alanthia/area/
alanthia/gods/
alanthia/player/
#AREADATA
Name Midgaard~
Builders Fluffy Halodar~
VNUMs 3000 3399
Credits {  ALL  } Diku        Midgaard~
Security 1
Version 1
End



#MOBILES
#3000
wizard~
the wizard~
A wizard walks around behind the counter, talking to himself.
~
The wizard looks old and senile, and yet he looks like a very powerful
wizard. He is equipped with fine clothing, and is wearing many fine
rings and bracelets.
~
unique~
ABCDEFGV ABCDEFG 900 0
200 0 1d1+999 1d1+999 1d8+32 none
-15 -15 -15 -15
ABCDEFG ABCDLQ ABC ABC
stand stand male 100000
ABCHMV ABCDEFGHIJK medium 0
#3001
baker hortence~
Hortence~
Hortence is mixing up a batch of pumpkin pie.
~
Hortence's apron is smeared with sprinkles of cinnamon and nutmeg.  He is
gripping a large ceramic bowl filled with batter for a festive pumpkin pie. 
~
unique~
ABCDEFGM ABCDEFG 900 0
200 0 1d1+999 1d1+99 1d8+20 none
-15 -15 -15 -15
ABCDEFG ABCDLQ ABC ABC
stand stand male 100000
ABCHMV ABCDEFGHIJK medium 0
#3002
darla~
Darla~
Darla is dusting the merchandise.
~
You see an average-height human woman with long unkept black hair and a
few pounds to spare.  She has small dark eyes that lack the glint of
intelligence.
~
unique~
ABCDEFGMV ABCDEFG 900 0
200 0 1d1+999 1d1+99 1d8+20 none
-15 -15 -15 -15
ABCDEFGJ ABCDLQ ABC ABC
stand stand male 100000
ABCHMV ABCDEFGHIJK medium 0
#3003
slaagos~
Slaagos~
Slaagos is picking dirt out of his nails.
~
You see a minotaur with tiny bugs jumping from his fur.  He snorts loudly
and spits goo onto the floor.  
~
unique~
ABCDEFGMTV ABCDEFG 900 0
200 10 1d1+999 1d1+99 1d8+32 punch
-15 -15 -15 -15
ABCDEFGIK ABCDLQ ABC ABC
stand stand male 100000
ABCHMV ABCDEFGHIJK medium 0
#3004
sorren armorer~
Sorren~
Sorren is painting protective runes on a leather bracer.
~
The stout dwarf stands about 4 feet high and is adorned in sturdy scale
armor.  He grips a paintbrush in his thick hand and concentrates on his
project.  
~
unique~
ABCDEFGMV ABCDEFG 900 0
200 10 1d1+999 1d1+99 1d8+32 punch
-15 -15 -15 -15
ABCDEFGJKN ABCDLQ ABC ABC
stand stand male 100000
ABCHMV ABCDEFGHIJK medium 0
#3005
pickpocket~
a pickpocket~
A pickpockets sidles through the shadows.
~
A cloaked pickpocket moves stealthily through the shadows, sliding along
the sides of buildings and sizing up the passers-by.  His features are
obscured by the edges of the cloak's hood, and his limbs are amorphous
beneath the fabric as well.  
~
unique~
ABCDEFGHS ABCDEFGPQ -100 0
8 1 6d8+80 1d1+99 1d5+1 punch
2 4 3 7
ABCDEFGJN ABC ABC ABC
stand stand either 100
ABCHMV ABCDEFGHIJK medium 0
#3006
captain~
the captain~
A retired captain stands here, selling boats.
~
This captain has killed more sharks than you have eaten peas.
~
unique~
ABCDEFGMTV ABCDEFG 900 0
200 10 1d1+999 1d1+99 1d8+32 none
-15 -15 -15 -15
ABCDEFGI ABCDQ ABC ABC
stand stand male 100000
ABCHMV ABCDEFGHIJK medium 0
#3007
sailor~
the sailor~
A sailor stands here, waiting to train you.
~
He looks like a strong, fit sailor.
~
unique~
ABCDEFGJTV ABCDEFG 900 0
23 5 1d1+999 1d1+99 1d4+23 none
-15 -15 -15 -15
ABCDEFGHJN ABCD ABC ABC
stand stand male 58
ABCHMV ABCDEFGHIJK medium 0
#3008
toby~
Toby~
Toby is here, humming gently.
~
He is young and close-cropped and looks quite happy.
~
unique~
ABCDEFGMV ABCDEFG 900 0
200 0 1d1+999 1d1+99 1d8+20 punch
-15 -15 -15 -15
ABCDEFG ABCDLQ ABC ABC
stand stand male 100000
ABCHMV ABCDEFGHIJK medium 0
#3009
sarde~
Sarde~
Sarde tries to hide his greedy smile.
~
A striking wraith stands before you, eyeing your possessions.  
~
unique~
ABCDEFGMV ABCDEFGUZ 900 0
200 0 1d1+999 1d1+99 1d8+22 slap
-15 -15 -15 -15
ABCDEFG ABCDLQ ABCJQ ABCDHNS
stand stand male 100000
ABCHMV ABCDEFGHIJK medium 0
#3010
leather worker~
the leather worker~
The leather worker is sitting by the table, sewing a leather cap.
~
She looks as an honest, hard-working artisan who only just earns enough to
keep herself going.
~
unique~
ABCDEFGMV ABCDEFG 900 0
200 0 1d1+999 1d1+99 1d8+20 punch
-15 -15 -15 -15
ABCDEFGN ABCDLQ ABC ABC
stand stand female 100000
ABCHMV ABCDEFGHIJK medium 0
#3011
executioner~
the Executioner~
The Executioner stands grimly, dick in hand.
~
The Executioner is a fearsome figure, shiny mail covered in cloaks of
black.  His face is shadowed by the hood that covers his head, and the
shadows manipulate his features, making him seem misshapen and non- human. 
Huge shiny black boots seem to ground him to the spot where he presently
stands.  
~
unique~
ABCDEFGT ABCDEFGHJNOVZac 1000 3000
330 200 10d10+40000 1d1+499 20d20+500 claw
-30 -30 -30 -15
ABCDEFGHKNTX ABCLP ABCDHI ABCJQ
stand stand male 50000
ABCGHMV ABCDEFGHIJKQV giant 0
#3012
healer zerekiah~
Zerekiah~
The healer draws a long blue spark between his outstretched hands.
~
Zerekiah is a tall, gaunt man, and his face is creased with what seem to
be millions of wrinkles carved by laughter and grief.  A thick shock of
stark white hair frames his tanned face, accenting the vivid blue of his
eyes.  He is dressed in flowing crimson robes, and bare feet peek out from
under the hem, brown and creased like the bark of an ancient tree.  
~
unique~
ABCDEFGQVa ABCDEFGH 1000 0
50 0 1d1+999 1d1+999 2d4+30 divine
-15 -15 -15 -15
ABCDEFGHIK ABCD ABC ABC
stand stand male 5000
ABCHMV ABCDEFGHIJK medium 0
#3013
prison gate guard~
a prison gate guard~
A prison gate guard is snoozing here.
~
Seems Midgaard has picked the cream of the crop to guard their prison
gate.  
~
unique~
ABCDEFGT ABCDEFGJ -750 0
5 1 5d5+5 1d1+499 2d5+1 punch
-3 -3 -3 -1
ABCDEFGJ ABC ABCQ ABCS
sleep sleep male 50
ABCHMV ABCDEFGHIJK medium flesh
#3014
warthog~
a warthog~
A warthog guards his pile of bones.
~
You picture the warthog roasting over an open pit and begin to drool
uncontrollably.  
~
unique~
ABCDEFGT ABCDEFG -750 0
7 1 7d5+7 1d1+499 2d5+1 bite
-5 -5 -5 -2
ABCDEFG ABC ABC ABC
stand stand none 50
ABCGV ABCDEFHJK medium pork
#3015
large warthog~
a large warthog~
A large warthog is concentrating on the game
~
This creature looks very mean and very ugly.  Perhaps it would be wise to
steer clear of it.  
~
unique~
ABCDEFGT ABCDEFG -750 0
8 1 40d2+80 1d1+499 2d5+5 bite
-5 -5 -5 -2
ABCDEFG ABC ABC ABC
stand stand none 50
ABCGV ABCDEFHJK medium pork
#3016
rabid dwarf~
a rabid dwarf~
A dwarf is frothing at the mouth.
~
This dwarf has gone crazy.  His eyes are bloodshot, drool running down the
braids of his beard.
~
unique~
ABCDEFGT ABCDEFGJ -1000 0
6 1 30d2+60 1d1+499 2d5+12 punch
-4 -4 -4 -1
ABCDEFG ABC ABCLQ ABCFR
stand stand male 100
ABCHMV ABCDEFGHIJK medium unknown
#3017
hobgoblin~
a hobgoblin~
A hobgoblin is pinned beneath a small barbell. What a wimp!
~
The hobgoblin is turning a lovely shade of blue.  
~
unique~
ABCDEFGHT ABCDEFGJ -100 0
5 0 25d2+50 1d1+499 5d2+5 punch
-3 -3 -3 -1
ABCDEFG ABC ABCLQ ABC
stand stand male 100
ABCHMV ABCDEFGHIJKY medium unknown
#3018
snarly orc~
a nasty orc~
A nasty orc is here, picking fleas from his body.
~
The odor rising from this orc makes your eyes water.  
~
unique~
ABCDEFGT ABCDEFGJ -750 0
6 1 30d2+60 1d1+499 2d5+5 punch
-4 -4 -4 -2
ABCDEFG ABC ABCQ ABCS
stand stand male 100
ABCHMV ABCDEFGHIJK medium unknown
#3019
scraggly elf~
a scraggly elf~
A scraggly elf is twiddling his thumbs.
~
This elf looks like one too many magic missiles have backfired on him.  
~
unique~
ABCDEFGR ABCDEFGJ -600 0
7 1 35d2+70 1d1+499 2d5+5 none
-5 -5 -5 -1
ABCDEFG ABC ABC ABCZ
stand stand male 110
ABCHMV ABCDEFGHIJK medium unknown
#3020
guildmaster master~
the guildmaster~
Your guildmaster is standing here.
~
Even though your guildmaster looks old and tired, you can clearly see the
vast amount of knowledge she possesses. She is wearing fine magic clothing,
and you notice that she is surrounded by a blue shimmering aura.
~
unique~
ABCDEFGJKRb ABCDEFGJZ 1000 0
36 0 1d1+1999 1d1+999 3d8+24 none
-15 -15 -15 -15
ABCDEFG ABCD ABC ABCZ
stand stand female 0
ABCHMV ABCDEFGHIJK medium 0
#3021
guildmaster master~
the guildmaster~
Your guildmaster is standing here.
~
You are in no doubt that this guildmaster is truly close to your god; he has
a peaceful, loving look. You notice that he is surrounded by a white aura.
~
unique~
ABCDEFGJKQb ABCDEFGHZ 1000 0
36 0 1d1+1999 1d1+999 3d8+24 divine
-15 -15 -15 -15
ABCDEFGHIK ABCD ABC ABC
stand stand male 0
ABCHMV ABCDEFGHIJK medium 0
#3022
guildmaster master~
the guildmaster~
Your guildmaster is standing here.
~
~
unique~
ABCDEFGJKSVb ABCDEFGZ 1000 0
36 0 1d1+1999 1d1+199 3d8+24 punch
-15 -15 -15 -15
ABCDEFGHJN ABCD ABC ABC
stand stand female 0
ABCHMV ABCDEFGHIJK medium 0
#3023
guildmaster master~
the guildmaster~
Your guildmaster is standing here.
~
This is your master. A short, strong dwarf with bulging muscles.  Several scars
across his body prove that he was using arms before you were born.  He
has a calm look on his face.
~
unique~
ABCDEFGJKTb ABCDEFGJ 1000 0
36 0 1d1+1999 1d1+199 3d8+24 none
-20 -20 -20 -20
ABCDEFGIK ABCD ABCLQ ABCFR
stand stand male 0
ABCHMV ABCDEFGHIJK medium 0
#3024
sorcerer~
the sorcerer~
A sorcerer is guarding the entrance.
~
He is an experienced mage who has specialized in the field of Combat Magic.
He is here to guard the Mage's Guild and his superior knowledge of offensive
as well as defensive spells make him a deadly opponent.
~
unique~
ABCDEFGRTV ABCDEFGJ 800 0
30 5 1d1+999 1d1+499 10d4+10 none
-10 -10 -10 -8
ABCDEFG ABC ABCD ABCZ
stand stand male 2000
ABCHMV ABCDEFGHIJK medium 0
#3025
templar~
the knight templar~
A knight templar is guarding the entrance.
~
He is a specially trained warrior belonging to the military order of the Faith.
His duty is to protect the faithful from persecution and infidel attacks and
his religious devotion combined with his superior skill makes him a deadly
opponent.
~
unique~
ABCDEFGQTV ABCDEFGJ 800 0
30 5 1d1+999 1d1+499 5d8+10 divine
-10 -10 -10 -7
ABCDEFGIK ABC ABCD ABC
stand stand male 2000
ABCHMV ABCDEFGHIJK medium 0
#3026
assassin~
the assassin~
An assassin is guarding the entrance.
~
He is a thief who has specialized in killing others as effectively as possible,
using all sorts of weapons.  His superior knowledge of how and where to use
them combined with his extraordinary stealth makes him a deadly opponent.
~
unique~
ABCDEFGSTV ABCDEFGPQ 800 0
30 8 1d1+999 1d1+99 4d10+12 pierce
-12 -12 -12 -6
ABCDEFGJN ABC ABCD ABC
stand stand male 2000
ABCHMV ABCDEFGHIJK medium 0
#3027
knight~
the knight~
A knight is guarding the entrance.
~
He is an expert warrior who has attained knighthood through countless
chivalrous deeds.  His duty is to protect the Guild of Swordsmen and his
extreme skill combined with his experience in warfare makes him a deadly
opponent.
~
unique~
ABCDEFGTV ABCDEFG 800 0
30 10 1d1+999 1d1+199 11d4+10 punch
-10 -10 -10 -4
ABCDEFGHIK ABC ABCD ABC
stand stand male 2000
ABCHMV ABCDEFGHIJK medium 0
#3028
hobbit~
a pitiful hobbit~
A hobbit is sitting here with a stricken look on his face.
~
This hobbit dreams of happier days.  
~
unique~
ABCDEFGHT ABCDEFGJ -300 0
5 0 5d5+1 1d1+99 1d5+1 punch
-3 -3 -3 -1
ABCDEFG ABC ABCLQ ABC
sit sit male 80
ABCHMV ABCDEFGHIJKY medium unknown
#3029
nasty fairy~
a nasty little fairy~
A nasty little fairy spits on you.
~
Aren't fairies supposed to be lovely little creatures?  This one must be
a genetic anomaly.  
~
unique~
ABCDEFGR ABCDEFGT -750 0
9 1 45d2+90 1d1+499 2d5+5 bite
-6 -6 -6 -3
ABCDEFGJ ABC ABCF ABCLQ
stand stand male 50
ABCHMV ABCDEFGHIJK medium unknown
#3030
gorgo gargoyle~
Gorgo~
Gorgo is here snarling.
~
You see a small gargoyle who obviously thinks he's king of the hill.  You
have an overwhelming urge to put him in his place.  
~
unique~
ABCDEFGT ABCDEFGT -1000 0
10 1 50d2+100 1d1+499 2d5+10 punch
-7 -7 -7 -3
ABCDEFG ABC ABCDEH ABC
stand stand male 80
ABCHZ ABCDEFHJKLOPQUVWXY medium unknown
#3031
large demon~
a large demon~
A large demon is having his twisted fun here.
~
This demon is fairly large in size yet is still quite young.  He is still
honing his evil ablilties.  
~
unique~
ABCDEFGS ABCDEFGTZ -1000 0
15 1 16d20+100 1d1+499 2d6+10 none
-10 -10 -10 -5
ABCDEFGJ ABC ABCHLMQ ABCIKNS
stand stand male 500
ABCHMV ABCDEFGHIJKUVW medium unknown
#3032
black wolf~
a black wolf~
A black wolf gnashes its teeth at you.
~
This snarly wolf is scarred from many battles.  Maybe you shouldn't mess
with him.  
~
unique~
ABCDEFGT ABCDEFGLZ -750 0
12 1 12d5+60 1d1+499 2d6+10 bite
-8 -8 -8 -4
ABCDEFG ABC ABC ABC
stand stand male 120
ABCGV ABCDEFJKQV medium flesh
#3033
burly minotaur~
a burly minotaur~
A burly minotaur stomps along the ground.
~
You see a minotaur with an ugly snout and extremely sharp teeth.  He is
looking for someone to crush, and his sight is set on you.  
~
unique~
ABCDEFGT ABCDEFG -750 0
12 1 12d7+30 1d1+499 2d5+10 pound
-8 -8 -8 -4
ABCDEFG ABC ABCEHI ABCHJP
stand stand male 120
ABCHMV ABCDEFGHIJK medium flesh
#3034
shimmering wraith~
a shimmering wraith~
A shimmering wraith is here.
~
You see a shadowy wraith that shimmers in and out of view.  
~
unique~
ABCDEFGR ABCDEFGUZ -750 0
13 1 13d5+65 1d1+499 2d6+12 none
-9 -9 -9 -4
ABCDEFGN ABCLQ ABCHJQ ABCDHINS
stand stand male 300
ABCHMV ABCDEFGHIJK medium unknown
#3035
prison guard~
an abused prison guard~
An abused prison guard is sweating here.
~
The guard is weaponless and carries no armor.  He's a goner.  
~
unique~
ABCDEFGT ABCDEFG 750 0
10 1 10d5+10 1d1+99 2d5+2 none
-7 -7 -7 -3
ABCDEFG ABC ABC ABC
stand stand male 150
ABCHMV ABCDEFGHIJK medium unknown
#3036
adventurer~
an adventurer~
A bound adventurer is here.
~
As you look closer, you see the ties binding the adventurer are quite
loose.  You wonder why he chooses to remain bound.  
~
unique~
ABCDEFGT ABCDEFG 750 0
14 1 12d5+60 1d1+499 2d6+12 none
-9 -9 -9 -4
ABCDEFG ABC ABC ABC
stand stand male 350
ABCHMV ABCDEFGHIJK medium unknown
#3037
drow prisoner~
a drow prisoner~
A drow prisoner is arm wrestling here.
~
You see an intimidating prisoner with very dark skin and stunningly white
hair.  His eyes are a fiery red, and not very welcoming.  
~
unique~
ABCDEFGT ABCDEFGJ -750 0
17 1 17d5+85 1d1+499 2d7+10 punch
-11 -11 -11 -5
ABCDEFGK ABCQ ABCHIL ABCHJNPSZ
sit sit male 600
ABCHMVZ ABCDEFGHIJKLOPQUVWXY medium unknown
#3038
drow prisoner~
a drow prisoner~
A drow prisoner is arm wrestling here.
~
The biceps on this prisoner are massive.  Apparently he makes good use of
his time while under confinement.  
~
unique~
ABCDEFGT ABCDEFGJ -750 0
18 1 18d5+90 1d1+499 2d7+12 punch
-12 -12 -12 -6
ABCDEFGK ABCQ ABCL ABCHNS
sit sit male 140
ABCHZ ABCDEFHJKLOPQUVWXY medium unknown
#3039
troll leader~
a troll leader~
A troll leader has mucus oozing from its nose.
~
You watch aghast as this vile troll blows his dripping nose all over you.
He reeks like a trash pit in the heat of summer.  
~
unique~
ABCDEFGS ABCDEFGJc -1000 0
20 2 20d5+100 1d1+499 2d7+12 pound
-13 -13 -13 -6
ABCDEFGK ABC ABCE ABCHK
stand stand male 100
ABCHMV ABCDEFGHIJKUV medium unknown
#3040
bartender~
the bartender~
A bartender watches you calmly, while he skillfully mixes a drink.
~
A tired looking Bartender who hates trouble in his bar.
~
unique~
ABCDEFGV ABCDEFG 900 0
200 0 1d1+499 1d1+99 1d8+18 none
-6 -6 -6 0
ABCDEFGHJN ABC ABCD ABC
stand stand male 100000
ABCHMV ABCDEFGHIJK medium 0
#3041
waiter~
the waiter~
A waiter is going around from one place to another.
~
A tired looking waiter.
~
unique~
ABCDEFGV ABCDEFG 900 0
23 0 1d1+499 1d1+99 1d8+18 none
-6 -6 -6 0
ABCDEFGHJN ABC ABCD ABC
stand stand male 150
ABCHMV ABCDEFGHIJK medium 0
#3042
waiter man sorceror~
the waiter~
An unassuming man stands here, waiting on you.
~
~
unique~
ABCDEFGRV ABCDEFG 600 0
200 0 1d1+499 1d1+99 1d8+18 none
-6 -6 -6 0
ABCDEFGJN ABC ABCD ABC
stand stand male 100000
ABCHMV ABCDEFGHIJK medium 0
#3043
waiter~
the waiter~
A waiter who seems to have reached contact with Cecilya.
~
~
unique~
ABCDEFGQ ABCDEFG 600 0
200 0 1d1+499 1d1+99 1d8+18 none
-6 -6 -6 0
ABCDEFGHJN ABC ABCD ABC
stand stand male 100000
ABCHMV ABCDEFGHIJK medium 0
#3044
waiter~
the waiter~
A waiter who knows where all his customers keep their money.
~
~
unique~
ABCDEFGSV ABCDEFG 600 0
200 0 1d1+499 1d1+99 1d8+18 none
-6 -6 -6 0
ABCDEFGHJN ABC ABCD ABC
stand stand male 100000
ABCHMV ABCDEFGHIJK medium 0
#3045
waiter~
the waiter~
A waiter who easily could kill you, and still carry quite a few firebreathers.
~
~
unique~
ABCDEFGTV ABCDEFG 600 0
200 0 1d1+499 1d1+99 1d8+18 none
-6 -6 -6 0
ABCDEFGHJN ABC ABCD ABC
stand stand male 100000
ABCHMV ABCDEFGHIJK medium 0
#3046
filthy~
Filthy~
Filthy is standing here, eager to serve you a special drink.
~
Filthy looks real, ehm, dirty. He likes to keep his costumers happy,
but do not mess with him or else he'll get upset.
~
unique~
ABCDEFGSV ABCDEFG 600 0
200 2 1d1+499 1d1+99 1d8+18 none
-8 -8 -8 -4
ABCDEFGJN ABC ABCD ABC
stand stand male 100000
ABCHMV ABCDEFGHIJK medium 0
#3047
vampire~
a vampire~
A vampire is lurking behind his cloak.
~
You see a young vampire looking for fresh blood.  
~
unique~
ABCDEFGRT ABCDEFGTZ -1000 0
19 2 19d5+95 1d1+499 2d7+12 bite
-13 -13 -13 -6
ABCDEFG ABCLQ ABCQR ABCHNS
stand stand male 250
ABCHMV ABCDEFGHIJK medium unknown
#3048
citizen midgaard~
a citizen of Midgaard~
A citizen of Midgaard glances at you.
~
This citizen of Midgaard is dressed in commoner's clothes.  The citizen
doesn't have any interest in you, but glances your way for a second to study
you.
~
unique~
ABCDEFGH ABCDEFG -200 0
3 0 2d6+4 1d1+99 2d4+0 bite
8 8 8 8
ABCDEFGR ABC ABC ABC
stand stand either 0
ABCGHMV ABCDEFGHIJKQV small unknown
#3049
pixie~
the pixie~
A pixie dances a jig on your head!
~
A little creature dressed in assorted small garments winks slyly at you.
~
unique~
ABCDEFGHS ABCDEFGP -400 0
12 0 0d0+0 0d0+0 0d0+0 bite
0 0 0 0
ABCDEFGIKV ABC ABC ABC
stand stand either 0
ABCHMV ABCDEFGHIJK medium unknown
#3050
a monk ascendant~
a monk ascendant~
A smallish monk stares at you with calm yellow eyes.
~
~
unique~
ABCDEFG ABCDEFGJ 0 0
30 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
ABCDEFGIK ABC ABCD ABC
stand stand none 0
ABCHMV ABCDEFGHIJK medium unknown
#3051
ancient man monk~
the Englightened One of Midgaard~
An ancient, wrinkled man is deep in meditation here.
~
~
unique~
ABCDEFGJKb ABCDEFG 0 0
30 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
ABCDEFG ABCD ABC ABC
sit sit none 0
ABCV ABC medium unknown
#3052
town clerk~
the town clerk~
The town clerk is here, looking bored out of his mind.
~
The town clerk is in the middle ages, his hair thinning and receding.  He
looks very bored and thumbs through a sheet of papers.
~
unique~
ABCDEFGM ABCDEFG 0 0
308 0 0d0+0 0d0+0 0d0+0 punch
0 0 0 0
ABCDEFG ABC ABC ABC
sit sit either 200
ABCHMV ABCDEFGHIJK medium flesh
M give 3016 681~
M give 3013 9611~
M speech 3012 yes~
M grall 3001 99~
M give 3014 14025~
M speech 3015 job~
M exit 3024 2~
M delay 3025 99~
#3053
no name~
(no short description)~
(no long description)
~
~
unique~
ABCDEFGM ABCDEFG 500 0
309 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
ABCDEFG ABC ABC ABC
stand stand none 20
ABCHMV ABCDEFGHIJK medium flesh
#3054
costume shopkeeper~
the costume shopkeeper~
The costume shopkeeper is here, reclining back on a chair.
~
He's a human male in his middle ages, relaxing on a chair while customers browse his shoppe.  He seems to be wearing a funky-looking costume that is a mixture of everything in the store.
~
unique~
ABCDEFGM ABCDEFG 0 0
300 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
ABCDEFG ABC ABC ABC
stand stand none 100000
ABCHMV ABCDEFGHIJK medium unknown
M grall 3054 100~
#3058
no name~
(no short description)~
(no long description)
~
~
unique~
ABCDEFG ABCDEFG 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
ABCDEFG ABC ABC ABC
stand stand none 0
ABCHMV ABCDEFGHIJK medium unknown
#3059
no name~
(no short description)~
(no long description)
~
~
unique~
ABCDEFG ABCDEFG 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
ABCDEFG ABC ABC ABC
stand stand none 0
ABCHMV ABCDEFGHIJK medium unknown
#3060
gruff cityguard~
a gruff cityguard~
A gruff cityguard patrols the streets.
~
The cityguard is a seasoned veteran when it comes to keeping the city safe
