#AREADATA Name Infested Mausoleum~ Builders Fluffy Halodar~ VNUMs 4200 4299 Credits { ? ? } Sorosi Infsted Mausoleum~ Security 9 Version 1 End #MOBILES #4200 geef groundskeeper keeper~ Geef the Groundskeeper~ Geef the troll groundskeeper shivers with pathetic fear. ~ This creature is the epitamy of pathetic. He is a hunched-over troll, dressed in grimy rags and permeated with the stench of death and rot. He wears a band of cloth over a missing eye, and the other is almost completely covered by his greasy hair. ~ unique~ ABHS Le -400 0 50 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 D L BEIM HK stand stand male 6000 ABHMV ABCDEFGHIJKUV small unknown #4201 brown recluse spider~ a brown recluse spider~ A brown recluse spider crouches in the corner, draining an unfortunate scarab. ~ ~ unique~ ABF H 0 0 58 0 0d0+0 0d0+0 0d0+0 bite 0 0 0 0 WX BL D CJ stand stand none 0 BP ACDEFKU tiny unknown #4202 mouldering corpse~ A mouldering corpse~ A mouldering corpse hangs from a rusty chain on the wall. ~ A stinking black fluid leaks from the bulging eyes and mouth of this decomposing corpse. Tattered remnants of a black silk suit cling to the suspended cadaver. Suddenly, the hideous object stirs, and begins to moan in pain and anger. ~ unique~ AB Z 0 0 55 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 P LPQ F ENS stand stand none 5000 ADMV ABCDEFGHIJK medium flesh #4203 flickering being~ a flickering being~ A flickering being howls silently, wandering aimlessly. ~ This creature shivers between reality and unreality, gliding through the air. Clothed in wisps of mist, its sex is indeterminate. ~ unique~ AR HT 0 0 55 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 X L JQ FHN stand stand none 0 AHKMV ABCDEFGHIJK medium fog #4204 stinking cadaver corpse guard~ a stinking cadaver~ A stinking cadaver stands here dully, guarding the statue. ~ Dressed in the tattered remains of fine clothing, this is the corpse of a nobleman. It has been risen from the dead by some powerful necromancy, and set to task guarding this island in the bowels of evil. ~ unique~ ABF H -1000 0 60 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 U LQ F EG stand stand male 5000 AHIMV ABCDEFGHIJK medium flesh #4205 a living, squirming barrier~ a living, squirming barrier~ A living, squirming barrier seals the path like a cork in a bottle. ~ ~ unique~ ABF H 0 0 70 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 C 0 D stand stand none 0 0 F medium sinew #4206 no name~ (no short description)~ (no long description) ~ ~ unique~ AM 0 0 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown #0 #OBJECTS #0 #ROOMS #4200 Ancient Mausoleum Entrance~ The crumbling, cracked twists and curves of an enourmous marble archway rises above a massive set of chipped obsidian doors hung on a pair of ornate iron hinges. The shattered remains of a complex lock clings almost dejectedly to the center of the doors, warped and torn by some infernal power. An almost entirely obliterated sign hangs at a tilt above the entrace, and a tiny shack is visible close by to the east. ~ 0 262156 1 E sign~ Welcome to our Mausoleum. Remember that this is a sacred place of interrment, so please keep a respectful tone at all times. -Thank You ~ D0 ~ ~ 0 0 4201 D1 ~ ~ 0 0 4203 D2 ~ ~ 0 0 3655 S #4201 Echoing Vestibule~ A fine mist hangs in the upper reaches of the air in this large room. The top arch of the vaulted ceiling is concealed by the fog, but faded paintings and carvings can be seen from here. An occasional tuft of grass clings to a crack in the black marble floor, adding a slight touch of life to these gloomy surroundings. A cold, cracked pedestal resides in the center of the room, with words etched into a plaque near the top. ~ 0 8 0 E pedestal plaque~ Here burns our