alanthia/area/
alanthia/gods/
alanthia/player/
#AREADATA
Name Solace~
Builders Fluffy Halodar~
VNUMs 10200 10399
Credits {5    35} Strahd      Town of Solace~
Security 9
Version 1
End



#MOBILES
#10201
captain guard~
the Captain of the Guard~
The Captain of the Guard is here.
~
The Captain of the Guard is an older but very powerful man. His obsidian
armor seems to glow faintly. The crest of the town of Solace is displayed
with pride on his chestplate. The gold crest of two coins seems to match
the wealth of this town.
~
unique~
ABR CDFH 900 0
40 2 15d10+1850 1d10+400 4d8+13 crush
-13 -13 -13 -13
BDEK 0 0 0
stand stand male 3000
0 0 huge 0
#10202
Lieutenant Commander~
the Lieutenant Commander~
The Lieutenant Commander is here.
~
The Lieutenant seems like a happy fellow. Although he seems to have
the brain of a 7 year old. His steel armor is covered with finger paint.
Dispite his mental problems he is quite a challenge. If you would like
to test his abilities go right ahead. He looks as if he is quite an easy
fight.
~
unique~
ABGQ CFHJ 800 0
35 1 10d10+1300 1d10+350 4d7+11 pound
-11 -11 -10 -10
CFK 0 Q S
stand stand male 2700
AHMV ABCDEFGHIJK large 0
#10203
Sergeant Arms~
the Sergeant at Arms~
The Sergeant at Arms is here polishing his hammer.
~
This is the tough and burly Sergeant at Arms. He wears the red armor of 
war. He is a middle age man with graying hair that pokes out from under
his helmet. He is always waiting for a fight.
~
unique~
ABGR CHJ 400 0
30 1 6d12+853 1d10+300 4d6+8 none
-9 -9 -10 -8
CFK 0 LQ 0
stand stand male 1300
AHMV ABCDEFGHIJKY large 0
#10204
townguard guard~
a townguard~
A townguard stands here.
~
A big strong townguard of Solace.
~
unique~
ABG J 1000 0
15 0 3d9+208 1d10+70 2d8+5 none
-1 -1 -2 -2
CK 0 Q S
stand stand male 1000
AHMV ABCDEFGHIJK large 0
#10205
townguard guard agg~
a townguard~
A townguard stands here.
~
A big strong townguard of Solace.
~
unique~
ABFG 0 1000 0
15 0 3d9+208 1d10+70 2d8+5 none
-2 -2 -2 -2
CK 0 0 0
stand stand male 1000
0 0 huge 0
#10206
citizen solace~
a citizen of Solace~
A citizen of Solace stands here.
~
He is one of the wealthy citizens of Solace.
~
unique~
A 0 800 0
10 0 2d7+121 0d0+0 2d4+2 punch
1 1 2 0
F 0 0 0
stand stand male 1200
AHMV ABCDEFGHIJK medium 0
#10207
woman~
a woman~
A woman is here.
~
She is a beautiful woman.
~
unique~
A 0 800 0
5 0 2d6+60 0d0+0 1d6+1 none
5 6 4 3
FJ 0 0 0
stand stand female 500
AHMV ABCDEFGHIJK medium 0
#10208
matt brewmaster~
Matt the brewmaster~
Matt the brewmaster is here looking for something to drink.
~
Matt the brewmaster is here looking for something to drink.
~
unique~
ABQ H 800 0
200 0 5d10+550 1d10+250 2d10+7 pound
-7 -8 -6 -5
DEF 0 0 0
stand stand male 100000
AHMV ABCDEFGHIJK medium 0
#10209
baker~
the baker~
The baker looks at you while wiping flour from his face.
~
A fat, nice looking baker. But you can see that he has many scars on his
body.
~
unique~
AB 0 900 0
200 0 5d10+450 1d10+230 3d6+6 pound
-6 -5 -5 -4
DEF 0 0 0
stand stand male 100000
AHMV ABCDEFGHIJK medium 0
#10210
cookie's helper~
Cookie's Helper~
Cookie's Helper is here offering you a free cookie sample.
~
A young neighborhood girl helps out cookie when she is not around.
~
unique~
AB 0 900 0
200 0 3d9+333 1d10+100 2d5+8 punch
-4 -3 -5 -2
FJ 0 0 0
stand stand female 100000
AHMV ABCDEFGHIJK small 0
#10211
marilyn~
Marilyn~
Marilyn is here selling birds.
~
She is a very pretty and loves her birds. Her black hair hangs behind her
tied in a pony tail.
~
unique~
ABQ H 900 0
200 0 6d12+853 0d0+200 4d6+8 none
-9 -8 -10 -7
FJ 0 0 0
stand stand female 100000
AHMV ABCDEFGHIJK medium 0
#10212
ghost jander~
the ghost of Jander~
The Ghost of Jander is here.
~
The ghost of Jander is as he was in life. A rather large man with flaming
red hair. His clothes seems dirty and tattered. His bushy beard obscures
his stone face.
~
unique~
AB 0 900 0
15 0 3d9+208 1d10+250 1d12+3 none
-2 -4 -4 -3
FG 0 0 0
stand stand male 100
DIL 0 medium mist
#10213
ghost waiter~
a ghost of a waiter~
A ghost of a waiter is here waiting to serve you.
~
This is the ghost of a long dead waiter. Probably one of the many that 
Jander killed for spilling a drink or something.
~
unique~
AB 0 900 0
15 0 3d9+208 1d10+250 1d12+3 none
-2 -4 -4 -3
FG 0 0 0
stand stand male 100
DIL 0 medium mist
#10214
ghost barkeep~
a ghost of a barkeeper~
A ghost of a barkeeper is here waiting an eternity to take your order.
~
This is probably another of Jander's victims. Probably got caught with
his hand in the cash or something.
~
unique~
AB 0 900 0
200 0 2d10+170 1d10+150 1d10+3 none
-3 -2 -2 -2
FG 0 0 0
stand stand male 100000
DIL 0 medium mist
#10215
townguard guard~
a townguard~
A townguard is on patrol.
~
A big strong townguard of Solace.
~
unique~
AG 0 1000 0
15 0 3d9+208 1d10+100 2d6+3 pound
-2 -3 -2 -1
CDEK 0 0 0
stand stand male 1200
0 0 huge 0
#10216
field rat~
a field rat~
A field rat is here looking for food.
~
A dirty nasty field rat . Obviously  looking for food in the town.
~
unique~
AG Q 300 0
10 0 2d7+121 0d0+0 2d4+2 none
1 0 0 1
F 0 0 0
stand stand none 1000
AGV ACDEFHJK tiny 0
#10217
town clerk~
the town clerk~
The Town Clerk is here impatiently waiting for you to pay taxes.
~
A stringy rat like individual. He beams at you through his spectacles
as if he can see the money in your pockets.
~
unique~
ABS H 800 0
17 0 3d9+258 1d10+100 3d4+4 none
-3 -2 -1 -1
FJ 0 0 0
stand stand male 2200
AHMV ABCDEFGHIJK medium 0
#10218
treasury guards~
a treasury guard~
The Treasury Guards are here guarding the town's money.
~
These are like the biggest and meanest men you've every seen.
They look more like trolls or ogres than men.
~
unique~
AB CDFH 800 0
16 0 3d9+233 0d0+0 2d6+8 smash
-3 -3 -3 -2
CDEFK 0 0 0
stand stand male 500
0 0 huge 0
#10219
Jhen~
Jhen the farmer~
Jhen the farmer is here.
~
A rather tall man who works hard for his money.
~
unique~
AB 0 800 0
200 0 5d10+450 1d10+100 3d6+6 none
-5 -6 -5 -3
FI 0 0 0
stand stand male 100000
AHMV ABCDEFGHIJK medium 0
#10220
Krista~
Krista the fruit peddler~
Krista the fruit peddler is here.
~
A pretty woman who works hard for her money. Travelling every year
to the market to sell her fruits.
~
unique~
AB 0 800 0
200 0 5d10+500 1d10+240 2d10+6 punch
-6 -5 -5 -4
FI 0 0 0
stand stand female 100000
AHMV ABCDEFGHIJK medium 0
#10221
Janni~
Janni~
Janni is here.
~
Janni has spent his whole life making trinkets for people to enjoy.
~
unique~
AB J 800 0
200 0 5d10+400 1d10+220 4d4+6 pound
-5 -5 -5 -3
DFI 0 LQ F
stand stand male 100000
AHMV ABCDEFGHIJK medium 0
#10222
Nisi~
Nisi the grocer~
Nisi is here.
~
Nisi is a very interesting person. It shows in the wares she sells
~
unique~
AB J 800 0
200 0 5d10+500 1d10+240 2d10+6 none
-6 -5 -5 -4
FK 0 B Z
stand stand female 100000
AHMV ABCDEFGHIJK medium 0
#10223
Molin~
Molin the brewer~
Molin the brewer is here.
~
Molin is a grey old man with hair down to his toes.
~
unique~
ABR J 800 0
200 0 5d10+500 1d10+240 2d10+6 none
-6 -5 -5 -4
FK 0 B Z
stand stand male 100000
AHMV ABCDEFGHIJK medium 0
#10224
Rashan~
Rashan the farmer~
Rashan the farmer is here.
~
Rashan is a middle aged man who grows his rutabagas by candlelight.
~
unique~
ABR J 800 0
200 0 4d10+360 1d10+100 4d4+5 crush
-5 -5 -5 -4
FJK 0 LQ F
stand stand male 100000
AHMV ABCDEFGHIJK medium 0
#10225
Lexie~
Lexie~
Lexie is here.
~
Lexie is an accomplish diver. But he seems to have problems keeping 
students.
~
unique~
AB 0 800 0
200 0 5d10+550 1d10+250 2d10+7 none
-7 -7 -7 -6
EFK 0 0 0
stand stand male 100000
AHMV ABCDEFGHIJK medium 0
#10226
Croben~
Croben~
Croben is here.
~
Croben is a young man who learned the art of container making from his
grandfather.
~
unique~
ABR 0 800 0
200 0 5d10+550 1d10+250 2d10+7 none
-7 -7 -7 -6
EFK 0 0 0
stand stand male 100000
AHMV ABCDEFGHIJK medium 0
#10227
bartender~
a bartender~
A bartender is here tending the bar.
~
The bartender is an old man with a gift for cooking.
~
unique~
AB 0 800 0
200 0 5d10+650 1d10+270 5d4+7 pound
-8 -8 -8 -7
FIK 0 0 0
stand stand male 100000
AHMV ABCDEFGHIJK medium 0
#10228
barmaid~
a barmaid~
A barmaid is here delivering drinks and food.
~
Curly auburn hair tumbles around the barmaid's lightly freckled face.  Her
striking green eyes match her low-cut blouse.  She is a brash, young
female who looks older than her 19 years.  Rough living has hardened her
and she present a tough image as protection against her sense of
vulnerability.
~
unique~
AB J 800 0
16 0 3d9+233 1d10+200 2d6+4 punch
-2 -2 -2 -2
FIK 0 Q S
stand stand female 1200
AHMV ABCDEFGHIJK medium 0
#10229
thief cloaked figure~
a thief~
A cloaked figure sits here.
~
A thin, cloaked figure sits alone at a table near the door, an untouched
glass of ale before him.
~
unique~
ABS 0 800 0
17 0 3d9+258 1d10+10 3d4+4 punch
-3 -3 -2 -2
EF 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK small 0
#10230
old man~
an old man~
An old man is here.
~
He looks like an old man....go figure..
~
unique~
AB 0 800 0
13 0 2d10+170 1d10+130 2d5+3 none
-1 0 0 0
F 0 0 0
stand stand male 500
AHMV ABCDEFGHIJK small 0
#10231
boy~
a boy~
A small boy is here.
~
He is a small boy lost in his own daydreams.

