#AREADATA Name Sands of Sorrow~ Builders Fluffy Halodar~ VNUMs 5000 5099 Credits {240 270} Aron Sands of Sorrow~ Security 9 Version 1 End #MOBILES #5000 dervish raggity~ The dervish~ The raggity dervish walks on aimlessly. ~ Dressed in loose fitting rags, this man looks like he could use some rest. ~ unique~ ABCDEFGH ABCDEFG 900 0 245 0 2d6+60 2d9+100 1d6+1 none 5 5 5 9 ABCDEFGNU ABC ABC ABC stand stand male 3 ABCHMV ABCDEFGHIJK medium 0 #5001 dervish large~ The dervish~ The large dervish watches for signs of trouble. ~ Dressed in loose fitting rags, this man looks like he could use LOTS of rest. ~ unique~ ABCDEFG ABCDEFG 650 0 248 0 2d7+96 4d9+100 1d7+2 none 3 3 3 9 ABCDEFGNU ABC ABC ABC stand stand male 7 ABCHMV ABCDEFGHIJK medium 0 #5002 snake coral~ The coral snake~ A brightly colored snake slithers along the sands. ~ This relatively harmless snake has bright alternating bands of red, yellow and black. ~ unique~ ABCDEFG ABCDEFG -10 0 244 0 2d7+46 2d9+100 1d5+1 none 6 6 6 9 ABCDEFGNR ABC ABCL ABCI stand stand none 0 ABCGXYc ABCDEFKLQVX medium 0 #5003 scorpion small~ The small scorpion~ A small, red scorpion scuttles away at your approach. ~ The little tail is mighty dangerous for such a small creature. ~ unique~ ABCDEFG ABCDEFG -50 0 243 0 2d6+35 1d9+100 1d6+0 none 7 7 7 10 ABCDEFGNU ABC ABC ABC stand stand none 0 ABCHMV ABCDEFGHIJK medium 0 #5004 worm giant sandworm~ a giant sand worm~ A giant sand worm thrusts up out of the sand. ~ He's a huge worm. ~ unique~ ABCDEFG ABCDEFG -100 0 248 0 3d9+283 9d9+100 2d7+4 none -3 -3 -3 7 ABCDEFGNU ABC ABC ABC stand stand none 127 ABCHMV ABCDEFGHIJK medium 0 #5005 dragon brass~ the brass dragon~ The brass dragon steps out of the darkness and says 'Hello'. Then adds to it, 'Prepare to die, have a nice day!' ~ ~ unique~ ABCDEFG ABCDEFGHJT 450 0 270 0 6d12+853 15d9+100 4d6+8 none -9 -9 -9 6 ABCDEFGN ABC ABCEHIL ABCFI stand stand female 275 ABCHZ ABCDEFGHIJKLOPQUVWXY huge 0 #5006 nomad leader~ The nomad leader~ The nomad leader sits silently in prayer. ~ He is clad in silk robes lined with gold thread. At his side is a large, engraved cutlass. He has an especially haughty air about him. ~ unique~ ABCDEFGH ABCDEFG 950 0 254 0 2d10+190 7d9+100 1d12+3 none -1 -1 -1 8 ABCDEFGNU ABC ABC ABC sit sit male 50 ABCHMV ABCDEFGHIJK medium 0 #5007 nomad commander~ The nomad commander~ The nomad commander stands here staring suspiciously at you. ~ This is the nomad leader's second in command. His clothes are richly woven of silk and gold thread. A nasty cutlass hangs at his side. ~ unique~ ABCDEFG ABCDEFG 900 0 252 0 2d10+150 6d9+100 1d10+3 none 0 0 0 8 ABCDEFGNU ABC ABC ABC stand stand male 30 ABCHMV ABCDEFGHIJK medium 0 #5008 nomad warrior~ The nomad warrior~ A proud nomad warrior stands here. ~ ~ unique~ ABCDEFG ABCDEFG 700 0 250 0 2d7+121 5d9+100 2d4+2 none 1 1 1 8 ABCDEFGNU ABC ABC ABC stand stand male 