alanthia/area/
alanthia/gods/
alanthia/player/
#AREADATA
Name Excalibur~
Builders Fluffy Halodar~
VNUMs 11000 11099
Credits {50   90} Roland      Excalibur~
Security 9
End



#MOBILES
#11000
wagon driver~
a wagon driver~
A wagon driver passes by, nearly falling asleep.
~
The wagon driver is a burly man.  His whip lays at his side as he looks
too tired to pick it up and drive the horses.  He seems unconcerned with the
dangerous conditions of the road.  
~
unique~
ABG 0 800 0
60 6 150d6+3000 1d1+499 10d6+10 whip
-27 -27 -27 -9
FKN AB 0 0
sit stand male 6000
AHMV ABCDEFGHIJK medium unknown
#11001
horse~
a horse~
A horse pulls the wagon, keeping her eyes on the road.
~
A horse pulling a wagon passes you.  It is jet black and well groomed,
and much larger than regular horses.  Her eyes look strangely intelligent.
~
unique~
ABG Va 0 0
60 6 150d6+3000 1d1+499 10d5+20 bite
-27 -27 -27 -9
CEFHK 0 0 0
stand stand female 6000
AGV ACDEFHJKUV large unknown
#11002
gate guard~
a gate guard~
A gate guard stands before you, keenly aware of your presence.
~
This guard seems unusually on edge as he keeps eye on your every move.
He is nicely outfitted in royal guard attire, and he leaves his hand close
to the sheath of his long sword.
~
unique~
ABGT CDF 1000 0
70 7 61d5+4595 1d1+499 10d7+10 slice
-34 -34 -34 -12
EFIKLT 0 0 0
stand stand male 7000
AHMV ABCDEFGHIJK medium unknown
#11003
castle guard~
a castle guard~
A castle guard stops to watch you pass.
~
The castle guard eyes you as you pass.  He is intensely loyal to his king,
shown by the numerous battle scars on his face fought for his king.
~
unique~
ABT 0 1000 0
72 7 30d5+4745 1d1+499 10d6+20 slash
-34 -34 -34 12
EFKNT 0 0 0
stand stand male 7200
AHMV ABCDEFGHIJK medium unknown
#11004
squire~
Sir Lancelot's squire~
Sir Lancelot's squire is here, tending to the fire.
~
A young boy is here tending the fire.  He looks no older than fourteen
years of age, but he's seen his share of battles alongside his mentor.
~
unique~
ABT 0 1000 0
65 0 61d5+4595 1d1+499 10d7+10 none
-30 -30 -30 -10
CEFHK 0 0 0
stand stand male 6500
AHMV ABCDEFGHIJK medium unknown
#11005
sir lancelot~
Sir Lancelot~
Sir Lancelot is here, looking through his telescope.
~
Sir Lancelot sits before you looking through his telescope.  He doesn't
even notice you come in, as he wipes the tears from his eyes.  But don't get
excited...  His hand is still on the hilt of his sword.  Now you know how
great fighters become old fighters.  
~
unique~
ABGT H 1000 0
85 9 100d5+8000 1d1+499 13d5+35 slash
-40 -40 -40 -15
EFHK 0 0 0
stand stand male 8500
AHMV ABCDEFGHIJK medium unknown
#11006
turret guard~
a turret guard~
The turret guard stands here, watching the main road.
~
As you study the turret guard, you see that her skin is not made of flesh, but
of stone.  Her eyes glow red from her special vision abilities.  She keeps
a close eye on the road down below, but she also keeps an eye on you.
~
unique~
ABT TZ 1000 0
78 8 100d5+7300 1d1+499 10d6+30 claw
-34 -34 -34 -12
CEFKNT 0 DEH C
stand stand female 7800
AHMVZ ABCDEFGHIJKLOPQUVWXY large unknown
#11007
gwenevere~
Gwenevere~
Gwenevere is here, walking barefoot through the gardens.
~
Gwenevere seems preoccupied as she walks barefoot thought the gardens. 
She looks up occastionally at Sir Lancelot's home and smiles.  You have a
feeling your seeing something that no one is supposed to see.  
~
unique~
ABQ H 1000 0
68 7 100d5+4260 1d1+499 10d6+20 slash
-30 -30 -30 -10
FHKNT 0 0 0
stand stand female 6800
AHMV ABCDEFGHIJK medium unknown
#11008
sleeping peasant~
A sleeping peasant~
A peasant is here, sleeping amidst the hay.
~
This peasant looks like the rest of them, donned in simple clothings, but
has no red spots.  It doesn't look like he broke a sweat, much less cut any
hay.
~
unique~
ABFG Va 1000 0
67 7 100d5+4190 1d1+499 10d6+20 slice
-30 -30 -30 -10
EFKN 0 0 0
sleep stand male 6700
AHMV ABCDEFGHIJK medium unknown
#11009
working peasant~
a working peasant~
A peasant is here, working hard in the fields.
~
This peasant is dripping with sweat from the hard labor.  She wear simple
peasant clothing.  You can see many red spots along his arms, probably from
scratching the itchy spots caused by the hay.
~
unique~
ABCH 0 1000 0
63 6 100d5+3910 1d1+499 10d5+20 slice
-27 -27 -27 -9
FJKU 0 0 0
stand stand female 15
AHMV ABCDEFGHIJK medium unknown
#11010
peasant worker~
a working peasant~
A peasant is here, working fast to beat the storm.
~
This peasant is dripping with sweat from the hard labor.  He wears simple
peasant clothing.  You can see many red spots along his arms, probably from
scratching the itchy spots caused by the hay.
~
unique~
ACGH 0 1000 0
63 6 100d5+3910 1d1+499 10d5+20 slice
-27 -27 -27 -9
FJK 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#11011
peasant barn~
a barn peasant~
A sweaty peasant unloads hay from a wagon.
~
A man stands before you with strands of hay stuck throughout his matted
hair.  He looks like a walking zombie from being overworked.  
~
unique~
ABG 0 1000 0
68 7 100d5+4260 1d1+499 10d6+20 pierce
-30 -30 -30 -10
FIJK AB 0 0
stand stand male 15
AHMV ABCDEFGHIJK medium unknown
#11012
horse thief~
a horse thief~
A stealthy horse thief is here.
~
The thief is dressed in all brown and easily blends into the surroundings.
He moves swiftly and silently around, plying his trade.
~
unique~
ABFGS BDEJPQVZ 0 0
72 7 100d5+6700 1d1+499 10d4+40 pierce
-34 -34 -34 -12
BEFHIK 0 0 0
stand stand male 7200
AHMV ABCDEFGHIJK medium unknown
#11013
armorer~
the armorer~
The armorer stands behind the counter, busy with her customers.
~
An older woman stands behind the counter to sell you things.  She's
extremely hard of hearing, probably stemming from listening to metal banging
against metal for thirty years.  
~
unique~
ABM V 1000 0
300 15 1d1+8000 1d1+499 50d50+900 none
0 0 0 0
0 ABCD 0 0
stand stand female 100000
AHMV ABCDEFGHIJK medium unknown
#11014
nobleman~
a nobleman~
A nobleman stands here, too important to acknowledge you.