Mausoleum's Eternal Flame. May the Gods smile upon the dear departed, and welcome them into the sacred Hereafter. (The top of the pedestal appears scorched, but no flame burns here.) ~ D0 ~ ~ 0 0 4206 D2 ~ ~ 0 0 4200 S #4203 A tiny, disheveled shack~ You have entered a sparsely furnished, windowless hovel. A cot covers the east wall, and a diminutive wood stove surrounded by kindling and dirt takes up a corner. The floor is partially covered by a natty, lumpy rug. ~ 0 8 0 D3 ~ ~ 0 0 4200 D5 ~ rug~ 1 0 4204 S #4204 {DA dark hidey-hole{x~ The ground has been dug out here to make a slimy little hiding place. ~ 0 521 0 D4 ~ trapdoor~ 1 0 4203 S #4206 A muted intersection~ This circular room is lit by several hooded torches, spaced evenly along the curved, tiled walls. The ceiling seems to be a polished slab of black marble, with one long crack spidering across the center. The corner made by the floor and walls is covered by a thick, soft layer of mold or moss, and a human-like form can almost be discerned amongst the fungus. Exits lead north, east, and west to distinctly colored corridors, and south into an entrance hall. ~ 0 8 0 D0 ~ ~ 0 0 4209 D1 ~ ~ 0 0 4207 D2 ~ ~ 0 0 4201 D3 ~ ~ 0 0 4208 S #4207 An amethyst hall~ A violet haze permeates this corridor, hiding most details. Shapes form from the fog and dissolve just as quickly, and unidentifiable sounds echo through the.. Empty? Space. The mist thickens and swirls in more complex patterns to the east. ~ 0 8 0 D3 ~ ~ 0 0 4206 S #4208 A topaz hall~ ~ 0 8 0 D1 ~ ~ 0 0 4206 S #4209 An opal hall~ The shimmering walls of this hall would normally blind a man, had all the torches in the holders been lit. Now, though, there is but one light burning low, casting an eerie shifting glow in the stones used to tile the corridor. This section of the Mausoleum seems to be void of any life, including plants or fungus, of any type. Even the air has a dead, stale lack-of-smell to it.. The shining hall continues to the north, and an intersection is visible south. ~ 0 8 0 D0 ~ ~ 0 0 4210 D2 ~ ~ 0 0 4206 S #4210 The opal hall~ The opal walls shimmer in a swirling pattern around an opening in the east wall, presumably meant to be covered by the pulverized marble block strewn across the floor. Deep scratches mar the marble walk, and heavy cracks radiate outward from the smashed crypt entrance. The claw marks on the floor and wall lead farther north. ~ 0 8 0 D1 ~ ~ 0 0 4211 D2 ~ ~ 0 0 4209 S #4211 A dismal crypt~ This is a crypt of royalty, as shown by the epic carvings on the formerly gold-plated walls. Sconces in each of the corners hold cold torches, and deep gouges in the stone on the floor suggest a creature of incredible power vacated this room in a hurry. The lid of a large stone coffin is recessed into the floor. An inlaid cat is carved into the middle of the marble lid. ~ 0 9 0 D3 ~ ~ 0 0 4210 D5 ~ lid~ 4 4205 4215 S #4212 A filthy sandstone tunnel~ This room is the beginning of a crudely carved tunnel in the underlying sandstone that the Mausoleum was built on. Dust-covered spiderwebs shroud the way, not to mention the ground is littered in dead bugs and rodent skeletons. The passage continues east into the dark. ~ 0 12 0 D1 ~ ~ 0 0 4213 S #4213 A filthy sandstone tunnel~ A humanoid skeleton slumps in a shallow alcove on the south wall, covered in dirt and cobwebs. The walls are cracked, dry rock, thickly enveloped in a layer of dust. Obviously, nobody has been here in a very, very long time, as the ground is undisturbed. The tunnel leads east to utter blackness, and back west to a slight glow of light. ~ 0 0 0 E skeleton~ This dusty reminder of a past adventurer is a grim reminder of the dangers of stepping where one should not. A little spider descends from the eye socket, and several