/****************************************************************************
* [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// *
* -----------------------------------------------------------| (0...0) *
* SMAUG 1.4 (C) 1994, 1995, 1996, 1998 by Derek Snider | ).:.( *
* -----------------------------------------------------------| {o o} *
* SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ *
* Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek, |~'~.VxvxV.~'~*
* Tricops and Fireblade | *
* ------------------------------------------------------------------------ *
* Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* ------------------------------------------------------------------------ *
* Low-level communication module *
****************************************************************************/
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/wait.h>
#include <ctype.h>
#include <errno.h>
#include <stdio.h>
#include <time.h>
#include <string.h>
#include <fcntl.h>
#include <signal.h>
#include <stdarg.h>
#include "mud.h"
#include "md5.h"
#ifdef USE_IMC
#include "imc.h"
#include "icec.h"
#endif
/*
* Socket and TCP/IP stuff.
*/
#ifdef WIN32
#include <io.h>
#undef EINTR
#undef EMFILE
#define EINTR WSAEINTR
#define EMFILE WSAEMFILE
#define EWOULDBLOCK WSAEWOULDBLOCK
#define MAXHOSTNAMELEN 32
#define TELOPT_ECHO '\x01'
#define GA '\xF9'
#define SB '\xFA'
#define WILL '\xFB'
#define WONT '\xFC'
#define DO '\xFD'
#define DONT '\xFE'
#define IAC '\xFF'
void bailout( void );
void shutdown_checkpoint( void );
#else
#include <sys/socket.h>
#include <netinet/in.h>
// #include <netinet/in_systm.h>
#include <netinet/ip.h>
#include <arpa/inet.h>
#include <arpa/telnet.h>
#include <netdb.h>
#define closesocket close
#endif
#ifdef sun
int gethostname( char *name, int namelen );
#endif
const char echo_off_str[] = { IAC, WILL, TELOPT_ECHO, '\0' };
const char echo_on_str[] = { IAC, WONT, TELOPT_ECHO, '\0' };
const char go_ahead_str[] = { IAC, GA, '\0' };
#ifdef MCCP
#define TELOPT_COMPRESS 85
#define TELOPT_COMPRESS2 86
const char eor_on_str[] = { IAC, WILL, TELOPT_EOR, '\0' };
const char compress_on_str[] = { IAC, WILL, TELOPT_COMPRESS2, '\0' };
const char compress2_on_str[] = { IAC, WILL, TELOPT_COMPRESS2, '\0' };
bool compressStart args( ( DESCRIPTOR_DATA * d, unsigned char telopt ) );
bool compressEnd args( ( DESCRIPTOR_DATA * d ) );
#endif
void auth_maxdesc args( ( int *md, fd_set * ins, fd_set * outs, fd_set * excs ) );
void auth_check args( ( fd_set * ins, fd_set * outs, fd_set * excs ) );
void set_auth args( ( DESCRIPTOR_DATA * d ) );
void kill_auth args( ( DESCRIPTOR_DATA * d ) );
//void save_sysdata args( ( SYSTEM_DATA sys ) );
/*
* External Functions
*/
void shutdown_mud args( ( char *reason ) );
void save_auth_list args( ( void ) );
/*
* Global variables.
*/
IMMORTAL_HOST *immortal_host_start; /* Start of Immortal legal domains */
IMMORTAL_HOST *immortal_host_end; /* End of Immortal legal domains */
DESCRIPTOR_DATA *first_descriptor; /* First descriptor */
DESCRIPTOR_DATA *last_descriptor; /* Last descriptor */
DESCRIPTOR_DATA *d_next; /* Next descriptor in loop */
int num_descriptors;
FILE *fpReserve; /* Reserved file handle */
bool mud_down; /* Shutdown */
bool service_shut_down; /* Shutdown by operator closing down service */
bool wizlock;
int locklev;
time_t boot_time;
HOUR_MIN_SEC set_boot_time_struct;
HOUR_MIN_SEC *set_boot_time;
struct tm *new_boot_time;
struct tm new_boot_struct;
char str_boot_time[MAX_INPUT_LENGTH];
char lastplayercmd[MAX_INPUT_LENGTH * 2];
time_t current_time; /* Time of this pulse */
int control; /* Controlling descriptor */
int newdesc; /* New descriptor */
fd_set in_set; /* Set of desc's for reading */
fd_set out_set; /* Set of desc's for writing */
fd_set exc_set; /* Set of desc's with errors */
int maxdesc;
char *alarm_section = "(unknown)";
/*
* OS-dependent local functions.
*/
void game_loop args( ( ) );
int init_socket args( ( int port ) );
void new_descriptor args( ( int new_desc ) );
bool read_from_descriptor args( ( DESCRIPTOR_DATA * d ) );
bool write_to_descriptor args( ( int desc, char *txt, int length ) );
/*
* Other local functions (OS-independent).
*/
bool check_parse_name args( ( char *name, bool newchar ) );
bool check_reconnect args( ( DESCRIPTOR_DATA * d, char *name, bool fConn ) );
bool check_playing args( ( DESCRIPTOR_DATA * d, char *name, bool kick ) );
int main args( ( int argc, char **argv ) );
void nanny args( ( DESCRIPTOR_DATA * d, char *argument ) );
bool flush_buffer args( ( DESCRIPTOR_DATA * d, bool fPrompt ) );
void read_from_buffer args( ( DESCRIPTOR_DATA * d ) );
void stop_idling args( ( CHAR_DATA * ch ) );
void free_desc args( ( DESCRIPTOR_DATA * d ) );
void display_prompt args( ( DESCRIPTOR_DATA * d ) );
int make_color_sequence args( ( const char *col, char *buf, DESCRIPTOR_DATA * d ) );
void set_pager_input args( ( DESCRIPTOR_DATA * d, char *argument ) );
bool pager_output args( ( DESCRIPTOR_DATA * d ) );
void mail_count args( ( CHAR_DATA * ch ) );
void tax_player args( ( CHAR_DATA * ch ) );
void mccp_interest args( ( CHAR_DATA * ch ) );
bool check_total_ip args( ( DESCRIPTOR_DATA * dnew ) );
int port;
char capitalizeString( char *text )
{
int i;
if( text[0] == '\0' )
return *text;
text[0] = UPPER( text[0] );
for( i = 1; text[i] != '\0'; i++ )
{
text[i] = LOWER( text[i] );
}
return *text;
}
/*
====================
send color to a desc -Nopey
====================
*/
void send_to_desc_color( const char *txt, DESCRIPTOR_DATA * d )
{
char *colstr;
const char *prevstr = txt;
char colbuf[20];
int ln;
if( !d )
{
bug( "send_to_desc_color: NULL *d" );
return;
}
if( !txt || !d->descriptor )
return;
while( ( colstr = strpbrk( prevstr, "&^}" ) ) != NULL )
{
if( colstr > prevstr )
write_to_buffer( d, prevstr, ( colstr - prevstr ) );
ln = make_color_sequence( colstr, colbuf, d );
if( ln < 0 )
{
prevstr = colstr + 1;
break;
}
else if( ln > 0 )
write_to_buffer( d, colbuf, ln );
prevstr = colstr + 2;
}
if( *prevstr )
write_to_buffer( d, prevstr, 0 );
return;
}
#ifdef WIN32
int mainthread( int argc, char **argv )
#else
int main( int argc, char **argv )
#endif
{
struct timeval now_time;
char hostn[128];
bool fCopyOver = !TRUE;
/*
* Memory debugging if needed.
*/
#if defined(MALLOC_DEBUG)
malloc_debug( 2 );
#endif
DONT_UPPER = FALSE;
num_descriptors = 0;
first_descriptor = NULL;
last_descriptor = NULL;
sysdata.NO_NAME_RESOLVING = TRUE;
sysdata.WAIT_FOR_AUTH = TRUE;
/*
* Init time.
*/
gettimeofday( &now_time, NULL );
current_time = ( time_t ) now_time.tv_sec;
/* gettimeofday( &boot_time, NULL); okay, so it's kludgy, sue me :) */
boot_time = time( 0 ); /* <-- I think this is what you wanted */
strcpy( str_boot_time, ctime( ¤t_time ) );
/*
* Init boot time.
*/
set_boot_time = &set_boot_time_struct;
set_boot_time->manual = 0;
new_boot_time = update_time( localtime( ¤t_time ) );
/*
* Copies *new_boot_time to new_boot_struct, and then points
* new_boot_time to new_boot_struct again. -- Alty
*/
new_boot_struct = *new_boot_time;
new_boot_time = &new_boot_struct;
if( new_boot_time->tm_hour > 3 )
new_boot_time->tm_mday += 1;
new_boot_time->tm_sec = 0;
new_boot_time->tm_min = 0;
new_boot_time->tm_hour = 4;
/*
* Update new_boot_time (due to day increment)
*/
new_boot_time = update_time( new_boot_time );
new_boot_struct = *new_boot_time;
new_boot_time = &new_boot_struct;
/*
* Bug fix submitted by Gabe Yoder
*/
new_boot_time_t = mktime( new_boot_time );
reboot_check( mktime( new_boot_time ) );
/*
* Set reboot time string for do_time
*/
get_reboot_string( );
init_pfile_scan_time( ); /* Pfile autocleanup initializer - Samson 5-8-99 */
/*
* Reserve two channels for our use.
*/
if( ( fpReserve = fopen( NULL_FILE, "r" ) ) == NULL )
{
perror( NULL_FILE );
exit( 1 );
}
if( ( fpLOG = fopen( NULL_FILE, "r" ) ) == NULL )
{
perror( NULL_FILE );
exit( 1 );
}
/*
* Get the port number.
*/
port = 3000;
if( argc > 1 )
{
if( !is_number( argv[1] ) )
{
fprintf( stderr, "Usage: %s [port #]\n", argv[0] );
exit( 1 );
}
else if( ( port = atoi( argv[1] ) ) <= 1024 )
{
fprintf( stderr, "Port number must be above 1024.\n" );
exit( 1 );
}
if( argv[2] && argv[2][0] )
{
fCopyOver = TRUE;
control = atoi( argv[3] );
}
else
fCopyOver = FALSE;
}
/*
* Run the game.
*/
#ifdef WIN32
{
/*
* Initialise Windows sockets library
*/
unsigned short wVersionRequested = MAKEWORD( 1, 1 );
WSADATA wsadata;
int err;
/*
* Need to include library: wsock32.lib for Windows Sockets
*/
err = WSAStartup( wVersionRequested, &wsadata );
if( err )
{
fprintf( stderr, "Error %i on WSAStartup\n", err );
exit( 1 );
}
/*
* standard termination signals
*/
signal( SIGINT, ( void * )bailout );
signal( SIGTERM, ( void * )bailout );
}
#endif /* WIN32 */
/* Disabled -Goku 10.14.03
log_string("Booting Chat Robot");
startchat(CHAT_FILE);
*/
log_string( "Booting Database" );
boot_db( fCopyOver );
log_string( "Initializing socket" );
if( !fCopyOver ) /* We have already the port if copyover'ed */
{
control = init_socket( port );
}
#ifdef OLD_IMC
/*
* Be sure to change RoD to your mud's name!
*/
if( port == 3000 )
imc_startup( "RoD", port + 5, "imc/" );
else
imc_startup( "RoDBLD", port + 5, "imc/" );
#else
#ifdef USE_IMC
imc_startup( "imc/" );
icec_init( );
#endif
#endif
/*
* I don't know how well this will work on an unnamed machine as I don't
* have one handy, and the man pages are ever-so-helpful.. -- Alty
*/
if( gethostname( hostn, sizeof( hostn ) ) < 0 )
{
perror( "main: gethostname" );
strcpy( hostn, "unresolved" );
}
sprintf( log_buf, "%s ready at address %s on port %d.", sysdata.mud_name, hostn, port );
/*
sprintf( log_buf, "Realms of Despair ready at address %s on port %d.",
hostn, port );
*/
log_string( log_buf );
game_loop( );
#ifdef USE_IMC
imc_shutdown( ); /* shut down IMC */
#endif
closesocket( control );
#ifdef WIN32
if( service_shut_down )
{
CHAR_DATA *vch;
/*
* Save all characters before booting.
*/
for( vch = first_char; vch; vch = vch->next )
if( !IS_NPC( vch ) )
{
shutdown_checkpoint( );
save_char_obj( vch );
}
}
/*
* Save MUD time
*/
save_timedata( );
/*
* Shut down Windows sockets
*/
WSACleanup( ); /* clean up */
kill_timer( ); /* stop timer thread */
#endif
/*
* That's all, folks.
*/
log_string( "Normal termination of game." );
exit( 0 );
return 0;
}
int init_socket( int port )
{
char hostname[64];
struct sockaddr_in sa;
int x = 1;
int fd;
gethostname( hostname, sizeof( hostname ) );
if( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 )
{
perror( "Init_socket: socket" );
exit( 1 );
}
if( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR, ( void * )&x, sizeof( x ) ) < 0 )
{
perror( "Init_socket: SO_REUSEADDR" );
closesocket( fd );
exit( 1 );
}
#if defined(SO_DONTLINGER) && !defined(SYSV)
{
struct linger ld;
ld.l_onoff = 1;
ld.l_linger = 1000;
if( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER, ( void * )&ld, sizeof( ld ) ) < 0 )
{
perror( "Init_socket: SO_DONTLINGER" );
closesocket( fd );
exit( 1 );
}
}
#endif
memset( &sa, '\0', sizeof( sa ) );
sa.sin_family = AF_INET;
sa.sin_port = htons( port );
if( bind( fd, ( struct sockaddr * )&sa, sizeof( sa ) ) == -1 )
{
perror( "Init_socket: bind" );
closesocket( fd );
exit( 1 );
}
if( listen( fd, 50 ) < 0 )
{
perror( "Init_socket: listen" );
closesocket( fd );
exit( 1 );
}
return fd;
}
static void SegVio( )
{
CHAR_DATA *ch;
for( ch = first_char; ch; ch = ch->next )
{
if( !IS_NPC( ch ) )
save_char_obj( ch );
}
if( fork( ) == 0 )
abort( );
exit( 1 );
/* char buf[MAX_STRING_LENGTH];
log_string( "SEGMENTATION VIOLATION" );
log_string( lastplayercmd );
for ( ch = first_char; ch; ch = ch->next )
{
sprintf( buf, "%cPC: %-20s room: %d", IS_NPC(ch) ? 'N' : ' ',
ch->name, ch->in_room->vnum );
log_string( buf );
}
exit(0);
*/ }
static void SigTerm( int signum )
{
CHAR_DATA *vch;
char buf[MAX_STRING_LENGTH];
sprintf( log_buf, "&RATTENTION!! Message from game server: &YEmergency shutdown called.\a" );
echo_to_all( AT_RED, log_buf, ECHOTAR_ALL );
sprintf( log_buf, "Executing emergency shutdown proceedure." );
echo_to_all( AT_YELLOW, log_buf, ECHOTAR_ALL );
log_string( "Message from server: Executing emergency shutdown proceedure." );
shutdown_mud( log_buf );
strcat( buf, "\n\r" );
if( auction->item )
do_auction( supermob, "stop" );
log_string( "Saving players...." );
for( vch = first_char; vch; vch = vch->next )
{
if( !IS_NPC( vch ) )
{
save_char_obj( vch );
sprintf( log_buf, "%s saved.", vch->name );
log_string( log_buf );
if( vch->desc )
{
write_to_descriptor( vch->desc->descriptor, buf, 0 );
write_to_descriptor( vch->desc->descriptor, "You have been saved to disk.\n\r", 0 );
}
}
}
/*
* Save morphs so can sort later. --Shaddai
*/
if( sysdata.morph_opt )
save_morphs( );
fflush( stderr ); /* make sure strerr is flushed */
close( control );
/*
* Extra ports disabled - Samson 12-1-98 : uncomment
* this section if you still use them
* close( control2 );
* close( conclient);
* close( conjava );
*/
#ifdef IMC
imc_shutdown( ); /* shut down IMC */
#endif
#ifdef I3
I3_shutdown( 0 );
#endif
log_string( "Emergency shutdown complete." );
/*
* Using exit here instead of mud_down because the
* thing sometimes failed to kill when asked!!
*/
exit( 0 );
}
/*
* LAG alarm! -Thoric
*/
void caught_alarm( )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "ALARM CLOCK! In section %s", alarm_section );
bug( buf );
strcpy( buf, "Alas, the hideous malevolent entity known only as 'Lag' rises once more!\n\r" );
echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL );
if( newdesc )
{
FD_CLR( newdesc, &in_set );
FD_CLR( newdesc, &out_set );
FD_CLR( newdesc, &exc_set );
log_string( "clearing newdesc" );
}
}
bool check_bad_desc( int desc )
{
if( FD_ISSET( desc, &exc_set ) )
{
FD_CLR( desc, &in_set );
FD_CLR( desc, &out_set );
log_string( "Bad FD caught and disposed." );
return TRUE;
}
return FALSE;
}
/*
* Determine whether this player is to be watched --Gorog
*/
bool chk_watch( sh_int player_level, char *player_name, char *player_site )
{
WATCH_DATA *pw;
/*
char buf[MAX_INPUT_LENGTH];
sprintf( buf, "che_watch entry: plev=%d pname=%s psite=%s",
player_level, player_name, player_site);
log_string(buf);
*/
if( !first_watch )
return FALSE;
for( pw = first_watch; pw; pw = pw->next )
{
if( pw->target_name )
{
if( !str_cmp( pw->target_name, player_name ) && player_level < pw->imm_level )
return TRUE;
}
else if( pw->player_site )
{
if( !str_prefix( pw->player_site, player_site ) && player_level < pw->imm_level )
return TRUE;
}
}
return FALSE;
}
void accept_new( int ctrl )
{
static struct timeval null_time;
DESCRIPTOR_DATA *d;
/*
* int maxdesc; Moved up for use with id.c as extern
*/
#if defined(MALLOC_DEBUG)
if( malloc_verify( ) != 1 )
abort( );
#endif
/*
* Poll all active descriptors.
*/
FD_ZERO( &in_set );
FD_ZERO( &out_set );
FD_ZERO( &exc_set );
FD_SET( ctrl, &in_set );
maxdesc = ctrl;
newdesc = 0;
for( d = first_descriptor; d; d = d->next )
{
maxdesc = UMAX( maxdesc, d->descriptor );
FD_SET( d->descriptor, &in_set );
FD_SET( d->descriptor, &out_set );
FD_SET( d->descriptor, &exc_set );
if( d->ifd != -1 && d->ipid != -1 )
{
maxdesc = UMAX( maxdesc, d->ifd );
FD_SET( d->ifd, &in_set );
}
if( d == last_descriptor )
break;
}
auth_maxdesc( &maxdesc, &in_set, &out_set, &exc_set );
#ifdef USE_IMC
maxdesc = imc_fill_fdsets( maxdesc, &in_set, &out_set, &exc_set );
#endif
if( select( maxdesc + 1, &in_set, &out_set, &exc_set, &null_time ) < 0 )
{
perror( "accept_new: select: poll" );
exit( 1 );
}
if( FD_ISSET( ctrl, &exc_set ) )
{
bug( "Exception raise on controlling descriptor %d", ctrl );
FD_CLR( ctrl, &in_set );
FD_CLR( ctrl, &out_set );
}
else if( FD_ISSET( ctrl, &in_set ) )
{
newdesc = ctrl;
new_descriptor( newdesc );
}
}
void game_loop( )
{
struct timeval last_time;
char cmdline[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
/* time_t last_check = 0; */
#ifndef WIN32
signal( SIGPIPE, SIG_IGN );
signal( SIGALRM, caught_alarm );
#endif
signal( SIGSEGV, SegVio );
signal( SIGTERM, SigTerm ); /* Catch kill signals */
gettimeofday( &last_time, NULL );
current_time = ( time_t ) last_time.tv_sec;
/*
* Main loop
*/
while( !mud_down )
{
accept_new( control );
auth_check( &in_set, &out_set, &exc_set );
/*
* Kick out descriptors with raised exceptions
* or have been idle, then check for input.
*/
for( d = first_descriptor; d; d = d_next )
{
if( d == d->next )
{
bug( "descriptor_loop: loop found & fixed" );
d->next = NULL;
}
d_next = d->next;
d->idle++; /* make it so a descriptor can idle out */
if( d->idle > 2 )
d->prev_idle = d->idle;
if( FD_ISSET( d->descriptor, &exc_set ) )
{
FD_CLR( d->descriptor, &in_set );
FD_CLR( d->descriptor, &out_set );
if( d->character && ( d->connected == CON_PLAYING || d->connected == CON_EDITING ) )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d, TRUE );
continue;
}
else if( ( !d->character && d->idle > 480 ) /* 2 mins */
|| ( d->connected != CON_PLAYING && d->idle > 1200 ) /* 5 mins */
|| d->idle > 28800 ) /* 2 hrs */
{
write_to_descriptor( d->descriptor, "Idle timeout... disconnecting.\n\r", 0 );
d->outtop = 0;
close_socket( d, TRUE );
continue;
}
else
{
d->fcommand = FALSE;
if( FD_ISSET( d->descriptor, &in_set ) )
{
if( d->character )
{
d->character->timer = 0;
if( d->character->pcdata && d->character->level < 51 )
{
if( d->idle >= 180 )
{
if( d->character->pcdata->iIdle < 0 )
d->character->pcdata->iIdle = 0;
if( d->character->pcdata->iIdle > 4 )
d->character->pcdata->iIdle = 0;
d->character->pcdata->pIdle[d->character->pcdata->iIdle] = ( d->idle / 4 );
d->character->pcdata->bot_warn[0]++;
d->character->pcdata->iIdle++;
}
}
}
if( d->prev_idle < 2 )
d->psuppress_cmdspam = TRUE;
else
d->psuppress_cmdspam = FALSE;
d->psuppress_channel = 0;
d->prev_idle = d->idle;
d->idle = 0;
if( !read_from_descriptor( d ) )
{
FD_CLR( d->descriptor, &out_set );
if( d->character && ( d->connected == CON_PLAYING || d->connected == CON_EDITING ) )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d, FALSE );
continue;
}
}
/*
* check for input from the dns
*/
if( ( d->connected == CON_PLAYING || d->character != NULL ) && d->ifd != -1 && FD_ISSET( d->ifd, &in_set ) )
process_dns( d );
if( d->character && d->character->wait > 0 )
{
--d->character->wait;
continue;
}
read_from_buffer( d );
if( d->incomm[0] != '\0' )
{
d->fcommand = TRUE;
stop_idling( d->character );
strcpy( cmdline, d->incomm );
d->incomm[0] = '\0';
if( d->character )
set_cur_char( d->character );
if( d->pagepoint )
set_pager_input( d, cmdline );
else
switch ( d->connected )
{
default:
nanny( d, cmdline );
break;
case CON_PLAYING:
interpret( d->character, cmdline );
break;
case CON_EDITING:
edit_buffer( d->character, cmdline );
break;
/*
case CON_NOTE_TEXT:
// handle_con_note_text (d, argument);
edit_buffer( d->character, cmdline );
break;
*/
}
}
}
if( d == last_descriptor )
break;
}
#ifdef USE_IMC
/*
* kick IMC
*/
imc_idle_select( &in_set, &out_set, &exc_set, current_time );
#endif
/*
* Autonomous game motion.
