alanthia/area/
alanthia/gods/
alanthia/player/
#AREADATA
Name Gilda and The Dragon~
Builders Clubix~
VNUMs 18700 18799
Credits {45   65} Chipper     Gilda Dragon~
Security 0
Version 1
End



#MOBILES
#18701
fleeing horseman~
a fleeing horseman~
A horseman is here, fleeing the castle.
~
A fully armoured horseman rides by ignoring you.
~
unique~
AB Xa 500 0
45 22 10d136+786 45d10+100 5d15+26 none
-18 -18 -18 -4
F 0 B 0
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#18702
subduran butler~
the castle butler~
SubDuran gazes down his nose at you.
~
SubDuran, the King's Butler, gazes down his nose at you in contempt.  He
raises an eyebrow at your intrusion into the castle.
~
unique~
ABT HNOV 0 0
47 23 10d149+836 47d10+100 5d16+25 none
-19 -19 -19 -4
Q L C H
stand stand male 100
AHMV ABCDEFGHIJK medium 0
#18703
grnnch~
Grnnch~
Grnnch stands here, waiting patiently for its master's return.
~
Grnnch looms above you suddenly, glaring down at you.  He reaches
out towards you and says, in a very firm voice, "GRNNCH"
~
unique~
ABC Ha 1000 0
47 23 10d149+836 47d10+100 5d16+25 claw
-19 -19 -19 -4
0 ABILMNPQR EPS GHJKO
stand stand none 0
EJMc ABCGHK medium 0
#18704
esthar lady~
Lady Esthar~
Lady Esthar glares at you and stabs her needle into her embroidery.
~
Lady Esthar looks down her long, patrician nose at you and sneers.
She then turns back to her needlework, ignoring you completely.
~
unique~
ABCR HV -700 0
47 23 10d149+836 94d10+100 5d16+25 claw
-19 -19 -19 -4
AB AB LM EN
stand stand female 4700
AHMV ABCDEFGHIJK medium 0
#18705
weary peasant~
weary peasant~
A weary peasant looks up at you with contempt and hatred.
~
A peasant trudging along the road here looks up at you, hatred
shining in his eyes.
~
unique~
AB a -500 0
45 0 10d136+786 45d10+100 5d15+26 none
-18 -18 -18 -4
F 0 0 0
stand stand male 150
AHMV ABCDEFGHIJK medium 0
#18706
courtier lord~
A lord~
A lord dressed in white and silver smiles at you.
~
A tall, gentle looking lord, dressed all in silver and white,
gazes at you and smiles.
~
unique~
A HN 500 0
48 24 10d155+869 48d10+100 5d16+28 slash
-20 -20 -20 -5
0 M I H
stand stand male 4800
AHMV ABCDEFGHIJK medium 0
#18707
lord~
a dark lord~
A lord dressed all in black and iron gazes at you coldly.
~
A lord, all in black with iron trimmings, glares at you
coldly and fingers his sword.
~
unique~
A H 0 0
48 24 10d155+869 48d10+100 5d16+28 slash
-20 -20 -20 -5
0 M H I
stand stand none 4800
AHMV ABCDEFGHIJK medium 0
#18708
Priest Corshon~
Priest Corshon~
Priest Corshon snarls at you for disturbing him.
~
Priest Corshon, the spiritual advisor to the Throne of Caraway, glares
angrily at you.  You somehow do not get the feeling of an intense amount
of holiness from him, possibly because of the sheer amount of wealth he
is wearing.  Aren't priests supposed to be poor?
~
unique~
ABCQ HV 0 0
52 26 10d182+988 52d10+100 5d18+27 flame
-22 -22 -22 -6
0 ABM 0 N
stand stand male 6000
AHMV ABCDEFGHIJK medium 0
#18709
squire Thomas~
Squire Thomas~
Squire Thomas is weeping here.
~
Squire Thomas is sitting upon the floor clutching a long sword. He 
doesn't even notice you come in.
~
unique~
AB H 1000 0
49 24 10d162+893 49d10+100 5d17+25 none
-20 -20 -20 -5
0 AB NQ I
stand stand male 1000
AHMV ABCDEFGHIJK medium 0
#18710
black knight~
Black Knight~
The Black Knight waves his mace in your face.
~
You stare in suprise at the mace resting on your nose, and then turn your
attention further up and farther back.  Glaring at you with a dark
malevolence is the Black Knight of Caraway, intent on shredding
you from limb to limb for intruding on his sanctum.
~
unique~
ABT HV -1000 0
50 25 10d168+930 50d10+100 5d17+27 none
-21 -21 -21 -5
0 ABM P NS
stand stand none 5000
AHMV ABCDEFGHIJK medium 0
#18711
Lady Serina~
Lady Serina~
Lady Serina looks up from her knitting at you.
~
Lady Serina sits here, quietly weeping into her knitting.
She looks up at you, and politely offers you a handkerchief.
~
unique~
AB HV 850 0
50 25 10d168+930 50d10+100 5d17+27 none
-21 -21 -21 -5
0 AB NQ M
stand stand female 2000
AHMV ABCDEFGHIJK medium 0
#18712
Queen Brunhilda~
Queen Brunhilda~
Queen Brunhilda sits crying on her throne.
~
Queen Brunhilda is a short, rather overweight woman with short black hair.
So much for stereotypes.  She is sobbing into a handkerchief and moaning
about the loss of her only daughter, Gilda.
~
unique~
AB H 0 0
53 26 10d189+1019 53d10+100 5d18+29 slap
-23 -23 -23 -6
0 ABF PQ E
sit sit female 0
AHMV ABCDEFGHIJK medium 0
#18713
King Rupert~
King Rupert~
King Rupert sits on his throne, looking grim.
~
A tall, fierce looking man sits upon a throne here. With heavy eyebrows
and a grim look upon his face, his eyes filled with sorrow and despair.
~
unique~
ABT HV 0 0
54 27 10d196+1053 54d10+100 5d18+31 wrath
-23 -23 -23 -6
U ABH K O
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#18714
Chamberlain~
King's Chamberlain~
The King's Chamberlain looks up in startlement at your intrusion.
~
The King's Chamberlain stands here, folding the King's laundry.
He looks up at you as you enter, and raises an eyebrow.  "Were you
sent here for something?" He asks.
~
unique~
AB H 1000 0
52 26 10d182+988 52d10+100 5d18+27 pound
-22 -22 -22 -6
0 ABL I K
stand stand male 5200
AHMV ABCDEFGHIJK medium 0
#18715
Prince Hubert~
Prince Hubert~
Prince Hubert gazes at you malevolently.
~
Prince Hubert is a weasel of a man.  He glares at you from close-
set, piggish eyes, and taps his foot impatiently, waiting for you
to explain your intrusion.
~
unique~
AB BI -1000 0
53 40 10d189+4000 53d10+100 5d20+35 none
-23 -23 -23 -6
0 AB 0 P
stand stand male 5300
AHMV ABCDEFGHIJK medium 0
#18716
Sir Bedwyr Cupbearer~
Sir Bedwyr~
Sir Bedwyr, the king's cup bearer, stands awaiting his king's orders.
~
Sir Bedwyr is a short, wiry, dark man.  He is missing his left arm,
and he walks with a limp.  He gazes at you and quirks his lips.
~
unique~
AB HV 0 0
53 26 10d189+1019 53d10+100 5d18+29 thrust
-23 -23 -23 -6
0 ABL 0 P
stand stand male 2000
AHMV ABCDEFGHIJK medium 0
#18717
chicken~
a chicken~
A chicken is pecking at the dirt by your feet.
~
A chicken wanders around by your feet, pecking at the dirt in
hopes of finding some grain left over from the morning's feeding.
~
unique~
ACHU HTab 0 0
56 27 10d211+1115 56d10+100 5d19+31 none
-25 -25 -25 -7
0 0 R 0
stand stand none 0
AGW ACDEFHKP small 0
#18718
Stablemaster~
Stablemaster~
The King's Stablemaster is sleeping in a stall.
~
You see a small man sleeping in the hay.  He has brown hair, liberally
sprinkled with straw, and he is snoring loudly.
~
unique~
ABS Ha 0 0
55 27 10d204+1078 55d10+100 5d19+28 punch
-24 -24 -24 -7
0 AB E 0
sleep sleep male 1000
AHMV ABCDEFGHIJK medium 0
#18719
hawkmistress~
King's Hawkmistress~
The King's Hawkmistress is baiting a hawk here.
~
The king's Hawkmistress is a tall, fierce looking woman with flaming
red hair and a cruel smile.  She glares at you in fury at your intrusion
and sets her hawks against you.
~
unique~
ABCR HV 0 0
56 28 10d211+1115 56d10+100 5d19+31 claw
-25 -25 -25 -7
0 ABE N P
stand stand female 1500
AHMV ABCDEFGHIJK medium 0
#18720
hawk~
a hawk~
A hawk screams and attacks.
~
A blue banded hawk flies from the fist of the Hawkmistress and
attacks you with a piercing scream.
~
unique~
ABU T 0 0
52 26 10d182+988 52d10+100 5d18+27 claw
-22 -22 -22 -6
FH 0 0 0
stand stand none 0
AGW ACDEFHKP small 0
#18721
stable boy~
a stableboy~
A stableboy is taking care of the horses.
~
A young boy is working here, grooming the cart and plow
horses.  He glances up at you in suprise and smiles broadly.
~
unique~
AB HV 1000 0
56 28 10d211+1115 56d10+100 5d19+31 punch
-25 -25 -25 -7
0 AB L 0
stand stand male 2050
AHMV ABCDEFGHIJK medium 0
#18722
cart horse~
a cart  horse~
A cart horse nudges you,  hoping for a lump of sugar.
~
A heavy set, large horse hangs it's head over the edge of its stall
and peers at you with deep brown eyes.  It nudges you and whickers
entreatingly for sugar.
~
unique~
ABU DFTV 0 0
54 25 10d196+1053 54d10+100 5d18+31 smash
-23 -23 -23 -6
CFH EL P S
stand stand none 0
ABGZ ACDEFHJKQVX large 0
#18723
Armorer~
the king's armourer~
The king's armourer stands here, beating on a piece of metal.
~
The king's armourer is here, shaping a piece of metal into a sword.
He gazes at you from under heavy eyebrows and grunts.  He then
turns back to his work.
~
unique~
AB Ha 0 0
56 30 10d211+1115 56d10+100 5d19+31 pound
-25 -25 -25 -7
0 ABH 0 I
stand stand male 2500
AHMV ABCDEFGHIJK medium 0
#18724
ant~
an ant~
An ant moves restlessly about here, seeking the anthill.
~
A large red ant moves about here.  It sees you and scuttles away
quickly.
~
unique~
ABCU Z 0 0
57 28 10d219+1144 57d10+100 5d19+33 none
-25 -25 -25 -7
0 0 FI E
stand stand none 0
ABGO ACK tiny 0
#18726
Maid Marien~
Maid Marien~
Maid Marien is trying to avoid her work.
~
Maid Marien looks up, startled, as you enter the room.  She
relaxes, however, when she sees that you're not her boss.
~
unique~
ABCS H 1000 0
56 28 10d211+1115 56d10+100 5d19+31 slap
-25 -25 -25 -7
0 AB 0 J
stand stand female 0
AHMV ABCDEFGHIJK medium 0
#18727
cleaning lady~
a cleaning lady~
A cleaning lady is polishing the silver  here.
~
A short cleaning woman stands here, industriously polishing the king's silver.
She glances up at you, and then turns her attention back to her work,
apparently uninterested in you or your quest.
~
unique~
ABQ H 0 0
57 0 10d219+1144 57d10+100 5d19+33 crush
-25 -25 -25 -7
0 ABY 0 0
stand stand female 500
AHMV ABCDEFGHIJK medium 0
#18728
Chef~
King's Chef~
The King's chef stands on the table, screaming orders.
~
The King's Chef is a short, blunt man with a severe height
impairment.  His grey hair is uncombed underneath his tall,
white chef's hat, and he is loudly screaming orders.
~
unique~
ABCR Z 0 0
57 28 10d219+1144 114d10+100 5d19+33 none
-25 -25 -25 -7
0 AB FI ER
stand stand male 600
AHMV ABCDEFGHIJK small 0
#18729
servant~
a servant~
A servant is preparing a funeral feast here.
~
A brown haired servant is here, preparing cold meats and bread
for a funeral feast.  He looks up at you with tear stained eyes and
