#AREA Western Desert~ #VERSION 252 #AUTHOR Koronto~ #RANGES 0 65 0 65 $ #PLANET 4 #FLAGS 2 #CLIMATE 2 2 2 #MOBILES #70000 first mob~ a newly created first mob~ Some god abandoned a newly created first mob here. ~ ~ 1 0 0 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 0 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #70001 small scorpion~ A small scorpion~ A small scorpion scuttles around on the ground ~ This scorpion is approximately one foot long, and it has a very nasty looking curved stinger on the end of its tail. The color of its carapace is mostly red, with some mottled brown color mixed in. ~ 1 0 0 C 1 0 100 1d20+0 2d5+0 -1 200000 112 112 1 10 10 15 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 65541 0 0 0 0 0 #70002 tiny scorpion~ A tiny scorpion~ A tiny scorpion scuttles around on the ground ~ This 9-inch long scorpion looks very fierce for its small size. It's constantly scuttling about at a high speed, and the stinger on the tail looks like it could delier some damage with ease. ~ 65 0 0 C 1 0 100 1d20+0 2d5+0 -1 75000 112 112 0 10 10 13 10 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 65541 0 0 0 0 0 #70003 large scorpion~ A large scorpion~ A large scorpion scuttles around on the ground ~ This monstrously large scorpion is the size of a dog. The dry, chitonous shell makes a crackling and snapping noise as it moves around across the desert floor. The main body of this scorpion is reddish with some green stripes, while the legs and tail are solid blood-red. ~ 65 0 0 C 1 0 100 1d20+0 2d5+0 -1 750000 112 112 0 10 10 10 10 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 65541 0 0 0 0 0 #70004 giant scorpion~ A giant scorpion~ A giant scorpion is standing here. ~ This gigantic creature is almost as large as a dining room table! The legs are like small tree trunks that move with sometimes blinding speed to propel the scorpion around at a high velocity. Most of the scorpion is various shades of brown, save for the claws and tail, which are reddish, possibly with the stain of human blood. ~ 35 0 0 C 1 0 100 1d20+0 2d5+0 -1 2000000 112 112 0 25 10 15 10 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 65541 0 0 0 0 0 #70005 mother scorpion~ A giant mother scorpion~ A bloated mother scorpion spews eggs onto the ground in a constant stream ~ This huge, bloated thing is hardly recognizable as a scorpion, although upon inspection it clearly is. In front of the immense egg-sac is the bulky body of a "normal" scorpion, if scorpions normally are the size of small cars. It still has wicked claws and a vicious tail, but its legs are atrophied to the point of uselessness. Occasionally one of them scrabbles against the ground, but it does nothing to budge the massive bulk of the scorpion from the ground. ~ 1 0 0 C 1 0 100 1d20+0 2d5+0 -1 7500000 112 112 2 25 10 20 10 5 0 0 0 0 0 0 0 0 0 1 1 0 0 0 65541 0 0 0 0 0 #70006 skinny bandit~ A skinny bandit~ A skinny looking bandit walks around with his chest puffed out ~ This very thin man is wearing large baggy white pants and a tight brown shirt, the attire of a group of bandits known to operate in the desert. He doesn't look too sure of himself, as he appears to be a weakling. ~ 69 0 0 C 1 0 100 1d20+0 2d5+0 -1 2500000 112 112 1 15 10 15 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #70007 angry bandit~ An angry bandit~ An angry bandit storms around, furious! ~ This person, dressed in the brown shirt and baggy white pants of a notorious group of bandits who live in the desert, is very angry at something. He's storming around gesticulating with his arms to himself, and mumbling under his breath violently. His face is cherry red, all this anger and stress must be very bad for his heart... ~ 69 0 0 C 1 0 100 1d20+0 2d5+0 -1 10000000 112 112 1 20 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #70008 grizzled veteran bandit~ A grizzled bandit~ A grizzled veteran bandit stands here filled with quiet confidence. ~ This man is wearing a tight brown shirt and baggy white pants, the trademark dress of a group of bandits in the desert. His unshaven face is constantly scowling, and it looks like he might indeed have something to scowl about. His face is covered in all sorts of scars, from a huge one that goes from his chin to his left eyebrow, to many other tiny scars only half and inch long, and everything in between. He's quite old for a bandit, possibly in his 50's. ~ 7 0 0 C 1 0 100 1d20+0 2d5+0 -1 15000000 112 112 1 20 10 25 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #70009 fat bandit~ A fat bandit~ A fat bandit stands here unsteadily. ~ Most of the bandits in this desert wear a tight brown shirt and baggy white pants. Well, this bandit's shirt is incredibly tight, and his pants fit very well. That's because this bandit is a very large person. He has a lot of musculature in some places, namely his arms, that make it clear that this man is more adept at combat than a typical overweight person. ~ 7 0 0 C 1 0 100 1d20+0 2d5+0 -1 7500000 112 112 1 20 10 20 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #70010 short bandit~ A short bandit~ A short bandit walks around with a permanent crick in his neck ~ This very short bandit doesn't seem to be too happy about his station in life. He has a sort of depressed, sad look on his face, and his clothes are that of the group of bandits that are in the desert. Regardless of him being short, he does look like he could hold his own in a fight. ~ 69 0 0 C 1 0 100 1d20+0 2d5+0 -1 3500000 112 112 1 15 15 15 15 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #70011 tall bandit~ A tall bandit~ A tall bandit strides around. ~ Wearing the brown shirt and baggy pants that marks him as a bandit of this desert, this man must be at least seven feet tall. He's also gangly and he looks quite young. His arms and legs aren't spindly, but they aren't thick and muscular either. His long hair is light brown, and reaches to below his shoulders. ~ 69 0 0 C 1 0 100 1d20+0 2d5+0 -1 5000000 112 112 1 15 10 20 10 2 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #70012 bandit chief~ The bandit chief~ The chief bandit stands here, grinning evilly. ~ The bandit chief is an overconfident, blustery fellow. He's grinning and laughing constantly, but it's clear that there is some strength behind his wall of bluff. He moves with the grace of a martial artist, and he must have been strong enough to assume leadership of a pretty large group of bandits. He's well muscled, but lithe and fast looking. ~ 3 0 -500 C 1 0 100 1d20+5 2d5+0 -1 25000000 112 112 1 25 20 30 25 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ if rand(50) mea $n The bandit chief snickers at you in total contempt. mer $n The bandit chief snickers at $n in total contempt. else mea $n The bandit chief sizes you up, and decides that you must be weak. mer $n The bandit chief sizes up $n, and decides that $e must be weak. say You wanna fight, punk! ready endif ~ | #70013 bandit cook~ The bandit cook~ The bandit cook stands here flipping burgers. ~ The bandit cook sports an enourmous black moustache on his greasy upper lip. He looks like a very poorly groomed man, and he's wearing a dirty white apron and a classic chef's hat, albeit covered in grime. He's a cheerful looking fellow, with creases at the edge of his mouth from years of wide smiles. What he's doing in a camp of vicious bandits is not clear. ~ 67108867 0 0 C 1 0 100 1d20+0 2d5+0 -1 1000000 112 112 1 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ mea $n The cook grins at you and gestures to several food items laid out. mea $n &CThe bandit cook says "You want anything?"&d ~ | #70014 mutant coyote~ A mutant coyote~ A mutant coyote lopes around looking for prey. ~ Whether this pitiful creature is the result of scientific experimentation or merely the result of mutation-causing pollutants dumped in the wilderness is not clear. What is clear is that this coyote is not natural. It has festering open wounds all over its body that it seems to ignore, and it also has several huge green growths on its back, sides, and shoulders. The growths seem to pulsate and throb to some inner rhythm. The coyote's claws are long and curved, and drip with a strange black fluid. Its eyes are red and blootshot, and its pants expel a greyish green mist into the air. ~ 65 0 0 C 1 0 100 1d20+0 2d5+0 -1 30000000 112 112 0 25 10 25 50 5 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 50~ emote growls deep in the back of its throat. ~ > greet_prog 10~ mea $n &RA mutant coyote snarls savagely! It foams at the mouth and leaps at you! mer $n &RA mutant coyote snarls savagely! It foams at the mouth and pounces on $n! mpkill $n ~ | #70015 sand monster~ A sand monster~ A huge insectoid sand monster is partially buried under a pile of sand. ~ This bizarre beast is mostly concealed under a large pile of sand, but what is visible looks large and mean. Seven huge tentacle-like legs are sticking out of the ground. These legs are multi-jointed and very flexible, capable of pointing in any direction. The tips of the legs are equipped with a nastly looking needle-like spine. The sides of the spine are transparent, and there's a glowing green liquid sloshing around inside the spikes. Occasionally, in the center of the ring of tentacles, a head or body is visible under the shifting sands, but not long enough to get a good view. ~ 3 0 0 C 1 0 65 1d20+0 2d5+0 -1 40000000 112 112 0 35 20 25 20 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ if rand(2) mpoload 70023 endif ~ | #70016 bandit guard~ A bandit guard~ A lazy bandit guard rests against a rock, half-asleep. ~ This man wearing the outfit of the bandits that operate from the desert is asleep against a large rock. His guard duties abandoned, he occasionally emits a sputtering snore and shifts position. ~ 1 0 0 C 1 0 100 1d20+0 2d5+0 -1 1500000 112 112 1 25 10 20 25 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 50~ mpechoaround $n The half-asleep guard notices $n's arrival and wakes with a start! mpechoat $n The half-asleep guard notices your arrival and wakes with a start! say An intruder! RAAAAAAA!!! mpkill $n ~ | #70017 lazy resting man~ A Resting Man~ A lazy young man is lying under the shade of a palm tree, resting. ~ Resting under a shady palm tree is this young man. He's enjoying the cool shade and the view of the beatiful blue oasis. He's wearing a blue shirt and khaki pants, and a white hat with a floppy brim. Anyone would be tempted to sit next to him and enjoy the shade. ~ 67108867 0 0 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 1 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #70018 door locker~ A door locker~ A door locker is here to lock the door after someone goes in ~ ~ 77594627 4194306 0 C 51 0 100 1d20+0 2d5+0 -1 1 112 112 0 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #70019 massive gila monster~ A Massive Gila Monster~ A massive gila monster is lazily resting on the ground, soaking up the sun. ~ The gila monster is 6 feet long, from the tip of its nose to its tail. The lizard has several large lumpy spikes on its back, and a very large snout that has some very sharp teeth in it. The gila monster is low to the ground for its length, only about a foot and a half tall. ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 -1 50000000 112 112 0 75 10 25 10 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ if wasinroom($n) == 70085 mpkill $n endif ~ > death_prog 100~ if rand(5) mpoload 70019 endif ~ | #70020 sand monstrosity dark silhouette figure~ The Sand Monstrosity~ A dark silhouette of a human figure is surrounded by a swirling cyclone of sand! ~ Inside a miniature sandstorm inside a pit, there is this tall humanoid shape. It looks almost ten feet tall, and its body doesn't look like it's proportioned quite right. The arms are too long, the legs are too short, and the torso is too high. No detail is visible because of the swirling thick sand, but it definately does not look like a natural creature. ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 -1 75000000 112 112 0 40 35 35 40 4 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > fight_prog 10~ mea $n &YThe sand monstrosity sweeps its arm at you, sending a blast mea $n &Yof hot sand slamming into your body! mer $n &YA sand monstrosity sweeps its arm at $n, slamming hot sand into mer $n &Y$m! mppldamage $n 22 ~ > greet_prog 100~ mea $n &YThe rapidly spinning cyclone blasts hot air and sand into your mea $n &Yface and body! ~ > death_prog 100~ if rand(5) mpoload 70024 endif ~ | #70021 giant lizard~ A Giant Lizard~ A giant lizard is lazing around, absorbing sunlight. ~ This very large lizard is tall, long, and bright green. Its scales shine brightly in the light of the sun or moon. It has a big bony and strong looking jaw, with sharp stubby teeth. The lizards tail is thick and meaty and it looks capable of smashing through a weak person's body. It moves about slowly, and seemingly with great confidence. ~ 65 0 0 C 1 0 100 1d20+0 2d5+0 -1 20000000 112 112 0 25 10 20 25 5 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #70022 circling vulture~ A Vulture~ A vulture is circling in the sky above, searching for carrion to feed on. ~ This vulture is a very very large bird. It's wingspan approaches ten feet, and it's body looks somehow twisted and sickly, but that's how all vultures look. The beak of this animal is curved and mean looking. It's designed to tear apart dead flesh, but it could tear up living flesh, too... ~ 65 0 0 C 1 0 100 1d20+0 2d5+0 -1 1000000 112 112 0 25 25 25 25 7 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #70023 bandit quartermaster~ A Bandit Quartermaster~ A bandit quartermaster is here checking over his inventory. ~ This man isn't wearing the garb of the bandits, but he's in the middle of their camp, so he's most likely affiliated with them. His fingers are adorned with many rings of different colors, and he's got nice, fancy clothes that have semi-precious stones woven into them. ~ 67108867 0 0 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 1 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ mpsleep 10 say Hey, $n, I'm really not supposed to sell to outsiders, but if you