#include <lib.h> #include <position.h> #include <rounds.h> inherit LIB_VERB; static void create() { verb::create(); SetVerb("kneel"); SetRules("down",""); //SetRules("down", "in OBJ", "down in OBJ", "on OBJ", "down on OBJ"); SetErrorMessage("Kneel down?"); SetSynonyms("genuflect"); SetHelp("Syntax: <kneel down>\n" "Allows you to kneel down on the ground. " "See also: sit, stand, lie"); } mixed can_kneel_down() { if( this_player()->GetParalyzed() ) { return "You cannot do anything."; } if( this_player()->GetPosition() == POSITION_KNEELING ) { return "You are already kneeling!"; } if(!environment(this_player())->CanKneel(this_player())){ return "You can't kneel here."; } return 1; } mixed can_kneel(){ return can_kneel_down(); } mixed can_kneel_word_obj() { return can_kneel_down(); } mixed can_kneel_down_word_obj() { return can_kneel_down(); } mixed do_kneel_down() { return this_player()->eventKneel(); } mixed do_kneel(){ return do_kneel_down(); } mixed do_kneel_word_obj(string word, object target) { return this_player()->eventKneel(target); } mixed do_kneel_down_word_obj(string word, object target) { return this_player()->eventKneel(target); }