alanthia/area/
alanthia/gods/
alanthia/player/
#AREADATA
Name Chapel~
Builders Fluffy Halodar~
VNUMs 3400 3499
Credits {15   25} Copper      Chapel Catacombs~
Security 9
Version 1
End



#MOBILES
#3400
oldstyle skeleton bony~
the bony skeleton~
A bony skeleton is here.
~
Brown bones with tufts of clothing still hanging from them.  This
skeleton looks very mindless but still dangerous ...
~
unique~
AF 0 0 0
1 0 2d6+10 0d9+100 1d4+0 none
9 9 9 10
EFNU 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#3401
oldstyle undead zombie~
the undead zombie~
An undead zombie sits here munching on something ...
~
His body is totally white and slowly rotting away.  Each Zombie looks
quite different from the next because they were, of course, once alive and
human.
~
unique~
ABF DF -100 0
4 0 2d7+46 2d9+100 1d5+1 none
6 6 6 9
EFNU 0 0 0
stand stand male 2
AHMV ABCDEFGHIJK medium 0
#3402
oldstyle undead ghoul~
The ghoul~
A ghoul is here staring at you hungrily.
~
The ghoul no longer resembles the adventurer he once was.  Nonetheless
he looks like he hasn't forgot his fighting skills.
~
unique~
AF D -500 0
6 0 2d7+71 3d9+100 1d7+1 none
4 4 4 9
EFNU 0 0 0
stand stand male 7
AHMV ABCDEFGHIJK medium 0
#3403
oldstyle undead wraith~
The wraith~
You spot a wraith advancing towards you from the shadows.
~
The wraith no longer has a material form.  He is wearing a tattered
black robe which hides all but the darkness of his face and the glimmer
in his eyes.
~
unique~
ABF BDF -750 0
12 0 2d10+150 6d9+100 1d10+3 none
0 0 0 8
EFNU 0 0 0
stand stand male 50
AHMV ABCDEFGHIJK medium 0
#3404
oldstyle undead guardian vampire~
The guardian vampire~
A vampire is here hiding his face from your light source.
~
The guardian vampire looks quite EVIL.  Just by looking at him the hair on your
arms raises. He looks mighty tough to be just a minor minion.
~
unique~
ABF DF -1000 0
28 0 6d12+703 14d9+100 5d4+8 none
-8 -8 -8 6
EFNU 0 0 0
stand stand male 750
AHMV ABCDEFGHIJK medium 0
#3405
priest~
the priest~
A priest of Cecilya stands here, solemnly speaking words of praise.
~
~
unique~
ABQ DFH 1000 0
15 0 3d9+208 15d9+100 2d5+3 none
-2 -2 -2 6
EIKU 0 0 0
stand stand male 20
AHMV ABCDEFGHIJK medium 0
#3406
oldstyle Mi-Go Fungi~
the Mi-Go~
A Mi-Go is crawling here.
~
Mi-Go, the Fungi from Yuggoth ... it is a pinkish being about five feet long;
with a crustaceous body bearing a vast pair of membranous wings and several
sets of articulate limbs, body a sort of convoluted ellipsoid, covered with
multitudes of very small antennae, where a head would ordinarily be.  These
beings sometimes walk on all their legs and sometimes on the hind pair only.
~
unique~
AF 0 -500 0
12 0 2d10+150 6d9+100 1d10+3 none
0 0 0 8
EFNU 0 0 0
stand stand none 32
AHMV ABCDEFGHIJK medium 0
#3407
oldstyle nightgaunt~
The nightgaunt~
A nightgaunt is standing here
~
... shocking and uncouth black thing with smooth, oily, skin, unpleasant horns
that curve inward toward each other, bat wings whose beating make no sound,
ugly prehensile paws, and a barbed tail that lashes disquietingly.  And worst
of all, it makes absolutely no sound or speech and smiles not at all because
it has no face, only a suggestive blackness where a face ought to be ...
~
unique~
AFG PQ -1000 0
10 0 2d7+121 5d9+100 2d4+2 none
1 1 1 8
EFNU 0 0 0
stand stand none 7
AHMV ABCDEFGHIJK medium 0
#3408
oldstyle hunting horror~
The hunting horror~
The hunting horror is here in wait of an unwary traveler.
~
Serving Nyarlathotep and Roch'tar, these beings are hunting for victims.