asks you if he can help you with anything.
~
unique~
ABCc FH 0 0
58 29 10d227+1175 58d10+100 5d20+30 punch
-26 -26 -26 -8
0 0 0 P
stand stand male 300
AHMV ABCDEFGHIJK medium 0
#18730
Centipede~
a centipede~
A centipede is crawling around on the floor.
~
You glance at the floor and recoil in horror at the large
centipedes crawling around by your feet.
~
unique~
ABCUc VZac 0 0
57 0 10d219+1144 57d10+100 5d19+33 none
-25 -25 -25 -7
0 0 FI E
stand stand none 100
ABGO ABCDEFHK medium 0
#18731
Miselthai wife~
Miselthai, the cook's wife~
Miselthai, the cook's wife, is cleaning up the room.
~
Miselthai, the cook's wife, is here, busily cleaning the room.  She
glances up at you and scowls.
~
unique~
ABCQ H -1000 0
56 29 10d211+1115 112d10+100 5d19+31 shock
-25 -25 -25 -7
0 ABL 0 N
stand stand female 0
AHMV ABCDEFGHIJK medium 0
#18732
thief Darak~
a thief~
A thief dressed all in black lurks here.
~
A short, dark man in black leaps out of the shadows at you
and attacks.
~
unique~
ABCFS DFHJPV 0 0
57 28 10d219+1144 57d10+100 5d19+33 slice
-25 -25 -25 -7
B ABF 0 L
stand stand male 2000
AHMV ABCDEFGHIJK medium 0
#18733
witch~
a witch~
A witch dressed in a brown, homespun robe looks at you calmly.
~
You see before you a young woman dressed in a brown, homespun
robe.  She looks at you with patience and smiles politely.
~
unique~
ACR HNTV 1000 0
58 29 10d227+1175 116d10+100 5d20+30 none
-26 -26 -26 -8
0 H 0 I
stand stand female 2000
AHMV ABCDEFGHIJK medium 0
#18734
monk~
a monk~
A monk in black robes raises his holy book and annoints you.
~
A man in black robes, carrying a holy book, rushes towards you
and screams.
~
unique~
ACQ HOTV -1000 0
58 29 10d227+1175 116d10+100 5d20+30 none
-26 -26 -26 -8
0 I 0 H
stand stand none 2000
AHMV ABCDEFGHIJK medium 0
#18735
warrior burnt~
a burned and bleeding warrior~
A warrior, burned and bleeding, lies weakly here.
~
You look with shock and pity at the burned and bleeding form lying
in front of you.  You gently roll him over, to find that he is holding a
dagger.
~
unique~
ABCGHT 0 0 0
58 29 10d227+1175 58d10+100 5d20+30 claw
-26 -26 -26 -8
0 0 0 H
stand stand male 500
AHMV ABCDEFGHIJK medium 0
#18736
sheep~
a sheep~
A sheep looks at you placidly.
~
Well, what can I say?  It's a sheep.  Not as fluffy and white as the
sheep in the picture books, perhaps, but it has been living in a
cave after all.
~
unique~
ABU HQa 0 0
60 30 10d243+1242 60d10+100 5d21+30 none
-27 -27 -27 -8
0 ABI 0 F
stand stand none 0
AGV ACDEFHJK medium 0
#18737
horse~
a horse~
A wild-eyed horse gallops towards you madly.
~
A horse is a horse, of course, of course.
~
unique~
ABU Va 0 0
60 30 10d243+1242 60d10+100 5d21+30 pound
-27 -27 -27 -8
C E B H
stand stand none 0
AHMV ABCDEFGHIJK medium 0
#18738
ed~
Ed the horse~
Ed, Sir Lauren's faithful steed, gallops madly down the hill.
~
Unless of course, that horse of course is the famous Mr. Ed.
~
unique~
ABU HTV 0 0
61 32 10d251+1278 61d10+100 5d21+32 crush
-28 -28 -28 -9
CO ABEN BI H
stand stand none 0
AHMV ABCDEFGHIJK medium 0
#18739
drone bee~
a drone bee~
A drone bee buzzes near your head.
~
A drone bee, cheerful in yellow and brown, buzzes around you,
looking for flowers.
~
unique~
ACHU TV 0 0
60 30 10d243+1242 60d10+100 5d21+30 acbite
-27 -27 -27 -8
FH L E HI
stand stand none 0
AGW ACDEFHKP small 0
#18740
warrior bee~
a warrior bee~
A warrior bee buzzes at you threateningly.
~
A warrior bee sees you and dives for you, buzzing threateningly.
~
unique~
ACU HTV 0 0
62 31 10d259+1316 62d10+100 5d21+34 acbite
-28 -28 -28 -9
FH EL S HI
stand stand none 0
AGW ACDEFHKP small 0
#18741
Sir Ordan~
Sir Ordan~
Sir Ordan stares at you out of hopeless eyes.
~
This knight is covered from head to foot in dust and filth.  He
gazes at you and say, "Will you help me rescue the princess.
She is surely suffering a fate worse than death."
~
unique~
ABC IV 0 0
61 30 10d251+1278 61d10+100 5d21+32 slice
-28 -28 -28 -9
CEK ABN M E
stand stand male 2500
AHMV ABCDEFGHIJK medium 0
#18742
wise woman~
a wise woman~
A wise woman looks at you and cackles merrily.
~
This woman is your arch-typical hag.  The stringy grey hair,
the long, pointed nose and wart, even the long, twisted fingers.
So why do you have the feeling that something has been hidden
here?
~
unique~
ABCR DHV 0 0
61 30 10d251+1278 122d10+100 5d21+32 none
-28 -28 -28 -9
0 ABCO HIJKLPQRS D
stand stand female 2000
AHMV ABCDEFGHIJK medium 0
#18743
black knight~
a black knight~
A black knight declares his dedication to Princess Gilda.
~
Black is white, and white is black,
Hidden down the winding track.
Ponder well these riddled words
Before you ever raise your sword.
~
unique~
AB HV 1000 0
62 31 10d259+1316 62d10+100 5d21+34 thrust
-28 -28 -28 -9
CEJK E N M
stand stand male 2500
AHMV ABCDEFGHIJK medium 0
#18744
white knight~
a white knight~
A white knight declares his dedication to Princess Gilda.
~
Black is white, and white is black,
Hidden down the winding track.
Ponder well these riddled words
Before you ever raise your sword.
~
unique~
AB HV -1000 0
62 31 10d259+1316 62d10+100 5d21+34 thrust
-28 -28 -28 -9
CEJK E M N
stand stand male 2500
AHMV ABCDEFGHIJK medium 0
#18745
squire thomas~
Squire Thomas~
Squire Thomas is seeking Sir Lauren.
~
Squire Thomas, whom you met back in Castle Caraway, looks at you
hopefully, and smiles.
~
unique~
ABT HV 0 0
62 31 10d259+1316 62d10+100 5d21+34 pierce
-28 -28 -28 -9
EIKN ABNQ L IK
stand stand male 3000
AHMV ABCDEFGHIJK medium 0
#18746
Sir Karl~
Sir Karl~
Sir Karl is bleeding his life out onto the stones.
~
A tall man with long sweeping mustaches, Sir Karl must once  have
been a very handsome man.  However, what with the gashes on his
body, the broken nose, and the missing teeth, you don't feel a stirring
of interest in him now.
~
unique~
ABT 0 0 0
62 31 10d259+1316 62d10+100 5d21+34 claw
-28 -28 -28 -9
CEJ ABN 0 H
stand stand male 1500
AHMV ABCDEFGHIJK medium 0
#18747
spider~
a frost spider~
A large white spider eyes you hungrily.
~
You see, blocking the path downwards into the mountain, a huge
white spider, who gazes at you and clicks it's mandibles together
hungrily.
~
unique~
ABQT HVZc 0 0
63 31 10d267+1355 126d10+100 5d22+31 frbite
-29 -29 -29 -9
IO ABIL FIP EHJ
stand stand none 0
ABGO ACK medium 0
#18748
hedgehog~
a hedgehog~
A black and grey hedgehog curls up and hisses at your approach.
~
This hedgehog obviously doesn't like you.  It curls up in a spikey
ball and hisses and trembles.
~
unique~
ACG HV 1000 0
63 31 10d267+1355 63d10+100 5d22+31 sting
-29 -29 -29 -9
FH E 0 0
stand stand none 0
AGV ACDEFHJK medium 0
#18749
vampire bat~
a vampire bat~
A vampire bat bares its fangs at you.
~
A small, black shape comes hurtling out of the darkness.
You duck reflexively as it streaks over your head and settles
on the ceiling near you.  You look more closely, and realize
that this is a vampire bat.
~
unique~
AC HTV -1000 0
63 31 10d267+1355 63d10+100 5d22+31 bite
-29 -29 -29 -9
FH M 0 N
stand stand none 0
AGW ACDEFHKP medium 0
#18750
fire demon~
a fire demon~
A demon made out of fire and ash rises from the pool.
~
You stumble back in terror as a huge demon made out of fire
itself rises from the pool.  It smiles cruelly at you and beckons
you forward.
~
unique~
ABR HV -1000 0
64 32 10d276+1387 64d10+100 5d22+34 none
-30 -30 -30 -10
EFN ABH K IO
stand stand male 5000
AHMV ABCDEFGHIJK large 0
#18751
cold turkey~
a cold turkey~
A cold turkey glares at you, daring you to take a drink.
~
You see before you a cold turkey, the bane of all
alcoholics.  You stumble away from it in horror.
~
unique~
ABC HTVb 1000 0
64 32 10d276+1387 64d10+100 5d22+34 claw
-30 -30 -30 -10
0 AB R L
stand stand none 0
AGW ACDEFHKP medium 0
#18752
Bishop Liverpool~
Bishop Liverpool~
Bishop Liverpool calls down the wrath of the dragon on the King.
~
Bishop Liverpool is a tall, broad man with brown hair and blue
eyes.  He gazes upwards and beseeches God to strike down his
foes and aid him in his struggle for power.
~
unique~
ABCQ GHOV -1000 0
64 32 10d276+1387 128d10+100 5d22+34 flame
-30 -30 -30 -10
CE ABM 0 N
stand stand male 5000
AHMV ABCDEFGHIJK medium 0
#18753
Mage Carn Agar~
Mage Carn Agar~
Mage Carn Agar seeks to stop the Bishop from his evil intentions.
~
Mage Carn Agar is a tall, stern gentleman with greying hair and
a ready smile.  He glances at you once, then turns his attention back
to the bishop.
~
unique~
ABR HV 1000 0
64 32 10d276+1387 128d10+100 5d22+34 none
-30 -30 -30 -10
0 ABC 0 D
stand stand male 500
AHMV ABCDEFGHIJK medium 0
#18754
blue dragon~
the Dragon~
A huge blue dragon gazes down at you and smirks.
~
You stare with awe at the enormous blue dragon that looms over
you.  He peers down at you and smirks.  "Come to rescue the
princess?" He asks.  "You'll have to get through me first."
~
unique~
ABC DFHJOTVc -1000 0
65 33 10d285+1420 65d10+100 5d22+36 shbite
-30 -30 -30 -10
C AB BEHJ FI
stand stand male 15000
AHZ ACDEFGHIJKLOPQUVWXY medium 0
#18755
Sir Lauren~
Sir Lauren~
Sir Lauren is here, sulking.
~
Sir Lauren is a giant of a man, his blond hair cut short so as
to fit easily into his great helm.  Currently he looks to be in poor
shape, his armor and weapons are scratched and bent, and he
seems upset  by something.
~
unique~
ABT HNVZac 0 0
65 33 10d285+1420 65d10+100 5d22+36 none
-30 -30 -30 -10
CEIJKNO ABD EFG CHIJLMOQ
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#18756
Princess Gilda~
Princess Gilda~
Princess Gilda reclines on the bed, eating bon-bons.
~
Princess Gilda, from head to toe, looks to be a true princess.
She has honey-gold hair and sparkling sapphire blue eyes.
Her complexion is roses and cream, and when she smiles,
you can see her sparkling white teeth.
~
unique~
ABR HJNOTUVZac 0 0
65 34 10d285+1420 130d10+100 5d22+36 none
-30 -30 -30 -10
0 ABFJLMN GP EHKQ
stand stand female 5000
AHMV ABCDEFGHIJK medium 0
#18757
sir garrett thorien tactician~
Sir Garrett Thorien~
A tactician stands here, toiling over plans and maps.
~
~
unique~
AB BDFHNOQVd 0 0
65 33 10d285+1420 65d10+100 5d22+36 wrath
0 0 0 0
EFKX 0 0 0
stand stand male 5000
H ABCDEFGHIJK medium none
#0



