#AREA Satan City Sanitarium~ #VERSION 252 #AUTHOR Dabura~ #RANGES 0 0 0 0 $ #PLANET 0 #FLAGS 0 #CLIMATE 2 2 2 #MOBILES #210000 first mob~ a newly created first mob~ Some god abandoned a newly created first mob here. ~ ~ 1 0 0 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 0 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #210001 The Sanitarium Secretary~ The Sanitarium Secretary~ The Sanitarium Secretary sits at her desk, typing loudly. ~ ~ 67 0 0 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 2 2 2 2 2 0 0 0 0 0 0 1 1 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho The secretary falls to her knees, near death. Seeing this, the nearby orderlies rush to her aid, scowling. mpecho &CAn orderly says, 'If you don't stop I'll call the cops!'&D mpmload 210001 if rand(60) mpecho The orderly runs over to the phone, and calls the cops! mpmload 210002 mpforce 210002 mpkill $n endif ~ | #210002 A Police Officer~ A Police Officer~ A police officer lolls about, looking for violators of the law. ~ ~ 67 0 100 C 1 0 100 1d20+0 2d5+0 -1 80000 112 112 1 5 5 3 5 0 0 0 0 0 0 1 1 0 0 1 1 0 0 0 0 0 0 0 0 0 #210003 An Orderly~ An Orderly~ An orderly stands alert, watching for misbehaving patients. ~ ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 -1 50000 112 112 1 15 15 15 15 0 0 0 0 0 0 1 1 0 0 1 1 0 0 0 0 0 0 0 0 0 #210004 A Patient~ A patient~ A mentally unstable patient looks around, not aware of their surroundings. ~ ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 -1 1000 112 112 1 15 1 10 1 0 0 0 0 0 0 1 1 0 0 1 1 0 0 0 0 0 0 0 0 0 > rand_prog 50~ if rand(5) pant endif if rand(5) worship endif if rand(5) boko endif if rand(5) frolick endif ~ | #210005 An Unstable Patient~ An unstable patient~ A severely unstable patient stares forward, veins throbbing on his forehead. ~ ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 -1 7500 112 112 1 15 1 10 1 0 0 0 0 0 0 1 1 0 0 1 1 0 0 0 0 0 0 0 0 0 > rand_prog 35~ if rand(5) alligator endif if rand(5) men endif if rand(5) cheesecake endif if rand(5) vampire endif if rand(5) caress endif ~ | #210006 A solitary patient~ A solitary patient~ A patient sits here in the corner, rocking back and forth. ~ ~ 35 0 0 C 1 0 100 1d20+0 2d5+0 -1 30000 112 112 1 25 1 15 10 0 0 0 0 0 0 1 1 0 0 1 1 0 0 0 0 0 0 0 0 0 > rand_prog 10~ growl ~ | #210007 A Janitor~ A strong-looking Janitor~ The janitor sits on a bench, lifting massive weights. ~ ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 -1 75000 112 112 1 20 20 20 20 0 0 0 0 0 0 2 2 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog ~ if race($n)==android emote gets up from his bench. say Well, hello there. You're one of them newfangled 'androids', aren't you? say I think those androids are somethin' special. You look like you're pretty rough off though - I'll help you. say If you find any large pieces of metal, just let me know, cause I've got a nice set o' tools and I'll fix that into some armor right fast. say Just say that you have some metal. endif ~ > speech_prog metal~ Say Well, that's nice. if race($n)==android emote gets up. say Well, what have we got here... if carryingvnum($n) 