*/
update_handler( );
/*
* Check REQUESTS pipe
*/
check_requests( );
/*
* Output.
*/
for( d = first_descriptor; d; d = d_next )
{
d_next = d->next;
if( ( d->fcommand || d->outtop > 0 ) && FD_ISSET( d->descriptor, &out_set ) )
{
if( d->pagepoint )
{
if( !pager_output( d ) )
{
if( d->character && ( d->connected == CON_PLAYING || d->connected == CON_EDITING ) )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d, FALSE );
}
}
else if( !flush_buffer( d, TRUE ) )
{
if( d->character && ( d->connected == CON_PLAYING || d->connected == CON_EDITING ) )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d, FALSE );
}
}
if( d == last_descriptor )
break;
}
/*
* Synchronize to a clock.
* Sleep( last_time + 1/PULSE_PER_SECOND - now ).
* Careful here of signed versus unsigned arithmetic.
*/
{
struct timeval now_time;
long secDelta;
long usecDelta;
gettimeofday( &now_time, NULL );
usecDelta = ( ( int )last_time.tv_usec ) - ( ( int )now_time.tv_usec ) + 1000000 / PULSE_PER_SECOND;
secDelta = ( ( int )last_time.tv_sec ) - ( ( int )now_time.tv_sec );
while( usecDelta < 0 )
{
usecDelta += 1000000;
secDelta -= 1;
}
while( usecDelta >= 1000000 )
{
usecDelta -= 1000000;
secDelta += 1;
}
if( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) )
{
struct timeval stall_time;
stall_time.tv_usec = usecDelta;
stall_time.tv_sec = secDelta;
#ifdef WIN32
Sleep( ( stall_time.tv_sec * 1000L ) + ( stall_time.tv_usec / 1000L ) );
#else
if( select( 0, NULL, NULL, NULL, &stall_time ) < 0 && errno != EINTR )
{
perror( "game_loop: select: stall" );
exit( 1 );
}
#endif
}
}
gettimeofday( &last_time, NULL );
current_time = ( time_t ) last_time.tv_sec;
/*
* Check every 5 seconds... (don't need it right now)
* if ( last_check+5 < current_time )
* {
* CHECK_LINKS(first_descriptor, last_descriptor, next, prev,
* DESCRIPTOR_DATA);
* last_check = current_time;
* }
*/
}
/*
* Save morphs so can sort later. --Shaddai
*/
if( sysdata.morph_opt )
save_morphs( );
fflush( stderr ); /* make sure strerr is flushed */
return;
}
void new_descriptor( int new_desc )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *dnew;
struct sockaddr_in sock;
struct hostent *from;
int desc;
int size;
char bugbuf[MAX_STRING_LENGTH];
#ifdef WIN32
unsigned long arg = 1;
#endif
size = sizeof( sock );
if( check_bad_desc( new_desc ) )
{
set_alarm( 0 );
return;
}
set_alarm( 20 );
alarm_section = "new_descriptor::accept";
if( ( desc = accept( new_desc, ( struct sockaddr * )&sock, &size ) ) < 0 )
{
perror( "New_descriptor: accept" );
sprintf( bugbuf, "[*****] BUG: New_descriptor: accept" );
log_string_plus( bugbuf, LOG_COMM, sysdata.log_level );
set_alarm( 0 );
return;
}
if( check_bad_desc( new_desc ) )
{
set_alarm( 0 );
return;
}
#if !defined(FNDELAY)
#define FNDELAY O_NDELAY
#endif
set_alarm( 20 );
alarm_section = "new_descriptor: after accept";
#ifdef WIN32
if( ioctlsocket( desc, FIONBIO, &arg ) == -1 )
#else
if( fcntl( desc, F_SETFL, FNDELAY ) == -1 )
#endif
{
perror( "New_descriptor: fcntl: FNDELAY" );
set_alarm( 0 );
return;
}
if( check_bad_desc( new_desc ) )
return;
CREATE( dnew, DESCRIPTOR_DATA, 1 );
dnew->next = NULL;
dnew->descriptor = desc;
dnew->connected = CON_GET_NAME;
dnew->ansi = TRUE; /* force ansi */
dnew->outsize = 2000;
dnew->idle = 0;
dnew->lines = 0;
dnew->scrlen = 24;
dnew->port = ntohs( sock.sin_port );
dnew->user = STRALLOC( "(unknown)" );
dnew->newstate = 0;
dnew->prevcolor = 0x07;
dnew->ifd = -1; /* Descriptor pipes, used for DNS resolution and such */
dnew->ipid = -1;
CREATE( dnew->outbuf, char, dnew->outsize );
strcpy( log_buf, inet_ntoa( sock.sin_addr ) );
dnew->host = STRALLOC( log_buf );
/*
if ( !sysdata.NO_NAME_RESOLVING )
{
strcpy( buf, in_dns_cache( log_buf ) );
if( buf[0] == '\0' )
resolve_dns( dnew, sock.sin_addr.s_addr );
else
{
STRFREE( dnew->host2 );
dnew->host = STRALLOC( buf );
}
}
*/
// OLD DNS CODE --Saiyr
// else
// {
from = gethostbyaddr( ( char * )&sock.sin_addr, sizeof( sock.sin_addr ), AF_INET );
dnew->host2 = STRALLOC( ( char * )( from ? from->h_name : buf ) );
// }
if( check_total_bans( dnew ) )
{
write_to_descriptor( desc,
"Your site has been banned from this Mud.\n\r",
0 );
free_desc( dnew );
set_alarm( 0 );
return;
}
/*
* Init descriptor data.
*/
if( !last_descriptor && first_descriptor )
{
DESCRIPTOR_DATA *d;
bug( "New_descriptor: last_desc is NULL, but first_desc is not! ...fixing" );
for( d = first_descriptor; d; d = d->next )
if( !d->next )
last_descriptor = d;
}
LINK( dnew, first_descriptor, last_descriptor, next, prev );
#ifdef MCCP
write_to_buffer( dnew, eor_on_str, 0 );
write_to_buffer( dnew, compress2_on_str, 0 );
write_to_buffer( dnew, compress_on_str, 0 );
#endif
/*
* Send the greeting.
*/
{
extern char *help_greeting;
if( help_greeting[0] == '.' )
send_to_desc_color( help_greeting + 1, dnew );
else
send_to_desc_color( help_greeting, dnew );
}
send_to_desc_color( "&wEnter your character's name, or type &Wnew&w: &D", dnew );
alarm_section = "new_descriptor: set_auth";
set_auth( dnew );
alarm_section = "new_descriptor: after set_auth";
if( ++num_descriptors > sysdata.maxplayers )
sysdata.maxplayers = num_descriptors;
if( sysdata.maxplayers > sysdata.alltimemax )
{
if( sysdata.time_of_max )
DISPOSE( sysdata.time_of_max );
sprintf( buf, "%24.24s", ctime( ¤t_time ) );
sysdata.time_of_max = str_dup( buf );
sysdata.alltimemax = sysdata.maxplayers;
sprintf( log_buf, "Broke all-time maximum player record: %d", sysdata.alltimemax );
log_string_plus( log_buf, LOG_COMM, sysdata.log_level );
to_channel( log_buf, CHANNEL_MONITOR, "Monitor", LEVEL_IMMORTAL );
save_sysdata( sysdata );
}
set_alarm( 0 );
return;
}
void free_desc( DESCRIPTOR_DATA * d )
{
kill_auth( d );
closesocket( d->descriptor );
DISPOSE( d->outbuf );
STRFREE( d->user ); /* identd */
if( d->pagebuf )
DISPOSE( d->pagebuf );
#ifdef MCCP
compressEnd( d );
#endif
DISPOSE( d );
/* --num_descriptors; This is called from more than close_socket -- Alty */
return;
}
void close_socket( DESCRIPTOR_DATA * dclose, bool force )
{
AUTH_LIST *old_auth;
CHAR_DATA *ch;
DESCRIPTOR_DATA *d;
bool DoNotUnlink = FALSE;
OBJ_DATA *o;
if( dclose->ipid != -1 )
{
int status;
kill( dclose->ipid, SIGKILL );
waitpid( dclose->ipid, &status, 0 );
}
if( dclose->ifd != -1 )
close( dclose->ifd );
/*
* flush outbuf
*/
if( !force && dclose->outtop > 0 )
flush_buffer( dclose, FALSE );
/*
* say bye to whoever's snooping this descriptor
*/
if( dclose->snoop_by )
write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 );
/*
* stop snooping everyone else
*/
for( d = first_descriptor; d; d = d->next )
if( d->snoop_by == dclose )
d->snoop_by = NULL;
/*
* Check for switched people who go link-dead. -- Altrag
*/
if( dclose->original )
{
if( ( ch = dclose->character ) != NULL )
do_return( ch, "" );
else
{
bug( "Close_socket: dclose->original without character %s",
( dclose->original->name ? dclose->original->name : "unknown" ) );
dclose->character = dclose->original;
dclose->original = NULL;
}
}
ch = dclose->character;
/*
* sanity check :(
*/
if( !dclose->prev && dclose != first_descriptor )
{
DESCRIPTOR_DATA *dp, *dn;
bug( "Close_socket: %s desc:%p != first_desc:%p and desc->prev = NULL!",
ch ? ch->name : d->host, dclose, first_descriptor );
dp = NULL;
for( d = first_descriptor; d; d = dn )
{
dn = d->next;
if( d == dclose )
{
bug( "Close_socket: %s desc:%p found, prev should be:%p, fixing.", ch ? ch->name : d->host, dclose, dp );
dclose->prev = dp;
break;
}
dp = d;
}
if( !dclose->prev )
{
bug( "Close_socket: %s desc:%p could not be found!.", ch ? ch->name : dclose->host, dclose );
DoNotUnlink = TRUE;
}
}
if( !dclose->next && dclose != last_descriptor )
{
DESCRIPTOR_DATA *dp, *dn;
bug( "Close_socket: %s desc:%p != last_desc:%p and desc->next = NULL!",
ch ? ch->name : d->host, dclose, last_descriptor );
dn = NULL;
for( d = last_descriptor; d; d = dp )
{
dp = d->prev;
if( d == dclose )
{
bug( "Close_socket: %s desc:%p found, next should be:%p, fixing.", ch ? ch->name : d->host, dclose, dn );
dclose->next = dn;
break;
}
dn = d;
}
if( !dclose->next )
{
bug( "Close_socket: %s desc:%p could not be found!.", ch ? ch->name : dclose->host, dclose );
DoNotUnlink = TRUE;
}
}
if( dclose->character )
{
sprintf( log_buf, "Closing link to %s.", ch->pcdata->filename );
log_string_plus( log_buf, LOG_COMM, UMAX( sysdata.log_level, ch->level ) );
/*
if ( ch->level < LEVEL_DEMI )
to_channel( log_buf, CHANNEL_MONITOR, "Monitor", ch->level );
*/
/*
* Link dead auth -- Rantic
*/
old_auth = get_auth_name( ch->name );
if( old_auth != NULL && old_auth->state == AUTH_ONLINE )
{
old_auth->state = AUTH_LINK_DEAD;
save_auth_list( );
}
if( ( dclose->connected == CON_PLAYING
|| dclose->connected == CON_EDITING )
|| ( dclose->connected >= CON_NOTE_TO && dclose->connected <= CON_NOTE_FINISH ) )
{
char ldbuf[MAX_STRING_LENGTH];
act( AT_ACTION, "$n has lost $s link.", ch, NULL, NULL, TO_CANSEE );
sprintf( ldbuf, "%s has gone linkdead", ch->name );
while( ( o = carrying_noquit( ch ) ) != NULL )
{
obj_from_char( o );
obj_to_room( o, ch->in_room );
}
if( !IS_IMMORTAL( ch ) )
do_info( ch, ldbuf );
else
do_ainfo( ch, ldbuf );
ch->desc = NULL;
}
else
{
/*
* clear descriptor pointer to get rid of bug message in log
*/
dclose->character->desc = NULL;
free_char( dclose->character );
}
}
if( !DoNotUnlink )
{
/*
* make sure loop doesn't get messed up
*/
if( d_next == dclose )
d_next = d_next->next;
UNLINK( dclose, first_descriptor, last_descriptor, next, prev );
}
#ifdef MCCP
compressEnd( dclose );
#endif
if( dclose->descriptor == maxdesc )
--maxdesc;
free_desc( dclose );
--num_descriptors;
return;
}
bool read_from_descriptor( DESCRIPTOR_DATA * d )
{
int iStart, iErr;
/*
* Hold horses if pending command already.
*/
if( d->incomm[0] != '\0' )
return TRUE;
/*
* Check for overflow.
*/
iStart = strlen( d->inbuf );
if( iStart >= sizeof( d->inbuf ) - 10 )
{
sprintf( log_buf, "%s input overflow!", d->host );
log_string( log_buf );
write_to_descriptor( d->descriptor,
"\n\r*** PUT A LID ON IT!!! ***\n\rYou cannot enter the same command more than 20 consecutive times!\n\r",
0 );
return FALSE;
}
for( ;; )
{
int nRead;
nRead = recv( d->descriptor, d->inbuf + iStart, sizeof( d->inbuf ) - 10 - iStart, 0 );
#ifdef WIN32
iErr = WSAGetLastError( );
#else
iErr = errno;
#endif
if( nRead > 0 )
{
iStart += nRead;
if( d->inbuf[iStart - 1] == '\n' || d->inbuf[iStart - 1] == '\r' )
break;
}
else if( nRead == 0 )
{
log_string_plus( "EOF encountered on read.", LOG_COMM, sysdata.log_level );
return FALSE;
}
else if( iErr == EWOULDBLOCK )
break;
else
{
perror( "Read_from_descriptor" );
return FALSE;
}
}
d->inbuf[iStart] = '\0';
return TRUE;
}
/*
* Transfer one line from input buffer to input line.
*/
void read_from_buffer( DESCRIPTOR_DATA * d )
{
int i, j, k;
#ifdef MCCP
int iac = 0;
#endif
/*
* Hold horses if pending command already.
*/
if( d->incomm[0] != '\0' )
return;
/*
* Look for at least one new line.
*/
for( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r' && i < MAX_INBUF_SIZE; i++ )
{
if( d->inbuf[i] == '\0' )
return;
}
/*
* Canonical input processing.
*/
for( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ )
{
int z = 0;
if( d->connected == CON_EDITING )
z = 254;
else
z = 762;
// if ( k >= 254 ) -- This was the old buffer size, new is above.
if( k >= z )
{
write_to_descriptor( d->descriptor, "Line too long.\n\r", 0 );
/*
* skip the rest of the line
*/
/*
* for ( ; d->inbuf[i] != '\0' || i>= MAX_INBUF_SIZE ; i++ )
* {
* if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
* break;
* }
*/
d->inbuf[i] = '\n';
d->inbuf[i + 1] = '\0';
break;
}
#ifdef MCCP
if( d->inbuf[i] == ( signed char )IAC )
iac = 1;
else if( iac == 1 && ( d->inbuf[i] == ( signed char )DO || d->inbuf[i] == ( signed char )DONT ) )
iac = 2;
else if( iac == 2 )
{
iac = 0;
if( d->inbuf[i] == ( signed char )TELOPT_COMPRESS )
{
if( d->inbuf[i - 1] == ( signed char )DO )
compressStart( d, TELOPT_COMPRESS );
else if( d->inbuf[i - 1] == ( signed char )DONT )
compressEnd( d );
}
else if( d->inbuf[i] == ( signed char )TELOPT_COMPRESS2 )
{
if( d->inbuf[i - 1] == ( signed char )DO )
compressStart( d, TELOPT_COMPRESS2 );
else if( d->inbuf[i - 1] == ( signed char )DONT )
compressEnd( d );
}
}
else
#endif
if( d->inbuf[i] == '\b' && k > 0 )
--k;
else if( isascii( d->inbuf[i] ) && isprint( d->inbuf[i] ) )
d->incomm[k++] = d->inbuf[i];
}
/*
* Finish off the line.
*/
if( k == 0 )
d->incomm[k++] = ' ';
d->incomm[k] = '\0';
/*
* Deal with bozos with #repeat 1000 ...
*/
if( k > 1 || d->incomm[0] == '!' )
{
if( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) )
{
d->repeat = 0;
}
else
{
if( ++d->repeat >= 20 )
{
/* sprintf( log_buf, "%s input spamming!", d->host );
log_string( log_buf );
*/
write_to_descriptor( d->descriptor,
"\n\r*** PUT A LID ON IT!!! ***\n\rYou cannot enter the same command more than 20 consecutive times!\n\r",
0 );
strcpy( d->incomm, "quit" );
}
}
}
/*
* Do '!' substitution.
*/
if( d->incomm[0] == '!' )
strcpy( d->incomm, d->inlast );
else
strcpy( d->inlast, d->incomm );
/*
* Shift the input buffer.
*/
while( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
i++;
for( j = 0; ( d->inbuf[j] = d->inbuf[i + j] ) != '\0'; j++ )
;
return;
}
/*
* Low level output function.
*/
bool flush_buffer( DESCRIPTOR_DATA * d, bool fPrompt )
{
char buf[MAX_INPUT_LENGTH];
// char promptbuf[MAX_STRING_LENGTH];
extern bool mud_down;
/*
* If buffer has more than 4K inside, spit out .5K at a time -Thoric
*/
if( !mud_down && d->outtop > 4096 )
{
memcpy( buf, d->outbuf, 512 );
d->outtop -= 512;
memmove( d->outbuf, d->outbuf + 512, d->outtop );
if( d->snoop_by )
{
char snoopbuf[MAX_INPUT_LENGTH];
buf[512] = '\0';
if( d->character && d->character->name )
{
if( d->original && d->original->name )
sprintf( snoopbuf, "%s (%s)", d->character->name, d->original->name );
else
sprintf( snoopbuf, "%s", d->character->name );
write_to_buffer( d->snoop_by, snoopbuf, 0 );
}
write_to_buffer( d->snoop_by, "% ", 2 );
write_to_buffer( d->snoop_by, buf, 0 );
}
if( !write_to_descriptor( d->descriptor, buf, 512 ) )
{
d->outtop = 0;
return FALSE;
}
return TRUE;
}
/*
* Bust a prompt.
*/
if( fPrompt && !mud_down && d->connected == CON_PLAYING )
{
CHAR_DATA *ch;
ch = d->original ? d->original : d->character;
if( xIS_SET( ch->act, PLR_BLANK ) )
write_to_buffer( d, "\n\r", 2 );
if( ch->fighting )
{
d->psuppress_cmdspam = FALSE;
d->psuppress_channel = 0;
}
if( d->psuppress_channel >= 5 )
d->psuppress_channel = 0;
if( xIS_SET( ch->act, PLR_PROMPT ) )
{
sysdata.outBytesFlag = LOGBOUTPROMPT;
// if( !d->psuppress_cmdspam && !d->psuppress_channel )
// {
display_prompt( d );
// d->psuppress_cmdspam = FALSE;
/* }
else if( d->psuppress_channel && ch->pcdata )
{
switch ( ch->pcdata->normalPromptConfig )
{
default:
if( is_android( ch ) )
sprintf( promptbuf, "&D<D:%d E:%s T:%s> ", ch->hit, num_punct( ch->mana ), abbNumLD( ch->pl ) );
else
sprintf( promptbuf, "&D<L:%d K:%s P:%s> ", ch->hit, num_punct( ch->mana ), abbNumLD( ch->pl ) );
break;
case 1:
if( is_android( ch ) )
sprintf( promptbuf, "&D<D:%d E:%s T:%s> ", ch->hit, num_punct( ch->mana ), abbNumLD( ch->pl ) );
else
sprintf( promptbuf, "&D<L:%d K:%s P:%s> ", ch->hit, num_punct( ch->mana ), abbNumLD( ch->pl ) );
break;
}
send_to_char( promptbuf, ch );
if( get_true_rank( ch ) >= 11 )
pager_printf( ch, "(KRT:%d) ", sysdata.kaiRestoreTimer );
}
else
send_to_char( "&D> ", ch );
sysdata.outBytesFlag = LOGBOUTNORM;
*/ }
if( !IS_NPC( ch ) )
if( xIS_SET( ch->act, PLR_TELNET_GA ) )
write_to_buffer( d, go_ahead_str, 0 );
}
/*
* Short-circuit if nothing to write.
*/
if( d->outtop == 0 )
return TRUE;
/*
* Snoop-o-rama.
*/
if( d->snoop_by )
{
/*
* without check, 'force mortal quit' while snooped caused crash, -h
*/
if( d->character && d->character->name )
{
/*
* Show original snooped names. -- Altrag
*/
if( d->original && d->original->name )
sprintf( buf, "%s (%s)", d->character->name, d->original->name );
else
sprintf( buf, "%s", d->character->name );
write_to_buffer( d->snoop_by, buf, 0 );
}
write_to_buffer( d->snoop_by, "% ", 2 );
write_to_buffer( d->snoop_by, d->outbuf, d->outtop );
}
/*
* OS-dependent output.
*/
if( !write_to_descriptor( d->descriptor, d->outbuf, d->outtop ) )
{
d->outtop = 0;
return FALSE;
}
else
{
d->outtop = 0;
return TRUE;
}
}
/*
* Append onto an output buffer.
*/
void write_to_buffer( DESCRIPTOR_DATA * d, const char *txt, int length )
{
if( !d )
{
bug( "Write_to_buffer: NULL descriptor" );
return;
}
/*
* Normally a bug... but can happen if loadup is used.
*/
if( !d->outbuf )
return;
/*
* Find length in case caller didn't.
*/
if( length <= 0 )
length = strlen( txt );
/* Uncomment if debugging or something
if ( length != strlen(txt) )
{
bug( "Write_to_buffer: length(%d) != strlen(txt)!", length );
length = strlen(txt);
}
*/
/*
* Initial \n\r if needed.
*/
if( d->outtop == 0 && !d->fcommand )
{
d->outbuf[0] = '\n';
d->outbuf[1] = '\r';
d->outtop = 2;
}
/*
* Expand the buffer as needed.
*/
while( d->outtop + length >= d->outsize )
{
if( d->outsize > 32000 )
{
/*
* empty buffer
*/
d->outtop = 0;
bug( "Buffer overflow. Closing (%s).", d->character ? d->character->name : "???" );
close_socket( d, TRUE );
return;
}
d->outsize *= 2;
RECREATE( d->outbuf, char, d->outsize );
}
/*
* Copy.
