#AREADATA Name Tangar City~ Builders Fluffy Halodar~ VNUMs 10700 10899 Credits {100 130} Baxter Tanger City~ Security 9 Version 1 End #MOBILES #10700 banker teller~ the banker~ The banker is here, watching you carefully. ~ He patiently awaits your deposit, while watching for any movement that might signify a robbery. ~ unique~ ABCDEFGMVde ABCDEFGHJbe 0 0 300 0 1d1+999 1d1+999 1d8+32 pierce -15 -15 -15 -15 ABCDEFG ABCD ABC ABC stand stand male 0 ABCHMV ABCDEFGHIJK medium 0 #10701 shopkeeper~ the shopkeeper~ The shopkeeper is here rearranging some bags. ~ This shopkeeper looks pleased to be dealing with the basic necessities of life. There is nothing like a quality torch to light up his day. ~ unique~ ABCDEFGVe ABCDEFGHJ 0 0 300 0 1d1+999 1d1+999 1d8+32 pierce -15 -15 -15 -15 ABCDEFG ABCD ABC ABC stand stand male 100000 ABCHMV ABCDEFGHIJK medium 0 #10702 shopkeeper~ the shopkeeper~ The shopkeeper is here feeding some animals. ~ This woman's eyes shine with love as she looks at her animals. ~ unique~ ABCDEFGVe ABCDEFGHJ 0 0 300 0 1d1+999 1d1+999 1d8+32 pierce -15 -15 -15 -15 ABCDEFG ABCD ABC ABC stand stand female 100000 ABCHMV ABCDEFGHIJK medium 0 #10703 seller boat~ the boat seller~ The boat seller is here poring over his charts. ~ This old man has skin like leather from years in the sun. He rubs his hands over his bald scalp and ponders what changes to make for a better ship. ~ unique~ ABCDEFGVe ABCDEFGHJ 0 0 300 0 1d1+999 1d1+999 1d8+32 pierce -15 -15 -15 -15 ABCDEFG ABCD ABC ABC stand stand male 100000 ABCHMV ABCDEFGHIJK medium 0 #10704 leather leatherworker~ the leatherworker~ The leatherworker is here making a bracer. ~ This man patiently stretches the leather into place on the molds. He pulls another bracer down from the wall to check on its dryness. ~ unique~ ABCDEFGVe ABCDEFGHJ 0 0 300 0 1d1+999 1d1+999 1d8+32 pierce -15 -15 -15 -15 ABCDEFG ABCD ABC ABC stand stand male 100000 ABCHMV ABCDEFGHIJK medium 0 #10705 kitten cat pet~ the kitten~ A small kitten is here. ~ The kitten looks like a cute, little, fierce fighter. ~ unique~ ABCDEFGU ABCDEFGZ 0 0 1 2 2d6+20 1d1+99 1d4+0 claw 8 8 8 10 ABCDEFGH ABC ABC ABC stand stand either 0 ABCGV ABCDEFHJKQUV tiny 0 #10706 puppy dog pet~ the puppy~ A small puppy is here. ~ The puppy looks like a cute, little, fierce fighter. ~ unique~ ABCDEFGU ABCDEFG 0 0 3 2 4d6+30 1d1+99 1d6+0 bite 7 7 7 10 ABCDEFGHN ABC ABC ABC stand stand either 0 ABCGV ABCDEFHJKQUV small 0 #10707 beagle dog pet~ the beagle~ A small, quick, beagle is here. ~ The beagle looks like a fierce fighter. ~ unique~ ABCDEFGU ABCDEFG 0 0 5 3 3d12+60 1d1+99 1d6+0 bite 5 5 5 9 ABCDEFGHN ABC ABC ABC stand stand either 0 ABCGV ABCDEFHJKQUV small 0 #10708 rottweiler dog pet~ the rottweiler~ A large rottweiler is here. ~ The rottweiler looks like strong, fierce fighter. ~ unique~ ABCDEFGU ABCDEFG 0 0 7 3 4d10+70 1d1+99 2d4+1 bite 4 4 4 8 ABCDEFGHL ABC ABC ABC stand stand either 0 ABCGV ABCDEFHJKUV medium 0 #10709 wolf pet~ the wolf~ A large wolf is here. ~ The wolf looks like a strong, fierce fighter. ~ unique~ ABCDEFGU ABCDEFGZ 0 0 9 3 6d10+90 1d1+99 2d5+1 bite 3 3 3 7 ABCDEFG ABC ABC ABC stand stand either 0 ABCGV ABCDEFJKQV medium 0 #10710 eagle bird pet~ the eagle~ A eagle circles overhead. ~ The eagle looks like a strong, fierce fighter. ~ unique~ ABCDEFGIU ABCDEFGT 0 0 12 3 6d10+140 1d1+99 2d5+3 claw 0 0 0 8 ABCDEFGHN ABC ABC ABC stand stand either 0 ABCGW ABCDEFHKPU small 0 #10711 lion pet~ the lion~ A large lion is here. ~ The large lion looks like a strong, fierce fighter. ~ unique~ ABCDEFGIU ABCDEFGZ 0 0 15 2 4d9+210 1d1+99 2d8+3 chomp -2 -2 -2 7 ABCDEFGH ABC ABC ABC stand stand either 0 ABCGV ABCDEFHJKQUV medium 0 #10712 mapmaker~ the mapmaker~ The mapmaker is here hanging up her latest maps. ~ The mapmaker recently added an updated map of Thera to her collection as well as a new map of the city of Tangar. ~ unique~ ABCDEFGVe ABCDEFGHJ 0 0 300 0 1d1+999 1d1+999 1d8+32 pierce -15 -15 -15 -15 ABCDEFG ABCD ABC ABC stand stand female 100000 ABCHMV ABCDEFGHIJK medium 0 #10713 shopkeeper~ the shopkeeper~ The shopkeeper is here putting out some turnips. ~ This woman loves vegetables so all she sells are... vegetables. ~ unique~ ABCDEFGVe ABCDEFGHJ 0 0 200 0 1d1+999 1d1+999 1d8+32 pierce -15 -15 -15 -15 ABCDEFG ABCD ABC ABC stand stand female 100000 ABCHMV ABCDEFGHIJK medium 0 #10714 armourer~ the armourer~ The armourer is here pounding a dent out of a breast plate. ~ This huge man may be able to mend your armor for you or just sell you a new piece. His large muscles make you think twice about trying to steal any armor from him. ~ unique~ ABCDEFGVe ABCDEFGHJ 0 0 300 0 1d1+999 1d1+999 1d8+32 pierce -15 -15 -15 -15 ABCDEFG ABCD ABC ABC stand stand male 100000 ABCHMV ABCDEFGHIJK medium 0 #10715 shopkeeper~ the shopkeeper~ The shopkeeper is here rearranging some apples. ~ This shifty-eyed man looks at you suspiciously and rearranges the apples again. He demands to see your money before you pick out any fruit. ~ unique~ ABCDEFGVe ABCDEFGHJ 0 0 300 0 1d1+999 1d1+999 1d8+32 pierce -15 -15 -15 -15 ABCDEFG ABCD ABC ABC stand stand male 100000 ABCHMV ABCDEFGHIJK medium 0 #10716 weaponsmith~ the weaponsmith~ The weaponsmith is here making a dagger. ~ This tall man is a weaponmaster in his own right, but he decided to quit adventuring and make weapons because there weren't any quality blacksmiths around. ~ unique~ ABCDEFGVe ABCDEFGHJ 0 0 300 0 1d1+999 1d1+999 1d8+32 pierce -15 -15 -15 -15 ABCDEFG ABCD ABC ABC stand stand male 100000 ABCHMV ABCDEFGHIJK medium 0 #10717 healer~ the healer~ A healer is here. ~ This healer will heal you if you are a low level or pay him some money. That is his job and he follows it with alacrity. ~ unique~ ABCDEFGQVae ABCDEFGH 0 0 120 10 1d1+999 1d1+999 2d4+30 divine -15 -15 -15 -15 ABCDEFGHIK ABCD ABC ABC stand stand male 0 ABCHMV ABCDEFGHIJK medium 0 #10718 healer~ the healer~ The healer is here, passing out heals and death. ~ If the healer takes a dislike for you, you might wind up dead instead of healed. Better be nice to him and give him some money. ~ unique~ ABCDEFGQVae ABCDEFGH -1000 0 120 10 1d1+999 1d1+999 2d4+30 divine -15 -15 -15 -15 ABCDEFGHIK ABCD ABC ABC stand stand male 0 ABCHMV ABCDEFGHIJK medium 0 #10719 healer~ the healer~ The healer is here, healing the needy. ~ This kindly woman shines with the light of her god as she follows her task in healing the needy. ~ unique~ ABCDEFGQVae ABCDEFGH 1000 0 120 10 1d1+999 1d1+999 2d4+30 divine -15 -15 -15 -15 ABCDEFGHIK ABCD ABC ABC stand stand female 0 ABCHMV ABCDEFGHIJK medium 0 #10720 gate guard~ the gate guard~ A guard is here, watching the gate. ~ This guard has a specific duty - to watch who comes in and out of Tangar and make sure no suspicious looking people get by. ~ unique~ ABCDEFGTVe ABCDEFGHV 1000 0 115 3 15d15+2500 1d1+750 2d10+10 pierce -10 -10 -10 -5 ABCDEFG ABCGQ ABCD ABC stand stand male 200 ABCHMV ABCDEFGHIJK medium 0 #10721 shopkeeper~ the shopkeeper~ The shopkeeper is standing the desk. ~ He is fat and has a content although watchful look on his face. ~ unique~ ABCDEFGVe ABCDEFGHJ 0 0 300 0 1d1+999 1d1+999 1d8+32 pierce -15 -15 -15 -15 ABCDEFG ABCD ABC ABC stand stand male 100000 ABCHMV ABCDEFGHIJK medium 0 #10722 trainer~ the trainer~ The trainer is here, waiting to teach you. ~ The trainer has a very patient expression as he guides his students through the steps to increase their abilities. ~ unique~ ABCDEFGJKe ABCDEFGHJ 0 0 300 0 1d1+999 1d1+999 1d8+32 pierce -15 -15 -15 -15 ABCDEFG ABCD ABC ABC stand stand male 0 ABCHMV ABCDEFGHIJK medium 0 #10723 baker~ the baker~ The baker is taking some loaves out of the oven. ~ This jolly old man looks like he's had too many cookies and cakes. He decorates his creations and delivers them, piping hot, for you to eat. ~ unique~ ABCDEFGVe ABCDEFGHJ 0 0 300 0 1d1+999 1d1+999 1d8+32 pierce -15 -15 -15 -15 ABCDEFG ABCD ABC ABC stand stand male 100000 ABCHMV ABCDEFGHIJK medium 0 #10724 butcher~ the butcher~ The butcher is here dressing a side of beef. ~ This brawny woman wears a large white apron to catch all the satters while she cuts the beef. ~ unique~ ABCDEFGVe ABCDEFGHJ 0 0 300 0 1d1+999 1d1+999 1d8+32 pierce -15 -15 -15 -15 ABCDEFG ABCD ABC ABC stand stand female 100000 ABCHMV ABCDEFGHIJK medium 0 #10725 wizard~ the wizard~ A wizard is here, ready to sell you some wands. ~ The wizard looks ancient. He peers at you with a twinkle in his eye and suddenly you think he might be a good person to have as a friend rather than an enemy. ~ unique~ ABCDEFGVe ABCDEFGHJ 0 0 300 0 1d1+999 1d1+999 1d8+32 pierce -15 -15 -15 -15 ABCDEFG ABCD ABC ABC stand stand male 100000 ABCHMV ABCDEFGHIJK medium 0 #10726 magician scribe~ the scribe~ A magician is here, waiting to sell you some parchment. ~ This scribe once worked for the Royal Library in Tangar until it was burned down several years ago. He collected all the books he could save and one taught him how to write scrolls. This being a much preferable job to mucking out stalls, he quickly became the best in Tangar and set up shop. ~ unique~ ABCDEFGVe ABCDEFGHJ 0 0 300 0 1d1+999 1d1+999 1d8+32 pierce -15 -15 -15 -15 ABCDEFG ABCD ABC ABC stand stand male 100000 ABCHMV ABCDEFGHIJK medium 0 #10727 apotheracy~ the apotheracy~ The apotheracy is here, brewing a potion. ~ This beautiful young woman looks out of place in this old store, yet her hands move with practiced ease through the steps of making a potion of healing. How did she get so experienced at such a young age? ~ unique~ ABCDEFGVe ABCDEFGHJ 0 0 300 0 1d1+999 1d1+999 1d8+32 pierce -15 -15 -15 -15 ABCDEFG ABCD ABC ABC stand stand female 100000 ABCHMV ABCDEFGHIJK medium 0 #10728 bargalha~ Bargalha~ Bargalha is here mixing up a Tangar delight. ~ Bargalha looks like a practiced barkeep. Name any drink and she can make