They resemble enormous ropy black serpents or worms possessing bat-like or
umbrella-like wings.  Their forms continually shift and change, twitching
and writhing, so it is hard to look at them.  They speak in great harsh
voices.  A hunting horror is HUGE, normally around 40 feet long.
~
unique~
AF DF -1000 0
20 0 3d9+333 10d9+100 2d8+5 none
-4 -4 -4 7
EFNU 0 0 0
stand stand none 100
AHMV ABCDEFGHIJK medium 0
#3409
oldstyle weeds~
some cave weeds~
Some weeds are creeping across the floor.
~
Just some unpleasant looking vine-like growths ...
~
unique~
ACF DPQ 0 0
6 0 2d7+71 3d9+100 1d7+1 none
4 4 4 9
EFNU 0 0 0
stand stand none 4
AHMV ABCDEFGHIJK medium 0
#3410
oldstyle snapper joe~
Snapper Joe~
Snapper Joe is standing here leering at you chillingly.
~
What an ugly fiend! He is about 6'6'' and has mostly greenish skin with
bright red hair. Half his face is burnt off and he has a perpetual smile.
He is called up from his service in hell in order to aid the Undying One.
~
unique~
AB D -750 0
20 0 3d9+333 10d9+100 2d8+5 none
-4 -4 -4 7
EFNU 0 0 0
stand stand male 111
AHMV ABCDEFGHIJK medium 0
#3411
oldstyle X-ist eater~
The X-ist flesh eater~
An X-ist flesh eater is sitting here munching on some coffin remains
~
A large hairy monstrous beast, the only LIVE thing you have seen down here.
It stands approximately 8 feet tall and hunches over to fit in this
small room.  It has a pair of tremendous claws that it uses to rip and tear.
It has dog-like face except ... different.  Bright glowing eyes and a grimace
lead you to believe that he knew that you were coming.
~
unique~
ABF D -1000 0
17 0 3d9+258 8d9+100 3d4+4 none
-3 -3 -3 7
EFNU 0 0 0
stand stand male 78
AHMV ABCDEFGHIJK medium 0
#3412
oldstyle spirit ghost king crotus~
the spirit of King Crotus~
The spirit of King Crotus is floating lazily above the floor.
~
Floating above the ground here and looking a bit dead, he whispers
softly into the air:

    The forces of evil have unlocked my spirit as
    well as one other.  Free me from this misery,
    anyone that can hear. The peace of the grave
    calls me but I am blocked from its quiet.
~
unique~
ABR DF 350 0
20 0 3d9+308 20d9+100 3d4+4 none
-4 -4 -4 3
FU 0 0 0
stand stand male 2
AHMV ABCDEFGHIJK medium 0
#3413
oldstyle rock slug~
the rock slug~
A rock slug is slowly creeping along, leaving a slime trail behind it.
~
It is a large brownish slug.  Got any salt?  Didn't think so ...
~
unique~
AC 0 0 0
3 0 2d6+35 1d9+100 1d6+0 none
7 7 7 10
EFNU 0 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium 0
#3414
oldstyle etcher~
The mad etcher~
The mad etcher is sitting here babbling to himself and working on the wall.
~
Quite insane, the mad etcher has been here for two decades.  His hair is
white; he babbles nonsense to himself; a layer of dust covers his out-of-date
clothing; and he seems to be working on the same portion of the wall near
the base ... oh and he seems quite blind.

He leers insanely at you and says 'heh heh what can I do for you children?
Please don't mind my wife, she is always like that ... hello dear can you
make some tea for our company?  Oh good!  Now sit right down will you?
Would you like hot or cold tea?  Yes the weather is ...'

And on he babbles ...
~
unique~
AGR A 1000 0
5 0 2d7+46 5d9+100 1d5+0 none
6 6 6 8
FU 0 0 0
sit sit male 2
AHMV ABCDEFGHIJK medium 0
#3415
oldstyle wife ghost specter~
The spectral etcher's wife~
The spectral wife of the etcher is very faintly floating here.
~
You can barely make her out ... though it almost makes you vomit.
She is missing half her head.  The remaining half is smashed in horribly like
she took a nasty fall.  Her one damaged eye hangs on its own.  She smiles
insanely at you thru a broken jaw and missing teeth.  One hand of hers is
resting on the shoulder of the etcher ... her husband.
