/* /verbs/items/open.c * from the Dead Souls Object Library * created by Descartes of Borg 960115 * Version: @(#) open.c 1.2@(#) * Last modified: 96/10/15 */ #include <lib.h> #include "include/open.h" inherit LIB_VERB; static void create() { verb::create(); SetVerb("open"); SetRules("OBJ", "OBJ with OBJ"); SetErrorMessage("Open what? Or open what with what?"); SetHelp("Syntax: <open OBJECT>\n" " <open OBJECT with ITEM>\n\n" "Opens a door or chest or some other such object. Some things " "may be opened by force using items capable of forcing things " "to open.\n\n" "See also: close, lock, pick, unlock"); } mixed can_open_obj(string verb, string id) { if( this_player()->GetParalyzed() ) { return "You cannot do anything."; } return this_player()->CanManipulate(); } mixed can_open_obj_with_obj(string verb, string id1, string id2) { if( this_player()->GetParalyzed() ) { return "You cannot do anything."; } return this_player()->CanManipulate(); } varargs mixed do_open_obj(object ob, mixed *args...) { string what; what = remove_article(lower_case(args[0])); return (mixed)ob->eventOpen(this_player(), what); } varargs mixed do_open_obj_with_obj(object ob, object with, mixed *args...) { string what; what = remove_article(lower_case(args[0])); return (mixed)ob->eventOpen(this_player(), what, with); }