#include <lib.h>
#include <modules.h>
#include <rooms.h>
#include <daemons.h>
inherit LIB_DAEMON;
mixed cmd(string str) {
string arg;
object staff;
int room;
if(!(PLAYERS_D->CheckBuilder(this_player()))){
write("This command is for builders and creators.");
return 1;
}
if(!str || str == "") {
write("You'll need to be more specific. Try 'help create'");
return 1;
}
staff = present("tanstaafl",this_player());
if(!staff) {
write("You must be holding the creator staff in order to use this command.");
write("If you don't know where you put it, get another one from the chest ");
write("in your workroom.");
return 1;
}
if(sscanf(str,"room%s",arg) == 1 ||
sscanf(str,"enter%s",arg) == 1 ||
sscanf(str,"exit%s",arg) == 1 ) room = 1;
if(room) staff->make(arg);
else staff->gmake(str);
return 1;
}
int help() {
message("system", "Syntax:\n"
" create room DIRECTION FILE\n"
" create room none FILE\n"
" create npc FILE\n"
" create barkeep FILE\n"
" create vendor FILE\n"
" create trainer FILE\n"
" create armor FILE\n"
" create worn_storage FILE\n"
" create weapon FILE\n"
" create item FILE\n"
" create container FILE\n"
" create bed FILE\n"
" create chair FILE\n"
" create table FILE\n"
" create book FILE\n"
" create door DIRECTION FILE\n"
"\nThis command makes a generic copy of the type of thing "
"you specify. In the case of a room, the room you are in is "
"copied into the direction you specify. In the case of other "
"objects, a generic object appears in the room you are in. "
"After that object materializes, you can make changes to it "
"with the \"modify\" command. These changes are saved "
"automatically.\n\n"
"See also: modify, copy, delete, add, initfix\n",
this_player());
}