15 ABCHMV ABCDEFGHIJK medium 0 #5009 slave young~ The slave~ A young slave sits here staring at you with pleading eyes. ~ ~ unique~ ABCDEFGH ABCDEFG 1000 0 243 0 2d6+35 1d9+100 1d6+0 none 7 7 7 10 ABCDEFGNU ABC ABC ABC rest rest female 0 ABCHMV ABCDEFGHIJK medium 0 #5010 dracolich skeletal pile bones~ The dracolich~ A pile of bones rises up to form a skeletal dracolich. ~ The dracolich is now only bone with pieces of flesh hanging from it. Obviously it no longer fears death. ~ unique~ ABCDEFG ABCDEFGH -1000 0 270 0 6d12+853 15d9+100 4d6+8 none -9 -9 -9 6 ABCDEFGNU ABC ABC ABCN stand stand none 3750 ABCHMV ABCDEFGHIJK huge 0 #5011 drider drow~ The drider~ The drider looks at you viciously while it draws its sword. ~ This half-spider, half-drow creature is a formidable opponent. ~ unique~ ABCDEFG ABCDEFG -1000 0 248 0 2d7+96 4d9+100 1d7+2 none 3 3 3 9 ABCDEFGNU ABC ABC ABC stand stand female 10 ABCHMV ABCDEFGHIJK medium 0 #5012 duergar dwarf~ The dark dwarf~ A duergar is here mining precious stones with his pick. ~ The duergar could crush your head as easily as it does those rocks. ~ unique~ ABCDEFG ABCDEFG -850 0 245 0 2d6+60 2d9+100 1d6+1 none 5 5 5 9 ABCDEFGNU ABC ABCLQ ABCF stand stand male 8 ABCHMV ABCDEFGHIJK medium 0 #5013 myconoid~ the myconoid~ A myconoid lumbers along peacefully. ~ The myconoid looks something like a giant mushroom (and probably has the same effect). ~ unique~ ABCDEFGH ABCDEFG 850 0 246 0 2d7+71 3d9+100 1d7+1 none 4 4 4 9 ABCDEFGNU ABC ABC ABC stand stand male 2 ABCHMV ABCDEFGHIJK medium 0 #5014 myconoid shaman~ The myconoid shaman~ A rather large myconoid stands here chanting in a strange tongue. ~ The shaman shoots spores into the air. ~ unique~ ABCDEFGHQ ABCDEFGH 850 0 248 0 2d7+96 8d9+100 1d7+2 none 3 3 3 8 ABCDEFGIKU ABC ABC ABC stand stand male 75 ABCHMV ABCDEFGHIJK medium 0 #5015 dustdigger~ The dustdigger~ A small oasis invites you to dive in. ~ ~ unique~ ABCDEFG ABCDEFG -200 0 247 0 2d6+85 3d9+100 1d8+1 none 4 4 4 9 ABCDEFGNU ABC ABC ABC stand stand none 22 ABCHMV ABCDEFGHIJK medium 0 #5017 camel~ The rabid camel~ A very dangerous rabid camel snorts at you. ~ Don't mess with this animal. ~ unique~ ABCDEFG ABCDEFG -351 0 246 0 2d6+60 2d9+100 1d6+1 none 5 5 5 9 ABCDEFGNU ABC ABC ABC stand stand none 13 ABCHMV ABCDEFGHIJK medium 0 #0 #OBJECTS #0 #ROOMS #5001 A long tunnel~ You encounter some rapids as you enter this tunnel cut out of the mountains by the river. ~ 0 9 7 D1 ~ ~ 0 0 5002 D3 ~ ~ 0 0 4172 S #5002 A long tunnel~ The tunnel branches off north. ~ 0 9 7 D0 ~ ~ 0 0 5008 D1 ~ ~ 0 0 5003 D3 ~ ~ 0 0 5001 S #5003 A long tunnel~ The tunnel branches off south. ~ 0 9 7 D1 ~ ~ 0 0 5004 D2 ~ ~ 0 0 5017 D3 ~ ~ 0 0 5002 S #5004 A long tunnel~ The tunnel branches off to the south. ~ 0 9 7 D1 ~ ~ 0 0 5005 D2 ~ ~ 0 0 5018 D3 ~ ~ 0 0 5003 S #5005 An underground lake~ You are floating on a jet-black underground