*/
strncpy( d->outbuf + d->outtop, txt, length );
d->outtop += length;
d->outbuf[d->outtop] = '\0';
return;
}
#ifdef MCCP
#define COMPRESS_BUF_SIZE 1024
bool write_to_descriptor( int desc, char *txt, int length )
{
DESCRIPTOR_DATA *d;
int iStart = 0;
int nWrite = 0;
int nBlock;
int len;
if( length <= 0 )
length = strlen( txt );
for( d = first_descriptor; d; d = d->next )
if( d->descriptor == desc )
break;
if( d && d->descriptor != desc )
d = NULL;
if( d && d->out_compress )
{
d->out_compress->next_in = ( unsigned char * )txt;
d->out_compress->avail_in = length;
while( d->out_compress->avail_in )
{
d->out_compress->avail_out = COMPRESS_BUF_SIZE - ( d->out_compress->next_out - d->out_compress_buf );
if( d->out_compress->avail_out )
{
int status = deflate( d->out_compress, Z_SYNC_FLUSH );
if( status != Z_OK )
return FALSE;
}
len = d->out_compress->next_out - d->out_compress_buf;
if( len > 0 )
{
for( iStart = 0; iStart < len; iStart += nWrite )
{
nBlock = UMIN( len - iStart, 4096 );
if( ( nWrite = write( d->descriptor, d->out_compress_buf + iStart, nBlock ) ) < 0 )
{
perror( "Write_to_descriptor: compressed" );
return FALSE;
}
if( !nWrite )
break;
}
if( !iStart )
break;
if( iStart < len )
memmove( d->out_compress_buf, d->out_compress_buf + iStart, len - iStart );
d->out_compress->next_out = d->out_compress_buf + len - iStart;
}
}
return TRUE;
}
for( iStart = 0; iStart < length; iStart += nWrite )
{
nBlock = UMIN( length - iStart, 4096 );
if( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 )
{
perror( "Write_to_descriptor" );
return FALSE;
}
}
return TRUE;
}
#else
/*
* Lowest level output function.
* Write a block of text to the file descriptor.
* If this gives errors on very long blocks (like 'ofind all'),
* try lowering the max block size.
*/
bool write_to_descriptor( int desc, char *txt, int length )
{
int iStart;
int nWrite;
int nBlock;
if( length <= 0 )
length = strlen( txt );
for( iStart = 0; iStart < length; iStart += nWrite )
{
nBlock = UMIN( length - iStart, 4096 );
if( ( nWrite = send( desc, txt + iStart, nBlock, 0 ) ) < 0 )
{
perror( "Write_to_descriptor" );
return FALSE;
}
}
return TRUE;
}
#endif
/* Added to try to fix hotboot issue */
bool write_to_descriptor_old( int desc, char *txt, int length )
{
int iStart;
int nWrite;
int nBlock;
if( length <= 0 )
length = strlen( txt );
for( iStart = 0; iStart < length; iStart += nWrite )
{
nBlock = UMIN( length - iStart, 4096 );
if( ( nWrite = send( desc, txt + iStart, nBlock, 0 ) ) < 0 )
{
perror( "Write_to_descriptor" );
return FALSE;
}
}
return TRUE;
}
/* End added */
void show_title( DESCRIPTOR_DATA * d )
{
CHAR_DATA *ch;
ch = d->character;
if( !IS_SET( ch->pcdata->flags, PCFLAG_NOINTRO ) )
{
if( xIS_SET( ch->act, PLR_RIP ) )
send_rip_title( ch );
else if( xIS_SET( ch->act, PLR_ANSI ) )
send_ansi_title( ch );
else
send_ascii_title( ch );
}
else
{
write_to_buffer( d, "Press enter...\n\r", 0 );
}
d->connected = CON_PRESS_ENTER;
}
char *smaug_crypt( const char *pwd )
{
md5_state_t state;
md5_byte_t digest[16];
static char passwd[16];
unsigned int x;
md5_init( &state );
md5_append( &state, ( const md5_byte_t * )pwd, strlen( pwd ) );
md5_finish( &state, digest );
strncpy( passwd, ( const char * )digest, 15 );
passwd[15] = '\0';
/*
* The listed exceptions below will fubar the MD5 authentication packets, so change them
*/
for( x = 0; x < strlen( passwd ); x++ )
{
if( passwd[x] == '\n' )
passwd[x] = 'n';
if( passwd[x] == '\r' )
passwd[x] = 'r';
if( passwd[x] == '\t' )
passwd[x] = 't';
if( passwd[x] == ' ' )
passwd[x] = 's';
if( ( int )passwd[x] == 11 )
passwd[x] = 'x';
if( ( int )passwd[x] == 12 )
passwd[x] = 'X';
if( passwd[x] == '~' )
passwd[x] = '+';
if( passwd[x] == EOF )
passwd[x] = 'E';
}
return ( passwd );
}
/*
* Deal with sockets that haven't logged in yet.
*/
void nanny( DESCRIPTOR_DATA * d, char *argument )
{
/* extern int lang_array[];
extern char *lang_names[];*/
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
char buf3[MAX_STRING_LENGTH];
char buf4[MAX_STRING_LENGTH];
char arg[MAX_STRING_LENGTH];
CHAR_DATA *ch;
char *pwdnew;
char *p;
int b = 0;
int iClass;
// int iRace;
bool fOld, chk;
NOTE_DATA *catchup_notes;
int i = 0;
// these were making compile warnings making it look ugly :) -Goku
// FILE *ipFp;
// char ipBuf[MAX_STRING_LENGTH];
if( d->connected != CON_NOTE_TEXT )
{
while( isspace( *argument ) )
argument++;
}
ch = d->character;
switch ( d->connected )
{
default:
bug( "Nanny: bad d->connected %d.", d->connected );
close_socket( d, TRUE );
return;
case CON_GET_NAME:
if( argument[0] == '\0' )
{
close_socket( d, FALSE );
return;
}
// argument[0] = UPPER(argument[0]);
*argument = capitalizeString( argument );
/*
* Old players can keep their characters. -- Alty
*/
if( !check_parse_name( argument, ( d->newstate != 0 ) ) )
{
send_to_desc_color( "&wIllegal name, try another.\n\rName: &D", d );
return;
}
bool blocked = FALSE; // Added for more convenient disabling
// of newbie creation. -Karma
if( !str_cmp( argument, "New" ) && !blocked )
{
if( d->newstate == 0 )
{
/*
* New player
*/
/*
* Don't allow new players if DENY_NEW_PLAYERS is true
*/
if( sysdata.DENY_NEW_PLAYERS == TRUE )
{
sprintf( buf, "The mud is currently preparing for a reboot.\n\r" );
send_to_desc_color( buf, d );
sprintf( buf, "New players are not accepted during this time.\n\r" );
send_to_desc_color( buf, d );
sprintf( buf, "Please try again in a few minutes.\n\r" );
send_to_desc_color( buf, d );
close_socket( d, FALSE );
}
sprintf( buf, "\n\r&gChoosing a name is one of the most important parts of this game...\n\r"
"Make sure to pick a name appropriate to the character you are going\n\r"
"to role play, and be sure that it fits into the DragonBall Z world.\n\r"
"Please type '&WHELP&g' to read what restirictions we have for naming your\n\r"
"character.\n\r\n\r&wPlease choose a name for your character: &D" );
send_to_desc_color( buf, d );
d->newstate++;
d->connected = CON_GET_NAME;
return;
}
else
{
send_to_desc_color( "&wIllegal name, try another.\n\rName: &D", d );
return;
}
}
if( !str_cmp( argument, "help" ) )
{
HELP_DATA *pHelp;
for( pHelp = first_help; pHelp; pHelp = pHelp->next )
{
if( !str_cmp( pHelp->keyword, "dbznames" ) )
break;
}
if( !pHelp )
{
send_to_desc_color( "No help on that word.\n\rName: ", d );
return;
}
send_to_desc_color( "\n\r", d );
send_to_desc_color( pHelp->text, d );
send_to_desc_color( "\n\r\n\r&wName: ", d );
return;
}
if( check_playing( d, argument, FALSE ) == BERR )
{
write_to_buffer( d, "Name: ", 0 );
return;
}
fOld = load_char_obj( d, argument, TRUE );
if( !d->character )
{
sprintf( log_buf, "Bad player file %s@%s.", argument, d->host );
log_string( log_buf );
send_to_desc_color( "Your playerfile is corrupt...Please notify wav3master@hotmail.com.\n\r", d );
close_socket( d, FALSE );
return;
}
ch = d->character;
if( check_bans( ch, BAN_SITE ) )
{
send_to_desc_color( "Your site has been banned from this Mud.\n\r", d );
close_socket( d, FALSE );
return;
}
if( fOld )
{
if( check_bans( ch, BAN_CLASS ) )
{
send_to_desc_color( "Your class has been banned from this Mud.\n\r", d );
close_socket( d, FALSE );
return;
}
if( check_bans( ch, BAN_RACE ) )
{
send_to_desc_color( "Your race has been banned from this Mud.\n\r", d );
close_socket( d, FALSE );
return;
}
}
if( get_trust( ch ) > MAX_LEVEL && !xIS_SET( ch->act, PLR_DENY ) )
xSET_BIT( ch->act, PLR_DENY );
if( xIS_SET( ch->act, PLR_DENY ) )
{
sprintf( log_buf, "Denying access to %s@%s.", argument, d->host );
log_string_plus( log_buf, LOG_COMM, sysdata.log_level );
if( d->newstate != 0 )
{
send_to_desc_color( "That name is already taken. Please choose another: ", d );
d->connected = CON_GET_NAME;
d->character->desc = NULL;
free_char( d->character ); /* Big Memory Leak before --Shaddai */
d->character = NULL;
return;
}
send_to_desc_color( "You are denied access.\n\r", d );
close_socket( d, FALSE );
return;
}
/*
* Make sure the immortal host is from the correct place.
* Shaddai
*/
if( check_total_ip( d ) )
{
send_to_desc_color( "Your maximum amount of players you can have online has been reached.\n\r", d );
close_socket( d, FALSE );
return;
}
if( IS_IMMORTAL( ch ) && sysdata.check_imm_host && !check_immortal_domain( ch, d->host ) )
{
sprintf( log_buf, "%s's char being hacked from %s.", argument, d->host );
log_string_plus( log_buf, LOG_COMM, sysdata.log_level );
sprintf( log_buf, "&R%s's char being hacked from %s.", argument, d->host );
ch->level = 51;
do_ainfo( ch, log_buf );
send_to_desc_color( "This hacking attempt has been logged.\n\r", d );
close_socket( d, FALSE );
return;
}
chk = check_reconnect( d, argument, FALSE );
if( chk == BERR )
return;
if( chk )
{
fOld = TRUE;
}
else
{
// if ( wizlock && !IS_IMMORTAL(ch) )
if( wizlock && ch->level < locklev )
{
send_to_desc_color( "The game is wizlocked. Only immortals can connect now.\n\r", d );
send_to_desc_color( "Please try back later.\n\r", d );
close_socket( d, FALSE );
return;
}
}
if( fOld )
{
if( d->newstate != 0 )
{
send_to_desc_color( "&wThat name is already taken. Please choose another: &D", d );
d->connected = CON_GET_NAME;
d->character->desc = NULL;
free_char( d->character ); /* Big Memory Leak before --Shaddai */
d->character = NULL;
return;
}
/*
* Old player
*/
send_to_desc_color( "&wPassword: &D", d );
write_to_buffer( d, echo_off_str, 0 );
d->connected = CON_GET_OLD_PASSWORD;
return;
}
else
{
/*
* if ( !check_parse_name( argument ) )
* {
* write_to_buffer( d, "Illegal name, try another.\n\rName: ", 0 );
* return;
* }
*/
if( d->newstate == 0 )
{
/*
* No such player
*/
send_to_desc_color
( "\n\r&wNo such player exists.\n\rPlease check your spelling, or type new to start a new player.\n\r\n\rName: &D",
d );
d->connected = CON_GET_NAME;
d->character->desc = NULL;
free_char( d->character ); /* Big Memory Leak before --Shaddai */
d->character = NULL;
return;
}
sprintf( buf, "&wDid I get that right, %s (&WY&w/&WN&w)? &D", argument );
send_to_desc_color( buf, d );
d->connected = CON_CONFIRM_NEW_NAME;
return;
}
break;
case CON_GET_OLD_PASSWORD:
write_to_buffer( d, "\n\r", 2 );
if( ch->pcdata->version < 4 )
{
if( str_cmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) )
{
write_to_buffer( d, "Wrong password, disconnecting.\n\r", 0 );
/*
* clear descriptor pointer to get rid of bug message in log
*/
d->character->desc = NULL;
close_socket( d, FALSE );
return;
}
}
else
{
/*
* This if check is what you will want to keep once it is no longer necessary to convert pfiles
*/
if( str_cmp( smaug_crypt( argument ), ch->pcdata->pwd ) )
{
write_to_buffer( d, "Wrong password, disconnecting.\n\r", 0 );
/*
* clear descriptor pointer to get rid of bug message in log
*/
d->character->desc = NULL;
close_socket( d, FALSE );
return;
}
}
if( ch->pcdata->version < 4 )
{
DISPOSE( ch->pcdata->pwd );
ch->pcdata->pwd = str_dup( smaug_crypt( argument ) );
}
write_to_buffer( d, echo_on_str, 0 );
if( check_playing( d, ch->pcdata->filename, TRUE ) )
return;
chk = check_reconnect( d, ch->pcdata->filename, TRUE );
if( chk == BERR )
{
if( d->character && d->character->desc )
d->character->desc = NULL;
close_socket( d, FALSE );
return;
}
if( chk == TRUE )
return;
strncpy( buf, ch->pcdata->filename, MAX_STRING_LENGTH );
d->character->desc = NULL;
free_char( d->character );
d->character = NULL;
fOld = load_char_obj( d, buf, FALSE );
ch = d->character;
if( ch->position > POS_SITTING && ch->position < POS_STANDING )
ch->position = POS_STANDING;
sprintf( log_buf, "%s@%s(%s) has connected.", ch->pcdata->filename, d->host, d->user );
if( ch->level == 2 )
{
xSET_BIT( ch->deaf, CHANNEL_FOS );
ch->level = 1;
}
sprintf( buf3, "%s has logged on", ch->name );
if( !IS_IMMORTAL( ch ) )
do_info( ch, buf3 );
else
do_ainfo( ch, buf3 );
if( !IS_IMMORTAL( ch ) && IS_AFFECTED( ch, AFF_DEAD ) )
{
sprintf( buf4, "%s has a halo", ch->name );
log_string_plus( buf4, LOG_HIGH, LEVEL_LESSER );
}
/*
* player data update checks
*/
pager_printf( ch, "Checking for player data updates...\n\r" );
if( ch->pcdata->upgradeL > CURRENT_UPGRADE_LEVEL )
ch->pcdata->upgradeL = CURRENT_UPGRADE_LEVEL - 1;
if( upgrade_player( ch ) )
pager_printf( ch, "Updated player data successfully.\n\r" );
else
pager_printf( ch, "No updates to make.\n\r" );
adjust_hiscore( "pkill", ch, ch->pcdata->pkills ); /* cronel hiscore */
adjust_hiscore( "sparwins", ch, ch->pcdata->spar_wins );
adjust_hiscore( "sparloss", ch, ch->pcdata->spar_loss );
adjust_hiscore( "mkills", ch, ch->pcdata->mkills );
adjust_hiscore( "deaths", ch, ( ch->pcdata->pdeaths + ch->pcdata->mdeaths ) );
update_plHiscore( ch );
adjust_hiscore( "played", ch, ( get_age( ch ) - 4 ) );
adjust_hiscore( "zeni", ch, ch->gold );
adjust_hiscore( "bounty", ch, ch->pcdata->bkills );
update_member( ch );
if( !str_cmp( ch->name, "normed" ))
log_string_plus( log_buf, LOG_COMM, LEVEL_SUPREME );
else
log_string_plus( log_buf, LOG_COMM, sysdata.log_level );
if( ch->pcdata->version < 4 )
{
DISPOSE( ch->pcdata->pwd );
ch->pcdata->pwd = str_dup( smaug_crypt( argument ) );
}
show_title( d );
break;
case CON_CONFIRM_NEW_NAME:
switch ( *argument )
{
case 'y':
case 'Y':
sprintf( buf, "\n\r&wMake sure to use a password that won't be easily guessed by someone else."