#OBJECTS
#0



#ROOMS
#18700
Grand Hall of Caraway~
The grand hall of the castle Caraway.  Thick red carpets cover the floor
and many ornaite suits of armor form a long magnificant line along the walls
which are coverd in massive paintings of lords, ladies, Kings, and Queens.  
~
0 8 0
E
carpet~
This carpet has not been cleaned for some time, and the dust rising
from it as you walk along it makes you sneeze.
~
E
courtiers~
Courtiers draped in sable and black velvet hurry past you,
talking in hushed whispers.
~
D0
You peer into the Throne Room of the castle.  It seems filled with
a sea of courtiers dressed in black.
~
~
0 0 18701
D1
You can see a lesser hallway extending to the east.
~
~
0 0 18711
D2
To the south you can see into the foyer of the castle.
~
~
0 0 18702
D3
You can see a lesser hallway extending to the west.
~
~
0 0 18707
M 75 H 75
S
#18701
Throne Room~
A massive room with large stained arched windows marks the Throne room of
King Rupert.  A long red velvet carpet leads upto two large golden thrones
where the king and queen sit respectivly.  Upon the windows are
representations of roses and rampart unicorns in colorful glory.  The king
and queen sit upon their thrones weeping.  
~
0 12 0
E
courtiers~
The courtiers seem restless and disturbed by something.
~
E
thrones~
The thrones appear to be made of solid gold.
~
E
stained~
The windows are a masterpiece of stained glass.  Unicorns stand
rampant against a representation of roses in glory.
~
E
windows~
The windows are a masterpiece of stained glass.  Unicorns stand
rampant against a representation of roses in glory.
~
D0
To the north you catch a glimpse of the dining hall.
~
~
0 0 18716
D1
To the east lies a black leather door that leads into Prince Hubert's room.
~
~
1 18708 18713
D2
The grand hall of Caraway lies to the south. Several of
the courtiers seem to be drifting in that direction, possibly
because the king is looking for 'volunteers' to go out after
his daughter.
~
~
0 0 18700
D3
The door to the west is made of gold, and the handle
is a solid piece of ruby.
~
~
1 18709 18709
M 70 H 70
S
#18702
Castle Foyer~
Huge marble blocks coverd with intricate rose carvings make up the great
archway that marks the entrance to the castle foyer.  There are exits to the
north, south, east, and west.  The great hall is in the adjacent room.  
~
0 12 0
E
armor~
The armor is useless now, having been sitting and rusting in this
hall for countless centuries.
~
E
wall~
You gaze closely up the walls and see that there are tiny unicorns
carved in between the roses.
~
E
blocks~
You gaze closely up the walls and see that there are tiny unicorns
carved in between the roses.
~
D0
To the north you can hear a hum of activity.
~
~
0 0 18700
D1
You spy a sign on the door to the east, proclaiming this
room to belong to the great Mage Carn Agar.
~
~
1 18701 18706
D2
You gaze to the south at the great gates of Castle Caraway.
It seems to have been a century since you passed through those
great gates.
~
~
0 0 18703
D3
There are gouge marks and scars on the door to the west.  You
wonder who has such a bad temper as to so disfigure the door.
~
~
1 18702 18705
M 75 H 75
S
#18703
Gate to Castle Caraway~
A massive iron gate stands here, the entrance to castle Caraway.  The
road leading up to the gate seems to be well traveled as there are tracks
from many carts, horses, and weary travelers heading to and from the great
castle.  
~
0 0 11
E
gates~
The iron gates are cast with a representation of roses in glory
and unicorns.
~
D0
You look to the north into the grand hall of Castle Caraway.
You can hear the faint murmur of voices from that direction.
~
~
0 0 18702
D2
You look with longing to the south, wishing to be away
from this grim place.
~
~
0 0 18704
M 75 H 75
S
#18704
On a dark road~
The road straightens to a long path.  A large magnificent castle stands
in the distance, casting an erie shadow over all the land.  Banners line the
side of the path heralding happier days.  
~
0 4 1
E
peasant~
Peasants in threadbare clothing run from you as you approach them.
~
E
banners~
The banners once bore the device of Castle Caraway, roses in
glory and unicorns.
~
E
castle~
_ _ _                              _ _ _
| | | |                            | | | |
|_   _|                            |_   _|
  | |                                | |
  | |                                | |
  | |                                | |
  | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | |
  | | | | | | | | | | | | | | | | | || |
  |                                    |
  |                                    |
  |                                    |
  |                                    |
  |              ______                |
  |             /      \               |
  |             |      |               |
  |             |      |               |
  |             |      |               |
  |_____________|______|_______________|
                |      |
                \       \
                 \       \
                 |       |
                /       /
               /       /
~
E
banners~
~
D0
The front gate of Castle Caraway looms before you like a bird
of ill-omen.
~
~
0 0 18703
D2
The road winds to the south, heading back towards the distant forest.
~
~
0 0 18770
M 75 H 75
S
#18705
Sitting Room~
A sitting room for the princess's ladies in waiting.  Many various
"ladylike" items fill the small room and a sweet smell fills the air.  
~
0 8 0
D1
You consider a hasty escape through the door, before Lady Ethsar
pulls out a hairpin.
~
~
1 18702 18702
M 60 H 60
S
#18706
Study of Carn Agar~
A rather large room with many books upon large bookshelves, tables, and
scatterd about the stone floor.  A fireplace burns creating the only light
in the room.  Carn Agar is nowhere to be seen.  
~
0 0 0
D3
The exit to the west leads back to the foyer.
~
~
1 18701 18702
M 90 H 60
S
#18707
West Hall~
The west hall of castle Caraway.  Torches in sconces line the great stone
walls of the hallway.  The high celing is draped in shadow, hiding and
detail it may have.  The hall continues both to the east, and west.  
~
0 8 0
E
torches~
The torches here are in need of replacing.  As you watch, yet another
one flickers and goes out.
~
E
ceiling~
You peer up at the ceiling, and shiver with horror as you see that
it is crowded with bats.
~
D1
You look back towards the Grand Hall, then square your shoulders
and continue on.
~
~
0 0 18700
D3
The lesser hall stretches on to the west.  You peer into the dimness,
but can't make out any details.
~
~
0 0 18710
M 75 H 75
S
#18708
East Hall~
The end of the eastern hall of castle Caraway.  Private rooms branch from
the great hall and a large statue stands against the end wall of the hall. 
Many lords scurry about to and fro, and the hallway is very much crowded.  
~
0 8 0
E
candles~
Tall beeswax candles grace the sconces set in the wall.  The
candles cast a clear, bright light across the room, easing the
sense of unhappiness and tension present in the castle.
~
D0
To the north you see a door carved from mother of pearl, bound
in silver.
~
~
1 18706 18712
D2
The door to the south has a large cross carved on it
in bas-relief.
~
~
1 18707 18714
D3
The lesser hallway continues to the west.
~
~
0 0 18711
M 75 H 75
S
#18709
Bedchamber of the King and Queen~
This is the bedchamber of the king and queen of Caraway castle.  The
center of the room holds a large magnificint bed coverd with satin and silk
sheets and pillows.  The floor is coverd with plush pink carpets and the
walls are lined with candles.  A laundry basket sits next to the bed, filled
with well-used hankerchiefs.  
~
0 8 0
E
handkerchiefs~
These handkerchiefs are made of black silk, monogrammed
with a B.
~
E
basket~
This laundry basket is filled with soggy, black handerchiefs.
~
E
laundry~
This laundry basket is filled with soggy, black handerchiefs.
~
E
seashells~
A priceless eboby box lies open on the dresser, revealing
common seashells inside.
~
E
box~
A priceless eboby box lies open on the dresser, revealing
common seashells inside.
~
E
bracelets~
Priceless jewelry lies strewn across the moose's horns.
~
E
necklaces~
Priceless jewelry lies strewn across the moose's horns.
~
E
head~
A moose head that has seen better days is hanging here.
~
E
moose~
A moose head that has seen better days is hanging here.
~
D1
The door to the east leads back out into the Throne Room
~
~
1 18709 18701
M 75 H 75
S
#18710
West Hall~
The end of the western wing of the great hall.  Dark alcoves line the
west wall, and thick red carpets blanket the floor.  There are torches
lining the walls on either side of you giving the hallway an eire glow.  The
tall ceiling is coverd in shadow as the light cannot reach it.  
~
0 8 0
E
alcoves~
You peer into one of the alcoves and jump back in terror and
startlement as a rat bolts out of it and rushes past you.
~
E
ceiling~
You peer up at the ceiling, and shiver with horror as you see that
it is crowded with bats.
~
D0
A silver and white painted door lies to the north.
~
~
1 18703 18717
D1
The lesser hallway continues on to the east
~
~
0 0 18707
D2
A heavy, black, iron door bars your way to the south.
~
~
1 18704 18715
M 75 H 75
S
#18711
East Hall~
This is the east hall of castle Caraway.  Candles in tall stands line the
wall, casting a clear, gleaming light across the hall.  The light extends
upwards to the roof, which is scrolled with graceful fleur-de-lies and
roses.  
~
0 8 0
E
fleur-de-lies~
Roses and fleur-de-lies are carved in bas-relief on the ceiling.
