/****************************************************************************
* [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// *
* -----------------------------------------------------------| (0...0) *
* SMAUG 1.4 (C) 1994, 1995, 1996, 1998 by Derek Snider | ).:.( *
* -----------------------------------------------------------| {o o} *
* SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ *
* Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek, |~'~.VxvxV.~'~*
* Tricops and Fireblade | *
* ------------------------------------------------------------------------ *
* Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* ------------------------------------------------------------------------ *
* Shop and repair shop module *
****************************************************************************/
#include <sys/types.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "mud.h"
/*
* Local functions
*/
#define CD CHAR_DATA
CD *find_keeper args( ( CHAR_DATA * ch ) );
CD *find_fixer args( ( CHAR_DATA * ch ) );
int get_cost args( ( CHAR_DATA * ch, CHAR_DATA * keeper, OBJ_DATA * obj, bool fBuy ) );
int get_repaircost args( ( CHAR_DATA * keeper, OBJ_DATA * obj ) );
#undef CD
/*
* Shopping commands.
*/
CHAR_DATA *find_keeper( CHAR_DATA * ch )
{
char buf[MAX_STRING_LENGTH];
CHAR_DATA *keeper, *whof;
SHOP_DATA *pShop;
int speakswell;
pShop = NULL;
for( keeper = ch->in_room->first_person; keeper; keeper = keeper->next_in_room )
if( IS_NPC( keeper ) && ( pShop = keeper->pIndexData->pShop ) != NULL )
break;
if( !pShop )
{
send_to_char( "You can't do that here.\n\r", ch );
return NULL;
}
/*
* Undesirables.
*/
if( !IS_NPC( ch ) && xIS_SET( ch->act, PLR_KILLER ) )
{
do_say( keeper, "Murderers are not welcome here!" );
sprintf( buf, "%s the KILLER is over here!\n\r", ch->name );
do_shout( keeper, buf );
return NULL;
}
if( !IS_NPC( ch ) && xIS_SET( ch->act, PLR_THIEF ) )
{
do_say( keeper, "Thieves are not welcome here!" );
sprintf( buf, "%s the THIEF is over here!\n\r", ch->name );
do_shout( keeper, buf );
return NULL;
}
/*
* Disallow sales during battle
*/
if( ( whof = who_fighting( keeper ) ) != NULL )
{
if( whof == ch )
send_to_char( "I don't think that's a good idea...\n\r", ch );
else
do_say( keeper, "I'm too busy for that!" );
return NULL;
}
if( who_fighting( ch ) )
{
ch_printf( ch, "%s doesn't seem to want to get involved.\n\r", PERS( keeper, ch ) );
return NULL;
}
/*
* Check to see if show is open.
* Supports closing times after midnight
*/
if( pShop->open_hour > pShop->close_hour )
{
if( time_info.hour < pShop->open_hour && time_info.hour > pShop->close_hour )
{
do_say( keeper, "Sorry, come back later." );
return NULL;
}
}
else
{
if( time_info.hour < pShop->open_hour )
{
do_say( keeper, "Sorry, come back later." );
return NULL;
}
if( time_info.hour > pShop->close_hour )
{
do_say( keeper, "Sorry, come back tomorrow." );
return NULL;
}
}
if( keeper->position == POS_SLEEPING )
{
send_to_char( "While they're asleep?\n\r", ch );
return NULL;
}
if( keeper->position < POS_SLEEPING )
{
send_to_char( "I don't think they can hear you...\n\r", ch );
return NULL;
}
/*
* Invisible or hidden people.
*/
if( !can_see( keeper, ch ) )
{
do_say( keeper, "OMGZ0RIAMN0TSELLINJ00SHIT!!!! Pfft, immys... who needs 'em." );
return NULL;
}
speakswell = UMIN( knows_language( keeper, ch->speaking, ch ), knows_language( ch, ch->speaking, keeper ) );
if( ( number_percent( ) % 65 ) > speakswell )
{
if( speakswell > 60 )
sprintf( buf, "%s Could you repeat that? I didn't quite catch it.", ch->name );
else if( speakswell > 50 )
sprintf( buf, "%s Could you say that a little more clearly please?", ch->name );
else if( speakswell > 40 )
sprintf( buf, "%s Sorry... What was that you wanted?", ch->name );
else
sprintf( buf, "%s I can't understand you.", ch->name );
do_tell( keeper, buf );
return NULL;
}
return keeper;
}
/*
* repair commands.
*/
CHAR_DATA *find_fixer( CHAR_DATA * ch )
{
char buf[MAX_STRING_LENGTH];
CHAR_DATA *keeper, *whof;
REPAIR_DATA *rShop;
int speakswell;
rShop = NULL;
for( keeper = ch->in_room->first_person; keeper; keeper = keeper->next_in_room )
if( IS_NPC( keeper ) && ( rShop = keeper->pIndexData->rShop ) != NULL )
break;
if( !rShop )
{
send_to_char( "You can't do that here.\n\r", ch );
return NULL;
}
/*
* Undesirables.
*/
if( !IS_NPC( ch ) && xIS_SET( ch->act, PLR_KILLER ) )
{
do_say( keeper, "Murderers are not welcome here!" );
sprintf( buf, "%s the KILLER is over here!\n\r", ch->name );
do_shout( keeper, buf );
return NULL;
}
if( !IS_NPC( ch ) && xIS_SET( ch->act, PLR_THIEF ) )
{
do_say( keeper, "Thieves are not welcome here!" );
sprintf( buf, "%s the THIEF is over here!\n\r", ch->name );
do_shout( keeper, buf );
return NULL;
}
/*
* Disallow sales during battle
*/
if( ( whof = who_fighting( keeper ) ) != NULL )
{
if( whof == ch )
send_to_char( "I don't think that's a good idea...\n\r", ch );
else
do_say( keeper, "I'm too busy for that!" );
return NULL;
}
/*
* According to rlog, this is the second time I've done this
* * so mobiles can repair in combat. -- Blod, 1/98
*/
if( !IS_NPC( ch ) && who_fighting( ch ) )
{
ch_printf( ch, "%s doesn't seem to want to get involved.\n\r", PERS( keeper, ch ) );
return NULL;
}
/*
* Check to see if show is open.