~
unique~
AB Q 1000 0
7 0 2d6+85 3d9+100 1d8+1 none
4 4 4 9
EFNU 0 0 0
stand stand female 6
AHMV ABCDEFGHIJK medium 0
#3416
oldstyle body~
The half-decomposed body~
A half-decomposed body is lying in the corner here.
~
YUK! It's ugly, disgusting ... it smells ... it also moves a bit!
~
unique~
ACF 0 -350 0
6 0 2d7+71 3d9+100 1d7+1 none
4 4 4 9
EFNU 0 0 0
stand stand male 4
AHMV ABCDEFGHIJK medium 0
#0



#OBJECTS
#0



#ROOMS
#3405
Inside the Chapel~
You are in a small, dark chapel.  The dark brown glass in the tiny
windows do not let much light through.  A few rows of worn wooden benches
stand here.  
~
0 0 1
E
benches rows~
The benches are not of the comfortable kind.
~
E
glass windows~
The windows must be meant to be dark.  At least they are completely clean.
~
D0
~
~
0 0 3663
D5
~
altar~
2 3430 3421
S
#3408
Stairwell into Darkness~
You sense even more danger coming from below but are urged onward ...  
~
0 9 0
D3
~
door~
1 3411 3449
D5
~
~
0 0 3450
S
#3409
The Acolyte's Bedroom~
This is why you were not welcomed at the entrance by the tomb's faithful
servants ...  Blood and gore is ankle deep in here.  Oh NO!  The door shut
behind you!  It's a trap!  A bloodied corpse of an acolyte is lying here ...
A bloodied corpse of an acolyte is lying here ...  A bloodied corpse of an
acolyte is lying here ...  
~
0 13 0
E
corpse corpses~
Mauled and torn apart ... throats were ripped out and guts spilled on the
floor ... you slip and land, planting yourself firmly in the slick wetness
and splattering yourself with offal.
~
S
#3410
The Lower Chambers and Tombs of the Undead~
The stench of death is heavy in these caverns.  
~
0 8201 0
D1
~
~
0 0 3415
D2
~
~
0 0 3411
S
#3411
The Lower Chambers and Tombs of the Undead~
The stench of death is heavy in these caverns.  
~
0 8201 0
D0
~
~
0 0 3410
S
#3412
The Grand Hall of Kings~
You are at the west end of the Grand Hall of Kings.  There is a doorway
to the south with something strange written above it.  Also on the floor are
dried blood stains, but their color seems a little wrong.  
~
0 9 0
E
door writing~
Above the door is some strange writing!  It is worn with age, but it refers
to an ancient ruler named 'Shohan'.
~
E
stain stains~
That's odd ... they seem a little GREEN.
~
D1
~
~
0 0 3417
D2
A door to the south
~
door~
1 -1 3413
S
#3413
The Shrine of Shohan~
BLOOD EVERYWHERE!  The walls are coated with blood, bits of bloody flesh
lie at your feet, and torn clothing is scattered about.  It wouldn't disturb
you in the least except that it is all FRESH!  What ever used to pass as an
altar here, lies overturned and smashed.  Doors lead to the south and to the
north.  
~
0 9 0
D0
~
north~
1 -1 3412
D2
~
south~
1 -1 3414
S
#3414
The Tomb of Shohan~
Once beautiful, this place has been turned into a slaughterhouse by the
hands of evil beings ...  Even more blood and dead, rotting flesh.  This
place looks like the feeding grounds of beasts and monsters.  The overturned
sarcophagus of the once powerful King Shohan lies here.  A door leads to the
north and a doorway has been hewn to the east.  
~
0 9 0
E
coffin sarcophagus~
Now destroyed ... there is writing on it: 'All hail the new king; we serve
the Roch'tar, the Undying One!  Those who decline his worship shall be
slaughtered!'
~
D0
~
door north~
1 0 3413
D1
~
~
0 0 3419
S
#3415
The Lower Chambers and Tombs of the Undead~
The stench of death is heavy in these caverns.  
~
0 8201 0
D1
~
~
0 0 3420
D2
~
~
0 0 3416
D3
~
~
0 0 3410
S
#3416
Entrance to the Lower Chambers~
You can tell that this area wasn't a part of the original construction. 
The walls have been hewn by a mighty force look as though they were CLAWED. 