Boy says, "I saw the white stag up near Prayers Eye Peak just a few days
ago! If only I could catch it. He who walks the paths of the white stag is
blessed, I hear tell."
~
unique~
AB 0 800 0
7 0 2d6+80 1d10+70 1d8+1 punch
4 4 4 4
F 0 0 0
stand stand male 50
AHMV ABCDEFGHIJK small 0
#10232
brat boy~
a bratty boy~
A brat is here.
~
He looks like a pain in the ass.
~
unique~
ABS J 800 0
10 0 2d7+121 1d10+100 2d4+2 none
1 1 2 1
F 0 Q C
stand stand male 100
AHMV ABCDEFGHIJK small 0
#10233
Mage~
a mage~
A mage is here.
~
He is the typical adventurer. He looks as if he has travelled far.
~
unique~
ABR J 800 0
15 0 2d10+170 1d10+350 2d5+4 none
-1 -1 0 1
FG 0 B Z
stand stand male 1300
AHMV ABCDEFGHIJK medium 0
#10234
Thief~
a thief~
A thief is here.
~
He is the typical adventurer. He looks as if he has travelled far.
~
unique~
ABS J 800 0
15 0 2d10+190 1d10+140 2d6+1 none
-2 -3 -3 -2
EF 0 B Z
stand stand male 1200
AHMV ABCDEFGHIJK medium 0
#10235
Warrior~
a warrior~
A warrior is here.
~
He is the typical adventurer. He looks as if he has travelled far.
~
unique~
AB 0 800 0
16 1 3d9+260 1d10+70 2d6+6 pound
-3 -3 -3 -1
CDEK 0 0 0
stand stand male 1000
0 0 huge 0
#10236
Cleric~
a cleric~
A cleric is here.
~
He is the typical adventurer. He looks as if he has travelled far.
~
unique~
ABQ J 800 0
19 0 3d9+300 1d10+240 3d4+5 none
-3 -3 -2 -2
FI 0 B Z
stand stand male 1000
AHMV ABCDEFGHIJK medium 0
#10237
ghost gambler~
the ghost of a gambler~
A ghost of a gambler is floating here looking for something to bet on.
~
Even in death this sad spirit is looking to gamble.
~
unique~
AB 0 -200 0
10 -1 2d7+100 1d10+120 1d8+2 none
0 0 -1 0
FG 0 0 0
stand stand male 100
DIL 0 medium mist
#10238
child~
a child~
A child is here eating bugs off the ground.
~
A child is here eating bugs off the ground.
~
unique~
A 0 800 0
5 0 2d6+60 1d10+50 1d6+1 punch
5 4 4 5
FH 0 0 0
stand stand either 0
AHMV ABCDEFGHIJK small 0
#10239
rat~
a rat~
There is a large rat here.
~
A large rat.
~
unique~
ACG Q -100 0
5 0 2d6+60 1d10+50 1d6+1 punch
5 4 4 5
FH 0 0 0
stand stand none 1200
AGV ACDEFHJK small 0
#10240
bat~
a bat~
There is a large bat here.
~
A large bat.
~
unique~
ABF DTZ 100 0
5 0 2d6+60 1d10+50 1d6+1 punch
5 4 4 5
FH 0 0 S
stand stand none 1200
AGV ACDEFHJKP small 0
#10241
old lady~
an old lady~
There is an old lady here.
~
An old lady.
~
unique~
ACG 0 100 0
8 0 2d6+80 1d10+80 1d8+1 none
4 3 3 5
F 0 0 0
stand stand female 500
AHMV ABCDEFGHIJK medium 0
#10242
tired adventurer~
a tired adventurer~
There is a tired adventurer resting here.
~
A tired adventurer.
~
unique~
AB 0 100 0
13 0 2d10+170 1d10+130 2d5+3 none
-1 -1 -1 0
FK 0 0 0
rest stand either 1100
AHMV ABCDEFGHIJK medium 0
#10243
Sungam wizard~
Sungam the wizard~
Sungam the wizard is here.
~
Sungam the odd little wizard is here.
~
unique~
ABR J 100 0
19 0 3d9+250 1d10+400 3d4+4 none
-4 -3 -3 -3
FG 0 B Z
rest stand male 1800
AHMV ABCDEFGHIJK medium 0
#10244
lord doom warrior~
Lord Doom~
Lord Doom is resting here from his long journeys.
~
Lord Doom.
~
unique~
AB D 100 0
21 1 4d10+360 1d10+210 4d4+5 wrath
-5 -5 -5 -5
DEFK 0 0 0
rest stand male 1600
AHMV ABCDEFGHIJK huge 0
#10245
foreign trade representative~
the Foreign Trade Representative~
A foreign trade representative is waiting here.
~
A foreign trade representative is waiting here to meet with the Captain of the 
Guard.
~
unique~
AB 0 100 0
14 0 2d10+190 1d10+140 1d12+3 none
-1 -1 -1 -1
DFK 0 0 0
stand stand either 1400
AHMV ABCDEFGHIJK medium 0
#10246
bodyguard~
a bodyguard~
There is a bodyguard here.
~
The bodyguard glares back at you.
~
unique~
AB 0 100 0
16 1 3d9+250 1d10+150 2d6+4 crush
-2 -2 -3 -2
DFK 0 0 0
stand stand either 500
AHMV ABCDEFGHIJK medium 0
#10247
Secretary captain~
a secretary~
The Captain of the Guard's Secretary is here.
~
She looks very busy.
The Secretary says 'Sorry, but the Captain is extremely busy today'.
The Secretary says 'Please sit down and have a seat in the meantime'.
~
unique~
AB 0 100 0
25 0 5d10+550 1d10+250 2d10+7 punch
-7 -7 -6 -5
FJ 0 0 0
stand stand female 1000
AHMV ABCDEFGHIJK medium 0
#10248
Secretary Lieutenant~
a secretary~
The Lieutenant Commander's Secretary is here.
~
She looks very busy.
The Secretary says 'Sorry, but the Lieutenant is extremely busy today'.
The Secretary says 'Please sit down and have a seat in the meantime'.
~
unique~
AB 0 100 0
20 0 3d9+333 1d10+200 2d8+5 none
-4 -3 -3 -2
FJ 0 0 0
stand stand female 1000
AHMV ABCDEFGHIJK medium 0
#10249
Secretary Sergeant ~
a secretary~
The Sergeant at Arm's Secretary is here.
~
She looks very busy.
The Secretary says 'Sorry, but the Sergeant is extremely busy today'.
The Secretary says 'Please sit down and have a seat in the meantime'.
~
unique~
AB 0 100 0
15 0 3d9+208 1d10+100 2d6+4 pound
-2 -1 -1 0
DIK 0 0 0
stand stand female 1000
0 0 huge 0
#10250
Macaw~
the macaw~
A large macaw is here.
~
The macaw looks like a strong, fearless fighter. It is a beautiful bird.
~
unique~
ABC T 0 0
12 0 2d10+150 1d10+120 1d10+3 claw
0 0 0 0
FH 0 0 0
stand stand either 0
AGW ACDEFHKP medium 0
#10251
crow~
the crow~
A large, black crow is here.
~
This pure black crow has a bright white breast that flares down like an
arrow.  It looks like a strong, fearless fighter.  
~
unique~
ABC T 0 0
15 0 3d9+208 1d10+150 2d6+3 claw
-2 -2 -2 -2
CFH 0 0 0
stand stand either 0
AGW ACDEFHKP medium 0
#10252
hunting hawk~
the hunting hawk~
A large, hunting hawk is here.
~
The hawk looks like a strong, fearless fighter. It has been trained for
hunting game.
~
unique~
ABC T 0 0
18 0 3d9+283 1d10+180 2d7+4 claw
-3 -3 -3 -3
FHJ 0 0 0
stand stand either 0
AGW ACDEFHKP medium 0
#10253
Battle falcon~
the battle falcon~
A giant, falcon is here.
~
The battle falcon looks like a strong, fearless fighter. This giant breed has
been trained especially for combat.
~
unique~
ABC T 0 0
21 0 4d10+360 1d10+210 4d4+5 claw
-5 -5 -5 -5
DFHK 0 0 0
stand stand either 0
AGW ACDEFHKP medium 0
#0