"\n\rPick a good password for %s: %s&D", ch->name, echo_off_str );
send_to_desc_color( buf, d );
xSET_BIT( ch->act, PLR_ANSI );
d->connected = CON_GET_NEW_PASSWORD;
break;
case 'n':
case 'N':
send_to_desc_color( "&wOk, what IS it, then? &D", d );
/*
* clear descriptor pointer to get rid of bug message in log
*/
d->character->desc = NULL;
free_char( d->character );
d->character = NULL;
d->connected = CON_GET_NAME;
break;
default:
send_to_desc_color( "&wPlease type &WY&wes or &WN&wo. &D", d );
break;
}
break;
case CON_GET_NEW_PASSWORD:
send_to_desc_color( "\n\r", d );
if( strlen( argument ) < 5 )
{
send_to_desc_color( "&wPassword must be at least five characters long.\n\rPassword: &D", d );
return;
}
pwdnew = smaug_crypt( argument ); /* MD5 Encryption */
for( p = pwdnew; *p != '\0'; p++ )
{
if( *p == '~' || *p == '\'' || *p == '\"' )
{
send_to_desc_color( "&wNew password not acceptable, try again.\n\rPassword: &D", d );
return;
}
}
DISPOSE( ch->pcdata->pwd );
ch->pcdata->pwd = str_dup( pwdnew );
send_to_desc_color( "\n\r&wPlease retype the password to confirm: &D", d );
d->connected = CON_CONFIRM_NEW_PASSWORD;
break;
case CON_CONFIRM_NEW_PASSWORD:
send_to_desc_color( "\n\r", d );
if( str_cmp( smaug_crypt( argument ), ch->pcdata->pwd ) )
{
write_to_buffer( d, "Passwords don't match.\n\rRetype password: ", 0 );
d->connected = CON_GET_NEW_PASSWORD;
return;
}
write_to_buffer( d, echo_on_str, 0 );
send_to_desc_color( "\n\r&wWhat do you want your last name to be? [press enter for none] &D\n\r", d );
d->connected = CON_GET_LAST_NAME;
break;
case CON_GET_LAST_NAME:
if( argument[0] == '\0' )
{
write_to_buffer( d, echo_on_str, 0 );
send_to_desc_color
( "\n\rDo you wish to be a &RHARDCORE&w character? (&WY&w/&WN&w)\n\rType &WHELP&w for more information.", d );
d->connected = CON_GET_HC;
return;
}
// argument[0] = UPPER(argument[0]);
*argument = capitalizeString( argument );
/*
* Old players can keep their characters. -- Alty
*/
if( !check_parse_name( argument, TRUE ) )
{
send_to_desc_color( "&wIllegal name, try another.\n\rLast name: &D", d );
return;
}
sprintf( buf, "&wDid I get that right, %s (&WY&w/&WN&w)? &D", argument );
send_to_desc_color( buf, d );
if( ch->pcdata->last_name )
DISPOSE( ch->pcdata->last_name );
buf[0] = ' ';
strcpy( buf + 1, argument );
ch->pcdata->last_name = str_dup( buf );
d->connected = CON_CONFIRM_LAST_NAME;
return;
break;
case CON_CONFIRM_LAST_NAME:
switch ( *argument )
{
case 'y':
case 'Y':
write_to_buffer( d, echo_on_str, 0 );
send_to_desc_color
( "\n\rDo you wish to be a &RHARDCORE&w character? (&WY&w/&WN&w)\n\rType &WHELP&w for more information.", d );
d->connected = CON_GET_HC;
break;
case 'n':
case 'N':
send_to_desc_color( "&wOk, what IS it, then? &D", d );
d->connected = CON_GET_LAST_NAME;
break;
default:
send_to_desc_color( "&wPlease type &WY&wes or &WN&wo. &D", d );
break;
}
break;
case CON_GET_HC:
if( !str_cmp( argument, "help" ) )
{
HELP_DATA *pHelp;
for( pHelp = first_help; pHelp; pHelp = pHelp->next )
{
if( !str_cmp( pHelp->keyword, "HC HARDCORE UNKNOWN" ) )
break;
}
if( !pHelp )
{
send_to_desc_color( "No help on that word.\n\rDo you wish to be a &RHARDCORE&w character? (&WY&w/&WN&w): ", d );
return;
}
send_to_desc_color( "\n\r", d );
send_to_desc_color( pHelp->text, d );
send_to_desc_color( "&wDo you wish to be a &RHARDCORE&w character? (&WY&w/&WN&w): ", d );
return;
}
switch ( *argument )
{
case 'y':
case 'Y':
sprintf( buf, "\n\r&wOkay, you are now &RHARDCORE&w!&D\n\r" );
send_to_desc_color( buf, d );
xSET_BIT( ch->act, PLR_HC );
write_to_buffer( d, echo_on_str, 0 );
break;
case 'n':
case 'N':
send_to_desc_color( "\n\r&wOkay, you are a normal character.&D\n\r", d );
write_to_buffer( d, echo_on_str, 0 );
break;
default:
send_to_desc_color( "&wPlease type Yes or No. &D", d );
return;
}
/* whoever put this in...--Saiyr*/
send_to_desc_color( "\n\r&wWhat do you want your alignment set to(can be changed later)? (&REvil&w/&WNeutral&w/&CGood&w)? &D\n\r", d );
send_to_desc_color( "&RNOTE: &wThis will determain your clan if you choose to be in one. \n\r", d );
// d->connected = CON_GET_NEW_SEX;
// break;
d->connected = CON_GET_ALIGN;
break;
case CON_GET_ALIGN:
if( !str_cmp( argument, "help" ) )
{
HELP_DATA *pHelp;
for( pHelp = first_help; pHelp; pHelp = pHelp->next )
{
if( !str_cmp( pHelp->keyword, "ALIGN" ) )
break;
}
if( !pHelp )
{
send_to_desc_color( "No help on that word.\n\rWhat do you want your alignment set to(can be changed later)? (&REvil&w/&WNeutral&w/&CGood&w): ", d );
// send_to_desc_color( "&RNOTE: &wThis will determain your clan if you choose to be in one. \n\r", d );
return;
}
send_to_desc_color( "\n\r", d );
send_to_desc_color( pHelp->text, d );
send_to_desc_color( "\n\r&wWhat do you want your alignment set to(can be changed later)? (&REvil&w/&WNeutral&w/&CGood&w): \n\r", d );
// send_to_desc_color( "&RNOTE: &wThis will determain your clan if you choose to be in one. \n\r", d );
return;
}
switch ( *argument )
{
case 'e':
case 'E':
sprintf( buf, "\n\r&wOkay, you are now &REVIL&w!&D\n\r" );
send_to_desc_color( buf, d );
ch->alignment = -1000;
write_to_buffer( d, echo_on_str, 0 );
break;
case 'n':
case 'N':
send_to_desc_color( "\n\r&wOkay, you are NEUTRAL!.&D\n\r", d );
ch->alignment = 0;
write_to_buffer( d, echo_on_str, 0 );
break;
case 'g':
case 'G':
send_to_desc_color( "\n\r&wOkay, you are &CGOOD&w!.&D\n\r", d );
ch->alignment = 1000;
write_to_buffer( d, echo_on_str, 0 );
break;
default:
send_to_desc_color( "\n\r&wPlease type Evil, Neutral, or Good. &D\n\r", d );
return;
}
send_to_desc_color( "\n\r&wWhat is your sex (&CM&w/&PF&w/&WN&w)? &D\n\r", d );
d->connected = CON_GET_NEW_SEX;
break;
case CON_GET_NEW_SEX:
switch ( argument[0] )
{
case 'm':
case 'M':
ch->sex = SEX_MALE;
break;
case 'f':
case 'F':
ch->sex = SEX_FEMALE;
break;
case 'n':
case 'N':
ch->sex = SEX_NEUTRAL;
break;
default:
send_to_desc_color( "&wThat's not a sex.\n\rWhat IS your sex? &D", d );
return;
}
/* Uncomment here to add clans into creation -Karn 06.08.06
* Okgo -Karn 06.20.06
*
send_to_desc_color( "\n\r&wDo you want to be in a clan? (Y/N)? &D", d );
send_to_desc_color( "\n\r&wNote: Only way to advance, join, or leave", d );
send_to_desc_color( "\n\r&w a clan after this is through RolePlay.&D\n\r", d );
d->connected = CON_GET_CLAN_STATUS;
break;
case CON_GET_CLAN_STATUS:
if( !str_cmp( argument, "help" ) )
{
HELP_DATA *pHelp;
for( pHelp = first_help; pHelp; pHelp = pHelp->next )
{
if( !str_cmp( pHelp->keyword, "CLANS" ) )
break;
}
if( !pHelp )
{
send_to_desc_color( "No help on that word.\n\rWhat do you want your alignment set to? (&RE&w/&WN&w/&CG&w): ", d );
return;
}
send_to_desc_color( "\n\r", d );
send_to_desc_color( pHelp->text, d );
send_to_desc_color( "\n\r&wDo you want to be in a clan? (Y/N)\n\r", d );
return;
}
switch ( *argument )
{
case 'n':
case 'N':
send_to_desc_color( "\n\r&wOkay, you are not in a clan!.&D\n\r", d );
write_to_buffer( d, echo_on_str, 0 );
break;
case 'y':
case 'Y':
send_to_desc_color( "\n\r&wOkay, your in a clan!.&D\n\r", d );
send_to_desc_color( "\n\r&wPlease type: 'joinclan' once your inside the game.&D\n\r", d );
if ( IS_GOOD(ch) )
{
ch->pcdata->clan = get_clan( "Alliance of Hope" );
ch->pcdata->clanRank = 7;
ch->pcdata->clanZeniDonated = 0;
ch->pcdata->clanZeniClanTax = 0;
ch->pcdata->clanItemsDonated = 0;
if( ch->sex == SEX_FEMALE )
get_clan( "Alliance of Hope" )->fRank7Count++;
else
get_clan( "Alliance of Hope" )->mRank7Count++;
write_to_buffer( d, echo_on_str, 0 );
break;
}
if ( IS_NEUTRAL(ch) )
{
ch->pcdata->clan = get_clan( "Crimson Steel" );
ch->pcdata->clanRank = 7;
ch->pcdata->clanZeniDonated = 0;
ch->pcdata->clanZeniClanTax = 0;
ch->pcdata->clanItemsDonated = 0;
if( ch->sex == SEX_FEMALE )
get_clan( "Crimson Steel" )->fRank7Count++;
else
get_clan( "Crimson Steel" )->mRank7Count++;
write_to_buffer( d, echo_on_str, 0 );
break;
}
if ( IS_EVIL(ch) )
{
ch->pcdata->clan = get_clan( "Dark Horizon" );
ch->pcdata->clanRank = 7;
ch->pcdata->clanZeniDonated = 0;
ch->pcdata->clanZeniClanTax = 0;
ch->pcdata->clanItemsDonated = 0;
if( ch->sex == SEX_FEMALE )
get_clan( "Dark Horizon" )->fRank7Count++;
else
get_clan( "Dark Horizon" )->mRank7Count++;
write_to_buffer( d, echo_on_str, 0 );
break;
}
default:
send_to_desc_color( "\n\r&wPlease type [&WY&w]es or [&WN&w].&D\n\r", d );
return;
}*/
/*
* Added for when I need to close down char creation to do
* work on this section. Leaving the commented code in for
* future use, if the need arises. -Karma
*
if(!(!str_cmp(d->character->name,"lemming")) )
{
send_to_desc_color( "Character creation is currently disabled.\n\r",d);
return;
}
*/
send_to_desc_color( "\n\r&wThe following Races are Available to You:&D\n\r", d );
send_to_desc_color( "&c==============================================================================&D", d );
buf[0] = '\0';
/*
* Take this out SHADDAI
*/
i = 0;
/*
* for ( iClass = 0; iClass < MAX_PC_CLASS; iClass++ )
*/
send_to_desc_color( "\n\r", d );
//for ( iClass = 0; iClass < 9; iClass++ )
for( iClass = 0; iClass < 31; iClass++ )
{
if( iClass == 4 )
{
//i++;
continue;
}
if( iClass > 8 && iClass < 27 )
continue;
//char letters[12] = "abcdefghijk";
//char letters[14] = "abcdefghijklmn";
char letters[15] = "abcdefghijklmno";
if( class_table[iClass]->who_name && class_table[iClass]->who_name[0] != '\0' )
{
sprintf( buf, "&w (&W%2d&w) &c%-12s&w ('&R%c&w' for help)&D\n\r",
i, class_table[iClass]->who_name, letters[i] );
send_to_desc_color( buf, d );
i++;
}
}
send_to_desc_color( "&c==============================================================================&D", d );
sprintf( buf, "\n\r&wChoose the number of your race: &D" );
send_to_desc_color( buf, d );
d->connected = CON_GET_NEW_CLASS;
break;
case CON_GET_NEW_CLASS:
argument = one_argument( argument, arg );
if( is_number( arg ) )
{
i = atoi( arg );
int c = 0;
if( i == 0 )
c = 0; // saian
if( i == 1 )
c = 1; // human
if( i == 2 )
c = 2; // halfbreed
if( i == 3 )
c = 3; // namek
if( i == 4 )
c = 5; // icer
if( i == 5 )
c = 6; // bio
if( i == 6 )
c = 7; // kaio
if( i == 7 )
c = 8; // demon
if( i == 8 )
c = 27; // genie
if( i == 9 )
c = 28; // android-h
if( i == 10 )
c = 29; // android-e
if( i == 11 )
c = 30; // android-fm
/*
* for ( iClass = 0; iClass < MAX_PC_CLASS; iClass++ )
*/
//for ( iClass = 0; iClass < 9; iClass++ )
for( iClass = 0; iClass < 31; iClass++ )
{
if( iClass > 8 && iClass < 27 )
continue;
if( class_table[iClass]->who_name && class_table[iClass]->who_name[0] != '\0' )
{
//if ( i == iClass )
if( c == iClass )
{
ch->class = iClass;
ch->race = iClass;
break;
}
}
}
}
else
{
//char letters[12] = "abcdefghijk";
//char letters[14] = "abcdefghijklmn";
char letters[15] = "abcdefghijklmno";
for( i = 0; i < 14; i++ )
{
if( arg[0] == letters[i] )
{
int c = i;
if( i == 0 )
c = 0; // saian
if( i == 1 )
c = 1; // human
if( i == 2 )
c = 2; // halfbreed
if( i == 3 )
c = 3; // namek
if( i == 4 )
c = 5; // icer
if( i == 5 )
c = 6; // bio
if( i == 6 )
c = 7; // kaio
if( i == 7 )
c = 8; // demon
if( i == 8 )
c = 27; // genie
if( i == 9 )
c = 28; // android-h
if( i == 10 )
c = 29; // android-e
if( i == 11 )
c = 30; // android-fm
if( !str_cmp( class_table[c]->who_name, "android-h" ) )
sprintf( buf, "androidh" );
else if( !str_cmp( class_table[c]->who_name, "android-e" ) )
sprintf( buf, "androide" );
else if( !str_cmp( class_table[c]->who_name, "android-fm" ) )
sprintf( buf, "androidfm" );
else
sprintf( buf, "%s", class_table[c]->who_name );
do_help( ch, buf );
return;
}
}
i = 0;
send_to_desc_color( "\n\r&c==============================================================================&D", d );
/*
* for ( iClass = 0; iClass < MAX_PC_CLASS; iClass++ )
*/
//for ( iClass = 0; iClass < 9; iClass++ )
for( iClass = 0; iClass < 31; iClass++ )
{
if( iClass == 4 )
{
//i++;
continue;
}
if( iClass > 8 && iClass < 27 )
continue;
//char letters[14] = "abcdefghijklmn";
char letters[15] = "abcdefghijklmno";
if( class_table[iClass]->who_name && class_table[iClass]->who_name[0] != '\0' )
{
sprintf( buf, "\n\r&w (&W%2d&w) &c%-12s&w ('&R%c&w' for help)&D",
i, class_table[iClass]->who_name, letters[i] );
send_to_desc_color( buf, d );
i++;
}
}
send_to_desc_color( "\n\r&c==============================================================================&D", d );
sprintf( buf, "\n\r&wChoose the number of your race: &D" );
send_to_desc_color( buf, d );
return;
}
/*
* if ( iClass == MAX_PC_CLASS
*/
if( iClass != 27 && iClass != 28 && iClass != 29 && iClass != 30 )
if( iClass > 8
|| !class_table[iClass]->who_name
|| class_table[iClass]->who_name[0] == '\0' || !str_cmp( class_table[iClass]->who_name, "unused" ) )
{
send_to_desc_color( "&wThat's not a race.\n\rWhat IS your race? &D", d );
return;
}
if( check_bans( ch, BAN_CLASS ) )
{
send_to_desc_color( "&wThat race is not currently avaiable.\n\rWhat IS your race? &D", d );
return;
}
if( ch->race == 3 || ch->race == 5 || ch->race == 6 || ch->race == 27 )
{
ch->pcdata->haircolor = 24;
ch->pcdata->orignalhaircolor = 24;
}
else
{
send_to_desc_color( "\n\r&wPlease choose a hair color from the following list:&D\n\r", d );
buf[0] = '\0';
for( iClass = 0; iClass < ( MAX_HAIR - 2 ); iClass++ )
{
sprintf( buf2, "&w[&W%2d&w] &g%-18.18s ", iClass, hair_color[iClass] );
b++;
strcat( buf, buf2 );
if( ( b % 3 ) == 0 )
strcat( buf, "&D\n\r" );
}
strcat( buf, "\n\r: " );
strcat( buf, "\r\r" );
send_to_desc_color( buf, d );
d->connected = CON_GET_NEW_HAIR;
break;
}
case CON_GET_NEW_HAIR:
argument = one_argument( argument, arg );
if( ch->race != 3 && ch->race != 5 && ch->race != 6 && ch->race != 27 )
{
if( !str_cmp( arg, "help" ) )
{
do_help( ch, argument );
send_to_desc_color( "&wPlease choose a hair color: &D", d );
return;
}
for( iClass = 0; iClass < ( MAX_HAIR - 2 ); iClass++ )
{
if( toupper( arg[0] ) == toupper( hair_color[iClass][0] ) && !str_prefix( arg, hair_color[iClass] ) )
{
ch->pcdata->haircolor = iClass;
ch->pcdata->orignalhaircolor = iClass;
break;
}
if( is_number( arg ) && atoi( arg ) == iClass )
{
ch->pcdata->haircolor = iClass;
ch->pcdata->orignalhaircolor = iClass;
break;
}
}
if( iClass == ( MAX_HAIR - 2 ) || !hair_color[iClass] || hair_color[iClass][0] == '\0' )
{
send_to_desc_color( "&wThat's not a hair color.\n\rWhat IS it going to be? &D", d );
return;
}
}
if( ch->race == 3 || ch->race == 6 )
{
send_to_desc_color( "\n\r&wPlease choose a main body color from the following list:&D\n\r", d );
buf[0] = '\0';
buf2[0] = '\0';
b = 0;
for( iClass = ( MAX_COMPLEXION - 17 ); iClass < ( MAX_COMPLEXION - 14 ); iClass++ )
{
sprintf( buf2, "&w[&W%2d&W] &g%-15s&D", iClass, complexion[iClass] );
b++;
strcat( buf, buf2 );
if( ( b % 4 ) == 0 )
strcat( buf, "\n\r" );
}
strcat( buf, "\n\r: " );
strcat( buf, "\r\r\r\r" );
send_to_desc_color( buf, d );
d->connected = CON_GET_NEW_COMPLEXION;
break;
}
else if( ch->race == 5 || ch->race == 27 )
{
send_to_desc_color( "\n\r&wPlease choose a main body color from the following list:&D\n\r", d );
buf[0] = '\0';
buf2[0] = '\0';
b = 0;
for( iClass = ( MAX_COMPLEXION - 14 ); iClass < ( MAX_COMPLEXION ); iClass++ )
{
sprintf( buf2, "&w[&W%2d&w] &g%-15s&D", iClass, complexion[iClass] );
b++;
strcat( buf, buf2 );
if( ( b % 4 ) == 0 )
strcat( buf, "\n\r" );
}
strcat( buf, "\n\r: " );
strcat( buf, "\r\r\r\r" );
send_to_desc_color( buf, d );
d->connected = CON_GET_NEW_COMPLEXION;
break;
}
else
{
send_to_desc_color( "\n\r&wPlease choose a complexion from the following list:&D\n\r", d );
buf[0] = '\0';
buf2[0] = '\0';
b = 0;
for( iClass = 0; iClass < ( MAX_COMPLEXION - 17 ); iClass++ )
{
sprintf( buf2, "&w[&W%2d&w] &g%-15s&D", iClass, complexion[iClass] );
b++;
strcat( buf, buf2 );
if( ( b % 4 ) == 0 )
strcat( buf, "\n\r" );
}
strcat( buf, "\n\r: " );
strcat( buf, "\r\r\r\r" );
send_to_desc_color( buf, d );
d->connected = CON_GET_NEW_COMPLEXION;
break;
}
case CON_GET_NEW_COMPLEXION:
argument = one_argument( argument, arg );
if( ch->race == 5 || ch->race == 27 )
{
if( !str_cmp( arg, "help" ) )
{
do_help( ch, argument );
send_to_desc_color( "&wPlease choose a main body color: &D", d );
return;
}
for( iClass = ( MAX_COMPLEXION - 14 ); iClass < ( MAX_COMPLEXION ); iClass++ )
{
if( toupper( arg[0] ) == toupper( complexion[iClass][0] ) && !str_prefix( arg, complexion[iClass] ) )
{
ch->pcdata->complexion = iClass;
break;
}
if( is_number( arg ) && atoi( arg ) == iClass )
{
ch->pcdata->complexion = iClass;
break;
}
}
if( iClass == ( MAX_COMPLEXION ) || !complexion[iClass] || complexion[iClass][0] == '\0' )
{
send_to_desc_color( "&wThat's not a choice.\n\rWhat IS it going to be? &D", d );
return;
}
}
else if( ch->race == 3 || ch->race == 6 )
{
if( !str_cmp( arg, "help" ) )
{
do_help( ch, argument );
send_to_desc_color( "&wPlease choose a main body color: &D", d );
return;
}
for( iClass = ( MAX_COMPLEXION - 17 ); iClass < ( MAX_COMPLEXION - 13 ); iClass++ )
{
if( toupper( arg[0] ) == toupper( complexion[iClass][0] ) && !str_prefix( arg, complexion[iClass] ) )
{
ch->pcdata->complexion = iClass;
break;
}
if( is_number( arg ) && atoi( arg ) == iClass )
{
ch->pcdata->complexion = iClass;
break;
}
}
if( iClass == ( MAX_COMPLEXION - 14 ) || !complexion[iClass] || complexion[iClass][0] == '\0' )
{
send_to_desc_color( "&wThat's not a choice.\n\rWhat IS it going to be? &D", d );
return;
}
}
else
{
if( !str_cmp( arg, "help" ) )
{
do_help( ch, argument );
send_to_desc_color( "&wPlease choose complexion: &D", d );
return;
}
for( iClass = 0; iClass < ( MAX_COMPLEXION - 17 ); iClass++ )
{
if( toupper( arg[0] ) == toupper( complexion[iClass][0] ) && !str_prefix( arg, complexion[iClass] ) )
{
ch->pcdata->complexion = iClass;
break;
}
if( is_number( arg ) && atoi( arg ) == iClass )
{
ch->pcdata->complexion = iClass;
break;
}
}
if( iClass == ( MAX_COMPLEXION - 17 ) || !complexion[iClass] || complexion[iClass][0] == '\0' )
{
send_to_desc_color( "&wThat's not a complexion.\n\rWhat IS it going to be? &D", d );
return;
}
}
/* ------------------------------------------------------------------------------------- */
if( ch->race == 5 || ch->race == 27 )
{
send_to_desc_color( "\n\r&wPlease choose a secondary body color from the following list:&D\n\r", d );
buf[0] = '\0';
buf2[0] = '\0';
b = 0;
for( iClass = 0; iClass < ( MAX_SECONDARYCOLOR - 1 ); iClass++ )
{
sprintf( buf2, "&w[&W%2d&w] &g%-15s&D", iClass, secondary_color[iClass] );
b++;
strcat( buf, buf2 );
if( ( b % 4 ) == 0 )
strcat( buf, "\n\r" );
}
strcat( buf, "\n\r: " );
strcat( buf, "\r\r\r\r" );
send_to_desc_color( buf, d );
d->connected = CON_GET_NEW_SECONDARYCOLOR;
break;
case CON_GET_NEW_SECONDARYCOLOR:
/*
* Black, Brown, Red, Blonde, Strawberry Blonde, Argent, Golden Blonde, Platinum Blonde, Light Brown
*/
argument = one_argument( argument, arg );
if( !str_cmp( arg, "help" ) )
{
do_help( ch, argument );
send_to_desc_color( "&wPlease choose a secondary body color: &D", d );
return;
}
for( iClass = 0; iClass < ( MAX_SECONDARYCOLOR - 1 ); iClass++ )
{
if( toupper( arg[0] ) == toupper( secondary_color[iClass][0] ) && !str_prefix( arg, secondary_color[iClass] ) )
{
ch->pcdata->secondarycolor = iClass;
break;
}
if( is_number( arg ) && atoi( arg ) == iClass )
{
ch->pcdata->secondarycolor = iClass;
break;
}
}
if( iClass == ( MAX_SECONDARYCOLOR - 1 ) || !secondary_color[iClass] || secondary_color[iClass][0] == '\0' )
{
send_to_desc_color( "&wThat's not a choice.\n\rWhat IS it going to be? &D", d );
return;
}
}
/* ------------------------------------------------------------------------------------- */
send_to_desc_color( "\n\r&wPlease choose a eye color from the following list:&D\n\r", d );
buf[0] = '\0';
buf2[0] = '\0';
b = 0;
for( iClass = 0; iClass < ( MAX_EYE - 3 ); iClass++ )
{
sprintf( buf2, "&w[&W%2d&w] &g%-15s&D", iClass, eye_color[iClass] );
b++;
strcat( buf, buf2 );
if( ( b % 4 ) == 0 )
strcat( buf, "\n\r" );
}
strcat( buf, "\n\r: " );
strcat( buf, "\r\r\r\r" );
send_to_desc_color( buf, d );
d->connected = CON_GET_NEW_EYE;
break;
case CON_GET_NEW_EYE:
/*
* Black, Brown, Red, Blonde, Strawberry Blonde, Argent, Golden Blonde, Platinum Blonde, Light Brown
*/