~
E
roses~
Roses and fleur-de-lies are carved in bas-relief on the ceiling.
~
E
roof~
Roses and fleur-de-lies are carved in bas-relief on the ceiling.
~
E
ceiling~
Roses and fleur-de-lies are carved in bas-relief on the ceiling.
~
E
candles~
Tall beeswax candles grace the sconces set in the wall.  The
candles cast a clear, bright light across the room, easing the
sense of unhappiness and tension present in the castle.
~
D1
The lesser hallway continues to the east.
~
~
0 0 18708
D3
To the west you can see the Grand Hall of Caraway.
~
~
0 0 18700
M 75 H 75
S
#18712
Princess Gilda's Room~
This is the room of Princess Gilda.  Large velvet drapes cover the
windows, and there is a large bed adorn with pink draperies and satin
sheets.  Also there is something shiny poking out from the foot of the
bed...  A Blue dragon scale?  
~
0 8 0
E
scale~
'The scale is from the tail of a blue dragon. You wonder how
it got here.
~
E
bed~
The bed is a large, comfortable looking affair, with a lot of pillows
and blankets.
~
E
chests~
The chests are made of hardwood painted pink and pearl.
~
E
dressers~
The dressers are made of hardwood painted pink and pearl.
~
E
window~
You notice that the window has been boarded up, as if it
had been broken.
~
E
curtains~
Pink and pearl curtains are drawn over the windows of this
room.
~
E
draperies~
Draperies, all in pink and pearl, cover the walls of this room.
~
D2
The lesser hallway lies to the south.  You want to leave this
room quickly, before the dragon returns.
~
~
1 18706 18708
M 90 H 80
S
#18713
Prince Hubert's Bedchamber~
This is the bedchamber of Prince Hubert.  The room is dark, lit only by a
single candle.  The room is essentialy empty save a single bed that sits in
the center of the room.  The bed is coverd with pink and white silk and
satin sheets and many various pillows sit upon the bed in no apparent order.
The floor is made of stone and the walls the same, all uncoverd and bare
except for the forementioned candle which sits in a golden holder upon the
floor.  
~
0 8 0
D3
The exit west leads back into the Throne room.
~
~
1 0 18701
M 50 H 50
S
#18714
Library~
A small Library is here.  Dimly lit with only the warm fire at the end of
the room where a priest sits studying.  Many books are strewn about the
floor in a large clutter around him as he studies.  
~
0 8 0
D0
You edge towards the door to the north, eager to be out of this
evil place.
~
~
1 18707 18708
M 25 H 25
S
#18715
Bedroom of the Black Knight~
A large room adorned with many various weapons and tools of war.  A large
Iron maiden sits in the corner of the room and a single unmade bed lines the
back wall.  The room has a very dark and brooding feel to it and a Black
Knight stands here.  
~
0 8 0
E
iron~
You carefully open the iron maiden, expecting to find a tortured,
dying soul.  Instead, a black cat yowls and bolts out of the room
to it's freedom.
~
E
maiden~
You carefully open the iron maiden, expecting to find a tortured,
dying soul.  Instead, a black cat yowls and bolts out of the room
to it's freedom.
~
E
maiden~
~
E
weapons~
Many of the weapons found in this room are obviously intended
to create as much pain as possible before the victim dies.
~
D0
North is your escape into the lesser hallway.
~
~
1 18704 18710
M 50 H 50
S
#18716
Dining Hall~
This is the Dining hall of castle Caraway.  Huge trestle tables line the
walls, and the high table sits to the east wall, the cloth of estate upon
the wall directly behind.  A door leads to the north.  
~
0 12 0
E
estate~
The cloth of estate bears the Royal arms of a unicorn and
roses in glory.
~
E
cloth~
The cloth of estate bears the Royal arms of a unicorn and
roses in glory.
~
E
high~
The high table is a smooth, planed piece of wood, bound
in silver.
~
E
tables~
The tables are made of tree trunks, and look very solid.
~
D0
To the north you see a closed door.  You hear shouts
and sounds of battle from beyond the door.
~
~
1 0 18718
D2
South lies the Throne room, where King Rupert and
Queen Brunhilda mourn the loss of their daughter.
~
~
0 0 18701
D4
~
~
5 0 18772
S
#18717
Sir Lauren's Room~
A modest bedroom for Sir Lauren.  A bed sits in the northwest corner of
the room, coverd in pure white sheets, pillows, and blankets.  The bed is
neatly made and a rose sits on the pillow.  In front of the only window in
the room is a stand dawning a magnificant suit of armour made of what looks
like pure silver and gold.  A young boy is sitting here, holding a large
sword.  
~
0 8 0
E
bed~
The bed is a narrow, uncomfortable looking affair.
~
E
stand~
The armor stand has seen some serious use.
~
E
armor~
The armor stand has seen some serious use.
~
D2
To the south lies the lesser hallway.
~
~
1 18703 18710
M 50 H 90
S
#18718
Practice Yard~
A large practice yard streathces as far as can be seen.  Jousting lanes
line the west end of the yard and archery targets line the east.  Fighting
circles fill the center area.  Patches of grass grow here and there and much
of the yard looks unkept.  It appears to have been vacant of use for some
time.  
~
0 0 1
E
targets~
The archery targets leaning against the wall show signs of heavy use.
~
E
archery~
The archery targets leaning against the wall show signs of heavy use.
~
E
tilt~
The tilt is a large pole with a revolving crossbeam on the top.
Hanging from the crossbeam on either side is a shield and sword.
Attached to the top of the crossbeam is a ring.  The objective is
to get the lance through the ring.  If successful, the jouster may
ride by without hazard.  If unsuccessful, the beam will swing
around and knock the rider off of his horse.  Fun, hrm?
~
E
lanes~
The jousting lane is a large rail that seperates the two
jousters from each other.
~
E
jousting~
The jousting lane is a large rail that seperates the two
jousters from each other.
~
D0
You see the back gate of the castle to the north.
~
~
0 0 18737
D1
The stable yard lies to the east.  You can hear a great
commotion coming from that direction.
~
~
0 0 18723
D2
The dining hall lies to the south.
~
~
1 0 18716
D3
You hear loud banging and noises coming from the west.
~
~
0 0 18719
M 75 H 75
S
#18719
Kitchen~
The bustle in this room reminds you of your mother's kitchen...  On acid.
Everywhere around servants are running, and in the center of the room a
midget stands on a table.  You can tell he is the cook by the large white
hat he wears, and he is screaming out orders to all and sundry.  The
servant's seem used to this behavior, and wisely ignore him and his
contradictory orders.  
~
0 12 0
E
table~
This is a huge trestle table upon which servants hurry about
preparing a funeral feast.
~
D0
There is a closed door to the north.  You wonder what might
be behind it.
~
~
1 0 18726
D1
The practice yard lies to the east.  You feel no particular desire
to head out into that chaos again.
~
~
0 0 18718
D2
There is a plain wooden door to the south.
~
~
1 18710 18720
D3
Further mysteries lie to the west, and more of the kitchen.
~
~
0 0 18721
S
#18720
Servant's Quarters~
The servant's quarters of Castle Caraway are well appointed.  Bunks line
the freshly whitewashed walls and a chest rests at the foot of each bunk. 
Clean linen rests beside the door, obviously intended for the beds, and a
laundry chute is set in the far wall.  A clean, fresh scent of pine fills
the air.  You feel comfortable here.  
~
0 8 0
E
chute~
The laundry chute leads down to the laundry room.
~
E
linen~
The linen that is folded here is clean and fresh smelling.
~
E
linen~
~
E
chests~
The chests hold clothing and personal items.
~
E
bunks~
The bunks are neatly fitted out with sheets and blankets, and
one pillow each.
~
D0
~
~
1 18710 18719
M 110 H 110
S
#18721
Kitchen~
You enter the back of the castle kitchen area.  The heat here is almost
intolerable and getting worse as the oven doors are opened and closed, each
time releasing a blast of hellfire.  Huge oxen roast over the enormous
fireplaces, and bread sits beside the ovens, rising.  Cooks' assistants
hurry here and there, basting, cutting, turning and spicing various dishes. 
~
0 8 0
E
bread~
Bread sits rising beside the oven here.
~
E
oven~
An entire oxen could easily be roasted in one of these ovens,
and as one of them is opened up, you see that one is.
~
D0
An indescribable stench is coming from the door to the north.
~
~
1 0 18730
D1
The kitchen continues on the the east.
~
~
0 0 18719
D2
A rather greasy door stands to the south.
~
~
1 18711 18722
M 75 H 75
S
#18722
Cook's Quarters~
The quarters for the castle cook were obviously designed for a man with a
height impairment.  Tiny chairs and tables lie around this room and a
child's bed sits in one corner.  A mirror set about waist high on a normal
man is hanging on the wall next to the bed, and a miniscule night stand
rests beside the bed, holding a water basin and jug.  
~
0 8 0
E
jug~
The jug is empty
~
E
basin~
The water basin is filled with this mornings wash water.
~
E
water~
The water basin is filled with this mornings wash water.
~
E
mirror~
You bend down to gaze into the mirror and see with amusement
that it is one of the trick mirrors that make a person look taller.
~
E
stand~
You could put a doll on one of these pieces of furniture and it
wouldn't look out of place.
~
E
tables~
You could put a doll on one of these pieces of furniture and it
wouldn't look out of place.
~
E
chairs~
You could put a doll on one of these pieces of furniture and it
wouldn't look out of place.
~
D0
~
~
1 18711 18721
M 75 H 75
S
#18723
Stable Yard~