you one better then you've ever tasted before. ~ unique~ ABCDEFGVe ABCDEFGHJ 0 0 300 0 1d1+999 1d1+999 1d8+32 pierce -15 -15 -15 -15 ABCDEFG ABCD ABC ABC stand stand female 100000 ABCHMV ABCDEFGHIJK medium 0 #10729 bouncer~ the bouncer~ The bouncer for the bar is here, making sure there is no trouble. ~ This large man provides security for this bar, where even city guards would fear to tread. ~ unique~ ABCDEFGe ABCDEFGHJ 0 0 122 0 16d15+450 1d1+999 5d5+25 pierce -5 -5 -5 -1 ABCDEFG ABCD ABC ABC stand stand male 0 ABCHMV ABCDEFGHIJK large 0 #10730 drunk man~ the drunk man~ A drunk man is here singing at the top of his lungs. ~ This man has had far too much. Good thing he doesn't get violent when drunk. ~ unique~ ABCDEFG ABCDEFG 400 0 110 -1 2d6+22 1d1+99 1d6+0 none 8 8 8 10 ABCDEFGU ABC ABC ABC stand stand male 75 ABCHMV ABCDEFGHIJK medium 0 #10731 dog poor~ the poor dog~ A poor, abused dog is here. ~ This poor dog was obviously abused by his master. He cringes away from any attempts to pet him. ~ unique~ ABCDEFGHU ABCDEFG -100 0 100 0 1d6+10 1d1+99 1d4+0 bite 10 10 10 10 ABCDEFGR ABC ABC ABC stand stand either 0 ABCGV ABCDEFHJKQV small 0 #10732 guard cityguard~ the cityguard~ The cityguard is scrolling through here, keeping the peace. ~ The cityguard has a commanding presence. While on duty, she looks like she's ready for anything that comes her way. ~ unique~ ABCDEFGT ABCDEFG 1000 3400 118 3 15d15+170 1d1+149 2d4+4 punch 0 0 0 8 ABCDEFGKLTU ABC ABC ABC stand stand female 250 ABCHMV ABCDEFGHIJK medium 0 #10733 janitor~ the janitor~ A janitor is walking around, cleaning up. ~ ~ unique~ ABCDEFGH ABCDEFG 500 0 104 0 2d6+20 1d1+99 1d5+1 pound 10 10 10 10 ABCDEFGNU ABC ABC ABC stand stand either 20 ABCHMV ABCDEFGHIJK medium 0 #10734 thief~ the thief~ A thief, all dressed in black. ~ Well COUNT your money! ~ unique~ ABCDEFGHS ABCDEFGPQ -100 0 108 1 6d8+80 1d1+99 1d5+1 punch 2 4 3 7 ABCDEFGJN ABC ABC ABC stand stand either 200 ABCHMV ABCDEFGHIJK medium 0 #10735 swan~ the swan~ A swan is swimming around in the pond. ~ The white swan is very elegant. ~ unique~ ABCDEFGU ABCDEFGTb 400 0 100 0 2d6+10 1d1+99 1d5+0 peckb 8 8 8 10 ABCDEFGR ABC ABCR ABC stand stand either 0 ABCGW ABCDEFHKP small 0 #10736 duckling~ the duckling~ A duckling is swimming around in the pond. ~ The duckling is adorable, it looks most of all like a tiny furball. ~ unique~ ABCDEFGU ABCDEFGTb 400 0 100 0 1d4+0 1d1+99 1d1+0 peckb 10 10 10 10 ABCDEFGR ABC ABCR ABC stand stand either 0 ABCGW ABCDEFHKP tiny 0 #10737 duck~ the duck~ A duck is here, quacking happly. ~ The duck is quite fat. It looks like it is enjoying life. ~ unique~ ABCDEFGU ABCDEFGTb 500 0 101 0 2d6+5 1d1+99 1d4+0 peckb 10 10 10 10 ABCDEFGR ABC ABCR ABC stand stand either 0 ABCGW ABCDEFHKP small 0 #10738 cat~ the stealthy cat~ A cat is sneaking through the shadows here. ~ This cat looks like he's ready to pounce on anything that might be edible. His tail constantly twitches, showing his annoyance. ~ unique~ ABCDEFGHU ABCDEFGZ -200 0 101 1 1d6+4 1d1+99 1d4+0 none 8 8 8 10 ABCDEFGHR ABC ABC ABC stand stand either 0 ABCGV ABCDEFHJKQUV small 0 #10739 warrior~ the warrior~ A warrior stands here guarding the entrance to her Guildhall. ~ This warrior stands at constant guard to keep intruders out of her Guildhall. ~ unique~ ABCDEFGVe ABCDEFGJ 500 0 124 5 1d1+999 1d1+499 5d8+10 pierce -10 -10 -10 0 ABCDEFGHIJKN ABC ABCD ABC stand stand female 0 ABCHMV ABCDEFGHIJK medium 0 #10740 cleric~ the cleric~ A cleric stands here guarding the entrance to his Guildhall. ~ This cleric stands at constant guard to keep intruders out of his Guildhall. ~ unique~ ABCDEFGVe ABCDEFGHJU 500 0 124 5 1d1+999 1d1+499 5d8+10 pierce -10 -10 -10 -10 ABCDEFGHIJKN ABC ABCD ABC stand stand male 0 ABCHMV ABCDEFGHIJK medium 0 #10741 thief~ the thief~ A thief stands here guarding the entrance to her Guildhall. ~ This thief stands at constant guard to keep intruders out of her Guildhall. ~ unique~ ABCDEFGVe ABCDEFGJQ 500 0 124 5 1d1+999 1d1+499 5d8+10 pierce -10 -10 -10 -5 ABCDEFGHIJKN ABC ABCD ABC stand stand female 0 ABCHMV ABCDEFGHIJK medium 0 #10742 transmuter~ the transmuter~ A transmuter stands here guarding the entrance to his Guildhall. ~ This warrior stands at constant guard to keep intruders out of his Guildhall. ~ unique~ ABCDEFGRVe ABCDEFGJ 500 0 124 5 1d1+999 1d1+499 5d8+10 pierce -10 -10 -10 -20 ABCDEFGHIJKN ABC ABCD ABC stand stand male 0 ABCHMV ABCDEFGHIJK medium 0 #10743 paladin~ the paladin~ A paladin stands here guarding the entrance to his Guildhall. ~ ~ unique~ ABCDEFGTVe ABCDEFGHJ 750 0 124 5 1d1+999 1d1+499 5d8+10 pierce -10 -10 -10 -10 ABCDEFGHIJKN ABC ABCD ABC stand stand male 0 ABCHMV ABCDEFGHIJK medium 0 #10744 assassin~ the assassin~ A assassin stands here guarding the entrance to his Guildhall. ~ This assassin hides in the shadows, tracking all intruders entering the hall. ~ unique~ ABCDEFGSe ABCDEFGJ 500 0 124 5 1d1+999 1d1+499 5d8+10 pierce -10 -10 -10 -5 ABCDEFGHIJKN ABC ABCD ABC stand stand male 0 ABCHMV ABCDEFGHIJK medium 0 #10745 invoker~ the invoker~ A small invoker stands here guarding the Guildhall. ~ An invoker stands here eyeing suspicious people awaiting his chance to fireball any would be intruders. ~ unique~ ABCDEFGRVe ABCDEFGHJ 500 0 124 5 1d1+999 1d1+499 5d8+10 pierce -10 -10 -10 -20 ABCDEFGHIJKN ABC ABCD ABC stand stand female 0 ABCHMV ABCDEFGHIJK medium 0 #10746 golem guard~ the golem guardian~ A massive statue of carved stone stands guard over the ruined shrine. ~ A roughly homanoid statue, this golem could easily crush several humans in its huge arms. ~ unique~ ABCDEFGVe ABCDEFGJ -750 0 127 5 1d1+999 1d1+499 5d8+10 pierce -10 -10 -10 -7 ABCDEFGHIJKN ABC ABCD ABC stand stand male 0 ABCHMV ABCDEFGHIJK medium 0 #10747 bard~ the bard~ A cheerful bard strums his harp while guarding his Guildhall. ~ An older smiling bard sings to himself while strumming his harp. However, you notice he's always watching the entrance to the Guild closely. ~ unique~ ABCDEFGVe ABCDEFGJ 500 0 124 5 1d1+999 1d1+499 5d8+10 pierce -10 -10 -10 -7 ABCDEFGHIJKN ABC ABCD ABC stand stand male 0 ABCHMV ABCDEFGHIJK medium 0 #10748 anti-paladin antipaladin~ the anti-paladin~ An anti-paladin stands here guarding the entrance to his Guildhall. ~ This anti-paladin stands at constant guard to keep intruders out of his Guildhall. ~ unique~ ABCDEFGTe ABCDEFGJ -750 0 124 5 1d1+999 1d1+499 5d8+10 pierce -10 -10 -10 -5 ABCDEFGHIJKN ABC ABCD ABC stand stand male 0 ABCHMV ABCDEFGHIJK medium 0 #10749 guildmaster master~ the guildmaster~ The guildmaster is here showing the way to make a staff. ~ The transmuter has a very patient expression as his student asks him to show the steps yet again. ~ unique~ ABCDEFGKMe ABCDEFGJ 1000 0 300 0 1d1+1999 1d1+999 3d8+24 none -20 -20 -20 -30 ABCDEFGHIK ABCD ABC ABCZ stand stand male 0 ABCHMV ABCDEFGHIJK medium 0 #10750 guildmaster master~ the guildmaster~ With a flash of light, your guildmaster creates a fire ball! ~ The guildmaster motions with his hand as though to send the fire ball towards you. ~ unique~ ABCDEFGKMe ABCDEFGHJ 1000 0 300 0 1d1+1999 1d1+999 3d8+24 none -20 -20 -20 -35 ABCDEFGHIK ABCD ABC ABCZ stand stand male 0 ABCHMV ABCDEFGHIJK medium 0 #10751 guildmaster master~ the guildmaster~ A cruel face leers at you through the smoke as your guildmaster raises another zombie from a corpse. ~ This would not be a good person to cross. His power extends beyond death to bind you in eternal punishment if you should fail him. ~ unique~ ABCDEFGKMe ABCDEFG -1000 0 300 0 1d1+1999 1d1+999 3d8+24 none -20 -20 -20 -35 ABCDEFGHIK ABCD ABC ABC stand stand male 0 ABC ABC medium 0 #10752 guildmaster master~ the guildmaster~ Your guildmaster stands here, writing down a new tune. ~ Thid old bard has been entertaining for years. She might be able to give you a few tips on performance or even on how to write your own songs. She mildly suggests that you try the songs you have learned in a different room. ~ unique~ ABCDEFGKMe ABCDEFG 1000 0 300 0 1d1+1999 1d1+999 3d8+24 pierce -20 -20 -20 -20 ABCDEFGHIK ABCD ABC ABC stand stand female 0 ABCHMV ABCDEFGHIJK medium 0 #10753 guildmaster master~ the guildmaster~ Your guildmaster stands here, praying for Mota. ~ You are in no doubt that this guildmaster is truly close to your god; he has a peaceful, loving look. You notice that he is surrounded by a white aura. ~ unique~ ABCDEFGKMe ABCDEFGH 1000 0 300 0 1d1+1999 1d1+999 3d8+24 divine -20 -20 -20 -15 ABCDEFGHIK ABCD ABC ABC stand stand male 0 ABCHMV ABCDEFGHIJK medium 0 #10754 guildmaster master~ the guildmaster~ A hidden form reaches across, and takes your purse. ~ You realize that whenever your guildmaster moves, you fail to notice it: The way of the true thief. She is dressed in poor clothing, having the appearance of an ordinary citizen. ~ unique~ ABCDEFGKMe ABCDEFG 1000 0 300 0 1d1+1999 1d1+999 3d8+24 stab -20 -20 -20 -5 ABCDEFGHIK ABCD ABC ABC stand stand female 0 ABCHMV ABCDEFGHIJK medium 0 #10755 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ This is your master. A short, strong dwarf with bulging muscles. Several scars across his body prove that he was using arms before you were born. He has a calm look on his face. ~ unique~ ABCDEFGKMe ABCDEFGJ 1000 0 300 0 1d1+1999 1d1+999 3d8+24 none -20 -20 -20 -1 ABCDEFGHIK ABCD ABCLQ ABCF stand stand male 0 ABCHMV ABCDEFGHIJK medium 0 #10756 guildmaster master~ the guildmaster~ A dark caped man grabs his sword, for your unexpected existance. ~ He is a dark-elf with evil looking eyes. As you look in his eyes, you think they are glowing red. His black cloak covers almost all of his face. ~ unique~ ABCDEFGKMe ABCDEFG -1000 0 300 0 1d1+1999 1d1+999 3d8+24 slash -20 -20 -20 -15 ABCDEFGHIK ABCD ABC ABC stand stand male 0 ABC ABC medium 0 #10757 guildmaster master~ the guildmaster~ A knight