argument = one_argument( argument, arg );
if( !str_cmp( arg, "help" ) )
{
do_help( ch, argument );
send_to_desc_color( "&wPlease choose a hair color: &D", d );
return;
}
for( iClass = 0; iClass < ( MAX_EYE - 3 ); iClass++ )
{
if( toupper( arg[0] ) == toupper( eye_color[iClass][0] ) && !str_prefix( arg, eye_color[iClass] ) )
{
ch->pcdata->eyes = iClass;
ch->pcdata->orignaleyes = iClass;
break;
}
if( is_number( arg ) && atoi( arg ) == iClass )
{
ch->pcdata->eyes = iClass;
ch->pcdata->orignaleyes = iClass;
break;
}
}
if( iClass == ( MAX_EYE - 3 ) || !eye_color[iClass] || eye_color[iClass][0] == '\0' )
{
send_to_desc_color( "&wThat's not a eye color.\n\rWhat IS it going to be? &D", d );
return;
}
/* ------------------------------------------------------------------------------------- */
send_to_desc_color( "\n\r&wPlease choose a build type from the following list:&D\n\r", d );
buf[0] = '\0';
buf2[0] = '\0';
b = 0;
for( iClass = 0; iClass < ( MAX_BUILD ); iClass++ )
{
sprintf( buf2, "&w[&W%2d&w] &g%-15s&D", iClass, build_type[iClass] );
b++;
strcat( buf, buf2 );
if( ( b % 4 ) == 0 )
strcat( buf, "\n\r" );
}
strcat( buf, "\n\r: " );
strcat( buf, "\r\r\r\r" );
send_to_desc_color( buf, d );
d->connected = CON_GET_NEW_BUILD;
break;
case CON_GET_NEW_BUILD:
/*
* Black, Brown, Red, Blonde, Strawberry Blonde, Argent, Golden Blonde, Platinum Blonde, Light Brown
*/
argument = one_argument( argument, arg );
if( !str_cmp( arg, "help" ) )
{
do_help( ch, argument );
send_to_desc_color( "&wPlease choose a build type: &D", d );
return;
}
for( iClass = 0; iClass < ( MAX_BUILD ); iClass++ )
{
if( toupper( arg[0] ) == toupper( build_type[iClass][0] ) && !str_prefix( arg, build_type[iClass] ) )
{
ch->pcdata->build = iClass;
break;
}
if( is_number( arg ) && atoi( arg ) == iClass )
{
ch->pcdata->build = iClass;
break;
}
}
if( iClass == ( MAX_BUILD ) || !build_type[iClass] || build_type[iClass][0] == '\0' )
{
send_to_desc_color( "&wThat's not a build type.\n\rWhat IS it going to be? &D", d );
return;
}
/* send_to_desc_color( "\n\rWould you like RIP, ANSI or no graphic/color support, (R/A/N)? ", d );
d->connected = CON_GET_WANT_RIPANSI;
break;
case CON_GET_WANT_RIPANSI:
switch ( argument[0] )
{
case 'r': case 'R':
xSET_BIT(ch->act,PLR_RIP);
xSET_BIT(ch->act,PLR_ANSI);
break;
case 'a': case 'A': xSET_BIT(ch->act,PLR_ANSI); break;
case 'n': case 'N': break;
default:
write_to_buffer( d, "Invalid selection.\n\rRIP, ANSI or NONE? ", 0 );
return;
}
*/
sprintf( log_buf, "%s@%s new %s %s.", ch->name, d->host,
race_table[ch->race]->race_name, class_table[ch->class]->who_name );
log_string_plus( log_buf, LOG_COMM, sysdata.log_level );
to_channel( log_buf, CHANNEL_MONITOR, "Monitor", LEVEL_IMMORTAL );
send_to_desc_color( "&wPress [&RENTER&w] &D", d );
show_title( d );
ch->level = 0;
ch->canmajin = FALSE;
ch->position = POS_STANDING;
d->connected = CON_PRESS_ENTER;
set_pager_color( AT_PLAIN, ch );
adjust_hiscore( "pkill", ch, ch->pcdata->pkills ); /* cronel hiscore */
adjust_hiscore( "sparwins", ch, ch->pcdata->spar_wins );
adjust_hiscore( "sparloss", ch, ch->pcdata->spar_loss );
adjust_hiscore( "mkills", ch, ch->pcdata->mkills );
adjust_hiscore( "deaths", ch, ( ch->pcdata->pdeaths + ch->pcdata->mdeaths ) );
update_plHiscore( ch );
adjust_hiscore( "played", ch, ( get_age( ch ) - 4 ) );
adjust_hiscore( "zeni", ch, ch->gold );
return;
break;
case CON_PRESS_ENTER:
if( chk_watch( get_trust( ch ), ch->name, d->host ) ) /* --Gorog */
SET_BIT( ch->pcdata->flags, PCFLAG_WATCH );
else
REMOVE_BIT( ch->pcdata->flags, PCFLAG_WATCH );
if( ch->position == POS_MOUNTED )
ch->position = POS_STANDING;
set_pager_color( AT_PLAIN, ch );
if( xIS_SET( ch->act, PLR_RIP ) )
send_rip_screen( ch );
if( xIS_SET( ch->act, PLR_ANSI ) )
send_to_pager( "\033[2J", ch );
else
send_to_pager( "\014", ch );
if( IS_IMMORTAL( ch ) )
do_help( ch, "imotd" );
if( ch->level == 50 )
do_help( ch, "amotd" );
if( ch->level < 50 && ch->level > 0 )
do_help( ch, "motd" );
if( ch->level == 0 )
do_help( ch, "nmotd" );
send_to_pager( "\n\rPress [ENTER] ", ch );
d->connected = CON_READ_MOTD;
break;
case CON_READ_MOTD:
{
char motdbuf[MAX_STRING_LENGTH];
sprintf( motdbuf, "\n\rWelcome to %s&D...\n\r", sysdata.mud_name );
send_to_desc_color( motdbuf, d );
}
add_char( ch );
d->connected = CON_PLAYING;
/*
* hopefully clear up some ansi changing issues -Nopey
*/
set_char_color( AT_DGREEN, ch );
if( !xIS_SET( ch->act, PLR_ANSI ) && d->ansi == TRUE )
d->ansi = FALSE;
else if( xIS_SET( ch->act, PLR_ANSI ) && d->ansi == FALSE )
d->ansi = TRUE;
if( ch->level == 0 )
{
OBJ_DATA *obj;
int iLang;
ch->pcdata->upgradeL = CURRENT_UPGRADE_LEVEL;
// Removed the next 2 lines as a test -Karn 06.08.06
/*ch->pcdata->clan_name = STRALLOC( "" );
ch->pcdata->clan = NULL;*/
switch ( class_table[ch->class]->attr_prime )
{
case APPLY_STR:
ch->perm_str = 10;
break;
case APPLY_INT:
ch->perm_int = 10;
break;
case APPLY_DEX:
ch->perm_dex = 10;
break;
case APPLY_CON:
ch->perm_con = 10;
break;
case APPLY_LCK:
ch->perm_lck = 10;
break;
}
ch->perm_str += race_table[ch->race]->str_plus;
ch->perm_int += race_table[ch->race]->int_plus;
ch->perm_dex += race_table[ch->race]->dex_plus;
ch->perm_con += race_table[ch->race]->con_plus;
ch->affected_by = race_table[ch->race]->affected;
ch->perm_lck = number_range( 0, 30 );
ch->pcdata->permTstr = ch->perm_str;
ch->pcdata->permTspd = ch->perm_dex;
ch->pcdata->permTint = ch->perm_int;
ch->pcdata->permTcon = ch->perm_con;
ch->armor += race_table[ch->race]->ac_plus;
ch->alignment += race_table[ch->race]->alignment;
ch->attacks = race_table[ch->race]->attacks;
ch->defenses = race_table[ch->race]->defenses;
ch->saving_poison_death = race_table[ch->race]->saving_poison_death;
ch->saving_wand = race_table[ch->race]->saving_wand;
ch->saving_para_petri = race_table[ch->race]->saving_para_petri;
ch->saving_breath = race_table[ch->race]->saving_breath;
ch->saving_spell_staff = race_table[ch->race]->saving_spell_staff;
ch->height = number_range( race_table[ch->race]->height * .9, race_table[ch->race]->height * 1.1 );
ch->weight = number_range( race_table[ch->race]->weight * .9, race_table[ch->race]->weight * 1.1 );
if( ( iLang = skill_lookup( "common" ) ) < 0 )
bug( "Nanny: cannot find common language." );
else
ch->pcdata->learned[iLang] = 100;
for( iLang = 0; lang_array[iLang] != LANG_UNKNOWN; iLang++ )
if( lang_array[iLang] == race_table[ch->race]->language )
break;
if( lang_array[iLang] == LANG_UNKNOWN )
;
/*
* bug( "Nanny: invalid racial language." );
*/
else
{
if( ( iLang = skill_lookup( lang_names[iLang] ) ) < 0 )
bug( "Nanny: cannot find racial language." );
else
ch->pcdata->learned[iLang] = 100;
}
/*
* ch->resist += race_table[ch->race]->resist; drats
*/
/*
* ch->susceptible += race_table[ch->race]->suscept; drats
*/
name_stamp_stats( ch );
ch->level = 1;
ch->exp = 100;
ch->pl = 100;
ch->heart_pl = 100;
ch->max_hit += race_table[ch->race]->hit;
ch->max_mana += race_table[ch->race]->mana;
ch->max_move = 100;
ch->hit = UMAX( 1, ch->max_hit );
ch->mana = UMAX( 1, ch->max_mana );
ch->move = UMAX( 1, ch->max_move );
ch->train = 5;
ch->max_train = 1;
ch->pcdata->xTrain = 0;
ch->pcdata->total_xTrain = 0;
ch->practice = 0;
ch->max_prac = 0;
ch->max_energy = 1;
ch->pcdata->admintalk = 0;
ch->pcdata->age = 18;
ch->canmajin = FALSE;
ch->pcdata->sparcount = 0;
if( is_saiyan( ch ) || is_hb( ch ) || is_icer( ch ) || is_bio( ch ) )
ch->pcdata->tail = TRUE;
else
ch->pcdata->tail = FALSE;
if( is_bio( ch ) )
ch->alignment = 0;
if( is_android( ch ) )
ch->pcdata->natural_ac_max = 500;
if( is_bio( ch ) )
ch->pcdata->absorb_pl_mod = 6;
/*
* To make it so that saiyans and halfies start out
* with the Oozaru mouth cannon. -Karma
*/
if( is_saiyan( ch ) || is_hb( ch ) )
ch->pcdata->learned[gsn_monkey_gun] = 95;
sprintf( buf, "the %s", title_table[ch->class][ch->level][ch->sex == SEX_FEMALE ? 1 : 0] );
set_title( ch, buf );
ch->pcdata->creation_date = current_time;
/*
* Added by Narn. Start new characters with autoexit and autgold
* already turned on. Very few people don't use those.
*/
xSET_BIT( ch->act, PLR_AUTOGOLD );
xSET_BIT( ch->act, PLR_AUTOEXIT );
xSET_BIT( ch->act, PLR_AUTO_COMPASS );
xSET_BIT( ch->act, PLR_SPAR );
SET_BIT( ch->pcdata->flags, PCFLAG_DEADLY );
xSET_BIT( ch->deaf, CHANNEL_FOS );
/*
* Don't display old notes as 'unread' except for the announcment board
*/
for( i = 1; i < MAX_BOARD; i++ )
{
for( catchup_notes = ch->pcdata->board->note_first; catchup_notes && catchup_notes->next;
catchup_notes = catchup_notes->next );
if( !catchup_notes )
;
else
{
ch->pcdata->last_note[i] = catchup_notes->date_stamp;
}
}
/*
* Added by Brittany, Nov 24/96. The object is the adventurer's guide
* to the realms of despair, part of Academy.are.
*/
{
OBJ_INDEX_DATA *obj_ind = get_obj_index( 10333 );
if( obj_ind != NULL )
{
obj = create_object( obj_ind, 0 );
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_HOLD );
}
}
if( !sysdata.WAIT_FOR_AUTH )
char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) );
else
{
char_to_room( ch, get_room_index( ROOM_AUTH_START ) );
ch->pcdata->auth_state = 1;
SET_BIT( ch->pcdata->flags, PCFLAG_UNAUTHED );
add_to_auth( ch ); /* new auth */
}
/*
* Display_prompt interprets blank as default
*/
ch->pcdata->prompt = STRALLOC( "" );
/*
* Attempt to make "stealing" easier to catch
*/
// Put in code to write Created IP to file
// sprintf( ipBuf, "%s%s", PLAYFROM_DIR, capitalize( ch->name ) );
// if( !( ipFp = fopen( ipBuf, "a" ) ) )
// {
// bug( "Write playfrom: Cannot open file.", 0 );
// perror( ipBuf );
// }
// else
// {
// fprintf( ipFp, "CREATED: %s\n\r", ch->desc->host );
// fclose( ipFp );
// }
}
else if( !IS_IMMORTAL( ch ) && ch->pcdata->release_date > 0 && ch->pcdata->release_date > current_time )
{
if( ch->in_room->vnum == 6 || ch->in_room->vnum == 8 || ch->in_room->vnum == 1206 )
char_to_room( ch, ch->in_room );
else
char_to_room( ch, get_room_index( 8 ) );
}
else if( !IS_IMMORTAL( ch ) && ch->in_room && ch->in_room->vnum == 2060 )
{
act( AT_GREEN, "A Strange Force rips you from the Hyperbolic Time Chamber.", ch, NULL, NULL, TO_CHAR );
char_to_room( ch, get_room_index( 2059 ) );
}
else if( ch->in_room && ( IS_IMMORTAL( ch ) || !xIS_SET( ch->in_room->room_flags, ROOM_PROTOTYPE ) ) )
{
char_to_room( ch, ch->in_room );
}
else if( IS_IMMORTAL( ch ) )
{
char_to_room( ch, get_room_index( ROOM_VNUM_CHAT ) );
}
else
{
char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) );
}
/*
* Attempt to make "stealing" easier to catch
*/
// Put in code to write Connected IP to file
// sprintf( ipBuf, "%s%s", PLAYFROM_DIR, capitalize( ch->name ) );
// if( !( ipFp = fopen( ipBuf, "a" ) ) )
// {
// bug( "Write playfrom: Cannot open file.", 0 );
// perror( ipBuf );
// }
// else
// {
// fprintf( ipFp, "%s\n\r", ch->desc->host );
// fclose( ipFp );
// }
/*
* if ( get_timer( ch, TIMER_SHOVEDRAG ) > 0 )
* remove_timer( ch, TIMER_SHOVEDRAG );
*
* if ( get_timer( ch, TIMER_PKILLED ) > 0 )
* remove_timer( ch, TIMER_PKILLED );
*/
act( AT_ACTION, "$n has entered the game.", ch, NULL, NULL, TO_CANSEE );
if( ch->pcdata->pet )
{
act( AT_ACTION, "$n returns to $s master from the Void.", ch->pcdata->pet, NULL, ch, TO_NOTVICT );
act( AT_ACTION, "$N returns with you to the realms.", ch, NULL, ch->pcdata->pet, TO_CHAR );
}
ch->tmystic = 0;
ch->mysticlearn = 0;
ch->teaching = NULL;
if( is_kaio( ch ) && ch->alignment < 0 )
ch->alignment = 0;
if( is_demon( ch ) && ch->alignment > 0 )
ch->alignment = 0;
remove_member( ch );
if( ch->pcdata->clan )
update_member( ch );
/*
* For the logon pl tracker
*/
ch->logon_start = ch->exp;
/* -Temporarily removed due to this possibly being bugged -Karma */
if( is_kaio( ch ) && ch->rank > 0 )
{
int a = 0;
bool found = FALSE;
for( a = 0; a < 6; a++ )
if( !str_cmp( kaioshin[a], ch->name ) )
found = TRUE;
if( !found )
{
//bug("%s has a kaio rank but is not on the global list. Removing rank.",ch->name);
ch_printf( ch, "&RYou have a kaio rank, but are not on the global list. Removing kaio rank.\n\r" );
ch->rank = 0;
}
found = FALSE;
}
if( is_demon( ch ) && ch->rank > 0 )
{
int a = 0;
bool found = FALSE;
for( a = 0; a < 6; a++ )
if( !str_cmp( greaterdemon[a], ch->name ) )
found = TRUE;
if( !found )
for( a = 0; a < 3; a++ )
if( !str_cmp( demonwarlord[a], ch->name ) )
found = TRUE;
if( !found )
if( !str_cmp( demonking, ch->name ) )
found = TRUE;
if( !found )
{
//bug("%s has demon rank but is not on the global list. Removing rank.",ch->name);
ch_printf( ch, "&RYou have a demon rank, but are not on the global list. Removing demon rank.\n\r" );
ch->rank = 0;
}
found = FALSE;
}
if( is_saiyan( ch ) && ch->rank > 0 )
{
int a = 0;
bool found = FALSE;
for( a = 0; a < 4; a++ )
if( !str_cmp( saiyanelite[a], ch->name ) )
found = TRUE;
if( !found )
for( a = 0; a < 2; a++ )
if( !str_cmp( saiyanprince[a], ch->name ) )
found = TRUE;
if( !found )
if( !str_cmp( saiyanking, ch->name ) )
found = TRUE;
if( !found )
{
//bug("%s has saiyan rank but is not on the global list. Removing rank.",ch->name);
ch_printf( ch, "&RYou have a saiyan rank, but are not on the global list. Removing saiyan rank.\n\r" );
ch->rank = 0;
ch->pcdata->learned[gsn_lssj] = 0;
if( IS_SET( ch->pcdata->flags, PCFLAG_KNOWSLSSJ ) )
REMOVE_BIT( ch->pcdata->flags, PCFLAG_KNOWSLSSJ );
}
found = FALSE;
}
do_global_boards( ch, "" );
ch->dodge = FALSE;
ch->block = FALSE;
ch->ki_dodge = FALSE;
ch->ki_cancel = FALSE;
ch->ki_deflect = FALSE;
do_look( ch, "auto" );
tax_player( ch ); /* Here we go, let's tax players to lower the gold
* pool -- TRI */
mccp_interest( ch );
mail_count( ch );
check_loginmsg( ch );
check_auth_state( ch ); /* new auth */
if( !ch->was_in_room && ch->in_room == get_room_index( ROOM_VNUM_TEMPLE ) )
ch->was_in_room = get_room_index( ROOM_VNUM_TEMPLE );
else if( ch->was_in_room == get_room_index( ROOM_VNUM_TEMPLE ) )
ch->was_in_room = get_room_index( ROOM_VNUM_TEMPLE );
else if( !ch->was_in_room )
ch->was_in_room = ch->in_room;
break;
case CON_NOTE_TO:
handle_con_note_to( d, argument );
break;
case CON_NOTE_SUBJECT:
handle_con_note_subject( d, argument );
break; /* subject */
case CON_NOTE_EXPIRE:
handle_con_note_expire( d, argument );
break;
case CON_NOTE_TEXT:
handle_con_note_text( d, argument );
break;
case CON_NOTE_FINISH:
handle_con_note_finish( d, argument );
break;
}
return;
}
bool is_reserved_name( char *name )
{
RESERVE_DATA *res;
for( res = first_reserved; res; res = res->next )
if( ( *res->name == '*' && !str_infix( res->name + 1, name ) ) || !str_cmp( res->name, name ) )
return TRUE;
return FALSE;
}
/*
* Parse a name for acceptability.
*/
bool check_parse_name( char *name, bool newchar )
{
/*
* Names checking should really only be done on new characters, otherwise
* we could end up with people who can't access their characters. Would
* have also provided for that new area havoc mentioned below, while still
* disallowing current area mobnames. I personally think that if we can
* have more than one mob with the same keyword, then may as well have
* players too though, so I don't mind that removal. -- Alty
*/
if( is_reserved_name( name ) && newchar )
return FALSE;
/*
* Outdated stuff -- Alty
*/
/* if ( is_name( name, "all auto immortal self someone god supreme demigod dog guard cityguard cat cornholio spock hicaine hithoric death ass fuck shit piss crap quit" ) )
return FALSE;*/
/*
* Length restrictions.
*/
if( strlen( name ) < 3 )
return FALSE;
if( strlen( name ) > 12 )
return FALSE;
/*
* Alphanumerics only.
* Lock out IllIll twits.
*/
{
char *pc;
bool fIll;
fIll = TRUE;
for( pc = name; *pc != '\0'; pc++ )
{
if( !isalpha( *pc ) )
return FALSE;
if( LOWER( *pc ) != 'i' && LOWER( *pc ) != 'l' )
fIll = FALSE;
}
if( fIll )
return FALSE;
}
/*
* Code that followed here used to prevent players from naming
* themselves after mobs... this caused much havoc when new areas
* would go in...
*/
return TRUE;
}
/*
* Look for link-dead player to reconnect.
*/
bool check_reconnect( DESCRIPTOR_DATA * d, char *name, bool fConn )
{
CHAR_DATA *ch;
for( ch = first_char; ch; ch = ch->next )
{
if( !IS_NPC( ch ) && ( !fConn || !ch->desc ) && ch->pcdata->filename && !str_cmp( name, ch->pcdata->filename ) )
{
if( fConn && ch->switched )
{
write_to_buffer( d, "Already playing.\n\rName: ", 0 );
d->connected = CON_GET_NAME;
if( d->character )
{
/*
* clear descriptor pointer to get rid of bug message in log
*/
d->character->desc = NULL;
free_char( d->character );
d->character = NULL;
}
return BERR;
}
if( fConn == FALSE )
{
DISPOSE( d->character->pcdata->pwd );
d->character->pcdata->pwd = str_dup( ch->pcdata->pwd );
}
else
{
/*
* clear descriptor pointer to get rid of bug message in log
*/
d->character->desc = NULL;
free_char( d->character );
d->character = ch;
ch->desc = d;
ch->timer = 0;
send_to_char( "Reconnecting.\n\r", ch );
do_look( ch, "auto" );
act( AT_ACTION, "$n has reconnected.", ch, NULL, NULL, TO_CANSEE );
sprintf( log_buf, "%s@%s(%s) reconnected.", ch->pcdata->filename, d->host, d->user );
log_string_plus( log_buf, LOG_COMM, UMAX( sysdata.log_level, ch->level ) );
/*
if ( ch->level < LEVEL_SAVIOR )
to_channel( log_buf, CHANNEL_MONITOR, "Monitor", ch->level );
*/
d->connected = CON_PLAYING;
check_auth_state( ch ); /* Link dead support -- Rantic */
/*
* Inform the character of a note in progress and the possbility of continuation!
*/
if( ch->pcdata->in_progress )
send_to_char( "You have a note in progress. Type \"note write\" to continue it.\n\r", ch );
}
return TRUE;
}
}
return FALSE;
}
/*
* Check if already playing.
*/
bool check_playing( DESCRIPTOR_DATA * d, char *name, bool kick )
{
CHAR_DATA *ch;
DESCRIPTOR_DATA *dold;
int cstate;
for( dold = first_descriptor; dold; dold = dold->next )
{
if( dold != d
&& ( dold->character || dold->original )
&& !str_cmp( name, dold->original ? dold->original->pcdata->filename : dold->character->pcdata->filename ) )
{
cstate = dold->connected;
ch = dold->original ? dold->original : dold->character;
if( !ch->name || ( cstate != CON_PLAYING && cstate != CON_EDITING ) )
{
write_to_buffer( d, "Already connected - try again.\n\r", 0 );
sprintf( log_buf, "%s already connected.", ch->pcdata->filename );
log_string_plus( log_buf, LOG_COMM, sysdata.log_level );
return BERR;
}
if( !kick )
return TRUE;
write_to_buffer( d, "Already playing... Kicking off old connection.\n\r", 0 );
write_to_buffer( dold, "Kicking off old connection... bye!\n\r", 0 );
close_socket( dold, FALSE );
/*
* clear descriptor pointer to get rid of bug message in log
*/
d->character->desc = NULL;
free_char( d->character );
d->character = ch;
ch->desc = d;
ch->timer = 0;
if( ch->switched )
do_return( ch->switched, "" );
ch->switched = NULL;
send_to_char( "Reconnecting.\n\r", ch );
do_look( ch, "auto" );
act( AT_ACTION, "$n has reconnected, kicking off old link.", ch, NULL, NULL, TO_CANSEE );
sprintf( log_buf, "%s@%s reconnected, kicking off old link.", ch->pcdata->filename, d->host );
log_string_plus( log_buf, LOG_COMM, UMAX( sysdata.log_level, ch->level ) );
/*
if ( ch->level < LEVEL_SAVIOR )
to_channel( log_buf, CHANNEL_MONITOR, "Monitor", ch->level );
*/
d->connected = cstate;
return TRUE;
}
}
return FALSE;
}
void stop_idling( CHAR_DATA * ch )
{
ROOM_INDEX_DATA *was_in_room;
/*
* if ( !ch
* || !ch->desc
* || ch->desc->connected != CON_PLAYING
* || !ch->was_in_room
* || ch->in_room != get_room_index( ROOM_VNUM_LIMBO ) )
* return;
*/
if( !ch || !ch->desc || ch->desc->connected != CON_PLAYING || !IS_IDLE( ch ) )
return;
/*
* if ( IS_IMMORTAL(ch) )
* return;
*/
ch->timer = 0;
was_in_room = ch->was_in_room;
char_from_room( ch );
char_to_room( ch, was_in_room );
ch->was_in_room = ch->in_room;
/*
* ch->was_in_room = NULL;
*/
REMOVE_BIT( ch->pcdata->flags, PCFLAG_IDLE );
act( AT_ACTION, "$n has returned from the void.", ch, NULL, NULL, TO_ROOM );
return;
}
/*
* Write to one char. (update for color -Goku)
*/
void send_to_char( const char *txt, CHAR_DATA * ch )
{
if( !ch )
{
bug( "Send_to_char: NULL *ch" );
return;
}
send_to_char_color( txt, ch );
return;
}
/*
* Same as above, but converts &color codes to ANSI sequences..
