#AREADATA Name Gilda and The Dragon~ Builders Clubix~ VNUMs 18700 18799 Credits {45 65} Chipper Gilda Dragon~ Security 0 Version 1 End #MOBILES #18701 fleeing horseman~ a fleeing horseman~ A horseman is here, fleeing the castle. ~ A fully armoured horseman rides by ignoring you. ~ unique~ AB Xa 500 0 45 22 10d136+786 45d10+100 5d15+26 none -18 -18 -18 -4 F 0 B 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #18702 subduran butler~ the castle butler~ SubDuran gazes down his nose at you. ~ SubDuran, the King's Butler, gazes down his nose at you in contempt. He raises an eyebrow at your intrusion into the castle. ~ unique~ ABT HNOV 0 0 47 23 10d149+836 47d10+100 5d16+25 none -19 -19 -19 -4 Q L C H stand stand male 100 AHMV ABCDEFGHIJK medium 0 #18703 grnnch~ Grnnch~ Grnnch stands here, waiting patiently for its master's return. ~ Grnnch looms above you suddenly, glaring down at you. He reaches out towards you and says, in a very firm voice, "GRNNCH" ~ unique~ ABC Ha 1000 0 47 23 10d149+836 47d10+100 5d16+25 claw -19 -19 -19 -4 0 ABILMNPQR EPS GHJKO stand stand none 0 EJMc ABCGHK medium 0 #18704 esthar lady~ Lady Esthar~ Lady Esthar glares at you and stabs her needle into her embroidery. ~ Lady Esthar looks down her long, patrician nose at you and sneers. She then turns back to her needlework, ignoring you completely. ~ unique~ ABCR HV -700 0 47 23 10d149+836 94d10+100 5d16+25 claw -19 -19 -19 -4 AB AB LM EN stand stand female 4700 AHMV ABCDEFGHIJK medium 0 #18705 weary peasant~ weary peasant~ A weary peasant looks up at you with contempt and hatred. ~ A peasant trudging along the road here looks up at you, hatred shining in his eyes. ~ unique~ AB a -500 0 45 0 10d136+786 45d10+100 5d15+26 none -18 -18 -18 -4 F 0 0 0 stand stand male 150 AHMV ABCDEFGHIJK medium 0 #18706 courtier lord~ A lord~ A lord dressed in white and silver smiles at you. ~ A tall, gentle looking lord, dressed all in silver and white, gazes at you and smiles. ~ unique~ A HN 500 0 48 24 10d155+869 48d10+100 5d16+28 slash -20 -20 -20 -5 0 M I H stand stand male 4800 AHMV ABCDEFGHIJK medium 0 #18707 lord~ a dark lord~ A lord dressed all in black and iron gazes at you coldly. ~ A lord, all in black with iron trimmings, glares at you coldly and fingers his sword. ~ unique~ A H 0 0 48 24 10d155+869 48d10+100 5d16+28 slash -20 -20 -20 -5 0 M H I stand stand none 4800 AHMV ABCDEFGHIJK medium 0 #18708 Priest Corshon~ Priest Corshon~ Priest Corshon snarls at you for disturbing him. ~ Priest Corshon, the spiritual advisor to the Throne of Caraway, glares angrily at you. You somehow do not get the feeling of an intense amount of holiness from him, possibly because of the sheer amount of wealth he is wearing. Aren't priests supposed to be poor? ~ unique~ ABCQ HV 0 0 52 26 10d182+988 52d10+100 5d18+27 flame -22 -22 -22 -6 0 ABM 0 N stand stand male 6000 AHMV ABCDEFGHIJK medium 0 #18709 squire Thomas~ Squire Thomas~ Squire Thomas is weeping here. ~ Squire Thomas is sitting upon the floor clutching a long sword. He doesn't even notice you come in. ~ unique~ AB H 1000 0 49 24 10d162+893 49d10+100 5d17+25 none -20 -20 -20 -5 0 AB NQ I stand stand male 1000 AHMV ABCDEFGHIJK medium 0 #18710 black knight~ Black Knight~ The Black Knight waves his mace in your face. ~ You stare in suprise at the mace resting on your nose, and then turn your attention further up and farther back. Glaring at you with a dark malevolence is the Black Knight of Caraway, intent on shredding you from limb to limb for intruding on his sanctum. ~ unique~ ABT HV -1000 0 50 25 10d168+930 50d10+100 5d17+27 none -21 -21 -21 -5 0 ABM P NS stand stand none 5000 AHMV ABCDEFGHIJK medium 0 #18711 Lady Serina~ Lady Serina~ Lady Serina looks up from her knitting at you. ~ Lady Serina sits here, quietly weeping into her knitting. She looks up at you, and politely offers you a handkerchief. ~ unique~ AB HV 850 0 50 25 10d168+930 50d10+100 5d17+27 none -21 -21 -21 -5 0 AB NQ M stand stand female 2000 AHMV ABCDEFGHIJK medium 0 #18712 Queen Brunhilda~ Queen Brunhilda~ Queen Brunhilda sits crying on her throne. ~ Queen Brunhilda is a short, rather overweight woman with short black hair. So much for stereotypes. She is sobbing into a handkerchief and moaning about the loss of her only daughter, Gilda. ~ unique~ AB H 0 0 53 26 10d189+1019 53d10+100 5d18+29 slap -23 -23 -23 -6 0 ABF PQ E sit sit female 0 AHMV ABCDEFGHIJK medium 0 #18713 King Rupert~ King Rupert~ King Rupert sits on his throne, looking grim. ~ A tall, fierce looking man sits upon a throne here. With heavy eyebrows and a grim look upon his face, his eyes filled with sorrow and despair. ~ unique~ ABT HV 0 0 54 27 10d196+1053 54d10+100 5d18+31 wrath -23 -23 -23 -6 U ABH K O stand stand male 0 AHMV ABCDEFGHIJK medium 0 #18714 Chamberlain~ King's Chamberlain~ The King's Chamberlain looks up in startlement at your intrusion. ~ The King's Chamberlain stands here, folding the King's laundry. He looks up at you as you enter, and raises an eyebrow. "Were you sent here for something?" He asks. ~ unique~ AB H 1000 0 52 26 10d182+988 52d10+100 5d18+27 pound -22 -22 -22 -6 0 ABL I K stand stand male 5200 AHMV ABCDEFGHIJK medium 0 #18715 Prince Hubert~ Prince Hubert~ Prince Hubert gazes at you malevolently. ~ Prince Hubert is a weasel of a man. He glares at you from close- set, piggish eyes, and taps his foot impatiently, waiting for you to explain your intrusion. ~ unique~ AB BI -1000 0 53 40 10d189+4000 53d10+100 5d20+35 none -23 -23 -23 -6 0 AB 0 P stand stand male 5300 AHMV ABCDEFGHIJK medium 0 #18716 Sir Bedwyr Cupbearer~ Sir Bedwyr~ Sir Bedwyr, the king's cup bearer, stands awaiting his king's orders. ~ Sir Bedwyr is a short, wiry, dark man. He is missing his left arm, and he walks with a limp. He gazes at you and quirks his lips. ~ unique~ AB HV 0 0 53 26 10d189+1019 53d10+100 5d18+29 thrust -23 -23 -23 -6 0 ABL 0 P stand stand male 2000 AHMV ABCDEFGHIJK medium 0 #18717 chicken~ a chicken~ A chicken is pecking at the dirt by your feet. ~ A chicken wanders around by your feet, pecking at the dirt in hopes of finding some grain left over from the morning's feeding. ~ unique~ ACHU HTab 0 0 56 27 10d211+1115 56d10+100 5d19+31 none -25 -25 -25 -7 0 0 R 0 stand stand none 0 AGW ACDEFHKP small 0 #18718 Stablemaster~ Stablemaster~ The King's Stablemaster is sleeping in a stall. ~ You see a small man sleeping in the hay. He has brown hair, liberally sprinkled with straw, and he is snoring loudly. ~ unique~ ABS Ha 0 0 55 27 10d204+1078 55d10+100 5d19+28 punch -24 -24 -24 -7 0 AB E 0 sleep sleep male 1000 AHMV ABCDEFGHIJK medium 0 #18719 hawkmistress~ King's Hawkmistress~ The King's Hawkmistress is baiting a hawk here. ~ The king's Hawkmistress is a tall, fierce looking woman with flaming red hair and a cruel smile. She glares at you in fury at your intrusion and sets her hawks against you. ~ unique~ ABCR HV 0 0 56 28 10d211+1115 56d10+100 5d19+31 claw -25 -25 -25 -7 0 ABE N P stand stand female 1500 AHMV ABCDEFGHIJK medium 0 #18720 hawk~ a hawk~ A hawk screams and attacks. ~ A blue banded hawk flies from the fist of the Hawkmistress and attacks you with a piercing scream. ~ unique~ ABU T 0 0 52 26 10d182+988 52d10+100 5d18+27 claw -22 -22 -22 -6 FH 0 0 0 stand stand none 0 AGW ACDEFHKP small 0 #18721 stable boy~ a stableboy~ A stableboy is taking care of the horses. ~ A young boy is working here, grooming the cart and plow horses. He glances up at you in suprise and smiles broadly. ~ unique~ AB HV 1000 0 56 28 10d211+1115 56d10+100 5d19+31 punch -25 -25 -25 -7 0 AB L 0 stand stand male 2050 AHMV ABCDEFGHIJK medium 0 #18722 cart horse~ a cart horse~ A cart horse nudges you, hoping for a lump of sugar. ~ A heavy set, large horse hangs it's head over the edge of its stall and peers at you with deep brown eyes. It nudges you and whickers entreatingly for sugar. ~ unique~ ABU DFTV 0 0 54 25 10d196+1053 54d10+100 5d18+31 smash -23 -23 -23 -6 CFH EL P S stand stand none 0 ABGZ ACDEFHJKQVX large 0 #18723 Armorer~ the king's armourer~ The king's armourer stands here, beating on a piece of metal. ~ The king's armourer is here, shaping a piece of metal into a sword. He gazes at you from under heavy eyebrows and grunts. He then turns back to his work. ~ unique~ AB Ha 0 0 56 30 10d211+1115 56d10+100 5d19+31 pound -25 -25 -25 -7 0 ABH 0 I stand stand male 2500 AHMV ABCDEFGHIJK medium 0 #18724 ant~ an ant~ An ant moves restlessly about here, seeking the anthill. ~ A large red ant moves about here. It sees you and scuttles away quickly. ~ unique~ ABCU Z 0 0 57 28 10d219+1144 57d10+100 5d19+33 none -25 -25 -25 -7 0 0 FI E stand stand none 0 ABGO ACK tiny 0 #18726 Maid Marien~ Maid Marien~ Maid Marien is trying to avoid her work. ~ Maid Marien looks up, startled, as you enter the room. She relaxes, however, when she sees that you're not her boss. ~ unique~ ABCS H 1000 0 56 28 10d211+1115 56d10+100 5d19+31 slap -25 -25 -25 -7 0 AB 0 J stand stand female 0 AHMV ABCDEFGHIJK medium 0 #18727 cleaning lady~ a cleaning lady~ A cleaning lady is polishing