~
The man you are looking at is one snappy dresser.  His cape and clothing
are all a very dark blue, and his armor is a sparkling silver.  He turns
his nose up at you as he spots you studying him.
~
unique~
ABGQ Lc 1000 0
80 8 100d5+7500 1d1+499 10d6+30 crush
-40 -40 -40 -15
EFIKT AB 0 0
stand stand male 8000
AHMV ABCDEFGHIJK medium unknown
#11015
weaponsmith~
the weaponsmith~
A man surrounded by weapons answers your questions of buying.
~
This weaponsmith is definitely the largest person in this castle.  His arms
are twice that of the castle guards, and he has a tough look on his face,
but talks very soft and courteous.
~
unique~
ABGT 0 0 0
300 25 1d1+5000 1d1+499 1d1+2000 divine
0 0 0 0
FK ABCD 0 0
stand stand male 100000
AHMV ABCDEFGHIJK medium unknown
#11016
bar rowdy ugly woman~
a bar rowdy~
An ugly woman rolls up her sleeves and walks your way.
~
Her face is scarred from years of brawling in this tavern.  She's obviously
been in many fights.  What she lacks in beauty she more than enough makes
up for in her fighting ability.
~
unique~
ABFT Vac 1000 0
80 8 100d5+7500 1d1+499 10d6+30 punch
-40 -40 -40 -15
FHIJKN 0 0 0
stand stand female 8000
AHMV ABCDEFGHIJK medium unknown
#11017
bum smelly man~
a sleeping bum~
A smelly old man is asleep at your feet.
~
A homeless peasant presents himself at your feet.  You get a good look at
him while he's catching some Z's.  Most of his face is covered by a soiled
leather cap.  He holds in his hand the only worldly possession to his name,
his frying pan.  
~
unique~
ABR Yc 1000 0
83 8 100d5+7500 1d1+499 10d8+10 crush
-40 -40 -40 -15
FKN 0 0 0
stand stand male 10
AHMV ABCDEFGHIJK medium unknown
#11018
trainee~
a trainee~
A trainee stands here, waiting to be told what to do.
~
These kids are brainwashed.  You can see it in their eyes: dreams, glory,
honor, and courage.  If only they knew what it was really like in the real
world.  You can't help but be a little intimidated by these kids' ideas of
invincibility.  
~
unique~
ABT Va 1000 0
55 6 180d5+2125 1d1+499 8d5+30 punch
-24 -24 -24 -7
EFHIK 0 0 0
stand stand none 2500
AHMV ABCDEFGHIJK medium unknown
#11019
castle mason dwarf~
a castle mason~
A small dwarf is working on the wall in front of you.
~
A small dwarf is working on the wall in front of you.  His hair is all
matted up with plaster, which falls mosly in his beard as he scoops the
stuff up to splat it on the wall.  The work he's doing seems a little
pointless.  No ammount of plaster will stop whatever caused this damage in
the first place.  
~
unique~
ABT Ja 1000 0
58 6 180d5+2160 1d1+499 8d5+30 crush
-24 -24 -24 -7
FIJK 0 LQ FR
stand stand male 6000
AHMV ABCDEFGHIJK medium unknown
#11020
barracks commander~
a barracks commander~
A barracks commander is here, yelling profanities at her troops.
~
You heard this woman way before you saw her.  Her voice booms profanities
from her massive frame, as she occasionally punches a trainee in the face. 
Doesn't seem like a great way to keep up moral, but who are you to judge.  
~
unique~
ABT Vac 1000 0
67 7 150d5+3940 1d1+499 12d5+20 slash
-30 -30 -30 -10
EFHIJK 0 0 0
stand stand female 6700
AHMV ABCDEFGHIJK medium unknown
#11021
mess hall cook~
the mess hall cook~
The mess hall cook is covered with stains, he spits on a tray of food and hands it to you.
~
This man is obviously unhappy with his work.  You actually think at this
point that he's tring to get under your skin.  
~
unique~
ABGT 0 1000 0
65 7 150d5+3800 1d1+499 15d5+20 crush
-30 -30 -30 -10
EFIK BHI D JK
stand stand male 2000
AHMV ABCDEFGHIJK medium unknown
#11022
king arthur's bodyguard~
King Arthur's bodyguard~
King Arthur's bodyguard seems pretty unhappy to see you.
~
King Arthur wasn't messing around when he chose his bodyguards.  Standing
before you is a very large dwarf.  He looks as if he could rip you, limb
from limb.  Maybe you should leave.  
~
unique~
ABT CDHLNac 1000 0
82 8 150d5+7450 1d1+499 12d5+30 slash
-40 -40 -40 -15
FIKT 0 CDLQ R
stand stand male 6000
AHMV ABCDEFGHIJK medium unknown
#11023
specter uther pendragon~
The Spector of Uthur Pendragon~
The specter of Uther Pendragon floats by, looking angry about something.
~
The specter of Uther Pendragon.  The well known father of King Arthur
must have had some trouble dealing with the afterlife, because he is stuck
floating around the castle walls.  His eyes are like bright stars, and are
the only part of him that is not transparent.  
~
unique~
AGT CDHNUVZa 500 0
86 9 150d5+7850 1d1+499 11d5+40 wrath
-40 -40 -40 -15
EFHKN ABLQ DJQ DHMNS
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#11024
Sir Gallahad~
Sir Gallahad~
Sir Gallahad sits at the table, deep in thought.
~
A brave warrior sits at the Round Table.  He seems preoccupied and
doesn't seem to notice your arrival.  His black hair covers his face, and
his hands are folded in front of him.  
~
unique~
ABGT HVac 1000 0
84 8 150d5+7650 1d1+499 12d5+30 slash
-40 -40 -40 -15
EFHIKN AB D J
stand stand male 6000
AHMV ABCDEFGHIJK medium unknown
#11025
King Arthur~
King Arthur~
King Arthur is sitting on his throne, daring you to speak.
~
King Arthur is before you.  He looks very serious and somewhat aloof.  He
must be thinking about recent events that have turned his kingdom upside
down.  He doesn't seem to concerned by your presence.  He must have faith in
his guards.  
~
unique~
ABGT CDHNVac 1000 0
90 12 150d5+8500 1d1+499 9d5+50 slash
-40 -40 -40 -30
EFHIKNT AB CD JK
stand stand male 50000
AHMV ABCDEFGHIJK medium unknown
#11026
merlin~
Merlin, The Magician~
Merlin stands here, mixing up some new concoction.
~
Everyone has heard of Merlin the Magician.  Many people agree that he is
the single reason why King Arthur's empire has been as successful as it has.
~
unique~
ABGR BCDEGHVZcd 0 0
90 8 150d5+8500 1d1+499 12d5+30 punch
-30 -30 -30 -50
AFHKNRT AB C D
stand stand male 10000
AGHMV ABCDEFGHIJKUV medium unknown
#11027
creature little creepy~
a creepy little creature~
A creepy little creature sits on the table, licking your finger with it's two tongues.
~
A little green thing looks up at you with it's twenty eyes.  You think it
is smelling you with at least one of it's two tongues.  What a weird little
creature!  
