/*  Allows players to possibly help a target follow.
 *  created by Rush@Dead Souls
 */
#include <lib.h>
#include "include/lead.h"
inherit LIB_VERB;
static void create() {
    verb::create();
    SetVerb("lead");
    SetRules("LIV");
    SetErrorMessage("Whom would you like to lead?");
    SetHelp("Syntax: lead LIVING\n"    
      "\n"
      "Allows one to assist a living being who is "
      "attempting to follow.\n"
      "\n"
      "See also: evade, follow, tracking, stealth\n");
}
mixed can_lead_liv() { return 1; }
mixed do_lead_liv(object ob) {
    if(!ob->IsFollowing(this_player())) {
        this_player()->eventPrint(ob->GetName() + " is not following you.");
        return 1;
    }
    if( this_player()->SetFollowed(ob, 1) ) {
        ob->eventPrint((string)this_player()->GetName() + " is now leading you.");
        this_player()->eventPrint("You are now leading " + ob->GetName() + ".");
    }
    else this_player()->eventPrint("You are not empowered to lead " + ob->GetName() + ".");
    return 1;
}