D0 ~ ~ 0 0 2560 D2 ~ ~ 0 0 2562 S #2562 Underground~ Possibly on a small trail, your eyes can barely distinguish where the muddy floor turn to walls. ~ 0 1 5 D0 ~ ~ 0 0 2561 D2 ~ ~ 0 0 2563 S #2563 First Room in Crater~ Standing at the bottom of a large crater, small tunnels appear to lead to the east and north even further into the ground. ~ 0 1 0 D0 ~ ~ 0 0 2562 D1 ~ ~ 0 0 2564 D4 ~ ~ 0 0 2517 S #2564 A Small Tunnel~ Incredibly tight, this tunnel is a miracle, in that it shuold have collapsed upon itself long ago. Mud slides easily into your mouth as your forced to lay belly down and wiggle to proceed. ~ 0 1 0 D1 ~ ~ 0 0 2565 D3 ~ ~ 0 0 2563 S #2565 A Small Tunnel~ Incredibly tight, this tunnel is a miracle, in that it shuold have collapsed upon itself long ago. Mud slides easily into your mouth as your forced to lay belly down and wiggle to proceed. ~ 0 1 0 D1 ~ ~ 0 0 2566 D3 ~ ~ 0 0 2564 S #2566 A Small Tunnel~ Incredibly tight, this tunnel is a miracle, in that it shuold have collapsed upon itself long ago. Mud slides easily into your mouth as your forced to lay belly down and wiggle to proceed. ~ 0 1 0 D1 ~ ~ 0 0 2567 D3 ~ ~ 0 0 2565 S #2567 In the Sink Hole~ High above you, small rays of light penetrate the sink hole and luminate your surroundings enough to see a small tunnel to the west and the water that flows from the north. ~ 0 0 6 D0 ~ ~ 0 0 2568 D3 ~ ~ 0 0 2566 D4 ~ ~ 0 0 2519 S #2568 Underground River~ Without a hint of light, the cold waters rapidly flow along between the cold, clay walls that serve as your only guide. ~ 0 9 6 D0 ~ ~ 0 0 2569 D2 ~ ~ 0 0 2567 S #2569 Underground River~ Without a hint of light, the cold waters rapidly flow along between the cold, clay walls that are your only guide. ~ 0 9 6 D0 ~ ~ 0 0 2570 D2 ~ ~ 0 0 2568 S #2570 Underground River~ Without a hint of light, the cold waters rapidly flow along between the cold, clay walls that are your only guide. ~ 0 9 6 D0 ~ ~ 0 0 2571 D2 ~ ~ 0 0 2569 S #2571 Underground River~ Now inside the sinkhole, the cold waters of a swiftly flowing river suck your body temperature away from you. The river continues to the south while a large mine shaft opens to the west. ~ 0 8 6 D2 ~ ~ 0 0 2570 D3 ~ ~ 0 0 2572 D4 ~ ~ 0 0 2541 S #2572 Mine Shaft~ Dark and long, only cobwebs and tips of broken pick axes add slight excitement. ~ 0 1 0 D1 ~ ~ 0 0 2571 D3 ~ ~ 0 0 2573 S #2573 Mine Shaft~ A steel mine cart is tipped on its side just inches from the tracks it once called home. The torches on the walls have been extingished, and the tunnel appears infinite in both directions. ~ 0 1 0 D1 ~ ~ 0 0 2572 D3 ~ ~ 0 0 2574 S #2574 Mine Shaft~ Small, magical torches on the walls light this entrance to a long, dark mine shaft. ~ 0 0 0 D1 ~ ~ 0 0 2573 D3 ~ ~ 0 0 2559 S #2575 Hidden Room~ The small room is slightly dusty and dark but the portal on the opposite side of the room is giving off enough light for you to see. ~ 0 0 0 D5 ~ trapdoor~ 5 0 2402 S #0 #SPECIALS M 2400 spec_poison S #RESETS D 0 2402 4 1 D 0 2407 0 2 D 0 2510 5 1 D 0 2521 3 1 D 0 2546 0 1 D 0 2552 4 1 D 0 2553 1 1 D 0 2554 2 1 D 0 2575 5 1 M 0 2400 1 2400 1 M 0 2401 1 2401 1 M 0 2402 1 2408 1 M 0 2403 1 2409 1 M 0 2405 1 2410 1 M 0 2404 1 2411 1 M 0 2406 1 2413 1 S #SHOPS 2402 0 0 0 0 0 100 50 0 23 2403 0 0 0 0 0 100 50 0 23 2404 0 0 0 0 0 100 50 0 23 2405 0 0 0 0 0 100 50 0 23 2406 0 0 0 0 0 100 50 0 23 0 #$