~
unique~
ABGT 0 0 0
87 9 150d5+8000 1d1+499 13d5+30 claw
-40 -40 -40 -15
FHIKR AB DJ HK
stand stand none 0
AGV ACDEFHJKUV medium unknown
#11028
turret guard~
a turret guard~
The turret guard stands here, watching the main road.
~
As you study the turret guard, you see that her skin is not made of flesh, but
of stone.  Her eyes glow red from her special vision abilities.  She keeps
a close eye on the road down below, but she also keeps an eye on you.
~
unique~
ABT TZ 1000 0
78 8 100d5+7300 1d1+199 10d6+30 claw
-34 -34 -34 -12
CEFKNT 0 DEH C
stand stand female 7800
AHMVZ ABCDEFGHIJKLOPQUVWXY large flesh
#0



#OBJECTS
#11000
rugged belt~
a rugged belt~
A dirty rugged belt is lying here.~
leather~
armor A AL
15 15 15 6 0
60 20 500 0 P
A
1 3
E
belt~
A dirty leather belt lies here.  It's well worn, and has a dirty brass
buckle.  
~
#11001
key~
the key to King Arthur's room~
The key to King Arthur's room is lying here.~
brass~
key 0 AO
0 0 0 0 0
75 0 0 0 P
#11002
white helm~
a white helm~
A helm designed from white gold lies here.~
gold~
armor 0 AE
24 24 24 9 0
70 100 1500 0 P
E
white~
A helm designed from white gold, probably more for show than for practical
purposes.  According to the symbol on the front of the helm, it was created
in this castle.
~
#11003
white sleeves~
a pair of white sleeves~
Some sleeves wrought of white gold lie here.~
unknown~
armor 0 AI
18 18 18 7 0
70 20 4500 0 P
E
white~
Some sleeves wrought of white gold.  According to the symbol inside, is
was created in King Arthur's armory.  
~
#11004
pair white leggings~
a pair of white leggings~
A pair of white leggings are lying here.~
white gold~
armor 0 AF
24 24 24 9 0
70 20 4500 0 P
E
leggings~
Some leggings wrought of white gold are lying here.  According to the
symbol inside it, it was created in King Arthur's armory.  
~
#11005
white breast plate~
a white breast plate~
A white breast plate is lying here.~
white gold~
armor A AD
18 18 18 7 0
72 300 5500 0 P
#11006
pair gauntlets white~
a pair of white gauntlets~
A pair of white gauntlets rest here.~
unknown~
armor 0 AH
24 24 24 9 0
70 20 4000 0 P
E
white~
A pair of white gauntlets wrought of gold.  According to the symbol
inside, it was created in King Arthur's armory.  
~
#11007
new leather hat~
a new leather hat~
A new leather hat is here.~
leather~
armor 0 AE
18 18 18 6 0
70 10 500 0 P
E
new leather hat~
A stylish leather hat.  You have a need to show all your friends your
nice new hat.  
~
#11008
golden locket~
a golden locket~
A golden locket lyes here.~
gold~
armor A AC
17 17 17 8 0
68 2 5000 0 P
A
17 -10
A
4 1
E
golden~
A small locket on a thin gold chain.  You open it up to see a small
portrait of King Arthur on one side, and a portrait of Gwenevere on the
other side.  
~
#11009
raunchy garter belt~
a raunchy garter belt~
A raunchy garter belt lyes here.~
satin~
armor B AL
20 20 20 8 0
80 20 5 0 P
A
2 3
E
raunchy garter belt~
A soiled band of cloth lies here.  It was meant to be sexy, now it is way
too dirty and smelly for that.  
~
#11010
smelly old coat~
a smelly old coat~
A smelly old coat lies here.~
fur~
armor B AK
21 21 21 9 0
83 10 40 0 P
A
18 5
A
5 -1
A
2 -1
#11011
chef hat~
a chef's hat~
A chef's hat lies here on the ground.~
cloth~
armor 0 AE
22 22 22 9 0
65 10 50 0 P
E
chef hat~
A small chef's hat, made of white cloth is here.  You feel a bit silly
putting it on.  
~
#11012
flowing red cape~
a flowing red cape~
A flowing red cape is here, blowing in the wind.~
unknown~
armor A AC
23 23 23 9 0
90 1 5000 0 P
A
4 3
E
red cape~
A very ornamental red cape.  It fits nicely around the neck, and looks
quite respectible on your back.  
~
E
flowing~
A very ornamental red cape.  It fits nicely around the neck, and looks
quite respectible on your back.  
~
#11013
royal shield~
a royal shield~
A large shield lies on the floor.~
metal~
armor B AJ
22 22 22 9 0
82 150 2000 0 P
A
2 -1
A
17 -10
A
20 -5
E
royal shield~
This shield is polished to perfection and carries the emblem of King
Arthur's royal court.  
~
#11014
royal sleeves~
a pair of royal sleeves~
A set of steel sleeves lie on the floor.~
steel~
armor 0 AI
28 28 28 11 0
82 40 3500 0 P
E
royal sleeves~
These sleeves are made of the finest steel and carry King Arthur's emblem
on the inside.  
~
#11015
royal helm~
a royal helm~
A large helm lies on the floor.~
metal~
armor 0 AE
22 22 22 9 0
82 40 5000 0 P
A
1 2
A
19 -2
A
18 -2
A
17 -10
E
royal helm~
This helm is expertly molded and carries King Arthur's emblem on the
inside.  
~
#11016
royal boots~
a pair of royal boots~
A pair of clunky steel boots lie on the floor.~
steel~
armor B AG
22 22 22 9 0
82 80 5000 0 P
A
18 1
A
19 2
A
1 -1
A
2 3
E
royal boots~
You see a large pair of steel boots with a leather interior.  A large
emblem of King Arthur is embedded in the metal.  
~
#11017
royal breast plate~
a royal breast plate~
A huge steel breast plate is on the ground.~
steel~
armor 0 AD
28 28 28 11 0
82 500 3000 0 P
E
royal breast plate~
You hold a huge steel breast plate with the emblem of King Arthur on the
right side.  
~
#11018
royal gauntlets~
a pair of royal gauntlets~
A heavy set of steel gauntlets lie in the dirt.~
steel~
armor B AH
22 22 22 9 0
82 200 50000 0 P
A
1 3
E
royal gauntlets~
You are looking at a very nice set of steel gauntlets.  The emblem of
King Arthur is on the cuff of both gloves.  
~
#11019
velvet robe~
a velvet robe~
A blue velvet robe lies in a heap.~
velvet~
armor B AK
20 20 20 8 0
80 40 4500 0 P
A
5 2
E
velvet robe~
This thick blue velvet robe will surely keep you warm in cold weather.  
~
#11020
holy grail~
the Holy Grail~
The holy grail has been left here~
unknown~
drink ABFGIKLSY AO
-1 100 'water' 0 0
90 20 500000 0 P
A
5 1
A
9 -30
#11021
horse whip~
a horse whip~
A braided leather horse whip lies here.~
leather~
weapon 0 AN
whip 5 13 whip 0
60 50 50 0 P
A
2 2
E
horse whip~
A braided leather whip lies here.  The tip is frayed from use, and the
handle is darkened from sweat.  