* Supports closing times after midnight
*/
if( rShop->open_hour > rShop->close_hour )
{
if( time_info.hour < rShop->open_hour && time_info.hour > rShop->close_hour )
{
do_say( keeper, "Sorry, come back later." );
return NULL;
}
}
else
{
if( time_info.hour < rShop->open_hour )
{
do_say( keeper, "Sorry, come back later." );
return NULL;
}
if( time_info.hour > rShop->close_hour )
{
do_say( keeper, "Sorry, come back tomorrow." );
return NULL;
}
}
if( keeper->position == POS_SLEEPING )
{
send_to_char( "While they're asleep?\n\r", ch );
return NULL;
}
if( keeper->position < POS_SLEEPING )
{
send_to_char( "I don't think they can hear you...\n\r", ch );
return NULL;
}
/*
* Invisible or hidden people.
*/
if( !can_see( keeper, ch ) )
{
do_say( keeper, "OMGZ0RIAMN0TSELLINJ00SHIT!!!! Pfft, immys... who needs 'em." );
return NULL;
}
speakswell = UMIN( knows_language( keeper, ch->speaking, ch ), knows_language( ch, ch->speaking, keeper ) );
if( ( number_percent( ) % 65 ) > speakswell )
{
if( speakswell > 60 )
sprintf( buf, "%s Could you repeat that? I didn't quite catch it.", ch->name );
else if( speakswell > 50 )
sprintf( buf, "%s Could you say that a little more clearly please?", ch->name );
else if( speakswell > 40 )
sprintf( buf, "%s Sorry... What was that you wanted?", ch->name );
else
sprintf( buf, "%s I can't understand you.", ch->name );
do_tell( keeper, buf );
return NULL;
}
return keeper;
}
int get_cost( CHAR_DATA * ch, CHAR_DATA * keeper, OBJ_DATA * obj, bool fBuy )
{
SHOP_DATA *pShop;
int cost;
bool richcustomer;
// int profitmod;
if( !obj || ( pShop = keeper->pIndexData->pShop ) == NULL )
return 0;
if( ch->gold > ( get_true_rank( ch ) * get_true_rank( ch ) * 100000 ) )
richcustomer = TRUE;
else
richcustomer = FALSE;
if( fBuy )
{
//profitmod = richcustomer ? 15 : 0;
/*
* cost = (int) (obj->cost
* * UMAX( (pShop->profit_sell+1), pShop->profit_buy+profitmod ) )
* / 100;
*/
cost = ( int )( obj->cost );
/*
* Thanks to Nick Gammon for pointing out this line
* (it was the first line in this block, making it useless)
*/
// cost = (int) (cost * (98 + get_true_rank(ch))) / 100;
switch ( ch->race ) /* racism... should compare against shopkeeper's race */
{
case ( 1 ):
cost /= 1;
break; /* saiyan */
case ( 2 ):
cost /= 1;
break; /* human */
case ( 3 ):
cost /= 1;
break; /* halfbreed */
case ( 4 ):
cost /= 1;
break; /* namek */
case ( 6 ):
cost /= 1;
break; /* android */
case ( 7 ):
cost /= 1;
break; /* icer */
case ( 8 ):
cost /= 1;
break; /* mutant */
case ( 9 ):
cost /= 1;
break; /* bio-android */
}
}
else
{
// OBJ_DATA *obj2;
int itype;
//profitmod = (richcustomer ? -15 : 0);
cost = 0;
for( itype = 0; itype < MAX_TRADE; itype++ )
{
if( obj->item_type == pShop->buy_type[itype] )
{
cost = ( int )( obj->cost );
//* UMIN( (pShop->profit_buy-1),
// pShop->profit_sell+profitmod) ) / 100;
break;
}
}
/*
for ( obj2 = keeper->first_carrying; obj2; obj2 = obj2->next_content )
{
if ( obj->pIndexData == obj2->pIndexData )
{
cost = 0;
break;
}
}
*/
}
if( obj->item_type == ITEM_STAFF || obj->item_type == ITEM_WAND )
cost = ( int )( cost * obj->value[2] / obj->value[1] );
return cost;
}
int get_repaircost( CHAR_DATA * keeper, OBJ_DATA * obj )
{
REPAIR_DATA *rShop;
int cost;
int itype;
bool found;
// float percent;
if( !obj || ( rShop = keeper->pIndexData->rShop ) == NULL )
return 0;
cost = 0;
found = FALSE;
for( itype = 0; itype < MAX_FIX; itype++ )
{
if( obj->item_type == rShop->fix_type[itype] )
{
cost = ( int )( obj->cost * rShop->profit_fix / 1000 );
found = TRUE;
break;
}
}
if( !found )
cost = -1;
if( cost == 0 )
cost = 1;
if( found && cost > 0 )
{
switch ( obj->item_type )
{
case ITEM_ARMOR:
if( obj->value[4] >= obj->value[5] )
cost = -1000;
else
{
// percent = obj->value[4] / obj->value[5];
// percent = 1 - percent;
cost = ( ( obj->value[5] - obj->value[4] ) * 2 ) * ( rShop->profit_fix / 100 );
// cost = ( (obj->cost * 0.85) * percent ) * (rShop->profit_fix / 100);
// cost = ((obj->value[5] - obj->value[4]) * 5) * (rShop->profit_fix / 100);
}
break;
case ITEM_WEAPON:
if( INIT_WEAPON_CONDITION == obj->value[0] )
cost = -1000;
else
cost *= ( INIT_WEAPON_CONDITION - obj->value[0] );
break;
case ITEM_WAND:
case ITEM_STAFF:
if( obj->value[2] >= obj->value[1] )
cost = -1000;
else
cost *= ( obj->value[1] - obj->value[2] );
}
}
if( cost >= 0 && cost <= 10 )
cost += 1;
return cost;
}
void do_buy( CHAR_DATA * ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
int maxgold;
argument = one_argument( argument, arg );
if( arg[0] == '\0' )
{
send_to_char( "Buy what?\n\r", ch );
return;
}
if( xIS_SET( ch->in_room->room_flags, ROOM_PET_SHOP ) )
{
char buf[MAX_STRING_LENGTH];