watches your moves carefully. ~ The guildmaster is a tall well build man. You can easyly say he is charismatic He is wearing his bright body armor, even at a very safe place like this. ~ unique~ ABCDEFGKMe ABCDEFGJ 1000 0 300 0 1d1+1999 1d1+999 3d8+24 slash -20 -20 -20 -15 ABCDEFGHIK ABCD ABC ABCZ stand stand male 0 ABCHMV ABCDEFGHIJK medium 0 #10758 guildmaster master~ the guildmaster~ You notice an assassin behind you as you turn around! ~ The guildmaster is a tall well build man. He wears a dark cloth all over his body, and carries strange equipment tied on his belt. ~ unique~ ABCDEFGKMe ABCDEFG 1000 0 300 0 1d1+1999 1d1+999 3d8+24 slash -20 -20 -20 -5 ABCDEFGHIK ABCD ABC ABC stand stand male 0 ABCHMV ABCDEFGHIJK medium 0 #10759 bartender~ the bartender~ A bartender watches you calmly, while he skillfully mixes a drink. ~ A tired looking bartender who hates trouble in his bar. ~ unique~ ABCDEFGe ABCDEFG 900 0 112 0 1d1+499 1d1+99 1d8+18 pierce -5 -5 -5 1 ABCDEFGHJN ABC ABCD ABC stand stand male 500 ABCHMV ABCDEFGHIJK medium 0 #10760 maid~ the maid~ The maid is waiting for your order. ~ She is very beautiful with golen hair, and deep blue eyes. A good reason for coming here more often. ~ unique~ ABCDEFGVe ABCDEFGJ 1000 0 110 2 1d1+499 1d1+99 2d8+12 none -10 -10 -10 -5 ABCDEFG ABC ABCD ABCZ stand stand female 200 ABCHMV ABCDEFGHIJK medium 0 #10761 captain cityguard~ the captain~ The captain of the cityguards is looking very upset. ~ A big, strong, angry captain. ~ unique~ ABCDEFGTe ABCDEFG 1000 10700 130 4 15d15+190 1d1+199 2d4+6 punch -2 -2 -2 5 ABCDEFGHKLU ABC ABC ABC stand stand male 1000 ABCHMV ABCDEFGHIJK medium 0 #10762 guard cityguard~ the cityguard~ A cityguard stands here, looking very upset. ~ A big, strong, angry guard. ~ unique~ ABCDEFGT ABCDEFG 1000 10700 118 3 15d15+10 1d1+149 2d4+4 punch 0 0 0 7 ABCDEFGHKLU ABC ABC ABC stand stand either 250 ABCHMV ABCDEFGHIJK medium 0 #0 #OBJECTS #0 #ROOMS #10700 Outside the North Gate~ The entrance to the city of Tangar is visible here. The city is protected by massive walls that seem to reach the sky in a vain attempt to keep the unwanted out. A large, sturdy iron gate protects the entrance to the city from intruders. ~ 0 0 3 D2 A large iron gate stands tall, guarding the entrance to the city of Tangar. ~ gate~ 1 0 10701 S #10701 Inside the North Gate~ You are just inside the city of Tangar. Everything is much cleaner here than it is outside and many would wonder why anyone would leave this place. On either side of you there is a watchtower built into the wall. Meanwhile, to the south the main road continues and to the north you can leave the city. ~ 0 262148 1 D0 A large iron gate stands tall, protecting you from anything unwanted from outside. ~ gate~ 1 0 10700 D1 ~ ~ 0 0 10829 D2 You see the Main Road. ~ ~ 0 -1 10702 D3 ~ ~ 0 0 10830 S #10702 Main Road~ You are standing on the broad cobbelstone road known as Main Road, the main throughfare of this beautiful island city. The streets here are filled with an assortment of people, mostly the wealthier citizens of Tangar. The road continues to the south. ~ 0 0 1 D0 You see the inside the city walls. ~ ~ 0 -1 10701 D2 The road continues. ~ ~ 0 -1 10723 S #10703 Main Road~ You are standing on the broad cobbelstone road known as Main Road, the main throughfare of this beautiful island city. The streets here are filled with an assortment of people, mostly the wealthier citizens of Tangar. The main road turn into the park to the south, and continues to the north. ~ 0 0 1 D0 The road continues. ~ ~ 0 -1 10723 D2 The Main Road turns into the Park Road. ~ ~ 0 -1 10704 S #10704 Park Road~ Here the road encircling the park meets with the Main Road. The park lies to the east, and west, but the dense trees make it impossible to force your way through at this point. The road around the park continues to the east and west, and the Main Road runs towards the north gate to the north. ~ 0 0 1 D0 You see the Main Road. ~ ~ 0 -1 10703 D1 The park road makes a sharp turn to the east. ~ ~ 0 -1 10720 D3 The park road makes s sharp turn to the west. ~ ~ 0 -1 10705 S #10705 Park Road~ This portion of Park Road encircles the city park. Here you are at the northwest corner of the park. The Bank lies to the north and the road continues to the west and east. ~ 0 0 1 D0 You see the bank. ~ ~ 0 -1 10771 D1 Park Road continues around the park. ~ ~ 0 -1 10704 D3 Park Road continues around the park. ~ ~ 0 -1 10706 S #10706 Park Road~ This portion of Park Road encircles the city park. Here, along the northern edge of the park, grow some gigantic trees, preventing movement south into the park. To the north you see the Training Room and the road continues around the park to the east and south. ~ 0 0 1 D0 You see the Training Grounds. ~ ~ 0 -1 10799 D1 The road continues. ~ ~ 0 -1 10705 D2 The road continues. ~ ~ 0 -1 10707 S #10707 Park Road~ This portion of Park Road encircles the city park. Here you are at the northwest corner of the park. The road continues to the north and south. ~ 0 0 1 D0 The road continues. ~ ~ 0 -1 10706 D2 The road continues. ~ ~ 0 -1 10708 S #10708 Park Road~ Here the great North Road meets the road encircling the park. To the south, some large trees border the northern edge of the park. The North Road runs west to the northwestern gate of Tangar. The park road continues to the north and south. ~ 0 0 1 D0 The road continues. ~ ~ 0 -1 10707 D2 The road continues. ~ ~ 0 -1 10709 D3 You see the North Road. ~ ~ 0 -1 10721 S #10709 Park Road~ This portion of Park Road encircles the city park. Here you are at the northwest corner of the park. The road continues to the north and south. ~ 0 0 1 D0 The road continues. ~ ~ 0 -1 10708 D2 The road continues. ~ ~ 0 -1 10710 S #10710 Park Road~ This portion of Park Road encircles the city park. Here, along the northern edge of the park, grow some gigantic trees, preventing movement south into the park. The courtyard of the Temple of the Sun lies to the south through a large gate. The road continues around the park to the east and south. ~ 0 0 1 D0 The road continues. ~ ~ 0 -1 10709 D1 The road continues. ~ ~ 0 -1 10711 D2 You see the Temple Square. ~ ~ 0 -1 10772 S #10711 Park Road~ This portion of Park Road encircles the city park. Here you are at the northwest corner of the park. The road continues to the west and east. ~ 0 0 1 D1 Park Road continues around the park. ~ ~ 0 -1 10712 D3 Park Road continues around the park. ~ ~ 0 -1 10710 S #10712 Park Road~ Here the road encircling the park meets with the Main Road. The park lies to the east, and west, but the dense trees make it impossible to force your way through at this point. The road around the park continues to the east and west, and the Main Road continues to the south. ~ 0 0 1 D1 The road continues. ~ ~ 0 -1 10713 D2 You see the Main Road. ~ ~ 0 -1 10732 D3 The road continues. ~ ~ 0 -1 10711 S #10713 Park Road~ This portion of Park Road encircles the city park. Here you are at the northeast corner of the park. The road continues to the west and east. ~ 0 0 1 D1 Park Road continues around the park. ~ ~ 0 -1 10714 D3 Park Road continues around the park. ~ ~ 0 -1 10712 S #10714 Park Road~ This portion of Park Road encircles the city park. Here, along the northern edge of the park, grow some gigantic trees, preventing movement south into the park. The road continues around the park to the west and north. ~ 0 0 1 D0 The road continues. ~ ~ 0 -1 10715 D3 The road continues. ~ ~ 0 -1 10713 S #10715 Park Road~ This portion of Park Road encircles the city park. Here you are at the northeast corner of the park. The road continues to the north and south. ~ 0 0 1 D0 The road continues. ~ ~ 0 -1 10716 D2 The road continues. ~ ~ 0 -1 10714 S #10716 Park Road~ Here the great North Road meets the road encircling the park. To the south, some large trees border the northern edge of the park. The North Road runs east to the northeastern gate of Tangar. The park road continues to the north and south. ~ 0 0 1 D0 The road continues. ~ ~ 0 -1 10717 D1 You see the North Road. ~ ~ 0 -1 10727 D2 The road continues. ~ ~ 0 -1 10715 S #10717 Park Road~ This portion of Park Road encircles the city park. Here you are at the northeast corner of the park. The Temple of the Moon lies through a small archway in the ivy to the east. The road continues to the north and south. ~ 0 0 1 D0 The road continues. ~ ~ 0 -1 10718 D1 You see an archway leading into the Temple of the Moon. ~ ~ 0 -1 10776 D2 The road continues. ~ ~ 0 -1 10716 S #10718 Park Road~ This portion of Park Road encircles the city park. Here, along the northern edge of the park, grow some gigantic trees, preventing movement south into the park. The road continues around the park to the west and south. ~ 0 0 1 D2 The road continues. ~ ~ 0 -1 10717 D3 The road continues. ~ ~ 0 -1 10719 S #10719 Park Road~ This portion of Park Road encircles the city park. Here you are at the northeast corner of the park. The road continues to the west and east. ~ 0 0 1 D1 The road continues. ~ ~ 0 -1 10718 D3 The road continues. ~ ~ 0 -1 10720 S #10720 Park Road~ This portion of Park Road encircles the city park. Here you are at the northeast corner of the park. The road continues to the west and east. ~ 0 0 1 D1 Park Road continues around the park. ~ ~ 0 -1 10719 D3 Park Road continues around the park. ~ ~ 0 -1 10704 S #10721 The North Road~ You are on the North road passing through the city of Tangar. The park lies east, but the dense trees make it impossible to force your way through at this point. To the south you see the Invokers Guild and the North Road continues west. ~ 0 0 1 D1 You see the Park Road. ~ ~ 0 -1 10708 D2 You see the Invokers Guild. ~ ~ 0 -1 10822 D3 The road continues. ~ ~ 0 -1 10722 S #10722 The North Road~ This