hand me some zeni, an item of some kind might *cough* fall into your hands. ~ > bribe_prog 15000000~ emote looks the other way as he drops something into your hand and sweeps the zeni into a bag. mpoload 70029 give monkey $n ~ > bribe_prog 1000000~ emote coughs loudly while he quickly hands you a pair of sandals and takes your money mpoload 70026 give sand $n ~ > bribe_prog 500000~ emote takes your zeni and surreptitiously hands you a pair of very tall boots. mpoload 70028 give boots $n ~ > bribe_prog 100000~ emote puts your zeni into his pocket and quickly puts a vest into your hands. mpoload 70027 give vest $n ~ > bribe_prog 1~ say That's not quite the amount of zeni I'm looking for, but thanks anyway! grin ~ | #70027 dropper mob~ dropper mob~ A dropper mob (unknown force) ~ ~ 67108867 2 0 C 51 0 100 1d20+0 2d5+0 -1 1 112 112 0 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ mpforce $n drop 'red rune' mpforce $n drop 'blue rune' mpforce $n drop 'yellow rune' get 'red rune' get 'blue rune' get 'yellow rune' if ovnuminv(70030) > 0 if ovnuminv(70031) > 0 if ovnuminv(70032) > 0 mpoload 70033 give 'ruby orb' $n mpjunk all endif endif endif ~ | #70028 smoke being humanoid form~ A Smoke Being~ A humanoid form made of smoke is floating around! ~ Barely visible, there is a human form made of red smoke floating in the air. The bottom of it melds into a wide cloud of smoke that trails along the floor. It leaves wisps and trails of smoke behind it as it slowly drifts around the room. The wisps disappear after several seconds. The outline that the smoke forms is that of a man, about six feet tall. Facial features are almost visible on the smoky face, but not quite defined enough to make a definite face. ~ 3 0 -350 C 1 0 75 1d20+0 3d5+0 -1 2500000000000 112 112 0 150 100 325 125 65 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 > fight_prog 15~ mppldamage $n 30 mea $n The smoke being puts its "arms" forward, aiming them at you, and mea $n unleashes a blast of swirling red smoke! It flies at your face, mea $n knocking you back, searing your skin, and causing you to violently mea $n choke! mer $n The smoke being fires a blast of red smoke at $n! ~ > fight_prog 20~ destructive ~ > death_prog 100~ if rand(5) mpoload 100314 endif ~ | #70030 rock golem~ A Rock Golem~ A large human shaped chunk of rock is standing in the corner. ~ This seemingly crudely carved human statue is about 12 feet tall. It is slowly walking around, and its footsteps shake the floor. Its eyeless visage stares into your eyes, and it seems to pierce into your soul. ~ 3 0 0 C 1 0 50 1d20+9 3d10+3 -1 2000000000000 112 112 0 185 120 225 225 25 0 0 0 0 0 0 0 0 0 1 1 4 0 0 0 0 0 0 0 0 > greet_prog 100~ mer $n The rock golem lifts its arm and points its hand, palm forward at $n. mea $n The rock golem raises its arm horizontally, palm forward at you. It glares into your face with its crude looking stone visage. ~ > death_prog 100~ if rand(2) mpoload 70030 else if rand(2) mpoload 70042 endif endif ~ > fight_prog 30~ mea $n &YThe golem puts its hands together in front of its chest, and mea $n &Ya yellow sphere of energy quickly forms. It pulls its arms sideways mea $n &Yand the ball stretches into a horizontal line. The golem pushes forward, mea $n &Yand the line of crackling yellow energy flies at you with incredible speed!&D mppldamage $n 46 mer $n &YThe golem forms a horizontal line of crackling yellow energy and mer $n &Yflings it at $n with incredible speed!&D ~ | #70031 gray robed old man~ A robed old man~ An old man in gray robes is standing motionless. ~ This robed man is ancient. He's clean shaven, which exposes the deep creased wrinkles all over his face. His flabby, pale skin droops in places. The robe he's wearing is very long. It covers his legs and all of his body. The robe itself looks smooth and soft, but thick. ~ 3 0 1000 C 1 0 65 2d25+10 1d35+10 -1 20000000000000 112 112 1 350 300 400 350 100 0 0 0 0 0 0 0 0 0 1 1 4 0 0 0 0 0 0 0 0 > death_prog 100~ mea $n As you strike the killing blow to the gray-robed man, his flesh mea $n jiggles and dissolves into gas. The gas floats away, leaving mea $n only his gray robes to fall to the floor. if rand(5) mpoload 70035 endif if rand(2) mpoload 70031 endif ~ > greet_prog 100~ mea $n The old man stares through you with a glazed over, slackjawed look on his face. mer $n As $n arrives the old man shifts his gaze to $m and vacantly stares. ~ > fight_prog 35~ mea $n >he gray-robed man grabs your arm with lightning speed and mea $n &Gcontorts his face into a twisted shell. It looks like he's mea $n &Gscreaming, but there's no sound. Suddenly, it feels like your mea $n &Garm is melting from an intense wave of heat!&D mppldamage $n 40 mer $n >he gray-robed man grabs $n's arm with lightning speed and mer $n &Gcontorts his face into a twisted shell, as if he's screaming mer $n &Gbut there's no sound. Suddenly, a reddish wave of heat mer $n &Gblasts out from $n's arm.&D ~ > fight_prog 28~ final ~ > fight_prog 75~ mea $n >he gray-robed man unleashes a savage flurry of blinding fast melee mea $n &Gattacks on you, finishing up with a savagely vicious uppercut!&D mer $n >he gray-robed man unleashes a savage flurry of melee attacks on mer $n &G$n, finishing up with a vicious uppercut!&D mpdamage $n 5 mppldamage $n 16 ~ | #70032 crystal formation~ A crystal formation~ A spiky crystal formation has taken shape on the floor. ~ The crystal formation is on the floor, near one wall. It looks as if it has been formed by water dripping from the ceiling. The crystal looks like ice, it's clear and a little bluish, and it casts miniature rainbows around the room, like a prism. ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 0 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpe &bAs the crystal formation is smashed into shards, they partially mpe &bmelt and run together into a single clump, which then rises up into mpe &ba humanoid form! mpmload 70033 mpforce 'crystal creature' mpkill $n ~ | #70033 crystal creature~ A Crystal Creature~ A stunted creature made of transparent crystal shakily stands here. ~ ~ 3 0 0 C 1 0 80 1d20+0 4d5+6 -1 2500000000000 112 112 0 150 150 175 300 30 0 0 0 0 0 0 0 0 0 1 1 3 0 0 0 0 0 0 0 0 > death_prog 100~ mea $n &bYour killing blow shatters the creature into miniscule particles mea $n &bof crystal dust. if rand(10) mea $n &BAgain, the shards run together into a pile, and out of this pile mea $n &Brises an immensely tall hulking behemoth of crystal!! mpmload 70034 mpforce 'crystal behemoth' mpkill $n endif ~ > fight_prog 25~ 'destructive wave' ~ > fight_prog 65~ mea $n >he crystal creature points its arms at you and fires a chunk of mea $n &Gbluish crystal right at you! It smashes into you with powerful force! mer $n >he crystal creature fires a chunk of crystal at $n! mppldamage $n 36 ~ | #70034 crystal behemoth~ A Crystal Behemoth~ A huge crystal behemoth angrily thrashes around the room. ~ ~ 1 0 0 C 1 0 60 1d20+7 3d9+4 -1 8500000000000 112 112 0 275 175 250 275 80 0 0 0 0 0 0 0 0 0 1 1 4 0 0 0 0 0 0 0 0 > death_prog 100~ if rand(2) mpoload 70032 endif if rand(4) mpoload 70039 endif mea $n &bYour killing blow shatters the Crystal Behemoth into miniscule shards of blue crystal! ~ > fight_prog 45~ 'big bang' ~ > fight_prog 45~ mea $n >he Crystal Behemoth points its arms straight at you and unleashes mea $n &Ga furious storm of razor sharp crystal shards from its hands! mea $n >hey slash into your skin and cause terrible pain!&D mer $n >he Crystal Behemoth unleashes a fury of crystal shards at $n!&D mppldamage $n 38 ~ | #70035 sphere small floating metal~ A Floating Metal Sphere~ A small floating metal sphere zips around through the air! ~ This shiny metal sphere is whizzing around through the air at a fair clip. It's emitting a constant low buzzing sound. The main part of it is just a simple sphere about a foot in radius. The surface is refelctive, but it's pitted and corroded in parts, while other areas of its surface are still shiny. Around the equator of the sphere are eight very sharp spikes with what look like razor sharp edges. ~ 65 524288 0 C 1 0 75 1d20+0 2d5+0 -1 750000000000 112 112 0 100 100 150 125 20 0 0 0 0 0 4 4 0 0 1 1 4 0 0 0 0 0 0 0 0 > greet_prog 100~ if rand(25) say "BZZT! Intruder... alert.... BZZZT!" mpe The metal sphere emits a high pitched squeal, and crashes into the floor! mpgoto 999 say purge else if rand(50) say "Intruder alert! Intruder alert!" mpkill $n endif endif ~ > death_prog 5~ mpoload 70041 ~ > fight_prog 10~ mea $n >he floating metal sphere begins to emit a sharp humming noise as it mea $n &Gbegins to spin even more rapidly. It flies straight at you, gouging mea $n &Gdeep channels in your flesh with its razor sharp spikes! mer $n >he floating metal sphere spins rapidly and flies at $n, gouging mer $n &Gdeep channels in $s flesh with its razor sharp spikes! mppldamage $n 28 ~ | #70036 living shadow~ A Living Shadow~ A human shaped shadow is darting around, without a human shape to cast it! ~ A shadow without anything to cast it is what this being appears to be. Shadows of a man are cast around the room by the light in the air, and there isn't a man visible in the room. On close examination, there is, however, a dark region of space near the center of the room. It is moving around as if it were a person, and if you look at it the right way, it almost looks like it has the shape of a man. ~ 3 0 -750 C 1 0 70 1d20+0 2d5+0 -1 3000000000000 112 112 0 150 175 350 350 50 0 0 0 0 0 0 0 0 0 1 1 2 0 0 0 0 0 0 0 0 > death_prog 100~ if rand(1) if rand(1) mea $n &zYou find a strange pair of pants on the shadow corpse! mpoload 70038 $n endif endif ~ > fight_prog 20~ makosen ~ | #70117 A computer voice~ A computer voice~ ~ ~ 69206019 2 0 C 51 0 100 1d20+0 2d5+0 -1 99999999999999991611392 112 112 0 400 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #70118 hole checker~ A hole checker~ ~ ~ 69206019 2 0 C 51 0 100 1d20+0 2d5+0 -1 10000000000000000904921088 112 112 0 400 10 10 10 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > speech_prog lever~ if number($n) == 70117 if ovnuminv(70041) > 0 mpjunk all if rand(10) drop 45000 zeni else if rand(1) mpoload 70040 put typo in hole else if rand(1) mpoload 70090 put note in hole else mpe &RBright red flames shoot out of the hole in the computer! endif endif endif endif endif ~ | #70137 shades dropper~ a newly created shades dropper~ The shades dropped is here to put the shades in the box ~ ~ 77594627 2 0 C 51 0 100 1d20+0 2d5+0 -1 1 112 112 0 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > time_prog 12~ if rand(2) mpoload 70037 put shades in box endif ~ | #70199 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1 0 0 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 0 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #70000 first obj~ a newly created first obj~ Some god dropped a newly created first obj here.~ ~ 13 0 0 0 0 0 0 0 0 1 0 0 0 #70001 rusty brass key~ A rusty brass key~ A large and rusted brass key lies on the ground.~ ~ 18 0 1 0 0 0 0 0 0 1 0 0 0 E rusty brass key~ This key is about 7 inches long and very corroded. It looks like it might be made of brass, and it still appears usable as a key, if there is a lock that it fits somewhere. ~ #70002 wooden chest~ A wooden chest~ A wooden chest sits on the floor.~ ~ 15 0 0 10 0 0 0 0 0 1 200 20 0 > exa_prog 100~ if mobinroom(70012) mpforce 'bandit chief' say $n, now you have to die!! mpforce 'bandit chief' mpkill $n endif ~ | #70003 tiny steel key~ A tiny steel key~ A tiny steel key sparkles on the ground.~ ~ 13 0 16385 0 0 0 0 0 0 1 0 0 0 #70004 oak dresser~ An oak dresser~ A quite large oak dresser sits on the ground~ ~ 15 0 0 5 0 0 0 0 0 1 100 10 0 > exa_prog 100~ mea $n The inside of this dresser is filled with an incredible amount mea $n of junk. Little bits of string, writing utensils, pieces of wood, mea $n slivers of plastic, and loads of other little pieces of trash fill the mea $n drawers. ~ | #70005 foot locker~ A metal foot locker~ A metal foot locker sits at the end of the bed.~ ~ 15 0 0 9999 29 70006 0 0 0 1 199980 19998 0 #70006 orange key~ &wAn &OOrange &wKey&d~ A small orange-painted key has been left on the ground.~ ~ 18 0 1 0 0 0 0 0 0 1 0 0 0 #70007 cactus~ A large cactus~ A large cactus protrudes from the wide flat plain.~ ~ 12 0 0 0 0 0 0 0 0 1 0 0 0 E cactus~ This is a very tall saguaro cactus. It stands about 15 feet high, and the main body of it is two feet wide. It has a myriad of huge needles jabbing out from it, and 4 wide arms jutting from the sides and turning upward. ~ #70008 head pole~ A head on a pole~ A decapitated head on a sharp pole drips &rblood &Oon the ground.~ ~ 13 0 0 0 0 0 0 0 0 1 0 0 0 E decapitated head blood~ Some poor unlucky soul had his head chopped off and mounted on a stick. This is obviously a warning that somebody doesn't want any visitors, but whether they are far weaker than you or incredibly stronger is unsure. ~ #70009 skull cross bones sign~ A skull and crossbones sign~ A large skull and crossbones sign warns "&RDO NOT ENTER!&O"~ ~ 12 0 0 0 0 0 0 0 0 1 0 0 0 E large skull crossbones sign~ Nailed to a tree is a black wooden plank with the skull and crossbones painted on it, also sporting a warning to stay out. There must be someone through this pass that doesn't want to deal with people hassling them. ~ #70010 tracks boulder outcrop knobby~ Some tracks~ There are some tracks on the ground here.~ ~ 36 0 0 0 0 0 0 0 0 1 0 0 0 E tracks~ &gThese tracks are gathered around a large &Oboulder &g, in a clay-like patch of dirt. ~ E boulder~ &gThere's a very large boulder here, flush against the mountain wall. Some tracks are on the ground around the boulder. On the front surface, jutting out, there is a small round knobby outcrop. Close examination reveals a hairline crack all the way around the outcrop. ~ > push_prog 100~ mea $n mea $n You push hard against the knobby outcrop on the front of the mea $n boulder. It slowly slides inward, and part of the face of the mea $n boulder rotates around a central pivot. You, just having been mea $n pushing really hard, fall forward into the opening. The rock mea $n face rotates shut behind you. mer $n $n pushes against a boulder, the front rotates open, $e falls mer $n through, and it rotates shut again. How odd... mpopenpassage 70074 70086 5 mpforce $n down mpclosepassage 70074 5 mpat 70074 pull tracks ~ | #70011 boulder~ a newly created boulder~ Some god dropped a newly created boulder here.