~
#11022
ebony longsword~
an ebony longsword~
An ebony longsword lies here.~
ebony~
weapon B AN
sword 5 15 slash 0
70 250 1000 0 P
A
19 3
A
18 2
#11023
ebony two-handed sword handed~
an ebony two-handed sword~
An ebony two-handed sword lies here.~
ebony~
weapon B AN
sword 7 11 crush F
72 400 1500 0 P
A
19 5
A
18 1
E
ebony two-handed sword handed~
A two-handed sword lies here, wrought of blackened steel.  You notice
the symbol of King Arthur's kingdom on it's hilt.  
~
#11024
crude scythe~
a crude scythe~
A crude scythe is lying here.~
steel~
weapon B AN
dagger 14 10 slice D
63 150 50 0 P
A
19 1
A
18 3
E
crude scythe~
This scythe seems to have been made with a broomstick and a piece of
scrap metal.  Surprisingly, it seems rather sharp.  
~
#11025
commander's sword~
a commander's sword~
A commander's sword has been left here in the dirt.~
iron~
weapon 0 AN
sword 8 9 slash H
67 200 11000 0 P
A
19 3
A
18 3
E
commander sword~
A common looking sword lies here.  You search the whole of the weapon,
and find some disturbing marks.  
~
#11026
titanium breast plate~
a titanium breast plate~
A titanium breast plate lies here.~
titanium~
armor AB AD
50 50 50 40 0
60 350 65000 0 P
A
18 1
A
13 10
#11027
titanium helmet~
a titanium helmet~
A titanium helmet lies here in the dirt.~
titanium~
armor AB AE
25 25 25 20 0
60 300 65000 0 P
A
3 2
#11028
titanium pendant~
a titanium pendant~
A titanium pendant is here, covered in dirt.~
titanium~
armor AB AC
20 20 20 8 0
60 100 45000 0 P
A
1 2
#11029
helm~
a tight fitting helm~
A small helm lies on the ground.~
metal~
armor AB AE
30 30 30 12 0
90 30 8000 0 P
A
12 25
A
13 25
E
helm~
This shiny, tight-fitting helm is only about one-half a centimeter thick,
but appears to be quite strong.  
~
#11030
titanium sword~
a titanium sword~
A titanium sword is here, collecting dust.~
titanium~
weapon AB AN
sword 12 11 slash 0
60 400 30000 0 P
A
1 2
A
19 2
A
18 2
#11031
mace shiny~
a shiny mace~
A shiny mace lies here in the dirt.~
steel~
weapon A AN
mace 8 9 crush 0
65 300 1000 0 P
A
19 2
A
18 1
E
shiny mace~
A shiny mace is on the floor.  It looks as though it has never been used
or perhaps the steel is just incredibly strong.  
~
#11032
sir lancelot long sword~
sir Lancelot's longsword~
Sir Lancelot's long sword lies here.~
steel~
weapon A AN
sword 10 13 slice DEF
85 500 8000 0 P
A
18 4
A
19 4
A
1 2
E
sir lancelot long sword~
You identify this blade as Sir Lancelot's longsword.  You can't help but
wonder how many lives have ended with this sword.  Maybe you should continue
the tradition.  
~
#11033
long pitchfork fork~
a long pitchfork~
A long pitchfork is here, stuck into the ground.~
metal~
weapon A AN
polearm 8 9 pierce 0
68 100 500 0 P
A
18 1
A
19 3
A
1 1
E
long pitchfork fork~
The pitchfork is a very practicle tool, but it doesn't take your warped
mind long to see its potential as a weapon.  
~
#11034
jewel encrusted dagger~
a jewel encrusted dagger~
A jewel encrusted dagger lies here in the dirt.~
jewels~
weapon A AN
dagger 10 11 pierce C
72 80 8000 0 P
A
18 2
A
19 2
A
20 -5
E
jewel encrusted dagger~
A beautifully crafted dagger with a short silver blade lies here.  The
hilt and it's sheath are covered in large diamonds and rubies.  It would be
worth a small fortune for the gems alone.  
~
#11035
golden mace~
a golden mace~
A golden mace lies here.~
steel~
weapon AB AN
mace 9 10 none 0
80 320 800 0 P
A
19 4
A
18 4
E
golden mace~
This golden mace doesn't seem like it would be too useful in battle. 
Wouldn't gold bend in battle?  But as you rotate it in your hand, a chip of
gold has been chipped off, revealing hardened steel underneath.  
~
#11036
brass knuckles~
brass knuckles~
Some brass knuckles lie here.~
brass~
weapon 0 AN
exotic 6 15 none 0
80 70 2000 0 P
E
brass knuckles~
These brass knuckles haven't been cleaned in years.  Some hair of
differant colors of several victims stick to the clotted blood, which covers
the weapon.  
~
#11037
frying pan~
a frying pan~
An old frying pan lies here.~
metal~
weapon 0 AN
mace 6 15 none 0
83 50 100 0 P
E
frying pan~
An old frying pan.  It seems well taken care of, someone must have valued
this thing at one time or another.  
~
#11038
scaffold plank~
a scaffold plank~
A scaffold plank lies here.~
wood~
weapon 0 AN
staff 7 9 none 0
58 90 1 0 P
E
scaffold plank~
A long piece of wood, used for building scaffolds, lies here.  It seems
like a sturdy piece of wood...  
~
#11039
rolling pin~
a rolling pin~
A rolling pin lies here.~
wood~
weapon 0 AN
mace 8 9 none 0
65 50 50 0 P
E
rolling pin~
A plain looking rolling pin.  You want to make some bread?  
~
#11040
kingly sword ~
a kingly sword~
A massive sword lies on the ground.~
steel~
weapon 0 AN
sword 8 11 none 0
82 200 4100 0 P
#11041
king arthur's sword~
king Arthur's Sword~
An ornamental sword lies here.~
steel~
weapon ABI AN
sword 12 8 none 0
82 300 9000 0 P
A
18 2
A
19 2
E
king arthur sword~
You expected King Arthur to have the legendary Excalibur sword, but
instead he has this.  It's still an incredible piece of work.  It is rumored
Excalibur was taken from him in a recent battle.  It would be incredible to
retrieve that blade.  
~
#0



#ROOMS
#11000
The Winding Path~
You travel on a windy, yet well-used path with thick trees on both sides.
There are many deep ruts along both sides of the path.  The path leads north
to a castle.  
~
0 4 4
D0
~
~
0 0 11001
D2
~
~
0 0 6101
S
#11001
Continuing on the Windy Path~
The road seems a bit unstable, the dirt on either side giving away at any
moment, but it seems to support the weight of incomers from evidence of many
footprints, both human and horse, and wagon trails.  
~
0 0 4
D0
~
~
0 0 11002
D2
~
~
0 0 11000
S
#11002
The View~
You stand at the base of a small hill, giving you a good view of the
surrounding area.  A large, stone castle fills your view to the north. 
Peasants are found to the east and west, cutting down hay with scythes. 
They seem to be working hurriedly for some reason.  To the south you see the
winding road.  Hayfields lie east and west.  