210002 say That's some pretty nice looking iron you've got there. mpforce $n give sheets $i if carryingvnum($i) 210002 mppurge sheets say Well, let me see what I can make with this.. mpsleep 2 emote gets out his tools and begins working. mpsleep 5 mpoload 210003 give chest $n if rand(50) mpoload 210004 give plating $n say Lucky you. There was enough to make both pieces. else say There ya go. Good luck! endif endif endif endif ~ | #210008 The Director~ The Sanitarium Director~ The director of the Satan City Sanitarium sits at her desk, eyes closed. ~ ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 -1 100000 112 112 2 25 25 25 25 0 0 0 0 0 0 2 2 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog ~ emote opens her eyes slowly, looking at you. say Are you aware this room is private? say I recommend you leave. ~ | #210009 The Cook~ The sanitarium cook~ The cook stands over a range, watching a pot of boiling water. ~ ~ 3 0 250 C 1 0 100 1d20+0 2d5+0 -1 10000 112 112 2 5 5 5 5 0 0 0 0 0 0 1 1 0 0 1 1 0 0 0 0 0 0 0 0 0 > speech_prog 'Da boiler foiler'~ mpoload 210001 drop boiler ~ | #210099 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1 0 0 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 0 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #210000 first obj~ a newly created first obj~ Some god dropped a newly created first obj here.~ ~ 13 0 0 0 0 0 0 0 0 1 0 0 0 #210001 a boiler~ a boiler~ A boiler boils the day away by the wall.~ ~ 15 0 0 15 0 0 0 0 0 1 0 0 0 #210002 iron plating sheets~ iron plating sheets~ Large sheets of thick iron plating lie on the ground.~ ~ 8 0 1 0 0 0 0 0 0 10 0 0 0 #210003 iron chest plating~ Iron Chest Plating~ Shiny, curved iron sheets lie on the ground.~ ~ 9 9682944 9 16 0 0 0 0 50 50 5 0 0 0 #210004 iron leg plating~ Iron Leg Plating~ Shiny, long iron sheets lie on the ground.~ ~ 9 9682944 33 16 0 0 0 0 50 50 5 0 0 0 #210099 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 0 0 0 0 0 0 0 1 0 0 0 #0 #ROOMS #210000 Entrance to the Sanitarium~ ~ 0 0 1 D0 ~ ~ 0 -1 210001 D1 ~ ~ 0 -1 3757 S #210001 Sanitarium Lobby~ ~ 0 0 1 D0 ~ ~ 3 -1 210002 D1 ~ ~ 0 -1 210006 D2 ~ ~ 0 -1 210000 D3 ~ ~ 0 -1 210007 D5 ~ ~ 0 -1 210032 S #210002 The Television Room~ ~ 0 0 1 D0 ~ ~ 3 -1 210005 D1 ~ ~ 0 -1 210003 D2 ~ ~ 3 -1 210001 D3 ~ ~ 0 -1 210004 S #210003 Kitchens~ ~ 0 0 1 D3 ~ ~ 0 -1 210002 S #210004 Recreational Room~ ~ 0 0 1 D1 ~ ~ 0 -1 210002 S #210005 The Sanitarium Director's Room~ ~ 0 0 1 D2 ~ ~ 3 -1 210002 D8 ~ ~ 3 -1 210017 D9 ~ ~ 3 -1 210029 S #210006 Entrance to Wing A~ ~ 0 0 1 D0 ~ ~ 0 -1 210008 D3 ~ ~ 0 -1 210001 S #210007 Entrance to Wing B~ ~ 0 0 1 D0 ~ ~ 0 -1 210020 D1 ~ ~ 0 -1 210001 S #210008 The Wing A Hallway~ ~ 0 0 1 D0 ~ ~ 0 -1 210011 D1 ~ ~ 0 -1 210010 D2 ~ ~ 0 -1 210006 D3 ~ ~ 0 -1 210009 S #210009 Patients' Rooms~ ~ 0 0 1 D1 ~ ~ 0 -1 210008 S #210010 Patients' Rooms~ ~ 0 0 1 D3 ~ ~ 0 -1 210008 S #210011 The Wing A Hallway~ ~ 0 0 1 D0 ~ ~ 0 -1 210014 D1 ~ ~ 0 -1 210013 D2 ~ ~ 0 -1 210008 D3 ~ ~ 0 -1 210012 S #210012 Patients' Rooms~ ~ 0 0 1 D1 ~ ~ 0 -1 210011 S #210013 Patients' Rooms~ ~ 0 0 1 D3 ~ ~ 0 -1 210011 S #210014 The Wing A