lake fed by dripping water and lime from above. The tunnel continues to the east and the river leads back west. To the north is a roughly-hewn hallway. There is also a tunnel south. ~ 0 9 7 D0 ~ ~ 0 0 5016 D1 ~ ~ 0 0 5006 D2 ~ ~ 0 0 5023 D3 ~ ~ 0 0 5004 S #5006 A long narrow tunnel~ The tunnel rises sharply to the east. ~ 0 9 5 D1 ~ ~ 0 0 5007 D3 ~ ~ 0 0 5005 S #5007 A wide tunnel~ The tunnel continues east and west. To the east the tunnel dives down into a bright light, while to the north, a small hole has been melted through the stone. ~ 0 9 5 D0 ~ ~ 0 0 5071 D1 ~ ~ 0 0 5027 D3 ~ ~ 0 0 5006 S #5008 Cave-in~ You stand at the edge of a large pile of rubble created from the last rockslide. ~ 0 9 5 D2 ~ ~ 0 0 5002 D5 You can easily slide down the rocks without getting hurt.~ ~ 0 0 5009 S #5009 At the foot of the rubble~ You are at the bottom of a large pile of rubble. A tunnel branches off to the north and east. ~ 0 9 5 D0 ~ ~ 0 0 5010 D1 ~ ~ 0 0 5012 D4 ~ ~ 0 0 5008 S #5010 Cave entrance~ You stand in the middle of a large and beautiful cave. A path leads deeper into the darkness. ~ 0 9 5 D2 ~ ~ 0 0 5009 D5 You look down into the cave. Bones are strewn about everywhere.~ ~ 0 0 5011 S #5011 Giant cave~ This cavern overwhelms you. The walls and ceiling seem miles away. Bones of previous adventurers lie strewn on the cavern floor. ~ 0 9 5 D4 ~ ~ 0 0 5010 S #5012 Narrow bend~ The tunnel turns to the south and west. ~ 0 9 5 D2 ~ ~ 0 0 5013 D3 ~ ~ 0 0 5009 S #5013 Large cave~ You are standing in a large cave. Many furs are spread out on the floor. ~ 0 9 5 D0 ~ ~ 0 0 5012 D1 ~ ~ 0 0 5014 S #5014 Damp hallway~ The walls here are extremely damp, as well as the floor. ~ 0 9 5 D1 You hear drops of water.~ ~ 0 0 5015 D3 ~ ~ 0 0 5013 S #5015 Underground pool~ You are wading in a knee deep pool of lime-water. ~ 0 9 6 D2 ~ ~ 0 0 5016 D3 ~ ~ 0 0 5014 S #5016 Damp hallway~ The walls of the tunnel are extremely damp here. You hear the faint sound of running water to the south. ~ 0 9 5 D0 You hear drops of water.~ ~ 0 0 5015 D2 ~ ~ 0 0 5005 S #5017 Narrow crawlway~ This crawlway is just big enough for a human to crawl through or a halfling to walk through. ~ 0 9 5 D0 ~ ~ 0 0 5003 D1 ~ ~ 0 0 5018 D2 You smell the fragrant odor of fungus.~ ~ 0 0 5019 S #5018 Large cavern~ You have entered a very large cavern. The rock formations would amaze almost any dwarf. ~ 0 9 5 D0 ~ ~ 0 0 5004 D3 ~ ~ 0 0 5017 S #5019 Fungus patch~ As you walk through the fungus patch, you are shot at by many millions of spores. You can hardly breathe. ~ 0 9 5 D0 ~ ~ 0 0 5017 D1 The fragrant smell of fungus spores continues to the east~ ~ 0 0 5020 S #5020 Fungus path~ As you walk along the path, millions of spores are shot at you. You can hardly breathe. ~ 0 9 5 D2 A giant mushroom temple stands to the south.~ ~ 0 0 5021 D3 The fragrant smell of spores continues to the west.