~ ~ 13 0 0 0 0 0 0 0 0 1 0 0 0 #70012 swirling green portal~ A swirling green portal~ &BA &Ggreen &Bswirling portal sits against the north wall.~ ~ 46 0 0 0 0 0 0 0 0 1 0 0 0 E swirling green portal~ On the north wall of this room there is a large green portal. It is spaced about 3 inches from the brownish stone wall, and the edges of the portal are made of stone as well. The stone part of the portal is carved with many small runes that glow red or green very faintly. The portal itself is a bright emerald green swirling field of energy. There's an occasional crackle and spark from the center of the portal. The swirling is hypnotic, and the center of the portal draws the eye to it. It's hard to look away. ~ #70013 carved lettering~ Carved Lettering~ Some lettering that looks very strange is carved on the wall.~ ~ 13 0 0 0 0 0 0 0 0 1 0 0 0 E strange lettering carved~ On the wall to the southwest, in between where the corridor splits, there are 3 lines of text carved in the wall in a very odd script. It looks totally foreign, and upon close examination, there is an extremely soft green light emanating from the carving. ~ > exa_prog 100~ mea $n mea $n The strange lettering reads: &g(. : > )' < < (' ). )' > | | (. )' ). ('&d ~ | #70014 Lump of metal~ A lump of metal~ A small lump of dull metal is here.~ ~ 13 0 1 0 0 0 0 0 0 3 0 0 0 E lump metal~ This lump of metal is dense, it feels like it's probably made of lead. It is misshapen and rough, shaped somewhat like a potato, but smaller. ~ #70015 shish kebab~ A shish-kebab~ A meaty shish-kebab lies here.~ $n chow$q down on a yummy-looking shish-kebab.~ 19 0 1 0 0 0 0 0 0 1 0 5 0 #70016 hamburger~ A hamburger~ A big juicy hamburger is here.~ $n take$q a big bite out of a hamburger.~ 19 0 1 0 0 0 0 0 0 1 0 10 0 #70017 open topped steel box~ A Steel Box~ An open topped steel box is flat on the ground.~ ~ 15 0 0 100 0 0 0 0 0 1 2000 200 0 #70018 blood stain~ &rA bloodstain&d~ &rA huge dark red spray of dried blood has dried on the wall long ago.~ ~ 13 0 0 0 0 0 0 0 0 1 0 0 0 E blood stain spray bloodstain~ Apparently someone suffered a very violent death here long ago, as this bloodstain is enormous! It covers nearly half the wall, and seems to have permanently left its mark on the stone. The pattern indicates a single huge spray coming from one source, probably from one slash or blow. ~ #70019 gila monster tooth~ &wA Gila Monster Tooth&d~ A very large curved tooth is on the ground.~ ~ 13 0 16385 0 0 0 0 0 0 1 5000 500 0 E gila monster tooth~ This is the tooth of a giant gila monster, a very savage and aggressive beast. Just the look of its tooth is enough to put a lump in almost anyone's throat! ~ A 1 2 #70020 ancient iron chest~ An Ancient Iron Chest~ An ancient iron chest is sitting on the inside of the huge safe.~ ~ 15 0 0 9999 29 70001 0 0 0 1 199980 19998 0 #70021 lead boots~ Lead Boots~ A very heavy looking pair of lead boots is here on the ground.~ ~ 13 0 65 0 0 0 0 65 65 20 0 125000 0 E lead boots~ These boots are made from thick, heavy lead. Wearing them would slow you down immensely. ~ A 2 -5 A 1 5 #70022 antique diving helmet~ An Antique Diving Helmet~ An antique diving helmet is sitting on the ground.~ ~ 9 0 17 0 0 0 0 100 100 30 -15000 150000 10000000 E antique diving helmet~ This is an old-style diving helmet. It's made of brass, with a glass faceplate in front, and it covers the head and shoulders. ~ A 2 -10 #70023 carapace belt~ &gCarapace Belt&d~ The central portion of an insect's carapace has been left on the ground.~ ~ 9 0 2049 0 0 0 0 15 15 1 11500 1150 0 E carapace belt~ This belt is made out of chitin plates from a very large insect of some kind. They're connected together by a thick organic skin. It would fit snugly and tight on anyone, since the skin is stretchy and elastic. ~ A 1 5 A 2 -3 A 3 -3 A 4 5 #70024 thin dark gloves hatred~ &zDark gloves of Hatred&d~ A pair of very thin dark gloves is sitting on the ground.~ ~ 9 0 129 0 0 0 0 5 5 1 5500 150000 0 E dark gloves hatred~ This pair of thin gloves feel as if they're freezing cold and intensely hot at the same time. They are solid black in color, and as you look at them, you inexplicably begin to feel a strong anger, toward nothing in particular. It's a strage sensation. ~ A 1 1 A 2 1 #70025 elastic wristband~ An Elastic Wristband~ A small elastic band is sitting on the ground.~ ~ 9 0 4097 0 0 0 0 5 5 1 3000 500 15000 A 2 1 #70026 jewel encrusted sandals~ Jewel Encrusted Sandals~ A pair of sandals that is encrusted with priceless jewels has been left here.~ ~ 9 1 65 0 0 0 0 150 150 1 15000 200000 100000 E jewel encrusted sandals~ These sandals have huge precious jewels seated into the leather of the sandals all over the surface. The jewels all glow with a soft light that shifts in color slowly. ~ #70027 leather vest~ A Thin Leather Vest~ A thin leather vest has been left here.~ ~ 9 0 9 0 0 0 0 50 50 5 10000 3500 10000 E leather vest~ This leather vest is very finely made. It's a soft, smooth leather, and the front has beautiful designs sewn into it. It's a fine piece of clothing. ~ A 2 1 A 4 1 #70028 smugglers boots~ Smugglers' Boots~ A bulky pair of thigh-high boots has been left here.~ ~ 15 0 65 6 0 0 0 0 0 1 -12380 75000 0 E smugglers boots~ These boots were designed to smuggle goods. They're nearly thigh-high, and they have bulky hidden compartments along the sides. ~ A 2 -5 #70029 monkeys paw~ &rA Monkey's Paw&d~ A withered, shrunken, curled up paw of a monkey has been left here.~ ~ 8 0 16385 0 0 0 0 0 0 1 20000 4500000 1000000000 E monkeys paw~ This shriveled hand is the paw from a monkey. It's apparently been preserved in the same manner as shrunken heads. It's tiny and withered. Rumor has it that monkey's paws such as this one bring good luck. It didn't help the monkey much. ~ A 29 3 A 3 2 #70030 red rune~ &RA glowing red rune&d~ &RA red rune is hovering a few inches above the floor.&D~ ~ 41 8194&256 1 0 0 0 0 0 0 1 0 0 0 E red rune~ This red rune is made of a very strange material. It feels sort of like rubber, but it is nearly weightless. It's a very strange shape, similar to a japanese character, but extruded into three dimensions. It's about the size of an average man's hand. ~ #70031 blue rune~ &BA glowing blue rune&d~ &BA blue rune is hovering a few inches above the floor.&D~ ~ 41 8194&256 1 0 0 0 0 0 0 1 0 0 0 E blue rune~ This blue rune is made of a very strange material. It feels sort of like rubber, but it is nearly weightless. It's a very strange shape, similar to a japanese character, but extruded into three dimensions. It's about the size of an average man's hand. ~ #70032 yellow rune~ &YA glowing yellow rune&d~ &YA yellow rune is floating a few inches above the floor.&D~ ~ 41 8194&256 1 0 0 0 0 0 0 1 0 0 0 E yellow rune~ This yellow rune is made of a very strange material. It feels sort of like rubber, but it is nearly weightless. It's a very strange shape, similar to a japanese character, but extruded into three dimensions. It's about the size of an average man's hand. ~ #70033 ruby orb~ &RA ruby orb&D~ Red swirls shift and shimmer beneath the surface of a ruby orb.~ ~ 9 0 16385 0 0 0 0 1 1 1 37600 3760 2000000000 E ruby orb~ This orb is very bright red. It gives off a whole lot of red light, and also a lot of heat. It's about the size of a baseball, and it has the texture of stone. Beneath the surface are moving swirls of what looks like red liquid. ~ A 1 -5 A 2 5 A 3 10 A 4 5 > wear_prog 100~ mea $n &RYou feel power well up within you as you hold a ruby orb! mer $n &R$n begins to emanate power as $e holds a ruby orb. ~ > sac_prog 100~ if rand(50) mpe &RAs a ruby orb is sacrificed, it implodes with a soft *pop* sound. mpe &RA hole tears in space and an &REmerald Orb &Rslips thorugh! mpoload 70034 $n else mpe &RAs a ruby orb is sacrificed, it implodes with a soft *pop* sound. mpe &RA hole tears in space, but it closes up before anything can pass through! endif ~ | #70034 emerald orb~ &GAn emerald orb&D~ An emerald orb is faintly shimmering and vibrating on the ground.~ ~ 9 0 16385 0 0 0 0 1 1 1 37600 3760 2000000000 E emerald orb~ This bright green sphere is about the size of a golf ball. It feels cool to the touch, but it shines very brightly. Beneath the surface of the orb, different shades of green swirl about very fast. It almost looks as if the orb itself is turning, even though it clearly is not. ~ A 1 -25 A 2 10 A 3 25 A 4 5 > wear_prog 100~ mea $n &GYou feel intense power flow through you as you hold an emerald orb! mer $n &GPower begins to flow through $n as $e holds an emerald orb. ~ | #70035 thick iron necklace~ A Thick Iron Necklace~ A thick iron necklace has been left on the ground.~ ~ 9 0 5 0 0 0 0 10 10 15 13500 100000 1000000000 E thick iron necklace~ This necklace is basically just a very thick, very solid iron chain. The links are flexible relative to each other, so it can flex around in any direction, and it's big enough for anyone to wear around their neck. ~ A 4 5 #70036 iron medallion~ An Iron Medallion~ An iron medallion has been left on the ground.~ ~ 9 0 5 0 0 0 0 20 20 15 27000 100000 1000000000 E iron medallion~ A metal disk is mounted on a very thick iron chain. The disk is about six inches across, and it features a carved pentagram on the surface, with an equilateral triangle carved inside the inner pentagon of the pentagram. ~ A 4 10 > remove_prog 100~ mpoload 70035 $n mea $n mea $n As you remove it from your neck, the iron medallion disintegrates mea $n into dust, leaving only the chain. mer $n mer $nAs $n removes it, an iron medallion disintegrates into dust, mer $nleaving only the chain. mpforce $n drop 'iron medallion' mppurge 'iron medallion' ~ | #70037 cool shades~ Cool Shades~ An incredibly cool pair of shades is laying on the ground.~ ~ 65 0 131073 0 0 0 0 0 0 1 17500 1750 1000000000 E cool shades~ These shades are most definately very cool. They're black and shiny, and the frames are uniquely shaped. They're sure to add to the style factor of anybody wearing them. ~ A 2 5 A 29 1 > wear_prog 100~ mea $n As you put on the shades, you feel an incredible rush of pure mea $n coolness, you must be the coolest person around! mer $n As $n puts on the shades, $e becomes so incredibly cool it is mer $n hard for you to believe! ~ | #70038 shadow fabric pants~ &zA Pair Of Shadow Fabric Pants&d~ &zThere is a shadow of a pair of pants laid out on the floor, but there are no pants there.~ ~ 9 262144 33 0 0 0 0 750 300 1 55000 300000 2000000000 E shadow pants~ These pants seem to somehow be woven from threads of shadow, however impossible that seems. They're incredibly light, soft, and they stretch very far and then elastically snap back into position. ~ A 2 5 A 3 4 A 4 1 #70039 crystal ring~ &CA Crystal Ring&d~ A small crystal ring is on the ground refracting light into tiny rainbows.~ ~ 9 0 3 0 0 0 0 0 0 1 20000 2000 10000000 E crystal ring~ This circular disk is about the width of a thick human finger, so it could be slipped over anyone's finger. It's has many small facets, and looking into it gives an interesting perspecitve, with images from all around the room reflected in miniature. ~ A 1 2 A 2 2 A 3 2 A 4 2 #70040 intentional intentioanl typo~ &YAn Intentioanl Typo&d~ Somebody left an intentioanl typo here on the ground!~ ~ 8 0 2117925 0 0 0 0 0 0 1 0 0 0 #70041 strange token~ A Strange Token~ A strange metal disk has been left on the ground.~ ~ 13 0 1 0 0 0 0 0 0 3 0 0 0 E strange token~ This circular disk is an inch and a half across and half an inch thick. It's made of a plastic-like material that's very light, and it has swirly curved designs all over the surface. ~ #70060 receptacle hole~ A receptacle~ Near the working computer equipment there is a dusty hole in which to place something.~ ~ 15 0 0 4 0 0 0 0 0 1 80 8 0 #70061 ancient lever~ A lever~ An ancient lever sticks out of the side of the computer.~ ~ 37 0 0 0 0 0 0 0 0 1 0 0 0 > pull_prog 100~ mpforce 'a computer voice' push lever if str($n) >= 50 mea $n mea $n You exert hard on pulling the lever, and it slowly grinds into the mea $n down position, and then pops back up on its own. mer $n $n pulls on the lever, and it slides back up slowly on its own. mpforce 'hole checker' get all hole mpforce 'a computer voice' say Lever pull detected. else mea $n You try as hard as you can, but you're just not strong enough to move mea $n the lever! mer $n $n tries to pull on the lever, and fails. endif ~ | #70090 billion bank note~ A One Billion Zeni Bank Note~ A very valuable looking piece of paper is fluttering around.~ ~ 8 0 16385 0 0 0 0 0 0 1 0 0 0 E billion bank note~ This large piece of thick paper is clearly marked in very large print as "&GONE BILLION ZENI&d". It is green, blue, and orange colored, with many intricate designs all over both sides. The designs are little loops, whirls and zigzag patterns, very small and very detailed. The central portrait is of a young human man with glasses, identified below the picture as "Koronto". In small print on the back of the note is printed: "Redeemable at any branch of the Cyaran National Bank. We'll be there! Cyaran National Bank: The perfect place for all your financial needs!" This bank note has an advertisement shpeal printed on the actual note! How low can you go? ~ #70184 lame pink shirt~ &PA Lame Pink Shirt~ Somebody dropped their exceedingly lame pink shirt on the ground.~ ~ 9 0&1 9 1 0 0 0 0 0 0 1 0 0 0 #70185 emergency pants~ Emergency pants~ The emergency pants have been left on the floor. In case of emergency.~ ~ 13 0 33 0 0 0 0 0 0 1 0 0 0 #70186 unwavering resolve~ &rUnwavering Resolve&D~ Some god dropped a newly created unwavering resolve here.~ ~ 9 128 7362077 128 0 0 0 0 10000 10000 1 2000000 200000 1000000000000000 A 1 100 A 2 100 A 3 100 A 4 100 > wear_prog 100~ if isimmort($n) mpplmult $n 50 mpecho &r$n rocks the casbah.