~
0 0 0
D0
~
~
0 0 11007
D1
~
~
0 0 11005
D2
~
~
0 0 11001
D3
~
~
0 0 11003
S
#11003
In the Western Hayfield~
The hay in this area has been haphazardly cut, although tuffs of the
plant has somehow avoided the scythe.  All about you are peasants, swinging
their scythes without saying a word, or even noticing your presence.  They
seem only concerned with their work.  The field continues to the west, and
the main path is to the east.  
~
0 0 2
D1
~
~
0 0 11002
D3
~
~
0 0 11004
S
#11004
The Uncut Field~
You have wandered into the uncut hay, with the itchy stuff as high as
five feet.  The peasants to the east are slowly working their way to this
area.  With all the uncut hay, this place would make a good hiding spot.  
~
0 524288 2
D1
~
~
0 0 11003
S
#11005
The Empty Hayfield~
This hayfield has been cut and harvested.  Some peasants are still about,
gathering tools to move on to the next fields that need to be cut, and also
hauling the large stacks of hay to the castle.  The main road lies west, and
more cut hayfields to the east.  
~
0 0 2
D1
~
~
0 0 11006
D3
~
~
0 0 11002
S
#11006
The End of the Empty Hayfield~
This hayfield has also been cut and harvested.  Peasants gather tools and
haul stacks of hay, but other than that there is nothing of interest here. 
West leads back to the hayfields.  
~
0 0 2
D3
~
~
0 0 11005
S
#11007
The Drawbridge to the Castle of Tyerian~
You are on a wide wooden drawbridge giving you passage to the towering
stone castle to the north.  The bridge looks somewhat burned, as does the
stone of the castle walls.  The water underneath smells terrible, like
sewage.  Falling in would surely be bad for your health.  The main road
continues to the south, and the castle is to the north.  
~
0 4 1
D0
~
~
0 0 11008
D2
~
~
0 0 11002
S
#11008
Front Gates of King Tyerian's Castle~
The massive iron gate has been left open to allow the peasants inside
with their wagons of hay.  You see a small guard house for the gate guards. 
Underneath this large stone arch, between the iron gate and the drawbridge,
you notice soot from a hot fire, originating from cauldrons for defense of
the castle.  To the north is the inside of the castle.  To the south lies
the drawbridge.  
~
0 0 1
D0
~
~
0 0 11010
D2
~
~
0 0 11007
D3
~
~
0 0 11009
S
#11009
The Guard House~
The guard house consists of four cots, a poker table and some chairs. 
The place is a mess, and the smell of garbage is pretty overwhelming.  The
only exit is to the east.  
~
0 8 1
D1
~
~
0 0 11008
S
#11010
Inside the Castle Walls~
Unlike the outside, the inside shows no signs of battle.  This is
probably due to the fact the walls are very thick, over ten feet wide. 
There are two large buildings to the north, Between the two buildings
extends a large road to the north.  Walkways can also be found to the east
and west of here, and you can leave the castle to the south.  
~
0 0 1
D0
~
~
0 0 11043
D1
~
~
0 0 11042
D2
~
~
0 0 11008
D3
~
~
0 0 11011
S
#11011
Along the Southern Wall~
The walkway continues to the west and east.  
~
0 0 1
D1
~
~
0 0 11010
D3
~
~
0 0 11012
S
#11012
Along the Southern Wall~
The walkway continues to the east and west.  You estimate this walkway to
be nearly half a mile long.  
~
0 0 1
D1
~
~
0 0 11011
D3
~
~
0 0 11013
S
#11013
Along the Southern Wall~
The walkway continues to the west and east.  To the north you see a small
house.  It is built in the same style as the rest of the castle, with large
stones and small windows.  There is a small sign next to the door.  
~
0 0 1
D0
~
~
0 0 11014
D1
~
~
0 0 11012
D3
~
~
0 0 11016
S
#11014
Sir Lancelot's Home~
Sir Lancelot is rarely home since he is always out questing.  Rumor has
it he found the legendary Holy Grail and returned it to his master, King
Arthur.  Rumor also has it that Sir Lancelot sleeps with the King's wife,
Gwenevere.  Maybe that is why he is never home.  The place is well kept and
simple.  A variety of mounted animals can be seen along the walls, and there
is a large fireplace in one wall.  There is a fire in the fireplace!  Maybe
someone is home after all.  You can exit the house to the south, or go
upstairs to the bedroom.  
~
0 8 1
D2
~
~
0 0 11013
D4
~
~
0 0 11015
S
#11015
Sir Lancelot's Bedroom~
You walk into into the bedroom, and find it as neat as the floor below. 
Another fireplace is in this room, which is lit as well.  A small window
faces the courtyard, and a fine telescope is positioned next to that window.
The light in the room comes from a lantern in each corner, and the only
furniture in the room is a small bed and desk.  
~
0 8 1
D5
~
~
0 0 11014
S
#11016
Along the Southern Wall~
You are now near the southwest corner of this great castle.  You can see
a tall turret above the corner of the castle.  
~
0 0 1
D1
~
~
0 0 11013
D3
~
~
0 0 11017
S
#11017
Southwest Corner of King Arthur's Castle~
You have reached one corner of the castle.  A spiraling staircase ascends
up to the corner turret.  From here you can take walkways to the north and
east.  You can also take the stairs to the top of the turret.  
~
0 4 1
D0
~
~
0 0 11018
D1
~
~
0 0 11016
D4
~
~
0 0 11062
S
#11018
Along the Western Wall~
The walkway continues to the north and south.  To the south you can see
the towering turret fo the southwest corner.  You can see a courtyard to the
east.  
~
0 0 1
D0
~
~
0 0 11020
D1
~
~
0 0 11019
D2
~
~
0 0 11017
S
#11019
Gwenevere's Courtyard~
You have walked into a beautiful courtyard.  The lawn is surrounded by a
short wall.  You have to watch you step, since the grass is almost choked
with tulips and roses You notice a small house nearby, and there seems to be
a telescope in the window.  Becareful, you may be being watched.  
~
0 0 1
D3
~
~
0 0 11018
S
#11020
Along the Western Wall~
The walkway continues north and south.  
~
0 0 0
D0
~
~
0 0 11021
D2
~
~
0 0 11018
S
#11021
Along the Western Wall~
The walkway continues to the north and south.  To the north you can see
the towering turret of the northwest corner.  There is some kind of storage
barn to the east.  
~
0 0 0
D0
~
~
0 0 11024
D1
~
~
0 0 11022
D2
~
~
0 0 11020
S
#11022
The Storage Barn~
This place is usually empty, but now it is full of peasants bringing in
hay from the harvest.  The barn is extremely hot and musty, making you quite
uncomfortable.  The barn continues to the south, and the barn exit is to the
west.  
~
0 0 0
D2
~
~
0 0 11023
D3
~
~
0 0 11021
S
#11023
The Storage Barn~
You are now between rows of tall hay stacks, properly stored for winter. 
This is the end of the barn, and the only exit is to the north.  
~
0 0 0
D0
~
~
0 0 11022
S
#11024
Northwest Corner of King Arthur's Castle~
This is the northwest corner of this incredible castle.  The walls are
damaged in this corner, and some scaffolding is in place for doing repairs. 
Looks like walls twelve feet thick were barely enough to contain an enemy
invader.  You can't help but wonder what kind of creature could do such a
thing.  You also can't help but wonder if it is still out there.  You can
take walkways to the east or south, or you can go up the stairs to the
turret.  