The passage slopes upward here and also continues to the north.  
~
0 8201 0
E
walls~
Something BIG must have done this job!  There are traces of BLOOD in the
claw marks.
~
D0
~
~
0 0 3415
D4
~
tunnel~
1 -1 3418
S
#3417
The Grand Hall of Kings~
This is the western wing of the Grand Hall of Kings.  Your only exits are
to the east and west in this gloomy hallway.  
~
0 9 0
D1
~
~
0 0 3422
D3
~
~
0 0 3412
S
#3418
The Shrine of Cristis~
Different than the rest, this place has not been desecrated.  An altar
still stands here and the walls show scenes from the life of Cristis the
Kind, a ruler of the outlying regions west of Midgaard.  There is a stone
staircase leading down.  The Ghost of Cristis the Kind stands here.  
~
0 9 0
E
ghost cristis~
His rest has been disturbed by evil creatures who have invaded his domain
and grave.  He holds up a parchment for you to read:

     Hello stranger and last hope for Midgaard and this tomb!
   This is a plea for aid by a man long since dead from this Earth.
     The forces of evil have taken control of this tomb and the
   Kings of old need your aid to free us and deliver us to peace
   once again.  I think that I alone have been able to appear and
   communicate with the mortal world.
     Roch'tar, the reincarnate Vampire, now rules these tombs.
   You must find and defeat him and his minions!
     May God bless you on your Quest!
~
E
altar~
It stands 2 feet high with the remnants of candle-wax on top.  There is
an inscription on the side:  'Praise the almighty Cristis the bringer of
good and justice to the world.  He who fought the evilest finally is at
peace.  May the Gods remember him forever ...'
~
D2
~
~
0 0 3419
D5
~
staircase~
1 -1 3416
S
#3419
The Tomb of Cristis~
Everything here has simply been destroyed.  Exits lead north and west.  
~
0 9 0
D0
~
~
0 0 3418
D3
~
~
0 0 3414
S
#3420
The Lower Chambers and Tombs of the Undead~
The stench of death is heavy in these caverns.  
~
0 8201 0
D1
~
~
0 0 3425
D3
~
~
0 0 3415
S
#3421
Entrance Chamber to the Grand Hall of Kings~
Whoever built this place must have been very rich indeed!  Though you did
enter through a rather small door this place has enough room to hold several
score of people.  The floor has a beautifully woven carpet, and the walls
are covered in finely crafted tapestries.  You can tell that these things
must have been worth much but they have not lasted well throughout the ages.
Massive doors lead off to the south and a large stone staircase leads up.  
~
0 9 0
E
letters graffiti~
'Beware here all of man, because past here lies only death.'

    Insho'rkthon brsskra-lehsn Roch'tar

Beneath, there are two criss-crossing scratchmarks in an X formation that
look like someone (or something) raked their claws across the wood.
~
E
oak~
They're HUGE!  They are at least 12 feet tall and about 10 feet wide.
If not for one thing they would be perfectly preserved.  There appears
to be some letters crudely scratched into the wood.
~
E
staircase stairs~
Though quite cracked they do look very stable.
~
E
tapestry tapestries~
The tapestries were woven into beautiful and exciting scenes of battles
long ago.  One on the left your shows the historic battle between Jubal the
Benevolent and Hroth Kragen's forces that eventually Jubal's army won (of
course).
~
E
stone door trapdoor~
It's rather small and looks quite heavy but maybe with some kind of leverage
you could move it.  It has a queerly shaped hole that looks big enough
for an equally queerly shaped pole to fit inside.  If only you had it!
~
D2
Finely polished oak doors stand to the south.
~
oak~
1 -1 3422
D4
You see a large set of stone stairs leading upwards to a small stone door at
the top. 
~
stone trapdoor door~
2 3410 3405
S
#3422
The Grand Hall of Kings~
A long hallway stretches east and west.  On the southern side of the hall
there are many doors, each with the name of a king who has died and is
entombed here.  The hallway is beautiful yet chilling.  Even though the area
has been kept well by acolytes, there remains a stench of the undead.  
~
0 9 0
D0
~
oak~
1 -1 3421
D1
~
~
0 0 3427
D2
The door has written above it: 'May all the lands thank Crotus the Victor.
Without his guidance this kingdom would not have stood.'