*/
void send_to_char_color( const char *txt, CHAR_DATA * ch )
{
DESCRIPTOR_DATA *d;
char *colstr;
const char *prevstr = txt;
char colbuf[20];
int ln;
if( !ch )
{
bug( "Send_to_char_color: NULL *ch" );
return;
}
if( !txt || !ch->desc )
return;
d = ch->desc;
switch ( sysdata.outBytesFlag )
{
default:
sysdata.outBytesOther += strlen( txt );
break;
case LOGBOUTCHANNEL:
sysdata.outBytesChannel += strlen( txt );
break;
case LOGBOUTCOMBAT:
sysdata.outBytesCombat += strlen( txt );
break;
case LOGBOUTMOVEMENT:
sysdata.outBytesMovement += strlen( txt );
break;
case LOGBOUTINFORMATION:
sysdata.outBytesInformation += strlen( txt );
break;
case LOGBOUTPROMPT:
sysdata.outBytesPrompt += strlen( txt );
break;
case LOGBOUTINFOCHANNEL:
sysdata.outBytesInfoChannel += strlen( txt );
break;
}
/*
* Clear out old color stuff
*/
/* make_color_sequence(NULL, NULL, NULL);*/
while( ( colstr = strpbrk( prevstr, "&^}" ) ) != NULL )
{
if( colstr > prevstr )
write_to_buffer( d, prevstr, ( colstr - prevstr ) );
ln = make_color_sequence( colstr, colbuf, d );
if( ln < 0 )
{
prevstr = colstr + 1;
break;
}
else if( ln > 0 )
write_to_buffer( d, colbuf, ln );
prevstr = colstr + 2;
}
if( *prevstr )
write_to_buffer( d, prevstr, 0 );
return;
}
void write_to_pager( DESCRIPTOR_DATA * d, const char *txt, int length )
{
int pageroffset; /* Pager fix by thoric */
if( length <= 0 )
length = strlen( txt );
if( length == 0 )
return;
if( !d->pagebuf )
{
d->pagesize = MAX_STRING_LENGTH;
CREATE( d->pagebuf, char, d->pagesize );
}
if( !d->pagepoint )
{
d->pagepoint = d->pagebuf;
d->pagetop = 0;
d->pagecmd = '\0';
}
if( d->pagetop == 0 && !d->fcommand )
{
d->pagebuf[0] = '\n';
d->pagebuf[1] = '\r';
d->pagetop = 2;
}
pageroffset = d->pagepoint - d->pagebuf; /* pager fix (goofup fixed 08/21/97) */
while( d->pagetop + length >= d->pagesize )
{
if( d->pagesize > 32000 )
{
bug( "Pager overflow. Ignoring.\n\r" );
d->pagetop = 0;
d->pagepoint = NULL;
DISPOSE( d->pagebuf );
d->pagesize = MAX_STRING_LENGTH;
return;
}
d->pagesize *= 2;
RECREATE( d->pagebuf, char, d->pagesize );
}
d->pagepoint = d->pagebuf + pageroffset; /* pager fix (goofup fixed 08/21/97) */
strncpy( d->pagebuf + d->pagetop, txt, length );
d->pagetop += length;
d->pagebuf[d->pagetop] = '\0';
return;
}
void send_to_pager( const char *txt, CHAR_DATA * ch )
{
if( !ch )
{
bug( "Send_to_pager: NULL *ch" );
return;
}
send_to_pager_color( txt, ch );
return;
}
void send_to_pager_color( const char *txt, CHAR_DATA * ch )
{
DESCRIPTOR_DATA *d;
char *colstr;
const char *prevstr = txt;
char colbuf[20];
int ln;
if( !ch )
{
bug( "Send_to_pager_color: NULL *ch" );
return;
}
if( !txt || !ch->desc )
return;
d = ch->desc;
ch = d->original ? d->original : d->character;
if( IS_NPC( ch ) || !IS_SET( ch->pcdata->flags, PCFLAG_PAGERON ) )
{
send_to_char_color( txt, d->character );
return;
}
switch ( sysdata.outBytesFlag )
{
default:
sysdata.outBytesOther += strlen( txt );
break;
case LOGBOUTCHANNEL:
sysdata.outBytesChannel += strlen( txt );
break;
case LOGBOUTCOMBAT:
sysdata.outBytesCombat += strlen( txt );
break;
case LOGBOUTMOVEMENT:
sysdata.outBytesMovement += strlen( txt );
break;
case LOGBOUTINFORMATION:
sysdata.outBytesInformation += strlen( txt );
break;
case LOGBOUTPROMPT:
sysdata.outBytesPrompt += strlen( txt );
break;
case LOGBOUTINFOCHANNEL:
sysdata.outBytesInfoChannel += strlen( txt );
break;
}
/*
* Clear out old color stuff
*/
/* make_color_sequence(NULL, NULL, NULL);*/
while( ( colstr = strpbrk( prevstr, "&^}" ) ) != NULL )
{
if( colstr > prevstr )
write_to_pager( d, prevstr, ( colstr - prevstr ) );
ln = make_color_sequence( colstr, colbuf, d );
if( ln < 0 )
{
prevstr = colstr + 1;
break;
}
else if( ln > 0 )
write_to_pager( d, colbuf, ln );
prevstr = colstr + 2;
}
if( *prevstr )
write_to_pager( d, prevstr, 0 );
return;
}
sh_int figure_color( sh_int AType, CHAR_DATA * ch )
{
int at = AType;
if( at >= AT_COLORBASE && at < AT_TOPCOLOR )
{
at -= AT_COLORBASE;
if( IS_NPC( ch ) || ch->pcdata->colorize[at] == -1 )
at = at_color_table[at].def_color;
else
at = ch->pcdata->colorize[at];
}
if( at < 0 || at > AT_WHITE + AT_BLINK )
{
//bug("Figure_color: color %d invalid.", at);
at = AT_GREY;
}
return at;
}
void set_char_color( sh_int AType, CHAR_DATA * ch )
{
char buf[16];
CHAR_DATA *och;
if( !ch || !ch->desc )
return;
och = ( ch->desc->original ? ch->desc->original : ch );
if( !IS_NPC( och ) && xIS_SET( och->act, PLR_ANSI ) )
{
AType = figure_color( AType, och );
if( AType == 7 )
strcpy( buf, "\033[0;37m" );
else
sprintf( buf, "\033[0;%d;%s%dm", ( AType & 8 ) == 8, ( AType > 15 ? "5;" : "" ), ( AType & 7 ) + 30 );
write_to_buffer( ch->desc, buf, strlen( buf ) );
}
return;
}
void set_pager_color( sh_int AType, CHAR_DATA * ch )
{
char buf[16];
CHAR_DATA *och;
if( !ch || !ch->desc )
return;
och = ( ch->desc->original ? ch->desc->original : ch );
if( !IS_NPC( och ) && xIS_SET( och->act, PLR_ANSI ) )
{
AType = figure_color( AType, och );
if( AType == 7 )
strcpy( buf, "\033[0;37m" );
else
sprintf( buf, "\033[0;%d;%s%dm", ( AType & 8 ) == 8, ( AType > 15 ? "5;" : "" ), ( AType & 7 ) + 30 );
send_to_pager( buf, ch );
ch->desc->pagecolor = AType;
}
return;
}
/* source: EOD, by John Booth <???> */
void ch_printf( CHAR_DATA * ch, char *fmt, ... )
{
char buf[MAX_STRING_LENGTH * 2]; /* better safe than sorry */
va_list args;
va_start( args, fmt );
vsprintf( buf, fmt, args );
va_end( args );
send_to_char( buf, ch );
}
void pager_printf( CHAR_DATA * ch, char *fmt, ... )
{
char buf[MAX_STRING_LENGTH * 2];
va_list args;
va_start( args, fmt );
vsprintf( buf, fmt, args );
va_end( args );
send_to_pager( buf, ch );
}
/*
* Function to strip off the "a" or "an" or "the" or "some" from an object's
* short description for the purpose of using it in a sentence sent to
* the owner of the object. (Ie: an object with the short description
* "a long dark blade" would return "long dark blade" for use in a sentence
* like "Your long dark blade". The object name isn't always appropriate
* since it contains keywords that may not look proper. -Thoric
*/
char *myobj( OBJ_DATA * obj )
{
if( !str_prefix( "a ", obj->short_descr ) )
return obj->short_descr + 2;
if( !str_prefix( "an ", obj->short_descr ) )
return obj->short_descr + 3;
if( !str_prefix( "the ", obj->short_descr ) )
return obj->short_descr + 4;
if( !str_prefix( "some ", obj->short_descr ) )
return obj->short_descr + 5;
return obj->short_descr;
}
char *obj_short( OBJ_DATA * obj )
{
static char buf[MAX_STRING_LENGTH];
if( obj->count > 1 )
{
sprintf( buf, "%s (%d)", obj->short_descr, obj->count );
return buf;
}
return obj->short_descr;
}
/*
* The primary output interface for formatted output.
*/
/* Major overhaul. -- Alty */
void ch_printf_color( CHAR_DATA * ch, char *fmt, ... )
{
char buf[MAX_STRING_LENGTH * 2];
va_list args;
va_start( args, fmt );
vsprintf( buf, fmt, args );
va_end( args );
send_to_char_color( buf, ch );
}
void pager_printf_color( CHAR_DATA * ch, char *fmt, ... )
{
char buf[MAX_STRING_LENGTH * 2];
va_list args;
va_start( args, fmt );
vsprintf( buf, fmt, args );
va_end( args );
send_to_pager_color( buf, ch );
}
#define MORPHNAME(ch) ((ch->morph&&ch->morph->morph)? \
ch->morph->morph->short_desc: \
IS_NPC(ch) ? ch->short_descr : ch->name)
#define NAME(ch) (IS_NPC(ch) ? ch->short_descr : ch->name)
char *act_string( const char *format, CHAR_DATA * to, CHAR_DATA * ch, const void *arg1, const void *arg2, int flags )
{
static char *const he_she[] = { "it", "he", "she" };
static char *const him_her[] = { "it", "him", "her" };
static char *const his_her[] = { "its", "his", "her" };
static char *const che_she[] = { "It", "He", "She" };
static char *const chim_her[] = { "It", "Him", "Her" };
static char *const chis_her[] = { "Its", "His", "Her" };
static char buf[MAX_STRING_LENGTH];
char fname[MAX_INPUT_LENGTH];
char temp[MAX_STRING_LENGTH];
char *point = buf;
const char *str = format;
const char *i;
CHAR_DATA *vch = ( CHAR_DATA * ) arg2;
OBJ_DATA *obj1 = ( OBJ_DATA * ) arg1;
OBJ_DATA *obj2 = ( OBJ_DATA * ) arg2;
bool capitalize = FALSE;
if( str[0] == '$' )
DONT_UPPER = FALSE;
else
DONT_UPPER = TRUE;
while( *str != '\0' )
{
capitalize = FALSE;
if( *str != '$' )
{
*point++ = *str++;
continue;
}
++str;
if( !arg2 && *str >= 'A' && *str <= 'Z' )
{
bug( "Act: missing arg2 for code %c:", *str );
bug( format );
i = " <@@@> ";
}
else
{
if( *str == '*' )
{
capitalize = TRUE;
str++;
}
switch ( *str )
{
default:
bug( "Act: bad code %c.", *str );
i = " <@@@> ";
break;
#ifdef I3
case '$':
i = "$";
break;
#endif
case 't':
i = ( char * )arg1;
break;
case 'T':
i = ( char * )arg2;
break;
case 'n':
if( ch->morph == NULL )
i = ( to ? PERS( ch, to ) : NAME( ch ) );
else if( !IS_SET( flags, STRING_IMM ) )
i = ( to ? MORPHPERS( ch, to ) : MORPHNAME( ch ) );
else
{
sprintf( temp, "(MORPH) %s", ( to ? PERS( ch, to ) : NAME( ch ) ) );
i = temp;
}
break;
case 'N':
if( vch->morph == NULL )
i = ( to ? PERS( vch, to ) : NAME( vch ) );
else if( !IS_SET( flags, STRING_IMM ) )
i = ( to ? MORPHPERS( vch, to ) : MORPHNAME( vch ) );
else
{
sprintf( temp, "(MORPH) %s", ( to ? PERS( vch, to ) : NAME( vch ) ) );
i = temp;
}
break;
case 'e':
if( ch->sex > 2 || ch->sex < 0 )
{
bug( "act_string: player %s has sex set at %d!", ch->name, ch->sex );
i = "it";
}
else
i = capitalize ? che_she[URANGE( 0, ch->sex, 2 )] : he_she[URANGE( 0, ch->sex, 2 )];
break;
case 'E':
if( vch->sex > 2 || vch->sex < 0 )
{
bug( "act_string: player %s has sex set at %d!", vch->name, vch->sex );
i = "it";
}
else
i = capitalize ? che_she[URANGE( 0, vch->sex, 2 )] : he_she[URANGE( 0, vch->sex, 2 )];
break;
case 'm':
if( ch->sex > 2 || ch->sex < 0 )
{
bug( "act_string: player %s has sex set at %d!", ch->name, ch->sex );
i = "it";
}
else
i = capitalize ? chim_her[URANGE( 0, ch->sex, 2 )] : him_her[URANGE( 0, ch->sex, 2 )];
break;
case 'M':
if( vch->sex > 2 || vch->sex < 0 )
{
bug( "act_string: player %s has sex set at %d!", vch->name, vch->sex );
i = "it";
}
else
i = capitalize ? chim_her[URANGE( 0, vch->sex, 2 )] : him_her[URANGE( 0, vch->sex, 2 )];
break;
case 's':
if( ch->sex > 2 || ch->sex < 0 )
{
bug( "act_string: player %s has sex set at %d!", ch->name, ch->sex );
i = "its";
}
else
i = capitalize ? chis_her[URANGE( 0, ch->sex, 2 )] : his_her[URANGE( 0, ch->sex, 2 )];
break;
case 'S':
if( vch->sex > 2 || vch->sex < 0 )
{
bug( "act_string: player %s has sex set at %d!", vch->name, vch->sex );
i = "its";
}
else
i = capitalize ? chis_her[URANGE( 0, vch->sex, 2 )] : his_her[URANGE( 0, vch->sex, 2 )];
break;
case 'q':
i = ( to == ch ) ? "" : "s";
break;
case 'Q':
i = ( to == ch ) ? "your" : his_her[URANGE( 0, ch->sex, 2 )];
break;
case 'p':
i = ( !to || can_see_obj( to, obj1 ) ? obj_short( obj1 ) : "something" );
break;
case 'P':
i = ( !to || can_see_obj( to, obj2 ) ? obj_short( obj2 ) : "something" );
break;
case 'd':
if( !arg2 || ( ( char * )arg2 )[0] == '\0' )
i = "door";
else
{
one_argument( ( char * )arg2, fname );
i = fname;
}
break;
}
}
++str;
while( ( *point = *i ) != '\0' )
++point, ++i;
/*
* #0 0x80c6c62 in act_string (
* format=0x81db42e "$n has reconnected, kicking off old link.", to=0x0,
* ch=0x94fcc20, arg1=0x0, arg2=0x0, flags=2) at comm.c:2901
*/
}
strcpy( point, "\n\r" );
if( !DONT_UPPER )
buf[0] = UPPER( buf[0] );
DONT_UPPER = FALSE;
return buf;
}
#undef NAME
void act( sh_int AType, const char *format, CHAR_DATA * ch, const void *arg1, const void *arg2, int type )
{
char *txt;
CHAR_DATA *to;
CHAR_DATA *vch = ( CHAR_DATA * ) arg2;
/*
* Discard null and zero-length messages.