small road runs between the northwest and northeast gates of Tangar, splitting around the park. The North Road continues to the east and west. ~ 0 0 1 D1 The road continues. ~ ~ 0 -1 10721 D3 The road continues. ~ ~ 0 -1 10724 S #10723 Main Road~ You are standing on the broad cobbelstone road known as Main Road, the main throughfare of this beautiful island city. The streets here are filled with an assortment of people, mostly the wealthier citizens of Tangar. The road continues to the north and south. ~ 0 0 1 D0 The road continues. ~ ~ 0 -1 10702 D2 The road continues. ~ ~ 0 -1 10703 S #10724 The North Road~ This small road runs between the northwest and northeast gates of Tangar, splitting around the park. A strangle mist creeps out of a closed gate to the west and the road continues to the east. ~ 0 0 1 D1 The road continues. ~ ~ 0 -1 10722 D3 You see the northwest gate. ~ ~ 0 -1 10725 S #10725 Inside the Northwest Gate~ You stand just inside the northwest gate of Tangar. The city walls arch over the gate in their path around the city. Through the gates to the west. To the east, the North Road runs toward the park. ~ 0 262148 1 D1 The North Road begins. ~ ~ 0 -1 10724 D3 You see the outside the city walls. ~ ~ 0 -1 10726 S #10726 Outside the Northwest Gate~ You stand in the small patch of land outside the gates of Tangar that is still protected by the city guard. To venture further afield means to lose the protection of the city. You can enter the city to the east. ~ 0 0 3 D1 You see the gates of Tangar. ~ ~ 0 -1 10725 S #10727 The North Road~ You are on the North Road passing through the city of Tangar. The park lies west, but the dense trees make it impossible to force your way through at this point. The Temple of the Moon lies to the south through a large gate. The North Road continues to the east. ~ 0 0 1 D1 The road continues. ~ ~ 0 -1 10728 D2 You see the Temple Square. ~ ~ 0 -1 10776 D3 You see the Park Road. ~ ~ 0 -1 10716 S #10728 The North Road~ This small road runs between the northwest and northeast gates of Tangar, splitting around the park. To the south you see the Clerics Guild and the road continues to the east and west. ~ 0 0 1 D1 The road continues. ~ ~ 0 -1 10729 D2 You see the Clerics Guild. ~ ~ 0 -1 10814 D3 The road continues. ~ ~ 0 -1 10727 S #10729 The North Road~ This small road runs between the northwest and northeast gates of Tangar, splitting around the park. A strangle mist creeps out of a closed gate to the east and the road continues to the west. ~ 0 0 1 D0 You see the inn. ~ ~ 0 -1 10818 D1 You see the northeast gate. ~ ~ 0 -1 10730 D3 The road continues. ~ ~ 0 -1 10728 S #10730 Inside the Northeast Gate~ You stand just inside the northeast gate of Tangar. The city walls arch over the gate in their path around the city. Through the gates to the east. To the west, the North Road runs toward the park. ~ 0 262148 1 D1 You see the outside the city walls. ~ ~ 0 -1 10731 D3 The North Road begins. ~ ~ 0 -1 10729 S #10731 Outside the Northeast Gate~ You stand in the small patch of land outside the gates of Tangar that is still protected by the city guard. To venture further afield means to lose the protection of the city. You can enter the city to the west. ~ 0 0 3 D3 You see the gates of Tangar. ~ ~ 0 -1 10730 S #10732 Main Road~ You are standing on the smooth cobblestone road called Main Road, the main throughfare of this beutiful city. Around you citizens mill around, the wealthy leisurely shopping while the working folk hurry about on their tasks. Here, it passes by the majestic Temple of the Sun to the west on its way toward the park to the north. The Main Road continues toward the Market Square to the south. ~ 0 0 1 D0 The Main Road turns into Park Road. ~ ~ 0 -1 10712 D2 The road continues. ~ ~ 0 -1 10733 D3 You see the Temple Square. ~ ~ 0 -1 10772 S #10733 Main Road~ You are waling down Main Road, the central road of this glorious city, which cross from one side of the island to the other. Most of the stores here seem to deal in clothing and outdoor gear, and cater to travellers just entering town or on the way out for some great adventure. The road continues to the north and south. ~ 0 0 1 D0 The road continues. ~ ~ 0 -1 10732 D1 You see the headquarters. ~ ~ 0 -1 10820 D2 The road continues. ~ ~ 0 -1 10734 D3 You see the Paladin's Guild. ~ ~ 0 -1 10812 S #10734 Main Road~ Here the broad avenue merges with the market square to the south to form a large bustling open marketplace. To the west you see the Map Shop, to the east you see the Garden Bounty and the road continues to the north. ~ 0 0 1 D0 The road continues. ~ ~ 0 -1 10733 D1 You see the Garden Bounty. ~ ~ 0 -1 10790 D2 You see the market square. ~ ~ 0 -1 10735 D3 You see the Map Store. ~ ~ 0 -1 10789 S #10735 Market Square~ You are standing on the market square, the famous square of Tangar. This bustling square lies at the intersection of the Main Road and the Market Road. Trades from every city have come here to try to convince you to buy their cheap wares. None of it is even worth a second glance. The Main Road continues to the north and south, and the Market Road continues to the east and west. ~ 0 0 1 D0 You see the Main Road. ~ ~ 0 -1 10734 D1 You see the Market Road. ~ ~ 0 -1 10745 D2 You see the Main Road. ~ ~ 0 -1 10736 D3 You see the Market Road. ~ ~ 0 -1 10751 S #10736 Main Road~ You are walking along Main Road, the main throughfare of southern Tangar. You see children running up and down the street, playing tag and other games. A mother stands on the front lawn of her house, yelling to her kids to come get their lunch. The General Store lies to the east and the Pet Shop is west. To the north you see the Market Square and the Main Road continues south. ~ 0 0 1 D0 You see the market square. ~ ~ 0 -1 10735 D1 You see the General Store. ~ ~ 0 -1 10785 D2 The road continues. ~ ~ 0 -1 10737 D3 You see the Pet Shop. ~ ~ 0 -1 10787 S #10737 Main Road~ You are waling down Main Road, the central road of this glorious city, which cross from one side of the island to the other. Most of the stores here seem to deal in clothing and outdoor gear, and cater to travellers just entering town or on the way out for some great adventure. The Dark Temple looms menacingly over you to the east. The road continues to the north and the Common Square to the south. ~ 0 0 1 D0 The road continues. ~ ~ 0 -1 10736 D1 You see the Temple Square. ~ ~ 0 -1 10779 D2 You see the Common Square. ~ ~ 0 -1 10738 D3 You see the Bargalha's Tavern. ~ ~ 0 -1 10802 S #10738 Common Square~ You are standing at the Common Square between the Main Road. A large round wood board with a heavy iron ring set in it covers a hole in the center of the intersection. Faint wisps of steam escape around the edges. The Main Road enters the city of Tangar to the north and runs toard the south gate to the south, and to the east is the dark alley, to the west is the poor alley. ~ 0 0 1 D0 The Main road continues. ~ ~ 0 -1 10737 D1 You see the dark alley. ~ ~ 0 -1 10762 D2 You see the bridge. ~ ~ 0 -1 10739 D3 You see the poor alley. ~ ~ 0 -1 10768 S #10739 On the Bridge~ You are standing on the stone bridge crosses the river. Below you, the river flows into an opening in the city wall, sealed with strong metal bars. The bridge is built out from the southern city wall and the river flows west and east through an opening in the wall ten feet below the bridge. The Main Road leads into Tangar to the north and towards the south gate to the south. ~ 0 0 1 D0 You see the Common Square. ~ ~ 0 -1 10738 D1 ~ ~ 0 -1 10756 D2 The Main Road continues. ~ ~ 0 -1 10740 D3 ~ ~ 0 -1 10759 S #10740 Main Road~ You are waling down Main Road, the central road of this glorious city, which cross from one side of the island to the other. Most of the stores here seem to deal in clothing and outdoor gear, and cater to travellers just entering town or on the way out for some great adventure. The road continues to the south and the bridge to the north. ~ 0 0 1 D0 You see the bridge leading into Tangar. ~ 8~ 0 -1 10739 D2 The road continues toward the southern gate. ~ ~ 0 -1 10741 S #10741 Main Road~ You are waling down Main Road, the central road of this glorious city, which cross from one side of the island to the other. Most of the stores here seem to deal in clothing and outdoor gear, and cater to travellers just entering town or on the way out for some great adventure. The road continues to the north and the south gate of Tangar to the south. ~ 0 0 1 D0 The Main road continues. ~ ~ 0 -1 10740 D2 You see the south gate. ~ ~ 0 -1 10742 S #10742 Inside the South Gate~ 8You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Through the gates to the south, you can see a road leading north. ~ 0 262148 1 D0 You see the Main Road. ~ ~ 0 -1 10741 D2 You see the outside the city walls. ~ gate~ 1 10700 10743 S #10743 Outside the South Gate~ You are standing just outside the walls of the beautiful island city of Tangar. The massive city walls stand immediately to the north. The hustle and bustle of city life has dwindled to almost nothing. You can enter the city to the north. ~ 0 0 3 D0 The city gate is to the north. ~ gate~ 1 10700 10742 D2 ~ ~ 0 0 328 S #10744 ~ ~ 0 4 0 S #10745 Market Road~ You stand on the main thoroughfare of Tangar. This road connects the east and west gates and holds all the traffic coming from the western forests as well as the traffic coming from New Thalos to the east. Here, near the Market Square, the crowds are overwhelming. To the south you see the Armory, to the north you see the Fruit Stand and the market square lies to the west and the road continues towards the east gate to the east. ~ 0 0 1 D0 You see the Fruit Stand. ~ ~ 0 -1 10795 D1 The road continues towards the east gate. ~ ~ 0 -1 10746 