&D else mpforce $n remove 'unwavering resolve' mpat .koronto mea .koronto $n has unwavering resolve! mpat .seventeen mea .seventeen $n has unwavering resolve! endif ~ | #70187 broad katana sheath~ &zA Broad Katana Sheath&D~ Some god dropped a newly created broad katana sheath here.~ ~ 13 0 2049 1 0 0 0 0 0 0 1 0 0 0 #70188 magna necklace~ &RMagna Necklace&D~ Some god dropped a newly created magna charm here.~ ~ 13 0 5 2 0 0 0 0 0 0 1 0 0 0 #70189 gray gloves~ &zGray Gloves&D~ Some god dropped a newly created gray gloves here.~ ~ 13 0 129 0 0 0 0 0 0 1 0 0 0 #70190 cylindrical charm~ &zCylindrical Charm&D~ Some god dropped a newly created cylindrical charm here.~ ~ 13 0 2049 0 0 0 0 0 0 1 0 0 0 #70191 broad katana~ &RBroad Katana&D~ Some god dropped a newly created broad katana here.~ ~ 13 0 8193 0 0 0 0 0 0 1 0 0 0 #70192 gray sandals~ &zGray Sandals&D~ Some god dropped a newly created gray sandals here.~ ~ 13 0 65 0 0 0 0 0 0 1 0 0 0 #70193 short white tai-chi coat~ &WA White Tai-Chi Coat&D~ Some god dropped a newly created short white tai-chi coat here.~ ~ 13 0 1025 2 0 0 0 0 0 0 1 0 0 0 #70194 white tai-chi vest~ &WA White Tai-Chi Vest&D~ A white tai-chi vest has been left here~ ~ 13 0 1025 1 0 0 0 0 0 0 1 0 0 0 #70195 many metal necklaces~ &zMany Metal Necklaces&D~ Some god dropped a newly created many metal necklaces here.~ ~ 13 0 5 1 0 0 0 0 0 0 1 0 0 0 #70196 hooplike metal earrings~ &zHooplike Metal Earrings&D~ Some hooplike metal earrings have been left here~ ~ 13 0 65537 0 0 0 0 0 0 1 0 0 0 #70197 kimono-like pants~ Gray kimono-like pants~ Some kimono-like pants are here~ ~ 13 0 0 0 0 0 0 0 0 1 0 0 0 #70198 snorkel~ Red PK Flag~ A blue and green snorkel ~ ~ 9 0 1048593 0 0 0 0 10000 10000 1 4000000 400000 0 A 1 300 A 2 300 A 3 300 A 4 300 > wear_prog 100~ if name($n) != koronto mpforce $n remove snorkel mea $n What'ch you doing wearing Koronto's imm eq, punk? mpat Koronto mea Koronto $n has your snorkel eq. endif ~ | #70199 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 0 0 0 0 0 0 0 1 0 0 0 #0 #ROOMS #70000 Koronto's hideout~ This room is located at the very top of a tower that is on the peak of a tall mountain. Outside the barred windows, there is a perpetual heavy black storm swirling around the tower. Inside, there's a huge desk with tons of stuff on it, such as a very advanced looking quantum computer, several unfinished woodworking projects, and many little miscellaneous pieces of junk that have not been thrown away due to laziness. The walls are covered in shelves filled with tools, computer parts, books, and abstract sculptures. ~ 0 2097156 0 S #70001 Wasteland~ The barren landscape between South City and the desert is rocky and uninviting. There are no tracks anywhere, no sign that anyone comes here. A few lizards and insects crawl lazily around on the ground. ~ 0 4 1 D1 ~ ~ 0 -1 9040 D3 ~ ~ 0 -1 70002 S #70002 Wasteland~ The ground here is hard and dry. Some small plants manage to eke out a living here, but there aren't many. Little of the desert to the west can be seen, because the heat and glare of the sun blurs it. There are, however, several huge rock outcroppings that are so large they can be seen from here. ~ 0 0 1 D1 ~ ~ 0 -1 70001 D3 ~ ~ 0 -1 70004 D7 ~ ~ 1 -1 70005 D9 ~ ~ 0 -1 70003 S #70003 Beginning of desert~ The solid rock ground is barely covered in a thin layer of desert sand. There is not much of anything here. Besides the occasional scorpion or lizard, nothing stirs. The desert is barren. ~ 0 0 1 D0 ~ ~ 0 -1 70004 D3 ~ ~ 0 -1 70006 D6 ~ ~ 0 -1 70002 D7 ~ ~ 0 -1 70007 D9 ~ ~ 0 -1 70009 S #70004 Beginning of desert~ A thin layer of sand covers the rock beneath it. There is not a single bit of plant life, the desert is nearly lifeless. Many small boulders lay strewn about, and to the west is visible a gargantuan outcrop of stone. South City is barely visible to the east. ~ 0 0 1 D0 ~ ~ 0 -1 70005 D1 ~ ~ 0 -1 70002 D2 ~ ~ 0 -1 70003 D3 ~ ~ 0 -1 70007 D7 ~ ~ 0 -1 70008 D9 ~ ~ 0 -1 70006 S #70005 Beginning of desert~ The desert is just a wasteland. There is nothing here at all, save for sand and rock. South City is barely visible to the east, but nothing else can be seen except for huge rocks in the distance further into the desert. ~ 0 0 1 D2 ~ ~ 0 -1 70004 D3 ~ ~ 0 -1 70008 D7 ~ ~ 0 -1 70033 D8 ~ ~ 0 -1 70002 D9 ~ ~ 0 -1 70007 S #70006 Passing by a huge rock~ From here, a huge expanse of desert is visible to the south. It goes on pretty far, and there are mountains farther south. The desert terrain is bleak and empty, just sand dune after sand dune. ~ 0 0 1 D0 ~ ~ 1 -1 70007 D1 ~ ~ 0 -1 70003 D2 ~ ~ 0 -1 70009 D6 ~ ~ 0 -1 70004 S #70007 Giant rock~ There's a very large rock sticking up out of the ground just to the west. It's about the size of a hill, and very jagged looking and rough. Something shines brightly at the very top... ~ 0 0 1 D0 ~ ~ 67108864 -1 70008 D1 ~ ~ 0 -1 70004 D2 ~ ~ 0 -1 70006 D3 ~ ~ 0 -1 70014 D6 ~ ~ 0 -1 70005 D8 ~ ~ 0 -1 70003 S #70008 Next to a big rock~ The desert sands run up against a huge rock to the west. It is brown and jagged-looking, harsh and forbidding. Otherwise, there is nothing in the vicinity. ~ 0 0 1 D0 ~ ~ 0 -1 70033 D1 ~ ~ 0 -1 70005 D2 ~ ~ 0 -1 70007 D8 ~ ~ 0 -1 70004 S #70009 Some plant life~ There must be some water underground here, because there are a few tiny plants surviving in the lee of a smooth boulder. The ground is a little harder at that spot. Other than that, it's desolate. ~ 0 0 1 D0 ~ ~ 0 -1 70006 D3 ~ ~ 0 -1 70010 D6 ~ ~ 0 -1 70003 S #70010 Small Dune~ There's the first of many sand dunes in the desert right here. It's small and gently sloped. The dune is shifting even now, as the wind blows away some of the sand and deposits it elsewhere. It's empty and quiet. ~ 0 0 1 D1 ~ ~ 0 -1 70009 D3 ~ ~ 0 -1 70011 S #70011 Just south of a big rock~ The giant rock is right to the north of here, and a huge expanse of dunes lies to the south. The air is blazingly hot, as if it were the inside of an oven. There's little to see, just endless piles of sand. ~ 0 0 1 D0 ~ ~ 0 -1 70012 D1 ~ ~ 0 -1 70010 D2 ~ ~ 0 -1 70078 D3 ~ ~ 0 -1 70017 D7 ~ ~ 0 -1 70068 D9 ~ ~ 0 -1 70015 S #70012 Climbing on a rock~ The huge rock is easily climbed at this spot. It is sloped to the south, and the main bulk of the rock is to the north. From here, something can be seen shining brightly at the very top. The desert seems to stretch endlessly to the south. Big rolling dunes cover the whole southern horizon. ~ 0 0 1 D0 ~ ~ 0 -1 70013 D2 ~ ~ 0 -1 70011 D3 ~ ~ 0 -1 70068 D9 ~ ~ 0 -1 70017 S #70013 Broken Ladder~ The rock steepens immensely to the north, so it is totally unclimbable. There was a ladder of handholds carved into the side of the rock face, but almost all of the lower 'rungs' are broken off. It's not even remotely possible to climb. ~ 0 0 1 D1 ~ ~ 0 -1 70014 D2 ~ ~ 0 -1 70012 D4 ~ ~ 64 -1 70039 S #70014 Climbing a big rock~ Right here the rock is gently sloped, easily climbable. The rock is very irregular and oddly shaped everywhere. Deep grooves have been carved into every surface by the harsh wind and sand. ~ 0 0 1 D1 ~ ~ 0 -1 70007 D3 ~ ~ 0 -1 70013 S #70015 Gaping Hole~ The ground slopes down on all sides into a large hole right here. The hole is dark and gloomy looking, and it looks like it goes down quite far, below the level of the desert sand, even. Quiet chattering is barely audible... ~ 0 4 1 D0 ~ ~ 0 -1 70017 D1 ~ ~ 0 -1 70078 D2 ~ ~ 0 -1 70073 D3 ~ ~ 0 -1 70069 D5 ~ ~ 0 -1 70018 D6 ~ ~ 0 -1 70011 D7 ~ ~ 0 -1 70016 D8 ~ ~ 0 -1 70079 D9 ~ ~ 0 -1 70071 S #70016 A Cactus~ Right here is a wide empty plain of sand. Dunes lie all around to the south and right around this area. Much of the plain consists of small rocks and pebbles instead of fine sand, and several small misshapen boulders rest on the ground. ~ 0 0 1 D0 ~ ~ 0 -1 70024 D1 ~ ~ 0 -1 70017 D2 ~ ~ 0 -1 70069 D3 ~ ~ 0 -1 70021 D6 ~ ~ 0 -1 70068 D7 ~ ~ 0 -1 70023 D8 ~ ~ 0 -1 70015 D9 ~ ~ 0 -1 70070 S #70017 Desert~ This is the middle of the desert, and there's close to nothing here but sand. To the north is a huge rock, but otherwise the desert is featureless and barren. The sand is incredibly hot and the air sizzles with heat. ~ 0 0 1 D0 ~ ~ 0 -1 70068 D1 ~ ~ 0 -1 70011 D2 ~ ~ 0 -1 70015 D3 ~ ~ 0 -1 70016 D6 ~ ~ 0 -1 70012 D7 ~ ~ 0 -1 70024 D8 ~ ~ 0 -1 70078 D9 ~ ~ 0 -1 70069 S #70018 Scorpions!~ Light streams into a pit filled with thousands of tiny scorpions! They chatter non-stop, and crawl all over each other in a writhing mass. The pit turns into a sloping tunnel, and it is pitch-black deeper in. ~ 0 0 13 D4 ~ ~ 0 -1 70015 D8 ~ ~ 0 -1 70019 S #70019 Scorpion Lair~ The whole tunnel is nearly packed with baby scorpions and other, larger ones. The chattering and clicking noises of carapaces rubbing against each other fills the air with a cacophonous din. The tunnel continues to slope down to the east, with even more scorpions everywhere. ~ 0 0 13 D1 ~ ~ 0 -1 70020 D7 ~ ~ 0 -1 70018 S #70020 Nesting Chamber~ The tunnel widens out and ends in a bulbous chamber. The floor at the back of the chamber is covered in scorpion eggs, and the clicking noise is even more unbearable from the thousands of tiny scorpions. ~ 0 0 13 D3 ~ ~ 0 -1 70019 S #70021 Near Mountains~ There's a very tall mountain range just to the west. It runs north and south very far, and the tops of the mountains are bright white, light reflected from perpetual snow. It's a sharp contrast to the searing heat down here in the desert. ~ 0 0 1 D0 ~ ~ 0 -1 70023 D1 ~ ~ 0 -1 70016 D2 ~ ~ 0 -1 70070 D6 ~ ~ 0 -1 70024 D7 ~ ~ 0 -1 70022 D8 ~ ~ 0 -1 70069 D9 ~ ~ 0 -1 70074 S #70022 Entry to small mountain pass~ The ground of the desert slopes up into a small mountain pass that leads to the west. In the pass is some sparse vegetation on the sides of a well trodden pathway. ~ 0 4 1 D1 ~ ~ 0 -1 70023 D3 ~ ~ 16777216 -1 70042 D6 ~ ~ 0 -1 70026 D8 ~ ~ 0 -1 70021 S #70023 Tall Dune~ From the vantage of an exceptionally tall dune, lots more of the desert can be seen. There's not much to see. There are wide expanses of sand and dunes, and a mountain range just west of here. A huge boulder is visible on the east, and the rest is just yellow dunes. The wind is sharp and biting up high like this, and it is constantly blowing sand around at a high velocity. ~ 0 0 1 D0 ~ ~ 0 -1 70026 D1 ~ ~ 0 -1 70024 D2 ~ ~ 0 -1 70021 D3 ~ ~ 0 -1 70022 D6 ~ ~ 0 -1 70025 D8 ~ ~ 0 -1 70016 S #70024 The Empty Desert~ Nothing is here. The interior of the desert is an empty, barren place, with almost no life and nothing interesting to see. The endless sand is shifty and soft, feet sink in quite a way. The dunes are wide and tall, some are short, and all are very hot. The sun is constantly beating down with endless heat that makes the air scalding hot. ~ 0 0 1 D0 ~ ~ 0 -1 70025 D1 ~ ~ 0 -1 70068 D2 ~ ~ 0 -1 70016 D3 ~ ~ 0 -1 70023 D7 ~ ~ 0 -1 70026 D8 ~ ~ 0 -1 70017 D9 ~ ~ 0 -1 70021 S #70025 Between a Huge Rock and Mountains~ This strip of land runs straight in between a tall, harsh, rugged mountain range on the west and an enormous boulder on the east. There's nothing in this area but sand dunes and strange wind patterns in the sand. There isn't even variation in the type of sand, it is all an even yellow color that apparently all came from the exact same kind of rock. ~ 0 0 1 D2 ~ ~ 0 -1 70024 D3 ~ ~ 0 -1 70026 D6 ~ ~ 0 -1 70027 D9 ~ ~ 0 -1 70023 S #70026 Next to Mountainous Outcrop~ There's a large mountain just north that is significantly far away from any of the other mountains. It's extremely steep; the side just plunges out of the desert sands at a ridiculous angle. The sides of the mountain are bare rock, and the peak is capped with snow. ~ 0 0 1 D1 ~ ~ 0 -1 70025 D2 ~ ~ 0 -1 70023 D8 ~ ~ 0 -1 70024 D9 ~ ~ 0 -1 70022 S #70027 Interior Of Desert~ This is the deep interior of the desert. Here, in the desert, there is almost nothing to see. It's barren and mostly empty, and the rolling yellow dunes just keep going. The air has been superheated by the sun into a parched, dry gas. It burns the throat to breathe air this hot. ~ 0 0 1 D0 ~ ~ 0 -1 70028 D6 ~ ~ 0 -1 70029 D7 ~ ~ 0 -1 70058 D9 ~ ~ 0 -1 70025 S #70028 The Desert and Rocks~ The desert plain is mostly featureless, but that doesn't stop there from being some interesting sights. The enormous boulder near here is one such sight. There are many other such boulders in the desert, but none even approach the magnitude of this one. It is hundreds of feet across, while the nearest comparable other boulder is five. ~ 0 0 1 D0 ~ ~ 0 -1 70031 D1 ~ ~ 0 -1 70029 D2 ~ ~ 0 -1 70027 D3 ~ ~ 0 -1 70058 D6 ~ ~ 0 -1 70030 D7 ~ ~ 0 -1 70059 S #70029 Near giant rock~ The huge rock is just to the southeast. Right here, there are a ton of small rocks on the ground, making it an interesting place to walk around. Tiny boulders jut up from the sand, and many more are buried beneath. ~ 0 0 1 D0 ~ ~ 0 -1 70030 D1 ~ ~ 0 -1 70032 D3 ~ ~ 0 -1 70028 D6 ~ ~ 0 -1 70035 D7 ~ ~ 0 -1 70032 D9 ~ ~ 0 -1 70027 S #70030 Deep Desert~ Huge dunes lay all around in the deep desert, and there is hardly any life to be seen anywhere. Beating down, the light of the sun is incredibly sweltering and hot. There's nothing here, the desert is dull and barren. ~ 0 0 1 D0 ~ ~ 0 -1 70037 D1 ~ ~ 0 -1 70035 D2 ~ ~ 0 -1 70029 D3 ~ ~ 0 -1 70031 D6 ~ ~ 0 -1 70038 D7 ~ ~ 0 -1 70036 D8 ~ ~ 0 -1 70032 D9 ~ ~ 0 -1 70028 S #70031 In The Desert~ This is part of a seemingly endless stretch of desert. It is smack dab in the middle of absolutely nowhere, and there's nothing to see but the sky, the sand, and mountains. The mountains are a nice sight, but they do get old after a while. ~ 0 0 1 D0 ~ ~ 0 -1 70036 D1 ~ ~ 0 -1 70030 D2 ~ ~ 0 -1 70028 D3 ~ ~ 0 -1 70059 D6 ~ ~ 0 -1 70037 D7 ~ ~ 0 -1 70034 D9 ~ ~ 0 -1 70058 S #70032 North of the rock~ The huge rock just to the south casts an enormous shadow to the north, and it's a pleasant change from the immense heat of the sun beating down. Small chunks occasionally fall from the top of the rock, which lists slightly north. ~ 0 0 1 D0 ~ ~ 0 -1 70035 D1 ~ ~ 0 -1 70033 D3 ~ ~ 0 -1 70029 D7 ~ ~ 0 -1 70030 S #70033 Desert~ The sandy ground is grainy and unstable. To the northwest, the desert stretches on for quite a way. Nothing relieves the barren monotony of the desert itself, though. Big shifting sand dunes are almost