the silver here. ~ A short cleaning woman stands here, industriously polishing the king's silver. She glances up at you, and then turns her attention back to her work, apparently uninterested in you or your quest. ~ unique~ ABQ H 0 0 57 0 10d219+1144 57d10+100 5d19+33 crush -25 -25 -25 -7 0 ABY 0 0 stand stand female 500 AHMV ABCDEFGHIJK medium 0 #18728 Chef~ King's Chef~ The King's chef stands on the table, screaming orders. ~ The King's Chef is a short, blunt man with a severe height impairment. His grey hair is uncombed underneath his tall, white chef's hat, and he is loudly screaming orders. ~ unique~ ABCR Z 0 0 57 28 10d219+1144 114d10+100 5d19+33 none -25 -25 -25 -7 0 AB FI ER stand stand male 600 AHMV ABCDEFGHIJK small 0 #18729 servant~ a servant~ A servant is preparing a funeral feast here. ~ A brown haired servant is here, preparing cold meats and bread for a funeral feast. He looks up at you with tear stained eyes and asks you if he can help you with anything. ~ unique~ ABCc FH 0 0 58 29 10d227+1175 58d10+100 5d20+30 punch -26 -26 -26 -8 0 0 0 P stand stand male 300 AHMV ABCDEFGHIJK medium 0 #18730 Centipede~ a centipede~ A centipede is crawling around on the floor. ~ You glance at the floor and recoil in horror at the large centipedes crawling around by your feet. ~ unique~ ABCUc VZac 0 0 57 0 10d219+1144 57d10+100 5d19+33 none -25 -25 -25 -7 0 0 FI E stand stand none 100 ABGO ABCDEFHK medium 0 #18731 Miselthai wife~ Miselthai, the cook's wife~ Miselthai, the cook's wife, is cleaning up the room. ~ Miselthai, the cook's wife, is here, busily cleaning the room. She glances up at you and scowls. ~ unique~ ABCQ H -1000 0 56 29 10d211+1115 112d10+100 5d19+31 shock -25 -25 -25 -7 0 ABL 0 N stand stand female 0 AHMV ABCDEFGHIJK medium 0 #18732 thief Darak~ a thief~ A thief dressed all in black lurks here. ~ A short, dark man in black leaps out of the shadows at you and attacks. ~ unique~ ABCFS DFHJPV 0 0 57 28 10d219+1144 57d10+100 5d19+33 slice -25 -25 -25 -7 B ABF 0 L stand stand male 2000 AHMV ABCDEFGHIJK medium 0 #18733 witch~ a witch~ A witch dressed in a brown, homespun robe looks at you calmly. ~ You see before you a young woman dressed in a brown, homespun robe. She looks at you with patience and smiles politely. ~ unique~ ACR HNTV 1000 0 58 29 10d227+1175 116d10+100 5d20+30 none -26 -26 -26 -8 0 H 0 I stand stand female 2000 AHMV ABCDEFGHIJK medium 0 #18734 monk~ a monk~ A monk in black robes raises his holy book and annoints you. ~ A man in black robes, carrying a holy book, rushes towards you and screams. ~ unique~ ACQ HOTV -1000 0 58 29 10d227+1175 116d10+100 5d20+30 none -26 -26 -26 -8 0 I 0 H stand stand none 2000 AHMV ABCDEFGHIJK medium 0 #18735 warrior burnt~ a burned and bleeding warrior~ A warrior, burned and bleeding, lies weakly here. ~ You look with shock and pity at the burned and bleeding form lying in front of you. You gently roll him over, to find that he is holding a dagger. ~ unique~ ABCGHT 0 0 0 58 29 10d227+1175 58d10+100 5d20+30 claw -26 -26 -26 -8 0 0 0 H stand stand male 500 AHMV ABCDEFGHIJK medium 0 #18736 sheep~ a sheep~ A sheep looks at you placidly. ~ Well, what can I say? It's a sheep. Not as fluffy and white as the sheep in the picture books, perhaps, but it has been living in a cave after all. ~ unique~ ABU HQa 0 0 60 30 10d243+1242 60d10+100 5d21+30 none -27 -27 -27 -8 0 ABI 0 F stand stand none 0 AGV ACDEFHJK medium 0 #18737 horse~ a horse~ A wild-eyed horse gallops towards you madly. ~ A horse is a horse, of course, of course. ~ unique~ ABU Va 0 0 60 30 10d243+1242 60d10+100 5d21+30 pound -27 -27 -27 -8 C E B H stand stand none 0 AHMV ABCDEFGHIJK medium 0 #18738 ed~ Ed the horse~ Ed, Sir Lauren's faithful steed, gallops madly down the hill. ~ Unless of course, that horse of course is the famous Mr. Ed. ~ unique~ ABU HTV 0 0 61 32 10d251+1278 61d10+100 5d21+32 crush -28 -28 -28 -9 CO ABEN BI H stand stand none 0 AHMV ABCDEFGHIJK medium 0 #18739 drone bee~ a drone bee~ A drone bee buzzes near your head. ~ A drone bee, cheerful in yellow and brown, buzzes around you, looking for flowers. ~ unique~ ACHU TV 0 0 60 30 10d243+1242 60d10+100 5d21+30 acbite -27 -27 -27 -8 FH L E HI stand stand none 0 AGW ACDEFHKP small 0 #18740 warrior bee~ a warrior bee~ A warrior bee buzzes at you threateningly. ~ A warrior bee sees you and dives for you, buzzing threateningly. ~ unique~ ACU HTV 0 0 62 31 10d259+1316 62d10+100 5d21+34 acbite -28 -28 -28 -9 FH EL S HI stand stand none 0 AGW ACDEFHKP small 0 #18741 Sir Ordan~ Sir Ordan~ Sir Ordan stares at you out of hopeless eyes. ~ This knight is covered from head to foot in dust and filth. He gazes at you and say, "Will you help me rescue the princess. She is surely suffering a fate worse than death." ~ unique~ ABC IV 0 0 61 30 10d251+1278 61d10+100 5d21+32 slice -28 -28 -28 -9 CEK ABN M E stand stand male 2500 AHMV ABCDEFGHIJK medium 0 #18742 wise woman~ a wise woman~ A wise woman looks at you and cackles merrily. ~ This woman is your arch-typical hag. The stringy grey hair, the long, pointed nose and wart, even the long, twisted fingers. So why do you have the feeling that something has been hidden here? ~ unique~ ABCR DHV 0 0 61 30 10d251+1278 122d10+100 5d21+32 none -28 -28 -28 -9 0 ABCO HIJKLPQRS D stand stand female 2000 AHMV ABCDEFGHIJK medium 0 #18743 black knight~ a black knight~ A black knight declares his dedication to Princess Gilda. ~ Black is white, and white is black, Hidden down the winding track. Ponder well these riddled words Before you ever raise your sword. ~ unique~ AB HV 1000 0 62 31 10d259+1316 62d10+100 5d21+34 thrust -28 -28 -28 -9 CEJK E N M stand stand male 2500 AHMV ABCDEFGHIJK medium 0 #18744 white knight~ a white knight~ A white knight declares his dedication to Princess Gilda. ~ Black is white, and white is black, Hidden down the winding track. Ponder well these riddled words Before you ever raise your sword. ~ unique~ AB HV -1000 0 62 31 10d259+1316 62d10+100 5d21+34 thrust -28 -28 -28 -9 CEJK E M N stand stand male 2500 AHMV ABCDEFGHIJK medium 0 #18745 squire thomas~ Squire Thomas~ Squire Thomas is seeking Sir Lauren. ~ Squire Thomas, whom you met back in Castle Caraway, looks at you hopefully, and smiles. ~ unique~ ABT HV 0 0 62 31 10d259+1316 62d10+100 5d21+34 pierce -28 -28 -28 -9 EIKN ABNQ L IK stand stand male 3000 AHMV ABCDEFGHIJK medium 0 #18746 Sir Karl~ Sir Karl~ Sir Karl is bleeding his life out onto the stones. ~ A tall man with long sweeping mustaches, Sir Karl must once have been a very handsome man. However, what with the gashes on his body, the broken nose, and the missing teeth, you don't feel a stirring of interest in him now. ~ unique~ ABT 0 0 0 62 31 10d259+1316 62d10+100 5d21+34 claw -28 -28 -28 -9 CEJ ABN 0 H stand stand male 1500 AHMV ABCDEFGHIJK medium 0 #18747 spider~ a frost spider~ A large white spider eyes you hungrily. ~ You see, blocking the path downwards into the mountain, a huge white spider, who gazes at you and clicks it's mandibles together hungrily. ~ unique~ ABQT HVZc 0 0 63 31 10d267+1355 126d10+100 5d22+31 frbite -29 -29 -29 -9 IO ABIL FIP EHJ stand stand none 0 ABGO ACK medium 0 #18748 hedgehog~ a hedgehog~ A black and grey hedgehog curls up and hisses at your approach. ~ This hedgehog obviously doesn't like you. It curls up in a spikey ball and hisses and trembles. ~ unique~ ACG HV 1000 0 63 31 10d267+1355 63d10+100 5d22+31 sting -29 -29 -29 -9 FH E 0 0 stand stand none 0 AGV ACDEFHJK medium 0 #18749 vampire bat~ a vampire bat~ A vampire bat bares its fangs at you. ~ A small, black shape comes hurtling out of the darkness. You duck reflexively as it streaks over your head and settles on the ceiling near you. You look more closely, and realize that this is a vampire bat. ~ unique~ AC HTV -1000 0 63 31 10d267+1355 63d10+100 5d22+31 bite -29 -29 -29 -9 FH M 0 N stand stand none 0 AGW ACDEFHKP medium 0 #18750 fire demon~ a fire demon~ A demon made out of fire and ash rises from the pool. ~ You stumble back in terror as a huge demon made out of fire itself rises from the pool. It smiles cruelly at you and beckons you forward. ~ unique~ ABR HV -1000 0 64 32 10d276+1387 64d10+100 5d22+34 none -30 -30 -30 -10 EFN ABH K IO stand stand male 5000 AHMV ABCDEFGHIJK large 0 #18751 cold turkey~ a cold turkey~ A cold turkey glares at you, daring you to take a drink. ~ You see before you a cold turkey, the bane of all alcoholics. You stumble away from it in horror. ~ unique~ ABC HTVb 1000 0 64 32 10d276+1387 64d10+100 5d22+34 claw -30 -30 -30 -10 0 AB R L stand stand none 0 AGW ACDEFHKP medium 0 #18752 Bishop Liverpool~ Bishop Liverpool~ Bishop Liverpool calls down the wrath of the dragon on the King. ~ Bishop Liverpool is a tall, broad man with brown hair and blue eyes. He gazes upwards and beseeches God to strike down his foes and aid him in his struggle for power. ~ unique~ ABCQ GHOV -1000 0 64 32 10d276+1387 128d10+100 5d22+34 flame -30 -30 -30 -10 CE ABM 0 N stand stand male 5000 AHMV ABCDEFGHIJK medium 0 #18753 Mage Carn Agar~ Mage Carn