~
door~
1 -1 3423
D3
~
~
0 0 3417
S
#3423
The Shrine of Crotus~
Mostly rubble, this place used to be the shrine of the famous king
Crotus, who saved the northern regions from being overrun by the goblin
hordes of 100 years ago.  If not for him, Midgaard of course would have
eventually been conquered as well.  Though Crotus was a goodly king, it was
rumored that he turned to the dark ways in his dying years ...  And died an
evil man.  
~
0 9 0
D0
~
door~
1 -1 3422
D2
~
~
0 0 3424
S
#3424
The Tomb of Crotus~
A sarcophagus lies in the middle of the room and seems undisturbed.  A
hole has been knocked into the east wall.  
~
0 9 0
D0
~
~
0 0 3423
D1
~
~
0 0 3429
S
#3425
The Lower Chambers and Tombs of the Undead~
The stench of death is heavy in these caverns.  
~
0 8201 0
D2
~
~
0 0 3426
D3
~
~
0 0 3420
S
#3426
The Lower Chambers and Tombs of the Undead~
The stench of death is heavy in these caverns.  
~
0 8201 0
D0
~
~
0 0 3425
D1
~
~
0 0 3430
S
#3427
The Grand Hall of Kings~
You are in the western part of the Grand Hall of Kings.  To the south is
a door and to the east and west the hall continues.  
~
0 9 0
D1
~
~
0 0 3432
D2
~
door~
1 -1 3428
D3
~
~
0 0 3422
S
#3428
The Shrine of Mitnar~
Mitnar was a gruesome beast of a man ...  He loved battle ...  And
nothing else.  Warriors did love Mitnar, and all fighting men honored him. 
On the wall is depicted battle after battle after battle.  A small opening
has been shaped carefully to the east.  
~
0 9 0
D0
~
door~
1 -1 3427
D1
~
~
0 0 3433
D2
~
~
0 0 3429
S
#3429
The Tomb of Mitnar~
The wall paintings show men and women warriors alike bowing down to
Mitnar, prisoners of war being put to the sword by Mitnar, and great heaps
of gold and weapons under the feet of Mitnar.  Where his coffin was, there
is now only a rectangular blemish on the floor of the dusty room.  
~
0 9 0
D0
~
~
0 0 3428
D3
~
~
0 0 3424
S
#3430
The Lower Chambers and Tombs of the Undead~
The stench of death is heavy in these caverns.  
~
0 8201 0
D1
~
~
0 0 3435
D2
~
~
0 0 3431
D3
~
~
0 0 3426
S
#3431
The Lower Chambers and Tombs of the Undead~
The stench of death is heavy in these caverns.  
~
0 8201 0
D0
~
~
0 0 3430
D1
~
~
0 0 3436
S
#3432
The Grand Hall of Kings~
You are still walking through the gloomy hallway.  
~
0 9 0
D1
~
~
0 0 3437
D3
~
~
0 0 3427
S
#3433
The Shrine of Frath~
Little chunks of dried meat are spattered throughout this room.  The
walls are covered in gore.  Almost as if they were painted ...  ICK!  You
can almost make out the design!  
~
0 9 0
D1
~
~
0 0 3438
D3
~
~
0 0 3428
S
#3434
The Tomb of Frath~
UGH!  The sarcophagus is opened up and the mummified body lies out in the
open, ripped to pieces.  Gnawed pieces of flesh and bone are strewn here.  
~
0 9 0
D5
~
~
0 0 3439
S
#3435
The Lower Chambers and Tombs of the Undead~
The stench of death is heavy in these caverns.  
~
0 8201 0
D1
~
~
0 0 3440
D2
~
~
0 0 3436
D3
~
~
0 0 3430
S
#3436
The Lower Chambers and Tombs of the Undead~
The stench of death is heavy in these caverns.  
~
0 8201 0
D0
~
~
0 0 3435
D1
~
~
0 0 3441
D3
~
~
0 0 3431
S
#3437
The Grand Hall of Kings~
You are at the western end of the Grand Hall of Kings.  There is a door
leading north and the hallway continues west.  
~
0 9 0
D0
~
door~
1 -1 3409
D3
~
~
0 0 3432
S
#3438
The Shrine of Jubal~
This was once beautiful.  Now the huge tapestries have been torn down and
the carpeting pulled up ...  The paintings on the ceiling are unreadable and
the altar is crumbled.  
