#include <lib.h>
#include <daemons.h>
#include <position.h>
inherit LIB_VERB;
static void create()
{
verb::create();
SetVerb("learn");
SetRules("","STR from LIV","to STR from LIV");
SetErrorMessage("Syntax: learn <%^BOLD%^%^CYAN%^ability%^RESET%^> to (%^BOLD%^%^ORANGE%^player%^RESET%^)");
SetHelp("Syntax: learn <%^BOLD%^%^CYAN%^ability%^RESET%^> to (%^BOLD%^%^ORANGE%^player%^RESET%^)\n"
"This command allows you to learn from another player an ability, spell, or skill.\n\n");
}
mixed can_learn_str_from_liv(string str, object ob)
{
int pos = this_player()->GetPosition();
if( (int)this_player()->GetParalyzed() ) {
return "You cannot move!";
}
if( pos == POSITION_LYING &&
!RACES_D->GetLimblessCombatRace(this_player()->GetRace()) ){
return "You cannot learn in that position!";
}
return 1;
}
mixed can_learn_to_str_from_liv(string str, object ob){
return can_learn_str_from_liv(str, ob);
}
mixed can_learn()
{
return "Syntax: learn <%^BOLD%^%^CYAN%^ability%^RESET%^> from (%^BOLD%^%^ORANGE%^player%^RESET%^)\n";
}
mixed do_learn_str_from_liv(string spell, object target){
this_player()->eventLearn(target,spell);
return 1;
}
mixed do_learn_to_str_from_liv(string spell, object target){
return do_learn_str_from_liv(spell,target);
}