D2 You see the Armory. ~ ~ 0 -1 10793 D3 You see the Market Square. ~ ~ 0 -1 10735 S #10746 Market Road~ You stand on the main thoroughfare of Tangar. This road connects the east and west gates and holds all the traffic coming from the western forests as well as the traffic coming from New Thalos to the east. To the north you see the Jeweler Shop and to the south Dark Alley. This is a fairly calm stretch of the road. The road continues to the east and west. ~ 0 0 1 D0 You see the Jeweler. ~ ~ 0 -1 10798 D1 The road continues towards the east gate. ~ ~ 0 -1 10747 D2 You see the dark alley. ~ ~ 0 -1 10765 D3 The road continues towards the market square. ~ ~ 0 -1 10745 S #10747 Market Road~ You stand on the main thoroughfare of Tangar. This road connects the east and west gates and holds all the traffic coming from the western forests as well as the traffic coming from New Thalos to the east. To the south you see the Weapon Shop and the road continues to the east and west. ~ 0 0 1 D0 You see the Warrior's Guild. ~ ~ 0 -1 10806 D1 The road continues towards the east gate. ~ ~ 0 -1 10748 D2 You see the weapon shop. ~ ~ 0 -1 10796 D3 The road continues towards the market square. ~ ~ 0 -1 10746 S #10748 Market Road~ You stand on the main thoroughfare of Tangar. This road connects the east and west gates and holds all the traffic coming from the western forests as well as the traffic coming from New Thalos to the east. Hear, near the eastern gate, the crowds are overwhelming. The east gate lies to the east and the road continues to the west. ~ 0 0 1 D1 You see the east gate. ~ ~ 0 -1 10749 D3 The road continues towards the market square. ~ ~ 0 -1 10747 S #10749 Inside the East Gate~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Through the gates to the east, to the west, the Market Road leads into the city through all the shops. ~ 0 262148 1 D1 You see the outside the city walls. ~ gate~ 1 10700 10750 D3 You see the Market Road. ~ ~ 0 -1 10748 S #10750 Outside the East Gate~ You are standing just outside the walls of the beautiful island city of Tangar. The massive city walls stand immediately to the west. The hustle and bustle of city life has dwindled to almost nothing. You can enter the city to the west. ~ 0 0 3 D3 The city gate is to the west. ~ gate~ 1 10700 10749 S #10751 Market Road~ You stand on the main thoroughfare of Tangar. This road connects the east and west gates and holds all the traffic coming from the western forests as well as the traffic coming from New Thalos to the east. Hear, near the market square, the crowds are overwhelming. You notice there is a baker to the north and a butcher to the south. The market square lies to the east and the road continues to the west. ~ 0 0 1 D0 You see the Bakery. ~ ~ 0 -1 10801 D1 You see the bustling market square. ~ ~ 0 -1 10735 D2 You see the Butcher. ~ ~ 0 -1 10800 D3 The road continues in the direction of the west gate. ~ ~ 0 -1 10752 S #10752 Market Road~ You stand on the main thoroughfare of Tangar. This road connects the east and west gates and holds all the traffic coming from the western forests as well as the traffic coming from New Thalos to the east. This is a fairly calm stretch of the road. The road continues to the east and west. ~ 0 0 1 D0 You see the Wizard's Shop. ~ ~ 0 -1 10797 D1 The road continues towards the Market Square. ~ ~ 0 -1 10751 D2 You see the Transmuter's Guild. ~ ~ 0 -1 10804 D3 The road continues towards the west gate. ~ ~ 0 -1 10753 S #10753 Market Road~ You stand on the main thoroughfare of Tangar. This road connects the east and west gates and holds all the traffic coming from the western forests as well as the traffic coming from New Thalos to the east. Hear, near the western gate, the crowds are overwhelming. You notice there is a parchment shop to the north and an apotheracy to the south. The west gate lies to the west and the road continues to the east. ~ 0 0 1 D0 You see the Parchment Shop. ~ ~ 0 -1 10784 D1 The road continues toward the Market Square. ~ ~ 0 -1 10752 D2 You see the apotheracy. ~ ~ 0 -1 10792 D3 You see the west gate. ~ ~ 0 -1 10754 S #10754 Inside the West Gate~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Through the gates to the west, to the east, the Market Road leads into the city through all the shops. ~ 0 262148 1 D1 The Market Road begins. ~ ~ 0 -1 10753 D3 You see the outside the city walls. ~ gate~ 1 10700 10755 S #10755 Outside the West Gate~ You are standing just outside the walls of the beautiful island city of Tangar. The massive city walls stand immediately to the east. The hustle and bustle of city life has dwindled to almost nothing. You can enter the city to the west. ~ 0 0 3 D1 You see the gates of Tangar. ~ gate~ 1 10700 10754 S #10756 On the River~ You are carried by the swift currents of the river. You can pretty much the current carry you here. There are strong currents, and a bluish spot in the grey water here. ~ 0 0 7 D1 ~ ~ 0 -1 10757 D3 ~ ~ 0 -1 10739 S #10757 On the River~ You are carried by the swift currents of the river. You can pretty much the current carry you here. There are strong currents, and a bluish spot in the grey water here. ~ 0 0 7 D1 ~ ~ 0 -1 10758 D3 ~ ~ 0 -1 10756 S #10758 On the River~ You are carried by the swift currents of the river. You can pretty much the current carry you here. There are strong currents, and a bluish spot in the grey water here. ~ 0 0 7 D3 ~ ~ 0 -1 10757 S #10759 On the River~ You are carried by the swift currents of the river. You can pretty much the current carry you here. There are strong currents, and a bluish spot in the grey water here. ~ 0 0 7 D1 ~ ~ 0 -1 10739 D3 ~ ~ 0 -1 10760 S #10760 On the River~ You are carried by the swift currents of the river. You can pretty much the current carry you here. There are strong currents, and a bluish spot in the grey water here. ~ 0 0 7 D1 ~ ~ 0 -1 10759 D3 ~ ~ 0 -1 10761 S #10761 On the River~ You are carried by the swift currents of the river. You can pretty much the current carry you here. There are strong currents, and a bluish spot in the grey water here. ~ 0 0 7 D1 ~ ~ 0 -1 10760 S #10762 Dark Alley~ The dark alley, the alley meets with the Common Square to the west and continues to the east. The Temple Square lies to the north. You can hear the moans of the prisoners being prepared for sacrifice even from out here. ~ 0 0 1 D0 You see the Temple Square. ~ ~ 0 -1 10779 D1 The alley continues. ~ ~ 0 -1 10763 D3 You see the common square. ~ ~ 0 -1 10738 S #10763 Dark Alley~ The dark alley, the alley meets with the Common Square to the west and continues to the north. To the south lies the boar maker's shop. ~ 0 0 1 D0 The alley continues. ~ ~ 0 -1 10764 D1 The alley continues. ~ ~ 0 -1 10766 D2 You see the boat maker's shop. ~ ~ 0 -1 10782 D3 The alley continues. ~ ~ 0 -1 10762 S #10764 Dark Alley~ The dark alley, the alley meets with the Common Square to the south and continues to the north and Necromancers Guild to the east. ~ 0 1 0 D0 The alley continues. ~ ~ 0 -1 10765 D1 You see the Necromancers Guild. ~ ~ 0 -1 10824 D2 The alley continues. ~ ~ 0 -1 10763 S #10765 Dark Alley~ The dark alley, the alley meets with the Common Square to the south and the alley meets with the Market Road to the north. ~ 0 1 0 D0 You see the Market Road. ~ ~ 0 -1 10746 D2 The alley continues. ~ ~ 0 -1 10764 S #10766 Dark Alley~ You are standing in the alley which continues east and west. To the south you see the Anti-Paladins Guild. ~ 0 1 0 D1 The alley continues. ~ ~ 0 -1 10767 D2 You see the Anti-Paladins Guild. ~ ~ 0 -1 10810 D3 The alley continues. ~ ~ 0 -1 10763 S #10767 Eastern end of Dark Alley~ You are standing at the eastern end of the dark alley, near the city walls. ~ 0 1 0 D3 The alley continues. ~ ~ 0 -1 10766 S #10768 Poor Alley~ You are in narrow and dirty alley leading west. The Common Square is to the east and to the south you see the Thieves Guild. ~ 0 0 1 D1 You see the Common Square. ~ ~ 0 -1 10738 D2 You see the Thieves Guild. ~ ~ 0 -1 10808 D3 The alley continues. ~ ~ 0 -1 10769 S #10769 Poor Alley~ You are in narrow and dirty alley leading west and east. A foul smell is coming out of the leather shop to the north. You see the Assassins Guild to the south. ~ 0 0 1 D0 You see the leather shop. ~ ~ 0 -1 10783 D1 The alley continues. ~ ~ 0 -1 10768 D2 You see the Assassin Guild. ~ ~ 0 -1 10816 D3 The alley continues. ~ ~ 0 -1 10770 S #10770 Western end of Poor Alley~ You are in narrow and dirty alley. The alley continues furter east. ~ 0 0 1 D1 The alley continues. ~ ~ 0 -1 10769 S #10771 The Bank~ This is the main branch of the Tangar bank. The floor is all marble, the walls are panelled with fine wood, and tapestries hang between tall columns. Obviously, the bank makes quite a profit on storing your money for you. A small sign hangs above the teller's desk. You can exit the bank to either south. ~ 0 1311752 1 E sign~ balance - find out much you have in the bank. deposit <number> <gold/silver> - deposit a quantity of coins. withdraw <number> <gold/silver> - withdraw a quantity of coins. ~ D2 You see the park. ~ ~ 0 -1 10705 S #10772 Temple Square~ This peaceful square lies in the shadows of what most call the most beautiful Temple in the world, the Temple of the Sun. A bubbling fountain surrounded by some shady trees graces the center of the courtyard. To the north lies the lovely park of Tangar, to the east lies the Main Road, to the west you can enter the Temple. Down lies the Mud School entrance. ~ 0 0 1 D0 You see a park. ~ ~ 0 -1 10710 D1 You see the Main Road. ~ ~ 0 -1 10732 D3 You see the northern end of the Temple. ~ ~ 0 -1 10773 S #10773 Temple of the Sun~ You stand at the northern end of the Temple of the Sun. It is a beautiful sight with all the stained glass, frescos and statues. To the