#OBJECTS
#0



#ROOMS
#10240
Lexie's Scuba Shop~
This is one shop that seems to be ahead of its time.  But who doesn't
like scuba diving.  If you don't already have a diving license you can buy
one.  Lexie can also train you too.  Not in scuba though.  Something about a
revoked teaching credential due to too many students dying or something. 
This does seem to be an odd place to have a scuba shop considering the sea
is miles away.  But I guess you could always go diving in the lake.  But
why?....  There is a small sign here.  
~
0 8 1
E
sign~
The sign reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
D2
You see the marketplace.
~
~
0 -1 10231
S
#10241
Croben's Containers~
This is the catch all, hold all, container shop.  Croben sell all sorts. 
Just take your pick.  And no he doesn't know how much each one holds. 
What...  You think he has nothing better to do than fill each container just
to see how much it holds?  Get a life....  There is a small sign here.  
~
0 8 1
E
sign~
The sign reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
D2
You see the marketplace.
~
~
0 -1 10230
S
#10242
Matt's Brewery~
Matt could never find enough to drink.  So to solve this he started his
own brewery.  "You can never drink enough" is Matt's logo and offers plenty
to drink.  There is a small sign here.  
~
0 8 1
E
sign~
The sign reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
D0
You see West Gullen Way.
~
~
0 -1 10225
S
#10243
A House~
This is a small house off of West Gullen Way.  It is not your house and
you were not invited.  Why are you here?  
~
0 8 1
D0
You see West Gullen Way.
~
door~
1 -1 10226
S
#10244
A House~
This is a small house off of West Gullen Way.  It is sparsely furnished
and very tidy.  A small fire burns warmly in the fireplace.  The sweet smell
of flowers is present.  Ahhh....  What a nice home.  
~
0 8 1
D0
You see West Gullen Way.
~
door~
1 -1 10227
S
#10245
Cookie's Cookie Cookery~
This is the cookie shop of who else...  Cookie.  She's not in right now
but there are many delicious cookies to munch on if you want to wait till
she returns.  
~
0 8 1
D1
You see the Main road of Solace.
~
~
0 -1 10203
D3
You see a door.
~
door~
1 -1 10250
S
#10246
A House~
This is a small house off of the main street.  It is well furnished and
very tidy.  A small fire burns warmly in the fireplace.  The sweet smell of
flowers is present.  Ahhh....  What a nice home.  
~
0 8 1
D1
You see the Main road of Solace.
~
door~
1 -1 10202
S
#10247
Old Gambling Parlor~
This used to be a very popular and busy gambling parlor.  But the Captain
of the Guard lost big here once and thereafter declared gambling illegal. 
It has been closed for many years.  It is dusty and full of cobwebs.  
~
0 8 1
D2
You see a small alleyway.
~
door~
1 -1 10218
S
#10248
The Bakery~
You are standing inside the small bakery.  A sweet scent of danish and
fine bread fills the room.  The bread and danish are arranged in fine order
on the shelves, and seem to be of the finest quality.  A small sign is on
the counter.  
~
0 8 1
E
sign~
Free instructions provided by the store:

   Buy  - Will buy you some bread or pastry.
   List - The baker will kindly tell you the price and sort of the bread in
          his bakery.
~
D3
You see Harvest road.
~
~
0 -1 10221
S
#10249
A House~
This is a small house off of the main street.  It is well furnished and
very tidy.  A small fire burns warmly in the fireplace.  The sweet smell of
flowers is present.  Ahhh....  What a nice home.  
~
0 8 1
D3
You see Harvest road.
~
door~
1 -1 10222
S
#10250
Cookie's Relaxing Room~
This is where Cookie comes to unwind.  She comes here sometimes to just
munch on cookies and talk to her friends.  
~
0 8 1
D1
You see the front of the store.
~
door~
1 -1 10245
S
#10251
A House~
This is a small house off of West Gullen Way.  It is not your house and
you were not invited.  Why are you here?  
~
0 8 1
D0
You see East Gullen Way.
~
door~
1 -1 10206
S
#10252
Marilyn's Bird Factory~
This is Marilyn's Bird Factory.  There are a wide variety of birds here. 
Buy a pet.  Take it home.  A loving companion to keep you company.  
~
0 4104 1
D0
You see East Gullen Way.
~
~
0 -1 10207
S
#10253
Pet Storage~
This is where Marilyn keeps her birds.  It is important that this room be
right after the bird factory.  
~
0 12 1
S
#10254
Storage Building~
This is an abandon storage building.  Its empty walls used to house large
amounts of surplus equipment for the market and various vendors.  Sales have
been good lately and all surplus has been sold.  It seems supply has yet to
catch up to demand.  
~
0 8 1
D1
You see Ketra Road.
~
door~
1 -1 10211
S
#10255
Jander's~
Jander's bar used to be a very popular bar in Solace.  For some reason or
another it is now empty.  Dust and cobwebs cover everything.  It looks as if
nobody has tread here in years.  The bar is hidden beneath broken bottles
and shattered glasses.  Tables and chairs are scattered all over the floor. 
There is a sign on the wall.  There is a door to Ketra Road to the east.  
~
0 8 1
E
sign~
Welcome to Jander's!

Drink and be Merry!!!!

But Remember don't Marry after you drink....

-Jander-
~
D1
You see Ketra Road.
~
door~
1 -1 10212
D3
You see the poolhall.
~
~
0 -1 10256
S
#10256
Jander's Poolhall~
Jander's bar used to be a very popular bar in Solace.  For some reason or
another it is now empty.  Dust and cobwebs cover everything.  It looks as if
nobody has tread here in years.  The bar is to the east.  The pooltables are
broken in half and lie in a heap on the floor.  There is a sign on the door
to Jander's office.  A backdoor to the alley is to the south.  
~
0 8 1
E
sign~
*Jander's Office*

Read this sign!

And then GO AWAY!!

-Jander-
~
D0
You see Jander's office door.
~
office door~
1 -1 10259
D1
You see the bar.
~
~
0 -1 10255
D2
You see a backdoor to the alley.
~
door backdoor~
1 -1 10215
D3
You see the restaurant.
~
~
0 -1 10257
S
#10257
Jander's Restaurant~
Jander's bar and restaurant used to be a very popular bar in Solace.  For
some reason or another it is now empty.  Dust and cobwebs cover everything. 
It looks as if nobody has tread here in years.  The poolhall and bar are to
the east.  A door to the main road is to the west.  
~
0 8 1
D1
You see the poolhall.
~
~
0 -1 10256
D3
You see the main road of Solace.
~
door~
1 -1 10202
S
#10258
Death's Chambers~
This is the Chamber of Death.  If you are lucky, he isn't here right now.
The walls are covered with twisted faces of a countless tortured souls
crying out in agony.  The floor is made of black marble as is the ceiling. 
The air smells of brimstone and makes your lungs burn with every breath. 
There is a sign floating in front of you.  
~
0 524 1
E
sign~
Please sit and wait.

Death will be with you shortly.