from wrong-doers.  His skin is a tanned bronze, wrinkled by the many years
of service from weather and hardship.
~
unique~
ABCDEFGT ABCDEFG 1000 3000
15 3 15d15+160 1d1+149 2d4+4 punch
0 0 0 8
ABCDEFGKLTU ABC ABC ABC
stand stand male 150
ABCHMV ABCDEFGHIJK medium 0
#3061
janitor~
a janitor~
A janitor sweeps up the debris.
~
~
unique~
ABCDEFGH ABCDEFG 900 0
1 0 2d6+10 1d1+99 1d5+0 pound
10 10 10 10
ABCDEFGNU ABC ABC ABC
stand stand either 10
ABCHMV ABCDEFGHIJK medium 0
#3062
stray dog~
a stray dog~
A stray dog searches for food.
~
A scavenger dog, it looks weak from starvation.  It hungrily sniffs the ground
in search of anything that is edible.
~
unique~
ABCDEFGHU ABCDEFG -300 0
0 0 1d6+4 1d1+99 1d4+0 bite
10 10 10 10
ABCDEFGR ABC ABCQ ABCS
stand stand either 0
ABCGHMV ABCDEFGHIJKQUV small 0
M entry 3002 100~
#3063
shady person rogue~
a shady person~
A shady person walks swiftly through the area.
~
He looks like he's in quite a hurry.  Not the normal-looking citizen, he
wears clothing that covers himself up pretty good, and he has a weapon that
looks like it has seen its share of skirmishes.
~
unique~
ABCDEFGT ABCDEFG -200 0
5 1 2d6+60 1d1+99 1d6+1 punch
7 5 5 10
ABCDEFGJNQ ABC ABCQ ABCS
stand stand male 18
ABCHMV ABCDEFGHIJK medium 0
#3064
befuddled crab~
a befuddled crab~
A befuddled crab tries to find the ocean.
~
A small trail of salt crystals follow the crab's path as he wanders
helplessly along the city roads.  
~
unique~
ABCDEFG ABCDEFG 400 0
2 -1 2d6+22 1d1+99 1d6+0 none
8 8 8 10
ABCDEFGU ABC ABC ABC
stand stand male 65
ABCHMV ABCDEFGHIJK medium 0
#3065
wardog dog~
a wardog~
A wardog waits for orders.
~
A brusque bulldog dressed in full protective leather lolls its large red
tongue out of the side of its mouth, starting a slow trickle onto the
ground.  A partial muzzle shields its nose, but two immense teeth protrude
below its jowels, overhanging its lower lip like huge stalagmites.  An
interested rolling of the eye and a twitch of an ear are the only things
that signal its reaction to any stimulus.  
~
unique~
ABCDEFG ABCDEFG 400 0
1 0 2d6+10 1d1+99 1d5+0 none
8 8 8 10
ABCDEFGHJNU ABC ABC ABC
stand stand none 0
ABCGHMV ABCDEFGHIJKUV medium 0
#3066
tabby cat~
a tabby cat~
A tabby cat prowls the city streets.
~
A fuzzy tabby cat prowls the city streets, looking for food and a fight.  
~
unique~
ABCDEFGHU ABCDEFGZ -200 0
0 1 1d6+4 1d1+99 1d4+0 none
8 8 8 9
ABCDEFGHR ABC ABC ABC
stand stand either 0
ABCGV ABCDEFHJKQUV small 0
#3067
soldier midgaard~
a midgaard soldier~
A Midgaard soldier is here, checking people.
~
He has a stern look on his face.  He approaches everybody passing through the
gates, asking them questions of what their business is in the city and where
they are headed.  It looks like he is searching for somebody or someone.
~
unique~
ABCDEFGT ABCDEFG 1000 3000
15 3 7d5+265 1d1+149 2d4+4 punch
0 0 0 8
ABCDEFGKLTU ABC ABC ABC
stand stand male 150
ABCHMV ABCDEFGHIJK medium 0
#3068
gateguard~
a gateguard~
A gateguard stands near the gate, scanning the outside area.
~
The gateguard directs all his attention to the immediate area outside the
gates of Midgaard.  It's uncertain what the guard is looking for specifically,
but the guard does take time to nod at the flux of people going in and out of
the gate.
~
unique~
ABCDEFGT ABCDEFG 1000 3000
15 3 7d5+265 1d1+149 2d4+4 punch
0 0 0 8
ABCDEFGKLTU ABC ABC ABC
stand stand either 150
ABCHMV ABCDEFGHIJK medium 0
#3069
diplomat~
a diplomat~
A diplomat of a neighboring city impatiently taps his foot.
~
Clad in some of the finest and most exotic clothings, the diplomat looks
a bit irritated.  He appears to be waiting for something, or someone.
~
unique~
ABCDEFGT ABCDEFG 1000 3000
20 4 7d5+365 1d1+199 2d4+7 punch
-4 -6 -6 0
ABCDEFGHKL ABC ABC ABC
stand stand either 500
ABCHMV ABCDEFGHIJK medium 0
#3070
shopkeeper old man~
the ancient potion-brewer~
An old man eyes you greedily.
The old man says, 'Would you like to buy a nice love potion?'
~
He looks very dangerous.  I wouldn't try to rob him.
~
unique~
ABCDEFGMQRV ABCDEFG 1000 0
200 0 1d1+999 1d1+999 10d10+10 none
-15 -15 -15 -15
ABCDEFGH ABCDLQ ABC ABC
stand stand male 100000
ABCHMV ABCDEFGHIJK medium 0
#3071
dwarven mercenary~
a dwarven mercenary~
A dwarven mercenary leans idly on his weapon.
~
A young dwarf, fresh from the toils of battle, still bears the grime of
travel under forced conditions.  His beard is barely two human feet long,
but the scars that cross his face and arms where they are exposed speak of
years of experience.  His skin is wrinkled and brown, pulled tight across
his muscles and bones as if a canvas on a vast, molded painting.  Bold green
eyes are set sturdily in his face, and thick leather, an armor of sorts,
covers his lean body.  
~
unique~
ABCDEFGT ABCDEFG 1000 3000
15 3 7d5+265 1d1+149 2d4+4 punch
0 0 0 8
ABCDEFGKLTU ABC ABC ABC
stand stand either 150
ABCHMV ABCDEFGHIJK medium 0
#3072
gateguard~
a gateguard~
A gateguard stands stiffly at attention.
~
This gateguard stands stiffly at attention, his chest out and his gut in.  No
other guards seem to be in the area, nor his superiors.  His eyes look at
every person that passes by, though, making sure that they don't look
suspicious.
~
unique~
ABCDEFGT ABCDEFG 1000 3000
15 3 7d5+265 1d1+149 2d4+4 punch
0 0 0 8
ABCDEFGKLTU ABC ABC ABC
stand stand either 150
ABCHMV ABCDEFGHIJK medium 0
#3073
human thief~
a thief~
A human thief is hiding her dagger in her blouse.
~
This buxom thief is wearing a low-cut silken blouse, accentuating her
best feature.  
~
unique~
ABCDEFGST ABCDEFG -1000 0
22 2 100d3+360 1d1+499 5d4+10 slap
0 0 0 0
ABCDEFG ABC ABC ABC
stand stand female 500
ABCHMV ABCDEFGHIJK medium flesh
#3074
gnome child~
a gnome child~
A gnome child waits to visit her father.
~
You see a little gnome with pigtails.  Seems she's baked a cake for her
father.  
~
unique~
ABCDEFGT ABCDEFGJ 750 0
8 1 8d5+8 1d1+99 2d4+1 none
-5 -5 -5 -2
ABCDEFGI ABC ABCLQ ABCFR
stand stand none 10
ABCHMV ABCDEFGHIJK medium unknown
#3075
prison guard~
a prison guard~
A prison guard is checking weapons here.
~
Tred lightly around this guard.  He looks well-trained in the art of
combat.  
~
unique~
ABCDEFGT ABCDEFGLc 750 0
30 3 100d3+600 1d1+499 6d5+10 punch
-20 -20 -20 -10
ABCDEFGKNT ABC ABC ABCLQ
stand stand male 500
ABCHMV ABCDEFGHIJK medium flesh
#3076
prison warden~
a prison warden~
A prison warden sits on a chair, bored.
~
This warden looks very bored.  He eyes the cells to the east, making sure
everything is under controll.  He seems to kick an old plate on the ground
out of boredom.
~
unique~
ABCDEFGT ABCDEFG 750 0
24 2 100d3+420 1d1+499 5d4+10 punch
-16 -16 -16 -8
ABCDEFGN ABC ABC ABCLQ
stand stand male 400
ABCHMV ABCDEFGHIJK medium flesh
#3077
kobold~
a malnourished kobold~
A kobold growls at you.
~
Seems this kobold hasn't had a square meal for quite some time.  
~
unique~
ABCDEFGS ABCDEFGJ -600 0
22 2 110d3+360 1d1+499 5d4+10 none
-15 -15 -15 -7
ABCDEFGJKV ABC ABCL ABC
stand stand male 100
ABCHMV ABCDEFGHIJKQ medium flesh
#3078
elven thief~
an elven thief~
A thief is plotting his escape.
~
You see an elven thief planning his escape route.  He brushes his maps
aside as you enter the room.  
~
unique~
ABCDEFGS ABCDEFGJ -750 0
23 2 100d3+390 1d1+499 4d5+10 punch
-15 -15 -15 -7
ABCDEFGVW ABC ABC ABCZ
stand stand male 250
ABCHMV ABCDEFGHIJK medium flesh
#3079
black dragon~
a large black dragon~
A black dragon has been squeezed into this cell.
~
You see a black dragon hunched over for lack of space.  The floor he is
standing on appears to be pitted.  
~
unique~
ABCDEFGRT ABCDEFGT -1000 0
26 3 100d3+480 1d1+499 6d5+10 crush
-17 -17 -17 -8
ABCDEFGKMV ABCK ABCEFHJL ABCHNQS
stand stand male 2600
ABCHMVZ ABCDEFGHIJKLOPQUVWXY large scales
#3080
warlock~
a warlock~
A warlock is here, his hands engulfed in blue flames.
~
This warlock has had plenty of time to perfect his magicks.  
~
unique~
ABCDEFGR ABCDEFG -666 0
25 3 100d3+450 1d1+499 6d5+10 flame
-17 -17 -17 -8
ABCDEFGKV ABC ABC ABCL
stand stand male 600
ABCHMV ABCDEFGHIJK medium flesh
#3081
plump larvae~
a plump larvae~
A plump larvae oozes on the floor.
~
This non-descript larvae is oozing a sticky fluid on the floor.  
~
unique~
ABCDEFGT ABCDEFGZ -1000 0
21 2 105d3+315 1d1+499 4d5+10 slime
-14 -14 -14 -7
ABCDEFGUV ABC ABCFI ABCE
stand stand none 10
ABCGO ABCK medium flesh
#3082
rabid rat~
a rabid rat~
A rat is frothing at the mouth.
~
This large rat has stayed quite plump living in the prison walls.
~
unique~
ABCDEFGT ABCDEFGJ -1000 0
25 3 100d3+450 1d1+499 5d6+10 chomp
-17 -17 -17 -8
ABCDEFGHV ABC ABCLQ ABCF
stand stand male 10
ABCHMV ABCDEFGHIJK medium flesh
#3083
sprite~
a fluttering sprite~
A sprite is throwing herself at you.
~
This sprite is working mighty hard to gain your affections.  
~
unique~
ABCDEFGR ABCDEFGT 800 0
21 2 105d3+315 1d1+499 4d5+10 slap
-14 -14 -14 -7
ABCDEFGKV ABC ABCF ABCLQ
stand stand female 450
ABCHMV ABCDEFGHIJK small flesh
#3084
bubba minotaur~
Bubba~
A minotaur has a special gleam in his eye.
~
Bubba has some special plans for just for you.  
~
unique~
ABCDEFGT ABCDEFGL 0 0
24 2 100d3+420 1d1+499 2d10+6 none
-16 -16 -16 -8
ABCDEFGKV ABC ABCEI ABCH
stand stand male 400
ABCHMV ABCDEFGHIJK medium flesh
#3085
corbin human warrior~
Corbin~
A human is playing his harmonica.
~
You see a handsome man with short black hair.  The music he creates is
almost hypnotic, making you feel like you could stay and listen forever.  
~
unique~
ABCDEFGT ABCDEFGL 850 0
27 3 100d3+510 1d1+499 3d10+10 charge
-18 -18 -18 -9
ABCDEFGKV ABC ABCE ABCLQ
stand stand male 300
ABCHMV ABCDEFGHIJK medium unknown
#3086
dark creature demon~
a raging demon~
A dark creature snarls at you from the shadows.
~
You see a large dark demon gnashing his teeth at you, spraying drool all
about.  
~
unique~
ABCDEFGRT ABCDEFGJTZ -1000 0
26 3 100d3+480 1d1+499 6d5+10 wrath
-17 -17 -17 -8
ABCDEFGKV ABC ABCHLQ ABCIKNS
stand stand male 2600
ABCHMV ABCDEFGHIJKUVW medium flesh
#3087
dwarven miner~
a dwarven miner~
A dwarven miner is whistling a merry tune.
~
This miner seems to be covered with a sparkling dust.  He has his
pick-axe slung over his shoulder.  
~
unique~
ABCDEFGT ABCDEFGJZ 750 0
25 3 100d3+450 1d1+450 5d6+10 chop
-17 -17 -17 -8
ABCDEFGIKV ABC ABCLQ ABCFR
stand stand male 450
ABCHMV ABCDEFGHIJK medium flesh
#3088
stone golem~
a stone golem~
A stone golem greets you with a bash to the head.
~
You see a large creature formed from solid stone.  Its powerful fists
seem eager to crush you into worm fodder.  
~
unique~
ABCDEFGT ABCDEFGc -750 0
28 3 100d3+540 1d1+499 6d5+10 crush
-19 -19 -19 -9
ABCDEFGKV ABC ABCEI ABCJK
stand stand male 100
ABCHMV ABCDEFGHIJK large stone
#3089
gelatinous cube~
a gelatinous cube~
A gelatinous cube oozes toward you.
~
You see a large cube formed of a sticky globular substance.  It seems to
absorb everything in its way.  
~
unique~
ABCDEFGR ABCDEFGL -650 0
27 3 100d3+510 1d1+499 3d10+10 suction
-18 -18 -18 -9
ABCDEFGKV ABC ABCFQ ABCHK
stand stand none 700
ABCHMV ABCDEFGHIJK medium gelatin
#3090
kitten cat pet~
the kitten~
A small loyal kitten is here.
~
The kitten looks like a cute, little, fierce fighter.
~
unique~
ABCDEFGU ABCDEFGZ 400 0
1 2 2d6+11 1d1+99 1d4+0 none
8 8 8 10
ABCDEFGH ABC ABC ABC
stand stand either 0
ABCGV ABCDEFHJKQUV tiny 0
#3091
puppy dog pet~
the puppy~
A small loyal puppy is here.
~
The puppy looks like a cute, little, fierce fighter.
~
unique~
ABCDEFGU ABCDEFG 400 0
3 2 4d6+25 1d1+99 1d6+0 bite
7 7 7 10
ABCDEFGHN ABC ABC ABC
stand stand either 0
ABCGV ABCDEFHJKQUV small 0
#3092
beagle dog pet~
the beagle~
A small, quick, loyal beagle is here.
~
The beagle looks like a fierce fighter.
~
unique~
ABCDEFGU ABCDEFG 400 0
5 3 3d12+50 1d1+99 1d6+0 bite
5 5 5 9
ABCDEFGHN ABC ABC ABC
stand stand either 0
ABCGV ABCDEFHJKQUV small 0
#3093
rottweiler dog pet~
the rottweiler~
A large, loyal rottweiler is here.
~
The rottweiler looks like a strong, fierce fighter.
~
unique~
ABCDEFGU ABCDEFG 400 0
7 3 6d10+60 1d1+149 2d4+1 bite
4 4 4 8
ABCDEFGHL ABC ABC ABC
stand stand either 0
ABCGV ABCDEFHJKUV medium 0
#3094
wolf pet~
the wolf~
A large, trained wolf is here.
~
The wolf looks like a strong, fearless fighter.
~
unique~
ABCDEFGU ABCDEFGZ 0 0
9 3 6d10+80 1d1+99 2d5+1 bite
4 4 4 8
ABCDEFGH ABC ABC ABC
stand stand either 0
ABCGV ABCDEFJKQV medium 0
#3095
eagle bird pet~
the eagle~
A loyal eagle circles overhead.
~
The eagle looks like a strong fierce fighter.
~
unique~
ABCDEFGIU ABCDEFGTZ 0 0
15 3 6d10+130 1d1+99 2d5+3 claw
0 0 0 8
ABCDEFGHN ABC ABC ABC
stand stand either 0
ABCGW ABCDEFHKPU small 0
#3096
lion pet~
the lion~
A large, faithful lion is here.
~
The great lion looks very fierce.
~
unique~
ABCDEFGIU ABCDEFGZ 0 0
20 2 4d9+205 1d1+99 2d8+3 chomp
-2 -2 -2 7
ABCDEFGH ABC ABC ABC
stand stand either 0
ABCGV ABCDEFHJKQUV medium 0
#3097
tiger pet~
the tiger~
A great, loyal tiger is here.
~
The large, striped tiger looks like a savage fighter.
~
unique~
ABCDEFGIU ABCDEFGZ 0 0
25 3 4d9+325 1d1+99 4d4+5 claw
-4 -4 -4 6
ABCDEFGHMN ABC ABC ABC
stand stand either 0
ABCGV ABCDEFHJKQUV medium 0
#3098
giant cockroach~
a giant cockroach~
A giant cockroach scurries up your leg.
~
Argh!  These are the things that nightmares are made of.  You panic and
try fervently to rid yourself of this creature.  
~
unique~
ABCDEFGT ABCDEFGZ -1000 0
26 2 100d3+480 1d1+499 10d3+10 none
-18 -18 -18 -9
ABCDEFGKV ABC ABCFI ABCEHKO
stand stand none 100
ABCGO ABCK large insect
#3099
vlad vampire~
Vlad the Impaler~
A vampire is here, weakened from bloodthirst.
~
Vlad the Impaler dreams of happier days when he could impale his enemies
upon sharpened posts for all to see.  
~
unique~
ABCDEFGT ABCDEFGTZ -1000 0
30 3 100d3+600 1d1+499 6d5+10 bite
-20 -20 -20 -10
ABCDEFGKV ABCLQ ABCQ ABCHNS
stand stand male 800
ABCHMV ABCDEFGHIJK medium unknown
#3100
maid~
the maid~
The maid is waiting for your order.
~
She is very beautiful with golden hair, and deep blue eyes. A good reason
for coming here more often.
~
unique~
ABCDEFGV ABCDEFG 1000 0
200 2 1d1+499 1d1+99 1d8+12 none
-15 -15 -15 -15
ABCDEFG ABC ABCD ABC
stand stand female 100000
ABCHMV ABCDEFGHIJK medium 0
#3101
llilith drow princess~
Llilith~
Llilith, the drow princess, is incarcerated here.
~
You see a darkly beautiful drow.  She carries an aura of power which
almost causes you to bow before her.  
~
unique~
ABCDEFGRT ABCDEFGJO -1000 0
30 3 100d3+600 1d1+499 3d10+10 chill
-20 -20 -20 -10
ABCDEFGKV ABCQ ABCL ABCHNS
stand stand female 450
ABCHZ ABCDEFHJKLOPQUVWXY medium flesh
#3102
guildmaster master~
the guildmaster~
Your guildmaster is standing here.
~
~
unique~
ABCDEFGJKTVb ABCDEFGZ 1000 0
36 0 1d1+1999 1d1+199 3d8+24 punch
-15 -15 -15 -15
ABCDEFGHJKN ABCD ABC ABC
stand stand male 0
ABCHMV ABCDEFGHIJK medium unknown
#3103
mangy cat~
(no short description)~
(no long description)
~
~
unique~
ABCDEFG ABCDEFGZ -1000 0
10 1 40d2+100 1d1+499 2d5+7 none
-7 -7 -7 -3
ABCDEFGH ABC ABC ABCL
stand stand none 0
ABCGV ABCDEFHJKQUV medium unknown
#3120
sexton~
the sexton~
A sexton is sitting here, drinking hot tea.
~
The sexton looks like he is relaxing after another grave-digging job.
~
unique~
ABCDEFGH ABCDEFG 800 0
3 0 2d6+35 1d1+99 1d7+0 punch
7 7 7 10
ABCDEFG ABC ABC ABC
sit sit male 75
ABCHMV ABCDEFGHIJK medium 0
#3121
swan~
the swan~
A swan is swimming around in the pond.
~
The white swan is very elegant.
~
unique~
ABCDEFGU ABCDEFGTb 1000 0
1 0 2d6+10 1d1+99 1d5+0 peckb
8 8 8 10
ABCDEFGR ABC ABCR ABC
stand stand either 0
ABCGW ABCDEFHKP small 0
#3122
duckling~
the duckling~
A duckling is swimming around in the pond.
~
The duckling is adorable, it looks most of all like a tiny furball.
~
unique~
ABCDEFGU ABCDEFGTb 1000 0
0 0 1d4+0 1d1+99 1d1+0 peckb
10 10 10 10
ABCDEFG ABC ABCR ABC
stand stand either 0
ABCGW ABCDEFHKP tiny 0
#3123
sparrow~
the sparrow~
A sparrow is flapping around on the ground.
~
The sparrow looks like it is enjoying life.
~
unique~
ABCDEFGHU ABCDEFGT 1000 0
0 0 2d6+0 1d1+99 1d3+0 peckb
10 10 10 10
ABCDEFGHR ABC ABC ABC
stand stand either 0
ABCGW ABCDEFHKP tiny 0
#3124
duck~
the duck~
A duck is here, quacking happily.
~
The duck is quite fat.  It looks like it is enjoying life.
~
unique~
ABCDEFGU ABCDEFGTb 1000 0
1 0 2d6+5 1d1+99 1d4+0 peckb
10 10 10 10
ABCDEFG ABC ABCR ABC
stand stand either 0
ABCGW ABCDEFHKP small 0
#3130
no name~
(no short description)~
(no long description)
~
~
unique~
ABCDEFG ABCDEFG 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
ABCDEFG ABC ABC ABC
stand stand none 0
ABCHMV ABCDEFGHIJK medium unknown
#3140
captain~
the captain~
The captain of the guard is looking very upset.
~
A big, strong, angry captain.
~
unique~
ABCDEFGT ABCDEFG 1000 3000
17 4 15d15+190 1d1+199 2d4+6 punch
-2 -2 -2 6
ABCDEFGKLU ABC ABC ABC
stand stand male 500
ABCHMV ABCDEFGHIJK medium 0
#3141
hulking cityguard~
a hulking cityguard~
A hulking cityguard watches you closely.
~
This huge cityguard stands at least a head taller than the average human.
His bulging muscles strain against his chain mail armor, it looks as though
one good flex could split the metal apart.  
~
unique~
ABCDEFGT ABCDEFGZ 1000 3000
15 3 7d5+265 1d1+149 2d4+4 punch
0 0 0 8
ABCDEFGKLU ABC ABC ABC
stand stand either 150
ABCGHMV ABCDEFGHIJK medium 0
#3142
secretary~
the secretary~
A secretary is sitting at the desk.
~
She looks very busy, shuffling papers and talking to many people at the
same time.
~
unique~
ABCDEFG ABCDEFG 900 0
12 2 4d12+148 1d1+99 2d7+1 slap
0 0 0 8
ABCDEFGHI ABC ABC ABC
sit sit female 100
ABCHMV ABCDEFGHIJK medium 0
#3143
reeve man~
the Reeve~
A young man wearing distinguished silken red robes walks with astute purpose.
~
The young Reeve's handsome face and dazzling grey eyes are offset by thin
tendrils of shoulder-length black hair escaping a distinguished pony-tail. 
His slight, fit frame is gently covered by a brilliant silken robe of ruby
hues.  An intricate, embroidered stole of golden threads lines the robe as a
symbol of his office.  Comfortable, yet still stylish sandels protect his
pale feet from the harsh Midgaard street.  
~
unique~
ABCDEFG ABCDEFGN 900 3000
23 6 6d10+500 1d1+199 1d8+12 punch
-15 -15 -15 -15
ABCDEFGNS ABC ABCD ABC
sleep stand male 1000
ABCHMV ABCDEFGHIJK medium 0
#3144
town crier~
the town crier~
The town crier is here, weeping quietly.
~
He is very good at his job - completely dissolved in tears.
~
unique~
ABCDEFGH ABCDEFG 900 0
1 0 2d6+10 1d1+99 1d5+0 slap
10 10 10 10
ABCDEFG ABC ABC ABC
stand stand male 14
ABCHMV ABCDEFGHIJK medium 0
#3150
esme waitress~
Esme~
Esme the waitress hums to herself and wonders what you'd like to order.
~
Esme brushes a lock of dark hair away from her wire-rimmed glasess and
smiles warmly at you.
~
unique~
ABCDEFGM ABCDEFG 900 0
200 0 1d1+999 1d1+199 1d8+10 slap
-15 -15 -15 -15
ABCDEFG ABCDLQ ABC ABC
stand stand female 100000
ABCHMV ABCDEFGHIJK medium 0
#3160
Melancholy~
Melancholy~
Melancholy is here, digging through a pile of scrolls, papers, and maps.
~
Ragged brown hair frames a ghostly, pale face.  Puffy eyelids surround two
sky blue, haunting eyes.  An old, brown robe is wrapped around her frail 
frame.  She looks up from her pile of papers and maps and looks inquiringly
at you, smiling faintly.
~
unique~
ABCDEFGV ABCDEFG 900 0
200 0 1d1+999 1d1+199 5d6+20 slap
-15 -15 -15 -15
ABCDEFG ABCDLQ ABC ABC
stand stand male 100000
ABCHMV ABCDEFGHIJK medium 0
#3161
lister green tree snake~
Lister~
A green tree snake is sitting here on a pile of books.
~
This is Melancholy's pet tree snake, Lister.  Something seems odd about his 
jaw, almost as if he were smiling at you.  He's quite friendly, but don't
get him drunk.
~
unique~
ABCDEFGMV ABCDEFG 200 0
302 3 11d10+200 1d1+99 4d6+4 bite
-6 -5 -2 4
ABCDEFGHNR ABC ABCFL ABCI
stand stand male 0
ABCGXYc ABCDEFKLQVX small 0
#3162
acolyte cleric~
an acolyte of Shimmer~
An acolyte of Shimmer sits behind his desk, waiting for your coins.
~
Otho is grotesquely fat man dressed in rich clothes.  Apparently the money
changing business pays quite well in this busy city, or possibly the rumors
of his fencing services are true...
 