The castle stable yard stands here.  All the stalls stand empty and not a
horse in sight.  The tack room is empty as well save a few sadles that
appear too worn to be used.  A dank smell fills the air as it seems that
this place hasn't been cleaned in a good while.  
~
0 0 1
E
horses~
These are strong, tall war beasts, who stamp restlessly, and
prance nervously in place.
~
D0
You can hear whickering and stamping coming from the stable
to the north.
~
~
1 18712 18731
D1
You hear nothing coming from the stable to the east.
~
~
0 0 18724
D2
You hear a great deal of banging and shouting from the south.
~
~
1 18713 18732
D3
The practice yard lies to the west.  You can hear a great deal
of shouting coming from that direction.
~
~
0 0 18718
M 75 H 75
S
#18724
Stable~
This stable echoes with emptiness.  You look around and see that all the
warsteeds that normally stand in the stalls are gone.  Outside you can hear
the thunder of hooves as the knights of the castle gallop away.  A lonely
stable boy scrubs a stall, and you can hear the clucking of chickens from
outside.  South are the mews, and north is the tack room.  
~
0 8 0
E
stalls~
The stalls stand empty.  Down towards the end of the stable,
a stall door bangs open and shut in the breeze.
~
D0
The door to the north has been painted red.
~
~
2 18715 18736
D2
There are bas-relief falcons carved into the door to the
south.
~
~
2 18714 18738
D3
The stable yard lies to the west.  You can hear horses stamping
outside.
~
~
0 0 18723
M 75 H 75
S
#18725
Mountain Trail~
The trail continues along the mountain here.  Rocks and pebbles seem
almost to jump out at you as you struggle upwards along the path.  In the
distance you can make out the sounds of a battle, and you speed up your pace
to see if there is anything you can do to assist the combatants.  
~
0 0 5
E
rocks~
If you didn't know better, you would swear that the pebbles
were jumping into your path deliberately.
~
E
pebbles~
If you didn't know better, you would swear that the pebbles
were jumping into your path deliberately.
~
D1
The trails winds downwards towards Castle Caraway.
~
~
0 0 18742
D3
You strain to hear the sounds of battle coming from
the west.
~
~
0 0 18727
M 75 H 75
S
#18726
Storage room~
This room is packed with pots and pans, and silver- ware, and plates, and
glasses, and just about everything else needed for the running of the
complete castle kitchen.  Everything in this room is spotless, and you have
the feeling that if a spider ever did get into this room, he'd reform his
wicked ways and begin teaching weaving classes.  
~
0 8 0
E
glasses~
Okay, this is it.  GO RESCUE GILDA. Stop dawdling,
she's counting on you.
~
E
plates~
Look, get up and go rescue the princess.  She's trapped
~
E
plates~
~
E
silverware~
Just won't listen, will you.  Go and rescue Gilda.
~
E
pans~
I'm serious, get your butt out there and rescue
Gilda.
~
E
pots~
Why are you admiring the dishes when you should be out
rescuing the princess?
~
D2
This door leads back into the kitchen.
~
~
1 0 18719
S
#18727
Curve in the Trail~
You have reached a curve in the mountain trail.  Around the curve you can
make out the sounds of sobbing, and screaming.  You wonder what great
catastrophe has struck to cause such lamentation.  You quickly speed around
the corner to see what's happening.  
~
0 0 5
E
north~
You can't see what might lie beyond this blind curve to the
north.
~
E
curve~
This is a blind curve of the mountain trail. You have no idea
what might lie ahead of you.
~
D0
~
~
0 0 18729
D1
The mountain trail continues down to the east, towards
Castle Caraway.
~
~
0 0 18725
M 75 H 75
S
#18728
Stampede~
You press yourself against the wall of the trail as a stampede of
frightened horses charges directly towards you.  You can feel the hot breath
and the panicked movements of the horses as they barrel past you, heading
for the safety of home.  
~
0 0 5
D1
A solid mass of horseflesh stands to the east.  You don't
know if you'll be able to continue along the trail.
~
~
2 18719 18733
D3
A blind curve lies to the west, concealing the path back to 
Castle Caraway.
~
~
0 0 18743
M 40 H 40
S
#18729
Charred bodies~
You stare in shock and horror at the carnage laid out before you. 
Charred, unrecognizable bodies lie strewn across the rocks like so many
children's toys.  In the distance you can hear more shouting, and you dread
the encounter, knowing that it will most likely be a repeat of this scene.  
~
0 0 5
E
bodies~
These were apparently once the bodies of the knights of
Caraway, now charred and mangled beyond recognition.
~
D0
~
~
2 18717 18740
D2
To the south lies the trail spirals downwards to the safety of Castle
Caraway.
~
~
0 0 18727
M 50 H 50
S
#18730
The Jakes~
The stench rising from this room almost makes you gag as you enter. 
Flies buzz around the holes in the ground, and you hastily avert your eyes
from the evidence of nature's work.  
~
0 8 0
D2
~
~
1 0 18721
M 50 H 50
S
#18731
Stables~
An empty stall stands here.  A moldy pile of hay lies in the corner of
the stall and a large pile of shit is in the center of the room.  The stall
is vacant of any horses.  
~
0 8 0
E
hayloft~
The hayloft is filled with sweet, fresh hay from the castle
farms.
~
E
carters~
Heavy plow horses gaze at you calmly, then turn back to their own
thoughts.
~
E
horses~
Heavy plow horses gaze at you calmly, then turn back to their own
thoughts.
~
D2
~
~
1 18712 18723
M 75 H 75
S
#18732
Armoury~
This is the Kings armoury.  Many suits of various armour litter the room
and a large anvil sits towards the back of the room.  There is a large
furnace burning away along the back wall, giving the room an eirie glow.  
~
0 8 0
E
forges~
The huge brick forges in this room are emitting an immense
amount of heat.
~
D0
The door to the north leads back out into the yard.
~
~
1 18713 18723
M 50 H 50
S
#18733
Sir Ordan~
You come across a lonely knight trudging his way up the mountainside.  He
sees you and calls for you to stop, and assist him.  He explains to you that
he has lost his horse, and is in need of stalwart companions to assist him
in rescueing Princess Gilda.  
~
0 4 5
D1
The mountain trail rises to the east, leading to unknown
dangers and perils.
~
~
0 0 18734
D3
A mass of nervous horseflesh bars your way west, leaving you
with no choice but to press on.
~
~
2 18719 18728
M 80 H 80
S
#18734
Mountain Trail~
You continue on the trail, with many thoughts hanging heavy upon your
mind.  You think with sorrow of Sir Ordan, and the unrecognized bodies you
saw.  You silently vow to yourself that Gilda will be rescued, if possible,
or avenged, if not.  You shoulder your pack and continue resolutely up the
trail.  
~
0 0 5
D1
The mountain trail rises to the east.
~
~
0 0 18735
D3
Sir Ordan waits to the west, hoping for someone to aid him
in his quest.
~
~
0 0 18733
M 75 H 75
S
#18735
Curve in the trail~
You have reached another curve in the trail.  You think with dread of
what might lie ahead of you.  You listen closely for the sounds of battle
from ahead, but hear only the sighing of the wind through the trees.  You
pick up your pack once again and continue on your journey.  
~
0 0 5
D2
You can hear no noise coming from the south.  For some
reason, that makes you even more nervous than if you had
heard the sounds of battle.
~
~
0 0 18739
D3
The mountain trail winds downward to the west.
~
~
0 0 18734
M 75 H 75
S
#18736
Tack Shed~
With the exception of the plow horses' harnesses, this room appears to
have been stripped of all useful tack.  You peer around in the dim room,
making out the forms of the racks and saddle trees.  In the corner you
notice a large chest.  As you approach the chest, the world around you seems
to go suddenly still, and you think you can hear a bell peal in the
distance.  
~
0 8 0
E
trees~
The saddle trees are empty of the saddles they once held.
~
E
racks~
These racks are intended for the purpose of holding horses' tack.
~
E
harnesses~
The harnesses have seen some hard use, but are in good repair.
~
D2
To the south you can see the stables for the war horses.
It appears to be empty.
~
~
2 18715 18724
M 75 H 75
S
#18737
Back Gate~
You pass through the back gate of the castle, hastily stepping aside to
avoid being trampled by a squad of knights thundering up the road.  To the
north you can see a tall mountain, from which you can hear occasional
screams.  You can only imagine what tortures Gilda must be suffering from
while you stand here.  
~
0 4 1
E
mountain~
A huge mountain rises above you.  At the very top of the mountain,
you can faintly make out something that might be a cave.
~
D0
You see the beginning of a mountain path to the north.
~
~
2 18716 18742
D2
The castle practice yard lies to the south.
~
~
0 0 18718
M 75 H 75
S
#18738
Mews~
You step into the silent darkness of the castle mews.  All around you can
hear the rustling and shifting of restless avians, as they move about on
their blocks.  You can make out a dim light at the far end of the mews and
two figures there.  Suddenly, one of the figures slaps the table, startling
the birds, and cries out "We'll keep the dragon here.  So we can, you know,
a-mews him."  
~
0 8 0
E
avians~
You see quite a few different types of raptors here.
Eagles and falcons and hawks, all sitting on their
blocks.  You have the feeling that if they weren't hooded,
they'd be glaring at you.
~
D0
To the north you can see the stable where the war horses
are normally kept.  The stable seems empty now.
~
~
2 18714 18724
M 75 H 75
S
#18739
Wise Woman~
You stop in suprise as you round the corner of the mountain curve. 