"Those who wait for death are indeed lost souls..."
~
S
#10259
Jander's Office~
This is Jander's Office and obviously you didn't read the sign before
coming in.  The office is dusty and abandon like the rest of the bar, but is
otherwise in the same condition as when it was occupied.  An oak desk sits
in the middle of the room.  A bookcase rests against the wall.  Various
chairs are set in front of the desk.  An employee that was called into
Jander's office was not likely to leave.  Jander was rarely if ever seen. 
He mostly stayed in his office and did office stuff.  He was never in a good
mood.  The office door is to the south.  
~
0 8 1
D2
You see the poolhall.
~
door ~
1 -1 10256
S
#10260
Inside the Southeast Watchtower~
You are inside the Southeast Watchtower.  >From up here you can see above
the trees and most of the valley.  There is a beautiful view of Crystalmir
lake.  Well actually the Southwest watchtower is blocking some of your view.
You are however not suppose to be up here.  If the guards catch you up here
you are likely to be in BIG trouble...  
~
0 8 1
D5
You see stairs leading down to the guardpost. 
~
~
0 -1 10213
S
#10261
Inside the Southwest Watchtower~
You are inside the Southwest Watchtower.  >From up here you can see above
the trees and most of the valley.  There is a beautiful view of Crystalmir
lake.  You are however not suppose to be up here.  If the guards catch you
up here you are likely to be in BIG trouble...  
~
0 8 1
D5
You see stairs leading down to the guardpost. 
~
~
0 -1 10220
S
#10262
Dusty Road~
This dusty road looks well traveled.  To the East you see the Townguard
Administration Building.  
~
0 0 1
D1
You see the Townguard Administration Building. 
~
~
0 -1 10263
D3
You see the end of Main road. 
~
~
0 -1 10229
S
#10263
Townguard Administration Building~
Before you stands the Townguard Administration Building.  This is a large
building with various statues and other artwork decorating the building. 
There is a door the east.  
~
0 0 1
D1
You see entrance hall. 
~
door~
1 -1 10264
D3
You see a dusty road. 
~
~
0 -1 10262
S
#10264
Entrance Hall~
The entrance hall is made entirely of marble and granite.  It seems sort
of extravagant for a townguard administration building.  The 30 foot high
ceiling seems to dwarf everything in the hallway.  The Seal of the Town of
Solace lies embedded in the center of the floor.  A pair of heavy double
doors lies to the east.  The entrance door is to the west.  
~
0 8 1
D1
You see a pair of heavy double doors. 
~
doors~
1 -1 10270
D2
You see a marble corridor.
~
~
0 -1 10265
D3
You see the entrance to the building. 
~
door~
1 -1 10263
S
#10265
Marble Corridor~
This corridor is also decorated with paintings and sculptures.  Marble
columns line the walls.  Crystal chandeliers hang from the ceiling.  A door
to the Town Clerk's office is to the west.  
~
0 8 1
D0
You see the entrance hallway. 
~
~
0 -1 10264
D1
You see marble corridor. 
~
~
0 -1 10268
D3
You see the door to the Town Clerk's Office. 
~
door officedoor~
1 -1 10266
S
#10266
Town Clerk~
This is where you pay your fines and taxes.  The Town Clerk's desk sits
in front of you.  There are chairs and a few tables along the walls.  There
is a metal door on the west wall behind the clerk's desk.  The hallway is to
the east.  A heavy metal depository door is to the west.  
~
0 8 1
D1
You see a marble corridor. 
~
~
1 -1 10265
D3
You see a heavy metal door. 
~
safe~
1 10305 10267
S
#10267
Deposits Room~
This is a large safe like room.  All payments for taxes and fines are
deposited here by the clerk.  The walls are made of white marble and have
gold deposit boxes set into them.  The safe door is to the east.  
~
0 8 1
D1
You see Town Clerks Office. 
~
safe~
1 10305 10266
S
#10268
Marble Corridor~
This corridor is also decorated with paintings and sculptures.  Marble
columns line the walls.  Crystal chandeliers hang from the ceiling.  A pair
of heavy double doors lie to the north.  
~
0 8 1
D0
You see a pair of heavy double doors. 
~
doors~
1 -1 10270
D1
You see a fountain. 
~
~
0 -1 10269
D3
You see a marble corridor. 
~
~
0 -1 10265
S
#10269
Water Fountain~
There is a very large water fountain here.  Large marble lion heads spout
water from their mouths and stone fish spit water from the base of the
fountain.  
~
0 8 1
D3
You see marble corridor. 
~
~
0 -1 10268
S
#10270
Hallway Intersection~
This is the intersection of four large hallways.  Light streams in from
the stainglass skylight above.  Large double doors close off each hallway. 
The doors are made of oak and encrusted with gold patterns.  A pair of
double doors are in each direction.  
~
0 8 1
D0
You see a pair of double doors. 
~
doors~
1 -1 10276
D1
You see a pair of double doors. 
~
doors~
1 -1 10271
D2
You see a pair of double doors. 
~
doors~
1 -1 10268
D3
You see a pair of double doors. 
~
doors~
1 -1 10264
S
#10271
End of Long Hall~
This is the end of a long and lavish hallway.  Exquisite paintings and
statues line the walls.  The ceilings are covered with colorful mosaics.  A
pair of double doors lie to the west.  
~
0 8 1
D0
You see a long hallway. 
~
~
0 -1 10277
D3
You see a pair of double doors. 
~
doors~
1 -1 10270
S
#10272
Cobblestone Path~
You are walking on a cobblestone path.  It leads to a large building to
the north.  
~
0 0 1
D0
You see a large building ahead. 
~
~
0 -1 10282
D2
You see the end of Main road. 
~
~
0 -1 10229
S
#10273
Sergeant's Reception Room~
This room is decorated with various swords and other ornamental artifacts
of combat.  Pictures of bloody battles adorn the walls.  If you have an
appointment to see the Sergeant at Arms this is where you'd come to wait. 
But who knows how long you'll have to wait...  The door to the Sergeant's
office is to the north.  The door to the hallway is on the east wall.  
~
0 8 1
D0
You see an Iron bound door. 
~
door~
1 -1 10283
D1
You see a hallway. 
~
door~
1 -1 10274
S
#10274
Administration Hallway~
The hallway is just as extravagant as all the others in this building. 
Gem mosaics cover the walls, and intricate patterns are carved in the gold
laden floors.  This doesn't look like an admistration building, more like a
palace.  The Sergeant's waiting room is to the west.  
~
0 8 1
D0
You see a hallway. 
~
~
0 -1 10284
D1
You see a hallway. 
~
~
0 -1 10275
D3
You see a reception area. 
~
door~
1 -1 10273
S
#10275
Administration Hallway~
The hallway is just as extravagant as all the others in this building. 
Gem mosaics cover the walls, and intricate patterns are carved in the gold
laden floors.  This doesn't look like an admistration building, more like a
palace.  There is an oak door to the north.  
~
0 8 1
D0
You see an oak door. 
~
oak door~
1 -1 10285
D1
You see a hallway. 
~
~
0 -1 10276
D3
You see a hallway. 
~
~
0 -1 10274
S
#10276
Administration Hallway~
The hallway is just as extravagant as all the others in this building. 
Gem mosaics cover the walls, and intricate patterns are carved in the gold
laden floors.  This doesn't look like an admistration building, more like a
palace.  A pair of double doors are south of you.  
~
0 8 1
D0
You see a hallway. 
~
~
0 -1 10286
D2
You see double doors. 
~
doors~
1 -1 10270
D3
You see a hallway. 
~
~
0 -1 10275
S
#10277
Long Hallway~
This hallway is sparse compared to some of the others.  It seems to go on
and on.  The marble floors are barren of any type of decorations.  The walls
are rough stone bound by large wooden beams.  This is maybe the only hallway
that doesn't have large amounts of gold and other artifacts.  
~
0 8 1
D0
You see a long hallway. 
~
~
0 -1 10287
D2
You see the end of the hallway. 
~
~
0 -1 10271
S
#10278
West End of the Common Room~
You are standing in the West end of a very large room.  It is where
adventurers rest their weary feet if they don't have enough gold to pay for
a private room.  The room continues to the East.  
~
0 8 1
D1
You see more of a very large room. 
~
~
0 -1 10279
S
#10279
East End of the Common Room~
You are standing in the East end of a very large room.  It is where
adventurers rest their weary feet if they don't have enough gold to pay for
a private room.  The room continues to the west.  A door to the hallway is
to the north.  
~
0 8 1
D0
You see a large hallway. 
~
door~
1 -1 10289
D3
You see more of a very large room. 
~
~
0 -1 10278
S
#10280
West End of the Bar~
You are standing of the west end of the bar.  This is a darker corner
where less seems to occur.  Maybe a beer and a nap would be nice.  
~
0 8 1
D1
You see main bar. 
~
~
0 -1 10281
S
#10281
Solace's Inn~
Solace's Inn never changes.  The polished wooden bar curves around
several living branches.  An old man weaves stories in the corner and
delights the crowd gathered about him.  The delicate windows of stained
glass behind the bar are being polished by a worker.  The carved door to the
Inn is to the east.  
~
0 8 1
D0
You see north end of the bar. 
~
~
0 -1 10291
D1
You see a carved door. 
~
door~
1 -1 10282
D3
You see the west end of the bar.
~
~
0 -1 10280
D4
You see a wooden staircase.
~
~
0 -1 10290
S
#10282
Outside the Inn of Solace~
The Inn of Solace rests besides a trunk of a huge vallenwood tree.  Warm
laughter tumbles from the inn.  The worn steps wind up to the carved door.  
~
0 8 1
D0
You see trees
~
tree~
1 -1 10292
D2
You see a cobblestone path.
~
~
0 -1 10272
D3
You see a carved door. 
~
door~
1 -1 10281
S
#10283
Sergeant's Office~
This is the office of the Sergeant at Arms.  He is in charge of all minor
complaints.  His office is richly decorated with ornamental weapons and
pictures of war.  A large desk sits in the middle of the room.  You see an
Iron bound door to the south.  
~
0 8 1
D2
You see an Iron bound door. 
~
door~
1 -1 10273
S
#10284
Administration Hallway~
The hallway is just as extravagant as all the others in this building. 
Gem mosaics cover the walls, and intricate patterns are carved in the gold
laden floors.  This doesn't look like an admistration building, more like a
palace.  
~
0 8 1
D0
You see a hallway. 
~
~
0 -1 10294
D2
You see a hallway. 
~
~
0 -1 10274
S
#10285
Guards Room~
There are many barrels and chests of food in here.  All of it looks
spoiled.  This is where the town guards hang out when not on duty.  You see
an oak door to the south.  
~
0 8 1
D2
You see an oak door. 
~
door~
1 -1 10275
S
#10286
Administration Hallway~
The hallway is just as extravagant as all the others in this building. 
Gem mosaics cover the walls, and intricate patterns are carved in the gold
laden floors.  This doesn't look like an admistration building, more like a
palace.  
~
0 8 1
D0
You see a hallway. 
~
~
0 -1 10296
D2
You see a hallway. 
~
~
0 -1 10276
S
#10287
Long Hallway~
This hallway is sparse compared to some of the others.  It seems to go on
and on.  The marble floors are barren of any type of decorations.  The walls