CHAR_DATA *pet;
ROOM_INDEX_DATA *pRoomIndexNext;
ROOM_INDEX_DATA *in_room;
if( IS_NPC( ch ) )
return;
pRoomIndexNext = get_room_index( ch->in_room->vnum + 1 );
if( !pRoomIndexNext )
{
bug( "Do_buy: bad pet shop at vnum %d.", ch->in_room->vnum );
send_to_char( "Sorry, you can't buy that here.\n\r", ch );
return;
}
in_room = ch->in_room;
ch->in_room = pRoomIndexNext;
pet = get_char_room( ch, arg );
ch->in_room = in_room;
if( pet == NULL || !IS_NPC( pet ) || !xIS_SET( pet->act, ACT_PET ) )
{
send_to_char( "Sorry, you can't buy that here.\n\r", ch );
return;
}
if( xIS_SET( ch->act, PLR_BOUGHT_PET ) )
{
send_to_char( "You already bought one pet this level.\n\r", ch );
return;
}
if( ch->gold < 10 * pet->level * pet->level )
{
send_to_char( "You can't afford it.\n\r", ch );
return;
}
if( ch->level < pet->level )
{
send_to_char( "You're not ready for this pet.\n\r", ch );
return;
}
maxgold = 10 * pet->level * pet->level;
ch->gold -= maxgold;
boost_economy( ch->in_room->area, maxgold );
pet = create_mobile( pet->pIndexData );
xSET_BIT( ch->act, PLR_BOUGHT_PET );
xSET_BIT( pet->act, ACT_PET );
xSET_BIT( pet->affected_by, AFF_CHARM );
/* This isn't needed anymore since you can order your pets --Shaddai
xSET_BIT(pet->affected_by, AFF_CHARM);
*/
argument = one_argument( argument, arg );
if( arg[0] != '\0' )
{
sprintf( buf, "%s %s", pet->name, arg );
STRFREE( pet->name );
pet->name = STRALLOC( buf );
}
sprintf( buf, "%sA neck tag says 'I belong to %s'.\n\r", pet->description, ch->name );
STRFREE( pet->description );
pet->description = STRALLOC( buf );
char_to_room( pet, ch->in_room );
add_follower( pet, ch );
send_to_char( "Enjoy your pet.\n\r", ch );
act( AT_ACTION, "$n bought $N as a pet.", ch, NULL, pet, TO_ROOM );
return;
}
else
{
CHAR_DATA *keeper;
OBJ_DATA *obj = NULL;
int cost;
int noi = 1; /* Number of items */
sh_int mnoi = 20; /* Max number of items to be bought at once */
int num = 0;
int objn = 0;
if( ( keeper = find_keeper( ch ) ) == NULL )
return;
maxgold = 100000;
if( is_number( arg ) )
{
if( argument[0] != '\0' )
{
noi = atoi( arg );
argument = one_argument( argument, arg );
if( noi > mnoi )
{
act( AT_TELL, "$n tells you 'I don't sell that many items at" " once.'", keeper, NULL, ch, TO_VICT );
ch->reply = keeper;
return;
}
if( is_number( arg ) )
{
objn = atoi( arg );
for( obj = keeper->first_carrying; obj; obj = obj->next_content )
{
if( obj->wear_loc == WEAR_NONE && can_see_obj( ch, obj ) && ( cost = get_cost( ch, keeper, obj, TRUE ) ) > 0 )
{
num++;
if( num == objn )
break;
}
}
}
else
obj = get_obj_carry( keeper, arg );
}
else
{
objn = atoi( arg );
for( obj = keeper->first_carrying; obj; obj = obj->next_content )
{
if( obj->wear_loc == WEAR_NONE && can_see_obj( ch, obj ) && ( cost = get_cost( ch, keeper, obj, TRUE ) ) > 0 )
{
num++;
if( num == objn )
break;
}
}
}
}
cost = ( get_cost( ch, keeper, obj, TRUE ) * noi );
if( cost <= 0 || !can_see_obj( ch, obj ) )
{
act( AT_TELL, "$n tells you 'I don't sell that -- try 'list'.'", keeper, NULL, ch, TO_VICT );
ch->reply = keeper;
return;
}
if( !IS_OBJ_STAT( obj, ITEM_INVENTORY ) && ( noi > 1 ) )
{
interpret( keeper, "laugh" );
act( AT_TELL, "$n tells you 'I don't have enough of those in stock"
" to sell more than one at a time.'", keeper, NULL, ch, TO_VICT );
ch->reply = keeper;
return;
}
if( ch->gold < cost )
{
act( AT_TELL, "$n tells you 'You can't afford to buy $p.'", keeper, obj, ch, TO_VICT );
ch->reply = keeper;
return;
}
if( obj->level > ch->exp )
{
act( AT_TELL, "$n tells you 'You can't use $p yet.'", keeper, obj, ch, TO_VICT );
ch->reply = keeper;
return;
}
if( IS_OBJ_STAT( obj, ITEM_PROTOTYPE ) && get_trust( ch ) < LEVEL_IMMORTAL )
{
act( AT_TELL, "$n tells you 'This is a only a prototype! I can't sell you that...'", keeper, NULL, ch, TO_VICT );
ch->reply = keeper;
return;
}
if( ch->carry_number + get_obj_number( obj ) > can_carry_n( ch ) )
{
send_to_char( "You can't carry that many items.\n\r", ch );
return;
}
if( ch->carry_weight + ( get_obj_weight( obj ) * noi ) + ( noi > 1 ? 2 : 0 ) > can_carry_w( ch ) )
{
send_to_char( "You can't carry that much weight.\n\r", ch );
return;
}
if( noi == 1 )
{
act( AT_ACTION, "$n buys $p.", ch, obj, NULL, TO_ROOM );
act( AT_ACTION, "You buy $p.", ch, obj, NULL, TO_CHAR );
}
else
{
sprintf( arg, "$n buys %d $p%s.", noi, ( obj->short_descr[strlen( obj->short_descr ) - 1] == 's' ? "" : "s" ) );
act( AT_ACTION, arg, ch, obj, NULL, TO_ROOM );
sprintf( arg, "You buy %d $p%s.", noi, ( obj->short_descr[strlen( obj->short_descr ) - 1] == 's' ? "" : "s" ) );
act( AT_ACTION, arg, ch, obj, NULL, TO_CHAR );