~
0 9 0
D2
~
~
0 0 3439
D3
~
~
0 0 3433
S
#3439
The Tomb of Jubal~
The smell coming off of the opened sarcophagus is nauseating.  The floor
is slightly crumpled and walls are raked ...  But the worst part is the
mummy ...  Jubal the Benevolent is missing his head!  
~
0 9 0
D0
~
~
0 0 3438
D4
~
~
0 0 3434
S
#3440
The Lower Chambers and Tombs of the Undead~
The stench of death is heavy in these caverns.  
~
0 8201 0
D1
~
~
0 0 3445
D2
~
~
0 0 3441
D3
~
~
0 0 3435
S
#3441
The Lower Chambers and Tombs of the Undead~
The stench of death is heavy in these caverns.  
~
0 8201 0
D0
~
~
0 0 3440
D1
~
~
0 0 3446
D3
~
~
0 0 3436
S
#3442
The Lower Chambers and Tombs of the Undead~
The stench of death is heavy in these caverns.  
~
0 8201 0
D1
~
~
0 0 3447
D2
~
~
0 0 3443
S
#3443
The Lower Chambers and Tombs of the Undead~
The stench of death is heavy in these caverns.  
~
0 8201 0
D0
~
~
0 0 3442
D2
~
~
0 0 3444
S
#3444
The Lower Chambers and Tombs of the Undead~
The stench of death is heavy in these caverns.  
~
0 9 0
D0
~
~
0 0 3443
D1
~
~
0 0 3449
S
#3445
The Lower Chambers and Tombs of the Undead~
The stench of death is heavy in these caverns.  
~
0 8201 0
D2
~
~
0 0 3446
D3
~
~
0 0 3440
S
#3446
The Lower Chambers and Tombs of the Undead~
The stench of death is heavy in these caverns.  
~
0 8201 0
D0
~
~
0 0 3445
D2
~
~
0 0 3447
D3
~
~
0 0 3441
S
#3447
The Lower Chambers and Tombs of the Undead~
The stench of death is heavy in these caverns.  
~
0 8201 0
D0
~
~
0 0 3446
D2
~
~
0 0 3448
D3
~
~
0 0 3442
S
#3448
The Lower Chambers and Tombs of the Undead~
This room has been totally hollowed out and smoothed, and a pit has been
drilled in the center of the floor.  There are extensive gruesome paintings
of beasts and monsters terrorizing the countryside; vampires sucking the
blood of beasts and humans alike.  
~
0 8201 0
E
painting paintings mural~
There is a tiny painting of a vault in this mural ... and it seems to be a
reflected picture of the vault ... the word in tiny print is 'rathcor'.
~
D0
~
~
0 0 3447
S
#3449
The Lower Chambers and Tombs of the Undead~
The stench of death is heavy in these caverns.  
~
0 9 0
D1
~
door~
2 3411 3408
D3
~
~
0 0 3444
S
#3450
Entrance to the Forbidden Catacombs~
You have entered the forbidden catacombs.  This cave system must have
been built long ago.  The air is dank and smells of something dead ...  Or
maybe undead.  Enter here at your own risk ...  Something evil abides.  
~
0 9 0
D0
Too dark to tell.
~
~
0 -1 3451
D1
Too dark to tell.
~
~
0 -1 3452
D2
Too dark to tell.
~
~
0 -1 3453
D3
Too dark to tell.
~
~
0 -1 3454
D4
~
~
0 -1 3408
S
#3451
The Catacombs~
Stone walls, musty air ...  The earth seems to moan softly.  
~
0 8201 0
D1
Too dark to tell.
~
~
0 -1 3455
D2
Too dark to tell.
~
~
0 -1 3450
S
#3452
The Catacombs~
Stone walls, musty air ...  The earth seems to moan softly.  
~
0 8201 0
D0
Too dark to tell.
~
~
0 0 3461
D3
Too dark to tell.
~
~
0 -1 3450
S
#3453
The Catacombs~
Stone walls, musty air ...  The earth seems to moan softly.  
~
0 8201 0
D0
Too dark to tell.
~
~
0 -1 3450
S
#3454
The Catacombs~
Stone walls, musty air ...  The earth seems to moan softly.  
~
0 8201 0
D1
Too dark to tell.
~
~
0 -1 3450
S
#3455
The Catacombs~
Stone walls, musty air ...  The earth seems to moan softly.  