Agar~ Mage Carn Agar seeks to stop the Bishop from his evil intentions. ~ Mage Carn Agar is a tall, stern gentleman with greying hair and a ready smile. He glances at you once, then turns his attention back to the bishop. ~ unique~ ABR HV 1000 0 64 32 10d276+1387 128d10+100 5d22+34 none -30 -30 -30 -10 0 ABC 0 D stand stand male 500 AHMV ABCDEFGHIJK medium 0 #18754 blue dragon~ the Dragon~ A huge blue dragon gazes down at you and smirks. ~ You stare with awe at the enormous blue dragon that looms over you. He peers down at you and smirks. "Come to rescue the princess?" He asks. "You'll have to get through me first." ~ unique~ ABC DFHJOTVc -1000 0 65 33 10d285+1420 65d10+100 5d22+36 shbite -30 -30 -30 -10 C AB BEHJ FI stand stand male 15000 AHZ ACDEFGHIJKLOPQUVWXY medium 0 #18755 Sir Lauren~ Sir Lauren~ Sir Lauren is here, sulking. ~ Sir Lauren is a giant of a man, his blond hair cut short so as to fit easily into his great helm. Currently he looks to be in poor shape, his armor and weapons are scratched and bent, and he seems upset by something. ~ unique~ ABT HNVZac 0 0 65 33 10d285+1420 65d10+100 5d22+36 none -30 -30 -30 -10 CEIJKNO ABD EFG CHIJLMOQ stand stand male 0 AHMV ABCDEFGHIJK medium 0 #18756 Princess Gilda~ Princess Gilda~ Princess Gilda reclines on the bed, eating bon-bons. ~ Princess Gilda, from head to toe, looks to be a true princess. She has honey-gold hair and sparkling sapphire blue eyes. Her complexion is roses and cream, and when she smiles, you can see her sparkling white teeth. ~ unique~ ABR HJNOTUVZac 0 0 65 34 10d285+1420 130d10+100 5d22+36 none -30 -30 -30 -10 0 ABFJLMN GP EHKQ stand stand female 5000 AHMV ABCDEFGHIJK medium 0 #18757 sir garrett thorien tactician~ Sir Garrett Thorien~ A tactician stands here, toiling over plans and maps. ~ ~ unique~ AB BDFHNOQVd 0 0 65 33 10d285+1420 65d10+100 5d22+36 wrath 0 0 0 0 EFKX 0 0 0 stand stand male 5000 H ABCDEFGHIJK medium none #0 #OBJECTS #0 #ROOMS #18700 Grand Hall of Caraway~ The grand hall of the castle Caraway. Thick red carpets cover the floor and many ornaite suits of armor form a long magnificant line along the walls which are coverd in massive paintings of lords, ladies, Kings, and Queens. ~ 0 8 0 E carpet~ This carpet has not been cleaned for some time, and the dust rising from it as you walk along it makes you sneeze. ~ E courtiers~ Courtiers draped in sable and black velvet hurry past you, talking in hushed whispers. ~ D0 You peer into the Throne Room of the castle. It seems filled with a sea of courtiers dressed in black. ~ ~ 0 0 18701 D1 You can see a lesser hallway extending to the east. ~ ~ 0 0 18711 D2 To the south you can see into the foyer of the castle. ~ ~ 0 0 18702 D3 You can see a lesser hallway extending to the west. ~ ~ 0 0 18707 M 75 H 75 S #18701 Throne Room~ A massive room with large stained arched windows marks the Throne room of King Rupert. A long red velvet carpet leads upto two large golden thrones where the king and queen sit respectivly. Upon the windows are representations of roses and rampart unicorns in colorful glory. The king and queen sit upon their thrones weeping. ~ 0 12 0 E courtiers~ The courtiers seem restless and disturbed by something. ~ E thrones~ The thrones appear to be made of solid gold. ~ E stained~ The windows are a masterpiece of stained glass. Unicorns stand rampant against a representation of roses in glory. ~ E windows~ The windows are a masterpiece of stained glass. Unicorns stand rampant against a representation of roses in glory. ~ D0 To the north you catch a glimpse of the dining hall. ~ ~ 0 0 18716 D1 To the east lies a black leather door that leads into Prince Hubert's room. ~ ~ 1 18708 18713 D2 The grand hall of Caraway lies to the south. Several of the courtiers seem to be drifting in that direction, possibly because the king is looking for 'volunteers' to go out after his daughter. ~ ~ 0 0 18700 D3 The door to the west is made of gold, and the handle is a solid piece of ruby. ~ ~ 1 18709 18709 M 70 H 70 S #18702 Castle Foyer~ Huge marble blocks coverd with intricate rose carvings make up the great archway that marks the entrance to the castle foyer. There are exits to the north, south, east, and west. The great hall is in the adjacent room. ~ 0 12 0 E armor~ The armor is useless now, having been sitting and rusting in this hall for countless centuries. ~ E wall~ You gaze closely up the walls and see that there are tiny unicorns carved in between the roses. ~ E blocks~ You gaze closely up the walls and see that there are tiny unicorns carved in between the roses. ~ D0 To the north you can hear a hum of activity. ~ ~ 0 0 18700 D1 You spy a sign on the door to the east, proclaiming this room to belong to the great Mage Carn Agar. ~ ~ 1 18701 18706 D2 You gaze to the south at the great gates of Castle Caraway. It seems to have been a century since you passed through those great gates. ~ ~ 0 0 18703 D3 There are gouge marks and scars on the door to the west. You wonder who has such a bad temper as to so disfigure the door. ~ ~ 1 18702 18705 M 75 H 75 S #18703 Gate to Castle Caraway~ A massive iron gate stands here, the entrance to castle Caraway. The road leading up to the gate seems to be well traveled as there are tracks from many carts, horses, and weary travelers heading to and from the great castle. ~ 0 0 11 E gates~ The iron gates are cast with a representation of roses in glory and unicorns. ~ D0 You look to the north into the grand hall of Castle Caraway. You can hear the faint murmur of voices from that direction. ~ ~ 0 0 18702 D2 You look with longing to the south, wishing to be away from this grim place. ~ ~ 0 0 18704 M 75 H 75 S #18704 On a dark road~ The road straightens to a long path. A large magnificent castle stands in the distance, casting an erie shadow over all the land. Banners line the side of the path heralding happier days. ~ 0 4 1 E peasant~ Peasants in threadbare clothing run from you as you approach them. ~ E banners~ The banners once bore the device of Castle Caraway, roses in glory and unicorns. ~ E castle~ _ _ _ _ _ _ | | | | | | | | |_ _| |_ _| | | | | | | | | | | | | | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | | | || | | | | | | | | | | ______ | | / \ | | | | | | | | | | | | | |_____________|______|_______________| | | \ \ \ \ | | / / / / ~ E banners~ ~ D0 The front gate of Castle Caraway looms before you like a bird of ill-omen. ~ ~ 0 0 18703 D2 The road winds to the south, heading back towards the distant forest. ~ ~ 0 0 18770 M 75 H 75 S #18705 Sitting Room~ A sitting room for the princess's ladies in waiting. Many various "ladylike" items fill the small room and a sweet smell fills the air. ~ 0 8 0 D1 You consider a hasty escape through the door, before Lady Ethsar pulls out a hairpin. ~ ~ 1 18702 18702 M 60 H 60 S #18706 Study of Carn Agar~ A rather large room with many books upon large bookshelves, tables, and scatterd about the stone floor. A fireplace burns creating the only light in the room. Carn Agar is nowhere to be seen. ~ 0 0 0 D3 The exit to the west leads back to the foyer. ~ ~ 1 18701 18702 M 90 H 60 S #18707 West Hall~ The west hall of castle Caraway. Torches in sconces line the great stone walls of the hallway. The high celing is draped in shadow, hiding and detail it may have. The hall continues both to the east, and west. ~ 0 8 0 E torches~ The torches here are in need of replacing. As you watch, yet another one flickers and goes out. ~ E ceiling~ You peer up at the ceiling, and shiver with horror as you see that it is crowded with bats. ~ D1 You look back towards the Grand Hall, then square your shoulders and continue on. ~ ~ 0 0 18700 D3 The lesser hall stretches on to the west. You peer into the dimness, but can't make out any details. ~ ~ 0 0 18710 M 75 H 75 S #18708 East Hall~ The end of the eastern hall of castle Caraway. Private rooms branch from the great hall and a large statue stands against the end wall of the hall. Many lords scurry about to and fro, and the hallway is very much crowded. ~ 0 8 0 E candles~ Tall beeswax candles grace the sconces set in the wall. The candles cast a clear, bright light across the room, easing the sense of unhappiness and tension present in the castle. ~ D0 To the north you see a door carved from mother of pearl, bound in silver. ~ ~ 1 18706 18712 D2 The door to the south has a large cross carved on it in bas-relief. ~ ~ 1 18707 18714 D3 The lesser hallway continues to the west. ~ ~ 0 0 18711 M 75 H 75 S #18709 Bedchamber of the King and Queen~ This is the bedchamber of the king and queen of Caraway castle. The center of the room holds a large magnificint bed coverd with satin and silk sheets and pillows. The floor is coverd with plush pink carpets and the walls are lined with candles. A laundry basket sits next to the bed, filled with well-used hankerchiefs. ~ 0 8 0 E handkerchiefs~ These handkerchiefs are made of black silk, monogrammed with a B. ~ E basket~ This laundry basket is filled with soggy, black handerchiefs. ~ E laundry~ This laundry