south you see the most beautiful stained glass window above the altar. You can exit the temple to the east. ~ 0 12 0 D1 You see the Temple Square. ~ ~ 0 -1 10772 D2 You see the altar. ~ ~ 0 -1 10775 S #10775 At the Altar~ You stand before an impressive gold altar. The tallest candelabra are so tall they hardly cast and light down on the main part of the altar; they only serve to highlight the highest reaches of the altar. Fortunately, there are more candelabra lower down, which, along with the light coming through the stained glass window, provide enough light to see the full magnificence of this altar. You can exit the temple to the north. ~ 0 262152 0 D0 You see the temple. ~ ~ 0 -1 10773 M 120 H 120 S #10776 Temple Square~ This large courtyard is filled with oak trees, which bend over a large fountain in the middle of the yard. The pavement is a neutral gray stone and the walls are done in the same neutral shade. Everything has an air of practicality here, every paving stone is the same size, every tree the same size. There is no excess ornamentation on the temple. Two archways lead north and west to the North Road and the Park Road. Another large doorway leads into the temple to the east. Up lies the entrance to Mud School. ~ 0 0 1 D0 You see the North Road. ~ ~ 0 -1 10727 D1 You see a Temple of the Moon. ~ ~ 0 -1 10777 D3 You see a park. ~ ~ 0 -1 10717 S #10777 Temple of the Moons~ This is the northern end of a large temple dedicated to worshipping the three moons. Large windows are covered with drapes during the day but uncovered at night so the moon can bathe the temple with its light. The pale grey stonework takes on an inner grow in the moonshine, celebrating the neutrality of the moon. To the south lies the altar and the temple square lies to the west. ~ 0 12 0 D2 You see the altar. ~ ~ 0 -1 10778 D3 You see the Temple Square. ~ ~ 0 -1 10776 S #10778 By the Temple Altar~ This altar is fashioned from pale grey stone into a large crescent shape. A round window high in the wall frames the moon precisely twice each year. On those nights, the city is said to be under the good graces of neutrality, and any child born will lead a peaceful life. The temple continues to the north. ~ 0 262152 0 D0 You see the temple. ~ ~ 0 -1 10777 M 120 H 120 S #10779 Temple Square~ This large courtyard is devoid of plant life. Evil-looking gargoyles leer down on you from every wall. Be wary of the small traps hiding underneath the various flagstones. A pile of corpses is stacked along one wall, the sacrifices from today waiting to be burned. The temple looms over you to the east. You can escape this evil place to the Dark Alley to the south or the Main Road to the west. ~ 0 0 1 D1 You see inside the temple. ~ ~ 0 -1 10780 D2 You see the dark alley. ~ ~ 0 -1 10762 D3 You see the Main Road. ~ ~ 0 -1 10737 S #10780 The Dark Temple~ This large, cold temple seems to sit over your head with a brooding silence. Hideous statues line the walls, some looking very life-like with expressions of horror on their faces. At the northern end of the temple, the torches around the altar seem as though they can barely penetrate the darkness. You can escape out into the somewhat fresh air of the temple square to the west. ~ 0 12 0 D0 You see the altar. ~ ~ 0 -1 10781 D3 You see the Temple Square. ~ ~ 0 -1 10779 S #10781 By the Temple Altar~ A huge chuck of black obsidian stone has been fashioned into a death bed for the sacrifices the Dark God demands. Torches hang on the walls to cast a fitful light over the dark enterprise. The Dark Temple lies to the south. ~ 0 262152 0 D2 You see the temple. ~ ~ 0 -1 10780 M 120 H 120 S #10782 Boat Maker's Shop~ This small room is where the boat maker plans out his boats. Charts cover the walls and designs of different boats lie on a table. You can get back to the Dark Alley to the north. ~ 0 8 0 D0 You see the Dark Alley. ~ ~ 0 -1 10763 S #10783 Leather Shop~ This rather smelly shop is filled with various pieces of armor made from leather. The shopkeeper fashions the armor from raw leather bought from the tannery next door. You can escape the foul smells to the south or venture up a small ladder in the corner. A sign sits on the counter. ~ 0 8 0 E sign~ LIST shows you a list of items and their prices that the shop has to sell. BUY <item> lets you buy one of the items. VALUE <item> shows you how much the shopkeeper is willing to pay for your item. and SELL <item> will let you sell your items to the shopkeeper, if he's interested and has the money. ~ D2 You see the Poor Alley. ~ ~ 0 -1 10769 S #10784 The Parchment Shop~ This store sells a variety of supplies for making scrolls and also quite a few ready made scrolls. This store also sells some old manuscripts and books about the history of Thera. A small sign sits on the counter top. You can get back to the Market Road to the south. ~ 0 8 0 E sign~ LIST shows you a list of items and their prices that the shop has to sell. BUY <item> lets you buy one of the items. VALUE <item> shows you how much the shopkeeper is willing to pay for your item. and SELL <item> will let you sell your items to the shopkeeper, if he's interested and has the money. ~ D2 ~ ~ 0 -1 10753 S #10785 General Store~ This small store is stocked with all the types of things a person might need that are nonperishable. Bags and sacks lie in piles on the floor while oil lamps and bundles of torches hang from the walls. A ladder reaches up to a room above the store and a sign hangs on the wall. You can get back to the Main Road to the west. ~ 0 8 0 E sign~ LIST shows you a list of items and their prices that the shop has to sell. BUY <item> lets you buy one of the items. VALUE <item> shows you how much the shopkeeper is willing to pay for your item. and SELL <item> will let you sell your items to the shopkeeper, if he's interested and has the money. ~ D3 You see the Main Road. ~ ~ 0 -1 10736 D4 You see the bedroom. ~ ~ 0 -1 10786 S #10786 Tiny Room~ This tiny room is filled by the bed on one wall, the desk in the corner and the hole you came up through. The shopkeeper must keep his excess inventory elsewhere. You can go back down to the shop on the ladder. ~ 0 8 0 D5 You see the store below. ~ ~ 0 -1 10785 S #10787 Pet Shop~ This shop specialized in catching and taming wild animals and also breeding them to have domestic offspring. You can purchase these pets to fight along side you as you venture out into the more dangerous parts of Thera. A small sign sits among the cages and the Main Road lies to the east. ~ 0 4104 0 E sign~ LIST shows you a list of items and their prices that the shop has to sell. BUY <item> lets you buy one of the items. VALUE <item> shows you how much the shopkeeper is willing to pay for your item. and SELL <item> will let you sell your items to the shopkeeper, if he's interested and has the money. ~ D1 You see the Main Road. ~ ~ 0 -1 10736 S #10788 Pet Shop Store~ This is the small dark room in which the shopkeeper keeps his pets. It is vital that this room be immediately after the pet shop. ~ 0 281026573 0 S #10789 Map Shop~ You are in the Map Store. All you see around you are maps, maps, and more maps. There are maps hanging on the walls, maps lying on the tables, maps rolled up on the ground, and even more maps on the shelves. An old adventurer who bears the marks of one who has traveled afar in his life time is here, selling you maps. You can leave the store to the east. ~ 0 8 0 D1 You see the Main Road. ~ ~ 0 -1 10734 S #10790 The Garden Bounty~ This store is filled with bins of freshly picked vegetables. You can see the garden they were picked from in the back, on top of a small hill. A small sampler of vegetables sits on the counter next to a sign. You can back to the Main Road to the west. ~ 0 8 0 E sign~ LIST shows you a list of items and their prices that the shop has to sell. BUY <item> lets you buy one of the items. VALUE <item> shows you how much the shopkeeper is willing to pay for your item. and SELL <item> will let you sell your items to the shopkeeper, if he's interested and has the money. ~ D3 You see the Main Road. ~ ~ 0 -1 10734 D4 You see the Vegetable Garden. ~ ~ 0 -1 10791 S #10791 Vegetable Garden~ This nice sunny garden is filled with rows of vegetables, waiting to be harvested. There are rows of bell peppers, ripening in the sun, and lots of leafy green sprouts that you suspect are the tops of carrots and turnips. You don't see any of the wonderful mushrooms sold in the store, those are gathered from the western forest. You can get back to the store by going down the hill. ~ 0 8 0 D5 You see the store. ~ ~ 0 -1 10790 S #10792 Apotheracy~ This small store is filled with a strange mixture of vile vapors and refreshing scents. Various potions are displayed beneath a locked countertop. A large sign hangs on the wall, and the Market Road lies to the north. ~ 0 8 0 E sign~ LIST shows you a list of items and their prices that the shop has to sell. BUY <item> lets you buy one of the items. VALUE <item> shows you how much the shopkeeper is willing to pay for your item. and SELL <item> will let you sell your items to the shopkeeper, if he's interested and has the money. ~ D0 You see the Market Road. ~ ~ 0 -1 10753 S #10793 Armory~ This hot room is only lit by the light of the fires in the forge and whatever light might come in through the doorway. The armourer takes pride in his work. He made his way up from a lowly apprentice to the point he is at now, with kings and great warriors coming to him to buy his fine armor and get their armor repaired by a master. He sells his ringmail and chainmail to the public, but his special customers only get the best: mithril, plate, and adamantine. A sign sits on the counter and you can get back to the road to the north. ~ 0 8 0 E sign~ LIST