~
0 8201 0
D2
Too dark to tell.
~
~
0 -1 3456
D3
Too dark to tell.
~
~
0 0 3451
S
#3456
The Catacombs~
Stone walls, musty air ...  The earth seems to moan softly.  
~
0 8201 0
D0
Too dark to tell.
~
~
0 -1 3455
D1
Too dark to tell.
~
~
0 -1 3457
S
#3457
The Catacombs~
Stone walls, musty air ...  The earth seems to moan softly.  
~
0 8201 0
D2
Too dark to tell.
~
~
0 -1 3458
D3
Too dark to tell.
~
~
0 0 3456
S
#3458
The Catacombs~
Stone walls, musty air ...  The earth seems to moan softly.  
~
0 8201 0
D0
~
~
0 0 3457
D3
Too dark to tell.
~
~
0 -1 3459
S
#3459
The Catacombs~
Stone walls, musty air ...  The earth seems to moan softly.  
~
0 8201 0
D1
Too dark to tell.
~
~
0 -1 3458
D3
You see something's den.
~
~
0 -1 3460
S
#3460
Den of the Vampire~
Your mind whirls in the hideous madness of this place.  The stench is
horrendous and dead bodies, sucked of life, lay all over.  One coffin lies
in the center of the room ...  Waiting for YOU!  
~
0 9 0
D1
Too dark to tell.
~
~
0 -1 3459
D5
A jet black coffin ... who knows what lurks beneath.
~
coffin~
2 3419 3475
S
#3461
The Catacombs~
Stone walls, musty air ...  The earth seems to moan softly.  
~
0 8201 0
D1
Too dark to tell.
~
~
0 0 3462
D2
Too dark to tell.
~
~
0 0 3452
S
#3462
The Catacombs~
Stone walls, musty air ...  The earth seems to moan softly.  
~
0 8201 0
D2
Too dark to tell.
~
~
0 0 3463
D3
Too dark too tell.
~
~
0 0 3461
S
#3463
The Catacombs~
Stone walls, musty air ...  The earth seems to moan softly.  
~
0 8201 0
D0
Too dark to tell.
~
~
0 0 3462
D1
Too dark to tell.
~
~
0 0 3464
S
#3464
The Catacombs~
Stone walls, musty air ...  The earth seems to moan softly.  
~
0 8201 0
D1
There is a secret door here.~
secret~
1 -1 3470
D2
Too dark to tell.
~
~
0 0 3465
D3
Too dark to tell.
~
~
0 0 3463
S
#3465
The Gilded Hallway~
Wow!  Although this hallway is quite filthy and dusty, it is noticeably
different than the rest of the catacombs ...  But you don't feel safe yet. 
The walls faintly show ancient detailed etchings in gold and silver of
ancient rituals ...  Not all of which seem pleasant.  The hallway continues
north into the catacombs and further south as long as you can see.  
~
0 9 0
E
etchings~
Beautiful yet disturbing, they urge you to move onward.
~
D0
The glow of your light reflects off the walls and you see the catacombs.
~
~
0 0 3464
D2
The glow of your light reflects off the walls ... the gilded hallway.
~
~
0 0 3466
S
#3466
The Gilded Hallway~
Ancient etchings and writing in intricate gold and silver designs fill
these walls.  You are tempted to linger and examine them closely.  Your
light source flickers off the walls showing you exits north and south.  
~
0 9 0
E
etchings~
Beautiful yet disturbing, they urge you to move onward.
~
D0
Your light reveals more of the hallway.
~
~
0 0 3465
D2
Your light reveals more of the hallway.
~
~
0 0 3467
S
#3467
The Gilded Hallway~
Ancient etchings and writing in intricate gold and silver designs fill
these walls.  You are tempted to linger and examine them closely.  Your
light source flickers off the walls showing you exits north and south.  
~
0 9 0
E
etchings~
Beautiful yet disturbing, they urge you to move onward.
~
D0
Your light reveals more of the hallway.
~
~
0 0 3466
D2
Your light reveals more of the hallway.
~
~
0 0 3468
S
#3468
The Gilded Hallway~
Ancient etchings and writing in intricate gold and silver designs fill
these walls.  You are tempted to linger and examine them closely.  Your
light source flickers off the walls showing you exits north and south.  