~
0 4 1
D1
~
~
0 0 11025
D2
~
~
0 0 11021
D4
~
~
0 0 11063
S
#11025
Along the Northern Wall~
You're walking along the northern wall.  To the east you notice the tall
turret of the northeast corner.  Scaffolding covers the northern wall, in
what seems to be a repair job for some major fissures in the otherwise
perfect surface.  It is incredible to think that these walls could even be
damaged.  You can continue both east and west.  
~
0 0 0
D1
~
~
0 0 11026
D3
~
~
0 0 11024
S
#11026
Along the Northern Wall~
You are walking down a long walkway near the northern wall.  You can
continue walking east or west, or you can go south and visit the armory.  
~
0 0 1
D1
~
~
0 0 11027
D2
~
~
0 0 11067
D3
~
~
0 0 11025
S
#11027
Along the Northern Wall~
The walkway continues to the east and west.  
~
0 0 0
D1
~
~
0 0 11028
D3
~
~
0 0 11026
S
#11028
Along the Northern Wall~
You are walking along the northern wall.  You can continue walking east
or west.  The main avenue to King Arthur's castle is to the east.  
~
0 0 1
D1
~
~
0 0 11029
D3
~
~
0 0 11027
S
#11029
Northern Gate of King Arthur's Castle~
You stand at the northern gate of King Arthur's castle.  To the north you
see a thick forest.  Walkways continue to the west and east.  A wide avenue
leads to the south.  
~
0 0 1
D0
~
~
0 0 11100
D1
~
~
0 0 11030
D2
~
~
0 0 11045
D3
~
~
0 0 11028
S
#11030
Along the Northern Wall~
The walkway continues to the east and west.  To the west you can see the
large northern gates and the main avenue.  
~
0 0 1
D1
~
~
0 0 11031
D3
~
~
0 0 11029
S
#11031
Along the Northern Wall~
The walkway continues to the east and west.  You notice a few small
cracks in the northern wall which looks rather recent.  Some plaster
material has been used to try and repair the damages.  You guess that must
have been inflicted during the last battle.  
~
0 0 1
D1
~
~
0 0 11032
D3
~
~
0 0 11030
S
#11032
Along the Northern Wall~
The walkway continues to the east and west.  You can also go south to
visit the weaponsmith.  
~
0 0 1
D1
~
~
0 0 11033
D2
~
~
0 0 11068
D3
~
~
0 0 11031
S
#11033
Along the Northern Wall~
The walkway continues to the east and west.  To the east you can see the
northeastern corner of the castle, with a towering turret above it.  The
turret looks as though it had taken alot of damage.  
~
0 0 0
D1
~
~
0 0 11034
D3
~
~
0 0 11032
S
#11034
Northeast Cornet of King Arthur's Castle~
You have reached the northeastern corner of the castle.  A spiraling
staircase ascends up to the corner turet.  You look up at the turret and
notice the top is charred and partially smashed in.  From here you can take
walkways to the south and west.  You can also take the stairs to the top of
the turret.  
~
0 4 1
D2
~
~
0 0 11035
D3
~
~
0 0 11033
D4
~
~
0 0 11064
S
#11035
Along the Eastern Wall~
The walkway continues to the north and south.  To the north you can see
the northeast corner of the castle with a heavily damaged turret above it. 
You can also go west into the local tavern, "The Holy Grail."  
~
0 0 0
D0
~
~
0 0 11034
D2
~
~
0 0 11036
D3
~
~
0 0 11060
S
#11036
Along the Eastern Wall~
The walkway continues to the north and south.  
~
0 0 1
D0
~
~
0 0 11035
D2
~
~
0 0 11037
S
#11037
Along the Eastern Wall~
The walkway continues to the north and south.  You can see the southeast
corner of the castle with its accompanying turret to the south.  You can go
west to visit the inn.  
~
0 0 1
D0
~
~
0 0 11036
D2
~
~
0 0 11038
D3
~
~
0 0 11061
S
#11038
Southeast Corner of King Arthur's Castle~
You have reached the southeast corner of King Arthur's castle.  A
spiraling staircase ascends up to the corner turret.  From here you can take
walkways to the north and west.  You can also take the stairs to the top of
the turret.  
~
0 4 1
D0
~
~
0 0 11037
D3
~
~
0 0 11039
D4
~
~
0 0 11065
S
#11039
Along the Southern Wall~
The walkway continues to the east and west.  
~
0 0 1
D1
~
~
0 0 11038
D3
~
~
0 0 11040
S
#11040
Along the Southern Wall~
The walkway continues to the east and west.  To the north you see a
corral for the king's horses.  
~
0 0 0
D0
~
~
0 0 11069
D1
~
~
0 0 11039
D3
~
~
0 0 11041
S
#11041
Along the Southern Wall~
The walkway continues to the east and west.  
~
0 0 1
D1
~
~
0 0 11040
D3
~
~
0 0 11042
S
#11042
Along the Southern Wall~
The walkway continues to the west and east.  To the west you see the main
entrance to King Arthur's castle.  
~
0 0 1
D1
~
~
0 0 11041
D3
~
~
0 0 11010
S
#11043
The Main Avenue~
You are walking down the largest street in the castle.  It divides two
very large buildings to your east and west.  The buildings are very tall,
and you notice a few archers on the top of each of them, watching the
traffic.  Security seems really tight throughout this castle, and you wonder
why.  You can go to the center of the castle by going north, or go to the
main gate by going south.  
~
0 4 1
D0
~
~
0 0 11044
D2
~
~
0 0 11010
S
#11044
The Royal Square~
You are in the center of the castle.  A huge door looms over you to the
west, and you assume it to be the government seat.  To the east there is a
more plain building, which from the yelling sounds comming from inside you
decide it must be the barracks.  The main avenue continues to the north and
south, and a long rope hangs down from the sky, apparently ending in midair.
~
0 0 1
D0
~
~
0 0 11045
D1
~
~
0 0 11053
D2
~
~
0 0 11043
D3
~
~
0 0 11046
D4
~
~
0 0 11066
S
#11045
The Main Avenue~
You are walking down the largest street in the castle.  It divides two
very large buildings to your east and west.  The buildings are very tall,
and you notice a few archers on the top of them, watch traffic.  Security
seems really tight throught the castle, and you wonder why.  You can go to
the center of the castle by going south, or go to the secondary gate by
going north.  
~
0 0 0
D0
~
~
0 0 11029
D2
~
~
0 0 11044
S
#11046
Inside the House of King Arthur~
Walking into the foyer, you immediately notice that bedrooms to the north
and south have both been converted into guard posts.  Two people are walking
by thinking about beefing up security to protect the king.  What's going on
here, you wonder?  
~
0 8 0
D0
~
~
0 0 11047
D1
~
~
0 0 11044
D2
~
~
0 0 11048
D3
~
~
0 0 11049
S
#11047
New Guest Guard Room~
This guest bedroom has recently been converted to house soldiers.  The
stoic soldiers sharpening thier weapons is almost humorous with the flowing
drapes and flowery wallpaper.  One of the beds for a few soldiers also has a
beautiful pink canopy.  You almost break out in laughter.  The only exit is
back to the south.  