all that marks terrain, except for a huge rock just to the southwest. ~ 0 0 1 D2 ~ ~ 0 -1 70008 D3 ~ ~ 0 -1 70032 D7 ~ ~ 0 -1 70035 D8 ~ ~ 0 -1 70005 S #70034 Near A Mountain Range~ The desert borders here on a high mountain range. It goes miles and miles straight north from here. Some of the mountain peaks are very tall, covered in ice year-round. The ice reflects the bright light of the sun constantly, making it difficult to even look in the general direction of the mountains without eye protection. There aren't many foothills or smaller mountains between the desert and the really high peaks, they just stick straight out of the ground, which is pretty odd. ~ 0 0 1 D0 ~ ~ 0 -1 70054 D1 ~ ~ 0 -1 70036 D6 ~ ~ 0 -1 70055 D8 ~ ~ 0 -1 70031 S #70035 Deep desert~ Deep into the desert, there is little to help find one's way. There's a big rock to the south, but nothing else can be seen but desert. To the far east and south there is a mountain range. ~ 0 0 1 D0 ~ ~ 0 -1 70038 D2 ~ ~ 0 -1 70032 D3 ~ ~ 0 -1 70030 D7 ~ ~ 0 -1 70037 D8 ~ ~ 0 -1 70033 D9 ~ ~ 0 -1 70029 S #70036 Dry Flats~ The center of a huge expanse of flat desert is not a very hospitable place, which is most likely to be the reason why there are very few people or other living things here. It's almost totally empty, as if it were the surface of the moon or an uninhabited planet. There are a few landmarks somewhat nearby, such as large rocks sticking out of the ground, and there is a large mountain range just west of here, but that's it. ~ 0 0 1 D0 ~ ~ 0 -1 70055 D1 ~ ~ 0 -1 70037 D2 ~ ~ 0 -1 70031 D3 ~ ~ 0 -1 70034 D6 ~ ~ 0 -1 70056 D7 ~ ~ 0 -1 70054 D8 ~ ~ 0 -1 70030 S #70037 The Site of a Wreck~ Right smack dab in the middle of this huge empty desert plain, somebody drove a car and wrecked it, somehow. There's a gutted carcass of what used to be an automobile. It appears there was an explosion, because little bits of warped shrapnel are scattered in a large radius around the wrecked car itself. The car was very nice, an expensive luxury convertible, but it's not worth anything anymore! ~ 0 0 1 D0 ~ ~ 0 -1 70056 D1 ~ ~ 0 -1 70038 D2 ~ ~ 0 -1 70030 D3 ~ ~ 0 -1 70036 D6 ~ ~ 0 -1 70057 D7 ~ ~ 0 -1 70055 D8 ~ ~ 0 -1 70035 D9 ~ ~ 0 -1 70031 S #70038 Long Stretch of Desert~ The ground here and bordering here to the east is a very wide, very flat desert plain. There is sand and yellowish dirt packed down solidly, making it a total wasteland, with no plants able to grow anywhere, and no variance in the terrain. It's just flat for miles. ~ 0 0 1 D0 ~ ~ 0 -1 70057 D2 ~ ~ 0 -1 70035 D3 ~ ~ 0 -1 70037 D7 ~ ~ 0 -1 70056 D9 ~ ~ 0 -1 70030 S #70039 Top of the huge rock.~ This is the top of a really big rock hill. Just south is a very steep slope down to a shelf partway up the side. The view is nice from here, there are mountains west, desert north and south, and desert fading into a grassland-ish area to the east. Just southwest of here the top of the rock slopes up some more, and there looks like there's a little building there. ~ 0 0 1 D3 ~ ~ 0 -1 70040 D5 ~ ~ 0 -1 70013 S #70040 Sloped area~ This near the very top point of the huge rock in the desert. The ground slopes up to the southwest, and there's a little hut there, at the very top. On the top of the hut there's some sort of shiny rod pointing up to the sky. ~ 0 0 1 D1 ~ ~ 0 -1 70039 D9 ~ ~ 0 -1 70041 S #70041 A small thatched brown hut~ A very small hut is on the very top point of this giant rock hill. The hut is made of a dark brown wood and what looks like dried mud. There's a 4 foot high doorway with an animal skin of some kind hanging over the front of it. Scattered around the hut on the ground are several tiny bones, that look like they come from some tiny animal. There's a thick glass rod sticking out of the center of the top of the hut. It catches the light of the sun well, and shines brightly. ~ 0 0 1 D3 ~ ~ 0 -1 70085 D6 ~ ~ 0 -1 70040 S #70042 Small Mountain Pass~ This small pathway winds its way around small trees and big rocks. There's a sheer rock face just to the north of the path, and it's covered in blobby rock formations. The ground is mostly hard-packed dirt, with many tiny piles of sand all around. ~ 0 0 1 D1 ~ ~ 0 -1 70022 D9 ~ ~ 0 -1 70043 S #70043 Small Valley~ This is the north end of a very small valley in the mountains. There's a little pathway winding its way around to the northeast, and off to the south is a group of several tents. Skinny trees and small cacti thrive in the little valley, and clumps of grass sprout out of little mounds of sand all around. ~ 0 0 1 D2 ~ ~ 0 -1 70044 D6 ~ ~ 0 -1 70042 S #70044 Bandit Hideout~ There's a big smoldering firepit in the center of a circle of tents. Many logs are set out around the campfire as seats, and there are lots of food remnants lying around. Lots of footprints are everywhere, the ground is tramped down very much. ~ 0 0 1 D0 ~ ~ 0 -1 70043 D1 ~ ~ 0 -1 70051 D2 ~ ~ 0 -1 70045 D3 ~ ~ 0 -1 70047 D6 ~ ~ 0 -1 70050 D7 ~ ~ 0 -1 70046 D8 ~ ~ 0 -1 70052 S #70045 In Front of a Large Tent~ There is a big tent to the south, and two smaller tents to the west and east. They are both, however, bigger than the tents in the large circle just to the north. The large tent is fancily decorated, with lots of animal pelts and other small flourishes. The flap is open. ~ 0 0 1 D0 ~ ~ 0 -1 70044 D1 ~ ~ 0 -1 70053 D2 ~ ~ 0 -1 70049 D3 ~ ~ 0 -1 70048 S #70046 Striped Tent~ The walls of this tent are painted a garish combination of neon green and pale orange. The colors assault the sense of vision with a concerted attack. A very nice looking bed with silk sheets and several thick blankets lies against the left wall of the tent. ~ 0 8 0 D8 ~ ~ 0 -1 70044 > death_prog 100~ if number($n) == 70009 if rand(10) mpoload 70006 $n endif endif ~ | S #70047 Round Tent~ On the far side of this little tent is a short cot that looks quite uncomfortable. All around on the inside of the tent there are pictures of extremely attractive women taped up. The tent is mostly empty otherwise, with nothing else evident. ~ 0 8 0 D1 ~ ~ 0 -1 70044 S #70048 Armory~ This tent has 3 large weapon racks against the sides of the tent. Each rack is filled with finely crafted steel swords. On a small table in the middle of the tent are a few semi-automatic pistols, and there's an ammo crate under the table. All of this weaponry is well cared for and in excellent condition. ~ 0 8 0 D1 ~ ~ 0 -1 70045 S #70049 Chief's Tent~ This is clearly the tent of the chief of the bandits. It is very large, with many supporting poles spaced evenly around. There are a few stone statues at the edges of the tent, and there is a large comfortable looking bed at the back. The entry flap is propped open with a stick. ~ 0 12 0 D0 ~ ~ 0 -1 70045 S #70050 Round Tent~ This is a round, wide tent that is quite new and in excellent condition. It's made of some space-age plastic and is colored brownish green. The inside is totally organized and neat, everything put in its exact proper place. The plastic floor of the tent has been swept clean of the tent and appears to have been washed with soap within the last 24 hours. ~ 0 8 0 D9 ~ ~ 0 -1 70044 S #70051 Old Tent~ This tent is very old, very ratty, and very leaky. There is an actual puddle of mud and water right in the middle of the floor. The roof of the tent is sagging in at the middle, and there are several holes. The sides of the tent are torn up and stained. This tent has seen mush use. ~ 0 8 0 D3 ~ ~ 0 -1 70044 S #70052 Small Tent~ This tent is small, brown, and mostly empty. A bandit's uncomfortable looking cot is set up, and there are some clothes and mechanic's tools scattered around, tools like wrenches, hammers, vice grips, and screwdrivers. None of it looks particularly valuable. ~ 0 8 0 D7 ~ ~ 0 -1 70044 S #70053 Bandit Kitchen~ The food for the bandit camp to eat is obviously prepared in this tent. There are several grills and small stoves in the tent, and many crates full of food are stacked in the corner. The tent is long and skinny, and rectangular. ~ 0 8 0 D3 ~ ~ 0 -1 70045 S #70054 Thin Desert~ The edge of the desert is very near to the north, this spot still has some plants growing all around, like sagebrush and some cacti. To the south in the deeper desert, there's almost no life such as this visible. To the north is a light green plain with many rocky formations sticking out of the ground all around. It's very rough country. ~ 0 0 1 D1 ~ ~ 0 -1 70055 D2 ~ ~ 0 -1 70034 D6 ~ ~ 0 -1 70065 D8 ~ ~ 0 -1 70036 S #70055 Strange Rock Spires~ Here, in the center of a particularly featureless area of desert, a totally flat plain without sand dunes and with solid ground, there is an odd rock formation. About 20 tall rock spires are clustered together in a group, like a grove of trees. The spires are jet black and jagged. They twist around in strange contorted shapes and narrow to tiny points at the tips. There is no clue whatsoever as to how they ended up here in the desert or how they were formed. ~ 0 0 1 D0 ~ ~ 0 -1 70065 D1 ~ ~ 0 -1 70056 D2 ~ ~ 0 -1 70036 D3 ~ ~ 0 -1 70054 D6 ~ ~ 0 -1 70066 D8 ~ ~ 0 -1 70037 D9 ~ ~ 0 -1 70034 S #70056 Ancient Building~ There used to be a large building here, sometime in the past. It's been abandoned to the desert long ago. The roof and most of two walls have fallen in or been knocked down. Sand fills everything and piles up against the exterior walls in huge piles. Most of what was the building is currently under the sand, but it shifts around a lot. It might have been a store, or some sort of commercial establishment, because there aren't any things that would be indicative of it being a house. There are no beds or dressers, but there are rotting file cabinets and a few desks. Anything of value from the ruin has long been looted. ~ 0 0 1 D0 ~ ~ 0 -1 70066 D1 ~ ~ 0 -1 70057 D2 ~ ~ 0 -1 70037 D3 ~ ~ 0 -1 70055 D7 ~ ~ 0 -1 70065 D8 ~ ~ 0 -1 70038 D9 ~ ~ 0 -1 70036 S #70057 Flat Desert Plains~ The ground is just flat and dry here, caked and cracked in places and totally barren. This part of the desert is without dunes, without hilly spots, or mountains, or even rocks. The flatness and emptiness seems to stretch into eternity, while the air wavers with intense heat. It is a very unforgiving place. ~ 0 0 1 D2 ~ ~ 0 -1 70038 D3 ~ ~ 0 -1 70056 D7 ~ ~ 0 -1 70066 D9 ~ ~ 0 -1 70037 S #70058 Mirage to the west?~ To the west is a bright shiny patch of what appears to be water! It could be a mirage, however, or a heat-induced hallucination. The desert is very hot and it often bakes people's brains. It could also be a desert mirage caused by light being bent, but it does look like there are trees, as well! It must be a real oasis! Unless it's hallucinatory... ~ 0 0 1 D0 ~ ~ 0 -1 70059 D1 ~ ~ 0 -1 70028 D3 ~ ~ 0 -1 70061 D6 ~ ~ 0 -1 70031 D7 ~ ~ 0 -1 70060 D8 ~ ~ 0 -1 70027 S #70059 Mirage to the west?~ To the west is a bright shiny patch of what appears to be water! It could be a mirage, however, or a heat-induced hallucination. The desert is very hot and it often bakes people's brains. It could also be a desert mirage caused by light being bent, but it does look like there are trees, as well! It must be a real oasis! Unless it's hallucinatory... ~ 0 0 1 D1 ~ ~ 0 -1 70031 D2 ~ ~ 0 -1 70058 D3 ~ ~ 0 -1 70060 D8 ~ ~ 0 -1 70028 D9 ~ ~ 0 -1 70061 S #70060 Near An Oasis~ Just to the southwest is an a picture perfect image of the typical 'desert oasis'. There is a large blue pond of clear, fresh water, surrounded by palm trees and lush green fronds. The oasis is surrounded by flat yellow desert on all sides. The only thing different than the desert in all directions is a mountain range to the west. Nothing else breaks the monotony of the desert. ~ 0 0 1 D1 ~ ~ 0 -1 70059 D2 ~ ~ 0 -1 70061 D3 ~ ~ 0 -1 70064 D8 ~ ~ 0 -1 70058 D9 ~ ~ 0 -1 70063 S #70061 Water!~ The waters of the beautiful desert oasis gently lap at the shore with the gentle wind. The water is a deep blue color reflected from the sky, and it's very clear. Bright green, healthy plants vie for space at the edge of the oasis and for the water. A few frogs and fish can be seen through the crystal clear water eating insects and swimming around. It is very peaceful. The oasis is just to the west, and it's quite large. ~ 0 0 1 D0 ~ ~ 0 -1 70060 D1 ~ ~ 0 -1 70058 D3 ~ ~ 64 -1 70063 D6 ~ ~ 0 -1 70059 D7 ~ ~ 0 -1 70064 D9 ~ ~ 0 -1 70062 S #70062 Lots of plants~ Dozens of palm trees and other lush plant life thrive next to the watery oasis. Tall grass sways in the wind and little animals eat bits of plants. The shade of the trees provides a welcome respite from the hot sun, as well. ~ 0 0 1 D0 ~ ~ 64 -1 70063 D6 ~ ~ 0 -1 70061 S #70063 Floating Above Oasis~ Wind blows hard in the air above the oasis, and the water reflects the deep blue of the sky. There are lots of water grasses and various plants growing in and around the water. A few small fish can be barely seen swimming around in the shallows, and one occasionally leaps out to eat an insect or other bit of food. The center of the oasis is a deep dark blue, and it goes down deeper than is visible. ~ 0 0 1 D0 ~ ~ 0 -1 70064 D1 ~ ~ 0 -1 70061 D2 ~ ~ 0 -1 70062 D5 ~ ~ 0 -1 70083 D6 ~ ~ 0 -1 70060 S #70064 Near Oasis~ There's a whole lot of plant life here! (compared to the rest of the desert) Several palm trees are growing out of the bank of an oasis just to the south. There are also many small bushes and other bits of foliage that are lush and green. The wide and empty desert stretches flat and featureless for miles upon miles to the north and west. ~ 0 0 1 D1 ~ ~ 0 -1 70060 D2 ~ ~ 64 -1 70063 D8 ~ ~ 0 -1 70061 S #70065 Northern Part of Desert~ The desert goes off far to the south and southwest, and it ends over to the north. It slowly turns into a rocky grassland, there. There are some short dunes in this part of the desert, but they are not very tall or very steep. Very little life is present here, everything is baked by the sun and dry. ~ 0 0 1 D0 ~ ~ 0 -1 70067 D1 ~ ~ 0 -1 70066 D2 ~ ~ 0 -1 70055 D8 ~ ~ 0 -1 70056 D9 ~ ~ 0 -1 70054 S #70066 Northern Part of Desert~ The desert goes off far to the south and southwest, and it ends over to the north. It slowly turns into a rocky grassland, there. There are some short dunes