*/
if( !format || format[0] == '\0' )
return;
if( !ch )
{
bug( "Act: null ch. (%s)", format );
return;
}
if( !ch->in_room )
to = NULL;
else if( type == TO_CHAR )
to = ch;
else
to = ch->in_room->first_person;
/*
* ACT_SECRETIVE handling
*/
if( IS_NPC( ch ) && xIS_SET( ch->act, ACT_SECRETIVE ) && type != TO_CHAR )
return;
if( type == TO_VICT )
{
if( !vch )
{
bug( "Act: null vch with TO_VICT." );
bug( "%s (%s)", ch->name, format );
return;
}
if( !vch->in_room )
{
bug( "Act: vch in NULL room!" );
bug( "%s -> %s (%s)", ch->name, vch->name, format );
return;
}
to = vch;
/* to = vch->in_room->first_person;*/
}
if( MOBtrigger && type != TO_CHAR && type != TO_VICT && to )
{
OBJ_DATA *to_obj;
txt = act_string( format, NULL, ch, arg1, arg2, STRING_IMM );
if( HAS_PROG( to->in_room, ACT_PROG ) )
rprog_act_trigger( txt, to->in_room, ch, ( OBJ_DATA * ) arg1, ( void * )arg2 );
for( to_obj = to->in_room->first_content; to_obj; to_obj = to_obj->next_content )
if( HAS_PROG( to_obj->pIndexData, ACT_PROG ) )
oprog_act_trigger( txt, to_obj, ch, ( OBJ_DATA * ) arg1, ( void * )arg2 );
}
/*
* Anyone feel like telling me the point of looping through the whole
* room when we're only sending to one char anyways..? -- Alty
*/
for( ; to; to = ( type == TO_CHAR || type == TO_VICT ) ? NULL : to->next_in_room )
{
if( ( !to->desc && ( IS_NPC( to ) && !HAS_PROG( to->pIndexData, ACT_PROG ) ) ) || !IS_AWAKE( to ) )
continue;
if( type == TO_CHAR && to != ch )
continue;
if( type == TO_VICT && ( to != vch || to == ch ) )
continue;
if( type == TO_ROOM && to == ch )
continue;
if( type == TO_NOTVICT && ( to == ch || to == vch ) )
continue;
if( type == TO_CANSEE && ( to == ch ||
( !IS_IMMORTAL( to ) && !IS_NPC( ch ) && ( xIS_SET( ch->act, PLR_WIZINVIS )
&& ( get_trust( to ) <
( ch->pcdata ? ch->pcdata->
wizinvis : 0 ) ) ) ) ) )
continue;
if( IS_IMMORTAL( to ) )
txt = act_string( format, to, ch, arg1, arg2, STRING_IMM );
else
txt = act_string( format, to, ch, arg1, arg2, STRING_NONE );
if( to->desc )
{
set_char_color( AType, to );
send_to_char( txt, to );
}
if( MOBtrigger )
{
/*
* Note: use original string, not string with ANSI. -- Alty
*/
mprog_act_trigger( txt, to, ch, ( OBJ_DATA * ) arg1, ( void * )arg2 );
}
}
MOBtrigger = TRUE;
return;
}
/*
char *default_fprompt( CHAR_DATA *ch )
{
static char buf[60];
if (ch->race == race_lookup( "android" ))
{
strcpy(buf, "&D&z<&wDamage &w(&c%h&w) ");
strcat(buf, "&wArmor &w(&c%z&w) ");
strcat(buf, "&wEnergy &w(&c%m&w) ");
strcat(buf, "&wFocus &w(&c%f&w)&z>");
if ( IS_NPC(ch) || IS_IMMORTAL(ch) )
strcat(buf, " %i%R&D\n\r");
else
strcat(buf, " &D\n\r");
strcat(buf, "&D&z<&cTechlevel &c(&w%x&c/&w&W%P&c)&z>&w Enemy: &w(&R%y&w)&D&w ");
}
else
{
strcpy(buf, "&D&z<&wLifeforce &w(&c%h&w) ");
strcat(buf, "&wArmor &w(&c%z&w) ");
strcat(buf, "&wEnergy &w(&c%m&w) ");
strcat(buf, "&wFocus &w(&c%f&w)&z>");
if ( IS_NPC(ch) || IS_IMMORTAL(ch) )
strcat(buf, " %i%R&D\n\r");
else
strcat(buf, " &D\n\r");
strcat(buf, "&D&z<&cPowerlevel &c(&w%x&c/&w&W%P&c)&z>&w Enemy: &w(&R%y&w)&D&w ");
}
return buf;
}
*/
char *default_fprompt( CHAR_DATA * ch )
{
static char buf[60];
if( !IS_NPC( ch ) )
{
switch ( ch->pcdata->battlePromptConfig )
{
default:
if( is_android( ch ) )
{
strcpy( buf, "&D<Damage(&c%h&w) En(&c%m&w) " );
if( ch->exp < ch->pl )
strcat( buf, "TL(%x/&Y%P&w)>" );
else if( ch->exp > ch->pl )
strcat( buf, "TL(%x/&B%P&w)>" );
else
strcat( buf, "TL(%x/&W%P&w)>" );
if( IS_NPC( ch ) || IS_IMMORTAL( ch ) )
strcat( buf, " %i%R" );
}
else
{
strcpy( buf, "&D<Life(&c%h&w) Ki(&c%m&w) " );
if( ch->exp < ch->pl )
strcat( buf, "PL(%x/&Y%P&w)>" );
else if( ch->exp > ch->pl )
strcat( buf, "PL(%x/&B%P&w)>" );
else
strcat( buf, "PL(%x/&W%P&w)>" );
if( IS_NPC( ch ) || IS_IMMORTAL( ch ) )
strcat( buf, " %i%R" );
}
strcat( buf, "\n\r<Enemy(&R%y&w) Focus(&C%f&w) Armor(&c%z&w)> " );
break;
case 1:
if( is_android( ch ) )
{
strcpy( buf, "&D<Damage(&c%h&w) En(&c%m&w) " );
if( ch->exp < ch->pl )
strcat( buf, "TL(%x/&Y%P&w)>" );
else if( ch->exp > ch->pl )
strcat( buf, "TL(%x/&B%P&w)>" );
else
strcat( buf, "TL(%x/&W%P&w)>" );
if( IS_NPC( ch ) || IS_IMMORTAL( ch ) )
strcat( buf, " %i%R" );
}
else
{
strcpy( buf, "&D<Life(&c%h&w) Ki(&c%m&w) " );
if( ch->exp < ch->pl )
strcat( buf, "PL(%x/&Y%P&w)>" );
else if( ch->exp > ch->pl )
strcat( buf, "PL(%x/&B%P&w)>" );
else
strcat( buf, "PL(%x/&W%P&w)>" );
if( IS_NPC( ch ) || IS_IMMORTAL( ch ) )
strcat( buf, " %i%R" );
}
strcat( buf, "\n\r<Enemy(&R%y&w) Focus(&C%f&w)> " );
break;
case 2:
if( is_android( ch ) )
{
strcpy( buf, "&D<Damage(&c%h&w) En(&c%m&w) " );
if( ch->exp < ch->pl )
strcat( buf, "TL(&Y%p&w)>" );
else if( ch->exp > ch->pl )
strcat( buf, "TL(&B%p&w)>" );
else
strcat( buf, "TL(&W%p&w)>" );
if( IS_NPC( ch ) || IS_IMMORTAL( ch ) )
strcat( buf, " %i%R" );
}
else
{
strcpy( buf, "&D<Life(&c%h&w) Ki(&c%m&w) " );
if( ch->exp < ch->pl )
strcat( buf, "PL(&Y%p&w)>" );
else if( ch->exp > ch->pl )
strcat( buf, "PL(&B%p&w)>" );
else
strcat( buf, "PL(&W%p&w)>" );
if( IS_NPC( ch ) || IS_IMMORTAL( ch ) )
strcat( buf, " %i%R" );
}
strcat( buf, "\n\r<Enemy(&R%y&w) Focus(&C%f&w) Armor(&c%z&w)> " );
break;
case 3:
if( is_android( ch ) )
{
strcpy( buf, "&D<Damage(&c%h&w) En(&c%m&w) " );
if( ch->exp < ch->pl )
strcat( buf, "TL(&Y%p&w)>" );
else if( ch->exp > ch->pl )
strcat( buf, "TL(&B%p&w)>" );
else
strcat( buf, "TL(&W%p&w)>" );
if( IS_NPC( ch ) || IS_IMMORTAL( ch ) )
strcat( buf, " %i%R" );
}
else
{
strcpy( buf, "&D<Life(&c%h&w) Ki(&c%m&w) " );
if( ch->exp < ch->pl )
strcat( buf, "PL(&Y%p&w)>" );
else if( ch->exp > ch->pl )
strcat( buf, "PL(&B%p&w)>" );
else
strcat( buf, "PL(&W%p&w)>" );
if( IS_NPC( ch ) || IS_IMMORTAL( ch ) )
strcat( buf, " %i%R" );
}
strcat( buf, "\n\r<Enemy(&R%y&w) Focus(&C%f&w)> " );
break;
}
}
else
{
if( is_android( ch ) )
{
strcpy( buf, "&D<Damage(&c%h&w) En(&c%m&w) " );
if( ch->exp < ch->pl )
strcat( buf, "TL(%x/&Y%P&w)>" );
else if( ch->exp > ch->pl )
strcat( buf, "TL(%x/&B%P&w)>" );
else
strcat( buf, "TL(%x/&W%P&w)>" );
if( IS_NPC( ch ) || IS_IMMORTAL( ch ) )
strcat( buf, " %i%R" );
}
else
{
strcpy( buf, "&D<Life(&c%h&w) Ki(&c%m&w) " );
if( ch->exp < ch->pl )
strcat( buf, "PL(%x/&Y%P&w)>" );
else if( ch->exp > ch->pl )
strcat( buf, "PL(%x/&B%P&w)>" );
else
strcat( buf, "PL(%x/&W%P&w)>" );
if( IS_NPC( ch ) || IS_IMMORTAL( ch ) )
strcat( buf, " %i%R" );
}
strcat( buf, "\n\r<Enemy(&R%y&w) Focus(&C%f&w) Armor(&c%z&w)> " );
}
return buf;
}
char *default_prompt( CHAR_DATA * ch )
{
static char buf[60];
/*
if (ch->desc->psuppress_channel != 0);
{
if (ch->race == race_lookup("android"))
strcpy(buf, "&D<D:%h E:%m> ");
else
strcpy(buf, "&D<L:%h K:%m> ");
ch->desc->psuppress_channel = 0;
return buf;
}
*/
if( !IS_NPC( ch ) )
{
switch ( ch->pcdata->normalPromptConfig )
{
default:
if( is_android( ch ) )
{
strcpy( buf, "&D<Damage(&c%h&w) En(&c%m&w) " );
if( ch->exp < ch->pl )
strcat( buf, "TL(%x/&Y%P&w)>" );
else if( ch->exp > ch->pl )
strcat( buf, "TL(%x/&B%P&w)>" );
else
strcat( buf, "TL(%x/&W%P&w)>" );
if( IS_NPC( ch ) || IS_IMMORTAL( ch ) )
strcat( buf, " %i%R" );
else
strcat( buf, " " );
}
else
{
strcpy( buf, "&D<Life(&c%h&w) Ki(&c%m&w) " );
if( ch->exp < ch->pl )
strcat( buf, "PL(%x/&Y%P&w)>" );
else if( ch->exp > ch->pl )
strcat( buf, "PL(%x/&B%P&w)>" );
else
strcat( buf, "PL(%x/&W%P&w)>" );
if( IS_NPC( ch ) || IS_IMMORTAL( ch ) )
strcat( buf, " %i%R" );
else
strcat( buf, " " );
}
break;
case 1:
if( is_android( ch ) )
{
strcpy( buf, "&D<Damage(&c%h&w) En(&c%m&w) " );
if( ch->exp < ch->pl )
strcat( buf, "TL(&Y%p&w)>" );
else if( ch->exp > ch->pl )
strcat( buf, "TL(&B%p&w)>" );
else
strcat( buf, "TL(&W%p&w)>" );
if( IS_NPC( ch ) || IS_IMMORTAL( ch ) )
strcat( buf, " %i%R" );
else
strcat( buf, " " );
}
else
{
strcpy( buf, "&D<Life(&c%h&w) Ki(&c%m&w) " );
if( ch->exp < ch->pl )
strcat( buf, "PL(&Y%p&w)>" );
else if( ch->exp > ch->pl )
strcat( buf, "PL(&B%p&w)>" );
else
strcat( buf, "PL(&W%p&w)>" );
if( IS_NPC( ch ) || IS_IMMORTAL( ch ) )
strcat( buf, " %i%R" );
else
strcat( buf, " " );
}
break;
}
}
else
{
if( is_android( ch ) )
{
strcpy( buf, "&D<Damage(&c%h&w) En(&c%m&w) " );
if( ch->exp < ch->pl )
strcat( buf, "TL(%x/&Y%P&w)>" );
else if( ch->exp > ch->pl )
strcat( buf, "TL(%x/&B%P&w)>" );
else
strcat( buf, "TL(%x/&W%P&w)>" );
if( IS_NPC( ch ) || IS_IMMORTAL( ch ) )
strcat( buf, " %i%R" );
}
else
{
strcpy( buf, "&D<Life(&c%h&w) Ki(&c%m&w) " );
if( ch->exp < ch->pl )
strcat( buf, "PL(%x/&Y%P&w)>" );
else if( ch->exp > ch->pl )
strcat( buf, "PL(%x/&B%P&w)>" );
else
strcat( buf, "PL(%x/&W%P&w)>" );
if( IS_NPC( ch ) || IS_IMMORTAL( ch ) )
strcat( buf, " %i%R" );
else
strcat( buf, " " );
}
}
return buf;
}
/*
char *default_prompt( CHAR_DATA *ch )
{
static char buf[60];
if (is_android(ch))
{
strcpy(buf, "&D&z<&wDamage &w(&c%h&w) ");
strcat(buf, "&wArmor &w(&c%z&w) ");
strcat(buf, "&wEnergy &w(&c%m&w)&z>");
if ( IS_NPC(ch) || IS_IMMORTAL(ch) )
strcat(buf, " %i%R&D\n\r");
else
strcat(buf, " &D\n\r");
strcat(buf, "&D&z<&cTechlevel &c(&w%x&c/&w&W%P&c)&z>&D&w ");
}
else
{
strcpy(buf, "&D&z<&wLifeforce &w(&c%h&w) ");
strcat(buf, "&wArmor &w(&c%z&w) ");
strcat(buf, "&wEnergy &w(&c%m&w)&z>");
if ( IS_NPC(ch) || IS_IMMORTAL(ch) )
strcat(buf, " %i%R&D\n\r");
else
strcat(buf, " &D\n\r");
strcat(buf, "&D&z<&cPowerlevel &c(&w%x&c/&w&W%P&c)&z>&D&w ");
}
return buf;
}
*/
int getcolor( char clr )
{
static const char colors[16] = "xrgObpcwzRGYBPCW";
int r;
for( r = 0; r < 16; r++ )
if( clr == colors[r] )
return r;
return -1;
}
void display_prompt( DESCRIPTOR_DATA * d )
{
CHAR_DATA *ch = d->character;
CHAR_DATA *och = ( d->original ? d->original : d->character );
CHAR_DATA *victim;
bool ansi = ( !IS_NPC( och ) && xIS_SET( och->act, PLR_ANSI ) );
const char *prompt;
const char *helpstart = "<Type HELP START>";
char buf[MAX_STRING_LENGTH];
char *pbuf = buf;
int stat, percent;
long double stat_ld = -1;
long double stat_ldLong = -1;
if( !ch )
{
bug( "display_prompt: NULL ch" );
return;
}
if( !IS_NPC( ch ) && !IS_SET( ch->pcdata->flags, PCFLAG_HELPSTART ) )
prompt = helpstart;
else if( !IS_NPC( ch ) && ch->substate != SUB_NONE && ch->pcdata->subprompt && ch->pcdata->subprompt[0] != '\0' )
prompt = ch->pcdata->subprompt;
else if( IS_NPC( ch ) || ( !ch->fighting && ( !ch->pcdata->prompt || !*ch->pcdata->prompt ) ) )
prompt = default_prompt( ch );
else if( ch->fighting )
{
if( !ch->pcdata->fprompt || !*ch->pcdata->fprompt )
prompt = default_fprompt( ch );
else
prompt = ch->pcdata->fprompt;
}
else
prompt = ch->pcdata->prompt;
if( ansi )
{
strcpy( pbuf, "\033[0;37m" );
d->prevcolor = 0x07;
pbuf += 7;
}
/*
* Clear out old color stuff
*/
/* make_color_sequence(NULL, NULL, NULL);*/
for( ; *prompt; prompt++ )
{
/*
* '%' = prompt commands
* Note: foreground changes will revert background to 0 (black)
*/
if( *prompt != '%' )
{
*( pbuf++ ) = *prompt;
continue;
}
++prompt;
if( !*prompt )
break;
if( *prompt == *( prompt - 1 ) )
{
*( pbuf++ ) = *prompt;
continue;
}
switch ( *( prompt - 1 ) )
{
default:
bug( "Display_prompt: bad command char '%c'.", *( prompt - 1 ) );
break;
case '%':
*pbuf = '\0';
stat = 0x80000000;
switch ( *prompt )
{
case '%':
*pbuf++ = '%';
*pbuf = '\0';
break;
case 'a':
if( ch->level >= 10 )
stat = ch->alignment;
else if( IS_GOOD( ch ) )
strcpy( pbuf, "good" );
else if( IS_EVIL( ch ) )
strcpy( pbuf, "evil" );
else
strcpy( pbuf, "neutral" );
break;
case 'A':
sprintf( pbuf, "%s%s%s", IS_AFFECTED( ch, AFF_INVISIBLE ) ? "I" : "",
IS_AFFECTED( ch, AFF_HIDE ) ? "H" : "", IS_AFFECTED( ch, AFF_SNEAK ) ? "S" : "" );
break;
case 'C': /* Tank */
if( !IS_IMMORTAL( ch ) )
break;
if( !ch->fighting || ( victim = ch->fighting->who ) == NULL )
strcpy( pbuf, "N/A" );
else if( !victim->fighting || ( victim = victim->fighting->who ) == NULL )
strcpy( pbuf, "N/A" );
else
{
if( victim->max_hit > 0 )
percent = ( 100 * victim->hit ) / victim->max_hit;
else
percent = -1;
if( percent >= 100 )
strcpy( pbuf, "perfect health" );
else if( percent >= 90 )
strcpy( pbuf, "slightly scratched" );
else if( percent >= 80 )
strcpy( pbuf, "few bruises" );
else if( percent >= 70 )
strcpy( pbuf, "some cuts" );
else if( percent >= 60 )
strcpy( pbuf, "several wounds" );
else if( percent >= 50 )
strcpy( pbuf, "nasty wounds" );
else if( percent >= 40 )
strcpy( pbuf, "bleeding freely" );
else if( percent >= 30 )
strcpy( pbuf, "covered in blood" );
else if( percent >= 20 )
strcpy( pbuf, "leaking guts" );
else if( percent >= 10 )
strcpy( pbuf, "almost dead" );
else
strcpy( pbuf, "DYING" );
}
break;
case 'c':
if( !IS_IMMORTAL( ch ) )
break;
if( !ch->fighting || ( victim = ch->fighting->who ) == NULL )
strcpy( pbuf, "N/A" );
else
{
if( victim->max_hit > 0 )
percent = ( 100 * victim->hit ) / victim->max_hit;
else
percent = -1;
if( percent >= 100 )
strcpy( pbuf, "perfect health" );
else if( percent >= 90 )
strcpy( pbuf, "slightly scratched" );
else if( percent >= 80 )
strcpy( pbuf, "few bruises" );
else if( percent >= 70 )
strcpy( pbuf, "some cuts" );
else if( percent >= 60 )
strcpy( pbuf, "several wounds" );
else if( percent >= 50 )
strcpy( pbuf, "nasty wounds" );
else if( percent >= 40 )
strcpy( pbuf, "bleeding freely" );
else if( percent >= 30 )
strcpy( pbuf, "covered in blood" );
else if( percent >= 20 )
strcpy( pbuf, "leaking guts" );
else if( percent >= 10 )
strcpy( pbuf, "almost dead" );
else
strcpy( pbuf, "DYING" );
}
break;
case 'h':
stat = ch->hit;
break;
case 'H':
stat = ch->max_hit;
break;
case 'm':
stat = ch->mana;
break;
case 'M':
stat = ch->max_mana;
break;
case 'P':
stat_ld = ch->pl;
break;
case 'p':
stat_ldLong = ch->pl;
break;
case 'N': /* Tank */
if( !IS_IMMORTAL( ch ) )
break;
if( !ch->fighting || ( victim = ch->fighting->who ) == NULL )
strcpy( pbuf, "N/A" );
else if( !victim->fighting || ( victim = victim->fighting->who ) == NULL )
strcpy( pbuf, "N/A" );
else
{
if( ch == victim )
strcpy( pbuf, "You" );
else if( IS_NPC( victim ) )
strcpy( pbuf, victim->short_descr );
else
strcpy( pbuf, victim->name );
pbuf[0] = UPPER( pbuf[0] );
}
break;
case 'n':
if( !IS_IMMORTAL( ch ) )
break;
if( !ch->fighting || ( victim = ch->fighting->who ) == NULL )
strcpy( pbuf, "N/A" );
else
{
if( ch == victim )
strcpy( pbuf, "You" );
else if( IS_NPC( victim ) )
strcpy( pbuf, victim->short_descr );
else
strcpy( pbuf, victim->name );
pbuf[0] = UPPER( pbuf[0] );
}
break;
case 'T':
if( time_info.hour < 5 )
strcpy( pbuf, "night" );
else if( time_info.hour < 6 )
strcpy( pbuf, "dawn" );
else if( time_info.hour < 19 )
strcpy( pbuf, "day" );
else if( time_info.hour < 21 )
strcpy( pbuf, "dusk" );
else
strcpy( pbuf, "night" );
break;
case 'b':
stat = 0;
break;
case 'B':
stat = 0;
break;
case 'u':
stat = num_descriptors;
break;
case 'U':
stat = sysdata.maxplayers;
break;
case 'v':
stat = ch->move;
break;
case 'V':
stat = ch->max_move;
break;
case 'g':
stat = ch->gold;
break;
case 'r':
if( IS_IMMORTAL( och ) )
stat = ch->in_room->vnum;
break;
case 'F':
if( IS_IMMORTAL( och ) )
sprintf( pbuf, "%s", ext_flag_string( &ch->in_room->room_flags, r_flags ) );
break;
case 'R':
if( xIS_SET( och->act, PLR_ROOMVNUM ) )
sprintf( pbuf, "<#%d> ", ch->in_room->vnum );
break;
case 'x':
stat_ld = ch->exp;
break;
case 'X':
stat = exp_level( ch, ch->level + 1 ) - ch->exp;
case 'y':
if( !ch->fighting || ( victim = ch->fighting->who ) == NULL )
strcpy( pbuf, "N/A" );
else
{
stat = victim->hit;
/*
if ( victim->max_hit > 0 )
percent = (victim->hit);
else
percent = -1;
if (percent >= 100)
strcpy (pbuf, "|||\x1b[1;33m|||\x1b[1;32m||||");
else if (percent >= 90)
strcpy (pbuf, "|||\x1b[1;33m|||\x1b[1;32m|||\x1b[1;31m-");
else if (percent >= 80)
strcpy (pbuf, "|||\x1b[1;33m|||\x1b[1;32m||\x1b[1;31m--");
else if (percent >= 70)
strcpy (pbuf, "|||\x1b[1;33m|||\x1b[1;32m|\x1b[1;31m---");
else if (percent >= 60)
strcpy (pbuf, "|||\x1b[1;33m|||\x1b[1;31m----");
else if (percent >= 50)
strcpy (pbuf, "|||\x1b[1;33m||\x1b[1;31m-----");
else if (percent >= 40)
strcpy (pbuf, "|||\x1b[1;33m|\x1b[1;31m------");
else if (percent >= 30)
strcpy (pbuf, "|||-------");
else if (percent >= 20)
strcpy (pbuf, "||--------");
else if (percent >= 10)
strcpy (pbuf, "|---------");
else
strcpy (pbuf, "----------");
*/
}
break;
case 'o': /* display name of object on auction */
if( auction->item )
strcpy( pbuf, auction->item->name );
break;
case 'S':
if( ch->style == STYLE_BERSERK )
strcpy( pbuf, "B" );
else if( ch->style == STYLE_AGGRESSIVE )
strcpy( pbuf, "A" );
else if( ch->style == STYLE_DEFENSIVE )
strcpy( pbuf, "D" );
else if( ch->style == STYLE_EVASIVE )
strcpy( pbuf, "E" );
else
strcpy( pbuf, "S" );
break;
case 'i':
if( ( !IS_NPC( ch ) && xIS_SET( ch->act, PLR_WIZINVIS ) ) ||
( IS_NPC( ch ) && xIS_SET( ch->act, ACT_MOBINVIS ) ) )
sprintf( pbuf, "(Invis %d) ", ( IS_NPC( ch ) ? ch->mobinvis : ch->pcdata->wizinvis ) );
else if( IS_AFFECTED( ch, AFF_INVISIBLE ) )
sprintf( pbuf, "(Invis) " );
break;
case 'I':
stat = ( IS_NPC( ch ) ? ( xIS_SET( ch->act, ACT_MOBINVIS ) ? ch->mobinvis : 0 )
: ( xIS_SET( ch->act, PLR_WIZINVIS ) ? ch->pcdata->wizinvis : 0 ) );
break;
case 'z':
stat = get_armor( ch );
break;
case 'Z':
stat = get_maxarmor( ch );
break;
case 'f':
stat = ch->focus;
break;
}
if( stat != 0x80000000 )
{
if( stat >= 1000 )
sprintf( pbuf, "%s", num_punct( stat ) );
else
sprintf( pbuf, "%d", stat );
}
if( stat_ld != -1 )
{
sprintf( pbuf, "%s", abbNumLD( stat_ld ) );
stat_ld = -1;
}
else if( stat_ldLong != -1 )
{
sprintf( pbuf, "%s", num_punct_ld( stat_ldLong ) );
stat_ldLong = -1;
}
// sprintf(pbuf, "%s", abbNumLD(stat_ld));
// sprintf(pbuf, "%s", num_punct_ld(stat_ld));
pbuf += strlen( pbuf );
break;
}
}
*pbuf = '\0';
send_to_char( buf, ch );
return;
}
int make_color_sequence( const char *col, char *code, DESCRIPTOR_DATA * d )
{
// CHAR_DATA *ch = (d->original ? d->original : d->character);
const char *ctype = col;
int ln;
// bool ansi = ( !IS_NPC(ch) && xIS_SET( ch->act, PLR_ANSI ) );
col++;
if( !*col )
ln = -1;
else if( *ctype != '&' && *ctype != '^' && *ctype != '}' )
{
bug( "colorcode: command '%c' not '&', '^' or '}'", *ctype );
ln = -1;
}
else if( *col == *ctype )
{
code[0] = *col;
code[1] = '\0';
ln = 1;
}
else if( !d->ansi )
ln = 0;
else
{
/*
* Foreground text - non-blinking
*/
if( *ctype == '&' )
{
switch ( *col )
{
default:
code[0] = *ctype;
code[1] = *col;
code[2] = '\0';
return 2;
case 'i': /* Italic text */
case 'I':
strcpy( code, ANSI_ITALIC );
break;
case 'v': /* Reverse colors */
case 'V':
strcpy( code, ANSI_REVERSE );
break;
case 'u': /* Underline */
case 'U':
strcpy( code, ANSI_UNDERLINE );
break;