~
0 9 0
E
etchings~
Beautiful yet disturbing, they urge you to move onward.
~
D0
Your light reveals more of the hallway.
~
~
0 0 3467
D2
Your light reveals more of the hallway.
~
~
0 0 3469
S
#3469
The Gilded Hallway~
Ancient etchings and writing in intricate gold and silver designs fill
these walls.  You are tempted to linger and examine them closely.  Your
light source flickers off the walls showing you exits north.  
~
0 9 0
E
etchings~
Beautiful yet disturbing, they urge you to move onward.
~
D0
Your light reveals more of the hallway.
~
~
0 0 3468
S
#3470
A Secret Passageway~
A secret passage!  You wonder where it may lead!  
~
0 9 0
E
east secret door~
The door closed on you so softly that you didn't even notice!
~
D2
Too dark to tell.
~
~
0 0 3471
S
#3471
A Secret Passageway~
A secret passage!  You wonder where it may lead!  
~
0 9 0
D0
Too dark to tell.
~
~
0 0 3470
S
#3472
The Short Way to Hell ...~
You fall ...  Hmm ....  It's getting really HOT!  You fall ...  You fall
...  Slowly you are cooking as you fall further ...  Your skin is burning
and your hair disintegrates ...  You fall ...  And fall ...  And STOP...!! 
Welcome to HELL!  But even in Hell we give you another chance.  
~
0 12 0
S
#3475
Inside the coffin~
You are inside a coffin.  It seems rather cramped in here.  You can climb
up out of the coffin, or you can wait for here the real occupant to join
you.  
~
0 9 0
D4
~
lid coffin~
1 3419 3460
S
#0



#SPECIALS
M 3400 spec_cast_undead
M 3401 spec_cast_undead
M 3402 spec_cast_undead
M 3403 spec_cast_undead
M 3404 spec_cast_undead
M 3405 spec_cast_cleric
M 3407 spec_cast_undead
M 3408 spec_cast_undead
M 3410 spec_cast_undead
M 3411 spec_cast_undead
M 3412 spec_cast_mage
M 3414 spec_cast_mage
M 3415 spec_cast_undead
M 3416 spec_cast_undead
S



#RESETS
D 0 3405 5 2
D 0 3408 3 2
D 0 3412 2 1
D 0 3413 0 1
D 0 3418 5 1
D 0 3421 2 1
D 0 3421 4 2
D 0 3422 0 1
D 0 3422 2 1
D 0 3423 0 1
D 0 3427 2 1
D 0 3428 0 1
D 0 3437 0 1
D 0 3449 1 2
D 0 3460 5 2
D 0 3464 1 1
D 0 3475 4 2
M 0 3405 1 3405 1
M 0 3401 7 3409 3
M 0 3401 7 3409 3
M 0 3401 7 3409 3
M 0 3402 10 3409 2
M 0 3400 8 3410 2
M 0 3403 1 3411 1
M 0 3416 4 3411 1
M 0 3401 7 3414 4
M 0 3401 7 3414 4
M 0 3401 7 3414 4
M 0 3401 7 3414 4
M 0 3413 5 3417 1
M 0 3413 5 3418 1
M 0 3400 8 3419 2
M 0 3412 1 3424 1
M 0 3409 4 3426 2
M 0 3409 4 3426 2
M 0 3416 4 3426 1
M 0 3400 8 3430 2
M 0 3413 5 3432 1
M 0 3411 1 3434 1
M 0 3402 10 3437 2
M 0 3400 8 3441 2
M 0 3413 5 3441 1
M 0 3416 4 3442 1
M 0 3409 4 3444 2
M 0 3409 4 3444 2
M 0 3402 10 3447 2
M 0 3416 4 3448 1
M 0 3410 1 3449 1
M 0 3413 5 3450 1
M 0 3407 5 3452 1
M 0 3407 5 3453 1
M 0 3402 10 3454 2
M 0 3406 3 3455 1
M 0 3407 5 3457 1
M 0 3404 1 3460 1
M 0 3402 10 3462 2
M 0 3406 3 3463 1
M 0 3407 5 3465 1
M 0 3407 5 3465 1
M 0 3406 3 3466 1
M 0 3414 1 3468 1
M 0 3415 1 3468 1
M 0 3408 1 3471 1
S



#SHOPS
0



#$