Before your eyes, instead of the carnage you've almost come to expect, an
old woman stands instead.  She raises her hand as you approach, and glares
at you with a suprising ferocity.  "So, you want to be heroes?"  She
cackles.  "First you must get past me, my dear."  
~
0 0 5
D0
You consider fleeing back to the north, and then reconsider.
After all, how hard can one old woman be?
~
~
0 0 18735
D2
An enormous rock bars the path up the mountain.  You'd need
a large stick or something to pry this rock loose, so that you 
can continue on.
~
~
2 18720 18744
M 75 H 75
S
#18740
Mountain Trail~
You continue to trudge up the trail, your heart heavy.  You think about
the deaths you have already witnessed and the deaths you have yet to see. 
You cannot seem to wipe from your mind the image of the blasted bodies
behind you, and yet you know that you cannot stop, for the King and Queen
are depending on you to rescue their only daughter.  
~
0 0 5
D0
North lies the unknown, and the dreadful certainty of evil.
~
~
0 0 18741
D2
To the south lies the grizzly battleground that you just passed.
~
~
2 0 18729
M 75 H 75
S
#18741
A mountain cave~
You peer doubtfully into the cave set in the side of the mountain.  It
doesn't seem large enough, but you are wise enough to know that looks can be
deceiving.  Therefore, you are prepared and your sword whips out without
hesitation, and you valiantly find yourself facing ....  A sheep.  
~
0 0 5
E
cave~
The cave is filled with sheep droppings and shreds of wool.
~
D0
A set of sharp brambles lies to the north.  You wonder how
you can get past it.
~
~
2 18718 18743
D2
To the south lies the mountain trail leading back to
Castle Caraway.
~
~
0 0 18740
M 75 H 75
S
#18742
Base of the Mountain~
You stand at the base of a huge mountain.  From far above you can hear
faint screams, and you vow to revenge King Rupert and Queen Brunhilda for
the indignities and savagery being performed on their poor, innocent
daughter.  
~
0 0 5
D2
To the south lies the safety and comfort of Castle Caraway.
~
~
2 18716 18737
D3
The mountain trails winds it's way upwards.
~
~
0 0 18725
M 75 H 75
S
#18743
Blind Curve~
You have once again reached a blind curve on the mountain trail.  From
around the corner you can hear frantic horses, and the shouts and cries of
men.  You duck as a hurtling blue shape flies around the corner and
disappears up the mountainside.  
~
0 0 5
E
curve~
You have once again reached a blind curve on the mountain
trail.  You try to peer around the corner, but can't see anything.
There's nothing to do but go on.
~
D1
To the east lies another blind curve that you cannot see past.
~
~
0 0 18728
D2
Heavy brambles lie to the south, as you well know, since you just
fought your way past them.
~
~
2 18718 18741
M 75 H 75
S
#18744
Battleground~
Sighing with relief over escaping the old woman's grasp, you are startled
to see before you a battleground.  Knights are fighting each other here, all
of them proclaiming in loud voices their dedication to Princess Gilda.  You
watch in amazement as the knight cheerfully cut each other down, all
fighting for the same cause.  
~
0 0 5
E
battleground~
Bodies lie strewn across the rocks here, tossed aside
like empty beer cans.
~
D0
You see to the north the remains of a huge rock that once
blocked the path.
~
~
2 18720 18739
D2
The mountain trail leads southward away from these scene of
senseless destruction.
~
~
0 0 18745
M 60 H 60
S
#18745
Mountain Trail~
You fight your way through the battleground, and step with relief once
more upon the mountain trail.  The screams have grown louder, and you hasten
your footsteps.  All around you, the world seems to hold its breath as you
struggle your way up the rocky slopes.  
~
0 0 5
D0
You look to the north at the battle still raging, and shake
your head.  Resolutely, you turn around and continue up the
trail.
~
~
0 0 18744
D2
To the south you can see a blind curve in the mountain trail.
~
~
0 0 18746
S
#18746
Another Curve~
You come upon another curve in the mountain trail.  Abandoned here you
find a shred of pink cloth, obviously the princesses.  Heartened by the
token that the princess has indeed come this way, you hurry along the trail
to the curves ahead.  
~
0 0 5
E
pink~
You find a shred of pink cloth abandoned on one of the bushes.
Looking at it closely, you see that it is made of velvet.  It must
be princess Gilda's.
~
E
cloth~
You find a shred of pink cloth abandoned on one of the bushes.
Looking at it closely, you see that it is made of velvet.  It must
be princess Gilda's.
~
E
shred~
You find a shred of pink cloth abandoned on one of the bushes.
Looking at it closely, you see that it is made of velvet.  It must
be princess Gilda's.
~
D0
You glance to the north, seeking for some sight of pursuit
or aid, but there is nothing forthcoming.
~
~
0 0 18745
D3
You look ahead to the west and see yet another curve in the
mountain path.
~
~
0 0 18747
M 80 H 80
S
#18747
Yet Another Curve~
Will these curves never end?  You peer around yet another curve in the
mountain trail, hoping that your journey will soon be at an end.  
~
0 0 5
D0
Still another curve ahead.  Well, what did you expect?  This is
a mountain path, after all.
~
~
0 0 18748
D1
You glance back to the east, but your trail is hidden behind
all the curves that you have passed.
~
~
0 0 18746
M 75 H 75
S
#18748
Dead Man's Curve~
You stop suddenly upon dead man's curve, so named because of the dead man
lying in front of you.  You examine his body closely, trying to determine
what killed him.  To your shock, you see that he has been stabbed by a
dagger.  What could be the meaning of this?  
~
0 0 5
E
man~
This man was obviously one of King Rupert's knights, and he
was killed by a dagger.  Curiouser and curiouser.
~
E
body~
This man was obviously one of King Rupert's knights, and he
was killed by a dagger.  Curiouser and curiouser.
~
D2
You glance back to the south and realize that you can see the castle
from this vantage point.  All the people moving around down there look
like ants, though.
~
~
0 0 18747
D3
To the west you can see the mountain trail continueing along
it's preordained path.
~
~
0 0 18749
M 75 H 75
S
#18749
Mountain Trail~
Your breath is coming quickly and hard as you struggle up yet another
slope on this mountain.  You begin to despair that you will ever reach the
top, and you begin to wonder if this entire thing is just one giant cosmic
farce.  
~
0 0 5
D1
You look with longing back towards the trail that leads down.
Your comfortable bed and a bottle of wine await you below, but
you resolutely turn your face east, and continue on.
~
~
0 0 18748
D3
You square your shoulders and trudge wearily up the mountain path.
~
~
0 0 18750
M 75 H 75
S
#18750
The Curve of Fate~
You stop in awe as you reach this curve, looking down upon the valley
below.  You had never before realized the magnificence of the castle, nor
the rustic charm of the surrounding villages and farms.  Somehow, looking
down upon the splendor of the landscape you feel uplifted.  You square your
shoulders and continue up the trail with renewed vigor.  
~
0 4 5
D0
You hear the sound of sobbing coming from the north.  You quickly
stride forward to see if you can be of any assistance.
~
~
0 0 18751
D1
The mountain trail winds slowly downwards to the east.  Funny, but it
had looked a lot steeper from the bottom.
~
~
0 0 18749
M 110 H 110
S
#18751
A Lost Boy~
You round the corner and stop in suprise.  Curled up on the rocks asleep
is a small boy.  With startlement, you recognize him as the young lad who
serves Sir Lauren.  You gently wake him up, and he peers up at you with
red-rimmed eyes.  "Have you seen him?"  He asks.  "Has he killed the dragon
yet?"  
~
0 0 5
D0
To the north you can see another curve in the mountain
trail.  What dangers might lie behind this one?
~
~
0 0 18752
D2
South lies a blind curve and more of the mountain trail leading
back down to Castle Caraway.
~
~
0 0 18750
M 75 H 75
S
#18752
Are You Tired of the Curves, Yet?~
You come upon yet another curve.  Will they never end?  Maybe you expect
too much out of life.  Perfect weather, perfect food, friendly companions
and amusing innkeepers.  Well, sometimes life doesn't go as you expect, and
then you just have to take the lumps as they're dealt to you, hmm?  
~
0 0 5
D1
Whatever dangers lie ahead are completely hidden by the curve
in the road.
~
~
0 0 18753
D2
To the south you can see one of the few straight patches of road
that you've encountered so far.
~
~
0 0 18751
M 75 H 75
S
#18753
Sir Karl's Last Stand~
As you turn the corner, you come a across a knight sprawled across the
rocks.  He is coughing fiercely, and you note as you approach him that he
seems to be grieviously injured.  Blood pours from claw marks on his body,
and his sword has fallen from his hand to lie in the dust at his feet.  He
looks up with despair as you approach and cries out "The princess, oh dear
God in heaven, the princess...."  You wonder what he was about to say.  
~
0 0 5
D1
Up ahead to the east you see another curve in the road.
What a suprise.
~
~
0 0 18754
D3
A curve in the road hides the path to the west.
~
~
0 0 18752
M 75 H 75
S
#18754
The End is Near~
You hear the sounds of roaring and screaming as you approach this curve. 
The sounds are very near, and you know that you must be getting close to the
dragon's cave.  You notice, however, an odd note in the screaming.  What
diabolical things could the dragon be doing to the poor, innocent princess
to make her sound like that?  
~
0 0 5
D2