~
0 0 0
D2
~
~
0 0 11046
S
#11048
Old Guest Room~
This room must have been converted earlier than the one to the north. 
Weapon racks line the walls, and the drapes have been removed to give a
better view of the south and east.  The room is also filled with tools for
sharpening blades and mending armor.  However, the walls are still covered
in pink roses wallpaper.  Pretty!  The only exit is to the north.  
~
0 8 0
D0
~
~
0 0 11046
S
#11049
Lobby~
This room serves as a waiting room of sorts for diplomats and other
people who wish to see the king.  You think about signing in, but decide it
would be more fun to barge in and cause a fuss.  The throne room is to the
west.  The famous round table is to the south, and a closed door is to the
north.  You can get out of the lobby by going east.  
~
0 8 0
D0
~
door~
4 11001 11051
D1
~
~
0 0 11046
D2
~
~
0 0 11050
D3
~
~
0 0 11052
S
#11050
The Room of the Round Table~
You were always a little upset that you were never invited to sit at this
table.  It is made of an impressive piece of wood, and must weigh one
thousand pounds.  The room is circular, and behind each pricelessly built
chair is a portrait of the knight who occupies that chair.  You can't help
but wonder how they got such a big table in here in the first place.  The
only exit is back to the north.  
~
0 0 0
D0
~
~
0 0 11049
S
#11051
King Arthur's Bedroom~
Now that is impressive!  A bed made of gold, with gold laced sheets and
golden lamps.  The whole place can be lit up with only a little light,
thanks to all the reflective material.  You can't even imagine the value of
some of these things, but who cares about money?  Right?  The only exit is
back to the south.  
~
0 8 0
D2
~
door~
4 11001 11049
S
#11052
King Arthur's Throne Room~
The king's throne!  You feel the desire to kneel down and kiss somebody's
ring, but you fight it off.  Light comes in from windows high on the tall
walls, presumably so thieves can't climb in them.  The whole place glitters
with gems.  You try to look unimpressed, but you fail miserably.  The
ceilings must be forty feet high, and four golden pillars support the
vaulted ceiling for each corner.  The ceiling is covered with a painting of
a boy pulling a sword out of a stone.  How did they get an artist all the
way up there?  You can't help but wonder.  The only exit is back to the
east...  Maybe you should leave.  
~
0 8200 0
D1
~
~
0 0 11049
S
#11053
The Barracks~
You've walked into a huge room, which reminds you of a gymnasium.  Ropes
hang off the ceiling, and soldiers climb up them in full body armor! 
Impressive.  Other soldiers practice combat or run laps around the building.
The atmosphere is very serious.  These men and women are getting ready for
war, you are sure of it.  From here you can go every direction but down.  
~
0 0 0
D0
~
~
0 0 11054
D1
~
~
0 0 11056
D2
~
~
0 0 11055
D3
~
~
0 0 11044
D4
~
~
0 0 11059
S
#11054
Sleeping Quarters~
A small area has been partitioned off here for sleeping.  The beds are
empty now, and you can bet these soldiers won't be sleeping much for some
time.  You can go south to the barracks' entrance, or go east.  
~
0 8 0
D1
~
~
0 0 11058
D2
~
~
0 0 11053
S
#11055
The Barracks~
More soldiers pushing and kicking on each other.  Can't we all just get
along?  North of here you see the entrance to the barracks, and you see a
mess hall to the east.  
~
0 8 0
D0
~
~
0 0 11053
D1
~
~
0 0 11057
S
#11056
The Barracks~

~
0 0 0
D0
~
~
0 0 11058
D2
~
~
0 0 11057
D3
~
~
0 0 11053
S
#11057
Mess Hall~
Soldiers who do well in the training get bonuses, like food.  This select
group of burly men choke down some vile smelling stew, and seem to be loving
it.  From here you can go west or north.  
~
0 0 0
D0
~
~
0 0 11056
D3
~
~
0 0 11055
S
#11058
Target Range~
This seems to be a target range of sorts, and a large group of archers
take aim on some nearby targets.  If these guys are the best archers King
Arthur has, he may be in trouble.  
~
0 0 0
D2
~
~
0 0 11056
D3
~
~
0 0 11054
S
#11059
At the Top of A Rope~
Congrats!  You can climb a rope.  Now climb back down before you hurt
yourself.  
~
0 4 10
D5
~
~
0 0 11053
S
#11060
The Holy Grail~
You enter a small tavern for the commoners.  The lighting is terrible,
but you think you can make it to the bar without running someone over. 
People look at you as you enter.  What do you expect, with your goofy
equipment.  Ever think about color coordinating your armor?  
~
0 8 0
D1
~
~
0 0 11035
S
#11061
The King's Inn~
You walk into a quaint little inn.  Some people are sitting in the chairs
in the lobby, chatting quietly.  You think about shelling out some cash to
stay the night, but then you remember that you could sleep on the floor if
you wanted.  Who would stop you?  
~
0 8 0
D1
~
~
0 0 11037
S
#11062
Southwest Turret~
This turret provides an excellent vantage point of the surrounding
terrain.  You can see the access road off in the distance, and note that the
castle is built on top of a hill, providing a good natural defense against
sieges.  
~
0 8 0
D5
~
~
0 0 11017
S
#11063
Northwest Turret~
From here you can see the king's well known hunting grounds.  You hear
that there are some incredible beasts in that forest.  Maybe you should
visit later?  A group of workers are trying to fix some damage to this
turret.  You look out one of the small windows and see that there is massive
damage to the north wall.  Whatever did that nearly broke through the wall! 
~
0 8 0
D5
~
~
0 0 11024
S
#11064
Top of Stairs~
You try to go to the northeast turret, but the top of the stairs is
blocked with rubble.  Some workers pass back and fourth on the stairs
removing rock.  
~
0 0 0
D5
~
~
0 0 11034
S
#11065
Southeast Turret~
The view from up here is amazing!  You can see the access road off in the
distance, and you realize this castle is built on a small plateau atop a
very steep mountain.  Must be extremely difficult to raid this place.  But
by looking at the faces of the guards, you don't get that impression.  
~
0 8 0
D5
~
~
0 0 11038
S
#11066
Merlin's Study~
You walk into a cluttered room filled with books and cages.  In each cage
you find a small creature, none of which you recognize.  Directly in front
of you is a large table with glass jars filled with the most vile things. 
And on top of the table is a pot of boiling liquid, with a magic flam
warming it from underneath.  The only exit is back down the mysterious rope.
~
0 0 0
D5
~
~
0 0 11044
S
#11067
King Arthur's Armory~
The heat from this room is almost unbearable.  The blacksmiths must be
hard at work preparing for the upcomming battle.  You wonder if they would
still sell you something.  The only exit is to the north.  
~
0 8 0
D0
~
~
0 0 11026
S
#11068
King Arthur's Weapon Shop~
You have to cover your ears from the unbearably loud sounds of ten
blacksmiths pounding metal on metal.  Behind the counter is a fine selection
of weapons to choose from.  The only exit is north.  