shows you a list of items and their prices that the shop has to sell. BUY <item> lets you buy one of the items. VALUE <item> shows you how much the shopkeeper is willing to pay for your item. and SELL <item> will let you sell your items to the shopkeeper, if he's interested and has the money. ~ D0 You see the Market Road. ~ ~ 0 -1 10745 D4 You see a small room. ~ ~ 0 -1 10794 S #10794 Small Room~ This is a small room above the armory where the smith and his apprentices come to take naps. The room will never need heating thanks to the heat from the forge just below you. The smith also has some jeweler's tools lying on his work bench, maybe he doesn't want to do just armor for the rest of his life. The armory lies downstairs. ~ 0 8 0 D5 You see the armory. ~ ~ 0 -1 10793 S #10795 Fruit Stand~ This open air stand sits in the corner of the Market Square, facing the Market Road to the south. The assortment of fruits offered here is amazing. Fruits from all over Thera are stacked in bins and bushels, perfectly ripe for eating. You suspect that magic might be involved. A large sign hangs in back. ~ 0 8 0 E sign~ LIST shows you a list of items and their prices that the shop has to sell. BUY <item> lets you buy one of the items. VALUE <item> shows you how much the shopkeeper is willing to pay for your item. and SELL <item> will let you sell your items to the shopkeeper, if he's interested and has the money. ~ D2 You see the Market Road. ~ ~ 0 -1 10745 S #10796 Weapon Shop~ You are entered a large room with a white marble floor. Tapestries showing scenes of battle line the walls in between the displays of the weapons. You are sure that there are many fine articles for sale in this store. It seems as though this weaponsmith supplies to the royal armies. There is a small sign on the counter. You can back the Market Road to the north. ~ 0 8 0 E sign~ LIST shows you a list of items and their prices that the shop has to sell. BUY <item> lets you buy one of the items. VALUE <item> shows you how much the shopkeeper is willing to pay for your item. and SELL <item> will let you sell your items to the shopkeeper, if he's interested and has the money. ~ D0 You see the Market Road. ~ ~ 0 -1 10747 S #10797 The Wizard's Shop~ This fine establishment offers a variety of wands and staves for your amusement and protection. A display of some of the more popular wands and staves is locked behind the counter. A small card rests on the counter and you can back to the Market Road to the south. ~ 0 8 0 E card~ LIST shows you a list of items and their prices that the shop has to sell. BUY <item> lets you buy one of the items. VALUE <item> shows you how much the shopkeeper is willing to pay for your item. and SELL <item> will let you sell your items to the shopkeeper, if he's interested and has the money. ~ D2 You see the Market Road. ~ ~ 0 -1 10752 S #10798 Jeweler~ You are in a small, beautifully furnished room. The warm light emanating from the small oil maps on the walls is reflected in the hard, polished surface of the big mahohany desk that stands in the center of the room. A small sign with golden letters stands on the desk. ~ 0 8 0 E sign~ LIST shows you a list of items and their prices that the shop has to sell. BUY <item> lets you buy one of the items. VALUE <item> shows you how much the shopkeeper is willing to pay for your item. and SELL <item> will let you sell your items to the shopkeeper, if he's interested and has the money. ~ D2 You see the Market Road. ~ ~ 0 -1 10746 S #10799 Training Grounds~ You are standing in the middle of a small open field off of the streets of Tangar. All around you are various tools to help you improve your health, magical energy, stamina, and other attributes. A trainer is here to help guide you along. You can back to the Park Road to the south. ~ 0 262152 0 D2 You see the Park Road. ~ ~ 0 -1 10706 S #10800 Butcher~ This store is filled with the aroma of roasting meats, thankfully over- powering the smell of the raw meat hanhing behind the counter. Here you can pick up an assortment of raw meats to cook at home or some of the butcher's famous beef jerky, dried out back in the sun, or one of his cooked selections. A small card sits on the counter and the Market Road lies to the north. ~ 0 8 0 E card~ LIST shows you a list of items and their prices that the shop has to sell. BUY <item> lets you buy one of the items. VALUE <item> shows you how much the shopkeeper is willing to pay for your item. and SELL <item> will let you sell your items to the shopkeeper, if he's interested and has the money. ~ D0 You see the Market Road. ~ ~ 0 -1 10751 S #10801 Bakery~ This large store turns out enough bread each day to feed all the people of the city and all the hungry travelers coming through. All the innkeepers in the city come to this baker to get fresh bread each day. Leaves of bread are displayed on racks around the store and pastries line all the shelves. A small sign sits on the counter and you can get back to the Market Road to the south. ~ 0 8 0 E sign~ LIST shows you a list of items and their prices that the shop has to sell. BUY <item> lets you buy one of the items. VALUE <item> shows you how much the shopkeeper is willing to pay for your item. and SELL <item> will let you sell your items to the shopkeeper, if he's interested and has the money. ~ D2 You see the Market Road. ~ ~ 0 -1 10751 S #10802 Bargalha's Tavern~ This large tavern is filled with travelers and young adventurers, all of whom seems intent on having a good time and a great deal of ale. The bar lies to the south and the Main Road lies to the east. ~ 0 8 0 D1 You see the Main Road. ~ ~ 0 -1 10737 D2 You see the bar. ~ ~ 0 -1 10803 S #10803 At the Bar~ You stand at a long, wooden bar amongst some drunken adventurers. As you turn away from one boring story of exploits, you get caught up in another. Smoke hangs heavy in the air and you start to see images of the adventures in the clouds of smoke. A small sign sits on the bar and the common room continues to the north. ~ 0 8 0 E sign~ LIST shows you a list of items and their prices that the shop has to sell. BUY <item> lets you buy one of the items. VALUE <item> shows you how much the shopkeeper is willing to pay for your item. and SELL <item> will let you sell your items to the shopkeeper, if he's interested and has the money. ~ D0 You see the common room. ~ ~ 0 -1 10802 S #10804 Entrance to the Transmuters' Guild~ This small anteroom proclaims with large glowing runes what none but mages may pass farther. The room is sparsely furnished with chairs for friends to sit on while they wait for their mage friends to learn their trade. Everyone can get to Market Road to the north but only transmuters may go east. ~ 0 8 0 D0 You see the Market Road. ~ ~ 0 -1 10752 D1 You see the Laboratory. ~ ~ 0 -1 10805 S #10805 The Laboratory~ This room serves as a learning place for mages and as a research area for the highter level transmuters and the guildmaster. As you look around, you see some pieces of glass that have been permanently imbedded in the walls from misbrewed potions. The multitude of scorch marks bears further mute testimony to the many failures but for each failure there is a success and a furthering of knowledge of Thera. The entrance is to the west. ~ 0 8650764 0 D3 You see the entrance. ~ ~ 0 -1 10804 S #10806 Entrance to the Warriors' Guild~ This spartan entryway has only the most uncomfortable chairs for visitors to sit in, to encourage endurance of pain in non-warriors in the hopes they may come to appreciate the warrior's lifestyle. Only true warriors may pass through the doors to the north, all the rest will have to leave to the south. ~ 0 8 0 D0 You see the Guildhall. ~ ~ 0 -1 10807 D2 You see the Market Road. ~ ~ 0 -1 10747 S #10807 Practice Yard~ The practice yard of the warriors. To the north is the entrance hall. A well leads down into darkness. ~ 0 8650764 0 D2 You see the entrance hall. ~ ~ 0 -1 10806 S #10808 Entrance to the Thieves' Guild~ This is a dark, smoky room, just the way thieves like it. You'd better keep a close eye on your valuables while waiting in here. The few chairs look rather suspicious, as though designed to make pockets hang open when sat in and give Thieves easy access to your money. The only exit you can see are a door at the north, leading back to the Poor Alley, and a door to the west that leads deeper into the Guild, a place where none but thieves dare tread. ~ 0 8 0 D0 You see the Poor Alley. ~ ~ 0 -1 10768 D3 You see the Guildhall. ~ ~ 0 -1 10809 S #10809 Secret Yard~ The secret practice yard of thieves. To the east is the entrance hall. A well leads down into darkness. ~ 0 8650764 0 D1 You see the entrance hall. ~ ~ 0 -1 10808 D5 You can't see what is down there, is it too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 8 S #10810 Entrance to the Anti-Paladins' Guild~ This large entrance hall is marked by a sword hanging on the wall, with the tip pointing up. Other than the sword, the room is devoid of any furnishings. If you want to wait for your Anti-Paladin companion (since he is obviously not your friend), you will just have to sit on the floor. Only Anti-Paladins may continue to the south. Only they would want to. Everyone may exit to the north. ~ 0 8 0 D0 You see the dark alley. ~ ~ 0 -1 10766 D2 You see the Guildhall. ~ ~ 0 -1 10811 S #10811 The Anti-Paladins' Guild~ You step into your guild house. Several Knights of Legion are relaxing here. They bear the ensignia of high rank within Udgaard Loke's army. You ponder whether abiding by Loke's laws in worth the favor he gives Anti- Paladins in his army of evil. ~ 0 8650764 0 D0 You see the entrance hall. ~ ~ 0 -1 10810 S #10812 Entrance to the Paladins' Guild~ This humble foyer only contains a few plain chairs a