worms wriggle between the teeth. ~ D1 ~ ~ 0 0 4214 D3 ~ ~ 0 0 4212 S #4214 A precarious ledge~ This ledge seems to be almost clinging to the edge of the pit of eternity, so deep black that no light source can penetrate further than a man's height below you. The way back up to the tunnel is unclimbable, so the only means off this edge seems to be to drop down, into the pit. ~ 0 0 0 D5 ~ ~ 0 0 4216 S #4215 Inside the Stone Coffin~ There is no way out of this cramped coffin, the heavy lid having been slammed tight. Beetles skitter into the corners and grubs crawl around the floor of the granite box. A golden coffin rests in the center, taking up most of the space. The lid seems wrenched off, and the inside is a deep shadowy black. ~ 0 12 0 S #4216 Far down the tunnel~ Far beneath the earth, the walls of this shaft are slick with a greenish, flowing slime emerging from crevices in the walls. There is nothing to hold onto here except some sloped ledges and mossy cracks. Drips of water rush past, to disappear into the blackness below. ~ 0 8 5 D4 ~ ~ 0 0 4214 D5 ~ ~ 0 0 4217 S #4217 An eerie, glowing tunnel~ A layer of mist hangs several feet above the floor, shrouding the squishy ground from view. A faint light is emitted from the fog, allowing the faintest bit of sight. A large ragged hole in the ceiling leads up to a tunnel, dripping water and slime into the stinking passage below. The smell of mold and death permeates the air in this foul pit, which leads east at a downward angle. ~ 0 8 0 D1 ~ ~ 0 0 4218 D4 ~ ~ 0 0 4216 S #4218 A twisting passage~ Fang-like stalactites and stalagmites are spaced unevenly around this curved section of tunnel, some meeting in the middle to form glistening pillars. The fog moves in eddies and currents, forming odd patterns in the air. A stench rises from deeper, as the tunnel leads south and down at a steep angle. ~ 0 8 0 D2 ~ ~ 0 0 4219 D3 ~ ~ 0 0 4217 S #4219 A twisting downward passage~ The slimy slope leads south to a dark void, moisture flowing freely between the formations on the floor. Snakes and salamanders slide up the pillars and walls, and the smell of rotting death hangs amidst the haze in the air. ~ 0 8 0 D0 ~ ~ 0 0 4218 D2 ~ ~ 0 0 4220 S #4220 A corkscrew passage~ From this point, the tunnel leads down and around, almost like being inside a massive corkscrew. There are holes in the walls feeding in a steady stream of water and other liquids, causing the flow on the floor to strengthen. The stream has an almost imperceptible reddish tint to it, getting stronger the deeper the passage goes. ~ 0 8 0 D0 ~ ~ 0 0 4219 D5 ~ ~ 0 0 4221 S #4221 Stone to flesh~ At the higher eastern end of this section of tunnel, the walls are stone, albeit soaked. As the conduit proceeds to the depths, though, the texture changes. The sides gradually become paler, until to the west the slope is a raw, pinkish-red and the rushing stream on the floor is dark red and steaming.. The only footing from here seems to be chunks of rock and flooring that break the surface. ~ 0 8 0 D3 ~ ~ 0 0 4222 D4 ~ ~ 0 0 4220 S #4222 A pulsing conduit~ The walls in this tunnel pulse with a rhythm, as if alive, as a rushing flow of blood traverses the floor. Tentacles hang from the walls and ceilings, moving slowly, sometimes snatching up a small creature or two from the stream. A humanoid corpse is half-embedded in the wall close by, holding a scrap of {yparchment{x in its dead grasp. ~ 0 8 0 E parchment~ {rI haven't a long time to live, I know that now. The dark has overtaken this formerly sacred Mausoleum, and I am powerless against Them. I have been wandering these depths for days, barely avoiding the creatures of the Evil. I believe that one of the Five has created these vile caverns, so beware, friend! I advise you to turn