~
unique~
ABCDEFGVd ABCDEFG 900 0
25 0 1d1+999 1d1+199 5d6+20 slap
-15 -15 -15 -15
ABCDEFG ABCD ABC ABC
stand stand male 1000
ABCHMV ABCDEFGHIJK medium 0
#3163
thief~
a sneaky thief~
A sneaky thief is eyeing your gold.
~
The thief looks like your average city-dwelling thief, preying on the unwary and ambushing the weak in alleyways for gold.
~
unique~
ABCDEFGHS ABCDEFGPQ -100 0
30 1 6d8+400 1d1+99 4d5+5 stab
2 4 3 7
ABCDEFGJN ABC ABC ABC
stand stand either 100
ABCHMV ABCDEFGHIJK medium 0
#3164
guildmaster~
guildmaster~
Your guildmaster is here studying his arts.
~
He is dressed in the clothes of the average man of the city, but his
movements are smooth and graceful, like those of a snake given human form.  
~
unique~
ABCDEFGJKQb ABCDEFGH 0 0
192 5 1d1+1000 1d1+192 1d1+1000 divine
-40 -40 -40 -40
ABCDEFG ABCD ABC ABC
stand stand male 0
ABCHMV ABCDEFGHIJK medium unknown
#3165
guildmaster~
guildmaster~
You guildmaster is standing here waiting to train you.
~
~
unique~
ABCDEFGJKQVb ABCDEFG 0 0
192 4 1d1+1000 1d192+100 1d1+1000 none
-40 -40 -40 -40
ABCDEFG ABCD ABC ABC
stand stand male 0
ABCHMV ABCDEFGHIJK medium unknown
#3166
master paladin~
the master paladin~
The master paladin sits here waiting on you.
~
~
unique~
ABCDEFGKQb ABCDEFG 0 0
192 4 1d1+1000 1d1+100 1d1+1000 divine
-40 -40 -40 -40
ABCDEFG ABCD ABC ABC
stand stand male 0
ABCHMV ABCDEFGHIJK medium unknown
#3169
donation wizard bedweezle~
the donation wizard~
A skinny little wizard is standing here.
~
The donation wizard is small and mousy.  He is dressed in bulging brown
robes, and looks like a fairly timid fellow.  
~
unique~
ABCDEFG ABCDEFG 0 0
150 150 200d20+1000 200d20+1000 200d20+1000 pound
0 0 0 0
ABCDEFG ABCD ABC ABC
stand stand male 0
ABCHMV ABCDEFGHIJK medium flesh
#3170
midgaard runner~
a Midgaard runner~
A Midgaard runner is here, taking a break.
~
This runner has a body in top condition, probably from doing the jobs from
the clerk for a lifetime.
~
unique~
ABCDEFGM ABCDEFG 0 0
1 200 0d0+0 0d0+0 0d0+0 pound
0 0 0 0
ABCDEFG ABC ABC ABC
stand stand either 1
ABCHMV ABCDEFGHIJK medium unknown
M speech 3021 new thalos~
M speech 3023 ofcol~
M speech 3022 werith~
M speech 3020 aachen~
M speech 3019 tyerian~
M greet 3018 99~
#3171
verger banker~
Verger~
The banker counts careful stacks of gold coins.
~
Verger is a short, balding man in a grey sport jacket and a dull red
bowtie.  Brilliant black eyes rove the room, but he bears an unimpressed
expression that speaks of steel nerves and resignation to constant stress.  
~
unique~
ABCDEFGMd ABCDEFG 0 0
309 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
ABCDEFG ABC ABC ABC
stand stand none 0
ABC ABC medium unknown
#3172
no name~
(no short description)~
{
~
~
unique~
ABCDEFGM ABCDEFGP 0 0
309 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
ABCDEFG ABC ABC ABC
stand stand none 0
ABC ABC medium unknown
M exall 3003 2~
#3272
no name~
(no short description)~
(no long description)
~
~
unique~
ABCDEFG ABCDEFG 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
ABCDEFG ABC ABC ABC
stand stand none 0
ABC ABC medium unknown
#0