are rough stone bound by large wooden beams.  This is maybe the only hallway
that doesn't have large amounts of gold and other artifacts.  
~
0 8 1
D0
You see a long hallway. 
~
~
0 -1 10297
D2
You see a long hallway. 
~
~
0 -1 10277
S
#10288
Hallway~
You are standing in an old vallenwood hallway.  
~
0 8 1
D0
You see a hallway. 
~
~
0 -1 10298
D1
You see a hallway. 
~
~
0 -1 10289
S
#10289
Outside the Common Room~
You are standing in an old vallenwood hallway.  Laughter and the murmur
of conversation comes from the south.  The door to the common room lies to
the south.  
~
0 8 1
D1
You see a hallway. 
~
~
0 -1 10290
D2
You see the common room. 
~
door~
1 -1 10279
D3
You see a hallway. 
~
~
0 -1 10288
S
#10290
Second Floor of the  Inn~
You are at the top of a wooden staircase.  Downstairs is the bar.  To the
west you can hear laughter and the low murmur of voices.  
~
0 8 1
D3
You see a hallway.
~
~
0 -1 10289
D5
You see a wooden staircase.
~
~
0 -1 10281
S
#10291
North End of the Bar~
A smoky fire struggles in the blackened stove, feebly challenging the
gloom in the town.  In sharp contrast to the usual lively crowd, the few
patrons present are lost in their own thoughts.  No one smiles, nor does
anyone seem interested in the arrival of a few more customers.  
~
0 8 1
D2
You see main bar.
~
~
0 -1 10281
S
#10292
Captain's Office~
This is the office of the Captain of the Guard.  Leather couches and a
solid marble desk sit against the far wall.  A weapons cabinet stands
against the west wall.  The Captain has a large portrait of himself on the
wall behind his desk.  A pair of heavy metal doors with the emblem of the
townguard is on the north wall.  
~
0 8 1
D0
You see a set of Heavy Metal Doors with the emblem of the townguard.
~
doors~
1 -1 10302
D2
A wall.
~
wall~
0 -1 10282
S
#10293
Administration Hallway~
The hallway is just as extravagant as all the others in this building. 
Gem mosaics cover the walls, and intricate patterns are carved in the gold
laden floors.  This doesn't look like an admistration building, more like a
palace.  
~
0 8 1
D0
You see a hallway.
~
~
0 -1 10303
D1
You see a hallway.
~
~
0 -1 10294
S
#10294
Administration Hallway~
The hallway is just as extravagant as all the others in this building. 
Gem mosaics cover the walls, and intricate patterns are carved in the gold
laden floors.  This doesn't look like an admistration building, more like a
palace.  
~
0 8 1
D1
You see a reception area.
~
~
0 -1 10295
D2
You see a hallway.
~
~
0 -1 10284
D3
You see a hallway.
~
~
0 -1 10293
S
#10295
Lieutenant's Reception Area~
This is the waiting room for meetings with the Lieutenant Commander.  The
furniture is made of vallenwood and the walls are covered with finger
paintings.  Various crayon drawings are framed behind the secretary 's desk.
A glass door with the townguard emblem is to the north.  
~
0 8 1
D0
You see a glass door with the townguard emblem.
~
door~
1 -1 10305
D3
You see a hallway.
~
~
0 -1 10294
S
#10296
Administration Hallway~
The hallway is just as extravagant as all the others in this building. 
Gem mosaics cover the walls, and intricate patterns are carved in the gold
laden floors.  This doesn't look like an admistration building, more like a
palace.  
~
0 8 1
D0
You see a hallway.
~
~
0 -1 10306
D2
You see a hallway.
~
~
0 -1 10286
S
#10297
Long Hallway~
This hallway is sparse compared to some of the others.  It seems to go on
and on.  The marble floors are barren of any type of decorations.  The walls
are rough stone bound by large wooden beams.  This is maybe the only hallway
that doesn't have large amounts of gold and other artifacts.  
~
0 8 1
D0
You see a hallway.
~
~
0 -1 10307
D2
You see a hallway.
~
~
0 -1 10287
S
#10298
Hallway~
You are standing in an old vallenwood hallway.  
~
0 8 1
D0
You see reading room.
~
~
0 -1 10308
D2
You see a hallway.
~
~
0 -1 10288
S
#10299
Private Room~
This is a private room.  Those with some money can rent these rooms
instead of staying in the common room.  It is well furnished with a large
bed and other bedroom stuff.  There is a door to the north.  
~
0 8 1
D0
You see a door.
~
door~
1 -1 10309
S
#10300
Private Room~
This is a private room.  Those with some money can rent these rooms
instead of staying in the common room.  It is well furnished with a large
bed and other bedroom stuff.  There is a door to the north.  
~
0 8 1
D0
You see a door.
~
door~
1 -1 10310
S
#10301
Private Room~
This is a private room.  Those with some money can rent these rooms
instead of staying in the common room.  It is well furnished with a large
bed and other bedroom stuff.  There is a door to the north.  
~
0 8 1
D0
You see a door.
~
door~
1 -1 10311
S
#10302
Captain's Meeting Room~
You are standing in the meeting room of the Captain of the Guard.  This
is where he holds his administrative meetings and other official functions. 
A large meeting tables sits in the middle of the room.  There is a pair of
glass double doors to the north.  There is a pair of heavy metal doors with
the emblem of the townguard to the south.  
~
0 8 1
D0
You see Glass Double Doors.
~
doors~
1 -1 10312
D2
You see a set of Heavy Metal Doors with the emblem of the townguard.
~
doors~
1 -1 10292
S
#10303
Administration Hallway~
The hallway is just as extravagant as all the others in this building. 
Gem mosaics cover the walls, and intricate patterns are carved in the gold
laden floors.  This doesn't look like an admistration building, more like a
palace.  
~
0 8 1
D0
You see a hallway.
~
~
0 -1 10313
D2
You see a hallway.
~
~
0 -1 10293
S
#10304
Guards Room~
There are many barrels and chests of food in here.  All of it looks
spoiled.  This is where the town guards hang out when not on duty.  There is
an oak door to the north.  
~
0 8 1
D0
You see a oak door.
~
door~
1 -1 10314
S
#10305
Lieutenant's Office~
This is the Office of the Lieutenant Commander.  He basicially does
nothing all day.  Hence the fingerpainting tacked to all the walls.  The
furniture is more fitting to a 7 year old than that of a commander.  Small
plastic furniture and plastic flowers adorn the office.  You see a glass
door with the townguard emblem to the south.  
~
0 8 1
D2
You see a glass door.
~
door~
1 -1 10295
S
#10306
Administration Hallway~
The hallway is just as extravagant as all the others in this building. 
Gem mosaics cover the walls, and intricate patterns are carved in the gold
laden floors.  This doesn't look like an admistration building, more like a
palace.  
~
0 8 1
D0
You see a hallway.
~
~
0 -1 10316
D2
You see a hallway.
~
~
0 -1 10296
S
#10307
Long Hallway~
This hallway is sparse compared to some of the others.  It seems to go on
and on.  The marble floors are barren of any type of decorations.  The walls
are rough stone bound by large wooden beams.  This is maybe the only hallway
that doesn't have large amounts of gold and other artifacts.  
~
0 8 1
D0
You see the end of a long hallway.
~
~
0 -1 10317
D2
You see a hallway.
~
~
0 -1 10297
S
#10308
Reading Room~
This is an afternoon reading room.  Its especially nice on sunny days
when the afternoon sun shines through the large picture window.  Many books
line the walls.  All look pretty boring and seem to be more for show than
for reading.  
~
0 8 1
D1
You see a hallway.
~
~
0 -1 10309
D2
You see a hallway.
~
~
0 -1 10298
S
#10309
Hallway~
You are standing in an old vallenwood hallway.  This corridor is lined
with the more expensive private rooms.  There is a door to the south.  
~
0 8 1
D1
You see a hallway.
~
~
0 -1 10310
D2
You see a door.
~
door~
1 -1 10299
D3
You see a reading room.
~
~
0 -1 10308
S
#10310
Hallway~
You are standing in an old vallenwood hallway.  This corridor is lined
with the more expensive private rooms.  There is a door to the south.  
~
0 8 1
D1
You see a hallway.
~
~
0 -1 10311
D2
You see a door.
~
door~
1 -1 10300
D3
You see a hallway.
~
~
0 -1 10309
S
#10311
Hallway~
You are standing in an old vallenwood hallway.  This corridor is lined
with the more expensive private rooms.  There is a door to the south.  
~
0 8 1
D2
You see a door.
~
door~
1 -1 10301
D3
You see a hallway.
~
~
0 -1 10310
S
#10312
Captain's Waiting Room~
This is the Reception area for the the Captain of the Guard.  A large
portrait of the Captain is on the north wall.  With the amount of
extravagance and expensive items that decorate this room you wonder how he
gets away with it.  The title Sultan would be more appropriate than Captain
of the Guard.  You see an oak door to the east.  There are a pair of glass
double doors to the south.  
~
0 8 1
D1
You see a oak door.
~
door~
1 -1 10313
D2
You see Glass Double Doors.
~
doors~
1 -1 10302
S
#10313
Administration Hallway~
The hallway is just as extravagant as all the others in this building. 
Gem mosaics cover the walls, and intricate patterns are carved in the gold
laden floors.  This doesn't look like an admistration building, more like a
palace.  The Captain of the Guard's waiting room is to the west.  
~
0 8 1
D1
You see a hallway.
~
~
0 -1 10314
D2
You see a hallway.
~
~
0 -1 10303
D3
You see Captain's waiting room door.
~
door~
1 -1 10312
S
#10314
Administration Hallway~
The hallway is just as extravagant as all the others in this building. 
Gem mosaics cover the walls, and intricate patterns are carved in the gold
laden floors.  This doesn't look like an admistration building, more like a
palace.  There is an oak door to the south.  
~
0 8 1
D1
You see a hallway.
~
~
0 -1 10315
D2
You see a oak door.
~
door~
1 -1 10304
D3
You see a hallway.
~
~
0 -1 10313
S
#10315
Administration Hallway~
The hallway is just as extravagant as all the others in this building. 
Gem mosaics cover the walls, and intricate patterns are carved in the gold
laden floors.  This doesn't look like an admistration building, more like a
palace.  
~
0 8 1
D1
You see a hallway.
~
~
0 -1 10316
D3
You see a hallway.
~
~
0 -1 10314
S
#10316
Administration Hallway~
The hallway is just as extravagant as all the others in this building. 
Gem mosaics cover the walls, and intricate patterns are carved in the gold
laden floors.  This doesn't look like an admistration building, more like a
palace.  
~
0 8 1
D1
You see the end of a long hallway.
~
~
0 -1 10317
D2
You see a hallway.
~
~
0 -1 10306
D3
You see a hallway.
~
~
0 -1 10315
S
#10317
End of Long Hall~
This is the end of a long and lavish hallway.  Exquisite paintings and
statues line the walls.  The ceilings are covered with colorful mosaics.  
~
0 8 1
D2
You see a hallway.
~
~
0 -1 10307
D3
You see a hallway.
~
~
0 -1 10316
S
#10201
Gateway to Solace~
This is the gateway to the town of Solace.  It keeps the monsters out and
the people in.  This is a quiet farming town on the shores of Crystalmir
Lake.  There is a sign nailed to a nearby tree.  There is a plaque embedded
in the road.  There is a Gate to the south.  
~
0 0 1
E
sign~
**WELCOME TO SOLACE**