~ ~ 0 0 5019 S #5021 Fungus temple~ You find yourself standing inside of a giant mushroom. The inside is decorated in the fashion of a temple. ~ 0 9 5 D0 ~ ~ 0 0 5020 D1 ~ ~ 0 0 5022 S #5022 Sloping passage~ You follow a path sloping down from the fungus temple. ~ 0 9 5 D3 ~ ~ 0 0 5021 D5 ~ ~ 0 0 5023 S #5023 Sloping passage~ You are on a path that gently slopes up from the underground pool. ~ 0 9 5 D0 You hear sounds of trickling water.~ ~ 0 0 5005 D4 ~ ~ 0 0 5022 S #5024 The Sands of Sorrow~ A vast desert stretches for miles, the sand constantly shifting around you. You feel lost. ~ 0 8192 10 D0 Sand as far as the eye can see. ~ ~ 0 0 5030 D1 Sand as far as the eye can see. ~ ~ 0 0 5025 D2 Sand as far as the eye can see. ~ ~ 0 0 5027 D3 Sand as far as the eye can see. ~ ~ 0 0 5026 S #5025 The Sands of Sorrow~ A vast desert stretches for miles, the sand constantly shifting around you. You feel lost. ~ 0 8192 10 D0 You see a nomad camp by an oasis. ~ ~ 0 0 5056 D1 Sand as far as the eye can see. ~ ~ 0 0 5026 D2 Sand as far as the eye can see. ~ ~ 0 0 5028 D3 Sand as far as the eye can see. ~ ~ 0 0 5024 S #5026 The Sands of Sorrow~ A vast desert stretches for miles, the sand constantly shifting around you. You feel lost. ~ 0 8192 10 D0 Sand as far as the eye can see. ~ ~ 0 0 5032 D1 Sand as far as the eye can see. ~ ~ 0 0 5024 D2 Sand as far as the eye can see. ~ ~ 0 0 5029 D3 Sand as far as the eye can see. ~ ~ 0 0 5025 S #5027 The Sands of Sorrow~ A vast desert stretches for miles, the sand constantly shifting around you. You feel lost. ~ 0 8192 10 D0 Sand as far as the eye can see. ~ ~ 0 0 5024 D1 Sand as far as the eye can see. ~ ~ 0 0 5028 D2 Sand as far as the eye can see. ~ ~ 0 0 5030 D3 You see a river flowing into the mountain. ~ ~ 0 0 5007 S #5028 The Sands of Sorrow~ A vast desert stretches for miles, the sand constantly shifting around you. You feel lost. ~ 0 8192 10 D0 Sand as far as the eye can see. ~ ~ 0 0 5025 D1 Sand as far as the eye can see. ~ ~ 0 0 5029 D2 Sand as far as the eye can see. ~ ~ 0 0 5031 D3 Sand as far as the eye can see. ~ ~ 0 0 5027 S #5029 The Sands of Sorrow~ A vast desert stretches for miles, the sand constantly shifting around you. You feel lost. ~ 0 8192 10 D0 Sand as far as the eye can see. ~ ~ 0 0 5026 D1 The sand is glowing in this direction. ~ ~ 0 0 5062 D2 Sand as far as the eye can see. ~ ~ 0 0 5032 D3 Sand as far as the eye can see. ~ ~ 0 0 5028 S #5030 The Sands of Sorrow~ A vast desert stretches for miles, the sand constantly shifting around you. You feel lost. ~ 0 8192 10 D0 Sand as far as the eye can see. ~ ~ 0 0 5027 D1 Sand as far as the eye can see. ~ ~ 0 0 5031 D2 Sand as far as the eye can see. ~ ~ 0 0 5024 D3 Sand as far as the eye can see. ~ ~ 0 0 5032 S #5031 The Sands of Sorrow~ A vast desert stretches for miles, the sand constantly shifting around you. You feel lost. ~ 0 