#OBJECTS
#3000
generic sword~
(no short description)~
A generic sword lays here.~
unknown~
weapon 0 AN
sword 0 0 none 0
200 0 1000 0 P
#3010
items pit miscellaneous~
the donation pit~
A pit full of miscellaneous items.~
~
container O 0
10000 0 0 1000 10
1 0 0 0 P
E
pit~
This is where you put items to help expand this shrine and
help people out.
~
#3162
map midgaard~
a map of the city of Midgaard~
A rolled up map is here.~
paper~
map 0 A
A 0 0 0 0
1 10 500 0 P
E
map midgaard~
{x                        * * * MIDGAARD * * *
                         = = ========== = =
 
                                     to Etherium
                                    /
          North            Temple Altar   Mud School <--- ** NEWBIES **
            |   /Up        (Healer, Pit)      |           ** GO HERE **
            | /                  |       /Entrance to
     West---+---East             |     /  Mud School
          / |                 Temple of       |           North Midgaard
    Down/   |               Mota (Recall)   Arena         (Clan Road)
          South                  |                              |
                                 |                       Paladin|
                                 |                       Guild -|
                  Cleric         |                              |
       Northern   Guild----Temple Square-Grunting-Bar-Guild of  |
       Midgaard              (Fountain)  Boar Inn     Assassins |
     (Clan Road) Magic           |                              |
           |     Shop   Bakery   |    Grocer    Weaponsmith     |
           |       |      |      |      |          |            |
To    <---West---Main-Street---Market--Main-Street-+----------East-->To 
Shire,    Gate     |      |    Square   |          |          Gate   New
Forest of  |     Mage  Armoury   |   Jeweler   Town   Swordsmen | Thalos
Haon-Dor   |     Guild           |             Hall   Guild    -| 
          Wall                   |                              |
          Road  Leather  Map     |     Monk    Pet   Apothecary |
           |     Shop    Shop    |    Temple   Shop  (Potions)  |
           |      |       |    Common   |       |       |       |
          Wall---Poor-Alley----Square---Dark-Alley------+----Wall Road
          Road    |       |      |      |       |       |       |
           | Clan Liason Grubby  |   Thieves  Levee   Warehouse |
           |    Office    Inn    |    Guild   (Boats) (Sailor)  |
           |                    Dump            |               |
          Wall  Museum   Sewers/ |              |             Wall
          Road--of Antiquities   |              |             Road
           |                   South         Midgaard           |       To the
         Bridge                Bridge         River---------> Bridge<-->Sands
           |                     |                              |       of
        Southern              Southern                       Southern   Sorrow
        Midgaard              Midgaard                       Midgaard
 
Other sites to see: The prison off of Clan Road in Northern Midgaard.
Ye Olde Faire at Market Square through the gate.
~
#3173
armor pit~
the armor donation pit~
A donation pit full of armor.~
unknown~
container O 0
10000 0 0 1000 100
1 0 0 0 P
#3174
weapon pit~
the weapon donation pit~
A donation pit full of weapons.~
unknown~
container O 0
10000 0 0 1000 100
1 0 0 0 P
#0



#ROOMS
#3000
~

~
0 4 0
S
#3001
The Temple of Purification~
You are in the southern end of the temple hall in the Temple of
Purification.  The temple has been constructed from giant marble blocks,
eternal in appearance, and most of the walls are covered by ancient wall
paintings picturing gods, giants and peasants.  Large steps lead down
through the grand temple gate, descending the huge mound upon which the
temple is built and ends on the temple square below.  Equally large steps
lead UP through a small door into the ENTRANCE to MUD SCHOOL.  (type 'up' to
go to MUD SCHOOL.)  A small plaque is on this wall.  
~
0 262156 0
E
plaque~
This entire world has been integrated, modified, debugged, and enhanced by
Hatchet, Kahn, and Furey of MERC Industries to be run by any MERC Mud.
1992 December 17
ROM enhancements by Alander.
~
D0
~
~
0 0 3054
D2
You see the temple square.
~
~
0 -1 3005
D4
You see the entrance to Mud School.
~
~
0 0 3700
S
#3002
Cleric's Inner Sanctum~
This is the inner sanctum.  An image of the goddess Cecilya is hanging on
the wall, just above the altar which is set against the western wall.  
~
0 262156 0
D1
You see your favorite place, the bar of divination.
~
~
0 -1 3003
S
#3003
Cleric's Bar~
The bar is one of the finest in the land, lucky it is members only.  Fine
furniture is set all around the room.  A small sign is hanging on the wall. 
~
0 262156 0
E
sign~
The sign reads:
Free instructions provided by the waiter:

   Buy  - Buy something (drinkable) from the waiter.
   List - The waiter will show you all the different drinks and
          specialties, and tell the price of each.
~
D2
You see the entrance.
~
~
0 -1 3004
D3
You see the inner sanctum.
~
~
0 -1 3002
S
#3004
Entrance to Cleric's Guild~
The entrance hall is a small modest room, reflecting the true nature of
the Clerics.  The exit leads east to the temple square.  A small entrance to
the bar is in the northern wall.  
~
0 262152 0
D0
You see the bar, richly decorated with really stylish furniture.
~
~
0 -1 3003
D1
You see the Temple Square.
~
~
0 -1 3005
S
#3005
The Temple Square~
You are standing on the temple square.  Huge marble steps lead up to the
temple gate.  The entrance to the Cleric's Guild is to the west, and the old
Grunting Boar Inn is to the east.  Just south of here you see the market
square, the center of Midgaard.  
~
0 262148 1
D0
You see the temple.
~
~
0 -1 3001
D1
You see the good old Grunting Boar Inn.
~
~
0 -1 3006
D2
You see the Market Square.
~
~
0 -1 3014
D3
You see the entrance to the Clerics Guild.
~
~
0 -1 3004
D4
You see the air.
~
~
0 -1 3057
S
#3006
Entrance to the Grunting Boar Inn~
You are standing in the entrance hall of the Grunting Boar Inn.  The hall
has been wisely decorated with simple but functional furniture.  The bar
lies to the east.  
~
0 262152 0
D1
Surprise! You see the bar.
~
~
0 -1 3007
D3
You see the temple square.
~
~
0 -1 3005
S
#3007
The Grunting Boar~
You are standing in the bar.  The bar is set against the northern wall,
old archaic writing, carvings and symbols cover its top.  A fireplace is
built into the western wall, and through the southeastern windows you can
see the temple sqaure.  A small {ysign{x with big letters is fastened to the
bar.  To the east is the assassin's guild.  
~
0 262152 0
E
sign~
The sign reads:
Free instructions provided by the Grunting Boar Inn.

   Buy  - Buy something (drinkable) from the bartender.
   List - The bartender will show you all the different drinks and
          specialties, and tell the price of each.
~
E
writing carving carvings symbols symbol~
Although it is very hard to understand, you think it looks a lot like beer,
poems about beer, and small beer-mugs.
~
D1
~
~
0 0 3360
D3
You see the exit to the entrance hall.
~
~
0 -1 3006
S
#3008
The High Bank of Midgaard~
The wide counter of the High Bank of Midgaard shines with brass plating
and smoothly polished onyx surfaces as it stretches from one side of the
room to the other, effectively dividing the bank in two parts.  A brass
plaque is attached to the front of the counter and rich red carpeting forms
a thin path from the door to the front edge of the bank counter.  
~
0 262156 0
E
brass plaque~
To use Alanthia's banking system, type 'balance,' 'withdraw <amount>,' or
'deposit <amount>.  
~
D3
~
~
0 0 3067
S
#3009
The Bakery~
You are standing inside the small bakery.  A sweet scent of Danish and
fine bread fills the room.  The breads and Danishes are arranged in fine
order on the shelves, and seem to be of the finest quality.  A small sign is
on the counter.  
~
0 262152 0
E
danish pastry~
You see that this is truly delicious pastry.  Must be made by a Dane from
Denmark (which surely is not the capital of Sweden!).  Former ruler of
Scandinavia, England, Northern Germany, Northern France, Russia, Greenland,
Iceland, Estonia etc. etc.
   The sight of those large, wholesome chokoladeboller makes your mouth water
and your soul sing.

~
E
sign~
Free instructions provided by the store:

   Buy  - Will buy you some bread or pastry.
   List - The baker will kindly tell you the price and sort of the bread in
          his bakery.
~
D2
You see the main street.
~
~
0 -1 3013
S
#3010
The General Store~
You are inside the general store.  All sorts of items are stacked on
shelves behind the counter, safely out of your reach.  A small note hangs on
the wall.  
~
0 262152 0
E
note~
The note reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
D2
You see the main street.
~
~
0 -1 3015
S
#3011
The Weapon Shop~
A clutter of weaponry is piled behind a large wooden counter, tossed
aside carelessly.  The small shop has a stunning array of cobwebs filling
each of the corners, and tiny spiders trot across the floor.  A worn note
has been tacked to the counter.  
~
0 262152 0
E
note~
The note reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
D2
You see the main street.
~
~
0 -1 3016
S
#3012
Main Street~
You are at the end of the main street of Midgaard.  South of here is the
entrance to the Guild of Magic Users.  The street continues east towards the
market square.  The magic shop is to the north and to the west is the city
gate.  
~
0 262144 1
D0
You see the magic shop.
~
~
0 -1 3033
D1
You see the main street.
~
~
0 -1 3013
D2
You see the entrance to the Guild of Magic Users.
~
~
0 -1 3017
D3
You see the city gate.
~
~
0 -1 3040
S
#3013
Main Street~
The main street of the city of Midgaard passes east and west.  The
armoury is to the south, and the bakery to the north.  Market Square is east
of here.  
~
0 262144 1
D0
You see the bakery.
~
~
0 -1 3009
D1
You see the market square.
~
~
0 -1 3014
D2
~
~
0 0 3020
D3
You see the main street.
~
~
0 -1 3012
S
#3014
Market Square~
You are standing on the market square, the famous Square of Midgaard.  A
large, peculiar looking fountain is standing in the middle of the square. 
Roads lead in every direction, north to the temple square, south to the
common square, east and westbound is the main street.  
~
0 262144 1
D0
You see the temple square.
~
~
0 -1 3005
D1
You see the main street.
~
~
0 -1 3015
D2
You see the common square.
~
~
0 -1 3025
D3
You see the main street.
~
~
0 -1 3013
D4
~
~
0 0 3071
S
#3015
The Main Street~
You are on Main Street crossing through town.  To the north is the
general store, and the main street continues east.  To the west you see and
hear the market place and to the south is the Jeweller's Shop.  
~
0 262144 1
D0
You see the general store.
~
~
0 -1 3010
D1
You see Main Street.
~
~
0 -1 3016
D2
You see the Jeweller's Shop.
~
~
0 -1 3034
D3
You see the market square.
~
~
0 -1 3014
S
#3016
The Main Street~
The main street, to the north is the weapon shop and to the south is the
entrance to the town hall.  To the east you leave town and to the west the
street leads to market square.  
~
0 262144 1
D0
You see the weapon shop.
~
~
0 -1 3011
D1
You see the city gate.
~
~
0 -1 3041
D2
~
~
0 0 3068
D3
You see the main street leading to the market square.
~
~
0 -1 3015
S
#3017
Entrance to the Mage's Guild~
The entrance hall is a small, poorly lit room filled with empty tables
and stray pieces of paper lying on the floor.  A small shuttered window
offers the only light once the door to the street is shut.  
~
0 262152 0
D0
You see the main street.
~
~
0 -1 3012
D2
You see your favorite place, the Mage's Bar.
~
~
0 -1 3018
S
#3018
Mage's Bar~
The bar is one of the wierdest in the land.  Mystical images float around
the air.  Illusions of fine furniture appear all around the room.  
~
0 262156 0
D0
You see the lobby.
~
~
0 -1 3017
D1
You see the laboratory.
~
~
0 -1 3019
S
#3019
Mage's Laboratory~
This is the Magical Experiments Laboratory.  Dark smoke-stained stones
arch over numerous huge oaken tables, most of these cluttered with strange-
looking pipes and flasks.  The floor is covered with half-erased pentagrams
and even wierder symbols, and a blackboard in a dark corner has only been
partially cleaned, some painful-looking letters faintly visible.  
~
0 262156 0
D3
You see the bar.
~
~
0 -1 3018
S
#3020
The Armoury~
The armoury with all kinds of armours on the walls and in the window. 
You see helmets, shields and chain mails.  To the north is the main street. 
On the wall is a small note.  
~
0 262152 0
E
note~
You can use these commands for trading:

  value <item>     To get the price of an item in your possession.
  sell <item>      To sell something.
  buy <item>       To buy something (provided that the shop has it in store).
  list             Gives you a listing of the shop's inventory.

        WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT!
                             NO HAGGLING
~
D0
~
~
0 0 3013
S
#3021
Entrance Hall to the Guild of Swordsmen~
This is the entrance hall to the Guild of Swordsmen, a place where one
has to be careful not to say something wrong (or right).  To the east is the
bar, and to the north is Main Street.  
~
0 262152 0
D1
~
~
0 0 3250
D2
~
~
0 0 3022
S
#3022
The Bar of Swordsmen~
The bar of swordsmen, once upon a time beautifully furnished.  But now
the furniture is all around you in small pieces.  To the south is the yard,
and to the west is the entrance hall.  
~
0 262156 0
D0
~
~
0 0 3021
D2
You see the practice yard.
~
~
0 -1 3023
S
#3023
The Tournament and Practice Yard~
The practice yard of the fighters.  To the north is the bar.  
~
0 262156 0
D0
You see the bar.
~
~
0 -1 3022
S
#3024
Eastern End of Poor Alley~
You are at the poor alley.  South of here is the Grubby Inn and to the
east you see common square.  Melancholy's map shop is north.  The alley
continues further west.  
~
0 262144 1
D0
You see Melancholy's Map Shop
~
~
0 -1 3160
D1
You see the common square.
~
~
0 -1 3025
D2
You see the Inn.
~
~
0 -1 3048
D3
You see the poor alley.
~
~
0 -1 3044
S
#3025
The Common Square~
People pass you, talking to each other in the common square.  To the west
is the Poor Alley and to the east is the Dark Alley.  From the south you
notice a nasty smell.  
~
0 262144 1
D0
You see the market square.
~
~
0 -1 3014
D1
You see the dark alley.
~
~
0 -1 3026
D2
You see the city dump.
~
~
0 -1 3030
D3
You see the poor alley.
~
~
0 -1 3024
S
#3026
The Dark Alley~
You are in a dark alley.  The Common Square is to the west, and the alley
continues east into shadows.  To the north is a serene-looking Monk temple,
and south is the Guild of Thieves.  
~
0 262144 1
E
guild~
It is the thieves guild, don't enter if you care about your health or money.
~
D0
You see a foul-smelling sailor's dive.
~
~
0 -1 3352
D1
The alley continues east.
~
~
0 -1 3045
D2
~
~
0 0 3027
D3
You see the common square.
~
~
0 -1 3025
S
#3027
Entrance Hall to the Guild of Thieves~
You stand in the entrance hall to the thieves' guild, a place where you
can lose both your life and your money if you are not careful.  To the north
is the dark alley, and to the east is the thieves' bar.  
~
0 262152 0
D0
~
~
0 0 3026
D1
You see the thieves bar, where everything disappears.
~
~
0 -1 3028
S
#3028
The Thieves Bar~
The bar of the thieves.  Once upon a time this place was beautifully
furnished, but now it seems almost empty.  To the south is the yard, and to
the west is the entrance hall.  
~
0 262156 0
E
furniture~
As you look at the furniture, the chair you sit on disappears.
~
D2
You see the secret yard.
~
~
0 -1 3029
D3
You see the entrance hall to the thieves guild.
~
~
0 -1 3027
S
#3029
The Secret Yard~
The secret practice yard of thieves.  To the north is the bar.  
~
0 262156 0
D0
You see the bar.
~
~
0 -1 3028
S
#3030
The Dump~
The dump, where the people from the city drop their garbage.  Through the
garbage you can see a large junction of pipes, looks like the entrance to
the sewer system.  South of here you see the river and to the north is the
common square.  A rickety old bridge leads south to the promenade.  
~
0 262148 2
D0
You see the common square.
~
~
0 -1 3025
D2
You see a river between northern and southern Midgaard.  A small bridge
spans the flow.
~
~
0 -1 3254
D5
You see the sewers.
~
~
0 -1 8
S
#3031
The Pet Shop~
The Pet Shop is a small crowded store, full of cages and animals of
various sorts and sizes.  There is a sign on the wall.  
~
0 266248 0
E
sign~
The sign reads:

  Use 'List' to see the available pets.
  Use 'Buy <pet> <name>' to buy yourself a pet and name it.