You turn your eyes to the trail to the south, knowing
that you have no choice but to continue on.
~
~
0 0 18755
D3
Sir Karl's broken body lies to the west.
~
~
0 0 18753
M 75 H 75
S
#18755
The Last Curve~
You have a feeling in the pit of your stomach that this must be the last
curve.  You can hear, very clearly from the screaming ahead, that the
princess is still suffering untold agonies.  You draw your weapon,
determined that the dragon will pay for its henious crimes, and stride
forward around the curve of the mountain trail.  
~
0 0 5
D0
The windy mountain trail continues downwards to
the west
~
~
0 0 18754
D3
You can barely make out the lip of a dark cave as you peer
around this corner.
~
~
0 0 18756
M 75 H 75
S
#18756
Cave of the Dragon~
You have at last reached the dragon's cave.  You peer inside hesitantly,
but can't make out any details in the gloom of the cavern.  All around the
outside of the cave, bones of various animals, human and otherwise, lie
strewn about.  You pray that you did not come to late to rescue Princess
Gilda from this horrific fate.  
~
0 4 5
E
cave~
The cave entrance is huge, obviously intended for a dragon's
body.
~
D1
You glance back only once to the east, pondering if 
perhaps today is a good day to die.  Then you turn back
to the cave, determined to do what you must.
~
~
0 0 18755
D5
You peer into the dark cave, but you cannot make out any details.
The cave mouth is covered with an enormous spiderweb, and
you ponder whether or not you could hack your way through it
~
~
2 18721 18757
M 75 H 75
S
#18757
Cave Entrance~
You hesitantly enter the cave, and peer around you.  Quickly groping for
your light, you raise it, and then shudder in horror, averting your face. 
Rotting, decaying corpses lie strewn about the room, proving that dragons,
at least, are not terribly tidy in their housekeeping.  The cave continues
to the west.  
~
0 9 4
D3
You peer into the black tunnel before you, but can't make
out any details.
~
~
0 0 18758
D4
Upwards lies light and fresh air.  You gaze out at it
longingly, and then turn back to the dark fate awaiting you.
~
~
2 18721 18756
M 75 H 75
S
#18758
A Large Tunnel~
You walk along a dark tunnel that slopes downwards sharply.  As you stand
here looking around, yet another shrill scream pierces the cavern, echoeing
back to you like the screech of a bird of ill omen.  
~
0 9 4
D1
You can still see a small shred of light coming from the
east.
~
~
0 0 18757
D5
The tunnel slopes sharply downwards here, almost
causing you to lose your balance.
~
~
0 0 18759
M 75 H 75
S
#18759
A Large Tunnel~
You stumble down the steep slope and glance about you once you've
regained your balance.  You stand once again in a dark tunnel that heads
east.  You peer into the darkness, wondering what vile beasts might be
concealed there.  
~
0 9 4
D1
You turn your face to the east and ponder what lies
ahead in this dark and vile cave
~
~
0 0 18760
D4
You look at the slope that you just fell down, and wonder
if you'll be able to make it back up.
~
~
0 0 18758
M 75 H 75
S
#18760
A Large Tunnel~
You begin to wonder if this tunnel will ever end.  You have been all
turned around by the twists and turns, and you peer down another steep
slope, wondering if you can ever find your way home again.  The screams are
growing louder, which is the only thing that convinces you that you are
heading in the right direction.  
~
0 9 4
D3
The screaming is definitely not coming from this direction.
~
~
0 0 18759
D5
You look at the steep slope heading downwards and sigh
knowing that you're in for another long, hard tumble.
~
~
0 0 18761
M 75 H 75
S
#18761
A Large Tunnel~
You can feel a moist heat blowing towards you from the west.  It is
scented with brimstone and ash, and you think that you have maybe come
towards the end of this tunnel at last.  You eagerly stride forward, ready
to face whatever danger you might encounter.  
~
0 9 4
D3
You can feel a dark, moist breeze blowing at you from the
west, and you think that it must be the dragon's breath.
~
~
0 0 18762
D4
The slope upwards seems almost impossible to climb, but you
know that if you are ever to escape this dark place, you must
make the effort.
~
~
0 0 18760
M 75 H 75
S
#18762
The End of the Tunnel~
At last you have reached the end of the dark, winding tunnel that you
have been climbing through for what feels like hours.  You peer down into
the cavern below, lighted fitfully by pools of fire and lava.  You can't
make out any details, but you can almost feel the sullen menace of the
dragon.  
~
0 13 4
D1
You look back into the dark tunnel you just exited and then shake
your head and turn back to the cavern in front of you.
~
~
0 0 18761
D2
The cave to the south looks to be exactly the sort of place a 
dragon would be comfortable.  Huge pools of lava and fire
bath the room in an almost painful heat.
~
~
0 0 18763
M 75 H 75
S
#18763
Dragon Cave~
You have entered the Cave of the Dragon.  You look around you and decide
that this could never be your home sweet home.  A blast of heat from a
nearby pool of fire washes over you, and you hastily duck to avoid the hot
ashes that drift your way.  
~
0 8 0
E
pool~
You gaze into the pool of fire and hastily reconsider your
original idea of a refreshing swim.
~
D0
To the north you see a dark tunnel.  You don't feel willing to attempt
it just yet, so you turn your attention back to the cave.
~
~
0 0 18762
D1
You look to the east to see more of the cavern.  There seems
to be a fountain of some sort there.
~
~
0 0 18766
D2
To the south you can see the figure of a man trudging
towards you.  He looks depressed, and you wonder what
could be wrong.
~
~
0 0 18764
M 50 H 50
S
#18764
Sir Lauren's Despair~
You stop with shock as you recognize the dejected figure before you as
Sir Lauren.  His silver and white armor is dented and scratched, and his
sword dangles limply from his fingers.  He gazes at you with a listlessness
you can scarcely believe and sighs.  He does not respond to any of your
questions about what might be wrong, instead gazing at the cavern wall and
sulking.  
~
0 8 0
D0
To the north you see the entrance to the cavern.
~
~
0 0 18763
D1
You look to the east and draw back with alarm as  you see the
figure of the dragon.
~
~
0 0 18765
S
#18765
The Dragon~
You draw back in alarm as you come face to face with a huge blue dragon. 
He peers at you intently for a moment and then chuckles.  You stare at him
in suprise as he say, "Nothing is as much fun as eating a young maiden." 
With a snicker, he pulls out a human leg bone and begins picking his teeth. 
A huge stone block bars the way south.  
~
0 8 0
D0
You look north and see some sort of fountain.
~
~
0 0 18766
D1
To the east you can see some form of arcane worship.
~
~
0 0 18768
D2
A huge stone block covers the door to the south.  It is covered
with arcane runes, and you have no idea how you might be
able to get past it.
~
~
2 18722 18769
D3
You see the figure of a rather dejected man to the west.
He is trudging his way out of the cavern.
~
~
0 0 18764
S
#18766
Dragon Cave~
You stand before a large fountain that is spewing some sort of clear
liquid.  You hesitantly put your finger in it and taste it.  A large smile
crosses your face as you realize that somehow, someway, someone had created
a absinthe fountain here.  
~
0 8 0
D1
You look to the east and notice with suprise that it seems to
be a quiet section of the cavern.  No fountains, or pools of fire,
or anything else to disturb you.
~
~
0 0 18767
D2
You peer to the south and draw back in alarm.  Could that
be the dragon there?
~
~
0 0 18765
D3
You look to the west towards the entrance of the cavern.
~
~
0 0 18763
S
#18767
Dragon Cave~
This is a quiet, and relatively cool section of the cave.  You look
around and don't see anything nearby that could threaten you.  You lay your
pack down and settle down for a very short break.  
~
0 8 0
D2
To the south you can see a strange table sort of affair,
perhaps an altar of some sort.
~
~
0 0 18768
D3
You look to the west and see a fountain of some sort.
~
~
0 0 18766
S
#18768
A Gaggle of Mages~
You walk into what must be some form of arcane worship.  You look around
and recognize several faces from the castle, including the bishop himself. 
He is holding aloft a human skull, beseeching that God strike down his foes,
and praising God's wisdom in bringing the dragon so that he might have a
useful tool in his power struggle against the king.  
~
0 8 0
D0
You look north into a quiet section of the cave.  It looks like
a good place to rest.
~
~
0 0 18767
D3
You look west and draw back in alarm.  Is that the dragon
you see there?
~
~
0 0 18765
S
#18769
Gilda in Repose~
You enter a huge chamber, filled with trinkets and gems and gold.  In the
center of the room, a huge featherbed sits.  Sitting in the center of the
bed, Gilda, dressed in very little (other than a little bit of jewelry)
reclines, nibbling on a bon-bon and reading a romance.  She glances up at
you and sighs.  "So, another would be hero, hmm?"  She says.  "Why can't you
people get it through your heads.  I'm happy here.  Sir Lauren is such a
putz (especially in bed).  The dragon keeps me much more ....  Satisfied. 
I'll never leave him."  She grins evilly.  "He really knows how to eat a
maiden, if you catch my drift."  She chuckles, and then goes back to her
book.  She glances up once more after a moment and says, " For
clarification, read the tapestry on the wall."  She goes back to ignoring
you then.  
~
0 0 0
E
tapestry~
Gilda and the Dragon
By Cynthia McQuillin
 