basket is filled with soggy, black handerchiefs. ~ E seashells~ A priceless eboby box lies open on the dresser, revealing common seashells inside. ~ E box~ A priceless eboby box lies open on the dresser, revealing common seashells inside. ~ E bracelets~ Priceless jewelry lies strewn across the moose's horns. ~ E necklaces~ Priceless jewelry lies strewn across the moose's horns. ~ E head~ A moose head that has seen better days is hanging here. ~ E moose~ A moose head that has seen better days is hanging here. ~ D1 The door to the east leads back out into the Throne Room ~ ~ 1 18709 18701 M 75 H 75 S #18710 West Hall~ The end of the western wing of the great hall. Dark alcoves line the west wall, and thick red carpets blanket the floor. There are torches lining the walls on either side of you giving the hallway an eire glow. The tall ceiling is coverd in shadow as the light cannot reach it. ~ 0 8 0 E alcoves~ You peer into one of the alcoves and jump back in terror and startlement as a rat bolts out of it and rushes past you. ~ E ceiling~ You peer up at the ceiling, and shiver with horror as you see that it is crowded with bats. ~ D0 A silver and white painted door lies to the north. ~ ~ 1 18703 18717 D1 The lesser hallway continues on to the east ~ ~ 0 0 18707 D2 A heavy, black, iron door bars your way to the south. ~ ~ 1 18704 18715 M 75 H 75 S #18711 East Hall~ This is the east hall of castle Caraway. Candles in tall stands line the wall, casting a clear, gleaming light across the hall. The light extends upwards to the roof, which is scrolled with graceful fleur-de-lies and roses. ~ 0 8 0 E fleur-de-lies~ Roses and fleur-de-lies are carved in bas-relief on the ceiling. ~ E roses~ Roses and fleur-de-lies are carved in bas-relief on the ceiling. ~ E roof~ Roses and fleur-de-lies are carved in bas-relief on the ceiling. ~ E ceiling~ Roses and fleur-de-lies are carved in bas-relief on the ceiling. ~ E candles~ Tall beeswax candles grace the sconces set in the wall. The candles cast a clear, bright light across the room, easing the sense of unhappiness and tension present in the castle. ~ D1 The lesser hallway continues to the east. ~ ~ 0 0 18708 D3 To the west you can see the Grand Hall of Caraway. ~ ~ 0 0 18700 M 75 H 75 S #18712 Princess Gilda's Room~ This is the room of Princess Gilda. Large velvet drapes cover the windows, and there is a large bed adorn with pink draperies and satin sheets. Also there is something shiny poking out from the foot of the bed... A Blue dragon scale? ~ 0 8 0 E scale~ 'The scale is from the tail of a blue dragon. You wonder how it got here. ~ E bed~ The bed is a large, comfortable looking affair, with a lot of pillows and blankets. ~ E chests~ The chests are made of hardwood painted pink and pearl. ~ E dressers~ The dressers are made of hardwood painted pink and pearl. ~ E window~ You notice that the window has been boarded up, as if it had been broken. ~ E curtains~ Pink and pearl curtains are drawn over the windows of this room. ~ E draperies~ Draperies, all in pink and pearl, cover the walls of this room. ~ D2 The lesser hallway lies to the south. You want to leave this room quickly, before the dragon returns. ~ ~ 1 18706 18708 M 90 H 80 S #18713 Prince Hubert's Bedchamber~ This is the bedchamber of Prince Hubert. The room is dark, lit only by a single candle. The room is essentialy empty save a single bed that sits in the center of the room. The bed is coverd with pink and white silk and satin sheets and many various pillows sit upon the bed in no apparent order. The floor is made of stone and the walls the same, all uncoverd and bare except for the forementioned candle which sits in a golden holder upon the floor. ~ 0 8 0 D3 The exit west leads back into the Throne room. ~ ~ 1 0 18701 M 50 H 50 S #18714 Library~ A small Library is here. Dimly lit with only the warm fire at the end of the room where a priest sits studying. Many books are strewn about the floor in a large clutter around him as he studies. ~ 0 8 0 D0 You edge towards the door to the north, eager to be out of this evil place. ~ ~ 1 18707 18708 M 25 H 25 S #18715 Bedroom of the Black Knight~ A large room adorned with many various weapons and tools of war. A large Iron maiden sits in the corner of the room and a single unmade bed lines the back wall. The room has a very dark and brooding feel to it and a Black Knight stands here. ~ 0 8 0 E iron~ You carefully open the iron maiden, expecting to find a tortured, dying soul. Instead, a black cat yowls and bolts out of the room to it's freedom. ~ E maiden~ You carefully open the iron maiden, expecting to find a tortured, dying soul. Instead, a black cat yowls and bolts out of the room to it's freedom. ~ E maiden~ ~ E weapons~ Many of the weapons found in this room are obviously intended to create as much pain as possible before the victim dies. ~ D0 North is your escape into the lesser hallway. ~ ~ 1 18704 18710 M 50 H 50 S #18716 Dining Hall~ This is the Dining hall of castle Caraway. Huge trestle tables line the walls, and the high table sits to the east wall, the cloth of estate upon the wall directly behind. A door leads to the north. ~ 0 12 0 E estate~ The cloth of estate bears the Royal arms of a unicorn and roses in glory. ~ E cloth~ The cloth of estate bears the Royal arms of a unicorn and roses in glory. ~ E high~ The high table is a smooth, planed piece of wood, bound in silver. ~ E tables~ The tables are made of tree trunks, and look very solid. ~ D0 To the north you see a closed door. You hear shouts and sounds of battle from beyond the door. ~ ~ 1 0 18718 D2 South lies the Throne room, where King Rupert and Queen Brunhilda mourn the loss of their daughter. ~ ~ 0 0 18701 D4 ~ ~ 5 0 18772 S #18717 Sir Lauren's Room~ A modest bedroom for Sir Lauren. A bed sits in the northwest corner of the room, coverd in pure white sheets, pillows, and blankets. The bed is neatly made and a rose sits on the pillow. In front of the only window in the room is a stand dawning a magnificant suit of armour made of what looks like pure silver and gold. A young boy is sitting here, holding a large sword. ~ 0 8 0 E bed~ The bed is a narrow, uncomfortable looking affair. ~ E stand~ The armor stand has seen some serious use. ~ E armor~ The armor stand has seen some serious use. ~ D2 To the south lies the lesser hallway. ~ ~ 1 18703 18710 M 50 H 90 S #18718 Practice Yard~ A large practice yard streathces as far as can be seen. Jousting lanes line the west end of the yard and archery targets line the east. Fighting circles fill the center area. Patches of grass grow here and there and much of the yard looks unkept. It appears to have been vacant of use for some time. ~ 0 0 1 E targets~ The archery targets leaning against the wall show signs of heavy use. ~ E archery~ The archery targets leaning against the wall show signs of heavy use. ~ E tilt~ The tilt is a large pole with a revolving crossbeam on the top. Hanging from the crossbeam on either side is a shield and sword. Attached to the top of the crossbeam is a ring. The objective is to get the lance through the ring. If successful, the jouster may ride by without hazard. If unsuccessful, the beam will swing around and knock the rider off of his horse. Fun, hrm? ~ E lanes~ The jousting lane is a large rail that seperates the two jousters from each other. ~ E jousting~ The jousting lane is a large rail that seperates the two jousters from each other. ~ D0 You see the back gate of the castle to the north. ~ ~ 0 0 18737 D1 The stable yard lies to the east. You can hear a great commotion coming from that direction. ~ ~ 0 0 18723 D2 The dining hall lies to the south. ~ ~ 1 0 18716 D3 You hear loud banging and noises coming from the west. ~ ~ 0 0 18719 M 75 H 75 S #18719 Kitchen~ The bustle in this room reminds you of your mother's kitchen... On acid. Everywhere around servants are running, and in the center of the room a midget stands on a table. You can tell he is the cook by the large white hat he wears, and he is screaming out orders to all and sundry. The servant's seem used to this behavior, and wisely ignore him and his contradictory orders. ~ 0 12 0 E table~ This is a huge trestle table upon which servants hurry about preparing a funeral feast. ~ D0 There is a closed door to the north. You wonder what might be behind it. ~ ~ 1 0 18726 D1 The practice yard lies to the east. You feel no particular desire to head out into that chaos again. ~ ~ 0 0 18718 D2 There is a plain wooden door to the south. ~ ~ 1 18710 18720 D3 Further mysteries lie to the west, and more of the kitchen. ~ ~ 0 0 18721 S #18720 Servant's Quarters~ The servant's quarters of Castle Caraway are well appointed. Bunks line the freshly whitewashed walls and a chest rests at the foot of each bunk. Clean linen rests beside the door, obviously intended for the beds, and a laundry chute is set in the far wall. A clean, fresh scent of pine fills the air. You feel comfortable here. ~ 0 8 0 E chute~ The laundry chute leads down to the laundry