back, before you meet the same fate that lies in wait for me in the near future. As not to be forgotten, Ja{x(the message stops abruptly here, with a long smear of the reddish-brown 'ink' ending it.) ~ D1 ~ ~ 0 0 4221 D3 ~ ~ 0 0 4223 S #4223 Down the living tunnel~ The walls and floor of the conduit convulse and shudder to a steady, booming rhythm. The blood is now flowing at half a man's height, and churns into waves as the corridor shakes. Tentacles and other unidentifiable 'appendages' hang from the ceiling and walls, some moving slowly and others flailing wildly. The crimson flood continues to the north, down as liquid is bound to flow. ~ 0 8 0 D0 ~ ~ 0 0 4224 D1 ~ ~ 0 0 4222 S #4224 The crest of the crimson falls~ Rushing blood boils past this spongy outcropping that splits the flow into the great crevasse below. Bits of dead things rush past, slipping over the edge and disappearing into the spray. There is no way to go upriver, as the debris in the strong current all flows this way. The only exit from this precarious ledge is down, off the falls. ~ 0 8 5 D5 ~ ~ 0 0 4225 S #4225 The roaring falls~ Blood flows all around, engulfing all it falls upon. This is the culmination of all the rivulets and trickles far up the tunnel. Death and debris sweep by, as the pounding weight of the crimson liquid crashes to earth. The single way out of this situation is down, to fall with the flow. ~ 0 8 9 D5 ~ ~ 0 0 4226 S #4226 The bottom of the falls~ Steaming scarlet liquid pounds and thunders through the air, clashing into waves upon impact below. Several rocks jut from the wall of blood, splitting the flow and churning it into bubbling froth. The only viable exit from here is down, down into the lake of blood. ~ 0 8 9 D4 ~ ~ 0 0 4225 D5 ~ ~ 0 0 4227 S #4227 The base of the bloody falls~ Warm blood splashes down onto the surface of a wide lake from a hole high above, in the pulsing fleshy ceiling. This section of the lake seems to be near the edge of a massive, domed cavern. Darkness shrouds the entire area, making it very hard to make out any major features. ~ 0 9 6 D0 ~ ~ 0 0 4228 D1 ~ ~ 0 0 4231 D2 ~ ~ 0 0 4233 D3 ~ ~ 0 0 4230 D4 ~ ~ 0 0 4226 S #4228 North of the falls~ ~ 0 0 6 D1 ~ ~ 0 0 4232 D2 ~ ~ 0 0 4227 D3 ~ ~ 0 0 4229 S #4229 Northwest of the falls~ ~ 0 0 6 D1 ~ ~ 0 0 4228 D2 ~ ~ 0 0 4230 S #4230 West of the falls~ ~ 0 0 6 D0 ~ ~ 0 0 4229 D1 ~ ~ 0 0 4227 D2 ~ ~ 0 0 4235 S #4231 East of the falls~ This blood-filled lake steams and burbles, as waves from the nearby falls disturb the calm. Unseen horrors glide bare inches beneath the surface, mere shadows as the blood is almost entirely opaque. Every once in a while, a creature breaches the surface and dives again, creating a great commotion and leaving a rippling ring. ~ 0 8 6 D0 ~ ~ 0 0 4232 D1 ~ ~ 0 0 4236 D2 ~ ~ 0 0 4234 D3 ~ ~ 0 0 4227 S #4232 Northeast of the falls~ ~ 0 0 6 D1 ~ ~ 0 0 4237 D2 ~ ~ 0 0 4231 D3 ~ ~ 0 0 4228 S #4233 South of the falls~ ~ 0 0 6 D0 ~ ~ 0 0 4227 D1 ~ ~ 0 0 4234 D3 ~ ~ 0 0 4235 S #4234 Southeast of the falls~ ~ 0 0 6 D0 ~ ~ 0 0 4231 D1 ~ ~ 0 0 4238 D3 ~ ~ 0 0 4233 S #4235 Southwest of the falls~ ~ 0 0 6 D0 ~ ~ 0 0 4230 D1 ~ ~ 0 0 4233 S #4236 On the lake of blood~ ~ 0 0 0 D0 ~ ~ 0 0 4237 D1 ~ ~ 0 0 4242 D2 ~ ~ 0 0 4238 D3 ~ ~ 0 0 4231 S #4237 On the lake of blood~ ~ 0 0 0 D0 ~ ~ 0 0 4239 D1 ~ ~ 0 0 4240 D2 ~ ~ 0 0 4236 D3 ~ ~ 0 0 4232 S #4238 On the lake of blood~ ~ 0 0 0 D0 ~ ~ 0 0 4236 D1 ~ ~ 0 0 4243 D2 ~ ~ 0 0 4244 D3 ~ ~ 0 0 4234 S #4239 North shore of the lake~ ~ 0 0 0 D1 ~ ~ 0 0 4241 D2 ~ ~ 0 0 4237 S #4240 On the lake of blood~ ~ 0 0 0 D0 ~ ~ 0 0 4241 D2 ~ ~ 0 0 4242 D3 ~ ~ 0 0 4237 S #4241 North shore of the lake~ ~ 0 0 0 D2 ~ ~ 0 0 4240 D3 ~ ~ 0 0 4239 S #4242 An idol in mid-lake~ A slimy, fleshy island breaks the surface here, veins