Welcome to Solace Traveler.
Rest your weary feet and enjoy our small town.

Please don't feed the animals.

And please behave yourself.

Gates will be closed and lock at night to keep the town safe.

-Captain of the Guard-
~
E
plaque~
*************
Town of Solace
*************

Brought to you by Strahd
~
D0
You see the Main road in Solace.
~
~
0 -1 10202
D1
You see a small alleyway.
~
~
0 -1 10216
D2
~
~
0 0 8118
D3
You see a small alleyway.
~
~
0 -1 10217
S
#10202
Main Road~
This is the main road in Solace.  Down the street you can see various
shops and houses.  
~
0 0 1
D0
You see the main road of Solace.
~
~
0 -1 10203
D1
You see Jander's Bar & Restaurant.
~
door~
1 -1 10257
D2
You see the town gateway.
~
~
0 -1 10201
D3
You see a house.
~
door~
1 -1 10246
S
#10203
Main Road~
This is the main road in Solace.  Down the street you can see various
shops and houses.  
~
0 0 1
D0
You see the main road of Solace.
~
~
0 -1 10204
D2
You see the main road of Solace.
~
~
0 -1 10202
D3
You see Cookie's Cookie Cookery.
~
~
0 -1 10245
S
#10204
Main Road~
This is the main road in Solace.  Down the street you can see various
shops and houses.  
~
0 0 1
D0
You see the main road of Solace.
~
~
0 -1 10205
D2
You see the main road of Solace.
~
~
0 -1 10203
S
#10205
Intersection at Main Road~
Here there is an intersection at the main road.  You see to the east and
west, smaller houses and some more shops.  To the road continues to the
north.  
~
0 0 1
D0
You see the main road of Solace.
~
~
0 -1 10228
D1
You see East Gullen Way
~
~
0 -1 10206
D2
You see the main road of Solace.
~
~
0 -1 10204
D3
You see West Gullen Way.
~
~
0 -1 10227
S
#10206
East Gullen Way~
This is the road called East Gullen Way.  It is lined with small houses
and shops.  
~
0 0 1
D1
You see East Gullen Way.
~
~
0 -1 10207
D2
You see a house.
~
door~
1 -1 10251
D3
You see the Intersection of Gullen Way and the main road.
~
~
0 -1 10205
S
#10207
East Gullen Way~
This is the road called East Gullen Way.  It is lined with small houses
and shops.  
~
0 0 1
D1
You see East Gullen Way.
~
~
0 -1 10208
D2
You see Marilyn's Bird Factory.
~
~
0 -1 10252
D3
You see East Gullen Way.
~
~
0 -1 10206
S
#10208
East Gullen Way~
This is the road called East Gullen Way.  It is lined with small houses
and shops.  
~
0 0 1
D1
You see the Corner Of East Gullen and Ketra Road.
~
~
0 -1 10209
D3
You see East Gullen Way.
~
~
0 -1 10207
S
#10209
Corner of East Gullen and Ketra Road~
This is the Corner of East Gullen Way and Ketra Road.  Everything is
amazingly clean here.  But this doesn't look like the wealthier part of
town.  This whole town seems to be one big trading post.  
~
0 0 1
D2
You see Ketra Road.
~
~
0 -1 10210
D3
You see East Gullen way.
~
~
0 -1 10208
S
#10210
Ketra Road~
It is one of the sidestreets of Solace.  But even here there are shops. 
Most of it is run down houses and shacks.  Even though this looks like the
poorer part of town, it is amazingly clean.  
~
0 0 1
D0
You see The corner of East Gullen and Ketra.
~
~
0 -1 10209
D2
You see Ketra Road.
~
~
0 -1 10211
S
#10211
Ketra Road~
It is one of the sidestreets of Solace.  But even here there are shops. 
Most of it is run down houses and shacks.  Even though this looks like the
poorer part of town, it is amazingly clean.  
~
0 0 1
D0
You see Ketra Road.
~
~
0 -1 10210
D2
You see Ketra Road.
~
~
0 -1 10212
D3
You see a Storage Building.
~
door~
1 -1 10254
S
#10212
Ketra Road~
It is one of the sidestreets of Solace.  But even here there are shops. 
Most of it is run down houses and shacks.  Even though this looks like the
poorer part of town, it is amazingly clean.  
~
0 0 1
D0
You see Ketra Road.
~
~
0 -1 10211
D2
You see one of the towns watchtowers.
~
~
0 -1 10213
D3
You see Jander's Bar.
~
door~
1 -1 10255
S
#10213
Southeast Guardpost and Watchtower~
This is the Southeast guardpost and guardpost of Solace.  It is used as a
watch station and coffee break area for the town guards.  There are some
stairs in the corner leading up to the watchtower.  There is a sign above
the stairway.  
~
0 8 1
E
sign~
** WARNING **

This area is RESTRICTED.

Authorized Personnel Only!
Violators will be jailed or killed.