  You can use 'order <pet> <instructions>' to order your pets around.
  If you abuse your pet, it will no longer regard you as its master.
  If you have several pets you may use 'order all <instructions>'

 Regards,

   The Shopkeeper
~
D2
You see the Alley.
~
~
0 -1 3045
S
#3032
Pet Shop Store~
This is the small dark room in which the Pet Shop Boy keeps his pets.  It
is vital that this room be immediately after the pet shop.  
~
0 262156 0
S
#3033
The Magic Shop~
You are in a small room that smells of rare chemicals and spices. 
Dividing the room in two is a large desk, and on the wall behind it are
numerous shelves crammed with jars, bottles, books and scrolls of all sorts
and sizes.  
~
0 262152 0
E
jars bottles~
Some of them are transparent enabling you to see that some contain colored
powders while others contain body parts of various animals.
~
E
books~
Most of them appear to be very old and dusty.
~
E
scrolls~
Each scroll is stored in a leather tube that protects it from moist.
~
D2
You see the main street.
~
~
0 -1 3012
S
#3034
The Jeweller's Shop~
You are in a small, beautifully furnished room.  The warm light emanating
from the small oil lamps on the walls is reflected in the hard, polished
surface of the big mahogany desk that stands in the centre of the room.  A
small sign with golden letters stands on the desk.  
~
0 262152 0
E
oil lamps~
They are made from polished gold and looks as if they are securely fastened
to the smooth stone walls.
~
E
desk~
Your face is reflected in its surface.
~
E
sign~
The golden letters say :-

    Use 'list' to see what is in store,
        'buy <item>' to buy an item,
        'sell <item>' to sell an item and
        'value <item>' to make the jeweller evaluate an item.
~
D0
You see Main Street.
~
~
0 -1 3015
S
#3035
The Leather Shop~
An acrid smell fills this large room.  Along the walls are numerous
shelves containing all sorts of animal hides and in the crackling fireplace
hangs a big iron pot with boiling water.  In the middle of the room is a
large oak table.  A wooden sign is hanging above the fireplace.  
~
0 262152 0
E
fireplace~
It is a rather large fireplace made from heavy granite rocks.
~
E
table~
It is made from solid oak but appears to be very used.  Its surface is
covered in marks and scratches.  A large burning candle stands directly on
the table surface, tallow flowing down its sides.
~
E
pot~
Several large pieces of leather hide are boiling in the iron pot.
~
E
sign~
The wooden sign says :-

    Use 'list' to see what is in store,
        'buy <item>' to buy an item,
        'sell <item>' to sell an item and
        'value <item>' to make the leather worker evaluate an item.
~
D2
You see the alley.
~
~
0 -1 3044
S
#3036
Eastern Dungeon~
The claustrophobic dark blue walls extend east and west in darkness.  A
metal door is to the north.  
~
0 262152 0
D0
~
door~
1 3109 3037
D1
~
~
0 0 3038
D3
~
~
0 0 3248
S
#3037
The Second Eastern Cell~
The walls of this cell are covered with a jelly-like substance.  Pieces
of the cell periodically fall fall from the ceiling to collect in large
globs on the floor.  
~
0 262144 0
D2
~
door~
1 3109 3036
S
#3038
Eastern Dungeon~
Odd scurrying and clicking sounds coming from the southern door make it
seem less than inviting.  The bright blue corridor extends east and west.  
~
0 262152 0
D1
~
~
0 0 3055
D2
~
door~
1 3109 3039
D3
~
~
0 0 3036
S
#3039
The Third Eastern Cell~
Scraps of food and other rotting pieces of garbage lie scattered around
the dank cell.  The air is filled with dust and dirt, and strange trails of
slime travel all across the floor and walls.  
~
0 262152 0
D0
~
door~
1 3109 3038
S
#3040
Inside the West Gate of Midgaard~
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  Main Street leads
east and Wall Road leads both north and south from here.  
~
0 262144 1
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
D0
Wall road runs along the inner city wall to the north.
~
~
0 -1 3257
D1
You see Main Street.
~
~
0 -1 3012
D2
You see the road running along the inner side of the city wall.  You notice
that it is called Wall Road.
~
~
0 -1 3042
D3
The city gate is to the west.
~
gate~
1 3133 3052
S
#3041
Inside the East Gate of Midgaard~
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  Main Street leads
west from here.  Wall road crosses the street, heading north and south along
the city wall.  
~
0 262144 1
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
D0
Wall road heads north along the city wall.
~
~
0 -1 3267
D1
You see the city gate.
~
gate~
1 3133 3053
D2
Wall road heads south towards the poor section of town.
~
~
0 0 3250
D3
You see Main Street.~
~
0 -1 3016
S
#3042
Wall Road~
You are walking next to the western city wall.  The road continues
further south and the city gate is just north of here.  
~
0 262144 1
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
D0
You see the city gate.
~
~
0 -1 3040
D2
The road continues further south.
~
~
0 -1 3043
S
#3043
Wall Road~
You are walking next to the western city wall.  Wall Road continues
further north and south.  A small, poor alley leads east.  Some letters have
been written on the wall here.  
~
0 262144 1
E
letters~
It says 'Who watches the watchmen?'
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
D0
The road continues further north.
~
~
0 -1 3042
D1
The alley leads east.
~
~
0 -1 3044
D2
The road continues further south.
~
~
0 -1 3047
S
#3044
Poor Alley~
A narrow and dirty alley stretches east and west.  The ramshackle houses
here lean haphazardly overhead, shingles and stray bricks lying beneath.  A
leather shop lies to the north and to the south is a vacant lot.  
~
0 262144 1
D0
The leather shop is to the north.
~
~
0 -1 3035
D1
The alley leads east.
~
~
0 -1 3024
D2
There is an ornate doorway to the south.
~
~
0 -1 3170
D3
The alley leads west.
~
~
0 -1 3043
S
#3045
Alley at Levee~
You are standing in the alley which continues east and west.  South of
here you see the levee.  North is the Pet Shop.  
~
0 262144 1
D0
You see, hear, and smell the pet shop.
~
~
0 0 3031
D1
The alley leads east.
~
~
0 -1 3046
D2
You see the levee.
~
~
0 -1 3049
D3
The alley leads west.
~
~
0 -1 3026
S
#3046
Eastern end of Alley~
You are standing at the eastern end of the alley, near the city walls. 
Wall road loops around the city to your east, and you can see an old
three-story warehouse to the south.  The Fountain of Youth Apothecary is
north.  
~
0 262144 1
D0
You see a pricey-looking potion shop.
~
~
0 0 3056
D1
You see wall road, running a north-south loop around the city.
~
~
0 -1 3251
D2
You see the warehouse.
~
~
0 -1 3050
D3
You see the alley.
~
~
0 -1 3045
S
#3047
Wall Road~
You are standing on the road next to the western city wall which
continues north.  South of here is a bridge across the river.  To the east,
you see a beautiful marble building with spiral tiers.  
~
0 262144 1
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
D0
You see the road.
~
~
0 -1 3043
D1
~
~
0 0 8
D2
You see the bridge.
~
~
0 -1 3051
S
#3048
Grubby Inn~
You are inside the old Grubby Inn.  This place has not been cleaned for
several decades, vile smells make you dizzy.  
~
0 262152 0
D0
You see the alley.
~
~
0 -1 3024
S
#3049
Levee~
You are at the levee.  South of here you see the river gently flowing
west.  The river bank is very low making it possible to enter the river. 
Directly across the river you can see a small boat landing built off of
Kate's Diner.  
~
0 262144 1
D0
You see the Alley.
~
~
0 -1 3045
D2
You see the river flowing west.
~
~
0 -1 3203
S
#3050
Abandoned Warehouse~
You are inside the only room in the old warehouse.  The place is very
dusty and appears to have been unused for many years.  The skylight spills
violet-tinged light.  
~
0 262152 0
D0
You see the alley.
~
~
0 -1 3046
S
#3051
On the Bridge~
You are standing on the stone bridge crosses the river.  The bridge is
built out from the western city wall and the river flows west through an
opening in the wall ten feet below the bridge.  
~
0 262144 1
E
bridge~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar, just like the wall.
~
E
opening~
You cannot really see it from here as it is somewhere beneath your feet.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
D0
You see the road.
~
~
0 -1 3047
D2
You see the Concourse.
~
~
0 -1 3100
S
#3052
Outside the West Gate of Midgaard~
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  East leads into
Midgaard, while west leads to the Faire of Northern Alanthia.  
~
0 262144 1
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
D1
The city gate is to the east.
~
gate~
1 3133 3040
D3
~
~
0 0 8121
S
#3053
Outside the East Gate of Midgaard~
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  To the east the
plains stretch out in the distance.  West leads into the city of Midgaard.  
~
0 262144 1
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
D1
~
~
0 0 8100
D3
You see the city gate.
~
gate~
1 3133 3041
S
#3054
By the Temple Altar~
You are by the temple altar in the northern end of the Temple of
Purification.  A huge altar made from white polished marble is standing in
front of you and behind it is a ten-foot tall sitting statue of Cecilya, the
Goddess of this city.  The back of the altar opens into a beautiful atrium. 
Above the altar is a sign pointing east and west to the advanced donation
pits.  
~
0 263176 0
D1
~
~
0 0 3064
D2
~
~
0 0 3001
D3
~
~
0 0 3065
D4
~
~
0 0 8
M 110 H 110
S
#3055
Eastern Dungeon~
A string of garlic hangs from the door to the north.  Streams of dried
blood flow from beneath the door.  The walls here are a somber blue.  
~
0 262152 0
D0
~
door~
1 3109 3058
D1
~
~
0 0 3059
D3
~
~
0 0 3038
S
#3056
The Fountain of Youth Apothecary~
An old man putters around behind the counter, making strange love potions
and curative philtres.  He turns as you enter, and looks on with avarice. 
Judging from the furnishings, he's been made very wealthy by his trade.  
~
0 262152 0
D2
You see the eastern end of alley.
~
~
0 -1 3046
S
#3057
In the air...~
A gust of wind has swept you into the air.  
~
0 262148 9
D5
Back down on the earth where you should be!
~
~
0 0 3005
S
#3058
The Fourth Eastern Cell~
The heat from the rest of the cell block can't seem to penetrate this
cell.  A cold mist swirls around the room, taking on ghoulish shapes in the
darkness.  
~
0 262144 0
D2
~
~
1 3109 3055
S
#3059
Eastern Dungeon~
The corridor ends here in a pool of silence.  The blue paint is dry and
peeled around the door to the south.  
~
0 262152 0
D2
~
door~
1 3109 3060
D3
~
~
0 0 3055
S
#3060
The Fifth Eastern Cell~
A pungent odor, of some herb, fills the cell.  Necklaces of pebbles hang
on outcroppings from the walls.  
~
0 262153 0
D0
~
door~
1 3109 3059
S
#3061
Entrance to the Guild of Dragoons~
The entrance hall is brightly lit with large hanging oil lamps.  A group
of men and women are in a corner of the room sharing their experiences of
the day.  Their winged silver helms catch your eyes.  
~
0 262156 0
D3
~
~
0 0 3062
S
#3062
Banquet Hall~
This room is filled with activity as cooks and servers are bustling
about, trying to tend to the needs of those dining.  Delicious aromas fill
your nose, and your mouth waters profusely as you view the tasty feast
placed upon the table.  
~
0 262152 0
D1
~
~
0 0 3061
D2
~
~
0 0 3063
S
#3063
Training Hall~
No one appears to be training at this moment, and your guildmaster is
enjoying a well-deserved rest.  Well, until you appeared in the room, that
is.  
~
0 262152 0
D0
~
~
0 0 3062
S
#3064
High Level Donation Room~
Again you find three very large pits filled with items from the most
generous of Alanthians.  In this room you shall find useful items for the
heroes of the land.  
~
0 263168 1
D3
~
~
0 0 3054
S
#3065
Mid-Level Donation Room~
Three large pits have been placed here, open for donations.  In this room
you shall find useful items for the more experienced adventurers.  
~
0 263168 1
D1
~
~
0 0 3054
S
#3066
Portal Room~
The air vibrates around you, and a low hum fills your ears.  
~
0 263172 1
S
#3067
Clerk's Office~
You enter a rather small room.  The walls have beautiful oak wood
panelling that compliments this tidy place well.  The room is bare and
simple, but has all of the necessary materials for conducting a town clerk's
duties.  
~
0 8 0
D1
~
~
0 0 3008
D2
~
~
0 0 3137
S
#3068
Entrance to the Town Hall~
The townhall doesn't seem to be a fancy or elegant building.  A small
stairway leads east to the doors of the town hall.  The building itself is
made of stone, with some small wooden additions around it.  
~
0 262144 1
D0
~
~
0 0 3016
D1
~
~
1 0 3137
S
#3069
Inside the Mayor's House~

~
0 0 0
D1
~
~
0 0 3070
D3
~
~
0 0 3117
S
#3070
The Bedroom~

~
0 0 0
D3
~
~
0 0 3069
S
#3071
The Costume Shoppe~
This shop is nice and quaint.  Lined along the wooden walls are various
parts of costume outfits, from bushy wigs to fake jeweled crowns.  Small
spider cobwebs decorate the dark parts of the shoppe, and the floor creaks
loudly as the shoppe attendants tend to the wares.  Off to a corner of the
shoppe is a small {yshowcase{x, advertising costumes.  
~
0 1032 0
E
showcase~
A showcase contains the following costumes:
 
{!K{!r{!a{!z{!y {!K{!a{!z{!o{!o{!!!!{x
Grbrthrxs
Fluffy
Gilak
~
D5
~
~
0 0 3014
S
#3100
Northwest end of Concourse~
You are at the concourse, the city wall is just west.  A small promenade
goes east, and the bridge is just north of here.  The concourse continues
south along the city wall.  
~
0 262144 1
D0
You see the Bridge.
~
~
0 -1 3051
D1
You see the promenade.
~
~
0 -1 3101
D2
The concourse continues south.
~
~
0 -1 3270
S
#3101
Promenade~
The river gently flows west just north of here.  The promenade continues
further east and to the west you see the city wall.  Park Road leads south
from here.  
~
0 262144 1
D1
The promenade.
~
~
0 -1 3102
D2
Park Road leads south.
~
~
0 -1 3131
D3
You see the Concourse.
~
~
0 -1 3100
S
#3102
Promenade~
The river gently flows west just north of here.  The promenade continues
both east and west.  A rickety bridge crosses the river to the north,
towards the city dump (fortunately, the wind is blowing towards the dump
today).  South of here you see the entrance to the park, and a small
building seems to be just west of the entrance.  Austral Square, home of
Kate's Diner, lies to your east.  
~
0 262144 1
D0
A rickety old bridge crosses the river, heading towards the city dump.
~
~
0 -1 3254
D1
You see people moving in and out of Kate's Diner.
~
~
0 -1 3103
D2
You see the park entrance.
~
~
0 -1 3105
D3
You see the promenade.
~
~
0 -1 3101
S
#3103
Austral Square~
The Promenade opens here onto Austral Square, on the south bank of the
Midgaard River.  All around you is the bustle of Southern Midgaard--
shopkeepers on break, a town gossip or two prattling away.  You hear the
river lapping at the pilings of the dock by Kate's Diner, which is to your
north.  Emerald Avenue begins to the south, the Promenade continues west,
and the concourse ends to your east.  
~
0 262144 1
D0
You smell the heavenly scents of Kate's Diner.
~
~
0 -1 3150
D1
You see the Concourse.
~
~
0 -1 3104
D2
The small path leads south.
~
~
0 -1 3132
D3
You see the promenade.
~
~
0 -1 3102
S
#3104
Northeast end of Concourse~
You are at the Concourse.  The city wall is just east and Austral Square,
home of Kate's Diner, is west.  Looking across the river you see an old
warehouse.  A strong stone bridge crosses the river to the north, where the
concourse becomes wall road.  The Concourse continues south along the wall. 
~
0 262144 1
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
D0
A strong stone bridge crosses the river.
~
~
0 -1 3253
D2
The Concourse continues south, towards an intersection with Penny Lane.
~
~
0 -1 3272
D3
You Austral Square.
~
~
0 -1 3103
S
#3105
Park Entrance~
You are standing just inside the small park of Midgaard.  To the north is
the promenade and a small path leads south into the park.  To your east is
the famous Park Cafe.  
~
0 262148 1
D0
You see the promenade.
~
~
0 -1 3102
D1
You see Park Cafe.
~
~
0 -1 3106
D2
You see the park.
~
~
0 -1 3108
S
#3106
Park Cafe~
You are inside Park Cafe, a very well lighted, cozy place.  The cafe is
built from large logs.  Through the windows in the northern wall you see the
river, and through the southern window you see many vigorous colorful
plants.  
~
0 262152 0
D3
You see the park entrance.
~
~
0 -1 3105
S
#3107
Small path through the park~
You are walking along a small path through the park.  The path continues
south and east.  
~
0 262144 1
D1
~
~
0 -1 3108
D2
~
~
0 -1 3113
S
#3108
Small path in the park~
You are standing on a small path inside the park.  The park entrance is
just north of here, and Park Cafe is just east of the entrance.  The path
leads further east and west.  
~
0 262144 1
D0
You see the northern park entrance.
~
~
0 -1 3105
D1
~
~
0 -1 3109
D3
~
~
0 -1 3107
S
#3109
Small path in the park~
You are on a small path running through the park.  It continues west and
south and just north of here you see the southern wall of Park Cafe.  
~
0 262144 1
D2
~
~
0 -1 3115
D3
~
~
0 -1 3108
S
#3110
Cityguard Head Quarters~
You are inside a tidy office.  A big desk made from dark wood is standing
in the center of the room.  
~
0 262152 0
D1
You see Park Road.
~
door~
1 -1 3111
D3
You see a sign saying 'KEEP OUT'.
~
door~
1 3120 3142
S
#3111
Park Road~
The road continues north and south.  A building is just west of here, and
you notice a sign on the door.  The park entrance is to the east.  
~
0 262144 1
E
building door sign~
The sign on the door says:-