room. ~ E linen~ The linen that is folded here is clean and fresh smelling. ~ E linen~ ~ E chests~ The chests hold clothing and personal items. ~ E bunks~ The bunks are neatly fitted out with sheets and blankets, and one pillow each. ~ D0 ~ ~ 1 18710 18719 M 110 H 110 S #18721 Kitchen~ You enter the back of the castle kitchen area. The heat here is almost intolerable and getting worse as the oven doors are opened and closed, each time releasing a blast of hellfire. Huge oxen roast over the enormous fireplaces, and bread sits beside the ovens, rising. Cooks' assistants hurry here and there, basting, cutting, turning and spicing various dishes. ~ 0 8 0 E bread~ Bread sits rising beside the oven here. ~ E oven~ An entire oxen could easily be roasted in one of these ovens, and as one of them is opened up, you see that one is. ~ D0 An indescribable stench is coming from the door to the north. ~ ~ 1 0 18730 D1 The kitchen continues on the the east. ~ ~ 0 0 18719 D2 A rather greasy door stands to the south. ~ ~ 1 18711 18722 M 75 H 75 S #18722 Cook's Quarters~ The quarters for the castle cook were obviously designed for a man with a height impairment. Tiny chairs and tables lie around this room and a child's bed sits in one corner. A mirror set about waist high on a normal man is hanging on the wall next to the bed, and a miniscule night stand rests beside the bed, holding a water basin and jug. ~ 0 8 0 E jug~ The jug is empty ~ E basin~ The water basin is filled with this mornings wash water. ~ E water~ The water basin is filled with this mornings wash water. ~ E mirror~ You bend down to gaze into the mirror and see with amusement that it is one of the trick mirrors that make a person look taller. ~ E stand~ You could put a doll on one of these pieces of furniture and it wouldn't look out of place. ~ E tables~ You could put a doll on one of these pieces of furniture and it wouldn't look out of place. ~ E chairs~ You could put a doll on one of these pieces of furniture and it wouldn't look out of place. ~ D0 ~ ~ 1 18711 18721 M 75 H 75 S #18723 Stable Yard~ The castle stable yard stands here. All the stalls stand empty and not a horse in sight. The tack room is empty as well save a few sadles that appear too worn to be used. A dank smell fills the air as it seems that this place hasn't been cleaned in a good while. ~ 0 0 1 E horses~ These are strong, tall war beasts, who stamp restlessly, and prance nervously in place. ~ D0 You can hear whickering and stamping coming from the stable to the north. ~ ~ 1 18712 18731 D1 You hear nothing coming from the stable to the east. ~ ~ 0 0 18724 D2 You hear a great deal of banging and shouting from the south. ~ ~ 1 18713 18732 D3 The practice yard lies to the west. You can hear a great deal of shouting coming from that direction. ~ ~ 0 0 18718 M 75 H 75 S #18724 Stable~ This stable echoes with emptiness. You look around and see that all the warsteeds that normally stand in the stalls are gone. Outside you can hear the thunder of hooves as the knights of the castle gallop away. A lonely stable boy scrubs a stall, and you can hear the clucking of chickens from outside. South are the mews, and north is the tack room. ~ 0 8 0 E stalls~ The stalls stand empty. Down towards the end of the stable, a stall door bangs open and shut in the breeze. ~ D0 The door to the north has been painted red. ~ ~ 2 18715 18736 D2 There are bas-relief falcons carved into the door to the south. ~ ~ 2 18714 18738 D3 The stable yard lies to the west. You can hear horses stamping outside. ~ ~ 0 0 18723 M 75 H 75 S #18725 Mountain Trail~ The trail continues along the mountain here. Rocks and pebbles seem almost to jump out at you as you struggle upwards along the path. In the distance you can make out the sounds of a battle, and you speed up your pace to see if there is anything you can do to assist the combatants. ~ 0 0 5 E rocks~ If you didn't know better, you would swear that the pebbles were jumping into your path deliberately. ~ E pebbles~ If you didn't know better, you would swear that the pebbles were jumping into your path deliberately. ~ D1 The trails winds downwards towards Castle Caraway. ~ ~ 0 0 18742 D3 You strain to hear the sounds of battle coming from the west. ~ ~ 0 0 18727 M 75 H 75 S #18726 Storage room~ This room is packed with pots and pans, and silver- ware, and plates, and glasses, and just about everything else needed for the running of the complete castle kitchen. Everything in this room is spotless, and you have the feeling that if a spider ever did get into this room, he'd reform his wicked ways and begin teaching weaving classes. ~ 0 8 0 E glasses~ Okay, this is it. GO RESCUE GILDA. Stop dawdling, she's counting on you. ~ E plates~ Look, get up and go rescue the princess. She's trapped ~ E plates~ ~ E silverware~ Just won't listen, will you. Go and rescue Gilda. ~ E pans~ I'm serious, get your butt out there and rescue Gilda. ~ E pots~ Why are you admiring the dishes when you should be out rescuing the princess? ~ D2 This door leads back into the kitchen. ~ ~ 1 0 18719 S #18727 Curve in the Trail~ You have reached a curve in the mountain trail. Around the curve you can make out the sounds of sobbing, and screaming. You wonder what great catastrophe has struck to cause such lamentation. You quickly speed around the corner to see what's happening. ~ 0 0 5 E north~ You can't see what might lie beyond this blind curve to the north. ~ E curve~ This is a blind curve of the mountain trail. You have no idea what might lie ahead of you. ~ D0 ~ ~ 0 0 18729 D1 The mountain trail continues down to the east, towards Castle Caraway. ~ ~ 0 0 18725 M 75 H 75 S #18728 Stampede~ You press yourself against the wall of the trail as a stampede of frightened horses charges directly towards you. You can feel the hot breath and the panicked movements of the horses as they barrel past you, heading for the safety of home. ~ 0 0 5 D1 A solid mass of horseflesh stands to the east. You don't know if you'll be able to continue along the trail. ~ ~ 2 18719 18733 D3 A blind curve lies to the west, concealing the path back to Castle Caraway. ~ ~ 0 0 18743 M 40 H 40 S #18729 Charred bodies~ You stare in shock and horror at the carnage laid out before you. Charred, unrecognizable bodies lie strewn across the rocks like so many children's toys. In the distance you can hear more shouting, and you dread the encounter, knowing that it will most likely be a repeat of this scene. ~ 0 0 5 E bodies~ These were apparently once the bodies of the knights of Caraway, now charred and mangled beyond recognition. ~ D0 ~ ~ 2 18717 18740 D2 To the south lies the trail spirals downwards to the safety of Castle Caraway. ~ ~ 0 0 18727 M 50 H 50 S #18730 The Jakes~ The stench rising from this room almost makes you gag as you enter. Flies buzz around the holes in the ground, and you hastily avert your eyes from the evidence of nature's work. ~ 0 8 0 D2 ~ ~ 1 0 18721 M 50 H 50 S #18731 Stables~ An empty stall stands here. A moldy pile of hay lies in the corner of the stall and a large pile of shit is in the center of the room. The stall is vacant of any horses. ~ 0 8 0 E hayloft~ The hayloft is filled with sweet, fresh hay from the castle farms. ~ E carters~ Heavy plow horses gaze at you calmly, then turn back to their own thoughts. ~ E horses~ Heavy plow horses gaze at you calmly, then turn back to their own thoughts. ~ D2 ~ ~ 1 18712 18723 M 75 H 75 S #18732 Armoury~ This is the Kings armoury. Many suits of various armour litter the room and a large anvil sits towards the back of the room. There is a large furnace burning away along the back wall, giving the room an eirie glow. ~ 0 8 0 E forges~ The huge brick forges in this room are emitting an immense amount of heat. ~ D0 The door to the north leads back out into the yard. ~ ~ 1 18713 18723 M 50 H 50 S #18733 Sir Ordan~ You come across a lonely knight trudging his way up the mountainside. He sees you and calls for you to stop, and assist him. He explains to you that he has lost his horse, and is in need of stalwart companions to assist him in rescueing Princess Gilda. ~ 0 4 5 D1 The mountain trail rises to the east, leading to unknown dangers and perils. ~ ~ 0 0 18734 D3 A mass of nervous horseflesh bars your way west, leaving you with no choice but to press on. ~ ~ 2 18719 18728 M 80 H 80 S #18734 Mountain Trail~ You continue on the trail, with many thoughts hanging heavy upon your mind. You think with sorrow of Sir Ordan, and the unrecognized bodies you saw. You silently vow to yourself that Gilda will be rescued, if possible, or avenged, if not. You shoulder your pack and continue resolutely up the trail. ~ 0 0 5 D1 The mountain trail rises to the east. ~ ~ 0 0 18735 D3 Sir Ordan waits to the west, hoping for someone to aid him in his quest. ~ ~ 0 0 18733 M 75 H 75 S #18735 Curve in the trail~ You have reached another curve in the trail. You think with dread of what might lie ahead of you. You listen closely for the sounds of battle from ahead, but