-Captain of the Guard-
~
D0
You see Ketra Road.
~
~
0 -1 10212
D3
You see a small alleyway.
~
~
0 -1 10214
D4
You see stairs leading up to the watchtower.
~
~
0 -1 10260
S
#10214
Small Alleyway~
You are walking down a small alleyway along the north wall of the town.  
~
0 0 1
D1
You see the Southeast Guardpost.
~
~
0 -1 10213
D3
You see a small alleyway.
~
~
0 -1 10215
S
#10215
Small Alleyway~
You are walking down a small alleyway along the north wall of the town.  
~
0 0 1
D0
You see a poolhall.
~
door~
1 -1 10256
D1
You see a small alleyway.
~
~
0 -1 10214
D3
You see a small alleyway.
~
~
0 -1 10216
S
#10216
Small Alleyway~
You are walking down a small alleyway along the north wall of the town.  
~
0 0 1
D1
You see a small alleyway.
~
~
0 -1 10215
D3
You see the gateway to the town.
~
~
0 -1 10201
S
#10217
Small Alleyway~
You are walking down a small alleyway along the north wall of the town.  
~
0 0 1
D1
You see the gateway to the town. 
~
~
0 -1 10201
D3
You see a small alleyway.
~
~
0 -1 10218
S
#10218
Small Alleyway~
You are walking down a small alleyway along the north wall of the town.  
~
0 0 1
D0
You see an old boarded up building. 
~
door~
1 -1 10247
D1
You see a small alleyway. 
~
~
0 -1 10217
D3
You see a small alleyway.
~
~
0 -1 10219
S
#10219
Small Alleyway~
You are walking down a small alleyway along the north wall of the town.  
~
0 0 1
D1
You see a small alleyway. 
~
~
0 -1 10218
D3
You see the Southwest Guardpost.
~
~
0 -1 10220
S
#10220
Southwest Guardpost and Watchtower~
This is the Southwest guardpost and guardpost of Solace.  It is used as a
watch station and coffee break area for the town guards.  There are some
stairs in the corner leading up to the watchtower.  There is a sign above
the stairway.  
~
0 8 1
E
sign~
** WARNING **

This area is RESTRICTED.

Authorized Personnel Only!
Violators will be jailed or killed.

-Captain of the Guard-
~
D0
You see Harvest Road.
~
~
0 -1 10221
D1
You see a small alleyway.
~
~
0 -1 10219
D4
You see stairs leading up to the watchtower.
~
~
0 -1 10261
S
#10221
Harvest Road~
You are walking down Harvest Road.  It is quiet and peacefull here.  The
smell of baked goods and other foods fill the air.  
~
0 0 1
D0
You see Harvest Road. 
~
~
0 -1 10222
D1
You see the McBakery.
~
~
0 -1 10248
D2
You see the Southwest Guardpost.
~
~
0 -1 10220
S
#10222
Harvest Road~
You are walking down Harvest Road.  It is quiet and peacefull here.  The
smell of baked goods and other foods fill the air.  
~
0 0 1
D0
You see Harvest Road. 
~
~
0 -1 10223
D1
You see a house. 
~
door~
1 -1 10249
D2
You see Harvest Road. 
~
~
0 -1 10221
S
#10223
Harvest Road~
You are walking down Harvest Road.  It is quiet and peacefull here.  The
smell of baked goods and other foods fill the air.  
~
0 0 1
D0
You see the corner of West Gullen Way and Harvest Road. 
~
~
0 -1 10224
D2
You see Harvest Road. 
~
~
0 -1 10222
S
#10224
Corner of West Gullen Way and Harvest Road~
This is the corner of West Gullen and Harvest road.  To the south you can
smell baked goods and other food.  To the east are various small shops and
houses.  
~
0 0 1
D1
You see West Gullen Way. 
~
~
0 -1 10225
D2
You see Harvest Road. 
~
~
0 -1 10223
S
#10225
West Gullen Way~
This is the road called West Gullen Way.  It is lined with small houses
and shops.  
~
0 0 1
D1
You see West Gullen Way.
~
~
0 -1 10226
D2
You see the entrance to Matt's Brewery.
~
~
0 -1 10242
D3
You see the corner of West Gullen and Harvest.
~
~
0 -1 10224
S
#10226
West Gullen Way~
This is the road called West Gullen Way.  It is lined with small houses
and shops.  
~
0 0 1
D1
You see West Gullen Way.
~
~
0 -1 10227
D2
You see a house
~
door~
1 -1 10243
D3
You see West Gullen Way.
~
~
0 -1 10225
S
#10227
West Gullen Way~
This is the road called West Gullen Way.  It is lined with small houses
and shops.  
~
0 0 1
D1
You see the intersection of West Gullen and the main road.
~
~
0 -1 10205
D2
You see a house.
~
door~
1 -1 10244
D3
You see West Gullen Way.
~
~
0 -1 10226
S
#10228
Main Road~
This is the main road in Solace.  Down the street you can see various
shops and houses.  
~
0 0 1
D0
You see the end of the main road.
~
~
0 -1 10229
D2
You see the intersection of Gullen Way and the main road.
~
~
0 -1 10205
S
#10229
End of the Main Road~
The main road of Solace stops here.  Other smaller roadways lead off in
various directions.  To the west is the marketplace, where farmers go to
sell their harvests.  Farther north you see a large building.  To the East
is the Townguard Administration Building.  
~
0 0 1
D0
You see a cobblestone path. 
~
~
0 -1 10272
D1
You see a dusty road.
~
~
0 -1 10262
D2
You see the Main Road of Solace.
~
~
0 -1 10228
D3
You see the Marketplace.
~
~
0 -1 10230
S
#10230
Marketplace~
This is the Marketplace of Solace.  Where the farmers come to sell their
crops.  The smell of vegetables and fruit fill the air.  There are a couple
other vendors selling trinkets and other items.  There is a sign at the
entrance to the market.  
~
0 0 1
E
sign~
**NOTICE**

Stealing will NOT be tolerated.
Any sort of shady actions will be punishable by death.


-Captain of the Guard-
~
D0
You see Croben's Container Emporium.
~
~
0 -1 10241
D1
You see the End of the Main Road of Solace.
~
~
0 -1 10229
D2
You see Nisi's Frozen Food Store.
~
~
0 -1 10237
D3
You see the Marketplace.
~
~
0 -1 10231
S
#10231
Marketplace~
This is the Marketplace of Solace.  Where the farmers come to sell their
crops.  The smell of vegetables and fruit fill the air.  There are a couple
other vendors selling trinkets and other items.  
~
0 0 1
D0
You see Lexie's Scuba Shop.
~
~
0 -1 10240
D1
You see the marketplace.
~
~
0 -1 10230
D2
You see Janni's Souvenir Shop.
~
~
0 -1 10236
D3
You see the Marketplace.
~
~
0 -1 10232
S
#10232
Marketplace~
This is the Marketplace of Solace.  Where the farmers come to sell their
crops.  The smell of vegetables and fruit fill the air.  There are a couple
other vendors selling trinkets and other items.  
~
0 0 1
D0
You see Rashan's Rutabagas Restaurant.
~
~
0 -1 10239
D1
You see the marketplace.
~
~
0 -1 10231
D2
You see Krista's Fruit Stand.
~
~
0 -1 10235
D3
You see the Marketplace.
~
~
0 -1 10233
S
#10233
Marketplace~
This is the Marketplace of Solace.  Where the farmers come to sell their
crops.  The smell of vegetables and fruit fill the air.  There are a couple
other vendors selling trinkets and other items.  These are the last stalls
in the marketplace.  Next to you stands the West wall of the town.  
~
0 0 1
D0
You see Molin's Mulburry Extract Distillery.
~
~
0 -1 10238
D1
You see the marketplace.
~
~
0 -1 10232
D2
You see Jhen's Vegtable Cart.
~
~
0 -1 10234
S
#10234
Jhen's Vegetable Cart~
This is where Jhen the farmer comes to sell his crops.  His wooden
vegtable cart stands here filled with all sorts of vegetables.  All his
vegtables are unusually large.  What kind of plant food does he use
anyway...?  There is a small sign nailed to the cart.  
~
0 8 1
E
sign~
The sign reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
D0
You see the marketplace.
~
~
0 -1 10233
S
#10235
Krista's Fruit Stand~
This is where Krista peddles her fruits.  Every year she travels from her
orchards in the mountains to Solace to sell her fruit.  Everything seems to
have an unusually small size.  I wonder if she shrinks heads too...  There
is a small sign hanging above the fruit stand.  
~
0 8 1
E
sign~
The sign reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
D0
You see the marketplace.
~
~
0 -1 10232
S
#10236
Janni's Souvenirs~
This is Janni's Souvenir shop.  He makes trinkets year round that he
peddles here in the market.  You wouldn't want to leave Solace without a
souvenir would you?  There is a sign behind the glass case.  
~
0 8 1
E
sign~
The sign reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
D0
You see the marketplace.
~
~
0 -1 10231
S
#10237
Nisi's Frozen Food~
This is one of the oddest venders in the marketplace.  Nisi claims to
have various fresh frozen types of vegetables.  They are frozen all right. 
In fact they are hard enough to stop an axe swing...  Go figure..  And just
how does she keep them from melting...  There is a small sign on the wall in
the back of the shop.  
~
0 8 1
E
sign~
The sign reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
D0
You see the marketplace.
~
~
0 -1 10230
S
#10238
Molin's Mulburry Extracts~
This is the shop of the famous mulburry extract.  Known throughout the
valley to quench the thirst of even the thirstiest traveller.  What else it
does is just rumor.  That person recovered in a month anyway...  There is a
small sign on the wall.  
~
0 8 1
E
sign~
The sign reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
D2
You see the marketplace.
~
~
0 -1 10233
S
#10239
Rashan's Rutabagas~
This is one shop to stay away from.  Rashan's rutabagas have been know to
do strange things to people.  And true to its reputation the shop is very
very empty.  I'm sure Rashan would be more than willing to sell you one. 
Business obviously has been very slow....  There is a small sign hanging
next to you.  
~
0 8 1
E
sign~
The sign reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
D2
You see the marketplace.
~
~
0 -1 10232
S
#0