Hallway~ ~ 0 0 1 D0 ~ ~ 0 -1 210017 D1 ~ ~ 0 -1 210015 D2 ~ ~ 0 -1 210011 D3 ~ ~ 0 -1 210016 S #210015 Patients' Rooms~ ~ 0 0 1 D3 ~ ~ 0 -1 210014 S #210016 Patients' Rooms~ ~ 0 0 1 D1 ~ ~ 0 -1 210014 S #210017 The Wing A Hallway~ ~ 0 0 1 D1 ~ ~ 0 -1 210018 D2 ~ ~ 0 -1 210014 D3 ~ ~ 0 -1 210019 D4 ~ ~ 0 -1 210045 D7 ~ ~ 1 -1 210005 S #210018 Patients' Rooms~ ~ 0 0 1 D3 ~ ~ 0 -1 210017 S #210019 Patients' Rooms~ ~ 0 0 1 D1 ~ ~ 0 -1 210017 S #210020 The Wing B Hallway~ ~ 0 0 1 D0 ~ ~ 0 -1 210023 D1 ~ ~ 0 -1 210021 D2 ~ ~ 0 -1 210007 D3 ~ ~ 0 -1 210022 S #210021 Patients' Rooms~ ~ 0 0 1 D3 ~ ~ 0 -1 210020 S #210022 Patients' Rooms~ ~ 0 0 1 D1 ~ ~ 0 -1 210020 S #210023 The Wing B Hallway~ ~ 0 0 1 D0 ~ ~ 0 -1 210026 D1 ~ ~ 0 -1 210024 D2 ~ ~ 0 -1 210020 D3 ~ ~ 0 -1 210025 S #210024 Patients' Rooms~ ~ 0 0 1 D3 ~ ~ 0 -1 210023 S #210025 Patients' Rooms~ ~ 0 0 1 D1 ~ ~ 0 -1 210023 S #210026 The Wing B Hallway~ ~ 0 0 1 D0 ~ ~ 0 -1 210029 D1 ~ ~ 0 -1 210027 D2 ~ ~ 0 -1 210023 D3 ~ ~ 0 -1 210028 S #210027 Patients' Rooms~ ~ 0 0 1 D3 ~ ~ 0 -1 210026 S #210028 Patients' Rooms~ ~ 0 0 1 D1 ~ ~ 0 -1 210026 S #210029 The Wing B Hallway~ ~ 0 0 1 D1 ~ ~ 0 -1 210030 D2 ~ ~ 0 -1 210026 D3 ~ ~ 0 -1 210031 D4 ~ ~ 0 -1 210049 D6 ~ ~ 1 -1 210005 S #210030 Patients' Rooms~ ~ 0 0 1 D3 ~ ~ 0 -1 210029 S #210031 Patients' Rooms~ ~ 0 0 1 D1 ~ ~ 0 -1 210029 S #210032 By the Basement Stairs~ ~ 0 0 1 D0 ~ ~ 3 -1 210034 D1 ~ ~ 3 -1 210033 D3 ~ ~ 0 -1 210035 D4 ~ ~ 0 -1 210001 S #210033 The Boiler Room~ ~ 0 0 1 D3 ~ ~ 3 -1 210032 S #210034 The Janitor's Closet~ ~ 0 0 1 D2 ~ ~ 3 -1 210032 S #210035 Orderly's Quarters Hallway~ ~ 0 0 1 D0 ~ ~ 0 -1 210036 D1 ~ ~ 0 -1 210032 D2 ~ ~ 0 -1 210037 D3 ~ ~ 0 -1 210038 S #210036 An Orderly's Room~ ~ 0 0 1 D2 ~ ~ 0 -1 210035 S #210037 An Orderly's Room~ ~ 0 0 1 D0 ~ ~ 0 -1 210035 S #210038 Orderly's Quarters Hallway~ ~ 0 0 1 D0 ~ ~ 0 -1 210039 D1 ~ ~ 0 -1 210035 D2 ~ ~ 0 -1 210040 D3 ~ ~ 0 -1 210041 S #210039 An Orderly's Room~ ~ 0 0 1 D2 ~ ~ 0 -1 210038 S #210040 An Orderly's Room~ ~ 0 0 1 D0 ~ ~ 0 -1 210038 S #210041 Orderly's Quarters Hallway~ ~ 0 0 1 D0 ~ ~ 0 -1 210042 D1 ~ ~ 0 -1 210038 D2 ~ ~ 0 -1 210043 D3 ~ ~ 0 -1 210044 S #210042 An Orderly's Room~ ~ 0 0 1 D2 ~ ~ 0 -1 210041 S #210043 An Orderly's Room~ ~ 0 0 1 D0 ~ ~ 0 -1 210041 S #210044 An Orderly's Room~ ~ 0 0 1 D1 ~ ~ 0 -1 210041 S #210045 Solitary Confinement Sector A~ ~ 0 0 1 D0 ~ ~ 3 -1 210047 D1 ~ ~ 3 -1 210046 D3 ~ ~ 3 -1 210048 D5 ~ ~ 0 -1 210017 S #210046 Solitary Confinement Room 1~ ~ 0 0 1 D3 ~ ~ 3 -1 210045 S #210047 Solitary Confinement Room 2~ ~ 0 0 1 D2 ~ ~ 3 -1 210045 S #210048 Solitary Confinement Room 3~ ~ 0 0 1 D1 ~ ~ 3 -1 210045 S #210049 Solitary Confinement Sector B~ ~ 0 0 1 D0 ~ ~ 3 -1 210051 D1 ~ ~ 3 -1 210050 D3 ~ ~ 3 -1 210052 D5 ~ ~ 0 -1 210029 S #210050 Solitary Confinement Room 4~ ~ 0 0 1 D3 ~ ~ 3 -1 210049 S #210051 Solitary Confinement Room 5~ ~ 0 0 1 D2 ~ ~ 3 -1 210049 S #210052 Solitary Confinement Room 6~ ~ 0 0 1 D1 ~ ~ 3 -1 210049 S #210053 Nothin'.