hear only the sighing of the wind through the trees. You pick up your pack once again and continue on your journey. ~ 0 0 5 D2 You can hear no noise coming from the south. For some reason, that makes you even more nervous than if you had heard the sounds of battle. ~ ~ 0 0 18739 D3 The mountain trail winds downward to the west. ~ ~ 0 0 18734 M 75 H 75 S #18736 Tack Shed~ With the exception of the plow horses' harnesses, this room appears to have been stripped of all useful tack. You peer around in the dim room, making out the forms of the racks and saddle trees. In the corner you notice a large chest. As you approach the chest, the world around you seems to go suddenly still, and you think you can hear a bell peal in the distance. ~ 0 8 0 E trees~ The saddle trees are empty of the saddles they once held. ~ E racks~ These racks are intended for the purpose of holding horses' tack. ~ E harnesses~ The harnesses have seen some hard use, but are in good repair. ~ D2 To the south you can see the stables for the war horses. It appears to be empty. ~ ~ 2 18715 18724 M 75 H 75 S #18737 Back Gate~ You pass through the back gate of the castle, hastily stepping aside to avoid being trampled by a squad of knights thundering up the road. To the north you can see a tall mountain, from which you can hear occasional screams. You can only imagine what tortures Gilda must be suffering from while you stand here. ~ 0 4 1 E mountain~ A huge mountain rises above you. At the very top of the mountain, you can faintly make out something that might be a cave. ~ D0 You see the beginning of a mountain path to the north. ~ ~ 2 18716 18742 D2 The castle practice yard lies to the south. ~ ~ 0 0 18718 M 75 H 75 S #18738 Mews~ You step into the silent darkness of the castle mews. All around you can hear the rustling and shifting of restless avians, as they move about on their blocks. You can make out a dim light at the far end of the mews and two figures there. Suddenly, one of the figures slaps the table, startling the birds, and cries out "We'll keep the dragon here. So we can, you know, a-mews him." ~ 0 8 0 E avians~ You see quite a few different types of raptors here. Eagles and falcons and hawks, all sitting on their blocks. You have the feeling that if they weren't hooded, they'd be glaring at you. ~ D0 To the north you can see the stable where the war horses are normally kept. The stable seems empty now. ~ ~ 2 18714 18724 M 75 H 75 S #18739 Wise Woman~ You stop in suprise as you round the corner of the mountain curve. Before your eyes, instead of the carnage you've almost come to expect, an old woman stands instead. She raises her hand as you approach, and glares at you with a suprising ferocity. "So, you want to be heroes?" She cackles. "First you must get past me, my dear." ~ 0 0 5 D0 You consider fleeing back to the north, and then reconsider. After all, how hard can one old woman be? ~ ~ 0 0 18735 D2 An enormous rock bars the path up the mountain. You'd need a large stick or something to pry this rock loose, so that you can continue on. ~ ~ 2 18720 18744 M 75 H 75 S #18740 Mountain Trail~ You continue to trudge up the trail, your heart heavy. You think about the deaths you have already witnessed and the deaths you have yet to see. You cannot seem to wipe from your mind the image of the blasted bodies behind you, and yet you know that you cannot stop, for the King and Queen are depending on you to rescue their only daughter. ~ 0 0 5 D0 North lies the unknown, and the dreadful certainty of evil. ~ ~ 0 0 18741 D2 To the south lies the grizzly battleground that you just passed. ~ ~ 2 0 18729 M 75 H 75 S #18741 A mountain cave~ You peer doubtfully into the cave set in the side of the mountain. It doesn't seem large enough, but you are wise enough to know that looks can be deceiving. Therefore, you are prepared and your sword whips out without hesitation, and you valiantly find yourself facing .... A sheep. ~ 0 0 5 E cave~ The cave is filled with sheep droppings and shreds of wool. ~ D0 A set of sharp brambles lies to the north. You wonder how you can get past it. ~ ~ 2 18718 18743 D2 To the south lies the mountain trail leading back to Castle Caraway. ~ ~ 0 0 18740 M 75 H 75 S #18742 Base of the Mountain~ You stand at the base of a huge mountain. From far above you can hear faint screams, and you vow to revenge King Rupert and Queen Brunhilda for the indignities and savagery being performed on their poor, innocent daughter. ~ 0 0 5 D2 To the south lies the safety and comfort of Castle Caraway. ~ ~ 2 18716 18737 D3 The mountain trails winds it's way upwards. ~ ~ 0 0 18725 M 75 H 75 S #18743 Blind Curve~ You have once again reached a blind curve on the mountain trail. From around the corner you can hear frantic horses, and the shouts and cries of men. You duck as a hurtling blue shape flies around the corner and disappears up the mountainside. ~ 0 0 5 E curve~ You have once again reached a blind curve on the mountain trail. You try to peer around the corner, but can't see anything. There's nothing to do but go on. ~ D1 To the east lies another blind curve that you cannot see past. ~ ~ 0 0 18728 D2 Heavy brambles lie to the south, as you well know, since you just fought your way past them. ~ ~ 2 18718 18741 M 75 H 75 S #18744 Battleground~ Sighing with relief over escaping the old woman's grasp, you are startled to see before you a battleground. Knights are fighting each other here, all of them proclaiming in loud voices their dedication to Princess Gilda. You watch in amazement as the knight cheerfully cut each other down, all fighting for the same cause. ~ 0 0 5 E battleground~ Bodies lie strewn across the rocks here, tossed aside like empty beer cans. ~ D0 You see to the north the remains of a huge rock that once blocked the path. ~ ~ 2 18720 18739 D2 The mountain trail leads southward away from these scene of senseless destruction. ~ ~ 0 0 18745 M 60 H 60 S #18745 Mountain Trail~ You fight your way through the battleground, and step with relief once more upon the mountain trail. The screams have grown louder, and you hasten your footsteps. All around you, the world seems to hold its breath as you struggle your way up the rocky slopes. ~ 0 0 5 D0 You look to the north at the battle still raging, and shake your head. Resolutely, you turn around and continue up the trail. ~ ~ 0 0 18744 D2 To the south you can see a blind curve in the mountain trail. ~ ~ 0 0 18746 S #18746 Another Curve~ You come upon another curve in the mountain trail. Abandoned here you find a shred of pink cloth, obviously the princesses. Heartened by the token that the princess has indeed come this way, you hurry along the trail to the curves ahead. ~ 0 0 5 E pink~ You find a shred of pink cloth abandoned on one of the bushes. Looking at it closely, you see that it is made of velvet. It must be princess Gilda's. ~ E cloth~ You find a shred of pink cloth abandoned on one of the bushes. Looking at it closely, you see that it is made of velvet. It must be princess Gilda's. ~ E shred~ You find a shred of pink cloth abandoned on one of the bushes. Looking at it closely, you see that it is made of velvet. It must be princess Gilda's. ~ D0 You glance to the north, seeking for some sight of pursuit or aid, but there is nothing forthcoming. ~ ~ 0 0 18745 D3 You look ahead to the west and see yet another curve in the mountain path. ~ ~ 0 0 18747 M 80 H 80 S #18747 Yet Another Curve~ Will these curves never end? You peer around yet another curve in the mountain trail, hoping that your journey will soon be at an end. ~ 0 0 5 D0 Still another curve ahead. Well, what did you expect? This is a mountain path, after all. ~ ~ 0 0 18748 D1 You glance back to the east, but your trail is hidden behind all the curves that you have passed. ~ ~ 0 0 18746 M 75 H 75 S #18748 Dead Man's Curve~ You stop suddenly upon dead man's curve, so named because of the dead man lying in front of you. You examine his body closely, trying to determine what killed him. To your shock, you see that he has been stabbed by a dagger. What could be the meaning of this? ~ 0 0 5 E man~ This man was obviously one of King Rupert's knights, and he was killed by a dagger. Curiouser and curiouser. ~ E body~ This man was obviously one of King Rupert's knights, and he was killed by a dagger. Curiouser and curiouser. ~ D2 You glance back to the south and realize that you can see the castle from this vantage point. All the people moving around down there look like ants, though. ~ ~ 0 0 18747 D3 To the west you can see the mountain trail continueing along it's preordained path. ~ ~ 0 0 18749 M 75 H 75 S #18749 Mountain Trail~ Your breath is coming quickly and hard as you struggle up yet another slope on this mountain. You begin to despair that you will ever reach the top, and you begin to wonder if this entire thing is just one giant cosmic farce. ~ 0 0 5 D1 You look with longing back towards the trail that leads down. Your comfortable bed and a bottle of wine await you below, but you resolutely