8192 10 D0 Sand as far as the eye can see. ~ ~ 0 0 5028 D1 Sand as far as the eye can see. ~ ~ 0 0 5032 D2 Sand as far as the eye can see. ~ ~ 0 0 5063 D3 Sand as far as the eye can see. ~ ~ 0 0 5030 S #5032 The Sands of Sorrow~ A vast desert stretches for miles, the sand constantly shifting around you. You feel lost. ~ 0 8192 10 D0 Sand as far as the eye can see. ~ ~ 0 0 5029 D1 Sand as far as the eye can see. ~ ~ 0 0 5030 D2 You see a tiny ledge. ~ ~ 0 0 5026 D3 Sand as far as the eye can see. ~ ~ 0 0 5031 S #5056 A nomad camp~ This small group of desert nomads has stopped for the day to rest and refresh themselves beside this beautiful oasis. Three tents and some camels make up the party. From within two of the tents you hear muffled voices, obviously surprised at your visit. ~ 0 0 2 D0 You see ill-tempered camels. ~ ~ 0 0 5058 D1 You see inside one of the tents a huddled mass of people, probably slaves. ~ ~ 0 0 5057 D2 Sand as far as the eye can see. ~ ~ 0 0 5025 S #5057 Inside a small tent~ This is a small and simple tent with few possessions in sight. Lying here and there are young-looking men and women, possibly slaves to the leader of this band. ~ 0 0 2 D1 Waving in the heat over the sand you see a HUGE pyramid. ~ ~ 0 -1 8700 D3 You see the center of the nomad camp. ~ ~ 0 0 5056 S #5058 Beside the camels~ Here stand about ten camels, all hitched to some stakes plugged into the ground. To the east you see a small tent while to the north you see a larger, fancier tent. ~ 0 0 2 D0 This tent seems to be the temporary abode of the nomad leader. You make a mental note to visit it before you leave.~ ~ 0 0 5060 D1 In this tent there are very large men, all carrying weapons. ~ ~ 0 0 5059 D2 You see the center of the nomad camp. ~ ~ 0 0 5056 S #5059 The warrior's tent.~ This tent has a few furnishings, but mainly it holds the band's protectors. They all stare at you coldly as you enter. ~ 0 128 2 D3 Outside you see some peaceful camels. ~ ~ 0 0 5058 S #5060 The main tent~ This tent is as lavishly decorated on the inside as it is on the outside. A fancy carpet lies on the sand and numerous baskets line the walls. ~ 0 128 2 D1 ~ ~ 0 0 5061 D2 You see some peaceful camels. ~ ~ 0 0 5058 S #5061 The main tent~ This is where the leader of this band of nomads resides. He is definitely rich as you inspect the tapestries, baskets, and a few paintings as well. ~ 0 128 2 D3 You see the entrance to this tent. ~ ~ 0 0 5060 S #5062 Strange Glowing Sand~ A vast desert stretches for miles, the sand constantly shifting around you. But this patch of desert looks different... The sand glows. You see a flickering distortion in the air to the south. ~ 0 12 5 D2 ~ ~ 0 0 8 D3 Sand as far as the eye can see. ~ ~ 0 0 5029 S #5063 The wind-swept ledge~ Being very careful not to lose your balance, you look around and find that this canyon is about a half a kilometer deep. To the west is a dark cave leading under the desert. ~ 0 0 5 D0 Sand as far as the eye can see. ~ ~ 0 0 5031 D3 You see a dark cave. ~ ~ 0 0 5064 S #5064 The cave mouth~ The air in here is MUCH cooler than outside. From the west you hear strange sounds, but can see nothing. The cave slopes down into the darkness. ~ 0 9 5 D1 Outside is lighter and very windy.