act( AT_ACTION, "$N puts them into a bag and hands it to you.", ch, NULL, keeper, TO_CHAR );
}
ch->gold -= cost;
keeper->gold += cost;
if( keeper->gold > maxgold )
{
boost_economy( keeper->in_room->area, keeper->gold - maxgold / 2 );
keeper->gold = maxgold / 2;
act( AT_ACTION, "$n puts some zeni into a large safe.", keeper, NULL, NULL, TO_ROOM );
}
if( IS_OBJ_STAT( obj, ITEM_INVENTORY ) )
{
OBJ_DATA *buy_obj, *bag;
buy_obj = create_object( obj->pIndexData, obj->level );
/*
* Due to grouped objects and carry limitations in SMAUG
* The shopkeeper gives you a bag with multiple-buy,
* and also, only one object needs be created with a count
* set to the number bought. -Thoric
*/
if( noi > 1 )
{
bag = create_object( get_obj_index( OBJ_VNUM_SHOPPING_BAG ), 1 );
xSET_BIT( bag->extra_flags, ITEM_GROUNDROT );
bag->timer = 10; /* Blodkai, 4/97 */
/*
* perfect size bag ;)
*/
bag->value[0] = bag->weight + ( buy_obj->weight * noi );
buy_obj->count = noi;
obj->pIndexData->count += ( noi - 1 );
numobjsloaded += ( noi - 1 );
obj_to_obj( buy_obj, bag );
obj_to_char( bag, ch );
}
else
obj_to_char( buy_obj, ch );
}
else
{
obj_from_char( obj );
obj_to_char( obj, ch );
}
return;
}
}
/*
* This is a new list function which allows level limits to follow as
* arguments. This code relies heavily on the items held by the shopkeeper
* being sorted in descending order by level. obj_to_char in handler.c was
* modified to achieve this. Anyways, this list command will now throw flags
* at the levels passed as arguments. This helps pick out equipment which is
* usable by the char, etc. This was done rather than just producing a list
* of equip at desired level because there would be an inconsistency between
* #.item on one list and #.item on the other.
* Syntax:
* list - list the items for sale, should be sorted by
* level
* list # - list items and throw a flag at #
* list #1 #2 - list items and throw flags at #1 and #2
* Note that this won't work in pets stores. Since you can't control
* the order in which the pets repop you can't guarantee a sorted list.
* Last Modified: May 25, 1997 -- Fireblade
*/
void do_list( CHAR_DATA * ch, char *argument )
{
/*
* Constants for producing the flags
*/
char *divleft = "-----------------------------------[ ";
char *divright = " ]-----------------------------------";
int num = 0;
if( xIS_SET( ch->in_room->room_flags, ROOM_PET_SHOP ) )
{
ROOM_INDEX_DATA *pRoomIndexNext;
CHAR_DATA *pet;
bool found;
pRoomIndexNext = get_room_index( ch->in_room->vnum + 1 );
if( !pRoomIndexNext )
{
bug( "Do_list: bad pet shop at vnum %d.", ch->in_room->vnum );
send_to_char( "You can't do that here.\n\r", ch );
return;
}
found = FALSE;
for( pet = pRoomIndexNext->first_person; pet; pet = pet->next_in_room )
{
if( xIS_SET( pet->act, ACT_PET ) && IS_NPC( pet ) )
{
if( !found )
{
found = TRUE;
send_to_pager( "Pets for sale:\n\r", ch );
}
pager_printf( ch, "[%2d] %8d - %s\n\r", pet->level, 10 * pet->level * pet->level, pet->short_descr );
}
}
if( !found )
send_to_char( "Sorry, we're out of pets right now.\n\r", ch );
return;
}
else
{
char arg[MAX_INPUT_LENGTH];
char *rest;
CHAR_DATA *keeper;
OBJ_DATA *obj;
int cost;
bool found;
/* bool listall; */
int lower, upper;
rest = one_argument( argument, arg );
if( ( keeper = find_keeper( ch ) ) == NULL )
return;
found = FALSE;
lower = -2;
upper = -1;
/*
* Get the level limits for the flags
*/
if( is_number( arg ) )
{
lower = atoi( arg );
rest = one_argument( rest, arg );
if( is_number( arg ) )
{
upper = atoi( arg );
rest = one_argument( rest, arg );
}
}
/*
* Fix the limits if reversed
*/
if( lower >= upper )
{
int temp;
temp = lower;
lower = upper;
upper = temp;
}
/*
* Loop until you see an object higher level than char
*/
/*
* Note that this depends on the keeper having a sorted list
*/
for( obj = keeper->first_carrying; obj; obj = obj->next_content )
{
if( obj->wear_loc == WEAR_NONE
&& can_see_obj( ch, obj )
&& ( cost = get_cost( ch, keeper, obj, TRUE ) ) > 0 && ( arg[0] == '\0' || nifty_is_name( arg, obj->name ) ) )
{
// Pbase with coders! That's DBNA for ya! fixed and ajusted for Long Double
// code. THANKS, Geh! -Karn & Gehenom 04.01.05
if( !found )
{
found = TRUE;
send_to_pager( "&w[ # &WPL Needed Price&w] &WItem&w\n\r", ch );
send_to_pager( "&w[--+---------------+------------] ----&w\n\r", ch );
}
if( obj->level <= upper )
{
pager_printf( ch, "%s%2d%s\n\r", divleft, upper, divright );
upper = -1;
}
if( obj->level < lower )
{
pager_printf( ch, "%s%2d%s\n\r", divleft, lower, divright );
lower = -1;
}
num++;
pager_printf( ch, "&W[%2d|%15s|", num, num_punct_ld( obj->level ) );
pager_printf( ch, "%12s&w]&Y %s.\n\r", num_punct( cost ), obj->short_descr );