turn your face east, and continue on. ~ ~ 0 0 18748 D3 You square your shoulders and trudge wearily up the mountain path. ~ ~ 0 0 18750 M 75 H 75 S #18750 The Curve of Fate~ You stop in awe as you reach this curve, looking down upon the valley below. You had never before realized the magnificence of the castle, nor the rustic charm of the surrounding villages and farms. Somehow, looking down upon the splendor of the landscape you feel uplifted. You square your shoulders and continue up the trail with renewed vigor. ~ 0 4 5 D0 You hear the sound of sobbing coming from the north. You quickly stride forward to see if you can be of any assistance. ~ ~ 0 0 18751 D1 The mountain trail winds slowly downwards to the east. Funny, but it had looked a lot steeper from the bottom. ~ ~ 0 0 18749 M 110 H 110 S #18751 A Lost Boy~ You round the corner and stop in suprise. Curled up on the rocks asleep is a small boy. With startlement, you recognize him as the young lad who serves Sir Lauren. You gently wake him up, and he peers up at you with red-rimmed eyes. "Have you seen him?" He asks. "Has he killed the dragon yet?" ~ 0 0 5 D0 To the north you can see another curve in the mountain trail. What dangers might lie behind this one? ~ ~ 0 0 18752 D2 South lies a blind curve and more of the mountain trail leading back down to Castle Caraway. ~ ~ 0 0 18750 M 75 H 75 S #18752 Are You Tired of the Curves, Yet?~ You come upon yet another curve. Will they never end? Maybe you expect too much out of life. Perfect weather, perfect food, friendly companions and amusing innkeepers. Well, sometimes life doesn't go as you expect, and then you just have to take the lumps as they're dealt to you, hmm? ~ 0 0 5 D1 Whatever dangers lie ahead are completely hidden by the curve in the road. ~ ~ 0 0 18753 D2 To the south you can see one of the few straight patches of road that you've encountered so far. ~ ~ 0 0 18751 M 75 H 75 S #18753 Sir Karl's Last Stand~ As you turn the corner, you come a across a knight sprawled across the rocks. He is coughing fiercely, and you note as you approach him that he seems to be grieviously injured. Blood pours from claw marks on his body, and his sword has fallen from his hand to lie in the dust at his feet. He looks up with despair as you approach and cries out "The princess, oh dear God in heaven, the princess...." You wonder what he was about to say. ~ 0 0 5 D1 Up ahead to the east you see another curve in the road. What a suprise. ~ ~ 0 0 18754 D3 A curve in the road hides the path to the west. ~ ~ 0 0 18752 M 75 H 75 S #18754 The End is Near~ You hear the sounds of roaring and screaming as you approach this curve. The sounds are very near, and you know that you must be getting close to the dragon's cave. You notice, however, an odd note in the screaming. What diabolical things could the dragon be doing to the poor, innocent princess to make her sound like that? ~ 0 0 5 D2 You turn your eyes to the trail to the south, knowing that you have no choice but to continue on. ~ ~ 0 0 18755 D3 Sir Karl's broken body lies to the west. ~ ~ 0 0 18753 M 75 H 75 S #18755 The Last Curve~ You have a feeling in the pit of your stomach that this must be the last curve. You can hear, very clearly from the screaming ahead, that the princess is still suffering untold agonies. You draw your weapon, determined that the dragon will pay for its henious crimes, and stride forward around the curve of the mountain trail. ~ 0 0 5 D0 The windy mountain trail continues downwards to the west ~ ~ 0 0 18754 D3 You can barely make out the lip of a dark cave as you peer around this corner. ~ ~ 0 0 18756 M 75 H 75 S #18756 Cave of the Dragon~ You have at last reached the dragon's cave. You peer inside hesitantly, but can't make out any details in the gloom of the cavern. All around the outside of the cave, bones of various animals, human and otherwise, lie strewn about. You pray that you did not come to late to rescue Princess Gilda from this horrific fate. ~ 0 4 5 E cave~ The cave entrance is huge, obviously intended for a dragon's body. ~ D1 You glance back only once to the east, pondering if perhaps today is a good day to die. Then you turn back to the cave, determined to do what you must. ~ ~ 0 0 18755 D5 You peer into the dark cave, but you cannot make out any details. The cave mouth is covered with an enormous spiderweb, and you ponder whether or not you could hack your way through it ~ ~ 2 18721 18757 M 75 H 75 S #18757 Cave Entrance~ You hesitantly enter the cave, and peer around you. Quickly groping for your light, you raise it, and then shudder in horror, averting your face. Rotting, decaying corpses lie strewn about the room, proving that dragons, at least, are not terribly tidy in their housekeeping. The cave continues to the west. ~ 0 9 4 D3 You peer into the black tunnel before you, but can't make out any details. ~ ~ 0 0 18758 D4 Upwards lies light and fresh air. You gaze out at it longingly, and then turn back to the dark fate awaiting you. ~ ~ 2 18721 18756 M 75 H 75 S #18758 A Large Tunnel~ You walk along a dark tunnel that slopes downwards sharply. As you stand here looking around, yet another shrill scream pierces the cavern, echoeing back to you like the screech of a bird of ill omen. ~ 0 9 4 D1 You can still see a small shred of light coming from the east. ~ ~ 0 0 18757 D5 The tunnel slopes sharply downwards here, almost causing you to lose your balance. ~ ~ 0 0 18759 M 75 H 75 S #18759 A Large Tunnel~ You stumble down the steep slope and glance about you once you've regained your balance. You stand once again in a dark tunnel that heads east. You peer into the darkness, wondering what vile beasts might be concealed there. ~ 0 9 4 D1 You turn your face to the east and ponder what lies ahead in this dark and vile cave ~ ~ 0 0 18760 D4 You look at the slope that you just fell down, and wonder if you'll be able to make it back up. ~ ~ 0 0 18758 M 75 H 75 S #18760 A Large Tunnel~ You begin to wonder if this tunnel will ever end. You have been all turned around by the twists and turns, and you peer down another steep slope, wondering if you can ever find your way home again. The screams are growing louder, which is the only thing that convinces you that you are heading in the right direction. ~ 0 9 4 D3 The screaming is definitely not coming from this direction. ~ ~ 0 0 18759 D5 You look at the steep slope heading downwards and sigh knowing that you're in for another long, hard tumble. ~ ~ 0 0 18761 M 75 H 75 S #18761 A Large Tunnel~ You can feel a moist heat blowing towards you from the west. It is scented with brimstone and ash, and you think that you have maybe come towards the end of this tunnel at last. You eagerly stride forward, ready to face whatever danger you might encounter. ~ 0 9 4 D3 You can feel a dark, moist breeze blowing at you from the west, and you think that it must be the dragon's breath. ~ ~ 0 0 18762 D4 The slope upwards seems almost impossible to climb, but you know that if you are ever to escape this dark place, you must make the effort. ~ ~ 0 0 18760 M 75 H 75 S #18762 The End of the Tunnel~ At last you have reached the end of the dark, winding tunnel that you have been climbing through for what feels like hours. You peer down into the cavern below, lighted fitfully by pools of fire and lava. You can't make out any details, but you can almost feel the sullen menace of the dragon. ~ 0 13 4 D1 You look back into the dark tunnel you just exited and then shake your head and turn back to the cavern in front of you. ~ ~ 0 0 18761 D2 The cave to the south looks to be exactly the sort of place a dragon would be comfortable. Huge pools of lava and fire bath the room in an almost painful heat. ~ ~ 0 0 18763 M 75 H 75 S #18763 Dragon Cave~ You have entered the Cave of the Dragon. You look around you and decide that this could never be your home sweet home. A blast of heat from a nearby pool of fire washes over you, and you hastily duck to avoid the hot ashes that drift your way. ~ 0 8 0 E pool~ You gaze into the pool of fire and hastily reconsider your original idea of a refreshing swim. ~ D0 To the north you see a dark tunnel. You don't feel willing to attempt it just yet, so you turn your attention back to the cave. ~ ~ 0 0 18762 D1 You look to the east to see more of the cavern. There seems to be a fountain of some sort there. ~ ~ 0 0 18766 D2 To the south you can see the figure of a man trudging towards you. He looks depressed, and you wonder what could be wrong. ~ ~ 0 0 18764 M 50 H 50 S #18764 Sir Lauren's Despair~ You stop with shock as you recognize the dejected figure before you as Sir Lauren. His silver and white armor is dented and scratched, and his sword dangles limply from his fingers. He gazes at you with a listlessness you can scarcely believe and sighs. He does not respond to any of your questions about what might be wrong, instead gazing at the cavern wall and sulking. ~ 0 8 0 D0 To the north you see the entrance to the cavern. ~ ~ 0 0 18763 D1 You look to the