                 Cityguard Head Quarters
~
D0
~
~
0 -1 3131
D1
You see the park entrance.
~
~
0 -1 3112
D2
~
~
0 -1 3118
D3
You see the cityguard head quarters.
~
door~
1 -1 3110
S
#3112
Western Park Entrance~
You are standing at the western end of the park.  A small path leads east
into the park and going west through the entrance you will reach Park Road. 
~
0 262148 1
D1
~
~
0 -1 3113
D3
~
~
0 -1 3111
S
#3113
A path in the park~
You are in the park.  The paths lead north and west.  Westwards is the
park entrance and to the east you see a small pond.  
~
0 262144 1
D0
~
~
0 -1 3107
D1
You see the pond.
~
~
0 -1 3114
D3
You see the western park entrance.
~
~
0 -1 3112
S
#3114
The Pond~
You are swimming around in the pond, feeling rather stupid.  You can get
back on the path from the eastern and western end of the pond.  
~
0 262144 6
D1
~
~
0 -1 3115
D3
~
~
0 -1 3113
S
#3115
A path in the park~
You are in the park.  The paths lead north and east.  Eastwards is the
park entrance and to the west you see a small pond.  
~
0 262144 1
D0
~
~
0 -1 3109
D1
~
~
0 -1 3116
D3
~
~
0 -1 3114
S
#3116
Eastern Park Entrance~
You are standing at the eastern end of the park.  A small path leads west
into the park.  Going east through the entrance you will reach Emerald
Avenue.  
~
0 262148 1
D1
~
~
0 -1 3117
D3
~
~
0 -1 3115
S
#3117
Emerald Avenue~
You are at Emerald Avenue which continues north and south.  To the west
is the park entrance and to the east is the not so fancy Mayor's house.  
~
0 262144 1
D0
~
~
0 -1 3132
D1
~
~
0 0 3069
D2
~
~
0 -1 3119
D3
~
~
0 -1 3116
S
#3118
Park Road~
You are on Park Road which leads north and south.  
~
0 262144 1
D0
~
~
0 -1 3111
D2
~
~
0 -1 3135
S
#3119
Emerald Avenue~
You are standing at a bend on Emerald Avenue.  The road leads north and
west.  
~
0 262144 1
D0
~
~
0 -1 3117
D3
~
~
0 -1 3133
S
#3120
Road Crossing~
You stand at an intersection of roads that lead in all directions.  A
huge black iron chain as thick as a tree trunk is fastened into the ground
at the center of the crossing.  Its other end leads directly upwards toward
the sky.  A road sign is here.  
~
0 262144 1
E
sign~
The sign points in all directions:

   North - Emerald Avenue.
   East  - Park Road.
   South - Emerald Avenue.
   West  - Park Road.
~
D0
~
~
0 -1 3133
D1
~
~
0 -1 3136
D2
~
~
0 -1 3134
D3
~
~
0 -1 3135
S
#3121
Emerald Avenue~
You are standing at a bend on Emerald Avenue.  The road leads south and
east.  
~
0 262144 1
D1
~
~
0 -1 3134
D2
~
~
0 -1 3125
S
#3122
Park Road~
You are on Park Road which leads south and north.  
~
0 262144 1
D0
~
~
0 -1 3136
D2
~
~
0 -1 3126
S
#3123
-~