}
}
if( lower >= 0 )
{
pager_printf( ch, "%s%2d%s\n\r", divleft, lower, divright );
}
if( !found )
{
if( arg[0] == '\0' )
send_to_char( "You can't buy anything here.\n\r", ch );
else
send_to_char( "You can't buy that here.\n\r", ch );
}
return;
}
}
void do_sell( CHAR_DATA * ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *keeper;
OBJ_DATA *obj;
int cost;
one_argument( argument, arg );
if( arg[0] == '\0' )
{
send_to_char( "Sell what?\n\r", ch );
return;
}
if( ( keeper = find_keeper( ch ) ) == NULL )
return;
if( ( obj = get_obj_carry( ch, arg ) ) == NULL )
{
act( AT_TELL, "$n tells you 'You don't have that item.'", keeper, NULL, ch, TO_VICT );
ch->reply = keeper;
return;
}
/*
* Bug report and solution thanks to animal@netwin.co.nz
*/
if( !can_see_obj( keeper, obj ) )
{
send_to_char( "What are you trying to sell me? I don't buy thin air!\n\r", ch );
return;
}
if( !can_drop_obj( ch, obj ) )
{
send_to_char( "You can't let go of it!\n\r", ch );
return;
}
if( obj->timer > 0 )
{
act( AT_TELL, "$n tells you, '$p is depreciating in value too quickly...'", keeper, obj, ch, TO_VICT );
return;
}
if( ( cost = get_cost( ch, keeper, obj, FALSE ) ) <= 0 )
{
act( AT_ACTION, "$n looks uninterested in $p.", keeper, obj, ch, TO_VICT );
return;
}
if( cost >= keeper->gold )
{
act( AT_TELL, "$n tells you, '$p is worth more than I can afford...'", keeper, obj, ch, TO_VICT );
return;
}
separate_obj( obj );
act( AT_ACTION, "$n sells $p.", ch, obj, NULL, TO_ROOM );
sprintf( buf, "You sell $p for %d zeni.", cost );
act( AT_ACTION, buf, ch, obj, NULL, TO_CHAR );
ch->gold += cost;
keeper->gold -= cost;
if( keeper->gold < 0 )
keeper->gold = 0;
if( obj->item_type == ITEM_TRASH )
extract_obj( obj );
else
{
obj_from_char( obj );
obj_to_char( obj, keeper );
}
return;
}
void do_value( CHAR_DATA * ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
CHAR_DATA *keeper;
OBJ_DATA *obj;
int cost;
if( argument[0] == '\0' )
{
send_to_char( "Value what?\n\r", ch );
return;
}
if( ( keeper = find_keeper( ch ) ) == NULL )
return;
if( ( obj = get_obj_carry( ch, argument ) ) == NULL )
{
act( AT_TELL, "$n tells you 'You don't have that item.'", keeper, NULL, ch, TO_VICT );
ch->reply = keeper;
return;
}
if( !can_drop_obj( ch, obj ) )
{
send_to_char( "You can't let go of it!\n\r", ch );
return;
}
if( ( cost = get_cost( ch, keeper, obj, FALSE ) ) <= 0 )
{
act( AT_ACTION, "$n looks uninterested in $p.", keeper, obj, ch, TO_VICT );
return;
}
sprintf( buf, "$n tells you 'I'll give you %d zeni for $p.'", cost );
act( AT_TELL, buf, keeper, obj, ch, TO_VICT );
ch->reply = keeper;
return;
}
/*
* Repair a single object. Used when handling "repair all" - Gorog
*/
void repair_one_obj( CHAR_DATA * ch, CHAR_DATA * keeper, OBJ_DATA * obj,
char *arg, int maxgold, char *fixstr, char *fixstr2 )
{
char buf[MAX_STRING_LENGTH];
int cost;
if( !can_drop_obj( ch, obj ) )
ch_printf( ch, "You can't let go of %s.\n\r", obj->name );
else if( ( cost = get_repaircost( keeper, obj ) ) < 0 )
{
if( cost != -2 )
act( AT_TELL, "$n tells you, 'Sorry, I can't do anything with $p.'", keeper, obj, ch, TO_VICT );
else
act( AT_TELL, "$n tells you, '$p looks fine to me!'", keeper, obj, ch, TO_VICT );
}
/*
* "repair all" gets a 10% surcharge - Gorog
*/
else if( ( cost = strcmp( "all", arg ) ? cost : 11 * cost / 10 ) > ch->gold )
{
sprintf( buf, "$N tells you, 'It will cost %d zeni to %s %s...'", cost, fixstr, obj->name );
act( AT_TELL, buf, ch, NULL, keeper, TO_CHAR );
act( AT_TELL, "$N tells you, 'Which I see you can't afford.'", ch, NULL, keeper, TO_CHAR );
}
else
{
sprintf( buf, "$n gives $p to $N, who quickly %s it.", fixstr2 );
act( AT_ACTION, buf, ch, obj, keeper, TO_ROOM );
sprintf( buf, "$N charges you %d zeni to %s $p.", cost, fixstr );
act( AT_ACTION, buf, ch, obj, keeper, TO_CHAR );
ch->gold -= cost;
keeper->gold += cost;
if( keeper->gold < 0 )
keeper->gold = 0;
else if( keeper->gold > maxgold )
{
boost_economy( keeper->in_room->area, keeper->gold - maxgold / 2 );
keeper->gold = maxgold / 2;
act( AT_ACTION, "$n puts some zeni into a large safe.", keeper, NULL, NULL, TO_ROOM );
}
switch ( obj->item_type )
{
default:
send_to_char( "For some reason, you think you got ripped off...\n\r", ch );
break;
case ITEM_ARMOR:
obj->value[4] = obj->value[5];
break;
case ITEM_WEAPON:
obj->value[0] = INIT_WEAPON_CONDITION;
break;
case ITEM_WAND:
case ITEM_STAFF:
obj->value[2] = obj->value[1];
break;
}
oprog_repair_trigger( ch, obj );
}
}
void do_repair( CHAR_DATA * ch, char *argument )
{
CHAR_DATA *keeper;
OBJ_DATA *obj;
char *fixstr;
char *fixstr2;
int maxgold;
if( argument[0] == '\0' )
{