~ ~ 0 0 5063 D3 ~ ~ 0 0 5065 S #5065 The mysterious lair.~ You have stumbled upon the home of something. From the treasure haphazardly strewn about and the rotting carcasses, you would guess that this is a dragon's lair. As to what type, you can't really say. The cave narrows out into a tunnel to the west. ~ 0 137 5 D1 ~ ~ 0 0 5064 D3 ~ door~ 2 5024 5066 S #5066 A wide tunnel~ This tunnel seems to go on forever into the darkness. You carefully feel your way along the walls. ~ 0 13 5 D1 ~ door~ 2 5024 5065 D3 ~ ~ 0 0 5067 S #5067 A narrower tunnel~ The tunnel becomes very narrow and you fight to squeeze your way through. The floor seems to level off a little. ~ 0 9 5 D1 ~ ~ 0 0 5066 D2 ~ ~ 0 0 5068 S #5068 A narrow crack~ This part of the tunnel is the hardest to move through as the walls move in to meet you. ~ 0 9 5 D0 ~ ~ 0 0 5067 D3 ~ ~ 0 0 5069 S #5069 A small cavern.~ It is dark and damp and bats hang from the ceiling. A narrow crack is in the east wall. The floor now slopes upwards. ~ 0 9 5 D0 ~ ~ 0 0 5070 D1 ~ ~ 0 0 5068 S #5070 A small shaft~ From within this shaft you can see a narrow hole in the roof just large enough for one person. Back south is the cavern. ~ 0 9 5 D2 ~ ~ 0 0 5069 D4 ~ ~ 0 0 5009 S #5071 Claustrophobia~ The narrow stone tunnel is filled with a dark greyish mist that limits your vision to only a few feet. The damp stone walls pulsate and throb slightly of their own accord, squeezing around your chest and then slowly relaxing. ~ 0 4 0 D0 ~ ~ 0 0 5072 D2 ~ ~ 0 0 5007 S #5072 The Shrine To Nikos~ A cathedral-like space opens up before your eyes. Carven pillars reach a hundred feet to the ceiling, faint music echoes through the air, and ever-burning torches flicker along the walls. A faint smell reaches your nose, like air from a mountaintop that has not been breathed in a thousand years. From somewhere high in the ceiling, a bell chimes a hollow note. ~ 0 787468 0 D2 ~ ~ 0 0 5071 S #0 #SPECIALS M 5002 spec_poison M 5003 spec_poison M 5005 spec_breath_any M 5010 spec_breath_fire M 5014 spec_cast_cleric S #RESETS D 0 5065 3 2 D 0 5066 1 2 M 0 5011 3 5009 3 M 0 5010 1 5011 1 M 0 5012 3 5014 3 M 0 5013 4 5021 4 M 0 5014 1 5021 1 M 0 5015 4 5024 1 M 0 5000 3 5025 1 M 0 5004 1 5025 1 M 0 5015 4 5026 1 M 0 5000 3 5027 1 M 0 5003 5 5028 5 M 0 5000 3 5029 1 M 0 5015 4 5030 1 M 0 5001 1 5031 1 M 0 5002 5 5031 5 M 0 5015 4 5032 1 M 0 5009 6 5057 6 M 0 5017 1 5058 1 M 0 5008 5 5059 5 M 0 5007 1 5060 1 M 0 5006 1 5061 1 M 0 5005 1 5065 1 S #SHOPS 0 #$