~
0 262148 1
S
#3124
-~

~
0 262148 1
E
elm tree~
The fresh young leaves of the elm tree wave gently in the wind.
~
S
#3125
Emerald Avenue~
You are on Emerald Avenue which continues north.  The Concourse is south
of here.  
~
0 262144 1
D0
~
~
0 -1 3121
D2
~
~
0 -1 3128
S
#3126
Park Road~
You are on Park Road which continues north.  The Concourse is south of
here.  
~
0 262144 1
D0
~
~
0 -1 3122
D2
~
~
0 -1 3129
S
#3127
On the Concourse~
You are at the southwest corner of the city wall.  The Concourse leads
both north and east.  
~
0 262144 1
D0
~
~
0 -1 3271
D1
~
~
0 -1 3128
D3
~
~
0 0 8
S
#3128
On the Concourse~
You are walking around the scenic concourse as it continues its path
around the city of Midgaard.  The south gate of the city lies to your east,
and the southwestern corner of the city wall is west.  Emerald Avenue
stretches out to the north.  
~
0 262144 1
D0
Emerald avenue lies to the north.
~
~
0 -1 3125
D1
You can see the heavily guarded southern gate of Midgaard.
~
~
0 -1 3255
D3
~
~
0 -1 3127
S
#3129
On the Concourse~
The concourse continues its path around the city.  The southern gates of
the city are west of here, and park road lies north.  The northeastern
corner of the city wall is east.  
~
0 262145 1
D0
~
~
0 -1 3126
D1
~
~
0 -1 3130
D3
You see the south gate of Midgaard.
~
~
0 -1 3255
S
#3130
On the Concourse~
You are at the southeast corner of the city wall.  The Concourse leads
both north and west.  
~
0 262144 1
D0
~
~
0 0 3272
D3
~
~
0 -1 3129
S
#3131
Park Road~
You are at Park Road which continues north and south.  
~
0 262144 1
D0
~
~
0 -1 3101
D2
~
~
0 -1 3111
S
#3132
Emerald Avenue~
You are standing on the north end of Emerald Avenue.  To the north is
Austral Square and Kate's Diner, to the east is the small street Penny Lane.
~
0 262144 1
D0
~
~
0 -1 3103
D1
~
~
0 -1 3139
D2
~
~
0 -1 3117
S
#3133
Emerald Avenue~
You are standing at a bend on Emerald Avenue.  To the east the road goes
on and to the south is the road crossing.  
~
0 262144 1
D1
~
~
0 -1 3119
D2
~
~
0 -1 3120
S
#3134
Emerald Avenue~
You are standing at a bend on Emerald Avenue.  To the west the road goes
on and to the north is the Road Crossing.  
~
0 262144 1
D0
~
~
0 -1 3120
D3
~
~
0 -1 3121
S
#3135
Park Road~
You are at a bend on Park Road.  To the north the road goes on and to the
east is the Road Crossing.  To the south, the ancient cliffs rise from deep
under the ground, forming a wall.  
~
0 262144 1
D0
~
~
0 -1 3118
D1
~
~
0 -1 3120
S
#3136
Park Road~
You are at a bend on Park Road.  To the south the road goes on and to the
west is the Road Crossing.  
~
0 262144 1
D2
~
~
0 -1 3122
D3
~
~
0 -1 3120
S
#3137
Town Hall~
You are standing in the waiting room at the town hall.  Wooden chairs
stand along the walls and a long desk is placed in the middle of the room. 
It doesn't look like many people come in here often.  To the east you see
the mayor's office.  North leads to the town clerk.  
~
0 262152 0
D0
~
~
0 0 3067
D1
It looks like some kind of office.
~
~
0 -1 3138
D3
~
~
1 0 3068
S
#3138
The Mayor's Office~
You are in the not very big office of the Mayor of Midgaard.  A large and
polished but completely empty desk is standing in front of an armchair that
looks so comfortable that it most of all resembles a bed with the head end
raised slightly.  
~
0 262152 0
E
chair armchair~
This chair is really a masterpiece.  A chair where one can sit as comfortably
as in a bed.  All lecture halls should be equipped with these things.
~
D3
The waiting room is to the west.
~
~
0 -1 3137
S
#3139
Penny Lane~
You are on Penny Lane.  Emerald Avenue is to the west and Penny Lane
continues in eastward direction.  
~
0 262144 1
D1
~
~
0 -1 3140
D3
~
~
0 -1 3132
S
#3140
Penny Lane~
You are on Penny Lane.  The narrow road continues north and west, and the
concourse intersects this street to the east.  
~
0 262144 1
D0
~
~
0 -1 3141
D1
You see the concourse.
~
~
0 -1 3272
D3
~
~
0 -1 3139
S
#3141
The end of Penny Lane~
You are at the end of Penny Lane, which leads north into a large building
with impressive yard-work.  Penny Lane continues to the south.  
~
0 262144 1
D0
~
~
0 0 8
D2
~
~
0 -1 3140
S
#3142
Captain's Office~
You are in the Office of the Captain of the Guard.  The Midgaard Coat of
Arms is hanging on the north wall and a heavy steel door is to the south.  
~
0 262152 0
E
arms~
Although a bit dusty the Coat of Arms is an excellent piece of work.
~
D1
You see the Cityguard Head Quarters.
~
door~
1 3120 3110
D2
You see the heavy steel door.
~
door~
1 3137 3143
S
#3143
The Jail~
You are in a dark and humid jail.  The dark stone walls are hard and cold
to the touch.  A heavy steel door is to the north.  
~
0 262152 0
E
wall walls~
The walls are marked with lots of scratches.  Some of them spell sentences
like "JAIL IS BETTER THAN SQL" and "BIGFOOTDAMOOSE IS ALIVE".
~
D0
You see the heavy steel door.
~
door~
1 3137 3142
S
#3150
Kate's Diner~
The smells of baking bread and simmering stew lead you dancing through
the doorway of the diner.  No greasy spoons to be seen here-- the booth
walls are covered in casual paisleys; the chairs are carved wood, rescued
from garage sales.  Most tables have chess or backgammon boards carved and
painted on their fingertip-smooth tops.  The refrain of some musical or
other blends with the dusty golden light and the wonderful smells to put you
complete at ease.  A huge picture window looks out over the Midgaard River,
and a doorway leads north into the dock and the south bank river landing,
while the main entrance to the south returns you to Austral Square.  On most
days you will find Kate here, testing a batch of stew or brewing a special
pot of cinnamon brew, eerily just in the time for your arrival.  
~
0 263176 0
E
window landing~
You can see a rickety bridge to your northwest, leading back into
Central Midgaard.  A rustic dock connects the Diner with the Midgaard
River, and a boat or two floats lazily past.  Across the river you can see
the Levee and the Guild of Thieves, but they seem very far away from all
of this...
~
D2
You see Austral Square.
~
~
0 -1 3103
S
#3160
Melancholy's Maps~
This shop is cluttered with countless old pieces of parchment, stacks of
books, and odd scraps.  A desk with slightly less clutter than the rest of
the shop takes up most of the space in the front.  Behind the desk is a
scroll case filled with scrolls and maps, and a large bookcase rests against
the wall to the left.  On the east wall a window overlooks the Common
Square.  There is a small door, half hidden by a stack of books, leading to
a small room in the back of the shop, and a small, securely bolted trapdoor
in the center of the ceiling leads above the shop.  
~
0 262158 0
E
bookcase~
You see many cartographer journals and topographical studies.  You also see
quite a few tomes written by someone named "Anson MacDonald".
~
E
window~
You peer out the window and see a cityguard beating up an old lady.
~
D0
A sign on the door says, "Unauthorized Personel Prohibited".
~
door~
2 3161 3161
D2
To the south is the Poor Alley.  Across the alley, you see the Grubby Inn.
~
~
0 -1 3024
D4
~
~
4 0 3370
S
#3161
Melancholy's Room~
A faint smell of incense teases your nose as you enter this room.  You
step onto a soft bearskin rug and look around.  A simple bed lies against
the far wall.  At the foot of it is a sturdy, ironbound chest, most likely
full of Melancholy's trappings from her adventuring days.  On a small table
under a window to the east is a vase with a single white rose.  Other than
that, the room is quite bare.  
~
0 262662 0
E
chest~
This chest is firmly locked, and the device by which it opens is beyond your
reckoning.
~
D2
A small door to the south leads out into the map shop.
~
door~
2 3161 3160
S
#3170
A Vacant Lot~
Sprawled out before you is a desolate weed-ridden square.  Charred roots
poke up at random through the burnt ground.  A hazy film of dark soot clings
to the ground, threatening to choke off the air of anyone who kicks it up.  
~
0 262152 0
E
puddle puddles~
The puddles on the floor are filthy and exude a foul stench.
~
D0
Poor Alley is to the north.
~
~
0 -1 3044
D3
~
door~
1 0 8
S
#3200
Under the Bridge~
The arch under the bridge is covered by seaweed for one foot above the
surface of the river.  The water gently flows through an opening in the
lower part of the city wall.  
~
0 262144 7
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  Looks pretty solid.
~
D1
~
~
0 -1 3201
S
#3201
On the River~
North of here you see the miserable buildings of the poor alley.  The
river flows west towards the bridge.  The riverbanks are too steep to climb.
~
0 262144 7
D1
~
~
0 -1 3202
D3
~
~
0 -1 3200
S
#3202
On the River~
North of here you see the dump.  The river flows from east to west.  The
riverbanks are too steep to climb.  A bridge passes overhead, connecting the
dump to the promenade.  
~
0 262144 7
D1
~
~
0 -1 3203
D3
~
~
0 -1 3201
S
#3203
On the River~
The levee is directly north of here, and a small boat landing for Kate's
Diner is to the south.  The river flows in an east west direction.  
~
0 262148 7
D0
~
~
0 -1 3049
D1
~
~
0 -1 3204
D3
~
~
0 -1 3202
S
#3204
On the River~
You see the warehouse on the northern riverbank.  East of here the river
passes under the eastern bridge and through the city wall.  The banks of the
levee are west, in the direction of the current.  
~
0 262144 7
D1
~
~
0 -1 3205
D3
~
~
0 -1 3203
S
#3205
On the River~
The river enters from a hole in the eastern city wall.  The hole has been
blocked by several vertically positioned iron bars set into the wall. 
Overhead you can see the stone buttresses of the eastern bridge.  
~
0 262144 7
D3
~
~
0 -1 3204
S
#3206
Prison Gate~
A large double gate reaches towards the sky, its upper edge covered with
randomly splayed pikes.  Marks of wear and tear, burns and scratches, pit
its worn surface.  The horizontal metal supports bear many pits and dents. 
To either side, the stone walls rise forbiddingly.  
~
0 262144 1
D0
~
gate~
1 3017 3207
D5
~
~
0 0 3301
S
#3207
Path to Prison Entrance~
A heavily traveled stone path runs from north to south.  The heavy ruts
of wagon wheels run beside the road.  Wooden gates to recreation areas lies
on both sides of the path.  
~
0 263172 1
D0
~
door~
0 0 3222
D1
~
gate~
1 3017 3208
D2
~
gate~
1 3017 3206
D3
~
gate~
1 3017 3215
S
#3208
Runt Stickball~
Some lines of chalk are painted on the ground, a collection of boxes and
lines that form a primitive field.  Scuff marks are everywhere in the dusty
sandlot, evidence of recent activity.  
~
0 262144 1
D0
~
~
0 0 3209
D1
~
~
0 0 3211
D2
~
~
0 0 3210
D3
~
gate~
1 3017 3207
S
#3209
North Wall~
Hoof marks face everywhich way in the muddy dirt.  Great piles of debris
are gathered against the corners of the walls, and in the middle, a circle
is drawn in the dirt.  
~
0 262144 1
D1
~
~
0 0 3212
D2
~
~
0 0 3208
S
#3210
South Wall~
Looks like the exercise gets a little rough here.  The ground is
splattered with dark red stains, and bits of flesh are scattered about.  
~
0 262144 1
D0
~
~
0 0 3208
D1
~
~
0 0 3213
S
#3211
Runt Strength Training~
The floor has been swept clean here, ready for various instruments of
torture, or exercise.  A guard tower is to the east, and the enclosure
spreads out in all other directions.  
~
0 262144 1
D0
~
~
0 0 3212
D1
~
~
0 0 3214
D2
~
~
0 0 3213
D3
~
~
0 0 3208
S
#3212
North Wall~
Deep ruts in the dirt run from one end of the yard corner to the other. 
Signs of struggle are evident in the pitted walls and loose debris.  
~
0 262144 1
D2
~
~
0 0 3211
D3
~
~
0 0 3209
S
#3213
South Wall~
Stains of bodily fluids run down the rough stone walls in this corner of
the yard.  Dark brown graffiti is splattered over the wall, not particularly
beautiful or readable.  
~
0 262144 1
D0
~
~
0 0 3211
D3
~
~
0 0 3210
S
#3214
Eastern Guard Tower~
The eastern guard tower looms overhead, barely peeking from the spiked
walls.  Great blocks of stone were piled on top of each other to create the
structure.  
~
0 262144 1
D3
~
~
0 0 3211
S
#3215
Prison Games~
Hopscotch squares, marbles circles, and fight-to-the-death arenas dot the
yard.  The stone floor is relatively clean, occasional cracks running along
the blocks.  To the east is the yard gate.  
~
0 262144 1
D0
~
~
0 0 3216
D1
~
gate~
1 3017 3207
D2
~
~
0 0 3220
D3
~
~
0 0 3218
S
#3216
North Wall~
This corner is rather deserted, as evidence from the undisturbed
condition of much of the ground.  The wind blows clouds of dirt into the
air.  
~
0 262144 1
D2
~
~
0 0 3215
D3
~
~
0 0 3217
S
#3217
North Wall~
This is where the prisoners settle their differences in a diplomatic
manner.  Notches have been scraped in the wall to mark unknown events.  The
wall continues east.  
~
0 262144 1
D1
~
~
0 0 3216
D2
~
~
0 0 3218
S
#3218
Leader's Section~
Flakes of troll skin litter the ground, and large scrape marks mar the
prison floor.  Great slabs of the floor have been pulled out or destroyed,
and piled in the center of the yard 
~
0 262144 1
D0
~
~
0 0 3217
D1
~
~
0 0 3215
D2
~
~
0 0 3219
D3
~
~
0 0 3221
S
#3219
South Wall~
The ground here has several scuff marks as if something sharp was raked
across.  Grunts and growls can be heard from the north.  
~
0 262144 1
D0
~
~
0 0 3218
D1
~
~
0 0 3220
S
#3220
South Wall~
The wall seems to have been patched recently.  The mortar is fresh.  By
the looks of the patch, whatever busted out this wall must have been quite
large.  
~
0 262144 1
D0
~
~
0 0 3215
D3
~
~
0 0 3219
S
#3221
Western Guard Tower~
There isn't any obvious way to climb up to the guard tower here.  Maybe
it's best if you just stay in the recreation area.  
~
0 262144 1
D1
~
~
0 0 3218
S
#3222
Prison Entrance~
Thick oak doors with reinforced metal straps lie to the north, the
entrance to the prison.  Empty torch holders are on both sides of the gate. 
A well worn stone path continues south.  
~
0 262144 1
D0
~
door~
1 0 3223
D2
~
door~
0 0 3207
S
#3223
Visitor Checkpoint~
A spacious square block of a room is the visitor's checkpoint.  Several
wooden chandeliers hang from the beams on the ceiling and small lamps light
the nooks.  The walls are rough granite blocks, and the floor is a single
sheet of shale.  To the north, east, and west are heavy metal doors.  
~
0 262152 0
D0
~
door~
1 0 3225
D1
~
door~
1 0 3226
D2
~
door~
1 0 3222
D3
~
door~
1 0 3224
S
#3224
Western Dungeon~
Cold grey walls of faceless stone form this corridor.  To the west,
several cell doors can be seen.  To the east is a heavy metal door.  
~
0 262152 0
D1
~
~
1 0 3223
D3
~
~
0 0 3227
S
#3225
Northern Dungeon~
The walls of this wing of the prison are painted bright yellow.  To the
north are several dungeon doors.  To the south is a heavy metal door.  
~
0 262152 0
D0
~
~
0 0 3238
D2
~
door~
1 0 3223
S
#3226
Eastern Dungeon~
This room has bright blue walls.  Growls and rustlings come from down the
corridor.  The unpleasant mixture of sweaty creatures and unkept cells
creates an eye-watering odor.  
~
0 262152 0
D1
~
~
0 0 3248
D3
~
door~
1 0 3223
S
#3227
Western Dungeon~
The corridor extends to the west, and the guard room is to the east.  You
see a door to the north.  
~
0 262152 0
D0
~
door~
1 3107 3228
D1
~
~
0 0 3224
D3
~
~
0 0 3229
S
#3228
The First Western Cell~
This cell is very small and has a pile of hay in the corner.  The grey
walls seem to loom in closer with every step.  
~
0 262152 0
D2
~
door~
1 3107 3227
S
#3229
Western Dungeon~
The corridor extends east and west.  The air around you is stagnant and
cold.  You see a door to the south.  
~
0 262152 0
D1
~
~
0 0 3227
D2
~
door~
1 3107 3230
D3
~
~
0 0 3231
S
#3230
The Second Western Cell~
The walls of this cell are covered with year markers.  Like
chickenscratch, the markings fill the ceiling to the floor.  
~
0 262152 0
E
graffiti~
Death to Justice!  
~
D0
~
door~
1 3107 3229
S
#3231
Western Dungeon~
The grey walls continue east and west, and you hear the muffled sounds of
prisoners rumbling around in their cells.  You see a door to the north.  
~
0 262152 0
D0
~
door~
1 3107 3232
D1
~
~
0 0 3229
D3
~
~
0 0 3233
S
#3232
The Third Western Cell~
This cell is larger than the others in this wing.  The ceiling is ten
feet high, and the walls are scarred where a large creature has raked its
claws.  
~
0 262152 0
D2
~
door~
1 3107 3231
S
#3233
Western Dungeon~
The corridor continues east and west.  A door to the south has burn marks
on it.  
~
0 262152 0
D1
~
~
0 0 3231
D2
~
door~
1 3107 3234
D3
~
~
0 0 3235
S
#3234
The Fourth Western Cell~
The walls of this cell are stained with black marks, and bits of ash are
scattered across the floor.  A small cot is charred in the corner.  
~
0 262152 0
D0
~
door~
1 3107 3233
S
#3235
Western Dungeon~
The corridor appears to end here.  The grey walls extend back to the
east, and you see a door to the north.  
~
0 262152 0
D0
~
door~
1 3107 3236
D1
~
~
0 0 3233
D3
~
hole~
1 0 3237
S
#3236
The Fifth Western Cell~
This cell reaks to high heaven.  A small drain is in the center of the
floor, not sufficient enough to keep the floor clear of various malodorous
fluids.  
~
0 262152 0
D2
~
door~
1 3107 3235
S
#3237
Rat Hole~
The snug tunnel opens into a nest area large enough to stand in.  Various
piles of debris cover the floor.  There are bitemarks all along the walls
and ceiling where a creature has chewed.  
~
0 262153 0
D1
~
hole~
1 0 3235
S
#3238
Northern Dungeon~
The walls are a putrid yellow color that seem to be appropriate
considering the smells invading your nostrils.  The guard room is to the
south, and a metal door is to the west.  
~
0 262152 0
D0
~
~
0 0 3240
D2
~
~
0 0 3225
D3
~
door~
1 3108 3239
S
#3239
The First Northern Cell~
This cell seems to house a creature that thinks she's queen of the roost.
Little touches of luxury here and there seem to point to a comfortable
lifestyle.  
~
0 262152 0
D1
~
~
1 3108 3238
S
#3240
Northern Dungeon~
The corridor extends north and south.  The sound of the harmonica is
getting louder.  There is a door to the east that has several dents in it.  
~
0 262152 0
D0
~
~
0 0 3242
D1
~
door~
1 3108 3241
D2
~
~
0 0 3238
S
#3241
The Second Northern Cell~
This metal cell is devoid of furniture and, thankfully, devoid of yellow
walls.  Large dents have been bashed into several parts of the cell.  
~
0 262152 0
D3
~
door~
1 3108 3240
S
#3242
Northern Dungeon~
The corridor continues north and south.  The harmonica playing seems to
be coming from the cell to the west.  
~
0 262152 0
D0
~
~
0 0 3244
D2
~
~
0 0 3240
D3
~
door~
1 3108 3243
S
#3243
The Third Northern Cell~
Various sheets of music litter the floor.  This cell has the unique
privilige of a small window in the west wall.  A small beam of sunshine is
streaming in.  
~
0 262152 0
E
window~
You are overlooking the bustling town of Midgaard.  
~
D1
~
door~
1 3108 3242
S
#3244
Northern Dungeon~
There is a dark presence to the east, full of malice and hate.  The
yellow walls stretch to the north and south, and a heavy metal door is to
the east.  
~
0 262152 0
D0
~
~
0 0 3246
D1
~
door~
1 3108 3245
D2
~
~
0 0 3242
S
#3245
The Fourth Northern Cell~
This cell is devoid of light, its temperature rapidly dropping between
freezing and more freezing.  Little speckles of ice hang on the metal door. 
~
0 262153 0
D3
~
door~
1 3108 3244
S
#3246
Northern Dungeon~
The dungeon wing ends here in a blank stone wall.  To the west is a cell
door.  Above, a lone candle flickers weakly.  
~
0 262152 0
D2
~
~
0 0 3244
D3
~
door~
1 3108 3247
S
#3247
The Fifth Northern Cell~
This cell is well-kept and seems to be rather cheery, for a prison cell
anyway.  The cot is neatly made, and there seems to be gold dust sprinkled
about the room.  
~
0 262152 0
D1
~
door~
1 3108 3246
S
#3248
Eastern Dungeon~
The heat in this corridor is oppressive, and rank smells fill the air. 
Trails of dry murky fluid drain out from around the cell doors.  The
corridor extends east, and a locked door is to the south.  
~
0 262152 0
D1
~
~
0 0 3036
D2
~
door~
1 3109 3249
D3
~
~
0 0 3226
S
#3249
The First Eastern Cell~
The floor is covered with unidentifiable muck, the single small drain
long since clogged.  
~
0 262152 0
D0
~
door~
1 3109 3248
S
#3250
Wall Road~
Wall road extends north and south along the eastern walls of the city. 
The east gate is north of you, south is an intersection with a dark alley.  
~
0 262144 1
D0
The eastern gate of the city is north.
~
~
0 -1 3041
D2
You see an intersection with a dark alley.
~
~
0 -1 3251
D3
~
~
0 0 3021
S
#3251
Wall Road~
You are walking along the eastern wall of the city, on a road extending
between the east gate and a bridge to the south.  A dark, dirty alley lies
west of here.  You see a small pool of dirty liquid coagulating on the
ground.  
~
0 262144 1
D0
Wall road continues to the north, heading towards the gate.
~
~
0 -1 3250
D2
Wall road continues to the south, towards a bridge over the Midgaard river.
~
~
0 -1 3252
D3
A dirty, unlight alley lies to the west...it looks like a perfect spot for a
mugging.
~
~
0 -1 3046
S
#3252
Wall Road~
The walls of Midgaard tower above you to the east, keeping the city safe
from its enemies.  An intersection with a dark alley lies north, and a
bridge over the Midgaard river is south.  Beyond the bridge the wall road
turns in the concourse.  
~
0 262144 1
D0
You see an intersection with a dark alley.
~
~
0 -1 3251
D2
The eastern bridge crosses the river to the south.
~
~
0 -1 3253
S
#3253
On the Bridge~
You are crossing a strong stone bridge, which spans the Midgaard river. 
Below you, the river flows into an opening in the city wall, sealed with
strong metal bars.  North of you is wall road, south of here the concourse
loops around the inside of the city walls.  
~
0 262144 1
E
opening bars river~
Hmm...some of the bars have been ripped out of the wall.  Enough to pass a
good sized raft or canoe, or perhaps even a barge.  You wonder what sort of
beast had the strength to do this.
~
D0
Wall road continues to the north.
~
~
0 -1 3252
D2
The concourse stretches around the southern parts of Midgaard.
~
~
0 -1 3104
S
#3254
The South Bridge~
You are standing on a small, rickety bridge leading from the Midgaard
City Dump to the much more attractive promenade of the southern parts of
Midgaard.  You can smell the stench of the dump to the north, the fresher
air of the promenade seems preferable.  Below you are the swift-moving
currents of the Midgaard river.  
~
0 262144 1
D0
You can see the clutter of the City Dump.
~
~
0 0 3030
D2
The beautiful promenade lies along the river.  What a romantic place to visit!
~
~
0 -1 3102
S
#3255
Inside the South Gate of Midgaard~
Two strong stone towers surround a heavy wooden gate set into the city
wall, to guard against the goblins that lurk in the southwestern forests. 
You can exit the city to the south, or walk down the concourse to the east
or west.  
~
0 262144 1
D1
The concourse heads east along the inside of the city wall.
~
~
0 -1 3129
D2
You see the southern gate.
~
~
1 3133 3256
D3
The concourse heads west along the inside of the city wall.
~
~
0 -1 3128
S
#3256
Outside the South Gate of Midgaard~
You are outside the strong wooden gate on the southern walls of Midgaard.
Guards eye incoming travellers suspiciously from the two towers on either
side of the gate as they stand watch to protect the city from roaming
monsters or plundering goblins.  The gate to Midgaard lies north, while the
wilderness is to the south.  
~
0 262144 3
D0
You see the southern gate.
~
~
1 3133 3255
D2
~
~
0 0 8180
S
#3257
Wall Road~
You are walking along wall road, just north of the west gate of Midgaard.
The road continues along the western wall to the north, towards an
intersection with a busy Clan street.  
~
0 262144 1
D0
You see an intersection between wall road and a busy Clan street.
~
~
0 -1 3258
D2
The west gate of the city lies south.
~
~
0 -1 3040
S
#3258
Wall Road~
Wall road intersects with a crowded Clan Road here, filled with shops and
artisans.  The street stretches off to the east, towards the far wall of the
city.  Wall road continues to the north and south.  
~
0 262144 1
D0
Wall road continues to the north, towards the northwestern corner of the wall.
~
~
0 -1 3259
D1
You see the shops and clan halls of Clan Road.
~
~
0 -1 3301
D2
Wall road continues alongside the western wall, heading towards the west gate.
~
~
0 -1 3257
S
#3259
Wall Road~
You are walking along wall road, which extends along the inside of the
western wall of Midgaard.  To the south, you can see an intersection with a
crowded Clan street.  The northwestern corner of the city wall lies ahead to
the north.  
~
0 262144 1
D0
You see the northwestern corner of the city wall.
~
~
0 -1 3260
D1
~
~
0 0 8
D2
To the south, wall road intersects with a crowded Clan street.
~
~
0 -1 3258
S
#3260
The Northwest Corner~
You are standing beneath the northwestern corner of the city wall, on a
turn in wall road.  You can head south, towards the west gate, or east, to
the north gate.  
~
0 262144 1
D1
Wall road continues along the northern wall of the city.
~
~
0 -1 3261
D2
Wall road continues along the western wall of the city.
~
~
0 -1 3259
S
#3261
Wall Road~
The city walls tower over you as walk down wall road, between the
northwestern corner of the wall to the west, and the northern gate of
Midgaard to the east.  
~
0 262144 1
D1
Wall road continues to the east, towards the northern gate of Midgaard.
~
~
0 -1 3262
D3
You can see the northwest corner of the city wall to the west.
~
~
0 -1 3260
S
#3262
Inside the North Gate of Midgaard~
Two small towers surround a strong wooden gate, connected by a small
stone bridge set with murder holes.  This gate is not as heavily guarded as
the others, as the plains outside are safe to travel.  You can leave
midgaard to the north, or continues along wall road to the west and east.  A
teeming clan street is visible to the south, and beyond that the graceful
spires of the Temple of Purification, but there is no way to reach them from
here.  
~
0 262144 1
D0
The northern plains are visible through the gate.
~
~
1 3133 3268
D1
Wall road continues to the east, alongside the northern wall.
~
~
0 -1 3263
D3
Wall road continues to the west, alongside the northern wall.
~
~
0 -1 3261
S
#3263
Wall Road~
You are walking along wall road, between the northern gate of the city
and the northeastern corner of the city walls.  You can see bloodstains on
the road...  Better be on guard for thieves.  
~
0 262144 1
D1
You see the northeastern corner of the city walls.
~
~
0 -1 3264
D3
The northern gate of the city lies east.
~
~
0 -1 3262
S
#3264
The Northeast Corner~
Wall road turns the corner here, as you pass by the northeastern edge of
the city wall.  The north gate lies to your west, and the road south leads
to the eastern gate of Midgaard.  
~
0 262144 1
D2
Wall road continues to the south, along the eastern wall of the city.
~
~
0 -1 3265
D3
Wall road continues to the west, along the northern wall of the city.
~
~
0 -1 3263
S
#3265
Wall Road~
Just south of you is an intersection with a crowded clan street.  The
eastern wall of Midgaard is beside you, and to the north you can see the
northeast corner of the city wall.  
~
0 262144 1
D0
You can see the northeast corner of the city wall.
~
~
0 -1 3264
D2
You see an intersection with a crowded street.
~
~
0 -1 3266
D3
~
~
0 0 8
S
#3266
Wall Road~
Here, wall road meets up with a busy clan street heading off towards the
west, and the far wall of the city.  You can smell spices, perfume, freshly
cured hide, and other strange scents, all mingle together in one heady
aroma.  Wall road continues to the north and south.  
~
0 262144 1
D0
Wall road continues to the north, along the eastern wall of the city.
~
~
0 -1 3265
D2
Wall road continues to the south, towards the east gate of Midgaard.
~
~
0 -1 3267
D3
You see a mass of people heading down Clan Road.
~
~
0 -1 3316
S
#3267
Wall Road~
You are near the center of wall road, just north of the east gate of the
city.  To the north, you can see an intersection with a crowded clan street
and the entrance to the Paladin's Guild is to the west.  The guards at the
gate eye you suspiciously from afar.  
~
0 262144 1
D0
You see an intersection with a busy clan street.
~
~
0 -1 3266
D2
You see the well-guarded east gate of Midgaard.
~
~
0 -1 3041
D3
~
~
0 0 3363
S
#3268
Outside the North Gate of Midgaard~
You stand outside the north gate of the walled city of Midgaard.  A dusty
trail is visable to the north, it stretches around the walls of the city. 
Further north are the wide expanses of the northern plains, leading to the
village of Ofcol.  You can return to Midgaard to the south.  
~
0 262144 2
D0
~
~
0 0 8123
D2
You see the north gate of Midgaard.
~
~
1 3133 3262
S
#3270
On the Concourse~
The strong stone walls of Midgaard rise up to the west, keeping evil at
bay.  The concourse heads towards a bridge to the north, and continues south
alongside a beautiful park.  
~
0 262144 1
D0
The concourse continues to the north, along the city wall.
~
~
0 -1 3100
D2
The concourse heads south, passing by a beautiful park.
~
~
0 -1 3271
S
#3271
On the Concourse near the park~
You are walking down the Concoruse, along the western wall of Midgaard. 
To the north, the road passes by a beautiful park, to the south, you can see
the southwest corner of the city wall.  
~
0 262144 1
D0
The concourse heads north, passing by a beautiful park.
~
~
0 -1 3270
D2
You can see the southwest corner of the city wall.
~
~
0 -1 3127
S
#3272
On the Concourse at Penny Lane~
You are on a road leading around the inner walls of Midgaard.  To the
north, the concourse heads towards a bridge into northern Midgaard.  To the
south you can see the southeast corner of the city wall.  The quaint paved
streets of Penny Lane lie west.  
~
0 262144 1
D0
The concourse continues to the north, towards the east bridge.
~
~
0 -1 3104
D2
~
~
0 0 3130
D3
You see Penny Lane.
~
~
0 -1 3140
S
#3273
-~