east and draw back with alarm as you see the figure of the dragon. ~ ~ 0 0 18765 S #18765 The Dragon~ You draw back in alarm as you come face to face with a huge blue dragon. He peers at you intently for a moment and then chuckles. You stare at him in suprise as he say, "Nothing is as much fun as eating a young maiden." With a snicker, he pulls out a human leg bone and begins picking his teeth. A huge stone block bars the way south. ~ 0 8 0 D0 You look north and see some sort of fountain. ~ ~ 0 0 18766 D1 To the east you can see some form of arcane worship. ~ ~ 0 0 18768 D2 A huge stone block covers the door to the south. It is covered with arcane runes, and you have no idea how you might be able to get past it. ~ ~ 2 18722 18769 D3 You see the figure of a rather dejected man to the west. He is trudging his way out of the cavern. ~ ~ 0 0 18764 S #18766 Dragon Cave~ You stand before a large fountain that is spewing some sort of clear liquid. You hesitantly put your finger in it and taste it. A large smile crosses your face as you realize that somehow, someway, someone had created a absinthe fountain here. ~ 0 8 0 D1 You look to the east and notice with suprise that it seems to be a quiet section of the cavern. No fountains, or pools of fire, or anything else to disturb you. ~ ~ 0 0 18767 D2 You peer to the south and draw back in alarm. Could that be the dragon there? ~ ~ 0 0 18765 D3 You look to the west towards the entrance of the cavern. ~ ~ 0 0 18763 S #18767 Dragon Cave~ This is a quiet, and relatively cool section of the cave. You look around and don't see anything nearby that could threaten you. You lay your pack down and settle down for a very short break. ~ 0 8 0 D2 To the south you can see a strange table sort of affair, perhaps an altar of some sort. ~ ~ 0 0 18768 D3 You look to the west and see a fountain of some sort. ~ ~ 0 0 18766 S #18768 A Gaggle of Mages~ You walk into what must be some form of arcane worship. You look around and recognize several faces from the castle, including the bishop himself. He is holding aloft a human skull, beseeching that God strike down his foes, and praising God's wisdom in bringing the dragon so that he might have a useful tool in his power struggle against the king. ~ 0 8 0 D0 You look north into a quiet section of the cave. It looks like a good place to rest. ~ ~ 0 0 18767 D3 You look west and draw back in alarm. Is that the dragon you see there? ~ ~ 0 0 18765 S #18769 Gilda in Repose~ You enter a huge chamber, filled with trinkets and gems and gold. In the center of the room, a huge featherbed sits. Sitting in the center of the bed, Gilda, dressed in very little (other than a little bit of jewelry) reclines, nibbling on a bon-bon and reading a romance. She glances up at you and sighs. "So, another would be hero, hmm?" She says. "Why can't you people get it through your heads. I'm happy here. Sir Lauren is such a putz (especially in bed). The dragon keeps me much more .... Satisfied. I'll never leave him." She grins evilly. "He really knows how to eat a maiden, if you catch my drift." She chuckles, and then goes back to her book. She glances up once more after a moment and says, " For clarification, read the tapestry on the wall." She goes back to ignoring you then. ~ 0 0 0 E tapestry~ Gilda and the Dragon By Cynthia McQuillin Sir Lauren undertook a quest, the maiden Gilda seeking, He found her in a dragon's bed, from neath the covers peeking. "What seek you here, Sir Lauren, dear?" The dragon asked with guile. The noble knight could not but note the dragon's sated smile. "Why smilest thou, Lord Dragon, Sir?" Asked our hero in armor laden, "Why, you'd smile too, the worm replied, "If you'd just eaten a maiden." "Such candor," this young lordling cried, "must touch upon dishonor!" The dragon grinned his lecherous grin, and once more was upon her. "Cease and desist!" Sir Lauren cried, his fine steel blade a-flashing, "Oh, slay him not," young Gilda cried, her voice a play of passion. "Was ever a maid so tried as I, betwixt desire and honor? "I should demand you slay the beast, but he stirs in me such....ardor!" "Fie, fie!!!" Sir Lauren cried to her, "What foolishness is this? "Would you deny your lord and lands, all for a dragon's kiss?" Intently he did search her face, then frowned in deep dismay, For she shed a tear, for honor's sake, and then sent him away. "Why smilest thou, Lord Dragon, Sir?" Asked our hero in armor laden, "Why, you'd smile too, the worm replied, "If you'd just eaten a maiden." ~ D0 ~ ~ 2 18722 18765 S #18770 On a road~ A long winding road stands here. It looks to be well used for there are many various tracks etched into the ground. Large deserted fields cover the area along either side of the road and a brisk wind blows the tall grass violently. ~ 0 4 2 D0 The road to the north leads towards the distant castle which looms over the landscape. ~ ~ 0 0 18704 D2 The road to the south leads back into the forest. ~ ~ 0 0 18771 M 75 H 75 S #18771 A trail through the forest~ There is a sparse scattering of trees here, marking the end of a thick forrest. An old weatherbeaten sign sticks out from the ground with some fadded writing upon it. ~ 0 4 3 D0 The trail continues to the north, where you can sense an almost desperate stillness in the air. ~ ~ 0 0 18770 D2 ~ ~ 0 0 8161 M 80 H 80 S #18772 Secret Room~ This is a secret room in the castle Caraway, used for some sort of planning. A large desk is here, coverd with maps, scrolls, and documents. The room looks well used; a fire is burning warm and bright, and candles are lit throughout the room, illuminating it. Many wars have been started from this room. ~ 0 524288 0 D5 ~ ~ 5 0 18716 S #0 #SPECIALS M 18703 spec_breath_frost M 18704 spec_cast_mage M 18708 spec_cast_cleric M 18711 spec_poison M 18718 spec_thief M 18719 spec_cast_mage M 18726 spec_thief M 18727 spec_cast_cleric M 18728 spec_cast_mage M 18731 spec_cast_cleric M 18732 spec_thief M 18733 spec_cast_mage M 18734 spec_cast_cleric M 18742 spec_cast_mage M 18750 spec_cast_mage M 18752 spec_cast_cleric M 18753 spec_cast_mage M 18754 spec_breath_lightning M 18756 spec_cast_mage S #RESETS D 0 18701 1 2 D 0 18701 3 2 D 0 18702 1 2 D 0 18702 3 2 D 0 18705 1 2 D 0 18706 3 2 D 0 18708 0 2 D 0 18708 2 2 D 0 18709 1 2 D 0 18710 0 2 D 0 18710 2 2 D 0 18712 2 2 D 0 18713 3 2 D 0 18714 0 2 D 0 18715 0 2 D 0 18716 0 1 D 0 18716 4 1 D 0 18717 2 2 D 0 18718 2 1 D 0 18719 0 1 D 0 18719 2 2 D 0 18720 0 2 D 0 18721 0 1 D 0 18721 2 2 D 0 18722 0 2 D 0 18723 0 2 D 0 18723 2 2 D 0 18724 0 2 D 0 18724 2 2 D 0 18726 2 1 D 0 18728 1 2 D 0 18729 0 2 D 0 18730 2 1 D 0 18731 2 2 D 0 18732 0 2 D 0 18733 3 2 D 0 18736 2 2 D 0 18737 0 2 D 0 18738 0 2 D 0 18739 2 2 D 0 18740 2 2 D 0 18741 0 2 D 0 18742 2 2 D 0 18743 2 2 D 0 18744 0 2 D 0 18756 5 2 D 0 18757 4 2 D 0 18765 2 1 D 0 18769 0 1 D 0 18772 5 1 M 0 18706 5 18700 1 M 0 18707 5 18700 1 M 0 18713 1 18701 1 M 0 18712 1 18701 1 M 0 18702 1 18702 1 M 0 18701 3 18703 3 M 0 18701 3 18703 3 M 0 18701 3 18703 3 M 0 18705 3 18704 3 M 0 18705 3 18704 3 M 0 18705 3 18704 3 M 0 18704 1 18705 1 M 0 18703 1 18706 1 M 0 18706 5 18707 1 M 0 18707 5 18707 1 M 0 18706 5 18708 1 M 0 18707 5 18708 1 M 0 18714 1 18709 1 M 0 18706 5 18710 1 M 0 18707 5 18710 1 M 0 18706 5 18711 1 M 0 18707 5 18711 1 M 0 18711 1 18712 1 M 0 18715 1 18713 1 M 0 18708 1 18714 1 M 0 18710 1 18715 1 M 0 18716 1 18716 1 M 0 18709 1 18717 1 M 0 18717 3 18718 1 M 0 18728 1 18719 1 M 0 18726 1 18720 1 M 0 18729 3 18721 3 M 0 18731 1 18722 1 M 0 18717 3 18723 1 M 0 18717 3 18724 1 M 0 18718 1 18724 1 M 0 18733 5 18725 1 M 0 18734 5 18725 1 M 0 18727 1 18726 1 M 0 18733 5 18727 1 M 0 18734 5 18727 1 M 0 18737 2 18728 2 M 0 18738 1 18728 1 M 0 18735 2 18729 2 M 0 18730 5 18730 5 M 0 18721 1 18731 1 M 0 18723 1 18732 1 M 0 18741 1 18733 1 M 0 18739 11 18734 1 M 0 18740 11 18734 1 M 0 18739 11 18735 1 M 0 18740 11 18735 1 M 0 18724 5 18736 5 M 0 18724 5 18736 5 M 0 18724 5 18736 5 M 0 18724 5 18736 5 M 0 18724 5 18736 5 M 0 18732 1 18737 1 M 0 18719 1 18738 1 M 0 18720 2 18738 2 M 0 18742 1 18739 1 M 0 18733 5 18740 1 M 0 18734 5 18740 1 M 0 18736 1 18741 1 M 0 18733 5 18742 1 M 0 18734 5 18742 1 M 0 18733 5 18743 1 M 0 18734 5 18743 1 M 0 18743 2 18744 2 M 0 18744 2 18744 2 M 0 18739 11 18745 1 M 0 18740 11 18745 1 M 0 18739 11 18746 1 M 0 18740 11 18746 1 M 0 18739 11 18747 1 M 0 18740 11 18747 1 M 0 18739 11 18748 1 M 0 18740 11 18748 1 M 0 18739 11 18749 1 M 0 18740 11 18749 1 M 0 18745 1 18751 1 M 0 18739 11 18752 1 M 0 18740 11 18752 1 M 0 18746 1 18753 1 M 0 18739 11 18754 1 M 0 18740 11 18754 1 M 0 18739 11 18755 1 M 0 18740 11 18755 1 M 0 18747 1 18756 1 M 0 18748 10 18757 1 M 0 18749 10 18757 1 M 0 18749 10 18758 1 M 0 18748 10 18758 1 M 0 18749 10 18759 1 M 0 18748 10 18759 1 M 0 18748 10 18760 1 M 0 18749 10 18760 1 M 0 18748 10 18761 1 M 0 18749 10 18761 1 M 0 18750 1 18763 1 M 0 18755 1 18764 1 M 0 18754 1 18765 1 M 0 18751 1 18766 1 M 0 18752 1 18768 1 M 0 18753 1 18768 1 M 0 18756 1 18769 1 M 0 18757 1 18772 1 S #SHOPS 0 #$