send_to_char( "Repair what?\n\r", ch );
return;
}
if( ( keeper = find_fixer( ch ) ) == NULL )
return;
maxgold = keeper->exp * 0.25;
switch ( keeper->pIndexData->rShop->shop_type )
{
default:
case SHOP_FIX:
fixstr = "repair";
fixstr2 = "repairs";
break;
case SHOP_RECHARGE:
fixstr = "recharge";
fixstr2 = "recharges";
break;
}
if( !strcmp( argument, "all" ) )
{
for( obj = ch->first_carrying; obj; obj = obj->next_content )
{
if( can_see_obj( ch, obj )
&& can_see_obj( keeper, obj )
&& ( obj->item_type == ITEM_ARMOR
|| obj->item_type == ITEM_WEAPON || obj->item_type == ITEM_WAND || obj->item_type == ITEM_STAFF ) )
repair_one_obj( ch, keeper, obj, argument, maxgold, fixstr, fixstr2 );
}
return;
}
if( ( obj = get_obj_wear( ch, argument ) ) == NULL )
if( ( obj = get_obj_carry( ch, argument ) ) == NULL )
{
act( AT_TELL, "$n tells you 'You don't have that item.'", keeper, NULL, ch, TO_VICT );
ch->reply = keeper;
return;
}
repair_one_obj( ch, keeper, obj, argument, maxgold, fixstr, fixstr2 );
}
void appraise_all( CHAR_DATA * ch, CHAR_DATA * keeper, char *fixstr )
{
OBJ_DATA *obj;
char buf[MAX_STRING_LENGTH], *pbuf = buf;
int cost = 0, total = 0;
for( obj = ch->first_carrying; obj != NULL; obj = obj->next_content )
{
if( can_see_obj( ch, obj )
&& ( obj->item_type == ITEM_ARMOR
|| obj->item_type == ITEM_WEAPON || obj->item_type == ITEM_WAND || obj->item_type == ITEM_STAFF ) )
{
if( !can_drop_obj( ch, obj ) )
ch_printf( ch, "You can't let go of %s.\n\r", obj->name );
else if( ( cost = get_repaircost( keeper, obj ) ) < 0 )
{
if( cost != -2 )
act( AT_TELL, "$n tells you, 'Sorry, I can't do anything with $p.'", keeper, obj, ch, TO_VICT );
else
act( AT_TELL, "$n tells you, '$p looks fine to me!'", keeper, obj, ch, TO_VICT );
}
else
{
sprintf( buf, "$N tells you, 'It will cost %d zeni to %s %s'", cost, fixstr, obj->name );
act( AT_TELL, buf, ch, NULL, keeper, TO_CHAR );
total += cost;
}
}
}
if( total > 0 )
{
send_to_char( "\n\r", ch );
sprintf( buf, "$N tells you, 'It will cost %d zeni in total.'", total );
act( AT_TELL, buf, ch, NULL, keeper, TO_CHAR );
strcpy( pbuf, "$N tells you, 'Remember there is a 10% surcharge for repair all.'" );
act( AT_TELL, buf, ch, NULL, keeper, TO_CHAR );
}
}
void do_appraise( CHAR_DATA * ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *keeper;
OBJ_DATA *obj;
int cost;
char *fixstr;
one_argument( argument, arg );
if( arg[0] == '\0' )
{
send_to_char( "Appraise what?\n\r", ch );
return;
}
if( ( keeper = find_fixer( ch ) ) == NULL )
return;
switch ( keeper->pIndexData->rShop->shop_type )
{
default:
case SHOP_FIX:
fixstr = "repair";
break;
case SHOP_RECHARGE:
fixstr = "recharge";
break;
}
if( !strcmp( arg, "all" ) )
{
appraise_all( ch, keeper, fixstr );
return;
}
if( ( obj = get_obj_wear( ch, argument ) ) == NULL )
if( ( obj = get_obj_carry( ch, argument ) ) == NULL )
{
act( AT_TELL, "$n tells you 'You don't have that item.'", keeper, NULL, ch, TO_VICT );
ch->reply = keeper;
return;
}
if( !can_drop_obj( ch, obj ) )
{
send_to_char( "You can't let go of it.\n\r", ch );
return;
}
if( ( cost = get_repaircost( keeper, obj ) ) < 0 )
{
if( cost != -2 )
act( AT_TELL, "$n tells you, 'Sorry, I can't do anything with $p.'", keeper, obj, ch, TO_VICT );
else
act( AT_TELL, "$n tells you, '$p looks fine to me!'", keeper, obj, ch, TO_VICT );
return;
}
sprintf( buf, "$N tells you, 'It will cost %d zeni to %s that...'", cost, fixstr );
act( AT_TELL, buf, ch, NULL, keeper, TO_CHAR );
if( cost > ch->gold )
act( AT_TELL, "$N tells you, 'Which I see you can't afford.'", ch, NULL, keeper, TO_CHAR );
return;
}
/* ------------------ Shop Building and Editing Section ----------------- */
void do_makeshop( CHAR_DATA * ch, char *argument )
{
SHOP_DATA *shop;
int vnum;
MOB_INDEX_DATA *mob;
if( !argument || argument[0] == '\0' )
{
send_to_char( "Usage: makeshop <mobvnum>\n\r", ch );
return;
}
vnum = atoi( argument );
if( ( mob = get_mob_index( vnum ) ) == NULL )
{
send_to_char( "Mobile not found.\n\r", ch );
return;
}
if( !can_medit( ch, mob ) )
return;
if( mob->pShop )
{
send_to_char( "This mobile already has a shop.\n\r", ch );
return;
}
CREATE( shop, SHOP_DATA, 1 );
LINK( shop, first_shop, last_shop, next, prev );
shop->keeper = vnum;
shop->profit_buy = 100;
shop->profit_sell = 90;
shop->open_hour = 0;
shop->close_hour = 23;
mob->pShop = shop;
send_to_char( "Done.\n\r", ch );
return;
}
void do_shopset( CHAR_DATA * ch, char *argument )
{
SHOP_DATA *shop;
MOB_INDEX_DATA *mob, *mob2;
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
int vnum;
int value;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Usage: shopset <mob vnum> <field> value\n\r", ch );