case 'd': /* Player's client default color */
strcpy( code, ANSI_RESET );
break;
case 'D': /* Reset to custom color for whatever is being displayed */
strcpy( code, ANSI_RESET ); /* Yes, this reset here is quite necessary to cancel out other things */
strcat( code, ANSI_GREY );
// strcat( code, color_str( ch->desc->pagecolor, ch ) );
break;
case 'x': /* Black */
strcpy( code, ANSI_BLACK );
break;
case 'O': /* Orange/Brown */
strcpy( code, ANSI_ORANGE );
break;
case 'c': /* Cyan */
strcpy( code, ANSI_CYAN );
break;
case 'z': /* Dark Grey */
strcpy( code, ANSI_DGREY );
break;
case 'g': /* Dark Green */
strcpy( code, ANSI_DGREEN );
break;
case 'G': /* Light Green */
strcpy( code, ANSI_GREEN );
break;
case 'P': /* Pink/Light Purple */
strcpy( code, ANSI_PINK );
break;
case 'r': /* Dark Red */
strcpy( code, ANSI_DRED );
break;
case 'b': /* Dark Blue */
strcpy( code, ANSI_DBLUE );
break;
case 'w': /* Grey */
strcpy( code, ANSI_GREY );
break;
case 'Y': /* Yellow */
strcpy( code, ANSI_YELLOW );
break;
case 'C': /* Light Blue */
strcpy( code, ANSI_LBLUE );
break;
case 'p': /* Purple */
strcpy( code, ANSI_PURPLE );
break;
case 'R': /* Red */
strcpy( code, ANSI_RED );
break;
case 'B': /* Blue */
strcpy( code, ANSI_BLUE );
break;
case 'W': /* White */
strcpy( code, ANSI_WHITE );
break;
}
}
/*
* Foreground text - blinking
*/
if( *ctype == '}' )
{
switch ( *col )
{
default:
code[0] = *ctype;
code[1] = *col;
code[2] = '\0';
return 2;
case 'x': /* Black */
strcpy( code, BLINK_BLACK );
break;
case 'O': /* Orange/Brown */
strcpy( code, BLINK_ORANGE );
break;
case 'c': /* Cyan */
strcpy( code, BLINK_CYAN );
break;
case 'z': /* Dark Grey */
strcpy( code, BLINK_DGREY );
break;
case 'g': /* Dark Green */
strcpy( code, BLINK_DGREEN );
break;
case 'G': /* Light Green */
strcpy( code, BLINK_GREEN );
break;
case 'P': /* Pink/Light Purple */
strcpy( code, BLINK_PINK );
break;
case 'r': /* Dark Red */
strcpy( code, BLINK_DRED );
break;
case 'b': /* Dark Blue */
strcpy( code, BLINK_DBLUE );
break;
case 'w': /* Grey */
strcpy( code, BLINK_GREY );
break;
case 'Y': /* Yellow */
strcpy( code, BLINK_YELLOW );
break;
case 'C': /* Light Blue */
strcpy( code, BLINK_LBLUE );
break;
case 'p': /* Purple */
strcpy( code, BLINK_PURPLE );
break;
case 'R': /* Red */
strcpy( code, BLINK_RED );
break;
case 'B': /* Blue */
strcpy( code, BLINK_BLUE );
break;
case 'W': /* White */
strcpy( code, BLINK_WHITE );
break;
}
}
/*
* Background color
*/
if( *ctype == '^' )
{
switch ( *col )
{
default:
code[0] = *ctype;
code[1] = *col;
code[2] = '\0';
return 2;
case 'x': /* Black */
strcpy( code, BACK_BLACK );
break;
case 'r': /* Dark Red */
strcpy( code, BACK_DRED );
break;
case 'g': /* Dark Green */
strcpy( code, BACK_DGREEN );
break;
case 'O': /* Orange/Brown */
strcpy( code, BACK_ORANGE );
break;
case 'b': /* Dark Blue */
strcpy( code, BACK_DBLUE );
break;
case 'p': /* Purple */
strcpy( code, BACK_PURPLE );
break;
case 'c': /* Cyan */
strcpy( code, BACK_CYAN );
break;
case 'w': /* Grey */
strcpy( code, BACK_GREY );
break;
}
}
ln = strlen( code );
}
if( ln <= 0 )
*code = '\0';
return ln;
}
void set_pager_input( DESCRIPTOR_DATA * d, char *argument )
{
while( isspace( *argument ) )
argument++;
d->pagecmd = *argument;
return;
}
bool pager_output( DESCRIPTOR_DATA * d )
{
register char *last;
CHAR_DATA *ch;
int pclines;
register int lines;
bool ret;
if( !d || !d->pagepoint || d->pagecmd == -1 )
return TRUE;
ch = d->original ? d->original : d->character;
pclines = UMAX( ch->pcdata->pagerlen, 5 ) - 1;
switch ( LOWER( d->pagecmd ) )
{
default:
lines = 0;
break;
case 'b':
lines = -1 - ( pclines * 2 );
break;
case 'r':
lines = -1 - pclines;
break;
case 'n':
lines = 0;
pclines = 0x7FFFFFFF; /* As many lines as possible */
break;
case 'q':
d->pagetop = 0;
d->pagepoint = NULL;
flush_buffer( d, TRUE );
DISPOSE( d->pagebuf );
d->pagesize = MAX_STRING_LENGTH;
return TRUE;
}
while( lines < 0 && d->pagepoint >= d->pagebuf )
if( *( --d->pagepoint ) == '\n' )
++lines;
if( *d->pagepoint == '\n' && *( ++d->pagepoint ) == '\r' )
++d->pagepoint;
if( d->pagepoint < d->pagebuf )
d->pagepoint = d->pagebuf;
for( lines = 0, last = d->pagepoint; lines < pclines; ++last )
if( !*last )
break;
else if( *last == '\n' )
++lines;
if( *last == '\r' )
++last;
if( last != d->pagepoint )
{
if( !write_to_descriptor( d->descriptor, d->pagepoint, ( last - d->pagepoint ) ) )
return FALSE;
d->pagepoint = last;
}
while( isspace( *last ) )
++last;
if( !*last )
{
d->pagetop = 0;
d->pagepoint = NULL;
flush_buffer( d, TRUE );
DISPOSE( d->pagebuf );
d->pagesize = MAX_STRING_LENGTH;
return TRUE;
}
d->pagecmd = -1;
if( xIS_SET( ch->act, PLR_ANSI ) )
if( write_to_descriptor( d->descriptor, ANSI_LBLUE, 0 ) == FALSE )
return FALSE;
if( ( ret = write_to_descriptor( d->descriptor, "(C)ontinue, (N)on-stop, (R)efresh, (B)ack, (Q)uit: [C] ", 0 ) ) == FALSE )
return FALSE;
if( xIS_SET( ch->act, PLR_ANSI ) )
{
char buf[32];
sprintf( buf, "%s", color_str( d->pagecolor, ch ) );
}
return ret;
}
#ifdef WIN32
void shutdown_mud( char *reason );
void bailout( void )
{
echo_to_all( AT_IMMORT, "MUD shutting down by system operator NOW!!", ECHOTAR_ALL );
shutdown_mud( "MUD shutdown by system operator" );
log_string( "MUD shutdown by system operator" );
Sleep( 5000 ); /* give "echo_to_all" time to display */
mud_down = TRUE; /* This will cause game_loop to exit */
service_shut_down = TRUE; /* This will cause characters to be saved */
fflush( stderr );
return;
}
#endif
bool check_total_ip( DESCRIPTOR_DATA * dnew )
{
DESCRIPTOR_DATA *d;
CHAR_DATA *vch;
int ip_total = 0;
bool ch = TRUE;
bool is_nolimit = FALSE;
bool linkdead = FALSE;
if( !sysdata.check_plimit )
return FALSE;
if( dnew->character->level >= sysdata.level_noplimit )
return FALSE;
for( d = first_descriptor; d; d = d->next )
{
if( d == dnew )
{
continue;
}
vch = d->character;
if( !vch )
ch = FALSE;
if( ch )
{
if( !vch->desc )
linkdead = TRUE;
if( !linkdead && dnew->character )
{
if( !str_cmp( dnew->character->name, vch->name ) )
return FALSE;
}
}
#ifdef DNS_SLAVE
if( ch && !str_cmp( d->host, dnew->host ) && vch->level >= sysdata.level_noplimit )
is_nolimit = TRUE;
if( !linkdead && !str_cmp( d->host, dnew->host ) )
ip_total++;
#else
if( ch && !str_cmp( d->host, dnew->host ) && vch->level >= sysdata.level_noplimit )
is_nolimit = TRUE;
if( !linkdead && !str_cmp( d->host, dnew->host ) )
ip_total++;
#endif
}
if( is_nolimit )
return FALSE;
if( ip_total >= sysdata.plimit )
return TRUE;
return FALSE;
}
char *color_str( sh_int AType, CHAR_DATA * ch )
{
if( !ch )
{
bug( "color_str: NULL ch!", 0 );
return ( "" );
}
if( IS_NPC( ch ) || !xIS_SET( ch->act, PLR_ANSI ) )
return ( "" );
switch ( AType )
{
case 0:
return ( ANSI_BLACK );
break;
case 1:
return ( ANSI_DRED );
break;
case 2:
return ( ANSI_DGREEN );
break;
case 3:
return ( ANSI_ORANGE );
break;
case 4:
return ( ANSI_DBLUE );
break;
case 5:
return ( ANSI_PURPLE );
break;
case 6:
return ( ANSI_CYAN );
break;
case 7:
return ( ANSI_GREY );
break;
case 8:
return ( ANSI_DGREY );
break;
case 9:
return ( ANSI_RED );
break;
case 10:
return ( ANSI_GREEN );
break;
case 11:
return ( ANSI_YELLOW );
break;
case 12:
return ( ANSI_BLUE );
break;
case 13:
return ( ANSI_PINK );
break;
case 14:
return ( ANSI_LBLUE );
break;
case 15:
return ( ANSI_WHITE );
break;
default:
return ( ANSI_RESET );
break;
}
}
/*
* Remove Colour Codes - By Komarosu
*
* Colour code removal function, removes color codes but wont remove
* double instances of chars ( &&, }}. ^^ etc.).
* Not sure about memleaks, but i doubt any.
* Modified from a C++ Class for string modification.
*
*/
char *remove_color( char *str )
{
/*
* List of chars to remove
*/
char *list = "&}^";
int ii, jj, kk;
char *aa = ( char * )strdup( str );
for( ii = 0, jj = strlen( aa ); ii < jj; ii++ )
{
for( kk = 0; kk < 3; kk++ )
{
if( aa[ii] == list[kk] )
{
if( aa[ii + 1] != list[kk] )
strcpy( &aa[ii], &aa[ii + 2] );
ii += 2;
break;
}
}
}
return aa;
}
#define NAME(ch) (IS_NPC(ch) ? ch->short_descr : ch->name)
char *act2_string( const char *format, CHAR_DATA * to, CHAR_DATA * ch,
const void *arg1, const void *arg2, int flags, const void *arg3 )
{
static char *const he_she[] = { "it", "he", "she" };
static char *const him_her[] = { "it", "him", "her" };
static char *const his_her[] = { "its", "his", "her" };
static char buf[MAX_STRING_LENGTH];
char fname[MAX_INPUT_LENGTH];
char temp[MAX_STRING_LENGTH];
char *point = buf;
const char *str = format;
const char *i;
CHAR_DATA *vch = ( CHAR_DATA * ) arg2;
OBJ_DATA *obj1 = ( OBJ_DATA * ) arg1;
OBJ_DATA *obj2 = ( OBJ_DATA * ) arg2;
if( str[0] == '$' )
DONT_UPPER = FALSE;
while( *str != '\0' )
{
if( *str != '$' )
{
*point++ = *str++;
continue;
}
++str;
if( !arg2 && *str >= 'A' && *str <= 'Z' )
{
bug( "Act: missing arg2 for code %c:", *str );
bug( format );
i = " <@@@> ";
}
else
{
switch ( *str )
{
default:
bug( "Act: bad code %c.", *str );
i = " <@@@> ";
break;
case 't':
i = ( char * )arg1;
break;
case 'T':
i = ( char * )arg3;
break;
case 'n':
if( ch->morph == NULL )
i = ( to ? PERS( ch, to ) : NAME( ch ) );
else if( !IS_SET( flags, STRING_IMM ) )
i = ( to ? MORPHPERS( ch, to ) : MORPHNAME( ch ) );
else
{
sprintf( temp, "(MORPH) %s", ( to ? PERS( ch, to ) : NAME( ch ) ) );
i = temp;
}
break;
case 'N':
if( vch->morph == NULL )
i = ( to ? PERS( vch, to ) : NAME( vch ) );
else if( !IS_SET( flags, STRING_IMM ) )
i = ( to ? MORPHPERS( vch, to ) : MORPHNAME( vch ) );
else
{
sprintf( temp, "(MORPH) %s", ( to ? PERS( vch, to ) : NAME( vch ) ) );
i = temp;
}
break;
case 'e':
if( ch->sex > 2 || ch->sex < 0 )
{
bug( "act_string: player %s has sex set at %d!", ch->name, ch->sex );
i = "it";
}
else
i = he_she[URANGE( 0, ch->sex, 2 )];
break;
case 'E':
if( vch->sex > 2 || vch->sex < 0 )
{
bug( "act_string: player %s has sex set at %d!", vch->name, vch->sex );
i = "it";
}
else
i = he_she[URANGE( 0, vch->sex, 2 )];
break;
case 'm':
if( ch->sex > 2 || ch->sex < 0 )
{
bug( "act_string: player %s has sex set at %d!", ch->name, ch->sex );
i = "it";
}
else
i = him_her[URANGE( 0, ch->sex, 2 )];
break;
case 'M':
if( vch->sex > 2 || vch->sex < 0 )
{
bug( "act_string: player %s has sex set at %d!", vch->name, vch->sex );
i = "it";
}
else
i = him_her[URANGE( 0, vch->sex, 2 )];
break;
case 's':
if( ch->sex > 2 || ch->sex < 0 )
{
bug( "act_string: player %s has sex set at %d!", ch->name, ch->sex );
i = "its";
}
else
i = his_her[URANGE( 0, ch->sex, 2 )];
break;
case 'S':
if( vch->sex > 2 || vch->sex < 0 )
{
bug( "act_string: player %s has sex set at %d!", vch->name, vch->sex );
i = "its";
}
else
i = his_her[URANGE( 0, vch->sex, 2 )];
break;
case 'q':
i = ( to == ch ) ? "" : "s";
break;
case 'Q':
i = ( to == ch ) ? "your" : his_her[URANGE( 0, ch->sex, 2 )];
break;
case 'p':
i = ( !to || can_see_obj( to, obj1 ) ? obj_short( obj1 ) : "something" );
break;
case 'P':
i = ( !to || can_see_obj( to, obj2 ) ? obj_short( obj2 ) : "something" );
break;
case 'd':
if( !arg2 || ( ( char * )arg2 )[0] == '\0' )
i = "door";
else
{
one_argument( ( char * )arg2, fname );
i = fname;
}
break;
}
}
++str;
while( ( *point = *i ) != '\0' )
++point, ++i;
/*
* #0 0x80c6c62 in act_string (
* format=0x81db42e "$n has reconnected, kicking off old link.", to=0x0,
* ch=0x94fcc20, arg1=0x0, arg2=0x0, flags=2) at comm.c:2901
*/
}
strcpy( point, "\n\r" );
if( !DONT_UPPER )
buf[0] = UPPER( buf[0] );
return buf;
}
#undef NAME
void act2( sh_int AType, const char *format, CHAR_DATA * ch, const void *arg1, const void *arg2, int type, const void *arg3 )
{
char *txt;
CHAR_DATA *to;
CHAR_DATA *vch = ( CHAR_DATA * ) arg2;
/*
* Discard null and zero-length messages.
*/
if( !format || format[0] == '\0' )
return;
if( !ch )
{
bug( "Act: null ch. (%s)", format );
return;
}
if( !ch->in_room )
to = NULL;
else if( type == TO_CHAR )
to = ch;
else
to = ch->in_room->first_person;
/*
* ACT_SECRETIVE handling
*/
if( IS_NPC( ch ) && xIS_SET( ch->act, ACT_SECRETIVE ) && type != TO_CHAR )
return;
if( type == TO_VICT )
{
if( !vch )
{
bug( "Act: null vch with TO_VICT." );
bug( "%s (%s)", ch->name, format );
return;
}
if( !vch->in_room )
{
bug( "Act: vch in NULL room!" );
bug( "%s -> %s (%s)", ch->name, vch->name, format );
return;
}
to = vch;
/* to = vch->in_room->first_person;*/
}
if( MOBtrigger && type != TO_CHAR && type != TO_VICT && to )
{
OBJ_DATA *to_obj;
txt = act2_string( format, NULL, ch, arg1, arg2, STRING_IMM, arg3 );
if( HAS_PROG( to->in_room, ACT_PROG ) )
rprog_act_trigger( txt, to->in_room, ch, ( OBJ_DATA * ) arg1, ( void * )arg2 );
for( to_obj = to->in_room->first_content; to_obj; to_obj = to_obj->next_content )
if( HAS_PROG( to_obj->pIndexData, ACT_PROG ) )
oprog_act_trigger( txt, to_obj, ch, ( OBJ_DATA * ) arg1, ( void * )arg2 );
}
/*
* Anyone feel like telling me the point of looping through the whole
* room when we're only sending to one char anyways..? -- Alty
*/
for( ; to; to = ( type == TO_CHAR || type == TO_VICT ) ? NULL : to->next_in_room )
{
if( ( !to->desc && ( IS_NPC( to ) && !HAS_PROG( to->pIndexData, ACT_PROG ) ) ) || !IS_AWAKE( to ) )
continue;
if( type == TO_CHAR && to != ch )
continue;
if( type == TO_VICT && ( to != vch || to == ch ) )
continue;
if( type == TO_ROOM && to == ch )
continue;
if( type == TO_NOTVICT && ( to == ch || to == vch ) )
continue;
if( type == TO_CANSEE && ( to == ch ||
( !IS_IMMORTAL( to ) && !IS_NPC( ch ) && ( xIS_SET( ch->act, PLR_WIZINVIS )
&& ( get_trust( to ) <
( ch->pcdata ? ch->pcdata->
wizinvis : 0 ) ) ) ) ) )
continue;
if( IS_IMMORTAL( to ) )
txt = act2_string( format, to, ch, arg1, arg2, STRING_IMM, arg3 );
else
txt = act2_string( format, to, ch, arg1, arg2, STRING_NONE, arg3 );
if( to->desc )
{
if( AType == AT_COLORIZE )
{
if( txt[0] == '&' )
send_to_char_color( txt, to );
else
{
set_char_color( AT_MAGIC, to );
send_to_char_color( txt, to );
}
}
else
{
set_char_color( AType, to );
send_to_char_color( txt, to );
}
}
if( MOBtrigger )
{
/*
* Note: use original string, not string with ANSI. -- Alty
*/
mprog_act_trigger( txt, to, ch, ( OBJ_DATA * ) arg1, ( void * )arg2 );
}
}
MOBtrigger = TRUE;
return;
}
#ifdef MCCP
/*
* Ported to SMAUG by Garil of DOTDII Mud
* aka Jesse DeFer <dotd@dotd.com> http://www.dotd.com
*
* revision 1: MCCP v1 support
* revision 2: MCCP v2 support
* revision 3: Correct MMCP v2 support
* revision 4: clean up of write_to_descriptor() suggested by Noplex@CB
*
* See the web site below for more info.
*/
/*
* mccp.c - support functions for mccp (the Mud Client Compression Protocol)
*
* see http://homepages.ihug.co.nz/~icecube/compress/ and README.Rom24-mccp
*
* Copyright (c) 1999, Oliver Jowett <icecube@ihug.co.nz>.
*
* This code may be freely distributed and used if this copyright notice is
* retained intact.
*/
void *zlib_alloc( void *opaque, unsigned int items, unsigned int size )
{
return calloc( items, size );
}
void zlib_free( void *opaque, void *address )
{
DISPOSE( address );
}
bool process_compressed( DESCRIPTOR_DATA * d )
{
int iStart = 0, nBlock, nWrite, len;
if( !d->out_compress )
return TRUE;
// Try to write out some data..
len = d->out_compress->next_out - d->out_compress_buf;
if( len > 0 )
{
// we have some data to write
for( iStart = 0; iStart < len; iStart += nWrite )
{
nBlock = UMIN( len - iStart, 4096 );
if( ( nWrite = write( d->descriptor, d->out_compress_buf + iStart, nBlock ) ) < 0 )
{
if( errno == EAGAIN || errno == ENOSR )
break;
return FALSE;
}
if( !nWrite )
break;
}
if( iStart )
{
// We wrote "iStart" bytes
if( iStart < len )
memmove( d->out_compress_buf, d->out_compress_buf + iStart, len - iStart );
d->out_compress->next_out = d->out_compress_buf + len - iStart;
}
}
return TRUE;
}
char enable_compress[] = {
IAC, SB, TELOPT_COMPRESS, WILL, SE, 0
};
char enable_compress2[] = {
IAC, SB, TELOPT_COMPRESS2, IAC, SE, 0
};
bool compressStart( DESCRIPTOR_DATA * d, unsigned char telopt )
{
z_stream *s;
char buf[MAX_INPUT_LENGTH];
if( d->out_compress )
return TRUE;
sprintf( buf, "Starting compression for descriptor %d", d->descriptor );
log_string_plus( buf, LOG_COMM, LEVEL_SUPREME );
// bug("Starting compression for descriptor %d", d->descriptor);
CREATE( s, z_stream, 1 );
CREATE( d->out_compress_buf, unsigned char, COMPRESS_BUF_SIZE );
s->next_in = NULL;
s->avail_in = 0;
s->next_out = d->out_compress_buf;
s->avail_out = COMPRESS_BUF_SIZE;
s->zalloc = zlib_alloc;
s->zfree = zlib_free;
s->opaque = NULL;
if( deflateInit( s, 9 ) != Z_OK )
{
DISPOSE( d->out_compress_buf );
DISPOSE( s );
return FALSE;
}
if( telopt == TELOPT_COMPRESS )
write_to_descriptor( d->descriptor, enable_compress, 0 );
else if( telopt == TELOPT_COMPRESS2 )
write_to_descriptor( d->descriptor, enable_compress2, 0 );
else
bug( "compressStart: bad TELOPT passed" );
d->compressing = telopt;
d->out_compress = s;
return TRUE;
}
bool compressEnd( DESCRIPTOR_DATA * d )
{
unsigned char dummy[1];
char buf[MAX_INPUT_LENGTH];
if( !d->out_compress )
return TRUE;
sprintf( buf, "Stopping compression for descriptor %d", d->descriptor );
log_string_plus( buf, LOG_COMM, LEVEL_SUPREME );
// bug("Stopping compression for descriptor %d", d->descriptor);
d->out_compress->avail_in = 0;
d->out_compress->next_in = dummy;
if( deflate( d->out_compress, Z_FINISH ) != Z_STREAM_END )
return FALSE;
if( !process_compressed( d ) ) /* try to send any residual data */
return FALSE;
deflateEnd( d->out_compress );
DISPOSE( d->out_compress_buf );
DISPOSE( d->out_compress );
d->compressing = 0;
return TRUE;
}
void do_compress( CHAR_DATA * ch, char *argument )
{
char arg[MAX_STRING_LENGTH];
if( !ch->desc )
{
send_to_char( "What descriptor?!\n", ch );
return;
}
argument = one_argument( argument, arg );
if( !str_cmp( arg, "on" ) )
{
send_to_char( "Initiating compression....", ch );
compressStart( ch->desc, TELOPT_COMPRESS2 );
if( !ch->desc->out_compress )
send_to_char( "failure\n\r", ch );
else
send_to_char( "success\n\r", ch );
}
else if( !str_cmp( arg, "off" ) )
{
send_to_char( "Terminating compression...", ch );
compressEnd( ch->desc );
if( !ch->desc->out_compress )
send_to_char( "success\n\r", ch );
else
send_to_char( "failure\n\r", ch );
}
else
{
send_to_char( "Syntax: compression <on/off>\n\r", ch );
send_to_char( "MCCP compression is currently: ", ch );
if( !ch->desc->out_compress )
send_to_char( "Off\n\r", ch );
else
send_to_char( "On\n\r", ch );
}
return;
}
#endif
bool debug_what( char *file, int line, bool isastr )
{
bug( "Bad str_cmp: %s, line %d, null %s", file, line, isastr ? "astr" : "bstr" ); \
return TRUE;
}