#SPECIALS
M 10242 spec_cast_undead
M 10243 spec_cast_mage
M 10201 spec_cast_mage
M 10202 spec_cast_cleric
M 10203 spec_cast_mage
M 10204 spec_guard
M 10205 spec_guard
M 10208 spec_cast_cleric
M 10211 spec_cast_cleric
M 10212 spec_cast_undead
M 10213 spec_cast_undead
M 10214 spec_cast_undead
M 10215 spec_guard
M 10217 spec_thief
M 10218 spec_guard
M 10223 spec_cast_mage
M 10224 spec_cast_mage
M 10226 spec_cast_mage
M 10229 spec_thief
M 10232 spec_thief
M 10233 spec_cast_mage
M 10234 spec_thief
M 10236 spec_cast_cleric
S



#RESETS
D 0 10243 0 1
D 0 10244 0 1
D 0 10245 3 1
D 0 10246 1 1
D 0 10247 2 1
D 0 10249 3 1
D 0 10250 1 1
D 0 10251 0 1
D 0 10254 1 1
D 0 10255 1 1
D 0 10256 0 1
D 0 10256 2 1
D 0 10257 3 1
D 0 10259 2 1
D 0 10263 1 1
D 0 10264 1 1
D 0 10264 3 1
D 0 10265 3 1
D 0 10266 1 1
D 0 10266 3 2
D 0 10267 1 2
D 0 10268 0 1
D 0 10270 0 1
D 0 10270 1 1
D 0 10270 2 1
D 0 10270 3 1
D 0 10271 3 1
D 0 10273 0 1
D 0 10275 0 1
D 0 10276 2 1
D 0 10279 0 1
D 0 10281 1 1
D 0 10282 0 1
D 0 10282 3 1
D 0 10283 2 1
D 0 10285 2 1
D 0 10289 2 1
D 0 10292 0 1
D 0 10295 0 1
D 0 10299 0 1
D 0 10300 0 1
D 0 10301 0 1
D 0 10302 0 1
D 0 10302 2 1
D 0 10304 0 1
D 0 10305 2 1
D 0 10309 2 1
D 0 10310 2 1
D 0 10311 2 1
D 0 10312 1 1
D 0 10312 2 1
D 0 10313 3 1
D 0 10314 2 1
D 0 10202 1 1
D 0 10202 3 1
D 0 10206 2 1
D 0 10211 3 1
D 0 10212 3 1
D 0 10215 0 1
D 0 10218 0 1
D 0 10222 1 1
D 0 10226 2 1
D 0 10227 2 1
M 0 10225 1 10240 1
M 0 10226 1 10241 1
M 0 10208 1 10242 1
M 0 10206 10 10243 1
M 0 10207 5 10243 1
M 0 10238 10 10243 1
M 0 10206 10 10244 1
M 0 10207 5 10244 1
M 0 10238 10 10244 1
M 0 10210 1 10245 1
M 0 10206 10 10246 1
M 0 10207 5 10246 1
M 0 10238 10 10246 1
M 0 10241 8 10246 1
M 0 10216 10 10247 1
M 0 10237 6 10247 1
M 0 10209 1 10248 1
M 0 10206 10 10249 1
M 0 10207 5 10249 1
M 0 10238 10 10249 1
M 0 10206 10 10251 1
M 0 10207 5 10251 1
M 0 10238 10 10251 1
M 0 10241 8 10251 1
M 0 10211 1 10252 1
M 0 10253 1 10253 1
M 0 10252 1 10253 1
M 0 10251 1 10253 1
M 0 10250 1 10253 1
M 0 10216 10 10254 1
M 0 10239 5 10254 1
M 0 10240 4 10254 1
M 0 10213 5 10255 1
M 0 10214 1 10255 1
M 0 10216 10 10255 1
M 0 10213 5 10256 1
M 0 10216 10 10256 1
M 0 10213 5 10257 1
M 0 10216 10 10257 1
M 0 10212 5 10259 1
M 0 10205 4 10260 2
M 0 10205 4 10260 2
M 0 10205 4 10261 2
M 0 10205 4 10261 2
M 0 10206 10 10262 1
M 0 10215 40 10264 4
M 0 10215 40 10264 4
M 0 10215 40 10264 4
M 0 10215 40 10264 4
M 0 10217 1 10266 1
M 0 10218 4 10267 4
M 0 10218 4 10267 4
M 0 10218 4 10267 4
M 0 10218 4 10267 4
M 0 10241 8 10268 1
M 0 10232 1 10269 1
M 0 10241 8 10273 1
M 0 10249 1 10273 1
M 0 10233 5 10278 1
M 0 10234 5 10278 1
M 0 10235 5 10278 1
M 0 10236 5 10278 1
M 0 10233 5 10279 1
M 0 10234 5 10279 1
M 0 10235 5 10279 1
M 0 10236 5 10279 1
M 0 10242 4 10279 1
M 0 10233 5 10280 1
M 0 10234 5 10280 1
M 0 10235 5 10280 1
M 0 10236 5 10280 1
M 0 10242 4 10280 1
M 0 10233 5 10281 1
M 0 10234 5 10281 1
M 0 10235 5 10281 1
M 0 10236 5 10281 1
M 0 10206 10 10281 1
M 0 10227 1 10281 1
M 0 10228 1 10281 1
M 0 10215 40 10282 4
M 0 10215 40 10282 4
M 0 10215 40 10282 4
M 0 10215 40 10282 4
M 0 10203 1 10283 1
M 0 10215 40 10285 4
M 0 10215 40 10285 4
M 0 10215 40 10285 4
M 0 10215 40 10285 4
M 0 10204 12 10285 4
M 0 10204 12 10285 4
M 0 10204 12 10285 4
M 0 10204 12 10285 4
M 0 10215 40 10287 4
M 0 10215 40 10287 4
M 0 10215 40 10287 4
M 0 10215 40 10287 4
M 0 10233 5 10291 1
M 0 10234 5 10291 1
M 0 10235 5 10291 1
M 0 10236 5 10291 1
M 0 10229 1 10291 1
M 0 10230 3 10291 1
M 0 10231 1 10291 1
M 0 10201 1 10292 1
M 0 10248 1 10295 1
M 0 10241 8 10296 1
M 0 10242 4 10299 1
M 0 10243 1 10300 1
M 0 10244 1 10301 1
M 0 10245 1 10302 1
M 0 10246 3 10302 1
M 0 10215 40 10304 4
M 0 10215 40 10304 4
M 0 10215 40 10304 4
M 0 10215 40 10304 4
M 0 10204 12 10304 4
M 0 10204 12 10304 4
M 0 10204 12 10304 4
M 0 10204 12 10304 4
M 0 10202 1 10305 1
M 0 10206 10 10308 1
M 0 10247 1 10312 1
M 0 10215 40 10201 4
M 0 10215 40 10201 4
M 0 10215 40 10201 4
M 0 10215 40 10201 4
M 0 10216 10 10201 1
M 0 10241 8 10203 1
M 0 10215 40 10205 4
M 0 10215 40 10205 4
M 0 10215 40 10205 4
M 0 10215 40 10205 4
M 0 10216 10 10205 1
M 0 10215 40 10209 4
M 0 10215 40 10209 4
M 0 10215 40 10209 4
M 0 10215 40 10209 4
M 0 10216 10 10210 1
M 0 10206 10 10211 1
M 0 10204 12 10213 2
M 0 10204 12 10213 2
M 0 10216 10 10218 1
M 0 10204 12 10220 2
M 0 10204 12 10220 2
M 0 10216 10 10222 1
M 0 10241 8 10222 1
M 0 10215 40 10224 4
M 0 10215 40 10224 4
M 0 10215 40 10224 4
M 0 10215 40 10224 4
M 0 10242 4 10226 1
M 0 10206 10 10231 1
M 0 10241 8 10231 1
M 0 10215 40 10233 4
M 0 10215 40 10233 4
M 0 10215 40 10233 4
M 0 10215 40 10233 4
M 0 10219 1 10234 1
M 0 10220 1 10235 1
M 0 10221 1 10236 1
M 0 10222 1 10237 1
M 0 10223 1 10238 1
M 0 10224 1 10239 1
S



#SHOPS
10208 0 0 0 0 0 100 50 0 23
10209 0 0 0 0 0 100 50 0 23
10210 0 0 0 0 0 100 50 0 23
10211 0 0 0 0 0 100 50 0 23
10214 0 0 0 0 0 100 50 0 23
10219 0 0 0 0 0 100 50 0 23
10220 0 0 0 0 0 100 50 0 23
10221 0 0 0 0 0 100 50 0 23
10222 5 9 19 0 0 100 50 0 23
10223 10 0 0 0 0 100 50 0 23
10224 0 0 0 0 0 100 50 0 23
10225 22 0 0 0 0 100 50 0 23
10226 15 0 0 0 0 100 50 0 23
10227 0 0 0 0 0 100 50 0 23
0



#$