pumping vile fluids throughout. An evil-looking figure is stuck into the center, crawling with worms. The horrible stench of the blood-filled lake permeates the air, enough to cause a man to choke. ~ 0 0 0 D0 ~ ~ 0 0 4240 D1 ~ ~ 0 0 4251 D2 ~ ~ 0 0 4243 D3 ~ ~ 0 0 4236 S #4243 On the lake of blood~ ~ 0 0 0 D0 ~ ~ 0 0 4242 D1 ~ ~ 0 0 4249 D2 ~ ~ 0 0 4245 D3 ~ ~ 0 0 4238 S #4244 Southern wall of blood lake~ A massive pulsating wall rises out of the boiling blood, creating a fjord on the edge of the lake. Large fleshy pillars support the ceiling, plunging deep into the lake, disappearing from view. Small and large clusters of dead debris float here and there, creating obstacles for any sort of navigation. ~ 0 8 6 D0 ~ ~ 0 0 4238 D1 ~ ~ 0 0 4245 S #4245 Southern wall of blood lake~ A massive pulsating wall rises out of the boiling blood, creating a fjord on the edge of the lake. Large fleshy pillars support the ceiling, plunging deep into the lake, disappearing from view. Small and large clusters of dead debris float here and there, creating obstacles for any sort of navigation. ~ 0 0 0 D0 ~ ~ 0 0 4243 D1 ~ ~ 0 0 4246 D3 ~ ~ 0 0 4244 S #4246 Southeastern blood lake~ The wall that stops the lake curves from the west to the north, receding above into darkness. The ceiling seems to be very concave, making this a huge domed cavern. The disturbed blood laps up against the wall, almost as if it's alive and impatiently waiting for.. Something. ~ 0 0 0 D0 ~ ~ 0 0 4249 D1 ~ ~ 0 0 4247 D3 ~ ~ 0 0 4245 S #4247 Southeast corner of the lake~ ~ 0 0 0 D0 ~ ~ 0 0 4248 D3 ~ ~ 0 0 4246 S #4248 Lake at the east wall~ ~ 0 0 0 D0 ~ ~ 0 0 4250 D2 ~ ~ 0 0 4247 D3 ~ ~ 0 0 4249 S #4249 A forbidding tower in mid-lake~ All the rest of the lake of blood has been steamy, slimy, and... Alive. What strikes the eye as different here is the large, shining pure black tower that shoots out of the boiling fluid at an extreme angle, like an ebony sword blade. Holes drilled up the side of the unnatural formation may well serve as hand and footholds. ~ 0 8 6 D0 ~ ~ 0 0 4251 D1 ~ ~ 0 0 4248 D2 ~ ~ 0 0 4246 D3 ~ ~ 0 0 4243 D4 ~ ~ 0 0 4254 S #4250 East wall of the cavern~ ~ 0 0 0 D0 ~ ~ 0 0 4252 D2 ~ ~ 0 0 4248 D3 ~ ~ 0 0 4251 S #4251 On the lake of blood~ ~ 0 0 0 D0 ~ ~ 0 0 4253 D1 ~ ~ 0 0 4250 D2 ~ ~ 0 0 4249 D3 ~ ~ 0 0 4242 S #4252 ~ ~ 0 0 0 D2 ~ ~ 0 0 4250 D3 ~ ~ 0 0 4253 S #4253 ~ ~ 0 0 0 D1 ~ ~ 0 0 4252 D2 ~ ~ 0 0 4251 S #4254 First level of the tower~ A thin black ledge runs around the sides of the black tower. It is just wide enough for two men to walk side-by-side, but barely. The strange thing about it is that is is spotless, even though filth and slime drip all around. A dark doorway leads east into the tower, which seems to be the only way off this ledge besides back down. ~ 0 0 0 D1 ~ ~ 0 0 4255 D5 ~ ~ 0 0 4249 S #4255 Inside the ebony tower~ ~ 0 8 5 D3 ~ ~ 0 0 4254 D4 ~ ~ 0 0 4256 S #4256 Up the hollow tower~ ~ 0 8 0 D4 ~ stone-barrier barrier~ 4 4206 4257 D5 ~ ~ 0 0 4255 S #4257 A slight landing~ The tunnel below opens up to this square room, and then continues up through the ceiling and beyond. ~ 0 8 5 D4 ~ ~ 0 0 4258 D5 ~ ~ 4 0 4256 S #4258 A narrow, runged tunnel~ ~ 0 8 0 D4 ~ earthen-barrier barrier~ 4 0 4259 D5 ~ ~ 0 0 4257 S #4259 A guardroom~ The black walls of this room are coated in mud and silt, some rock showing through in places. A pile of earth in the shape of stairs is against one wall, leading up to a blocked hole in the ceiling. ~ 0 8 0 D5 ~ ~ 4 0 4258 S #4260 Ultimate Monster's Holding Room~ ~ 0 4 0 S #0 #SPECIALS S #RESETS D 0 4203 5 1 D 0 4204 4 1 D 0 4211 5 2 D 0 4256 4 2 D 0 4257 5 2 D 0 4258 4 2 D 0 4259 5 2 M 0 4202 1 4201 1 M 0 4200 1 4203 1 M 0 4201 1 4204 1 M 0 4204 2 4242 2 M 0 4205 2 4256 1 M 0 4205 2 4258 1 S #SHOPS 0 #$