in this part of the desert, but they are not very tall or very steep. Very little life is present here, everything is baked by the sun and dry. ~ 0 0 1 D2 ~ ~ 0 -1 70056 D3 ~ ~ 0 -1 70065 D7 ~ ~ 0 -1 70067 D8 ~ ~ 0 -1 70057 D9 ~ ~ 0 -1 70055 S #70067 North Edge Of Desert~ This is approximately the rough boundary line between a desert to the south and a rocky grassland to the north. There are enormous mesas and other weirdly shaped rock formations dotting the landscape off to the north. To the south, the desert stretches far, and there's not much to see but yellow sand and a few dunes. ~ 0 0 1 D2 ~ ~ 0 -1 70065 D8 ~ ~ 0 -1 70066 S #70068 On a Flat Rock Shelf~ At this point there is a wide, flat rock shelf that is about 10 feet off the ground. It slopes up gently at one edge, and is partially covered with sand. The mass of the gigantic boulder is just north of here. On top of it, there's a little flashing light that is visible down here, but it's not clear what it is. ~ 0 0 1 D1 ~ ~ 0 -1 70012 D2 ~ ~ 0 -1 70017 D3 ~ ~ 0 -1 70024 D8 ~ ~ 0 -1 70011 D9 ~ ~ 0 -1 70016 S #70069 Strange Rock~ On the ground there is a strange rock. It is a semispherical dome and very smooth. The surface is brownish-black and incredibly shiny. There's nothing around the rock or anywhere else in sight to indicate what it is or how it got here. ~ 0 0 1 D0 ~ ~ 0 -1 70016 D1 ~ ~ 0 -1 70015 D2 ~ ~ 0 -1 70071 D3 ~ ~ 0 -1 70070 D6 ~ ~ 0 -1 70017 D7 ~ ~ 0 -1 70021 D8 ~ ~ 0 -1 70073 D9 ~ ~ 0 -1 70072 S #70070 In the Middle of the Desert~ Inside the middle of the desert where there is neither shade nor shelter from the sun and the ground is exposed al through the day to the bright sunlight, it is almost impossibly hot. This must be the location of some of the hottest temperatures in the world! The air around you seems to sizzle and hiss with the intense temperature. It's HOT! ~ 0 0 1 D0 ~ ~ 0 -1 70021 D1 ~ ~ 0 -1 70069 D2 ~ ~ 0 -1 70072 D3 ~ ~ 0 -1 70074 D6 ~ ~ 0 -1 70016 D8 ~ ~ 0 -1 70071 S #70071 In The Deep Desert~ This stretch of desert is much the same as any other. There are dunes all around and the hot sun beats down nearly constantly. There happen to be some strange discolorations in the sand right here, but they don't look like they mean anything. Desert surrounds this area, and the mountain range to the west is easily visible. ~ 0 0 1 D0 ~ ~ 0 -1 70069 D1 ~ ~ 0 -1 70073 D2 ~ ~ 0 -1 70076 D3 ~ ~ 0 -1 70072 D6 ~ ~ 0 -1 70015 D7 ~ ~ 0 -1 70070 D8 ~ ~ 0 -1 70077 D9 ~ ~ 0 -1 70075 S #70072 Near Mountains~ Rising up out of the desert is a large mountain range. The peaks are jagged and tall, stretching into the sky. The mountains extend far to the north and south, and they are just as irregular and spiky for the whole length. The desert goes quite a way to the east, and there is little to be seen but dunes. ~ 0 0 1 D0 ~ ~ 0 -1 70070 D1 ~ ~ 0 -1 70071 D2 ~ ~ 0 -1 70075 D6 ~ ~ 0 -1 70069 D7 ~ ~ 0 -1 70074 D8 ~ ~ 0 -1 70076 S #70073 Within The Desert~ This is the deep interior of the desert. There is nothing in this barren wasteland but endless sand dunes and an occasional small rock. The tedium of the empty surroundings is mind-blowing, and the heat is incredibly intense. ~ 0 0 1 D0 ~ ~ 0 -1 70015 D1 ~ ~ 0 -1 70079 D2 ~ ~ 0 -1 70077 D3 ~ ~ 0 -1 70071 D6 ~ ~ 0 -1 70078 D7 ~ ~ 0 -1 70069 D8 ~ ~ 0 -1 70080 D9 ~ ~ 0 -1 70076 S #70074 Curve in Mountain Range~ A mountain range curves around this spot to the north and to the south. Wind from the desert has piled up tons of sand into a huge sloping pile that goes up into the mountain range. At the top of this hill of sand, there are many large pieces of rock lying scattered around, and little else, as the pile does not reach to the top of the mountain face. The view to the east is very nice, the desert stretches out far, and a city is visible past it. ~ 0 2097152 1 D1 ~ ~ 0 -1 70070 D6 ~ ~ 0 -1 70021 D8 ~ ~ 0 -1 70072 > entry_prog 100~ if wasinroom($n) == 70086 mea $n You push the boulder face open and emerge into the desert. mer $n $n walks out of a large boulder sitting right next to the mountain wall! endif ~ | S #70075 Foothills~ The many sand dunes of the desert slowly change into more solid hilly terrain as you go west. These are the foothills of the big mountain range here, and the hills are covered in sand, but the solid dirt and rock beneath is easily felt. The desert spreads to the east. ~ 0 0 1 D0 ~ ~ 0 -1 70072 D1 ~ ~ 0 -1 70076 D6 ~ ~ 0 -1 70071 D8 ~ ~ 0 -1 70081 > entry_prog 100~ if wasinroom($n) == 70115 mea $n &GYou step through the portal, and find yourself hurtling through the air mea $n &Gat high speed! You hit the sand with a *THUD*, unharmed, and get up. mer $n $n is apparently launched out of the mountainside! How odd... endif ~ | S #70076 Flat Desert~ There's a patch of desert ground that goes almost perfectly flat, with no little hills or holes in the ground. It's perfectly smooth, and there are a few patches of glass where the sand had been melted by some intense heat or energy. ~ 0 0 1 D0 ~ ~ 0 -1 70071 D1 ~ ~ 0 -1 70077 D2 ~ ~ 0 -1 70081 D3 ~ ~ 0 -1 70075 D6 ~ ~ 0 -1 70073 D7 ~ ~ 0 -1 70072 D8 ~ ~ 0 -1 70082 S #70077 Wide, Shallow Sandpit~ A very wide pit is dug down about 10 feet into the ground. It is very shallowly sloped, and there are dunes all around it. In the middle of the pit there are scattered bones and shredded clothing. Dried blood is spattered all around. There's a single wagon in the depression near the bones, filled with rotted food. ~ 0 0 1 D0 ~ ~ 0 -1 70073 D1 ~ ~ 0 -1 70080 D2 ~ ~ 0 -1 70082 D3 ~ ~ 0 -1 70076 D6 ~ ~ 0 -1 70079 D7 ~ ~ 0 -1 70071 D9 ~ ~ 0 -1 70081 S #70078 Desert~ This is the crest of a huge sand dune. At the very top there is a huge skeleton of a carnivorous dinosaur. The bones are bleached bright white from the constant sun, and all the sharp edges have been worn down by the constant erosion of the sand. The dune slopes sharply down to the west at a very steep angle. ~ 0 0 1 D0 ~ ~ 0 -1 70011 D2 ~ ~ 0 -1 70079 D3 ~ ~ 0 -1 70015 D7 ~ ~ 0 -1 70017 D9 ~ ~ 0 -1 70073 S #70079 Desert~ The desert expanse stretches off to the west, and the sand slowly gives way to hard packed dirt to the east. The heat of the desert sun causes rippling, blurring effects in the air over the sand in the distance. In this area of the desert, there are many tiny razor-sharp rock slivers mixed in with the sand. ~ 0 0 1 D0 ~ ~ 0 -1 70078 D2 ~ ~ 0 -1 70080 D3 ~ ~ 0 -1 70073 D7 ~ ~ 0 -1 70015 D9 ~ ~ 0 -1 70077 S #70080 Edge Of Desert~ There's a cliff edge to the south and beyond is a plain. To the north is still the wide and dry desert. There are many dunes in this area, and they are all tall, broad, and shallowly sloped. An immense volume of sand is in these dunes, and it is moved around constantly by the wind. ~ 0 0 1 D0 ~ ~ 0 -1 70079 D3 ~ ~ 0 -1 70077 D7 ~ ~ 0 -1 70073 D9 ~ ~ 0 -1 70082 S #70081 Small Cliff ~ Just south there is a cliff edge affording a nice view of a wide plain. It becomes less like a desert and more like a grassland as one goes south. Just to the northwest is a tall mountain range that goes north. All else to the north, as well as this location, is sandy desert, with many dunes. ~ 0 0 1 D0 ~ ~ 0 -1 70076 D1 ~ ~ 0 -1 70082 D6 ~ ~ 0 -1 70077 D7 ~ ~ 0 -1 70075 S #70082 Small Cliff Edge~ There's a 30 foot cliff edge running east-west here, and beyond it is a wide plain, mostly desert-ish nearer to the cliff, and grassland farther out. To the north is a large desert that goes farther than can be seen, and there's a mountain range running north from here on the west side. The mountains peter out into small foothills past the cliff. ~ 0 0 1 D0 ~ ~ 0 -1 70077 D3 ~ ~ 0 -1 70081 D6 ~ ~ 0 -1 70080 D7 ~ ~ 0 -1 70076 S #70083 Underwater in the Oasis~ The water is bright blue and very transparent. There are lots of small reeds and grasses growing out of the bank at the shallow edges of the oasis, but there are not any plants growing out of the very bottom near the middle, where the ground slopes down very sharply into a deep pit. There's a large rusted metal door in the side of the wide pit at the bottom. ~ 0 4 8 D1 ~ ~ 0 -1 70061 D3 ~ ~ 70007 70001 70084 D4 ~ ~ 64 -1 70063 S #70084 Inside A Huge Metal Safe~ Someone decided a long time ago to put a huge steel safe at the bottom of this desert oasis. The safe is huge and made of steel that is not stainless, for it's incredibly rusted. Almost the entire surface area, in and out, is covered with a thick layer of rust. ~ 0 2099204 0 D4 ~ ~ 0 -1 70083 > entry_prog 100~ mpat 70083 close w mpat 70083 mpforce 'door locker' lock w ~ | S #70085 Inside a small hut~ The inside of this hut is cluttered and messy. A tiny bed in the corner is covered with little various bits of junk, stuff in bags, twisted chunks of metal, and various pointy things. Most surfaces in the hut are covered in dust, and it doesn't look like anyone has lived here for quite some time. ~ 0 2097164 0 D1 ~ ~ 0 -1 70041 S #70086 Underground Passage~ This is a small cramped corridor. There's a false wall on the east that is an entrance from the desert. The corridor is made of light beige colored stone, and is lit diffusely by no clear source. There just seems to be a yellowish light emanating dimly from the air. There's a small amount of sand on the floor, and the ceiling and walls are very smooth with rounded corners. The floor has a shallow dip in the center, as if worn away by lots of traffic. This whole place gives off a feeling of being very, very old. ~ 0 2097164 0 D1 ~ ~ 0 -1 70074 D7 ~ ~ 0 -1 70087 D9 ~ ~ 0 -1 70088 S #70087 Curve In Corridor~ The corridor gradually bends in a very wide circular turn. The mysterious light emanating from the air is less strong to the west, and stronger to the southeast. Any variation in the smooth walls is sparse, there are only a few little spots or random discolorations on the walls. The color is almost totally unvarying. ~ 0 2097160 0 D3 ~ ~ 0 -1 70091 D8 ~ ~ 0 -1 70086 S #70088 Fork In Corridor~ The small corridor splits here into two other ways to go. Each passage is equally small and dim. There's nothing to distinguish any of the passages from each other at this point. The air is stuffy and smells old. Dust covers every surface in the corridors with a thick coat of gray powder. ~ 0 2097160 0 D2 ~ ~ 0 -1 70090 D3 ~ ~ 0 -1 70089 D6 ~ ~ 0 -1 70086 S #70089 Tall Room~ Right here the ceiling shoots up about 15 feet into an approximately square room. On the north wall, there are lots of large sweeping curves and loops carved into the stone. The air in that direction seems to faintly hum with power. Parts of the floor are cracked and damaged in that vicinity. ~ 0 2097160 0 D1 ~ ~ 0 -1 70088 D9 ~ ~ 0 -1 70096 > time_prog 1~ if mobinroom(70030) == 0 if rand(35) mpe The runes and inscriptions on the wall start to glow with intense light mpe as boulders and small chunks of rock start to extrude from the wall! mpe The rock that seems to magically appear (the wall behind it is unchanged) mpe merges together into a huge human shaped rock golem! mpmload 70030 endif endif ~ | S #70090 Hazy Corridor~ The air is filled with a strange smoke, or haze. It disappears outside of a radius of about 4 feet from the intersection. It looks like there's a tiny hole at the top of a wall that's shooting out a powder. The stench is massive, and it's difficult to breathe. This gritty smoke is rough, and it burns while breathing. ~ 0 2097160 0 D0 ~ ~ 0 -1 70088 D8 ~ ~ 0 -1 70094 D9 ~ ~ 0 -1 70095 > entry_prog 50~ mea $n &rThe dusty smoke in the air gets in your lungs; you cough and choke!&d mer $n $n coughs and chokes on the nasty air here! mpdamage $n 10 ~ | S #70091 Split Corridor~ The cramped little corridor splits at this point, the junction corners are very smooth and rounded. There doesn't appear to be anything of note here, it's just like everywhere else. All these little corridors seem the same no matter where they are, they're all tiny and cramped, made of the same beige stone and with the same mysterious glowing air. ~ 0 2097160 0 D1 ~ ~ 0 -1 70087 D3 ~ ~ 0 -1 70092 D9 ~ ~ 0 -1 70093 S #70092 Mural Room~ The corridor fans out into a semicircular room with a very large mural on the curved wall. It is carved into the wall and also made from different colored stones that are inlaid in the wall. The mural depicts a very large group of people involved in a construction project in the side of a mountain. Most of them look human, but some have very strange features and arrangements of body parts. They are digging an underground structure. It shows them finishing it, and then leaving. A few stay behind and possibly stay for an extended period of time. It's hard to tell. Sometime later, someone of importance comes to the place. He/she/it is larger-than-life and has an aura around them. Three people each give this person a strangely shaped small object, and then the person has a red circle hovering above him. The person crushes the red circle between their hands. A green circle is then hovering in front of him. The person flies away through the sky holding the green circle. That is the end of the mural. ~ 0 2097160 0 D1 ~ ~ 0 -1 70091 S #70093 Straight Corridor~ The corridor runs straight for a long way here. There are a few deep red splotches that might be bloodstains on the floor and walls near the middle of the corridor. The dust on the floor is nearly undisturbed, and very few feet have stepped here for a long, long time. ~ 0 2097160 0 D6 ~ ~ 0 -1 70091 D9 ~ ~ 0 -1 70097 S #70094 Turning Corridor~ This tiny cramped corridor is just like all the others in this place. It very gradually bends, and doesn't have any sharp corners or edges where the walls meet the ceiling. There is a vague glow suffusing the air in this area, like in many other parts of this strange place. ~ 0 2097160 0 D1 ~ ~ 0 -1 70114 D7 ~ ~ 0 -1 70090 S #70095 Y-Junction~ Three corridors of equal size meet at a Y-junction here. The illumination from the air is steady and solid in all directions, and the corridors are indistinguishable from one another. The corners are rounded like all the other corners in the structure. Nothing special seems to be here, but there's no way to be sure. ~ 0 2097160 0 D2 ~ ~ 0 -1 70100 D6 ~ ~ 0 -1 70090 D7 ~ ~ 0 -1 70096 