~
0 8 0
D0
~
~
0 0 11032
S
#11069
King Arthur's Stables~
You find yourself in the middle of the king's stables, which is filled
with mud and hay.  No horses are in sight.  The only exit is to the south.  
~
0 0 2
D2
~
~
0 0 11040
S
#0



#SPECIALS
M 11002 spec_guard
M 11003 spec_guard
M 11004 spec_executioner
M 11006 spec_guard
M 11007 spec_cast_cleric
M 11012 spec_thief
M 11020 spec_guard
M 11022 spec_guard
M 11024 spec_guard
M 11025 spec_guard
M 11026 spec_cast_mage
M 11028 spec_guard
S



#RESETS
D 0 11049 0 2
D 0 11051 2 2
M 0 11000 1 11001 1
E 0 11021 0 16
E 0 11000 0 13
M 0 11001 1 11001 1
M 0 11010 1 11002 1
E 0 11024 0 16
M 0 11009 3 11002 1
E 0 11024 0 16
M 0 11009 3 11003 1
E 0 11024 0 16
M 0 11008 1 11004 1
E 0 11024 0 16
M 0 11009 3 11005 1
E 0 11024 0 16
M 0 11002 4 11008 2
E 0 11022 0 16
E 0 11002 0 6
E 0 11006 0 9
E 0 11004 0 7
E 0 11003 0 10
M 0 11002 4 11008 2
E 0 11022 0 16
E 0 11002 0 6
E 0 11004 0 7
E 0 11006 0 9
E 0 11003 0 10
M 0 11002 4 11009 2
E 0 11022 0 16
E 0 11002 0 6
E 0 11006 0 9
E 0 11004 0 7
E 0 11003 0 10
M 0 11002 4 11009 2
E 0 11022 0 16
E 0 11004 0 7
E 0 11002 0 6
E 0 11006 0 9
E 0 11003 0 10
M 0 11014 3 11010 1
E 0 11035 0 16
E 0 11019 0 12
E 0 11007 0 6
M 0 11003 10 11010 1
E 0 11023 0 16
E 0 11005 0 5
M 0 11003 10 11012 1
E 0 11023 0 16
E 0 11005 0 5
M 0 11004 1 11014 1
E 0 11031 0 16
M 0 11005 1 11015 1
E 0 11032 0 16
E 0 11018 0 9
E 0 11017 0 5
E 0 11016 0 8
E 0 11015 0 6
E 0 11014 0 10
E 0 11013 0 11
M 0 11003 10 11018 1
E 0 11023 0 16
E 0 11005 0 5
M 0 11007 1 11019 1
E 0 11008 0 3
M 0 11003 10 11021 1
E 0 11023 0 16
E 0 11005 0 5
M 0 11011 4 11022 2
E 0 11033 0 16
M 0 11011 4 11022 2
E 0 11033 0 16
M 0 11011 4 11023 2
E 0 11033 0 16
M 0 11011 4 11023 2
E 0 11033 0 16
M 0 11019 3 11025 1
E 0 11038 0 16
M 0 11003 10 11026 1
E 0 11023 0 16
E 0 11005 0 5
M 0 11023 1 11029 1
M 0 11014 3 11029 1
E 0 11035 0 16
E 0 11019 0 12
E 0 11007 0 6
M 0 11003 10 11029 1
E 0 11023 0 16
E 0 11005 0 5
M 0 11019 3 11031 1
E 0 11038 0 16
M 0 11003 10 11032 1
E 0 11023 0 16
E 0 11005 0 5
M 0 11019 3 11033 1
E 0 11038 0 16
M 0 11003 10 11035 1
E 0 11023 0 16
E 0 11005 0 5
M 0 11003 10 11037 1
E 0 11023 0 16
E 0 11005 0 5
M 0 11003 10 11040 1
E 0 11023 0 16
E 0 11005 0 5
M 0 11014 3 11044 1
E 0 11035 0 16
E 0 11019 0 12
E 0 11007 0 6
M 0 11022 7 11046 2
E 0 11040 0 16
E 0 11018 0 9
E 0 11017 0 5
E 0 11016 0 8
E 0 11015 0 6
E 0 11014 0 10
E 0 11013 0 11
M 0 11022 7 11046 2
E 0 11040 0 16
E 0 11018 0 9
E 0 11017 0 5
E 0 11016 0 8
E 0 11015 0 6
E 0 11014 0 10
E 0 11013 0 11
M 0 11022 7 11047 1
E 0 11040 0 16
E 0 11018 0 9
E 0 11017 0 5
E 0 11016 0 8
E 0 11015 0 6
E 0 11014 0 10
E 0 11013 0 11
M 0 11022 7 11048 1
E 0 11040 0 16
E 0 11018 0 9
E 0 11017 0 5
E 0 11016 0 8
E 0 11015 0 6
E 0 11014 0 10
E 0 11013 0 11
M 0 11022 7 11049 1
E 0 11040 0 16
E 0 11018 0 9
E 0 11017 0 5
E 0 11016 0 8
E 0 11015 0 6
E 0 11014 0 10
E 0 11013 0 11
M 0 11024 1 11050 1
E 0 11018 0 9
E 0 11017 0 5
E 0 11016 0 8
E 0 11015 0 6
E 0 11014 0 10
E 0 11013 0 11
M 0 11025 1 11052 1
E 0 11041 0 16
G 0 11001 0
M 0 11022 7 11052 2
E 0 11040 0 16
E 0 11018 0 9
E 0 11017 0 5
E 0 11016 0 8
E 0 11015 0 6
E 0 11014 0 10
E 0 11013 0 11
M 0 11022 7 11052 2
E 0 11040 0 16
E 0 11018 0 9
E 0 11017 0 5
E 0 11016 0 8
E 0 11015 0 6
E 0 11014 0 10
E 0 11013 0 11
M 0 11020 4 11053 1
E 0 11025 0 16
M 0 11018 8 11053 2
M 0 11018 8 11053 2
M 0 11018 8 11054 1
M 0 11020 4 11055 1
E 0 11025 0 16
M 0 11018 8 11055 1
M 0 11020 4 11056 1
E 0 11025 0 16
M 0 11018 8 11056 1
M 0 11021 1 11057 1
E 0 11039 0 16
E 0 11011 0 6
M 0 11018 8 11057 2
M 0 11018 8 11057 2
M 0 11020 4 11058 1
E 0 11025 0 16
M 0 11018 8 11058 1
M 0 11016 2 11060 2
E 0 11036 0 16
E 0 11009 0 13
M 0 11016 2 11060 2
E 0 11036 0 16
E 0 11009 0 13
M 0 11017 1 11061 1
E 0 11037 0 16
E 0 11010 0 12
M 0 11028 2 11062 1
M 0 11028 2 11063 1
M 0 11006 1 11065 1
M 0 11026 1 11066 1
E 0 11029 0 6
E 0 11012 0 4
M 0 11027 1 11066 1
M 0 11013 1 11067 1
G 0 11028 0
G 0 11027 0
G 0 11026 0
M 0 11015 1 11068 1
G 0 11030 0
M 0 11012 1 11069 1
E 0 11034 0 16
S



#SHOPS
11013 9 33 0 0 0 100 50 0 23
11015 5 0 0 0 0 100 50 0 23
0



#$