beautiful filigreed cross, dedicated to the gods of honor. Only the purest of heart and humblest of intent may enter further into this Guild to the west. Everyone may exit to the east. ~ 0 8 0 D1 You see the Main Road. ~ ~ 0 -1 10733 D3 You see the Guildhall. ~ ~ 0 -1 10813 S #10813 Holy Temple~ Did you practice flamstrike? Perhabs your guildmaster is ugly and mas has idiot face, but he helps you certainly good and always think about you. A well in the middle of the floor leads down into darkness. ~ 0 8650764 0 D1 You see the entrancel hall. ~ ~ 0 -1 10812 S #10814 Entrance to the Clerics' Guild~ This room almost looks like a temple with all the stained glass, frescos, paintings and crosses, all to glorify the gods. Clerics worship all gods with equal devotion, some clerics gravitate toward particular gods, but they all observe all the rituals. This entrance hall has shrines for each of the gods of Thera so that any waiting friends may worship at the shrine of their choice. Clerics may go further into the Guildhall to the east and everyone may exit to the north. ~ 0 8 0 D0 You see the North Road. ~ ~ 0 -1 10728 D1 You see the Guildhall. ~ ~ 0 -1 10815 S #10815 Inner Sanctum~ This is the inner sanctum. A pircure of the mighty Thera is handing on the wall, just above the altar which is set against the western wall. A well in the middle of the floor leads down into darkness. Vile smells waft from the depths. ~ 0 8650764 0 D3 You see the entrance hall. ~ ~ 0 -1 10814 S #10816 Entrance to the Assassins' Guild~ You are standing in the entrance of a plain, but well-made building. There is little decorating save for some small letterings over the door into the Guild. A guard stands here to make sure you are worthy of entering. ~ 0 8 0 D0 You see the Poor Alley. ~ ~ 0 -1 10769 D1 You see the Guildhall. ~ ~ 0 -1 10817 S #10817 Dojo~ This room here is filled with several students and a few teachers practising their art. Practice weapons of every sort linr the walls, their use waiting to be taught. The air is filled with the smell of hard work mixed with exotic insence. The entrance lies to the west. ~ 0 8650764 0 D3 You see the entrance hall. ~ ~ 0 -1 10816 D5 You can't see what is down there, is it too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 8 S #10818 Common Room~ You stand in the main room if the inn. As your eyes adjust to the murky light, you notice there are several empty tables. A large fireplace sits in the center of the east wall, providing most of the light in the room. A large deer from the western forests slowly roasts over the flames. The room continues to the north. The road lies back to the south. A small doorway exits to the east. ~ 0 8 0 D0 You see the back room. ~ ~ 0 -1 10819 D1 You see the Bards Guild. ~ ~ 0 -1 10826 D2 You see the North Road. ~ ~ 0 -1 10729 D4 You see the bar. ~ ~ 0 -1 10827 S #10819 Back Room~ This room at the back of the inn is where people come to engage in business transactions. Everyone is hudded in small groups around their tables, talking in low whispers to prevent anyone from eavesdropping. The rest of the room is very bare. Back to the louder common room of the inn to the south. ~ 0 8 0 D2 You see the common room. ~ ~ 0 -1 10818 S #10820 City Guard Headquarters~ Here is the headquarters for the guards of the city. They ensure that the Mayor's laws get enforced and the more corrupt citizens of Tangar are kept under control. A large iron door bars the way into the jail room to the north. You can get back to the road to the west. ~ 0 8 0 D0 You see the jail. ~ door~ 1 -1 10821 D3 You see the Main Road. ~ ~ 0 -1 10733 S #10821 In Jail~ You are in jail! This small, square chamber has a massive, steel door for the south wall and a tiny, barred window in the north wall. As you look out the window, you can see the beautiful city park just across the road. Too bad you're stuck in here. ~ 0 8 0 D2 You see the headquarters. ~ door~ 1 -1 10820 S #10822 Entrance to the Invokers' Guild~ This small antreroom proclaims with large glowing runes that none but invokers may pass farther. The room is sparsely furnished with chairs for friends to sit on while they wait for their invoker friends to learn their trade. The guild lies to the east, while North Road is back to the north. ~ 0 8 0 D0 You see the North Road. ~ ~ 0 -1 10721 D1 You see the Guildhall. ~ ~ 0 -1 10823 S #10823 Invokers' Guild~ A large pentagram is incscribed in the center of the floor, the guildmaster's teaching platform. Several smaller pentagrams lie outside it for the students to practice with. The air crackles with the powers that are summoned into the room. Fortunately, it is well magic-proofed and there is minimal danger of an explosion. The entrance lies to the west. ~ 0 8650764 0 D3 You see the entrance hall. ~ ~ 0 -1 10822 S #10824 Desecrated Shrine~ Headless marble statues and a crushed reliquary are all that remain within this polluted shrine to some forgotten god of Light & Life. Overgrown with vines and stinging nettles, the small windows near the ceiling offer no light to this shadowed and chilly ruin. A narrow doorway leads west to a Dark Alley and a steep flight of wooden stairs leads down into blackness... ~ 0 8 0 D3 You see the Dark Alley. ~ ~ 0 -1 10764 D5 You see the Guildhall. ~ ~ 0 -1 10825 S #10825 Vast Cellar~ Deep below the streets of Tangar is where the necromantic community gathers to carry out theirt loathsome experiments in secret. This vast donk cellar reeks of decomposing organs embalming fluids, and black smoke. Twisted corpses lie stacked in one corner, the rejects from today's studies. A cold mist floats here permenantly. ~ 0 8650764 0 D4 You see the entrance hall. ~ ~ 0 -1 10824 S #10826 Grebe's Tavern~ Dive. That's all you can say about this place; its a dive. You step carefully over the dead and/or drunk sailors on the floor toward the center of the room. There's no decorations on the wall, they've all been ripped down in anger or for use as weapons at one time or another. Looking around you search vainly for a clean table to sit at, and then give up. ~ 0 8 0 D0 You see the music guildhall. ~ ~ 0 -1 10828 D3 You see the common room. ~ ~ 0 -1 10818 S #10827 The Bar~ A long mahohany bar is set in the back of the inn. Mugs line a shelf behind the bar. Bottles of strong, nasty looking liquids decorate one of the lower shelves. A large cask rests on a table begind the bar. A strong but friendly-looking bartender stands next to the cask polishing glasses. A couple of the bar maids stand in a corner and throw the most inviting glances your way. ~ 0 8 0 E sign table~ The sign says: Don't forget our dinner menu. ~ D5 You see the common room. ~ ~ 0 -1 10818 S #10828 Music Guildhall~ This room is filled with music. Shelves line each wall from floor to ceiling, each shelf covered with musical scores. Several musical instruments are in stands scrattered throughout the room, waiting to be used to learn the music. A grand piano even stands in one corner. A large table in the center is covered with scores, some of which are blank and are waiting to be filled with new music. ~ 0 8650764 0 D2 You see the tavern. ~ ~ 0 -1 10826 S #10829 Entrance to the West Watchtower~ ~ 0 262144 1 D3 ~ ~ 0 0 10701 S #10830 ~ ~ 0 0 0 D1 ~ ~ 0 0 10701 S #0 #SPECIALS M 10717 spec_cast_adept M 10718 spec_cast_adept M 10719 spec_cast_adept M 10720 spec_guard M 10725 spec_cast_mage M 10726 spec_cast_mage M 10727 spec_cast_mage M 10731 spec_fido M 10732 spec_guard M 10733 spec_janitor M 10734 spec_nasty M 10742 spec_cast_mage M 10761 spec_guard M 10762 spec_guard S #RESETS D 0 10700 2 1 D 0 10701 0 1 M 0 10720 10 10700 2 M 0 10731 9 10703 1 M 0 10732 11 10703 1 M 0 10732 11 10707 1 M 0 10731 9 10708 1 M 0 10733 2 10710 1 M 0 10732 11 10714 1 M 0 10731 9 10715 1 M 0 10732 11 10722 1 M 0 10731 9 10724 1 M 0 10720 10 10726 1 M 0 10732 11 10729 1 M 0 10720 10 10731 1 M 0 10732 11 10733 1 M 0 10731 9 10734 1 M 0 10732 11 10737 1 M 0 10731 9 10738 1 M 0 10733 2 10740 1 M 0 10732 11 10741 1 M 0 10720 10 10743 2 M 0 10731 9 10746 1 M 0 10732 11 10747 1 M 0 10720 10 10750 2 M 0 10732 11 10752 1 M 0 10731 9 10753 1 M 0 10720 10 10755 2 M 0 10738 1 10765 1 M 0 10732 11 10768 1 M 0 10734 1 10769 1 M 0 10731 9 10770 1 M 0 10700 1 10771 1 M 0 10719 1 10775 1 M 0 10717 1 10778 1 M 0 10718 1 10781 1 M 0 10703 1 10782 1 M 0 10704 1 10783 1 M 0 10726 1 10784 1 M 0 10701 1 10785 1 M 0 10702 1 10787 1 M 0 10705 1 10788 1 M 0 10706 1 10788 1 M 0 10707 1 10788 1 M 0 10708 1 10788 1 M 0 10709 1 10788 1 M 0 10710 1 10788 1 M 0 10711 1 10788 1 M 0 10712 1 10789 1 M 0 10713 1 10790 1 M 0 10727 1 10792 1 M 0 10714 1 10793 1 M 0 10715 1 10795 1 M 0 10716 1 10796 1 M 0 10725 1 10797 1 M 0 10721 1 10798 1 M 0 10722 1 10799 1 M 0 10724 1 10800 1 M 0 10723 1 10801 1 M 0 10729 1 10802 1 M 0 10730 2 10802 1 M 0 10728 1 10803 1 M 0 10742 1 10804 1 M 0 10749 1 10805 1 M 0 10739 1 10806 1 M 0 10755 1 10807 1 M 0 10741 1 10808 1 M 0 10754 1 10809 1 M 0 10748 1 10810 1 M 0 10756 1 10811 1 M 0 10743 1 10812 1 M 0 10757 1 10813 1 M 0 10740 1 10814 1 M 0 10753 1 10815 1 M 0 10744 1 10816 1 M 0 10758 1 10817 1 M 0 10730 2 10818 1 M 0 10717 1 10818 1 M 0 10761 1 10820 1 M 0 10762 4 10820 4 M 0 10745 1 10822 1 M 0 10750 1 10823 1 M 0 10746 1 10824 1 M 0 10751 1 10825 1 M 0 10759 1 10826 1 M 0 10760 1 10827 1 M 0 10752 1 10828 1 S #SHOPS 10701 1 9 13 15 19 100 50 0 23 10702 0 0 0 0 0 100 50 0 23 10703 22 0 0 0 0 100 50 0 23 10704 9 0 0 0 0 100 50 0 23 10712 0 0 0 0 0 100 50 0 23 10713 0 0 0 0 0 100 50 0 23 10714 9 0 0 0 0 100 50 0 23 10715 0 0 0 0 0 100 50 0 23 10716 5 0 0 0 0 100 50 0 23 10721 8 30 32 33 0 100 50 0 23 10723 0 0 0 0 0 100 50 0 23 10724 0 0 0 0 0 100 50 0 23 10725 3 0 0 0 0 100 50 0 23 10726 2 0 0 0 0 100 50 0 23 10727 10 0 0 0 0 100 50 0 23 10728 0 0 0 0 0 100 50 0 23 0 #$