S #70096 Cross Junction~ Two small cramped corridors intersect here. The diffuse glow of the air in this place is the same in all four directions. The air is stifling in here, and the walls are unadorned and plain. The stone is a yellowish tan color, with a few off color parts, but very few. The construction was very, very well done; all the walls are perfectly smooth and this place is obviously very old. It has stood up to time. ~ 0 2097160 0 D2 ~ ~ 0 -1 70099 D6 ~ ~ 0 -1 70089 D7 ~ ~ 0 -1 70097 D8 ~ ~ 0 -1 70095 S #70097 Sharp Turn And A Door~ The corridor makes a pretty sharp turn, but the corners are still very rounded and smooth, just like all the other corners in here. Right at the spot where the turn is, there is a doorway on the west wall. The strange luminescence that is present in the air is absent through the doorway, it extends into gloomy black darkness. ~ 0 2097160 0 D3 ~ ~ 0 -1 70098 D6 ~ ~ 0 -1 70093 D8 ~ ~ 0 -1 70096 S #70098 Leaky Room~ The ceiling has been damaged in this small room, and some source of water has been dripping in for what must have been a long time. The steady source of minerals has caused a fairly large stalactite, and there are crystalline formations all over the room, almost every surface sparkles and shines with refracted light. The crystal breaks up the light into rainbow streaks, like a prism. ~ 0 2097160 0 D1 ~ ~ 0 -1 70097 S #70099 Ninety Degree Turn~ The corridor turns at a sharp 90 degrees, but the actual corner is still rounded out and there is not actually a "corner". It just curves smoothly. The other corridor that splits off in between, at 45 degrees, is slightly wider and taller than the other corridors, and a light source shines brightly from within it, illuminating the area out here very brightly. ~ 0 2097160 0 D0 ~ ~ 0 -1 70096 D3 ~ ~ 0 -1 70102 D7 ~ ~ 0 -1 70103 S #70100 T-Junction~ Two corridors intersect at a right angle here. The walls and floor are marked up at this point, there are little nicks and chunks knocked out of the stone, something not present in the other corridors. Most of the walls are very smooth, but here it is very rough. There is also some dirt strewn around on the floor as well as small rocks. There's really no clue as to how the dirt got here, but the rocks were probably formerly part of the wall. ~ 0 2097160 0 D0 ~ ~ 0 -1 70095 D2 ~ ~ 0 -1 70104 D3 ~ ~ 0 -1 70101 S #70101 Straight Corridor~ The corridor goes straight a long way, here. It has nothing special at all. That's right, nothing at all. No secrets or anything. There is not a secret passage, so just forget about it! Keep moving along! Just go. There is absolutely nothing to see here! Come on! Walk away. Slowly. ~ 0 2097160 0 D1 ~ ~ 0 -1 70100 D3 ~ ~ 0 -1 70105 S #70102 S-curving Corridor~ The corridor takes a wide, shallow S-curve here, also widening to the south and thinning to the north. On the walls of the S-curve there are some symbols and shapes carved, possibly for decoration or possibly for some purpose. They are very large and simple, like triangles and semi- circles. There are also a few pentagons and other polygons with many sides. This seems odd, as there is little to no decoration at all in the rest of this structure, so the shapes might actually mean something. ~ 0 2097160 0 D1 ~ ~ 0 -1 70099 D2 ~ ~ 0 -1 70105 S #70103 Reflective Walls~ All the walls, the ceiling, and the floor in this room are mirrored! The mirrors are covered with dust, but the light emanating from the air still bounces around countless times, reflecting repeatedly, making the light level in this room exceedingly high. It hurts the eyes to look anywhere! Thousands of mirror images of anyone in the room face in all directions, from all angles, and it is very disorienting. It's not quite easy to tell how large the room actually is, but it's pretty small. ~ 0 2097160 0 D8 ~ ~ 0 -1 70099 S #70104 A Ladder Down~ The corridor ends abruptly, with an edge that drops off about 20 feet down. There are stone ladder rungs carved into the face of the drop-off, it would be a very easy climb down. The corridor does not widen out or anything like that, it stays the same thin width after the dropoff, and the ceiling does not fall. The floor and ceiling south of the ladder are separated by about 25 feet or more. The glowing air in this place does not continue down the ladder, it fades to black downward and outward. ~ 0 2097152 0 D0 ~ ~ 0 -1 70100 D5 ~ ~ 0 -1 70118 S #70105 Triangular Junction~ The corridors intersecting here form a giant triangle, with a thin pillar in the very center. The corridors to the southwest and east are both the same as all the other corridors, while the one to the north is very wide. The pillar in the center is a different color of stone than the walls and floor, it is a dark brown, almost black. It has circles carved around the edge at regular spaced intervals from the ceiling to the floor. Other than that, this room seems to be empty. ~ 0 2097160 0 D0 ~ ~ 0 -1 70102 D1 ~ ~ 0 -1 70101 D9 ~ ~ 0 -1 70106 S #70106 Dark Hole In The Floor~ This cylindrical room looks to have its only contents a hole in the ground. This hole is round, a few feet across, and pitch black. The room itself is more spacious and large than most other rooms and corridors in this underground complex. The hole is in the exact center of the room, and it's very close to a perfect circle, although the edges are worn and smooth. ~ 0 2097160 0 D5 ~ ~ 0 -1 70107 D6 ~ ~ 0 -1 70105 S #70107 Under A Hole~ The hole in the ceiling falls about 15 feet to this room. The floor is strange, it has alternating patches of normal stone floor and patches of savage razor sharp spikes! The spikes are almost all stained a deep red from many injuries inflicted on people who have fallen through the hole in the roof. ~ 0 2097164 0 D0 ~ ~ 0 -1 70108 D4 ~ ~ 64 -1 70106 > entry_prog 100~ if wasinroom($n) == 70106 if isflying($n) mea $n &BYou slowly float down the hole to a lower level.&w else mea $n &rYou step over the hole and fall through it! It is deep, and you land hard. mpdamage $n 20 if rand(35) mea $n &rUnfortunately for you, you happen to land on a patch of floor with spikes! &ROUCH!&d mpdamage $n 15 endif endif endif ~ | S #70108 Huge Circular Pillar~ The short corridor leading from the spike room goes into this sort of massive chamber, or it could be thought of as a tall circular corridor. There is a huge perfectly smooth stone cylinder in the middle of the chamber reaching up to the ceiling. The room is almost circular, and has several little alcoves and nooks in the walls at irregular intervals. All the nooks are empty. ~ 0 2097160 0 D2 ~ ~ 0 -1 70107 D6 ~ ~ 0 -1 70111 D7 ~ ~ 0 -1 70109 S #70109 Split Off From Huge Room~ A semi-corridor extends out of the huge pillar room to the west here, and it's not quite a corridor, it seems more like an extension of the room. Whatever it is called, it goes a short way and apparently ends. The path around the pillar also continues unobstructed. ~ 0 2097160 0 D3 ~ ~ 0 -1 70117 D6 ~ ~ 0 -1 70110 D8 ~ ~ 0 -1 70108 S #70110 North Side Of Huge Pillar~ This huge room branches off again, to the north. Some very bright green light is being cast onto the large pillar in the outline of the north doorway. Something through that door is giving off a whole lot of very bright green colored light. On the side of the pillar facing the door, there are three vertical lines carved from floor to ceiling, glowing bright red, blue, and yellow, respectively. The carved lines seem to pulse with strong power, and the glow casts off a lot of heat. ~ 0 2097160 0 D0 ~ ~ 0 -1 70115 D8 ~ ~ 0 -1 70111 D9 ~ ~ 0 -1 70109 > entry_prog 100~ if carryingvnum($n) 70030 if carryingvnum($n) 70031 if carryingvnum($n) 70032 mea $n &GAs you approch this intersection, you can feel the three runes mea $n &Gin your possession begin to glow hot! Suddenly, there is a flash mea $n &Gand you feel some force wrenching at the fabric of reality! mea $n &GYou appear inside a small room. mer $n &G$n approaches this intersection when they abruptly flash with a bright light! mpopenpassage 70110 70112 5 mpforce $n down mpclosepassage 70110 5 endif endif endif ~ | S #70111 Split Off From Huge Room~ A semi-corridor extends out of the huge pillar room to the east here, and it's not quite a corridor, it seems more like an extension of the room Whatever it is called, it goes a short way and apparently ends. The path around the pillar also continues unobstructed. ~ 0 2097160 0 D1 ~ ~ 0 -1 70116 D7 ~ ~ 0 -1 70110 D9 ~ ~ 0 -1 70108 S #70112 A Very Tiny Room~ The power of the three runes has transported you to this small room, if it can be called a room. The ceiling is only about 4 feet high, and the walls are very close together. In the exact center of the floor is a glowing pedestal that seems to radiate power. Resting on the top of the pedestal in a carved round hole is a bright red orb. The air around it wavers and shimmers, as if it is warping reality. ~ 0 2098180 1 D5 ~ ~ 0 -1 70110 S #70113 Floating in a void~ ~ 0 4 1 S #70114 A once lived-in room~ This little cozy room looks like it might be someone's home, but it's in a state of extreme disrepair. There is a comfy chair with almost all of the stuffing it once had fallen out or eaten by insects. Various little things like coffee mugs and pencils are scattered around on some little tables and small bookshelves. Everything is totally covered with a thick, thick layer of dust. The room only had one apparent exit, to the west. ~ 0 2097160 0 D3 ~ ~ 0 -1 70094 > time_prog 8~ if mobinroom(70031) == 0 if rand(35) mpe Suddenly, a cloud of mist begins to coalesce in the center of the room, mpe and a man in dark gray robes steps out of it. He looks around the room, mpe and then sighs gently as the misty vapor disappears. mpmload 70031 endif endif ~ | S #70115 Portal Room~ The cramped corridor to the south leads into this huge room. It has a vaulted ceiling with wide support beams running across the top of the room. The center of the north wall has a huge glowing sphere mounted about 7 feet up from the ground. The sphere casts bright white light into the room, but the corners of the room are shrouded in pitch-black shadow nonetheless. There's a mystifying green portal just under the glowing sphere. It's bright green and it swirls very fast around the center. ~ 0 2097164 0 D2 ~ ~ 0 -1 70110 D10 ~ portal~ 131072 -1 70075 S #70116 Stone Cubes~ This wide, shallow room has tall stone cubes sitting everywhere! Some are sitting flat, some are leaning against the wall or against other cubes, and many are taller than they are wide, which technically makes them rectangular prisms. The shadows cast by these cubes are very interesting, as for some reason the light in this room does not emanate from the air evenly, it shifts and changes in patches. This causes the shadows of the cube, and anyone in the room, to constantly shift in bizarre patterns. ~ 0 2097160 1 D3 ~ ~ 0 -1 70111 > death_prog 100~ if number($n) == 70036 mpe &zThe shadow's corpse dissipates into the air... mppurge 'living shadow' endif ~ | S #70117 A Very Strange Machine~ The medium sized room is dominated by a huge bank of ancient computers. There are little lights that long since stopped flashing and spools of magnetic tape that quit spinning a very long time ago. There are digital readouts that will never read out again, and buttons that have been smashed or worn out, levers that have been broken off, and keypads missing almost all of the keys. However, in one corner, there is a tiny section of the computer still running! It seems to consist of a red light that slowly flashes, a quiet speaker that beeps in time with the light, and possibly a lever just next to them. ~ 0 2097160 1 D1 ~ ~ 0 -1 70109 S #70118 A Dark Maze~ This very tall and thin corridor is almost like a chasm, but it is finely built of the same beige stone as the rest of the structure. The corners and edges here are not as worn and rounded out as in the previous areas, perhaps this was an addition? The corridor stretches straight for quite a long way, and then comes to an end. There is a tall doorway, and it is bordered by a thick band of carvings on the stone. They are very deeply carved into the rock, and they rhythmically pulse with a very strong red light. ~ 0 2097156 1 D2 ~ ~ 0 -1 70119 D4 ~ ~ 0 -1 70104 > entry_prog 100~ if wasinroom($n) != 70104 if wasinroom($n) != 70137 mpdamage $n 45 mea $n You went the wrong way! You feel a gut-wrenching twist, and find mea $n yourself back at the pulsing red doorway, bleeding from a mea $n massive chest wound! endif endif ~ | S #70119 A Dark Maze~ You are inside a maze of some kind, and nothing is visible at all. There is very thick black smoke and fog swirling everywhere, but it is still breathable. Whenever you take any turn at all, you feel like you have been spun around and turned inside out! It's very disorienting and confusing. ~ 0 2097156 1 D0 ~ ~ 0 -1 70118 D1 ~ ~ 0 -1 70118 D2 ~ ~ 0 -1 70118 D3 ~ ~ 0 -1 70118 D6 ~ ~ 0 -1 70118 D7 ~ ~ 0 -1 70118 D8 ~ ~ 0 -1 70118 D9 ~ ~ 0 -1 70120 S #70120 A Dark Maze~ You are inside a maze of some kind, and nothing is visible at all. There is very thick black smoke and fog swirling everywhere, but it is still breathable. Whenever you take any turn at all, you feel like you have been spun around and turned inside out! It's very disorienting and confusing. ~ 0 2097156 1 D0 ~ ~ 0 -1 70118 D1 ~ ~ 0 -1 70118 D2 ~ ~ 0 -1 70118 D3 ~ ~ 0 -1 70121 D6 ~ ~ 0 -1 70118 D7 ~ ~ 0 -1 70118 D8 ~ ~ 0 -1 70118 D9 ~ ~ 0 -1 70118 S #70121 A Dark Maze~ You are inside a maze of some kind, and nothing is visible at all. There is very thick black smoke and fog swirling everywhere, but it is still breathable. Whenever you take any turn at all, you feel like you have been spun around and turned inside out! It's very disorienting and confusing. ~ 0 2097156 1 D0 ~ ~ 0 -1 70122 D1 ~ ~ 0 -1 70118 D2 ~ ~ 0 -1 70118 D3 ~ ~ 0 -1 70118 D6 ~ ~ 0 -1 70118 D7 ~ ~ 0 -1 70118 D8 ~ ~ 0 -1 70118 D9 ~ ~ 0 -1 70118 S #70122 A Dark Maze~ You are inside a maze of some kind, and nothing is visible at all. There is very thick black smoke and fog swirling everywhere, but it is still breathable. Whenever you take any turn at all, you