Sir Lauren undertook a quest, the maiden Gilda seeking,
He found her in a dragon's bed, from neath the covers peeking.
 
"What seek you here, Sir Lauren, dear?" The dragon asked with guile.
The noble knight could not but note the dragon's sated smile.
 
"Why smilest thou, Lord Dragon, Sir?" Asked our hero in armor laden,
"Why, you'd smile too, the worm replied, "If you'd just eaten a maiden."
 
"Such candor," this young lordling cried, "must touch upon dishonor!"
The dragon grinned his lecherous grin, and once more was upon her.
 
"Cease and desist!" Sir Lauren cried, his fine steel blade a-flashing,
"Oh, slay him not," young Gilda cried, her voice a play of passion.
 
"Was ever a maid so tried as I, betwixt desire and honor?
"I should demand you slay the beast, but he stirs in me such....ardor!"
 
"Fie, fie!!!" Sir Lauren cried to her, "What foolishness is this?
"Would you deny your lord and lands, all for a dragon's kiss?"
 
Intently he did search her face, then frowned in deep dismay,
For she shed a tear, for honor's sake, and then sent him away.
 
"Why smilest thou, Lord Dragon, Sir?" Asked our hero in armor laden,
"Why, you'd smile too, the worm replied, "If you'd just eaten a maiden."
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#18770
On a road~
A long winding road stands here.  It looks to be well used for there are
many various tracks etched into the ground.  Large deserted fields cover the
area along either side of the road and a brisk wind blows the tall grass
violently.  
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0 4 2
D0
The road to the north leads towards the distant castle which looms over
the landscape.
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0 0 18704
D2
The road to the south leads back into the forest.
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M 75 H 75
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#18771
A trail through the forest~
There is a sparse scattering of trees here, marking the end of a thick
forrest.  An old weatherbeaten sign sticks out from the ground with some
fadded writing upon it.  
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0 4 3
D0
The trail continues to the north, where you can sense an almost
desperate stillness in the air.
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D2
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#18772
Secret Room~
This is a secret room in the castle Caraway, used for some sort of
planning.  A large desk is here, coverd with maps, scrolls, and documents. 
The room looks well used; a fire is burning warm and bright, and candles are
lit throughout the room, illuminating it.  Many wars have been started from
this room.  
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D5
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#0



#SPECIALS
M 18703 spec_breath_frost
M 18704 spec_cast_mage
M 18708 spec_cast_cleric
M 18711 spec_poison
M 18718 spec_thief
M 18719 spec_cast_mage
M 18726 spec_thief
M 18727 spec_cast_cleric
M 18728 spec_cast_mage
M 18731 spec_cast_cleric
M 18732 spec_thief
M 18733 spec_cast_mage
M 18734 spec_cast_cleric
M 18742 spec_cast_mage
M 18750 spec_cast_mage
M 18752 spec_cast_cleric
M 18753 spec_cast_mage
M 18754 spec_breath_lightning
M 18756 spec_cast_mage
S



#RESETS
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M 0 18740 11 18734 1
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M 0 18732 1 18737 1
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M 0 18742 1 18739 1
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M 0 18734 5 18742 1
M 0 18733 5 18743 1
M 0 18734 5 18743 1
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M 0 18744 2 18744 2
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M 0 18740 11 18745 1
M 0 18739 11 18746 1
M 0 18740 11 18746 1
M 0 18739 11 18747 1
M 0 18740 11 18747 1
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M 0 18740 11 18748 1
M 0 18739 11 18749 1
M 0 18740 11 18749 1
M 0 18745 1 18751 1
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M 0 18740 11 18752 1
M 0 18746 1 18753 1
M 0 18739 11 18754 1
M 0 18740 11 18754 1
M 0 18739 11 18755 1
M 0 18740 11 18755 1
M 0 18747 1 18756 1
M 0 18748 10 18757 1
M 0 18749 10 18757 1
M 0 18749 10 18758 1
M 0 18748 10 18758 1
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M 0 18748 10 18759 1
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M 0 18749 10 18760 1
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M 0 18751 1 18766 1
M 0 18752 1 18768 1
M 0 18753 1 18768 1
M 0 18756 1 18769 1
M 0 18757 1 18772 1
S



#SHOPS
0



#$