~
0 262148 1
S
#3301
Clan Road~
You are standing on the western end of Clan Road.  The traffic here is
light.  This is a quieter section of Midgaard.  You can hear the sound of
haggling coming from the east.  A set of stairs lead up to the prison.  
~
0 262144 1
D1
Clan Road continues east.
~
~
0 -1 3302
D3
Wall Road is to the west.
~
~
0 -1 3258
D4
~
~
0 0 3206
S
#3302
Clan Road~
You are walking along Clan Road which continues east and west.  
~
0 262144 1
D1
Clan Road continues east.
~
~
0 -1 3303
D3
Clan Road continues west.
~
~
0 -1 3301
S
#3303
Clan Road~
The shops on this stretch of Clan road are long-closed and boarded up. 
Not much traffic passes through this part, as there is nothing to buy.  
~
0 262144 1
D1
Clan Road continues to the east.
~
~
0 -1 3314
D3
Clan Road continues to the west.
~
~
0 -1 3302
S
#3314
Clan Road~
Noise and light abound on this part of Clan Road.  Clan road continues
off to the east and west.  
~
0 262144 1
D1
Clan Road continues to the east.
~
~
0 -1 3315
D3
Clan Road continues to the west.
~
~
0 -1 3303
S
#3315
Clan Road~
Clan Road seems to widen here slightly, allowing more traffic to travel
through the area.  To the south is another entrance to the busy pub.  This
door is also open wide and spilling forth the sounds of happy patrons.  Clan
Road continues to the east and west.  
~
0 262144 1
D1
Clan Road continues to the east.
~
~
0 -1 3316
D2
A busy pub is to the south.
~
~
0 -1 3356
D3
Clan Road continues to the west.
~
~
0 -1 3314
S
#3316
Clan Road~
You are at the eastern end of Clan Road.  To the east of you, the tall
wall around the city looms up before you and casts its shadow on you.  Clan
Road continues to the west.  
~
0 262144 1
D1
Wall Road is east of here.
~
~
0 -1 3266
D3
Clan Road continues to the west.
~
~
0 -1 3315
S
#3334
A Money Changer's Room~
A few strategically placed lanterns keep this place well-lit in the
absence of any windows.  The room is surprisingly well appointed with
tapestries hanging on the walls.  You'd wager your life the moneylender's
guards are behind them, as there are none here.  The moneylender himself
works from behind a large desk, no doubt holding a fortune in gold and
silver.  A smallish sign hangs on the wall, lettered in common.  
~
0 262156 0
E
sign~
Give me your coins, and I shall change them for you, taking but 1 in 20 for
my fee.  --- Otho the Changer
~
E
tapestries walls~
You think about peeking behind the tapestries, but think better of it.
~
S
#3352
Unadorned Temple~
Light from sconces placed around the room illuminates the softly colored
walls of this temple.  There are several minimalistic tapestries depicting
different seasons, animals, and flowers hung on the walls, and the air is
lightly scented with sandalwood incense.  Prayer mats cover the floor, and
staves and other weapons line the walls.  There is a wood framed doorway to
the north.  
~
0 262156 0
E
table tables~
You find a table that's relatively vomit-free.
~
E
wall walls~
Bare, except for the holes.
~
D0
~
~
0 0 3369
D2
A dark alley is to the south.
~
~
0 0 3026
S
#3355
Andy's Pub~
The busy pub is filled with patrons.  People are laughing and singing.  A
minstrel plays his lute in another part of the pub, and a few people are
even dancing.  Andy, the pubs owner, wanders around and checks to see that
the needs of his customers are met.  The bar is to your south.  East of you
is another section of the pub.  You know that there are rooms to be had
somewhere around here...  
~
0 262152 0
D1
You see another room in the pub.
~
~
0 -1 3356
D2
The bar is to the south of you.
~
~
0 -1 3357
S
#3356
A Room in the Pub~
This part of the pub is filled with dancing and singing.  A wandering
minstrel is on a chair in a corner with his lute.  A busty red headed woman
is standing near him and singing a tale of comedic heroism.  Drunk men sit
laughing at their tables and busy bar maids weave through the crowd with
full mugs and horns of ale and mead.  Another part of the pub is located to
your west.  The bar is to the south.  A set of steps occupy in a corner of
the room.  They lead up to the inn section of this prosperous establishment.
~
0 262152 0
D0
Clan Road is to the north.
~
~
0 -1 3315
D2
The bar is to your south.
~
~
0 -1 3358
D3
Another room in the pub is to your west.
~
~
0 -1 3355
D4
A set of stairs leads up to the reception area.
~
~
0 -1 3359
S
#3357
The Bar~
A long mahogany bar is set in the back of the pub.  Mugs line a shelf
behind the bar.  Bottles of strong, nasty looking liquids decorate one of
the lower shelves.  A large cask rests on a table behind the bar.  A strong
but friendly-looking bartender stands next to the cask polishing glasses.  A
couple of the bar maids stand in a corner and throw the most inviting
glances your way.  A sign is on the wall.  
~
0 262152 0
E
sign~
The sign says: Don't forget our dinner menu.
~
D0
The pub proper is to the north.
~
~
0 -1 3355
S
#3358
The Bar~
A long mahogany bar is set in the back of the pub.  Mugs line a shelf
behind the bar.  Bottles of strong, nasty looking liquids decorate one of
the lower shelves.  A large cask rests on a table behind the bar.  A strong
but friendly looking bartender stands next to the cask polishing glasses.  A
couple of the bar maids stand in a corner and throw the most inviting
glances your way.  
~
0 262152 0
E
sign~
The sign says: Don't forget our dinner menu.
~
D0
The pub proper is to the north.
~
~
0 -1 3356
D2
~
~
0 0 3367
S
#3359
The Inn~
You are standing upstairs from Andy's Pub at Andy's Inn.  A few chairs
and a couple of end tables give the room a `homey' atmosphere.  A large
stone fireplace burns brightly against one wall and warms the room.  A large
oak desk is nestled in one corner of the room.  A small man with wire-framed
glasses sits behind the desk working dilligently on his books.  He looks up
as you enter the room.  He looks at you quizzically.  He is probably waiting
for you to ask him for a room.  
~
0 262152 0
D5
The stairs lead back down to the pub.
~
~
0 -1 3356
S
#3360
Entrance to The Assassin's Guild~
An eerie silence greets you as you enter a large room cloaked in shadows.
A tall brass candlabra stands in each corner, supporting thick, burning red
candles, dripping of wax.  
~
0 262156 0
D1
~
~
0 0 3361
D3
~
~
0 0 3007
S
#3361
Sparring Room~
A round stone fountain rests in the middle of the room, fed by an unseen
natural spring.  Its waters offer refreshment to the various partners
perfecting their combat skills in this room.  
~
0 262148 0
D0
~
~
0 0 3362
D3
~
~
0 0 3360
S
#3362
Training Room~
A lithe figure is here practicing Ninjitsu.  Your interruption breaks his
concentration, and he approaches you.  
~
0 262148 0
D2
~
~
0 0 3361
S
#3363
Paladin Guild Entrance~
A group of paladins are here, gathered around a large stone table.  Each
is in full armor as they enjoy their goblets of wine and discuss the ways of
the Land.  A jovial fellow notices your arrival and urges you to join your
brethren.  
~
0 262152 0
D0
~
~
0 0 3364
D1
~
~
0 0 3267
S
#3364
Equipment Room~
The finest of equipment is skillfully stored on various racks and
shelves.  They are obviously cared for, shining with a bright gleam.  You
hear a deep voice barking out commands from the west.  
~
0 262156 0
D2
~
~
0 0 3363
D3
~
~
0 0 3365
S
#3365
Practice Arena~
The guildmaster knocks the weapon from the hand of his trainee and
chuckles.  The trainee mutters to himself and bends down to retrieve it. 
Your guildmaster turns to greet you as you enter.  Seems its your turn.  
~
0 262152 0
D1
~
~
0 0 3364
S
#3367
Spacious Banquet Hall~
This banquet hall easily holds one hundred guests.  It is gaily arrayed
with flowers and candles, sconces burning brightly on the walls.  The
tapestry on the far wall depicts a merry scene of a village deep in the
throes of a party.  The stone floor is polished to brilliance and would make
a wonderful dancing surface should the occasion arise.  
~
0 1032 0
D0
~
~
0 0 3358
S
#3368
Loner Room~
An empty room with only one chair in the center, for the loner 
~
0 1028 0
C Loner~
S
#3369
The Divine Path~
This room is completely unadorned, with the exception of a small floor
table and a mat.  The air is disturbingly calm, as if stilled by some unseen
force.  
~
0 263180 0
D2
~
~
0 0 3352
M 150 H 150
S
#3370
Worldsmithy~
This room is dominated by a relief map of all of Alanthia covering the
entire floor.  It is wrought from some unknown metal, strong and bright.  In
some places it looks like someone has been working on it recently, moulding
it anew.  A drafting table without legs levitates near one corner, covered
in brushes and writing tools.  Charts and maps hang from every available
space on the walls, except the open window, through which light streams to
illuminate the interior.  A small carven plaque rests on the edge of the
table surface.  
~
0 0 0
E
plaque~
Workshop of Halodar, Worldsmith and Architect of Alanthia
~
E
carven~
Workshop of Halodar, Worldsmith and Architect of Alanthia
~
D2
~
~
0 0 3371
D5
~
~
4 0 3160
S
#3371
Eastern End of Poor Alley~
You are at the poor alley.  South of here is the Grubby Inn and to the
east you see common square.  Melancholy's map shop is north.  The alley
continues further west.  
~
0 0 0
D0
~
~
0 0 3370
S
#0



#SPECIALS
M 3000 spec_cast_mage
M 3005 spec_thief
M 3012 spec_cast_adept
M 3019 spec_cast_mage
M 3020 spec_cast_mage
M 3021 spec_cast_cleric
M 3024 spec_cast_mage
M 3042 spec_cast_mage
M 3043 spec_cast_cleric
M 3049 spec_thief
M 3060 spec_guard
M 3061 spec_janitor
M 3062 spec_fido
M 3067 spec_guard
M 3068 spec_guard
M 3073 spec_thief
M 3074 spec_verbose_thief
M 3075 spec_guard
M 3076 spec_guard
M 3078 spec_thief
M 3079 spec_breath_acid
M 3080 spec_cast_mage
M 3086 spec_cast_mage
M 3089 spec_cast_mage
M 3099 spec_cast_mage
M 3100 spec_cast_cleric
M 3101 spec_cast_mage
M 3120 spec_cast_cleric
M 3141 spec_guard
M 3143 spec_mayor
M 3163 spec_nasty
S



#RESETS
D 0 3036 0 2
D 0 3037 2 2
D 0 3038 2 2
D 0 3039 0 2
D 0 3055 0 2
D 0 3058 2 2
D 0 3059 2 2
D 0 3060 0 2
D 0 3068 1 1
D 0 3110 3 2
D 0 3137 3 1
D 0 3142 1 2
D 0 3142 2 2
D 0 3143 0 2
D 0 3160 0 2
D 0 3160 4 2
D 0 3161 2 2
D 0 3170 3 1
D 0 3206 0 2
D 0 3207 1 2
D 0 3207 2 2
D 0 3207 3 2
D 0 3208 3 2
D 0 3215 1 2
D 0 3222 0 1
D 0 3223 0 1
D 0 3223 1 1
D 0 3223 2 1
D 0 3223 3 1
D 0 3224 1 1
D 0 3225 2 1
D 0 3226 3 1
D 0 3227 0 2
D 0 3228 2 2
D 0 3229 2 2
D 0 3230 0 2
D 0 3231 0 2
D 0 3232 2 2
D 0 3233 2 2
D 0 3234 0 2
D 0 3235 0 2
D 0 3235 3 1
D 0 3236 2 2
D 0 3237 1 1
D 0 3238 3 2
D 0 3239 1 2
D 0 3240 1 2
D 0 3241 3 2
D 0 3242 3 2
D 0 3243 1 2
D 0 3244 1 2
D 0 3245 3 2
D 0 3246 3 2
D 0 3247 1 2
D 0 3248 2 2
D 0 3249 0 2
D 0 3370 5 2
M 0 3021 1 3002 1
M 0 3043 1 3003 1
M 0 3025 1 3004 1
M 0 3060 18 3004 2
M 0 3011 1 3005 1
M 0 3061 1 3006 1
M 0 3170 1 3007 1
M 0 3040 1 3007 1
M 0 3171 1 3008 1
M 0 3001 1 3009 1
M 0 3002 1 3010 1
M 0 3003 1 3011 1
M 0 3062 1 3012 1
M 0 3048 10 3013 1
M 0 3048 10 3015 1
M 0 3062 16 3016 4
M 0 3024 1 3017 1
M 0 3060 18 3017 2
M 0 3042 1 3018 1
M 0 3020 1 3019 1
M 0 3004 1 3020 1
M 0 3027 1 3021 1
M 0 3060 18 3021 2
M 0 3045 1 3022 1
M 0 3023 1 3023 1
M 0 3062 16 3024 4
M 0 3062 16 3025 4
M 0 3048 10 3025 1
M 0 3063 5 3026 5
M 0 3066 1 3026 1
M 0 3026 1 3027 1
M 0 3060 18 3027 2
M 0 3005 4 3027 2
M 0 3044 1 3028 1
M 0 3022 1 3029 1
M 0 3048 10 3030 1
M 0 3008 1 3031 1
M 0 3090 1 3032 1
M 0 3091 1 3032 1
M 0 3092 1 3032 1
M 0 3093 1 3032 1
M 0 3094 1 3032 1
M 0 3000 1 3033 1
M 0 3169 1 3033 1
M 0 3009 1 3034 1
M 0 3010 1 3035 1
M 0 3089 1 3037 1
M 0 3098 2 3039 2
M 0 3098 2 3039 2
M 0 3068 2 3040 1
M 0 3067 2 3040 1
M 0 3067 2 3041 1
M 0 3071 2 3041 1
M 0 3048 10 3044 1
M 0 3065 2 3044 1
M 0 3048 10 3047 1
M 0 3046 1 3048 1
M 0 3163 1 3048 1
M 0 3065 2 3048 1
M 0 3006 1 3049 1
M 0 3007 1 3050 1
M 0 3049 4 3051 1
M 0 3012 1 3054 1
O 0 3010 0 3054
O 0 3173 0 3054
O 0 3174 0 3054
M 0 3070 5 3056 1
M 0 3099 1 3058 1
M 0 3101 1 3060 1
M 0 3102 1 3063 1
O 0 3010 0 3064
O 0 3173 0 3064
O 0 3174 0 3064
O 0 3010 0 3065
O 0 3173 0 3065
O 0 3174 0 3065
M 0 3052 1 3067 1
M 0 3143 1 3070 1
M 0 3054 1 3071 1
M 0 3048 10 3101 1
M 0 3048 10 3103 1
M 0 3100 1 3106 1
M 0 3120 1 3106 1
M 0 3123 1 3109 1
M 0 3060 18 3109 1
M 0 3060 18 3111 4
M 0 3060 18 3111 4
M 0 3124 2 3113 1
M 0 3121 1 3114 1
M 0 3122 1 3114 1
M 0 3124 2 3115 1
M 0 3060 18 3117 1
M 0 3048 10 3119 1
M 0 3060 18 3120 1
M 0 3144 1 3120 1
M 0 3060 18 3125 1
M 0 3005 4 3128 2
M 0 3048 10 3135 1
M 0 3142 1 3137 1
M 0 3069 2 3138 2
M 0 3069 2 3138 2
M 0 3140 1 3142 1
M 0 3141 4 3142 4
M 0 3141 4 3142 4
M 0 3141 4 3142 4
M 0 3141 4 3142 4
M 0 3150 1 3150 1
M 0 3160 1 3160 1
M 0 3161 1 3160 1
M 0 3013 1 3206 1
M 0 3018 2 3208 1
M 0 3019 2 3208 1
M 0 3015 1 3209 1
M 0 3014 2 3209 2
M 0 3014 2 3209 2
M 0 3016 1 3210 1
M 0 3017 1 3211 1
M 0 3018 2 3211 1
M 0 3019 2 3211 1
M 0 3028 1 3212 1
M 0 3029 3 3212 3
M 0 3029 3 3212 3
M 0 3029 3 3212 3
M 0 3030 1 3213 1
M 0 3034 1 3215 1
M 0 3033 1 3215 1
M 0 3031 1 3215 1
M 0 3032 1 3215 1
M 0 3035 1 3215 1
M 0 3036 1 3216 1
M 0 3037 1 3217 1
M 0 3038 1 3217 1
M 0 3039 1 3218 1
M 0 3047 1 3220 1
M 0 3073 1 3223 1
M 0 3074 1 3223 1
M 0 3075 1 3223 1
M 0 3076 3 3224 1
M 0 3076 3 3225 1
M 0 3076 3 3226 1
M 0 3077 1 3228 1
M 0 3078 1 3230 1
M 0 3079 1 3232 1
M 0 3080 1 3234 1
M 0 3081 3 3236 3
M 0 3081 3 3236 3
M 0 3081 3 3236 3
M 0 3082 1 3237 1
M 0 3083 1 3239 1
M 0 3084 1 3241 1
M 0 3085 1 3243 1
M 0 3086 1 3245 1
M 0 3087 1 3247 1
M 0 3088 1 3249 1
M 0 3049 4 3250 1
M 0 3048 10 3251 1
M 0 3071 2 3255 1
M 0 3068 2 3255 1
M 0 3049 4 3257 1
M 0 3048 10 3258 1
M 0 3048 10 3261 1
M 0 3072 1 3262 1
M 0 3049 4 3302 1
M 0 3162 1 3334 1
M 0 3050 1 3352 1
M 0 3164 1 3362 1
M 0 3165 1 3364 1
M 0 3166 1 3365 1
M 0 3051 1 3369 1
M 0 3172 1 3370 1
S



#SHOPS
3000 2 3 4 10 0 100 50 0 23
3001 0 0 0 0 0 100 50 0 23
3002 12 1 15 0 0 100 50 0 23
3003 5 0 0 0 0 100 50 0 23
3004 9 0 0 0 0 100 50 0 23
3006 22 0 0 0 0 100 50 0 23
3008 5 0 0 0 0 100 50 0 23
3009 8 30 32 33 0 100 50 0 23
3010 9 0 0 0 0 100 50 0 23
3040 0 0 0 0 0 100 50 0 23
3042 0 0 0 0 0 100 50 0 23
3043 0 0 0 0 0 100 50 0 23
3044 0 0 0 0 0 100 50 0 23
3045 0 0 0 0 0 100 50 0 23
3046 0 0 0 0 0 100 50 0 23
3054 0 13 0 0 0 100 50 0 23
3070 10 0 0 0 0 100 50 0 23
3100 0 0 0 0 0 100 50 0 23
3150 0 0 0 0 0 100 50 0 23
3160 0 0 0 0 0 100 50 0 23
0



#$