#include <lib.h>
inherit LIB_VERB;
static void create() {
verb::create();
SetVerb("wake");
SetRules("");
SetErrorMessage("Wake?");
SetSynonyms(({"wake up","awaken"}));
SetHelp("Syntax: wake\n"
"If asleep, you become less so.");
}
mixed can_wake() {
if( this_player()->GetAlcohol() > 70 ) {
return "You are too drunk to wake right now.";
}
if(this_player()->GetSleeping() < 1) {
return "You are already awake.";
}
return 1;
}
mixed do_wake() {
if(creatorp(this_player())){
this_player()->SetSleeping(0);
tell_player(this_player(),"You rouse from your slumber.");
tell_room(environment(this_player()), this_player()->GetName()+
" rouses from "+possessive(this_player())+
" slumber.", ({this_player()}) );
return 1;
}
if(this_player()->GetSleeping() > 1){
tell_player(this_player(),"You become somewhat more wakeful.");
tell_room(environment(this_player()), this_player()->GetName()+
" appears to rouse somewhat from "+possessive(this_player())+
" slumber.", ({this_player()}) );
return (mixed)this_player()->SetSleeping(this_player()->GetSleeping() - 1);
}
else tell_player(this_player(),"You are nearing full wakefulness...");
return 1;
}