feel like you have been spun around and turned inside out! It's very disorienting and confusing. ~ 0 2097156 1 D0 ~ ~ 0 -1 70118 D1 ~ ~ 0 -1 70118 D2 ~ ~ 0 -1 70118 D3 ~ ~ 0 -1 70118 D6 ~ ~ 0 -1 70123 D7 ~ ~ 0 -1 70118 D8 ~ ~ 0 -1 70118 D9 ~ ~ 0 -1 70118 S #70123 A Dark Maze~ You are inside a maze of some kind, and nothing is visible at all. There is very thick black smoke and fog swirling everywhere, but it is still breathable. Whenever you take any turn at all, you feel like you have been spun around and turned inside out! It's very disorienting and confusing. ~ 0 2097156 1 D0 ~ ~ 0 -1 70118 D1 ~ ~ 0 -1 70118 D2 ~ ~ 0 -1 70124 D3 ~ ~ 0 -1 70118 D6 ~ ~ 0 -1 70118 D7 ~ ~ 0 -1 70118 D8 ~ ~ 0 -1 70118 D9 ~ ~ 0 -1 70118 S #70124 A Dark Maze~ You are inside a maze of some kind, and nothing is visible at all. There is very thick black smoke and fog swirling everywhere, but it is still breathable. Whenever you take any turn at all, you feel like you have been spun around and turned inside out! It's very disorienting and confusing. ~ 0 2097156 1 D0 ~ ~ 0 -1 70118 D1 ~ ~ 0 -1 70118 D2 ~ ~ 0 -1 70125 D3 ~ ~ 0 -1 70118 D6 ~ ~ 0 -1 70118 D7 ~ ~ 0 -1 70118 D8 ~ ~ 0 -1 70118 D9 ~ ~ 0 -1 70118 S #70125 A Dark Maze~ You are inside a maze of some kind, and nothing is visible at all. There is very thick black smoke and fog swirling everywhere, but it is still breathable. Whenever you take any turn at all, you feel like you have been spun around and turned inside out! It's very disorienting and confusing. ~ 0 2097156 1 D0 ~ ~ 0 -1 70118 D1 ~ ~ 0 -1 70118 D2 ~ ~ 0 -1 70118 D3 ~ ~ 0 -1 70118 D6 ~ ~ 0 -1 70118 D7 ~ ~ 0 -1 70126 D8 ~ ~ 0 -1 70118 D9 ~ ~ 0 -1 70118 S #70126 A Dark Maze~ You are inside a maze of some kind, and nothing is visible at all. There is very thick black smoke and fog swirling everywhere, but it is still breathable. Whenever you take any turn at all, you feel like you have been spun around and turned inside out! It's very disorienting and confusing. ~ 0 2097156 1 D0 ~ ~ 0 -1 70118 D1 ~ ~ 0 -1 70118 D2 ~ ~ 0 -1 70118 D3 ~ ~ 0 -1 70118 D6 ~ ~ 0 -1 70118 D7 ~ ~ 0 -1 70118 D8 ~ ~ 0 -1 70127 D9 ~ ~ 0 -1 70118 S #70127 A Dark Maze~ You are inside a maze of some kind, and nothing is visible at all. There is very thick black smoke and fog swirling everywhere, but it is still breathable. Whenever you take any turn at all, you feel like you have been spun around and turned inside out! It's very disorienting and confusing. ~ 0 2097156 1 D0 ~ ~ 0 -1 70118 D1 ~ ~ 0 -1 70118 D2 ~ ~ 0 -1 70118 D3 ~ ~ 0 -1 70118 D6 ~ ~ 0 -1 70128 D7 ~ ~ 0 -1 70118 D8 ~ ~ 0 -1 70118 D9 ~ ~ 0 -1 70118 S #70128 A Dark Maze~ You are inside a maze of some kind, and nothing is visible at all. There is very thick black smoke and fog swirling everywhere, but it is still breathable. Whenever you take any turn at all, you feel like you have been spun around and turned inside out! It's very disorienting and confusing. ~ 0 2097156 1 D0 ~ ~ 0 -1 70129 D1 ~ ~ 0 -1 70118 D2 ~ ~ 0 -1 70118 D3 ~ ~ 0 -1 70118 D6 ~ ~ 0 -1 70118 D7 ~ ~ 0 -1 70118 D8 ~ ~ 0 -1 70118 D9 ~ ~ 0 -1 70118 S #70129 A Dark Maze~ You are inside a maze of some kind, and nothing is visible at all. There is very thick black smoke and fog swirling everywhere, but it is still breathable. Whenever you take any turn at all, you feel like you have been spun around and turned inside out! It's very disorienting and confusing. ~ 0 2097156 1 D0 ~ ~ 0 -1 70118 D1 ~ ~ 0 -1 70130 D2 ~ ~ 0 -1 70118 D3 ~ ~ 0 -1 70118 D6 ~ ~ 0 -1 70118 D7 ~ ~ 0 -1 70118 D8 ~ ~ 0 -1 70118 D9 ~ ~ 0 -1 70118 S #70130 A Dark Maze~ You are inside a maze of some kind, and nothing is visible at all. There is very thick black smoke and fog swirling everywhere, but it is still breathable. Whenever you take any turn at all, you feel like you have been spun around and turned inside out! It's very disorienting and confusing. ~ 0 2097156 1 D0 ~ ~ 0 -1 70118 D1 ~ ~ 0 -1 70131 D2 ~ ~ 0 -1 70118 D3 ~ ~ 0 -1 70118 D6 ~ ~ 0 -1 70118 D7 ~ ~ 0 -1 70118 D8 ~ ~ 0 -1 70118 D9 ~ ~ 0 -1 70118 S #70131 A Dark Maze~ You are inside a maze of some kind, and nothing is visible at all. There is very thick black smoke and fog swirling everywhere, but it is still breathable. Whenever you take any turn at all, you feel like you have been spun around and turned inside out! It's very disorienting and confusing. ~ 0 2097156 1 D0 ~ ~ 0 -1 70118 D1 ~ ~ 0 -1 70118 D2 ~ ~ 0 -1 70118 D3 ~ ~ 0 -1 70118 D6 ~ ~ 0 -1 70118 D7 ~ ~ 0 -1 70118 D8 ~ ~ 0 -1 70118 D9 ~ ~ 0 -1 70132 S #70132 A Dark Maze~ You are inside a maze of some kind, and nothing is visible at all. There is very thick black smoke and fog swirling everywhere, but it is still breathable. Whenever you take any turn at all, you feel like you have been spun around and turned inside out! It's very disorienting and confusing. ~ 0 2097156 1 D0 ~ ~ 0 -1 70118 D1 ~ ~ 0 -1 70118 D2 ~ ~ 0 -1 70118 D3 ~ ~ 0 -1 70118 D6 ~ ~ 0 -1 70133 D7 ~ ~ 0 -1 70118 D8 ~ ~ 0 -1 70118 D9 ~ ~ 0 -1 70118 S #70133 A Dark Maze~ You are inside a maze of some kind, and nothing is visible at all. There is very thick black smoke and fog swirling everywhere, but it is still breathable. Whenever you take any turn at all, you feel like you have been spun around and turned inside out! It's very disorienting and confusing. ~ 0 2097156 1 D0 ~ ~ 0 -1 70118 D1 ~ ~ 0 -1 70118 D2 ~ ~ 0 -1 70134 D3 ~ ~ 0 -1 70118 D6 ~ ~ 0 -1 70118 D7 ~ ~ 0 -1 70118 D8 ~ ~ 0 -1 70118 D9 ~ ~ 0 -1 70118 S #70134 A Dark Maze~ You are inside a maze of some kind, and nothing is visible at all. There is very thick black smoke and fog swirling everywhere, but it is still breathable. Whenever you take any turn at all, you feel like you have been spun around and turned inside out! It's very disorienting and confusing. ~ 0 2097156 1 D0 ~ ~ 0 -1 70118 D1 ~ ~ 0 -1 70135 D2 ~ ~ 0 -1 70118 D3 ~ ~ 0 -1 70118 D6 ~ ~ 0 -1 70118 D7 ~ ~ 0 -1 70118 D8 ~ ~ 0 -1 70118 D9 ~ ~ 0 -1 70118 S #70135 A Dark Maze~ You are inside a maze of some kind, and nothing is visible at all. There is very thick black smoke and fog swirling everywhere, but it is still breathable. Whenever you take any turn at all, you feel like you have been spun around and turned inside out! It's very disorienting and confusing. ~ 0 2097156 1 D0 ~ ~ 0 -1 70118 D1 ~ ~ 0 -1 70118 D2 ~ ~ 0 -1 70136 D3 ~ ~ 0 -1 70118 D6 ~ ~ 0 -1 70118 D7 ~ ~ 0 -1 70118 D8 ~ ~ 0 -1 70118 D9 ~ ~ 0 -1 70118 S #70136 A Dark Maze~ You are inside a maze of some kind, and nothing is visible at all. There is very thick black smoke and fog swirling everywhere, but it is still breathable. Whenever you take any turn at all, you feel like you have been spun around and turned inside out! It's very disorienting and confusing. ~ 0 2097156 1 D0 ~ ~ 0 -1 70118 D1 ~ ~ 0 -1 70118 D2 ~ ~ 0 -1 70118 D3 ~ ~ 0 -1 70118 D6 ~ ~ 0 -1 70118 D7 ~ ~ 0 -1 70137 D8 ~ ~ 0 -1 70118 D9 ~ ~ 0 -1 70118 S #70137 The End Of The Maze!~ Finally, the end of the maze! There is simply a small metal box on the floor, surrounded by light in otherwise total darkness. There is also a stone staircase on which to ascend upwards and leave. The box, strangely, does not look very old, it is steel and open-topped with no lid. A soft golden glow shines out of the box... ~ 0 2097156 1 D4 ~ ~ 0 -1 70118 S #70138 Floating in a void~ ~ 0 2097156 1 S #70139 Floating in a void~ ~ 0 2097156 1 S #70140 Floating in a void~ ~ 0 2097156 1 S #70141 Floating in a void~ ~ 0 2097156 1 S #70142 Floating in a void~ ~ 0 2097156 1 S #70143 Floating in a void~ ~ 0 2097156 1 S #70144 Floating in a void~ ~ 0 2097156 1 S #70145 Floating in a void~ ~ 0 2097156 1 S #70146 Floating in a void~ ~ 0 2097156 1 S #70147 Floating in a void~ ~ 0 2097156 1 S #70148 Floating in a void~ ~ 0 2097156 1 S #70149 Floating in a void~ ~ 0 2097156 1 S #70150 Floating in a void~ ~ 0 2097156 1 S #70151 Floating in a void~ ~ 0 2097156 1 S #70152 Floating in a void~ ~ 0 2097156 1 S #70153 Floating in a void~ ~ 0 2097156 1 S #70154 Floating in a void~ ~ 0 2097156 1 S #70155 Floating in a void~ ~ 0 2097156 1 S #70156 Floating in a void~ ~ 0 2097156 1 S #70157 Floating in a void~ ~ 0 2097156 1 S #70158 Floating in a void~ ~ 0 2097156 1 S #70159 Floating in a void~ ~ 0 2097156 1 S #70160 Floating in a void~ ~ 0 2097156 1 S #70161 Floating in a void~ ~ 0 2097156 1 S #70162 Floating in a void~ ~ 0 2097156 1 S #70163 Floating in a void~ ~ 0 2097156 1 S #70164 Floating in a void~ ~ 0 2097156 1 S #70165 Floating in a void~ ~ 0 2097156 1 S #70166 Floating in a void~ ~ 0 2097156 1 S #70167 Floating in a void~ ~ 0 2097156 1 S #70168 Floating in a void~ ~ 0 2097156 1 S #70169 Floating in a void~ ~ 0 2097156 1 S #70170 Floating in a void~ ~ 0 2097156 1 S #70171 Floating in a void~ ~ 0 2097156 1 S #70172 Floating in a void~ ~ 0 2097156 1 S #70173 Floating in a void~ ~ 0 2097156 1 S #70174 Floating in a void~ ~ 0 2097156 1 S #70175 Floating in a void~ ~ 0 2097156 1 S #70176 Floating in a void~ ~ 0 2097156 1 S #70177 Floating in a void~ ~ 0 2097156 1 S #70178 Floating in a void~ ~ 0 2097156 1 S #70179 Floating in a void~ ~ 0 2097156 1 S #70180 Floating in a void~ ~ 0 2097156 1 S #70181 Floating in a void~ ~ 0 2097156 1 S #70182 Floating in a void~ ~ 0 2097156 1 S #70183 Floating in a void~ ~ 0 2097156 1 S #70184 Floating in a void~ ~ 0 2097156 1 S #70185 Floating in a void~ ~ 0 2097156 1 S #70186 Floating in a void~ ~ 0 2097156 1 S #70187 Floating in a void~ ~ 0 2097156 1 S #70188 Floating in a void~ ~ 0 2097156 1 S #70189 Floating in a void~ ~ 0 2097156 1 S #70190 Floating in a void~ ~ 0 2097156 1 S #70191 Floating in a void~ ~ 0 2097156 1 S #70192 test~ Hundreds of years ago there was a group of warriors dedicated to nothing but destruction and mayhem. Their powers were felt everywhere, their presence felt in the hearts of foes. This group was known as The Shenkai Aurei. They slaughtered their foes without mercy, and they were feared throughout the galaxy. In the days of the Galactic war they stayed neutral, not wanting to become puppets of either government. The Oroki wanted the mystic warriors on their side, they wanted them at all costs, but since they couldn't have them, they sent their own group of assassins to eliminate the Shenkai Aurei. The warriors would not be decieved. They ambushed the assassins and killed them all. This attempt to eliminate them infuriated them, and so they decided to join the Akusha, the Oroki's sworn enemy. They fought valiantly by the Akushas' side, killing many of their enemies. Their leader Link knew that they were winning the war, yet he felt that somehow it would all change. He decided to take in new members. The new recruits all did well in their training, yet one excelled above all. His name was Clerve. Link knew that this disciple of his would change the course of the war. Before he could finish Clerve's training, the enemy launched a deadly assault on the Aurei's home planet. The Aurei faught gallantly, killing over half of the enemy which outnumbered them one hundred to one, but they could not match the sheer numbers that the Oroki threw against them. They retreated to their most sacred city where the final battle was fought. The battle was decisive, and almost all of the Aurei were slaughtered, their bodies piling up in the streets of their holy city. Even Link was slain in the huge battle. Clerve was seperated from the rest and injured. He thought he was about to die, but somehow tapped into a reserve of power and slaughtered all of the invaders, to the last man. He returned to his few remaining people a legend, a hero. He gathered his friends Lisker and Xanus with him and started on a journey to revenge their fallen. They were all that's left, they are The Remnant of what once was, but will never be again. To join this clan you must have a minumum PL of 50 million, and 5 pks. Each week there will be pk tournaments, and the person with the most pks on a certain day will win zeni/item prizes. You will receive 50k zeni for each death certificate that you give to a clan leader, however, you must have made the kill while they were on to prove that it was indeed your kill. ~ 0 2097156 1 S #70193 Floating in a void~ ~ 0 2097156 1 S #70194 Floating in a void~ ~ 0 2097156 1 S #70195 Floating in a void~ ~ 0 2097156 1 S #70196 Floating in a void~ ~ 0 2097156 1 S #70197 Floating in a void~ ~ 0 2097156 1 S #70198 Floating in a void~ ~ 0 2097156 1 S #70199 SpherePurger~ This room purges mob 70035, the metal sphere, after it mpgoto's here and says "purge me" ~ 0 2097156 1 > speech_prog purge~ if isnpc($n) mpsleep 1 mppurge endif ~ | S #0 #RESETS M 1 70005 1 70020 M 1 70004 1 70020 M 1 70002 1 70020 M 1 70003 1 70020 M 1 70001 1 70020 M 1 70001 1 70020 M 1 70002 1 70019 M 1 70002 1 70019 M 1 70003 1 70019 M 1 70001 1 70019 M 1 70002 1 70019 M 1 70001 1 70018 M 1 70001 1 70018 M 1 70003 1 70018 M 1 70002 1 70018 O 1 70009 1 70022 M 1 70003 1 70080 M 1 70006 1 70078 M 1 70006 1 70059 M 1 70014 1 70016 O 1 70007 1 70016 M 1 70010 1 70047 M 1 70009 1 70052 M 1 70011 1 70050 M 1 70008 1 70051 M 1 70006 1 70044 M 1 70007 1 70044 O 1 70010 1 70074 O 1 70012 1 70115 M 1 70013 1 70053 O 1 70015 3 70053 O 1 70016 3 70053 M 1 70007 1 70037 M 1 70003 1 70068 M 1 70002 1 70015 M 1 70020 1 70077 M 1 70007 1 70076 M 1 70010 1 70070 M 1 70002 1 70072 M 1 70032 1 70098 O 1 70013 1 70088 M 1 70035 1 70106 M 1 70035 1 70091 M 1 70035 1 70095 M 1 70036 1 70116 M 1 70027 1 70112 M 1 70017 1 70062 M 1 70001 1 70003 M 1 70010 1 70045 M 1 70011 1 70045 M 1 70018 1 70083 G 1 70001 1 D 0 70083 3 2 M 1 70014 1 70009 M 1 70019 1 70041 M 1 70021 1 70081 M 1 70021 1 70071 M 1 70011 1 70017 M 1 70009 1 70046 O 1 70005 1 70046 M 1 70011 1 70005 M 1 70006 1 70032 M 1 70001 1 70029 M 1 70003 1 70030 M 1 70002 1 70035 M 1 70007 1 70066 M 1 70003 1 70057 M 1 70015 1 70054 M 1 70014 1 70036 M 1 70022 1 70027 M 1 70011 1 70026 M 1 70016 1 70043 M 1 70016 1 70042 O 1 70008 1 70042 M 1 70022 1 70065 M 1 70022 1 70069 M 1 70117 1 70117 M 1 70118 1 70117 O 1 70060 1 70117 O 1 70061 1 70117 M 1 70008 1 70048 M 1 70023 1 70048 M 1 70137 1 70137 O 1 70017 1 70137 O 1 70002 1 70049 M 1 70028 1 70103 O 1 70004 1 70085 O 1 70020 1 70084 P 0 70022 1 0 O 1 70021 1 70084 S #SHOPS 70023 0 0 0 0 0 125 50 0 23 ; A Bandit Quartermaster 0 #REPAIRS 0 #SPECIALS S #$