send_to_char( "\n\rField being one of:\n\r", ch );
send_to_char( " buy0 buy1 buy2 buy3 buy4 buy sell open close keeper\n\r", ch );
return;
}
vnum = atoi( arg1 );
if( ( mob = get_mob_index( vnum ) ) == NULL )
{
send_to_char( "Mobile not found.\n\r", ch );
return;
}
if( !can_medit( ch, mob ) )
return;
if( !mob->pShop )
{
send_to_char( "This mobile doesn't keep a shop.\n\r", ch );
return;
}
shop = mob->pShop;
value = atoi( argument );
if( !str_cmp( arg2, "buy0" ) )
{
if( !is_number( argument ) )
value = get_otype( argument );
if( value < 0 || value > MAX_ITEM_TYPE )
{
send_to_char( "Invalid item type!\n\r", ch );
return;
}
shop->buy_type[0] = value;
send_to_char( "Done.\n\r", ch );
return;
}
if( !str_cmp( arg2, "buy1" ) )
{
if( !is_number( argument ) )
value = get_otype( argument );
if( value < 0 || value > MAX_ITEM_TYPE )
{
send_to_char( "Invalid item type!\n\r", ch );
return;
}
shop->buy_type[1] = value;
send_to_char( "Done.\n\r", ch );
return;
}
if( !str_cmp( arg2, "buy2" ) )
{
if( !is_number( argument ) )
value = get_otype( argument );
if( value < 0 || value > MAX_ITEM_TYPE )
{
send_to_char( "Invalid item type!\n\r", ch );
return;
}
shop->buy_type[2] = value;
send_to_char( "Done.\n\r", ch );
return;
}
if( !str_cmp( arg2, "buy3" ) )
{
if( !is_number( argument ) )
value = get_otype( argument );
if( value < 0 || value > MAX_ITEM_TYPE )
{
send_to_char( "Invalid item type!\n\r", ch );
return;
}
shop->buy_type[3] = value;
send_to_char( "Done.\n\r", ch );
return;
}
if( !str_cmp( arg2, "buy4" ) )
{
if( !is_number( argument ) )
value = get_otype( argument );
if( value < 0 || value > MAX_ITEM_TYPE )
{
send_to_char( "Invalid item type!\n\r", ch );
return;
}
shop->buy_type[4] = value;
send_to_char( "Done.\n\r", ch );
return;
}
if( !str_cmp( arg2, "buy" ) )
{
if( value <= ( shop->profit_sell + 5 ) || value > 1000 )
{
send_to_char( "Out of range.\n\r", ch );
return;
}
shop->profit_buy = value;
send_to_char( "Done.\n\r", ch );
return;
}
if( !str_cmp( arg2, "sell" ) )
{
if( value < 0 || value >= ( shop->profit_buy - 5 ) )
{
send_to_char( "Out of range.\n\r", ch );
return;
}
shop->profit_sell = value;
send_to_char( "Done.\n\r", ch );
return;
}
if( !str_cmp( arg2, "open" ) )
{
if( value < 0 || value > 23 )
{
send_to_char( "Out of range.\n\r", ch );
return;
}
shop->open_hour = value;
send_to_char( "Done.\n\r", ch );
return;
}
if( !str_cmp( arg2, "close" ) )
{
if( value < 0 || value > 23 )
{
send_to_char( "Out of range.\n\r", ch );
return;
}
shop->close_hour = value;
send_to_char( "Done.\n\r", ch );
return;
}
if( !str_cmp( arg2, "keeper" ) )
{
if( ( mob2 = get_mob_index( vnum ) ) == NULL )
{
send_to_char( "Mobile not found.\n\r", ch );
return;
}
if( !can_medit( ch, mob ) )
return;
if( mob2->pShop )
{
send_to_char( "That mobile already has a shop.\n\r", ch );
return;
}
mob->pShop = NULL;
mob2->pShop = shop;
shop->keeper = value;
send_to_char( "Done.\n\r", ch );
return;
}
do_shopset( ch, "" );
return;
}
void do_shopstat( CHAR_DATA * ch, char *argument )
{
SHOP_DATA *shop;
MOB_INDEX_DATA *mob;
int vnum;
if( argument[0] == '\0' )
{
send_to_char( "Usage: shopstat <keeper vnum>\n\r", ch );
return;
}
vnum = atoi( argument );
if( ( mob = get_mob_index( vnum ) ) == NULL )
{
send_to_char( "Mobile not found.\n\r", ch );
return;
}
if( !mob->pShop )
{
send_to_char( "This mobile doesn't keep a shop.\n\r", ch );
return;
}
shop = mob->pShop;
ch_printf( ch, "Keeper: %d %s\n\r", shop->keeper, mob->short_descr );
ch_printf( ch, "buy0 [%s] buy1 [%s] buy2 [%s] buy3 [%s] buy4 [%s]\n\r",
o_types[shop->buy_type[0]],
o_types[shop->buy_type[1]],
o_types[shop->buy_type[2]], o_types[shop->buy_type[3]], o_types[shop->buy_type[4]] );
ch_printf( ch, "Profit: buy %3d%% sell %3d%%\n\r", shop->profit_buy, shop->profit_sell );
ch_printf( ch, "Hours: open %2d close %2d\n\r", shop->open_hour, shop->close_hour );
return;
}
void do_shops( CHAR_DATA * ch, char *argument )
{
SHOP_DATA *shop;
if( !first_shop )
{
send_to_char( "There are no shops.\n\r", ch );
return;
}
set_char_color( AT_NOTE, ch );
for( shop = first_shop; shop; shop = shop->next )
ch_printf( ch, "Keeper: %5d Buy: %3d Sell: %3d Open: %2d Close: %2d Buy: %2d %2d %2d %2d %2d\n\r",
shop->keeper, shop->profit_buy, shop->profit_sell,
shop->open_hour, shop->close_hour,
shop->buy_type[0], shop->buy_type[1], shop->buy_type[2], shop->buy_type[3], shop->buy_type[4] );
return;
}
/* -------------- Repair Shop Building and Editing Section -------------- */
void do_makerepair( CHAR_DATA * ch, char *argument )
{
REPAIR_DATA *repair;
int vnum;
MOB_INDEX_DATA *mob;
if( !argument || argument[0] == '\0' )
{
send_to_char( "Usage: makerepair <mobvnum>\n\r", ch );