~ ~ 0 2097156 1 S #210054 Floating in a void~ ~ 0 4 1 S #210055 Floating in a void~ ~ 0 4 1 S #210056 Floating in a void~ ~ 0 4 1 S #210057 Floating in a void~ ~ 0 4 1 S #210058 Floating in a void~ ~ 0 4 1 S #210059 Floating in a void~ ~ 0 4 1 S #210060 Floating in a void~ ~ 0 4 1 S #210061 Floating in a void~ ~ 0 4 1 S #210062 Floating in a void~ ~ 0 4 1 S #210063 Floating in a void~ ~ 0 4 1 S #210064 Floating in a void~ ~ 0 4 1 S #210065 Floating in a void~ ~ 0 4 1 S #210066 Floating in a void~ ~ 0 4 1 S #210067 Floating in a void~ ~ 0 4 1 S #210068 Floating in a void~ ~ 0 4 1 S #210069 Floating in a void~ ~ 0 4 1 S #210070 Floating in a void~ ~ 0 4 1 S #210071 Floating in a void~ ~ 0 4 1 S #210072 Floating in a void~ ~ 0 4 1 S #210073 Floating in a void~ ~ 0 4 1 S #210074 Floating in a void~ ~ 0 4 1 S #210075 Floating in a void~ ~ 0 4 1 S #210076 Floating in a void~ ~ 0 4 1 S #210077 Floating in a void~ ~ 0 4 1 S #210078 Floating in a void~ ~ 0 4 1 S #210079 Floating in a void~ ~ 0 4 1 S #210080 Floating in a void~ ~ 0 4 1 S #210081 Floating in a void~ ~ 0 4 1 S #210082 Floating in a void~ ~ 0 4 1 S #210083 Floating in a void~ ~ 0 4 1 S #210084 Floating in a void~ ~ 0 4 1 S #210085 Floating in a void~ ~ 0 4 1 S #210086 Floating in a void~ ~ 0 4 1 S #210087 Floating in a void~ ~ 0 4 1 S #210088 Floating in a void~ ~ 0 4 1 S #210089 Floating in a void~ ~ 0 4 1 S #210090 Floating in a void~ ~ 0 4 1 S #210091 Floating in a void~ ~ 0 4 1 S #210092 Floating in a void~ ~ 0 4 1 S #210093 Floating in a void~ ~ 0 4 1 S #210094 Floating in a void~ ~ 0 4 1 S #210095 Floating in a void~ ~ 0 4 1 S #210096 Floating in a void~ ~ 0 4 1 S #210097 Floating in a void~ ~ 0 4 1 S #210098 Floating in a void~ ~ 0 4 1 S #210099 Floating in a void~ ~ 0 4 1 S #0 #RESETS M 1 210008 1 210005 D 0 210005 2 1 D 0 210005 8 1 D 0 210005 9 1 M 1 210009 1 210003 M 1 210004 1 210002 M 1 210004 1 210002 D 0 210002 0 1 D 0 210002 2 1 M 1 210004 1 210004 M 1 210004 1 210019 M 1 210004 1 210019 M 1 210004 1 210019 M 1 210004 1 210018 M 1 210004 1 210018 M 1 210004 1 210018 M 1 210004 1 210015 M 1 210004 1 210015 M 1 210004 1 210015 M 1 210004 1 210016 M 1 210004 1 210016 M 1 210004 1 210016 M 1 210004 1 210013 M 1 210004 1 210013 M 1 210004 1 210013 M 1 210004 1 210012 M 1 210004 1 210012 M 1 210004 1 210012 M 1 210004 1 210010 M 1 210004 1 210010 M 1 210004 1 210010 M 1 210004 1 210009 M 1 210004 1 210009 M 1 210004 1 210009 M 1 210005 1 210030 M 1 210005 1 210030 M 1 210005 1 210031 M 1 210005 1 210031 M 1 210005 1 210027 M 1 210005 1 210027 M 1 210005 1 210028 M 1 210005 1 210028 M 1 210005 1 210024 M 1 210005 1 210024 M 1 210005 1 210025 M 1 210005 1 210025 M 1 210005 1 210021 M 1 210005 1 210021 M 1 210005 1 210022 M 1 210005 1 210022 M 1 210006 1 210050 M 1 210006 1 210051 M 1 210006 1 210052 M 1 210006 1 210046 M 1 210006 1 210047 M 1 210006 1 210048 M 1 210007 1 210034 D 0 210034 2 1 M 1 210003 1 210036 M 1 210003 1 210037 M 1 210003 1 210040 M 1 210003 1 210039 M 1 210003 1 210042 M 1 210003 1 210043 M 1 210003 1 210044 M 1 210003 1 210020 M 1 210003 1 210026 M 1 210003 1 210014 M 1 210003 1 210008 M 1 210001 1 210001 M 1 210003 1 210001 D 0 210001 0 1 D 0 210032 0 1 D 0 210032 1 1 O 1 210001 1 210033 P 0 210002 1 0 D 0 210033 3 1 S #SHOPS 0 #REPAIRS 0 #SPECIALS S #$