return;
}
vnum = atoi( argument );
if( ( mob = get_mob_index( vnum ) ) == NULL )
{
send_to_char( "Mobile not found.\n\r", ch );
return;
}
if( !can_medit( ch, mob ) )
return;
if( mob->rShop )
{
send_to_char( "This mobile already has a repair shop.\n\r", ch );
return;
}
CREATE( repair, REPAIR_DATA, 1 );
LINK( repair, first_repair, last_repair, next, prev );
repair->keeper = vnum;
repair->profit_fix = 100;
repair->shop_type = SHOP_FIX;
repair->open_hour = 0;
repair->close_hour = 23;
mob->rShop = repair;
send_to_char( "Done.\n\r", ch );
return;
}
void do_repairset( CHAR_DATA * ch, char *argument )
{
REPAIR_DATA *repair;
MOB_INDEX_DATA *mob, *mob2;
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
int vnum;
int value;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Usage: repairset <mob vnum> <field> value\n\r", ch );
send_to_char( "\n\rField being one of:\n\r", ch );
send_to_char( " fix0 fix1 fix2 profit type open close keeper\n\r", ch );
return;
}
vnum = atoi( arg1 );
if( ( mob = get_mob_index( vnum ) ) == NULL )
{
send_to_char( "Mobile not found.\n\r", ch );
return;
}
if( !can_medit( ch, mob ) )
return;
if( !mob->rShop )
{
send_to_char( "This mobile doesn't keep a repair shop.\n\r", ch );
return;
}
repair = mob->rShop;
value = atoi( argument );
if( !str_cmp( arg2, "fix0" ) )
{
if( !is_number( argument ) )
value = get_otype( argument );
if( value < 0 || value > MAX_ITEM_TYPE )
{
send_to_char( "Invalid item type!\n\r", ch );
return;
}
repair->fix_type[0] = value;
send_to_char( "Done.\n\r", ch );
return;
}
if( !str_cmp( arg2, "fix1" ) )
{
if( !is_number( argument ) )
value = get_otype( argument );
if( value < 0 || value > MAX_ITEM_TYPE )
{
send_to_char( "Invalid item type!\n\r", ch );
return;
}
repair->fix_type[1] = value;
send_to_char( "Done.\n\r", ch );
return;
}
if( !str_cmp( arg2, "fix2" ) )
{
if( !is_number( argument ) )
value = get_otype( argument );
if( value < 0 || value > MAX_ITEM_TYPE )
{
send_to_char( "Invalid item type!\n\r", ch );
return;
}
repair->fix_type[2] = value;
send_to_char( "Done.\n\r", ch );
return;
}
if( !str_cmp( arg2, "profit" ) )
{
if( value < 1 || value > 1000 )
{
send_to_char( "Out of range.\n\r", ch );
return;
}
repair->profit_fix = value;
send_to_char( "Done.\n\r", ch );
return;
}
if( !str_cmp( arg2, "type" ) )
{
if( value < 1 || value > 2 )
{
send_to_char( "Out of range.\n\r", ch );
return;
}
repair->shop_type = value;
send_to_char( "Done.\n\r", ch );
return;
}
if( !str_cmp( arg2, "open" ) )
{
if( value < 0 || value > 23 )
{
send_to_char( "Out of range.\n\r", ch );
return;
}
repair->open_hour = value;
send_to_char( "Done.\n\r", ch );
return;
}
if( !str_cmp( arg2, "close" ) )
{
if( value < 0 || value > 23 )
{
send_to_char( "Out of range.\n\r", ch );
return;
}
repair->close_hour = value;
send_to_char( "Done.\n\r", ch );
return;
}
if( !str_cmp( arg2, "keeper" ) )
{
if( ( mob2 = get_mob_index( vnum ) ) == NULL )
{
send_to_char( "Mobile not found.\n\r", ch );
return;
}
if( !can_medit( ch, mob ) )
return;
if( mob2->rShop )
{
send_to_char( "That mobile already has a repair shop.\n\r", ch );
return;
}
mob->rShop = NULL;
mob2->rShop = repair;
repair->keeper = value;
send_to_char( "Done.\n\r", ch );
return;
}
do_repairset( ch, "" );
return;
}
void do_repairstat( CHAR_DATA * ch, char *argument )
{
REPAIR_DATA *repair;
MOB_INDEX_DATA *mob;
int vnum;
if( argument[0] == '\0' )
{
send_to_char( "Usage: repairstat <keeper vnum>\n\r", ch );
return;
}
vnum = atoi( argument );
if( ( mob = get_mob_index( vnum ) ) == NULL )
{
send_to_char( "Mobile not found.\n\r", ch );
return;
}
if( !mob->rShop )
{
send_to_char( "This mobile doesn't keep a repair shop.\n\r", ch );
return;
}
repair = mob->rShop;
ch_printf( ch, "Keeper: %d %s\n\r", repair->keeper, mob->short_descr );
ch_printf( ch, "fix0 [%s] fix1 [%s] fix2 [%s]\n\r",
o_types[repair->fix_type[0]], o_types[repair->fix_type[1]], o_types[repair->fix_type[2]] );
ch_printf( ch, "Profit: %3d%% Type: %d\n\r", repair->profit_fix, repair->shop_type );
ch_printf( ch, "Hours: open %2d close %2d\n\r", repair->open_hour, repair->close_hour );
return;
}
void do_repairshops( CHAR_DATA * ch, char *argument )
{
REPAIR_DATA *repair;
if( !first_repair )
{
send_to_char( "There are no repair shops.\n\r", ch );
return;
}
set_char_color( AT_NOTE, ch );
for( repair = first_repair; repair; repair = repair->next )
ch_printf( ch, "Keeper: %5d Profit: %3d Type: %d Open: %2d Close: %2d Fix: %2d %2d %2d\n\r",
repair->keeper, repair->profit_fix, repair->shop_type,
repair->open_hour, repair->close_hour, repair->fix_type[0], repair->fix_type[1], repair->fix_type[2] );
return;
}